[core] name: 四恒防空塔 class: CustomUnitMetadata price: 600 maxHp:2000 mass: 1200 footprint: -1,-1,1,1 #used for placement, and placement of other buildings constructionFootprint: -1,-1,1,1 techLevel: 1 buildSpeed: 0.002 #availableInDemo: true displayText: Siheng Anti-air Tower displayDescription: -The main air defense military T2 buildings of the ancient Magic Dragon\n-country attacked unauthorized AIR Army that dared to invade. displayText_zh: 四恒防空塔 displayDescription_zh: -魔龙古国的主要防空军事建筑T2,对胆敢来犯的未授权空军部队进行打击。 radius: 16 #displayRadius: 25 isBuilding: true [graphics] total_frames: 1 image: ROOT:/assets/magicdragonimg/hotaa/热流塔T2.png image_wreak: NONE image_turret: NONE #scaleImagesTo: 20 #caleTurretImagesTo: 3 #AUTO image_shadow: AUTO shadowOffsetX:1 shadowOffsetY:1 [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: false canAttackUnderwaterUnits: false turretSize: 20 turretTurnSpeed: 3 maxAttackRange: 350 shootDelay:1.5s [turret_1] x:11.8 y:-11.1 warmup:1s idleDir:0 size:1 canAttackFlyingUnits: true canAttackLandUnits: false canAttackUnderwaterUnits: false #shoot_flame:large shoot_light:#FFEECCCC projectile:1 [turret_2] x:-11.8 y:-11.1 warmup:1s idleDir:0 size:1 canAttackFlyingUnits: true canAttackLandUnits: false canAttackUnderwaterUnits: false #shoot_flame:large shoot_light:#FFEECCCC projectile:1 [turret_3] x:11.8 y:12 warmup:1s idleDir:0 size:1 canAttackFlyingUnits: true canAttackLandUnits: false canAttackUnderwaterUnits: false #shoot_flame:large shoot_light:#FFEECCCC projectile:1 [turret_4] x:-11.8 y:12 warmup:1s idleDir:0 size:1 canAttackFlyingUnits: true canAttackLandUnits: false canAttackUnderwaterUnits: false #shoot_flame:large shoot_light:#FFEECCCC projectile:1 [projectile_1] #missile directDamage: 75 life: 240 speed:0 targetSpeed: 8 trailEffect: true largeHitEffect: true ballistic: true ballistic_delaymove_height:1000 ballistic_height: 200 frame: 4 autoTargetingOnDeadTarget: true [movement] movementType: LAND moveSpeed: 0 moveAccelerationSpeed: 0.01 moveDecelerationSpeed: 0.01 maxTurnSpeed: 0 turnAcceleration: 0.1 [ai] buildPriority: 0.23 noneInBaseExtraPriority: 0.04 noneGlobalExtraPriority: 0.1 maxEachBase: 2