123 lines
1.7 KiB
INI
123 lines
1.7 KiB
INI
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[core]
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name: fabricatorT1X
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class: CustomUnitMetadata
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price: 2200
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maxHp: 500
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mass: 9000
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displayLocaleKey: fabricator
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overrideAndReplace: fabricator
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#price per credit: $1100
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generation_resources: credits=4
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#footprint used for collisions with units (left, up, right, down)
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footprint: -1,-1,1,1
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#used for placement, and placement of other buildings
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constructionFootprint: -1,-1,1,1
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techLevel: 1
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buildSpeed: 0.0005
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radius: 20
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isBio: false
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isBuilding: true
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fireTurretXAtSelfOnDeath: explode
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[action_upgradeT2]
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convertTo: fabricatorT2X
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price: 3000
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text: i:gui.actions.upgradeT2
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description: i:units.fabricator.upgrade.description
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#text: i:units.fabricator.upgrade.name
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displayType: upgrade
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buildSpeed: 35.6s
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#iconImage: SHARED:icon_upgrade.png
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iconExtraImage: SHARED:icon_upgrade_top.png
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iconExtraColor: #AAFFFFFF
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[animation_idle]
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onActions : idle
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body_0s: {frame:2}
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body_0.4s: {frame:2}
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body_0.6s: {frame:0}
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body_0.8s: {frame:0}
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body_1.3s: {frame:2}
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[graphics]
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total_frames: 3
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image: fabricatorT1.png
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image_wreak: fabricator_dead.png
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[attack]
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canAttack: false
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canAttackFlyingUnits: false
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canAttackLandUnits: false
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canAttackUnderwaterUnits: false
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maxAttackRange: 0
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[movement]
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movementType: NONE
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moveSpeed: 0
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moveAccelerationSpeed: 0.01
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moveDecelerationSpeed: 0.01
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maxTurnSpeed: 0
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turnAcceleration: 0.1
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[turret_explode]
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x:0
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y:0
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canShoot:false
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projectile:explode
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[projectile_explode]
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life:99
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instant: true
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speed: 1
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largeHitEffect: true
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frame: 0
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shadowFrame:1
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drawType:1
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targetGround: true
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areaDamage: 350
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areaRadius: 90
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areaExpandTime:35
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deflectionPower:-1
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lightColor: #FFEEEE00
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lightSize: 1
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friendlyFire: true
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[ai]
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buildPriority: 0.03
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noneInBaseExtraPriority: 0.04
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noneGlobalExtraPriority: 0.1
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maxGlobal: 3
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