[core] name: antiAirTurretFlakX class: CustomUnitMetadata price: 4600 maxHp: 2200 mass: 9000 maxShield: 800 #footprint used for collisions with units (left, up, right, down) footprint: 0,0,1,1 #used for placement, and placement of other buildings constructionFootprint:0,0,1,1 buildingToFootprintOffsetX:20 buildingToFootprintOffsetY:20 techLevel: 1 buildSpeed: 0.0008 #availableInDemo: true radius: 16 #displayRadius: 25 buildingSelectionOffset: -8 isBuilding: true isBio: false [graphics] total_frames: 1 image: turret_base2.png image_wreak: turret_base_dead.png image_turret: anti_air_top_flakgun.png #scaleImagesTo: 20 #scaleTurretImagesTo: 9 #AUTO image_shadow: NONE shadowOffsetX:1 shadowOffsetY:1 [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: false canAttackUnderwaterUnits: false turretSize: 27 turretTurnSpeed: 6 #non upgraded 250 maxAttackRange: 200 #non upgraded 80 shootDelay: 160 [turret_1] #pivot point x: 0 y: 6 canShoot: false shouldResetTurret: false idleSpin: 0.5 recoilOffset: -3 recoilOutTime: 6 recoilReturnTime: 12 [turret_2] #left missile pod x: 7 y: 14 size: 0 attachedTo: 1 slave: true invisible: true warmup: 0 shoot_sound:large_gun_fire2 shoot_sound_vol:0.3 shoot_flame:small shoot_light:#FFEECCCC #image: SHARED:debug_marker.png [turret_3] #right missile pod x: -7 y: 14 copyFrom: 2 linkDelayWithTurret:2 warmup: 55 [projectile_1] #directDamage: 60 life: 240 speed: 20 #targetSpeed: 6 trailEffect: true largeHitEffect: true #ballistic: true #ballistic_delaymove_height:0 #ballistic_height: 4 frame: 0 areaDamage: 80 areaRadius: 70 autoTargetingOnDeadTarget: true lightColor: #ffff00 lightSize: 0.4 [movement] movementType: NONE moveSpeed: 0 moveAccelerationSpeed: 0.01 moveDecelerationSpeed: 0.01 maxTurnSpeed: 0 turnAcceleration: 0.1 [ai] buildPriority: 0.2 noneInBaseExtraPriority: 0.15 maxGlobal: 5 upgradedFrom: antiAirTurretFlakX