[core] name: c_turret_t1X copyFrom: turret_common_land.ini displayLocaleKey: turret overrideAndReplace: turret price: 500 maxHp: 700 techLevel: 1 buildSpeed: 0.0008 [action_upgrade_gun] convertTo: c_turret_t2_gunX price: 1000 text: i:gui.actions.upgradeToGunT2 description: -Increases HP, attack damage, and range descriptionAddUnitStats: ${section.convertTo} #isLocked:true displayType: Upgrade buildSpeed: 0.001 iconExtraImage: SHARED:icon_upgrade_top.png iconExtraColor: #AAFFFFFF [action_upgrade_artillery] convertTo: c_turret_t1_artilleryX price: 1600 text: i:gui.actions.upgradeToArtillery description: -Large increase in range descriptionAddUnitStats: ${section.convertTo} #isLocked:true displayType: Upgrade buildSpeed: 0.0004 iconExtraImage: SHARED:icon_upgrade_top.png iconExtraColor: #AAFFFFFF [action_upgrade_flame] convertTo: c_turret_t2_flameX price: 700 text: i:gui.actions.upgradeToFlamethrower description: -Short range area affect\n-Adds self-repair descriptionAddUnitStats: ${section.convertTo} #isLocked:true displayType: Upgrade buildSpeed: 8.3s iconExtraImage: SHARED:icon_upgrade_top.png iconExtraColor: #AAFFFFFF [action_upgrade_lightning] convertTo: c_turret_t1_lightningX price: 2200 text: i:gui.actions.upgradeToLightning description: i:units.turret_lightning.description descriptionAddUnitStats: ${section.convertTo} #isLocked:true displayType: Upgrade buildSpeed: 29.0s iconExtraImage: SHARED:icon_upgrade_top.png iconExtraColor: #AAFFFFFF [graphics] total_frames: 1 image: turret_base.png image_wreak: turret_base_dead.png image_turret: turret_top.png #scaleImagesTo: 20 #scaleTurretImagesTo: 9 #AUTO image_shadow: NONE shadowOffsetX:1 shadowOffsetY:1 [attack] canAttack: true canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false turretSize: 22 turretTurnSpeed: 6 maxAttackRange: 165 shootDelay: 30 [turret_1] x: 0 y: 6 shoot_sound:firing3 shoot_sound_vol:0.3 shoot_flame:small shoot_light:#FFEECCCC #idleSpin: 0.8 idleSweepAngle:20 idleSweepDelay:210 idleSweepSpeed:0.2 recoilOffset: -0.5 recoilOutTime: 6 recoilReturnTime: 12 [projectile_1] directDamage: 41 life: 240 speed: 6 #ballistic: true #ballistic_delaymove_height:0 #ballistic_height: 4 frame: 1 #areaDamage: 40 #areaRadius: 35