[core] name: c_turret_t2_flameX copyFrom: turret_common_land.ini displayLocaleKey: turret_flamethrower overrideAndReplace: turret_flamethrower price: 1200 maxHp: 1600 selfRegenRate:0.16 techLevel: 2 buildSpeed: 0.0008 [graphics] total_frames: 1 image: turret_base2.png image_wreak: turret_base_dead.png image_turret: turret_top_flame.png #scaleImagesTo: 20 #scaleTurretImagesTo: 9 #AUTO image_shadow: NONE shadowOffsetX:1 shadowOffsetY:1 [action_upgrade_artilleryT2] convertTo: flameTurretT3 price: 3000 text: Upgrade text_zh: 升级 description: Greater range damage,slightly increase the attack range. description_zh: 更大的范围伤害,稍微追加一点攻击范围。 displayType: Upgrade buildSpeed: 30s iconExtraImage: SHARED:icon_upgrade_top.png iconExtraColor: #AAFFFFFF [attack] canAttack: true canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false turretSize: 20 turretTurnSpeed: 6 maxAttackRange: 155 shootDelay: 5 aimOffsetSpread: 0 #[turret_fake] #x:0 #y:6 #canShoot:false #invisible:true [turret_1] x: 0 y: 6 shoot_sound:NONE shouldResetTurret: false warmup:10 warmupNoReset: true warmupCallDownRate:0.05 chargeEffectImage: SHARED:light_25.png [projectile_1] life: 70 speed: 7 targetSpeed: 2.5 targetSpeedAcceleration: 0.3 speedSpread: 1 frame: 3 drawSize: 1 flameWeapon: true hitSound: false targetGround:true targetGroundSpread: 25 deflectionPower: -1 areaDamage: 4 areaRadius: 65 #explodeEffect: CUSTOM:hitFlame #effectOnCreate: CUSTOM:attachedFlame, CUSTOM:attachedLight [effect_attachedFlame] priority:high frameIndex: 3 stripIndex: projectiles life: 120 fadeOut: true attachedToUnit: true #color: #fdc14d color: #FFFFFF fadeInTime:9 scaleFrom: 0.9 scaleTo: 1.3 alpha: 1.5 drawUnderUnits:false liveAfterAttachedDies: false [effect_attachedLight] priority:high image: SHARED:light_50.png life: 80 fadeOut: true attachedToUnit: true color: #fdc14d fadeInTime:4 scaleFrom: 0.4 scaleTo: 0.4 alpha: 0.5 drawUnderUnits:false liveAfterAttachedDies: false [effect_hitFlame] frameIndex: 3 stripIndex: projectiles life: 40 fadeOut: true attachedToUnit: false #color: #fdc14d color: #FFFFFF scaleFrom: 1.0 scaleTo: 1.2 alpha: 0.5 drawUnderUnits:false liveAfterAttachedDies: false physics: true ySpeedRelative:0.4 hSpeed: 0.3