StarRiver-EndlessJourney-RW.../code/public/eternaldream/.核芯/.核芯.ini
2023-11-19 23:04:22 +08:00

572 lines
12 KiB
INI

# [placementRule_限制]
# searchTags:核芯
# searchDistance:100000
# maxCount:0
# cannotPlaceMessage:噫
# searchTeam:own
# [hiddenAction_噫]
# autoTrigger:if self.hasUnitInTeam(withTag='核芯',greaterThan=1)
# deleteSelf:true
[turret_永眠之梦指定]
x:0
y:0
projectile:Al
canShoot:false
[projectile_Al]
directDamage:0
speed:1
life:1
instant:true
spawnUnit:永眠指定
explodeEffect:NONE
[animation_idle]
onActions:idle
arm1_0s:{alpha:0}
arm1_1.5s:{alpha:0.4}
arm1_2.6s:{alpha:0.7}
arm1_3.9s:{alpha:0.6}
arm1_5.2s:{alpha:0.4}
arm1_6.5s:{alpha:0}
[arm_1]
x:0
y:0
image_end:SHARED:glow_green.png
drawOverBody:true
[arm_19]
x:0
y:0
image_foot:.核芯.png
spinRate:0.2
image_foot_shadow:.核芯.png
[arm_20]
x:0
y:0
image_foot:.核芯.png
spinRate:-0.2
image_foot_shadow:.核芯.png
[core]
copyFrom:.语录.ini
name:永眠核芯
displayText:Dream Control Terminal
displayText_zh:永眠之梦控制终端
displayDescription:-Our rear is the abyss, and our front is the enemy coming like a tide-\n-We have no other way but to fight to the death!
displayDescription_zh:-我们的后方是深渊,我们的前方是扑面而来宛如潮水般的敌人-\n-我们别无后路,唯有殊死一搏!
class:CustomUnitMetadata
price:600
maxHp:1
selfRegenRate:245474
mass:0
techLevel:1
buildSpeed:1s
availableInDemo:true
radius:40
displayRadius:50
softCollisionOnAll:50000
tags:核芯
isBio:false
numBitsOnDeath:100
explodeOnDeath:false
isUnrepairableUnit:true
canNotBeDamaged:true
energyMax:3
energyStartingPercentage:0
energyRegen:0
canRepairBuildings: true
canRepairUnits : false
nanoRange: 95
nanoBuildSpeed: 50
nanoRepairSpeed: 0.3
# 永眠于此
[canBuild_1]
name:永眠核芯
isLocked:true
isVisible:false
pos:0
[graphics]
total_frames:1
image:.核芯.png
image_shadow:AUTO
[attack]
#teamColorsUseHue:true
canAttack:true
canAttackFlyingUnits:false
canAttackLandUnits:true
canAttackUnderwaterUnits:false
maxAttackRange:245474
shootDelay:0.8s
[turret_永眠之梦]
#invisible:true
x:0
y:0
idleDir:0
projectile:1
shoot_sound:.发射.ogg:0.4
shoot_flame:CUSTOM:粒子*40
turnSpeed:999
turnSpeedAcceleration:999
canOnlyAttackUnitsWithTags:永眠指定
size:0
energyUsage:1
aimOffsetSpread:0
[projectile_1]
deflectionPower:-1
areaDamage:5000
areaDamageNoFalloff:true
areaRadius:350
areaExpandTime:20
largeHitEffect:true
life:245474
speed:100
areaHitAirAndLandAtSameTime:true
areaHitUnderwaterAlways:true
ballistic:true
ballistic_height:12000
ballistic_delaymove_height:12000
image:.永眠粉末.png
explodeEffect:CUSTOM:地面碎裂,CUSTOM:寰宇冲击波,CUSTOM:震慑1,CUSTOM:震慑2,CUSTOM:粒子2*100
[movement]
movementType:AIR
targetHeight:300
targetHeightDrift:2.5
moveSpeed:0
maxTurnSpeed:0
[action_永眠之梦]
isVisible:if not self.tags(includes='充能中')
temporarilyAddTags:充能中
text:Activate Terminal
description:Sleeping Dream & Cruel Ideal
autoTriggerOnEvent:created
text_zh:激活终端
description_zh:永眠的梦想与残酷的理想
buildSpeed:0s
alsoTriggerAction:一
#playSoundGlobally:.1C.ogg:0.4
[attachment_1]
x:0
y:0
isUnselectable:false
canBeAttackedAndDamaged:true
addTransportedUnits:false
setDrawLayerOnBottom:false
redirectDamageToParent:false
canAttack:true
lockRotation:false
idleDir:0
keepAliveWhenParentDies:false
[attachment_2]
x:0
y:0
isUnselectable:false
canBeAttackedAndDamaged:true
addTransportedUnits:false
setDrawLayerOnBottom:false
redirectDamageToParent:false
canAttack:true
lockRotation:false
idleDir:0
keepAliveWhenParentDies:false
[attachment_3]
x:0
y:0
isUnselectable:false
canBeAttackedAndDamaged:true
addTransportedUnits:false
setDrawLayerOnBottom:false
redirectDamageToParent:false
canAttack:true
lockRotation:false
idleDir:0
keepAliveWhenParentDies:false
[attachment_4]
x:0
y:0
isUnselectable:false
canBeAttackedAndDamaged:true
addTransportedUnits:false
setDrawLayerOnBottom:false
redirectDamageToParent:false
canAttack:true
lockRotation:false
idleDir:0
keepAliveWhenParentDies:false
[attachment_5]
x:0
y:0
isUnselectable:false
canBeAttackedAndDamaged:true
addTransportedUnits:false
setDrawLayerOnBottom:false
redirectDamageToParent:false
canAttack:true
lockRotation:false
idleDir:0
keepAliveWhenParentDies:false
[attachment_6]
x:0
y:0
isUnselectable:false
canBeAttackedAndDamaged:true
addTransportedUnits:false
setDrawLayerOnBottom:false
redirectDamageToParent:false
canAttack:true
lockRotation:false
idleDir:0
keepAliveWhenParentDies:false
[attachment_7]
x:0
y:0
isUnselectable:false
canBeAttackedAndDamaged:true
addTransportedUnits:false
setDrawLayerOnBottom:false
redirectDamageToParent:false
canAttack:true
lockRotation:false
idleDir:0
keepAliveWhenParentDies:false
[action_妖姬阵营]
temporarilyAddTags:已开火过
addActionCooldownTime:60s
displayType:upgrade
text:Fairy Ji Storm
text_zh:妖姬风暴
description:Where do you search for the future of the FairyJi Storm?
description_zh:妖姬的未来,从何处寻找?
isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
buildSpeed:3s
alsoQueueAction:永眠
iconExtraImage:ROOT:/assets/public/L1.png
convertTo:AISystemLoadingSY
whenBuilding_triggerAction:妖姬显示
attachments_deleteNumUnits:20
ai_isHighPriority:true
canPlayerCancel:false
highPriorityQueue:true
showMessageToAllPlayers_zh:WARNING:永眠的争端,不灭的理想。妖姬帝国,从未屈服。【属于:%{self.playerName}】
showMessageToAllPlayers:WARNING: The dispute of eternal sleep, the eternal ideal. The Fairy Ji Storm has never yielded. [Belongs to:%{self.playerName}]
[action_魔龙阵营]
temporarilyAddTags:已开火过
addActionCooldownTime:60s
text:MagicDragon
text_zh:魔龙古国
isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
isLocked:if self.isControlledByAI()
buildSpeed:6s
alsoQueueAction:永眠
description:The Magic Dragon clan survived in order to redeem themselves.
description_zh:魔龙一族,为了赎罪而存活。
iconExtraImage:ROOT:/assets/public/L2.png
convertTo:AISystemLoadingMD
whenBuilding_triggerAction:魔龙显示
attachments_deleteNumUnits:20
ai_isHighPriority:true
canPlayerCancel:false
highPriorityQueue:true
alsoTriggerOrQueueActionConditional:false
showMessageToAllPlayers_zh:WARNING:错误的缘分,魔龙古国降临!【属于:%{self.playerName}】
showMessageToAllPlayers:WARNING: Wrong Fate, the Magic dragon ancient country comes! [Belongs to:%{self.playerName}]
# [action_智虫阵营]
# temporarilyAddTags:已开火过
# addActionCooldownTime:60s
# text:智虫帝国
# isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
# isLocked:if self.isControlledByAI()
# alsoQueueAction:永眠
# playSoundGlobally:.瞄准.ogg:0.6
# iconExtraImage:ROOT:/assets/public/intellbug_empire.png
# convertTo:tank
# whenBuilding_triggerAction:智虫显示
# attachments_deleteNumUnits:20
# ai_isHighPriority:true
# canPlayerCancel:false
# highPriorityQueue:true
# showMessageToAllPlayers_zh:WARNING:昔日的约定,当今的锦囊。智虫科技,为了和平!【属于:%{self.playerName}】
# showMessageToAllPlayers:WARNING: The agreement of the past is the treasure of today.Wisdom Bug New Technology, for peace! [Belongs to:%{self.playerName}]
[action_旧日阵营]
temporarilyAddTags:已开火过
addActionCooldownTime:60s
text:Old Sun God
displayType:building
text_zh:旧日神教
isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
isLocked:if self.isControlledByAI()
buildSpeed:6s
alsoQueueAction:永眠
#playSoundGlobally:.瞄准.ogg:0.6
iconExtraImage:ROOT:/assets/public/oldsun-galaxysr.png
convertTo:拉莱耶试用型中介系统
whenBuilding_triggerAction:旧日显示
attachments_deleteNumUnits:20
showMessageToAllPlayers_zh:WARNING:总政府的野心,旧日的曙光!【属于:%{self.playerName}】
showMessageToAllPlayers:WARNING: The ambition of the General Government, the Old Day of the past! [Belongs to:%{self.playerName}]
description:The former lord, today is faith.
description_zh:昔日的领主,今日的信仰。
# [action_浸没阵营]
# temporarilyAddTags:已开火过
# addActionCooldownTime:60s
# displayType:infoOnlyStockpile
# text:Immersion Technique
# text_zh:浸没技术
# isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
# isLocked:if self.isControlledByAI()
# buildSpeed:6s
# alsoQueueAction:永眠
# #playSoundGlobally:.瞄准.ogg:0.6
# iconExtraImage:ROOT:/assets/public/JMJS-CS.png
# convertTo:SSTR
# whenBuilding_triggerAction:浸没显示
# attachments_deleteNumUnits:20
# showMessageToAllPlayers_zh:WARNING:失落的科技在此复兴,侦察到浸没阵营的四世同仁机甲。【属于:%{self.playerName}】
# showMessageToAllPlayers:WARNING: The ambition of the General Government, the Old Day of the past! [Belongs to:%{self.playerName}]
# description:Lost technology,Immersed empire.
# description_zh:失落的科技,浸染的帝国。(联动阵营尚未完成,你可以通过沙盒进行测试)
[hiddenAction_旧日]
autoTrigger:if self.resource.Res==1 and self.isControlledByAI()
alsoQueueAction:旧日阵营
[hiddenAction_妖姬]
autoTrigger:if self.resource.Res==2 and self.isControlledByAI()
alsoQueueAction:妖姬阵营
# [hiddenAction_智虫]
# autoTrigger:if self.resource.Res==3 and self.isControlledByAI()
# alsoQueueAction:智虫阵营
[hiddenAction_魔龙]
autoTrigger:if self.resource.Res==3 and self.isControlledByAI()
alsoQueueAction:魔龙阵营
[hiddenAction_妖姬显示]
spawnEffects:CUSTOM:妖姬阵营
[effect_妖姬阵营]
life:1200
attachedToUnit:true
fadeOut:true
alpha:1.5
scaleFrom:2
fadeInTime:60
scaleTo:2
priority:veryhigh
image:ROOT:/assets/public/demonji-galaxysr.png
[hiddenAction_魔龙显示]
spawnEffects:CUSTOM:魔龙阵营
[effect_魔龙阵营]
life:800
attachedToUnit:true
fadeOut:true
alpha:3.1
scaleFrom:2
physicsGravity:0.6
hSpeed:0.55
hSpeedRandom:0.8
hOffset:2400
physics:true
fadeInTime:60
scaleTo:2
priority:veryhigh
image:ROOT:/assets/public/magicdragon-galaxysr.png
[hiddenAction_智虫显示]
spawnEffects:CUSTOM:智虫阵营
[effect_智虫阵营]
life:120
attachedToUnit:true
fadeOut:true
alpha:1.3
scaleFrom:1
fadeInTime:45
scaleTo:1
priority:veryhigh
image:ROOT:/assets/public/intellbug_empire.png
alsoEmitEffectsOnDeath:智虫阵营2
[effect_智虫阵营2]
@copyFromSection:effect_智虫阵营
alsoEmitEffectsOnDeath:智虫阵营3
[effect_智虫阵营3]
@copyFromSection:effect_智虫阵营
alsoEmitEffectsOnDeath:智虫阵营4
[effect_智虫阵营4]
@copyFromSection:effect_智虫阵营
alsoEmitEffectsOnDeath:智虫阵营5
[effect_智虫阵营5]
life:400
alpha:1.9
attachedToUnit:true
fadeOut:true
scaleFrom:1
fadeInTime:45
scaleTo:1
priority:veryhigh
image:ROOT:/assets/public/intellbug_empire.png
[hiddenAction_旧日显示]
spawnEffects:CUSTOM:旧日阵营
[effect_旧日阵营]
life:1200
attachedToUnit:true
fadeOut:true
alpha:1.5
scaleFrom:4
fadeInTime:60
scaleTo:1
dirSpeed:1.6
priority:veryhigh
image:ROOT:/assets/public/oldsun-galaxysr.png
[hiddenAction_浸没显示]
spawnEffects:CUSTOM:浸没阵营
[effect_浸没阵营]
life:1200
attachedToUnit:true
fadeOut:true
alpha:1.5
scaleFrom:1
fadeInTime:35
scaleTo:3
dirSpeed:1.8
priority:veryhigh
image:ROOT:/assets/public/JMJS-CS.png
[action_永眠]
isVisible:false
buildSpeed:3.25s
addEnergy:3
[effect_粒子]
createWhenOffscreen:true
attachedToUnit:false
life:300
physics:true
xSpeedRelativeRandom:1
ySpeedRelativeRandom:1
hSpeed:2
image:SHARED:spark.png
priority:verylow
scaleFrom:3
scaleTo:3
[effect_地面碎裂]
createWhenOffscreen:true
life:280
priority:critical
fadeOut:true
fadeInTime:12
attachedToUnit:true
scaleFrom:1
scaleTo:1
image:.地面碎裂.png
total_frames:1
alpha:2
[effect_寰宇冲击波]
createWhenOffscreen:true
life:28
priority:critical
fadeOut:true
fadeInTime:0
attachedToUnit:true
scaleFrom:0.2
scaleTo:1
image:.寰宇冲击波.png
total_frames:1
alpha:2
alwayStartDirAtZero:true
#alsoPlaySound:.爆炸.ogg:0.4
[effect_震慑1]
life:30
priority:critical
fadeOut:true
fadeInTime:6
attachedToUnit:true
scaleFrom:3
scaleTo:1
image:.震慑1.png
total_frames:1
alpha:2
createWhenOffscreen:true
[effect_震慑2]
life:60
priority:critical
fadeOut:true
fadeInTime:12
attachedToUnit:true
scaleFrom:1
scaleTo:3
image:.震慑2.png
total_frames:1
alpha:2
createWhenOffscreen:true
[effect_粒子2]
attachedToUnit:false
life:360
physics:true
xSpeedRelativeRandom:3
ySpeedRelativeRandom:3
hSpeed:6
image:SHARED:spark.png
priority:verylow
scaleFrom:6
scaleTo:6
color:#51B25D
createWhenOffscreen:true