StarRiver-EndlessJourney-RW.../code/magicdragon/机械公牛/大公牛.ini

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[core]
name: 大公牛
class: CustomUnitMetadata
#price: 2
price: 7000
maxHp: 2400
mass: 9000
techLevel: 2
experimental: true
buildSpeed: 85s
#buildSpeed: 1
#availableInDemo: true
radius: 30
displayRadius: 30
fogOfWarSightRange:19
transportSlotsNeeded: 5
isBio: false
softCollisionOnAll: 3
#nanoFactorySpeed:2.5
selfRegenRate:0.2
displayText:Mech Big Bull
displayDescription:High blood volume high armor, considerable harm and coating do not have a hand, \n-[MainAttckType: Air&Land]
displayText_zh:机械大公牛
displayDescription_zh:高耐久值,对空对地。\n-装有闪电特殊弹药能造成连环伤害但需要蓄力10s。有一艇轻机枪。
autoRepair: true
[graphics]
total_frames: 1
image: ROOT:/assets/magicdragonimg/bigcow/大公牛.png
image_wreak: None
image_turret: ROOT:/assets/magicdragonimg/bigcow/大公牛的炮.png
scaleImagesTo: 50
scaleTurretImagesTo: 25
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
turretSize: 20
turretTurnSpeed: 2
maxAttackRange: 250
shootDelay: 1s
[turret_1]
#left missile pod
x: 0
y: -10
attachedTo: 3
slave: true
invisible: true
shoot_sound:plasma_fire
shoot_sound_vol:0.3
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
projectile: 1
size:25
turnSpeedAcceleration: 0.08
turnSpeed: 2
recoilOffset: -3
recoilOutTime: 6
recoilReturnTime: 7
[turret_3]
#main turret
x: 0
y: 20
canShoot: false
shouldResetTurret: true
idleSpin: 0
recoilOffset: -3
recoilOutTime: 5
recoilReturnTime: 7
[projectile_1]
#main turret projectile
directDamage: 30
life: 240
speed: 0.3
targetSpeed: 5
trailEffect: true
largeHitEffect: true
frame: 21
areaDamage: 20
areaRadius: 50
image: ROOT:/assets/magicdragonimg/bigcow/电牛.png
[leg_1]
x: 18
y: -13
attach_x: 0
attach_y: 0
moveSpeed: 2.1
resetAngle:20
image_foot: ROOT:/assets/magicdragonimg/bigcow/大公牛的脚.png
[leg_2]
x: 18
y: 24
attach_x: 0
attach_y: 0
copyFrom: 1
[leg_3]
x: -18
y: 24
attach_x: 0
attach_y: 0
copyFrom: 1
[leg_4]
x: -18
y: -13
attach_x: 0
attach_y: 0
copyFrom: 1
[movement]
movementType: OVER_CLIFF_WATER
moveSpeed: 0.7
moveAccelerationSpeed: 0.05
moveDecelerationSpeed: 0.05
targetHeight: 2
targetHeightDrift: 0
maxTurnSpeed: 0.5
turnAcceleration: 0.2
moveSlidingMode :false
moveIgnoringBody:false
moveSlidingDir: 45
slowDeathFall: true