107 lines
2.7 KiB
INI
107 lines
2.7 KiB
INI
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[hiddenAction_Test]
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autoTrigger:if not self.numberOfAttachedUnits(withTag='LTX',lessThan=1)
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convertTo:模块化炮塔底座X
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[core]
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name:模块化炮塔底座
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class:CustomUnitMetadata
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price:400
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maxHp:400
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mass:9000
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#used for placement, and placement of other buildings
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techLevel:3
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buildSpeed:1s
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#availableInDemo:true
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radius:35
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#displayRadius:25
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isBio:false
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isUnselectable:false
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isBuilding:true
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footprint: -1,-1,1,1
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#used for placement, and placement of other buildings
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constructionFootprint: -1,-1,1,1
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displayText: Modular turret base
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displayDescription: -When each forces are two defeated, the magic dragon is carrying out the technology revolutionary \n-This modular turret is the latest technology, and the turret can be integrated.
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displayText_zh: 模块化炮塔底座
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displayDescription_zh: -当各个势力正在两败俱伤时,魔龙正在进行科技大革命\n-这个模块化炮塔底座便是最新科技,可以将炮塔融为一体。
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[graphics]
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total_frames:4
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image:ROOT:/assets/magicdragonimg/modconon/音座.png
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image_turret:NONE
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image_wreak:NONE
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#scaleImagesTo:55
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#scaleTurretImagesTo:40
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#AUTO
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image_shadow:AUTO
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shadowOffsetX:1
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shadowOffsetY:1
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animation_idle_start: 0
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animation_idle_end: 3
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animation_idle_speed: 25
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[attack]
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canAttack:false
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[movement]
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movementType:LAND
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moveSpeed:0
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maxTurnSpeed:5
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[action_插槽1]
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@define slotId: 1
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buildSpeed: 0s
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#text: Slot ${slotId}
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text: [
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textAddUnitName: unitRef self.attachment(slot="单位插槽${slotId}")
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textPostFix: ]
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descriptionAddFromUnit: unitRef self.attachment(slot="单位插槽${slotId}")
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descriptionAddUnitStats: unitRef self.attachment(slot="单位插槽${slotId}")
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addResources: unsetFlag=1, setFlag=${slotId}
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#注意unsetFlag=1-3,相当于最多3个模块。如果需要更多就加大。比如25个,就是unsetFlag=1-25
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isGuiBlinking: if self.hasFlag(id=${slotId})
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displayType: action
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unitShownInUI: unitRef self.attachment(slot="单位插槽${slotId}")
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#其他代码直接复制就是了
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iconExtraIsVisible: if self.hasFlag(id=${slotId})
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iconExtraImage: ROOT:/assets/magicdragonimg/modconon/UI.png
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#设置选择的素材图
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[attachment_单位插槽1]
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x: 0
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y: 0
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#idleDir:-60
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idleDir:0
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idleDirReversing:0
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onCreateSpawnUnitOf:EmptyS
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#指向核心2.ini
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addTransportedUnits: true
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setDrawLayerOnTop: true
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lockLegMovement:false
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canBeAttackedAndDamaged: true
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isUnselectable: false
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showAllActionsFrom:if self.hasFlag(id=1)
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#注意后面的id
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#resetRotationWhenNotAttacking:true
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lockRotation: true
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createIncompleteIfParentIs: false
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redirectDamageToParent: true
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redirectDamageToParent_shieldOnly: true
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[turret_1]
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x:0
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y:0
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showRangeUIGuide:true
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[ai]
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buildPriority: 0.13
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noneInBaseExtraPriority: 0.04
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noneGlobalExtraPriority: 0.1
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maxGlobal: 2
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