StarRiver-EndlessJourney-RW.../code/public/aiplus-system/AI系统.ini

181 lines
2.6 KiB
INI

[hiddenAction_是玩家去自杀]
autoTrigger:if not self.isControlledByAI()
deleteSelf:true
[hiddenAction_AI的游戏开始旧日]
autoTrigger:if self.resource.Res==1 and self.isControlledByAI()
fireTurretXAtGround:OldSun
fireTurretXAtGround_withOffset: 0,0
fireTurretXAtGround_withProjectile:OD
fireTurretXAtGround_count:1
addResources:hp=-999999999
[turret_OldSun]
x:0
y:0
canShoot:false
projectile:OD
[projectile_OD]
life:99
instant: true
spawnUnit:目视者*5
speed: 1
largeHitEffect: true
frame: 0
shadowFrame:1
drawType:1
targetGround: true
areaDamage: 350
areaRadius: 90
areaExpandTime:35
deflectionPower:-1
lightColor: #FFEEEE00
lightSize: 1
#暂时
[hiddenAction_AI的游戏开始妖姬]
autoTrigger:if self.resource.Res==2 and self.isControlledByAI()
fireTurretXAtGround:SkyBlue
fireTurretXAtGround_withOffset: 0,0
fireTurretXAtGround_withProjectile:SY
fireTurretXAtGround_count:1
addResources:hp=-999999999
[turret_SkyBlue]
x:0
y:0
canShoot:false
projectile:SY
[projectile_SY]
life:99
instant: true
spawnUnit:幻蓝重构蚁*5
speed: 1
largeHitEffect: true
frame: 0
shadowFrame:1
drawType:1
targetGround: true
areaDamage: 350
areaRadius: 90
areaExpandTime:35
deflectionPower:-1
lightColor: #FFEEEE00
lightSize: 1
[hiddenAction_AI的游戏开始魔龙]
autoTrigger:if self.resource.Res==3 and self.isControlledByAI()
fireTurretXAtGround:MD
fireTurretXAtGround_withOffset: 0,0
fireTurretXAtGround_withProjectile:XY
fireTurretXAtGround_count:1
addResources:hp=-999999999
[turret_MD]
x:0
y:0
canShoot:false
projectile:SY
[projectile_XY]
life:99
instant: true
spawnUnit:伊甸*5
speed: 1
largeHitEffect: true
frame: 0
shadowFrame:1
drawType:1
targetGround: true
areaDamage: 350
areaRadius: 90
areaExpandTime:35
deflectionPower:-1
lightColor: #FFEEEE00
lightSize: 1
[core]
maxHp:900
name: AISystemV1
class: CustomUnitMetadata
price: 1300
showInEditor:false
mass: 4000
radius: 17
displayRadius: 18
canRepairBuildings: true
canRepairUnits : false
nanoRange: 95
nanoBuildSpeed: 50
nanoRepairSpeed: 0.3
[graphics]
total_frames: 1
image: SHARED:blank.png
image_wreak: NONE
image_turret: SHARED:blank.png
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
#AUTO
image_shadow: AUTO
shadowOffsetX:2
shadowOffsetY:2
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
isFixedFiring: true
turretSize: 3
turretTurnSpeed: 3
maxAttackRange: 170
shootDelay: 50
[movement]
movementType: LAND
moveSpeed:0.4
moveAccelerationSpeed: 0.03
moveDecelerationSpeed: 0.08
#targetHeight: 2
maxTurnSpeed: 3.5
turnAcceleration: 0.25
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181