[core] name: mammoth_mech_t1 class: CustomUnitMetadata mass: 4500 displayText: Mammoth Mech IV displayText_zh:猛犸机甲-IV displayDescription: -Like a mammoth tank but better \n-Fires deadlier lighting burst \n-Can walk over cliffs and water \n-Can attack air displayDescription_zh:-旧日联盟猛犸机甲,\n-致命的等离子攻击\n-可以走过悬崖和水\n-可以攻击空军 maxHp: 2400 #[builtFrom_upgrade] buildSpeed:25s price: 2800 techLevel: 2 #softCollisionOnAll: 3 isBug: false isBio: false isBuilding: false #displayRadius: 9000 radius: 25 [graphics] total_frames: 1 image: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_mech_body.png image_wreak: none image_turret: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_mech_topLayer.png image_shadow: auto shadowOffsetX: 2 shadowOffsetY: 2 teamColorsOnTurret: true dustEffect: false animation_moving_start: 0 animation_moving_end: 0 animation_moving_speed: 0 lock_body_rotation_with_main_turret: true [attack] canAttack: true canAttackUnderwaterUnits: false canAttackLandUnits: true canAttackFlyingUnits: true turretSize: 20 turretTurnSpeed: 1.3 maxAttackRange: 200 shootDelay: 1.5s turretRotateWithBody: false turretMultiTargeting: true [turret_hardBase] #tope layer base (for #cannon burst electric) x: 0 y: 0 invisible: true canAttackFlyingUnits: false turnSpeedAcceleration: 0.7 canShoot: false recoilOffset: -0.25 recoilOutTime: 3 recoilReturnTime: 10 [turret_special] #cannon burst electric x: 0 y: 11 attachedTo: hardBase slave: true image: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_cannon_coil.png size: 35 canAttack: true canAttackUnderwaterUnits: false canAttackLandUnits: true canAttackFlyingUnits: false shoot_sound: lighting_burst shoot_sound_vol: 0.4 shoot_flame: CUSTOM:sparks_2*5 #shoot_light: none recoilOffset: -3 recoilOutTime: 3 recoilReturnTime: 27 projectile: bursting2 warmup: 180 chargeEffectImage: SHARED:lighting_charge.png [turret_base] #attachment fixed x: 0 y: 0 attachedTo: hardBase slave: true turnSpeed: 0 turnSpeedAcceleration: 0 canAttack: false [turret_coil_barrel] x: 0 y: 0 canAttack: true image:ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_tank_coil.png canAttackUnderwaterUnits: false canAttackFlyingUnits: true canAttackLandUnits: true shoot_sound: lighting_burst shoot_sound_vol: 0.35 shoot_flame: CUSTOM:sparks_2*3 delay: 1.5s warmup: 1.5s recoilOffset: -1.5 recoilOutTime: 5 recoilReturnTime: 10 attachedTo: topBase slave: true chargeEffectImage: SHARED:lighting_charge.png projectile: bursting turnSpeed: 10 turnSpeedAcceleration: 10 [turret_topBase] x: 0 y: 0 #attachedTo: hardBase #slave: true canAttack: false size: 0 image:ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_tank_turret.png canAttackUnderwaterUnits: false canAttackLandUnits: true canAttackFlyingUnits: true turnSpeed: 2 turnSpeedAcceleration: 0.6 recoilOffset: -0.5 recoilOutTime: 0 recoilReturnTime: 33 idleSpin: 0 [projectile_bursting2] #main lighting directDamage: 100 instant: true life: 10 speed: 0 lightingEffect: true #areaDamage: 21 #areaRadius: 21 explodeEffect: CUSTOM:lightningShock, CUSTOM:sparks*10 explodeEffectOnShield:CUSTOM:lightningShock*1 [projectile_bursting] #lightning_support directDamage: 100 instant: true life: 10 speed: 0 lightingEffect: true explodeEffect: CUSTOM:lightningShock, CUSTOM:sparks*8 explodeEffectOnShield:CUSTOM:lightningShock*1 [leg_1] #leg / foot part x: -15 y: 0 attach_x: -10 attach_y: 0 moveSpeed: 2 rotateSpeed: 8 heightSpeed: 0.8 resetAngle: 20 image_leg: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_leg.png image_foot: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_foot2.png holdDisMin: 22 holdDisMax: 38 image_end_teamColors: true [leg_2] #leg / foot part x: 15 y: 0 attach_x: 10 attach_y: 0 copyFrom: 1 image_foot: ROOT:/assets/oldsungodimg/T2/MenMaTank/mammoth_foot.png image_end_teamColors: true [effect_lightningShock] #custom explode effect life: 60 hOffset: 0 dirOffset: 0 fadeInTime: 0 fadeOut: false attachedToUnit: true image: SHARED:lightning_shock.png total_frames: 14 animateFrameStart: 0 animateFrameEnd: 13 animateFramePingPong: false animateFrameSpeed: 0.5 [effect_sparks] #custom explode effect attachedToUnit: false life: 150 physics: true xSpeedRelativeRandom: 1.6 ySpeedRelativeRandom: 1.6 hSpeed: 2 image: SHARED:spark.png priority: verylow [effect_sparks_2] #custom shoot effect attachedToUnit: false life: 150 physics: true xSpeedRelativeRandom: 0.5 ySpeedRelativeRandom: 0.5 hSpeed: 1 image: SHARED:spark.png priority: verylow [movement] reverseSpeedPercentage: 1 movementType: OVER_CLIFF_WATER targetHeight: 3 moveSpeed: 0.5 moveAccelerationSpeed: 0.045 moveDecelerationSpeed: 0.19 maxTurnSpeed: 2 turnAcceleration: 0.7 moveSlidingMode: false moveIgnoringBody: false