139 lines
2.3 KiB
INI
139 lines
2.3 KiB
INI
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[core]
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name: c_turret_t1X
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copyFrom: turret_common_land.ini
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displayLocaleKey: turret
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overrideAndReplace: turret
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price: 500
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maxHp: 700
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techLevel: 1
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buildSpeed: 0.0008
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[action_upgrade_gun]
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convertTo: c_turret_t2_gunX
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price: 1000
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text: i:gui.actions.upgradeToGunT2
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description: -Increases HP, attack damage, and range
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descriptionAddUnitStats: ${section.convertTo}
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#isLocked:true
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displayType: Upgrade
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buildSpeed: 0.001
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iconExtraImage: SHARED:icon_upgrade_top.png
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iconExtraColor: #AAFFFFFF
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[action_upgrade_artillery]
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convertTo: c_turret_t1_artilleryX
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price: 1600
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text: i:gui.actions.upgradeToArtillery
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description: -Large increase in range
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descriptionAddUnitStats: ${section.convertTo}
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#isLocked:true
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displayType: Upgrade
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buildSpeed: 0.0004
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iconExtraImage: SHARED:icon_upgrade_top.png
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iconExtraColor: #AAFFFFFF
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[action_upgrade_flame]
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convertTo: c_turret_t2_flameX
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price: 700
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text: i:gui.actions.upgradeToFlamethrower
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description: -Short range area affect\n-Adds self-repair
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descriptionAddUnitStats: ${section.convertTo}
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#isLocked:true
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displayType: Upgrade
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buildSpeed: 8.3s
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iconExtraImage: SHARED:icon_upgrade_top.png
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iconExtraColor: #AAFFFFFF
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[action_upgrade_lightning]
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convertTo: c_turret_t1_lightningX
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price: 2200
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text: i:gui.actions.upgradeToLightning
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description: i:units.turret_lightning.description
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descriptionAddUnitStats: ${section.convertTo}
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#isLocked:true
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displayType: Upgrade
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buildSpeed: 29.0s
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iconExtraImage: SHARED:icon_upgrade_top.png
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iconExtraColor: #AAFFFFFF
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[graphics]
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total_frames: 1
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image: turret_base.png
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image_wreak: turret_base_dead.png
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image_turret: turret_top.png
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#scaleImagesTo: 20
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#scaleTurretImagesTo: 9
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#AUTO
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image_shadow: NONE
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shadowOffsetX:1
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shadowOffsetY:1
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[attack]
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canAttack: true
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canAttackFlyingUnits: false
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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turretSize: 22
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turretTurnSpeed: 6
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maxAttackRange: 165
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shootDelay: 30
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[turret_1]
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x: 0
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y: 6
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shoot_sound:firing3
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shoot_sound_vol:0.3
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shoot_flame:small
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shoot_light:#FFEECCCC
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#idleSpin: 0.8
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idleSweepAngle:20
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idleSweepDelay:210
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idleSweepSpeed:0.2
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recoilOffset: -0.5
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recoilOutTime: 6
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recoilReturnTime: 12
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[projectile_1]
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directDamage: 41
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life: 240
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speed: 6
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#ballistic: true
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#ballistic_delaymove_height:0
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#ballistic_height: 4
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frame: 1
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#areaDamage: 40
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#areaRadius: 35
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