StarRiver-EndlessJourney-RW.../code/oldsungod/卡洛尔重型战舰/卡洛尔重型战舰.ini
2023-04-18 21:59:49 +08:00

239 lines
4.6 KiB
INI

[core]
name:卡洛尔重型战舰
class:CustomUnitMetadata
price:11000
maxHp:4500
mass:1900
numBitsOnDeath:58
copyFrom:ROOT:/effect/water/index.template
#水波特效
displayText: Carroll heavy battleship
displayDescription: -An outstanding representative of the Old Sun navy\n-Developed by Dr Demon Happy, it has four basic artillery, air-to-ground\n- comes with an anti-submarine module\n- and has a deadly electromagnetic gun, which has a large attack range scale AOE damage\n-Move slowly, have a shield, self-repair.
displayText_zh: 卡洛尔重型战舰
displayDescription_zh: -旧日海军的杰出代表\n-由邪欢博士进行研发,拥有四发基础火炮,对空对地\n-自带反潜模块\n-并拥有一个致命打击的电磁炮,对攻击范围造成大规模AOE伤害\n-移动较慢,拥有护盾,自我修复。
techLevel:2
buildSpeed:40s
selfRegenRate: 0.095
radius:80
fogOfWarSightRange:20
transportSlotsNeeded:5
isBio:false
#碰撞体积软化:3
[graphics]
image:ROOT:/assets/oldsungodimg/T2/CardLuoer/卡洛尔战列舰本体.png
image_wreak:ROOT:/assets/oldsungodimg/T2/CardLuoer/卡洛尔战列舰_死亡.png
image_shadow:AUTO
shadowOffsetX:5
shadowOffsetY:5
scaleImagesTo: 65
#jscaleTurretImagesTo: 20
splastEffect: true
movementEffectRate: 12
movementEffectReverse: CUSTOM:水波2,CUSTOM:水雾
[attack]
canAttack:true
canAttackFlyingUnits:true
canAttackLandUnits:true
canAttackUnderwaterUnits:true
turretSize:17
maxAttackRange:300
#turretMultiTargeting:true
[turret_火炮1]
aimOffsetSpread:1.2
limitingRange:240
canAttack:true
image_drawOffsetY:6
warmup:1.5s
delay:1.5s
x:18.5
y:45
image:ROOT:/assets/oldsungodimg/T2/CardLuoer/火炮.png
shoot_sound:large_gun_fire2
shoot_sound_vol:0.3
shoot_flame:large
shoot_light:#FFEECCCC
canAttackFlyingUnits:true
canAttackLandUnits:true
canAttackUnderwaterUnits:false
projectile:1
recoilOffset:-3
idleDir:0
#idleDirReversing:-145
[projectile_1]
targetSpeed: 10
life:300
speed:0
#targetGround:true
areaDamage:120
areaRadius:60
lightColor:#ffe92b
lightSize:0.6
largeHitEffect:true
trailEffect:true
frame:4
color:#f7ff5e
autoTargetingOnDeadTarget:true
[turret_火炮2]
x:-18.5
y:45
copyFrom: 火炮1
recoilOffset:-3
idleDir:0
#idleDirReversing:-145
[turret_火炮3]
x:18.5
y:-55
copyFrom: 火炮1
[turret_火炮4]
x:-18.5
y:-55
copyFrom: 火炮1
[turret_电磁炮]
canAttack:true
aimOffsetSpread:0
image_drawOffsetY:6
warmup:60
delay:160
x:0
y:-25
image:ROOT:/assets/oldsungodimg/T2/CardLuoer/电磁炮.png
shoot_sound:large_gun_fire1
shoot_sound_vol:0.3
shoot_flame:small
shoot_light:#FFEECCCC
canAttackFlyingUnits:true
canAttackLandUnits:true
canAttackUnderwaterUnits:true
projectile:电磁炮弹
recoilOffset:-8
recoilOutTime:3
recoilReturnTime:45
idleDir:0
#idleDirReversing:-125
[projectile_电磁炮弹]
life: 15
instant:true
instantReuseLast: true
instantReuseLast_alsoChangeTurretAim: true
moveWithParent: true
beamImage: SHARED:beam3.png
beamImageEnd: SHARED:beam1_end.png
beamImageStart: SHARED:beam1_start.png
#beamImageOffsetRate: 1.5
beamImageOffsetRate: 2
explodeEffect: NONE
explodeEffectOnShield: NONE
shieldDamageMultiplier: 0.75
sweepOffsetFromTargetRadius:0.4
#sweepOffset: x
sweepSpeed:10
#=== others ===
directDamage: 360
#color: #aa6284b8
#color: #dd99bcf2
color: #42f2f5
teamColorRatio_sourceRatio:0.8
teamColorRatio:0.5
areaDamage:180
areaRadius:90
[movement]
movementType:WATER
moveSpeed:0.4
moveAccelerationSpeed:0.02
moveDecelerationSpeed:0.01
reverseSpeedPercentage:2
maxTurnSpeed:2.0
turnAcceleration:0.05
#moveSlidingMode :false
#moveIgnoringBody:false
#moveSlidingDir: 45
[turret_电磁炮2]
canAttack:true
aimOffsetSpread:0
image_drawOffsetY:6
delay:10s
x:0
y:3
image:ROOT:/assets/oldsungodimg/T2/CardLuoer/电磁炮.png
shoot_sound:large_gun_fire1
shoot_sound_vol:0.3
shoot_flame:small
shoot_light:#FFEECCCC
canAttackFlyingUnits:true
canAttackLandUnits:true
canAttackUnderwaterUnits:false
projectile:电磁炮弹2
recoilOffset:-8
recoilOutTime:3
recoilReturnTime:45
idleDir:0
#idleDirReversing:-125
[projectile_电磁炮弹2]
life: 15
spawnProjectilesOnCreate:电磁炮弹2(offsetDir=160,recursionLimit=8)
instant:true
instantReuseLast: true
instantReuseLast_alsoChangeTurretAim: true
moveWithParent: true
beamImage: SHARED:beam3.png
beamImageEnd: SHARED:beam1_end.png
beamImageStart: SHARED:beam1_start.png
#beamImageOffsetRate: 1.5
beamImageOffsetRate: 2
explodeEffect: NONE
explodeEffectOnShield: NONE
shieldDamageMultiplier: 0.75
sweepOffsetFromTargetRadius:0.4
#sweepOffset: x
sweepSpeed:10
#=== others ===
directDamage: 100
#color: #aa6284b8
#color: #dd99bcf2
color: #44aa44
teamColorRatio_sourceRatio:0.8
teamColorRatio:0.5
areaDamage:240
largeHitEffect:true
areaRadius:100