StarRiver-EndlessJourney-RW.../code/public/turrets/turret_t2_flame.ini

167 lines
2.3 KiB
INI

[core]
name: c_turret_t2_flameX
copyFrom: turret_common_land.ini
displayLocaleKey: turret_flamethrower
overrideAndReplace: turret_flamethrower
price: 1200
maxHp: 1600
selfRegenRate:0.16
techLevel: 2
buildSpeed: 0.0008
[graphics]
total_frames: 1
image: turret_base2.png
image_wreak: turret_base_dead.png
image_turret: turret_top_flame.png
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
#AUTO
image_shadow: NONE
shadowOffsetX:1
shadowOffsetY:1
[action_upgrade_artilleryT2]
convertTo: flameTurretT3
price: 3000
text: Upgrade
text_zh: 升级
description: Greater range damage,slightly increase the attack range.
description_zh: 更大的范围伤害,稍微追加一点攻击范围。
displayType: Upgrade
buildSpeed: 30s
iconExtraImage: SHARED:icon_upgrade_top.png
iconExtraColor: #AAFFFFFF
[attack]
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 20
turretTurnSpeed: 6
maxAttackRange: 155
shootDelay: 5
aimOffsetSpread: 0
#[turret_fake]
#x:0
#y:6
#canShoot:false
#invisible:true
[turret_1]
x: 0
y: 6
shoot_sound:NONE
shouldResetTurret: false
warmup:10
warmupNoReset: true
warmupCallDownRate:0.05
chargeEffectImage: SHARED:light_25.png
[projectile_1]
life: 70
speed: 7
targetSpeed: 2.5
targetSpeedAcceleration: 0.3
speedSpread: 1
frame: 3
drawSize: 1
flameWeapon: true
hitSound: false
targetGround:true
targetGroundSpread: 25
deflectionPower: -1
areaDamage: 4
areaRadius: 65
#explodeEffect: CUSTOM:hitFlame
#effectOnCreate: CUSTOM:attachedFlame, CUSTOM:attachedLight
[effect_attachedFlame]
priority:high
frameIndex: 3
stripIndex: projectiles
life: 120
fadeOut: true
attachedToUnit: true
#color: #fdc14d
color: #FFFFFF
fadeInTime:9
scaleFrom: 0.9
scaleTo: 1.3
alpha: 1.5
drawUnderUnits:false
liveAfterAttachedDies: false
[effect_attachedLight]
priority:high
image: SHARED:light_50.png
life: 80
fadeOut: true
attachedToUnit: true
color: #fdc14d
fadeInTime:4
scaleFrom: 0.4
scaleTo: 0.4
alpha: 0.5
drawUnderUnits:false
liveAfterAttachedDies: false
[effect_hitFlame]
frameIndex: 3
stripIndex: projectiles
life: 40
fadeOut: true
attachedToUnit: false
#color: #fdc14d
color: #FFFFFF
scaleFrom: 1.0
scaleTo: 1.2
alpha: 0.5
drawUnderUnits:false
liveAfterAttachedDies: false
physics: true
ySpeedRelative:0.4
hSpeed: 0.3