StarRiver-EndlessJourney-RW.../code/magicdragon/小飞飞/小飞飞.ini
2022-12-10 15:17:08 +08:00

167 lines
2.5 KiB
INI

[core]
name: 小飞飞
class: CustomUnitMetadata
price: 1000
maxHp: 400
mass: 1000
displayText:Square Fighter
displayDescription: The precedence of the Magic Dragon First Air declares, there is nothing that it canot be cleaned.
displayText_zh:式方战机
displayDescription_zh:魔龙的前期先决战机,没有什么是它不能清理的,但代价是需要能量攻击。\n[主攻:弱对地,强对空]
techLevel: 1
buildSpeed: 24s
availableInDemo: false
radius: 20
#displayRadius: 15
isBio: false
#softCollisionOnAll: 3
softCollisionOnAll: 24
energyMax: 6
energyRegen: 0.0043
energyNeedsToRechargeToFull:true
[graphics]
total_frames: 1
image: ROOT:/assets/magicdragonimg/smallfly/小飞飞.png
image_wreak: ROOT:/assets/magicdragonimg/smallfly/小飞飞_dead.png
image_turret: NONE
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
lock_body_rotation_with_main_turret: true
[attack]
turretRotateWithBody: false
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
turretSize: 10
turretTurnSpeed: 4
maxAttackRange: 170
shootDelay: 15
#isFixedFiring: true
[turret_1]
#missile
invisible: true
x: 0
y: 0
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
projectile: 1
size: 17
#turnSpeed: 15
delay: 110
energyUsage:1
#turnSpeed: 3.9
#turnSpeedAcceleration: 0.2
[turret_2]
#missile
invisible: true
x: 0
y: 0
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: true
projectile: 2
size: 15
#turnSpeed: 15
delay: 50
energyUsage: 0.4
#turnSpeed: 3.9
#turnSpeedAcceleration: 0.2
[projectile_1]
#missile
directDamage: 16
life: 240
speed: 0.3
targetSpeed: 3
trailEffect: true
largeHitEffect: true
#ballistic: true
#ballistic_delaymove_height:0
#ballistic_height: 10
frame: 4
autoTargetingOnDeadTarget: true
[projectile_2]
#missile
directDamage: 10
life: 240
speed: 0.8
targetSpeed: 8
trailEffect: true
largeHitEffect: true
#ballistic: true
#ballistic_delaymove_height:0
#ballistic_height: 10
frame: 6
autoTargetingOnDeadTarget: true
[movement]
movementType: AIR
moveSpeed: 0.7
moveAccelerationSpeed: 0.03
moveDecelerationSpeed: 0.03
landOnGround: false
reverseSpeedPercentage:0
maxTurnSpeed: 3.6
turnAcceleration: 0.2
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
slowDeathFall: true