StarRiver-EndlessJourney-RW.../code/public/turrets/turret_common_land.ini

70 lines
944 B
INI

[core]
dont_load:true
class: CustomUnitMetadata
mass: 9000
#footprint used for collisions with units (left, up, right, down)
footprint: 0,0,1,1
#used for placement, and placement of other buildings
constructionFootprint:0,0,1,1
buildingToFootprintOffsetX:20
buildingToFootprintOffsetY:20
techLevel: 1
radius: 16
buildingSelectionOffset: -8
isBuilding: true
isBio: false
[graphics]
total_frames: 1
image: turret_base.png
image_wreak: turret_base_dead.png
#AUTO
image_shadow: NONE
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretTurnSpeed: 6
[turret_1]
shouldResetTurret: false
[movement]
movementType: NONE
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1
[ai]
upgradedFrom: c_turret_t1X
buildPriority: 0.22
noneInBaseExtraPriority: 0.17
maxGlobal: 3