StarRiver-EndlessJourney-RW.../code/public/turrets/turret_t1.ini

139 lines
2.3 KiB
INI

[core]
name: c_turret_t1X
copyFrom: turret_common_land.ini
displayLocaleKey: turret
overrideAndReplace: turret
price: 500
maxHp: 700
techLevel: 1
buildSpeed: 0.0008
[action_upgrade_gun]
convertTo: c_turret_t2_gunX
price: 1000
text: i:gui.actions.upgradeToGunT2
description: -Increases HP, attack damage, and range
descriptionAddUnitStats: ${section.convertTo}
#isLocked:true
displayType: Upgrade
buildSpeed: 0.001
iconExtraImage: SHARED:icon_upgrade_top.png
iconExtraColor: #AAFFFFFF
[action_upgrade_artillery]
convertTo: c_turret_t1_artilleryX
price: 1600
text: i:gui.actions.upgradeToArtillery
description: -Large increase in range
descriptionAddUnitStats: ${section.convertTo}
#isLocked:true
displayType: Upgrade
buildSpeed: 0.0004
iconExtraImage: SHARED:icon_upgrade_top.png
iconExtraColor: #AAFFFFFF
[action_upgrade_flame]
convertTo: c_turret_t2_flameX
price: 700
text: i:gui.actions.upgradeToFlamethrower
description: -Short range area affect\n-Adds self-repair
descriptionAddUnitStats: ${section.convertTo}
#isLocked:true
displayType: Upgrade
buildSpeed: 8.3s
iconExtraImage: SHARED:icon_upgrade_top.png
iconExtraColor: #AAFFFFFF
[action_upgrade_lightning]
convertTo: c_turret_t1_lightningX
price: 2200
text: i:gui.actions.upgradeToLightning
description: i:units.turret_lightning.description
descriptionAddUnitStats: ${section.convertTo}
#isLocked:true
displayType: Upgrade
buildSpeed: 29.0s
iconExtraImage: SHARED:icon_upgrade_top.png
iconExtraColor: #AAFFFFFF
[graphics]
total_frames: 1
image: turret_base.png
image_wreak: turret_base_dead.png
image_turret: turret_top.png
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
#AUTO
image_shadow: NONE
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 22
turretTurnSpeed: 6
maxAttackRange: 165
shootDelay: 30
[turret_1]
x: 0
y: 6
shoot_sound:firing3
shoot_sound_vol:0.3
shoot_flame:small
shoot_light:#FFEECCCC
#idleSpin: 0.8
idleSweepAngle:20
idleSweepDelay:210
idleSweepSpeed:0.2
recoilOffset: -0.5
recoilOutTime: 6
recoilReturnTime: 12
[projectile_1]
directDamage: 41
life: 240
speed: 6
#ballistic: true
#ballistic_delaymove_height:0
#ballistic_height: 4
frame: 1
#areaDamage: 40
#areaRadius: 35