167 lines
2.3 KiB
INI
167 lines
2.3 KiB
INI
|
|
[core]
|
|
name: c_turret_t2_flameX
|
|
copyFrom: turret_common_land.ini
|
|
|
|
displayLocaleKey: turret_flamethrower
|
|
overrideAndReplace: turret_flamethrower
|
|
|
|
price: 1200
|
|
maxHp: 1600
|
|
|
|
selfRegenRate:0.16
|
|
|
|
techLevel: 2
|
|
buildSpeed: 0.0008
|
|
|
|
|
|
[graphics]
|
|
total_frames: 1
|
|
image: turret_base2.png
|
|
image_wreak: turret_base_dead.png
|
|
image_turret: turret_top_flame.png
|
|
#scaleImagesTo: 20
|
|
#scaleTurretImagesTo: 9
|
|
#AUTO
|
|
image_shadow: NONE
|
|
shadowOffsetX:1
|
|
shadowOffsetY:1
|
|
|
|
[action_upgrade_artilleryT2]
|
|
convertTo: flameTurretT3
|
|
price: 3000
|
|
text: Upgrade
|
|
text_zh: 升级
|
|
description: Greater range damage,slightly increase the attack range.
|
|
description_zh: 更大的范围伤害,稍微追加一点攻击范围。
|
|
displayType: Upgrade
|
|
buildSpeed: 30s
|
|
iconExtraImage: SHARED:icon_upgrade_top.png
|
|
iconExtraColor: #AAFFFFFF
|
|
|
|
[attack]
|
|
canAttack: true
|
|
canAttackFlyingUnits: false
|
|
canAttackLandUnits: true
|
|
canAttackUnderwaterUnits: false
|
|
|
|
turretSize: 20
|
|
turretTurnSpeed: 6
|
|
|
|
|
|
maxAttackRange: 155
|
|
shootDelay: 5
|
|
|
|
aimOffsetSpread: 0
|
|
|
|
#[turret_fake]
|
|
#x:0
|
|
#y:6
|
|
#canShoot:false
|
|
#invisible:true
|
|
|
|
[turret_1]
|
|
|
|
x: 0
|
|
y: 6
|
|
|
|
shoot_sound:NONE
|
|
|
|
shouldResetTurret: false
|
|
|
|
|
|
warmup:10
|
|
warmupNoReset: true
|
|
warmupCallDownRate:0.05
|
|
|
|
chargeEffectImage: SHARED:light_25.png
|
|
|
|
|
|
[projectile_1]
|
|
life: 70
|
|
speed: 7
|
|
targetSpeed: 2.5
|
|
targetSpeedAcceleration: 0.3
|
|
|
|
speedSpread: 1
|
|
|
|
frame: 3
|
|
drawSize: 1
|
|
|
|
flameWeapon: true
|
|
hitSound: false
|
|
|
|
targetGround:true
|
|
targetGroundSpread: 25
|
|
|
|
deflectionPower: -1
|
|
|
|
areaDamage: 4
|
|
areaRadius: 65
|
|
|
|
#explodeEffect: CUSTOM:hitFlame
|
|
#effectOnCreate: CUSTOM:attachedFlame, CUSTOM:attachedLight
|
|
|
|
[effect_attachedFlame]
|
|
priority:high
|
|
|
|
|
|
frameIndex: 3
|
|
stripIndex: projectiles
|
|
|
|
|
|
life: 120
|
|
fadeOut: true
|
|
attachedToUnit: true
|
|
#color: #fdc14d
|
|
color: #FFFFFF
|
|
|
|
fadeInTime:9
|
|
scaleFrom: 0.9
|
|
scaleTo: 1.3
|
|
alpha: 1.5
|
|
drawUnderUnits:false
|
|
liveAfterAttachedDies: false
|
|
|
|
|
|
[effect_attachedLight]
|
|
priority:high
|
|
|
|
image: SHARED:light_50.png
|
|
life: 80
|
|
fadeOut: true
|
|
attachedToUnit: true
|
|
color: #fdc14d
|
|
fadeInTime:4
|
|
scaleFrom: 0.4
|
|
scaleTo: 0.4
|
|
alpha: 0.5
|
|
drawUnderUnits:false
|
|
liveAfterAttachedDies: false
|
|
|
|
|
|
[effect_hitFlame]
|
|
|
|
|
|
frameIndex: 3
|
|
stripIndex: projectiles
|
|
|
|
|
|
life: 40
|
|
fadeOut: true
|
|
attachedToUnit: false
|
|
#color: #fdc14d
|
|
color: #FFFFFF
|
|
|
|
scaleFrom: 1.0
|
|
scaleTo: 1.2
|
|
alpha: 0.5
|
|
drawUnderUnits:false
|
|
liveAfterAttachedDies: false
|
|
|
|
physics: true
|
|
ySpeedRelative:0.4
|
|
hSpeed: 0.3
|
|
|
|
|