StarRiver-EndlessJourney-RW.../code/magicdragon/热流防空塔/热流塔T2.ini
2023-04-13 20:06:27 +08:00

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[core]
name: 四恒防空塔
class: CustomUnitMetadata
price: 600
maxHp:2000
mass: 1200
footprint: -1,-1,1,1
#used for placement, and placement of other buildings
constructionFootprint: -1,-1,1,1
techLevel: 1
buildSpeed: 0.002
#availableInDemo: true
displayText: Siheng Anti-air Tower
displayDescription: -The main air defense military T2 buildings of the ancient Magic Dragon\n-country attacked unauthorized AIR Army that dared to invade.
displayText_zh: 四恒防空塔
displayDescription_zh: -魔龙古国的主要防空军事建筑T2对胆敢来犯的未授权空军部队进行打击。
radius: 16
#displayRadius: 25
isBuilding: true
[graphics]
total_frames: 1
image: ROOT:/assets/magicdragonimg/hotaa/热流塔T2.png
image_wreak: NONE
image_turret: NONE
#scaleImagesTo: 20
#caleTurretImagesTo: 3
#AUTO
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
turretSize: 20
turretTurnSpeed: 3
maxAttackRange: 350
shootDelay:1.5s
[turret_1]
x:11.8
y:-11.1
warmup:1s
idleDir:0
size:1
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
#shoot_flame:large
shoot_light:#FFEECCCC
projectile:1
[turret_2]
x:-11.8
y:-11.1
warmup:1s
idleDir:0
size:1
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
#shoot_flame:large
shoot_light:#FFEECCCC
projectile:1
[turret_3]
x:11.8
y:12
warmup:1s
idleDir:0
size:1
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
#shoot_flame:large
shoot_light:#FFEECCCC
projectile:1
[turret_4]
x:-11.8
y:12
warmup:1s
idleDir:0
size:1
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
#shoot_flame:large
shoot_light:#FFEECCCC
projectile:1
[projectile_1]
#missile
directDamage: 75
life: 240
speed:0
targetSpeed: 8
trailEffect: true
largeHitEffect: true
ballistic: true
ballistic_delaymove_height:1000
ballistic_height: 200
frame: 4
autoTargetingOnDeadTarget: true
[movement]
movementType: LAND
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1
[ai]
buildPriority: 0.23
noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1
maxEachBase: 2