Fixed More Bug & New T2 Unit Add
This commit is contained in:
parent
5bb79d5204
commit
925ad5bbf2
BIN
assets/magicdragonimg/hotaa/热流塔T2.png
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assets/magicdragonimg/hotaa/热流塔T2.png
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assets/oldsungodimg/T2/SuperCraft/attack_landing_craft_body.png
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assets/oldsungodimg/T2/SuperCraft/attack_landing_craft_body.png
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After Width: | Height: | Size: 1.1 KiB |
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assets/oldsungodimg/T2/SuperCraft/ultra_tank_turret.png
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assets/oldsungodimg/T2/SuperCraft/ultra_tank_turret.png
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106
code/magicdragon/模块化中心/中介单位/底座中介.ini
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106
code/magicdragon/模块化中心/中介单位/底座中介.ini
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@ -0,0 +1,106 @@
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[core]
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name: 模块化炮塔底座Z
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copyFrom: ROOT:/code/magicdragon/模块化中心/核心3-武器附属.ini
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class: CustomUnitMetadata
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price: 800
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maxHp:1
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mass: 9000
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tags:LTX
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footprint: -1,-1,1,1
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#used for placement, and placement of other buildings
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constructionFootprint: -1,-1,1,1
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#unitsSpawnedOnDeath:模块化炮塔底座
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isUnselectable: false
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techLevel: 1
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buildSpeed: 1
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#availableInDemo: true
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selfRegenRate: -1
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#generation_credits: 20
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#generation_delay: 30
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disableDeathOnZeroHp: false
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radius:35
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#displayRadius: 25
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isBio:false
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isBuilding: true
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showInEditor:false
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displayText: Magic Music Tower
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displayText_zh: 超音波塔
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selfRegenRate: -1
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displayDescription:It can only attack ground units. It has a large attack range and causes AOE damage to the enemy.\n-The disadvantage is that the accuracy of artillery shells is not high. \n-And has weak laser interception effect and weak credits.
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displayDescription_zh:只能攻击地面单位,超大的攻击范围,对敌人造成AOE伤害,缺点是炮弹精度不高。\n-并且拥有弱效的激光拦截效果和微弱的资金加成。
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energyMax: 1
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energyRegen: 0.0018
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[graphics]
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total_frames: 1
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image:ROOT:/assets/magicdragonimg/modconon/UI.png
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image_turret: NONE
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image_wreak: NONE
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#scaleImagesTo: 55
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#scaleTurretImagesTo: 40
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#AUTO
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image_shadow: AUTO
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shadowOffsetX:1
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shadowOffsetY:1
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[attack]
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canAttack: true
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canAttackFlyingUnits: false
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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turretSize: 30
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turretTurnSpeed: 1
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maxAttackRange: 375
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shootDelay:2.5s
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[turret_1]
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x: 0
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y: 0
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projectile: 1
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#delay: 0.2s
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warmup:1.5s
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[turret_2]
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x: 0
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y: 0
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canShoot: false
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invisible: true
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laserDefenceEnergyUse: 0.25
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limitingRange:200
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size:1
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[projectile_1]
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directDamage: 25
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life: 200
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#speed: 1
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frame: 15
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drawSize: 1
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#targetSpeed: 3
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trailEffect: true
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image:ROOT:/assets/magicdragonimg/modconon/音炮.png
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[movement]
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movementType: LAND
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moveSpeed: 0
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moveAccelerationSpeed: 0.01
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moveDecelerationSpeed: 0.01
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maxTurnSpeed: 0
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turnAcceleration: 0.1
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106
code/magicdragon/模块化中心/中介单位/碧绿中介.ini
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106
code/magicdragon/模块化中心/中介单位/碧绿中介.ini
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@ -0,0 +1,106 @@
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[core]
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name: 碧绿炮塔X
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copyFrom: ROOT:/code/magicdragon/模块化中心/核心3-武器附属.ini
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class: CustomUnitMetadata
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price: 800
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maxHp: 1
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mass: 9000
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tags:LTX
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footprint: -1,-1,1,1
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#used for placement, and placement of other buildings
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constructionFootprint: -1,-1,1,1
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unitsSpawnedOnDeath:碧绿炮塔
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isUnselectable: false
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techLevel: 1
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buildSpeed: 1
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#availableInDemo: true
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selfRegenRate: -1
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#generation_credits: 20
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#generation_delay: 30
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disableDeathOnZeroHp: false
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radius:35
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#displayRadius: 25
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isBio:false
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isBuilding: true
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showInEditor:false
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displayText: Magic Music Tower
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displayText_zh: 超音波塔
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displayDescription:It can only attack ground units. It has a large attack range and causes AOE damage to the enemy.\n-The disadvantage is that the accuracy of artillery shells is not high. \n-And has weak laser interception effect and weak credits.
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displayDescription_zh:只能攻击地面单位,超大的攻击范围,对敌人造成AOE伤害,缺点是炮弹精度不高。\n-并且拥有弱效的激光拦截效果和微弱的资金加成。
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energyMax: 1
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energyRegen: 0.0018
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[graphics]
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total_frames: 4
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image:ROOT:/assets/magicdragonimg/modconon/碧绿炮塔.png
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image_turret: NONE
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image_wreak: NONE
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#scaleImagesTo: 55
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#scaleTurretImagesTo: 40
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#AUTO
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image_shadow: AUTO
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shadowOffsetX:1
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shadowOffsetY:1
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[attack]
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canAttack: true
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canAttackFlyingUnits: false
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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turretSize: 30
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turretTurnSpeed: 1
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maxAttackRange: 375
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shootDelay:2.5s
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[turret_1]
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x: 0
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y: 0
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projectile: 1
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#delay: 0.2s
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warmup:1.5s
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[turret_2]
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x: 0
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y: 0
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canShoot: false
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invisible: true
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laserDefenceEnergyUse: 0.25
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limitingRange:200
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size:1
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[projectile_1]
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directDamage: 25
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life: 200
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#speed: 1
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frame: 15
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drawSize: 1
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#targetSpeed: 3
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trailEffect: true
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image:ROOT:/assets/magicdragonimg/modconon/音炮.png
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[movement]
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movementType: LAND
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moveSpeed: 0
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moveAccelerationSpeed: 0.01
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moveDecelerationSpeed: 0.01
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maxTurnSpeed: 0
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turnAcceleration: 0.1
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105
code/magicdragon/模块化中心/中介单位/音波中介.ini
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105
code/magicdragon/模块化中心/中介单位/音波中介.ini
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@ -0,0 +1,105 @@
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[core]
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name: 超音波塔X
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copyFrom: ROOT:/code/magicdragon/模块化中心/核心3-武器附属.ini
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class: CustomUnitMetadata
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price: 800
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maxHp: 1
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mass: 9000
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tags:LTX
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footprint: -1,-1,1,1
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#used for placement, and placement of other buildings
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constructionFootprint: -1,-1,1,1
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unitsSpawnedOnDeath:超音波塔
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isUnselectable: false
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techLevel: 1
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buildSpeed: 1
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#availableInDemo: true
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#generation_credits: 20
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selfRegenRate: -1
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#generation_delay: 30
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disableDeathOnZeroHp: false
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radius:35
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#displayRadius: 25
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isBio:false
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isBuilding: true
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showInEditor:false
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displayText: Magic Music Tower
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displayText_zh: 超音波塔
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displayDescription:It can only attack ground units. It has a large attack range and causes AOE damage to the enemy.\n-The disadvantage is that the accuracy of artillery shells is not high. \n-And has weak laser interception effect and weak credits.
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displayDescription_zh:只能攻击地面单位,超大的攻击范围,对敌人造成AOE伤害,缺点是炮弹精度不高。\n-并且拥有弱效的激光拦截效果和微弱的资金加成。
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energyMax: 1
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energyRegen: 0.0018
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[graphics]
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total_frames: 1
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image_turret: NONE
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image: ROOT:/assets/magicdragonimg/modconon/音塔.png
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image_wreak: NONE
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#scaleImagesTo: 55
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#scaleTurretImagesTo: 40
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#AUTO
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image_shadow: AUTO
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shadowOffsetX:1
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shadowOffsetY:1
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[attack]
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canAttack: true
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canAttackFlyingUnits: false
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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turretSize: 30
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turretTurnSpeed: 1
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maxAttackRange: 375
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shootDelay:2.5s
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[turret_1]
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x: 0
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y: 0
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projectile: 1
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#delay: 0.2s
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warmup:1.5s
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[turret_2]
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x: 0
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y: 0
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canShoot: false
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invisible: true
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laserDefenceEnergyUse: 0.25
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limitingRange:200
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size:1
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[projectile_1]
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directDamage: 25
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life: 200
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#speed: 1
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frame: 15
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drawSize: 1
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#targetSpeed: 3
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trailEffect: true
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image:ROOT:/assets/magicdragonimg/modconon/音炮.png
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[movement]
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movementType: LAND
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moveSpeed: 0
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moveAccelerationSpeed: 0.01
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moveDecelerationSpeed: 0.01
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maxTurnSpeed: 0
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turnAcceleration: 0.1
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@ -24,7 +24,7 @@ disableDeathOnZeroHp: true
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isUnselectable: true
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isUnselectableAsTarget: false
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selfRegenRate: 1
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selfBuildRate: 0.001
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selfBuildRate: 1
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[hiddenAction_convertOnDeath]
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autoTriggerOnEvent: tookDamage
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requireConditional: if self.hp(lessThan=1)
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@ -34,16 +34,17 @@ convertTo: EmptyS
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setBuilt:1
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[action_reclaim]
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buildSpeed: 3s
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text: Reclaim Slot
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text_zh: 回收模块
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description: -Free up slot for another turret type.\n-Returns ${core.price * 0.8} credits
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description_zh: -为其他的模块而释放此插槽\n-返还 ${core.price * 0.8} 资金
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convertTo: EmptyS
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text: Destroy
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text_zh: 销毁
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description: -Completely destroy the base and return 80% of the funds.
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description_zh: -彻底销毁,返还80%资金。
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convertTo: 模块化炮塔底座Z
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#和上面那个一样
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addResources: ${core.price * 0.5}
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addResources: ${core.price * 0.8}
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#一种新的变量,目前我不知道是否可用于全局资源。
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iconExtraImage: SHARED:icon_sell_top.png
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iconExtraColor: #AAFFFFFF
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[graphics]
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total_frames: 1
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image: SHARED:blank.png
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dont_load:true
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copyFrom: 核心-[非空白插槽].ini
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tags:非空白插槽,空白插槽
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#这个ini主要用于需要组装的单位上面,在组装单位上面必须copyFrom它。
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#这个ini主要用于需要组装的单位上面,在组装单位上面必须copyFrom它。
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@ -23,13 +23,35 @@ displayText_zh: 碧绿炮塔
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tags:LTX
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displayDescription:Can only attack ground units.\n-Lasts laser damage continuously.\n-Excellent effect on single. \n-However,it needs energy.\n-When the energy is exhausted,it needs to be automatically charged before use.
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displayDescription_zh:只能攻击地面单位,持续激光伤害,对单效果极好。但需要能量,能量耗尽需要自动充能后使用。
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isUnselectable: false
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energyMax:1
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energyRegen: 0.0006
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disableAllUnitCollisions:true
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showInEditor:false
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showOnMinimap:false
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[action_upgradeT2]
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text: Upgrade
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textAddUnitName: ${section.convertTo}
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descriptionAddFromUnit: ${section.convertTo}
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descriptionAddUnitStats: ${section.convertTo}
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isActive: if self.queueSize(empty=true)
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buildSpeed: 20s
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convertTo:碧绿炮塔T2
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price: 7500
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iconExtraImage: SHARED:icon_upgrade.png
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iconExtraColor: #FFFFFFFF
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[attachment_单位插槽1]
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x: 0
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y: 0
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onCreateSpawnUnitOf:模块化炮塔底座
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canBeAttackedAndDamaged:true
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setDrawLayerOnBottom:true
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keepAliveWhenParentDies:false
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isUnselectable:false
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[graphics]
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total_frames:4
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image:ROOT:/assets/magicdragonimg/modconon/碧绿炮塔.png
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@ -54,19 +76,19 @@ animation_attack_speed: 25
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[attack]
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isFixedFiring:true
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canAttack:true
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canAttackFlyingUnits:true
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canAttackFlyingUnits:false
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canAttackLandUnits:true
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canAttackUnderwaterUnits:true
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turretSize:30
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turretTurnSpeed:1
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maxAttackRange:190
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canAttackUnderwaterUnits:false
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turretSize: 30
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turretTurnSpeed: 1
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maxAttackRange:240
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shootDelay:30
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[turret_1]
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x:0
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y:0
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projectile:1
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canAttackFlyingUnits:true
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canAttackFlyingUnits:false
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canAttackLandUnits:true
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canAttackUnderwaterUnits:false
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#delay:0.2
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@ -75,9 +97,9 @@ delay:0.05s
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shouldResetTurret:true
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size:25
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energyUsage:0.01
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turnSpeed:1
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[projectile_1]
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directDamage:2
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directDamage:6
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life:6
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#speed:1
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frame:15
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@ -97,7 +119,7 @@ sweepOffsetFromTargetRadius:0.5
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[movement]
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movementType: AIR
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movementType: LAND
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moveSpeed: 1.1
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moveAccelerationSpeed: 0.01
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moveDecelerationSpeed: 0.01
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124
code/magicdragon/模块化中心/碧绿炮塔T2.ini
Normal file
124
code/magicdragon/模块化中心/碧绿炮塔T2.ini
Normal file
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@ -0,0 +1,124 @@
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[core]
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name:碧绿炮塔T2
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class:CustomUnitMetadata
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copyFrom: 核心3-武器附属.ini
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price:1800
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maxHp:1200
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mass:9000
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techLevel:1
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buildSpeed:0.001
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#availableInDemo:true
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constructionFootprint:-1,-1,1,1
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footprint:-1,-1,1,1
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generation_credits:1
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generation_delay:40
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radius:35
|
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#displayRadius:25
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isBio:false
|
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isBuilding:true
|
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selfRegenRate:0
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energyNeedsToRechargeToFull:true
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displayText: Magic Green TowerT2
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displayText_zh: 碧绿炮塔T2
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tags:LTX
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displayDescription:Can only attack ground units.\n-Lasts laser damage continuously.\n-Excellent effect on single. \n-However,it needs energy.\n-When the energy is exhausted,it needs to be automatically charged before use.
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displayDescription_zh:只能攻击地面单位,持续激光伤害,造成范围伤害。二级能量更多。
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||||
isUnselectable: false
|
||||
energyMax:3
|
||||
energyRegen: 0.0006
|
||||
disableAllUnitCollisions:true
|
||||
showInEditor:false
|
||||
showOnMinimap:false
|
||||
|
||||
[action_upgradeT2]
|
||||
convertTo:NONE
|
||||
|
||||
|
||||
[attachment_单位插槽1]
|
||||
x: 0
|
||||
y: 0
|
||||
onCreateSpawnUnitOf:模块化炮塔底座
|
||||
canBeAttackedAndDamaged:true
|
||||
setDrawLayerOnBottom:true
|
||||
keepAliveWhenParentDies:false
|
||||
isUnselectable:false
|
||||
|
||||
[graphics]
|
||||
total_frames:4
|
||||
image:ROOT:/assets/magicdragonimg/modconon/碧绿炮塔.png
|
||||
image_turret:NONE
|
||||
image_wreak:NONE
|
||||
scaleImagesTo:45
|
||||
#scaleTurretImagesTo:40
|
||||
#AUTO
|
||||
image_shadow:AUTO
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
||||
animation_idle_start: 0
|
||||
animation_idle_end: 3
|
||||
animation_idle_speed: 25
|
||||
|
||||
animation_attack_start: 0
|
||||
animation_attack_end: 2
|
||||
animation_attack_speed: 25
|
||||
|
||||
|
||||
[attack]
|
||||
isFixedFiring:true
|
||||
canAttack:true
|
||||
canAttackFlyingUnits:false
|
||||
canAttackLandUnits:true
|
||||
canAttackUnderwaterUnits:false
|
||||
turretSize:30
|
||||
turretTurnSpeed:1
|
||||
maxAttackRange:280
|
||||
shootDelay:30
|
||||
|
||||
[turret_1]
|
||||
x:0
|
||||
y:0
|
||||
projectile:1
|
||||
canAttackFlyingUnits:false
|
||||
canAttackLandUnits:true
|
||||
canAttackUnderwaterUnits:false
|
||||
#delay:0.2
|
||||
shoot_light:#AAD0CA
|
||||
delay:0.05s
|
||||
shouldResetTurret:true
|
||||
size:25
|
||||
turnSpeed:1
|
||||
energyUsage:0.01
|
||||
|
||||
[projectile_1]
|
||||
directDamage:10
|
||||
areaRadius:90
|
||||
areaDamage:15
|
||||
life:6
|
||||
#speed:1
|
||||
frame:15
|
||||
drawSize:1
|
||||
#targetSpeed:3
|
||||
deflectionPower:-1
|
||||
instant:true
|
||||
laserEffect:true
|
||||
instantReuseLast_alsoChangeTurretAim:true
|
||||
instantReuseLast:true
|
||||
moveWithParent:true
|
||||
beamImage:SHARED:beam1.png
|
||||
beamImageEnd:SHARED:beam1_end.png
|
||||
beamImageStart:SHARED:beam1_start.png
|
||||
beamImageOffsetRate:0.6
|
||||
sweepOffsetFromTargetRadius:0.5
|
||||
|
||||
|
||||
[movement]
|
||||
movementType: LAND
|
||||
moveSpeed: 1.1
|
||||
moveAccelerationSpeed: 0.01
|
||||
moveDecelerationSpeed: 0.01
|
||||
maxTurnSpeed: 1.3
|
||||
turnAcceleration: 0.05
|
||||
moveSlidingMode :true
|
||||
moveIgnoringBody:true
|
||||
moveSlidingDir: 45
|
|
@ -8,17 +8,17 @@ maxHp: 300
|
|||
mass: 9000
|
||||
tags:LTX
|
||||
footprint: -1,-1,1,1
|
||||
|
||||
showInEditor:false
|
||||
#used for placement, and placement of other buildings
|
||||
constructionFootprint: -1,-1,1,1
|
||||
|
||||
|
||||
isUnselectable: false
|
||||
techLevel: 1
|
||||
buildSpeed: 0.001
|
||||
#availableInDemo: true
|
||||
|
||||
#generation_credits: 20
|
||||
#generation_delay: 30
|
||||
generation_credits: 1
|
||||
generation_delay: 100
|
||||
|
||||
radius:35
|
||||
#displayRadius: 25
|
||||
|
@ -31,13 +31,36 @@ displayText: Magic Music Tower
|
|||
displayText_zh: 超音波塔
|
||||
|
||||
displayDescription:It can only attack ground units. It has a large attack range and causes AOE damage to the enemy.\n-The disadvantage is that the accuracy of artillery shells is not high. \n-And has weak laser interception effect and weak credits.
|
||||
displayDescription_zh:只能攻击地面单位,超大的攻击范围,对敌人造成AOE伤害,缺点是炮弹精度不高。\n-并且拥有弱效的激光拦截效果和微弱的资金加成。
|
||||
displayDescription_zh:只能攻击地面单位,超大的攻击范围,对敌人造成单体伤害,缺点是炮弹精度不高。\n-并且拥有弱效的激光拦截效果和微弱的资金加成。
|
||||
|
||||
disableDeathOnZeroHp:true
|
||||
|
||||
energyMax: 1
|
||||
energyRegen: 0.0018
|
||||
|
||||
|
||||
|
||||
[attachment_单位插槽1]
|
||||
x: 0
|
||||
y: 0
|
||||
onCreateSpawnUnitOf:模块化炮塔底座
|
||||
canBeAttackedAndDamaged:true
|
||||
setDrawLayerOnBottom:true
|
||||
keepAliveWhenParentDies:false
|
||||
isUnselectable:false
|
||||
|
||||
[action_upgradeT2]
|
||||
text: Upgrade
|
||||
textAddUnitName: ${section.convertTo}
|
||||
descriptionAddFromUnit: ${section.convertTo}
|
||||
descriptionAddUnitStats: ${section.convertTo}
|
||||
isActive: if self.queueSize(empty=true)
|
||||
buildSpeed: 16s
|
||||
convertTo:超音波塔T2
|
||||
price: 6000
|
||||
iconExtraImage: SHARED:icon_upgrade.png
|
||||
iconExtraColor: #FFFFFFFF
|
||||
|
||||
[graphics]
|
||||
total_frames: 1
|
||||
|
||||
|
@ -63,8 +86,8 @@ canAttackUnderwaterUnits: false
|
|||
turretSize: 30
|
||||
turretTurnSpeed: 1
|
||||
|
||||
maxAttackRange: 375
|
||||
shootDelay:2.5s
|
||||
maxAttackRange: 275
|
||||
shootDelay:1.25s
|
||||
|
||||
[turret_1]
|
||||
x: 0
|
||||
|
@ -72,7 +95,6 @@ y: 0
|
|||
|
||||
projectile: 1
|
||||
#delay: 0.2s
|
||||
warmup:1.5s
|
||||
|
||||
[turret_2]
|
||||
|
||||
|
@ -89,7 +111,7 @@ limitingRange:200
|
|||
size:1
|
||||
|
||||
[projectile_1]
|
||||
directDamage: 25
|
||||
directDamage: 20
|
||||
|
||||
life: 200
|
||||
#speed: 1
|
||||
|
|
120
code/magicdragon/模块化中心/音塔T2.ini
Normal file
120
code/magicdragon/模块化中心/音塔T2.ini
Normal file
|
@ -0,0 +1,120 @@
|
|||
|
||||
[core]
|
||||
name: 超音波塔T2
|
||||
copyFrom: 核心3-武器附属.ini,音塔.ini
|
||||
class: CustomUnitMetadata
|
||||
price: 800
|
||||
maxHp: 1400
|
||||
mass: 9000
|
||||
tags:LTX
|
||||
footprint: -1,-1,1,1
|
||||
showInEditor:false
|
||||
#used for placement, and placement of other buildings
|
||||
constructionFootprint: -1,-1,1,1
|
||||
|
||||
isUnselectable: false
|
||||
techLevel: 1
|
||||
buildSpeed: 0.001
|
||||
#availableInDemo: true
|
||||
|
||||
generation_credits: 1
|
||||
generation_delay: 40
|
||||
|
||||
radius:35
|
||||
#displayRadius: 25
|
||||
isBio:false
|
||||
isBuilding: true
|
||||
|
||||
selfRegenRate:0
|
||||
|
||||
displayText: Magic Music Tower-T2
|
||||
displayText_zh: 超音波塔T2
|
||||
|
||||
displayDescription:It can only attack ground units. It has a large attack range and causes AOE damage to the enemy.\n-The disadvantage is that the accuracy of artillery shells is not high. \n-And has weak laser interception effect and weak credits.
|
||||
displayDescription_zh:只能攻击地面单位,超大的攻击范围,散布式攻击,对敌人造成范围伤害,缺点是炮弹精度不高。\n-并且拥有中等的激光拦截效果和较弱的资金加成。
|
||||
|
||||
disableDeathOnZeroHp:true
|
||||
|
||||
energyMax: 5
|
||||
energyRegen: 0.0018
|
||||
|
||||
|
||||
[action_upgradeT2]
|
||||
convertTo:NONE
|
||||
|
||||
|
||||
|
||||
[graphics]
|
||||
total_frames: 1
|
||||
|
||||
image: ROOT:/assets/magicdragonimg/modconon/LST.png
|
||||
image_turret: ROOT:/assets/magicdragonimg/modconon/音塔.png
|
||||
image_wreak: NONE
|
||||
|
||||
#scaleImagesTo: 55
|
||||
#scaleTurretImagesTo: 40
|
||||
|
||||
#AUTO
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
||||
|
||||
[attack]
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: false
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
turretSize: 30
|
||||
turretTurnSpeed: 1
|
||||
|
||||
maxAttackRange: 375
|
||||
shootDelay:1s
|
||||
|
||||
[turret_1]
|
||||
x: 0
|
||||
y: 0
|
||||
warmup:1.75s
|
||||
projectile: 1
|
||||
#delay: 0.2s
|
||||
|
||||
[turret_2]
|
||||
|
||||
x: 0
|
||||
y: 0
|
||||
canShoot: false
|
||||
invisible: true
|
||||
|
||||
|
||||
laserDefenceEnergyUse: 0.25
|
||||
|
||||
limitingRange:200
|
||||
|
||||
size:1
|
||||
|
||||
[projectile_1]
|
||||
directDamage: 35
|
||||
spawnProjectilesOnCreate:1(offsetDir=12,recursionLimit=2)
|
||||
life: 75
|
||||
#speed: 1
|
||||
areaDamage:75
|
||||
areaRadius:100
|
||||
largeHitEffect:true
|
||||
frame: 15
|
||||
turnSpeed:0
|
||||
retargetingInFlight:true
|
||||
drawSize: 1
|
||||
#targetSpeed: 3
|
||||
trailEffect: true
|
||||
image:ROOT:/assets/magicdragonimg/modconon/音炮.png
|
||||
|
||||
[movement]
|
||||
movementType: LAND
|
||||
moveSpeed: 0
|
||||
moveAccelerationSpeed: 0.01
|
||||
moveDecelerationSpeed: 0.01
|
||||
|
||||
maxTurnSpeed: 0
|
||||
turnAcceleration: 0.1
|
||||
|
|
@ -1,18 +0,0 @@
|
|||
[core]
|
||||
name:模块化炮塔底座X
|
||||
displayText: Modular turret baseXXX
|
||||
isUnselectable: true
|
||||
copyFrom:魔法底座.ini
|
||||
showInEditor:false
|
||||
[hiddenAction_Test]
|
||||
autoTrigger:if self.numberOfAttachedUnits(withTag='LTX',lessThan=1)
|
||||
convertTo:模块化炮塔底座
|
||||
|
||||
[ai]
|
||||
|
||||
buildPriority: 0.13
|
||||
|
||||
noneInBaseExtraPriority: 0.04
|
||||
noneGlobalExtraPriority: 0.1
|
||||
|
||||
maxGlobal: 2
|
|
@ -1,20 +1,18 @@
|
|||
|
||||
[hiddenAction_Test]
|
||||
autoTrigger:if not self.numberOfAttachedUnits(withTag='LTX',lessThan=1)
|
||||
convertTo:模块化炮塔底座X
|
||||
|
||||
|
||||
[core]
|
||||
name:模块化炮塔底座
|
||||
class:CustomUnitMetadata
|
||||
price:400
|
||||
maxHp:400
|
||||
price:2400
|
||||
maxHp:1000
|
||||
mass:9000
|
||||
#used for placement, and placement of other buildings
|
||||
techLevel:3
|
||||
buildSpeed:1s
|
||||
#availableInDemo:true
|
||||
radius:35
|
||||
|
||||
disableDeathOnZeroHp:true
|
||||
#displayRadius:25
|
||||
isBio:false
|
||||
isUnselectable:false
|
||||
|
@ -23,10 +21,25 @@ footprint: -1,-1,1,1
|
|||
#used for placement, and placement of other buildings
|
||||
constructionFootprint: -1,-1,1,1
|
||||
displayText: Modular turret base
|
||||
displayDescription: -When each forces are two defeated, the magic dragon is carrying out the technology revolutionary \n-This modular turret is the latest technology, and the turret can be integrated.
|
||||
|
||||
displayDescription: -When each forces are two defeated, the magic dragon is carrying out the technology revolutionary \n-This modular turret is the latest technology, and the turret can be integrated.\n-Invincible, skip the victory judgment, and you need to destroy it manually.
|
||||
canNotBeDirectlyAttacked:true
|
||||
displayText_zh: 模块化炮塔底座
|
||||
displayDescription_zh: -当各个势力正在两败俱伤时,魔龙正在进行科技大革命\n-这个模块化炮塔底座便是最新科技,可以将炮塔融为一体。
|
||||
displayDescription_zh: -当各个势力正在两败俱伤时,魔龙正在进行科技大革命\n-这个模块化炮塔底座便是最新科技,可以将炮塔融为一体。\n-无敌,跳过胜利判定,需要自行手动销毁
|
||||
|
||||
|
||||
[action_reclaim]
|
||||
buildSpeed: 3s
|
||||
text: Destroy Base
|
||||
text_zh: 销毁底座
|
||||
description: -Completely destroy the base and return 50% of the funds.
|
||||
description_zh: -彻底销毁底座,返还50%资金。
|
||||
convertTo: 模块化炮塔底座Z
|
||||
#和上面那个一样
|
||||
addResources: ${core.price * 0.5}
|
||||
#一种新的变量,目前我不知道是否可用于全局资源。
|
||||
iconExtraImage: SHARED:icon_sell_top.png
|
||||
iconExtraColor: #AAFFFFFF
|
||||
|
||||
|
||||
[graphics]
|
||||
total_frames:4
|
||||
|
@ -52,46 +65,28 @@ movementType:LAND
|
|||
moveSpeed:0
|
||||
maxTurnSpeed:5
|
||||
|
||||
[action_插槽1]
|
||||
@define slotId: 1
|
||||
[template_组装模块]
|
||||
text: Add
|
||||
text_zh: 组装
|
||||
textAddUnitName: ${section.convertTo}
|
||||
descriptionAddFromUnit: ${section.convertTo}
|
||||
descriptionAddUnitStats: ${section.convertTo}
|
||||
isActive: if self.queueSize(empty=true)
|
||||
setBuilt:0
|
||||
buildSpeed: 0s
|
||||
#text: Slot ${slotId}
|
||||
text: [
|
||||
textAddUnitName: unitRef self.attachment(slot="单位插槽${slotId}")
|
||||
textPostFix: ]
|
||||
descriptionAddFromUnit: unitRef self.attachment(slot="单位插槽${slotId}")
|
||||
descriptionAddUnitStats: unitRef self.attachment(slot="单位插槽${slotId}")
|
||||
addResources: unsetFlag=1, setFlag=${slotId}
|
||||
#注意unsetFlag=1-3,相当于最多3个模块。如果需要更多就加大。比如25个,就是unsetFlag=1-25
|
||||
isGuiBlinking: if self.hasFlag(id=${slotId})
|
||||
displayType: action
|
||||
unitShownInUI: unitRef self.attachment(slot="单位插槽${slotId}")
|
||||
#其他代码直接复制就是了
|
||||
iconExtraIsVisible: if self.hasFlag(id=${slotId})
|
||||
iconExtraImage: ROOT:/assets/magicdragonimg/modconon/UI.png
|
||||
#设置选择的素材图
|
||||
[action_组装碧绿模块核心]
|
||||
@copyFromSection: template_组装模块
|
||||
buildSpeed: 4s
|
||||
convertTo: 碧绿炮塔X
|
||||
#在这里定义单位
|
||||
price: 1800
|
||||
onlyOneUnitAtATime:false
|
||||
|
||||
[attachment_单位插槽1]
|
||||
x: 0
|
||||
y: 0
|
||||
#idleDir:-60
|
||||
idleDir:0
|
||||
idleDirReversing:0
|
||||
onCreateSpawnUnitOf:EmptyS
|
||||
#指向核心2.ini
|
||||
addTransportedUnits: true
|
||||
setDrawLayerOnTop: true
|
||||
lockLegMovement:false
|
||||
canBeAttackedAndDamaged: true
|
||||
isUnselectable: false
|
||||
showAllActionsFrom:if self.hasFlag(id=1)
|
||||
#注意后面的id
|
||||
#resetRotationWhenNotAttacking:true
|
||||
lockRotation: true
|
||||
createIncompleteIfParentIs: false
|
||||
redirectDamageToParent: true
|
||||
redirectDamageToParent_shieldOnly: true
|
||||
[action_组装音波模块核心]
|
||||
@copyFromSection: template_组装模块
|
||||
buildSpeed: 4s
|
||||
convertTo: 超音波塔X
|
||||
onlyOneUnitAtATime:false
|
||||
|
||||
[turret_1]
|
||||
x:0
|
||||
|
|
|
@ -1,4 +1,14 @@
|
|||
|
||||
|
||||
[action_Help]
|
||||
price:3200
|
||||
text:Upgrade
|
||||
text_zh:升级
|
||||
description:Upgraded to four anti-aircraft guns with high durability.
|
||||
description_zh:升级后变为四门防空炮,拥有较高耐久值。
|
||||
buildSpeed:25s
|
||||
convertTo:四恒防空塔
|
||||
|
||||
[core]
|
||||
name: 热流塔
|
||||
class: CustomUnitMetadata
|
||||
|
@ -16,7 +26,7 @@ buildSpeed: 0.002
|
|||
#availableInDemo: true
|
||||
|
||||
displayText: Hot AA Tower
|
||||
displayDescription: -The main air defense military buildings of the ancient Ma\n-country attacked unauthorized AIR Army that dared to invade.
|
||||
displayDescription: -The main air defense military buildings of the ancient Magic Dragon\n-country attacked unauthorized AIR Army that dared to invade.
|
||||
|
||||
displayText_zh: 热流防空塔
|
||||
displayDescription_zh: -魔龙古国的主要防空军事建筑,对胆敢来犯的未授权空军部队进行打击。
|
||||
|
@ -97,7 +107,7 @@ autoTargetingOnDeadTarget: true
|
|||
|
||||
|
||||
[movement]
|
||||
movementType: AIR
|
||||
movementType: LAND
|
||||
moveSpeed: 0
|
||||
moveAccelerationSpeed: 0.01
|
||||
moveDecelerationSpeed: 0.01
|
||||
|
|
145
code/magicdragon/热流防空塔/热流塔T2.ini
Normal file
145
code/magicdragon/热流防空塔/热流塔T2.ini
Normal file
|
@ -0,0 +1,145 @@
|
|||
|
||||
[core]
|
||||
name: 四恒防空塔
|
||||
class: CustomUnitMetadata
|
||||
price: 600
|
||||
maxHp:2000
|
||||
mass: 1200
|
||||
|
||||
footprint: -1,-1,1,1
|
||||
|
||||
#used for placement, and placement of other buildings
|
||||
constructionFootprint: -1,-1,1,1
|
||||
|
||||
techLevel: 1
|
||||
buildSpeed: 0.002
|
||||
#availableInDemo: true
|
||||
|
||||
displayText: Siheng Anti-air Tower
|
||||
displayDescription: -The main air defense military T2 buildings of the ancient Magic Dragon\n-country attacked unauthorized AIR Army that dared to invade.
|
||||
|
||||
displayText_zh: 四恒防空塔
|
||||
displayDescription_zh: -魔龙古国的主要防空军事建筑T2,对胆敢来犯的未授权空军部队进行打击。
|
||||
|
||||
radius: 16
|
||||
#displayRadius: 25
|
||||
isBuilding: true
|
||||
|
||||
|
||||
[graphics]
|
||||
total_frames: 1
|
||||
|
||||
image: ROOT:/assets/magicdragonimg/hotaa/热流塔T2.png
|
||||
image_wreak: NONE
|
||||
image_turret: NONE
|
||||
#scaleImagesTo: 20
|
||||
#caleTurretImagesTo: 3
|
||||
|
||||
#AUTO
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
||||
|
||||
[attack]
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: false
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
turretSize: 20
|
||||
turretTurnSpeed: 3
|
||||
|
||||
|
||||
maxAttackRange: 320
|
||||
shootDelay:1.5s
|
||||
|
||||
|
||||
[turret_1]
|
||||
x:11.8
|
||||
y:-11.1
|
||||
warmup:1s
|
||||
idleDir:0
|
||||
size:1
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: false
|
||||
canAttackUnderwaterUnits: false
|
||||
#shoot_flame:large
|
||||
shoot_light:#FFEECCCC
|
||||
projectile:1
|
||||
|
||||
[turret_2]
|
||||
x:-11.8
|
||||
y:-11.1
|
||||
warmup:1s
|
||||
idleDir:0
|
||||
size:1
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: false
|
||||
canAttackUnderwaterUnits: false
|
||||
#shoot_flame:large
|
||||
shoot_light:#FFEECCCC
|
||||
projectile:1
|
||||
|
||||
[turret_3]
|
||||
x:11.8
|
||||
y:12
|
||||
warmup:1s
|
||||
idleDir:0
|
||||
size:1
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: false
|
||||
canAttackUnderwaterUnits: false
|
||||
#shoot_flame:large
|
||||
shoot_light:#FFEECCCC
|
||||
projectile:1
|
||||
|
||||
[turret_4]
|
||||
x:-11.8
|
||||
y:12
|
||||
warmup:1s
|
||||
idleDir:0
|
||||
size:1
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: false
|
||||
canAttackUnderwaterUnits: false
|
||||
#shoot_flame:large
|
||||
shoot_light:#FFEECCCC
|
||||
projectile:1
|
||||
|
||||
|
||||
|
||||
[projectile_1]
|
||||
#missile
|
||||
directDamage: 75
|
||||
life: 240
|
||||
speed:0
|
||||
targetSpeed: 8
|
||||
trailEffect: true
|
||||
largeHitEffect: true
|
||||
ballistic: true
|
||||
ballistic_delaymove_height:1000
|
||||
ballistic_height: 200
|
||||
frame: 4
|
||||
autoTargetingOnDeadTarget: true
|
||||
|
||||
|
||||
|
||||
[movement]
|
||||
movementType: LAND
|
||||
moveSpeed: 0
|
||||
moveAccelerationSpeed: 0.01
|
||||
moveDecelerationSpeed: 0.01
|
||||
|
||||
maxTurnSpeed: 0
|
||||
turnAcceleration: 0.1
|
||||
|
||||
[ai]
|
||||
|
||||
buildPriority: 0.23
|
||||
|
||||
noneInBaseExtraPriority: 0.04
|
||||
noneGlobalExtraPriority: 0.1
|
||||
|
||||
maxEachBase: 2
|
||||
|
|
@ -13,7 +13,7 @@ tags:海军基地
|
|||
#used for placement, and placement of other buildings
|
||||
constructionFootprint: -2,-2,2,3
|
||||
|
||||
#overrideAndReplace: seaFactory
|
||||
overrideAndReplace: seaFactory
|
||||
|
||||
extraBuildRangeWhenBuildingThis:65
|
||||
techLevel: 1
|
||||
|
@ -40,7 +40,7 @@ softCollisionOnAll: 10
|
|||
canBuild_1_name: setRally
|
||||
canBuild_1_pos: -1
|
||||
|
||||
canBuild_2_name: gunBoat,hovercraft,missileShip,battleShip
|
||||
canBuild_2_name: gunBoat,hovercraft,missileShip,battleShip,lightSub,hovercraft,attackSubmarine,missileShip,battleShip
|
||||
#canBuild_2_name: builderShip,动员炮艇,gunBoat,lightSub,hovercraft,attackSubmarine,missileShip,battleShip,白露级,无畏级
|
||||
canBuild_2_pos: 1
|
||||
|
||||
|
@ -95,12 +95,12 @@ maxGlobal: 4
|
|||
|
||||
[action_升级]
|
||||
convertTo: seaFactoryT2
|
||||
price: 14000
|
||||
price: 5000
|
||||
text: i:gui.actions.upgradeT2
|
||||
displayType: upgrade
|
||||
description:-Upgrade and Unlock more Powerful T2 Sea Units.
|
||||
description_zh:-升级并解锁更强大的T2海军单位
|
||||
buildSpeed: 40s
|
||||
buildSpeed: 20s
|
||||
pos: 0
|
||||
unitShownInUI: seaFactoryT2
|
||||
iconExtraImage: SHARED:icon_upgrade_top.png
|
||||
|
|
|
@ -36,7 +36,7 @@ exit_y:-3
|
|||
exit_moveAwayAmount:120
|
||||
|
||||
|
||||
canBuild_2_name: gunBoat,hovercraft,missileShip,battleShip,卡洛尔重型战舰
|
||||
canBuild_2_name:gunBoat,hovercraft,missileShip,battleShip,lightSub,hovercraft,attackSubmarine,missileShip,battleShip,卡洛尔重型战舰,RedCoral,cruiser,heavyAAShip,heavyMissileShip,attackLandingCraft
|
||||
#canBuild_2_name: builderShip,动员炮艇,gunBoat,lightSub,hovercraft,attackSubmarine,missileShip,battleShip,白露级,无畏级
|
||||
canBuild_2_pos: 1
|
||||
|
||||
|
|
|
@ -9,7 +9,7 @@ displayDescription: -Fully armed tanks have laid a good fighting foundation for
|
|||
displayDescription_zh:全副武装的坦克,为旧日的T2时代打下了良好的战斗基础。\n拥有更强大的两管加农炮,对空效果显著,是称得上旧日T2全面化的战争重型坦克。
|
||||
class: CustomUnitMetadata
|
||||
price: 2500
|
||||
maxHp: 1600
|
||||
maxHp: 1200
|
||||
mass: 5600
|
||||
|
||||
fogOfWarSightRange: 22
|
||||
|
@ -195,7 +195,7 @@ speed: 8
|
|||
targetGround: true
|
||||
largeHitEffect: true
|
||||
frame: 8
|
||||
areaDamage: 100
|
||||
areaDamage: 50
|
||||
areaRadius: 50
|
||||
lightColor: #ffff00
|
||||
lightSize: 0.4
|
||||
|
@ -213,7 +213,7 @@ lightSize: 0.4
|
|||
|
||||
[projectile_3]
|
||||
#projectile type 23 (AIR)
|
||||
directDamage: 20
|
||||
directDamage: 15
|
||||
life: 60
|
||||
speed:-4
|
||||
targetSpeed:2
|
||||
|
|
137
code/oldsungod/重型登陆艇/attacklandingcraft.ini
Normal file
137
code/oldsungod/重型登陆艇/attacklandingcraft.ini
Normal file
|
@ -0,0 +1,137 @@
|
|||
|
||||
[core]
|
||||
name: attackLandingCraft
|
||||
displayText: Attack Landing Craft
|
||||
displayDescription: -Can transports units up to 8\n-Can move over land and water\n-Can now attack air and land\n-10% faster than normal Landing Crafts
|
||||
|
||||
displayText_zh: 重型登陆艇
|
||||
displayDescription_zh: -最多可以运输8个单位\n-能在陆地和水上移动-能攻击空中和陆地-比普通登陆艇移速更快!
|
||||
|
||||
class: CustomUnitMetadata
|
||||
price: 3200
|
||||
maxHp: 1800
|
||||
mass: 12000
|
||||
|
||||
techLevel: 2
|
||||
|
||||
buildSpeed: 0.00073
|
||||
availableInDemo: true
|
||||
|
||||
radius: 28
|
||||
#displayRadius: 15
|
||||
|
||||
maxTransportingUnits: 8
|
||||
|
||||
|
||||
|
||||
isBio: false
|
||||
|
||||
[graphics]
|
||||
|
||||
total_frames: 1
|
||||
image: ROOT:/assets/oldsungodimg/T2/SuperCraft/attack_landing_craft_body.png
|
||||
image_wreak: NONE
|
||||
image_turret: NONE
|
||||
#scaleImagesTo: 20
|
||||
#scaleTurretImagesTo: 9
|
||||
|
||||
splastEffect: true
|
||||
|
||||
#AUTO
|
||||
image_shadow: AUTO
|
||||
shadowOffsetX:1
|
||||
shadowOffsetY:1
|
||||
|
||||
turretImageScale: 1.1
|
||||
|
||||
[attack]
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
maxAttackRange: 220
|
||||
shootDelay: 0
|
||||
|
||||
turretTurnSpeed: 3.2
|
||||
|
||||
[turret_1]
|
||||
x: -2
|
||||
y: 0
|
||||
|
||||
invisible: true
|
||||
|
||||
copyFrom: 2
|
||||
linkDelayWithTurret: 2
|
||||
|
||||
attachedTo: 2
|
||||
slave: true
|
||||
|
||||
warmup: 10
|
||||
|
||||
recoilOffset: -1.5
|
||||
recoilOutTime: 3
|
||||
recoilReturnTime: 10
|
||||
|
||||
[turret_2]
|
||||
x: 0
|
||||
y: -8
|
||||
|
||||
image: ROOT:/assets/oldsungodimg/T2/SuperCraft/ultra_tank_turret.png
|
||||
|
||||
canAttack: true
|
||||
canAttackFlyingUnits: true
|
||||
canAttackLandUnits: true
|
||||
canAttackUnderwaterUnits: false
|
||||
|
||||
size: 12
|
||||
|
||||
shoot_sound: large_gun_fire2
|
||||
shoot_sound_vol: 0.3
|
||||
shoot_flame: small
|
||||
shoot_light:#FFEECCCC
|
||||
|
||||
projectile: 1
|
||||
|
||||
delay: 70
|
||||
limitingRange: 220
|
||||
|
||||
turnSpeedAcceleration: 1.75
|
||||
|
||||
recoilOffset: -1.5
|
||||
recoilOutTime: 3
|
||||
recoilReturnTime: 10
|
||||
|
||||
[projectile_1]
|
||||
#
|
||||
directDamage: 37
|
||||
life: 200
|
||||
speed: 6
|
||||
largeHitEffect: true
|
||||
areaDamage: 28
|
||||
areaRadius: 28
|
||||
targetSpeed: 6
|
||||
|
||||
frame: 3
|
||||
drawType: 2
|
||||
|
||||
|
||||
[movement]
|
||||
movementType: OVER_CLIFF_WATER
|
||||
moveSpeed: 1
|
||||
moveAccelerationSpeed: 0.03
|
||||
moveDecelerationSpeed: 0.03
|
||||
|
||||
|
||||
targetHeight: 3.5
|
||||
targetHeightDrift: 1.5
|
||||
|
||||
|
||||
maxTurnSpeed: 1.8
|
||||
turnAcceleration: 0.084
|
||||
|
||||
moveSlidingMode :false
|
||||
|
||||
[ai]
|
||||
|
||||
useAsTransport: true
|
|
@ -10,7 +10,7 @@ displayText: LandFactoryT2
|
|||
displayText_zh:陆军工厂T2
|
||||
|
||||
[canBuild_Rally]
|
||||
name:setRally,scout,tank,c_artillery,hoverTank,目视者,幻光者,superHeavyHoverTank,Igniter,superHeavyTank,combatEngineer,c_mammothTank,heavyTank,missileTank,heavyHoverTank,plasmaTank,c_laserTank,hovercraft
|
||||
name:setRally,scout,tank,c_artillery,hoverTank,目视者,幻光者,superHeavyHoverTank,Igniter,superHeavyTank,combatEngineer,c_mammothTank,heavyTank,missileTank,heavyHoverTank,plasmaTank,c_laserTank,hovercraft,attackLandingCraft
|
||||
|
||||
[graphics]
|
||||
total_frames: 1
|
||||
|
|
Loading…
Reference in New Issue
Block a user