189 lines
2.8 KiB
INI
189 lines
2.8 KiB
INI
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[core]
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name: 红霞
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class: CustomUnitMetadata
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price: 4200
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maxHp: 2600
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mass: 7400
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techLevel: 2
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buildSpeed: 30s
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availableInDemo: false
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radius: 30
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displayRadius: 30
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isBio: false
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#softCollisionOnAll: 3
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softCollisionOnAll: 24
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selfRegenRate:0.02
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displayText: Red-Died-War-Air
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displayDescription: -The outstanding air force unit of the magic dragon empire \n- can cause considerable harm, pair, to the sky, and dive.\n- [Main Warfare Type: Sea and Sky - Deep Sea]
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displayText_zh: 红霞战机
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displayDescription_zh: -魔龙帝国的杰出空军单位\n-能通过灼烧造成可观的伤害,对地,对空,对潜。\n-[主战类型:海陆空-深海]
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energyMax: 6
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energyRegen: 0.008
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[graphics]
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total_frames: 2
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image: ROOT:/assets/magicdragonimg/redgemfight/新年号飞艇.png
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image_wreak: ROOT:/assets/magicdragonimg/redgemfight/新年号飞艇_dead.png
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image_turret: NONE
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#scaleImagesTo: 20
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#scaleTurretImagesTo: 9
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image_shadow: AUTO
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shadowOffsetX:1
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shadowOffsetY:1
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lock_body_rotation_with_main_turret: true
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animation_moving_start: 1
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animation_moving_end: 1
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animation_moving_speed: 20
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[attack]
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turretRotateWithBody: false
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: true
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turretTurnSpeed: 4
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maxAttackRange: 320
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shootDelay: 50
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#isFixedFiring: true
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[turret_1]
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#missile
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invisible: true
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x: 30
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y: 0
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idleDir:0
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shoot_sound:missile_fire
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shoot_sound_vol:0.1
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shoot_light:#FFEECCCC
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: true
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projectile: 1
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energyUsage: 1
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[turret_2]
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#missile
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invisible: true
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x: -30
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y: 0
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idleDir:0
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shoot_sound:missile_fire
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shoot_sound_vol:0.1
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shoot_light:#FFEECCCC
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: true
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projectile: 1
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energyUsage: 1
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turnSpeed: 3.9
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turnSpeedAcceleration: 0.2
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[turret_3]
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#missile
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invisible: true
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x: 0
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y: 30
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idleDir:0
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shoot_sound:missile_fire
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shoot_sound_vol:0.1
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shoot_light:#ff0000
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#shoot_flame:small
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canAttackFlyingUnits: false
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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projectile: 2
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delay: 25
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[projectile_1]
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#missile
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directDamage: 25
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areaDamage: 75
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areaRadius: 80
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life: 99999999
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speed: 2
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targetSpeed:8
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trailEffect: true
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largeHitEffect: true
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#ballistic: true
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#ballistic_delaymove_height:0
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#ballistic_height: 10
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frame: 10
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drawSize: 0.9
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autoTargetingOnDeadTarget: false
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[projectile_2]
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#missile
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flameWeapon: true
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areaDamage: 20
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areaRadius: 35
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drawSize: 1
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targetGround: true
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targetGroundSpread: 40
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life: 99999
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speed: 2.6
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trailEffect: true
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largeHitEffect: true
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lightColor: #ff0000
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lightSize: 0.4
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frame: 7
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[movement]
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movementType: AIR
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moveSpeed: 0.9
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moveAccelerationSpeed: 0.03
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moveDecelerationSpeed: 0.03
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landOnGround: false
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maxTurnSpeed: 3.6
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turnAcceleration: 0.2
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moveSlidingMode :true
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moveIgnoringBody:true
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moveSlidingDir: 181
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slowDeathFall: true |