189 lines
2.4 KiB
INI
189 lines
2.4 KiB
INI
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[core]
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name: 大公牛
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class: CustomUnitMetadata
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#price: 2
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price: 7000
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maxHp: 2400
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mass: 9000
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techLevel: 2
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experimental: true
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buildSpeed: 85s
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#buildSpeed: 1
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#availableInDemo: true
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radius: 30
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displayRadius: 30
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fogOfWarSightRange:19
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transportSlotsNeeded: 5
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isBio: false
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softCollisionOnAll: 3
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#nanoFactorySpeed:2.5
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selfRegenRate:0.2
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displayText:Mech Big Bull
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displayDescription:High blood volume high armor, considerable harm and coating do not have a hand, \n-[MainAttckType: Air&Land]
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displayText_zh:机械大公牛
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displayDescription_zh:高耐久值,对空对地。\n-装有闪电特殊弹药,能造成连环伤害,但需要蓄力10s。有一艇轻机枪。
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autoRepair: true
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[graphics]
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total_frames: 1
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image: ROOT:/assets/magicdragonimg/bigcow/大公牛.png
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image_wreak: None
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image_turret: ROOT:/assets/magicdragonimg/bigcow/大公牛的炮.png
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scaleImagesTo: 50
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scaleTurretImagesTo: 25
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image_shadow: AUTO
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shadowOffsetX:1
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shadowOffsetY:1
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[attack]
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: true
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turretSize: 20
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turretTurnSpeed: 2
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maxAttackRange: 250
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shootDelay: 1s
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[turret_1]
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#left missile pod
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x: 0
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y: -10
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attachedTo: 3
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slave: true
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invisible: true
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shoot_sound:plasma_fire
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shoot_sound_vol:0.3
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shoot_light:#FFEECCCC
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: true
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projectile: 1
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size:25
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turnSpeedAcceleration: 0.08
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turnSpeed: 2
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recoilOffset: -3
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recoilOutTime: 6
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recoilReturnTime: 7
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[turret_3]
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#main turret
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x: 0
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y: 20
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canShoot: false
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shouldResetTurret: true
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idleSpin: 0
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recoilOffset: -3
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recoilOutTime: 5
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recoilReturnTime: 7
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[projectile_1]
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#main turret projectile
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directDamage: 30
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life: 240
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speed: 0.3
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targetSpeed: 5
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trailEffect: true
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largeHitEffect: true
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frame: 21
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areaDamage: 20
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areaRadius: 50
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image: ROOT:/assets/magicdragonimg/bigcow/电牛.png
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[leg_1]
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x: 18
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y: -13
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attach_x: 0
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attach_y: 0
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moveSpeed: 2.1
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resetAngle:20
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image_foot: ROOT:/assets/magicdragonimg/bigcow/大公牛的脚.png
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[leg_2]
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x: 18
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y: 24
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attach_x: 0
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attach_y: 0
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copyFrom: 1
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[leg_3]
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x: -18
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y: 24
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attach_x: 0
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attach_y: 0
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copyFrom: 1
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[leg_4]
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x: -18
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y: -13
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attach_x: 0
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attach_y: 0
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copyFrom: 1
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[movement]
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movementType: OVER_CLIFF_WATER
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moveSpeed: 0.7
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moveAccelerationSpeed: 0.05
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moveDecelerationSpeed: 0.05
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targetHeight: 2
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targetHeightDrift: 0
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maxTurnSpeed: 0.5
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turnAcceleration: 0.2
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moveSlidingMode :false
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moveIgnoringBody:false
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moveSlidingDir: 45
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slowDeathFall: true
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