StarRiver-EndlessJourney-RW.../code/magicdragon/小果坦克/小果坦克.ini
2023-03-20 22:59:51 +08:00

145 lines
2.1 KiB
INI

[core]
name: 小果坦克
class: CustomUnitMetadata
price: 400
maxHp: 350
mass: 1400
techLevel: 1
buildSpeed: 7s
displayText: Small Frurit Tank
displayDescription: -Prioritize attacking ground units, and attack Air units if the range is too close!\n- [Main Attack: Land]
displayText_zh: 小果坦克
displayDescription_zh: -优先攻击地面单位,范围过近则只能攻击空中单位!\n-【主攻:地面势力】
radius: 12
displayRadius: 12
isBio: false
softCollisionOnAll: 0
[graphics]
total_frames: 4
image: ROOT:/assets/magicdragonimg/smallfruit/X坦克.png
image_wreak: NONE
image_turret: NONE
image_shadow: AUTO
shadowOffsetX:3
shadowOffsetY:3
teamColorsOnTurret:true
animation_moving_start: 0
animation_moving_end: 1
animation_moving_speed: 7
animation_attack_start:2
animation_attack_end:3
animation_attack_speed:8
dustEffect: true
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 20
turretTurnSpeed: 4
isFixedFiring: true
maxAttackRange: 240
shootDelay: 50
[turret_1]
#
x: 0
y: 0
canShoot: true
projectile: 1
canAttackFlyingUnits: false
turnSpeedAcceleration: 1.0
limitingMinRange:100
shoot_sound:cannon_firing
shoot_sound_vol:0.3
shoot_light:#FFEEEEEE
recoilOffset: -2
recoilOutTime: 9
recoilReturnTime: 18
[turret_空中]
#
x: 0
y: 0
projectile: 2
turnSpeedAcceleration: 1.0
shoot_sound:cannon_firing
shoot_sound_vol:0.3
shoot_light:#FFEEEEEE
limitingRange:100
canShoot: true
canAttackFlyingUnits: true
recoilOffset: -2
recoilOutTime: 9
recoilReturnTime: 18
[projectile_1]
directDamage: 20
life: 150
speed: 4
frame: 4
color: #bebe50
drawSize: 0.9
areaDamage: 10
areaRadius: 50
largeHitEffect: true
targetGround: true
lightColor: #ffe92b
lightSize: 0.4
[projectile_2]
directDamage: 30
life: 150
speed: 4
frame: 10
color: #006666
drawSize: 0.9
largeHitEffect: true
#targetGround: true
lightColor: #ffe92b
lightSize: 0.4
[movement]
movementType: LAND
moveSpeed: 0.9
moveAccelerationSpeed: 0.5
moveDecelerationSpeed: 0.5
maxTurnSpeed: 1.7
turnAcceleration: 0.05
moveSlidingMode :false
moveIgnoringBody:false