StarRiver-EndlessJourney-RW.../code/oldsungod/巡洋舰/巡洋舰船.ini
2023-04-18 21:59:49 +08:00

289 lines
3.4 KiB
INI

[core]
class: CustomUnitMetadata
mass: 12000
name: cruiser
displayText: Cruiser
displayText_zh:巡洋舰
displayDescription: -A warship with 3 turrets & anti-air ball launcher \n-Sieges nearby enemy base \n-Good use of killing submarines
displayDescription_zh:-带有3个炮塔和防空发射器的军舰\n-攻击附近的敌军基地\n-可以反潜
price: 10000
techLevel: 2
maxHp: 5000
armour: 0
buildSpeed:35s
maxShield: 0
shieldRegen: 0
#softCollisionOnAll: 1
isBug: false
isBuilding: false
isBio: false
#transportSlotsNeeded: #
radius: 45
#displayRadius: 21
[graphics]
total_frames: 1
image: ROOT:/assets/oldsungodimg/T2/Cruiser/巡洋舰船.png
image_wreak: ROOT:/assets/oldsungodimg/T2/Cruiser/巡洋舰船死亡.png
image_turret:SHARED:large_turret.png
image_shadow: auto
shadowOffsetX: 5
shadowOffsetY: 5
splastEffect: true
teamColorsOnTurret: true
[attack]
canAttack: true
canAttackUnderwaterUnits: true
canAttackLandUnits: true
canAttackFlyingUnits: true
turretSize: 18
turretTurnSpeed: 4
maxAttackRange: 300
shootDelay: 3.471s
turretMultiTargeting: true
[turret_1]
#base1
x:0
y:10
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turnSpeedAcceleration: 0.178
projectile: bullet1
shoot_sound: large_gun_fire2
shoot_sound_vol: 0.27
shoot_flame: large
shoot_light:#7AAB86
#delay: 125
recoilOffset: -2
recoilOutTime: 1
recoilReturnTime: 12
idleDirReversing: -135
[turret_2]
#base2
x: 0
y: 36
copyFrom: 1
linkDelayWithTurret: 1
warmup: 30
idleDirReversing: 135
[turret_3]
#base3
x: 0
y: -34
copyFrom: 1
linkDelayWithTurret: 1
warmup: 60
idleDir: 180
idleDirReversing: 180
[turret_4]
#torpedo
x: 0
y: 0
idleDir:0
invisible: true
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: true
canAttackNotTouchingWaterUnits: false
canAttackCondition: if self.isOverwater()
projectile: subBot
size: 1.1
delay: 100
turnSpeed: 15
[turret_5]
#aa+
x:0
y:23
invisible: true
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
projectile: air_attack
shoot_sound: missile_fire
shoot_sound_vol: 0.33
shoot_flame: shockwave
shoot_light: #ffffff
size: 0
delay: 2.43s
[turret_6]
#
x:0
y:23
invisible:true
linkDelayWithTurret:5
copyFrom:5
warmup: 15
[turret_7]
#
x:0
y:23
invisible:true
linkDelayWithTurret:5
copyFrom:5
warmup: 30
[turret_8]
#
x:0
y:23
invisible:true
linkDelayWithTurret:5
copyFrom:5
warmup: 45
[turret_9]
#
x:0
y:23
invisible:true
linkDelayWithTurret:5
copyFrom:5
warmup: 60
[projectile_subBot]
#torpedo
directDamage: 75
life: 500
speed: 0.4
targetSpeed: 1.3
largeHitEffect: true
drawSize: 1.3
color: #000000
trailEffect: true
deflectionPower:-1
[projectile_bullet1]
#directDamage: 110
life: 240
speed: 8
targetGround: true
largeHitEffect: true
frame: 2
drawSize: 1
areaDamage: 90
areaRadius: 70
drawType: 3
lightColor: #ffff00
lightSize: 0.9
[projectile_air_attack]
#aa ball
directDamage: 35
life: 160
speed: 1
targetSpeed: 5
drawSize: 1.8
color: #7ff3c8
trailEffect: true
largeHitEffect: true
ballistic: true
ballistic_delaymove_height:25
ballistic_height: 25
lightColor: #f1f1f1
lightSize: 0.5
[movement]
movementType: WATER
moveSpeed: 0.5
moveAccelerationSpeed: 0.023
moveDecelerationSpeed: 0.16
reverseSpeedPercentage: 1
maxTurnSpeed: 1.2
turnAcceleration: 0.039
moveSlidingMode: false
moveSlidingDir: 0