572 lines
12 KiB
INI
572 lines
12 KiB
INI
# [placementRule_限制]
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# searchTags:核芯
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# searchDistance:100000
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# maxCount:0
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# cannotPlaceMessage:噫
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# searchTeam:own
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# [hiddenAction_噫]
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# autoTrigger:if self.hasUnitInTeam(withTag='核芯',greaterThan=1)
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# deleteSelf:true
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[turret_永眠之梦指定]
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x:0
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y:0
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projectile:Al
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canShoot:false
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[projectile_Al]
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directDamage:0
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speed:1
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life:1
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instant:true
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spawnUnit:永眠指定
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explodeEffect:NONE
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[animation_idle]
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onActions:idle
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arm1_0s:{alpha:0}
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arm1_1.5s:{alpha:0.4}
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arm1_2.6s:{alpha:0.7}
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arm1_3.9s:{alpha:0.6}
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arm1_5.2s:{alpha:0.4}
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arm1_6.5s:{alpha:0}
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[arm_1]
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x:0
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y:0
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image_end:SHARED:glow_green.png
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drawOverBody:true
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[arm_19]
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x:0
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y:0
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image_foot:.核芯.png
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spinRate:0.2
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image_foot_shadow:.核芯.png
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[arm_20]
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x:0
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y:0
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image_foot:.核芯.png
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spinRate:-0.2
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image_foot_shadow:.核芯.png
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[core]
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copyFrom:.语录.ini
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name:永眠核芯
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displayText:Dream Control Terminal
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displayText_zh:永眠之梦控制终端
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displayDescription:-Our rear is the abyss, and our front is the enemy coming like a tide-\n-We have no other way but to fight to the death!
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displayDescription_zh:-我们的后方是深渊,我们的前方是扑面而来宛如潮水般的敌人-\n-我们别无后路,唯有殊死一搏!
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class:CustomUnitMetadata
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price:600
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maxHp:1
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selfRegenRate:245474
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mass:0
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techLevel:1
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buildSpeed:1s
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availableInDemo:true
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radius:40
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displayRadius:50
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softCollisionOnAll:50000
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tags:核芯
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isBio:false
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numBitsOnDeath:100
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explodeOnDeath:false
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isUnrepairableUnit:true
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canNotBeDamaged:true
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energyMax:3
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energyStartingPercentage:0
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energyRegen:0
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canRepairBuildings: true
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canRepairUnits : false
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nanoRange: 95
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nanoBuildSpeed: 50
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nanoRepairSpeed: 0.3
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# 永眠于此
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[canBuild_1]
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name:永眠核芯
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isLocked:true
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isVisible:false
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pos:0
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[graphics]
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total_frames:1
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image:.核芯.png
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image_shadow:AUTO
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[attack]
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#teamColorsUseHue:true
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canAttack:true
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canAttackFlyingUnits:false
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canAttackLandUnits:true
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canAttackUnderwaterUnits:false
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maxAttackRange:245474
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shootDelay:0.8s
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[turret_永眠之梦]
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#invisible:true
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x:0
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y:0
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idleDir:0
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projectile:1
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shoot_sound:.发射.ogg:0.4
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shoot_flame:CUSTOM:粒子*40
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turnSpeed:999
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turnSpeedAcceleration:999
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canOnlyAttackUnitsWithTags:永眠指定
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size:0
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energyUsage:1
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aimOffsetSpread:0
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[projectile_1]
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deflectionPower:-1
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areaDamage:5000
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areaDamageNoFalloff:true
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areaRadius:350
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areaExpandTime:20
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largeHitEffect:true
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life:245474
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speed:100
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areaHitAirAndLandAtSameTime:true
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areaHitUnderwaterAlways:true
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ballistic:true
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ballistic_height:12000
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ballistic_delaymove_height:12000
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image:.永眠粉末.png
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explodeEffect:CUSTOM:地面碎裂,CUSTOM:寰宇冲击波,CUSTOM:震慑1,CUSTOM:震慑2,CUSTOM:粒子2*100
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[movement]
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movementType:AIR
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targetHeight:300
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targetHeightDrift:2.5
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moveSpeed:0
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maxTurnSpeed:0
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[action_永眠之梦]
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isVisible:if not self.tags(includes='充能中')
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temporarilyAddTags:充能中
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text:Activate Terminal
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description:Sleeping Dream & Cruel Ideal
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autoTriggerOnEvent:created
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text_zh:激活终端
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description_zh:永眠的梦想与残酷的理想
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buildSpeed:0s
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alsoTriggerAction:一
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#playSoundGlobally:.1C.ogg:0.4
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[attachment_1]
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x:0
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y:0
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isUnselectable:false
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canBeAttackedAndDamaged:true
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addTransportedUnits:false
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setDrawLayerOnBottom:false
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redirectDamageToParent:false
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canAttack:true
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lockRotation:false
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idleDir:0
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keepAliveWhenParentDies:false
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[attachment_2]
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x:0
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y:0
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isUnselectable:false
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canBeAttackedAndDamaged:true
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addTransportedUnits:false
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setDrawLayerOnBottom:false
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redirectDamageToParent:false
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canAttack:true
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lockRotation:false
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idleDir:0
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keepAliveWhenParentDies:false
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[attachment_3]
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x:0
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y:0
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isUnselectable:false
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canBeAttackedAndDamaged:true
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addTransportedUnits:false
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setDrawLayerOnBottom:false
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redirectDamageToParent:false
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canAttack:true
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lockRotation:false
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idleDir:0
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keepAliveWhenParentDies:false
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[attachment_4]
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x:0
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y:0
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isUnselectable:false
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canBeAttackedAndDamaged:true
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addTransportedUnits:false
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setDrawLayerOnBottom:false
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redirectDamageToParent:false
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canAttack:true
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lockRotation:false
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idleDir:0
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keepAliveWhenParentDies:false
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[attachment_5]
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x:0
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y:0
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isUnselectable:false
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canBeAttackedAndDamaged:true
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addTransportedUnits:false
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setDrawLayerOnBottom:false
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redirectDamageToParent:false
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canAttack:true
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lockRotation:false
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idleDir:0
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keepAliveWhenParentDies:false
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[attachment_6]
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x:0
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y:0
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isUnselectable:false
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canBeAttackedAndDamaged:true
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addTransportedUnits:false
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setDrawLayerOnBottom:false
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redirectDamageToParent:false
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canAttack:true
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lockRotation:false
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idleDir:0
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keepAliveWhenParentDies:false
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[attachment_7]
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x:0
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y:0
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isUnselectable:false
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canBeAttackedAndDamaged:true
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addTransportedUnits:false
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setDrawLayerOnBottom:false
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redirectDamageToParent:false
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canAttack:true
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lockRotation:false
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idleDir:0
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keepAliveWhenParentDies:false
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[action_妖姬阵营]
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temporarilyAddTags:已开火过
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addActionCooldownTime:60s
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displayType:upgrade
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text:Fairy Ji Storm
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text_zh:妖姬风暴
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description:Where do you search for the future of the FairyJi Storm?
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description_zh:妖姬的未来,从何处寻找?
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isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
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buildSpeed:3s
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alsoQueueAction:永眠
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iconExtraImage:ROOT:/assets/public/L1.png
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convertTo:AISystemLoadingSY
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whenBuilding_triggerAction:妖姬显示
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attachments_deleteNumUnits:20
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ai_isHighPriority:true
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canPlayerCancel:false
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highPriorityQueue:true
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showMessageToAllPlayers_zh:WARNING:永眠的争端,不灭的理想。妖姬帝国,从未屈服。【属于:%{self.playerName}】
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showMessageToAllPlayers:WARNING: The dispute of eternal sleep, the eternal ideal. The Fairy Ji Storm has never yielded. [Belongs to:%{self.playerName}]
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[action_魔龙阵营]
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temporarilyAddTags:已开火过
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addActionCooldownTime:60s
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text:MagicDragon
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text_zh:魔龙古国
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isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
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isLocked:if self.isControlledByAI()
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buildSpeed:6s
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alsoQueueAction:永眠
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description:The Magic Dragon clan survived in order to redeem themselves.
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description_zh:魔龙一族,为了赎罪而存活。
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iconExtraImage:ROOT:/assets/public/L2.png
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convertTo:AISystemLoadingMD
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whenBuilding_triggerAction:魔龙显示
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attachments_deleteNumUnits:20
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ai_isHighPriority:true
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canPlayerCancel:false
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highPriorityQueue:true
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alsoTriggerOrQueueActionConditional:false
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showMessageToAllPlayers_zh:WARNING:错误的缘分,魔龙古国降临!【属于:%{self.playerName}】
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showMessageToAllPlayers:WARNING: Wrong Fate, the Magic dragon ancient country comes! [Belongs to:%{self.playerName}]
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# [action_智虫阵营]
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# temporarilyAddTags:已开火过
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# addActionCooldownTime:60s
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# text:智虫帝国
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# isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
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# isLocked:if self.isControlledByAI()
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# alsoQueueAction:永眠
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# playSoundGlobally:.瞄准.ogg:0.6
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# iconExtraImage:ROOT:/assets/public/intellbug_empire.png
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# convertTo:tank
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# whenBuilding_triggerAction:智虫显示
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# attachments_deleteNumUnits:20
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# ai_isHighPriority:true
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# canPlayerCancel:false
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# highPriorityQueue:true
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# showMessageToAllPlayers_zh:WARNING:昔日的约定,当今的锦囊。智虫科技,为了和平!【属于:%{self.playerName}】
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# showMessageToAllPlayers:WARNING: The agreement of the past is the treasure of today.Wisdom Bug New Technology, for peace! [Belongs to:%{self.playerName}]
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[action_旧日阵营]
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temporarilyAddTags:已开火过
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addActionCooldownTime:60s
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text:Old Sun God
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displayType:building
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text_zh:旧日神教
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isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
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isLocked:if self.isControlledByAI()
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buildSpeed:6s
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alsoQueueAction:永眠
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#playSoundGlobally:.瞄准.ogg:0.6
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iconExtraImage:ROOT:/assets/public/oldsun-galaxysr.png
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convertTo:拉莱耶试用型中介系统
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whenBuilding_triggerAction:旧日显示
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attachments_deleteNumUnits:20
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showMessageToAllPlayers_zh:WARNING:总政府的野心,旧日的曙光!【属于:%{self.playerName}】
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showMessageToAllPlayers:WARNING: The ambition of the General Government, the Old Day of the past! [Belongs to:%{self.playerName}]
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description:The former lord, today is faith.
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description_zh:昔日的领主,今日的信仰。
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# [action_浸没阵营]
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# temporarilyAddTags:已开火过
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# addActionCooldownTime:60s
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# displayType:infoOnlyStockpile
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# text:Immersion Technique
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# text_zh:浸没技术
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# isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
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# isLocked:if self.isControlledByAI()
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# buildSpeed:6s
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# alsoQueueAction:永眠
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# #playSoundGlobally:.瞄准.ogg:0.6
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# iconExtraImage:ROOT:/assets/public/JMJS-CS.png
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# convertTo:SSTR
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# whenBuilding_triggerAction:浸没显示
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# attachments_deleteNumUnits:20
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# showMessageToAllPlayers_zh:WARNING:失落的科技在此复兴,侦察到浸没阵营的四世同仁机甲。【属于:%{self.playerName}】
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# showMessageToAllPlayers:WARNING: The ambition of the General Government, the Old Day of the past! [Belongs to:%{self.playerName}]
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# description:Lost technology,Immersed empire.
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# description_zh:失落的科技,浸染的帝国。(联动阵营尚未完成,你可以通过沙盒进行测试)
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[hiddenAction_旧日]
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autoTrigger:if self.resource.Res==1 and self.isControlledByAI()
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alsoQueueAction:旧日阵营
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[hiddenAction_妖姬]
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autoTrigger:if self.resource.Res==2 and self.isControlledByAI()
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alsoQueueAction:妖姬阵营
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# [hiddenAction_智虫]
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# autoTrigger:if self.resource.Res==3 and self.isControlledByAI()
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# alsoQueueAction:智虫阵营
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[hiddenAction_魔龙]
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autoTrigger:if self.resource.Res==3 and self.isControlledByAI()
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alsoQueueAction:魔龙阵营
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[hiddenAction_妖姬显示]
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spawnEffects:CUSTOM:妖姬阵营
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[effect_妖姬阵营]
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life:1200
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attachedToUnit:true
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fadeOut:true
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alpha:1.5
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scaleFrom:2
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fadeInTime:60
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scaleTo:2
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priority:veryhigh
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image:ROOT:/assets/public/demonji-galaxysr.png
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[hiddenAction_魔龙显示]
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spawnEffects:CUSTOM:魔龙阵营
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[effect_魔龙阵营]
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life:800
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attachedToUnit:true
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fadeOut:true
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alpha:3.1
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scaleFrom:2
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physicsGravity:0.6
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hSpeed:0.55
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hSpeedRandom:0.8
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hOffset:2400
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physics:true
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fadeInTime:60
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scaleTo:2
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priority:veryhigh
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image:ROOT:/assets/public/magicdragon-galaxysr.png
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[hiddenAction_智虫显示]
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spawnEffects:CUSTOM:智虫阵营
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[effect_智虫阵营]
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life:120
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attachedToUnit:true
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fadeOut:true
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alpha:1.3
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scaleFrom:1
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fadeInTime:45
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scaleTo:1
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priority:veryhigh
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image:ROOT:/assets/public/intellbug_empire.png
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alsoEmitEffectsOnDeath:智虫阵营2
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[effect_智虫阵营2]
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@copyFromSection:effect_智虫阵营
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alsoEmitEffectsOnDeath:智虫阵营3
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[effect_智虫阵营3]
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@copyFromSection:effect_智虫阵营
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alsoEmitEffectsOnDeath:智虫阵营4
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[effect_智虫阵营4]
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@copyFromSection:effect_智虫阵营
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alsoEmitEffectsOnDeath:智虫阵营5
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[effect_智虫阵营5]
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life:400
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alpha:1.9
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attachedToUnit:true
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fadeOut:true
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scaleFrom:1
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fadeInTime:45
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scaleTo:1
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priority:veryhigh
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image:ROOT:/assets/public/intellbug_empire.png
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[hiddenAction_旧日显示]
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spawnEffects:CUSTOM:旧日阵营
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[effect_旧日阵营]
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life:1200
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attachedToUnit:true
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fadeOut:true
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alpha:1.5
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scaleFrom:4
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fadeInTime:60
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scaleTo:1
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dirSpeed:1.6
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priority:veryhigh
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image:ROOT:/assets/public/oldsun-galaxysr.png
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[hiddenAction_浸没显示]
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spawnEffects:CUSTOM:浸没阵营
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[effect_浸没阵营]
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life:1200
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attachedToUnit:true
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fadeOut:true
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alpha:1.5
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scaleFrom:1
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fadeInTime:35
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scaleTo:3
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dirSpeed:1.8
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priority:veryhigh
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image:ROOT:/assets/public/JMJS-CS.png
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[action_永眠]
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isVisible:false
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buildSpeed:3.25s
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addEnergy:3
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[effect_粒子]
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createWhenOffscreen:true
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attachedToUnit:false
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life:300
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physics:true
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xSpeedRelativeRandom:1
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ySpeedRelativeRandom:1
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hSpeed:2
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image:SHARED:spark.png
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priority:verylow
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scaleFrom:3
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scaleTo:3
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[effect_地面碎裂]
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createWhenOffscreen:true
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life:280
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priority:critical
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fadeOut:true
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fadeInTime:12
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attachedToUnit:true
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scaleFrom:1
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scaleTo:1
|
|
image:.地面碎裂.png
|
|
total_frames:1
|
|
alpha:2
|
|
|
|
[effect_寰宇冲击波]
|
|
createWhenOffscreen:true
|
|
life:28
|
|
priority:critical
|
|
fadeOut:true
|
|
fadeInTime:0
|
|
attachedToUnit:true
|
|
scaleFrom:0.2
|
|
scaleTo:1
|
|
image:.寰宇冲击波.png
|
|
total_frames:1
|
|
alpha:2
|
|
alwayStartDirAtZero:true
|
|
#alsoPlaySound:.爆炸.ogg:0.4
|
|
|
|
[effect_震慑1]
|
|
life:30
|
|
priority:critical
|
|
fadeOut:true
|
|
fadeInTime:6
|
|
attachedToUnit:true
|
|
scaleFrom:3
|
|
scaleTo:1
|
|
image:.震慑1.png
|
|
total_frames:1
|
|
alpha:2
|
|
createWhenOffscreen:true
|
|
[effect_震慑2]
|
|
life:60
|
|
priority:critical
|
|
fadeOut:true
|
|
fadeInTime:12
|
|
attachedToUnit:true
|
|
scaleFrom:1
|
|
scaleTo:3
|
|
image:.震慑2.png
|
|
total_frames:1
|
|
alpha:2
|
|
createWhenOffscreen:true
|
|
[effect_粒子2]
|
|
attachedToUnit:false
|
|
life:360
|
|
physics:true
|
|
xSpeedRelativeRandom:3
|
|
ySpeedRelativeRandom:3
|
|
hSpeed:6
|
|
image:SHARED:spark.png
|
|
priority:verylow
|
|
scaleFrom:6
|
|
scaleTo:6
|
|
color:#51B25D
|
|
createWhenOffscreen:true |