[hiddenAction_是玩家去自杀] autoTrigger:if not self.isControlledByAI() deleteSelf:true [hiddenAction_AI的游戏开始旧日] autoTrigger:if self.resource.Res==1 and self.isControlledByAI() fireTurretXAtGround:OldSun fireTurretXAtGround_withOffset: 0,0 fireTurretXAtGround_withProjectile:OD fireTurretXAtGround_count:1 addResources:hp=-999999999 [turret_OldSun] x:0 y:0 canShoot:false projectile:OD [projectile_OD] life:99 instant: true spawnUnit:目视者*5 speed: 1 largeHitEffect: true frame: 0 shadowFrame:1 drawType:1 targetGround: true areaDamage: 350 areaRadius: 90 areaExpandTime:35 deflectionPower:-1 lightColor: #FFEEEE00 lightSize: 1 #暂时 [hiddenAction_AI的游戏开始妖姬] autoTrigger:if self.resource.Res==2 and self.isControlledByAI() fireTurretXAtGround:SkyBlue fireTurretXAtGround_withOffset: 0,0 fireTurretXAtGround_withProjectile:SY fireTurretXAtGround_count:1 addResources:hp=-999999999 [turret_SkyBlue] x:0 y:0 canShoot:false projectile:SY [projectile_SY] life:99 instant: true spawnUnit:幻蓝重构蚁*5 speed: 1 largeHitEffect: true frame: 0 shadowFrame:1 drawType:1 targetGround: true areaDamage: 350 areaRadius: 90 areaExpandTime:35 deflectionPower:-1 lightColor: #FFEEEE00 lightSize: 1 [hiddenAction_AI的游戏开始魔龙] autoTrigger:if self.resource.Res==3 and self.isControlledByAI() fireTurretXAtGround:MD fireTurretXAtGround_withOffset: 0,0 fireTurretXAtGround_withProjectile:XY fireTurretXAtGround_count:1 addResources:hp=-999999999 [turret_MD] x:0 y:0 canShoot:false projectile:SY [projectile_XY] life:99 instant: true spawnUnit:伊甸*5 speed: 1 largeHitEffect: true frame: 0 shadowFrame:1 drawType:1 targetGround: true areaDamage: 350 areaRadius: 90 areaExpandTime:35 deflectionPower:-1 lightColor: #FFEEEE00 lightSize: 1 [core] maxHp:900 name: AISystemV1 class: CustomUnitMetadata price: 1300 showInEditor:false mass: 4000 radius: 17 displayRadius: 18 canRepairBuildings: true canRepairUnits : false nanoRange: 95 nanoBuildSpeed: 50 nanoRepairSpeed: 0.3 [graphics] total_frames: 1 image: SHARED:blank.png image_wreak: NONE image_turret: SHARED:blank.png #scaleImagesTo: 20 #scaleTurretImagesTo: 9 #AUTO image_shadow: AUTO shadowOffsetX:2 shadowOffsetY:2 [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false isFixedFiring: true turretSize: 3 turretTurnSpeed: 3 maxAttackRange: 170 shootDelay: 50 [movement] movementType: LAND moveSpeed:0.4 moveAccelerationSpeed: 0.03 moveDecelerationSpeed: 0.08 #targetHeight: 2 maxTurnSpeed: 3.5 turnAcceleration: 0.25 moveSlidingMode :true moveIgnoringBody:true moveSlidingDir: 181