455 lines
6.9 KiB
INI
455 lines
6.9 KiB
INI
[effect_HiFiMan]
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createWhenZoomedOut: false
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stripIndex: effects
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frameIndex: 0
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life:420
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fadeOut: true
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attachedToUnit: false
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color: #000000
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fadeInTime: 15
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scaleFrom: 0.65
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scaleTo:2
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alpha: 0.3
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drawUnderUnits:false
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hSpeed:0.6
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xSpeedAbsolute: -0.2
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hOffsetRandom:0.15
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yOffsetRelative: -2
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atmospheric:true
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dirOffsetRandom:180
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shadow:true
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xOffsetRelativeRandom: 1
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yOffsetRelativeRandom: 1
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xSpeedAbsoluteRandom:0.05
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ySpeedAbsoluteRandom:0.1
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atmospheric: true
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[effect_光环]
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priority:high
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image:.光环.png
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life:80
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fadeOut: true
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alwayStartDirAtZero:true
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scaleFrom:0.8
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scaleTo:0
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alpha:1
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drawUnderUnits:true
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attachedToUnit:false
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dirOffsetRandom:360
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spawnChance:0.8
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[action_M5s]
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autoTrigger: true
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isVisible: false
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fireTurretXAtGround:Sony
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fireTurretXAtGround_withOffset:0,50
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[effect_波动]
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priority:high
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image:.瞄准.png
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life:180
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fadeOut: true
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scaleFrom:0.6
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scaleTo:1.6
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alpha:1
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drawUnderUnits:false
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ySpeedRelative:1.4
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[turret_Sony]
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x: 0
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y:-15
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canShoot: false
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warmup: 25
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size:0
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projectile:Sony
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turnSpeedAcceleration: 1.0
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[projectile_Sony]
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life: 60
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speed: 0.1
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targetGround: true
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directDamage: 0
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image: null.png
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drawSize:0.1
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deflectionPower:-1
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shouldRevealFog:true
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trailEffect: true
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trailEffect: CUSTOM:HiFiMan
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trailEffectRate: 12
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[core]
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name:红鹰三叉戟组长
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displayText_zh:红鹰-三叉戟组长
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displayDescription_zh:-令人窒息的危险两栖战舰。\n-拥有行动迅速,直奔基地而去的志向。\n-对于想阻拦他的人势必会被它制裁
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displayText:Red-Death Ray - Trident
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displayDescription:-Demon JiHaiJun experimental unit \n - individual small \n - and have the ability to do laser.\n - surprisingly winning \n on the sea - if through the control center study [Death Ray Amphibious Outsourcing], you can reach land warfare。
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tags:游戏结束
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techLevel: 1
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class: CustomUnitMetadata
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price:19000
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maxHp:7000
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mass: 9000
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selfRegenRate:0.5
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techLevel: 1
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buildSpeed:80s
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radius:40
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displayRadius:40
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buildingSelectionOffset:-8
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isBio: false
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shieldRenderRadius:60
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shieldDisplayOnlyDeflection:true
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shieldDeflectionDisplayRate:0.3
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nanoRepairSpeed: 1
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#maxShield:1000
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[graphics]
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total_frames: 1
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image: 红鹰三叉戟.png
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image_wreak:NONE
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#scaleTurretImagesTo: 9
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image_turret:NONE
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#image_shield:ROOT:/★主文件夹/Denmon-Storm/图像/核心/效果/蝴蝶母舰/基本/Shield.Ling
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image_shadow:AUTO
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shadowOffsetX:5
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shadowOffsetY:2
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splastEffect: true
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teamColorsOnTurret:true
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[attack]
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canAttack: true
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canAttackFlyingUnits:true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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maxAttackRange:340
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shootDelay:0.6s
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[turret_最小射程]
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x: 0
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y: 0
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invisible:true
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limitingRange:400
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canShoot:false
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showRangeUIGuide:true
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[turret_1]
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x: -17
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y: 10
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turnSpeed:0.5
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turnSpeedAcceleration:1.0
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projectile:1
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recoilOffset:-15
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recoilOutTime:2
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recoilReturnTime:100
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[turret_2]
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x: 17
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y: 10
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turnSpeed:0.5
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turnSpeedAcceleration:1.0
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recoilOffset:-15
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recoilOutTime:2
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recoilReturnTime:100
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projectile:1
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[turret_3]
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x: 0
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y: 10
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turnSpeed:0.5
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turnSpeedAcceleration:1.0
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delay: 4.5s
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recoilOffset:-15
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recoilOutTime:2
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recoilReturnTime:100
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chargeEffectImage:f.png
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projectile:beam2
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[projectile_1]
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life: 150
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directDamage: 56
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speed:8
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color:#ABEFEF
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drawType:2
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frame:4
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drawSize:1.2
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areaDamage:45
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areaRadius:46
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largeHitEffect: true
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#targetGround: true
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lightColor:#ABEFEF
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lightSize: 0.4
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#3f8targetGroundSpread: 30
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initialUnguidedSpeedHeight: 1.2
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gravity:0.18
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lightCastOnGround: true
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trailEffect: CUSTOM:sparks
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trailEffectRate:3
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explodeEffect: smallExplosion, CUSTOM:hitLightFlash,CUSTOM:lightSlowFade1,CUSTOM:lightSlowFade2,CUSTOM:sparks2*8
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explodeEffectOnShield: CUSTOM:hitLightFlash,shockwave
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effectOnCreate: CUSTOM:projectileLight
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[effect_sparks]
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attachedToUnit: false
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life: 150
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xSpeedRelativeRandom:0.6
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ySpeedRelativeRandom:0.6
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hSpeed:0.3
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image: SHARED:spark.png
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xOffsetRelativeRandom:10
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yOffsetRelativeRandom:10
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priority: verylow
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[effect_sparks2]
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attachedToUnit: false
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life: 150
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xSpeedRelativeRandom:1.5
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ySpeedRelativeRandom:1.5
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hSpeed:0.3
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image: SHARED:spark.png
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xOffsetRelativeRandom:15
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yOffsetRelativeRandom:15
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priority: verylow
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scaleFrom:2.1
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scaleTo:0.6
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[effect_warmup]
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priority:high
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image: SHARED:light_50.png
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life: 25
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fadeOut: true
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attachedToUnit: true
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color: #63e6e8
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scaleFrom: 0.1
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scaleTo: 0.1
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alpha: 0.8
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drawUnderUnits:false
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ySpeedRelative:3.9
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[effect_lightSlowFade1]
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image: SHARED:light_50.png
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life:180
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fadeOut: true
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attachedToUnit:false
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color: #63e6e8
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scaleFrom:1.5
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scaleTo:1.5
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alpha:0.8
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drawUnderUnits:true
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[effect_lightSlowFade2]
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image: SHARED:light_50.png
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life:260
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fadeOut: true
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attachedToUnit:false
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color: #63e6e8
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scaleFrom:0.6
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scaleTo:1.2
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alpha:0.7
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hSpeedRandom:0.3
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hSpeed:0.9
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[effect_lightSlowFade]
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image: SHARED:light_50.png
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life: 40
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fadeOut: true
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attachedToUnit:true
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color: #63e6e8
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scaleFrom: 0.7
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scaleTo: 0.7
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alpha: 0.5
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[effect_projectileTrail]
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image: SHARED:light_50.png
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life: 20
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fadeOut: true
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attachedToUnit: false
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color: #63e6e8
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fadeInTime:2
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scaleFrom: 0.4
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scaleTo: 0.4
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alpha: 0.6
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drawUnderUnits:true
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ySpeedRelative:-1
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[effect_projectileLight]
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priority:veryhigh
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image: SHARED:light_50.png
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life: 100
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fadeOut: true
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attachedToUnit:true
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color: #63e6e8
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fadeInTime:2
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scaleFrom:0.6
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scaleTo:0.6
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alpha: 0.6
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drawUnderUnits:false
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liveAfterAttachedDies: false
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[effect_hitLightFlash]
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priority:high
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image: SHARED:light_50.png
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life: 14
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fadeOut: true
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attachedToUnit: false
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color: #63e6e8
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scaleFrom:2
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scaleTo:2
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alpha: 0.6
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drawUnderUnits:false
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[projectile_beam2]
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#=== for the beam effect ===
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life: 58
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instant:true
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instantReuseLast: true
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#instantReuseLast_alsoChangeTurretAim: true
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#moveWithParent: true
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beamImage: Laser.Ling
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beamImageEnd: SHARED:beam1_end.png
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beamImageStart: SHARED:beam1_start.png
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#beamImageOffsetRate: 1.5
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beamImageOffsetRate: 2
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explodeEffect: NONE
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explodeEffectOnShield: NONE
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shieldDamageMultiplier: 0.75
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sweepOffsetFromTargetRadius:0.4
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#sweepOffset: x
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sweepSpeed:10
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#=== others ===
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directDamage: 175
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#color: #aa6284b8
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#color: #dd99bcf2
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color: #00ffff
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#explodeEffect: CUSTOM:
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effectOnCreate:CUSTOM:光环
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teamColorRatio_sourceRatio:0.8
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teamColorRatio:0.5
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laserEffect: true
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#[projectile_3]
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#directDamage: 100
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#life: 150
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#speed: 3.5
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#image: ROOT:/‖资源‖/VC.png
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#lightColor: #FFccCCEE
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#lightSize: 0.4
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#image:ROOT:/‖资源‖/VC.png
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#areaDamage: 300
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#areaRadius: 100
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#trailEffect:CUSTOM:Fire
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[movement]
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movementType: HOVER
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moveSpeed: 1.35
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moveAccelerationSpeed: 0.01
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moveDecelerationSpeed: 0.01
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landOnGround: true
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maxTurnSpeed: 1.3
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turnAcceleration: 0.05
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moveSlidingMode :true
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moveIgnoringBody:true
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moveSlidingDir: 45
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slowDeathFall: true
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[ai]
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buildPriority:0.5
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maxEachBase:1
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[leg_1]
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x: -23
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y: 0
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attach_x: -6
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attach_y: 6
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moveSpeed:2.0
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resetAngle:20
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holdDisMin: 10
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holdDisMax: 20
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image_leg: leg.png
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image_foot: foot.png
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image_foot_shadow: SHADOW:foot.png
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[leg_2]
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x: 23
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y: 0
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attach_x: 6
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attach_y: 6
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copyFrom: 1
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[leg_3]
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x: -23
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y: 34
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attach_x: -6
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attach_y: 26
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copyFrom: 1
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[leg_4]
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x: 23
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y: 34
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attach_x: 6
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attach_y: 26
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copyFrom: 1
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[leg_5]
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x: -24
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y: -25
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attach_x: -2
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attach_y: -20
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copyFrom: 1
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[leg_6]
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x: 24
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y: -25
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attach_x: 2
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attach_y: -20
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copyFrom: 1
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