Update:0.9.5.0

This is an updated development version, not a start in game mod version.
Please do not download software package in Release!!!
This commit is contained in:
LingASDJ 2022-12-06 17:50:31 +08:00
parent 0fa83d35be
commit ee9f49ae01
17 changed files with 555 additions and 2 deletions

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@ -0,0 +1,16 @@
[core]
name:拉莱耶试用型中介系统
copyFrom:拉莱耶试用型.ini
maxHp:0
unitsSpawnedOnDeath:拉莱耶试用型
showInEditor: false
[hiddenAction_死亡]
autoTriggerOnEvent:destroyed
showMessageToAllPlayers:Leiden Science and Technology%{self.playerName}The La Lee trial has been debuted.
showMessageToAllPlayers_zh:莱顿科技参上!%{self.playerName}的拉莱耶试用型已登场。
[movement]
movementType: AIR
landOnGround:false
slowDeathFall: false

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@ -0,0 +1,136 @@
[core]
name: 建造手臂
class: CustomUnitMetadata
price: 0
maxHp: 50000
mass: 4000
isUnselectable:true
canNotBeDirectlyAttacked:true
displayText:Build_Arms
showOnMinimap:false
displayText_zh:建造手臂
#overrideAndReplace:combatEngineer
techLevel: 2
buildSpeed: 0.0005
availableInDemo: false
selfRegenRate:0.1
radius: 17
displayRadius: 18
isBio: false
isBuilder: true
builtFrom_1_name: landFactory
builtFrom_1_pos: 6
#builtFrom_1_techLevel: 2
canRepairBuildings: true
canRepairUnits : true
canReclaimResources: true
transportSlotsNeeded: 2
autoRepair: true
nanoRange: 200
nanoBuildSpeed: 0.24
[graphics]
total_frames: 1
image: SHARED:blank.png
image_wreak: NONE
image_turret: ROOT:/assets/oldsungodimg/lalaiye/buildarm.png
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
#AUTO
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: false
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: true
isFixedFiring: true
turretSize: 3
turretTurnSpeed: 3
maxAttackRange: 170
shootDelay: 50
turretRotateWithBody: false
[turret_nanoTurret]
x: 0
y: 0
idleDir:0
idleDirReversing:0
#invisible: true
canShoot: false
turnSpeed: 3
turnSpeedAcceleration: 0.2
#idleSpin: 0.8
isMainNanoTurret: true
[projectile_1]
directDamage: 30
life: 70
speed: 7
frame: 11
lightColor: #FFccCCEE
lightSize: 0.4
[projectile_2]
#torpedo
directDamage: 45
life: 250
speed: 0.4
targetSpeed: 1.3
drawSize: 1
color: #1E1E96
trailEffect: true
largeHitEffect: true
[movement]
movementType: HOVER
moveSpeed: 1.0
moveAccelerationSpeed: 0.03
moveDecelerationSpeed: 0.08
targetHeight: 4
targetHeightDrift: 1.5
maxTurnSpeed: 3.5
turnAcceleration: 0.05
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
[ai]
useAsBuilder: true

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[hiddenAction_死亡]
autoTriggerOnEvent:destroyed
showMessageToAllPlayers:The Lalaiye is seriously injured, and it is trying to shut down .....%{self.playerName}The LaLaiye is destroyed .....
showMessageToAllPlayers_zh:拉莱耶试用型受到严重伤害,正在尝试关.....%{self.playerName}的拉莱耶试用型被摧毁.....
[core]
name: 拉莱耶试用型
class: CustomUnitMetadata
displayText_zh:拉莱耶试用型
displayDescription_zh:来自外星名为莱顿科技的信物可以制作一些和莱顿科技的产物。\n-不过若是想要更多来自莱顿势力的支持,势必需要继续和莱顿科技继续融洽。
displayText:Laleya Trial Type
displayDescription:Letters from the alien named Leiden Technology can make some products with Leiden Technology.\n-However, if you want more support from Leiden forces, it is necessary to continue to continue with Leiden Technology.
tags:拉莱耶
#overrideAndReplace:mechEngineer
#price: 2
price: 50000
maxHp: 4500
mass: 1000
techLevel: 2
experimental: true
buildSpeed: 35s
#buildSpeed: 1
#availableInDemo: true
radius: 70
displayRadius: 70
fogOfWarSightRange:15
transportSlotsNeeded: 3
isBio: false
softCollisionOnAll: 3
#nanoFactorySpeed:2.5
canRepairBuildings: true
canRepairUnits : true
autoRepair: true
nanoRepairSpeed: 1.2
canReclaimResources: true
generation_credits: 10
generation_delay: 40
nanoRange: 200
nanoBuildSpeed: 2
[attachment_K1]
x: 80
y: 35
onCreateSpawnUnitOf: 建造手臂
[attachment_K2]
x: -80
y: 35
onCreateSpawnUnitOf: 建造手臂
[attachment_K3]
x: -80
y: -48
onCreateSpawnUnitOf: 建造手臂
[attachment_K4]
x: 80
y: -48
onCreateSpawnUnitOf: 建造手臂
[canBuild_canReclaim]
name: reclaim
pos: -1
[canBuild_2]
name: mechGun, mechMissile, mechBunkerDeployed
forceNano: true
[canBuild_3]
name: mechFactory
forceNano: true
[canBuild_4]
name: airFactory, seaFactory
tech: 1
[canBuild_5]
name: repairBay, turret, antiAirTurret, laserDefence, extractor, fabricator, landFactory
[graphics]
total_frames: 1
image:ROOT:/assets/oldsungodimg/lalaiye/smalllalaiye.png
image_turret: ROOT:/assets/oldsungodimg/lalaiye/buildarm.png
image_shadow: AUTO
#splastEffect: true
#dustEffect: true
icon_zoomed_out:ROOT:/assets/oldsungodimg/lalaiye/icon.png
movementEffect:CUSTOM:尾焰,CUSTOM:trail,CUSTOM:trail2,CUSTOM:trail4,CUSTOM:trail5,CUSTOM:尾焰X
movementEffectRate: 3
[effect_尾焰]
image: ROOT:/assets/oldsungodimg/lalaiye/nofire.png
life: 16
fadeOut: true
attachedToUnit: false
fadeInTime: 3
scaleFrom: 1
scaleTo: 3.5
alpha: 0.8
xSpeedRelativeRandom: 0
yOffsetRelative: -148
xOffsetRelative: -34
ySpeedRelative: 0.75
dirOffsetRandom: 0
drawUnderUnits:false
atmospheric: true
[effect_尾焰X]
image: ROOT:/assets/oldsungodimg/lalaiye/nofire.png
life: 16
fadeOut: true
attachedToUnit: false
fadeInTime: 3
scaleFrom: 1
scaleTo: 3.5
alpha: 0.8
xSpeedRelativeRandom: 0
yOffsetRelative: -148
xOffsetRelative: 34
ySpeedRelative: 0.75
dirOffsetRandom: 0
drawUnderUnits:false
atmospheric: true
[attack]
turretRotateWithBody: true
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 4
turretTurnSpeed: 1.1
maxAttackRange: 350
shootDelay: 120
isFixedFiring: false
#turretRotateWithBody: false
[turret_nanoTurret]
x: 0
y: 0
idleDir:0
idleDirReversing:0
invisible: true
canShoot: false
turnSpeed: 3
turnSpeedAcceleration: 0.2
isMainNanoTurret: true
[ai]
useAsBuilder: true
[turret_as]
#机炮
x: 28
y: 60
projectile: 机炮
turnSpeed: 2
turnSpeedAcceleration: 1.0
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
image: ROOT:/assets/oldsungodimg/lalaiye/mainturret.png
shoot_sound:ROOT:/sound/shooting.ogg
shoot_sound_vol:0.4
shoot_flame:small
shoot_light:#FFff925c
delay: 0.5s
canShoot: true
#warmup:20
recoilOffset: -2
recoilOutTime: 3
recoilReturnTime: 10
[turret_ab]
#机炮
x: 28
y: 45
copyFrom:as
[turret_a3]
#机炮
x: 28
y: 30
projectile: 机炮
copyFrom:as
[turret_4a]
#机炮
x: 28
y: 15
projectile: 机炮
copyFrom:as
[turret_5a]
#机炮
x: -28
y: 15
copyFrom:as
[turret_6a]
#机炮
x: -28
y: 0
copyFrom:as
[turret_7a]
#机炮
x: -28
y: -15
copyFrom:as
recoilOffset: -2
recoilOutTime: 3
recoilReturnTime: 10
[projectile_机炮]
#shot
directDamage: 1
areaDamage:10
areaRadius:50
life: 60
drawType: 2
frame: 5
speed:10
largeHitEffect: true
image:ROOT:/assets/oldsungodimg/lalaiye/turretping.png
lightColor: #ffff925c
lightSize: 0.3
[movement]
movementType: AIR
moveSpeed: 0.2
moveAccelerationSpeed: 0.025
moveDecelerationSpeed: 0.025
landOnGround:true
reverseSpeedPercentage:0
maxTurnSpeed: 0.3
turnAcceleration: 0.03
targetHeight: 50
targetHeightDrift: 0
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
slowDeathFall: true
[arm_1]
x:46
y:34
image_end:ROOT:/assets/oldsungodimg/lalaiye/nxj.png
#drawOverBody: true
spinRate:35
[arm_2]
x:-46
y:34
image_end:ROOT:/assets/oldsungodimg/lalaiye/nxj.png
#drawOverBody: true
spinRate:35
[effect_trail]
alsoEmitEffects:CUSTOM:trail2
createWhenZoomedOut: false
priority:low
xOffsetRelative:-36
yOffsetRelative:-10
image: ROOT:/assets/oldsungodimg/lalaiye/trail.png
life: 40
fadeOut: true
attachedToUnit: false
fadeInTime:2
scaleFrom: 0.8
scaleTo: 0.8
alpha: 0.4
drawUnderUnits:true
ySpeedRelative:-0.4
[effect_trail2]
createWhenZoomedOut: false
priority:low
xOffsetRelative:-36
yOffsetRelative:-10
image: ROOT:/assets/oldsungodimg/lalaiye/trail.png
life: 40
fadeOut: true
attachedToUnit: false
fadeInTime:2
scaleFrom: 0.8
scaleTo: 0.8
alpha: 0.4
drawUnderUnits:true
ySpeedRelative:-0.4
[effect_trail4]
alsoEmitEffects:CUSTOM:trail5
createWhenZoomedOut: false
priority:low
xOffsetRelative:36
yOffsetRelative:-10
image: ROOT:/assets/oldsungodimg/lalaiye/trail.png
life: 40
fadeOut: true
attachedToUnit: false
fadeInTime:2
scaleFrom: 0.8
scaleTo: 0.8
alpha: 0.4
drawUnderUnits:true
ySpeedRelative:-0.4
[effect_trail5]
createWhenZoomedOut: false
priority:low
xOffsetRelative:36
yOffsetRelative:-10
image: ROOT:/assets/oldsungodimg/lalaiye/trail.png
life: 40
fadeOut: true
attachedToUnit: false
fadeInTime:2
scaleFrom: 0.8
scaleTo: 0.8
alpha: 0.4
drawUnderUnits:true
ySpeedRelative:-0.4
[effect_trail3]
createWhenZoomedOut: false
xOffsetRelative: 0
yOffsetRelative: 0
image: ROOT:/assets/oldsungodimg/lalaiye/trail.png
life: 40
fadeOut: true
attachedToUnit: false
fadeInTime:2
scaleFrom: 0.5
scaleTo: 0
alpha: 6
drawUnderUnits:true
priority:high
[effect_pyro]
spawnChance:1
life:60
alpha:0
alsoEmitEffects:CUSTOM:sparks*6,CUSTOM:sparks2*4, smoke
[effect_sparks]
attachedToUnit: false
life: 150
scaleFrom:1
scaleTo: 0.4
physics: true
xSpeedRelativeRandom: 1
ySpeedRelativeRandom: 1
hSpeed: 1
image: ROOT:/assets/oldsungodimg/lalaiye/spark.png
priority: low
[effect_sparks2]
attachedToUnit: false
life: 150
scaleFrom:1.6
scaleTo: 0.3
physics: true
xSpeedRelativeRandom: 2
ySpeedRelativeRandom: 2
hSpeed: 1
image: ROOT:/assets/oldsungodimg/lalaiye/spark.png
priority: low
#---------------------------------------------------------------------------------------------------------------------------------------------

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@ -318,14 +318,15 @@ showMessageToAllPlayers:WARNING: Wrong Fate, the Magic dragon ancient country co
[action_旧日阵营]
temporarilyAddTags:已开火过
addActionCooldownTime:60s
text:旧日神教
text:Old Sun God
text_zh:旧日神教
isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
isLocked:if self.isControlledByAI()
buildSpeed:10s
alsoQueueAction:永眠
playSoundGlobally:.瞄准.ogg:2.2
iconExtraImage:ROOT:/assets/public/oldsun-galaxysr.png
convertTo:tank
convertTo:拉莱耶试用型中介系统
whenBuilding_triggerAction:旧日显示
attachments_deleteNumUnits:20
showMessageToAllPlayers_zh:WARNING:总政府的野心,旧日的曙光!【属于:%{self.playerName}】

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