[core] dont_load:true class: CustomUnitMetadata mass: 9000 #footprint used for collisions with units (left, up, right, down) footprint: 0,0,1,1 #used for placement, and placement of other buildings constructionFootprint:0,0,1,1 buildingToFootprintOffsetX:20 buildingToFootprintOffsetY:20 techLevel: 1 radius: 16 buildingSelectionOffset: -8 isBuilding: true isBio: false [graphics] total_frames: 1 image: turret_base.png image_wreak: turret_base_dead.png #AUTO image_shadow: NONE shadowOffsetX:1 shadowOffsetY:1 [attack] canAttack: true canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false turretTurnSpeed: 6 [turret_1] shouldResetTurret: false [movement] movementType: NONE moveSpeed: 0 moveAccelerationSpeed: 0.01 moveDecelerationSpeed: 0.01 maxTurnSpeed: 0 turnAcceleration: 0.1 [ai] upgradedFrom: c_turret_t1X buildPriority: 0.22 noneInBaseExtraPriority: 0.17 maxGlobal: 3