StarRiver-EndlessJourney-RW.../code/public/fabricator/fabricatorT1.ini
2023-02-22 21:47:29 +08:00

123 lines
1.7 KiB
INI

[core]
name: fabricatorT1X
class: CustomUnitMetadata
price: 2200
maxHp: 500
mass: 9000
displayLocaleKey: fabricator
overrideAndReplace: fabricator
#price per credit: $1100
generation_resources: credits=4
#footprint used for collisions with units (left, up, right, down)
footprint: -1,-1,1,1
#used for placement, and placement of other buildings
constructionFootprint: -1,-1,1,1
techLevel: 1
buildSpeed: 0.0005
radius: 20
isBio: false
isBuilding: true
fireTurretXAtSelfOnDeath: explode
[action_upgradeT2]
convertTo: fabricatorT2X
price: 3000
text: i:gui.actions.upgradeT2
description: i:units.fabricator.upgrade.description
#text: i:units.fabricator.upgrade.name
displayType: upgrade
buildSpeed: 35.6s
#iconImage: SHARED:icon_upgrade.png
iconExtraImage: SHARED:icon_upgrade_top.png
iconExtraColor: #AAFFFFFF
[animation_idle]
onActions : idle
body_0s: {frame:2}
body_0.4s: {frame:2}
body_0.6s: {frame:0}
body_0.8s: {frame:0}
body_1.3s: {frame:2}
[graphics]
total_frames: 3
image: fabricatorT1.png
image_wreak: fabricator_dead.png
[attack]
canAttack: false
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
maxAttackRange: 0
[movement]
movementType: NONE
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1
[turret_explode]
x:0
y:0
canShoot:false
projectile:explode
[projectile_explode]
life:99
instant: true
speed: 1
largeHitEffect: true
frame: 0
shadowFrame:1
drawType:1
targetGround: true
areaDamage: 350
areaRadius: 90
areaExpandTime:35
deflectionPower:-1
lightColor: #FFEEEE00
lightSize: 1
friendlyFire: true
[ai]
buildPriority: 0.03
noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1
maxGlobal: 3