StarRiver-EndlessJourney-RW.../code/public/mech_factory/mechFactory.ini
LingASDJ 382191a11e 旧日T2初版提交
特别感谢DC的帮忙,以及卡姐和大老鼠的数据平衡
2022-12-20 22:48:31 +08:00

129 lines
1.8 KiB
INI

[core]
name: mechFactoryX
class: CustomUnitMetadata
price: 1000
maxHp: 1800
mass: 9000
displayLocaleKey:mechFactory
overrideAndReplace: mechFactory
#footprint used for collisions with units (left, up, right, down)
footprint: -1,-1,1,1
#used for placement, and placement of other buildings
constructionFootprint: -1,-1,1,3
techLevel: 1
buildSpeed: 0.001
#availableInDemo: true
radius: 35
#displayRadius: 25
isBio: false
isBuilding: true
explodeTypeOnDeath: building
exit_x:0
exit_y:-1
exit_moveAwayAmount:120
#canBuild_3_name: scout
#canBuild_3_pos: 1
#canBuild_4_name: hoverTank
#canBuild_4_pos: 1
[canBuild_Rally]
name:setRally,目视者,mechGun,mechMissile,mechArtillery,mechBunkerX
[action_upgrade]
convertTo: mechFactoryT2X
price: 4000
text: i:gui.actions.upgradeT2
description: i:units.mechFactoryT2.description
displayType: upgrade
buildSpeed: 0.0004
pos: 0.2
iconExtraImage: SHARED:icon_upgrade_top.png
iconExtraColor: #AAFFFFFF
[graphics]
total_frames: 1
image: mechFactoryTop.png
image_back: mechFactoryBottom.png
image_wreak: mechFactoryDead.png
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
#AUTO
image_shadow: NONE
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: false
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
maxAttackRange: 0
[movement]
movementType: NONE
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1
[arm_1]
x:0
y:5
image_end:mechFactoryDoor.png
#y:16
[animation_openDoor]
onActions: queuedUnits
onActionsQueuedUnitPlayAt: 0.8
blendIn: 1s
blendOut: 4s
arm1_0: {x:0, y:16}
#arm1_0ms: {x:0, y:0}
#arm1_1400ms: {x:10, y:-8}
[ai]
buildPriority: 0.03
noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1
maxEachBase: 1
maxGlobal: 5