214 lines
4.6 KiB
INI
214 lines
4.6 KiB
INI
[core]
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name: mammoth_mech_t1
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class: CustomUnitMetadata
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mass: 4500
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displayText: Mammoth Mech IV
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displayText_zh:猛犸机甲-IV
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displayDescription: -Like a mammoth tank but better \n-Fires deadlier lighting burst \n-Can walk over cliffs and water \n-Can attack air
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displayDescription_zh:-旧日联盟猛犸机甲,\n-致命的等离子攻击\n-可以走过悬崖和水\n-可以攻击空军
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maxHp: 2400
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#[builtFrom_upgrade]
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buildSpeed:25s
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price: 2800
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techLevel: 2
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#softCollisionOnAll: 3
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isBug: false
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isBio: false
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isBuilding: false
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#displayRadius: 9000
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radius: 25
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[graphics]
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total_frames: 1
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image: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_mech_body.png
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image_wreak: none
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image_turret: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_mech_topLayer.png
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image_shadow: auto
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shadowOffsetX: 2
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shadowOffsetY: 2
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teamColorsOnTurret: true
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dustEffect: false
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animation_moving_start: 0
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animation_moving_end: 0
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animation_moving_speed: 0
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lock_body_rotation_with_main_turret: true
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[attack]
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canAttack: true
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canAttackUnderwaterUnits: false
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canAttackLandUnits: true
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canAttackFlyingUnits: true
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turretSize: 20
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turretTurnSpeed: 1.3
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maxAttackRange: 200
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shootDelay: 1.5s
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turretRotateWithBody: false
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turretMultiTargeting: true
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[turret_hardBase]
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#tope layer base (for #cannon burst electric)
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x: 0
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y: 0
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invisible: true
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canAttackFlyingUnits: false
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turnSpeedAcceleration: 0.7
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canShoot: false
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recoilOffset: -0.25
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recoilOutTime: 3
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recoilReturnTime: 10
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[turret_special]
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#cannon burst electric
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x: 0
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y: 11
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attachedTo: hardBase
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slave: true
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image: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_cannon_coil.png
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size: 35
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canAttack: true
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canAttackUnderwaterUnits: false
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canAttackLandUnits: true
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canAttackFlyingUnits: false
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shoot_sound: lighting_burst
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shoot_sound_vol: 0.4
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shoot_flame: CUSTOM:sparks_2*5
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#shoot_light: none
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recoilOffset: -3
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recoilOutTime: 3
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recoilReturnTime: 27
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projectile: bursting2
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warmup: 180
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chargeEffectImage: SHARED:lighting_charge.png
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[turret_base]
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#attachment fixed
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x: 0
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y: 0
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attachedTo: hardBase
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slave: true
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turnSpeed: 0
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turnSpeedAcceleration: 0
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canAttack: false
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[turret_coil_barrel]
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x: 0
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y: 0
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canAttack: true
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image:ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_tank_coil.png
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canAttackUnderwaterUnits: false
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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shoot_sound: lighting_burst
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shoot_sound_vol: 0.35
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shoot_flame: CUSTOM:sparks_2*3
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delay: 1.5s
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warmup: 1.5s
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recoilOffset: -1.5
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recoilOutTime: 5
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recoilReturnTime: 10
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attachedTo: topBase
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slave: true
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chargeEffectImage: SHARED:lighting_charge.png
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projectile: bursting
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turnSpeed: 10
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turnSpeedAcceleration: 10
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[turret_topBase]
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x: 0
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y: 0
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#attachedTo: hardBase
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#slave: true
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canAttack: false
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size: 0
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image:ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_tank_turret.png
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canAttackUnderwaterUnits: false
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canAttackLandUnits: true
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canAttackFlyingUnits: true
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turnSpeed: 2
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turnSpeedAcceleration: 0.6
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recoilOffset: -0.5
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recoilOutTime: 0
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recoilReturnTime: 33
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idleSpin: 0
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[projectile_bursting2]
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#main lighting
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directDamage: 100
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instant: true
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life: 10
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speed: 0
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lightingEffect: true
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#areaDamage: 21
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#areaRadius: 21
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explodeEffect: CUSTOM:lightningShock, CUSTOM:sparks*10
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explodeEffectOnShield:CUSTOM:lightningShock*1
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[projectile_bursting]
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#lightning_support
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directDamage: 100
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instant: true
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life: 10
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speed: 0
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lightingEffect: true
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explodeEffect: CUSTOM:lightningShock, CUSTOM:sparks*8
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explodeEffectOnShield:CUSTOM:lightningShock*1
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[leg_1]
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#leg / foot part
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x: -15
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y: 0
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attach_x: -10
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attach_y: 0
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moveSpeed: 2
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rotateSpeed: 8
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heightSpeed: 0.8
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resetAngle: 20
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image_leg: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_leg.png
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image_foot: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_foot2.png
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holdDisMin: 22
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holdDisMax: 38
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image_end_teamColors: true
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[leg_2]
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#leg / foot part
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x: 15
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y: 0
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attach_x: 10
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attach_y: 0
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copyFrom: 1
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image_foot: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_foot.png
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image_end_teamColors: true
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[effect_lightningShock]
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#custom explode effect
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life: 60
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hOffset: 0
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dirOffset: 0
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fadeInTime: 0
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fadeOut: false
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attachedToUnit: true
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image: SHARED:lightning_shock.png
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total_frames: 14
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animateFrameStart: 0
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animateFrameEnd: 13
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animateFramePingPong: false
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animateFrameSpeed: 0.5
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[effect_sparks]
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#custom explode effect
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attachedToUnit: false
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life: 150
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physics: true
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xSpeedRelativeRandom: 1.6
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ySpeedRelativeRandom: 1.6
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hSpeed: 2
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image: SHARED:spark.png
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priority: verylow
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[effect_sparks_2]
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#custom shoot effect
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attachedToUnit: false
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life: 150
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physics: true
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xSpeedRelativeRandom: 0.5
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ySpeedRelativeRandom: 0.5
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hSpeed: 1
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image: SHARED:spark.png
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priority: verylow
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[movement]
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reverseSpeedPercentage: 1
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movementType: OVER_CLIFF_WATER
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targetHeight: 3
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moveSpeed: 0.5
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moveAccelerationSpeed: 0.045
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moveDecelerationSpeed: 0.19
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maxTurnSpeed: 2
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turnAcceleration: 0.7
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moveSlidingMode: false
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moveIgnoringBody: false |