167 lines
2.5 KiB
INI
167 lines
2.5 KiB
INI
[core]
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name: 小飞飞
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class: CustomUnitMetadata
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price: 1000
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maxHp: 400
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mass: 1000
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displayText:Square Fighter
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displayDescription: The precedence of the Magic Dragon First Air declares, there is nothing that it canot be cleaned.
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displayText_zh:式方战机
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displayDescription_zh:魔龙的前期先决战机,没有什么是它不能清理的,但代价是需要能量攻击。\n[主攻:弱对地,强对空]
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techLevel: 1
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buildSpeed: 24s
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availableInDemo: false
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radius: 20
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#displayRadius: 15
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isBio: false
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#softCollisionOnAll: 3
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softCollisionOnAll: 24
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energyMax: 6
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energyRegen: 0.0043
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energyNeedsToRechargeToFull:true
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[graphics]
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total_frames: 1
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image: ROOT:/assets/magicdragonimg/smallfly/小飞飞.png
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image_wreak: ROOT:/assets/magicdragonimg/smallfly/小飞飞_dead.png
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image_turret: NONE
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#scaleImagesTo: 20
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#scaleTurretImagesTo: 9
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image_shadow: AUTO
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shadowOffsetX:1
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shadowOffsetY:1
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lock_body_rotation_with_main_turret: true
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[attack]
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turretRotateWithBody: false
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: true
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turretSize: 10
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turretTurnSpeed: 4
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maxAttackRange: 170
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shootDelay: 15
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#isFixedFiring: true
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[turret_1]
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#missile
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invisible: true
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x: 0
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y: 0
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idleDir:0
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shoot_sound:missile_fire
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shoot_sound_vol:0.1
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shoot_light:#FFEECCCC
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canAttackFlyingUnits: true
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canAttackLandUnits: false
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canAttackUnderwaterUnits: false
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projectile: 1
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size: 17
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#turnSpeed: 15
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delay: 110
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energyUsage:1
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#turnSpeed: 3.9
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#turnSpeedAcceleration: 0.2
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[turret_2]
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#missile
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invisible: true
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x: 0
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y: 0
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idleDir:0
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shoot_sound:missile_fire
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shoot_sound_vol:0.1
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shoot_light:#FFEECCCC
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canAttackFlyingUnits: false
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canAttackLandUnits: true
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canAttackUnderwaterUnits: true
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projectile: 2
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size: 15
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#turnSpeed: 15
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delay: 50
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energyUsage: 0.4
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#turnSpeed: 3.9
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#turnSpeedAcceleration: 0.2
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[projectile_1]
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#missile
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directDamage: 16
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life: 240
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speed: 0.3
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targetSpeed: 3
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trailEffect: true
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largeHitEffect: true
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#ballistic: true
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#ballistic_delaymove_height:0
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#ballistic_height: 10
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frame: 4
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autoTargetingOnDeadTarget: true
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[projectile_2]
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#missile
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directDamage: 10
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life: 240
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speed: 0.8
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targetSpeed: 8
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trailEffect: true
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largeHitEffect: true
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#ballistic: true
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#ballistic_delaymove_height:0
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#ballistic_height: 10
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frame: 6
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autoTargetingOnDeadTarget: true
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[movement]
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movementType: AIR
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moveSpeed: 0.7
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moveAccelerationSpeed: 0.03
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moveDecelerationSpeed: 0.03
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landOnGround: false
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reverseSpeedPercentage:0
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maxTurnSpeed: 3.6
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turnAcceleration: 0.2
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moveSlidingMode :true
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moveIgnoringBody:true
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moveSlidingDir: 181
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slowDeathFall: true |