StarRiver-EndlessJourney-RW.../code/public/turrets/turret_antiair.ini

160 lines
2.3 KiB
INI

[core]
name: c_antiAirTurretX
class: CustomUnitMetadata
price: 600
maxHp: 800
mass: 9000
displayLocaleKey: antiAirTurret
overrideAndReplace: antiAirTurret
#footprint used for collisions with units (left, up, right, down)
footprint: 0,0,1,1
#used for placement, and placement of other buildings
constructionFootprint:0,0,1,1
buildingToFootprintOffsetX:20
buildingToFootprintOffsetY:20
techLevel: 1
buildSpeed: 0.0008
#availableInDemo: true
radius: 16
#displayRadius: 25
buildingSelectionOffset: -8
isBuilding: true
isBio: false
#builtFrom_1_name: landFactory
#builtFrom_1_pos: 5
[action_upgradeT2]
convertTo: c_antiAirTurretT2
price: 1200
text: i:gui.actions.upgradeToAAT2
description: i:gui.actions.upgradeToAAT2.description
displayType: Upgrade
buildSpeed: 0.001
pos: 0.2
iconExtraImage: SHARED:icon_upgrade_top.png
iconExtraColor: #AAFFFFFF
descriptionAddUnitStats: ${section.convertTo}
#isLocked:true
[action_upgradeFlak]
convertTo: antiAirTurretFlak
price: 4000
text: i:gui.actions.upgradeToAAFlak
description: i:gui.actions.upgradeToAAFlak.description
displayType: Upgrade
buildSpeed: 0.0005
pos: 0.2
iconExtraImage: SHARED:icon_upgrade_top.png
iconExtraColor: #AAFFFFFF
descriptionAddUnitStats: ${section.convertTo}
#isLocked:true
[graphics]
total_frames: 1
image: turret_base.png
image_wreak: turret_base_dead.png
image_turret: anti_air_top.png
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
#AUTO
image_shadow: NONE
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
turretSize: 12
turretTurnSpeed: 6
maxAttackRange: 250
shootDelay: 80
[turret_1]
x: 0
y: 6
shoot_sound:missile_fire
shoot_sound_vol:0.3
shoot_flame:small
shoot_light:#FFEECCCC
shouldResetTurret: false
idleSpin: 0.8
recoilOffset: -3
recoilOutTime: 6
recoilReturnTime: 12
[projectile_1]
directDamage: 60
life: 240
speed: 0.3
targetSpeed: 6
trailEffect: true
largeHitEffect: true
#ballistic: true
#ballistic_delaymove_height:0
#ballistic_height: 4
frame: 4
#areaDamage: 40
#areaRadius: 35
autoTargetingOnDeadTarget: true
[movement]
movementType: NONE
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1
[ai]
buildPriority: 0.22
noneInBaseExtraPriority: 0.17
maxGlobal: 3