[core] name: fabricatorT1X class: CustomUnitMetadata price: 2200 maxHp: 500 mass: 9000 displayLocaleKey: fabricator overrideAndReplace: fabricator #price per credit: $1100 generation_resources: credits=4 #footprint used for collisions with units (left, up, right, down) footprint: -1,-1,1,1 #used for placement, and placement of other buildings constructionFootprint: -1,-1,1,1 techLevel: 1 buildSpeed: 0.0005 radius: 20 isBio: false isBuilding: true fireTurretXAtSelfOnDeath: explode [action_upgradeT2] convertTo: fabricatorT2X price: 3000 text: i:gui.actions.upgradeT2 description: i:units.fabricator.upgrade.description #text: i:units.fabricator.upgrade.name displayType: upgrade buildSpeed: 35.6s #iconImage: SHARED:icon_upgrade.png iconExtraImage: SHARED:icon_upgrade_top.png iconExtraColor: #AAFFFFFF [animation_idle] onActions : idle body_0s: {frame:2} body_0.4s: {frame:2} body_0.6s: {frame:0} body_0.8s: {frame:0} body_1.3s: {frame:2} [graphics] total_frames: 3 image: fabricatorT1.png image_wreak: fabricator_dead.png [attack] canAttack: false canAttackFlyingUnits: false canAttackLandUnits: false canAttackUnderwaterUnits: false maxAttackRange: 0 [movement] movementType: NONE moveSpeed: 0 moveAccelerationSpeed: 0.01 moveDecelerationSpeed: 0.01 maxTurnSpeed: 0 turnAcceleration: 0.1 [turret_explode] x:0 y:0 canShoot:false projectile:explode [projectile_explode] life:99 instant: true speed: 1 largeHitEffect: true frame: 0 shadowFrame:1 drawType:1 targetGround: true areaDamage: 350 areaRadius: 90 areaExpandTime:35 deflectionPower:-1 lightColor: #FFEEEE00 lightSize: 1 friendlyFire: true [ai] buildPriority: 0.03 noneInBaseExtraPriority: 0.04 noneGlobalExtraPriority: 0.1 maxGlobal: 3