StarRiver-EndlessJourney-RW.../code/magicdragon/火龙迷你堡垒/火龙.ini

171 lines
2.7 KiB
INI

[core]
name: 火龙堡垒
class: CustomUnitMetadata
price: 1250
maxHp: 900
mass: 90000
#@memory buildTime:number[]
techLevel: 2
#experimental: true
buildSpeed: 12s
#availableInDemo: true
maxTransportingUnits:6
radius: 25
#displayRadius: 11
isBio: false
softCollisionOnAll: 2
generation_credits: 3
generation_delay: 80
displayText: Fire Dragon Fortess
displayText_zh: 火龙迷你堡垒
displayDescription:The Army Unit for Production of the Dragon Empire.Have an extremely small amount of credits in make.
displayDescription_zh:拥有运输能力,较弱的攻击力,对空对地。\n-并且自身可以产生除伊甸建造者的T1单位。
nanoFactorySpeed:0.8
[canBuild_1]
name:小果坦克,钢铁机械狗,小跑跑
pos:1
[graphics]
total_frames: 3
image: ROOT:/assets/magicdragonimg/firedragon/火龙.png
image_wreak: NONE
image_turret: NONE
scaleImagesTo: 71
#scaleTurretImagesTo: 9
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
animation_moving_start: 0
animation_moving_end: 2
animation_moving_speed: 8
animation_idle_start: 0
animation_idle_end: 2
animation_idle_speed: 10
splastEffect: true
movementEffect: CUSTOM:scoutTrail,CUSTOM:sparks
movementEffectRate:5
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 18
maxAttackRange: 200
shootDelay: 60
[turret_1]
x: -20
y: -0
invisible: true
shoot_sound:plasma_fire
shoot_sound_vol:0.05
shoot_flame:small
shoot_light:#FFccCCEE
recoilOffset: -1
recoilOutTime: 4
recoilReturnTime: 6
[turret_2]
copyFrom: 1
x: 20
y: -0
warmup:7
linkDelayWithTurret:1
[projectile_1]
directDamage: 20
life: 70
speed: 7
frame: 9
lightColor: #FFccCCEE
lightSize: 0.4
drawSize:0.84
[movement]
movementType: AIR
moveSpeed: 1.1
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
landOnGround: true
maxTurnSpeed: 1.3
turnAcceleration: 0.05
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 45
slowDeathFall: true
[effect_scoutTrail]
createWhenOverLiquid: false
createWhenZoomedOut: false
priority:low
image: SHARED:light_50.png
life:60
fadeOut: true
attachedToUnit: false
color: #cc9999
fadeInTime:2
scaleFrom:1
scaleTo:0.6
alpha: 0.4
drawUnderUnits:true
ySpeedRelative:-0.4
atmospheric: true
[effect_sparks]
createWhenOverLiquid: false
createWhenZoomedOut: false
attachedToUnit: false
life:80
xOffsetRelativeRandom:15
yOffsetRelativeRandom:15
image: SHARED:spark.png
scaleFrom:0.8
scaleTo:1.2
ySpeedRelative:-1
ySpeedRelativeRandom:0.6
xSpeedRelativeRandom:0.6
[effect_sparks2]
#createWhenOverLiquid: false
#createWhenZoomedOut: false
attachedToUnit: false
life:80
xOffsetRelativeRandom:3
yOffsetRelativeRandom:3
image: SHARED:spark.png
scaleFrom:0.8
scaleTo:0.4
ySpeedRelativeRandom:0.3
xSpeedRelativeRandom:0.3