StarRiver-EndlessJourney-RW.../code/magicdragon/甲龙/甲龙.ini
2023-03-20 22:59:51 +08:00

182 lines
2.5 KiB
INI

[core]
name: 甲龙
class: CustomUnitMetadata
#price: 2
price: 2400
maxHp: 2000
mass: 900
techLevel: 2
buildSpeed: 15s
#buildSpeed: 1
#availableInDemo: true
radius: 25
displayRadius: 25
fogOfWarSightRange:15
isBio: false
softCollisionOnAll: 3
#nanoFactorySpeed:2.5
selfRegenRate:0.06
displayText:Mechanical Dragon
displayDescription: Full armed, causing considerable harm,Have reliable self-healing ability, and can only attack the land,Can be AOE Damage.\n- [Main-Attack:Land]
displayText_zh:机械甲龙
displayDescription_zh:全副武装,造成可观的伤害,拥有可靠的自我修复能力,只能对地,造成范围伤害。\n-[主战类型:陆军]
autoRepair: true
[graphics]
total_frames: 1
image: ROOT:/assets/magicdragonimg/sheiledragon/甲龙.png
image_wreak: None
image_turret: ROOT:/assets/magicdragonimg/sheiledragon/甲龙的炮.png
scaleImagesTo: 50
scaleTurretImagesTo: 25
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
turretSize: 20
turretTurnSpeed: 2
maxAttackRange: 250
shootDelay: 2.5s
[turret_1]
#left missile pod
x: 10
y: -10
attachedTo: 3
slave: true
invisible: true
shoot_sound:large_gun_fire2
shoot_sound_vol:0.3
shoot_flame:small
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
projectile: 1
size:25
turnSpeedAcceleration: 0.08
turnSpeed: 2
recoilOffset: -3
recoilOutTime: 6
recoilReturnTime: 7
[turret_2]
#right missile pod
x: -10
y: -10
invisible: true
copyFrom: 1
linkDelayWithTurret:1
warmup: 15
[turret_3]
#main turret
x: 0
y: 10
canShoot: false
shouldResetTurret: true
idleSpin: 0
recoilOffset: -3
recoilOutTime: 5
recoilReturnTime: 7
[projectile_1]
#main turret projectile
directDamage: 35
life: 240
speed: 0.3
targetSpeed: 5
trailEffect: true
largeHitEffect: true
frame: 4
areaDamage: 95
areaRadius: 45
[leg_1]
x: 13
y: -6
attach_x: 0
attach_y: 0
moveSpeed: 2.1
resetAngle:20
image_foot: ROOT:/assets/magicdragonimg/sheiledragon/甲龙的脚.png
[leg_2]
x: 13
y: 18
attach_x: 0
attach_y: 0
copyFrom: 1
[leg_3]
x: -13
y: 18
attach_x: 0
attach_y: 0
copyFrom: 1
[leg_4]
x: -13
y: -6
attach_x: 0
attach_y: 0
copyFrom: 1
[movement]
movementType: OVER_CLIFF_WATER
moveSpeed: 0.7
moveAccelerationSpeed: 0.05
moveDecelerationSpeed: 0.05
targetHeight: 2
targetHeightDrift: 0
maxTurnSpeed: 0.5
turnAcceleration: 0.2
moveSlidingMode :false
moveIgnoringBody:false
moveSlidingDir: 45
slowDeathFall: true