100 lines
1.8 KiB
INI
100 lines
1.8 KiB
INI
[core]
|
|
class: CustomUnitMetadata
|
|
mass: 2600
|
|
name: multiceptor
|
|
displayText: High-Interceptor
|
|
displayDescription: -Can intercept air units and cause group damage\n\n-Medium movement speed, unable to self repair.
|
|
|
|
displayText_zh:高阶拦截机
|
|
displayDescription_zh:-可以拦截空中单位,造成群体伤害\n\n-移速中等,不能自我修复。
|
|
|
|
maxHp: 300
|
|
price: 1000
|
|
buildSpeed: 10s
|
|
techLevel: 2
|
|
radius: 18
|
|
#displayRadius: 0
|
|
[graphics]
|
|
total_frames: 1
|
|
image: ROOT:/assets/oldsungodimg/T2/iplcter/高阶拦截机.png
|
|
image_wreak: none
|
|
image_turret: none
|
|
image_shadow: auto
|
|
shadowOffsetX: 1
|
|
teamColorsOnTurret:true
|
|
shadowOffsetY: 1
|
|
[attack]
|
|
canAttack: true
|
|
canAttackFlyingUnits: true
|
|
canAttackLandUnits: true
|
|
canAttackUnderwaterUnits: false
|
|
turretSize: 20
|
|
turretTurnSpeed: 1
|
|
maxAttackRange: 200
|
|
shootDelay: 1.5s
|
|
turretRotateWithBody: false
|
|
|
|
[turret_aa1]
|
|
#aa = anti air
|
|
x: 10
|
|
y: 7
|
|
size: 0
|
|
canAttack: true
|
|
canAttackFlyingUnits: true
|
|
canAttackUnderwaterUnits: false
|
|
canAttackLandUnits: false
|
|
projectile: aaa
|
|
shoot_sound: plasma_fire
|
|
shoot_sound_vol: 0.2
|
|
shoot_flame: small
|
|
shoot_light:#FFCCEEEE
|
|
recoilOffset: -1
|
|
recoilOutTime: 3
|
|
recoilReturnTime: 15
|
|
[turret_aa2]
|
|
x: -10
|
|
y: -5
|
|
copyFrom: aa1
|
|
linkDelayWithTurret: aa1
|
|
warmup: 25
|
|
|
|
[projectile_aaa]
|
|
#aaa - anti air attack
|
|
directDamage: 45
|
|
areaDamage: 30
|
|
areaRadius: 60
|
|
life: 100
|
|
speed: 7
|
|
drawSize: 1.8
|
|
color: #46ebff
|
|
lightColor: #46ebff
|
|
lightSize: 0.4
|
|
[projectile_missile]
|
|
directDamage: 0
|
|
life: 290
|
|
speed: 7
|
|
drawSize: 0.9
|
|
drawType: 2
|
|
frame: 4
|
|
trailEffect: true
|
|
largeHitEffect: true
|
|
[movement]
|
|
movementType: AIR
|
|
moveSpeed: 1.6
|
|
moveAccelerationSpeed: 0.1
|
|
moveDecelerationSpeed: 0.1
|
|
|
|
maxTurnSpeed: 3.7
|
|
turnAcceleration: 0.5
|
|
|
|
reverseSpeedPercentage: 0.75
|
|
|
|
targetHeight: 20
|
|
targetHeightDrift: 1
|
|
|
|
moveSlidingMode :true
|
|
moveIgnoringBody:true
|
|
moveSlidingDir: 181
|
|
|
|
|
|
slowDeathFall: true |