[effect_HiFiMan] createWhenZoomedOut: false stripIndex: effects frameIndex: 0 life:420 fadeOut: true attachedToUnit: false color: #000000 fadeInTime: 15 scaleFrom: 0.65 scaleTo:2 alpha: 0.3 drawUnderUnits:false hSpeed:0.6 xSpeedAbsolute: -0.2 hOffsetRandom:0.15 yOffsetRelative: -2 atmospheric:true dirOffsetRandom:180 shadow:true xOffsetRelativeRandom: 1 yOffsetRelativeRandom: 1 xSpeedAbsoluteRandom:0.05 ySpeedAbsoluteRandom:0.1 atmospheric: true [effect_光环] priority:high image:.光环.png life:80 fadeOut: true alwayStartDirAtZero:true scaleFrom:0.8 scaleTo:0 alpha:1 drawUnderUnits:true attachedToUnit:false dirOffsetRandom:360 spawnChance:0.8 [action_M5s] autoTrigger: true isVisible: false fireTurretXAtGround:Sony fireTurretXAtGround_withOffset:0,50 [effect_波动] priority:high image:.瞄准.png life:180 fadeOut: true scaleFrom:0.6 scaleTo:1.6 alpha:1 drawUnderUnits:false ySpeedRelative:1.4 [turret_Sony] x: 0 y:-15 canShoot: false warmup: 25 size:0 projectile:Sony turnSpeedAcceleration: 1.0 [projectile_Sony] life: 60 speed: 0.1 targetGround: true directDamage: 0 image: null.png drawSize:0.1 deflectionPower:-1 shouldRevealFog:true trailEffect: true trailEffect: CUSTOM:HiFiMan trailEffectRate: 12 [core] name:红鹰三叉戟组长 displayText_zh:红鹰-三叉戟组长 displayDescription_zh:-令人窒息的危险两栖战舰。\n-拥有行动迅速,直奔基地而去的志向。\n-对于想阻拦他的人势必会被它制裁 displayText:Red-Death Ray - Trident displayDescription:-Demon JiHaiJun experimental unit \n - individual small \n - and have the ability to do laser.\n - surprisingly winning \n on the sea - if through the control center study [Death Ray Amphibious Outsourcing], you can reach land warfare。 tags:游戏结束 techLevel: 1 class: CustomUnitMetadata price:19000 maxHp:7000 mass: 9000 selfRegenRate:0.5 techLevel: 1 buildSpeed:80s radius:40 displayRadius:40 buildingSelectionOffset:-8 isBio: false shieldRenderRadius:60 shieldDisplayOnlyDeflection:true shieldDeflectionDisplayRate:0.3 nanoRepairSpeed: 1 #maxShield:1000 [graphics] total_frames: 1 image: 红鹰三叉戟.png image_wreak:NONE #scaleTurretImagesTo: 9 image_turret:NONE #image_shield:ROOT:/★主文件夹/Denmon-Storm/图像/核心/效果/蝴蝶母舰/基本/Shield.Ling image_shadow:AUTO shadowOffsetX:5 shadowOffsetY:2 splastEffect: true teamColorsOnTurret:true [attack] canAttack: true canAttackFlyingUnits:true canAttackLandUnits: true canAttackUnderwaterUnits: false maxAttackRange:340 shootDelay:0.6s [turret_最小射程] x: 0 y: 0 invisible:true limitingRange:400 canShoot:false showRangeUIGuide:true [turret_1] x: -17 y: 10 turnSpeed:0.5 turnSpeedAcceleration:1.0 projectile:1 recoilOffset:-15 recoilOutTime:2 recoilReturnTime:100 [turret_2] x: 17 y: 10 turnSpeed:0.5 turnSpeedAcceleration:1.0 recoilOffset:-15 recoilOutTime:2 recoilReturnTime:100 projectile:1 [turret_3] x: 0 y: 10 turnSpeed:0.5 turnSpeedAcceleration:1.0 delay: 4.5s recoilOffset:-15 recoilOutTime:2 recoilReturnTime:100 chargeEffectImage:f.png projectile:beam2 [projectile_1] life: 150 directDamage: 56 speed:8 color:#ABEFEF drawType:2 frame:4 drawSize:1.2 areaDamage:45 areaRadius:46 largeHitEffect: true #targetGround: true lightColor:#ABEFEF lightSize: 0.4 #3f8targetGroundSpread: 30 initialUnguidedSpeedHeight: 1.2 gravity:0.18 lightCastOnGround: true trailEffect: CUSTOM:sparks trailEffectRate:3 explodeEffect: smallExplosion, CUSTOM:hitLightFlash,CUSTOM:lightSlowFade1,CUSTOM:lightSlowFade2,CUSTOM:sparks2*8 explodeEffectOnShield: CUSTOM:hitLightFlash,shockwave effectOnCreate: CUSTOM:projectileLight [effect_sparks] attachedToUnit: false life: 150 xSpeedRelativeRandom:0.6 ySpeedRelativeRandom:0.6 hSpeed:0.3 image: SHARED:spark.png xOffsetRelativeRandom:10 yOffsetRelativeRandom:10 priority: verylow [effect_sparks2] attachedToUnit: false life: 150 xSpeedRelativeRandom:1.5 ySpeedRelativeRandom:1.5 hSpeed:0.3 image: SHARED:spark.png xOffsetRelativeRandom:15 yOffsetRelativeRandom:15 priority: verylow scaleFrom:2.1 scaleTo:0.6 [effect_warmup] priority:high image: SHARED:light_50.png life: 25 fadeOut: true attachedToUnit: true color: #63e6e8 scaleFrom: 0.1 scaleTo: 0.1 alpha: 0.8 drawUnderUnits:false ySpeedRelative:3.9 [effect_lightSlowFade1] image: SHARED:light_50.png life:180 fadeOut: true attachedToUnit:false color: #63e6e8 scaleFrom:1.5 scaleTo:1.5 alpha:0.8 drawUnderUnits:true [effect_lightSlowFade2] image: SHARED:light_50.png life:260 fadeOut: true attachedToUnit:false color: #63e6e8 scaleFrom:0.6 scaleTo:1.2 alpha:0.7 hSpeedRandom:0.3 hSpeed:0.9 [effect_lightSlowFade] image: SHARED:light_50.png life: 40 fadeOut: true attachedToUnit:true color: #63e6e8 scaleFrom: 0.7 scaleTo: 0.7 alpha: 0.5 [effect_projectileTrail] image: SHARED:light_50.png life: 20 fadeOut: true attachedToUnit: false color: #63e6e8 fadeInTime:2 scaleFrom: 0.4 scaleTo: 0.4 alpha: 0.6 drawUnderUnits:true ySpeedRelative:-1 [effect_projectileLight] priority:veryhigh image: SHARED:light_50.png life: 100 fadeOut: true attachedToUnit:true color: #63e6e8 fadeInTime:2 scaleFrom:0.6 scaleTo:0.6 alpha: 0.6 drawUnderUnits:false liveAfterAttachedDies: false [effect_hitLightFlash] priority:high image: SHARED:light_50.png life: 14 fadeOut: true attachedToUnit: false color: #63e6e8 scaleFrom:2 scaleTo:2 alpha: 0.6 drawUnderUnits:false [projectile_beam2] #=== for the beam effect === life: 58 instant:true instantReuseLast: true #instantReuseLast_alsoChangeTurretAim: true #moveWithParent: true beamImage: Laser.Ling beamImageEnd: SHARED:beam1_end.png beamImageStart: SHARED:beam1_start.png #beamImageOffsetRate: 1.5 beamImageOffsetRate: 2 explodeEffect: NONE explodeEffectOnShield: NONE shieldDamageMultiplier: 0.75 sweepOffsetFromTargetRadius:0.4 #sweepOffset: x sweepSpeed:10 #=== others === directDamage: 175 #color: #aa6284b8 #color: #dd99bcf2 color: #00ffff #explodeEffect: CUSTOM: effectOnCreate:CUSTOM:光环 teamColorRatio_sourceRatio:0.8 teamColorRatio:0.5 laserEffect: true #[projectile_3] #directDamage: 100 #life: 150 #speed: 3.5 #image: ROOT:/‖资源‖/VC.png #lightColor: #FFccCCEE #lightSize: 0.4 #image:ROOT:/‖资源‖/VC.png #areaDamage: 300 #areaRadius: 100 #trailEffect:CUSTOM:Fire [movement] movementType: HOVER moveSpeed: 1.35 moveAccelerationSpeed: 0.01 moveDecelerationSpeed: 0.01 landOnGround: true maxTurnSpeed: 1.3 turnAcceleration: 0.05 moveSlidingMode :true moveIgnoringBody:true moveSlidingDir: 45 slowDeathFall: true [ai] buildPriority:0.5 maxEachBase:1 [leg_1] x: -23 y: 0 attach_x: -6 attach_y: 6 moveSpeed:2.0 resetAngle:20 holdDisMin: 10 holdDisMax: 20 image_leg: leg.png image_foot: foot.png image_foot_shadow: SHADOW:foot.png [leg_2] x: 23 y: 0 attach_x: 6 attach_y: 6 copyFrom: 1 [leg_3] x: -23 y: 34 attach_x: -6 attach_y: 26 copyFrom: 1 [leg_4] x: 23 y: 34 attach_x: 6 attach_y: 26 copyFrom: 1 [leg_5] x: -24 y: -25 attach_x: -2 attach_y: -20 copyFrom: 1 [leg_6] x: 24 y: -25 attach_x: 2 attach_y: -20 copyFrom: 1