update #0 Supplementary Updates
This commit is contained in:
parent
6537804aad
commit
9faa6cf385
BIN
assets/demonjiimg/sky/聚能电塔.png
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BIN
assets/demonjiimg/sky/聚能电塔.png
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Binary file not shown.
After Width: | Height: | Size: 3.2 KiB |
BIN
assets/magicdragonimg/greentower/翠绿灵塔.png
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BIN
assets/magicdragonimg/greentower/翠绿灵塔.png
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After Width: | Height: | Size: 6.2 KiB |
131
code/demonji/幻蓝妖姬修复装置/LFS.ini
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131
code/demonji/幻蓝妖姬修复装置/LFS.ini
Normal file
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@ -0,0 +1,131 @@
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[core]
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name:妖姬修复装置
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class: CustomUnitMetadata
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price: 1500
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maxHp: 1000
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mass: 9000
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footprint: -1,0,1,2
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constructionFootprint: -1,0,1,2
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techLevel: 1
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buildSpeed: 0.002
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#availableInDemo: true
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radius: 25
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#displayRadius: 25
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isBio:false
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isBuilding: true
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canRepairBuildings: true
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canRepairUnits : true
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isBuilder: true
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nanoRepairSpeed: 0.2
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autoRepair: true
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nanoRange: 210
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displayText_zh:妖姬修复装置
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displayText:FairJi Repair Device
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displayDescription_zh:-可以修复自己的单位
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displayDescription:-Can repair their own units
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[canBuild_1]
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name: repair
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pos: 2
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[canBuild_2]
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name: reclaim
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pos: 1
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[graphics]
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total_frames: 1
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image: ROOT:/assets/demonjiimg/sky/聚能电塔.png
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image_turret: NONE
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image_wreak: NONE
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#scaleTurretImagesTo: 40
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#AUTO
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image_shadow: AUTO
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shadowOffsetX:1
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shadowOffsetY:1
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[attack]
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canAttack: false
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: true
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shootDelay:50
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[turret_1]
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#forward turret
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x: 0
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y: 24
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invisible: true
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shoot_sound:lighting_burst
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shoot_sound_vol:0.3
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#shoot_flame:CUSTOM:lightSlowFade
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shoot_light:#FFEECCCC
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warmup:30
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#chargeEffectImage: lighting_charge2.png
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shouldResetTurret: false
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: true
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projectile: 1
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[turret_2]
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#nano turret (nano must be slot 1)
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x: 0
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y: 24
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invisible: true
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warmup:0
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canShoot: false
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canAttackFlyingUnits: false
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canAttackLandUnits: false
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canAttackUnderwaterUnits: false
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isMainNanoTurret: true
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[projectile_1]
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directDamage: 450
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life: 50
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speed: 2.5
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instant: true
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lightingEffect: true
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drawSize: 1
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shieldDamageMultiplier: 0
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shieldDefectionMultiplier: 0
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lightColor: #FFccCCEE
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lightSize: 0.4
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[movement]
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movementType: LAND
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moveSpeed: 0
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moveAccelerationSpeed: 0.01
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moveDecelerationSpeed: 0.01
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maxTurnSpeed: 0
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turnAcceleration: 0.1
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[ai]
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buildPriority: 0.23
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maxGlobal: 3
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@ -13,9 +13,9 @@ displayText_zh:幻蓝裂痕冲击炮塔
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displayDescription_zh:-妖姬风暴的前期T1地面炮塔,只能对地,拥有激光穿透能力,能对一条直线的敌人进行致命打击。\nᐅ[穿透]||[基础]||[防御建筑]
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maxHp:220
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maxHp:620
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mass:${core.maxHp*10}
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price:1400
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price:3500
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radius:35
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isBuilding:true
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footprint:-1,-1,1,1
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@ -92,4 +92,4 @@ movementType:BUILDING
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[ai]
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buildPriority:0.2
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maxEachBase:5
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maxGlobal: 4
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@ -17,14 +17,15 @@ buildSpeed:9s
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radius:10
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fogOfWarSightRange:12
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nanoRepairSpeed: 0.7
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nanoBuildSpeed: 0.7
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#建造块
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canReclaimResources:true
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canRepairBuildings:true
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[canBuild_1]
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name: reclaim,妖姬陆军基地,妖姬海军基地,妖姬空军基地,裂痕机枪,Star-J,Star1
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name: reclaim,妖姬陆军基地,妖姬海军基地,妖姬空军基地,裂痕机枪,Star-J,Star1,妖姬修复装置,裂痕火炮
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pos: 1
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#从此开始写能造/被造
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@ -75,5 +75,5 @@ buildPriority: 0.23
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noneInBaseExtraPriority: 0.04
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noneGlobalExtraPriority: 0.1
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maxEachBase: 1
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maxGlobal: 1
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maxGlobal: 5
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@ -77,5 +77,5 @@ buildPriority: 0.23
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noneInBaseExtraPriority: 0.04
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noneGlobalExtraPriority: 0.1
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maxEachBase: 1
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maxGlobal: 1
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maxGlobal: 5
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@ -38,7 +38,7 @@ nanoBuildSpeed: 1.8
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selfRegenRate:0.012
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[canBuild_1]
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name: reclaim,妖姬陆军基地,妖姬海军基地,妖姬空军基地,裂痕机枪,Star-J,Star1
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name: reclaim,妖姬陆军基地,妖姬海军基地,妖姬空军基地,裂痕机枪,Star-J,Star1,妖姬修复装置,裂痕火炮
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pos: 1
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[action_升级]
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@ -47,7 +47,7 @@ nanoBuildSpeed: 8
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[canBuild_1]
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name: reclaim,妖姬陆军基地,妖姬空军基地,裂痕火炮,裂痕机枪,Star-J
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name: reclaim,妖姬陆军基地,妖姬空军基地,裂痕火炮,裂痕机枪,Star-J,妖姬修复装置
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pos: 1
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@ -83,5 +83,5 @@ buildPriority: 0.13
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noneInBaseExtraPriority: 0.04
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noneGlobalExtraPriority: 0.1
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maxEachBase: 1
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maxGlobal: 1
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maxGlobal: 5
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@ -100,5 +100,5 @@ buildPriority: 0.43
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noneInBaseExtraPriority: 0.04
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noneGlobalExtraPriority: 0.1
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maxEachBase: 1
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maxGlobal: 1
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maxGlobal: 2
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@ -63,5 +63,5 @@ buildPriority: 0.23
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noneInBaseExtraPriority: 0.04
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noneGlobalExtraPriority: 0.1
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maxEachBase: 1
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maxGlobal: 1
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maxGlobal: 5
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@ -43,11 +43,11 @@ autoRepair: true
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nanoRange: 175
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nanoRepairSpeed: 0.8
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nanoBuildSpeed: 0.8
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nanoRepairSpeed: 0.7
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nanoBuildSpeed: 0.7
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[canBuild_1]
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name: reclaim,MagicDragonLand,GRC,循环序列,MAB,MSB,热流塔,模块化炮塔底座
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name: reclaim,MagicDragonLand,GRC,循环序列,MAB,MSB,热流塔,模块化炮塔底座,翠绿灵塔
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pos: 1
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[graphics]
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@ -47,7 +47,7 @@ nanoRepairSpeed: 1.8
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nanoBuildSpeed: 1.8
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[canBuild_1]
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name: reclaim,MagicDragonLand,循环序列,GRC,MAB,MSB,热流塔,模块化炮塔底座
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name: reclaim,MagicDragonLand,循环序列,GRC,MAB,MSB,热流塔,模块化炮塔底座,翠绿灵塔
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pos: 1
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[graphics]
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@ -122,8 +122,8 @@ copyFrom:1
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barrelX:6
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[projectile_1]
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shieldDefectionMultiplier:0
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directDamage:8
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shieldDefectionMultiplier:2
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directDamage:12
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lightingEffect:true
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life:12
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speed:0
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@ -3,7 +3,16 @@ name:模块化炮塔底座X
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displayText: Modular turret baseXXX
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isUnselectable: true
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copyFrom:魔法底座.ini
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showInEditor:false
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[hiddenAction_Test]
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autoTrigger:if self.numberOfAttachedUnits(withTag='LTX',lessThan=1)
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convertTo:模块化炮塔底座
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[ai]
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buildPriority: 0.13
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noneInBaseExtraPriority: 0.04
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noneGlobalExtraPriority: 0.1
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maxGlobal: 2
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@ -103,4 +103,4 @@ buildPriority: 0.13
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noneInBaseExtraPriority: 0.04
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noneGlobalExtraPriority: 0.1
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maxEachBase: 2
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maxGlobal: 2
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134
code/magicdragon/翠绿灵塔/VST.ini
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134
code/magicdragon/翠绿灵塔/VST.ini
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[core]
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name:翠绿灵塔
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class: CustomUnitMetadata
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price: 1500
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maxHp: 1000
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mass: 9000
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footprint: -1,0,1,2
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constructionFootprint: -1,0,1,2
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techLevel: 1
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buildSpeed: 0.002
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#availableInDemo: true
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radius: 25
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#displayRadius: 25
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isBio:false
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isBuilding: true
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canRepairBuildings: true
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canRepairUnits : true
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isBuilder: true
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nanoRepairSpeed: 0.2
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autoRepair: true
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nanoRange: 210
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displayText:verdure Spirit Tower
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displayText_zh: 翠绿灵塔
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displayDescription:Basic Repair bay of magic dragon,used to repair units.
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displayDescription_zh:-魔龙的基础修复湾,用于修复单位。
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[canBuild_1]
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name: repair
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pos: 2
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[canBuild_2]
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name: reclaim
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pos: 1
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[graphics]
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total_frames: 3
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image: ROOT:/assets/magicdragonimg/greentower/翠绿灵塔.png
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image_turret: NONE
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image_wreak: NONE
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scaleImagesTo: 87
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#scaleTurretImagesTo: 40
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#AUTO
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image_shadow: AUTO
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shadowOffsetX:1
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shadowOffsetY:1
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animation_idle_start: 0
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animation_idle_end: 2
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animation_idle_speed: 20
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[attack]
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canAttack: false
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: true
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shootDelay:50
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[turret_1]
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#forward turret
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x: 0
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y: 45
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invisible: true
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shoot_sound:lighting_burst
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shoot_sound_vol:0.3
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#shoot_flame:CUSTOM:lightSlowFade
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shoot_light:#FFEECCCC
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warmup:30
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#chargeEffectImage: lighting_charge2.png
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shouldResetTurret: false
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: true
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projectile: 1
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[turret_2]
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#nano turret (nano must be slot 1)
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x: 0
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y: 45
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invisible: true
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warmup:0
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canShoot: false
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canAttackFlyingUnits: false
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canAttackLandUnits: false
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canAttackUnderwaterUnits: false
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isMainNanoTurret: true
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[projectile_1]
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directDamage: 450
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life: 50
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speed: 2.5
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instant: true
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lightingEffect: true
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drawSize: 1
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shieldDamageMultiplier: 0
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shieldDefectionMultiplier: 0
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lightColor: #FFccCCEE
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lightSize: 0.4
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[movement]
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movementType: LAND
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moveSpeed: 0
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moveAccelerationSpeed: 0.01
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moveDecelerationSpeed: 0.01
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maxTurnSpeed: 0
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turnAcceleration: 0.1
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[ai]
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buildPriority: 0.23
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maxGlobal: 3
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@ -90,4 +90,4 @@ buildPriority: 0.23
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noneInBaseExtraPriority: 0.04
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noneGlobalExtraPriority: 0.1
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maxEachBase: 1
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maxGlobal: 1
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@ -86,4 +86,4 @@ buildPriority: 0.23
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noneInBaseExtraPriority: 0.04
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noneGlobalExtraPriority: 0.1
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maxEachBase: 1
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maxGlobal: 1
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@ -154,4 +154,4 @@ buildPriority: 0.43
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noneInBaseExtraPriority: 0.04
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noneGlobalExtraPriority: 0.1
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maxEachBase: 3
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maxGlobal: 3
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@ -87,7 +87,7 @@ canAttackUnderwaterUnits: false
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#buildPriority: 0.75
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#noneInBaseExtraPriority: 0.35
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#noneGlobalExtraPriority: 0.12
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#maxEachBase: 10
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#maxGlobal: 10
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[movement]
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@ -106,4 +106,4 @@ buildPriority: 0.23
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noneInBaseExtraPriority: 0.04
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||||
noneGlobalExtraPriority: 0.1
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maxEachBase: 1
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||||
maxGlobal: 1
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@ -26,7 +26,7 @@ moveDecelerationSpeed: 0
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landOnGround:true
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reverseSpeedPercentage:0
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||||
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||||
maxTurnSpeed: 2
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||||
maxTurnSpeed: 1.2
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||||
turnAcceleration: 0
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||||
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targetHeight: 50
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@ -233,7 +233,7 @@ recoilReturnTime: 10
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[projectile_机炮]
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#shot
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directDamage: 1
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directDamage: 8
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areaDamage:6
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areaRadius:25
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life: 60
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@ -134,5 +134,5 @@ maxTurnSpeed: 0
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turnAcceleration: 0.1
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[ai]
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maxEachBase:1
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||||
maxGlobal:1
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maxGlobal:2
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@ -90,7 +90,7 @@ turnAcceleration: 0.1
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buildPriority: 0.25
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||||
noneInBaseExtraPriority: 0.35
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||||
noneGlobalExtraPriority: 0.12
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||||
maxEachBase: 10
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||||
maxGlobal: 10
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[action_升级]
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@ -94,4 +94,4 @@ size:1
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buildPriority: 0.25
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||||
noneInBaseExtraPriority: 0.35
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||||
noneGlobalExtraPriority: 0.12
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||||
maxEachBase: 10
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||||
maxGlobal: 10
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@ -121,4 +121,4 @@ turnAcceleration: 0.1
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buildPriority: 0.25
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||||
noneInBaseExtraPriority: 0.35
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||||
noneGlobalExtraPriority: 0.12
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||||
maxEachBase: 10
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||||
maxGlobal: 10
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@ -79,7 +79,7 @@ arm1_0: {x:0, y:20}
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buildPriority: 0.24
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||||
noneInBaseExtraPriority: 0.35
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||||
noneGlobalExtraPriority: 0.12
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||||
maxEachBase: 5
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||||
maxGlobal: 5
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||||
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||||
[action_Upgrade]
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convertTo:landFactoryReworkedT2
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@ -75,7 +75,7 @@ noneInBaseExtraPriority: 0.43
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|||
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||||
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||||
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||||
maxEachBase: 99
|
||||
maxGlobal: 99
|
||||
|
||||
#for the other extractors copying this
|
||||
upgradedFrom: extractorT1X
|
||||
|
|
|
@ -115,7 +115,7 @@ buildPriority: 0.03
|
|||
noneInBaseExtraPriority: 0.04
|
||||
noneGlobalExtraPriority: 0.1
|
||||
|
||||
maxEachBase: 1
|
||||
maxGlobal: 1
|
||||
maxGlobal: 5
|
||||
|
||||
|
||||
|
|
|
@ -50,7 +50,7 @@ pos: 0.2
|
|||
iconExtraImage: SHARED:icon_upgrade_top.png
|
||||
iconExtraColor: #AAFFFFFF
|
||||
descriptionAddUnitStats: ${section.convertTo}
|
||||
isLocked:true
|
||||
#isLocked:true
|
||||
|
||||
[action_upgradeFlak]
|
||||
convertTo: antiAirTurretFlak
|
||||
|
@ -63,7 +63,7 @@ pos: 0.2
|
|||
iconExtraImage: SHARED:icon_upgrade_top.png
|
||||
iconExtraColor: #AAFFFFFF
|
||||
descriptionAddUnitStats: ${section.convertTo}
|
||||
isLocked:true
|
||||
#isLocked:true
|
||||
|
||||
[graphics]
|
||||
total_frames: 1
|
||||
|
@ -155,5 +155,5 @@ buildPriority: 0.22
|
|||
noneInBaseExtraPriority: 0.17
|
||||
|
||||
|
||||
maxEachBase: 3
|
||||
maxGlobal: 3
|
||||
|
||||
|
|
|
@ -162,7 +162,7 @@ buildPriority: 0.2
|
|||
noneInBaseExtraPriority: 0.15
|
||||
|
||||
|
||||
maxEachBase: 5
|
||||
maxGlobal: 5
|
||||
|
||||
|
||||
upgradedFrom: antiAirTurretFlakX
|
||||
|
|
|
@ -163,7 +163,7 @@ buildPriority: 0.2
|
|||
noneInBaseExtraPriority: 0.15
|
||||
|
||||
|
||||
maxEachBase: 5
|
||||
maxGlobal: 5
|
||||
|
||||
|
||||
upgradedFrom: c_antiAirTurretX
|
||||
|
|
|
@ -157,7 +157,7 @@ buildPriority: 0.2
|
|||
noneInBaseExtraPriority: 0.15
|
||||
|
||||
|
||||
maxEachBase: 5
|
||||
maxGlobal: 5
|
||||
|
||||
|
||||
upgradedFrom: c_antiAirTurretT2X
|
||||
|
|
|
@ -63,7 +63,7 @@ upgradedFrom: c_turret_t1X
|
|||
buildPriority: 0.22
|
||||
noneInBaseExtraPriority: 0.17
|
||||
|
||||
maxEachBase: 3
|
||||
maxGlobal: 3
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -98,5 +98,5 @@ buildPriority: 0.22
|
|||
noneInBaseExtraPriority: 0.17
|
||||
|
||||
|
||||
maxEachBase: 3
|
||||
maxGlobal: 3
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
[mod]
|
||||
title:StarRiver-V0.9.5.0-GT&DE-#0-ReleaseXXXXX
|
||||
description:时代的落幕,一个新的时代正在崛起。而三大帝国的战斗还在继续,我们是否已经忘记了这是模拟战了?\n\n-总制作:JDSALing,Lilys\n\n-美工:默鸽,冷群,小果果,北梦孤辰,迷迭香,Lea,葛城\n\n-语言支持:中文(源语言),English(美国英文)\n\n-音乐制作:Prohonor\n\n-本地组支持:Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮,Mizuki,卡俄斯,葛城,EDAJ,此账号已注销,白虎鲸\n\n-CopyRight-2022-RE-CORE\n\n-The end of the era, a new era is rising. The battle of the three empires is still going on. Have we forgotten that this is a simulated war?\n-Chief Producer: JDSALing \n-Artists: Mo Ge, Leng Qun, Xiao Guoguo, Beimeng Guchen, Rosemary, Lea\n-Language Support: Chinese (source language), English (American English)-\nCopyRight-2022-RE-CORE
|
||||
title:StarRiver-V0.9.5.0-GT&DE-#0-HotFixedXXX
|
||||
description:时代的落幕,一个新的时代正在崛起。而三大帝国的战斗还在继续,我们是否已经忘记了这是模拟战了?\n\n-总制作:JDSALing,Lilys\n\n-美工:DC,默鸽,冷群,小果果,北梦孤辰,迷迭香,Lea,葛城\n\n-语言支持:中文(源语言),English(美国英文)\n\n-音乐制作:Prohonor\n\n-本地组支持:Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮,Mizuki,卡俄斯,葛城,EDAJ,此账号已注销,白虎鲸,苏叶\n\n-CopyRight-2022-RE-CORE\n\n-The end of the era, a new era is rising. The battle of the three empires is still going on. Have we forgotten that this is a simulated war?\n-Chief Producer: JDSALing \n-Artists: Mo Ge, Leng Qun, Xiao Guoguo, Beimeng Guchen, Rosemary, Lea\n-Language Support: Chinese (source language), English (American English)-\nCopyRight-2022-RE-CORE
|
||||
thumbnail:icon.png
|
||||
minVersion:1.15p11
|
Loading…
Reference in New Issue
Block a user