update #0 Supplementary Updates

This commit is contained in:
LingASDJ 2022-12-12 22:26:42 +08:00
parent 6537804aad
commit 9faa6cf385
39 changed files with 322 additions and 45 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.2 KiB

View File

@ -0,0 +1,131 @@
[core]
name:妖姬修复装置
class: CustomUnitMetadata
price: 1500
maxHp: 1000
mass: 9000
footprint: -1,0,1,2
constructionFootprint: -1,0,1,2
techLevel: 1
buildSpeed: 0.002
#availableInDemo: true
radius: 25
#displayRadius: 25
isBio:false
isBuilding: true
canRepairBuildings: true
canRepairUnits : true
isBuilder: true
nanoRepairSpeed: 0.2
autoRepair: true
nanoRange: 210
displayText_zh:妖姬修复装置
displayText:FairJi Repair Device
displayDescription_zh:-可以修复自己的单位
displayDescription:-Can repair their own units
[canBuild_1]
name: repair
pos: 2
[canBuild_2]
name: reclaim
pos: 1
[graphics]
total_frames: 1
image: ROOT:/assets/demonjiimg/sky/聚能电塔.png
image_turret: NONE
image_wreak: NONE
#scaleTurretImagesTo: 40
#AUTO
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: false
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
shootDelay:50
[turret_1]
#forward turret
x: 0
y: 24
invisible: true
shoot_sound:lighting_burst
shoot_sound_vol:0.3
#shoot_flame:CUSTOM:lightSlowFade
shoot_light:#FFEECCCC
warmup:30
#chargeEffectImage: lighting_charge2.png
shouldResetTurret: false
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
projectile: 1
[turret_2]
#nano turret (nano must be slot 1)
x: 0
y: 24
invisible: true
warmup:0
canShoot: false
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
isMainNanoTurret: true
[projectile_1]
directDamage: 450
life: 50
speed: 2.5
instant: true
lightingEffect: true
drawSize: 1
shieldDamageMultiplier: 0
shieldDefectionMultiplier: 0
lightColor: #FFccCCEE
lightSize: 0.4
[movement]
movementType: LAND
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1
[ai]
buildPriority: 0.23
maxGlobal: 3

View File

@ -13,9 +13,9 @@ displayText_zh:幻蓝裂痕冲击炮塔
displayDescription_zh:-妖姬风暴的前期T1地面炮塔只能对地拥有激光穿透能力能对一条直线的敌人进行致命打击。\nᐅ[穿透]||[基础]||[防御建筑] displayDescription_zh:-妖姬风暴的前期T1地面炮塔只能对地拥有激光穿透能力能对一条直线的敌人进行致命打击。\nᐅ[穿透]||[基础]||[防御建筑]
maxHp:220 maxHp:620
mass:${core.maxHp*10} mass:${core.maxHp*10}
price:1400 price:3500
radius:35 radius:35
isBuilding:true isBuilding:true
footprint:-1,-1,1,1 footprint:-1,-1,1,1
@ -92,4 +92,4 @@ movementType:BUILDING
[ai] [ai]
buildPriority:0.2 buildPriority:0.2
maxEachBase:5 maxGlobal: 4

View File

@ -17,14 +17,15 @@ buildSpeed:9s
radius:10 radius:10
fogOfWarSightRange:12 fogOfWarSightRange:12
nanoRepairSpeed: 0.7
nanoBuildSpeed: 0.7
#建造块 #建造块
canReclaimResources:true canReclaimResources:true
canRepairBuildings:true canRepairBuildings:true
[canBuild_1] [canBuild_1]
name: reclaim,妖姬陆军基地,妖姬海军基地,妖姬空军基地,裂痕机枪,Star-J,Star1 name: reclaim,妖姬陆军基地,妖姬海军基地,妖姬空军基地,裂痕机枪,Star-J,Star1,妖姬修复装置,裂痕火炮
pos: 1 pos: 1
#从此开始写能造/被造 #从此开始写能造/被造

View File

@ -75,5 +75,5 @@ buildPriority: 0.23
noneInBaseExtraPriority: 0.04 noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1 noneGlobalExtraPriority: 0.1
maxEachBase: 1 maxGlobal: 1
maxGlobal: 5 maxGlobal: 5

View File

@ -77,5 +77,5 @@ buildPriority: 0.23
noneInBaseExtraPriority: 0.04 noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1 noneGlobalExtraPriority: 0.1
maxEachBase: 1 maxGlobal: 1
maxGlobal: 5 maxGlobal: 5

View File

@ -38,7 +38,7 @@ nanoBuildSpeed: 1.8
selfRegenRate:0.012 selfRegenRate:0.012
[canBuild_1] [canBuild_1]
name: reclaim,妖姬陆军基地,妖姬海军基地,妖姬空军基地,裂痕机枪,Star-J,Star1 name: reclaim,妖姬陆军基地,妖姬海军基地,妖姬空军基地,裂痕机枪,Star-J,Star1,妖姬修复装置,裂痕火炮
pos: 1 pos: 1
[action_升级] [action_升级]

View File

@ -47,7 +47,7 @@ nanoBuildSpeed: 8
[canBuild_1] [canBuild_1]
name: reclaim,妖姬陆军基地,妖姬空军基地,裂痕火炮,裂痕机枪,Star-J name: reclaim,妖姬陆军基地,妖姬空军基地,裂痕火炮,裂痕机枪,Star-J,妖姬修复装置
pos: 1 pos: 1

View File

@ -83,5 +83,5 @@ buildPriority: 0.13
noneInBaseExtraPriority: 0.04 noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1 noneGlobalExtraPriority: 0.1
maxEachBase: 1 maxGlobal: 1
maxGlobal: 5 maxGlobal: 5

View File

@ -100,5 +100,5 @@ buildPriority: 0.43
noneInBaseExtraPriority: 0.04 noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1 noneGlobalExtraPriority: 0.1
maxEachBase: 1 maxGlobal: 1
maxGlobal: 2 maxGlobal: 2

View File

@ -63,5 +63,5 @@ buildPriority: 0.23
noneInBaseExtraPriority: 0.04 noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1 noneGlobalExtraPriority: 0.1
maxEachBase: 1 maxGlobal: 1
maxGlobal: 5 maxGlobal: 5

View File

@ -43,11 +43,11 @@ autoRepair: true
nanoRange: 175 nanoRange: 175
nanoRepairSpeed: 0.8 nanoRepairSpeed: 0.7
nanoBuildSpeed: 0.8 nanoBuildSpeed: 0.7
[canBuild_1] [canBuild_1]
name: reclaim,MagicDragonLand,GRC,循环序列,MAB,MSB,热流塔,模块化炮塔底座 name: reclaim,MagicDragonLand,GRC,循环序列,MAB,MSB,热流塔,模块化炮塔底座,翠绿灵塔
pos: 1 pos: 1
[graphics] [graphics]

View File

@ -47,7 +47,7 @@ nanoRepairSpeed: 1.8
nanoBuildSpeed: 1.8 nanoBuildSpeed: 1.8
[canBuild_1] [canBuild_1]
name: reclaim,MagicDragonLand,循环序列,GRC,MAB,MSB,热流塔,模块化炮塔底座 name: reclaim,MagicDragonLand,循环序列,GRC,MAB,MSB,热流塔,模块化炮塔底座,翠绿灵塔
pos: 1 pos: 1
[graphics] [graphics]
@ -122,8 +122,8 @@ copyFrom:1
barrelX:6 barrelX:6
[projectile_1] [projectile_1]
shieldDefectionMultiplier:0 shieldDefectionMultiplier:2
directDamage:8 directDamage:12
lightingEffect:true lightingEffect:true
life:12 life:12
speed:0 speed:0

View File

@ -3,7 +3,16 @@ name:模块化炮塔底座X
displayText: Modular turret baseXXX displayText: Modular turret baseXXX
isUnselectable: true isUnselectable: true
copyFrom:魔法底座.ini copyFrom:魔法底座.ini
showInEditor:false
[hiddenAction_Test] [hiddenAction_Test]
autoTrigger:if self.numberOfAttachedUnits(withTag='LTX',lessThan=1) autoTrigger:if self.numberOfAttachedUnits(withTag='LTX',lessThan=1)
convertTo:模块化炮塔底座 convertTo:模块化炮塔底座
[ai]
buildPriority: 0.13
noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1
maxGlobal: 2

View File

@ -103,4 +103,4 @@ buildPriority: 0.13
noneInBaseExtraPriority: 0.04 noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1 noneGlobalExtraPriority: 0.1
maxEachBase: 2 maxGlobal: 2

View File

@ -0,0 +1,134 @@
[core]
name:翠绿灵塔
class: CustomUnitMetadata
price: 1500
maxHp: 1000
mass: 9000
footprint: -1,0,1,2
constructionFootprint: -1,0,1,2
techLevel: 1
buildSpeed: 0.002
#availableInDemo: true
radius: 25
#displayRadius: 25
isBio:false
isBuilding: true
canRepairBuildings: true
canRepairUnits : true
isBuilder: true
nanoRepairSpeed: 0.2
autoRepair: true
nanoRange: 210
displayText:verdure Spirit Tower
displayText_zh: 翠绿灵塔
displayDescription:Basic Repair bay of magic dragon,used to repair units.
displayDescription_zh:-魔龙的基础修复湾,用于修复单位。
[canBuild_1]
name: repair
pos: 2
[canBuild_2]
name: reclaim
pos: 1
[graphics]
total_frames: 3
image: ROOT:/assets/magicdragonimg/greentower/翠绿灵塔.png
image_turret: NONE
image_wreak: NONE
scaleImagesTo: 87
#scaleTurretImagesTo: 40
#AUTO
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
animation_idle_start: 0
animation_idle_end: 2
animation_idle_speed: 20
[attack]
canAttack: false
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
shootDelay:50
[turret_1]
#forward turret
x: 0
y: 45
invisible: true
shoot_sound:lighting_burst
shoot_sound_vol:0.3
#shoot_flame:CUSTOM:lightSlowFade
shoot_light:#FFEECCCC
warmup:30
#chargeEffectImage: lighting_charge2.png
shouldResetTurret: false
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
projectile: 1
[turret_2]
#nano turret (nano must be slot 1)
x: 0
y: 45
invisible: true
warmup:0
canShoot: false
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
isMainNanoTurret: true
[projectile_1]
directDamage: 450
life: 50
speed: 2.5
instant: true
lightingEffect: true
drawSize: 1
shieldDamageMultiplier: 0
shieldDefectionMultiplier: 0
lightColor: #FFccCCEE
lightSize: 0.4
[movement]
movementType: LAND
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1
[ai]
buildPriority: 0.23
maxGlobal: 3

View File

@ -90,4 +90,4 @@ buildPriority: 0.23
noneInBaseExtraPriority: 0.04 noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1 noneGlobalExtraPriority: 0.1
maxEachBase: 1 maxGlobal: 1

View File

@ -86,4 +86,4 @@ buildPriority: 0.23
noneInBaseExtraPriority: 0.04 noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1 noneGlobalExtraPriority: 0.1
maxEachBase: 1 maxGlobal: 1

View File

@ -154,4 +154,4 @@ buildPriority: 0.43
noneInBaseExtraPriority: 0.04 noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1 noneGlobalExtraPriority: 0.1
maxEachBase: 3 maxGlobal: 3

View File

@ -87,7 +87,7 @@ canAttackUnderwaterUnits: false
#buildPriority: 0.75 #buildPriority: 0.75
#noneInBaseExtraPriority: 0.35 #noneInBaseExtraPriority: 0.35
#noneGlobalExtraPriority: 0.12 #noneGlobalExtraPriority: 0.12
#maxEachBase: 10 #maxGlobal: 10
[movement] [movement]
@ -106,4 +106,4 @@ buildPriority: 0.23
noneInBaseExtraPriority: 0.04 noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1 noneGlobalExtraPriority: 0.1
maxEachBase: 1 maxGlobal: 1

View File

@ -26,7 +26,7 @@ moveDecelerationSpeed: 0
landOnGround:true landOnGround:true
reverseSpeedPercentage:0 reverseSpeedPercentage:0
maxTurnSpeed: 2 maxTurnSpeed: 1.2
turnAcceleration: 0 turnAcceleration: 0
targetHeight: 50 targetHeight: 50

View File

@ -233,7 +233,7 @@ recoilReturnTime: 10
[projectile_机炮] [projectile_机炮]
#shot #shot
directDamage: 1 directDamage: 8
areaDamage:6 areaDamage:6
areaRadius:25 areaRadius:25
life: 60 life: 60

View File

@ -134,5 +134,5 @@ maxTurnSpeed: 0
turnAcceleration: 0.1 turnAcceleration: 0.1
[ai] [ai]
maxEachBase:1 maxGlobal:1
maxGlobal:2 maxGlobal:2

View File

@ -90,7 +90,7 @@ turnAcceleration: 0.1
buildPriority: 0.25 buildPriority: 0.25
noneInBaseExtraPriority: 0.35 noneInBaseExtraPriority: 0.35
noneGlobalExtraPriority: 0.12 noneGlobalExtraPriority: 0.12
maxEachBase: 10 maxGlobal: 10
[action_升级] [action_升级]

View File

@ -94,4 +94,4 @@ size:1
buildPriority: 0.25 buildPriority: 0.25
noneInBaseExtraPriority: 0.35 noneInBaseExtraPriority: 0.35
noneGlobalExtraPriority: 0.12 noneGlobalExtraPriority: 0.12
maxEachBase: 10 maxGlobal: 10

View File

@ -121,4 +121,4 @@ turnAcceleration: 0.1
buildPriority: 0.25 buildPriority: 0.25
noneInBaseExtraPriority: 0.35 noneInBaseExtraPriority: 0.35
noneGlobalExtraPriority: 0.12 noneGlobalExtraPriority: 0.12
maxEachBase: 10 maxGlobal: 10

View File

@ -79,7 +79,7 @@ arm1_0: {x:0, y:20}
buildPriority: 0.24 buildPriority: 0.24
noneInBaseExtraPriority: 0.35 noneInBaseExtraPriority: 0.35
noneGlobalExtraPriority: 0.12 noneGlobalExtraPriority: 0.12
maxEachBase: 5 maxGlobal: 5
[action_Upgrade] [action_Upgrade]
convertTo:landFactoryReworkedT2 convertTo:landFactoryReworkedT2

View File

@ -75,7 +75,7 @@ noneInBaseExtraPriority: 0.43
maxEachBase: 99 maxGlobal: 99
#for the other extractors copying this #for the other extractors copying this
upgradedFrom: extractorT1X upgradedFrom: extractorT1X

View File

@ -115,7 +115,7 @@ buildPriority: 0.03
noneInBaseExtraPriority: 0.04 noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1 noneGlobalExtraPriority: 0.1
maxEachBase: 1 maxGlobal: 1
maxGlobal: 5 maxGlobal: 5

View File

@ -50,7 +50,7 @@ pos: 0.2
iconExtraImage: SHARED:icon_upgrade_top.png iconExtraImage: SHARED:icon_upgrade_top.png
iconExtraColor: #AAFFFFFF iconExtraColor: #AAFFFFFF
descriptionAddUnitStats: ${section.convertTo} descriptionAddUnitStats: ${section.convertTo}
isLocked:true #isLocked:true
[action_upgradeFlak] [action_upgradeFlak]
convertTo: antiAirTurretFlak convertTo: antiAirTurretFlak
@ -63,7 +63,7 @@ pos: 0.2
iconExtraImage: SHARED:icon_upgrade_top.png iconExtraImage: SHARED:icon_upgrade_top.png
iconExtraColor: #AAFFFFFF iconExtraColor: #AAFFFFFF
descriptionAddUnitStats: ${section.convertTo} descriptionAddUnitStats: ${section.convertTo}
isLocked:true #isLocked:true
[graphics] [graphics]
total_frames: 1 total_frames: 1
@ -155,5 +155,5 @@ buildPriority: 0.22
noneInBaseExtraPriority: 0.17 noneInBaseExtraPriority: 0.17
maxEachBase: 3 maxGlobal: 3

View File

@ -162,7 +162,7 @@ buildPriority: 0.2
noneInBaseExtraPriority: 0.15 noneInBaseExtraPriority: 0.15
maxEachBase: 5 maxGlobal: 5
upgradedFrom: antiAirTurretFlakX upgradedFrom: antiAirTurretFlakX

View File

@ -163,7 +163,7 @@ buildPriority: 0.2
noneInBaseExtraPriority: 0.15 noneInBaseExtraPriority: 0.15
maxEachBase: 5 maxGlobal: 5
upgradedFrom: c_antiAirTurretX upgradedFrom: c_antiAirTurretX

View File

@ -157,7 +157,7 @@ buildPriority: 0.2
noneInBaseExtraPriority: 0.15 noneInBaseExtraPriority: 0.15
maxEachBase: 5 maxGlobal: 5
upgradedFrom: c_antiAirTurretT2X upgradedFrom: c_antiAirTurretT2X

View File

@ -63,7 +63,7 @@ upgradedFrom: c_turret_t1X
buildPriority: 0.22 buildPriority: 0.22
noneInBaseExtraPriority: 0.17 noneInBaseExtraPriority: 0.17
maxEachBase: 3 maxGlobal: 3

View File

@ -98,5 +98,5 @@ buildPriority: 0.22
noneInBaseExtraPriority: 0.17 noneInBaseExtraPriority: 0.17
maxEachBase: 3 maxGlobal: 3

BIN
icon.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 249 KiB

View File

@ -1,5 +1,5 @@
[mod] [mod]
title:StarRiver-V0.9.5.0-GT&DE-#0-ReleaseXXXXX title:StarRiver-V0.9.5.0-GT&DE-#0-HotFixedXXX
description:时代的落幕,一个新的时代正在崛起。而三大帝国的战斗还在继续,我们是否已经忘记了这是模拟战了?\n\n-总制作:JDSALing,Lilys\n\n-美工:默鸽,冷群,小果果,北梦孤辰,迷迭香,Lea,葛城\n\n-语言支持:中文(源语言),English(美国英文)\n\n-音乐制作:Prohonor\n\n-本地组支持:Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮,Mizuki,卡俄斯,葛城,EDAJ,此账号已注销,白虎鲸\n\n-CopyRight-2022-RE-CORE\n\n-The end of the era, a new era is rising. The battle of the three empires is still going on. Have we forgotten that this is a simulated war?\n-Chief Producer: JDSALing \n-Artists: Mo Ge, Leng Qun, Xiao Guoguo, Beimeng Guchen, Rosemary, Lea\n-Language Support: Chinese (source language), English (American English)-\nCopyRight-2022-RE-CORE description:时代的落幕,一个新的时代正在崛起。而三大帝国的战斗还在继续,我们是否已经忘记了这是模拟战了?\n\n-总制作:JDSALing,Lilys\n\n-美工:DC,默鸽,冷群,小果果,北梦孤辰,迷迭香,Lea,葛城\n\n-语言支持:中文(源语言),English(美国英文)\n\n-音乐制作:Prohonor\n\n-本地组支持:Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮,Mizuki,卡俄斯,葛城,EDAJ,此账号已注销,白虎鲸,苏叶\n\n-CopyRight-2022-RE-CORE\n\n-The end of the era, a new era is rising. The battle of the three empires is still going on. Have we forgotten that this is a simulated war?\n-Chief Producer: JDSALing \n-Artists: Mo Ge, Leng Qun, Xiao Guoguo, Beimeng Guchen, Rosemary, Lea\n-Language Support: Chinese (source language), English (American English)-\nCopyRight-2022-RE-CORE
thumbnail:icon.png thumbnail:icon.png
minVersion:1.15p11 minVersion:1.15p11

2
steam.dat Normal file
View File

@ -0,0 +1,2 @@
[steam]
id: 2900780608