初步添加终端

This commit is contained in:
LingASDJ 2022-11-22 22:36:56 +08:00
parent 62ca7c5463
commit 92d70e8634
2318 changed files with 858 additions and 137152 deletions

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[resource_环绕]
displayRoundedDown:true
[graphics]
imageScale:0.6
[core]
name:.三级平台
copyFrom:.护盾.ini
[animation_1]
arm1_0s:{alpha:0}
arm1_4s:{alpha:1,dir:35}
[animation_2]
arm1_0s:{alpha:1,dir:60}
arm1_9999999s:{alpha:1,dir:12000000}
[arm_1]
x:0
y:0
image_end:.三级平台.png
drawOverBody:true
[hiddenAction_环绕]
autoTrigger:if self.timeAlive(laterThanSeconds=5) and self.resource(type='环绕',greaterThan=0)
playAnimation:2
stopLastAnimation:true
addResources:环绕=-1
[hiddenAction_出2]
autoTriggerOnEvent:created
addResources:环绕=1

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[core]
name:.光柱
maxHp:1
mass:0
price:0
radius:0
showInEditor:false
hideScorchMark:false
explodeOnDeath:false
isUnselectable:true
canNotBeDirectlyAttacked:true
canNotBeGivenOrdersByPlayer:true
isUnrepairableUnit:true
disableAllUnitCollisions:true
autoTriggerCooldownTime:1.8s
[graphics]
#图像节需要设置主体图像
image:空白.png
image_turret:NONE
image_wreak:NONE
imageScale:1
rotate_with_direction:false
[attack]
canAttack:false
[movement]
movementType:NONE
[hiddenAction_光柱]
autoTrigger:if not self.hasParent(withTag='充能完毕')
spawnEffects:CUSTOM:光柱
[hiddenAction_光柱2]
autoTrigger:if self.hasParent(withTag='充能完毕')
spawnEffects:CUSTOM:光柱2
[hiddenAction_检测]
autoTrigger:if self.globalTeamTags(includes='检测true')
deleteSelf:true
[effect_光柱]
life:60
priority:critical
fadeOut:false
fadeInTime:0
attachedToUnit:true
scaleFrom:1
scaleTo:1
image:.光柱1.png
total_frames:8
alpha:1
animateFrameStart:0
animateFrameEnd:7
animateFrameSpeed:0.3
color:#5DFF46
alsoPlaySound:.光柱1.ogg
[effect_光柱2]
life:60
priority:critical
fadeOut:false
fadeInTime:0
attachedToUnit:true
scaleFrom:1
scaleTo:1
image:.光柱1.png
total_frames:8
alpha:1
animateFrameStart:0
animateFrameEnd:7
animateFrameSpeed:0.3
color:#5DFF46
alsoPlaySound:.光柱.ogg

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[resource_环绕]
displayRoundedDown:true
[graphics]
imageScale:1.5
[core]
name:.反环圈
copyFrom:.护盾.ini
[animation_1]
arm1_0s:{alpha:0}
arm1_4s:{alpha:1,dir:-35}
[animation_2]
arm1_0s:{alpha:1,dir:-60}
arm1_9999999s:{alpha:1,dir:-98000000}
[arm_1]
x:0
y:0
image_end:.环圈.png
drawOverBody:true
image_foot_shadow:.环圈.png
[hiddenAction_环绕]
autoTrigger:if self.timeAlive(laterThanSeconds=5) and self.resource(type='环绕',greaterThan=0)
playAnimation:2
stopLastAnimation:true
addResources:环绕=-1
[hiddenAction_出2]
autoTriggerOnEvent:created
addResources:环绕=1

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[resource_环绕]
displayRoundedDown:true
[graphics]
imageScale:1.32
[core]
name:.平台3
copyFrom:.护盾.ini
[animation_1]
arm1_0s:{alpha:0}
arm1_4s:{alpha:1,dir:35}
[animation_2]
arm1_0s:{alpha:1,dir:60}
arm1_9999999s:{alpha:1,dir:30000000}
[arm_1]
x:0
y:0
image_end:.平台3.png
drawOverBody:true
image_foot_shadow:.平台3.png
[hiddenAction_环绕]
autoTrigger:if self.timeAlive(laterThanSeconds=5) and self.resource(type='环绕',greaterThan=0)
playAnimation:2
stopLastAnimation:true
addResources:环绕=-1
[hiddenAction_出2]
autoTriggerOnEvent:created
addResources:环绕=1

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[core]
name:.护盾
maxHp:1
mass:0
price:0
radius:0
showInEditor:false
hideScorchMark:false
explodeOnDeath:false
isUnselectable:true
canNotBeDirectlyAttacked:true
canNotBeGivenOrdersByPlayer:true
isUnrepairableUnit:true
disableAllUnitCollisions:true
[graphics]
#图像节需要设置主体图像
image:空白.png
image_turret:NONE
image_wreak:NONE
imageScale:1
rotate_with_direction:false
[attack]
canAttack:false
[movement]
movementType:NONE
[hiddenAction_出]
autoTriggerOnEvent:created
playAnimation:No.1
[animation_No.1]
arm1_0s:{alpha:0}
arm1_4s:{alpha:1}
arm1_9999999s:{alpha:1}
[arm_1]
x:0
y:0
image_end:.护盾.png
drawOverBody:true

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[resource_环绕]
displayRoundedDown:true
[core]
name:.环圈
copyFrom:.护盾.ini
[animation_1]
arm1_0s:{alpha:0}
arm1_4s:{alpha:1,dir:35}
[animation_2]
arm1_0s:{alpha:1,dir:60}
arm1_9999999s:{alpha:1,dir:58000000}
[arm_1]
x:0
y:0
image_end:.环圈.png
drawOverBody:true
image_foot_shadow:.环圈.png
[hiddenAction_环绕]
autoTrigger:if self.timeAlive(laterThanSeconds=5) and self.resource(type='环绕',greaterThan=0)
playAnimation:2
stopLastAnimation:true
addResources:环绕=-1
[hiddenAction_出2]
autoTriggerOnEvent:created
addResources:环绕=1

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[placementRule_限制]
searchTags:核芯
searchDistance:100000
maxCount:0
cannotPlaceMessage:噫
searchTeam:own
[hiddenAction_噫]
autoTrigger:if self.hasUnitInTeam(withTag='核芯',greaterThan=1)
deleteSelf:true
[turret_永眠之梦指定]
x:0
y:0
projectile:Al
canShoot:false
[projectile_Al]
directDamage:0
speed:1
life:1
instant:true
spawnUnit:永眠指定
explodeEffect:NONE
[animation_idle]
onActions:idle
arm1_0s:{alpha:0}
arm1_1.5s:{alpha:0.4}
arm1_2.6s:{alpha:0.7}
arm1_3.9s:{alpha:0.6}
arm1_5.2s:{alpha:0.4}
arm1_6.5s:{alpha:0}
[arm_1]
x:0
y:0
image_end:SHARED:glow_green.png
drawOverBody:true
[arm_19]
x:0
y:0
image_foot:.核芯.png
spinRate:0.2
image_foot_shadow:.核芯.png
[arm_20]
x:0
y:0
image_foot:.核芯.png
spinRate:-0.2
image_foot_shadow:.核芯.png
[core]
copyFrom:.语录.ini
name:永眠核芯
displayText:Dream Control Terminal
displayText_zh:永眠之梦控制终端
displayDescription:-Our rear is the abyss, and our front is the enemy coming like a tide-\n-We have no other way but to fight to the death!
displayDescription_zh:-我们的后方是深渊,我们的前方是扑面而来宛如潮水般的敌人-\n-我们别无后路,唯有殊死一搏!
class:CustomUnitMetadata
price:600
maxHp:1
selfRegenRate:245474
mass:0
techLevel:1
buildSpeed:1s
availableInDemo:true
fogOfWarSightRange:245474
radius:40
displayRadius:50
softCollisionOnAll:50000
tags:核芯
isBio:false
numBitsOnDeath:100
explodeOnDeath:false
isUnrepairableUnit:true
canNotBeDamaged:true
energyMax:3
energyStartingPercentage:0
energyRegen:0
[graphics]
total_frames:1
image:.核芯.png
image_shadow:AUTO
[attack]
#teamColorsUseHue:true
canAttack:true
canAttackFlyingUnits:false
canAttackLandUnits:true
canAttackUnderwaterUnits:false
maxAttackRange:245474
shootDelay:0.8s
[turret_永眠之梦]
#invisible:true
x:0
y:0
idleDir:0
projectile:1
shoot_sound:.发射.ogg:2.5
shoot_flame:CUSTOM:粒子*40
turnSpeed:999
turnSpeedAcceleration:999
canOnlyAttackUnitsWithTags:永眠指定
size:0
energyUsage:1
aimOffsetSpread:0
[projectile_1]
deflectionPower:-1
areaDamage:5000
areaDamageNoFalloff:true
areaRadius:350
areaExpandTime:20
largeHitEffect:true
life:245474
speed:100
areaHitAirAndLandAtSameTime:true
areaHitUnderwaterAlways:true
ballistic:true
ballistic_height:12000
ballistic_delaymove_height:12000
image:.永眠粉末.png
explodeEffect:CUSTOM:地面碎裂,CUSTOM:寰宇冲击波,CUSTOM:震慑1,CUSTOM:震慑2,CUSTOM:粒子2*100
[movement]
movementType:AIR
targetHeight:300
targetHeightDrift:2.5
moveSpeed:0
maxTurnSpeed:0
[action_永眠之梦]
isVisible:if not self.tags(includes='充能中')
temporarilyAddTags:充能中
text:Activate Terminal
description:Sleeping Dream & Cruel Ideal
text_zh:激活终端
description_zh:永眠的梦想与残酷的理想
buildSpeed:0s
alsoTriggerAction:一
playSoundGlobally:.1C.ogg:2.2
[attachment_1]
x:0
y:0
isUnselectable:false
canBeAttackedAndDamaged:true
addTransportedUnits:false
setDrawLayerOnBottom:false
redirectDamageToParent:false
canAttack:true
lockRotation:false
idleDir:0
keepAliveWhenParentDies:false
[attachment_2]
x:0
y:0
isUnselectable:false
canBeAttackedAndDamaged:true
addTransportedUnits:false
setDrawLayerOnBottom:false
redirectDamageToParent:false
canAttack:true
lockRotation:false
idleDir:0
keepAliveWhenParentDies:false
[attachment_3]
x:0
y:0
isUnselectable:false
canBeAttackedAndDamaged:true
addTransportedUnits:false
setDrawLayerOnBottom:false
redirectDamageToParent:false
canAttack:true
lockRotation:false
idleDir:0
keepAliveWhenParentDies:false
[attachment_4]
x:0
y:0
isUnselectable:false
canBeAttackedAndDamaged:true
addTransportedUnits:false
setDrawLayerOnBottom:false
redirectDamageToParent:false
canAttack:true
lockRotation:false
idleDir:0
keepAliveWhenParentDies:false
[attachment_5]
x:0
y:0
isUnselectable:false
canBeAttackedAndDamaged:true
addTransportedUnits:false
setDrawLayerOnBottom:false
redirectDamageToParent:false
canAttack:true
lockRotation:false
idleDir:0
keepAliveWhenParentDies:false
[attachment_6]
x:0
y:0
isUnselectable:false
canBeAttackedAndDamaged:true
addTransportedUnits:false
setDrawLayerOnBottom:false
redirectDamageToParent:false
canAttack:true
lockRotation:false
idleDir:0
keepAliveWhenParentDies:false
[attachment_7]
x:0
y:0
isUnselectable:false
canBeAttackedAndDamaged:true
addTransportedUnits:false
setDrawLayerOnBottom:false
redirectDamageToParent:false
canAttack:true
lockRotation:false
idleDir:0
keepAliveWhenParentDies:false
[action_妖姬阵营]
temporarilyAddTags:已开火过
addActionCooldownTime:60s
text:妖姬风暴
isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
isLocked:if self.tags(includes='充能完毕') and self.tags(includes='已开火过')
buildSpeed:10s
alsoQueueAction:永眠
playSoundGlobally:.瞄准.ogg:2.2
iconExtraImage:ROOT:/assets/public/demonji-galaxysr.png
convertTo:tank
whenBuilding_triggerAction:妖姬显示
attachments_deleteNumUnits:20
[hiddenAction_妖姬显示]
spawnEffects:CUSTOM:妖姬阵营
[effect_妖姬阵营]
life:1200
attachedToUnit:true
fadeOut:true
alpha:1.5
scaleFrom:2
fadeInTime:60
scaleTo:2
priority:veryhigh
image:ROOT:/assets/public/demonji-galaxysr.png
[action_魔龙阵营]
temporarilyAddTags:已开火过
addActionCooldownTime:60s
text:魔龙古国
isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
isLocked:if self.tags(includes='充能完毕') and self.tags(includes='已开火过')
buildSpeed:10s
alsoQueueAction:永眠
playSoundGlobally:.瞄准.ogg:2.2
iconExtraImage:ROOT:/assets/public/magicdragon-galaxysr.png
[action_智虫阵营]
temporarilyAddTags:已开火过
addActionCooldownTime:60s
text:智虫帝国
isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
isLocked:if self.tags(includes='充能完毕') and self.tags(includes='已开火过')
buildSpeed:10s
alsoQueueAction:永眠
playSoundGlobally:.瞄准.ogg:2.2
iconExtraImage:ROOT:/assets/public/intellbug_empire.png
convertTo:tank
whenBuilding_triggerAction:智虫显示
attachments_deleteNumUnits:20
[hiddenAction_智虫显示]
spawnEffects:CUSTOM:智虫阵营
[effect_智虫阵营]
life:1200
attachedToUnit:true
fadeOut:true
alpha:1.5
scaleFrom:1
fadeInTime:60
scaleTo:1
priority:veryhigh
image:ROOT:/assets/public/intellbug_empire.png
[action_旧日阵营]
temporarilyAddTags:已开火过
addActionCooldownTime:60s
text:旧日神教
isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
isLocked:if self.tags(includes='充能完毕') and self.tags(includes='已开火过')
buildSpeed:10s
alsoQueueAction:永眠
playSoundGlobally:.瞄准.ogg:2.2
iconExtraImage:ROOT:/assets/public/oldsun-galaxysr.png
convertTo:tank
whenBuilding_triggerAction:旧日显示
attachments_deleteNumUnits:20
[hiddenAction_旧日显示]
spawnEffects:CUSTOM:旧日阵营
[effect_旧日阵营]
life:1200
attachedToUnit:true
fadeOut:true
alpha:1.5
scaleFrom:3
fadeInTime:60
scaleTo:3
priority:veryhigh
image:ROOT:/assets/public/oldsun-galaxysr.png
[action_永眠]
isVisible:false
buildSpeed:3.25s
addEnergy:3
[effect_粒子]
createWhenOffscreen:true
attachedToUnit:false
life:300
physics:true
xSpeedRelativeRandom:1
ySpeedRelativeRandom:1
hSpeed:2
image:SHARED:spark.png
priority:verylow
scaleFrom:3
scaleTo:3
[effect_地面碎裂]
createWhenOffscreen:true
life:280
priority:critical
fadeOut:true
fadeInTime:12
attachedToUnit:true
scaleFrom:1
scaleTo:1
image:.地面碎裂.png
total_frames:1
alpha:2
[effect_寰宇冲击波]
createWhenOffscreen:true
life:28
priority:critical
fadeOut:true
fadeInTime:0
attachedToUnit:true
scaleFrom:0.2
scaleTo:1
image:.寰宇冲击波.png
total_frames:1
alpha:2
alwayStartDirAtZero:true
alsoPlaySound:.爆炸.ogg:2.9
[effect_震慑1]
life:30
priority:critical
fadeOut:true
fadeInTime:6
attachedToUnit:true
scaleFrom:3
scaleTo:1
image:.震慑1.png
total_frames:1
alpha:2
createWhenOffscreen:true
[effect_震慑2]
life:60
priority:critical
fadeOut:true
fadeInTime:12
attachedToUnit:true
scaleFrom:1
scaleTo:3
image:.震慑2.png
total_frames:1
alpha:2
createWhenOffscreen:true
[effect_粒子2]
attachedToUnit:false
life:360
physics:true
xSpeedRelativeRandom:3
ySpeedRelativeRandom:3
hSpeed:6
image:SHARED:spark.png
priority:verylow
scaleFrom:6
scaleTo:6
color:#51B25D
createWhenOffscreen:true

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[resource_检测器]
displayRoundedDown:false
[core]
name:检测器
class:CustomUnitMetadata
price:600
maxHp:150
mass:250
techLevel:1
buildSpeed:1s
availableInDemo:true
radius:0
displayRadius:0
tags:检测器
isBio:false
numBitsOnDeath:0
explodeOnDeath:false
fogOfWarSightRange:0
showInEditor:false
disableAllUnitCollisions:true
isUnrepairableUnit:true
canNotBeDirectlyAttacked:true
canNotBeGivenOrdersByPlayer:true
isUnselectable:true
showInEditor:false
showOnMinimap:false
[graphics]
rotate_with_direction:false
total_frames:1
image:.永眠指定.png
image_shadow:AUTO
imageScale:0
[attack]
#teamColorsUseHue:true
canAttack:false
[movement]
movementType:LAND
targetHeightDrift:0
reverseSpeedPercentage:0
moveSpeed:0
moveAccelerationSpeed:0
moveDecelerationSpeed:0
#body_rotation_with_main_turret means this is not used
maxTurnSpeed:0
turnAcceleration:0
[hiddenAction_检测]
autoTrigger:if self.timeAlive(laterThanSeconds=60) and not self.hasParent(withtag='已开火过') and self.resource(type='检测器',equalTo=1)
addGlobalTeamTags:检测true
showMessageToPlayer:Why are you reluctant to choose your camp?
showMessageToPlayer_zh:您为什么迟迟不愿意选择你的阵营呢?
addResources:检测器=-1
[hiddenAction_出]
autoTriggerOnEvent:created
addResources:检测器=1

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[core]
name:永眠指定
class:CustomUnitMetadata
price:600
maxHp:150
mass:250
techLevel:1
buildSpeed:1s
availableInDemo:true
radius:13
displayRadius:13
softCollisionOnAll:24
tags:永眠指定
createOnAggressiveTeam:true
isBio:false
numBitsOnDeath:0
explodeOnDeath:false
fogOfWarSightRange:10
showInEditor:false
canOnlyBeAttackedByUnitsWithTags:核芯
[graphics]
rotate_with_direction:false
total_frames:1
image:.永眠指定.png
image_shadow:AUTO
[attack]
#teamColorsUseHue:true
canAttack:false
[movement]
movementType:LAND
targetHeightDrift:0
reverseSpeedPercentage:0
moveSpeed:0
moveAccelerationSpeed:0
moveDecelerationSpeed:0
#body_rotation_with_main_turret means this is not used
maxTurnSpeed:0
turnAcceleration:0

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[core]
dont_load:true
[hiddenAction_CUY]
autoTriggerOnEvent:created
showMessageToPlayer:The 'Dream Control Terminal' has been deployed, waiting for the construction environment, and the progress is 0%.
showMessageToPlayer_zh:'永眠之梦控制终端'已部署,等待构建环境,进度0%。
[hiddenAction_一]
attachments_addNewUnits:.护盾
alsoQueueAction:二
showMessageToPlayer:The 'Dream Control Terminal' has been started, and the environment is being built, with a of 15%.
showMessageToPlayer_zh:'永眠之梦控制终端'已启动,正在构建环境,进度15%。
#spawnEffects:CUSTOM:背景渲染
[hiddenAction_二]
buildSpeed:3s
attachments_addNewUnits:.环圈
alsoQueueAction:三
#alsoTriggerAction:四柱1
showMessageToPlayer:The first level platform was launched with a progress of 25%.
showMessageToPlayer_zh:开始展开一级平台,进度25%。
[hiddenAction_三]
buildSpeed:3s
attachments_addNewUnits:.光柱
showMessageToPlayer:The construction of the 'Dream Control Terminal' has been completed, and the camp environment is being deployed, with a progress of 35%.
showMessageToPlayer_zh:'永眠之梦控制终端'构建完毕,正在部署阵营环境,进度35%。
alsoQueueAction:四
[hiddenAction_四]
buildSpeed:3s
attachments_addNewUnits:.反环圈
showMessageToPlayer:Expand the secondary platform to read camp data information!Progress:45%!
showMessageToPlayer_zh:展开二级平台,读取阵营数据信息!进度:45%!
alsoQueueAction:五
[hiddenAction_五]
buildSpeed:3s
attachments_addNewUnits:.平台3
showMessageToPlayer:Unfold the of Magic Stars, and deployment is under way.Progress: 70%
showMessageToPlayer_zh:展开幻星之环正在进行部署……进度70%
alsoQueueAction:六
[hiddenAction_六]
buildSpeed:2s
attachments_addNewUnits:.三级平台
showMessageToPlayer:Deploy the three-level platform, and the deployment will be completed soon!Progress: 80%
showMessageToPlayer_zh:展开三级平台,即将部署完成!进度80%
alsoQueueAction:充能完毕
[hiddenAction_充能完毕]
attachments_addNewUnits:检测器
buildSpeed:1s
showMessageToPlayer:'Dream Control Terminal' has been deployed. Please select the desired camp... Progress: 90%
showMessageToPlayer_zh:'永眠之梦控制终端'部署完毕,请您选择需要的阵营……进度:90%
alsoQueueAction:充能完毕2
addGlobalTeamTags:永眠之梦
temporarilyAddTags:充能完毕
[hiddenAction_充能完毕2]
buildSpeed:0.6s
showMessageToPlayer:Choose your camp and start your game!
showMessageToPlayer_zh:选择你的阵营,开始你的游戏!
[effect_背景渲染]
life:18000000
priority:critical
fadeOut:true
fadeInTime:30
attachedToUnit:true
scaleFrom:100008
scaleTo:100008
image:.背景渲染.png
total_frames:1
alpha:0.2
liveAfterAttachedDies:false

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/*
* [Mod-Info]
* Version:0.9.0.0
* Type:Beta V1
* MD5:4c6d4d8d42d123c0733dcc5558b8ccf6
* Mod-Author:JDSALing/Alice World
* Mod-Arts:Small Fruit,Moge,BMGC,MDX,JDSALing,Fang,XiXuan
* Mod-Test:Lanzi,KES,Fang,Hujing,Salviacat,Qinming
*/
[mod]
title:Ice-Storm(StarRiver-EndlessJourney)
description:一次次的模拟战的出现的端倪越来越明显,名为冰星组织的加入了战场,并提供了全新的科技。\n\n但在这背后蓄意策划的一场风暴正在袭来……\n\n-总制作:JDSALing,Alice World;\n\n-美工:默鸽,冷群,小果果,北梦孤辰,迷迭香,Nova\n\n-语言支持:中文(源语言),English(美国英文),日语(Japanse)\n\n-音乐制作:Prohonor\n\n-本地组支持:FromByond,Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮\n\n-CopyRight-2022-RE-CORE
title:星河征途-V0.9.5.0-格罗尔高塔与神泉幻梦
description:每一次的战斗,都是我们逐渐成长的过程。但是,来自于自称叫“冰星”的组织给予了我们的新的对策,模拟战或许已经变了模样,指挥官,你是否还能看见明天的曙光?\n\n-总制作:JDSALing\n\n-美工:默鸽,冷群,小果果,北梦孤辰,迷迭香,Nova\n\n-语言支持:中文(源语言),English(美国英文),日语(Japanse)\n\n-音乐制作:Prohonor\n\n-本地组支持:FromByond,Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮\n\n-CopyRight-2022-RE-CORE
thumbnail:icon.png

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1

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[core]
copyFrom:ROOT:.特效模块/explosions.template, ROOT:.特效模块/flares.template, ROOT:.特效模块/trails.template, ROOT:.特效模块/water.template, ROOT:.特效模块/plasma.template, ROOT:.特效模块/muzzle.template

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[effect_smallLightGround]
life:10
drawUnderUnits: true
image: SHARED:light_50.png
scaleFrom: 0.6
scaleTo: 0.6
color:#ffd500
[effect_lightGround]
life:15
drawUnderUnits: true
image: SHARED:light_50.png
scaleFrom: 1
scaleTo: 1
color:#ffd500
[effect_dirt]
life: 120
lifeRandom: 30
alsoEmitEffects: CUSTOM:dirt2*3
image: ROOT:.特效模块/dirt.png
physics: true
physicsGravity: 0.5
hSpeed:2
hSpeedRandom: 0.5
ySpeedRelativeRandom: 0.5
xSpeedRelativeRandom: 0.5
[effect_dirt2]
life: 120
lifeRandom: 30
image: ROOT:.特效模块/dirt.png
physics: true
physicsGravity: 0.5
hSpeed:2
hSpeedRandom: 0.5
ySpeedRelativeRandom: 0.5
xSpeedRelativeRandom: 0.5
[effect_dirtySmoke]
life: 100
lifeRandom: 30
alsoEmitEffects: CUSTOM:dirtySmoke2*3
attachedToUnit: false
image: ROOT:.特效模块/dirtySmoke.png
scaleFrom: 2
scaleTo: 3
alpha: 0.6
ySpeedRelativeRandom: 0.15
xSpeedRelativeRandom: 0.15
dirSpeedRandom: 0.2
hSpeed: 1
hSpeedRandom: 0.25
atmospheric: true
physics: true
physicsGravity: 0.25
imageShadow: SHADOW:ROOT:.特效模块/smoke.png
shadow: true
[effect_dirtySmoke2]
life: 100
lifeRandom: 30
attachedToUnit: false
image: ROOT:.特效模块/dirtySmoke.png
scaleFrom: 2
scaleTo: 3
alpha: 0.6
ySpeedRelativeRandom: 0.15
xSpeedRelativeRandom: 0.15
dirSpeedRandom: 0.2
hSpeed: 1
hSpeedRandom: 0.25
atmospheric: true
physics: true
physicsGravity: 0.25
imageShadow: SHADOW:ROOT:.特效模块/smoke.png
shadow: true
[effect_smallYellowExplosion]
life: 15
scaleFrom: 0.75
scaleTo: 0.75
attachedToUnit: false
atmospheric: true
image:ROOT:.特效模块/energeticSpark2.png
total_frames: 14
dirOffsetRandom: 180
animateFrameStart: 0
animateFrameEnd: 13
#animateFramePingPong: true
animateFrameSpeed: 0.5

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[effect_missileFlare2]
ifSpawnFailsEmitEffects: CUSTOM:missileFlare3
@copyFromSection: effect_missileFlare1
@define missileFlareSize: 0.15
[effect_missileFlare3]
ifSpawnFailsEmitEffects: CUSTOM:missileFlare4
@copyFromSection: effect_missileFlare1
@define missileFlareSize: 0.2
[effect_missileFlare4]
@copyFromSection: effect_missileFlare1
@define missileFlareSize: 0.25
[effect_plasmaFlare]
life: 10
lifeRandom: 5
alwayStartDirAtZero: true
image: ROOT:.特效模块/flareBlue.png
scaleFrom: 0.25
scaleTo: 0.25
[effect_redFlare]
life: 10
lifeRandom: 5
alwayStartDirAtZero: true
image: ROOT:.特效模块/flareRed.png
scaleFrom: 0.25
scaleTo: 0.25
[effect_redCircleFlare]
life: 10
lifeRandom: 5
alwayStartDirAtZero: true
image: ROOT:.特效模块/flareCircleRed.png
scaleFrom: 0.75
scaleTo: 0.75
[effect_smallEnergeticSpark]
life: 15
scaleFrom: 0.75
scaleTo: 0.75
attachedToUnit: false
atmospheric: true
image:ROOT:.特效模块/energeticSpark2.png
total_frames: 9
animateFrameStart: 0
animateFrameEnd: 8
#animateFramePingPong: true
animateFrameSpeed: 0.75
[effect_energeticSparkGreen]
life: 15
scaleFrom: 0.75
scaleTo: 0.75
attachedToUnit: false
atmospheric: true
image:ROOT:.特效模块/energeticSparkGreen.png
total_frames: 9
dirOffsetRandom: 180
animateFrameStart: 0
animateFrameEnd: 8
#animateFramePingPong: true
animateFrameSpeed: 0.75

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[effect_muzzleSmoke]
life: 50
lifeRandom: 10
alsoEmitEffects: CUSTOM:muzzleSmoke2*3
attachedToUnit: false
image: ROOT:.特效模块/smoke.png
scaleFrom: 0.8
scaleTo: 0.6
alpha: 0.6
ySpeedRelativeRandom: 0.25
xSpeedRelativeRandom: 0.25
dirSpeedRandom: 0.2
[effect_muzzleSmoke2]
life: 50
lifeRandom: 10
attachedToUnit: false
image: ROOT:.特效模块/smoke.png
scaleFrom: 0.8
scaleTo: 0.6
alpha: 0.6
ySpeedRelativeRandom: 0.25
xSpeedRelativeRandom: 0.25
dirSpeedRandom: 0.2

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[effect_smallPlasmaFlame]
life: 20
alsoEmitEffects: CUSTOM:smallLightGroundPlasma
attachedToUnit: true
atmospheric: true
image:ROOT:.特效模块/plasma_flame.png
total_frames: 5
animateFrameStart: 0
animateFrameEnd: 3
#animateFramePingPong: true
animateFrameSpeed: 0.5
alpha:1
scaleFrom: 0.8
scaleTo: 0.8
[effect_plasmaFlame]
life: 20
alsoEmitEffects: CUSTOM:lightGroundPlasma
attachedToUnit: true
atmospheric: true
image:ROOT:.特效模块/plasma_flame.png
total_frames: 5
animateFrameStart: 0
animateFrameEnd: 3
#animateFramePingPong: true
animateFrameSpeed: 0.5
alpha:1
scaleFrom: 1
scaleTo: 1
[effect_largePlasmaFlame]
life: 20
alsoEmitEffects: CUSTOM:lightGroundPlasma
attachedToUnit: true
atmospheric: true
image:ROOT:.特效模块/plasma_flame.png
total_frames: 5
animateFrameStart: 0
animateFrameEnd: 3
#animateFramePingPong: true
animateFrameSpeed: 0.5
alpha:1
scaleFrom: 1.25
scaleTo: 1.25
[effect_smallLightGroundPlasma]
life:10
drawUnderUnits: true
image: SHARED:light_50.png
scaleFrom: 0.6
scaleTo: 0.6
alpha: 1
color:#badbec
[effect_lightGroundPlasma]
life:10
drawUnderUnits: true
image: SHARED:light_50.png
scaleFrom: 1
scaleTo: 1
alpha: 1
color:#badbec
[effect_bits]
life: 160
lifeRandom: 40
spawnChance: 0.5
attachedToUnit: false
scaleFrom: 0.85
scaleTo: 0.85
image: ROOT:.特效模块/explode_bits.png
total_frames: 10
frameIndexRandom: 9
physics: true
physicsGravity: 1
hSpeed: 1.5
hSpeedRandom: 0.5
ySpeedRelativeRandom: 0.5
xSpeedRelativeRandom: 0.5
imageShadow: SHADOW:ROOT:.特效模块/explode_bits.png
shadow: true

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