[core] name:卡洛尔重型战舰 class:CustomUnitMetadata price:11000 maxHp:4500 mass:1900 numBitsOnDeath:58 copyFrom:ROOT:/effect/water/index.template #水波特效 displayText: Carroll heavy battleship displayDescription: -An outstanding representative of the Old Sun navy\n-Developed by Dr Demon Happy, it has four basic artillery, air-to-ground\n- comes with an anti-submarine module\n- and has a deadly electromagnetic gun, which has a large attack range scale AOE damage\n-Move slowly, have a shield, self-repair. displayText_zh: 卡洛尔重型战舰 displayDescription_zh: -旧日海军的杰出代表\n-由邪欢博士进行研发,拥有四发基础火炮,对空对地\n-自带反潜模块\n-并拥有一个致命打击的电磁炮,对攻击范围造成大规模AOE伤害\n-移动较慢,拥有护盾,自我修复。 techLevel:2 buildSpeed:40s selfRegenRate: 0.095 radius:80 fogOfWarSightRange:20 transportSlotsNeeded:5 isBio:false #碰撞体积软化:3 [graphics] image:ROOT:/assets/oldsungodimg/T2/CardLuoer/卡洛尔战列舰本体.png image_wreak:ROOT:/assets/oldsungodimg/T2/CardLuoer/卡洛尔战列舰_死亡.png image_shadow:AUTO shadowOffsetX:5 shadowOffsetY:5 scaleImagesTo: 65 #jscaleTurretImagesTo: 20 splastEffect: true movementEffectRate: 12 movementEffectReverse: CUSTOM:水波2,CUSTOM:水雾 [attack] canAttack:true canAttackFlyingUnits:true canAttackLandUnits:true canAttackUnderwaterUnits:true turretSize:17 maxAttackRange:300 #turretMultiTargeting:true [turret_火炮1] aimOffsetSpread:1.2 limitingRange:240 canAttack:true image_drawOffsetY:6 warmup:1.5s delay:1.5s x:18.5 y:45 image:ROOT:/assets/oldsungodimg/T2/CardLuoer/火炮.png shoot_sound:large_gun_fire2 shoot_sound_vol:0.3 shoot_flame:large shoot_light:#FFEECCCC canAttackFlyingUnits:true canAttackLandUnits:true canAttackUnderwaterUnits:false projectile:1 recoilOffset:-3 idleDir:0 #idleDirReversing:-145 [projectile_1] targetSpeed: 10 life:300 speed:0 #targetGround:true areaDamage:120 areaRadius:60 lightColor:#ffe92b lightSize:0.6 largeHitEffect:true trailEffect:true frame:4 color:#f7ff5e autoTargetingOnDeadTarget:true [turret_火炮2] x:-18.5 y:45 copyFrom: 火炮1 recoilOffset:-3 idleDir:0 #idleDirReversing:-145 [turret_火炮3] x:18.5 y:-55 copyFrom: 火炮1 [turret_火炮4] x:-18.5 y:-55 copyFrom: 火炮1 [turret_电磁炮] canAttack:true aimOffsetSpread:0 image_drawOffsetY:6 warmup:60 delay:160 x:0 y:-25 image:ROOT:/assets/oldsungodimg/T2/CardLuoer/电磁炮.png shoot_sound:large_gun_fire1 shoot_sound_vol:0.3 shoot_flame:small shoot_light:#FFEECCCC canAttackFlyingUnits:true canAttackLandUnits:true canAttackUnderwaterUnits:true projectile:电磁炮弹 recoilOffset:-8 recoilOutTime:3 recoilReturnTime:45 idleDir:0 #idleDirReversing:-125 [projectile_电磁炮弹] life: 15 instant:true instantReuseLast: true instantReuseLast_alsoChangeTurretAim: true moveWithParent: true beamImage: SHARED:beam3.png beamImageEnd: SHARED:beam1_end.png beamImageStart: SHARED:beam1_start.png #beamImageOffsetRate: 1.5 beamImageOffsetRate: 2 explodeEffect: NONE explodeEffectOnShield: NONE shieldDamageMultiplier: 0.75 sweepOffsetFromTargetRadius:0.4 #sweepOffset: x sweepSpeed:10 #=== others === directDamage: 360 #color: #aa6284b8 #color: #dd99bcf2 color: #42f2f5 teamColorRatio_sourceRatio:0.8 teamColorRatio:0.5 areaDamage:180 areaRadius:90 [movement] movementType:WATER moveSpeed:0.4 moveAccelerationSpeed:0.02 moveDecelerationSpeed:0.01 reverseSpeedPercentage:2 maxTurnSpeed:2.0 turnAcceleration:0.05 #moveSlidingMode :false #moveIgnoringBody:false #moveSlidingDir: 45 [turret_电磁炮2] canAttack:true aimOffsetSpread:0 image_drawOffsetY:6 delay:10s x:0 y:3 image:ROOT:/assets/oldsungodimg/T2/CardLuoer/电磁炮.png shoot_sound:large_gun_fire1 shoot_sound_vol:0.3 shoot_flame:small shoot_light:#FFEECCCC canAttackFlyingUnits:true canAttackLandUnits:true canAttackUnderwaterUnits:false projectile:电磁炮弹2 recoilOffset:-8 recoilOutTime:3 recoilReturnTime:45 idleDir:0 #idleDirReversing:-125 [projectile_电磁炮弹2] life: 15 spawnProjectilesOnCreate:电磁炮弹2(offsetDir=160,recursionLimit=8) instant:true instantReuseLast: true instantReuseLast_alsoChangeTurretAim: true moveWithParent: true beamImage: SHARED:beam3.png beamImageEnd: SHARED:beam1_end.png beamImageStart: SHARED:beam1_start.png #beamImageOffsetRate: 1.5 beamImageOffsetRate: 2 explodeEffect: NONE explodeEffectOnShield: NONE shieldDamageMultiplier: 0.75 sweepOffsetFromTargetRadius:0.4 #sweepOffset: x sweepSpeed:10 #=== others === directDamage: 100 #color: #aa6284b8 #color: #dd99bcf2 color: #44aa44 teamColorRatio_sourceRatio:0.8 teamColorRatio:0.5 areaDamage:240 largeHitEffect:true areaRadius:100