[core] name: c_antiAirTurretX class: CustomUnitMetadata price: 600 maxHp: 800 mass: 9000 displayLocaleKey: antiAirTurret overrideAndReplace: antiAirTurret #footprint used for collisions with units (left, up, right, down) footprint: 0,0,1,1 #used for placement, and placement of other buildings constructionFootprint:0,0,1,1 buildingToFootprintOffsetX:20 buildingToFootprintOffsetY:20 techLevel: 1 buildSpeed: 0.0008 #availableInDemo: true radius: 16 #displayRadius: 25 buildingSelectionOffset: -8 isBuilding: true isBio: false #builtFrom_1_name: landFactory #builtFrom_1_pos: 5 [action_upgradeT2] convertTo: c_antiAirTurretT2 price: 1200 text: i:gui.actions.upgradeToAAT2 description: i:gui.actions.upgradeToAAT2.description displayType: Upgrade buildSpeed: 0.001 pos: 0.2 iconExtraImage: SHARED:icon_upgrade_top.png iconExtraColor: #AAFFFFFF descriptionAddUnitStats: ${section.convertTo} #isLocked:true [action_upgradeFlak] convertTo: antiAirTurretFlak price: 4000 text: i:gui.actions.upgradeToAAFlak description: i:gui.actions.upgradeToAAFlak.description displayType: Upgrade buildSpeed: 0.0005 pos: 0.2 iconExtraImage: SHARED:icon_upgrade_top.png iconExtraColor: #AAFFFFFF descriptionAddUnitStats: ${section.convertTo} #isLocked:true [graphics] total_frames: 1 image: turret_base.png image_wreak: turret_base_dead.png image_turret: anti_air_top.png #scaleImagesTo: 20 #scaleTurretImagesTo: 9 #AUTO image_shadow: NONE shadowOffsetX:1 shadowOffsetY:1 [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: false canAttackUnderwaterUnits: false turretSize: 12 turretTurnSpeed: 6 maxAttackRange: 250 shootDelay: 80 [turret_1] x: 0 y: 6 shoot_sound:missile_fire shoot_sound_vol:0.3 shoot_flame:small shoot_light:#FFEECCCC shouldResetTurret: false idleSpin: 0.8 recoilOffset: -3 recoilOutTime: 6 recoilReturnTime: 12 [projectile_1] directDamage: 60 life: 240 speed: 0.3 targetSpeed: 6 trailEffect: true largeHitEffect: true #ballistic: true #ballistic_delaymove_height:0 #ballistic_height: 4 frame: 4 #areaDamage: 40 #areaRadius: 35 autoTargetingOnDeadTarget: true [movement] movementType: NONE moveSpeed: 0 moveAccelerationSpeed: 0.01 moveDecelerationSpeed: 0.01 maxTurnSpeed: 0 turnAcceleration: 0.1 [ai] buildPriority: 0.22 noneInBaseExtraPriority: 0.17 maxGlobal: 3