StarRiver-EndlessJourney-RW.../code/public/turrets/turret_antiair_flakgun.ini

171 lines
1.9 KiB
INI

[core]
name: antiAirTurretFlakX
class: CustomUnitMetadata
price: 4600
maxHp: 2200
mass: 9000
maxShield: 800
#footprint used for collisions with units (left, up, right, down)
footprint: 0,0,1,1
#used for placement, and placement of other buildings
constructionFootprint:0,0,1,1
buildingToFootprintOffsetX:20
buildingToFootprintOffsetY:20
techLevel: 1
buildSpeed: 0.0008
#availableInDemo: true
radius: 16
#displayRadius: 25
buildingSelectionOffset: -8
isBuilding: true
isBio: false
[graphics]
total_frames: 1
image: turret_base2.png
image_wreak: turret_base_dead.png
image_turret: anti_air_top_flakgun.png
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
#AUTO
image_shadow: NONE
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
turretSize: 27
turretTurnSpeed: 6
#non upgraded 250
maxAttackRange: 200
#non upgraded 80
shootDelay: 160
[turret_1]
#pivot point
x: 0
y: 6
canShoot: false
shouldResetTurret: false
idleSpin: 0.5
recoilOffset: -3
recoilOutTime: 6
recoilReturnTime: 12
[turret_2]
#left missile pod
x: 7
y: 14
size: 0
attachedTo: 1
slave: true
invisible: true
warmup: 0
shoot_sound:large_gun_fire2
shoot_sound_vol:0.3
shoot_flame:small
shoot_light:#FFEECCCC
#image: SHARED:debug_marker.png
[turret_3]
#right missile pod
x: -7
y: 14
copyFrom: 2
linkDelayWithTurret:2
warmup: 55
[projectile_1]
#directDamage: 60
life: 240
speed: 20
#targetSpeed: 6
trailEffect: true
largeHitEffect: true
#ballistic: true
#ballistic_delaymove_height:0
#ballistic_height: 4
frame: 0
areaDamage: 80
areaRadius: 70
autoTargetingOnDeadTarget: true
lightColor: #ffff00
lightSize: 0.4
[movement]
movementType: NONE
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1
[ai]
buildPriority: 0.2
noneInBaseExtraPriority: 0.15
maxGlobal: 5
upgradedFrom: antiAirTurretFlakX