Update 0.9.6.0-Test1

This commit is contained in:
LingASDJ 2023-07-03 23:31:09 +08:00
parent 939dc85ac4
commit 2fd8f7f8e7
2323 changed files with 93872 additions and 2 deletions

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@ -349,7 +349,7 @@ displayType:infoOnlyStockpile
text:Immersion Technique
text_zh:浸没技术
isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过')
isLocked:true
isLocked:if self.isControlledByAI()
buildSpeed:6s
alsoQueueAction:永眠
#playSoundGlobally:.瞄准.ogg:0.6

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@ -0,0 +1,60 @@
[attack]
canAttack:true
canAttackFlyingUnits:false
canAttackLandUnits:true
canAttackUnderwaterUnits:false
maxAttackRange:10
turretTurnSpeed:999
shootDelay:1
#canOnlyAttackUnitsWithTags:JCMD
showRangeUIGuide:false
[movement]
movementType:NONE
[action_upgradeT5]
convertTo:LHYLZZ
price:11000
text_zh:升级 - T5
text_ru:Обновить - T5
text:Upgrade - T5
description:i:units.extractor.upgrade.descriptionT3
displayType:upgrade
buildSpeed:105.5s
[ai]
buildPriority:0.21
noneInBaseExtraPriority:0.11
maxEachBase:3
upgradedFrom:TYNFDZ
[graphics]
image:反应产能装置.png
image_shadow:AUTO
shadowOffsetX:3
shadowOffsetY:3
[core]
class:CustomUnitMetadata
price:11000
maxHp:1600
mass:9000
footprint:-1,0,2,1
constructionFootprint:-1,0,2,1
buildingToFootprintOffsetX:20
buildingToFootprintOffsetY:20
buildSpeed:0.0006
radius:30
#buildingSelectionOffset: -8
generation_resources:credits=16
isBuilding:true
name:FYCNZZ
tags:FYCNZZ,SCJJ
displayText_zh:反应产能装置
displayText_ru:Устройство реактивной мощности
displayText:Reaction capacity plant
displayDescription_zh:-以聚合反应能转换为电能的方式\n-转换为可使用的经济\n-每秒在+16的经济
displayDescription_ru:-В способе, которым энергия полимеризации может быть преобразована в электрическую энергию\n-Преобразование в экономичную для использования экономию \n-Экономия на +16 в секунду
displayDescription:-in the way that aggregating reaction energy is converted into electrical energy\n-convert to usable economy \n-Economy at +16 per second

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@ -0,0 +1,80 @@
[attack]
canAttack:true
canAttackFlyingUnits:false
canAttackLandUnits:true
canAttackUnderwaterUnits:false
maxAttackRange:10
turretTurnSpeed:999
shootDelay:1
#canOnlyAttackUnitsWithTags:JCMD
showRangeUIGuide:false
[movement]
movementType:NONE
[ai]
buildPriority:0.32
noneInBaseExtraPriority:0.08
noneGlobalExtraPriority:0.16
maxEachBase:1
maxGlobal:3
[action_upgradeT2]
convertTo:FNSJFS
price:1500
text_zh:升级 - T2
text_ru:Обновить - T2
text:Upgrade - T2
description:i:units.extractor.upgrade.descriptionT3
displayType:upgrade
buildSpeed:25.5s
[graphics]
image:太阳能板-rt1.png
image_shadow:AUTO
shadowOffsetX:3
shadowOffsetY:3
[core]
builtFrom_1_name:builder
builtFrom_1_pos:1.111121
builtFrom_2_name:builderShip
builtFrom_2_pos:1.111121
builtFrom_3_name:combatEngineer
builtFrom_3_pos:1.111121
builtFrom_4_name:experimentalSpider
builtFrom_4_pos:1.111121
builtFrom_5_name:snajxhwixwjwnx-rt1
builtFrom_5_pos:1.111121
builtFrom_6_name:haizbaozal-rt1
builtFrom_6_pos:1.111121
class:CustomUnitMetadata
price:1100
maxHp:400
mass:9000
footprint:-1,0,2,1
constructionFootprint:-1,0,2,1
buildingToFootprintOffsetX:20
buildingToFootprintOffsetY:20
buildSpeed:0.0006
radius:30
#buildingSelectionOffset: -8
generation_resources:credits=2
isBuilding:true
name:TYNFDZ
tags:TYNFDZ,SCJJ
displayText_zh:太阳能发电站
displayText_ru:Солнечная электростанция
displayText:Solar power station
displayDescription_zh:-以光能转换为电能的方式\n-转换为可使用的经济\n-每秒在+2的经济
displayDescription_ru:-В способе преобразования энергии света в электрическую энергию \n-Преобразование в экономичную для использования экономию \n-Экономия на +2 в секунду
displayDescription:-convert light energy into electricity in the way \n-convert to usable economy \n-Economy at +2 per second

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@ -0,0 +1,76 @@
[attack]
canAttack:true
canAttackFlyingUnits:false
canAttackLandUnits:true
canAttackUnderwaterUnits:false
maxAttackRange:10
turretTurnSpeed:999
shootDelay:1
#canOnlyAttackUnitsWithTags:JCMD
showRangeUIGuide:false
[movement]
movementType:NONE
[action_upgradeT3]
convertTo:WCCNZZ
price:3000
text_zh:升级 - T3
text_ru:Обновить - T3
text:Upgrade - T3
description:i:units.extractor.upgrade.descriptionT3
displayType:upgrade
buildSpeed:50.5s
[ai]
buildPriority:0.21
noneInBaseExtraPriority:0.11
maxEachBase:3
upgradedFrom:TYNFDZ
[arm_1]
x:-20
y:56
image_end:收集风扇.png
drawOverBody:true
spinRate:-1.2
image_end_shadow:收集风扇.png
[arm_2]
x:20
y:56
image_end:收集风扇.png
drawOverBody:true
spinRate:-1.2
image_end_shadow:收集风扇.png
[graphics]
image:风能收集风扇.png
image_shadow:AUTO
shadowOffsetX:3
shadowOffsetY:3
[core]
class:CustomUnitMetadata
price:2600
maxHp:800
mass:9000
footprint:-1,0,2,1
constructionFootprint:-1,0,2,1
buildingToFootprintOffsetX:20
buildingToFootprintOffsetY:20
buildSpeed:0.0006
radius:30
#buildingSelectionOffset: -8
generation_resources:credits=4
isBuilding:true
name:FNSJFS
tags:FMSJFS,SCJJ
displayText_zh:风能收集风扇
displayText_ru:Вентилятор для сбора энергии ветра
displayText:Wind energy collection fan
displayDescription_zh:-以风能转换为电能的方式\n-转换为可使用的经济\n-每秒在+4的经济
displayDescription_ru:-Способы преобразования энергии ветра в электрическую энергию \n-Преобразование в экономичную для использования экономию \n-Экономия на +4 в секунду
displayDescription:-the way wind energy is converted into electricity \n-convert to usable economy \n-Economy at +4 per second

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@ -0,0 +1,94 @@
[core]
name: jskandkwd-rt1
displayText: 核爆地雷
displayDescription: 强大的爆炸,
class: CustomUnitMetadata
price: 12500
maxHp: 500
mass: 0
techLevel: 1
fogOfWarSightRange: 10
buildSpeed:45s
availableInDemo: false
isBuilding: true
isBio: false
#used for placement, and placement of other buildings
constructionFootprint:0,0,0,0
radius: 25
#displayRadius: 25
buildingSelectionOffset: -8
maxShield: 0
shieldRegen: 0
selfRegenRate: 0
nukeOnDeath: true
nukeOnDeathRange: 200
nukeOnDeathDamage: 4400
nukeOnDeathDisableWhenNoNuke: true
[graphics]
total_frames: 1
image: foot_small.png
image_wreak: NONE
image_turret: NONE
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
dustEffect: false
splastEffect: false
[attack]
isMelee: true
dieOnAttack: true
canAttack:true
canAttackFlyingUnits:false
canAttackLandUnits:true
canAttackUnderwaterUnits:false
turretSize: 1
turretTurnSpeed: 2.5
maxAttackRange:50
shootDelay:1
[projectile_1]
directDamage: 0
life: 50
instant: true
autoTargetingOnDeadTarget:false
[movement]
movementType:BUILDING
moveSpeed:0
moveAccelerationSpeed:0.1
moveDecelerationSpeed:0.1
targetHeight: -1
targetHeightDrift: 0
reverseSpeedPercentage: 1
maxTurnSpeed:0.1
turnAcceleration:0.1
moveSlidingMode:false
moveIgnoringBody:false

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@ -0,0 +1,77 @@
[core]
name: jskawd-rt1
displayText: 侦查视野
displayDescription: 侦查敌方单位的行动
class: CustomUnitMetadata
price: 500
maxHp: 200
mass: 0
techLevel: 1
fogOfWarSightRange: 16
buildSpeed: 0.005
availableInDemo: false
isBuilding: true
isBio: false
#used for placement, and placement of other buildings
constructionFootprint:0,0,0,0
radius: 25
#displayRadius: 25
buildingSelectionOffset: -8
maxShield: 0
shieldRegen: 0
selfRegenRate: 0
[graphics]
total_frames: 1
image: large_turret.png
image_wreak: NONE
image_turret: NONE
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
dustEffect: false
splastEffect: false
[attack]
canAttack:false
canAttackFlyingUnits:false
canAttackLandUnits:false
canAttackUnderwaterUnits:false
turretSize: 1
turretTurnSpeed: 2.5
maxAttackRange:50
shootDelay:1
[movement]
movementType:BUILDING
moveSpeed:0
moveAccelerationSpeed:0.1
moveDecelerationSpeed:0.1
targetHeight: -1
targetHeightDrift: 0
reverseSpeedPercentage: 1
maxTurnSpeed:0.1
turnAcceleration:0.1
moveSlidingMode:false
moveIgnoringBody:false

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@ -0,0 +1,178 @@
[core]
name: necessary-rt1
displayText: 东风检测站
displayDescription: 拦截跟踪器和制作视野
class: CustomUnitMetadata
price: 4500
maxHp: 1000
mass: 9000
#footprint used for collisions with units (left, up, right, down)
footprint: -1,-1,1,1
#used for placement, and placement of other buildings
constructionFootprint: -1,-1,1,3
action_1_convertTo: necess-rt1
action_1_price: 7500
action_1_text: 升级至东风检测站-T2
action_1_description: 范围更大,解锁核弹地雷
action_1_displayType: Upgrade
action_1_buildSpeed: 0.001
action_1_pos: 0.2
techLevel: 1
buildSpeed: 0.005
#availableInDemo: true
radius: 35
#displayRadius: 25
isBio: false
isBuilding: true
placeOnlyOnResPool:true
nanoFactorySpeed:2.5
generation_credits: 12
generation_delay: 40
builtFrom_1_name:builder
builtFrom_1_pos: 1.111211
builtFrom_2_name:builderShip
builtFrom_2_pos: 1.111211
builtFrom_3_name:combatEngineer
builtFrom_3_pos: 1.111211
builtFrom_4_name:experimentalSpider
builtFrom_4_pos: 1.111121
builtFrom_5_name:snajxhwixwjwnx-rt1
builtFrom_5_pos: 1.111211
builtFrom_6_name:haizbaozal-rt1
builtFrom_6_pos: 1.111121
energyMax: 2
energyRegen: 0.005
canRepairBuildings: true
canRepairUnits : true
autoRepairtrue
nanoRange: 450
nanoRepairSpeed: 0.4
nanoBuildSpeed: 10.5
canBuild_1_name: jskawd-rt1
canBuild_1_pos: 2
canBuild_1_forceNano: true
canBuild_2_name: jskandkskdmwswd-rt1
canBuild_2_pos: 2.5
canBuild_2_forceNano: true
canBuild_3_name: reclaim
canBuild_3_pos:-1
exit_x:0
exit_y:-30
[graphics]
total_frames: 1
image: supply_depot.png
image_back: NONE
image_wreak: supply_depot_dead.png
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
#AUTO
image_shadow: NONE
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: false
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
maxAttackRange: 0
[turret_1]
x: -6
y: 5
#idleDir:-90
warmup:0
turnSpeed: 4
size: 8
image: nano_turret.png
canShoot: false
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
isMainNanoTurret: true
[turret_2]
x: -19
y: 5
canShoot: false
invisible: true
laserDefenceEnergyUse: 0.1
limitingRange: 160
size:1
[movement]
movementType: BUILDING
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1
[ai]
useAsBuilder: true
buildPriority: 0.05
noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1
maxEachBase: 1

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@ -0,0 +1,155 @@
[core]
name: necess-rt1
displayText: 东风检测站-T2
displayDescription: 高级单位
class: CustomUnitMetadata
price: 1500
maxHp: 2300
mass: 9000
#footprint used for collisions with units (left, up, right, down)
footprint: -1,-1,1,1
#used for placement, and placement of other buildings
constructionFootprint: -1,-1,1,3
techLevel: 2
buildSpeed: 0.005
#availableInDemo: true
radius: 35
#displayRadius: 25
isBio: false
isBuilding: true
placeOnlyOnResPool:true
nanoFactorySpeed:2.5
generation_credits: 18
generation_delay: 40
energyMax: 3
energyRegen: 0.005
canRepairBuildings: true
canRepairUnits : true
autoRepairtrue
nanoRange:650
nanoRepairSpeed: 0.4
nanoBuildSpeed: 10.5
canBuild_1_name: jskawd-rt1
canBuild_1_pos: 2
canBuild_1_forceNano: true
canBuild_2_name: jskandkskdmwswd-rt1
canBuild_2_pos: 2.5
canBuild_2_forceNano: true
canBuild_3_name: reclaim
canBuild_3_pos:-1
canBuild_4_name: jskandkwd-rt1
canBuild_4_pos: 2.5
canBuild_4_forceNano: true
exit_x:0
exit_y:-30
[graphics]
total_frames: 1
image: supply_depot_t2.png
image_back: NONE
image_wreak: supply_depot_dead.png
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
#AUTO
image_shadow: NONE
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: false
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
maxAttackRange: 0
[turret_1]
x: -4
y: 7
#idleDir:-90
warmup:0
turnSpeed: 4
size: 8
image: nano_turret.png
canShoot: false
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
isMainNanoTurret: true
[turret_2]
x: -19
y: 7
canShoot: false
invisible: true
laserDefenceEnergyUse: 0.1
limitingRange: 160
size:1
[movement]
movementType: BUILDING
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1
[ai]
buildPriority: 0.05
noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1
maxEachBase: 1

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@ -0,0 +1,422 @@
#这个东西是12月2号制作-RT1MOD
[core]
name:传送发射台RT-1
displayDescription:-可以传送单位哦\n-但是必须抛射体到达传送地爆炸时才能传送
#typo in original
isLockedIfGameModeNoNuke:true
price: 12000
maxHp: 2800
mass: 9000
action_1_convertTo:传送发射台RT-2
action_1_price:16500
action_1_text: 升级至传送发射台RT-2
action_1_description: -传送单位数量更多\n-传送距离更强
action_1_displayType: Upgrade
action_1_buildSpeed: 0.001
action_1_pos: 0.2
#footprint used for collisions with units (left, up, right, down)
footprint: 0,0,1,1
#used for placement, and placement of other buildings
constructionFootprint:0,0,1,1
buildingToFootprintOffsetX:20
buildingToFootprintOffsetY:20
techLevel: 1
buildSpeed: 0.001
#availableInDemo: true
radius: 60
#displayRadius: 60
isBio: false
isBuilding: true
maxTransportingUnits:8
builtFrom_4_name:experimentalSpider
builtFrom_4_pos: 1.1111212
builtFrom_5_name:snajxhwixwjwnx-rt1
builtFrom_5_pos: 1.1112112
builtFrom_6_name:haizbaozal-rt1
builtFrom_6_pos: 1.1111212
exit_x:0
exit_y:26
[action_buildNuke]
price:800
text:科技传送弹
description:只能储存4颗用于发射单位
displayType: NONE
buildSpeed: 0.006
pos: 0.2
isActive:if self.ammoIncludingQueued(lessThan=4)
addResources: ammo=1
[action_launchNuke]
fireTurretXAtGround: siloTop
price: ammo=1
text:传送运输
description:传送掉那个单位,不会产生爆炸
displayType: action
buildSpeed: 3.5s
pos: 0.1
whenBuilding_playAnimation: fireNuke
displayRemainingStockpile: true
highPriorityQueue: true
onlyOneUnitAtATime: true
[graphics]
total_frames: 1
image:转移传送器T-1.png
image_wreak: antinuke_launcher_dead.png
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
#AUTO
image_shadow: NONE
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: false
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
maxAttackRange: 2450
[movement]
movementType: NONE
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1
[turret_siloTop]
#nuke turret
canShoot: false
x: 0
y: -5
idleDir:0
invisible: true
shoot_sound:nuke_launch
shoot_sound_vol:0.27
shoot_light:#FFEECCCC
projectile: nukeProjectile
size: 1
turnSpeed: 40
#shoot_flame:shockwave
shoot_flame:custom:nukeLaunch_wave, custom:nukeLaunch_light
#custom:nukeLaunch_smoke*6
limitingMinRange: 60
[projectile_nukeProjectile]
#nuke
tags:科技传送弹
unloadUpToXUnitsFromSource:8
directDamage:0
life: 99999
speed: 0.1
targetSpeed: 2.7
targetSpeedAcceleration:0.02
largeHitEffect: true
ballistic: true
ballistic_delaymove_height:80
ballistic_height: 110
frame: 0
shadowFrame:1
drawType:1
targetGround: true
areaDamage:0
areaHitAirAndLandAtSameTime: true
alwaysVisibleInFog: true
areaRadius: 0
areaExpandTime:75
deflectionPower:30
shouldRevealFog:true
nukeWeapon:false
lightColor: #FFEEEE00
lightSize: 1
friendlyFire: true
#trailEffect: true
trailEffect: CUSTOM:projectileTrail
trailEffectRate:4
explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6
explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash
[effect_projectileTrail]
stripIndex: effects
frameIndex: 0
life: 120
fadeOut: true
attachedToUnit: false
color: #FFFFFF
fadeInTime:5
scaleFrom: 0.5
scaleTo: 3.5
alpha: 0.6
drawUnderUnits:false
#ySpeedRelative:-1
atmospheric:true
dirOffsetRandom:180
shadow:true
xSpeedAbsoluteRandom: 0.2
ySpeedAbsoluteRandom: 0.2
[effect_nukeLaunch_wave]
priority:high
stripIndex:shockwave
life: 50
scaleFrom: 0.5
scaleTo: 2.5
[effect_nukeLaunch_smoke]
priority:high
xOffsetAbsoluteRandom: 10
yOffsetAbsoluteRandom: 10
frameIndex: 0
stripIndex: smoke_black
spawnChance: 0.3
life: 90
fadeOut: true
attachedToUnit: false
#color: #fdc14d
color: #FFEEEE00
fadeInTime:5
scaleFrom: 0.3
scaleTo: 0.8
alpha: 0.9
drawUnderUnits:false
liveAfterAttachedDies: false
hSpeed:0.4
xSpeedAbsoluteRandom:0.9
ySpeedAbsoluteRandom:0.9
dirOffsetRandom:180
atmospheric: true
[effect_nukeLaunch_light]
image: SHARED:light_50.png
life: 40
fadeOut: true
attachedToUnit: true
color: #FFFFFF
scaleFrom: 1.7
scaleTo: 1.7
alpha: 0.7
drawUnderUnits:false
[projectile_randomTankNuke]
#tank nuke :p
directDamage: 123
life: 99999
speed: 0.1
targetSpeed: 2.7
targetSpeedAcceleration:0.02
trailEffect: true
largeHitEffect: true
ballistic: true
ballistic_delaymove_height:80
ballistic_height: 110
frame: 0
shadowFrame:1
drawType:1
targetGround: true
deflectionPower:-1
lightColor: #FFEEEE00
lightSize: 1
[effect_hitLightFlash]
priority:high
image: 闪电粒子『改』.png
life: 17
fadeOut: true
attachedToUnit: false
color: #63e6e8
scaleFrom: 1.8
scaleTo: 1.8
alpha: 0.6
drawUnderUnits:false
[effect_lightningShock]
life: 60
hOffset: 0
dirOffset: 0
fadeInTime: 0
fadeOut: false
attachedToUnit: true
image:闪电运动图『改绿萌』.png
total_frames: 14
animateFrameStart: 0
animateFrameEnd: 13
animateFramePingPong: false
animateFrameSpeed:0.6
[effect_sparks]
attachedToUnit: false
life: 150
physics: true
xSpeedRelativeRandom: 1.6
ySpeedRelativeRandom: 1.6
hSpeed: 2
image: 闪电粒子『改』.png
priority: verylow
[effect_sparks2]
attachedToUnit: false
life: 150
physics: true
xSpeedRelativeRandom: 0.5
ySpeedRelativeRandom: 0.5
hSpeed: 1
image: 闪电粒子『改』.png
priority: verylow
[arm_1]
x:1
y:19
image_end:antinuke_launcher_door_r.png
image_end_teamColors:true
drawOverBody: true
#x:13
#y:-9
[arm_2]
x:-2
y:19
image_end:antinuke_launcher_door_l.png
image_end_teamColors:true
drawOverBody: true
#x:-14
#y:14
[animation_fireNuke]
blendIn: 0.5s
blendOut: 3.5s
arm1_0: {x:5, y:0}
arm2_0: {x:-5, y:0}
arm1_1.2s: {x:3, y:0}
arm2_1.2s: {x:-3, y:0}
#arm1_0s: {x:0, y:0}
#arm2_0s: {x:0, y:0}
#arm1_1.400s: {x:10, y:-8}
#arm2_1.400s: {x:-9, y:5}
[effect_nukeLaunch]
#image: shockwave_large.png
[ai]
buildPriority: 0.01
noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1
maxEachBase: 1
maxGlobal: 2
ai_upgradePriority: 0.4

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#这个东西是12月2号制作-RT1MOD
[core]
name:传送发射台RT-2
displayDescription:-可以传送单位哦\n-但是必须抛射体到达传送地爆炸时才能传送
#typo in original
showInEditor:false
isLockedIfGameModeNoNuke:true
price: 12000
maxHp: 3800
mass: 9000
#footprint used for collisions with units (left, up, right, down)
footprint: 0,0,1,1
#used for placement, and placement of other buildings
constructionFootprint:0,0,1,1
buildingToFootprintOffsetX:20
buildingToFootprintOffsetY:20
techLevel: 1
buildSpeed: 0.001
#availableInDemo: true
radius: 60
#displayRadius: 60
isBio: false
isBuilding: true
maxTransportingUnits:16
exit_x:0
exit_y:26
[action_buildNuke]
price:1000
text:科技传送弹
description:只能储存7颗用于发射单位
displayType: NONE
buildSpeed: 0.006
pos: 0.2
isActive:if self.ammoIncludingQueued(lessThan=7)
addResources: ammo=1
[action_launchNuke]
fireTurretXAtGround: siloTop
price: ammo=1
text:传送运输
description:传送掉那个单位,不会产生爆炸
displayType: action
buildSpeed: 3.5s
pos: 0.1
whenBuilding_playAnimation: fireNuke
displayRemainingStockpile: true
highPriorityQueue: true
onlyOneUnitAtATime: true
[graphics]
total_frames: 1
image:转移传送器T-2.png
image_wreak: antinuke_launcher_dead.png
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
#AUTO
image_shadow: NONE
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: false
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
maxAttackRange:3500
[movement]
movementType: NONE
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1
[turret_siloTop]
#nuke turret
canShoot: false
x: 0
y: -5
idleDir:0
invisible: true
shoot_sound:nuke_launch
shoot_sound_vol:0.27
shoot_light:#FFEECCCC
projectile: nukeProjectile
size: 1
turnSpeed: 40
#shoot_flame:shockwave
shoot_flame:custom:nukeLaunch_wave, custom:nukeLaunch_light
#custom:nukeLaunch_smoke*6
limitingMinRange: 60
[projectile_nukeProjectile]
#nuke
tags:科技传送弹
unloadUpToXUnitsFromSource:16
directDamage:0
life: 99999
speed: 0.1
targetSpeed: 2.7
targetSpeedAcceleration:0.02
largeHitEffect: true
ballistic: true
ballistic_delaymove_height:80
ballistic_height: 110
frame: 0
shadowFrame:1
drawType:1
targetGround: true
areaDamage:0
areaHitAirAndLandAtSameTime: true
alwaysVisibleInFog: true
areaRadius: 0
areaExpandTime:75
deflectionPower:30
shouldRevealFog:true
nukeWeapon:false
lightColor: #FFEEEE00
lightSize: 1
friendlyFire: true
#trailEffect: true
trailEffect: CUSTOM:projectileTrail
trailEffectRate:4
explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6
explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash
[effect_projectileTrail]
stripIndex: effects
frameIndex: 0
life: 120
fadeOut: true
attachedToUnit: false
color: #FFFFFF
fadeInTime:5
scaleFrom: 0.5
scaleTo: 3.5
alpha: 0.6
drawUnderUnits:false
#ySpeedRelative:-1
atmospheric:true
dirOffsetRandom:180
shadow:true
xSpeedAbsoluteRandom: 0.2
ySpeedAbsoluteRandom: 0.2
[effect_nukeLaunch_wave]
priority:high
stripIndex:shockwave
life: 50
scaleFrom: 0.5
scaleTo: 2.5
[effect_nukeLaunch_smoke]
priority:high
xOffsetAbsoluteRandom: 10
yOffsetAbsoluteRandom: 10
frameIndex: 0
stripIndex: smoke_black
spawnChance: 0.3
life: 90
fadeOut: true
attachedToUnit: false
#color: #fdc14d
color: #FFEEEE00
fadeInTime:5
scaleFrom: 0.3
scaleTo: 0.8
alpha: 0.9
drawUnderUnits:false
liveAfterAttachedDies: false
hSpeed:0.4
xSpeedAbsoluteRandom:0.9
ySpeedAbsoluteRandom:0.9
dirOffsetRandom:180
atmospheric: true
[effect_nukeLaunch_light]
image: SHARED:light_50.png
life: 40
fadeOut: true
attachedToUnit: true
color: #FFFFFF
scaleFrom: 1.7
scaleTo: 1.7
alpha: 0.7
drawUnderUnits:false
[projectile_randomTankNuke]
#tank nuke :p
directDamage: 123
life: 99999
speed: 0.1
targetSpeed: 2.7
targetSpeedAcceleration:0.02
trailEffect: true
largeHitEffect: true
ballistic: true
ballistic_delaymove_height:80
ballistic_height: 110
frame: 0
shadowFrame:1
drawType:1
targetGround: true
deflectionPower:-1
lightColor: #FFEEEE00
lightSize: 1
[effect_hitLightFlash]
priority:high
image: 闪电粒子『改』.png
life: 17
fadeOut: true
attachedToUnit: false
color: #63e6e8
scaleFrom: 1.8
scaleTo: 1.8
alpha: 0.6
drawUnderUnits:false
[effect_lightningShock]
life: 60
hOffset: 0
dirOffset: 0
fadeInTime: 0
fadeOut: false
attachedToUnit: true
image:闪电运动图『改绿萌』.png
total_frames: 14
animateFrameStart: 0
animateFrameEnd: 13
animateFramePingPong: false
animateFrameSpeed:0.6
[effect_sparks]
attachedToUnit: false
life: 150
physics: true
xSpeedRelativeRandom: 1.6
ySpeedRelativeRandom: 1.6
hSpeed: 2
image: 闪电粒子『改』.png
priority: verylow
[effect_sparks2]
attachedToUnit: false
life: 150
physics: true
xSpeedRelativeRandom: 0.5
ySpeedRelativeRandom: 0.5
hSpeed: 1
image: 闪电粒子『改』.png
priority: verylow
[arm_1]
x:1
y:19
image_end:antinuke_launcher_door_r.png
image_end_teamColors:true
drawOverBody: true
#x:13
#y:-9
[arm_2]
x:-2
y:19
image_end:antinuke_launcher_door_l.png
image_end_teamColors:true
drawOverBody: true
#x:-14
#y:14
[animation_fireNuke]
blendIn: 0.5s
blendOut: 3.5s
arm1_0: {x:5, y:0}
arm2_0: {x:-5, y:0}
arm1_1.2s: {x:3, y:0}
arm2_1.2s: {x:-3, y:0}
#arm1_0s: {x:0, y:0}
#arm2_0s: {x:0, y:0}
#arm1_1.400s: {x:10, y:-8}
#arm2_1.400s: {x:-9, y:5}
[effect_nukeLaunch]
#image: shockwave_large.png
[ai]
upgradedFrom:传送发射台RT-2

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[core]
name:浸没合作修理台
class: CustomUnitMetadata
price:3650
maxHp:1100
mass: 9000
techLevel: 1
buildSpeed:35s
isBuilding: true
isBio: false
builtFrom_4_name:experimentalSpider
builtFrom_4_pos: 1.1121111
#footprint used for collisions with units (left, up, right, down)
footprint: -1,-1,1,3
#used for placement, and placement of other buildings
constructionFootprint: -1,-1,1,3
buildingToFootprintOffsetY:20
radius: 30
energyMax: 2
energyRegen: 0.001
#displayRadius: 25
buildingSelectionOffset: -8
canBuild_1_name: repair
canBuild_1_pos: 1
canBuild_2_name: reclaim
canBuild_2_pos: 2
nanoRange:58
nanoRepairSpeed:0.8
nanoBuildSpeed:0.8
canRepairBuildings: true
canRepairUnits : true
autoRepair: true
canBuild_3_name:浸没空中支援舰
#canBuild_3_tech:2
canBuild_3_pos:3
canBuild_3_isLocked: if numberOfUnitsInTeam(withTag='浸没空中支援舰', greaterThan=2) or not numberOfUnitsInTeam(withTag='浸没限制工厂', greaterThan=0)
canBuild_3_forceNano:true
#(参数:带标签,大于,小于,范围内,不完整的建筑物,工厂队列
#(parameters: withTag, greaterThan, lessThan, withinRange, incompleteBuildings, factoryQueue
canBuild_3_isLockedMessage:-如果你不能建设有原因\n-缺失浸没限制工厂这个建筑物1\n-浸没空中支援舰已经建设了三个\n-[被锁定-您将无法建设]
canBuild_1_pos: 2.666
[action_建设单位]
autoTrigger:true
isVisible: false
buildSpeed:2s
playSoundAtUnit:shock.wav
[effect_JMJS]
priority: high
image:glass.png
life:20
fadeOut:false
#fadeInTime:1
dirSpeed:2.5
#dirSpeed:0
attachedToUnit: false
color: #5fcde4
scaleFrom:1.5
scaleTo:0.1
alwayStartDirAtZero:true
alpha: 1
[effect_2]
priority:veryhigh
drawUnderUnits:false
life:130
alwayStartDirAtZero:true
#alsoPlaySound:repair.wav
image:bullet.png
alpha:0.8
attachedToUnit:false
scaleFrom:1
scaleTo:1
dirOffset:1
dirSpeed:1.5
#yOffsetRelative:-16
dirOffsetRandom:1.5
xOffsetRelative:0
ySpeedRelative:2
xSpeedRelative:0.1
[effect_维修1]
life:60
hOffset: 0
dirOffset: 0
fadeInTime: 0
fadeOut: false
attachedToUnit: false
image:火焰.png
scaleFrom:1.2
scaleTo:1.2
total_frames:31
animateFrameStart: 0
animateFrameEnd:30
alwayStartDirAtZero:true
animateFramePingPong:true
animateFrameSpeed:0.9
[turret_维修单位炮塔]
#纳米炮Nano必须是插槽1
x: 0
y: -29.5
image:builder_ship_turret.png
warmup:20
canShoot:false
isMainNanoTurret:true
[graphics]
total_frames: 5
image:制作组.png
#image_back:extractor_back.png
animation_idle_start: 0
animation_idle_end: 4
animation_idle_speed:25
#AUTO
image_shadow:AUTO
shadowOffsetX:1
shadowOffsetY:1
repairEffect:CUSTOM:JMJS
repairEffectAtTarget:CUSTOM:2,CUSTOM:维修1
repairEffectRate:5
[attack]
canAttack: false
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
shootDelay:1
maxAttackRange:200
[movement]
movementType:NONE
moveSpeed: 0.5
moveAccelerationSpeed: 0.07
moveDecelerationSpeed: 0.17
targetHeight:1
maxTurnSpeed: 1.0
turnAcceleration: 0.5
moveSlidingMode :false
moveIgnoringBody:false
reverseSpeedPercentage:1
[animation_openDoor]
onActions: queuedUnits
onActionsQueuedUnitPlayAt: 0.8
blendIn: 2s
blendOut: 2.5s
arm1_0: {x:0, y:7}
[arm_1]
x:0
y:0
image_end:门.png
[action_冒烟效果的自动触发]
autoTrigger: true
isVisible: false
fireTurretXAtGround:冒烟效果的炮塔
fireTurretXAtGround_withOffset: 0,100
[turret_冒烟效果的炮塔]
x:10
y:9
canShoot: false
warmup: 20
size:0
projectile:冒烟效果的抛射体
turnSpeedAcceleration: 1.0
canShoot: false
[projectile_冒烟效果的抛射体]
life: 60
speed: 0.01
targetSpeed: 0.01
targetGround: true
directDamage: 0
image: null.png
drawSize: 1
deflectionPower:-1
shouldRevealFog:true
trailEffect: true
trailEffect: CUSTOM:冒烟效果
trailEffectRate: 14
[effect_冒烟效果]
createWhenZoomedOut: false
stripIndex: effects
frameIndex: 0
life:360
fadeOut: true
attachedToUnit: false
color:#ca1028
fadeInTime: 15
scaleFrom: 0.75
scaleTo: 3
alpha: 0.75
drawUnderUnits:false
hSpeed:0.4
xSpeedAbsolute: -0.2
hOffsetRandom:0.15
yOffsetRelative: -2
atmospheric:true
dirOffsetRandom:180
shadow:true
xOffsetRelativeRandom: 1
yOffsetRelativeRandom: 1
xSpeedAbsoluteRandom:0.05
ySpeedAbsoluteRandom:0.1
atmospheric: true
[ai]
useAsBuilder: true

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[core]
name:浸没限制工厂
displayDescription:-可以生产超级单位\n-携带一个可攻击的炮塔来防御\n-生产单位有限制
class: CustomUnitMetadata
price:7900
maxHp:2500
tags:浸没限制工厂
mass: 9000
footprint: -3,-2,3,2
constructionFootprint: -3,-2,3,3
techLevel:1
buildSpeed:34s
#availableInDemo: true
radius: 35
#displayRadius: 25
isBio: false
isBuilding: true
exit_x:-29
exit_y:-1
exit_moveAwayAmount:120
#canBuild_5_tech:2
#canBuild_5_pos:5
#canBuild_5_isLocked: if numberOfUnitsInTeam(withTag='浸没T-2机甲', greaterThan=5)
#canBuild_5_isLockedMessage:-你只能建设六个浸没T-2机甲\n-除非建设后的单位死亡后才能重新建设\n-[被锁定-您将无法建设]
#1.13.2.p1有毒...先删除部分为先
canBuild_2_name:浸没毁灭者
canBuild_2_tech:3
canBuild_2_pos:2
canBuild_2_isLocked: if numberOfUnitsInTeam(withTag='浸没毁灭者', greaterThan=1)
#(参数:带标签,大于,小于,范围内,不完整的建筑物,工厂队列
#(parameters: withTag, greaterThan, lessThan, withinRange, incompleteBuildings, factoryQueue
canBuild_2_isLockedMessage:-你只能建设两个浸没毁灭者\n-除非建设后的单位死亡后才能重新建设\n-[被锁定-您将无法建设]
canBuild_4_name:远征号坦克
canBuild_4_tech: 2
canBuild_4_pos: 4
canBuild_4_isLocked: if numberOfUnitsInTeam(withTag='远征号坦克', greaterThan=3)
canBuild_4_isLockedMessage:-你只能建设四个远征号坦克\n-除非建设后的单位死亡后才能重新建设\n-[被锁定-您将无法建设]
canBuild_3_name:浸没突击核弹战车
canBuild_3_tech:2
canBuild_3_pos:3
canBuild_3_isLocked: if numberOfUnitsInTeam(withTag='浸没突击核弹战车', greaterThan=2)
canBuild_3_isLockedMessage:-你只能建设三个浸没突击核弹战车\n-除非建设后的单位死亡后才能重新建设\n-[被锁定-您将无法建设]
canBuild_4_name:浸没远程火炮系统
canBuild_4_tech:1
canBuild_4_pos: 2.5
canBuild_4_isLocked: if numberOfUnitsInTeam(withTag='浸没远程火炮系统', greaterThan=1)
canBuild_4_isLockedMessage:-你只能建设二个浸没远程火炮系统\n-除非建设后的单位死亡后才能重新建设\n-[被锁定-您将无法建设]
canBuild_10_name: setRally
canBuild_10_pos: 0.1
builtFrom_1_name: experimentalSpider
builtFrom_1_pos:8.99999
[graphics]
total_frames: 1
image: 浸没2.png
image_back: 浸没1.png
image_turret: mega_tank_turret.png
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
#AUTO
image_shadow:浸没4.png
shadowOffsetX:0
shadowOffsetY:0
[attack]
canAttack:true
canAttackFlyingUnits: false
canAttackLandUnits:true
canAttackUnderwaterUnits: false
turretSize: 20
turretTurnSpeed:1.5
maxAttackRange:288
shootDelay:170
[movement]
movementType: NONE
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1
[turret_1]
#invisible: true
x:10
y:19
idleDir:0
projectile: 1
turnSpeed:1.9
shoot_sound:plasma_fire
shoot_sound_vol:0.1
shoot_flame:CUSTOM:verySmallFlame
shoot_light:#FFccCCEE
size:5
recoilOffset: -3
recoilOutTime: 10
recoilReturnTime:60
[projectile_1]
life: 70
speed:7
frame: 11
areaDamage:125
areaRadius:45
drawSize:0.5
lightColor: #FFccCCEE
lightSize: 1
trailEffect:CUSTOM:lightSlowFade1
trailEffectRate:2
explodeEffect:CUSTOM:lightningShock,CUSTOM:sart
[effect_lightningShock]
life: 120
dirOffset: 0
dirOffsetRandom:180
fadeInTime: 0
fadeOut: false
attachedToUnit: false
image: SHARED:lightning_shock.png
total_frames: 14
animateFrameStart: 2
animateFrameStartRandomAdd: 2
animateFrameEnd: 13
animateFramePingPong:true
animateFrameSpeed: 0.5
animateFrameSpeedRandom: 0.1
alpha:0.6
drawUnderUnits:true
scaleFrom: 0.4
scaleTo: 0.4
[arm_1]
x:0
y:0
image_end:浸没3.png
#y:16
[animation_openDoor]
onActions: queuedUnits
onActionsQueuedUnitPlayAt: 0.8
blendIn:5s
blendOut:3s
arm1_0: {x:0, y:25}
#arm1_0ms: {x:0, y:0}
#arm1_1400ms: {x:10, y:-8}
[ai]
buildPriority: 0.01
noneInBaseExtraPriority: 0.01
maxEachBase:1
[effect_verySmallFlame]
life: 20
attachedToUnit: true
atmospheric: true
stripIndex: 3
animateFrameStart: 0
animateFrameEnd: 3
animateFrameSpeed: 0.5
alpha:1
scaleFrom: 0.5
scaleTo: 0.5
[effect_lightSlowFade1]
image: SHARED:light_50.png
life:90
#yOffsetRelativeRandom:13
fadeOut:false
attachedToUnit:false
color: #e89263
scaleFrom: 0.4
scaleTo: 0.1
alpha: 0.5
[effect_sart]
priority: high
image:button_endless_1.png
life: 600
fadeOut: true
fadeInTime:1
attachedToUnit: false
color: #5fcde4
scaleFrom:0.1
scaleTo: 0.8
alpha: 1
[action_冒烟效果的自动触发]
autoTrigger: true
isVisible: false
fireTurretXAtGround:冒烟效果的炮塔
fireTurretXAtGround_withOffset: 0,100
[turret_冒烟效果的炮塔]
x:10
y:19
canShoot: false
delay:15
size:0
projectile:冒烟效果的抛射体
turnSpeedAcceleration: 1.0
canShoot: false
[projectile_冒烟效果的抛射体]
life: 60
speed: 0.01
targetSpeed: 0.01
targetGround: true
directDamage: 0
image: null.png
drawSize: 1
deflectionPower:-1
shouldRevealFog:true
trailEffect: true
trailEffect: CUSTOM:冒烟效果
trailEffectRate: 14
[effect_冒烟效果]
createWhenZoomedOut: false
stripIndex: effects
frameIndex: 0
life:360
fadeOut: true
attachedToUnit: false
color:#ca1028
fadeInTime: 15
scaleFrom: 0.75
scaleTo: 3
alpha: 0.75
drawUnderUnits:false
hSpeed:0.4
xSpeedAbsolute: -0.2
hOffsetRandom:0.15
yOffsetRelative: -2
atmospheric:true
dirOffsetRandom:180
shadow:true
xOffsetRelativeRandom: 1
yOffsetRelativeRandom: 1
xSpeedAbsoluteRandom:0.05
ySpeedAbsoluteRandom:0.1
atmospheric: true

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[core]
name:失落维修台
tags:失落维修台
displayText_zh:失落维修台
displayDescription_zh:-自动定时维修\n-范围性的维修\n-每二秒维修一次\n-不能帮助你建设其他建筑物
displayText_ru:Потерянная ремонтная станция
displayDescription_ru:-Автоматическое плановое обслуживание \n-диапазон обслуживания
displayText:Lost repair station
displayDescription:-Automatic scheduled maintenance\n-range maintenance
class:CustomUnitMetadata
price:1000
maxHp:300
mass:90000
footprint:-1,-1,1,1
constructionFootprint:-1,-1,1,1
radius:30
techLevel:1
buildSpeed:0.002
isBuilding:true
isBio:false
energyRegen:0.001
canRepairUnits:true
canRepairBuildings:true
isBuilder:true
extraBuildRangeWhenBuildingThis:245
numBitsOnDeath:15
[graphics]
total_frames:2
image:body.png
image_turret:interceptor.png
image_shadow:AUTO
shadowOffsetX:1
shadowOffsetY:1
imageSmoothing:true
teamColorsOnTurret:true
[action_3]
autoTrigger:if self.customTimer(laterThanSeconds=2)
isVisible:false
fireTurretXAtGround:1
buildSpeed:0s
fireTurretXAtGround_withOffset:0,0
playSoundToPlayerOnQueue:ladder_levelup.wav
resetCustomTimer:true
[attack]
canAttack:true
canAttackFlyingUnits:false
canAttackLandUnits:false
canAttackUnderwaterUnits:false
maxAttackRange:230
[projectile_懒得写]
life:0.1s
speed:0.2
frame:3
targetGround:true
areaDamage:-20
areaRadius:230
deflectionPower:-1
explodeOnEndOfLife:true
areaHitAirAndLandAtSameTime:true
areaHitUnderwaterAlways:true
friendlyFire:only-ignoreEnemy
shouldRevealFog:true
effectOnCreate:CUSTOM:懒得写
[effect_懒得写]
life:100
hOffset:0
dirOffset:0
image:button_endless_1.png
scaleFrom:0
scaleTo:5.9
alpha:1.5
alwayStartDirAtZero:true
drawUnderUnits:false
dirSpeed:2
[movement]
movementType:HOVER
moveSpeed:0
moveAccelerationSpeed:0.01
moveDecelerationSpeed:0.01
maxTurnSpeed:0
turnAcceleration:0.1
[ai]
buildPriority:0.20
noneInBaseExtraPriority:0.19
maxEachBase:1

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[core]
#REMOVE THIS LINE TO USE
dont_load:false
name: example_faction_picker
displayText: 派系选择器
displayDescription: 挑选一个派系
price:7500
maxHp: 2000
mass: 9000
radius: 16
isPickableStartingUnit: true
isBuilding: true
[action_commandCenter]
convertTo: commandCenter
text:选择指挥中心
displayType: Upgrade
buildSpeed: 1
[action_bugNest]
convertTo: bugNest
text:选择虫族工厂
displayType: Upgrade
buildSpeed: 1
[graphics]
image: picker.png
[attack]
canAttack: false
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
[movement]
movementType: NONE

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[core]
name:水上维修中心
class: CustomUnitMetadata
price: 1650
maxHp: 800
mass: 9000
techLevel: 1
buildSpeed:10s
isBuilding: true
isBio: false
builtFrom_1_name:builder
builtFrom_1_pos: 1.1112111
builtFrom_2_name:builderShip
builtFrom_2_pos: 1.1121111
builtFrom_3_name:combatEngineer
builtFrom_3_pos: 1.1112111
builtFrom_4_name:experimentalSpider
builtFrom_4_pos: 1.1121111
builtFrom_5_name:snajxhwixwjwnx-rt1
builtFrom_5_pos: 1.1111211
builtFrom_6_name:haizbaozal-rt1
builtFrom_6_pos: 1.1112111
#footprint used for collisions with units (left, up, right, down)
footprint:-1,0,1,1
#used for placement, and placement of other buildings
constructionFootprint:-1,0,1,1
buildingToFootprintOffsetY:20
radius: 30
energyMax: 2
energyRegen: 0.001
#displayRadius: 25
buildingSelectionOffset: -8
canBuild_1_name: repair
canBuild_1_pos: 1
canBuild_2_name: reclaim
canBuild_2_pos: 2
nanoRange:260
nanoRepairSpeed:0.8
nanoBuildSpeed:0.8
canRepairBuildings: true
canRepairUnits : true
autoRepair: true
canBuild_1_pos: 2.666
[turret_维修单位炮塔]
#纳米炮Nano必须是插槽1
x: -12
y: -5
image:nano_turret.png
warmup:20
canShoot:false
isMainNanoTurret:true
[turret_1]
x:10
y:9
canShoot: false
image:heavy_artillery.png
#invisible:false
laserDefenceEnergyUse:0.9
limitingRange:89
size:0.1
[graphics]
total_frames: 1
image:水上维修.png
#image_back:extractor_back.png
#AUTO
image_shadow:AUTO
shadowOffsetX:1
shadowOffsetY:1
repairEffectAtTarget:CUSTOM:JMJS,CUSTOM:维修1
repairEffectRate:5
[attack]
canAttack: false
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
shootDelay:1
maxAttackRange:200
[movement]
movementType: WATER
moveSpeed: 0.5
moveAccelerationSpeed: 0.07
moveDecelerationSpeed: 0.17
targetHeight:3
maxTurnSpeed: 1.0
turnAcceleration: 0.5
moveSlidingMode :false
moveIgnoringBody:false
reverseSpeedPercentage:1
[effect_JMJS]
priority: high
image:标签+1.png
life:120
fadeOut:false
#fadeInTime:1
dirSpeed:2.5
attachedToUnit: false
color: #5fcde4
scaleFrom:0.2
scaleTo: 0.02
alpha: 1
[effect_维修1]
life:60
hOffset: 0
dirOffset: 0
fadeInTime: 0
fadeOut: false
attachedToUnit: false
image:effects.png
total_frames: 16
animateFrameStart: 0
animateFrameEnd: 15
animateFramePingPong:true
animateFrameSpeed:0.9
[action_冒烟效果的自动触发]
autoTrigger: true
isVisible: false
fireTurretXAtGround:冒烟效果的炮塔
fireTurretXAtGround_withOffset: 0,100
[turret_冒烟效果的炮塔]
x:10
y:9
canShoot: false
warmup: 20
size:0
projectile:冒烟效果的抛射体
turnSpeedAcceleration: 1.0
canShoot: false
[projectile_冒烟效果的抛射体]
life: 60
speed: 0.01
targetSpeed: 0.01
targetGround: true
directDamage: 0
image: null.png
drawSize: 1
deflectionPower:-1
shouldRevealFog:true
trailEffect: true
trailEffect: CUSTOM:冒烟效果
trailEffectRate: 14
[effect_冒烟效果]
createWhenZoomedOut: false
stripIndex: effects
frameIndex: 0
life:360
fadeOut: true
attachedToUnit: false
color:#ca1028
fadeInTime: 15
scaleFrom: 0.75
scaleTo: 3
alpha: 0.75
drawUnderUnits:false
hSpeed:0.4
xSpeedAbsolute: -0.2
hOffsetRandom:0.15
yOffsetRelative: -2
atmospheric:true
dirOffsetRandom:180
shadow:true
xOffsetRelativeRandom: 1
yOffsetRelativeRandom: 1
xSpeedAbsoluteRandom:0.05
ySpeedAbsoluteRandom:0.1
atmospheric: true
[ai]
buildPriority: 0.2
noneInBaseExtraPriority: 0.15
useAsBuilder: true

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[core]
name:海上墙
class: CustomUnitMetadata
price:50
maxHp:50
mass: -999000
#footprint used for collisions with units (left, up, right, down)
footprint: 0,0,0,0
#used for placement, and placement of other buildings
constructionFootprint:0,0,0,0
radius:10
energyMax: 2
techLevel: 1
buildSpeed:3s
isBuilding: true
isBio: false
energyRegen: 0.001
canNotBeDirectlyAttacked:true
builtFrom_1_name:builder
builtFrom_1_pos: 1.111141158
builtFrom_2_name:builderShip
builtFrom_2_pos: 1.111411158
[graphics]
total_frames: 1
image: turret_base2.png
image_shadow: NONE
shadowOffsetX:1
shadowOffsetY:1
[turret_2]
#
x: 0
y:7
canShoot: false
invisible:false
image:heavy_artillery.png
laserDefenceEnergyUse: 1
limitingRange:15
size:0
[attack]
canAttack:false
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
[movement]
movementType: WATER
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1
[ai]
buildPriority: 0.05
noneInBaseExtraPriority: 0.05
maxEachBase:1

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[core]
name:海上指挥中心
class: CustomUnitMetadata
price:10000
maxHp:4500
mass: 90000
generation_credits:15
generation_delay:40
techLevel: 1
buildSpeed:55s
isBuilding: true
isBio: false
radius:38
canRepairBuildings: true
canRepairUnits : true
nanoRange:280
nanoBuildSpeed:0.9
buildingSelectionOffset: -8
footprint:-1,-1,1,1
constructionFootprint:-1,-1,1,1
builtFrom_1_name:builderShip
builtFrom_1_pos:-0.9
exit_x:0
exit_y:-38
exit_moveAwayAmount:120
canBuild_1_name:scout
canBuild_1_pos: 1
canBuild_2_name:builderShip
canBuild_2_pos: 2
canBuild_3_name: battleShip
canBuild_3_pos: 3
canBuild_4_name:hovercraft
canBuild_4_pos: 4
canBuild_5_name:attackSubmarine
canBuild_5_pos:5
canBuild_6_name:setRally
canBuild_6_pos:-1
energyMax: 1
energyRegen: 0.013
energyNeedsToRechargeToFull: true
maxTransportingUnits:4
transportUnitsRequireMovementType:AIR,LAND,WATER
transportUnitsCanUnloadUnits:if self.isOverwater()
transportUnitsKillOnDeath:false
transportUnitsHealBy:0.05
[action_效果]
autoTrigger:true
isVisible: false
buildSpeed:5
spawnEffects: CUSTOM:b*5
addEnergy:0
[effect_b]
priority:high
image:浸没闪光.png
life:260
fadeOut: true
attachedToUnit: false
fadeInTime:2
scaleFrom:0.1
scaleTo:1
alpha: 1.5
color: #63e6e8
drawUnderUnits:false
hOffset: -1
[graphics]
total_frames: 2
image: 海上组事基地.png
animation_idle_start: 0
animation_idle_end: 1
animation_idle_speed: 3.5
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
[projectile_鱼雷]
#torpedo
directDamage:45
life: 250
speed: 0.2
targetSpeed: 1.6
largeHitEffect: true
drawSize: 1
color: #1E1E96
trailEffect: true
largeHitEffect: true
deflectionPower: -1
[turret_鱼雷]
invisible: true
x: 0
y: 0
delay:30
idleDir:0
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: true
#canAttackNotTouchingWaterUnits: f
projectile: 鱼雷
size: 1.1
turnSpeed: 15
[turret_A]
x:9
y:18
projectile: 机枪
image:机枪.png
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: true
turnSpeed: 3.7
delay:20
turnSpeedAcceleration: 0.5
shoot_sound:plasma_fire
shoot_sound_vol:0.06
shoot_flame: NONE
shoot_light: #eefbff
recoilOffset: -1
recoilOutTime: 3
recoilReturnTime: 10
warmup: 200
warmupCallDownRate: 1
warmupNoReset: true
warmupShootDelayTransfer: 10
[turret_B]
x: -9
y: 18
projectile: 机枪
image:机枪.png
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: true
turnSpeed: 3.7
delay:20
turnSpeedAcceleration: 0.5
shoot_sound:plasma_fire
shoot_sound_vol:0.06
shoot_flame: NONE
shoot_light: #eefbff
recoilOffset: -1
recoilOutTime: 3
recoilReturnTime: 10
warmup: 200
warmupCallDownRate: 1
warmupNoReset: true
warmupShootDelayTransfer: 10
[turret_C]
x: 9
y:-18
projectile: 机枪
image:机枪.png
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: true
turnSpeed: 3.7
delay:20
turnSpeedAcceleration: 0.5
shoot_sound:plasma_fire
shoot_sound_vol:0.06
shoot_flame: NONE
shoot_light: #eefbff
recoilOffset: -1
recoilOutTime: 3
recoilReturnTime: 10
warmup: 200
warmupCallDownRate: 1
warmupNoReset: true
warmupShootDelayTransfer: 10
[turret_D]
x: -9
y: -18
projectile: 机枪
image:机枪.png
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: true
turnSpeed: 3.7
delay:20
turnSpeedAcceleration: 0.5
shoot_sound:plasma_fire
shoot_sound_vol:0.06
shoot_flame: NONE
shoot_light: #eefbff
recoilOffset: -1
recoilOutTime: 3
recoilReturnTime: 10
warmup: 200
warmupCallDownRate: 1
warmupNoReset: true
warmupShootDelayTransfer: 10
[projectile_机枪]
directDamage: 12
life: 100
speed: 7
frame:11
drawSize: 1
lightColor: #eefbff
lightSize: 0.4
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits:true
turretSize: 12
turretTurnSpeed: 6
maxAttackRange: 280
shootDelay:6
aimOffsetSpread:0
[turret_2]
#
x: 0
y:0
barrelX:3
barrelY:12
attachedTo:1
slave: true
image:B.png
projectile: 1
turnSpeed: 0
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: true
turnSpeedAcceleration: 1.0
shoot_sound:laser_04.wav
shoot_sound_vol:0.2
shoot_flame:CUSTOM:cartridge
shoot_light:#70eee6cc
canShoot: true
energyUsage: 0.1
recoilOffset: -1.5
recoilOutTime: 4
recoilReturnTime: 15
[projectile_1]
directDamage:8
life: 70
speed: 11
image: bullet.png
drawSize: 0.7
[projectile_激光]
drawSize: 0.5
areaDamage:0
areaRadius:20
laserEffect: true
drawSize:0.1
speed:22
instant:true
life:3
color:#9088a4ff
lightColor: #9088a4ff
lightSize: 0.3
instantReuseLast: true
explodeEffect: NONE
[turret_1]
x: 0
y: 18
barrelX:-3
barrelY:10
image:A.png
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: true
projectile:激光
turnSpeedAcceleration: 0.1
turnSpeed:2
delay:1
canShoot:true
shouldResetTurret: false
recoilOffset: -1
recoilOutTime: 6
recoilReturnTime: 12
[movement]
movementType: WATER
moveSpeed: 0
moveAccelerationSpeed: 0.07
moveDecelerationSpeed: 0.17
targetHeight:3
maxTurnSpeed: 1.0
turnAcceleration: 0.5
moveSlidingMode :false
moveIgnoringBody:false
reverseSpeedPercentage:1
[effect_cartridge]
alsoPlaySound:掉子弹.wav
priority: low
image: bullet.png
imageShadow: bullet.png
life: 100
fadeOut: true
attachedToUnit: false
#color: #fdc14d
color: #FFFFFF
scaleFrom: 0.45
scaleTo: 0.45
alpha: 2
fadeInTime: 3
drawUnderUnits:false
liveAfterAttachedDies: false
physics: true
createWhenZoomedOut: false
xSpeedRelative: 2.5
xSpeedRelativeRandom: 0.3
ySpeedRelativeRandom: 0.25
yOffsetRelative: 3
xOffsetRelative: 0
hSpeed: 2
dirSpeedRandom: 50
[turret_隐藏炮塔A]
x: 0
y:-18
projectile:A
size:15
turnSpeed: 4
delay:40
image:base.png
turnSpeedAcceleration: 0.8
shoot_sound:firing4
shoot_sound_vol:0.8
shoot_flame:CUSTOM:lightSlowFade
shoot_light:#ffffff
canAttackCondition:if self.transportingCount(greaterThan=0)
invisible:if not self.transportingCount(greaterThan=0)
recoilOffset: -2
recoilOutTime: 4
recoilReturnTime: 20
[projectile_A]
directDamage: 10
life: 70
speed: 6
frame: 5
drawSize: 0.7
[projectile_B]
directDamage: 20
life: 70
speed: 6
frame: 5
drawSize: 0.7
[projectile_C]
directDamage: 30
life: 70
speed: 6
frame: 5
drawSize: 0.7
[projectile_D]
directDamage:40
life: 70
speed: 6
frame: 5
drawSize: 0.7
[turret_隐藏炮塔B]
x: 0
y:-18
projectile:B
size:15
turnSpeed: 4
turnSpeedAcceleration: 0.8
shoot_sound:firing4
shoot_sound_vol:0.8
shoot_flame:CUSTOM:lightSlowFade
image:base.png
shoot_light:#ffffff
turnSpeed: 3.7
delay:40
turnSpeedAcceleration: 0.5
#size:3
canAttackCondition:if self.transportingCount(greaterThan=1)
invisible:if not self.transportingCount(greaterThan=1)
recoilOffset: -2
recoilOutTime: 4
recoilReturnTime: 20
[turret_隐藏炮塔C]
x: 0
y:-18
projectile:C
size:15
turnSpeed: 3.7
delay:40
turnSpeedAcceleration: 0.5
shoot_sound:firing4
shoot_sound_vol:0.8
shoot_flame:CUSTOM:lightSlowFade
image:base.png
shoot_light:#ffffff
#size:3
canAttackCondition:if self.transportingCount(greaterThan=2)
invisible:if not self.transportingCount(greaterThan=2)
recoilOffset: -2
recoilOutTime: 4
recoilReturnTime: 20
[turret_隐藏炮塔D]
x: 0
y:-18
projectile:D
size:15
turnSpeed: 3.7
delay:40
turnSpeedAcceleration: 0.5
shoot_sound:firing4
shoot_sound_vol:0.8
image:base.png
shoot_flame:CUSTOM:lightSlowFade
shoot_light:#ffffff
canAttackCondition:if self.transportingCount(greaterThan=3)
invisible:if not self.transportingCount(greaterThan=3)
recoilOffset: -2
recoilOutTime: 4
recoilReturnTime: 20
[effect_lightSlowFade]
priority:high
image: SHARED:light_50.png
life:90
fadeOut: true
attachedToUnit: true
color: #63e6e8
scaleFrom:0.2
scaleTo: 0.2
alpha: 1
drawUnderUnits:false
[ai]
useAsBuilder: true

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[core]
name:海上资源制造仪T-2
#displayDescription:-在水上生产资源的制造仪\n-升级后的经济制造明显减少\n-血量也同时会变低
class: CustomUnitMetadata
price: 1450
maxHp: 1550
mass: 9000
techLevel: 1
showInEditor:false
buildSpeed:25s
generation_credits:6
generation_delay: 40
isBuilding: true
isBio: false
footprint:-1,0,1,1
#used for placement, and placement of other buildings
constructionFootprint:-1,0,1,1
buildingToFootprintOffsetY:20
radius: 30
#displayRadius: 25
buildingSelectionOffset: -8
action_1_convertTo:海上资源制造仪T-3
action_1_price: 4350
action_1_text: 升级至T-3
action_1_description:+14的经济
action_1_displayType: Upgrade
action_1_buildSpeed:48.6s
action_1_pos: 0.2
[graphics]
total_frames: 1
image:t2.png
image_back:extractor_back.png
#AUTO
image_shadow:AUTO
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: false
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
maxAttackRange: 450
shootDelay: 60
[movement]
movementType: WATER
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1
[ai]
upgradedFrom:海上资源制造仪T-2
[action_冒烟效果的自动触发]
autoTrigger: true
isVisible: false
fireTurretXAtGround:冒烟效果的炮塔
fireTurretXAtGround_withOffset: 0,100
[turret_冒烟效果的炮塔]
x:0
y:0
canShoot: false
warmup: 20
size:0
projectile:冒烟效果的抛射体
turnSpeedAcceleration: 1.0
canShoot: false
[projectile_冒烟效果的抛射体]
life: 60
speed: 0.01
targetSpeed: 0.01
targetGround: true
directDamage: 0
image: null.png
drawSize: 1
deflectionPower:-1
shouldRevealFog:true
trailEffect: true
trailEffect: CUSTOM:冒烟效果
trailEffectRate: 14
[effect_冒烟效果]
createWhenZoomedOut: false
stripIndex: effects
frameIndex: 0
life:180
fadeOut: true
attachedToUnit: false
color:#D98100
fadeInTime: 15
scaleFrom: 0.75
scaleTo: 3
alpha: 0.75
drawUnderUnits:false
hSpeed:0.4
xSpeedAbsolute: -0.2
hOffsetRandom:0.15
yOffsetRelative: -2
atmospheric:true
dirOffsetRandom:180
shadow:true
xOffsetRelativeRandom: 1
yOffsetRelativeRandom: 1
xSpeedAbsoluteRandom:0.05
ySpeedAbsoluteRandom:0.1
atmospheric: true

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[core]
name:海上资源制造仪T-3
#displayDescription:-在水上生产资源的制造仪\n-升级后的经济制造明显减少\n-血量也同时会变低
class: CustomUnitMetadata
price: 1450
maxHp: 1750
mass: 9000
techLevel: 1
buildSpeed:25s
generation_credits:14
generation_delay: 40
isBuilding: true
showInEditor:false
isBio: false
#footprint used for collisions with units (left, up, right, down)
footprint:-1,0,1,1
#used for placement, and placement of other buildings
constructionFootprint:-1,0,1,1
buildingToFootprintOffsetY:20
radius: 30
#displayRadius: 25
buildingSelectionOffset: -8
[graphics]
total_frames: 1
image:t3.png
image_back:extractor_back.png
#AUTO
image_shadow:AUTO
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: false
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
maxAttackRange: 450
shootDelay: 60
[movement]
movementType: WATER
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1
[ai]
upgradedFrom:海上资源制造仪T-3
[action_冒烟效果的自动触发]
autoTrigger: true
isVisible: false
fireTurretXAtGround:冒烟效果的炮塔
fireTurretXAtGround_withOffset: 0,100
[turret_冒烟效果的炮塔]
x:0
y:0
canShoot: false
warmup: 20
size:0
projectile:冒烟效果的抛射体
turnSpeedAcceleration: 1.0
canShoot: false
[projectile_冒烟效果的抛射体]
life: 60
speed: 0.01
targetSpeed: 0.01
targetGround: true
directDamage: 0
image: null.png
drawSize: 1
deflectionPower:-1
shouldRevealFog:true
trailEffect: true
trailEffect: CUSTOM:冒烟效果
trailEffectRate: 14
[effect_冒烟效果]
createWhenZoomedOut: false
stripIndex: effects
frameIndex: 0
life:240
fadeOut: true
attachedToUnit: false
color:#ca1028
fadeInTime: 15
scaleFrom: 0.75
scaleTo: 3
alpha: 0.75
drawUnderUnits:false
hSpeed:0.4
xSpeedAbsolute: -0.2
hOffsetRandom:0.15
yOffsetRelative: -2
atmospheric:true
dirOffsetRandom:180
shadow:true
xOffsetRelativeRandom: 1
yOffsetRelativeRandom: 1
xSpeedAbsoluteRandom:0.05
ySpeedAbsoluteRandom:0.1
atmospheric: true

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[core]
name:海上资源制造仪T-1
displayDescription:-在海上生产资源的制造仪\n-升级后的经济制造明显减少\n-血量也同时会变低
class: CustomUnitMetadata
price: 1450
maxHp: 1200
mass: 9000
techLevel: 1
buildSpeed:25s
generation_credits:1
generation_delay: 40
isBuilding: true
isBio: false
#footprint used for collisions with units (left, up, right, down)
footprint:-1,0,1,1
#used for placement, and placement of other buildings
constructionFootprint:-1,0,1,1
buildingToFootprintOffsetY:20
radius: 30
#displayRadius: 25
buildingSelectionOffset: -8
action_1_convertTo:海上资源制造仪T-2
action_1_price: 2650
action_1_text: 升级至T-2
action_1_description:+6的经济
action_1_displayType: Upgrade
action_1_buildSpeed:35s
action_1_pos: 0.2
builtFrom_1_name:builder
builtFrom_1_pos: 1.11114115
builtFrom_2_name:builderShip
builtFrom_2_pos: 1.11141115
builtFrom_3_name:combatEngineer
builtFrom_3_pos: 1.11111415
builtFrom_4_name:experimentalSpider
builtFrom_4_pos: 1.11114115
builtFrom_6_name:haizbaozal-rt1
builtFrom_6_pos: 1.1111415
[action_冒烟效果的自动触发]
autoTrigger: true
isVisible: false
fireTurretXAtGround:冒烟效果的炮塔
fireTurretXAtGround_withOffset: 0,100
[turret_冒烟效果的炮塔]
x:0
y:0
canShoot: false
warmup: 20
size:0
projectile:冒烟效果的抛射体
turnSpeedAcceleration: 1.0
canShoot: false
[projectile_冒烟效果的抛射体]
life: 60
speed: 0.01
targetSpeed: 0.01
targetGround: true
directDamage: 0
image: null.png
drawSize: 1
deflectionPower:-1
shouldRevealFog:true
trailEffect: true
trailEffect: CUSTOM:冒烟效果
trailEffectRate: 14
[effect_冒烟效果]
createWhenZoomedOut: false
stripIndex: effects
frameIndex: 0
life: 120
fadeOut: true
attachedToUnit: false
color:#009a60
fadeInTime: 15
scaleFrom: 0.75
scaleTo: 3
alpha: 0.75
drawUnderUnits:false
hSpeed:0.4
xSpeedAbsolute: -0.2
hOffsetRandom:0.15
yOffsetRelative: -2
atmospheric:true
dirOffsetRandom:180
shadow:true
xOffsetRelativeRandom: 1
yOffsetRelativeRandom: 1
xSpeedAbsoluteRandom:0.05
ySpeedAbsoluteRandom:0.1
atmospheric: true
[graphics]
total_frames: 1
image:t1.png
image_back:extractor_back.png
#AUTO
image_shadow:AUTO
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: false
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
maxAttackRange: 450
shootDelay: 60
[movement]
movementType: WATER
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1
[ai]
buildPriority: 0.1
noneInBaseExtraPriority: 0.1
maxEachBase:3

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[core]
name: unnefedfgft-rt1
displayText: 沉没屏障
displayDescription: 无用的建筑白做了
class: CustomUnitMetadata
price: 15000
maxHp: 5500
mass: 999999
/
techLevel: 1
fogOfWarSightRange: 25
buildSpeed: 0.005
availableInDemo: false
#footprint used for collisions with units (left, up, right, down)
footprint: 0,0,1,1
#used for placement, and placement of other buildings
constructionFootprint:0,0,1,1
radius: 150
displayRadius: 150
buildingSelectionOffset: -8
isBuilding: true
isBio: false
energyMax: 5
energyRegen: 0.001
builtFrom_1_name: 武装型机甲蜘蛛
builtFrom_1_pos: 4.5
maxShield: 10000
shieldRegen: 1
selfRegenRate: 0
[graphics]
total_frames: 1
image: topBunker.png
image_wreak: helicopter_blades.png
image_turret: helicopter_blades.png
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
animation_moving_start: 0
animation_moving_end: 1
animation_moving_speed: 1
dustEffect: true
splastEffect: false
[attack]
canAttack:false
canAttackFlyingUnits:false
canAttackLandUnits:false
canAttackUnderwaterUnits:false
turretSize: 25
turretTurnSpeed: 10
maxAttackRange:1
shootDelay:1
[turret_1]
x: 0
y: -2
canShoot: false
shouldResetTurret: false
idleSpin: 25
recoilOffset: -3
recoilOutTime: 5
recoilReturnTime: 7
[turret_2]
x: 7
y: 6
attachedTo: 1
slave: true
invisible: true
warmup: 2
shoot_sound:nuke_launch
shoot_sound_vol: 0.2
shoot_flame: small
shoot_light:#FFFFFF46
[turret_3]
x: -7
y: 6
invisible: true
copyFrom: 2
linkDelayWithTurret: 2
warmup: 15
[turret_4]
x: -10
y: 0
canShoot: false
invisible: true
laserDefenceEnergyUse: 0.01
limitingRange: 150
[projectile_1]
directDamage:1
life:1
speed:1
targetSpeed:1
trailEffect:false
largeHitEffect:false
frame:1
areaDamage:1
areaRadius:1
autoTargetingOnDeadTarget:false
[movement]
movementType:BUILDING
moveSpeed:1
moveAccelerationSpeed:0.02
moveDecelerationSpeed:0.02
reverseSpeedPercentage: 1
maxTurnSpeed:1.1
turnAcceleration:0.1
moveSlidingMode:false
moveIgnoringBody:false

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@ -0,0 +1,110 @@
[core]
name: unnecessary-rt1
displayText: 沉浸工厂
displayDescription: 建造沉浸复原的单位
class: CustomUnitMetadata
price: 1500
maxHp: 1000
mass: 9000
#footprint used for collisions with units (left, up, right, down)
footprint: -1,-1,1,1
#used for placement, and placement of other buildings
constructionFootprint: -1,-1,1,3
techLevel: 1
buildSpeed: 0.005
#availableInDemo: true
radius: 35
#displayRadius: 25
isBio: false
isBuilding: true
exit_x:0
exit_y:-30
builtFrom_1_name:builder
builtFrom_1_pos: 1.11111991
builtFrom_2_name:builderShip
builtFrom_2_pos: 1.11111991
builtFrom_3_name:combatEngineer
builtFrom_3_pos: 1.11111991
builtFrom_4_name:experimentalSpider
builtFrom_4_pos: 1.11199111
builtFrom_5_name:snajxhwixwjwnx-rt1
builtFrom_5_pos: 1.11199111
builtFrom_3_name: experimentalsSpider
builtFrom_3_pos: 1.5
[graphics]
total_frames: 1
image: 测试工厂.png
image_back: NONE
image_wreak: 测试工厂死亡.png
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
#AUTO
image_shadow: NONE
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: false
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
maxAttackRange: 0
[movement]
movementType: BUILDING
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1
[ai]
buildPriority: 0.05
noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1
maxEachBase:3

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[attack]
canAttack:true
canAttackFlyingUnits:false
canAttackLandUnits:true
canAttackUnderwaterUnits:false
maxAttackRange:10
turretTurnSpeed:999
shootDelay:1
#canOnlyAttackUnitsWithTags:JCMD
showRangeUIGuide:false
[movement]
movementType:NONE
[ai]
buildPriority:0.21
noneInBaseExtraPriority:0.11
maxEachBase:3
upgradedFrom:TYNFDZ
[action_upgradeT4]
convertTo:FYCNZZ
price:5500
text_zh:升级 - T4
text_ru:Обновить - T4
text:Upgrade - T4
description:i:units.extractor.upgrade.descriptionT3
displayType:upgrade
buildSpeed:75.5s
[graphics]
image:温差产能装置.png
image_shadow:AUTO
shadowOffsetX:3
shadowOffsetY:3
[core]
class:CustomUnitMetadata
price:5600
maxHp:1200
mass:9000
footprint:-1,0,2,1
constructionFootprint:-1,0,2,1
buildingToFootprintOffsetX:20
buildingToFootprintOffsetY:20
buildSpeed:0.0006
radius:30
#buildingSelectionOffset: -8
generation_resources:credits=8
isBuilding:true
name:WCCNZZ
tags:WCCNZZ,SCJJ
displayText_zh:温差产能装置
displayText_ru:Устройство с перепадом температур
displayText:Temperature difference production capacity unit
displayDescription_zh:-以温差转换为电能的方式\n-转换为可使用的经济\n-每秒在+8的经济
displayDescription_ru:-Как преобразовать разницу температур в электрическую энергию\n-Преобразование в экономичную для использования экономию \n-Экономия на +8 в секунду
displayDescription:-In a way that converts temperature differences into electrical energy\n-convert to usable economy \n-Economy at +8 per second

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[core]
name: snajxhwixwjwnx-rt1
displayText:激光-建造塔
displayDescription: 可以建造,带上了护盾和激光,我没有调经济
class: CustomUnitMetadata
price: 5500
maxHp: 1200
mass: 0
techLevel: 1
fogOfWarSightRange: 15
buildSpeed: 0.005
availableInDemo: false
generation_credits:7
generation_delay: 40
isPickableStartingUnit: true
#footprint used for collisions with units (left, up, right, down)
footprint: -1,-1,1,1
#used for placement, and placement of other buildings
constructionFootprint:-1,-1,1,1
radius: 16
#displayRadius: 25
buildingSelectionOffset: -8
isBuilding: true
isBio: false
isPickableStartingUnit: true
canRepairBuildings: true
canRepairUnits : true
autoRepairtrue
nanoRange: 300
nanoBuildSpeed: 2
canBuild_1_name: heavyTank
canBuild_1_pos: 1
canBuild_1_forceNano: true
canBuild_2_name: AmphibiousJet
canBuild_2_pos: 2
canBuild_2_forceNano: true
canBuild_3_name: extractor
canBuild_3_pos: 3
canBuild_3_tech: 2
canBuild_4_name: landFactory
canBuild_4_pos: 4
canBuild_4_tech: 2
canBuild_5_name: airFactory
canBuild_5_pos: 5
canBuild_5_tech: 2
canBuild_6_name: seaFactory
canBuild_6_pos: 6
canBuild_6_tech: 2
canBuild_7_name: fabricator
canBuild_7_pos: 7
canBuild_7_tech: 2
canBuild_8_name: repairBay
canBuild_8_pos: 8
canBuild_9_name: builder
canBuild_9_pos: 2.1
canBuild_9_forceNano: true
canBuild_10_name: turret
canBuild_10_pos: 3.1
canBuild_11_name: antiAirTurret
canBuild_11_pos: 3.2
canBuild_12_name: laserDefence
canBuild_12_pos: 12
canBuild_13_name: experimentalLandFactory
canBuild_13_pos: 13
canBuild_14_name: antiNukeLaucher
canBuild_14_pos: 14
canBuild_15_name: nukeLaucher
canBuild_15_pos: 15
canBuild_16_name: extractor
canBuild_16_pos: 2.9
canBuild_16_tech: 1
canBuild_18_name: unnecessary-rt1
canBuild_18_pos: 7.5
canBuild_18_tech: 1
canBuild_18_name: csjshxisna-rt1
canBuild_18_pos: 8.5
canBuild_18_tech: 1
canBuild_17_name: reclaim
canBuild_17_pos: -1
maxShield: 500
shieldRegen: 0.4
selfRegenRate: 0
[graphics]
total_frames: 1
image: topBunker.png
image_wreak: topBunker.png
image_turret: bae.png
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
teamColorsOnTurrettrue
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
dustEffect: false
splastEffect: false
[attack]
canAttack:true
canAttackFlyingUnits:true
canAttackLandUnits:true
canAttackUnderwaterUnits:false
turretSize: 1
turretTurnSpeed: 2.5
maxAttackRange:300
shootDelay:270
[turret_1]
x: 0
y: 0
canShoot: false
shouldResetTurret: false
idleSpin: 0
recoilOffset: -3
recoilOutTime: 5
recoilReturnTime: 7
[turret_2]
x: 0
y: 0
attachedTo: 1
slave: true
invisible: true
warmup: 2
shoot_sound:buiding_explode
lighting_chargelighting_charge.png
[turret_3]
#nano turret (nano must be slot 1)
x: 0
y: 0
invisible: true
warmup:30
canShoot: false
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
isMainNanoTurret: true
[projectile_1]
directDamage: 215
life: 20
speed: 9
laserEffect: true
instant: true
autoTargetingOnDeadTarget:true
[movement]
movementType:BUILDING
moveSpeed:0
moveAccelerationSpeed:0
moveDecelerationSpeed:0
reverseSpeedPercentage: 1
maxTurnSpeed:0
turnAcceleration:0
moveSlidingMode:false
moveIgnoringBody:false
[ai]
useAsBuilder: true
buildPriority: 0.2
noneInBaseExtraPriority: 0.1
maxEachBase: 2

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[attack]
canAttack:true
canAttackFlyingUnits:false
canAttackLandUnits:true
canAttackUnderwaterUnits:false
maxAttackRange:10
turretTurnSpeed:999
shootDelay:1
#canOnlyAttackUnitsWithTags:JCMD
showRangeUIGuide:false
[movement]
movementType:NONE
[ai]
buildPriority:0.21
noneInBaseExtraPriority:0.11
maxEachBase:3
upgradedFrom:TYNFDZ
[graphics]
image:离合叶轮装置.png
image_shadow:AUTO
shadowOffsetX:3
shadowOffsetY:3
[arm_1]
x:-20
y:15
image_end:叶1.png
drawOverBody:true
spinRate:3.5
image_end_teamColors:true
[arm_2]
x:-20
y:15
image_end:层1.png
drawOverBody:true
image_end_teamColors:true
[arm_3]
x:-20
y:25
image_end:叶2.png
drawOverBody:true
spinRate:-3.5
image_end_teamColors:true
[arm_4]
x:-20
y:30
image_end:层1.png
drawOverBody:true
image_end_teamColors:true
[arm_5]
x:-20
y:40
image_end:叶1.png
drawOverBody:true
spinRate:3.5
image_end_teamColors:true
[arm_6]
x:-20
y:45
image_end:层2.png
drawOverBody:true
image_end_teamColors:true
[core]
class:CustomUnitMetadata
price:22000
maxHp:2000
mass:9000
footprint:-1,0,2,1
constructionFootprint:-1,0,2,1
buildingToFootprintOffsetX:20
buildingToFootprintOffsetY:20
buildSpeed:0.0006
radius:30
#buildingSelectionOffset: -8
generation_resources:credits=32
isBuilding:true
name:LHYLZZ
tags:LHYLZZ,SCJJ
displayText_zh:离合叶轮装置
displayText_ru:Устройство рабочего колеса сцепления
displayText:Clutch impeller device
displayDescription_zh:-以叶轮转轴转换为电能的方式\n-转换为可使用的经济\n-每秒在+32的经济
displayDescription_ru:-Как преобразовать вал колеса в электрическую энергию\n-Преобразование в экономичную для использования экономию \n-Экономия на +32 в секунду
displayDescription:-The way the impeller shaft is converted to electrical energy\n-convert to usable economy \n-Economy at +32 per second

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[core]
name:补给箱
displayDescription:建造后可以给别人回收
class:CustomUnitMetadata
price:5000
maxHp:10
mass:9000
#footprint used for collisions with units (left, up, right, down)
footprint:-1,-1,1,1
#used for placement, and placement of other buildings
constructionFootprint:-1,-1,1,1
techLevel:1
buildSpeed:0.001
#availableInDemo: true
radius:35
#displayRadius: 25
isBio:false
isBuilding:true
stayNeutral:true
createNeutral:true
#resourceReclaimRate: 0.1
resourceRate:3
reclaimPrice:5000
builtFrom_1_name:haizbaozal-rt1
builtFrom_1_pos:1
[graphics]
total_frames:1
image:img_collectbox.png
image_wreak:NONE
image_turret:img_reloadicon.png
#AUTO
image_shadow:img_reloadicon.png
shadowOffsetX:0
shadowOffsetY:0
[attack]
canAttack:false
canAttackFlyingUnits:false
canAttackLandUnits:false
canAttackUnderwaterUnits:false
maxAttackRange:0
[turret_1]
x:0
y:0
canShoot:false
shouldResetTurret:false
idleSpin:1
recoilOffset:-3
recoilOutTime:5
recoilReturnTime:7
[movement]
movementType:NONE
moveSpeed:0
moveAccelerationSpeed:0.01
moveDecelerationSpeed:0.01
maxTurnSpeed:0
turnAcceleration:0.1
[ai]
buildPriority:0.01
noneInBaseExtraPriority:0.04
noneGlobalExtraPriority:0.1
maxEachBase:0
ai_upgradePriority:0.2

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