[core] name: 红霞 class: CustomUnitMetadata price: 4200 maxHp: 2600 mass: 7400 techLevel: 2 buildSpeed: 30s availableInDemo: false radius: 30 displayRadius: 30 isBio: false #softCollisionOnAll: 3 softCollisionOnAll: 24 selfRegenRate:0.02 displayText: Red-Died-War-Air displayDescription: -The outstanding air force unit of the magic dragon empire \n- can cause considerable harm, pair, to the sky, and dive.\n- [Main Warfare Type: Sea and Sky - Deep Sea] displayText_zh: 红霞战机 displayDescription_zh: -魔龙帝国的杰出空军单位\n-能通过灼烧造成可观的伤害,对地,对空,对潜。\n-[主战类型:海陆空-深海] energyMax: 6 energyRegen: 0.008 [graphics] total_frames: 2 image: ROOT:/assets/magicdragonimg/redgemfight/新年号飞艇.png image_wreak: ROOT:/assets/magicdragonimg/redgemfight/新年号飞艇_dead.png image_turret: NONE #scaleImagesTo: 20 #scaleTurretImagesTo: 9 image_shadow: AUTO shadowOffsetX:1 shadowOffsetY:1 lock_body_rotation_with_main_turret: true animation_moving_start: 1 animation_moving_end: 1 animation_moving_speed: 20 [attack] turretRotateWithBody: false canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: true turretTurnSpeed: 4 maxAttackRange: 320 shootDelay: 50 #isFixedFiring: true [turret_1] #missile invisible: true x: 30 y: 0 idleDir:0 shoot_sound:missile_fire shoot_sound_vol:0.1 shoot_light:#FFEECCCC canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: true projectile: 1 energyUsage: 1 [turret_2] #missile invisible: true x: -30 y: 0 idleDir:0 shoot_sound:missile_fire shoot_sound_vol:0.1 shoot_light:#FFEECCCC canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: true projectile: 1 energyUsage: 1 turnSpeed: 3.9 turnSpeedAcceleration: 0.2 [turret_3] #missile invisible: true x: 0 y: 30 idleDir:0 shoot_sound:missile_fire shoot_sound_vol:0.1 shoot_light:#ff0000 #shoot_flame:small canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false projectile: 2 delay: 25 [projectile_1] #missile directDamage: 25 areaDamage: 75 areaRadius: 80 life: 99999999 speed: 2 targetSpeed:8 trailEffect: true largeHitEffect: true #ballistic: true #ballistic_delaymove_height:0 #ballistic_height: 10 frame: 10 drawSize: 0.9 autoTargetingOnDeadTarget: false [projectile_2] #missile flameWeapon: true areaDamage: 20 areaRadius: 35 drawSize: 1 targetGround: true targetGroundSpread: 40 life: 99999 speed: 2.6 trailEffect: true largeHitEffect: true lightColor: #ff0000 lightSize: 0.4 frame: 7 [movement] movementType: AIR moveSpeed: 0.9 moveAccelerationSpeed: 0.03 moveDecelerationSpeed: 0.03 landOnGround: false maxTurnSpeed: 3.6 turnAcceleration: 0.2 moveSlidingMode :true moveIgnoringBody:true moveSlidingDir: 181 slowDeathFall: true