171 lines
1.9 KiB
INI
171 lines
1.9 KiB
INI
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[core]
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name: antiAirTurretFlakX
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class: CustomUnitMetadata
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price: 4600
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maxHp: 2200
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mass: 9000
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maxShield: 800
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#footprint used for collisions with units (left, up, right, down)
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footprint: 0,0,1,1
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#used for placement, and placement of other buildings
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constructionFootprint:0,0,1,1
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buildingToFootprintOffsetX:20
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buildingToFootprintOffsetY:20
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techLevel: 1
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buildSpeed: 0.0008
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#availableInDemo: true
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radius: 16
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#displayRadius: 25
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buildingSelectionOffset: -8
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isBuilding: true
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isBio: false
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[graphics]
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total_frames: 1
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image: turret_base2.png
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image_wreak: turret_base_dead.png
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image_turret: anti_air_top_flakgun.png
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#scaleImagesTo: 20
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#scaleTurretImagesTo: 9
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#AUTO
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image_shadow: NONE
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shadowOffsetX:1
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shadowOffsetY:1
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[attack]
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: false
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canAttackUnderwaterUnits: false
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turretSize: 27
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turretTurnSpeed: 6
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#non upgraded 250
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maxAttackRange: 200
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#non upgraded 80
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shootDelay: 160
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[turret_1]
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#pivot point
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x: 0
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y: 6
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canShoot: false
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shouldResetTurret: false
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idleSpin: 0.5
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recoilOffset: -3
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recoilOutTime: 6
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recoilReturnTime: 12
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[turret_2]
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#left missile pod
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x: 7
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y: 14
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size: 0
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attachedTo: 1
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slave: true
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invisible: true
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warmup: 0
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shoot_sound:large_gun_fire2
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shoot_sound_vol:0.3
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shoot_flame:small
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shoot_light:#FFEECCCC
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#image: SHARED:debug_marker.png
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[turret_3]
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#right missile pod
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x: -7
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y: 14
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copyFrom: 2
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linkDelayWithTurret:2
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warmup: 55
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[projectile_1]
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#directDamage: 60
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life: 240
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speed: 20
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#targetSpeed: 6
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trailEffect: true
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largeHitEffect: true
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#ballistic: true
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#ballistic_delaymove_height:0
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#ballistic_height: 4
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frame: 0
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areaDamage: 80
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areaRadius: 70
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autoTargetingOnDeadTarget: true
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lightColor: #ffff00
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lightSize: 0.4
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[movement]
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movementType: NONE
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moveSpeed: 0
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moveAccelerationSpeed: 0.01
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moveDecelerationSpeed: 0.01
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maxTurnSpeed: 0
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turnAcceleration: 0.1
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[ai]
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buildPriority: 0.2
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noneInBaseExtraPriority: 0.15
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maxGlobal: 5
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upgradedFrom: antiAirTurretFlakX
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