[core] name: 小飞飞 class: CustomUnitMetadata price: 1000 maxHp: 400 mass: 1000 displayText:Square Fighter displayDescription: The precedence of the Magic Dragon First Air declares, there is nothing that it canot be cleaned. displayText_zh:式方战机 displayDescription_zh:魔龙的前期先决战机,没有什么是它不能清理的,但代价是需要能量攻击。\n[主攻:弱对地,强对空] techLevel: 1 buildSpeed: 24s availableInDemo: false radius: 20 #displayRadius: 15 isBio: false #softCollisionOnAll: 3 softCollisionOnAll: 24 energyMax: 6 energyRegen: 0.0043 energyNeedsToRechargeToFull:true [graphics] total_frames: 1 image: ROOT:/assets/magicdragonimg/smallfly/小飞飞.png image_wreak: ROOT:/assets/magicdragonimg/smallfly/小飞飞_dead.png image_turret: NONE #scaleImagesTo: 20 #scaleTurretImagesTo: 9 image_shadow: AUTO shadowOffsetX:1 shadowOffsetY:1 lock_body_rotation_with_main_turret: true [attack] turretRotateWithBody: false canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: true turretSize: 10 turretTurnSpeed: 4 maxAttackRange: 170 shootDelay: 15 #isFixedFiring: true [turret_1] #missile invisible: true x: 0 y: 0 idleDir:0 shoot_sound:missile_fire shoot_sound_vol:0.1 shoot_light:#FFEECCCC canAttackFlyingUnits: true canAttackLandUnits: false canAttackUnderwaterUnits: false projectile: 1 size: 17 #turnSpeed: 15 delay: 110 energyUsage:1 #turnSpeed: 3.9 #turnSpeedAcceleration: 0.2 [turret_2] #missile invisible: true x: 0 y: 0 idleDir:0 shoot_sound:missile_fire shoot_sound_vol:0.1 shoot_light:#FFEECCCC canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: true projectile: 2 size: 15 #turnSpeed: 15 delay: 50 energyUsage: 0.4 #turnSpeed: 3.9 #turnSpeedAcceleration: 0.2 [projectile_1] #missile directDamage: 16 life: 240 speed: 0.3 targetSpeed: 3 trailEffect: true largeHitEffect: true #ballistic: true #ballistic_delaymove_height:0 #ballistic_height: 10 frame: 4 autoTargetingOnDeadTarget: true [projectile_2] #missile directDamage: 10 life: 240 speed: 0.8 targetSpeed: 8 trailEffect: true largeHitEffect: true #ballistic: true #ballistic_delaymove_height:0 #ballistic_height: 10 frame: 6 autoTargetingOnDeadTarget: true [movement] movementType: AIR moveSpeed: 0.7 moveAccelerationSpeed: 0.03 moveDecelerationSpeed: 0.03 landOnGround: false reverseSpeedPercentage:0 maxTurnSpeed: 3.6 turnAcceleration: 0.2 moveSlidingMode :true moveIgnoringBody:true moveSlidingDir: 181 slowDeathFall: true