[core] name: mechFactoryX class: CustomUnitMetadata price: 1000 maxHp: 1800 mass: 9000 displayLocaleKey:mechFactory overrideAndReplace: mechFactory #footprint used for collisions with units (left, up, right, down) footprint: -1,-1,1,1 #used for placement, and placement of other buildings constructionFootprint: -1,-1,1,3 techLevel: 1 buildSpeed: 0.001 #availableInDemo: true radius: 35 #displayRadius: 25 isBio: false isBuilding: true explodeTypeOnDeath: building exit_x:0 exit_y:-1 exit_moveAwayAmount:120 #canBuild_3_name: scout #canBuild_3_pos: 1 #canBuild_4_name: hoverTank #canBuild_4_pos: 1 [canBuild_Rally] name:setRally,目视者,mechGun,mechMissile,mechArtillery,mechBunkerX [action_upgrade] convertTo: mechFactoryT2X price: 4000 text: i:gui.actions.upgradeT2 description: i:units.mechFactoryT2.description displayType: upgrade buildSpeed: 0.0004 pos: 0.2 iconExtraImage: SHARED:icon_upgrade_top.png iconExtraColor: #AAFFFFFF [graphics] total_frames: 1 image: mechFactoryTop.png image_back: mechFactoryBottom.png image_wreak: mechFactoryDead.png #scaleImagesTo: 20 #scaleTurretImagesTo: 9 #AUTO image_shadow: NONE shadowOffsetX:1 shadowOffsetY:1 [attack] canAttack: false canAttackFlyingUnits: false canAttackLandUnits: false canAttackUnderwaterUnits: false maxAttackRange: 0 [movement] movementType: NONE moveSpeed: 0 moveAccelerationSpeed: 0.01 moveDecelerationSpeed: 0.01 maxTurnSpeed: 0 turnAcceleration: 0.1 [arm_1] x:0 y:5 image_end:mechFactoryDoor.png #y:16 [animation_openDoor] onActions: queuedUnits onActionsQueuedUnitPlayAt: 0.8 blendIn: 1s blendOut: 4s arm1_0: {x:0, y:16} #arm1_0ms: {x:0, y:0} #arm1_1400ms: {x:10, y:-8} [ai] buildPriority: 0.03 noneInBaseExtraPriority: 0.04 noneGlobalExtraPriority: 0.1 maxEachBase: 1 maxGlobal: 5