[core] name: 火龙堡垒 class: CustomUnitMetadata price: 1250 maxHp: 900 mass: 90000 #@memory buildTime:number[] techLevel: 2 #experimental: true buildSpeed: 12s #availableInDemo: true maxTransportingUnits:6 radius: 25 #displayRadius: 11 isBio: false softCollisionOnAll: 2 generation_credits: 3 generation_delay: 80 displayText: Fire Dragon Fortess displayText_zh: 火龙迷你堡垒 displayDescription:The Army Unit for Production of the Dragon Empire.Have an extremely small amount of credits in make. displayDescription_zh:拥有运输能力,较弱的攻击力,对空对地。\n-并且自身可以产生除伊甸建造者的T1单位。 nanoFactorySpeed:0.8 [canBuild_1] name:小果坦克,钢铁机械狗,小跑跑 pos:1 [graphics] total_frames: 3 image: ROOT:/assets/magicdragonimg/firedragon/火龙.png image_wreak: NONE image_turret: NONE scaleImagesTo: 71 #scaleTurretImagesTo: 9 image_shadow: AUTO shadowOffsetX:1 shadowOffsetY:1 animation_moving_start: 0 animation_moving_end: 2 animation_moving_speed: 8 animation_idle_start: 0 animation_idle_end: 2 animation_idle_speed: 10 splastEffect: true movementEffect: CUSTOM:scoutTrail,CUSTOM:sparks movementEffectRate:5 [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false turretSize: 18 maxAttackRange: 200 shootDelay: 60 [turret_1] x: -20 y: -0 invisible: true shoot_sound:plasma_fire shoot_sound_vol:0.05 shoot_flame:small shoot_light:#FFccCCEE recoilOffset: -1 recoilOutTime: 4 recoilReturnTime: 6 [turret_2] copyFrom: 1 x: 20 y: -0 warmup:7 linkDelayWithTurret:1 [projectile_1] directDamage: 20 life: 70 speed: 7 frame: 9 lightColor: #FFccCCEE lightSize: 0.4 drawSize:0.84 [movement] movementType: AIR moveSpeed: 1.1 moveAccelerationSpeed: 0.01 moveDecelerationSpeed: 0.01 landOnGround: true maxTurnSpeed: 1.3 turnAcceleration: 0.05 moveSlidingMode :true moveIgnoringBody:true moveSlidingDir: 45 slowDeathFall: true [effect_scoutTrail] createWhenOverLiquid: false createWhenZoomedOut: false priority:low image: SHARED:light_50.png life:60 fadeOut: true attachedToUnit: false color: #cc9999 fadeInTime:2 scaleFrom:1 scaleTo:0.6 alpha: 0.4 drawUnderUnits:true ySpeedRelative:-0.4 atmospheric: true [effect_sparks] createWhenOverLiquid: false createWhenZoomedOut: false attachedToUnit: false life:80 xOffsetRelativeRandom:15 yOffsetRelativeRandom:15 image: SHARED:spark.png scaleFrom:0.8 scaleTo:1.2 ySpeedRelative:-1 ySpeedRelativeRandom:0.6 xSpeedRelativeRandom:0.6 [effect_sparks2] #createWhenOverLiquid: false #createWhenZoomedOut: false attachedToUnit: false life:80 xOffsetRelativeRandom:3 yOffsetRelativeRandom:3 image: SHARED:spark.png scaleFrom:0.8 scaleTo:0.4 ySpeedRelativeRandom:0.3 xSpeedRelativeRandom:0.3