diff --git a/code/public/eternaldream/.核芯/.核芯.ini b/code/public/eternaldream/.核芯/.核芯.ini index 407a354..efaa0bd 100644 --- a/code/public/eternaldream/.核芯/.核芯.ini +++ b/code/public/eternaldream/.核芯/.核芯.ini @@ -349,7 +349,7 @@ displayType:infoOnlyStockpile text:Immersion Technique text_zh:浸没技术 isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过') -isLocked:true +isLocked:if self.isControlledByAI() buildSpeed:6s alsoQueueAction:永眠 #playSoundGlobally:.瞄准.ogg:0.6 diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/SC反应产能装置/t4_反应产能装置.ini b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/SC反应产能装置/t4_反应产能装置.ini new file mode 100644 index 0000000..0223481 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/SC反应产能装置/t4_反应产能装置.ini @@ -0,0 +1,60 @@ +[attack] +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false +maxAttackRange:10 +turretTurnSpeed:999 +shootDelay:1 +#canOnlyAttackUnitsWithTags:JCMD +showRangeUIGuide:false + +[movement] +movementType:NONE + +[action_upgradeT5] +convertTo:LHYLZZ +price:11000 +text_zh:升级 - T5 +text_ru:Обновить - T5 +text:Upgrade - T5 +description:i:units.extractor.upgrade.descriptionT3 +displayType:upgrade +buildSpeed:105.5s + + +[ai] +buildPriority:0.21 +noneInBaseExtraPriority:0.11 +maxEachBase:3 +upgradedFrom:TYNFDZ + +[graphics] +image:反应产能装置.png +image_shadow:AUTO +shadowOffsetX:3 +shadowOffsetY:3 + + +[core] +class:CustomUnitMetadata +price:11000 +maxHp:1600 +mass:9000 +footprint:-1,0,2,1 +constructionFootprint:-1,0,2,1 +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +buildSpeed:0.0006 +radius:30 +#buildingSelectionOffset: -8 +generation_resources:credits=16 +isBuilding:true +name:FYCNZZ +tags:FYCNZZ,SCJJ +displayText_zh:反应产能装置 +displayText_ru:Устройство реактивной мощности +displayText:Reaction capacity plant +displayDescription_zh:-以聚合反应能转换为电能的方式\n-转换为可使用的经济\n-每秒在+16的经济 +displayDescription_ru:-В способе, которым энергия полимеризации может быть преобразована в электрическую энергию\n-Преобразование в экономичную для использования экономию \n-Экономия на +16 в секунду +displayDescription:-in the way that aggregating reaction energy is converted into electrical energy\n-convert to usable economy \n-Economy at +16 per second \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/SC反应产能装置/反应产能装置.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/SC反应产能装置/反应产能装置.png new file mode 100644 index 0000000..3d7bf12 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/SC反应产能装置/反应产能装置.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/SC太阳能发电站/t1_太阳能发电站.ini b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/SC太阳能发电站/t1_太阳能发电站.ini new file mode 100644 index 0000000..e7fa8cb --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/SC太阳能发电站/t1_太阳能发电站.ini @@ -0,0 +1,80 @@ +[attack] +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false +maxAttackRange:10 +turretTurnSpeed:999 +shootDelay:1 +#canOnlyAttackUnitsWithTags:JCMD +showRangeUIGuide:false + +[movement] +movementType:NONE + +[ai] +buildPriority:0.32 +noneInBaseExtraPriority:0.08 +noneGlobalExtraPriority:0.16 +maxEachBase:1 +maxGlobal:3 + +[action_upgradeT2] +convertTo:FNSJFS +price:1500 +text_zh:升级 - T2 +text_ru:Обновить - T2 +text:Upgrade - T2 +description:i:units.extractor.upgrade.descriptionT3 +displayType:upgrade +buildSpeed:25.5s +[graphics] +image:太阳能板-rt1.png +image_shadow:AUTO +shadowOffsetX:3 +shadowOffsetY:3 + + +[core] + +builtFrom_1_name:builder +builtFrom_1_pos:1.111121 + +builtFrom_2_name:builderShip +builtFrom_2_pos:1.111121 + +builtFrom_3_name:combatEngineer +builtFrom_3_pos:1.111121 + +builtFrom_4_name:experimentalSpider +builtFrom_4_pos:1.111121 + +builtFrom_5_name:snajxhwixwjwnx-rt1 +builtFrom_5_pos:1.111121 + +builtFrom_6_name:haizbaozal-rt1 +builtFrom_6_pos:1.111121 + + + +class:CustomUnitMetadata +price:1100 +maxHp:400 +mass:9000 +footprint:-1,0,2,1 +constructionFootprint:-1,0,2,1 +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +buildSpeed:0.0006 +radius:30 +#buildingSelectionOffset: -8 +generation_resources:credits=2 +isBuilding:true +name:TYNFDZ +tags:TYNFDZ,SCJJ +displayText_zh:太阳能发电站 +displayText_ru:Солнечная электростанция +displayText:Solar power station +displayDescription_zh:-以光能转换为电能的方式\n-转换为可使用的经济\n-每秒在+2的经济 +displayDescription_ru:-В способе преобразования энергии света в электрическую энергию \n-Преобразование в экономичную для использования экономию \n-Экономия на +2 в секунду +displayDescription:-convert light energy into electricity in the way \n-convert to usable economy \n-Economy at +2 per second \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/SC太阳能发电站/太阳能发电站_旧.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/SC太阳能发电站/太阳能发电站_旧.png new file mode 100644 index 0000000..8d07586 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/SC太阳能发电站/太阳能发电站_旧.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/SC太阳能发电站/太阳能板-rt1.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/SC太阳能发电站/太阳能板-rt1.png new file mode 100644 index 0000000..ba82e34 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/SC太阳能发电站/太阳能板-rt1.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/SC风能收集风扇/t2_风能收集风扇.ini b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/SC风能收集风扇/t2_风能收集风扇.ini new file mode 100644 index 0000000..38e596d --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/SC风能收集风扇/t2_风能收集风扇.ini @@ -0,0 +1,76 @@ +[attack] +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false +maxAttackRange:10 +turretTurnSpeed:999 +shootDelay:1 +#canOnlyAttackUnitsWithTags:JCMD +showRangeUIGuide:false + +[movement] +movementType:NONE + +[action_upgradeT3] +convertTo:WCCNZZ +price:3000 +text_zh:升级 - T3 +text_ru:Обновить - T3 +text:Upgrade - T3 +description:i:units.extractor.upgrade.descriptionT3 +displayType:upgrade +buildSpeed:50.5s + +[ai] +buildPriority:0.21 +noneInBaseExtraPriority:0.11 +maxEachBase:3 +upgradedFrom:TYNFDZ + +[arm_1] +x:-20 +y:56 +image_end:收集风扇.png +drawOverBody:true +spinRate:-1.2 +image_end_shadow:收集风扇.png + +[arm_2] +x:20 +y:56 +image_end:收集风扇.png +drawOverBody:true +spinRate:-1.2 +image_end_shadow:收集风扇.png + + +[graphics] +image:风能收集风扇.png +image_shadow:AUTO +shadowOffsetX:3 +shadowOffsetY:3 + + +[core] +class:CustomUnitMetadata +price:2600 +maxHp:800 +mass:9000 +footprint:-1,0,2,1 +constructionFootprint:-1,0,2,1 +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +buildSpeed:0.0006 +radius:30 +#buildingSelectionOffset: -8 +generation_resources:credits=4 +isBuilding:true +name:FNSJFS +tags:FMSJFS,SCJJ +displayText_zh:风能收集风扇 +displayText_ru:Вентилятор для сбора энергии ветра +displayText:Wind energy collection fan +displayDescription_zh:-以风能转换为电能的方式\n-转换为可使用的经济\n-每秒在+4的经济 +displayDescription_ru:-Способы преобразования энергии ветра в электрическую энергию \n-Преобразование в экономичную для использования экономию \n-Экономия на +4 в секунду +displayDescription:-the way wind energy is converted into electricity \n-convert to usable economy \n-Economy at +4 per second \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/SC风能收集风扇/收集风扇.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/SC风能收集风扇/收集风扇.png new file mode 100644 index 0000000..5731791 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/SC风能收集风扇/收集风扇.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/SC风能收集风扇/风能收集风扇.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/SC风能收集风扇/风能收集风扇.png new file mode 100644 index 0000000..677f27a Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/SC风能收集风扇/风能收集风扇.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/东风检测站/foot_small.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/东风检测站/foot_small.png new file mode 100644 index 0000000..e301ab2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/东风检测站/foot_small.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/东风检测站/jskandkskdmwswd-rt1.ini b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/东风检测站/jskandkskdmwswd-rt1.ini new file mode 100644 index 0000000..24245b4 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/东风检测站/jskandkskdmwswd-rt1.ini @@ -0,0 +1,94 @@ +[core] +name: jskandkwd-rt1 +displayText: 核爆地雷 +displayDescription: 强大的爆炸, +class: CustomUnitMetadata +price: 12500 +maxHp: 500 +mass: 0 + +techLevel: 1 + +fogOfWarSightRange: 10 + +buildSpeed:45s +availableInDemo: false + +isBuilding: true +isBio: false +#used for placement, and placement of other buildings +constructionFootprint:0,0,0,0 + +radius: 25 +#displayRadius: 25 +buildingSelectionOffset: -8 + +maxShield: 0 +shieldRegen: 0 +selfRegenRate: 0 + +nukeOnDeath: true +nukeOnDeathRange: 200 +nukeOnDeathDamage: 4400 +nukeOnDeathDisableWhenNoNuke: true + +[graphics] +total_frames: 1 + +image: foot_small.png +image_wreak: NONE +image_turret: NONE + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + + +dustEffect: false +splastEffect: false + +[attack] + +isMelee: true +dieOnAttack: true + +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:50 + +shootDelay:1 + + + + +[projectile_1] +directDamage: 0 +life: 50 +instant: true + +autoTargetingOnDeadTarget:false + + +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0.1 +moveDecelerationSpeed:0.1 + +targetHeight: -1 +targetHeightDrift: 0 + +reverseSpeedPercentage: 1 +maxTurnSpeed:0.1 +turnAcceleration:0.1 + +moveSlidingMode:false +moveIgnoringBody:false + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/东风检测站/jskwd-rt1.ini b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/东风检测站/jskwd-rt1.ini new file mode 100644 index 0000000..14d92d0 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/东风检测站/jskwd-rt1.ini @@ -0,0 +1,77 @@ +[core] +name: jskawd-rt1 +displayText: 侦查视野 +displayDescription: 侦查敌方单位的行动 +class: CustomUnitMetadata +price: 500 +maxHp: 200 +mass: 0 + +techLevel: 1 + +fogOfWarSightRange: 16 + +buildSpeed: 0.005 +availableInDemo: false + +isBuilding: true +isBio: false +#used for placement, and placement of other buildings +constructionFootprint:0,0,0,0 + +radius: 25 +#displayRadius: 25 +buildingSelectionOffset: -8 + + +maxShield: 0 +shieldRegen: 0 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: large_turret.png +image_wreak: NONE +image_turret: NONE + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + + +dustEffect: false +splastEffect: false + +[attack] +canAttack:false +canAttackFlyingUnits:false +canAttackLandUnits:false +canAttackUnderwaterUnits:false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:50 + +shootDelay:1 + + + +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0.1 +moveDecelerationSpeed:0.1 + +targetHeight: -1 +targetHeightDrift: 0 + +reverseSpeedPercentage: 1 +maxTurnSpeed:0.1 +turnAcceleration:0.1 + +moveSlidingMode:false +moveIgnoringBody:false + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/东风检测站/large_turret.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/东风检测站/large_turret.png new file mode 100644 index 0000000..44e3f4f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/东风检测站/large_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/东风检测站/mechFactory.ini b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/东风检测站/mechFactory.ini new file mode 100644 index 0000000..b7f53c7 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/东风检测站/mechFactory.ini @@ -0,0 +1,178 @@ + +[core] +name: necessary-rt1 +displayText: 东风检测站 +displayDescription: 拦截跟踪器和制作视野 +class: CustomUnitMetadata +price: 4500 +maxHp: 1000 +mass: 9000 + +#footprint used for collisions with units (left, up, right, down) +footprint: -1,-1,1,1 + +#used for placement, and placement of other buildings +constructionFootprint: -1,-1,1,3 + +action_1_convertTo: necess-rt1 +action_1_price: 7500 +action_1_text: 升级至东风检测站-T2 +action_1_description: 范围更大,解锁核弹地雷 +action_1_displayType: Upgrade +action_1_buildSpeed: 0.001 +action_1_pos: 0.2 + + +techLevel: 1 +buildSpeed: 0.005 +#availableInDemo: true + +radius: 35 +#displayRadius: 25 +isBio: false +isBuilding: true +placeOnlyOnResPool:true + +nanoFactorySpeed:2.5 + +generation_credits: 12 +generation_delay: 40 + +builtFrom_1_name:builder +builtFrom_1_pos: 1.111211 + +builtFrom_2_name:builderShip +builtFrom_2_pos: 1.111211 + +builtFrom_3_name:combatEngineer +builtFrom_3_pos: 1.111211 + +builtFrom_4_name:experimentalSpider +builtFrom_4_pos: 1.111121 + +builtFrom_5_name:snajxhwixwjwnx-rt1 +builtFrom_5_pos: 1.111211 + +builtFrom_6_name:haizbaozal-rt1 +builtFrom_6_pos: 1.111121 + +energyMax: 2 +energyRegen: 0.005 + +canRepairBuildings: true +canRepairUnits : true + +autoRepair:true + + +nanoRange: 450 + + +nanoRepairSpeed: 0.4 +nanoBuildSpeed: 10.5 + +canBuild_1_name: jskawd-rt1 +canBuild_1_pos: 2 +canBuild_1_forceNano: true + +canBuild_2_name: jskandkskdmwswd-rt1 +canBuild_2_pos: 2.5 +canBuild_2_forceNano: true + + +canBuild_3_name: reclaim +canBuild_3_pos:-1 + + +exit_x:0 +exit_y:-30 + + + + +[graphics] +total_frames: 1 + +image: supply_depot.png +image_back: NONE +image_wreak: supply_depot_dead.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + +[attack] +canAttack: false +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false +maxAttackRange: 0 + +[turret_1] + +x: -6 +y: 5 + +#idleDir:-90 + +warmup:0 + +turnSpeed: 4 +size: 8 + +image: nano_turret.png + +canShoot: false +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +isMainNanoTurret: true + +[turret_2] + +x: -19 +y: 5 +canShoot: false +invisible: true + + +laserDefenceEnergyUse: 0.1 + +limitingRange: 160 + +size:1 + +[movement] +movementType: BUILDING +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +maxTurnSpeed: 0 +turnAcceleration: 0.1 + + + + +[ai] +useAsBuilder: true + +buildPriority: 0.05 + +noneInBaseExtraPriority: 0.04 + +noneGlobalExtraPriority: 0.1 + + +maxEachBase: 1 + + + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/东风检测站/mechory.ini b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/东风检测站/mechory.ini new file mode 100644 index 0000000..91e620e --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/东风检测站/mechory.ini @@ -0,0 +1,155 @@ + +[core] +name: necess-rt1 +displayText: 东风检测站-T2 +displayDescription: 高级单位 +class: CustomUnitMetadata +price: 1500 +maxHp: 2300 +mass: 9000 + +#footprint used for collisions with units (left, up, right, down) +footprint: -1,-1,1,1 + +#used for placement, and placement of other buildings +constructionFootprint: -1,-1,1,3 + + +techLevel: 2 +buildSpeed: 0.005 +#availableInDemo: true + +radius: 35 +#displayRadius: 25 +isBio: false +isBuilding: true +placeOnlyOnResPool:true + +nanoFactorySpeed:2.5 + +generation_credits: 18 +generation_delay: 40 + +energyMax: 3 +energyRegen: 0.005 + +canRepairBuildings: true +canRepairUnits : true + +autoRepair:true + + +nanoRange:650 + + +nanoRepairSpeed: 0.4 +nanoBuildSpeed: 10.5 + +canBuild_1_name: jskawd-rt1 +canBuild_1_pos: 2 +canBuild_1_forceNano: true + +canBuild_2_name: jskandkskdmwswd-rt1 +canBuild_2_pos: 2.5 +canBuild_2_forceNano: true + + +canBuild_3_name: reclaim +canBuild_3_pos:-1 + +canBuild_4_name: jskandkwd-rt1 +canBuild_4_pos: 2.5 +canBuild_4_forceNano: true + + +exit_x:0 +exit_y:-30 + + + + +[graphics] +total_frames: 1 + +image: supply_depot_t2.png +image_back: NONE +image_wreak: supply_depot_dead.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + +[attack] +canAttack: false +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false +maxAttackRange: 0 + +[turret_1] + +x: -4 +y: 7 + +#idleDir:-90 + +warmup:0 + +turnSpeed: 4 +size: 8 + +image: nano_turret.png + +canShoot: false +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +isMainNanoTurret: true + +[turret_2] + +x: -19 +y: 7 +canShoot: false +invisible: true + + +laserDefenceEnergyUse: 0.1 + +limitingRange: 160 + +size:1 + +[movement] +movementType: BUILDING +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +maxTurnSpeed: 0 +turnAcceleration: 0.1 + + + + +[ai] + +buildPriority: 0.05 + +noneInBaseExtraPriority: 0.04 + +noneGlobalExtraPriority: 0.1 + + +maxEachBase: 1 + + + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/东风检测站/nano_turret.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/东风检测站/nano_turret.png new file mode 100644 index 0000000..f072684 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/东风检测站/nano_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/东风检测站/supply_depot.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/东风检测站/supply_depot.png new file mode 100644 index 0000000..36a4855 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/东风检测站/supply_depot.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/东风检测站/supply_depot_dead.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/东风检测站/supply_depot_dead.png new file mode 100644 index 0000000..b64ba2d Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/东风检测站/supply_depot_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/东风检测站/supply_depot_t2.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/东风检测站/supply_depot_t2.png new file mode 100644 index 0000000..21b7417 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/东风检测站/supply_depot_t2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/传送发射器/antinuke_launcher.ini b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/传送发射器/antinuke_launcher.ini new file mode 100644 index 0000000..05b93b7 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/传送发射器/antinuke_launcher.ini @@ -0,0 +1,422 @@ +#这个东西是12月2号制作-RT1'MOD +[core] +name:传送发射台RT-1 +displayDescription:-可以传送单位哦\n-但是必须抛射体到达传送地爆炸时才能传送 + +#typo in original + +isLockedIfGameModeNoNuke:true + + + +price: 12000 +maxHp: 2800 +mass: 9000 + +action_1_convertTo:传送发射台RT-2 +action_1_price:16500 +action_1_text: 升级至传送发射台RT-2 +action_1_description: -传送单位数量更多\n-传送距离更强 +action_1_displayType: Upgrade +action_1_buildSpeed: 0.001 +action_1_pos: 0.2 + + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +techLevel: 1 +buildSpeed: 0.001 +#availableInDemo: true + +radius: 60 +#displayRadius: 60 +isBio: false +isBuilding: true + +maxTransportingUnits:8 + +builtFrom_4_name:experimentalSpider +builtFrom_4_pos: 1.1111212 + +builtFrom_5_name:snajxhwixwjwnx-rt1 +builtFrom_5_pos: 1.1112112 + +builtFrom_6_name:haizbaozal-rt1 +builtFrom_6_pos: 1.1111212 + +exit_x:0 +exit_y:26 + +[action_buildNuke] +price:800 +text:科技传送弹 +description:只能储存4颗,用于发射单位 +displayType: NONE +buildSpeed: 0.006 +pos: 0.2 +isActive:if self.ammoIncludingQueued(lessThan=4) +addResources: ammo=1 + + +[action_launchNuke] +fireTurretXAtGround: siloTop +price: ammo=1 + +text:传送运输 +description:传送掉那个单位,不会产生爆炸 +displayType: action +buildSpeed: 3.5s +pos: 0.1 +whenBuilding_playAnimation: fireNuke +displayRemainingStockpile: true +highPriorityQueue: true +onlyOneUnitAtATime: true + + +[graphics] +total_frames: 1 + +image:转移传送器T-1.png +image_wreak: antinuke_launcher_dead.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + +[attack] +canAttack: false +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +maxAttackRange: 2450 + + +[movement] +movementType: NONE +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +maxTurnSpeed: 0 +turnAcceleration: 0.1 + + + + +[turret_siloTop] +#nuke turret +canShoot: false + +x: 0 +y: -5 +idleDir:0 + +invisible: true + +shoot_sound:nuke_launch +shoot_sound_vol:0.27 +shoot_light:#FFEECCCC + +projectile: nukeProjectile +size: 1 + +turnSpeed: 40 + + +#shoot_flame:shockwave +shoot_flame:custom:nukeLaunch_wave, custom:nukeLaunch_light +#custom:nukeLaunch_smoke*6 + + +limitingMinRange: 60 + +[projectile_nukeProjectile] +#nuke +tags:科技传送弹 + +unloadUpToXUnitsFromSource:8 + +directDamage:0 + +life: 99999 +speed: 0.1 +targetSpeed: 2.7 +targetSpeedAcceleration:0.02 + + +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:80 +ballistic_height: 110 +frame: 0 +shadowFrame:1 + +drawType:1 + +targetGround: true +areaDamage:0 +areaHitAirAndLandAtSameTime: true +alwaysVisibleInFog: true + +areaRadius: 0 + +areaExpandTime:75 + +deflectionPower:30 + + +shouldRevealFog:true +nukeWeapon:false + +lightColor: #FFEEEE00 +lightSize: 1 + +friendlyFire: true + +#trailEffect: true +trailEffect: CUSTOM:projectileTrail +trailEffectRate:4 + +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6 + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + +[effect_projectileTrail] + +stripIndex: effects +frameIndex: 0 + + +life: 120 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +fadeInTime:5 +scaleFrom: 0.5 +scaleTo: 3.5 +alpha: 0.6 +drawUnderUnits:false +#ySpeedRelative:-1 +atmospheric:true + +dirOffsetRandom:180 + +shadow:true + +xSpeedAbsoluteRandom: 0.2 +ySpeedAbsoluteRandom: 0.2 + + +[effect_nukeLaunch_wave] +priority:high + +stripIndex:shockwave +life: 50 +scaleFrom: 0.5 +scaleTo: 2.5 + +[effect_nukeLaunch_smoke] +priority:high + +xOffsetAbsoluteRandom: 10 +yOffsetAbsoluteRandom: 10 + +frameIndex: 0 +stripIndex: smoke_black + +spawnChance: 0.3 + +life: 90 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFEEEE00 + +fadeInTime:5 +scaleFrom: 0.3 +scaleTo: 0.8 +alpha: 0.9 +drawUnderUnits:false +liveAfterAttachedDies: false +hSpeed:0.4 +xSpeedAbsoluteRandom:0.9 +ySpeedAbsoluteRandom:0.9 +dirOffsetRandom:180 +atmospheric: true + + +[effect_nukeLaunch_light] +image: SHARED:light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #FFFFFF +scaleFrom: 1.7 +scaleTo: 1.7 +alpha: 0.7 +drawUnderUnits:false + + + +[projectile_randomTankNuke] +#tank nuke :p + +directDamage: 123 + +life: 99999 +speed: 0.1 +targetSpeed: 2.7 +targetSpeedAcceleration:0.02 + +trailEffect: true +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:80 +ballistic_height: 110 +frame: 0 +shadowFrame:1 + +drawType:1 + +targetGround: true + +deflectionPower:-1 + +lightColor: #FFEEEE00 +lightSize: 1 + + +[effect_hitLightFlash] +priority:high + +image: 闪电粒子『改』.png +life: 17 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + + +[effect_lightningShock] +life: 60 + + +hOffset: 0 +dirOffset: 0 + +fadeInTime: 0 +fadeOut: false + +attachedToUnit: true + + +image:闪电运动图『改绿萌』.png +total_frames: 14 +animateFrameStart: 0 +animateFrameEnd: 13 +animateFramePingPong: false +animateFrameSpeed:0.6 + + + +[effect_sparks] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image: 闪电粒子『改』.png +priority: verylow + +[effect_sparks2] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 0.5 +ySpeedRelativeRandom: 0.5 +hSpeed: 1 +image: 闪电粒子『改』.png +priority: verylow + + + +[arm_1] +x:1 +y:19 +image_end:antinuke_launcher_door_r.png +image_end_teamColors:true + +drawOverBody: true + +#x:13 +#y:-9 + +[arm_2] +x:-2 +y:19 +image_end:antinuke_launcher_door_l.png +image_end_teamColors:true + +drawOverBody: true + +#x:-14 +#y:14 + +[animation_fireNuke] + +blendIn: 0.5s +blendOut: 3.5s + +arm1_0: {x:5, y:0} +arm2_0: {x:-5, y:0} + +arm1_1.2s: {x:3, y:0} +arm2_1.2s: {x:-3, y:0} + + +#arm1_0s: {x:0, y:0} +#arm2_0s: {x:0, y:0} + +#arm1_1.400s: {x:10, y:-8} +#arm2_1.400s: {x:-9, y:5} + + +[effect_nukeLaunch] + +#image: shockwave_large.png + + + +[ai] + +buildPriority: 0.01 + +noneInBaseExtraPriority: 0.04 + +noneGlobalExtraPriority: 0.1 + + +maxEachBase: 1 +maxGlobal: 2 + + +ai_upgradePriority: 0.4 + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/传送发射器/antinuke_launcher2.ini b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/传送发射器/antinuke_launcher2.ini new file mode 100644 index 0000000..c2735af --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/传送发射器/antinuke_launcher2.ini @@ -0,0 +1,397 @@ +#这个东西是12月2号制作-RT1'MOD +[core] +name:传送发射台RT-2 +displayDescription:-可以传送单位哦\n-但是必须抛射体到达传送地爆炸时才能传送 + +#typo in original +showInEditor:false +isLockedIfGameModeNoNuke:true + + + +price: 12000 +maxHp: 3800 +mass: 9000 + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +techLevel: 1 +buildSpeed: 0.001 +#availableInDemo: true + +radius: 60 +#displayRadius: 60 +isBio: false +isBuilding: true + +maxTransportingUnits:16 + + +exit_x:0 +exit_y:26 + + +[action_buildNuke] +price:1000 +text:科技传送弹 +description:只能储存7颗,用于发射单位 +displayType: NONE +buildSpeed: 0.006 +pos: 0.2 +isActive:if self.ammoIncludingQueued(lessThan=7) +addResources: ammo=1 + + +[action_launchNuke] +fireTurretXAtGround: siloTop +price: ammo=1 + +text:传送运输 +description:传送掉那个单位,不会产生爆炸 +displayType: action +buildSpeed: 3.5s +pos: 0.1 +whenBuilding_playAnimation: fireNuke +displayRemainingStockpile: true +highPriorityQueue: true +onlyOneUnitAtATime: true + + + + + +[graphics] +total_frames: 1 + +image:转移传送器T-2.png +image_wreak: antinuke_launcher_dead.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + +[attack] +canAttack: false +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +maxAttackRange:3500 + + +[movement] +movementType: NONE +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +maxTurnSpeed: 0 +turnAcceleration: 0.1 + + + + +[turret_siloTop] +#nuke turret +canShoot: false + +x: 0 +y: -5 +idleDir:0 + +invisible: true + +shoot_sound:nuke_launch +shoot_sound_vol:0.27 +shoot_light:#FFEECCCC + +projectile: nukeProjectile +size: 1 + +turnSpeed: 40 + + +#shoot_flame:shockwave +shoot_flame:custom:nukeLaunch_wave, custom:nukeLaunch_light +#custom:nukeLaunch_smoke*6 + + +limitingMinRange: 60 + +[projectile_nukeProjectile] +#nuke +tags:科技传送弹 + +unloadUpToXUnitsFromSource:16 + +directDamage:0 + +life: 99999 +speed: 0.1 +targetSpeed: 2.7 +targetSpeedAcceleration:0.02 + + +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:80 +ballistic_height: 110 +frame: 0 +shadowFrame:1 + +drawType:1 + +targetGround: true +areaDamage:0 +areaHitAirAndLandAtSameTime: true +alwaysVisibleInFog: true + +areaRadius: 0 + +areaExpandTime:75 + +deflectionPower:30 + + +shouldRevealFog:true +nukeWeapon:false + +lightColor: #FFEEEE00 +lightSize: 1 + +friendlyFire: true + +#trailEffect: true +trailEffect: CUSTOM:projectileTrail +trailEffectRate:4 + +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6 + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + +[effect_projectileTrail] + +stripIndex: effects +frameIndex: 0 + + +life: 120 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +fadeInTime:5 +scaleFrom: 0.5 +scaleTo: 3.5 +alpha: 0.6 +drawUnderUnits:false +#ySpeedRelative:-1 +atmospheric:true + +dirOffsetRandom:180 + +shadow:true + +xSpeedAbsoluteRandom: 0.2 +ySpeedAbsoluteRandom: 0.2 + + +[effect_nukeLaunch_wave] +priority:high + +stripIndex:shockwave +life: 50 +scaleFrom: 0.5 +scaleTo: 2.5 + +[effect_nukeLaunch_smoke] +priority:high + +xOffsetAbsoluteRandom: 10 +yOffsetAbsoluteRandom: 10 + +frameIndex: 0 +stripIndex: smoke_black + +spawnChance: 0.3 + +life: 90 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFEEEE00 + +fadeInTime:5 +scaleFrom: 0.3 +scaleTo: 0.8 +alpha: 0.9 +drawUnderUnits:false +liveAfterAttachedDies: false +hSpeed:0.4 +xSpeedAbsoluteRandom:0.9 +ySpeedAbsoluteRandom:0.9 +dirOffsetRandom:180 +atmospheric: true + + +[effect_nukeLaunch_light] +image: SHARED:light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #FFFFFF +scaleFrom: 1.7 +scaleTo: 1.7 +alpha: 0.7 +drawUnderUnits:false + + + +[projectile_randomTankNuke] +#tank nuke :p + +directDamage: 123 + +life: 99999 +speed: 0.1 +targetSpeed: 2.7 +targetSpeedAcceleration:0.02 + +trailEffect: true +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:80 +ballistic_height: 110 +frame: 0 +shadowFrame:1 + +drawType:1 + +targetGround: true + +deflectionPower:-1 + +lightColor: #FFEEEE00 +lightSize: 1 + + +[effect_hitLightFlash] +priority:high + +image: 闪电粒子『改』.png +life: 17 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + + +[effect_lightningShock] +life: 60 + + +hOffset: 0 +dirOffset: 0 + +fadeInTime: 0 +fadeOut: false + +attachedToUnit: true + + +image:闪电运动图『改绿萌』.png +total_frames: 14 +animateFrameStart: 0 +animateFrameEnd: 13 +animateFramePingPong: false +animateFrameSpeed:0.6 + + + +[effect_sparks] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image: 闪电粒子『改』.png +priority: verylow + +[effect_sparks2] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 0.5 +ySpeedRelativeRandom: 0.5 +hSpeed: 1 +image: 闪电粒子『改』.png +priority: verylow + + + +[arm_1] +x:1 +y:19 +image_end:antinuke_launcher_door_r.png +image_end_teamColors:true + +drawOverBody: true + +#x:13 +#y:-9 + +[arm_2] +x:-2 +y:19 +image_end:antinuke_launcher_door_l.png +image_end_teamColors:true + +drawOverBody: true + +#x:-14 +#y:14 + +[animation_fireNuke] + +blendIn: 0.5s +blendOut: 3.5s + +arm1_0: {x:5, y:0} +arm2_0: {x:-5, y:0} + +arm1_1.2s: {x:3, y:0} +arm2_1.2s: {x:-3, y:0} + + +#arm1_0s: {x:0, y:0} +#arm2_0s: {x:0, y:0} + +#arm1_1.400s: {x:10, y:-8} +#arm2_1.400s: {x:-9, y:5} + + +[effect_nukeLaunch] + +#image: shockwave_large.png + + + +[ai] +upgradedFrom:传送发射台RT-2 + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/传送发射器/antinuke_launcher_dead.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/传送发射器/antinuke_launcher_dead.png new file mode 100644 index 0000000..750a0c9 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/传送发射器/antinuke_launcher_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/传送发射器/antinuke_launcher_door_l.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/传送发射器/antinuke_launcher_door_l.png new file mode 100644 index 0000000..fea27ff Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/传送发射器/antinuke_launcher_door_l.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/传送发射器/antinuke_launcher_door_r.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/传送发射器/antinuke_launcher_door_r.png new file mode 100644 index 0000000..bd2d4d3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/传送发射器/antinuke_launcher_door_r.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/传送发射器/转移传送器T-1.png 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a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/侵没合作修理台/builder_ship_turret.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/侵没合作修理台/builder_ship_turret.png new file mode 100644 index 0000000..9adb5fc Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/侵没合作修理台/builder_ship_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/侵没合作修理台/bullet.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/侵没合作修理台/bullet.png new file mode 100644 index 0000000..9881576 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/侵没合作修理台/bullet.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/侵没合作修理台/glass.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/侵没合作修理台/glass.png new file mode 100644 index 0000000..23a517f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/侵没合作修理台/glass.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/侵没合作修理台/null.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/侵没合作修理台/null.png new file mode 100644 index 0000000..af45704 Binary files /dev/null and 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+buildingToFootprintOffsetY:20 +radius: 30 +energyMax: 2 +energyRegen: 0.001 +#displayRadius: 25 +buildingSelectionOffset: -8 +canBuild_1_name: repair +canBuild_1_pos: 1 +canBuild_2_name: reclaim +canBuild_2_pos: 2 +nanoRange:58 +nanoRepairSpeed:0.8 +nanoBuildSpeed:0.8 +canRepairBuildings: true +canRepairUnits : true +autoRepair: true + canBuild_3_name:浸没空中支援舰 +#canBuild_3_tech:2 +canBuild_3_pos:3 +canBuild_3_isLocked: if numberOfUnitsInTeam(withTag='浸没空中支援舰', greaterThan=2) or not numberOfUnitsInTeam(withTag='浸没限制工厂', greaterThan=0) +canBuild_3_forceNano:true +#(参数:带标签,大于,小于,范围内,不完整的建筑物,工厂队列 +#(parameters: withTag, greaterThan, lessThan, withinRange, incompleteBuildings, factoryQueue +canBuild_3_isLockedMessage:-如果你不能建设有原因\n-缺失浸没限制工厂这个建筑物╳1\n-浸没空中支援舰已经建设了三个\n-[被锁定-您将无法建设] +canBuild_1_pos: 2.666 +[action_建设单位] +autoTrigger:true +isVisible: false +buildSpeed:2s +playSoundAtUnit:shock.wav +[effect_JMJS] +priority: high +image:glass.png +life:20 +fadeOut:false +#fadeInTime:1 +dirSpeed:2.5 +#dirSpeed:0 +attachedToUnit: false +color: #5fcde4 +scaleFrom:1.5 +scaleTo:0.1 +alwayStartDirAtZero:true +alpha: 1 +[effect_2] +priority:veryhigh +drawUnderUnits:false +life:130 +alwayStartDirAtZero:true +#alsoPlaySound:repair.wav +image:bullet.png +alpha:0.8 +attachedToUnit:false +scaleFrom:1 +scaleTo:1 +dirOffset:1 +dirSpeed:1.5 +#yOffsetRelative:-16 +dirOffsetRandom:1.5 +xOffsetRelative:0 +ySpeedRelative:2 +xSpeedRelative:0.1 +[effect_维修1] +life:60 +hOffset: 0 +dirOffset: 0 +fadeInTime: 0 +fadeOut: false +attachedToUnit: false +image:火焰.png +scaleFrom:1.2 +scaleTo:1.2 +total_frames:31 +animateFrameStart: 0 +animateFrameEnd:30 +alwayStartDirAtZero:true +animateFramePingPong:true +animateFrameSpeed:0.9 +[turret_维修单位炮塔] +#纳米炮(Nano必须是插槽1) +x: 0 +y: -29.5 +image:builder_ship_turret.png +warmup:20 + +canShoot:false + +isMainNanoTurret:true + +[graphics] +total_frames: 5 +image:制作组.png +#image_back:extractor_back.png +animation_idle_start: 0 +animation_idle_end: 4 +animation_idle_speed:25 +#AUTO +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 +repairEffect:CUSTOM:JMJS +repairEffectAtTarget:CUSTOM:2,CUSTOM:维修1 +repairEffectRate:5 +[attack] +canAttack: false +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false +shootDelay:1 +maxAttackRange:200 +[movement] +movementType:NONE + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:1 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 +[animation_openDoor] + +onActions: queuedUnits +onActionsQueuedUnitPlayAt: 0.8 + +blendIn: 2s +blendOut: 2.5s + +arm1_0: {x:0, y:7} +[arm_1] +x:0 +y:0 +image_end:门.png +[action_冒烟效果的自动触发] +autoTrigger: true +isVisible: false +fireTurretXAtGround:冒烟效果的炮塔 +fireTurretXAtGround_withOffset: 0,100 +[turret_冒烟效果的炮塔] +x:10 +y:9 +canShoot: false +warmup: 20 +size:0 +projectile:冒烟效果的抛射体 +turnSpeedAcceleration: 1.0 +canShoot: false +[projectile_冒烟效果的抛射体] +life: 60 +speed: 0.01 +targetSpeed: 0.01 +targetGround: true +directDamage: 0 +image: null.png +drawSize: 1 +deflectionPower:-1 +shouldRevealFog:true +trailEffect: true +trailEffect: CUSTOM:冒烟效果 +trailEffectRate: 14 +[effect_冒烟效果] +createWhenZoomedOut: false +stripIndex: effects +frameIndex: 0 +life:360 +fadeOut: true +attachedToUnit: false +color:#ca1028 +fadeInTime: 15 +scaleFrom: 0.75 +scaleTo: 3 +alpha: 0.75 +drawUnderUnits:false +hSpeed:0.4 +xSpeedAbsolute: -0.2 +hOffsetRandom:0.15 +yOffsetRelative: -2 +atmospheric:true +dirOffsetRandom:180 +shadow:true +xOffsetRelativeRandom: 1 +yOffsetRelativeRandom: 1 +xSpeedAbsoluteRandom:0.05 +ySpeedAbsoluteRandom:0.1 +atmospheric: true + +[ai] +useAsBuilder: true + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/侵没合作修理台/制作组.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/侵没合作修理台/制作组.png new file mode 100644 index 0000000..92fc26a Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/侵没合作修理台/制作组.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/侵没合作修理台/火焰.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/侵没合作修理台/火焰.png new file mode 100644 index 0000000..d17a2d9 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/侵没合作修理台/火焰.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/侵没合作修理台/门.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/侵没合作修理台/门.png new file mode 100644 index 0000000..6b20776 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/侵没合作修理台/门.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/侵没限制工厂/button_endless_1.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/侵没限制工厂/button_endless_1.png new file mode 100644 index 0000000..514a7e3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/侵没限制工厂/button_endless_1.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/侵没限制工厂/mechFactory.ini b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/侵没限制工厂/mechFactory.ini new file mode 100644 index 0000000..32d59eb --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/侵没限制工厂/mechFactory.ini @@ -0,0 +1,264 @@ + +[core] +name:浸没限制工厂 +displayDescription:-可以生产超级单位\n-携带一个可攻击的炮塔来防御\n-生产单位有限制 +class: CustomUnitMetadata +price:7900 +maxHp:2500 +tags:浸没限制工厂 +mass: 9000 +footprint: -3,-2,3,2 +constructionFootprint: -3,-2,3,3 +techLevel:1 +buildSpeed:34s +#availableInDemo: true +radius: 35 +#displayRadius: 25 +isBio: false +isBuilding: true +exit_x:-29 +exit_y:-1 +exit_moveAwayAmount:120 +#canBuild_5_tech:2 +#canBuild_5_pos:5 +#canBuild_5_isLocked: if numberOfUnitsInTeam(withTag='浸没T-2机甲', greaterThan=5) +#canBuild_5_isLockedMessage:-你只能建设六个浸没T-2机甲\n-除非建设后的单位死亡后才能重新建设\n-[被锁定-您将无法建设] +#1.13.2.p1有毒...先删除部分为先 +canBuild_2_name:浸没毁灭者 +canBuild_2_tech:3 +canBuild_2_pos:2 +canBuild_2_isLocked: if numberOfUnitsInTeam(withTag='浸没毁灭者', greaterThan=1) +#(参数:带标签,大于,小于,范围内,不完整的建筑物,工厂队列 +#(parameters: withTag, greaterThan, lessThan, withinRange, incompleteBuildings, factoryQueue +canBuild_2_isLockedMessage:-你只能建设两个浸没毁灭者\n-除非建设后的单位死亡后才能重新建设\n-[被锁定-您将无法建设] +canBuild_4_name:远征号坦克 +canBuild_4_tech: 2 +canBuild_4_pos: 4 +canBuild_4_isLocked: if numberOfUnitsInTeam(withTag='远征号坦克', greaterThan=3) +canBuild_4_isLockedMessage:-你只能建设四个远征号坦克\n-除非建设后的单位死亡后才能重新建设\n-[被锁定-您将无法建设] +canBuild_3_name:浸没突击核弹战车 +canBuild_3_tech:2 +canBuild_3_pos:3 +canBuild_3_isLocked: if numberOfUnitsInTeam(withTag='浸没突击核弹战车', greaterThan=2) +canBuild_3_isLockedMessage:-你只能建设三个浸没突击核弹战车\n-除非建设后的单位死亡后才能重新建设\n-[被锁定-您将无法建设] +canBuild_4_name:浸没远程火炮系统 +canBuild_4_tech:1 +canBuild_4_pos: 2.5 +canBuild_4_isLocked: if numberOfUnitsInTeam(withTag='浸没远程火炮系统', greaterThan=1) +canBuild_4_isLockedMessage:-你只能建设二个浸没远程火炮系统\n-除非建设后的单位死亡后才能重新建设\n-[被锁定-您将无法建设] + +canBuild_10_name: setRally +canBuild_10_pos: 0.1 +builtFrom_1_name: experimentalSpider +builtFrom_1_pos:8.99999 +[graphics] +total_frames: 1 + +image: 浸没2.png +image_back: 浸没1.png +image_turret: mega_tank_turret.png +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow:浸没4.png +shadowOffsetX:0 +shadowOffsetY:0 + + +[attack] +canAttack:true +canAttackFlyingUnits: false +canAttackLandUnits:true +canAttackUnderwaterUnits: false +turretSize: 20 +turretTurnSpeed:1.5 +maxAttackRange:288 +shootDelay:170 + +[movement] +movementType: NONE +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +maxTurnSpeed: 0 +turnAcceleration: 0.1 + +[turret_1] +#invisible: true +x:10 +y:19 +idleDir:0 +projectile: 1 +turnSpeed:1.9 +shoot_sound:plasma_fire +shoot_sound_vol:0.1 +shoot_flame:CUSTOM:verySmallFlame +shoot_light:#FFccCCEE +size:5 +recoilOffset: -3 +recoilOutTime: 10 +recoilReturnTime:60 +[projectile_1] +life: 70 +speed:7 +frame: 11 +areaDamage:125 +areaRadius:45 +drawSize:0.5 +lightColor: #FFccCCEE +lightSize: 1 +trailEffect:CUSTOM:lightSlowFade1 +trailEffectRate:2 +explodeEffect:CUSTOM:lightningShock,CUSTOM:sart +[effect_lightningShock] +life: 120 + +dirOffset: 0 +dirOffsetRandom:180 + +fadeInTime: 0 +fadeOut: false + +attachedToUnit: false + + +image: SHARED:lightning_shock.png +total_frames: 14 +animateFrameStart: 2 +animateFrameStartRandomAdd: 2 +animateFrameEnd: 13 +animateFramePingPong:true +animateFrameSpeed: 0.5 +animateFrameSpeedRandom: 0.1 + +alpha:0.6 + + +drawUnderUnits:true + +scaleFrom: 0.4 +scaleTo: 0.4 + + +[arm_1] +x:0 +y:0 +image_end:浸没3.png +#y:16 + +[animation_openDoor] + +onActions: queuedUnits +onActionsQueuedUnitPlayAt: 0.8 + +blendIn:5s +blendOut:3s + +arm1_0: {x:0, y:25} +#arm1_0ms: {x:0, y:0} +#arm1_1400ms: {x:10, y:-8} + +[ai] + +buildPriority: 0.01 +noneInBaseExtraPriority: 0.01 + +maxEachBase:1 + +[effect_verySmallFlame] +life: 20 + +attachedToUnit: true +atmospheric: true + +stripIndex: 3 + +animateFrameStart: 0 +animateFrameEnd: 3 +animateFrameSpeed: 0.5 + + +alpha:1 +scaleFrom: 0.5 +scaleTo: 0.5 + + + +[effect_lightSlowFade1] +image: SHARED:light_50.png +life:90 +#yOffsetRelativeRandom:13 +fadeOut:false +attachedToUnit:false +color: #e89263 +scaleFrom: 0.4 +scaleTo: 0.1 +alpha: 0.5 + +[effect_sart] +priority: high +image:button_endless_1.png +life: 600 +fadeOut: true +fadeInTime:1 +attachedToUnit: false +color: #5fcde4 +scaleFrom:0.1 +scaleTo: 0.8 +alpha: 1 + +[action_冒烟效果的自动触发] +autoTrigger: true +isVisible: false +fireTurretXAtGround:冒烟效果的炮塔 +fireTurretXAtGround_withOffset: 0,100 +[turret_冒烟效果的炮塔] +x:10 +y:19 +canShoot: false +delay:15 +size:0 +projectile:冒烟效果的抛射体 +turnSpeedAcceleration: 1.0 +canShoot: false +[projectile_冒烟效果的抛射体] +life: 60 +speed: 0.01 +targetSpeed: 0.01 +targetGround: true +directDamage: 0 +image: null.png +drawSize: 1 +deflectionPower:-1 +shouldRevealFog:true +trailEffect: true +trailEffect: CUSTOM:冒烟效果 +trailEffectRate: 14 +[effect_冒烟效果] +createWhenZoomedOut: false +stripIndex: effects +frameIndex: 0 +life:360 +fadeOut: true +attachedToUnit: false +color:#ca1028 +fadeInTime: 15 +scaleFrom: 0.75 +scaleTo: 3 +alpha: 0.75 +drawUnderUnits:false +hSpeed:0.4 +xSpeedAbsolute: -0.2 +hOffsetRandom:0.15 +yOffsetRelative: -2 +atmospheric:true +dirOffsetRandom:180 +shadow:true +xOffsetRelativeRandom: 1 +yOffsetRelativeRandom: 1 +xSpeedAbsoluteRandom:0.05 +ySpeedAbsoluteRandom:0.1 +atmospheric: true + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/侵没限制工厂/mega_tank_turret.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/侵没限制工厂/mega_tank_turret.png new file mode 100644 index 0000000..d45c0cb Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/侵没限制工厂/mega_tank_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/侵没限制工厂/null.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/侵没限制工厂/null.png new file mode 100644 index 0000000..af45704 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/侵没限制工厂/null.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/侵没限制工厂/浸没1.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/侵没限制工厂/浸没1.png new file mode 100644 index 0000000..857fe8b Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/侵没限制工厂/浸没1.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/侵没限制工厂/浸没2.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/侵没限制工厂/浸没2.png new file mode 100644 index 0000000..82e6024 Binary files /dev/null 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+displayText_ru:Потерянная ремонтная станция +displayDescription_ru:-Автоматическое плановое обслуживание \n-диапазон обслуживания +displayText:Lost repair station +displayDescription:-Automatic scheduled maintenance\n-range maintenance +class:CustomUnitMetadata +price:1000 +maxHp:300 +mass:90000 +footprint:-1,-1,1,1 +constructionFootprint:-1,-1,1,1 +radius:30 +techLevel:1 +buildSpeed:0.002 +isBuilding:true +isBio:false +energyRegen:0.001 +canRepairUnits:true +canRepairBuildings:true +isBuilder:true +extraBuildRangeWhenBuildingThis:245 +numBitsOnDeath:15 +[graphics] +total_frames:2 +image:body.png +image_turret:interceptor.png +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 +imageSmoothing:true +teamColorsOnTurret:true +[action_3] +autoTrigger:if self.customTimer(laterThanSeconds=2) +isVisible:false +fireTurretXAtGround:1 +buildSpeed:0s +fireTurretXAtGround_withOffset:0,0 +playSoundToPlayerOnQueue:ladder_levelup.wav +resetCustomTimer:true +[attack] +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:false +canAttackUnderwaterUnits:false +maxAttackRange:230 +[projectile_懒得写] +life:0.1s +speed:0.2 +frame:3 +targetGround:true +areaDamage:-20 +areaRadius:230 +deflectionPower:-1 +explodeOnEndOfLife:true +areaHitAirAndLandAtSameTime:true +areaHitUnderwaterAlways:true +friendlyFire:only-ignoreEnemy +shouldRevealFog:true +effectOnCreate:CUSTOM:懒得写 +[effect_懒得写] +life:100 +hOffset:0 +dirOffset:0 +image:button_endless_1.png +scaleFrom:0 +scaleTo:5.9 +alpha:1.5 +alwayStartDirAtZero:true +drawUnderUnits:false +dirSpeed:2 + +[movement] +movementType:HOVER +moveSpeed:0 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 +maxTurnSpeed:0 +turnAcceleration:0.1 +[ai] +buildPriority:0.20 +noneInBaseExtraPriority:0.19 +maxEachBase:1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/开场单位选择(隐藏)/example_faction_picker.ini b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/开场单位选择(隐藏)/example_faction_picker.ini new file mode 100644 index 0000000..d6053b2 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/开场单位选择(隐藏)/example_faction_picker.ini @@ -0,0 +1,47 @@ +[core] + +#REMOVE THIS LINE TO USE +dont_load:false + +name: example_faction_picker +displayText: 派系选择器 +displayDescription: 挑选一个派系 + +price:7500 +maxHp: 2000 +mass: 9000 +radius: 16 + +isPickableStartingUnit: true + +isBuilding: true + +[action_commandCenter] +convertTo: commandCenter +text:选择指挥中心 +displayType: Upgrade +buildSpeed: 1 + +[action_bugNest] +convertTo: bugNest +text:选择虫族工厂 +displayType: Upgrade +buildSpeed: 1 + + +[graphics] +image: picker.png + + +[attack] +canAttack: false +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +[movement] +movementType: NONE + + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/开场单位选择(隐藏)/picker.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/开场单位选择(隐藏)/picker.png new file mode 100644 index 0000000..2f125f7 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/开场单位选择(隐藏)/picker.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/水上维修中心/effects.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/水上维修中心/effects.png new file mode 100644 index 0000000..e5ebead Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/水上维修中心/effects.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/水上维修中心/heavy_artillery.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/水上维修中心/heavy_artillery.png new file mode 100644 index 0000000..58bbc32 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/水上维修中心/heavy_artillery.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/水上维修中心/nano_turret.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/水上维修中心/nano_turret.png new file mode 100644 index 0000000..6700476 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/水上维修中心/nano_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/水上维修中心/null.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/水上维修中心/null.png new file mode 100644 index 0000000..af45704 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/水上维修中心/null.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/水上维修中心/turret_antiair.ini b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/水上维修中心/turret_antiair.ini new file mode 100644 index 0000000..b125e33 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/水上维修中心/turret_antiair.ini @@ -0,0 +1,191 @@ + +[core] +name:水上维修中心 +class: CustomUnitMetadata +price: 1650 +maxHp: 800 +mass: 9000 +techLevel: 1 +buildSpeed:10s +isBuilding: true +isBio: false +builtFrom_1_name:builder +builtFrom_1_pos: 1.1112111 + +builtFrom_2_name:builderShip +builtFrom_2_pos: 1.1121111 + +builtFrom_3_name:combatEngineer +builtFrom_3_pos: 1.1112111 + +builtFrom_4_name:experimentalSpider +builtFrom_4_pos: 1.1121111 + +builtFrom_5_name:snajxhwixwjwnx-rt1 +builtFrom_5_pos: 1.1111211 + +builtFrom_6_name:haizbaozal-rt1 +builtFrom_6_pos: 1.1112111 + +#footprint used for collisions with units (left, up, right, down) +footprint:-1,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:-1,0,1,1 +buildingToFootprintOffsetY:20 +radius: 30 +energyMax: 2 +energyRegen: 0.001 +#displayRadius: 25 +buildingSelectionOffset: -8 +canBuild_1_name: repair +canBuild_1_pos: 1 +canBuild_2_name: reclaim +canBuild_2_pos: 2 +nanoRange:260 +nanoRepairSpeed:0.8 +nanoBuildSpeed:0.8 +canRepairBuildings: true +canRepairUnits : true +autoRepair: true + + +canBuild_1_pos: 2.666 +[turret_维修单位炮塔] +#纳米炮(Nano必须是插槽1) +x: -12 +y: -5 +image:nano_turret.png +warmup:20 + +canShoot:false + +isMainNanoTurret:true + +[turret_1] +x:10 +y:9 +canShoot: false +image:heavy_artillery.png +#invisible:false +laserDefenceEnergyUse:0.9 +limitingRange:89 +size:0.1 +[graphics] +total_frames: 1 +image:水上维修.png +#image_back:extractor_back.png +#AUTO +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 +repairEffectAtTarget:CUSTOM:JMJS,CUSTOM:维修1 +repairEffectRate:5 +[attack] +canAttack: false +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false +shootDelay:1 +maxAttackRange:200 +[movement] +movementType: WATER + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 +[effect_JMJS] +priority: high +image:标签+1.png +life:120 +fadeOut:false +#fadeInTime:1 +dirSpeed:2.5 +attachedToUnit: false +color: #5fcde4 +scaleFrom:0.2 +scaleTo: 0.02 +alpha: 1 +[effect_维修1] +life:60 +hOffset: 0 +dirOffset: 0 +fadeInTime: 0 +fadeOut: false +attachedToUnit: false +image:effects.png +total_frames: 16 +animateFrameStart: 0 +animateFrameEnd: 15 +animateFramePingPong:true +animateFrameSpeed:0.9 +[action_冒烟效果的自动触发] +autoTrigger: true +isVisible: false +fireTurretXAtGround:冒烟效果的炮塔 +fireTurretXAtGround_withOffset: 0,100 +[turret_冒烟效果的炮塔] +x:10 +y:9 +canShoot: false +warmup: 20 +size:0 +projectile:冒烟效果的抛射体 +turnSpeedAcceleration: 1.0 +canShoot: false +[projectile_冒烟效果的抛射体] +life: 60 +speed: 0.01 +targetSpeed: 0.01 +targetGround: true +directDamage: 0 +image: null.png +drawSize: 1 +deflectionPower:-1 +shouldRevealFog:true +trailEffect: true +trailEffect: CUSTOM:冒烟效果 +trailEffectRate: 14 +[effect_冒烟效果] +createWhenZoomedOut: false +stripIndex: effects +frameIndex: 0 +life:360 +fadeOut: true +attachedToUnit: false +color:#ca1028 +fadeInTime: 15 +scaleFrom: 0.75 +scaleTo: 3 +alpha: 0.75 +drawUnderUnits:false +hSpeed:0.4 +xSpeedAbsolute: -0.2 +hOffsetRandom:0.15 +yOffsetRelative: -2 +atmospheric:true +dirOffsetRandom:180 +shadow:true +xOffsetRelativeRandom: 1 +yOffsetRelativeRandom: 1 +xSpeedAbsoluteRandom:0.05 +ySpeedAbsoluteRandom:0.1 +atmospheric: true + +[ai] + +buildPriority: 0.2 +noneInBaseExtraPriority: 0.15 +useAsBuilder: true + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/水上维修中心/标签+1.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/水上维修中心/标签+1.png new file mode 100644 index 0000000..56d0b0f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/水上维修中心/标签+1.png differ diff --git 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+constructionFootprint:0,0,0,0 +radius:10 +energyMax: 2 +techLevel: 1 +buildSpeed:3s +isBuilding: true +isBio: false +energyRegen: 0.001 +canNotBeDirectlyAttacked:true +builtFrom_1_name:builder +builtFrom_1_pos: 1.111141158 +builtFrom_2_name:builderShip +builtFrom_2_pos: 1.111411158 +[graphics] +total_frames: 1 + +image: turret_base2.png +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 +[turret_2] +# + +x: 0 +y:7 +canShoot: false +invisible:false +image:heavy_artillery.png +laserDefenceEnergyUse: 1 +limitingRange:15 +size:0 + + +[attack] +canAttack:false +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false +[movement] +movementType: WATER +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 +maxTurnSpeed: 0 +turnAcceleration: 0.1 +[ai] + +buildPriority: 0.05 +noneInBaseExtraPriority: 0.05 + + +maxEachBase:1 + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上墙/turret_base2.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上墙/turret_base2.png 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files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上指挥中心/bullet.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上指挥中心/laser_04.wav b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上指挥中心/laser_04.wav new file mode 100644 index 0000000..1c0db69 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上指挥中心/laser_04.wav differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上指挥中心/掉子弹.wav b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上指挥中心/掉子弹.wav new file mode 100644 index 0000000..90bf9ed Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上指挥中心/掉子弹.wav differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上指挥中心/机枪.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上指挥中心/机枪.png new file mode 100644 index 0000000..6fd1858 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上指挥中心/机枪.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上指挥中心/水上炮台-机枪t.1.ini b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上指挥中心/水上炮台-机枪t.1.ini new file mode 100644 index 0000000..7349a61 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上指挥中心/水上炮台-机枪t.1.ini @@ -0,0 +1,419 @@ + +[core] +name:海上指挥中心 +class: CustomUnitMetadata +price:10000 +maxHp:4500 +mass: 90000 +generation_credits:15 +generation_delay:40 +techLevel: 1 +buildSpeed:55s +isBuilding: true +isBio: false +radius:38 +canRepairBuildings: true +canRepairUnits : true +nanoRange:280 +nanoBuildSpeed:0.9 +buildingSelectionOffset: -8 +footprint:-1,-1,1,1 +constructionFootprint:-1,-1,1,1 +builtFrom_1_name:builderShip +builtFrom_1_pos:-0.9 +exit_x:0 +exit_y:-38 +exit_moveAwayAmount:120 +canBuild_1_name:scout +canBuild_1_pos: 1 +canBuild_2_name:builderShip +canBuild_2_pos: 2 +canBuild_3_name: battleShip +canBuild_3_pos: 3 +canBuild_4_name:hovercraft +canBuild_4_pos: 4 +canBuild_5_name:attackSubmarine +canBuild_5_pos:5 +canBuild_6_name:setRally +canBuild_6_pos:-1 +energyMax: 1 +energyRegen: 0.013 +energyNeedsToRechargeToFull: true +maxTransportingUnits:4 +transportUnitsRequireMovementType:AIR,LAND,WATER +transportUnitsCanUnloadUnits:if self.isOverwater() +transportUnitsKillOnDeath:false +transportUnitsHealBy:0.05 +[action_效果] +autoTrigger:true +isVisible: false +buildSpeed:5 +spawnEffects: CUSTOM:b*5 +addEnergy:0 +[effect_b] +priority:high +image:浸没闪光.png +life:260 +fadeOut: true +attachedToUnit: false +fadeInTime:2 +scaleFrom:0.1 +scaleTo:1 +alpha: 1.5 +color: #63e6e8 +drawUnderUnits:false +hOffset: -1 +[graphics] +total_frames: 2 +image: 海上组事基地.png +animation_idle_start: 0 +animation_idle_end: 1 +animation_idle_speed: 3.5 +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 +[projectile_鱼雷] +#torpedo +directDamage:45 +life: 250 +speed: 0.2 +targetSpeed: 1.6 +largeHitEffect: true +drawSize: 1 +color: #1E1E96 +trailEffect: true +largeHitEffect: true +deflectionPower: -1 +[turret_鱼雷] +invisible: true +x: 0 +y: 0 +delay:30 +idleDir:0 +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: true +#canAttackNotTouchingWaterUnits: f +projectile: 鱼雷 +size: 1.1 +turnSpeed: 15 +[turret_A] +x:9 +y:18 +projectile: 机枪 +image:机枪.png +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: true +turnSpeed: 3.7 +delay:20 +turnSpeedAcceleration: 0.5 +shoot_sound:plasma_fire +shoot_sound_vol:0.06 +shoot_flame: NONE +shoot_light: #eefbff +recoilOffset: -1 +recoilOutTime: 3 +recoilReturnTime: 10 +warmup: 200 +warmupCallDownRate: 1 +warmupNoReset: true +warmupShootDelayTransfer: 10 +[turret_B] +x: -9 +y: 18 +projectile: 机枪 +image:机枪.png +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: true +turnSpeed: 3.7 +delay:20 +turnSpeedAcceleration: 0.5 +shoot_sound:plasma_fire +shoot_sound_vol:0.06 +shoot_flame: NONE +shoot_light: #eefbff +recoilOffset: -1 +recoilOutTime: 3 +recoilReturnTime: 10 +warmup: 200 +warmupCallDownRate: 1 +warmupNoReset: true +warmupShootDelayTransfer: 10 +[turret_C] +x: 9 +y:-18 +projectile: 机枪 +image:机枪.png +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: true +turnSpeed: 3.7 +delay:20 +turnSpeedAcceleration: 0.5 +shoot_sound:plasma_fire +shoot_sound_vol:0.06 +shoot_flame: NONE +shoot_light: #eefbff +recoilOffset: -1 +recoilOutTime: 3 +recoilReturnTime: 10 +warmup: 200 +warmupCallDownRate: 1 +warmupNoReset: true +warmupShootDelayTransfer: 10 +[turret_D] +x: -9 +y: -18 +projectile: 机枪 +image:机枪.png +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: true +turnSpeed: 3.7 +delay:20 +turnSpeedAcceleration: 0.5 +shoot_sound:plasma_fire +shoot_sound_vol:0.06 +shoot_flame: NONE +shoot_light: #eefbff +recoilOffset: -1 +recoilOutTime: 3 +recoilReturnTime: 10 +warmup: 200 +warmupCallDownRate: 1 +warmupNoReset: true +warmupShootDelayTransfer: 10 +[projectile_机枪] +directDamage: 12 +life: 100 +speed: 7 +frame:11 +drawSize: 1 +lightColor: #eefbff +lightSize: 0.4 +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits:true +turretSize: 12 +turretTurnSpeed: 6 +maxAttackRange: 280 +shootDelay:6 +aimOffsetSpread:0 +[turret_2] +# +x: 0 +y:0 +barrelX:3 +barrelY:12 +attachedTo:1 +slave: true +image:B.png +projectile: 1 +turnSpeed: 0 +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: true +turnSpeedAcceleration: 1.0 +shoot_sound:laser_04.wav +shoot_sound_vol:0.2 +shoot_flame:CUSTOM:cartridge +shoot_light:#70eee6cc +canShoot: true +energyUsage: 0.1 +recoilOffset: -1.5 +recoilOutTime: 4 +recoilReturnTime: 15 +[projectile_1] +directDamage:8 +life: 70 +speed: 11 +image: bullet.png +drawSize: 0.7 +[projectile_激光] +drawSize: 0.5 +areaDamage:0 +areaRadius:20 +laserEffect: true +drawSize:0.1 +speed:22 +instant:true +life:3 +color:#9088a4ff +lightColor: #9088a4ff +lightSize: 0.3 +instantReuseLast: true +explodeEffect: NONE +[turret_1] +x: 0 +y: 18 +barrelX:-3 +barrelY:10 +image:A.png +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: true +projectile:激光 +turnSpeedAcceleration: 0.1 +turnSpeed:2 +delay:1 +canShoot:true +shouldResetTurret: false +recoilOffset: -1 +recoilOutTime: 6 +recoilReturnTime: 12 +[movement] +movementType: WATER +moveSpeed: 0 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 +targetHeight:3 +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 +moveSlidingMode :false +moveIgnoringBody:false +reverseSpeedPercentage:1 + +[effect_cartridge] +alsoPlaySound:掉子弹.wav +priority: low +image: bullet.png +imageShadow: bullet.png +life: 100 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF +scaleFrom: 0.45 +scaleTo: 0.45 +alpha: 2 +fadeInTime: 3 +drawUnderUnits:false +liveAfterAttachedDies: false +physics: true +createWhenZoomedOut: false +xSpeedRelative: 2.5 +xSpeedRelativeRandom: 0.3 +ySpeedRelativeRandom: 0.25 +yOffsetRelative: 3 +xOffsetRelative: 0 +hSpeed: 2 +dirSpeedRandom: 50 +[turret_隐藏炮塔A] +x: 0 +y:-18 +projectile:A +size:15 +turnSpeed: 4 +delay:40 +image:base.png +turnSpeedAcceleration: 0.8 +shoot_sound:firing4 +shoot_sound_vol:0.8 +shoot_flame:CUSTOM:lightSlowFade +shoot_light:#ffffff +canAttackCondition:if self.transportingCount(greaterThan=0) +invisible:if not self.transportingCount(greaterThan=0) +recoilOffset: -2 +recoilOutTime: 4 +recoilReturnTime: 20 +[projectile_A] +directDamage: 10 +life: 70 +speed: 6 +frame: 5 +drawSize: 0.7 +[projectile_B] +directDamage: 20 +life: 70 +speed: 6 +frame: 5 +drawSize: 0.7 +[projectile_C] +directDamage: 30 +life: 70 +speed: 6 +frame: 5 +drawSize: 0.7 +[projectile_D] +directDamage:40 +life: 70 +speed: 6 +frame: 5 +drawSize: 0.7 +[turret_隐藏炮塔B] +x: 0 +y:-18 +projectile:B +size:15 +turnSpeed: 4 +turnSpeedAcceleration: 0.8 +shoot_sound:firing4 +shoot_sound_vol:0.8 +shoot_flame:CUSTOM:lightSlowFade +image:base.png +shoot_light:#ffffff +turnSpeed: 3.7 +delay:40 +turnSpeedAcceleration: 0.5 +#size:3 +canAttackCondition:if self.transportingCount(greaterThan=1) +invisible:if not self.transportingCount(greaterThan=1) +recoilOffset: -2 +recoilOutTime: 4 +recoilReturnTime: 20 +[turret_隐藏炮塔C] +x: 0 +y:-18 +projectile:C +size:15 +turnSpeed: 3.7 +delay:40 +turnSpeedAcceleration: 0.5 +shoot_sound:firing4 +shoot_sound_vol:0.8 +shoot_flame:CUSTOM:lightSlowFade +image:base.png +shoot_light:#ffffff +#size:3 +canAttackCondition:if self.transportingCount(greaterThan=2) +invisible:if not self.transportingCount(greaterThan=2) +recoilOffset: -2 +recoilOutTime: 4 +recoilReturnTime: 20 +[turret_隐藏炮塔D] +x: 0 +y:-18 +projectile:D +size:15 +turnSpeed: 3.7 +delay:40 +turnSpeedAcceleration: 0.5 +shoot_sound:firing4 +shoot_sound_vol:0.8 +image:base.png +shoot_flame:CUSTOM:lightSlowFade +shoot_light:#ffffff +canAttackCondition:if self.transportingCount(greaterThan=3) +invisible:if not self.transportingCount(greaterThan=3) +recoilOffset: -2 +recoilOutTime: 4 +recoilReturnTime: 20 + +[effect_lightSlowFade] +priority:high +image: SHARED:light_50.png +life:90 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +scaleFrom:0.2 +scaleTo: 0.2 +alpha: 1 +drawUnderUnits:false + +[ai] +useAsBuilder: true diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上指挥中心/海上组事基地.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上指挥中心/海上组事基地.png new file mode 100644 index 0000000..82cdf7f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上指挥中心/海上组事基地.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上指挥中心/浸没闪光.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上指挥中心/浸没闪光.png new file mode 100644 index 0000000..da4e20a Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上指挥中心/浸没闪光.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上资源建造仪/2.ini b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上资源建造仪/2.ini new file mode 100644 index 0000000..fe18084 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上资源建造仪/2.ini @@ -0,0 +1,106 @@ + +[core] +name:海上资源制造仪T-2 +#displayDescription:-在水上生产资源的制造仪\n-升级后的经济制造明显减少\n-血量也同时会变低 +class: CustomUnitMetadata +price: 1450 +maxHp: 1550 +mass: 9000 +techLevel: 1 +showInEditor:false +buildSpeed:25s +generation_credits:6 +generation_delay: 40 +isBuilding: true +isBio: false +footprint:-1,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:-1,0,1,1 +buildingToFootprintOffsetY:20 +radius: 30 +#displayRadius: 25 +buildingSelectionOffset: -8 +action_1_convertTo:海上资源制造仪T-3 +action_1_price: 4350 +action_1_text: 升级至T-3 +action_1_description:+14的经济 +action_1_displayType: Upgrade +action_1_buildSpeed:48.6s +action_1_pos: 0.2 + +[graphics] +total_frames: 1 +image:t2.png +image_back:extractor_back.png +#AUTO +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 +[attack] +canAttack: false +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false +maxAttackRange: 450 +shootDelay: 60 +[movement] +movementType: WATER +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 +maxTurnSpeed: 0 +turnAcceleration: 0.1 +[ai] +upgradedFrom:海上资源制造仪T-2 +[action_冒烟效果的自动触发] +autoTrigger: true +isVisible: false +fireTurretXAtGround:冒烟效果的炮塔 +fireTurretXAtGround_withOffset: 0,100 +[turret_冒烟效果的炮塔] +x:0 +y:0 +canShoot: false +warmup: 20 +size:0 +projectile:冒烟效果的抛射体 +turnSpeedAcceleration: 1.0 +canShoot: false +[projectile_冒烟效果的抛射体] +life: 60 +speed: 0.01 +targetSpeed: 0.01 +targetGround: true +directDamage: 0 +image: null.png +drawSize: 1 +deflectionPower:-1 +shouldRevealFog:true +trailEffect: true +trailEffect: CUSTOM:冒烟效果 +trailEffectRate: 14 +[effect_冒烟效果] +createWhenZoomedOut: false +stripIndex: effects +frameIndex: 0 +life:180 +fadeOut: true +attachedToUnit: false +color:#D98100 +fadeInTime: 15 +scaleFrom: 0.75 +scaleTo: 3 +alpha: 0.75 +drawUnderUnits:false +hSpeed:0.4 +xSpeedAbsolute: -0.2 +hOffsetRandom:0.15 +yOffsetRelative: -2 +atmospheric:true +dirOffsetRandom:180 +shadow:true +xOffsetRelativeRandom: 1 +yOffsetRelativeRandom: 1 +xSpeedAbsoluteRandom:0.05 +ySpeedAbsoluteRandom:0.1 +atmospheric: true diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上资源建造仪/3.ini b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上资源建造仪/3.ini new file mode 100644 index 0000000..f26d7f3 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上资源建造仪/3.ini @@ -0,0 +1,99 @@ + +[core] +name:海上资源制造仪T-3 +#displayDescription:-在水上生产资源的制造仪\n-升级后的经济制造明显减少\n-血量也同时会变低 +class: CustomUnitMetadata +price: 1450 +maxHp: 1750 +mass: 9000 +techLevel: 1 +buildSpeed:25s +generation_credits:14 +generation_delay: 40 +isBuilding: true +showInEditor:false +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint:-1,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:-1,0,1,1 +buildingToFootprintOffsetY:20 +radius: 30 +#displayRadius: 25 +buildingSelectionOffset: -8 +[graphics] +total_frames: 1 +image:t3.png +image_back:extractor_back.png +#AUTO +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 +[attack] +canAttack: false +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false +maxAttackRange: 450 +shootDelay: 60 +[movement] +movementType: WATER +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 +maxTurnSpeed: 0 +turnAcceleration: 0.1 +[ai] +upgradedFrom:海上资源制造仪T-3 +[action_冒烟效果的自动触发] +autoTrigger: true +isVisible: false +fireTurretXAtGround:冒烟效果的炮塔 +fireTurretXAtGround_withOffset: 0,100 +[turret_冒烟效果的炮塔] +x:0 +y:0 +canShoot: false +warmup: 20 +size:0 +projectile:冒烟效果的抛射体 +turnSpeedAcceleration: 1.0 +canShoot: false +[projectile_冒烟效果的抛射体] +life: 60 +speed: 0.01 +targetSpeed: 0.01 +targetGround: true +directDamage: 0 +image: null.png +drawSize: 1 +deflectionPower:-1 +shouldRevealFog:true +trailEffect: true +trailEffect: CUSTOM:冒烟效果 +trailEffectRate: 14 +[effect_冒烟效果] +createWhenZoomedOut: false +stripIndex: effects +frameIndex: 0 +life:240 +fadeOut: true +attachedToUnit: false +color:#ca1028 +fadeInTime: 15 +scaleFrom: 0.75 +scaleTo: 3 +alpha: 0.75 +drawUnderUnits:false +hSpeed:0.4 +xSpeedAbsolute: -0.2 +hOffsetRandom:0.15 +yOffsetRelative: -2 +atmospheric:true +dirOffsetRandom:180 +shadow:true +xOffsetRelativeRandom: 1 +yOffsetRelativeRandom: 1 +xSpeedAbsoluteRandom:0.05 +ySpeedAbsoluteRandom:0.1 +atmospheric: true diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上资源建造仪/extractor_back.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上资源建造仪/extractor_back.png new file mode 100644 index 0000000..76bdf63 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上资源建造仪/extractor_back.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上资源建造仪/null.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上资源建造仪/null.png new file mode 100644 index 0000000..af45704 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上资源建造仪/null.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上资源建造仪/t1.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上资源建造仪/t1.png new file mode 100644 index 0000000..d3c5beb Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上资源建造仪/t1.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上资源建造仪/t2.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上资源建造仪/t2.png new file mode 100644 index 0000000..3595579 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上资源建造仪/t2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上资源建造仪/t3.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上资源建造仪/t3.png new file mode 100644 index 0000000..938f599 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上资源建造仪/t3.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上资源建造仪/turret_antiair.ini b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上资源建造仪/turret_antiair.ini new file mode 100644 index 0000000..8c4c384 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/海上资源建造仪/turret_antiair.ini @@ -0,0 +1,122 @@ + +[core] +name:海上资源制造仪T-1 +displayDescription:-在海上生产资源的制造仪\n-升级后的经济制造明显减少\n-血量也同时会变低 +class: CustomUnitMetadata +price: 1450 +maxHp: 1200 +mass: 9000 +techLevel: 1 +buildSpeed:25s +generation_credits:1 +generation_delay: 40 +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint:-1,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:-1,0,1,1 +buildingToFootprintOffsetY:20 +radius: 30 +#displayRadius: 25 +buildingSelectionOffset: -8 +action_1_convertTo:海上资源制造仪T-2 +action_1_price: 2650 +action_1_text: 升级至T-2 +action_1_description:+6的经济 +action_1_displayType: Upgrade +action_1_buildSpeed:35s +action_1_pos: 0.2 + +builtFrom_1_name:builder +builtFrom_1_pos: 1.11114115 +builtFrom_2_name:builderShip +builtFrom_2_pos: 1.11141115 +builtFrom_3_name:combatEngineer +builtFrom_3_pos: 1.11111415 +builtFrom_4_name:experimentalSpider +builtFrom_4_pos: 1.11114115 +builtFrom_6_name:haizbaozal-rt1 +builtFrom_6_pos: 1.1111415 +[action_冒烟效果的自动触发] +autoTrigger: true +isVisible: false +fireTurretXAtGround:冒烟效果的炮塔 +fireTurretXAtGround_withOffset: 0,100 +[turret_冒烟效果的炮塔] +x:0 +y:0 +canShoot: false +warmup: 20 +size:0 +projectile:冒烟效果的抛射体 +turnSpeedAcceleration: 1.0 +canShoot: false +[projectile_冒烟效果的抛射体] +life: 60 +speed: 0.01 +targetSpeed: 0.01 +targetGround: true +directDamage: 0 +image: null.png +drawSize: 1 +deflectionPower:-1 +shouldRevealFog:true +trailEffect: true +trailEffect: CUSTOM:冒烟效果 +trailEffectRate: 14 +[effect_冒烟效果] +createWhenZoomedOut: false +stripIndex: effects +frameIndex: 0 +life: 120 +fadeOut: true +attachedToUnit: false +color:#009a60 +fadeInTime: 15 +scaleFrom: 0.75 +scaleTo: 3 +alpha: 0.75 +drawUnderUnits:false +hSpeed:0.4 +xSpeedAbsolute: -0.2 +hOffsetRandom:0.15 +yOffsetRelative: -2 +atmospheric:true +dirOffsetRandom:180 +shadow:true +xOffsetRelativeRandom: 1 +yOffsetRelativeRandom: 1 +xSpeedAbsoluteRandom:0.05 +ySpeedAbsoluteRandom:0.1 +atmospheric: true +[graphics] +total_frames: 1 +image:t1.png +image_back:extractor_back.png +#AUTO +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 +[attack] +canAttack: false +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false +maxAttackRange: 450 +shootDelay: 60 +[movement] +movementType: WATER +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 +maxTurnSpeed: 0 +turnAcceleration: 0.1 +[ai] + +buildPriority: 0.1 +noneInBaseExtraPriority: 0.1 + +maxEachBase:3 + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/浸没屏障/helicopter_blades.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/浸没屏障/helicopter_blades.png new file mode 100644 index 0000000..1b874c1 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/浸没屏障/helicopter_blades.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/浸没屏障/topBunker.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/浸没屏障/topBunker.png new file mode 100644 index 0000000..3b3712f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/浸没屏障/topBunker.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/浸没屏障/unnefedfgft-rt1.ini b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/浸没屏障/unnefedfgft-rt1.ini new file mode 100644 index 0000000..04a8ab7 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/浸没屏障/unnefedfgft-rt1.ini @@ -0,0 +1,146 @@ +[core] +name: unnefedfgft-rt1 +displayText: 沉没屏障 +displayDescription: 无用的建筑白做了 +class: CustomUnitMetadata +price: 15000 +maxHp: 5500 +mass: 999999 +/ +techLevel: 1 + +fogOfWarSightRange: 25 + +buildSpeed: 0.005 +availableInDemo: false + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 +radius: 150 +displayRadius: 150 +buildingSelectionOffset: -8 + +isBuilding: true +isBio: false + +energyMax: 5 +energyRegen: 0.001 + +builtFrom_1_name: 武装型机甲蜘蛛 +builtFrom_1_pos: 4.5 + +maxShield: 10000 +shieldRegen: 1 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: topBunker.png +image_wreak: helicopter_blades.png +image_turret: helicopter_blades.png + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +animation_moving_start: 0 +animation_moving_end: 1 +animation_moving_speed: 1 + +dustEffect: true +splastEffect: false + +[attack] +canAttack:false +canAttackFlyingUnits:false +canAttackLandUnits:false +canAttackUnderwaterUnits:false + +turretSize: 25 +turretTurnSpeed: 10 + +maxAttackRange:1 + +shootDelay:1 + + +[turret_1] +x: 0 +y: -2 +canShoot: false + +shouldResetTurret: false + +idleSpin: 25 + + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + + + + +[turret_2] +x: 7 +y: 6 +attachedTo: 1 +slave: true +invisible: true +warmup: 2 +shoot_sound:nuke_launch +shoot_sound_vol: 0.2 +shoot_flame: small +shoot_light:#FFFFFF46 + +[turret_3] +x: -7 +y: 6 +invisible: true +copyFrom: 2 +linkDelayWithTurret: 2 +warmup: 15 + + [turret_4] + +x: -10 +y: 0 +canShoot: false +invisible: true + + +laserDefenceEnergyUse: 0.01 + +limitingRange: 150 + +[projectile_1] +directDamage:1 +life:1 +speed:1 +targetSpeed:1 +trailEffect:false +largeHitEffect:false +frame:1 +areaDamage:1 +areaRadius:1 + +autoTargetingOnDeadTarget:false + + +[movement] +movementType:BUILDING +moveSpeed:1 +moveAccelerationSpeed:0.02 +moveDecelerationSpeed:0.02 + +reverseSpeedPercentage: 1 +maxTurnSpeed:1.1 +turnAcceleration:0.1 + +moveSlidingMode:false +moveIgnoringBody:false + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/浸没工厂/mechFactory.ini b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/浸没工厂/mechFactory.ini new file mode 100644 index 0000000..3896855 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/浸没工厂/mechFactory.ini @@ -0,0 +1,110 @@ + +[core] +name: unnecessary-rt1 +displayText: 沉浸工厂 +displayDescription: 建造沉浸复原的单位 +class: CustomUnitMetadata +price: 1500 +maxHp: 1000 +mass: 9000 + +#footprint used for collisions with units (left, up, right, down) +footprint: -1,-1,1,1 + +#used for placement, and placement of other buildings +constructionFootprint: -1,-1,1,3 + + +techLevel: 1 +buildSpeed: 0.005 +#availableInDemo: true + +radius: 35 +#displayRadius: 25 +isBio: false +isBuilding: true + + + + +exit_x:0 +exit_y:-30 + + + + +builtFrom_1_name:builder +builtFrom_1_pos: 1.11111991 + +builtFrom_2_name:builderShip +builtFrom_2_pos: 1.11111991 + +builtFrom_3_name:combatEngineer +builtFrom_3_pos: 1.11111991 + +builtFrom_4_name:experimentalSpider +builtFrom_4_pos: 1.11199111 + +builtFrom_5_name:snajxhwixwjwnx-rt1 +builtFrom_5_pos: 1.11199111 + + + + + +builtFrom_3_name: experimentalsSpider +builtFrom_3_pos: 1.5 + + + +[graphics] +total_frames: 1 + +image: 测试工厂.png +image_back: NONE +image_wreak: 测试工厂死亡.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + +[attack] +canAttack: false +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false +maxAttackRange: 0 + + +[movement] +movementType: BUILDING +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +maxTurnSpeed: 0 +turnAcceleration: 0.1 + + + + +[ai] + +buildPriority: 0.05 + +noneInBaseExtraPriority: 0.04 + +noneGlobalExtraPriority: 0.1 + + +maxEachBase:3 + + + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/浸没工厂/测试工厂.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/浸没工厂/测试工厂.png new file mode 100644 index 0000000..98992bd Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/浸没工厂/测试工厂.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/浸没工厂/测试工厂死亡.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/浸没工厂/测试工厂死亡.png new file mode 100644 index 0000000..a7d3230 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/浸没工厂/测试工厂死亡.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/温差产能装置/t3_温差产能装置.ini b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/温差产能装置/t3_温差产能装置.ini new file mode 100644 index 0000000..b3a22eb --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/温差产能装置/t3_温差产能装置.ini @@ -0,0 +1,58 @@ +[attack] +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false +maxAttackRange:10 +turretTurnSpeed:999 +shootDelay:1 +#canOnlyAttackUnitsWithTags:JCMD +showRangeUIGuide:false + +[movement] +movementType:NONE + +[ai] +buildPriority:0.21 +noneInBaseExtraPriority:0.11 +maxEachBase:3 +upgradedFrom:TYNFDZ + +[action_upgradeT4] +convertTo:FYCNZZ +price:5500 +text_zh:升级 - T4 +text_ru:Обновить - T4 +text:Upgrade - T4 +description:i:units.extractor.upgrade.descriptionT3 +displayType:upgrade +buildSpeed:75.5s +[graphics] +image:温差产能装置.png +image_shadow:AUTO +shadowOffsetX:3 +shadowOffsetY:3 + + +[core] +class:CustomUnitMetadata +price:5600 +maxHp:1200 +mass:9000 +footprint:-1,0,2,1 +constructionFootprint:-1,0,2,1 +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +buildSpeed:0.0006 +radius:30 +#buildingSelectionOffset: -8 +generation_resources:credits=8 +isBuilding:true +name:WCCNZZ +tags:WCCNZZ,SCJJ +displayText_zh:温差产能装置 +displayText_ru:Устройство с перепадом температур +displayText:Temperature difference production capacity unit +displayDescription_zh:-以温差转换为电能的方式\n-转换为可使用的经济\n-每秒在+8的经济 +displayDescription_ru:-Как преобразовать разницу температур в электрическую энергию\n-Преобразование в экономичную для использования экономию \n-Экономия на +8 в секунду +displayDescription:-In a way that converts temperature differences into electrical energy\n-convert to usable economy \n-Economy at +8 per second \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/温差产能装置/温差产能装置.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/温差产能装置/温差产能装置.png new file mode 100644 index 0000000..3003467 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/温差产能装置/温差产能装置.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/激光建造塔/bae.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/激光建造塔/bae.png new file mode 100644 index 0000000..1d2b0cb Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/激光建造塔/bae.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/激光建造塔/lighting_charge.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/激光建造塔/lighting_charge.png new file mode 100644 index 0000000..39ff5b3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/激光建造塔/lighting_charge.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/激光建造塔/snajxhwixwjwnx-rt1.ini b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/激光建造塔/snajxhwixwjwnx-rt1.ini new file mode 100644 index 0000000..28b5e39 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/激光建造塔/snajxhwixwjwnx-rt1.ini @@ -0,0 +1,245 @@ +[core] +name: snajxhwixwjwnx-rt1 +displayText:激光-建造塔 +displayDescription: 可以建造,带上了护盾和激光,我没有调经济 +class: CustomUnitMetadata +price: 5500 +maxHp: 1200 +mass: 0 + +techLevel: 1 + +fogOfWarSightRange: 15 + +buildSpeed: 0.005 +availableInDemo: false + +generation_credits:7 +generation_delay: 40 + +isPickableStartingUnit: true + +#footprint used for collisions with units (left, up, right, down) +footprint: -1,-1,1,1 +#used for placement, and placement of other buildings +constructionFootprint:-1,-1,1,1 + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + + +isBuilding: true +isBio: false +isPickableStartingUnit: true + +canRepairBuildings: true +canRepairUnits : true + +autoRepair:true + + +nanoRange: 300 +nanoBuildSpeed: 2 + +canBuild_1_name: heavyTank +canBuild_1_pos: 1 +canBuild_1_forceNano: true + +canBuild_2_name: AmphibiousJet +canBuild_2_pos: 2 +canBuild_2_forceNano: true + + +canBuild_3_name: extractor +canBuild_3_pos: 3 +canBuild_3_tech: 2 + + + +canBuild_4_name: landFactory +canBuild_4_pos: 4 +canBuild_4_tech: 2 + +canBuild_5_name: airFactory +canBuild_5_pos: 5 +canBuild_5_tech: 2 + +canBuild_6_name: seaFactory +canBuild_6_pos: 6 +canBuild_6_tech: 2 + +canBuild_7_name: fabricator +canBuild_7_pos: 7 +canBuild_7_tech: 2 + +canBuild_8_name: repairBay +canBuild_8_pos: 8 + +canBuild_9_name: builder +canBuild_9_pos: 2.1 +canBuild_9_forceNano: true + + + +canBuild_10_name: turret +canBuild_10_pos: 3.1 + + +canBuild_11_name: antiAirTurret +canBuild_11_pos: 3.2 + +canBuild_12_name: laserDefence +canBuild_12_pos: 12 + +canBuild_13_name: experimentalLandFactory +canBuild_13_pos: 13 + +canBuild_14_name: antiNukeLaucher +canBuild_14_pos: 14 + +canBuild_15_name: nukeLaucher +canBuild_15_pos: 15 + +canBuild_16_name: extractor +canBuild_16_pos: 2.9 +canBuild_16_tech: 1 + +canBuild_18_name: unnecessary-rt1 +canBuild_18_pos: 7.5 +canBuild_18_tech: 1 + +canBuild_18_name: csjshxisna-rt1 +canBuild_18_pos: 8.5 +canBuild_18_tech: 1 + + +canBuild_17_name: reclaim +canBuild_17_pos: -1 + + + + + + +maxShield: 500 +shieldRegen: 0.4 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: topBunker.png +image_wreak: topBunker.png +image_turret: bae.png + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +teamColorsOnTurret:true + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + + +dustEffect: false +splastEffect: false + +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:300 + +shootDelay:270 + + +[turret_1] +x: 0 +y: 0 +canShoot: false + +shouldResetTurret: false + +idleSpin: 0 + + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + + + + +[turret_2] +x: 0 +y: 0 +attachedTo: 1 +slave: true +invisible: true +warmup: 2 +shoot_sound:buiding_explode +lighting_charge:lighting_charge.png + + +[turret_3] +#nano turret (nano must be slot 1) +x: 0 +y: 0 +invisible: true +warmup:30 + +canShoot: false +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +isMainNanoTurret: true + + + + +[projectile_1] +directDamage: 215 +life: 20 +speed: 9 +laserEffect: true +instant: true + + + +autoTargetingOnDeadTarget:true + + +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0 +moveDecelerationSpeed:0 + +reverseSpeedPercentage: 1 +maxTurnSpeed:0 +turnAcceleration:0 + +moveSlidingMode:false +moveIgnoringBody:false + + + + + +[ai] +useAsBuilder: true + +buildPriority: 0.2 +noneInBaseExtraPriority: 0.1 + + +maxEachBase: 2 + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/激光建造塔/topBunker.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/激光建造塔/topBunker.png new file mode 100644 index 0000000..3b3712f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/激光建造塔/topBunker.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/离合叶轮装置/t5_离合叶轮装置.ini b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/离合叶轮装置/t5_离合叶轮装置.ini new file mode 100644 index 0000000..941ef18 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/离合叶轮装置/t5_离合叶轮装置.ini @@ -0,0 +1,93 @@ +[attack] +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false +maxAttackRange:10 +turretTurnSpeed:999 +shootDelay:1 +#canOnlyAttackUnitsWithTags:JCMD +showRangeUIGuide:false + +[movement] +movementType:NONE + +[ai] +buildPriority:0.21 +noneInBaseExtraPriority:0.11 +maxEachBase:3 +upgradedFrom:TYNFDZ + +[graphics] +image:离合叶轮装置.png +image_shadow:AUTO +shadowOffsetX:3 +shadowOffsetY:3 + +[arm_1] +x:-20 +y:15 +image_end:叶1.png +drawOverBody:true +spinRate:3.5 +image_end_teamColors:true + +[arm_2] +x:-20 +y:15 +image_end:层1.png +drawOverBody:true +image_end_teamColors:true + +[arm_3] +x:-20 +y:25 +image_end:叶2.png +drawOverBody:true +spinRate:-3.5 +image_end_teamColors:true + +[arm_4] +x:-20 +y:30 +image_end:层1.png +drawOverBody:true +image_end_teamColors:true + +[arm_5] +x:-20 +y:40 +image_end:叶1.png +drawOverBody:true +spinRate:3.5 +image_end_teamColors:true + +[arm_6] +x:-20 +y:45 +image_end:层2.png +drawOverBody:true +image_end_teamColors:true + +[core] +class:CustomUnitMetadata +price:22000 +maxHp:2000 +mass:9000 +footprint:-1,0,2,1 +constructionFootprint:-1,0,2,1 +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +buildSpeed:0.0006 +radius:30 +#buildingSelectionOffset: -8 +generation_resources:credits=32 +isBuilding:true +name:LHYLZZ +tags:LHYLZZ,SCJJ +displayText_zh:离合叶轮装置 +displayText_ru:Устройство рабочего колеса сцепления +displayText:Clutch impeller device +displayDescription_zh:-以叶轮转轴转换为电能的方式\n-转换为可使用的经济\n-每秒在+32的经济 +displayDescription_ru:-Как преобразовать вал колеса в электрическую энергию\n-Преобразование в экономичную для использования экономию \n-Экономия на +32 в секунду +displayDescription:-The way the impeller shaft is converted to electrical energy\n-convert to usable economy \n-Economy at +32 per second \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/离合叶轮装置/叶1.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/离合叶轮装置/叶1.png new file mode 100644 index 0000000..9d5f16d Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/离合叶轮装置/叶1.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/离合叶轮装置/叶2.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/离合叶轮装置/叶2.png new file mode 100644 index 0000000..541a28e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/离合叶轮装置/叶2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/离合叶轮装置/层1.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/离合叶轮装置/层1.png new file mode 100644 index 0000000..3c92e5a Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/离合叶轮装置/层1.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/离合叶轮装置/层2.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/离合叶轮装置/层2.png new file mode 100644 index 0000000..f81d9ab Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/离合叶轮装置/层2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/离合叶轮装置/离合叶轮装置.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/离合叶轮装置/离合叶轮装置.png new file mode 100644 index 0000000..fd23d87 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/离合叶轮装置/离合叶轮装置.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/补给箱/crystal_mid.ini b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/补给箱/crystal_mid.ini new file mode 100644 index 0000000..042f7a5 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/补给箱/crystal_mid.ini @@ -0,0 +1,92 @@ +[core] +name:补给箱 +displayDescription:建造后可以给别人回收 +class:CustomUnitMetadata +price:5000 +maxHp:10 +mass:9000 + +#footprint used for collisions with units (left, up, right, down) +footprint:-1,-1,1,1 + +#used for placement, and placement of other buildings +constructionFootprint:-1,-1,1,1 + + +techLevel:1 +buildSpeed:0.001 +#availableInDemo: true + +radius:35 +#displayRadius: 25 +isBio:false +isBuilding:true + + +stayNeutral:true +createNeutral:true + +#resourceReclaimRate: 0.1 +resourceRate:3 +reclaimPrice:5000 + +builtFrom_1_name:haizbaozal-rt1 +builtFrom_1_pos:1 + +[graphics] +total_frames:1 + +image:img_collectbox.png +image_wreak:NONE +image_turret:img_reloadicon.png +#AUTO +image_shadow:img_reloadicon.png +shadowOffsetX:0 +shadowOffsetY:0 + + +[attack] +canAttack:false +canAttackFlyingUnits:false +canAttackLandUnits:false +canAttackUnderwaterUnits:false +maxAttackRange:0 + +[turret_1] +x:0 +y:0 +canShoot:false + +shouldResetTurret:false + +idleSpin:1 + + +recoilOffset:-3 +recoilOutTime:5 +recoilReturnTime:7 + + + +[movement] +movementType:NONE +moveSpeed:0 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 + +maxTurnSpeed:0 +turnAcceleration:0.1 + + +[ai] + +buildPriority:0.01 + +noneInBaseExtraPriority:0.04 + +noneGlobalExtraPriority:0.1 + + +maxEachBase:0 + +ai_upgradePriority:0.2 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/补给箱/img_collectbox.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/补给箱/img_collectbox.png new file mode 100644 index 0000000..5d7c933 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/补给箱/img_collectbox.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/补给箱/img_reloadicon.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/补给箱/img_reloadicon.png new file mode 100644 index 0000000..d392f46 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/补给箱/img_reloadicon.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/装逼之灯/announcemen.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/装逼之灯/announcemen.png new file mode 100644 index 0000000..d71aafb Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/装逼之灯/announcemen.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/装逼之灯/ditu2.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/装逼之灯/ditu2.png new file mode 100644 index 0000000..48b690a Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/装逼之灯/ditu2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/装逼之灯/guangquan.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/装逼之灯/guangquan.png new file mode 100644 index 0000000..9c57ea3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/装逼之灯/guangquan.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/装逼之灯/ladder_levelup.ogg b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/装逼之灯/ladder_levelup.ogg new file mode 100644 index 0000000..ff8d292 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/装逼之灯/ladder_levelup.ogg differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/装逼之灯/惊声尖笑就是那.ini b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/装逼之灯/惊声尖笑就是那.ini new file mode 100644 index 0000000..7917a0a --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/装逼之灯/惊声尖笑就是那.ini @@ -0,0 +1,133 @@ + +[core] +name:浸没之灯2 +#overrideAndReplace:nehahzbacr-rt1 +#displayText:浸没高照 +#displayDescription:-照亮的范围很大\n-并利用光明在一定的情况下照亮 +#overrideAndReplace:necry-rt1 +class: CustomUnitMetadata +price: 9600 +maxHp: 1500 +mass: 9000 +showInEditor:false +#footprint used for collisions with units (left, up, right, down) +footprint:-1,-1,1,1 + +#used for placement, and placement of other buildings +constructionFootprint:-1,-1,1,1 + +buildingToFootprintOffsetY:5 + +techLevel: 1 +buildSpeed:48s +#availableInDemo: true + +fogOfWarSightRange:58 + +radius: 35 +#displayRadius: 25 +isBio: false +isBuilding: true + +nanoFactorySpeed:2.5 + + +#builtFrom_5_name:snajxhwixwjwnx-rt1 +#builtFrom_5_pos: 1.1115 + +#builtFrom_6_name:haizbaozal-rt1 +#builtFrom_6_pos: 1.1115 + +energyMax: 1 +energyRegen:-0.0001 +#energyNeedsToRechargeToFull: true +[action_启用效果] +convertTo:浸没之灯1 +buildSpeed: 8 +text:wtm挂了 +#description: -能量补充完的时候使用本技能\n-照亮范围更大(保持几秒) +autoTrigger: if self.energy(empty=true) +isVisible:false +whenBuilding_cannotMove: false +#spawnEffects: CUSTOM:攻击效果1,CUSTOM:攻击效果2,CUSTOM:攻击效果3,CUSTOM:攻击效果4,CUSTOM:攻击效果5,CUSTOM:攻击效果6,CUSTOM:攻击效果7,CUSTOM:攻击效果8 +#price:energy=1 +[action_自我装逼] +autoTrigger:true +isVisible: false +playSoundAtUnit:ladder_levelup.ogg +spawnEffects: CUSTOM:1 + +[effect_1] +priority:high +image: guangquan.png +life:420 +fadeOut: true +attachedToUnit: true +color: #FFFFFF +dirSpeed:0 +fadeInTime: 40 +scaleFrom:0.2 +scaleTo: 2.5 +alpha: 0.4 +drawUnderUnits:true +liveAfterAttachedDies: false +[graphics] + +total_frames:5 +image:announcemen.png +#image_wreak:灯死亡.png +#image_turret:NONE +animation_idle_start: 3 +animation_idle_end: 4 +animation_idle_speed: 80 +animation_moving_start: 3 +animation_moving_end: 4 +animation_moving_speed: 80 + +image_shadow:AUTO + +image_offsetX:1 +image_offsetY:1 + + +[attack] +canAttack: false +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 3 + + +maxAttackRange: 0 +shootDelay: 80 + + +[movement] +movementType: BUILDING +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +maxTurnSpeed: 0 +turnAcceleration: 0.1 + +#[ai] + +#buildPriority: 0.01 +#noneInBaseExtraPriority: 0.01 +#maxEachBase: 1 + + + + + + + + + + + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/装逼之灯/还上课还睡不睡觉.ini b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/装逼之灯/还上课还睡不睡觉.ini new file mode 100644 index 0000000..f82c47d --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/装逼之灯/还上课还睡不睡觉.ini @@ -0,0 +1,134 @@ + +[core] +name:浸没之灯1 +#overrideAndReplace:nehahzbacr-rt1 +displayText:浸没高照 +displayDescription:-照亮的范围很大\n-并利用光明在一定的情况下照亮 +#overrideAndReplace:necry-rt1 +class: CustomUnitMetadata +price:10600 +maxHp: 1500 +mass: 9000 + +#footprint used for collisions with units (left, up, right, down) +footprint:-1,-1,1,1 + +#used for placement, and placement of other buildings +constructionFootprint:-1,-1,1,1 + +buildingToFootprintOffsetY:5 + +techLevel: 1 +buildSpeed:48s +#availableInDemo: true + +fogOfWarSightRange:30 + +radius: 35 +#displayRadius: 25 +isBio: false +isBuilding: true + +nanoFactorySpeed:2.5 + + +builtFrom_5_name:snajxhwixwjwnx-rt1 +builtFrom_5_pos: 1.1115 + +builtFrom_6_name:haizbaozal-rt1 +builtFrom_6_pos: 1.1115 + +energyMax: 1 +energyRegen: 0.0003 +energyNeedsToRechargeToFull: true +[action_启用效果] +convertTo:浸没之灯2 +buildSpeed: 8 +text:高级视野 +addResources:energy=0.2 +description: -能量补充完的时候使用本技能\n-照亮范围更大(保持几秒)\n-并照亮58格地块? +#action_1_autoTrigger: if self.overWater() +isVisible:true +whenBuilding_cannotMove: false +#spawnEffects: CUSTOM:攻击效果1,CUSTOM:攻击效果2,CUSTOM:攻击效果3,CUSTOM:攻击效果4,CUSTOM:攻击效果5,CUSTOM:攻击效果6,CUSTOM:攻击效果7,CUSTOM:攻击效果8 +price:energy=1 +[action_自我装逼] +autoTrigger:true +isVisible: false +playSoundAtUnit:ladder_levelup.ogg +spawnEffects: CUSTOM:1 + +[effect_1] +priority:high +image: ditu2.png +life:320 +fadeOut: true +attachedToUnit: true +color: #FFFFFF +dirSpeed:0 +fadeInTime: 40 +scaleFrom:0.2 +scaleTo: 2.5 +alpha: 0.4 +drawUnderUnits:true +liveAfterAttachedDies: false +[graphics] + +total_frames:5 +image:announcemen.png +#image_wreak:灯死亡.png +#image_turret:NONE +animation_idle_start: 1 +animation_idle_end: 2 +animation_idle_speed: 80 +animation_moving_start: 1 +animation_moving_end: 2 +animation_moving_speed: 80 + +image_shadow:AUTO + +image_offsetX:1 +image_offsetY:1 + + +[attack] +canAttack: false +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 3 + + +maxAttackRange: 0 +shootDelay: 80 + + +[movement] +movementType: BUILDING +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +maxTurnSpeed: 0 +turnAcceleration: 0.1 + +[ai] + +buildPriority: 0.01 +noneInBaseExtraPriority: 0.01 +maxEachBase: 1 + + + + + + + + + + + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/贪婪工厂/mechFactoryBottom.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/贪婪工厂/mechFactoryBottom.png new file mode 100644 index 0000000..5332838 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/贪婪工厂/mechFactoryBottom.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/贪婪工厂/mechFactoryDead.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/贪婪工厂/mechFactoryDead.png new file mode 100644 index 0000000..1b2690a Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/贪婪工厂/mechFactoryDead.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/贪婪工厂/mechFactoryDoor.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/贪婪工厂/mechFactoryDoor.png new file mode 100644 index 0000000..c2c8cef Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/贪婪工厂/mechFactoryDoor.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/贪婪工厂/mechFactoryTop.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/贪婪工厂/mechFactoryTop.png new file mode 100644 index 0000000..5332838 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/贪婪工厂/mechFactoryTop.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/贪婪工厂/mechFactoryTopT2.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/贪婪工厂/mechFactoryTopT2.png new file mode 100644 index 0000000..ab16be0 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/贪婪工厂/mechFactoryTopT2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/贪婪工厂/贪婪工厂.ini b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/贪婪工厂/贪婪工厂.ini new file mode 100644 index 0000000..60bbe80 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/贪婪工厂/贪婪工厂.ini @@ -0,0 +1,136 @@ +[core] +name:贪婪工厂 +displayText:贪婪工厂 +displayDescription:可以建造贪婪生物……邪恶的东西… +class:CustomUnitMetadata +price:6500 +maxHp:1800 +mass:9000 + +isPickableStartingUnit:true +startFallingWhenStartingUnit:true + +#footprint used for collisions with units (left, up, right, down) +footprint:-1,-1,1,1 + +#used for placement, and placement of other buildings +constructionFootprint:-1,-1,1,3 + + +techLevel:1 +buildSpeed:0.001 +#availableInDemo: true + +radius:35 +#displayRadius: 25 +isBio:false +isBuilding:true + +explodeTypeOnDeath:building + + +exit_x:0 +exit_y:-1 +exit_moveAwayAmount:120 + + + + +canBuild_1_name:未发现的建造者 +canBuild_1_pos:0.1 + +#canBuild_3_name: scout +#canBuild_3_pos: 1 + +#canBuild_4_name: hoverTank +#canBuild_4_pos: 1 + + + + + +builtFrom_1_name:贪婪建造者 +builtFrom_1_pos:1 + + +[action_upgrade] +convertTo:升级后的贪婪工厂 +price:7000 +text:升级工厂 +description:升级后你可以建造更多的生物 + +displayType:upgrade +buildSpeed:0.0006 +pos:0.2 + +iconExtraImage:SHARED:icon_upgrade_top.png +iconExtraColor:#AAFFFFFF + + + + +[graphics] +total_frames:1 + +image:mechFactoryTop.png +image_back:mechFactoryBottom.png +image_wreak:mechFactoryDead.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow:NONE +shadowOffsetX:1 +shadowOffsetY:1 + + +[attack] +canAttack:false +canAttackFlyingUnits:false +canAttackLandUnits:false +canAttackUnderwaterUnits:false +maxAttackRange:0 + + +[movement] +movementType:NONE +moveSpeed:0 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 + +maxTurnSpeed:0 +turnAcceleration:0.1 + + + +[arm_1] +x:0 +y:5 +image_end:mechFactoryDoor.png +#y:16 + +[animation_openDoor] + +onActions:queuedUnits +onActionsQueuedUnitPlayAt:0.8 + +blendIn:1s +blendOut:4s + +arm1_0:{x:0, y:16} +#arm1_0ms: {x:0, y:0} +#arm1_1400ms: {x:10, y:-8} + + +[ai] + +buildPriority:0.05 + +noneInBaseExtraPriority:0.04 + +noneGlobalExtraPriority:0.01 + + +maxEachBase:5 +maxGlobal:5 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/贪婪工厂/贪婪工厂T2.ini b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/贪婪工厂/贪婪工厂T2.ini new file mode 100644 index 0000000..6944008 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/贪婪工厂/贪婪工厂T2.ini @@ -0,0 +1,57 @@ +[core] +name:升级后的贪婪工厂 +copyFrom:贪婪工厂.ini +price:5000 + +showInEditor:false + + +maxHp:3100 + +techLevel:2 +buildSpeed:0.0005 + +generation_credits:2 +generation_delay:100 + +canBuild_1_name:未发现的建造者 +canBuild_1_pos:1 + +canBuild_2_name:贪婪巨兽 +canBuild_2_pos:2 + +canBuild_3_name:bugSpore +canBuild_3_pos:3 + +canBuild_4_name:bugSpore,bugFly,bugMelee,bugRanged,bugPickup,bugWasp,bugBee +canBuild_4_pos:4 + +#canBuild_11_name: heavyHoverTank +#canBuild_11_pos: 2 + +#canBuild_12_name: combatEngineer +#canBuild_12_pos: 3 + +#canBuild_13_name: hovercraft +#canBuild_13_pos: 4 + + +[action_upgrade] +@copyFrom_skipThisSection:true + + +[graphics] +total_frames:1 + +image:mechFactoryTopT2.png +image_back:mechFactoryBottom.png +image_wreak:mechFactoryDead.png + + + + +[ai] + + +#merge count checks with this +upgradedFrom:mechFactory \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/防御墙/墙-横.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/防御墙/墙-横.png new file mode 100644 index 0000000..c859def Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/防御墙/墙-横.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/防御墙/墙-竖.png b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/防御墙/墙-竖.png new file mode 100644 index 0000000..4cc5638 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/防御墙/墙-竖.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/防御墙/就开始你说可笑.ini b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/防御墙/就开始你说可笑.ini new file mode 100644 index 0000000..30466aa --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/防御墙/就开始你说可笑.ini @@ -0,0 +1,108 @@ +[core] +name:neceryjsjb-rt1 +displayText:横向的墙 +displayDescription:-阻拦敌方单位的行动\ +#overrideAndReplace:neceryjsjab-rt1 +class:CustomUnitMetadata +price:500 +maxHp:3500 +mass:9000 + +#footprint used for collisions with units (left, up, right, down) +footprint:-1,0,2,0 +canNotBeDirectlyAttacked:false +#used for placement, and placement of other buildings +constructionFootprint:-1,0,2,0 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:10 + +techLevel:1 +buildSpeed:0.005 +#availableInDemo: true + +radius:35 +#displayRadius: 25 +isBio:false +isBuilding:true + +nanoFactorySpeed:2.5 + + +builtFrom_1_name:builder +builtFrom_1_pos:1.111121 + +builtFrom_2_name:builderShip +builtFrom_2_pos:1.111121 + +builtFrom_3_name:combatEngineer +builtFrom_3_pos:1.111121 + +builtFrom_4_name:experimentalSpider +builtFrom_4_pos:1.111121 + +builtFrom_5_name:snajxhwixwjwnx-rt1 +builtFrom_5_pos:1.111121 + +builtFrom_6_name:haizbaozal-rt1 +builtFrom_6_pos:1.111121 + +energyMax:0 +energyRegen:0.005 + + + +[graphics] + +total_frames:1 +image:墙-横.png +image_wreak:NONE +image_turret:NONE + +image_shadow:NONE + +image_offsetX:1 +image_offsetY:1 + + +[attack] +canAttack:false +canAttackFlyingUnits:false +canAttackLandUnits:false +canAttackUnderwaterUnits:false + +turretSize:20 +turretTurnSpeed:3 + + +maxAttackRange:0 +shootDelay:80 + + +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 + +maxTurnSpeed:0 +turnAcceleration:0.1 + +[ai] + +buildPriority:0.2 +noneInBaseExtraPriority:0.15 + + +maxEachBase:2 + + + + + + + + + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/防御墙/还上课还睡不睡觉.ini b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/防御墙/还上课还睡不睡觉.ini new file mode 100644 index 0000000..4d49611 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/工厂和防御建筑物/防御墙/还上课还睡不睡觉.ini @@ -0,0 +1,100 @@ +[core] +name:necr-rt1 +displayText:竖向的墙 +displayDescription:-阻拦敌方单位的行动\ +#overrideAndReplace:necry-rt1 +class:CustomUnitMetadata +price:500 +maxHp:3500 +mass:9000 + +#footprint used for collisions with units (left, up, right, down) +footprint:0,-1,0,2 +canNotBeDirectlyAttacked:false +#used for placement, and placement of other buildings +constructionFootprint:0,-1,0,2 + +buildingToFootprintOffsetX:10 +buildingToFootprintOffsetY:20 + +techLevel:1 +buildSpeed:0.005 +#availableInDemo: true + +radius:35 +#displayRadius: 25 +isBio:false +isBuilding:true + +nanoFactorySpeed:2.5 + + +builtFrom_1_name:builder +builtFrom_1_pos:1.111122 + +builtFrom_2_name:builderShip +builtFrom_2_pos:1.111122 + +builtFrom_3_name:combatEngineer +builtFrom_3_pos:1.111122 + +builtFrom_4_name:experimentalSpider +builtFrom_4_pos:1.111122 + +builtFrom_5_name:snajxhwixwjwnx-rt1 +builtFrom_5_pos:1.111122 + +builtFrom_6_name:haizbaozal-rt1 +builtFrom_6_pos:1.111122 + +energyMax:0 +energyRegen:0.005 + + + +[graphics] + +total_frames:1 +image:墙-竖.png +image_wreak:NONE +image_turret:NONE + +image_shadow:NONE + +image_offsetX:1 +image_offsetY:1 + + +[attack] +canAttack:false +canAttackFlyingUnits:false +canAttackLandUnits:false +canAttackUnderwaterUnits:false + +turretSize:20 +turretTurnSpeed:3 + + +maxAttackRange:0 +shootDelay:80 + +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 + +maxTurnSpeed:0 +turnAcceleration:0.1 + +[ai] + +buildPriority:0.2 +noneInBaseExtraPriority:0.15 + + +maxEachBase:2 + + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/6.png b/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/6.png new file mode 100644 index 0000000..8b77ab7 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/6.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/extractor.ini b/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/extractor.ini new file mode 100644 index 0000000..3ec87a3 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/extractor.ini @@ -0,0 +1,41 @@ + +[core] +name: extractorT1 +displayLocaleKey: extractor +copyFrom: extractor_common.ini +price: 700 +maxHp: 800 +techLevel: 1 +buildSpeed: 0.0010 + +overrideAndReplace: extractor + +#price per credit: $87 +generation_resources: credits=8 + +[action_upgradeT2] +convertTo: extractorT2 +#price: 1200 #1.13 +price: 1400 +#price per credit: $233 (out of date) +text: i:gui.actions.upgradeT2 +description: i:units.extractor.upgrade.description +displayType: upgrade +buildSpeed: 0.0006 +iconExtraImage: SHARED:icon_upgrade_top.png +iconExtraColor: #AAFFFFFF + +[animation_idle] +onActions : idle +body_0s: {frame:0} +body_0.8s: {frame:3} +body_1.0s: {frame:3} + +pingPong:true + +[graphics] +image: extractor.png + + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/extractor.png b/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/extractor.png new file mode 100644 index 0000000..01bd771 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/extractor.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/extractorT2.ini b/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/extractorT2.ini new file mode 100644 index 0000000..95ad5e8 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/extractorT2.ini @@ -0,0 +1,38 @@ + +[core] +name: extractorT2 +displayLocaleKey: extractor +copyFrom: extractor_common.ini +price: 2100 +maxHp: 1000 + +generation_resources: credits=12 + +techLevel: 2 +buildSpeed: 0.0010 + +[action_upgradeT3] +convertTo: extractorT3 +#price: 2500 #1.13.3 (with $+18) +price: 4000 + +text: i:gui.actions.upgradeT3 +description: i:units.extractor.upgrade.descriptionT3 +displayType: upgrade +buildSpeed: 0.0003 +iconExtraImage: SHARED:icon_upgrade_top.png +iconExtraColor: #AAFFFFFF + +[animation_idle] +KeyframeTimeScale: 0.5 + +[graphics] +image: extractor_t2.png + + + + + + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/extractorT3.ini b/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/extractorT3.ini new file mode 100644 index 0000000..27556e0 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/extractorT3.ini @@ -0,0 +1,49 @@ +[core] +name:extractorT3 +displayLocaleKey:extractor +copyFrom:extractor_common.ini +price:6100 +maxHp:2000 +techLevel:3 +buildSpeed:0.0010 +overrideAndReplace:extractorT3 +#generation_resources: credits=18 #1.13 +generation_resources:credits=20 + +[action_overclock] +convertTo:extractorT3_overclocked +price:8000 +#price per credit: $800 (+10) +text:i:units.extractor.upgrade_overclock.text +description:i:units.extractor.upgrade_overclock.description +displayType:upgrade +buildSpeed:0.0002 +iconExtraImage:SHARED:icon_upgrade_top.png +iconExtraColor:#AAFFFFFF + +[action_reinforce] +convertTo:extractorT3_reinforced +price:3000 +text:i:units.extractor.upgrade_reinforce.text +description:i:units.extractor.upgrade_reinforce.description +displayType:upgrade +buildSpeed:0.0007 +iconExtraImage:SHARED:icon_upgrade_top.png +iconExtraColor:#AAFFFFFF + +[action_新资源] +convertTo:新资源建设 +price:10000 +text:新型采矿机 +description:由tovix制作,在最早他被国家争取开发权利最后因国家发生叛乱他意外在运输中掉落海洋最后与一同浸没的东西一同被打捞…… +displayType:upgrade +buildSpeed:0.0008 +iconExtraImage:SHARED:icon_upgrade_top.png +iconExtraColor:#AAFFFFFF + + +[animation_idle] +KeyframeTimeScale:0.33 + +[graphics] +image:extractor_t3.png \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/extractorT3_overclocked.ini b/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/extractorT3_overclocked.ini new file mode 100644 index 0000000..5c11a13 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/extractorT3_overclocked.ini @@ -0,0 +1,39 @@ + +[core] +name: extractorT3_overclocked +displayLocaleKey: extractor +copyFrom: extractor_common.ini +price: 14100 +maxHp: 1100 + +generation_resources: credits=30 + +techLevel: 3 +buildSpeed: 0.0010 + + +[action_temp] +#Temp padding to not match up with T2->T3 upgrade when using upgradedFrom +isVisible:false +addResources: credits=0 + +[action_refund] +convertTo: extractorT3 +ai_isDisabled: true +price: 0 +addResources: 4000 +text: i:units.extractor.downgrade_overclock.text +description: i:units.extractor.downgrade_overclock.description +displayType: action +buildSpeed: 50s + + +[animation_idle] +KeyframeTimeScale: 0.2 + +[graphics] +image: extractor_t3_overclocked.png +image_offsetY: -7 + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/extractorT3_reinforced.ini b/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/extractorT3_reinforced.ini new file mode 100644 index 0000000..d70253c --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/extractorT3_reinforced.ini @@ -0,0 +1,42 @@ + +[core] +name: extractorT3_reinforced +displayLocaleKey: extractor +copyFrom: extractor_common.ini +price: 10100 +maxHp: 4700 +techLevel: 3 +buildSpeed: 0.0010 + +generation_resources: credits=20 + +maxShield: 800 +shieldRegen: 0.15 +shieldRenderRadius: 24 + + +selfRegenRate:0.10 + +[action_temp] +#Temp padding to not match up with T2->T3 upgrade when using upgradedFrom +isVisible:false +addResources: credits=0 + +[action_refund] +convertTo: extractorT3 +ai_isDisabled: true +price: 0 +addResources: 2000 +text: i:units.extractor.downgrade_reinforce.text +description: i:units.extractor.downgrade_reinforce.description +displayType: action +buildSpeed: 0.003 + +[animation_idle] +KeyframeTimeScale: 0.33 + +[graphics] +image: extractor_t3_reinforced.png +image_offsetY: 0 + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/extractor_back.png b/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/extractor_back.png new file mode 100644 index 0000000..dc711df Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/extractor_back.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/extractor_common.ini b/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/extractor_common.ini new file mode 100644 index 0000000..7accf23 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/extractor_common.ini @@ -0,0 +1,87 @@ + +[core] +dont_load:true + +mass: 9000 + +displayLocaleKey: extractor + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,0,0 + +#used for placement, and placement of other buildings +constructionFootprint: 0,0,0,0 + +buildingSelectionOffset:4 + +techLevel: 1 +buildSpeed: 0.0010 + +radius: 18 +displayRadius:20 + +isBuilding: true + +placeOnlyOnResPool: true + +numBitsOnDeath: 16 +hideScorchMark: true + +effectOnDeath: resourcePoolSmoke +explodeTypeOnDeath: buildingNoShockwaveOrSmoke + + +[animation_idle] +onActions : idle +body_0s: {frame:0} +body_0.8s: {frame:3} +body_1.0s: {frame:3} + +pingPong:true + +[graphics] +total_frames: 4 +#image: extractor.png +image_back: extractor_back.png +image_back_always_use_full_image: true + +[attack] +canAttack: false +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false +maxAttackRange: 0 + +[movement] +movementType: NONE +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +maxTurnSpeed: 0 +turnAcceleration: 0.1 + +[ai] +#ai adds extra rules for placeOnlyOnResPool type units + +buildPriority: 0.4 + +recommendedInEachBasePriorityIfUnmet:0.55 +recommendedInEachBaseNum: 2 + +noneInBaseExtraPriority: 0.43 + +#noneGlobalExtraPriority: 0.3 + + + +maxEachBase: 99 + +#for the other extractors copying this +upgradedFrom: extractorT1 + + + + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/extractor_t2.png b/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/extractor_t2.png new file mode 100644 index 0000000..384b106 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/extractor_t2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/extractor_t3.png b/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/extractor_t3.png new file mode 100644 index 0000000..d990e68 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/extractor_t3.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/extractor_t3_overclocked.png b/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/extractor_t3_overclocked.png new file mode 100644 index 0000000..a8e3273 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/extractor_t3_overclocked.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/extractor_t3_reinforced.png b/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/extractor_t3_reinforced.png new file mode 100644 index 0000000..8a73012 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/extractor_t3_reinforced.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/新的.ini b/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/新的.ini new file mode 100644 index 0000000..c18ff81 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/新资源建设/新的.ini @@ -0,0 +1,49 @@ +[core] +mass:30000 +name:新资源建设 +displayText:新资源建设 +displayDescription:由tovix制作,在最早他被国家争取开发权利最后因国家发生叛乱他意外在运输中掉落海洋最后与一同浸没的东西一同被打捞…… +footprint:0,0,0,0 + +#used for placement, and placement of other buildings +constructionFootprint:0,0,0,0 + +buildingSelectionOffset:4 +radius:18 + +price:6100 +maxHp:1500 + +techLevel:3 +buildSpeed:0.0010 + +#generation_resources: credits=18 #1.13 +generation_resources:credits=70 + + +[animation_idle] +KeyframeTimeScale:0.01 + +[graphics] +image:6.png +total_frames:4 +[animation_idle] +onActions:idle +body_0s:{frame:0} +body_0.8s:{frame:3} +body_1.0s:{frame:3} +[attack] +canAttack:false +canAttackFlyingUnits:false +canAttackLandUnits:false +canAttackUnderwaterUnits:false +maxAttackRange:0 + +[movement] +movementType:NONE +moveSpeed:0 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 + +maxTurnSpeed:0 +turnAcceleration:0.1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/TW防空/ACE2.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/TW防空/ACE2.ini new file mode 100644 index 0000000..aa9547b --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/TW防空/ACE2.ini @@ -0,0 +1,152 @@ +[core] +name:ACE2 +displayText:TW防空 +displayDescription:来自TW公司生产的现代化防空导弹,具有高射速,中精准的特点… +class:CustomUnitMetadata +price:5700 +maxHp:1000 +mass:0 + +techLevel:1 + +fogOfWarSightRange:20 + +buildSpeed:0.003 +availableInDemo:false + +isBuilding:true +isBio:false +#footprint used for collisions with units (left, up, right, down) +footprint:0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +radius:16 +#displayRadius: 25 +buildingSelectionOffset:-8 + +#指定攻击地面炮塔:真 + +maxShield:300 +shieldRegen:1 +selfRegenRate:1 + +action_2_convertTo:unnecessJary-rt1 +action_2_price:-5600 +action_2_text:回退 +action_2_description:回退到NEXT炮塔 +action_2_displayType:Upgrade +action_2_buildSpeed:0.01 +action_2_pos:0.3 + +energyMax:25 +energyRegen:10 +energyNeedsToRechargeToFull:true +[graphics] +total_frames:1 + +image:turret_base2.png +image_wreak:turret_base2.png +image_turret:turret_missile.png +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +animation_moving_start:0 +animation_moving_end:0 +animation_moving_speed:0 + +dustEffect:false +splastEffect:false + +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:false +canAttackUnderwaterUnits:false + +turretSize:1 +turretTurnSpeed:2.5 + +maxAttackRange:400 + +shootDelay:0 + + +[turret_1] +x:0 +y:6 +canShoot:false + +shouldResetTurret:false + +idleSpin:1.5 + + +recoilOffset:-3 +recoilOutTime:5 +recoilReturnTime:3 + +#attackMovement:strafing + +energyUsage:1 + +[turret_2] +x:7 +y:6 +attachedTo:1 +slave:true +invisible:true +warmup:0 +shoot_sound:missile_fire +shoot_sound_vol:0.9 +shoot_flame:small +shoot_light:#FFFF73FF +energyUsage:1 +[turret_3] +x:-7 +y:6 +invisible:true +copyFrom:2 +linkDelayWithTurret:2 +warmup:1 +energyUsage:1 + +[projectile_1] + +directDamage:15 +life:500 +speed:0.3 +targetSpeed:3 +trailEffect:true +largeHitEffect:true +frame:5 +areaDamage:10 +areaRadius:50 + +autoTargetingOnDeadTarget:true + + +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 + +reverseSpeedPercentage:1 +maxTurnSpeed:0.01 +turnAcceleration:0.01 + +moveSlidingMode:false +moveIgnoringBody:false + + + + + +[ai] +upgradedFrom:sksaxwda-rt1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/TW防空/sksaxwda-rt1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/TW防空/sksaxwda-rt1.ini new file mode 100644 index 0000000..5ef9485 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/TW防空/sksaxwda-rt1.ini @@ -0,0 +1,165 @@ +[core] +name:ACE +displayText:TW防空 +displayDescription:来自TW公司生产的现代化防空导弹,具有高射速,中精准的特点… +class:CustomUnitMetadata +price:5700 +maxHp:800 +mass:0 + +techLevel:1 + +fogOfWarSightRange:15 + +buildSpeed:0.003 +availableInDemo:false + +isBuilding:true +isBio:false +#footprint used for collisions with units (left, up, right, down) +footprint:0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +radius:16 +#displayRadius: 25 +buildingSelectionOffset:-8 + +#指定攻击地面炮塔:真 + +maxShield:0 +shieldRegen:0 +selfRegenRate:0 + +action_2_convertTo:unnecessJary-rt1 +action_2_price:-5600 +action_2_text:回退 +action_2_description:回退到NEXT炮塔 +action_2_displayType:Upgrade +action_2_buildSpeed:0.01 +action_2_pos:0.3 + + +energyMax:25 +energyRegen:10 +energyNeedsToRechargeToFull:true + + +action_1_convertTo:ACE2 +action_1_price:9000 +action_1_text:增加攻击速度和伤害? +action_1_description:增加攻击速度和伤害? +action_1_displayType:Upgrade +action_1_buildSpeed:23s +action_1_pos:1 + + + + +[graphics] +total_frames:1 + +image:turret_base2.png +image_wreak:turret_base2.png +image_turret:turret_missile.png +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +animation_moving_start:0 +animation_moving_end:0 +animation_moving_speed:0 + +dustEffect:false +splastEffect:false + +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:false +canAttackUnderwaterUnits:false + +turretSize:1 +turretTurnSpeed:2.5 + +maxAttackRange:320 + +shootDelay:1 + + +[turret_1] +x:0 +y:6 +canShoot:false + +shouldResetTurret:false + +idleSpin:1.5 + + +recoilOffset:-3 +recoilOutTime:5 +recoilReturnTime:3 + +#attackMovement:strafing + +energyUsage:1 + +[turret_2] +x:7 +y:6 +attachedTo:1 +slave:true +invisible:true +warmup:0 +shoot_sound:missile_fire +shoot_sound_vol:0.9 +shoot_flame:small +shoot_light:#FFFF73FF +energyUsage:1 +[turret_3] +x:-7 +y:6 +invisible:true +copyFrom:2 +linkDelayWithTurret:2 +warmup:1 +energyUsage:1 + +[projectile_1] + +directDamage:7 +life:500 +speed:0.3 +targetSpeed:3 +trailEffect:true +largeHitEffect:true +frame:5 +areaDamage:3 +areaRadius:50 + + + +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 + +reverseSpeedPercentage:1 +maxTurnSpeed:0.01 +turnAcceleration:0.01 + +moveSlidingMode:false +moveIgnoringBody:false + + + + + +[ai] +upgradedFrom:sksaxwda-rt1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/TW防空/turret_base2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/TW防空/turret_base2.png new file mode 100644 index 0000000..9f2f1a2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/TW防空/turret_base2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/TW防空/turret_missile.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/TW防空/turret_missile.png new file mode 100644 index 0000000..e6e4023 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/TW防空/turret_missile.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/上电磁炮炮塔/1.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/上电磁炮炮塔/1.png new file mode 100644 index 0000000..dc4d91e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/上电磁炮炮塔/1.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/上电磁炮炮塔/2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/上电磁炮炮塔/2.png new file mode 100644 index 0000000..79509c5 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/上电磁炮炮塔/2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/上电磁炮炮塔/turret_antiair.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/上电磁炮炮塔/turret_antiair.ini new file mode 100644 index 0000000..d3c37d2 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/上电磁炮炮塔/turret_antiair.ini @@ -0,0 +1,209 @@ + +[core] +name:海上电磁炮炮塔 +class: CustomUnitMetadata +price:3560 +maxHp:1200 +mass: 9000 +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + + + +techLevel: 1 +buildSpeed: 0.0008 +#availableInDemo: true + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + + +isBuilding: true +isBio: false + + +#builtFrom_1_name: landFactory +#builtFrom_1_pos: 5 + + +[graphics] +total_frames: 1 +teamColorsOnTurret: true +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret:1.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +turretSize: 12 +turretTurnSpeed: 6 + + +maxAttackRange: 250 +shootDelay:85 + + + +[turret_1] + +x: 0 +y: 6 +canShoot:false +idleSpin: 0 +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +[turret_2] +# +x: 0 +y: 0 +image:2.png + +projectile: 1 +size:15 +#turnSpeedAcceleration: 0.9 +attachedTo: 1 +slave: true +shoot_sound:lighting_burst +projectile:1 +shoot_sound_vol:0.3 +shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade +#shoot_light:#FFcceeee +chargeEffectImage: SHARED:lighting_charge2.png +canShoot: true +recoilOffset: -5 +recoilOutTime: 9 +recoilReturnTime:60 +[projectile_1] +#directDamage: 310 +directDamage:180 + +life: 25 +instant: true +lightingEffect: true +largeHitEffect: true + + +shieldDamageMultiplier: 1 +shieldDefectionMultiplier: 0.1 + +buildingDamageMultiplier: 0.5 + +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*3 + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + + +[effect_hitLightFlash] +priority:high + +image: SHARED:light_50.png +life: 17 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + +[effect_lightningShock] +life: 60 + +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffset: 0 +dirOffsetRandom:180 + +fadeInTime: 0 +fadeOut: false + +attachedToUnit: false + + +image: SHARED:lightning_shock.png +total_frames: 14 +animateFrameStart: 0 +animateFrameStartRandomAdd: 2 +animateFrameEnd: 13 +animateFramePingPong: false +animateFrameSpeed: 0.5 +animateFrameSpeedRandom: 0.2 + +alpha:0.6 + +[effect_sparks] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 1.1 +ySpeedRelativeRandom: 1.1 +hSpeed: 1.5 +image: SHARED:spark.png +priority: verylow + + + +[effect_sparks2] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 0.5 +ySpeedRelativeRandom: 0.5 +hSpeed: 1 + +ySpeedRelative:2 + +image: SHARED:spark.png +priority: verylow + +[effect_lightSlowFade] + +image: SHARED:light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #63e6e8 + +scaleFrom: 0.3 +scaleTo: 0.2 + +alpha: 1.7 + + + + + + +[movement] +movementType: WATER +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 +maxTurnSpeed: 0 +turnAcceleration: 0.1 + +#[ai] +#upgradedFrom:海上电磁炮炮塔 + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/上电磁炮炮塔/turret_base2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/上电磁炮炮塔/turret_base2.png new file mode 100644 index 0000000..7acabdc Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/上电磁炮炮塔/turret_base2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/上电磁炮炮塔/turret_base_dead.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/上电磁炮炮塔/turret_base_dead.png new file mode 100644 index 0000000..0b515e6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/上电磁炮炮塔/turret_base_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/传送发射器/antinuke_launcher.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/传送发射器/antinuke_launcher.ini new file mode 100644 index 0000000..05b93b7 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/传送发射器/antinuke_launcher.ini @@ -0,0 +1,422 @@ +#这个东西是12月2号制作-RT1'MOD +[core] +name:传送发射台RT-1 +displayDescription:-可以传送单位哦\n-但是必须抛射体到达传送地爆炸时才能传送 + +#typo in original + +isLockedIfGameModeNoNuke:true + + + +price: 12000 +maxHp: 2800 +mass: 9000 + +action_1_convertTo:传送发射台RT-2 +action_1_price:16500 +action_1_text: 升级至传送发射台RT-2 +action_1_description: -传送单位数量更多\n-传送距离更强 +action_1_displayType: Upgrade +action_1_buildSpeed: 0.001 +action_1_pos: 0.2 + + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +techLevel: 1 +buildSpeed: 0.001 +#availableInDemo: true + +radius: 60 +#displayRadius: 60 +isBio: false +isBuilding: true + +maxTransportingUnits:8 + +builtFrom_4_name:experimentalSpider +builtFrom_4_pos: 1.1111212 + +builtFrom_5_name:snajxhwixwjwnx-rt1 +builtFrom_5_pos: 1.1112112 + +builtFrom_6_name:haizbaozal-rt1 +builtFrom_6_pos: 1.1111212 + +exit_x:0 +exit_y:26 + +[action_buildNuke] +price:800 +text:科技传送弹 +description:只能储存4颗,用于发射单位 +displayType: NONE +buildSpeed: 0.006 +pos: 0.2 +isActive:if self.ammoIncludingQueued(lessThan=4) +addResources: ammo=1 + + +[action_launchNuke] +fireTurretXAtGround: siloTop +price: ammo=1 + +text:传送运输 +description:传送掉那个单位,不会产生爆炸 +displayType: action +buildSpeed: 3.5s +pos: 0.1 +whenBuilding_playAnimation: fireNuke +displayRemainingStockpile: true +highPriorityQueue: true +onlyOneUnitAtATime: true + + +[graphics] +total_frames: 1 + +image:转移传送器T-1.png +image_wreak: antinuke_launcher_dead.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + +[attack] +canAttack: false +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +maxAttackRange: 2450 + + +[movement] +movementType: NONE +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +maxTurnSpeed: 0 +turnAcceleration: 0.1 + + + + +[turret_siloTop] +#nuke turret +canShoot: false + +x: 0 +y: -5 +idleDir:0 + +invisible: true + +shoot_sound:nuke_launch +shoot_sound_vol:0.27 +shoot_light:#FFEECCCC + +projectile: nukeProjectile +size: 1 + +turnSpeed: 40 + + +#shoot_flame:shockwave +shoot_flame:custom:nukeLaunch_wave, custom:nukeLaunch_light +#custom:nukeLaunch_smoke*6 + + +limitingMinRange: 60 + +[projectile_nukeProjectile] +#nuke +tags:科技传送弹 + +unloadUpToXUnitsFromSource:8 + +directDamage:0 + +life: 99999 +speed: 0.1 +targetSpeed: 2.7 +targetSpeedAcceleration:0.02 + + +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:80 +ballistic_height: 110 +frame: 0 +shadowFrame:1 + +drawType:1 + +targetGround: true +areaDamage:0 +areaHitAirAndLandAtSameTime: true +alwaysVisibleInFog: true + +areaRadius: 0 + +areaExpandTime:75 + +deflectionPower:30 + + +shouldRevealFog:true +nukeWeapon:false + +lightColor: #FFEEEE00 +lightSize: 1 + +friendlyFire: true + +#trailEffect: true +trailEffect: CUSTOM:projectileTrail +trailEffectRate:4 + +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6 + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + +[effect_projectileTrail] + +stripIndex: effects +frameIndex: 0 + + +life: 120 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +fadeInTime:5 +scaleFrom: 0.5 +scaleTo: 3.5 +alpha: 0.6 +drawUnderUnits:false +#ySpeedRelative:-1 +atmospheric:true + +dirOffsetRandom:180 + +shadow:true + +xSpeedAbsoluteRandom: 0.2 +ySpeedAbsoluteRandom: 0.2 + + +[effect_nukeLaunch_wave] +priority:high + +stripIndex:shockwave +life: 50 +scaleFrom: 0.5 +scaleTo: 2.5 + +[effect_nukeLaunch_smoke] +priority:high + +xOffsetAbsoluteRandom: 10 +yOffsetAbsoluteRandom: 10 + +frameIndex: 0 +stripIndex: smoke_black + +spawnChance: 0.3 + +life: 90 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFEEEE00 + +fadeInTime:5 +scaleFrom: 0.3 +scaleTo: 0.8 +alpha: 0.9 +drawUnderUnits:false +liveAfterAttachedDies: false +hSpeed:0.4 +xSpeedAbsoluteRandom:0.9 +ySpeedAbsoluteRandom:0.9 +dirOffsetRandom:180 +atmospheric: true + + +[effect_nukeLaunch_light] +image: SHARED:light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #FFFFFF +scaleFrom: 1.7 +scaleTo: 1.7 +alpha: 0.7 +drawUnderUnits:false + + + +[projectile_randomTankNuke] +#tank nuke :p + +directDamage: 123 + +life: 99999 +speed: 0.1 +targetSpeed: 2.7 +targetSpeedAcceleration:0.02 + +trailEffect: true +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:80 +ballistic_height: 110 +frame: 0 +shadowFrame:1 + +drawType:1 + +targetGround: true + +deflectionPower:-1 + +lightColor: #FFEEEE00 +lightSize: 1 + + +[effect_hitLightFlash] +priority:high + +image: 闪电粒子『改』.png +life: 17 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + + +[effect_lightningShock] +life: 60 + + +hOffset: 0 +dirOffset: 0 + +fadeInTime: 0 +fadeOut: false + +attachedToUnit: true + + +image:闪电运动图『改绿萌』.png +total_frames: 14 +animateFrameStart: 0 +animateFrameEnd: 13 +animateFramePingPong: false +animateFrameSpeed:0.6 + + + +[effect_sparks] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image: 闪电粒子『改』.png +priority: verylow + +[effect_sparks2] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 0.5 +ySpeedRelativeRandom: 0.5 +hSpeed: 1 +image: 闪电粒子『改』.png +priority: verylow + + + +[arm_1] +x:1 +y:19 +image_end:antinuke_launcher_door_r.png +image_end_teamColors:true + +drawOverBody: true + +#x:13 +#y:-9 + +[arm_2] +x:-2 +y:19 +image_end:antinuke_launcher_door_l.png +image_end_teamColors:true + +drawOverBody: true + +#x:-14 +#y:14 + +[animation_fireNuke] + +blendIn: 0.5s +blendOut: 3.5s + +arm1_0: {x:5, y:0} +arm2_0: {x:-5, y:0} + +arm1_1.2s: {x:3, y:0} +arm2_1.2s: {x:-3, y:0} + + +#arm1_0s: {x:0, y:0} +#arm2_0s: {x:0, y:0} + +#arm1_1.400s: {x:10, y:-8} +#arm2_1.400s: {x:-9, y:5} + + +[effect_nukeLaunch] + +#image: shockwave_large.png + + + +[ai] + +buildPriority: 0.01 + +noneInBaseExtraPriority: 0.04 + +noneGlobalExtraPriority: 0.1 + + +maxEachBase: 1 +maxGlobal: 2 + + +ai_upgradePriority: 0.4 + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/传送发射器/antinuke_launcher2.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/传送发射器/antinuke_launcher2.ini new file mode 100644 index 0000000..cff4906 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/传送发射器/antinuke_launcher2.ini @@ -0,0 +1,397 @@ +#这个东西是12月2号制作-RT1'MOD +[core] +name:传送发射台RT-2 +displayDescription:-可以传送单位哦\n-但是必须抛射体到达传送地爆炸时才能传送 + +#typo in original + +isLockedIfGameModeNoNuke:true + + + +price: 12000 +maxHp: 3800 +mass: 9000 + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +techLevel: 1 +buildSpeed: 0.001 +#availableInDemo: true + +radius: 60 +#displayRadius: 60 +isBio: false +isBuilding: true + +maxTransportingUnits:16 + + +exit_x:0 +exit_y:26 + + +[action_buildNuke] +price:1000 +text:科技传送弹 +description:只能储存7颗,用于发射单位 +displayType: NONE +buildSpeed: 0.006 +pos: 0.2 +isActive:if self.ammoIncludingQueued(lessThan=7) +addResources: ammo=1 + + +[action_launchNuke] +fireTurretXAtGround: siloTop +price: ammo=1 + +text:传送运输 +description:传送掉那个单位,不会产生爆炸 +displayType: action +buildSpeed: 3.5s +pos: 0.1 +whenBuilding_playAnimation: fireNuke +displayRemainingStockpile: true +highPriorityQueue: true +onlyOneUnitAtATime: true + + + + + +[graphics] +total_frames: 1 + +image:转移传送器T-2.png +image_wreak: antinuke_launcher_dead.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + +[attack] +canAttack: false +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +maxAttackRange:3500 + + +[movement] +movementType: NONE +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +maxTurnSpeed: 0 +turnAcceleration: 0.1 + + + + +[turret_siloTop] +#nuke turret +canShoot: false + +x: 0 +y: -5 +idleDir:0 + +invisible: true + +shoot_sound:nuke_launch +shoot_sound_vol:0.27 +shoot_light:#FFEECCCC + +projectile: nukeProjectile +size: 1 + +turnSpeed: 40 + + +#shoot_flame:shockwave +shoot_flame:custom:nukeLaunch_wave, custom:nukeLaunch_light +#custom:nukeLaunch_smoke*6 + + +limitingMinRange: 60 + +[projectile_nukeProjectile] +#nuke +tags:科技传送弹 + +unloadUpToXUnitsFromSource:16 + +directDamage:0 + +life: 99999 +speed: 0.1 +targetSpeed: 2.7 +targetSpeedAcceleration:0.02 + + +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:80 +ballistic_height: 110 +frame: 0 +shadowFrame:1 + +drawType:1 + +targetGround: true +areaDamage:0 +areaHitAirAndLandAtSameTime: true +alwaysVisibleInFog: true + +areaRadius: 0 + +areaExpandTime:75 + +deflectionPower:30 + + +shouldRevealFog:true +nukeWeapon:false + +lightColor: #FFEEEE00 +lightSize: 1 + +friendlyFire: true + +#trailEffect: true +trailEffect: CUSTOM:projectileTrail +trailEffectRate:4 + +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6 + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + +[effect_projectileTrail] + +stripIndex: effects +frameIndex: 0 + + +life: 120 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +fadeInTime:5 +scaleFrom: 0.5 +scaleTo: 3.5 +alpha: 0.6 +drawUnderUnits:false +#ySpeedRelative:-1 +atmospheric:true + +dirOffsetRandom:180 + +shadow:true + +xSpeedAbsoluteRandom: 0.2 +ySpeedAbsoluteRandom: 0.2 + + +[effect_nukeLaunch_wave] +priority:high + +stripIndex:shockwave +life: 50 +scaleFrom: 0.5 +scaleTo: 2.5 + +[effect_nukeLaunch_smoke] +priority:high + +xOffsetAbsoluteRandom: 10 +yOffsetAbsoluteRandom: 10 + +frameIndex: 0 +stripIndex: smoke_black + +spawnChance: 0.3 + +life: 90 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFEEEE00 + +fadeInTime:5 +scaleFrom: 0.3 +scaleTo: 0.8 +alpha: 0.9 +drawUnderUnits:false +liveAfterAttachedDies: false +hSpeed:0.4 +xSpeedAbsoluteRandom:0.9 +ySpeedAbsoluteRandom:0.9 +dirOffsetRandom:180 +atmospheric: true + + +[effect_nukeLaunch_light] +image: SHARED:light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #FFFFFF +scaleFrom: 1.7 +scaleTo: 1.7 +alpha: 0.7 +drawUnderUnits:false + + + +[projectile_randomTankNuke] +#tank nuke :p + +directDamage: 123 + +life: 99999 +speed: 0.1 +targetSpeed: 2.7 +targetSpeedAcceleration:0.02 + +trailEffect: true +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:80 +ballistic_height: 110 +frame: 0 +shadowFrame:1 + +drawType:1 + +targetGround: true + +deflectionPower:-1 + +lightColor: #FFEEEE00 +lightSize: 1 + + +[effect_hitLightFlash] +priority:high + +image: 闪电粒子『改』.png +life: 17 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + + +[effect_lightningShock] +life: 60 + + +hOffset: 0 +dirOffset: 0 + +fadeInTime: 0 +fadeOut: false + +attachedToUnit: true + + +image:闪电运动图『改绿萌』.png +total_frames: 14 +animateFrameStart: 0 +animateFrameEnd: 13 +animateFramePingPong: false +animateFrameSpeed:0.6 + + + +[effect_sparks] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image: 闪电粒子『改』.png +priority: verylow + +[effect_sparks2] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 0.5 +ySpeedRelativeRandom: 0.5 +hSpeed: 1 +image: 闪电粒子『改』.png +priority: verylow + + + +[arm_1] +x:1 +y:19 +image_end:antinuke_launcher_door_r.png +image_end_teamColors:true + +drawOverBody: true + +#x:13 +#y:-9 + +[arm_2] +x:-2 +y:19 +image_end:antinuke_launcher_door_l.png +image_end_teamColors:true + +drawOverBody: true + +#x:-14 +#y:14 + +[animation_fireNuke] + +blendIn: 0.5s +blendOut: 3.5s + +arm1_0: {x:5, y:0} +arm2_0: {x:-5, y:0} + +arm1_1.2s: {x:3, y:0} +arm2_1.2s: {x:-3, y:0} + + +#arm1_0s: {x:0, y:0} +#arm2_0s: {x:0, y:0} + +#arm1_1.400s: {x:10, y:-8} +#arm2_1.400s: {x:-9, y:5} + + +[effect_nukeLaunch] + +#image: shockwave_large.png + + + +[ai] +upgradedFrom:传送发射台RT-2 + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/传送发射器/antinuke_launcher_dead.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/传送发射器/antinuke_launcher_dead.png new file mode 100644 index 0000000..750a0c9 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/传送发射器/antinuke_launcher_dead.png differ diff --git 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/dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/传送发射器/转移传送器T-2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/传送发射器/闪电粒子『改』.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/传送发射器/闪电粒子『改』.png new file mode 100644 index 0000000..52ee959 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/传送发射器/闪电粒子『改』.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/传送发射器/闪电运动图『改绿萌』.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/传送发射器/闪电运动图『改绿萌』.png new file mode 100644 index 0000000..c7a7e0f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/传送发射器/闪电运动图『改绿萌』.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/分散弹发射器/nuke_launcher.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/分散弹发射器/nuke_launcher.ini new file mode 100644 index 0000000..8375c88 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/分散弹发射器/nuke_launcher.ini @@ -0,0 +1,302 @@ + +[core] +name:分散弹发射器 +class: CustomUnitMetadata + + +#typo in original +#displayLocaleKey: NukeLaucher + +#overrideAndReplace: NukeLaucher + + +isLockedIfGameModeNoNuke:true + + + +price: 45000 +maxHp: 1500 +mass: 9000 + +#footprint used for collisions with units (left, up, right, down) +footprint: -1,-1,1,1 + +#used for placement, and placement of other buildings +constructionFootprint: -2,-1,2,2 + + +techLevel: 1 +buildSpeed: 0.001 +#availableInDemo: true + +radius: 35 +#displayRadius: 25 +isBio: false +isBuilding: true + + + + +exit_x:0 +exit_y:-1 + +[action_buildNuke] +price:15800 +text: 建设分散弹 +description:i:gui.actions.buildNuke.description +displayType: NONE +buildSpeed:85s +pos: 0.2 +isActive:if self.ammoIncludingQueued(lessThan=4) +addResources: ammo=1 + + +[action_launchNuke] +fireTurretXAtGround:卧槽 +price: ammo=1 + +text: 发射分散弹 +description:i:gui.actions.launchNuke.description +displayType: action +buildSpeed: 3.5s +pos: 0.1 +whenBuilding_playAnimation: fireNuke +displayRemainingStockpile: true +highPriorityQueue: true +onlyOneUnitAtATime: true + + + + + +[graphics] +total_frames: 1 + +image: nuke_launcher_front.png +image_back: nuke_launcher_back.png +image_wreak: nuke_launcher_dead.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + +[attack] +canAttack: false +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +maxAttackRange: 9999 + + +[movement] +movementType: NONE +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +maxTurnSpeed: 0 +turnAcceleration: 0.1 + + + + +[turret_卧槽] +#nuke turret +canShoot: false + +x: 0 +y: -5 +idleDir:0 + +invisible: true + +shoot_sound:nuke_launch +shoot_sound_vol:0.27 +shoot_light:#FFEECCCC + +projectile:nmdwsm +size: 1 + +turnSpeed: 40 + + +#shoot_flame:shockwave +shoot_flame:custom:nukeLaunch_wave, custom:nukeLaunch_light +#custom:nukeLaunch_smoke*6 + + +limitingMinRange: 260 + +[projectile_nmdwsm] +#nuke +tags:分散弹 +spawnUnit:卧槽 +directDamage: 123 + +life: 99999 +speed: 0.1 +targetSpeed: 2.7 +targetSpeedAcceleration:0.02 + + +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:80 +ballistic_height: 110 +frame: 0 +shadowFrame:1 + +drawType:1 + +targetGround: true +areaDamage: 3400 +areaHitAirAndLandAtSameTime: true +alwaysVisibleInFog: true + +areaRadius: 250 + +areaExpandTime:75 + +deflectionPower:-1 + + +shouldRevealFog:true +nukeWeapon:true + +lightColor: #FFEEEE00 +lightSize: 1 +friendlyFire: true +trailEffect: CUSTOM:projectileTrail +trailEffectRate:4 + +[effect_projectileTrail] + +stripIndex: effects +frameIndex: 0 + + +life: 120 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +fadeInTime:5 +scaleFrom: 0.5 +scaleTo: 3.5 +alpha: 0.6 +drawUnderUnits:false +#ySpeedRelative:-1 +atmospheric:true + +dirOffsetRandom:180 + +shadow:true + +xSpeedAbsoluteRandom: 0.2 +ySpeedAbsoluteRandom: 0.2 + + +[effect_nukeLaunch_wave] +priority:high + +stripIndex:shockwave +life: 50 +scaleFrom: 0.5 +scaleTo: 2.5 + +[effect_nukeLaunch_smoke] +priority:high + +xOffsetAbsoluteRandom: 10 +yOffsetAbsoluteRandom: 10 + +frameIndex: 0 +stripIndex: smoke_black + +spawnChance: 0.3 + +life: 90 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFEEEE00 + +fadeInTime:5 +scaleFrom: 0.3 +scaleTo: 0.8 +alpha: 0.9 +drawUnderUnits:false +liveAfterAttachedDies: false +hSpeed:0.4 +xSpeedAbsoluteRandom:0.9 +ySpeedAbsoluteRandom:0.9 +dirOffsetRandom:180 +atmospheric: true + + +[effect_nukeLaunch_light] +image: SHARED:light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #FFFFFF +scaleFrom: 1.7 +scaleTo: 1.7 +alpha: 0.7 +drawUnderUnits:false + + +[arm_1] +x:3 +y:-1 +image_end:nuke_launcher_door_r.png + + +#x:13 +#y:-9 + +[arm_2] +x:-5 +y:9 +image_end:nuke_launcher_door_l.png + +#x:-14 +#y:14 + +[animation_fireNuke] + +blendIn: 2s +blendOut: 2.5s + +arm1_0: {x:10, y:-8} +arm2_0: {x:-9, y:5} + +#arm1_0s: {x:0, y:0} +#arm2_0s: {x:0, y:0} + +#arm1_1.400s: {x:10, y:-8} +#arm2_1.400s: {x:-9, y:5} + + + + + +[ai] + +buildPriority: 0.01 + +noneInBaseExtraPriority: 0.04 + +noneGlobalExtraPriority: 0.1 + + +maxEachBase: 0 + +ai_upgradePriority: 0.2 + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/分散弹发射器/nuke_launcher_back.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/分散弹发射器/nuke_launcher_back.png new file mode 100644 index 0000000..e6d269d Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/分散弹发射器/nuke_launcher_back.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/分散弹发射器/nuke_launcher_dead.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/分散弹发射器/nuke_launcher_dead.png new file mode 100644 index 0000000..17e93f3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/分散弹发射器/nuke_launcher_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/分散弹发射器/nuke_launcher_door_l.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/分散弹发射器/nuke_launcher_door_l.png new file mode 100644 index 0000000..41650e7 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/分散弹发射器/nuke_launcher_door_l.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/分散弹发射器/nuke_launcher_door_r.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/分散弹发射器/nuke_launcher_door_r.png new file mode 100644 index 0000000..5bfd8b4 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/分散弹发射器/nuke_launcher_door_r.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/分散弹发射器/nuke_launcher_front.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/分散弹发射器/nuke_launcher_front.png new file mode 100644 index 0000000..6c7eea4 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/分散弹发射器/nuke_launcher_front.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/分散弹发射器/null.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/分散弹发射器/null.png new file mode 100644 index 0000000..af45704 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/分散弹发射器/null.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/分散弹发射器/rt-400-/1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/分散弹发射器/rt-400-/1.ini new file mode 100644 index 0000000..cb5a477 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/分散弹发射器/rt-400-/1.ini @@ -0,0 +1,181 @@ + +[core] +#copyFrom:nuke_launcher.ini +name:卧槽 +displayDescription:R-725 +class: CustomUnitMetadata +price: 1 +maxHp:2 +armour: 999999794679 +armourMinDamageToKeep: 0 +mass: 9000 +techLevel: 2 +#availableInDemo: true +stayNeutral: true +createNeutral: true +showInEditor:false +radius: 1 +displayRadius: 1 + +isBio: false + +energyMax:0.3 +energyRegen: -0.01667 + +transportSlotsNeeded: 666 +#DOOM + +dieOnZeroEnergy: true +explodeOnDeath: false +hideScorchMark: true + +fogOfWarSightRange: 1 +#fireTurretXAtSelfOnDeath :damageEmitter +[action_triggerRadiation] +autoTrigger: true +isVisible: false +fireTurretXAtGround: damageEmitter +fireTurretXAtGround_withOffset: 0,0 +alsoTriggerAction:自动布置2 +[action_自动布置2] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:200,0 +alsoTriggerAction:自动布置3 +[action_自动布置3] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:-200,0 +alsoTriggerAction:自动布置4 +[action_自动布置4] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:0,200 +alsoTriggerAction:自动布置5 +[action_自动布置5] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:0,-200 + +[graphics] +total_frames: 1 + +image: base.png +image_wreak: NONE +image_turret: NONE + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow: NONE + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +maxAttackRange: 300 +shootDelay: 1 + +#disablePassiveTargeting: true + +aimOffsetSpread: 0 + +[turret_damageEmitter] +# +x: 0 +y: 0 + +projectile: nukeProjectile +turnSpeedAcceleration: 1.0 +canShoot: true +turnSpeed: 19 +#shoot_flame:CUSTOM:浸没之术 +[projectile_nukeProjectile] +#nuke +tags: nuke +directDamage: 123 + +life: 99999 +speed: 0.1 +targetSpeed: 2.7 +targetSpeedAcceleration:0.02 + + +largeHitEffect: true +frame: 0 +shadowFrame:1 + +drawType:1 +targetGround: true +areaDamage:1000 +#areaHitAirAndLandAtSameTime: true +alwaysVisibleInFog: true +areaRadius:150 +areaHitAirAndLandAtSameTime: true +areaHitUnderwaterAlways: true +friendlyFire: true +areaExpandTime:75 + +deflectionPower:-1 + + +shouldRevealFog:true +nukeWeapon:true + +lightColor: #FFEEEE00 +lightSize: 1 + +friendlyFire: true + spawnUnit:qnmd +#trailEffect: true +trailEffect: CUSTOM:projectileTrail +trailEffectRate:4 + +[effect_projectileTrail] + +stripIndex: effects +frameIndex: 0 + + +life: 120 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +fadeInTime:5 +scaleFrom: 0.5 +scaleTo: 3.5 +alpha: 0.6 +drawUnderUnits:false +#ySpeedRelative:-1 +atmospheric:true + +dirOffsetRandom:180 + +shadow:true + +xSpeedAbsoluteRandom: 0.2 +ySpeedAbsoluteRandom: 0.2 + + + +[movement] +movementType: AIR +moveSpeed: 0 + +maxTurnSpeed: 0 + +targetHeight: -6 +targetHeightDrift: 0 + +moveSlidingMode :true +moveIgnoringBody: true diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/分散弹发射器/rt-400-/2.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/分散弹发射器/rt-400-/2.ini new file mode 100644 index 0000000..2c86570 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/分散弹发射器/rt-400-/2.ini @@ -0,0 +1,177 @@ + +[core] +#copyFrom:nuke_launcher.ini +name:qnmd +displayDescription:R-725 +class: CustomUnitMetadata +price: 1 +maxHp:2 +armour: 999999794679 +armourMinDamageToKeep: 0 +mass: 9000 +techLevel: 2 +#availableInDemo: true +stayNeutral: true +createNeutral: true +showInEditor:false +radius: 1 +displayRadius: 1 + +isBio: false + +energyMax:0.3 +energyRegen: -0.01667 + +transportSlotsNeeded: 666 +#DOOM + +dieOnZeroEnergy: true +explodeOnDeath: false +hideScorchMark: true + +fogOfWarSightRange: 1 +#fireTurretXAtSelfOnDeath :damageEmitter +[action_triggerRadiation] +autoTrigger: true +isVisible: false +fireTurretXAtGround: damageEmitter +fireTurretXAtGround_withOffset: 0,0 +alsoTriggerAction:自动布置2 +[action_自动布置2] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:100,100 +alsoTriggerAction:自动布置3 +[action_自动布置3] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:-100,100 +alsoTriggerAction:自动布置4 +[action_自动布置4] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:100,-100 +alsoTriggerAction:自动布置5 +[action_自动布置5] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:-100,-100 + +[graphics] +total_frames: 1 + +image: base.png +image_wreak: NONE +image_turret: NONE + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow: NONE + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +maxAttackRange: 300 +shootDelay: 1 + +#disablePassiveTargeting: true + +aimOffsetSpread: 0 + +[turret_damageEmitter] +# +x: 0 +y: 0 + +#projectile: nukeProjectile +turnSpeedAcceleration: 1.0 +canShoot: true +turnSpeed: 19 +[projectile_nukeProjectile] +#nuke +tags: nuke +directDamage: 123 + +life: 99999 +speed: 0.1 +targetSpeed: 2.7 +targetSpeedAcceleration:0.02 + + +largeHitEffect: true +frame: 0 +shadowFrame:1 + +drawType:1 +targetGround: true +areaDamage:500 +#areaHitAirAndLandAtSameTime: true +alwaysVisibleInFog: true +areaRadius:100 +areaHitAirAndLandAtSameTime: true +areaHitUnderwaterAlways: true +friendlyFire: true +areaExpandTime:75 + +deflectionPower:-1 + + +shouldRevealFog:true +nukeWeapon:true + +lightColor: #FFEEEE00 +lightSize: 1 + +friendlyFire: true +#trailEffect: true +trailEffect: CUSTOM:projectileTrail +trailEffectRate:4 + +[effect_projectileTrail] + +stripIndex: effects +frameIndex: 0 + + +life: 120 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +fadeInTime:5 +scaleFrom: 0.5 +scaleTo: 3.5 +alpha: 0.6 +drawUnderUnits:false +#ySpeedRelative:-1 +atmospheric:true + +dirOffsetRandom:180 + +shadow:true + +xSpeedAbsoluteRandom: 0.2 +ySpeedAbsoluteRandom: 0.2 + +[movement] +movementType: AIR +moveSpeed: 0 + +maxTurnSpeed: 0 + +targetHeight: -6 +targetHeightDrift: 0 + +moveSlidingMode :true +moveIgnoringBody: true diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/分散弹发射器/rt-400-/base.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/分散弹发射器/rt-400-/base.png new file mode 100644 index 0000000..1f0f250 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/分散弹发射器/rt-400-/base.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/加特林炮塔T1-3/turret_base2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/加特林炮塔T1-3/turret_base2.png new file mode 100644 index 0000000..9f2f1a2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/加特林炮塔T1-3/turret_base2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/加特林炮塔T1-3/turret_base_dead.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/加特林炮塔T1-3/turret_base_dead.png new file mode 100644 index 0000000..0b515e6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/加特林炮塔T1-3/turret_base_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/加特林炮塔T1-3/加特林T-1.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/加特林炮塔T1-3/加特林T-1.png new file mode 100644 index 0000000..e9c9eab Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/加特林炮塔T1-3/加特林T-1.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/加特林炮塔T1-3/加特林T-2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/加特林炮塔T1-3/加特林T-2.png new file mode 100644 index 0000000..5d165ed Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/加特林炮塔T1-3/加特林T-2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/加特林炮塔T1-3/加特林T-3.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/加特林炮塔T1-3/加特林T-3.png new file mode 100644 index 0000000..8fb40c7 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/加特林炮塔T1-3/加特林T-3.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/加特林炮塔T1-3/加特林t1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/加特林炮塔T1-3/加特林t1.ini new file mode 100644 index 0000000..56c9efe --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/加特林炮塔T1-3/加特林t1.ini @@ -0,0 +1,170 @@ + +[core] +name: 加特林T-1 +class: CustomUnitMetadata +price: 1200 +maxHp: 1100 +mass: 9000 + +techLevel: 1 +buildSpeed: 0.0008 + +isBuilding: true +isBio: false + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +selfRegenRate:0.001 + +action_1_convertTo: 加特林T-2 +action_1_price:11900 +action_1_text: 加特林T-2 +action_1_description: 升级T2 +action_1_displayType: Upgrade +action_1_buildSpeed: 0.0005 +action_1_pos: 1 + +action_2_convertTo: unnecessJary-rt1 +action_2_price:-4500 +action_2_text: 回退 +action_2_description:回退到NEXT炮塔 +action_2_displayType: Upgrade +action_2_buildSpeed: 0.01 +action_2_pos: 0.3 + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret:加特林T-1.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 3 + + +maxAttackRange: 260 +#shootDelay: 100 +shootDelay:28 +#shootDelay: 5 + + + + +[turret_1] + +x: 0 +y: 5 + +canShoot: false + +shouldResetTurret: false + +idleSpin: 1.5 + + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + +[turret_2] +# +x: 0 +y: 22 +attachedTo: 1 +slave: true +invisible: true + +projectile: 1 + +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:gun_fire +shoot_sound_vol:0.15 +shoot_flame:small +shoot_light:#FFccCCEE + +canShoot: true + +size: 0 + + +#energyUsage: 1 + +warmup: 200 + +warmupCallDownRate: 1 + +warmupNoReset: true +warmupShootDelayTransfer: 19 + + + +[projectile_1] +life: 160 +speed: 11 + +directDamage: 65 + + +drawType: 2 +frame: 4 + +color: #BB99DD + + + +[movement] +movementType: NONE + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + + + + +[ai] +upgradedFrom: 加特林T-1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/加特林炮塔T1-3/加特林t2.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/加特林炮塔T1-3/加特林t2.ini new file mode 100644 index 0000000..592b917 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/加特林炮塔T1-3/加特林t2.ini @@ -0,0 +1,202 @@ + +[core] +name: 加特林T-2 +class: CustomUnitMetadata +price: 1200 +maxHp: 1900 +mass: 9000 +showInEditor:false +techLevel: 1 +buildSpeed: 0.0008 + +isBuilding: true +isBio: false + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +selfRegenRate:0.002 + +action_1_convertTo: 加特林T-3 +action_1_price: 21000 +action_1_text: 二级加特林T-3 +action_1_description: 升级T3 +action_1_displayType: Upgrade +action_1_buildSpeed: 0.0005 +action_1_pos: 1 + +action_2_convertTo: 加特林T-1 +action_2_price:-10500 +action_2_text: 回退 +action_2_description:回退到加特林T-1 +action_2_displayType: Upgrade +action_2_buildSpeed: 0.01 +action_2_pos: 0.3 + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret:加特林T-2.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 3 + + +maxAttackRange: 280 +#shootDelay: 100 +shootDelay: 26 +#shootDelay: 5 + + + + +[turret_1] + +x: 0 +y: 5 + +canShoot: false + +shouldResetTurret: false + +idleSpin: 1.5 + + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + +[turret_2] +# +x: 5 +y: 22 +attachedTo: 1 +slave: true +invisible: true + +projectile: 1 + +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:gun_fire +shoot_sound_vol:0.15 +shoot_flame:small +shoot_light:#FFccCCEE + +canShoot: true + +size: 0 + + +#energyUsage: 1 + +warmup: 200 + +warmupCallDownRate: 1 + +warmupNoReset: true +warmupShootDelayTransfer: 19 + + +[turret_3] +# +x: -5 +y: 22 +attachedTo: 1 +slave: true +invisible: true + +projectile: 1 + +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:gun_fire +shoot_sound_vol:0.15 +shoot_flame:small +shoot_light:#FFccCCEE + +canShoot: true + +size: 0 + + +#energyUsage: 1 + +warmup: 200 + +warmupCallDownRate: 1 + +warmupNoReset: true +warmupShootDelayTransfer: 19 + + + +[projectile_1] +life: 160 +speed: 11 + +directDamage: 67 + + +drawType: 2 +frame: 4 + +color: #BB99DD + + +[movement] +movementType: NONE + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + + + + +[ai] +upgradedFrom: 加特林T-2 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/加特林炮塔T1-3/加特林t3.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/加特林炮塔T1-3/加特林t3.ini new file mode 100644 index 0000000..8fdd5d2 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/加特林炮塔T1-3/加特林t3.ini @@ -0,0 +1,224 @@ + +[core] +name: 加特林T-3 +class: CustomUnitMetadata +price: 1200 +maxHp: 3100 +mass: 9000 +showInEditor:false +techLevel: 1 +buildSpeed: 0.0008 + +isBuilding: true +isBio: false + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +selfRegenRate:0.003 +action_2_convertTo: 加特林T-2 +action_2_price:-19500 +action_2_text: 回退 +action_2_description:回退到加特林T-2 +action_2_displayType: Upgrade +action_2_buildSpeed: 0.01 +action_2_pos: 0.3 + + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret:加特林T-3.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 3 + + +maxAttackRange: 300 +#shootDelay: 100 +shootDelay: 24 +#shootDelay: 5 + + + + +[turret_1] + +x: 0 +y: 5 + +canShoot: false + +shouldResetTurret: false + +idleSpin: 1.5 + + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + +[turret_2] +# +x: 0 +y: 22 +attachedTo: 1 +slave: true +invisible: true + +projectile: 1 + +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:gun_fire +shoot_sound_vol:0.15 +shoot_flame:small +shoot_light:#FFccCCEE + +canShoot: true + +size: 0 + + +#energyUsage: 1 + +warmup: 200 + +warmupCallDownRate: 1 + +warmupNoReset: true +warmupShootDelayTransfer: 19 + +[turret_3] +# +x: 11 +y: 22 +attachedTo: 1 +slave: true +invisible: true + +projectile: 1 + +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:gun_fire +shoot_sound_vol:0.15 +shoot_flame:small +shoot_light:#FFccCCEE + +canShoot: true + +size: 0 + + +#energyUsage: 1 + +warmup: 200 + +warmupCallDownRate: 1 + +warmupNoReset: true +warmupShootDelayTransfer: 19 + +[turret_4] +# +x: -11 +y: 22 +attachedTo: 1 +slave: true +invisible: true + +projectile: 1 + +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:gun_fire +shoot_sound_vol:0.15 +shoot_flame:small +shoot_light:#FFccCCEE + +canShoot: true + +size: 0 + + +#energyUsage: 1 + +warmup: 200 + +warmupCallDownRate: 1 + +warmupNoReset: true +warmupShootDelayTransfer: 19 + + + +[projectile_1] +life: 160 +speed: 11 + +directDamage: 69 + + +drawType: 2 +frame: 4 + +color: #BB99DD + + + +[movement] +movementType: NONE + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + + + + +[ai] +upgradedFrom: 加特林T-3 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷泉/HWQ_2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷泉/HWQ_2.png new file mode 100644 index 0000000..9944023 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷泉/HWQ_2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷泉/YX_2_gj1_03.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷泉/YX_2_gj1_03.png new file mode 100644 index 0000000..fec75d2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷泉/YX_2_gj1_03.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷泉/light_50.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷泉/light_50.png new file mode 100644 index 0000000..2f504c7 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷泉/light_50.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷泉/unnefedfgft-rt1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷泉/unnefedfgft-rt1.ini new file mode 100644 index 0000000..82a3840 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷泉/unnefedfgft-rt1.ini @@ -0,0 +1,148 @@ +[core] +name:浸没散落 +class: CustomUnitMetadata +price:5000 +maxHp:1500 +mass: 999999 + +techLevel: 1 + +fogOfWarSightRange: 25 + +buildSpeed: 0.005 +availableInDemo: false +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +radius:30 +displayRadius:30 +buildingSelectionOffset: -8 + +isBuilding: true +isBio: false +builtFrom_4_name:experimentalSpider +builtFrom_4_pos: 1.1111 +[graphics] +total_frames: 1 + +image: 喷泉主体.png +#image_wreak: helicopter_blades.png +#image_turret: helicopter_blades.png + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +[attack] +canAttack:false +canAttackFlyingUnits:false +canAttackLandUnits:false +canAttackUnderwaterUnits:false + +turretSize: 25 +turretTurnSpeed: 10 + +[turret_1] +x: 0 +y:9 +canShoot: false +[movement] +movementType:BUILDING +moveSpeed:1 +moveAccelerationSpeed:0.02 +moveDecelerationSpeed:0.02 + +reverseSpeedPercentage: 1 +maxTurnSpeed:1.1 +turnAcceleration:0.1 + +moveSlidingMode:false +moveIgnoringBody:false +[effect_1] +attachedToUnit: false +life:90 +alpha:200 +physics:true +scaleFrom:0.02 +createWhenOffscreen:true +atmospheric:true +scaleTo:0.01 +fadeOut: true +fadeInTime:1 +xSpeedRelativeRandom:1.5 +ySpeedRelativeRandom:1.5 +fadeInTime: 3 +fadeOut: true +drawUnderUnits:false +liveAfterAttachedDies: false +createWhenZoomedOut: false +image: HWQ_2.png +priority: verylow +hSpeed:5 +[effect_2] +attachedToUnit: false +life:90 +alpha:200 +physics:true +scaleFrom:1 +createWhenOffscreen:true +atmospheric:true +scaleTo:0.4 +fadeOut: true +fadeInTime:1 +xSpeedRelativeRandom:1.5 +ySpeedRelativeRandom:1.5 +fadeInTime: 3 +fadeOut: true +drawUnderUnits:false +liveAfterAttachedDies: false +createWhenZoomedOut: false +image:light_50.png +hSpeed:5 +priority: verylow +[effect_3] +attachedToUnit: false +life:90 +alpha:200 +physics:true +scaleFrom:0.5 +createWhenOffscreen:true +atmospheric:true +scaleTo:0.4 +fadeOut: true +hSpeed: 2 +fadeInTime:1 +xSpeedRelativeRandom:1.5 +ySpeedRelativeRandom:1.5 +fadeInTime: 3 +fadeOut: true +drawUnderUnits:false +liveAfterAttachedDies: false +createWhenZoomedOut: false +image:YX_2_gj1_03.png +priority: verylow +hSpeed:5 +[action_自我装逼] +autoTrigger:true +isVisible: false +fireTurretXAtGround:1 +spawnEffects:CUSTOM:1*10 +[action_自我装逼2] + +autoTrigger:true +isVisible: false +fireTurretXAtGround:1 +spawnEffects:CUSTOM:2*10 +[action_自我装逼3] +autoTrigger:true +isVisible: false +fireTurretXAtGround:1 +spawnEffects:CUSTOM:3*10 +#CUSTOM:2*3, +#CUSTOM:3*3, +#CUSTOM:4*3 diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷泉/喷泉主体.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷泉/喷泉主体.png new file mode 100644 index 0000000..a605535 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷泉/喷泉主体.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/rt-418[]/explosion.wav b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/rt-418[]/explosion.wav new file mode 100644 index 0000000..2597a92 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/rt-418[]/explosion.wav differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/rt-418[]/extractor.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/rt-418[]/extractor.png new file mode 100644 index 0000000..b97b954 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/rt-418[]/extractor.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/rt-418[]/extractor_back.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/rt-418[]/extractor_back.png new file mode 100644 index 0000000..0f9e785 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/rt-418[]/extractor_back.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/rt-418[]/flame_large.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/rt-418[]/flame_large.png new file mode 100644 index 0000000..75cbe52 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/rt-418[]/flame_large.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/rt-418[]/turret_base2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/rt-418[]/turret_base2.png new file mode 100644 index 0000000..b277fd3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/rt-418[]/turret_base2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/rt-418[]/turret_base_dead.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/rt-418[]/turret_base_dead.png new file mode 100644 index 0000000..0b515e6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/rt-418[]/turret_base_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/rt-418[]/turret_top_cannon.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/rt-418[]/turret_top_cannon.png new file mode 100644 index 0000000..e23d5cc Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/rt-418[]/turret_top_cannon.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/rt-418[]/水上喷火器.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/rt-418[]/水上喷火器.ini new file mode 100644 index 0000000..3c0bbd0 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/rt-418[]/水上喷火器.ini @@ -0,0 +1,117 @@ + +[core] +name:浸没喷火器T-4 +tags:浸没喷火器T-4 +class: CustomUnitMetadata +copyFrom: 烧油效果.ini +price: 10200 +armour:10 +maxHp:4200 +mass: 9000 +techLevel:2 +buildSpeed:65s +isBuilding: true +isBio: false +radius: 16 +buildingSelectionOffset: -8 +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +selfRegenRate:0.5 + + +[graphics] +total_frames: 10 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret:turret_top_cannon.png +image_back:extractor_back.png +animation_idle_start: 0 +animation_idle_end: 9 +animation_idle_speed: 30 +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +turretSize: 12 +turretTurnSpeed: 6 +maxAttackRange:275 +shootDelay: 5 + +[turret_1] + +x: 0 +y: 5 + +canShoot: false + +shouldResetTurret: false + + +[turret_2] + +x: 0 +y:24 + +invisible: true +shoot_sound_vol:0.3 +#shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false +shoot_flame:CUSTOM:火焰1*2,CUSTOM:火焰2 +shoot_light:#56007d +attachedTo: 1 +slave: true + + +[projectile_1] +directDamage: 0 +life:120 +speed: 4 +speedSpread: 2 +hitSound: false +areaDamage:24 +areaRadius: 60 +targetGround: true +targetGroundSpread: 25 +frame: 2 +flameWeapon: true +deflectionPower: -1 +trailEffect:custom:火焰2 +explodeEffect:custom:火焰3,custom:火焰4 + +[movement] +movementType: NONE + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false +reverseSpeedPercentage:1 + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/rt-418[]/烧油效果.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/rt-418[]/烧油效果.ini new file mode 100644 index 0000000..1cffb2c --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/rt-418[]/烧油效果.ini @@ -0,0 +1,50 @@ + +[core] +dont_load: true +[effect_火焰1] +attachedToUnit: false +life:30 +physics: true +xSpeedRelativeRandom: 1 +ySpeedRelativeRandom: 1 +hSpeed:1 +color: #56007d +image:SHARED:spark.png +priority:verylow +[effect_火焰3] +priority:veryhigh +stripIndex: effects +frameIndex: 0 +life:150 +fadeOut:true +color: #56007d +alpha:0.5 +attachedToUnit:false +scaleFrom:0.5 +scaleTo:1 +hOffset:1 +ySpeedRelative:0.3 +atmospheric:true +dirOffsetRandom:180 +xOffsetRelativeRandom:1 +yOffsetRelativeRandom:1 +[effect_火焰4] +drawUnderUnits:true +life:40 +image:extractor.png +alpha:1 +attachedToUnit:false +scaleFrom:1 +scaleTo:3 +dirOffsetRandom:50 +[effect_火焰2] +hOffset: 0 +attachedToUnit: true +image:flame_large.png +total_frames:4 +animateFrameSpeed:0.2 +animateFrameStart: 0 +animateFrameEnd:3 +dirOffset:1 +scaleFrom:1 +scaleTo:0.6 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/turret_base2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/turret_base2.png new file mode 100644 index 0000000..1bed6a6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/turret_base2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/turret_base_dead.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/turret_base_dead.png new file mode 100644 index 0000000..0b515e6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/turret_base_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/turret_top_flame.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/turret_top_flame.png new file mode 100644 index 0000000..007350e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/turret_top_flame.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/二级喷火器.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/二级喷火器.png new file mode 100644 index 0000000..50d0793 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/二级喷火器.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/柴油-三级喷火器rt1,.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/柴油-三级喷火器rt1,.png new file mode 100644 index 0000000..db85079 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/柴油-三级喷火器rt1,.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/水上喷火器.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/水上喷火器.ini new file mode 100644 index 0000000..a2c9060 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/水上喷火器.ini @@ -0,0 +1,138 @@ + +[core] +name: 喷火器 +class: CustomUnitMetadata +price: 1200 +maxHp: 1200 +mass: 9000 + +techLevel: 1 +buildSpeed: 0.0008 + +isBuilding: true +isBio: false + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +selfRegenRate:0.2 + +action_1_convertTo: 喷火器T-2 +action_1_price: 4100 +action_1_text: 喷火器T-2 +action_1_description: 升级T2 +action_1_displayType: Upgrade +action_1_buildSpeed:16s +action_1_pos: 1 + +displayLocaleKey: turret_flamethrower + +overrideAndReplace: turret_flamethrower + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret:turret_top_flame.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 12 +turretTurnSpeed: 6 + +maxAttackRange: 162 +shootDelay: 5 + + + +[turret_1] + +x: 0 +y: 5 + +canShoot: false + +shouldResetTurret: false + + +[turret_2] + +x: 0 +y: 4 + +invisible: true +shoot_sound_vol:0.3 +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false + +attachedTo: 1 +slave: true + + +[projectile_1] +directDamage: 0 +life:120 +speed: 4 +speedSpread: 2 +hitSound: false +areaDamage: 4 +areaRadius: 60 +targetGround: true +targetGroundSpread: 25 +frame: 2 +flameWeapon: true +deflectionPower: -1 + + +[movement] +movementType: NONE + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + + + + +[ai] +upgradedFrom: 喷火器 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/水上喷火器t.2.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/水上喷火器t.2.ini new file mode 100644 index 0000000..adfad6d --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/水上喷火器t.2.ini @@ -0,0 +1,147 @@ + +[core] +name: 喷火器T-2 +class: CustomUnitMetadata +price: 1200 +maxHp: 2000 +mass: 9000 + +techLevel: 1 +buildSpeed: 0.0008 +showInEditor:false +isBuilding: true +isBio: false + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +selfRegenRate:0.2 + +action_1_convertTo: 喷火器T-3 +action_1_price: 8600 +action_1_text: 二级喷火器T-3 +action_1_description: 升级T2 +action_1_displayType: Upgrade +action_1_buildSpeed:38s +action_1_pos: 1 + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret:二级喷火器.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 12 +turretTurnSpeed: 6 + +maxAttackRange: 202 +shootDelay: 5 + + + +[turret_1] + +x: 0 +y: 5 + +canShoot: false + +shouldResetTurret: false + + +[turret_2] + +x: 1 +y: 21 + +invisible: true +shoot_sound_vol:0.3 +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false + +attachedTo: 1 +slave: true + +[turret_3] + +x: -1 +y: 21 + +invisible: true +shoot_sound_vol:0.3 +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false + +attachedTo: 1 +slave: true + +[projectile_1] +directDamage: 0 +life:120 +speed: 4 +speedSpread: 2 +hitSound: false +areaDamage: 5 +areaRadius: 60 +targetGround: true +targetGroundSpread: 25 +frame: 2 +flameWeapon: true +deflectionPower: -1 + + +[movement] +movementType: NONE + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + + + + +[ai] +upgradedFrom: 喷火器T-2 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/水上喷火器t.3.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/水上喷火器t.3.ini new file mode 100644 index 0000000..f51d7fa --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/喷火器T1-3/水上喷火器t.3.ini @@ -0,0 +1,160 @@ + +[core] +name: 喷火器T-3 +class: CustomUnitMetadata +price: 1200 +maxHp: 3200 +mass: 9000 +showInEditor:false +techLevel: 1 +buildSpeed: 0.0008 + +isBuilding: true +isBio: false + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +selfRegenRate:0.3 +action_1_convertTo: 浸没喷火器T-4 +action_1_price: 12600 +action_1_text: 四级喷火器 +action_1_description: 升级T-4 +action_1_displayType: Upgrade +action_1_buildSpeed:68s +action_1_pos: 1 +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret:柴油-三级喷火器rt1,.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 12 +turretTurnSpeed: 6 + +maxAttackRange: 242 +shootDelay: 5 + + + +[turret_1] + +x: 0 +y: 5 + +canShoot: false + +shouldResetTurret: false + + +[turret_2] + +x: 15 +y: 35 + +invisible: true +shoot_sound_vol:0.3 +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false + +attachedTo: 1 +slave: true + +[turret_3] + +x: -15 +y: 35 + +invisible: true +shoot_sound_vol:0.3 +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false + +attachedTo: 1 +slave: true + +[turret_4] + +x: 0 +y: 37 + +invisible: true +shoot_sound_vol:0.3 +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false + +attachedTo: 1 +slave: true + + +[projectile_1] +directDamage: 0 +life:120 +speed: 4 +speedSpread: 2 +hitSound: false +areaDamage: 6 +areaRadius: 60 +targetGround: true +targetGroundSpread: 25 +frame: 2 +flameWeapon: true +deflectionPower: -1 + + +[movement] +movementType: NONE + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + + + + +[ai] +upgradedFrom: 喷火器T-3 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/地雷/jskandkskdmwswd-rt1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/地雷/jskandkskdmwswd-rt1.ini new file mode 100644 index 0000000..84908bd --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/地雷/jskandkskdmwswd-rt1.ini @@ -0,0 +1,101 @@ +[core] +name:jskandkskdmwswd-rt1 +displayText:地雷 +displayDescription:自爆,只对地面单位 +class:CustomUnitMetadata +price:150 +maxHp:200 +mass:0 +stayNeutral:true +techLevel:1 + +fogOfWarSightRange:10 + +buildSpeed:0.005 +availableInDemo:false + +isBuilding:true +isBio:false +#used for placement, and placement of other buildings +constructionFootprint:0,0,0,0 + +radius:25 +#displayRadius: 25 +buildingSelectionOffset:-8 + +builtFrom_1_name:haizbaozal-rt1 +builtFrom_1_pos:9.5 + +maxShield:188 +shieldRegen:1 +selfRegenRate:1 + +[graphics] +total_frames:1 + +image:large_turret.png +image_wreak:NONE +image_turret:NONE +isVisibleToEnemies:false +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + + +dustEffect:false +splastEffect:false + +[attack] + +isMelee:true +dieOnAttack:true + +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:true + +turretSize:1 +turretTurnSpeed:2.5 + +maxAttackRange:50 + +shootDelay:1 + + + + +[projectile_1] +directDamage:300 +areaDamage:200 +areaRadius:50 +life:50 +instant:true + +autoTargetingOnDeadTarget:false + + +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0.1 +moveDecelerationSpeed:0.1 + +targetHeight:-2 +targetHeightDrift:0 + +reverseSpeedPercentage:1 +maxTurnSpeed:0.1 +turnAcceleration:0.1 + +moveSlidingMode:false +moveIgnoringBody:false + +[ai] + +buildPriority:0.25 +noneInBaseExtraPriority:0.25 + + +maxEachBase:7 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/地雷/large_turret.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/地雷/large_turret.png new file mode 100644 index 0000000..44e3f4f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/地雷/large_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/天台炮塔T1-2/jsoanzqjz-rt1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/天台炮塔T1-2/jsoanzqjz-rt1.ini new file mode 100644 index 0000000..06f556e --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/天台炮塔T1-2/jsoanzqjz-rt1.ini @@ -0,0 +1,137 @@ +[core] +name:转心炮塔£无 +class: CustomUnitMetadata +price: 4590 +maxHp: 1450 +mass: 0 + +techLevel: 1 + +fogOfWarSightRange: 15 + +buildSpeed: 0.005 +availableInDemo: false + +radius: 22 +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +action_1_convertTo:转心炮塔£地 +action_1_price: 5750 +action_1_text: 升级至转心炮塔£地 +action_1_displayType: Upgrade +action_1_buildSpeed:65s +action_1_pos: 0.2 + +action_2_convertTo:转心炮塔£空 +action_2_price: 3550 +action_2_text: 升级至转心炮塔£空 +action_2_displayType: Upgrade +action_2_buildSpeed:58s +action_2_pos: 0.1 + +action_3_convertTo: unnecessJary-rt1 +action_3_price:-4700 +action_3_text: 回退 +action_3_description:回退到NEXT炮塔 +action_3_displayType: Upgrade +action_3_buildSpeed: 0.01 +action_3_pos: 0.3 +energyMax: 3 +energyRegen: 0.011 +energyNeedsToRechargeToFull: true + +maxShield: 0 +shieldRegen: 0 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: 天台炮塔£空.png +image_wreak: 死亡.png +image_turret:NONE + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + + +dustEffect: false +splastEffect: false + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 12 +turretTurnSpeed: 6 + +maxAttackRange: 320 +shootDelay: 15 + +[turret_1] +x: 0 +y: 5 + +idleDir:0 + +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:plasma_fire +shoot_sound_vol:0.07 +#shoot_flame:small +shoot_light:#FFccCCEE + +canShoot: true + +size: 0 + +energyUsage:0.5 + +warmup:15 + +chargeEffectImage: SHARED:lighting_charge.png + + + + +[projectile_1] +directDamage: 75 +life: 500 +speed: 3 +drawSize: 1.2 +lightColor: #FFccCCEE +lightSize: 1 +ballistic: true +ballistic_delaymove_height:60 +ballistic_height: 70 + +[movement] +movementType:BUILDING +moveSpeed:1 +moveAccelerationSpeed:0.3 +moveDecelerationSpeed:0.3 + +reverseSpeedPercentage: 1 +maxTurnSpeed:1.1 +turnAcceleration:0.3 + +moveSlidingMode:false +moveIgnoringBody:false + + + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/天台炮塔T1-2/。.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/天台炮塔T1-2/。.ini new file mode 100644 index 0000000..4914ced --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/天台炮塔T1-2/。.ini @@ -0,0 +1,143 @@ +[core] +name:转心炮塔£地 +class: CustomUnitMetadata +price: 4590 +maxHp: 1650 +mass: 0 + +techLevel: 1 + +fogOfWarSightRange: 15 + +buildSpeed: 0.005 +availableInDemo: false + +radius: 22 +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +action_1_convertTo:转心炮塔£无 +action_1_price: -2500 +action_1_text:回退 +action_1_displayType: Upgrade +action_1_buildSpeed: 0.1 +action_1_pos: 0.2 + + +energyMax: 10 +energyRegen: 0.032 +energyNeedsToRechargeToFull: true + +maxShield: 0 +shieldRegen: 0 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: 天台炮塔£有.png +image_wreak: 死亡.png +image_turret:NONE + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + + +dustEffect: false +splastEffect: false + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 12 +turretTurnSpeed: 6 + +maxAttackRange:360 +shootDelay: 15 + +[turret_1] +# +x: 0 +y: 5 +warmup:0 + +energyUsage: 1 + +shouldResetTurret: false + +shoot_sound:missile_fire +shoot_sound_vol:0.2 +shoot_light:#FFEECCCC + +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +projectile: 1 +size: 1 + +turnSpeed: 90 + +shoot_flame:shockwave + + +[projectile_1] +directDamage: 1 +life: 150 +speed: 1 +targetSpeed: 4 +trailEffect: true + +#color: #FF1111 + +frame:4 +drawSize: 1.025 + +areaDamage: 100 +areaRadius: 60 + +ballistic: true +ballistic_delaymove_height:30 +ballistic_height: 40 + +largeHitEffect: true +targetGround: true +targetGroundSpread:20 + +lightColor: #ffe92b +lightSize: 1 + + + +[movement] +movementType:BUILDING +moveSpeed:1 +moveAccelerationSpeed:0.3 +moveDecelerationSpeed:0.3 + +reverseSpeedPercentage: 1 +maxTurnSpeed:1.1 +turnAcceleration:0.3 + +moveSlidingMode:false +moveIgnoringBody:false + + + + + +[ai] +upgradedFrom: 转心炮塔£地 + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/天台炮塔T1-2/。。.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/天台炮塔T1-2/。。.ini new file mode 100644 index 0000000..a544f71 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/天台炮塔T1-2/。。.ini @@ -0,0 +1,140 @@ +[core] +name:转心炮塔£空 +displayDescription:-远距离攻击\n-伤害较高\n-需要充能 +class: CustomUnitMetadata +price: 4590 +maxHp: 1750 +mass: 0 +showInEditor:false +techLevel: 1 + +fogOfWarSightRange: 15 + +buildSpeed: 0.005 +availableInDemo: false + +radius: 22 +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +action_1_convertTo:转心炮塔£无 +action_1_price: -2300 +action_1_text:回退 +action_1_displayType: Upgrade +action_1_buildSpeed: 0.1 +action_1_pos: 0.2 + +energyMax: 1 +energyRegen: 0.003 +energyNeedsToRechargeToFull: true + + +maxShield: 0 +shieldRegen: 0 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: 天台炮塔£对空.png +image_wreak: 死亡.png +image_turret:NONE + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + + +dustEffect: false +splastEffect: false + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 12 +turretTurnSpeed: 6 + +maxAttackRange: 390 +shootDelay: 15 + +[turret_1] +# +x: 0 +y: 5 +warmup:0 + +energyUsage:0.5 + +shouldResetTurret: false + +shoot_sound:nuke_launch +shoot_sound_vol:0.2 +shoot_light:#FFFFDDCC + +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false +projectile: 1 +size: 1 + +turnSpeed: 90 + +shoot_flame:shockwave + +[projectile_1] +directDamage:560 +life: 300 +speed: 0.2 +targetSpeed: 6 +trailEffect: true +ballistic: true +ballistic_delaymove_height:30 +ballistic_height: 40 +frame:4 +autoTargetingOnDeadTarget: true + + +drawSize: 1.1 + +areaDamage: 450 +areaRadius: 75 + +largeHitEffect: true + +lightColor: #ffe92b +lightSize: 1 + +deflectionPower: -1 + +[movement] +movementType:BUILDING +moveSpeed:1 +moveAccelerationSpeed:0.3 +moveDecelerationSpeed:0.3 + +reverseSpeedPercentage: 1 +maxTurnSpeed:1.1 +turnAcceleration:0.3 + +moveSlidingMode:false +moveIgnoringBody:false + + + + + +[ai] +upgradedFrom:转心炮塔£空 + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/天台炮塔T1-2/天台炮塔£对空.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/天台炮塔T1-2/天台炮塔£对空.png new file mode 100644 index 0000000..6e05be8 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/天台炮塔T1-2/天台炮塔£对空.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/天台炮塔T1-2/天台炮塔£有.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/天台炮塔T1-2/天台炮塔£有.png new file mode 100644 index 0000000..868cb5d 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+maxHp: 2500 +mass: 0 + +techLevel: 1 + +fogOfWarSightRange: 25 + +buildSpeed:58s +availableInDemo: false + +isBuilding: true +isBio: false + +#footprint used for collisions with units (left, up, right, down) +footprint: -1,-1,1,1 +#used for placement, and placement of other buildings +constructionFootprint:-1,-1,1,1 + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + + +builtFrom_1_name:builder +builtFrom_1_pos: 1.1117111 + +builtFrom_2_name:builderShip +builtFrom_2_pos: 1.1111711 + +builtFrom_3_name:combatEngineer +builtFrom_3_pos: 1.1171111 + +builtFrom_4_name:experimentalSpider +builtFrom_4_pos: 1.1117111 + +builtFrom_5_name:snajxhwixwjwnx-rt1 +builtFrom_5_pos: 1.1117111 + +builtFrom_6_name:haizbaozal-rt1 +builtFrom_6_pos: 1.1117111 + +maxShield: 0 +shieldRegen: 0 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: 小型导弹发射台.png +image_wreak: 小型导弹发射台死亡.png +image_turret: NONE + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + + +dustEffect: false +splastEffect: false + +[attack] +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:1200 + +shootDelay:1800 + + +[turret_1] +x: 0 +y: 0 +canShoot: false + +shouldResetTurret: false + +idleSpin: 0 + + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + + + + +[turret_2] +x: 0 +y: 0 +attachedTo: 1 +slave: true +invisible: true +warmup: 1800 +shoot_sound:nuke_launch +shoot_sound_vol: 0.2 +shoot_flame: small +shoot_light:#FFFF0000 + + +[projectile_1] +directDamage:1900 +life:5000 +speed:23 +trailEffect:false +largeHitEffect:true +frame:10 +areaDamage:1900 +areaRadius:200 +nukeWeapon: true +areaHitAirAndLandAtSameTime: true +areaHitUnderwaterAlways: true +friendlyFire: true +alwaysVisibleInFog: true +shouldRevealFog:true +#autoTargetingOnDeadTarget:true +ballistic:true +ballistic_height:50 +ballistic_delaymove_height:40 + + +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 + +reverseSpeedPercentage: 1 +maxTurnSpeed:0.01 +turnAcceleration:0.01 + +moveSlidingMode:false +moveIgnoringBody:false + + + + + +[ai] + +buildPriority: 0.24 +noneInBaseExtraPriority: 0.14 + + +maxEachBase: 1 + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹发射台/小型导弹发射台.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹发射台/小型导弹发射台.png new file mode 100644 index 0000000..38c5a70 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹发射台/小型导弹发射台.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹发射台/小型导弹发射台死亡.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹发射台/小型导弹发射台死亡.png new file mode 100644 index 0000000..6bf8bac Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹发射台/小型导弹发射台死亡.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-1/sksaxwda-rt1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-1/sksaxwda-rt1.ini new file mode 100644 index 0000000..fb39526 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-1/sksaxwda-rt1.ini @@ -0,0 +1,161 @@ +[core] +name: sksaxwda-rt1 +displayText: 导弹炮台 +displayDescription: 对地对空攻击 +class: CustomUnitMetadata +price: 2700 +maxHp: 1500 +mass: 0 + +techLevel: 1 + +fogOfWarSightRange: 20 + +buildSpeed: 0.003 +availableInDemo: false + +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + +action_1_convertTo: skaxwda-rt1 +action_1_price: 6800 +action_1_text: 升级至导弹炮塔RT-2 +action_1_description: 更强大的性能,范围不变 +action_1_displayType: Upgrade +action_1_buildSpeed:52s +action_1_pos: 0.2 + + +action_2_convertTo: unnecessJary-rt1 +action_2_price:-4400 +action_2_text: 回退 +action_2_description:回退到NEXT炮塔 +action_2_displayType: Upgrade +action_2_buildSpeed: 0.01 +action_2_pos: 0.3 + +maxShield: 0 +shieldRegen: 0 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: turret_base2.png +image_turret: turret_missile.png + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +animation_moving_start: 0 +animation_moving_end: 0 +animation_moving_speed: 0 + +dustEffect: false +splastEffect: false + +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:320 + +shootDelay:210 + + +[turret_1] +x: 0 +y: 6 +canShoot: false + +shouldResetTurret: false + +idleSpin: 1.5 + + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + +attackMovement:strafing + + + + +[turret_2] +x: 7 +y: 6 +attachedTo: 1 +slave: true +invisible: true +warmup: 2 +shoot_sound:missile_fire +shoot_sound_vol: 0.2 +shoot_flame: small +shoot_light:#FFFF73FF + +[turret_3] +x: -7 +y: 6 +invisible: true +copyFrom: 2 +linkDelayWithTurret: 2 +warmup: 15 + + +[projectile_1] +directDamage:85 +life:500 +speed:0.3 +targetSpeed:6 +trailEffect:true +largeHitEffect:true +frame:5 +areaDamage:10 +areaRadius:50 + +autoTargetingOnDeadTarget:true + + +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 + +reverseSpeedPercentage: 1 +maxTurnSpeed:0.01 +turnAcceleration:0.01 + +moveSlidingMode:false +moveIgnoringBody:false + + + + + +[ai] +upgradedFrom: sksaxwda-rt1 + + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-1/turret_base2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-1/turret_base2.png new file mode 100644 index 0000000..9f2f1a2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-1/turret_base2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-1/turret_missile.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-1/turret_missile.png new file mode 100644 index 0000000..14248d7 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-1/turret_missile.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-2/T2防空車炮架『rt1』.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-2/T2防空車炮架『rt1』.png new file mode 100644 index 0000000..6ef67fa Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-2/T2防空車炮架『rt1』.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-2/skaxwda-rt1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-2/skaxwda-rt1.ini new file mode 100644 index 0000000..8667fee --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-2/skaxwda-rt1.ini @@ -0,0 +1,159 @@ +[core] +name: skaxwda-rt1 +displayText: 导弹炮台-T2 +displayDescription: 对地对空攻击,大幅度提升 +class: CustomUnitMetadata +price: 7800 +maxHp: 2500 +mass: 0 +showInEditor:false +techLevel: 1 + +fogOfWarSightRange: 20 + +buildSpeed: 0.003 +availableInDemo: false + +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + action_1_convertTo: swda-rt1 +action_1_price: 14500 +action_1_text: 升级至导弹炮塔RT-3 +action_1_description:-发射距离超远\n-爆发力更强 +action_1_displayType: Upgrade +action_1_buildSpeed: 0.0005 +action_1_pos: 0.2 + +action_2_convertTo: sksaxwda-rt1 +action_2_price:-6400 +action_2_text: 回退 +action_2_description:回退到导弹炮塔 +action_2_displayType: Upgrade +action_2_buildSpeed: 0.01 +action_2_pos: 0.3 + + +maxShield: 0 +shieldRegen: 0 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: NONE +image_turret: T2防空車炮架『rt1』.png + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +animation_moving_start: 0 +animation_moving_end: 0 +animation_moving_speed: 0 + +dustEffect: false +splastEffect: false + +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:360 + +shootDelay:210 + + +[turret_1] +x: 0 +y: 6 +canShoot: true + +shouldResetTurret: false + +idleSpin: 1.5 + + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + +attackMovement:strafing + + + + +[turret_2] +x: 7 +y: 6 +attachedTo: 1 +slave: true +invisible: true +warmup: 2 +shoot_sound:missile_fire +shoot_sound_vol: 0.2 +shoot_flame: small +shoot_light:#FFFF73FF + +[turret_3] +x: -7 +y: 6 +invisible: true +copyFrom: 2 +linkDelayWithTurret: 2 +warmup: 15 + + +[projectile_1] +directDamage:125 +life:500 +speed:0.3 +targetSpeed:6 +trailEffect:true +largeHitEffect:true +frame:5 +areaDamage:20 +areaRadius:70 + +autoTargetingOnDeadTarget:true + + +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 + +reverseSpeedPercentage: 1 +maxTurnSpeed:0.01 +turnAcceleration:0.01 + +moveSlidingMode:false +moveIgnoringBody:false + + + + + +[ai] +upgradedFrom: skaxwda-rt1 + + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-2/turret_base2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-2/turret_base2.png new file mode 100644 index 0000000..9f2f1a2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-2/turret_base2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/missile_tank_turret.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/missile_tank_turret.png new file mode 100644 index 0000000..bf9de97 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/missile_tank_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/rt-391导弹炮塔t4/battle_ship2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/rt-391导弹炮塔t4/battle_ship2.png new file mode 100644 index 0000000..415f9ea Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/rt-391导弹炮塔t4/battle_ship2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/rt-391导弹炮塔t4/explosion.wav b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/rt-391导弹炮塔t4/explosion.wav new file mode 100644 index 0000000..2597a92 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/rt-391导弹炮塔t4/explosion.wav differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/rt-391导弹炮塔t4/locked_target.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/rt-391导弹炮塔t4/locked_target.png new file mode 100644 index 0000000..fddf3f6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/rt-391导弹炮塔t4/locked_target.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/rt-391导弹炮塔t4/rotorwash.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/rt-391导弹炮塔t4/rotorwash.png new file mode 100644 index 0000000..c2b87b0 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/rt-391导弹炮塔t4/rotorwash.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/rt-391导弹炮塔t4/skaxwda-rt1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/rt-391导弹炮塔t4/skaxwda-rt1.ini new file mode 100644 index 0000000..c853b44 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/rt-391导弹炮塔t4/skaxwda-rt1.ini @@ -0,0 +1,276 @@ +[core] +name:导弹炮台RT-4 +displayDescription: -对地对空攻击\n-能量消耗大\n-攻击力强 +class: CustomUnitMetadata +price:21500 +maxHp:4500 +mass: 0 +showInEditor:false +techLevel: 1 + +fogOfWarSightRange:25 + +buildSpeed:145s +availableInDemo: false + +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 +energyMax:15 +energyRegen:0.007 +energyNeedsToRechargeToFull:true + +action_2_convertTo: swda-rt1 +action_2_price:-13000 +action_2_text: 回退 +action_2_description:回退到导弹炮塔RT-3 +action_2_displayType: Upgrade +action_2_buildSpeed: 35s +action_2_pos: 0.3 +[effect_sparks] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image:spark.png +dirSpeed:0.5 +priority: verylow + +[graphics] +total_frames: 1 + +image:turret_base2.png +image_wreak: NONE +image_turret:导弹t4.png + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +animation_moving_start: 0 +animation_moving_end: 0 +animation_moving_speed: 0 + +dustEffect: false +splastEffect: false + +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:510 + +shootDelay:90 + +[effect_9] +priority:veryhigh +drawUnderUnits:false +life:156 +image:locked_target.png +alpha:0.8 +attachedToUnit:false +scaleFrom:0.6 +scaleTo:0.2 +dirOffset:1 +dirSpeed:5 +#yOffsetRelative:-16 +xOffsetRelative:0 +ySpeedRelative:-1 +[turret_1] +x: 0 +y: 6 +canShoot: false + +shouldResetTurret: false + +idleSpin:0.5 + + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + +attackMovement:strafing + + + + +[turret_2] +x:12 +y:14 +attachedTo: 1 +slave: true +warmup: 2 +shoot_light:#FFccCCEE +invisible:true +energyUsage:1 +shoot_sound:missile_fire +shoot_flame:CUSTOM:sparks*10 + +[turret_3] +x: -12 +y:14 +invisible: true +copyFrom: 2 +linkDelayWithTurret: 2 +warmup: 15 +[turret_4] +x: -23 +y:14 +invisible: true +copyFrom: 2 +linkDelayWithTurret: 2 +warmup: 15 +[turret_5] +x: -23 +y:14 +invisible: true +copyFrom: 2 +linkDelayWithTurret: 2 +warmup: 15 + +[projectile_1] +lightSize:0 +areaDamage:200 +areaRadius:50 +targetGround: true +autoTargetingOnDeadTarget:true +life:255 +speed:3 +targetSpeed:8 +speedSpread:2 +trailEffect:true +drawSize:1 +image:battle_ship2.png +explodeEffect: CUSTOM:a, CUSTOM:b, CUSTOM:c, CUSTOM:d, CUSTOM:sparks*15 +targetGroundSpread:20 +trailEffect:CUSTOM:9 +#image:proj.png +trailEffectRate: 2 + +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 + +reverseSpeedPercentage: 1 +maxTurnSpeed:0.01 +turnAcceleration:0.01 + +moveSlidingMode:false +moveIgnoringBody:false + +[effect_d] +priority:critical +alsoPlaySound: explosion.wav +stripIndex:shockwave +life: 50 +scaleFrom: 0.5 +scaleTo: 12 + +[effect_c] +#effect by Videogames +priority:veryhigh + +stripIndex: effects +frameIndex: 0 + +createWhenOverLiquid: false +life: 360 +fadeOut: true +attachedToUnit: false +color: #6D5448 +fadeInTime:5 +scaleFrom: 9 +scaleTo: 15 +alpha: 1.25 +drawUnderUnits:false +hSpeed:0.2 +hOffsetRandom:0.15 +atmospheric:true + +dirOffsetRandom:180 + +shadow:true +xOffsetRelativeRandom: 96 +yOffsetRelativeRandom: 96 +xSpeedAbsoluteRandom:0.5 +ySpeedAbsoluteRandom:0.5 +atmospheric: true + +[effect_b] +#effect by Videogames +priority:high + +image: rotorwash.png +createWhenOverLiquid: false +life: 90 +fadeOut: true +attachedToUnit: false +fadeInTime:2 +scaleFrom:1 +scaleTo:3 +alpha: 1.5 +color: #6D5448 +drawUnderUnits:false +hOffset: -1 +dirOffsetRandom: 180 +dirSpeedRandom: 0.2 +atmospheric: true +xOffsetRelativeRandom: 8 +yOffsetRelativeRandom: 8 +xSpeedAbsoluteRandom:0.1 +ySpeedAbsoluteRandom:0.1 + +[effect_a] +priority:high +image: sub_bubbles.png +createWhenOverLiquid: false +life: 240 +fadeOut: true +attachedToUnit: false +color: #463126 +fadeInTime:5 +scaleFrom:1 +scaleTo:3 +alpha: 1.25 +drawUnderUnits:false +hSpeed: 1.75 +hOffsetRandom: 0.75 +atmospheric:true +dirOffsetRandom:180 +physics: true +physicsGravity: 0.1 +xOffsetRelativeRandom: 24 +yOffsetRelativeRandom: 24 +xSpeedAbsoluteRandom:1.1 +ySpeedAbsoluteRandom:1.1 +atmospheric: true + + + + + +[ai] +upgradedFrom:导弹炮台RT-4 + + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/rt-391导弹炮塔t4/spark.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/rt-391导弹炮塔t4/spark.png new file mode 100644 index 0000000..f4ad7fa Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/rt-391导弹炮塔t4/spark.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/rt-391导弹炮塔t4/sub_bubbles.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/rt-391导弹炮塔t4/sub_bubbles.png new file mode 100644 index 0000000..2f666ba Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/rt-391导弹炮塔t4/sub_bubbles.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/rt-391导弹炮塔t4/turret_base2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/rt-391导弹炮塔t4/turret_base2.png new file mode 100644 index 0000000..7acabdc Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/rt-391导弹炮塔t4/turret_base2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/rt-391导弹炮塔t4/导弹t4.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/rt-391导弹炮塔t4/导弹t4.png new file mode 100644 index 0000000..9003cb9 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/rt-391导弹炮塔t4/导弹t4.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/skaxwda-rt1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/skaxwda-rt1.ini new file mode 100644 index 0000000..874f29c --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/skaxwda-rt1.ini @@ -0,0 +1,247 @@ +[core] +name: swda-rt1 +displayText: 导弹炮塔RT-3 +displayDescription: 对地对空攻击,大幅度提升 +class: CustomUnitMetadata +price: 14500 +maxHp: 3500 +mass: 0 +showInEditor:false +techLevel: 1 + +fogOfWarSightRange: 20 + +buildSpeed: 0.003 +availableInDemo: false + +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + action_1_convertTo:导弹炮台RT-4 +action_1_price: 21800 +action_1_text: 升级至导弹炮塔RT-4 +action_1_description: 更强大的性能,伤害爆炸 +action_1_displayType: Upgrade +action_1_buildSpeed:90s +action_1_pos: 0.1 + +action_1_convertTo: skaxwda-rt1 +action_1_price:-12500 +action_1_text: 回退 +action_1_description:回退到导弹炮塔T-2 +action_1_displayType: Upgrade +action_1_buildSpeed: 0.01 +action_1_pos: 0.3 + + +maxShield: 0 +shieldRegen: 0 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: NONE +image_turret: missile_tank_turret.png + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +animation_moving_start: 0 +animation_moving_end: 0 +animation_moving_speed: 0 + +dustEffect: false +splastEffect: false + +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:420 + +shootDelay:210 + + +[turret_1] +#main turret +x: 0 +y: 5 +canShoot: false + +shouldResetTurret: false + +idleSpin: 0.2 + + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + + + + +[turret_2] +#left missile pod +x: 7 +y: 6 +attachedTo: 1 +slave: true +invisible: true +warmup: 2 +shoot_sound:missile_fire +shoot_sound_vol:0.2 +shoot_flame:small +shoot_light:#FFEECCCC +[turret_3] +#right missile pod +x: -7 +y: 6 +invisible: true +copyFrom: 2 +linkDelayWithTurret:2 +warmup: 15 + +[turret_4] +#right missile pod +x: -12 +y: 6 +invisible: true +copyFrom: 2 +linkDelayWithTurret:2 +warmup: 15 + +[turret_5] +#right missile pod +x: -12 +y: 6 +invisible: true +copyFrom: 2 +linkDelayWithTurret:2 +warmup: 15 +[projectile_1] +directDamage: 150 +life: 240 +speed: 0.3 +targetSpeed: 5 +trailEffect: true +largeHitEffect: true +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 +frame: 4 +areaDamage: 55 +areaRadius: 70 + +autoTargetingOnDeadTarget: true +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6 + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + +lightColor:#d9760f +lightSize: 0.6 + + +ballistic: true +ballistic_delaymove_height:60 +ballistic_height: 70 + +[effect_hitLightFlash] +priority:high + +image: 闪电粒子『改』.png +life: 17 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + + +[effect_lightningShock] +life: 60 + + +hOffset: 0 +dirOffset: 0 + +fadeInTime: 0 +fadeOut: false + +attachedToUnit: true + + +image:闪电运动图『改火焰』.png +total_frames: 14 +animateFrameStart: 0 +animateFrameEnd: 13 +animateFramePingPong: false +animateFrameSpeed:30 + + + +[effect_sparks] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image: 闪电粒子『改』.png +priority: verylow + +[effect_sparks2] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 0.5 +ySpeedRelativeRandom: 0.5 +hSpeed: 1 +image: 闪电粒子『改』.png +priority: verylow + + + +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 + +reverseSpeedPercentage: 1 +maxTurnSpeed:0.01 +turnAcceleration:0.01 + +moveSlidingMode:false +moveIgnoringBody:false + + + + + +[ai] +upgradedFrom: skaxwda-rt1 + + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/turret_base2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/turret_base2.png new file mode 100644 index 0000000..9f2f1a2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/turret_base2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/闪电粒子『改』.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/闪电粒子『改』.png new file mode 100644 index 0000000..52ee959 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/闪电粒子『改』.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/闪电运动图『改火焰』.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/闪电运动图『改火焰』.png new file mode 100644 index 0000000..9ccc076 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/导弹炮塔T-3/闪电运动图『改火焰』.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/KIKDK.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/KIKDK.ini new file mode 100644 index 0000000..a9d9bf0 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/KIKDK.ini @@ -0,0 +1,266 @@ +[core] +name: skajdh-rt1 +displayText: 闪电塔台+4 +displayDescription: 对地对空,无聊 +class: CustomUnitMetadata +price: 6800 +maxHp: 3200 +mass: 0 +showInEditor:false +techLevel: 1 + +fogOfWarSightRange: 20 + +buildSpeed: 0.003 +availableInDemo: false + +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + +action_2_convertTo: sksaxwd-rt1 +action_2_price:-6100 +action_2_text: 回退 +action_2_description:回退到小坦克炮塔 +action_2_displayType: Upgrade +action_2_buildSpeed: 0.01 +action_2_pos: 0.3 + + +maxShield: 0 +shieldRegen: 0 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: topBunker.png +image_wreak: NONE +image_turret: NONE + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +animation_moving_start: 0 +animation_moving_end: 0 +animation_moving_speed: 0 + +dustEffect: false +splastEffect: false + +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:250 + +shootDelay:120 + + +[turret_1] +x: 0 +y: 0 +canShoot: false + +shouldResetTurret: false + +idleSpin: 1.5 + + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + +attackMovement:strafing + + + +[turret_2] +x: 10 +y: 10 +image:mammoth_tank_turret.png +invisible: false +shouldResetTurret: true +size:22 +warmup: 60 + +chargeEffectImage:lighting_charge.png + +shoot_sound: lighting_burst +shoot_sound_vol: 5.0 +shoot_flame: NONE +shoot_light:#FFccCCEE +[turret_3] +x: -10 +y: 10 +size:22 +image:mammoth_tank_turret.png +invisible: false +copyFrom: 2 +linkDelayWithTurret: 2 +chargeEffectImage: laser.png +projectile: 1 +warmup: 1 +[turret_4] +x: 10 +y: -10 +size:22 +image:mammoth_tank_turret.png +invisible: false +copyFrom: 2 +linkDelayWithTurret: 2 +chargeEffectImage: laser.png +projectile: 1 +warmup: 1 +[turret_5] +x: -10 +y: -10 +size:22 +image:mammoth_tank_turret.png +invisible: false +copyFrom: 2 +linkDelayWithTurret: 2 +chargeEffectImage: laser.png +projectile: 1 +warmup: 1 +[projectile_1] +#directDamage:260 +directDamage:150 + +life: 25 +instant: true +lightingEffect: true +largeHitEffect: true + + +shieldDamageMultiplier: 1 +shieldDefectionMultiplier: 0.1 + +buildingDamageMultiplier: 0.5 + +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6 + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + +[effect_hitLightFlash] +priority:high + +image:light_50.png +life: 17 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + +[effect_lightningShock] +life: 60 + +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffset: 0 +dirOffsetRandom:180 + +fadeInTime: 0 +fadeOut: false + +attachedToUnit: false + + +image:lightning_shock.png +total_frames: 14 +animateFrameStart: 0 +animateFrameStartRandomAdd: 2 +animateFrameEnd: 13 +animateFramePingPong: false +animateFrameSpeed: 0.5 +animateFrameSpeedRandom: 0.2 + +alpha:0.6 + +[effect_sparks] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image:spark.png +priority: verylow + + + +[effect_sparks2] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 0.5 +ySpeedRelativeRandom: 0.5 +hSpeed: 1 + +ySpeedRelative:2 + +image: spark.png +priority: verylow + +[effect_lightSlowFade] + +image: light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #63e6e8 + +scaleFrom: 0.3 +scaleTo: 0.2 + +alpha: 1.7 + + + + + +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 + +reverseSpeedPercentage: 1 +maxTurnSpeed:0.01 +turnAcceleration:0.01 + +moveSlidingMode:false +moveIgnoringBody:false + + + + + + + + + + +[ai] +upgradedFrom: skajdh-rt1 diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/anti_air_top.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/anti_air_top.png new file mode 100644 index 0000000..f7619a4 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/anti_air_top.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/dkd.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/dkd.ini new file mode 100644 index 0000000..a9d9bf0 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/dkd.ini @@ -0,0 +1,266 @@ +[core] +name: skajdh-rt1 +displayText: 闪电塔台+4 +displayDescription: 对地对空,无聊 +class: CustomUnitMetadata +price: 6800 +maxHp: 3200 +mass: 0 +showInEditor:false +techLevel: 1 + +fogOfWarSightRange: 20 + +buildSpeed: 0.003 +availableInDemo: false + +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + +action_2_convertTo: sksaxwd-rt1 +action_2_price:-6100 +action_2_text: 回退 +action_2_description:回退到小坦克炮塔 +action_2_displayType: Upgrade +action_2_buildSpeed: 0.01 +action_2_pos: 0.3 + + +maxShield: 0 +shieldRegen: 0 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: topBunker.png +image_wreak: NONE +image_turret: NONE + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +animation_moving_start: 0 +animation_moving_end: 0 +animation_moving_speed: 0 + +dustEffect: false +splastEffect: false + +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:250 + +shootDelay:120 + + +[turret_1] +x: 0 +y: 0 +canShoot: false + +shouldResetTurret: false + +idleSpin: 1.5 + + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + +attackMovement:strafing + + + +[turret_2] +x: 10 +y: 10 +image:mammoth_tank_turret.png +invisible: false +shouldResetTurret: true +size:22 +warmup: 60 + +chargeEffectImage:lighting_charge.png + +shoot_sound: lighting_burst +shoot_sound_vol: 5.0 +shoot_flame: NONE +shoot_light:#FFccCCEE +[turret_3] +x: -10 +y: 10 +size:22 +image:mammoth_tank_turret.png +invisible: false +copyFrom: 2 +linkDelayWithTurret: 2 +chargeEffectImage: laser.png +projectile: 1 +warmup: 1 +[turret_4] +x: 10 +y: -10 +size:22 +image:mammoth_tank_turret.png +invisible: false +copyFrom: 2 +linkDelayWithTurret: 2 +chargeEffectImage: laser.png +projectile: 1 +warmup: 1 +[turret_5] +x: -10 +y: -10 +size:22 +image:mammoth_tank_turret.png +invisible: false +copyFrom: 2 +linkDelayWithTurret: 2 +chargeEffectImage: laser.png +projectile: 1 +warmup: 1 +[projectile_1] +#directDamage:260 +directDamage:150 + +life: 25 +instant: true +lightingEffect: true +largeHitEffect: true + + +shieldDamageMultiplier: 1 +shieldDefectionMultiplier: 0.1 + +buildingDamageMultiplier: 0.5 + +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6 + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + +[effect_hitLightFlash] +priority:high + +image:light_50.png +life: 17 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + +[effect_lightningShock] +life: 60 + +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffset: 0 +dirOffsetRandom:180 + +fadeInTime: 0 +fadeOut: false + +attachedToUnit: false + + +image:lightning_shock.png +total_frames: 14 +animateFrameStart: 0 +animateFrameStartRandomAdd: 2 +animateFrameEnd: 13 +animateFramePingPong: false +animateFrameSpeed: 0.5 +animateFrameSpeedRandom: 0.2 + +alpha:0.6 + +[effect_sparks] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image:spark.png +priority: verylow + + + +[effect_sparks2] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 0.5 +ySpeedRelativeRandom: 0.5 +hSpeed: 1 + +ySpeedRelative:2 + +image: spark.png +priority: verylow + +[effect_lightSlowFade] + +image: light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #63e6e8 + +scaleFrom: 0.3 +scaleTo: 0.2 + +alpha: 1.7 + + + + + +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 + +reverseSpeedPercentage: 1 +maxTurnSpeed:0.01 +turnAcceleration:0.01 + +moveSlidingMode:false +moveIgnoringBody:false + + + + + + + + + + +[ai] +upgradedFrom: skajdh-rt1 diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/jdjdq.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/jdjdq.ini new file mode 100644 index 0000000..97fa526 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/jdjdq.ini @@ -0,0 +1,184 @@ +[core] +name: sksaxw-rt1 +displayText: 防空炮台+4 +displayDescription: 对空攻击 +class: CustomUnitMetadata +price: 3200 +maxHp: 1500 +mass: 0 +showInEditor:false +techLevel: 1 + +fogOfWarSightRange: 20 + +buildSpeed: 0.003 +availableInDemo: false + +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + +action_2_convertTo: sksaxwd-rt1 +action_2_price:-3100 +action_2_text: 回退 +action_2_description:回退到小坦克炮塔 +action_2_displayType: Upgrade +action_2_buildSpeed: 0.01 +action_2_pos: 0.3 + + +maxShield: 0 +shieldRegen: 0 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: topBunker.png +image_wreak: NONE +image_turret: NONE + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +animation_moving_start: 0 +animation_moving_end: 0 +animation_moving_speed: 0 + +dustEffect: false +splastEffect: false + +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:false +canAttackUnderwaterUnits:false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:250 + +shootDelay:80 + + +[turret_1] +x: 0 +y: 0 +canShoot: false + +shouldResetTurret: false + +idleSpin: 1.5 + + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + +attackMovement:strafing + + + +[turret_2] +x: 10 +y: 10 +image:anti_air_top.png +projectile: 1 + +turnSpeedAcceleration: 1.0 +size:13 +shoot_sound:tank_firing +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC + +canShoot: true + + + + + +[turret_3] +x: -10 +y: 10 +image:anti_air_top.png +invisible: false +copyFrom: 2 +linkDelayWithTurret: 2 +warmup: 15 +size:13 +[turret_4] +x: 10 +y: -10 +image:anti_air_top.png +invisible: false +copyFrom: 2 +linkDelayWithTurret: 2 +warmup: 15 +size:13 + +[turret_5] +x: -10 +y: -10 +image:anti_air_top.png +invisible: false +copyFrom: 2 +linkDelayWithTurret: 2 +warmup: 15 +size:13 +[projectile_1] +directDamage:75 +life: 240 +speed: 0.3 +targetSpeed: 6 +trailEffect: true +largeHitEffect: true +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 +frame: 4 +#areaDamage: 40 +#areaRadius: 35 + +autoTargetingOnDeadTarget: true + + + + + +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 + +reverseSpeedPercentage: 1 +maxTurnSpeed:0.01 +turnAcceleration:0.01 + +moveSlidingMode:false +moveIgnoringBody:false + + + + + + + + + + +[ai] +upgradedFrom: sksaxw-rt1 diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/laser.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/laser.png new file mode 100644 index 0000000..28028b7 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/laser.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/laser_tank_turrent.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/laser_tank_turrent.png new file mode 100644 index 0000000..a512629 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/laser_tank_turrent.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/ldkdj.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/ldkdj.ini new file mode 100644 index 0000000..0eb5c11 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/ldkdj.ini @@ -0,0 +1,169 @@ +[core] +name: sksjsjsnsajdh-rt1 +displayText: 激光塔台+4 +displayDescription: 对地对空,超威伤害 +class: CustomUnitMetadata +price: 4800 +maxHp: 2800 +mass: 0 +showInEditor:false +techLevel: 1 + +fogOfWarSightRange: 20 + +buildSpeed: 0.003 +availableInDemo: false + +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + +action_2_convertTo: sksaxwd-rt1 +action_2_price:-4700 +action_2_text: 回退 +action_2_description:回退到小坦克炮塔 +action_2_displayType: Upgrade +action_2_buildSpeed: 0.01 +action_2_pos: 0.3 + + +maxShield: 0 +shieldRegen: 0 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: topBunker.png +image_wreak: NONE +image_turret: NONE + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +animation_moving_start: 0 +animation_moving_end: 0 +animation_moving_speed: 0 + +dustEffect: false +splastEffect: false + +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:250 + +shootDelay:120 + + +[turret_1] +x: 0 +y: 0 +canShoot: false + +shouldResetTurret: false + +idleSpin: 1.5 + + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + +attackMovement:strafing + + + +[turret_2] +x: 10 +y: 10 +image:laser_tank_turrent.png +invisible: false +chargeEffectImage: laser.png +projectile: 1 +size:19 +warmup: 1 +[turret_3] +x: -10 +y: 10 +image:laser_tank_turrent.png +invisible: false +copyFrom: 2 +linkDelayWithTurret: 2 +chargeEffectImage: laser.png +projectile: 1 +warmup: 1 +size:19 +[turret_4] +x: 10 +y: -10 +image:laser_tank_turrent.png +invisible: false +copyFrom: 2 +linkDelayWithTurret: 2 +chargeEffectImage: laser.png +projectile: 1 +warmup: 1 +size:19 +[turret_5] +x: -10 +y: -10 +image:laser_tank_turrent.png +invisible: false +copyFrom: 2 +linkDelayWithTurret: 2 +chargeEffectImage: laser.png +projectile: 1 +warmup: 1 +size:19 +[projectile_1] +directDamage: 120 +life: 20 +speed: 9 +laserEffect: true +instant: true + +autoTargetingOnDeadTarget:false + + +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 + +reverseSpeedPercentage: 1 +maxTurnSpeed:0.01 +turnAcceleration:0.01 + +moveSlidingMode:false +moveIgnoringBody:false + + + + + + + + + + +[ai] +upgradedFrom: sksjsjsnsajdh-rt1 diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/light_50.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/light_50.png new file mode 100644 index 0000000..187de55 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/light_50.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/lighting_charge.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/lighting_charge.png new file mode 100644 index 0000000..b6c541b Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/lighting_charge.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/lighting_charge2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/lighting_charge2.png new file mode 100644 index 0000000..45b44a1 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/lighting_charge2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/lightning_shock.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/lightning_shock.png new file mode 100644 index 0000000..3addc46 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/lightning_shock.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/mammoth_tank_turret.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/mammoth_tank_turret.png new file mode 100644 index 0000000..128123d Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/mammoth_tank_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/ndjdjduuq.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/ndjdjduuq.ini new file mode 100644 index 0000000..779406e --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/ndjdjduuq.ini @@ -0,0 +1,235 @@ +[core] +name: sksaxwd-rt1 +displayText: 小坦克炮台 +displayDescription: 对地攻击 +class: CustomUnitMetadata +price: 1450 +maxHp: 800 +mass: 0 + +displayLocaleKey: sksaxwd-rt1 + +overrideAndReplace: sksaxwd-rt1 + + + + +action_1_convertTo: sksaxw-rt1 +action_1_price: 4200 +action_1_text: 升级至防空炮台+4 +action_1_description: 防空炮台+4 +action_1_displayType: Upgrade +action_1_buildSpeed: 0.001 +action_1_pos: 0.2 + + +action_2_convertTo: 单管高射炮+4 +action_2_price: 5200 +action_2_text: 升级至单管高射炮 +action_2_description: 单管高射炮+4 +action_2_displayType: Upgrade +action_2_buildSpeed: 0.0005 +action_2_pos: 0.2 + + +action_3_convertTo: sksa-rt1 +action_3_price: 4600 +action_3_text: 升级至燃烧塔+4 +action_3_description: 燃烧塔+4 +action_3_displayType: Upgrade +action_3_buildSpeed: 0.001 +action_3_pos: 0.2 + + +action_4_convertTo: sksjsjsnsajdh-rt1 +action_4_price: 5800 +action_4_text: 升级至激光塔台+4 +action_4_description: 激光塔台+4 +action_4_displayType: Upgrade +action_4_buildSpeed: 0.001 +action_4_pos: 0.2 + +action_5_convertTo: skajdh-rt1 +action_5_price: 6900 +action_5_text: 升级至闪电塔台+4 +action_5_description: 闪电塔台+4 +action_5_displayType: Upgrade +action_5_buildSpeed: 0.001 +action_5_pos: 0.2 + +techLevel: 1 + +fogOfWarSightRange: 20 + +buildSpeed: 0.003 +availableInDemo: false + +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + + builtFrom_1_name:builder +builtFrom_1_pos: 1.1511111 + +builtFrom_2_name:builderShip +builtFrom_2_pos: 1.1511111 + +builtFrom_3_name:combatEngineer +builtFrom_3_pos: 1.1151111 + +builtFrom_4_name:experimentalSpider +builtFrom_4_pos: 1.1115111 + +builtFrom_5_name:snajxhwixwjwnx-rt1 +builtFrom_5_pos: 1.1511111 + +builtFrom_6_name:haizbaozal-rt1 +builtFrom_6_pos: 1.1118111 + + + +maxShield: 0 +shieldRegen: 0 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: topBunker.png +image_wreak: NONE +image_turret: NONE + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +animation_moving_start: 0 +animation_moving_end: 0 +animation_moving_speed: 0 + +dustEffect: false +splastEffect: false + +[attack] +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:250 + +shootDelay:65 + + +[turret_1] +x: 0 +y: 0 +canShoot: false + +shouldResetTurret: false + +idleSpin: 1.5 + + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + +attackMovement:strafing + + + +[turret_2] +x: 10 +y: 10 +image:tank_turret.png +projectile: 1 +size:20 +turnSpeedAcceleration: 1.0 + +shoot_sound:tank_firing +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC + +canShoot: true + + + + + +[turret_3] +x: -10 +y: 10 +image:tank_turret.png +invisible: false +copyFrom: 2 +linkDelayWithTurret: 2 +warmup: 1 +size:20 +[turret_4] +x: 10 +y: -10 +image:tank_turret.png +invisible: false +copyFrom: 2 +linkDelayWithTurret: 2 +warmup: 1 +size:20 + +[turret_5] +x: -10 +y: -10 +image:tank_turret.png +invisible: false +copyFrom: 2 +linkDelayWithTurret: 2 +warmup: 1 +size:20 +[projectile_1] +directDamage: 30 +life: 250 +speed: 3 + +frame: 1 + +drawSize: 1 + + +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 + +reverseSpeedPercentage: 1 +maxTurnSpeed:0.01 +turnAcceleration:0.01 + +moveSlidingMode:false +moveIgnoringBody:false + + + + + + + + + + +[ai] +upgradedFrom:sksaxwd-rt1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/sksrt-1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/sksrt-1.ini new file mode 100644 index 0000000..ff627d1 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/sksrt-1.ini @@ -0,0 +1,186 @@ +[core] +name: 单管高射炮+4 +displayText: 单管高射炮+4 +displayDescription: 对空范围性攻击 +class: CustomUnitMetadata +price: 1000 +maxHp: 1200 +mass: 0 +showInEditor:false +techLevel: 1 + +fogOfWarSightRange: 20 + +buildSpeed: 0.003 +availableInDemo: false + +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + +action_2_convertTo: sksaxw-rt1 +action_2_price:-4100 +action_2_text: 回退 +action_2_description:回退到小坦克炮塔 +action_2_displayType: Upgrade +action_2_buildSpeed: 0.01 +action_2_pos: 0.3 + + +maxShield: 500 +shieldRegen: 0.1 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: topBunker.png +image_wreak: NONE +image_turret: NONE + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +animation_moving_start: 0 +animation_moving_end: 0 +animation_moving_speed: 0 + +dustEffect: false +splastEffect: false + +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:false +canAttackUnderwaterUnits:false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:250 + +shootDelay:65 + + +[turret_1] +x: 0 +y: 0 +canShoot: false + +shouldResetTurret: false + +idleSpin: 1.5 + + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + +attackMovement:strafing + + + +[turret_2] +x: 10 +y: 10 +image:炮管.png +projectile: 1 + +turnSpeedAcceleration: 1.0 + +shoot_sound:tank_firing +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC +size:32 +canShoot: true + + + + + +[turret_3] +x: -10 +y: 10 +image:炮管.png +invisible: false +copyFrom: 2 +linkDelayWithTurret: 2 +warmup: 15 +size:32 +[turret_4] +x: 10 +y: -10 +image:炮管.png +invisible: false +copyFrom: 2 +linkDelayWithTurret: 2 +warmup: 15 +size:32 + +[turret_5] +x: -10 +y: -10 +image:炮管.png +invisible: false +copyFrom: 2 +linkDelayWithTurret: 2 +warmup: 15 +size:32 +[projectile_1] +#directDamage: 60 +life: 240 +speed: 20 +#targetSpeed: 6 + +trailEffect: true +largeHitEffect: true +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 +frame: 0 + +areaDamage: 80 +areaRadius: 70 + +autoTargetingOnDeadTarget: true + +lightColor: #ffff00 +lightSize: 0.4 + + +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 + +reverseSpeedPercentage: 1 +maxTurnSpeed:0.01 +turnAcceleration:0.01 + +moveSlidingMode:false +moveIgnoringBody:false + + + + + + + + + + +[ai] +upgradedFrom:单管高射炮+4 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/spark.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/spark.png new file mode 100644 index 0000000..c9214da Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/spark.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/srt-1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/srt-1.ini new file mode 100644 index 0000000..2d18b90 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/srt-1.ini @@ -0,0 +1,188 @@ +[core] +name: sksa-rt1 +displayText: 燃烧塔+4 +displayDescription: 对地攻击,范围性伤害 +class: CustomUnitMetadata +price: 2800 +maxHp: 3600 +mass: 0 + +techLevel: 1 +showInEditor:false +fogOfWarSightRange: 20 + +buildSpeed: 0.003 +availableInDemo: false + +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + + +action_2_convertTo: sksaxwd-rt1 +action_2_price:-3500 +action_2_text: 回退 +action_2_description:回退到小坦克炮塔 +action_2_displayType: Upgrade +action_2_buildSpeed: 0.01 +action_2_pos: 0.3 + +maxShield: 0 +shieldRegen: 0 +selfRegenRate: 0.1 + +[graphics] +total_frames: 1 + +image: topBunker.png +image_wreak: NONE +image_turret: NONE + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +animation_moving_start: 0 +animation_moving_end: 0 +animation_moving_speed: 0 + +dustEffect: false +splastEffect: false + +[attack] +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:250 + +shootDelay:5 + + +[turret_1] +x: 0 +y: 0 +canShoot: false + +shouldResetTurret: false + +idleSpin: 1.5 + + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + +#attackMovement:strafing + + + +[turret_2] +x: 10 +y: 10 +image:turret_top_flame.png +projectile: 1 + +turnSpeedAcceleration: 1.0 + +shoot_sound:tank_firing +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC + +canShoot: true + +size:23 + + + +[turret_3] +x: -10 +y: 10 +image:turret_top_flame.png +invisible: false +copyFrom: 2 +linkDelayWithTurret: 2 +warmup: 1 +size:23 +[turret_4] +x: 10 +y: -10 +image:turret_top_flame.png +invisible: false +copyFrom: 2 +linkDelayWithTurret: 2 +warmup: 1 +size:23 + +[turret_5] +x: -10 +y: -10 +image:turret_top_flame.png +invisible: false +copyFrom: 2 +linkDelayWithTurret: 2 +warmup: 1 +size:23 +[projectile_1] +#flame thrower + +life: 70 +speed: 5 +speedSpread: 2 + +frame: 3 +drawSize:1.2 + +flameWeapon: true +hitSound: false + +targetGround:true +targetGroundSpread: 30 +aimOffsetSpread:1 + +deflectionPower: -1 + +areaDamage:6 +areaRadius: 60 + + + +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 + +reverseSpeedPercentage: 1 +maxTurnSpeed:0.01 +turnAcceleration:0.01 + +moveSlidingMode:false +moveIgnoringBody:false + + + + + + + + + + +[ai] +upgradedFrom: sksa-rt1 diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/tank_turret.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/tank_turret.png new file mode 100644 index 0000000..c841854 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/tank_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/topBunker.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/topBunker.png new file mode 100644 index 0000000..3b3712f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/topBunker.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/turret_top_flame.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/turret_top_flame.png new file mode 100644 index 0000000..007350e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/turret_top_flame.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/炮管.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/炮管.png new file mode 100644 index 0000000..b1b0c2a Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/小坦克炮塔系列/炮管.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/布雷炮塔/foot.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/布雷炮塔/foot.png new file mode 100644 index 0000000..9945b7d Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/布雷炮塔/foot.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/布雷炮塔/img_reloadicon.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/布雷炮塔/img_reloadicon.png new file mode 100644 index 0000000..d392f46 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/布雷炮塔/img_reloadicon.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/布雷炮塔/rt-26(地雷)/jskandkskdmwswd-rt1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/布雷炮塔/rt-26(地雷)/jskandkskdmwswd-rt1.ini new file mode 100644 index 0000000..84908bd --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/布雷炮塔/rt-26(地雷)/jskandkskdmwswd-rt1.ini @@ -0,0 +1,101 @@ +[core] +name:jskandkskdmwswd-rt1 +displayText:地雷 +displayDescription:自爆,只对地面单位 +class:CustomUnitMetadata +price:150 +maxHp:200 +mass:0 +stayNeutral:true +techLevel:1 + +fogOfWarSightRange:10 + +buildSpeed:0.005 +availableInDemo:false + +isBuilding:true +isBio:false +#used for placement, and placement of other buildings +constructionFootprint:0,0,0,0 + +radius:25 +#displayRadius: 25 +buildingSelectionOffset:-8 + +builtFrom_1_name:haizbaozal-rt1 +builtFrom_1_pos:9.5 + +maxShield:188 +shieldRegen:1 +selfRegenRate:1 + +[graphics] +total_frames:1 + +image:large_turret.png +image_wreak:NONE +image_turret:NONE +isVisibleToEnemies:false +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + + +dustEffect:false +splastEffect:false + +[attack] + +isMelee:true +dieOnAttack:true + +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:true + +turretSize:1 +turretTurnSpeed:2.5 + +maxAttackRange:50 + +shootDelay:1 + + + + +[projectile_1] +directDamage:300 +areaDamage:200 +areaRadius:50 +life:50 +instant:true + +autoTargetingOnDeadTarget:false + + +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0.1 +moveDecelerationSpeed:0.1 + +targetHeight:-2 +targetHeightDrift:0 + +reverseSpeedPercentage:1 +maxTurnSpeed:0.1 +turnAcceleration:0.1 + +moveSlidingMode:false +moveIgnoringBody:false + +[ai] + +buildPriority:0.25 +noneInBaseExtraPriority:0.25 + + +maxEachBase:7 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/布雷炮塔/rt-26(地雷)/large_turret.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/布雷炮塔/rt-26(地雷)/large_turret.png new file mode 100644 index 0000000..44e3f4f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/布雷炮塔/rt-26(地雷)/large_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/布雷炮塔/turret_base2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/布雷炮塔/turret_base2.png new file mode 100644 index 0000000..9f2f1a2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/布雷炮塔/turret_base2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/布雷炮塔/turret_base_dead.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/布雷炮塔/turret_base_dead.png new file mode 100644 index 0000000..0b515e6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/布雷炮塔/turret_base_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/布雷炮塔/unnecessary-rt1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/布雷炮塔/unnecessary-rt1.ini new file mode 100644 index 0000000..0d220c0 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/布雷炮塔/unnecessary-rt1.ini @@ -0,0 +1,129 @@ +[core] +name:布雷炮塔 +displayDescription:可以布置地雷\n只对地 +class: CustomUnitMetadata +price:7850 +maxHp: 1400 +mass: 1000 + +techLevel: 1 + +fogOfWarSightRange: 10 + +buildSpeed: 0.005 +availableInDemo: false +radius:22 +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + + + +#builtFrom_6_name:haizbaozal-rt1 +#NONENONEbuiltFrom_6_pos: 1.1111119 + + + +maxShield: 0 +shieldRegen: 0 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret: foot.png + +image_shadow: img_reloadicon.png +shadowOffsetX:1 +shadowOffsetY:1 + + + +dustEffect: false +splastEffect: false + +[attack] +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:390 + +shootDelay:0 + + +[turret_1] +x: 0 +y: 5 +canShoot:false + +shouldResetTurret: false + +idleSpin: 1.5 + + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + + + + +[turret_2] +x: 0 +y: 5 +attachedTo: 1 +slave: true +invisible: true +warmup: 155 +shoot_sound:firing4 +shoot_sound_vol:0.8 +shoot_flame:small +shoot_light:#FFccCCEE + +[projectile_1] +life:500 +speed:3 +areaDamage:45 +areaRadius:45 +drawSize:0.5 +image:foot.png +spawnUnit:jskandkskdmwswd-rt1 + + +[movement] +movementType:BUILDING +moveSpeed:1 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 + +reverseSpeedPercentage: 1 +maxTurnSpeed:1.1 +turnAcceleration:0.3 + +moveSlidingMode:false +moveIgnoringBody: true + + + + +[ai] + +buildPriority: 0.25 +noneInBaseExtraPriority: 0.25 + + +maxEachBase: 1 + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/支援炮塔T1-3/turret_base2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/支援炮塔T1-3/turret_base2.png new file mode 100644 index 0000000..9f2f1a2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/支援炮塔T1-3/turret_base2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/支援炮塔T1-3/turret_base_dead.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/支援炮塔T1-3/turret_base_dead.png new file mode 100644 index 0000000..0b515e6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/支援炮塔T1-3/turret_base_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/支援炮塔T1-3/unnecessary-rt1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/支援炮塔T1-3/unnecessary-rt1.ini new file mode 100644 index 0000000..1a419a9 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/支援炮塔T1-3/unnecessary-rt1.ini @@ -0,0 +1,138 @@ +[core] +name:支援炮塔 +displayDescription:-敌方单位在攻击范围内可以发射出单位\n-抛射单位[超级坦克]\n-可以升级 +class: CustomUnitMetadata +price:6850 +maxHp: 1000 +mass: 1000 + +techLevel: 1 + +fogOfWarSightRange: 10 + +buildSpeed: 0.005 +availableInDemo: false +radius:22 +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + + + +#builtFrom_6_name:haizbaozal-rt1 +#builtFrom_6_pos: 1.1111118 + +action_1_convertTo:支援炮塔T-2 +action_1_price: 7850 +action_1_text: 升级至支援炮塔T-2 +action_1_description: 抛射重型坦克,范围远,攻击力更大 +action_1_displayType: Upgrade +action_1_buildSpeed: 0.001 +action_1_pos: 0.2 + + + +maxShield: 0 +shieldRegen: 0 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret: NONE + +image_shadow:NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +dustEffect: false +splastEffect: false + +[attack] +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:390 + +shootDelay:0 + + +[turret_1] +x: 0 +y: 5 +canShoot:false + +shouldResetTurret: false + +idleSpin: 1.5 + + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + + + + +[turret_2] +x: 0 +y: 5 +attachedTo: 1 +slave: true +invisible: true +warmup:650 +shoot_sound:firing4 +shoot_sound_vol:0.8 +shoot_flame:small +shoot_light:#FFccCCEE + +[projectile_1] +life:500 +speed:3 +areaDamage:45 +areaRadius:45 +drawSize:1.2 +spawnUnit:megaTank +ballistic: true +ballistic_height:45 +ballistic_delaymove_height:45 + +[movement] +movementType:BUILDING +moveSpeed:1 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 + +reverseSpeedPercentage: 1 +maxTurnSpeed:1.1 +turnAcceleration:0.3 + +moveSlidingMode:false +moveIgnoringBody: true + + + + +[ai] + +buildPriority: 0.25 +noneInBaseExtraPriority: 0.25 + + +maxEachBase: 1 + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/支援炮塔T1-3/unnecessary-rt2.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/支援炮塔T1-3/unnecessary-rt2.ini new file mode 100644 index 0000000..6844189 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/支援炮塔T1-3/unnecessary-rt2.ini @@ -0,0 +1,127 @@ +[core] +name:支援炮塔T-2 +displayDescription:-敌方单位在攻击范围内可以发射出单位\n-抛射单位[重型坦克]\n-可以升级 +class: CustomUnitMetadata +price:6850 +maxHp: 1200 +mass: 1000 +showInEditor:false +techLevel: 1 + +fogOfWarSightRange: 10 + +buildSpeed: 0.005 +availableInDemo: false +radius:22 +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + + +action_1_convertTo:支援炮塔T-3 +action_1_price: 8850 +action_1_text: 升级至支援炮塔T-3 +action_1_description: 抛射等离子坦克,范围远,攻击力更大 +action_1_displayType: Upgrade +action_1_buildSpeed: 0.001 +action_1_pos: 0.2 + + +maxShield: 0 +shieldRegen: 0 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret: NONE + +image_shadow:NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +dustEffect: false +splastEffect: false + +[attack] +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:410 + +shootDelay:0 + + +[turret_1] +x: 0 +y: 5 +canShoot:false + +shouldResetTurret: false + +idleSpin: 1.5 + + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + + + + +[turret_2] +x: 0 +y: 5 +attachedTo: 1 +slave: true +invisible: true +warmup:830 +shoot_sound:firing4 +shoot_sound_vol:0.8 +shoot_flame:small +shoot_light:#FFccCCEE + +[projectile_1] +life:500 +speed:3 +areaDamage:55 +areaRadius:55 +drawSize:1.7 +spawnUnit:heavyTank +ballistic: true +ballistic_height:45 +ballistic_delaymove_height:45 + +[movement] +movementType:BUILDING +moveSpeed:1 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 + +reverseSpeedPercentage: 1 +maxTurnSpeed:1.1 +turnAcceleration:0.3 + +moveSlidingMode:false +moveIgnoringBody: true + + +[ai] +upgradedFrom:支援炮塔T-2 + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/支援炮塔T1-3/unnecessary-rt3.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/支援炮塔T1-3/unnecessary-rt3.ini new file mode 100644 index 0000000..8678e9f --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/支援炮塔T1-3/unnecessary-rt3.ini @@ -0,0 +1,119 @@ +[core] +name:支援炮塔T-3 +displayDescription:-敌方单位在攻击范围内可以发射出单位\n-抛射单位[等离子坦克]\n-可以升级 +class: CustomUnitMetadata +price:6850 +maxHp: 1400 +mass: 1000 +showInEditor:false +techLevel: 1 + +fogOfWarSightRange: 10 + +buildSpeed: 0.005 +availableInDemo: false +radius:22 +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + + + + +maxShield: 0 +shieldRegen: 0 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret: NONE + +image_shadow:NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +dustEffect: false +splastEffect: false + +[attack] +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:430 + +shootDelay:0 + + +[turret_1] +x: 0 +y: 5 +canShoot:false + +shouldResetTurret: false + +idleSpin: 1.5 + + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + + + + +[turret_2] +x: 0 +y: 5 +attachedTo: 1 +slave: true +invisible: true +warmup:910 +shoot_sound:firing4 +shoot_sound_vol:0.8 +shoot_flame:small +shoot_light:#FFccCCEE + +[projectile_1] +life:500 +speed:3 +areaDamage:65 +areaRadius:65 +drawSize:1.7 +spawnUnit:plasmaTank +ballistic: true +ballistic_height:45 +ballistic_delaymove_height:45 + +[movement] +movementType:BUILDING +moveSpeed:1 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 + +reverseSpeedPercentage: 1 +maxTurnSpeed:1.1 +turnAcceleration:0.3 + +moveSlidingMode:false +moveIgnoringBody: true + + + +[ai] +upgradedFrom:支援炮塔T-3 diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/散射炮塔/jskshsixwxkw-rt1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/散射炮塔/jskshsixwxkw-rt1.ini new file mode 100644 index 0000000..c5c5fdd --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/散射炮塔/jskshsixwxkw-rt1.ini @@ -0,0 +1,141 @@ +[core] +name: jskshsixwxkw-rt1 +displayText: 散射炮台 +displayDescription: 『对地瞄不准目标』 +class: CustomUnitMetadata +price: 2100 +maxHp: 1300 +mass: 100 + +techLevel: 1 + +fogOfWarSightRange: 10 + +buildSpeed: 0.003 +availableInDemo: false + +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + action_1_convertTo: 概念炮塔 +action_1_price: 6800 +action_1_text: 升级至概念炮塔 +action_1_description: 发射距离更广泛 +action_1_displayType: Upgrade +action_1_buildSpeed: 0.0005 +action_1_pos: 0.2 + +action_2_convertTo: unnecessJary-rt1 +action_2_price:-1400 +action_2_text: 回退 +action_2_description:回退到NEXT炮塔 +action_2_displayType: Upgrade +action_2_buildSpeed: 0.01 +action_2_pos: 0.3 + +maxShield: 500 +shieldRegen: 1 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: turret_base2.png +image_turret: large_turret.png + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +dustEffect: false +splastEffect: false + +[attack] +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:250 + +shootDelay:10 + +attackMovement:strafing + + +[turret_1] +x: 0 +y: 5 + + +canShoot: false + +shouldResetTurret: true + +idleSpin: 5 + + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + + + +[turret_2] +x: 0 +y: 0 +attachedTo: 1 +shoot_sound:missile_fire +shoot_sound_vol:0.2 +shoot_flame:large +shoot_light:#FF0000 + +[projectile_1] +directDamage: 50 +life: 500 +speed: 2 +trailEffect: true +areaDamage: 100 +areaRadius: 75 +targetGroundSpread: 200 +targetGround: true +frame: 4 + +autoTargetingOnDeadTarget:false + + +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 + +reverseSpeedPercentage: 1 +maxTurnSpeed:0.01 +turnAcceleration:0.01 + +moveSlidingMode:false +moveIgnoringBody:false + + + + + +[ai] +upgradedFrom:jskshsixwxkw-rt1 + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/散射炮塔/large_turret.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/散射炮塔/large_turret.png new file mode 100644 index 0000000..44e3f4f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/散射炮塔/large_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/散射炮塔/turret_base2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/散射炮塔/turret_base2.png new file mode 100644 index 0000000..9f2f1a2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/散射炮塔/turret_base2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/核弹拦截器T-2/antinuke_launcher.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/核弹拦截器T-2/antinuke_launcher.ini new file mode 100644 index 0000000..3fe0713 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/核弹拦截器T-2/antinuke_launcher.ini @@ -0,0 +1,246 @@ + +[core] +name:核弹拦截器T-1 +class: CustomUnitMetadata + + +#typo in original +displayLocaleKey: antiNukeLauncherC + +overrideAndReplace: AntiNukeLaucher + +isLockedIfGameModeNoNuke:true + + + +price: 15000 +maxHp: 2800 +mass: 9000 + +#footprint used for collisions with units (left, up, right, down) +footprint: -1,-1,1,1 + +#used for placement, and placement of other buildings +constructionFootprint: -1,-1,1,1 + +action_1_convertTo:核弹拦截器T-2 +action_1_price:75000 +action_1_text: 升级至核弹发射井T-2 +action_1_description:拦截更多的导弹\n-实用性变强 +action_1_displayType: Upgrade +action_1_buildSpeed: 0.0007 +action_1_pos: 0.3 +action_2_convertTo:自动攻击拦截器 +action_2_price:7000 +action_2_text: 升级至攻击器 +action_2_description:自动攻击敌方单位并无法拦截核弹 +action_2_displayType: Upgrade +action_2_buildSpeed:46.5s +action_2_pos: 0.4 +techLevel: 1 +buildSpeed: 0.001 +#availableInDemo: true + +radius: 35 +#displayRadius: 25 +isBio: false +isBuilding: true + + + + +exit_x:0 +exit_y:-1 + +[action_buildAntiNuke] +price: 4000 +text: i:gui.actions.buildAntiNuke +description:最多可以制作12颗拦截弹 +displayType: NONE +buildSpeed: 0.0007 +pos: 0.2 +isActive:if self.ammoIncludingQueued(lessThan=12) +addResources: ammo=1 + +ai_isDisabled: if self.ammo(greaterThan=3) + +[action_showAntiNukeCount] +#infoOnly: true +addResources: ammo=1 +price: ammo=1 +text: i:gui.actions.antiNukeCount +description:i:gui.actions.antiNukeCount.description +displayType: none +buildSpeed: 0s +pos: 0.1 +displayRemainingStockpile: true +highPriorityQueue: true +isActive:false + + + +[graphics] +total_frames: 1 + +image: antinuke_launcher.png +image_wreak: antinuke_launcher_dead.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + +[attack] +canAttack: false +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +maxAttackRange: 9999 + + +[movement] +movementType: NONE +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +maxTurnSpeed: 0 +turnAcceleration: 0.1 + + + + +[turret_silo] +#anti-nuke turret +x: 0 +y: 10 +idleDir:0 + +invisible: true + + +interceptProjectiles_withTags:核弹,氢弹 +interceptProjectiles_andTargetingGroundUnderDistance: 1000 +interceptProjectiles_andUnderDistance: 2200 +interceptProjectiles_andOverHeight:50 + + +shoot_sound:nuke_launch +shoot_sound_vol:0.15 +shoot_light:#FFEECCCC + +projectile: antiNukeProjectile +size: 1 + +turnSpeed: 40 + +resourceUsage: ammo=1 + +shoot_flame:shockwave, smoke +#shoot_flame:custom:nukeLaunch + + + +onShoot_playAnimation: fireNuke + +[projectile_antiNukeProjectile] +#anti-nuke +directDamage: 600 + +life: 99999 +speed: 0.2 +targetSpeed: 6.5 +targetSpeedAcceleration:0.05 + +trailEffect: true +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:80 +ballistic_height: 110 +frame: 10 +#shadowFrame:1 + +drawType:0 + +targetGround: true +areaDamage: 100 +areaRadius: 60 + +areaExpandTime:75 + +deflectionPower:-1 + + +lightColor: #FFEEEE00 +lightSize: 1 + +alwaysVisibleInFog: true + +[arm_1] +x:1 +y:12 +image_end:antinuke_launcher_door_r.png +image_end_teamColors:true + +drawOverBody: true + +#x:13 +#y:-9 + +[arm_2] +x:-2 +y:11 +image_end:antinuke_launcher_door_l.png +image_end_teamColors:true + +drawOverBody: true + +#x:-14 +#y:14 + +[animation_fireNuke] + +blendIn: 0.5s +blendOut: 3.5s + +arm1_0: {x:5, y:0} +arm2_0: {x:-5, y:0} + +arm1_1.2s: {x:3, y:0} +arm2_1.2s: {x:-3, y:0} + + +#arm1_0s: {x:0, y:0} +#arm2_0s: {x:0, y:0} + +#arm1_1.400s: {x:10, y:-8} +#arm2_1.400s: {x:-9, y:5} + + +[effect_nukeLaunch] + +#image: shockwave_large.png + + + +[ai] + +buildPriority: 0.01 + +noneInBaseExtraPriority: 0.04 + +noneGlobalExtraPriority: 0.1 + + +maxEachBase: 1 +maxGlobal: 2 + + +ai_upgradePriority: 0.4 + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/核弹拦截器T-2/antinuke_launcher.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/核弹拦截器T-2/antinuke_launcher.png new file mode 100644 index 0000000..ac19622 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/核弹拦截器T-2/antinuke_launcher.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/核弹拦截器T-2/antinuke_launcherT-2.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/核弹拦截器T-2/antinuke_launcherT-2.ini new file mode 100644 index 0000000..6f4074d --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/核弹拦截器T-2/antinuke_launcherT-2.ini @@ -0,0 +1,275 @@ + +[core] +name:核弹拦截器T-2 +class: CustomUnitMetadata + + +#typo in original +isLockedIfGameModeNoNuke:true + + + +price: 35000 +maxHp: 3800 +mass: 9000 + +#footprint used for collisions with units (left, up, right, down) +footprint: -1,-1,1,1 + +#used for placement, and placement of other buildings +constructionFootprint: -1,-1,1,1 + + +techLevel: 1 +buildSpeed: 0.001 +#availableInDemo: true + +radius: 35 +#displayRadius: 25 +isBio: false +isBuilding: true + + + + +exit_x:0 +exit_y:-1 + +[action_buildAntiNuke] +price: 6500 +text: i:gui.actions.buildAntiNuke +description:最多可以制作24颗拦截弹 +displayType: NONE +buildSpeed:35s +pos: 0.2 +isActive:if self.ammoIncludingQueued(lessThan=24) +addResources: ammo=1 + +ai_isDisabled: if self.ammo(greaterThan=6) + +[action_showAntiNukeCount] +#infoOnly: true +addResources: ammo=1 +price: ammo=1 +text: i:gui.actions.antiNukeCount +description:i:gui.actions.antiNukeCount.description +displayType: none +buildSpeed: 0s +pos: 0.1 +displayRemainingStockpile: true +highPriorityQueue: true +isActive:false + + + +[graphics] +total_frames: 1 + +image: antinuke_launcherT-2!.png +image_wreak: antinuke_launcher_dead.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + +[attack] +canAttack: false +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +maxAttackRange: 9999 + + +[movement] +movementType: NONE +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +maxTurnSpeed: 0 +turnAcceleration: 0.1 + + + + +[turret_silo] +#anti-nuke turret +x: 0 +y: 10 +idleDir:0 + +invisible: true + + +interceptProjectiles_withTags: 核弹,氢弹,原子弹,核心弹,分散弹 +interceptProjectiles_andTargetingGroundUnderDistance: 1000 +interceptProjectiles_andUnderDistance: 2200 +interceptProjectiles_andOverHeight:50 + + +shoot_sound:nuke_launch +shoot_sound_vol:0.15 +shoot_light:#FFEECCCC + +projectile: antiNukeProjectile +size: 1 + +turnSpeed: 40 + +resourceUsage: ammo=1 + +shoot_flame:shockwave, smoke +#shoot_flame:custom:nukeLaunch + + + +[projectile_antiNukeProjectile] +#anti-nuke +directDamage: 600 + +life: 99999 +speed: 0.2 +targetSpeed: 6.5 +targetSpeedAcceleration:0.05 + +trailEffect: true +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:80 +ballistic_height: 110 + +#shadowFrame:1 +image: projectiles_large.png + +drawType:0 + +targetGround: true +areaDamage: 100 +areaRadius: 60 + +areaExpandTime:75 + +deflectionPower:-1 + + +lightColor: #FFEEEE00 +lightSize: 1 + +alwaysVisibleInFog: true + +#trailEffect: true +trailEffect: CUSTOM:抛射体蓝焰,CUSTOM:抛射体尾烟 +#专用逗号用于分隔 +#自定义抛射体尾烟效果 +trailEffectRate:4 +#运动轨迹 +[effect_抛射体蓝焰] +image: flameblue.png +#主图片 +#影子 +life: 25 +#效果时间不要填大,容易使其他单位效果消失 +#除非是在手机问题上吧 +fadeOut: true +showInFog:true +attachedToUnit: true +delayedStartTimer: 0 +fadeInTime:2 +scaleFrom: 0.45 +scaleTo:1.3 +#图片放大倍数 +alpha: 0.6 +drawUnderUnits:true +ySpeedRelative:-0.5 +atmospheric: false +xOffsetRelative:0 +yOffsetRelative:-15 + +[effect_抛射体尾烟] +#普通尾烟效果-[已修改存在时间] +#原来的时间90 +#获得雪花特效时间9999999 +#但是散发性和手机配置有毒 +#所以还是不去看它吧--- +stripIndex: effects +frameIndex: 0 +life:90 +fadeOut: true +attachedToUnit: false +color: #2a6b68 +fadeInTime:5 +scaleFrom: 0.5 +scaleTo: 3.5 +alpha: 0.6 +drawUnderUnits:false +#ySpeedRelative:-1 +atmospheric:true + +dirOffsetRandom:180 + +shadow:true + +xSpeedAbsoluteRandom: 0.2 +ySpeedAbsoluteRandom: 0.2 +xOffsetRelative:0 +yOffsetRelative:-15 + +[arm_1] +x:1 +y:12 +image_end:antinuke_launcher_door_r.png +image_end_teamColors:true + +drawOverBody: true + +#x:13 +#y:-9 + +[arm_2] +x:-2 +y:11 +image_end:antinuke_launcher_door_l.png +image_end_teamColors:true + +drawOverBody: true + +#x:-14 +#y:14 + +[animation_fireNuke] + +blendIn: 0.5s +blendOut: 3.5s + +arm1_0: {x:5, y:0} +arm2_0: {x:-5, y:0} + +arm1_1.2s: {x:3, y:0} +arm2_1.2s: {x:-3, y:0} + + +#arm1_0s: {x:0, y:0} +#arm2_0s: {x:0, y:0} + +#arm1_1.400s: {x:10, y:-8} +#arm2_1.400s: {x:-9, y:5} + + +[effect_nukeLaunch] + +#image: shockwave_large.png + + + +[ai] +upgradedFrom:核弹拦截器T-2 + +ai_upgradePriority: 0.4 + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/核弹拦截器T-2/antinuke_launcherT-2!.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/核弹拦截器T-2/antinuke_launcherT-2!.png new file mode 100644 index 0000000..6f8b10d Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/核弹拦截器T-2/antinuke_launcherT-2!.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/核弹拦截器T-2/antinuke_launcher_dead.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/核弹拦截器T-2/antinuke_launcher_dead.png new file mode 100644 index 0000000..750a0c9 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/核弹拦截器T-2/antinuke_launcher_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/核弹拦截器T-2/antinuke_launcher_door_l.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/核弹拦截器T-2/antinuke_launcher_door_l.png new file mode 100644 index 0000000..fea27ff Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/核弹拦截器T-2/antinuke_launcher_door_l.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/核弹拦截器T-2/antinuke_launcher_door_r.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/核弹拦截器T-2/antinuke_launcher_door_r.png new file mode 100644 index 0000000..bd2d4d3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/核弹拦截器T-2/antinuke_launcher_door_r.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/核弹拦截器T-2/flameblue.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/核弹拦截器T-2/flameblue.png new file mode 100644 index 0000000..7c2a9c2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/核弹拦截器T-2/flameblue.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/核弹拦截器T-2/projectiles_large.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/核弹拦截器T-2/projectiles_large.png new file mode 100644 index 0000000..8508511 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/核弹拦截器T-2/projectiles_large.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/核弹拦截器T-2/rt-452/antinuke_launcher.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/核弹拦截器T-2/rt-452/antinuke_launcher.ini new file mode 100644 index 0000000..d3e0778 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/核弹拦截器T-2/rt-452/antinuke_launcher.ini @@ -0,0 +1,216 @@ + +[core] +name:自动攻击拦截器 +class: CustomUnitMetadata +isLockedIfGameModeNoNuke:true +price:12000 +maxHp: 2800 +mass: 9000 +footprint: -1,-1,1,1 +constructionFootprint: -1,-1,1,1 +techLevel: 1 +buildSpeed:62s +radius: 35 +isBio: false +isBuilding: true +exit_x:0 +exit_y:-1 +energyMax: 1 +energyRegen: 0.0005 +energyNeedsToRechargeToFull: true +soundOnAttackOrder:攻击声音.wav:1 +[action_效果] +autoTrigger:true +isVisible: false +buildSpeed:5 +spawnEffects: CUSTOM:sart +addEnergy:0 +[ai] +upgradedFrom:自动攻击拦截器 +[graphics] +total_frames: 1 +image: antinuke_launcher_front.png +image_back: antinuke_launcher_back.png +image_wreak: antinuke_launcher_dead.png +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 +[attack] +canAttack:true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +maxAttackRange:420 +shootDelay:5 +[movement] +movementType: NONE +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 +maxTurnSpeed: 0 +turnAcceleration: 0.1 +[turret_silo] +x: 0 +y: 10 +idleDir:0 +invisible: true +energyUsage:0.01 +shoot_sound:nuke_launch +shoot_sound_vol:0.15 +shoot_light:#FFEECCCC +projectile: antiNukeProjectile +size: 1 +turnSpeed: 40 +shoot_flame:shockwave, smoke +onShoot_playAnimation: fireNuke +[projectile_antiNukeProjectile] +directDamage: 600 +life: 999 +speed:3.5 +targetSpeed: 6.5 +targetSpeedAcceleration:0.05 +trailEffect: true +flameWeapon: true +targetGround:true +targetGroundSpread: 25 +ballistic: true +frame: 0 +ballistic_delaymove_height:80 +ballistic_height: 90 +deflectionPower: -1 +shadowFrame:1 +drawType:1 +targetGround: true +areaDamage: 100 +areaRadius: 60 +areaExpandTime:75 +lightColor: #FFEEEE00 +lightSize:2.5 +explodeEffect: CUSTOM:a, CUSTOM:b, CUSTOM:c, CUSTOM:d +alwaysVisibleInFog: true +trailEffect: CUSTOM:1 +trailEffectRate:2 +[arm_1] +x:1 +y:12 +image_end:antinuke_launcher_door_r.png +image_end_teamColors:true +[arm_2] +x:-2 +y:11 +image_end:antinuke_launcher_door_l.png +image_end_teamColors:true +[animation_fireNuke] +blendIn: 0.5s +blendOut: 3.5s +arm1_0: {x:5, y:0} +arm2_0: {x:-5, y:0} +arm1_1.2s: {x:3, y:0} +arm2_1.2s: {x:-3, y:0} +[effect_1] +createWhenZoomedOut: false +priority:low +image: trail.png +life:60 +fadeOut:false +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom:2 +scaleTo:0.1 +alpha: 0.4 +drawUnderUnits:true +ySpeedRelative:0.5 +atmospheric: true +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-1 +[effect_sart] +priority: high +image:button_endless_1.png +life:60 +fadeOut: true +fadeInTime:1 +attachedToUnit: false +color: #5fcde4 +scaleFrom:0.1 +scaleTo:2 +alpha: 1 +[effect_d] +priority:critical +alsoPlaySound: boom.ogg +stripIndex:shockwave +life: 50 +scaleFrom: 0.5 +scaleTo:6 +[effect_c] +priority:veryhigh +stripIndex: effects +frameIndex: 0 +createWhenOverLiquid: false +life: 360 +fadeOut: true +attachedToUnit: false +color:#e6f5b0 +fadeInTime:5 +scaleFrom:3 +scaleTo:7 +alpha: 1.25 +drawUnderUnits:false +hSpeed:0.2 +hOffsetRandom:0.15 +atmospheric:true +dirOffsetRandom:180 +shadow:true +xOffsetRelativeRandom: 96 +yOffsetRelativeRandom: 96 +xSpeedAbsoluteRandom:0.5 +ySpeedAbsoluteRandom:0.5 +atmospheric: true +[effect_b] +priority:high +image: rotorwash.png +createWhenOverLiquid: false +life: 90 +fadeOut: true +attachedToUnit: false +fadeInTime:2 +scaleFrom:0.1 +scaleTo:2 +alpha: 1.5 +color: #e6f5b0 +drawUnderUnits:false +hOffset: -1 +dirOffsetRandom: 180 +dirSpeedRandom: 0.2 +atmospheric: true +xOffsetRelativeRandom: 8 +yOffsetRelativeRandom: 8 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b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/概念型炮塔/experimental_tanpng.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/概念型炮塔/turret_antiair.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/概念型炮塔/turret_antiair.ini new file mode 100644 index 0000000..f58dbd5 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/概念型炮塔/turret_antiair.ini @@ -0,0 +1,403 @@ + +[core] +name: 概念型炮台 +displayDescription:-强大的炮台\n-激光防御\n-只对单个目标\n-血量适中 +class: CustomUnitMetadata +price: 76500 +maxHp: 4500 +mass: 9000 + + + +techLevel: 1 +experimental: true + +buildSpeed:56s + +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint: -1,-1,1,1 +#used for placement, and placement of other buildings +constructionFootprint:-1,-1,1,1 + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + +builtFrom_1_name:builder +builtFrom_1_pos: 1.114111 + +builtFrom_2_name:builderShip +builtFrom_2_pos: 1.1181111 + +builtFrom_3_name:combatEngineer +builtFrom_3_pos: 1.1111811 + +builtFrom_4_name:experimentalSpider +builtFrom_4_pos: 1.1111811 + +builtFrom_5_name:snajxhwixwjwnx-rt1 +builtFrom_5_pos: 1.1111811 + +builtFrom_6_name:haizbaozal-rt1 +builtFrom_6_pos: 1.1111811 + +energyMax: 5 +energyRegen: 0.001 + + +[graphics] +drawLayer: experimentals + +total_frames: 1 + +image: experimenta-炮塔.png +image_wreak: NONE +image_turret: experimental_tanpng.png + +scaleImagesTo: 0 +scaleTurretImagesTo: 0 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 12 +turretTurnSpeed: 6 + + +maxAttackRange: 340 +shootDelay: 60 + + + +[turret_1] +x: 0 +y: 0 +canShoot: true +invisible: false + + + + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + + + +[turret_2] + +x: 0 +y: 10 +attachedTo: 1 +invisible: true +projectile: 1 +energyUsage: 0.1 +turnSpeed: 2 +turnSpeedAcceleration: 1.0 + +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +shoot_sound:large_gun_fire1 +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFff925c + +canShoot: true + +warmup:10 + +recoilOffset: -2 +recoilOutTime: 3 +recoilReturnTime: 10 + +[turret_3] + +x: 0 +y: 10 +invisible: true +attachedTo: 1 +projectile: 1 +energyUsage: 0.1 +turnSpeed: 2 +turnSpeedAcceleration: 1.0 + +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +shoot_sound:large_gun_fire1 +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFff925c + +canShoot: true + +warmup:10 + +recoilOffset: -2 +recoilOutTime: 3 +recoilReturnTime: 10 + +[turret_4] + +x: 0 +y: 10 +invisible: true +attachedTo: 1 +projectile:1 +energyUsage: 0.1 +turnSpeed: 2 +turnSpeedAcceleration: 1.0 + +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +shoot_sound:large_gun_fire1 +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFff925c + +canShoot: true + +warmup:10 + +recoilOffset: -2 +recoilOutTime: 3 +recoilReturnTime: 10 + + [turret_5] + +x: -10 +y: 0 +canShoot: false +invisible: true + + +laserDefenceEnergyUse: 0.1 + +limitingRange: 250 + +size:1 + +[turret_6] + +x: -19 +y: 15 +attachedTo: 1 +image: experimental_hovertank-小型悬浮炮管.png +projectile: 2 + +turnSpeed: 2 +turnSpeedAcceleration: 1.0 + +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +shoot_sound:large_gun_fire1 +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFff925c + +canShoot: true + +warmup:10 + +recoilOffset: -2 +recoilOutTime: 3 +recoilReturnTime: 10 + +[turret_7] + +x: 19 +y: 15 +attachedTo: 1 +image: experimental_hovertank-小型悬浮炮管.png +projectile: 2 + +turnSpeed: 0 +turnSpeedAcceleration: 1.0 + +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + + +shoot_sound:plasma_fire +shoot_sound_vol:0.5 +#shoot_flame:small +shoot_light:#FF4188d9 +canShoot: true + + + +recoilOffset: -2 +recoilOutTime: 3 +recoilReturnTime: 10 + +[turret_8] + +x: 19 +y: -9 +attachedTo: 1 +invisible: true +image: experimental_hovertank-小型悬浮炮管.png +projectile: 2 + +turnSpeed: 0 +turnSpeedAcceleration: 1.0 + +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + + +shoot_sound:plasma_fire +shoot_sound_vol:0.5 +#shoot_flame:small +shoot_light:#FF4188d9 +canShoot: true + + + +recoilOffset: -2 +recoilOutTime: 3 +recoilReturnTime: 10 + +[turret_9] + +x: 0 +y: 0 +attachedTo: 1 +image: experimental_hovertank-小型悬浮炮管.png +projectile: 2 + +turnSpeed: 0 +turnSpeedAcceleration: 1.0 + +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + + +shoot_sound:plasma_fire +shoot_sound_vol:0.5 +#shoot_flame:small +shoot_light:#FF4188d9 +canShoot: true + + +recoilOffset: -2 +recoilOutTime: 3 +recoilReturnTime: 10 + +[turret_10] + +x: -19 +y: 9 +attachedTo: 1 +invisible: true +image: experimental_hovertank-小型悬浮炮管.png +projectile: 2 + +turnSpeed: 0 +turnSpeedAcceleration: 1.0 + +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + + +shoot_sound:plasma_fire +shoot_sound_vol:0.5 +#shoot_flame:small +shoot_light:#FF4188d9 +canShoot: true + + +recoilOffset: -2 +recoilOutTime: 3 +recoilReturnTime: 10 + + + +[projectile_1] + +directDamage: 75 +life: 250 +speed: 5 +frame: 9 + +lightColor: #ffff925c +lightSize: 0.6 + +areaDamage:50 +areaRadius:50 + +autoTargetingOnDeadTarget:false + + +[projectile_2] +#railgun +directDamage:25 +life: 15 + +areaDamage: 0 +areaRadius: 0 + +largeHitEffect: false + +instant:true + +laserEffect:true + +instantReuseLast:true + +color:#9088a4ff + + + +[movement] +movementType: BUILDING + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + +[ai] + +buildPriority: 0.25 +noneInBaseExtraPriority: 0.25 + + +maxEachBase: 5 + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/概念炮塔/experimental_tank_barrel.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/概念炮塔/experimental_tank_barrel.png new file mode 100644 index 0000000..ad3264d Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/概念炮塔/experimental_tank_barrel.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/概念炮塔/experimental_tank_turret.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/概念炮塔/experimental_tank_turret.png new file mode 100644 index 0000000..d553481 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/概念炮塔/experimental_tank_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/概念炮塔/jskshsixwxkw-rt1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/概念炮塔/jskshsixwxkw-rt1.ini new file mode 100644 index 0000000..8ee507c --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/概念炮塔/jskshsixwxkw-rt1.ini @@ -0,0 +1,223 @@ +[core] +name:概念炮塔 +displayDescription:-远程打击单位\n-并重创 +class: CustomUnitMetadata +price:6500 +maxHp:1850 +mass: 100 + +techLevel: 1 + +fogOfWarSightRange: 10 + +buildSpeed: 0.003 +availableInDemo: false + +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + + +action_2_convertTo: jskshsixwxkw-rt1 +action_2_price:-5950 +action_2_text: 回退 +action_2_description:回退到散射炮台 +action_2_displayType: Upgrade +action_2_buildSpeed: 0.01 +action_2_pos: 0.3 + +maxShield:500 +shieldRegen:0 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak:NONE +image_turret: experimental_tank_turret.png + +image_shadow: AUTO +shadowOffsetX:3 +shadowOffsetY:3 + + + +dustEffect: false +splastEffect: false + +[attack] +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:340 + +shootDelay:110 + + +[turret_概念炮管] +#top left cannon +x: 0 +y: 0 +attachedTo:概念炮塔头 +slave: true + +projectile: 概念坦克的炮弹 + +turnSpeed: 0 + +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +shoot_sound:large_gun_fire1 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFff925c + +image: experimental_tank_barrel.png + +canShoot: true + +warmup:0 + +recoilOffset: -6 +recoilOutTime: 3 +recoilReturnTime: 27 + +[turret_概念炮塔头] +#top left base +x:0 +y:5 +canShoot: false +turnSpeed: 2 +turnSpeedAcceleration: 1.0 +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +recoilOffset: -0.75 +recoilOutTime: 3 +recoilReturnTime: 27 + +[projectile_概念坦克的炮弹] +#cannon shot +directDamage: 120 +areaDamage: 120 +areaRadius: 90 +life: 650 +frame: 9 +speed: 6 + +drawSize: 0.85 + +largeHitEffect: true + +lightColor: #ffff925c +lightSize: 0.6 + +#trailEffect: CUSTOM:projectileTrail +#trailEffectRate:2 + +[effect_projectileTrail] + +stripIndex: effects +frameIndex: 0 +#image: SHARED:light_50.png + +life: 20 +fadeOut: true +attachedToUnit: false +color: #ffff925c +fadeInTime:5 +scaleFrom: 0.6 +scaleTo: 0.9 +alpha: 0.6 +drawUnderUnits:false +#ySpeedRelative:-1 +atmospheric:true + +dirOffsetRandom:180 + +xSpeedAbsoluteRandom: 0.2 +ySpeedAbsoluteRandom: 0.2 + +ySpeedRelative:0.8 + + +[effect_dustL] + +life: 30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1.9 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:20 +yOffsetRelative:-34 +drawUnderUnits:true +attachedToUnit: false + +[effect_dustR] + +life: 30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1.9 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:-20 +yOffsetRelative:-34 +drawUnderUnits:true +attachedToUnit: false + + +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 + +reverseSpeedPercentage: 1 +maxTurnSpeed:0.01 +turnAcceleration:0.01 + +moveSlidingMode:false +moveIgnoringBody:false + + + + + +[ai] +upgradedFrom:概念炮塔 + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/概念炮塔/turret_base2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/概念炮塔/turret_base2.png new file mode 100644 index 0000000..9f2f1a2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/概念炮塔/turret_base2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/概念炮塔T-2/experimental_tank_barrel.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/概念炮塔T-2/experimental_tank_barrel.png new file mode 100644 index 0000000..ad3264d Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/概念炮塔T-2/experimental_tank_barrel.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/概念炮塔T-2/experimental_tank_turret.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/概念炮塔T-2/experimental_tank_turret.png new file mode 100644 index 0000000..d553481 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/概念炮塔T-2/experimental_tank_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/概念炮塔T-2/jskshsixwxkw-rt1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/概念炮塔T-2/jskshsixwxkw-rt1.ini new file mode 100644 index 0000000..5ca0c04 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/概念炮塔T-2/jskshsixwxkw-rt1.ini @@ -0,0 +1,248 @@ +[core] +name:概念炮塔T-2 +displayDescription:-远程打击单位\n-并重创 +class: CustomUnitMetadata +price:6500 +maxHp:2350 +mass: 100 +showInEditor:false +techLevel: 1 + +fogOfWarSightRange: 10 + +buildSpeed: 0.003 +availableInDemo: false + +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + + +action_2_convertTo:概念炮塔T-3 +action_2_price:18950 +action_2_text: 回退 +action_2_description:回退到散射炮台 +action_2_displayType: Upgrade +action_2_buildSpeed: 0.01 +action_2_pos: 0.3 + +maxShield:500 +shieldRegen:0 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak:NONE +image_turret: experimental_tank_turret.png + +image_shadow: AUTO +shadowOffsetX:3 +shadowOffsetY:3 + + + +dustEffect: false +splastEffect: false + +[attack] +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:380 + +shootDelay:110 + + +[turret_概念炮管] +#top left cannon +x: -3 +y: 0 +attachedTo:概念炮塔头 +slave: true + +projectile: 概念坦克的炮弹 + +turnSpeed: 0 + +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +shoot_sound:large_gun_fire1 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFff925c + +image: experimental_tank_barrel.png + +canShoot: true + +warmup:0 + +recoilOffset: -6 +recoilOutTime: 3 +recoilReturnTime: 27 +[turret_概念炮管2] +#top left cannon +x: 3 +y: 0 +attachedTo:概念炮塔头 +slave: true + +projectile: 概念坦克的炮弹 + +turnSpeed: 0 + +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +shoot_sound:large_gun_fire1 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFff925c + +image: experimental_tank_barrel.png + +canShoot: true + +warmup:0 + +recoilOffset: -6 +recoilOutTime: 3 +recoilReturnTime: 27 +[turret_概念炮塔头] +#top left base +x:0 +y:5 +canShoot: false +turnSpeed: 2 +turnSpeedAcceleration: 1.0 +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +recoilOffset: -0.75 +recoilOutTime: 3 +recoilReturnTime: 27 + +[projectile_概念坦克的炮弹] +#cannon shot +directDamage: 160 +areaDamage: 160 +areaRadius: 100 +life: 650 +frame: 9 +speed: 6 + +drawSize: 0.85 + +largeHitEffect: true + +lightColor: #ffff925c +lightSize: 0.6 + +#trailEffect: CUSTOM:projectileTrail +#trailEffectRate:2 + +[effect_projectileTrail] + +stripIndex: effects +frameIndex: 0 +#image: SHARED:light_50.png + +life: 20 +fadeOut: true +attachedToUnit: false +color: #ffff925c +fadeInTime:5 +scaleFrom: 0.6 +scaleTo: 0.9 +alpha: 0.6 +drawUnderUnits:false +#ySpeedRelative:-1 +atmospheric:true + +dirOffsetRandom:180 + +xSpeedAbsoluteRandom: 0.2 +ySpeedAbsoluteRandom: 0.2 + +ySpeedRelative:0.8 + + +[effect_dustL] + +life: 30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1.9 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:20 +yOffsetRelative:-34 +drawUnderUnits:true +attachedToUnit: false + +[effect_dustR] + +life: 30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1.9 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:-20 +yOffsetRelative:-34 +drawUnderUnits:true +attachedToUnit: false + + +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 + +reverseSpeedPercentage: 1 +maxTurnSpeed:0.01 +turnAcceleration:0.01 + +moveSlidingMode:false +moveIgnoringBody:false + + + + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/概念炮塔T-2/jskshsixwxk。w-rt1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/概念炮塔T-2/jskshsixwxk。w-rt1.ini new file mode 100644 index 0000000..c444161 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/概念炮塔T-2/jskshsixwxk。w-rt1.ini @@ -0,0 +1,271 @@ +[core] +name:概念炮塔T-3 +displayDescription:-远程打击单位\n-并重创 +class: CustomUnitMetadata +price:19500 +maxHp:2850 +mass: 100 + +techLevel: 1 + +fogOfWarSightRange: 10 + +buildSpeed: 0.003 +availableInDemo: false + +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + + + +maxShield:500 +shieldRegen:0 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak:NONE +image_turret: experimental_tank_turret.png + +image_shadow: AUTO +shadowOffsetX:3 +shadowOffsetY:3 + + + +dustEffect: false +splastEffect: false + +[attack] +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:432 + +shootDelay:110 + + +[turret_概念炮管] +#top left cannon +x: -3 +y: 0 +attachedTo:概念炮塔头 +slave: true + +projectile: 概念坦克的炮弹 + +turnSpeed: 0 + +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +shoot_sound:large_gun_fire1 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFff925c + +image: experimental_tank_barrel.png + +canShoot: true + +warmup:0 + +recoilOffset: -6 +recoilOutTime: 3 +recoilReturnTime: 27 +[turret_概念炮管2] +#top left cannon +x: 3 +y: 0 +attachedTo:概念炮塔头 +slave: true + +projectile: 概念坦克的炮弹 + +turnSpeed: 0 + +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +shoot_sound:large_gun_fire1 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFff925c + +image: experimental_tank_barrel.png + +canShoot: true + +warmup:0 + +recoilOffset: -6 +recoilOutTime: 3 +recoilReturnTime: 27 +[turret_概念炮管3] +#top left cannon +x: 0 +y: 0 +attachedTo:概念炮塔头 +slave: true + +projectile: 概念坦克的炮弹 + +turnSpeed: 0 + +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +shoot_sound:large_gun_fire1 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFff925c + +image: experimental_tank_barrel.png + +canShoot: true + +warmup:0 + +recoilOffset: -6 +recoilOutTime: 3 +recoilReturnTime: 27 +[turret_概念炮塔头] +#top left base +x:0 +y:5 +canShoot: false +turnSpeed: 2 +turnSpeedAcceleration: 1.0 +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +recoilOffset: -0.75 +recoilOutTime: 3 +recoilReturnTime: 27 + +[projectile_概念坦克的炮弹] +#cannon shot +directDamage: 190 +areaDamage: 160 +areaRadius: 120 +life: 650 +frame: 9 +speed: 6 + +drawSize: 0.85 + +largeHitEffect: true + +lightColor: #ffff925c +lightSize: 0.6 + +#trailEffect: CUSTOM:projectileTrail +#trailEffectRate:2 + +[effect_projectileTrail] + +stripIndex: effects +frameIndex: 0 +#image: SHARED:light_50.png + +life: 20 +fadeOut: true +attachedToUnit: false +color: #ffff925c +fadeInTime:5 +scaleFrom: 0.6 +scaleTo: 0.9 +alpha: 0.6 +drawUnderUnits:false +#ySpeedRelative:-1 +atmospheric:true + +dirOffsetRandom:180 + +xSpeedAbsoluteRandom: 0.2 +ySpeedAbsoluteRandom: 0.2 + +ySpeedRelative:0.8 + + +[effect_dustL] + +life: 30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1.9 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:20 +yOffsetRelative:-34 +drawUnderUnits:true +attachedToUnit: false + +[effect_dustR] + +life: 30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1.9 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:-20 +yOffsetRelative:-34 +drawUnderUnits:true +attachedToUnit: false + + +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 + +reverseSpeedPercentage: 1 +maxTurnSpeed:0.01 +turnAcceleration:0.01 + +moveSlidingMode:false +moveIgnoringBody:false + + + + + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/概念炮塔T-2/turret_base2.png 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+++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/rt-461/rt-467/水上炮台-机枪t.1.ini @@ -0,0 +1,135 @@ + +[core] +name:机枪方阵 +class: CustomUnitMetadata +price:1020 +maxHp:800 +mass: 9000 +techLevel: 1 +buildSpeed:17.9s +isBuilding: true +isBio: false +radius:20 +buildingSelectionOffset: -8 +footprint: 0,0,1,1 +constructionFootprint:0,0,1,1 +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +energyMax: 1 +energyRegen: 0.013 +energyNeedsToRechargeToFull: true +[action_移动系统] +autoTrigger:true +isVisible: false +spawnEffects: CUSTOM:sart +[ai] +upgradedFrom:机枪方阵 +[graphics] +total_frames: 1 +image: turret_base.png +teamColorsOnTurret:true +image_turret:炮塔A.png +image_back:extractor_back.png +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 +[attack] +canAttack: true +canAttackFlyingUnits:true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +turretSize: 12 +turretTurnSpeed: 6 +maxAttackRange: 260 +shootDelay:6 +aimOffsetSpread:0 +[turret_2] +# +x: 0 +y:18 +size:9 +attachedTo:1 +slave: true +image:炮塔.png +projectile: 1 +turnSpeed: 0 +idleDir:0 +limitingAngle:45 +turnSpeedAcceleration: 1.0 +shoot_sound:tower04_atk.wav +shoot_sound_vol:0.2 +shoot_flame:CUSTOM:cartridge +shoot_light:#70eee6cc +canShoot: true +energyUsage: 0.1 +recoilOffset: -1.5 +recoilOutTime: 4 +recoilReturnTime:30 +[turret_1] +#main turret +x: 0 +y:5 +turnSpeed:1 +turnSpeedAcceleration: 1.0 +shouldResetTurret:true +canShoot: false +[projectile_1] +directDamage:11 +life: 70 +speed: 11 +image: bullet.png +drawSize: 0.7 +[movement] +movementType: WATER +moveSpeed: 0 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 +targetHeight:1 +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 +moveSlidingMode :false +moveIgnoringBody:false +reverseSpeedPercentage:1 + + +[effect_cartridge] +alsoPlaySound:掉子弹.wav +priority: low +image: bullet.png +imageShadow: bullet.png +life: 100 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: 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+energyRegen: 0.013 +energyNeedsToRechargeToFull: true +[ai] +upgradedFrom:高射直线炮 +[graphics] +total_frames: 1 +image: turret_base.png +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 +image_back:extractor_back.png +[action_移动系统] +autoTrigger:true +isVisible: false +spawnEffects: CUSTOM:sart +[effect_sart] +priority: high +image:button_endless_1.png +life:60 +fadeOut: true +fadeInTime:1 +attachedToUnit: false +color: #5fcde4 +scaleFrom:0.1 +scaleTo:0.5 +alpha: 1 +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +turretSize: 30 +turretTurnSpeed: 2 +maxAttackRange: 290 +shootDelay: 85 +turretMultiTargeting: true +aimOffsetSpread:0 +[projectile_plasma] +directDamage: 190 +life: 80 +speed: 16 +targetSpeed: 16 +targetSpeedAcceleration: 0.7 + +drawType:2 +frame:4 +drawSize: 1 +#trailEffect: CUSTOM:projectileTrail +trailEffectRate:2 + +#trailEffectRate: true + +#lightColor:#ffffff + +explodeEffect: smallExplosion, CUSTOM:hitLightFlash, CUSTOM:projectilePassThough + + + +#explodeEffectOnShield: CUSTOM:hitLightFlash + +effectOnCreate: CUSTOM:projectileLight + + + +[effect_warmup] +priority:high +image: SHARED:light_50.png +life: 25 +fadeOut: true +attachedToUnit: true +color: #e89263 +scaleFrom: 0.1 +scaleTo: 0.1 +alpha: 0.8 +drawUnderUnits:false +ySpeedRelative:3.9 + +[effect_lightSlowFade] +image: SHARED:light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #e89263 +scaleFrom: 0.4 +scaleTo: 0.4 +alpha: 0.5 +#drawUnderUnits:true + + +[effect_lightSlowFadeBase] +image: SHARED:light_50.png +life: 30 +fadeOut: true +attachedToUnit: true +color: #AAAAFF +scaleFrom: 0.2 +scaleTo: 0.6 +alpha: 0.7 +#drawUnderUnits:true + +yOffsetRelative:-41 +ySpeedRelative:0.3 + + +[effect_projectileTrail] +image: SHARED:light_50.png +life: 20 +fadeOut: true +attachedToUnit: false +color: #e89263 +fadeInTime:2 +scaleFrom: 0.4 +scaleTo: 0.4 +alpha: 0.6 +drawUnderUnits:true +#ySpeedRelative:-1 + + +[effect_projectileLight] +priority:veryhigh + +image: SHARED:light_50.png +life: 100 +fadeOut: true +attachedToUnit: true +color: #e89263 +fadeInTime:2 +scaleFrom: 0.8 +scaleTo: 0.8 +alpha: 0.6 +drawUnderUnits:false +liveAfterAttachedDies: false + +[effect_hitLightFlash] +priority:high + +image: SHARED:light_50.png +life: 14 +fadeOut: true +attachedToUnit: false +color: #e89263 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + +[effect_projectilePassThough] + +priority:high +frameIndex: 4 +stripIndex: projectiles2 +life: 20 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +scaleFrom: 1 +scaleTo: 0.5 +alpha: 1 +drawUnderUnits:false +ySpeedRelative:2 +atmospheric: true + +[movement] +movementType: WATER +moveSpeed: 0 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 +targetHeight:1 +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 +moveSlidingMode :false +moveIgnoringBody:false +reverseSpeedPercentage:1 + + +[turret_mainCannon] +x: -0.5 +y: 20 +#projectile: cannonShot +projectile: plasma +attachedTo: mainCannonBase +slave: true + + +#image: SHARED:experimental_tank_turret.png +#image: SHARED:turret_artillery_large.png +image: experimental_tank_turret2.png + + +#canAttackFlyingUnits: false +#canAttackLandUnits: true +#canAttackUnderwaterUnits: false + +#delay: 190 +delay: 110 + +warmup: 20 +idleDir:0 + +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large,CUSTOM:lightSlowFade +shoot_light:#EEEECCCC + + + +#warmupStartEffect:CUSTOM:lightSlowFadeBase + + +size:16 +turnSpeedAcceleration: 0.1 +turnSpeed: 0 +recoilOffset: -5 +recoilOutTime: 3 +recoilReturnTime: 38 + + + +#chargeEffectImage: SHARED:lighting_charge.png + +[turret_mainCannonBase] +x: 0 +y: 5 + + +#image: SHARED:experimental_tank_turret.png +#image: SHARED:turret_artillery_large.png +image: spider_turret_base.png + +image_applyTeamColors: true + +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + + +canShoot: false + +#delay: 190 +delay: 110 + +warmup: 20 +idleDir:0 + +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +#shoot_flame:large +shoot_light:#EEEECCCC + +shoot_flame:CUSTOM:lightSlowFade + +#warmupStartEffect:CUSTOM:lightSlowFadeBase + + +size:40 +turnSpeedAcceleration: 0.1 +turnSpeed: 2 +recoilOffset: -1 +recoilOutTime: 3 +recoilReturnTime: 38 + + + +#chargeEffectImage: SHARED:lighting_charge.png + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/rt-461/rt-471/button_endless_1.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/rt-461/rt-471/button_endless_1.png new file mode 100644 index 0000000..514a7e3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/rt-461/rt-471/button_endless_1.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/rt-461/rt-471/extractor_back.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/rt-461/rt-471/extractor_back.png new file mode 100644 index 0000000..b449005 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/rt-461/rt-471/extractor_back.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/rt-461/rt-471/turret_base.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/rt-461/rt-471/turret_base.png new file mode 100644 index 0000000..76e5d79 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/rt-461/rt-471/turret_base.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/rt-461/rt-471/水上炮台-机枪t.1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/rt-461/rt-471/水上炮台-机枪t.1.ini new file mode 100644 index 0000000..23604a6 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/rt-461/rt-471/水上炮台-机枪t.1.ini @@ -0,0 +1,82 @@ +[core] +name:单管机枪 +class: CustomUnitMetadata +price:520 +maxHp:340 +mass: 9000 +techLevel: 1 +buildSpeed:9s +isBuilding: true +isBio: false +radius:20 +buildingSelectionOffset: -8 +footprint: 0,0,1,1 +constructionFootprint:0,0,1,1 +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +[effect_sart] +priority: high +image:button_endless_1.png +life:60 +fadeOut: true +fadeInTime:1 +attachedToUnit: false +color: #5fcde4 +scaleFrom:0.1 +scaleTo:0.5 +alpha: 1 +[action_移动系统] +autoTrigger:true +isVisible: false +spawnEffects: CUSTOM:sart +[ai] +upgradedFrom:单管机枪 +[graphics] +total_frames: 1 +image: turret_base.png +image_back:extractor_back.png +image_turret: SHARED:small_laser_turret.png +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 +#AUTO +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: if not self.flying +canAttackUnderwaterUnits: false +turretSize: 18 +turretTurnSpeed: 4 +maxAttackRange: 210 +shootDelay: 25 +turretMultiTargeting: true +[turret_1] +x: 0 +y: 5 +shoot_sound:plasma_fire +shoot_sound_vol:0.05 +shoot_flame:small +shoot_light:#FFccCCEE +recoilOffset: -1 +recoilOutTime: 4 +recoilReturnTime: 6 +[projectile_1] +directDamage: 35 +life: 70 +speed: 7 +frame: 11 +lightColor: #FFccCCEE +lightSize: 0.4 +[movement] +movementType: WATER +moveSpeed: 0 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 +targetHeight:1 +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 +moveSlidingMode :false +moveIgnoringBody:false +reverseSpeedPercentage:1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/rt-461/turret_base.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/rt-461/turret_base.png new file mode 100644 index 0000000..76e5d79 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/rt-461/turret_base.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/rt-461/掉子弹.wav b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/rt-461/掉子弹.wav new file mode 100644 index 0000000..90bf9ed Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/rt-461/掉子弹.wav differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/rt-461/水上炮台-机枪t.1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/rt-461/水上炮台-机枪t.1.ini new file mode 100644 index 0000000..4b4b108 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/rt-461/水上炮台-机枪t.1.ini @@ -0,0 +1,191 @@ + +[core] +name:临时激枪 +class: CustomUnitMetadata +price:620 +maxHp:600 +mass: 9000 +techLevel: 1 +buildSpeed:10s +isBuilding: true +isBio: false +radius:20 +buildingSelectionOffset: -8 +footprint: 0,0,1,1 +constructionFootprint:0,0,1,1 +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +energyMax: 1 +energyRegen: 0.013 +energyNeedsToRechargeToFull: true +builtFrom_2_name:builderShip +builtFrom_2_pos: 1.11111 + +builtFrom_3_name: haizbaozal-rt1 +builtFrom_3_pos: 5.5555 + +builtFrom_4_name: builder +builtFrom_4_pos: 5.5555 +action_1_convertTo: 水上炮塔-机枪 +action_1_price: 100 +action_1_text: 水上机枪炮塔T-1 +action_1_description: 升级T1 +action_1_displayType: Upgrade +action_1_buildSpeed:5s +action_1_pos: 1 + +action_2_convertTo: 机枪方阵 +action_2_price: 1020 +action_2_text:机枪方阵 +action_2_displayType: Upgrade +action_2_buildSpeed:12.5s +action_2_pos: 2 + +action_3_convertTo: 击潜博塔 +action_3_price: 1100 +action_3_text: 击潜博塔 +action_3_displayType: Upgrade +action_3_buildSpeed:15s +action_3_pos: 3 + +action_4_convertTo: 潜轰炸塔 +action_4_price: 1700 +action_4_text: 潜轰炸塔 +action_4_displayType: Upgrade +action_4_buildSpeed:21.4s +action_4_pos: 4 + +action_5_convertTo:高射直线炮 +action_5_price: 1480 +action_5_text:高射直线炮 +action_5_displayType: Upgrade +action_5_buildSpeed:15s +action_5_pos: 5 + +action_6_convertTo:单管机枪 +action_6_price:560 +action_6_text:单管机枪 +action_6_displayType: Upgrade +action_6_buildSpeed:9s +action_6_pos: 6 +[graphics] +total_frames: 1 +image: turret_base.png +image_turret:A.png +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +turretSize: 12 +turretTurnSpeed: 6 +maxAttackRange: 210 +shootDelay:6 +aimOffsetSpread:0 +[turret_2] +# +x: 0 +y:0 +barrelX:3 +barrelY:12 +attachedTo:1 +slave: true +image:B.png +projectile: 1 +turnSpeed: 0 +turnSpeedAcceleration: 1.0 +shoot_sound:laser_04.wav +shoot_sound_vol:0.2 +shoot_flame:CUSTOM:cartridge +shoot_light:#70eee6cc +canShoot: true +energyUsage: 0.1 +recoilOffset: -1.5 +recoilOutTime: 4 +recoilReturnTime: 15 +[projectile_1] +directDamage:8 +life: 70 +speed: 11 +image: bullet.png +drawSize: 0.7 +[projectile_激光] +drawSize: 0.5 +areaDamage:0 +areaRadius:20 +laserEffect: true +drawSize:0.1 +speed:22 +instant:true +life:3 +color:#9088a4ff +lightColor: #9088a4ff +lightSize: 0.3 +instantReuseLast: true +explodeEffect: NONE +[turret_1] +x: 0 +y: 5 +barrelX:-3 +barrelY:10 +projectile:激光 +turnSpeedAcceleration: 0.1 +turnSpeed:2 +delay:1 +canShoot:true +shouldResetTurret: false +recoilOffset: -1 +recoilOutTime: 6 +recoilReturnTime: 12 +[movement] +movementType: WATER +moveSpeed: 0 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 +targetHeight:1 +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 +moveSlidingMode :false +moveIgnoringBody:false +reverseSpeedPercentage:1 + + +[effect_cartridge] +alsoPlaySound:掉子弹.wav +priority: low +image: bullet.png +imageShadow: bullet.png +life: 100 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF +scaleFrom: 0.45 +scaleTo: 0.45 +alpha: 2 +fadeInTime: 3 +drawUnderUnits:false +liveAfterAttachedDies: false +physics: true +createWhenZoomedOut: false +xSpeedRelative: 2.5 +xSpeedRelativeRandom: 0.3 +ySpeedRelativeRandom: 0.25 +yOffsetRelative: 3 +xOffsetRelative: 0 +hSpeed: 2 +dirSpeedRandom: 50 + +[ai] + +buildPriority: 0.2 +noneInBaseExtraPriority: 0.11 +maxEachBase: 2 + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/turret_base2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/turret_base2.png new file mode 100644 index 0000000..7acabdc Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/turret_base2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/turret_base_dead.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/turret_base_dead.png new file mode 100644 index 0000000..0b515e6 Binary files /dev/null and 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b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/水上喷火器.ini new file mode 100644 index 0000000..8ef8555 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/水上喷火器.ini @@ -0,0 +1,134 @@ + +[core] +name: 水上喷火器 +class: CustomUnitMetadata +price: 1200 +maxHp: 1200 +mass: 9000 + +techLevel: 1 +buildSpeed: 0.0008 + +isBuilding: true +isBio: false + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +selfRegenRate:0.2 + +action_1_convertTo: 水上喷火器T-2 +action_1_price: 4100 +action_1_text: 二级水上喷火器T-2 +action_1_description: 升级T2 +action_1_displayType: Upgrade +action_1_buildSpeed: 0.001 +action_1_pos: 1 + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret:turret_top_flame.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 12 +turretTurnSpeed: 6 + +maxAttackRange: 182 +shootDelay: 5 + + + +[turret_1] + +x: 0 +y: 5 + +canShoot: false + +shouldResetTurret: false + + +[turret_2] + +x: 0 +y: 4 + +invisible: true +shoot_sound_vol:0.3 +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false + +attachedTo: 1 +slave: true + + +[projectile_1] +directDamage: 0 +life:120 +speed: 4 +speedSpread: 2 +hitSound: false +areaDamage: 4 +areaRadius: 60 +targetGround: true +targetGroundSpread: 25 +frame: 2 +flameWeapon: true +deflectionPower: -1 + + +[movement] +movementType: WATER + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + + + + +[ai] +upgradedFrom: 水上喷火器 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/水上喷火器t.2.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/水上喷火器t.2.ini new file mode 100644 index 0000000..ac22725 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/水上喷火器t.2.ini @@ -0,0 +1,147 @@ + +[core] +name: 水上喷火器T-2 +class: CustomUnitMetadata +price: 1200 +maxHp: 2000 +mass: 9000 +showInEditor:false +techLevel: 1 +buildSpeed: 0.0008 + +isBuilding: true +isBio: false + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +selfRegenRate:0.2 + +action_1_convertTo: 水上喷火器T-3 +action_1_price: 8600 +action_1_text: 二级水上喷火器T-3 +action_1_description: 升级T3 +action_1_displayType: Upgrade +action_1_buildSpeed: 0.001 +action_1_pos: 1 + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret:二级喷火器.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 12 +turretTurnSpeed: 6 + +maxAttackRange: 162 +shootDelay: 5 + + + +[turret_1] + +x: 0 +y: 5 + +canShoot: false + +shouldResetTurret: false + + +[turret_2] + +x: 1 +y: 21 + +invisible: true +shoot_sound_vol:0.3 +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false + +attachedTo: 1 +slave: true + +[turret_3] + +x: -1 +y: 21 + +invisible: true +shoot_sound_vol:0.3 +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false + +attachedTo: 1 +slave: true + +[projectile_1] +directDamage: 0 +life:120 +speed: 4 +speedSpread: 2 +hitSound: false +areaDamage: 5 +areaRadius: 60 +targetGround: true +targetGroundSpread: 25 +frame: 2 +flameWeapon: true +deflectionPower: -1 + + +[movement] +movementType: WATER + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + + + + +[ai] +upgradedFrom: 水上喷火器T-2 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/水上喷火器t.3.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/水上喷火器t.3.ini new file mode 100644 index 0000000..84f7f37 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/水上喷火器t.3.ini @@ -0,0 +1,154 @@ + +[core] +name: 水上喷火器T-3 +class: CustomUnitMetadata +price: 1200 +maxHp: 3200 +mass: 9000 +showInEditor:false +techLevel: 1 +buildSpeed: 0.0008 + +isBuilding: true +isBio: false + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +selfRegenRate:0.3 + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret:柴油-三级喷火器rt1,.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 12 +turretTurnSpeed: 6 + +maxAttackRange: 202 +shootDelay: 5 + + + +[turret_1] + +x: 0 +y: 5 + +canShoot: false + +shouldResetTurret: false + + +[turret_2] + +x: 15 +y: 35 + +invisible: true +shoot_sound_vol:0.3 +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false + +attachedTo: 1 +slave: true + +[turret_3] + +x: -15 +y: 35 + +invisible: true +shoot_sound_vol:0.3 +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false + +attachedTo: 1 +slave: true + +[turret_4] + +x: 0 +y: 37 + +invisible: true +shoot_sound_vol:0.3 +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false + +attachedTo: 1 +slave: true + + +[projectile_1] +directDamage: 0 +life:120 +speed: 4 +speedSpread: 2 +hitSound: false +areaDamage: 6 +areaRadius: 60 +targetGround: true +targetGroundSpread: 25 +frame: 2 +flameWeapon: true +deflectionPower: -1 + + +[movement] +movementType: WATER + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + + + + +[ai] +upgradedFrom: 水上喷火器T-3 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/水上火炮.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/水上火炮.ini new file mode 100644 index 0000000..ea7271f --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/水上火炮.ini @@ -0,0 +1,148 @@ + +[core] +name: 水上火炮 +class: CustomUnitMetadata +price: 1500 +maxHp: 800 +mass: 9000 + +techLevel: 1 +buildSpeed: 0.0008 + +isBuilding: true +isBio: false + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + + +action_1_convertTo: 水上火炮T-2 +action_1_price: 3200 +action_1_text: 二级水上火炮T-2 +action_1_description: 升级T2 +action_1_displayType: Upgrade +action_1_buildSpeed: 0.001 +action_1_pos: 1 + + + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret:turret_top_artillery.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits:true +canAttackUnderwaterUnits: false + +turretSize: 18 +turretTurnSpeed: 3 + + +maxAttackRange: 350 +shootDelay: 220 + +turretRotateWithBody: false + + +[turret_1] +x: 0 +y: 5 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + +recoilOffset: -5 +recoilOutTime: 7 +recoilReturnTime: 14 + + + +[turret_2] +# +x: 0 +y: 10 +attachedTo: 1 +slave: true +invisible: true + +projectile: 1 +invisible: true +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:cannon_firing +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC + +canShoot: true + +size: 0 + + + +[projectile_1] +life: 100 +speed: 7 +largeHitEffect: true +frame: 2 +targetGround: true +areaDamage: 80 +areaRadius: 45 + + +[movement] +movementType: WATER + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + + + + +[ai] +upgradedFrom: 水上火炮 diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/水上火炮t.2.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/水上火炮t.2.ini new file mode 100644 index 0000000..1c31b7f --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/水上火炮t.2.ini @@ -0,0 +1,163 @@ + +[core] +name: 水上火炮T-2 +class: CustomUnitMetadata +price: 1800 +maxHp: 1100 +mass: 9000 + +techLevel: 1 +buildSpeed: 0.0008 +showInEditor:false +isBuilding: true +isBio: false + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + + + + + + + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret:anti_air_top_flakgun.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits:true +canAttackUnderwaterUnits: false + +turretSize: 18 +turretTurnSpeed: 3 + + +maxAttackRange: 365 +shootDelay: 120 + +turretRotateWithBody: false + + +[turret_1] +x: 0 +y: 5 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + +recoilOffset: -5 +recoilOutTime: 7 +recoilReturnTime: 14 + + + +[turret_2] +# +x: 3 +y: 25 +attachedTo: 1 +slave: true +invisible: true + +projectile: 1 +invisible: true +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:cannon_firing +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC + +canShoot: true + +size: 0 + +[turret_3] +# +x: -3 +y: 25 +attachedTo: 1 +slave: true +invisible: true + +projectile: 1 +invisible: true +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:cannon_firing +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC + +canShoot: true + +size: 0 + +[projectile_1] +life: 150 +speed: 7 +largeHitEffect: true +frame: 2 +targetGround: true +areaDamage: 90 +areaRadius: 45 + + +[movement] +movementType: WATER + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + + + + +[ai] +upgradedFrom: 水上火炮T-2 diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/水上炮台-机枪t.1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/水上炮台-机枪t.1.ini new file mode 100644 index 0000000..6eaa261 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/水上炮台-机枪t.1.ini @@ -0,0 +1,181 @@ + +[core] +name: 水上炮塔-机枪 +class: CustomUnitMetadata +price: 600 +maxHp: 400 +mass: 9000 + + +displayLocaleKey: 水上炮塔-机枪 + +overrideAndReplace: 水上炮塔-机枪 + + + +action_1_convertTo: 水上机枪炮塔T-2 +action_1_price: 1100 +action_1_text: 水上机枪炮塔T-2 +action_1_description: 升级T2 +action_1_displayType: Upgrade +action_1_buildSpeed: 0.0007 +action_1_pos: 1 + +action_2_convertTo: 水上火炮 +action_2_price: 1700 +action_2_text: 二级水上火炮 +action_2_description: 升级T2 +action_2_displayType: Upgrade +action_2_buildSpeed: 0.0006 +action_2_pos: 2 + +action_3_convertTo: 水上喷火器 +action_3_price: 800 +action_3_text: 二级水上喷火器 +action_3_description: 升级T2 +action_3_displayType: Upgrade +action_3_buildSpeed: 0.001 +action_3_pos: 3 + +action_4_convertTo: 水下火炮 +action_4_price: 1600 +action_4_text: 二级水下火炮 +action_4_description: 升级T2 +action_4_displayType: Upgrade +action_4_buildSpeed: 0.0006 +action_4_pos: 4 + +action_5_convertTo: 水下机枪炮塔T-2 +action_5_price: 1000 +action_5_text: 水下机枪炮塔T-2 +action_5_description: 升级T2 +action_5_displayType: Upgrade +action_5_buildSpeed: 0.0007 +action_5_pos: 5 + +techLevel: 1 +buildSpeed: 0.0008 + +isBuilding: true +isBio: false + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + + + + + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret:turret_top.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 12 +turretTurnSpeed: 6 + + +maxAttackRange: 170 +shootDelay: 35 + + + +[turret_1] + +x: 0 +y: 5 + +canShoot: false + +shouldResetTurret: false + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +[turret_2] + +x: 0 +y: 4 + +invisible: true +shoot_sound:firing3 +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +attachedTo: 1 +slave: true + +[projectile_1] +directDamage: 35 +life:80 +targetSpeed: 6 +trailEffect: false +largeHitEffect: false +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 +frame: 5 + + + +[movement] +movementType: WATER + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + +[ai] +upgradedFrom: 水上炮塔-机枪 + + + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/水上炮台机枪t.2.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/水上炮台机枪t.2.ini new file mode 100644 index 0000000..120c1e5 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/水上炮台机枪t.2.ini @@ -0,0 +1,167 @@ + +[core] +name: 水上机枪炮塔T-2 +class: CustomUnitMetadata +price: 1700 +maxHp: 1200 +mass: 9000 + + + +showInEditor:false +action_1_convertTo: 水上机枪炮塔T-3 +action_1_price: 11100 +action_1_text: 三级水上机枪 +action_1_description: 升级T3 +action_1_displayType: Upgrade +action_1_buildSpeed: 0.0004 +action_1_pos: 0.2 + + + + +techLevel: 1 +buildSpeed: 0.0008 + +isBuilding: true +isBio: false + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + + + + + + + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret:turret_gun.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits:true +canAttackUnderwaterUnits: false + +turretSize: 2 +turretTurnSpeed: 6 + + +maxAttackRange: 185 +shootDelay: 35 + + + +[turret_1] + +x: 0 +y: 5 + +canShoot: false + +shouldResetTurret: false + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +[turret_2] + +x: 3 +y: 4 + +invisible: true +shoot_sound:firing3 +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +attachedTo: 1 +slave: true +[turret_3] + +x: -3 +y: 4 + +invisible: true +shoot_sound:firing3 +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +attachedTo: 1 +warmup: 3 + +slave: true +[projectile_1] +directDamage: 38 +life:80 +targetSpeed: 6 +trailEffect: false +largeHitEffect: false +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 +frame: 5 + +[movement] +movementType: WATER + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + + + + +[ai] + +upgradedFrom:水上机枪炮塔T-2 diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/水上炮台机枪t.3.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/水上炮台机枪t.3.ini new file mode 100644 index 0000000..58e0c1d --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水上炮塔系列/水上炮台机枪t.3.ini @@ -0,0 +1,176 @@ + +[core] +name: 水上机枪炮塔T-3 +class: CustomUnitMetadata +price: 12800 +maxHp: 3900 +mass: 9000 + + +showInEditor:false +selfRegenRate:0.15 + +techLevel: 1 +buildSpeed: 0.0008 + +isBuilding: true +isBio: false + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + + + + + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret:turret_gunT2.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits:true +canAttackUnderwaterUnits: false + +turretSize: 12 +turretTurnSpeed: 6 + +maxAttackRange: 310 +shootDelay: 30 + + + +[turret_1] + +x: 0 +y: 5 + +canShoot: false + +shouldResetTurret: false + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +[turret_2] + +x: 4 +y: 4 + +invisible: true +shoot_sound:firing3 +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false +warmup: 0 +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +attachedTo: 1 +slave: true +[turret_3] + +x: -4 +y: 4 + +invisible: true +shoot_sound:firing3 +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +attachedTo: 1 +warmup: 3 +slave: true + +[turret_4] + +x: 0 +y: 4 + +invisible: true +shoot_sound:firing3 +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +attachedTo: 1 +warmup: 6 +slave: true + + +[projectile_1] +directDamage: 39 +life:80 +speed: 10 +trailEffect: false +largeHitEffect: false +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 +frame: 5 + + + +[movement] +movementType: WATER + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + + + + +[ai] +upgradedFrom: 水上机枪炮塔T-3 diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水下炮塔系列/anti_air_top_flakgun.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水下炮塔系列/anti_air_top_flakgun.png new file mode 100644 index 0000000..5179b2e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水下炮塔系列/anti_air_top_flakgun.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水下炮塔系列/turret_base2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水下炮塔系列/turret_base2.png new file mode 100644 index 0000000..9f2f1a2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水下炮塔系列/turret_base2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水下炮塔系列/turret_base_dead.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水下炮塔系列/turret_base_dead.png new file mode 100644 index 0000000..0b515e6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水下炮塔系列/turret_base_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水下炮塔系列/turret_gun.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水下炮塔系列/turret_gun.png new file mode 100644 index 0000000..1cae60f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水下炮塔系列/turret_gun.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水下炮塔系列/turret_gunT2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水下炮塔系列/turret_gunT2.png new file mode 100644 index 0000000..224e18f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水下炮塔系列/turret_gunT2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水下炮塔系列/turret_top_artillery.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水下炮塔系列/turret_top_artillery.png new file mode 100644 index 0000000..3931c2b Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水下炮塔系列/turret_top_artillery.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水下炮塔系列/水上火炮.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水下炮塔系列/水上火炮.ini new file mode 100644 index 0000000..c0f101b --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水下炮塔系列/水上火炮.ini @@ -0,0 +1,156 @@ + +[core] +name: 水下火炮 +class: CustomUnitMetadata +price: 1600 +maxHp:1000 +mass: 9000 + +techLevel: 1 +buildSpeed: 0.0008 + +isBuilding: true +isBio: false + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + + +action_1_convertTo: 水下火炮T-2 +action_1_price: 3100 +action_1_text: 二级水下火炮T-2 +action_1_description: 升级T2 +action_1_displayType: Upgrade +action_1_buildSpeed: 0.001 +action_1_pos: 1 + + + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret:turret_top_artillery.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits:false +canAttackUnderwaterUnits: true + +turretSize: 18 +turretTurnSpeed: 3 + + +maxAttackRange: 350 +shootDelay: 220 + +turretRotateWithBody: false + + +[turret_1] +x: 0 +y: 5 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + +recoilOffset: -5 +recoilOutTime: 7 +recoilReturnTime: 14 + + + +[turret_2] +# +x: 0 +y: 10 +attachedTo: 1 +slave: true +invisible: true + +projectile: 1 +invisible: true +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:cannon_firing +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC + +canShoot: true + +size: 0 + + + +[projectile_1] +directDamage:80 +life: 100 +speed: 7 +trailEffect: true +largeHitEffect: false +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 +frame: 2 +targetGround: false +areaDamage: 80 +areaRadius: 45 + + +[movement] +movementType: WATER + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +targetHeight: -1 +targetHeightDrift: 0 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + + + + +[ai] +upgradedFrom: 水下火炮 diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水下炮塔系列/水上火炮t.2.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水下炮塔系列/水上火炮t.2.ini new file mode 100644 index 0000000..79b631c --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水下炮塔系列/水上火炮t.2.ini @@ -0,0 +1,171 @@ + +[core] +name: 水下火炮T-2 +class: CustomUnitMetadata +price: 1800 +maxHp: 1100 +mass: 9000 + +techLevel: 1 +buildSpeed: 0.0008 + +isBuilding: true +isBio: false + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + + + + + + + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret:anti_air_top_flakgun.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits:false +canAttackUnderwaterUnits: true + +turretSize: 18 +turretTurnSpeed: 3 + + +maxAttackRange: 365 +shootDelay: 120 + +turretRotateWithBody: false + + +[turret_1] +x: 0 +y: 5 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + +recoilOffset: -5 +recoilOutTime: 7 +recoilReturnTime: 14 + + + +[turret_2] +# +x: 3 +y: 25 +attachedTo: 1 +slave: true +invisible: true + +projectile: 1 +invisible: true +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:cannon_firing +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC + +canShoot: true + +size: 0 + +[turret_3] +# +x: -3 +y: 25 +attachedTo: 1 +slave: true +invisible: true + +projectile: 1 +invisible: true +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:cannon_firing +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC + +canShoot: true + +size: 0 + +[projectile_1] +directDamage:90 +life: 150 +speed: 7 +trailEffect: true +largeHitEffect: false +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 +frame: 2 +targetGround: false +areaDamage: 90 +areaRadius: 45 + + +[movement] +movementType: WATER + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +targetHeight: -1 +targetHeightDrift: 0 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + + + + +[ai] +upgradedFrom: 水下火炮T-2 diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水下炮塔系列/水上炮台机枪t.2.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水下炮塔系列/水上炮台机枪t.2.ini new file mode 100644 index 0000000..bf5abf8 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水下炮塔系列/水上炮台机枪t.2.ini @@ -0,0 +1,170 @@ + +[core] +name: 水下机枪炮塔T-2 +class: CustomUnitMetadata +price: 1700 +maxHp: 1200 +mass: 9000 + + + + +action_1_convertTo: 水下机枪炮塔T-3 +action_1_price: 11000 +action_1_text: 三级水下机枪 +action_1_description: 升级T3 +action_1_displayType: Upgrade +action_1_buildSpeed: 0.0004 +action_1_pos: 0.2 + + + + +techLevel: 1 +buildSpeed: 0.0008 + +isBuilding: true +isBio: false + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + + + + + + + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret:turret_gun.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits:false +canAttackUnderwaterUnits: true + +turretSize: 2 +turretTurnSpeed: 6 + + +maxAttackRange: 185 +shootDelay: 35 + + + +[turret_1] + +x: 0 +y: 5 + +canShoot: false + +shouldResetTurret: false + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +[turret_2] + +x: 3 +y: 4 + +invisible: true +shoot_sound:firing3 +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +attachedTo: 1 +slave: true +[turret_3] + +x: -3 +y: 4 + +invisible: true +shoot_sound:firing3 +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +attachedTo: 1 +warmup: 3 + +slave: true +[projectile_1] +directDamage: 38 +life:80 +targetSpeed: 6 +trailEffect: false +largeHitEffect: false +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 +frame: 5 + +[movement] +movementType: WATER + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +targetHeight: -1 +targetHeightDrift: 0 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + + + + +[ai] + +upgradedFrom:水下机枪炮塔T-2 diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水下炮塔系列/水上炮台机枪t.3.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水下炮塔系列/水上炮台机枪t.3.ini new file mode 100644 index 0000000..2db70ec --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/水下炮塔系列/水上炮台机枪t.3.ini @@ -0,0 +1,179 @@ + +[core] +name: 水下机枪炮塔T-3 +class: CustomUnitMetadata +price: 12800 +maxHp: 3900 +mass: 9000 + + + +selfRegenRate:0.15 + +techLevel: 1 +buildSpeed: 0.0008 + +isBuilding: true +isBio: false + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + + + + + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret:turret_gunT2.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits:false +canAttackUnderwaterUnits: true + +turretSize: 12 +turretTurnSpeed: 6 + +maxAttackRange: 310 +shootDelay: 30 + + + +[turret_1] + +x: 0 +y: 5 + +canShoot: false + +shouldResetTurret: false + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +[turret_2] + +x: 4 +y: 4 + +invisible: true +shoot_sound:firing3 +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false +warmup: 0 +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +attachedTo: 1 +slave: true +[turret_3] + +x: -4 +y: 4 + +invisible: true +shoot_sound:firing3 +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +attachedTo: 1 +warmup: 3 +slave: true + +[turret_4] + +x: 0 +y: 4 + +invisible: true +shoot_sound:firing3 +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +attachedTo: 1 +warmup: 6 +slave: true + + +[projectile_1] +directDamage: 39 +life:80 +speed: 10 +trailEffect: false +largeHitEffect: false +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 +frame: 5 + + + +[movement] +movementType: WATER + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +targetHeight: -1 +targetHeightDrift: 0 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + + + + +[ai] +upgradedFrom: 水下机枪炮塔T-3 diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸发射台T-1/experimggggg.rt1.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸发射台T-1/experimggggg.rt1.png new file mode 100644 index 0000000..006a889 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸发射台T-1/experimggggg.rt1.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸发射台T-1/experimggggg.rt1siw.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸发射台T-1/experimggggg.rt1siw.png new file mode 100644 index 0000000..56efbf1 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸发射台T-1/experimggggg.rt1siw.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸发射台T-1/滑稽.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸发射台T-1/滑稽.ini new file mode 100644 index 0000000..ee91d77 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸发射台T-1/滑稽.ini @@ -0,0 +1,156 @@ +[core] +name: 沉浸支援台 +displayText: 沉浸支援台 +displayDescription: 可以导弹雨攻击\n只对地面傷害 +class: CustomUnitMetadata +price: 25000 +maxHp: 3000 +mass: 999 +energyRegen:0 +techLevel: 1 +startEnergyAtZero: true +fogOfWarSightRange: 25 +energyMax:50 +energyRegen: 0.0009 +buildSpeed:89s +availableInDemo: false + +action_2_convertTo:沉浸支援台 +action_2_price:5000 +action_2_buildSpeed:0.006 +action_2_description:补充后可以回复能量 +action_2_pos:1 +action_2_addEnergy:50 +action_2_displayType: none +action_2_text:补充能量[散射攻击] + +#footprint used for collisions with units (left, up, right, down) +footprint: -1,-1,1,1 + +#used for placement, and placement of other buildings +constructionFootprint: -1,-1,1,1 +techLevel: 1 +buildSpeed: 0.005 +#availableInDemo: true + +radius: 35 +#displayRadius: 25 +isBio: false +isBuilding: true + +builtFrom_1_name: haizbaozal-rt1 +builtFrom_1_pos: 5.9999 + +maxShield: 0 +shieldRegen: 0 + + +action_1_convertTo: 沉浸支援台T-2 +action_1_price: 45000 +action_1_text: 升级至沉浸支援台T-2 +action_1_description:出现发射抛射体-量离子坦克X5 +action_1_displayType: Upgrade +action_1_buildSpeed:105s +action_1_pos: 0.2 + +[graphics] +total_frames: 1 + +image:experimggggg.rt1.png +image_wreak: experimggggg.rt1siw.png +image_turret: NONE + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 +rotate_with_direction: false + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:750 + +shootDelay: 0.0000000001 + + +[turret_1] +x: 0 +y: 0 +canShoot: false + +shouldResetTurret: false + +idleSpin: 1.5 + + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + + + + +[turret_2] +x:0 +y:0 +attachedTo: 1 +slave: true +invisible: true +warmup: 0 +shoot_sound: missile_fire +shoot_sound_vol: 0.2 +shoot_flame: small +energyUsage:0.5 + + + +[projectile_1] +directDamage: 0 +life: 5005 +speed:1 +targetSpeed: 1 +trailEffect: true +largeHitEffect: true +image:滑稽.png +drawSize:0.8 +areaDamage: 50 +areaRadius: 95 +ballistic: true +ballistic_height:450 +ballistic_delaymove_height:450 +autoTargetingOnDeadTarget: false +targetGroundSpread: 120 +targetGround: true +deflectionPower:5 +[movement] +movementType: BUILDING +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +maxTurnSpeed: 0 +turnAcceleration: 0.1 + + + + +[ai] + +buildPriority: 0.05 + +noneInBaseExtraPriority: 0.04 + +noneGlobalExtraPriority: 0.1 + +maxEachBase: 1 + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸发射台T-1/滑稽.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸发射台T-1/滑稽.png new file mode 100644 index 0000000..b688e7b Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸发射台T-1/滑稽.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸发射台T-2/dropship.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸发射台T-2/dropship.png new file mode 100644 index 0000000..0c47085 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸发射台T-2/dropship.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸发射台T-2/dropship_dead.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸发射台T-2/dropship_dead.png new file mode 100644 index 0000000..f8773ed Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸发射台T-2/dropship_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸发射台T-2/dropship_shadow.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸发射台T-2/dropship_shadow.png new file mode 100644 index 0000000..4aa75e5 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸发射台T-2/dropship_shadow.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸发射台T-2/experimggggg.rt1siw.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸发射台T-2/experimggggg.rt1siw.png new file mode 100644 index 0000000..56efbf1 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸发射台T-2/experimggggg.rt1siw.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸发射台T-2/mechFactory.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸发射台T-2/mechFactory.ini new file mode 100644 index 0000000..5b81044 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸发射台T-2/mechFactory.ini @@ -0,0 +1,241 @@ + +[core] +name: 沉浸支援台T-2 +displayText: 沉浸支援台T-2 +displayDescription:-发射高级单位\n-损耗生命\n-发射死亡后会产生单位 +class: CustomUnitMetadata +price: 1500 +maxHp: 2000 +mass: 9000 +showInEditor:false +#footprint used for collisions with units (left, up, right, down) +footprint: -1,-1,1,1 + +#used for placement, and placement of other buildings +constructionFootprint: -1,-1,1,3 + + +techLevel: 1 +buildSpeed: 0.005 +#availableInDemo: true + +radius: 35 +#displayRadius: 25 +isBio: false +isBuilding: true + +energyMax:50 +energyRegen: 0.0009 + +builtFrom_3_name: experimentalsSpider +builtFrom_3_pos: 1.5 + +unitsSpawnedOnDeath:plasmaTank + +action_2_convertTo:沉浸支援台T-2 +action_2_price:4500 +action_2_buildSpeed:0.006 +action_2_description:补充后可以回复能量 +action_2_pos:1 +action_2_addEnergy:50 +action_2_displayType: none +action_2_text:补充能量[散射攻击] + +action_1_convertTo: 沉浸支援台T-3 +action_1_price: 75000 +action_1_text: 升级至沉浸支援台T-3 +action_1_description:发射抛射体-量离子坦克X6重型坦克X4加火球攻击 +action_1_displayType: Upgrade +action_1_buildSpeed: 0.001 +action_1_pos: 0.2 +[action_launchNuke] +fireTurretXAtGround: siloTop +price:4800 + +text:发射单位 +description:发射抛射体-量离子坦克╳5 +displayType: action +buildSpeed: 3.5s +pos: 0.2 +#whenBuilding_playAnimation: fireNuke +displayRemainingStockpile: false +highPriorityQueue: true +onlyOneUnitAtATime: true +addResources:hp=-100 +#whenBuilding_playAnimation: fireNuke + + + +[graphics] +total_frames: 1 + +image: 导弹发射台.png +image_back: experimggggg.rt1siw.png +image_wreak:NONE + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:750 + +shootDelay: 0.0000000001 + + +[turret_1] +x: 0 +y: 0 +canShoot: false + +shouldResetTurret: false + +idleSpin: 1.5 + + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + + + + +[turret_2] +x:0 +y:0 +attachedTo: 1 +slave: true +invisible: true +warmup: 0 +shoot_sound: missile_fire +shoot_sound_vol: 0.2 +shoot_flame: small +energyUsage:0.5 + +[turret_siloTop] +#nuke turret +canShoot: false + +x: 0 +y: 0 +idleDir:0 + +invisible: true + + +shoot_light:#FF26EE00 + +projectile: nukeProjectile +size: 24 + +#turnSpeed: 40 + + +#shoot_flame:shockwave +#shoot_flame:custom:nukeLaunch_wave, custom:nukeLaunch_light +#custom:nukeLaunch_smoke*6 + +limitingRange: 790 +limitingMinRange: 40 + +[projectile_1] +directDamage: 0 +life: 5005 +speed:1 +targetSpeed: 1 +trailEffect: true +largeHitEffect: true +image:滑稽.png +drawSize:0.8 +areaDamage: 50 +areaRadius: 95 +ballistic: true +ballistic_height:450 +ballistic_delaymove_height:450 +autoTargetingOnDeadTarget: false +targetGroundSpread: 120 +targetGround: true +deflectionPower:-1 + + + +[projectile_nukeProjectile] +#nuke +tags:抛射体-东方支援 + +directDamage: 123 + +life: 99999 +speed: 2.5 +targetSpeed: 7 +targetSpeedAcceleration:0.08 + + +largeHitEffect: true +#ballistic: true +#ballistic_delaymove_height:80 +#ballistic_height: 110 +#frame: 0 +image: dropship.png +drawSize: 0.6 +shadowFrame:1 + +drawType:1 + +targetGround: true +#areaDamage: 5400 +areaHitAirAndLandAtSameTime: true +alwaysVisibleInFog: true + +#areaRadius: 250 + +areaExpandTime:75 + +deflectionPower:-1 + +shouldRevealFog:true +#nukeWeapon:true + +lightColor: #FF26EE00 +lightSize: 1 + +friendlyFire: true + +spawnUnit:抛射体-东方支援 + +#trailEffect: true +#trailEffect: dropship.png +#trailEffectRate:4 + + +[movement] +movementType: BUILDING +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +maxTurnSpeed: 0 +turnAcceleration: 0.1 + + + +[ai] +upgradedFrom: 沉浸支援台T-2 + + + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸发射台T-2/piz.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸发射台T-2/piz.png new file mode 100644 index 0000000..6f7ec2a Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸发射台T-2/piz.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸发射台T-2/导弹发射台.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸发射台T-2/导弹发射台.png new file mode 100644 index 0000000..39ef8fe Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸发射台T-2/导弹发射台.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸发射台T-2/抛射体-东方支援.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸发射台T-2/抛射体-东方支援.ini new file mode 100644 index 0000000..4446bc4 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸发射台T-2/抛射体-东方支援.ini @@ -0,0 +1,115 @@ + +[core] +showInEditor:false +name: 抛射体-东方支援 +class: CustomUnitMetadata +price: 10 +maxHp: -1 +mass: 1500 + + +experimental: true + +techLevel: 1 +buildSpeed: 0.005 +nanoFactorySpeed: 2 + + +radius: 20 +#displayRadius: 30 +isBio: true +isBug: true +isBuilding: true + +selfRegenRate:0.4 +selfBuildRate:0.0003 + +numBitsOnDeath: 30 +softCollisionOnAll: 3 + +buildingSelectionOffset:-8 + +exit_x:0 +exit_y:-1 + +unitsSpawnedOnDeath:plasmaTank,plasmaTank,plasmaTank,plasmaTank,plasmaTank + + + + + + + +[graphics] +total_frames: 1 + +image: dropship.png +image_back:dropship_dead.png +image_wreak: piz.png + +#scaleTurretImagesTo: 9 + +imageScale: 0.55 + +#AUTO +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +animation_idle_start: 0 +animation_idle_end: 0 +animation_idle_speed: 45 +animation_idle_scale_start:1 +animation_idle_scale_end:1.05 +animation_idle_pingPong: true + + + +[attack] +canAttack: false +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 3 + + +maxAttackRange: 350 +shootDelay: 30 + + +[turret_1] +x: 0 +y: 0 +invisible: true +warmup: 30 + + + +[projectile_1] +directDamage: 120 +life: 360 +speed: 5.8 +speedSpread: 5 +largeHitEffect:true +trailEffect:true +areaDamage: 100 +areaRadius: 30 +drawType:2 +image:dropship.png +autoTargetingOnDeadTarget: true +drawSize: 0.8 + + +[movement] +movementType: OVER_CLIFF +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +maxTurnSpeed: 0 +turnAcceleration: 0.1 + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸发射台T-2/滑稽.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸发射台T-2/滑稽.png new file mode 100644 index 0000000..b688e7b Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸发射台T-2/滑稽.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸支援台T-3/dropship.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸支援台T-3/dropship.png new file mode 100644 index 0000000..0c47085 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸支援台T-3/dropship.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸支援台T-3/dropship_dead.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸支援台T-3/dropship_dead.png new file mode 100644 index 0000000..f8773ed Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸支援台T-3/dropship_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸支援台T-3/dropship_shadow.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸支援台T-3/dropship_shadow.png new file mode 100644 index 0000000..4aa75e5 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸支援台T-3/dropship_shadow.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸支援台T-3/experimggggg.rt1siw.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸支援台T-3/experimggggg.rt1siw.png new file mode 100644 index 0000000..56efbf1 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸支援台T-3/experimggggg.rt1siw.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸支援台T-3/mechFactory.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸支援台T-3/mechFactory.ini new file mode 100644 index 0000000..f4b2a73 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸支援台T-3/mechFactory.ini @@ -0,0 +1,240 @@ + +[core] +name: 沉浸支援台T-3 +displayText: 沉浸支援台T-3 +displayDescription:-发射高级单位\n-损耗生命\n-发射死亡后会产生单位 +class: CustomUnitMetadata +price:75500 +maxHp: 2000 +mass: 9000 +showInEditor:false +#footprint used for collisions with units (left, up, right, down) +footprint: -1,-1,1,1 + +#used for placement, and placement of other buildings +constructionFootprint: -1,-1,1,3 + + +techLevel: 1 +buildSpeed: 0.005 +#availableInDemo: true + +radius: 35 +#displayRadius: 25 +isBio: false +isBuilding: true + +energyMax:50 +energyRegen: 0.0009 + +#builtFrom_3_name: experimentalsSpider +#builtFrom_3_pos: 1.5 + +unitsSpawnedOnDeath:plasmaTank,plasmaTank,plasmaTank,plasmaTank,plasmaTank + +action_1_convertTo:沉浸支援台T-3 +action_1_price:7500 +action_1_buildSpeed:0.006 +action_1_description:补充后可以回复能量 +action_1_pos:1 +action_1_addEnergy:50 +action_1_displayType: none +action_1_text:补充能量[火球攻击] + +#builtFrom_1_name: haizbaozal-rt1 +#builtFrom_1_pos: 5.9999 + +[action_launchNuke] +fireTurretXAtGround: siloTop +price:8200 + +text:发射单位 +description:发射抛射体-量离子坦克╳6-重型坦克╳4 +displayType: action +buildSpeed: 3s +pos: 0.2 +#whenBuilding_playAnimation: fireNuke +displayRemainingStockpile: false +highPriorityQueue: true +onlyOneUnitAtATime: true +addResources:hp=-100 +#whenBuilding_playAnimation: fireNuke + + + +[graphics] +total_frames: 1 + +image: 导弹发射台.png +image_back: experimggggg.rt1siw.png +image_wreak:NONE + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:1250 + +shootDelay: 0.0000000001 + + +[turret_1] +x: 0 +y: 0 +canShoot: false + +shouldResetTurret: false + +idleSpin: 1.5 + + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + + + + +[turret_2] +x:0 +y:0 +attachedTo: 1 +slave: true +invisible: true +warmup: 0 +shoot_sound: missile_fire +shoot_sound_vol: 0.2 +shoot_flame: small +energyUsage:50 + +[turret_siloTop] +#nuke turret +canShoot: false + +x: 0 +y: 0 +idleDir:0 + +invisible: true + + +shoot_light:#FF26EE00 + +projectile: nukeProjectile +size: 24 + +#turnSpeed: 40 + + +#shoot_flame:shockwave +#shoot_flame:custom:nukeLaunch_wave, custom:nukeLaunch_light +#custom:nukeLaunch_smoke*6 + +limitingRange: 790 +limitingMinRange: 40 + +[projectile_1] +directDamage: 0 +life: 5005 +speed:1 +targetSpeed: 1 +trailEffect: true +largeHitEffect: true +image:滑稽.png +drawSize:1.2 +areaDamage:2500 +areaRadius:795 +ballistic: true +ballistic_height:450 +ballistic_delaymove_height:450 +autoTargetingOnDeadTarget: false +flameWeapon: true +hitSound: false +targetGroundSpread: 120 +targetGround: true +deflectionPower:-1 + + + +[projectile_nukeProjectile] +#nuke +tags:抛射体-东方支援 + +directDamage: 123 + +life: 99999 +speed: 2.5 +targetSpeed: 7 +targetSpeedAcceleration:0.08 + + +largeHitEffect: true +#ballistic: true +#ballistic_delaymove_height:80 +#ballistic_height: 110 +#frame: 0 +image: dropship.png +drawSize: 0.6 +shadowFrame:1 + +drawType:1 + +targetGround: true +#areaDamage: 6400 +areaHitAirAndLandAtSameTime: true +alwaysVisibleInFog: true + +#areaRadius: 250 + +areaExpandTime:75 + +deflectionPower:-1 + + +shouldRevealFog:true +#nukeWeapon:true + +lightColor: #FF26EE00 +lightSize: 1 + +friendlyFire: true + +spawnUnit:抛射体-东方支援T-2 + +#trailEffect: true +#trailEffect: dropship.png +#trailEffectRate:4 + + +[movement] +movementType: BUILDING +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +maxTurnSpeed: 0 +turnAcceleration: 0.1 + + + +[ai] +upgradedFrom: 沉浸支援台T-3 + + + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸支援台T-3/piz.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸支援台T-3/piz.png new file mode 100644 index 0000000..6f7ec2a Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸支援台T-3/piz.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸支援台T-3/导弹发射台.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸支援台T-3/导弹发射台.png new file mode 100644 index 0000000..39ef8fe Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸支援台T-3/导弹发射台.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸支援台T-3/抛射体-东方支援.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸支援台T-3/抛射体-东方支援.ini new file mode 100644 index 0000000..36effee --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸支援台T-3/抛射体-东方支援.ini @@ -0,0 +1,115 @@ + +[core] +showInEditor:false +name: 抛射体-东方支援T-2 +class: CustomUnitMetadata +price: 10 +maxHp: -1 +mass: 1500 + + +experimental: true + +techLevel: 1 +buildSpeed: 0.005 +nanoFactorySpeed: 2 + + +radius: 20 +#displayRadius: 30 +isBio: true +isBug: true +isBuilding: true + +selfRegenRate:0.4 +selfBuildRate:0.0003 + +numBitsOnDeath: 30 +softCollisionOnAll: 3 + +buildingSelectionOffset:-8 + +exit_x:0 +exit_y:-1 + +unitsSpawnedOnDeath:plasmaTank,plasmaTank,plasmaTank,plasmaTank,plasmaTank,heavyTank,heavyTank,heavyTank,heavyTank + + + + + + + +[graphics] +total_frames: 1 + +image: dropship.png +image_back:dropship_dead.png +image_wreak: piz.png + +#scaleTurretImagesTo: 9 + +imageScale: 0.55 + +#AUTO +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +animation_idle_start: 0 +animation_idle_end: 0 +animation_idle_speed: 45 +animation_idle_scale_start:1 +animation_idle_scale_end:1.05 +animation_idle_pingPong: true + + + +[attack] +canAttack: false +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 3 + + +maxAttackRange: 350 +shootDelay: 30 + + +[turret_1] +x: 0 +y: 0 +invisible: true +warmup: 30 + + + +[projectile_1] +directDamage:240 +life: 360 +speed: 5.8 +speedSpread: 5 +largeHitEffect:true +trailEffect:true +areaDamage: 100 +areaRadius: 30 +drawType:2 +image:dropship.png +autoTargetingOnDeadTarget: true +drawSize: 0.8 + + +[movement] +movementType: OVER_CLIFF +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +maxTurnSpeed: 0 +turnAcceleration: 0.1 + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸支援台T-3/滑稽.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸支援台T-3/滑稽.png new file mode 100644 index 0000000..b688e7b Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/沉浸支援台T-3/滑稽.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/波动干扰器/areaShock.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/波动干扰器/areaShock.png new file mode 100644 index 0000000..bc95640 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/波动干扰器/areaShock.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/波动干扰器/jkaja.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/波动干扰器/jkaja.png new file mode 100644 index 0000000..f36f40f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/波动干扰器/jkaja.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/波动干扰器/mechFactory.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/波动干扰器/mechFactory.ini new file mode 100644 index 0000000..a14de42 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/波动干扰器/mechFactory.ini @@ -0,0 +1,119 @@ + +[core] +name:浸没之式-磁爆干扰器 +displayDescription:强大的攻击伤害单位 +class: CustomUnitMetadata +copyFrom:电磁效果.ini +price: 15000 +maxHp:7100 +mass: 9000 +#overrideAndReplace:necary-rt1 +#footprint used for collisions with units (left, up, right, down) +footprint: -1,-1,1,1 + +#used for placement, and placement of other buildings +constructionFootprint: -1,-1,1,1 +techLevel: 1 +buildSpeed: 0.005 +#availableInDemo: true + +radius: 35 +#displayRadius: 25 +isBio: false +isBuilding: true + +nanoFactorySpeed:2.5 + + +builtFrom_1_name:builder +builtFrom_1_pos: 1.11111 + + +builtFrom_3_name:combatEngineer +builtFrom_3_pos: 1.11111 + +builtFrom_4_name:experimentalSpider +builtFrom_4_pos: 1.11111 + +#builtFrom_5_name:snajxhwixwjwnx-rt1 +#builtFrom_5_pos: 1.11111 + +#builtFrom_6_name:haizbaozal-rt1 +#builtFrom_6_pos: 1.11111 + +[graphics] +total_frames: 1 + +image: jkaja.png +image_back: NONE +image_turret:移动激光炮台固定.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + +[attack] +canAttack:true +canAttackFlyingUnits: false +canAttackLandUnits:true +canAttackUnderwaterUnits: false +maxAttackRange:280 +shootDelay:60 +[turret_1] +x: 0 +y: 0 +canShoot:true +#shouldResetTurret: true +idleSpin: 0 +recoilOffset: 0 +recoilOutTime: 5 +recoilReturnTime: 7 +shoot_sound:shock.ogg +shoot_sound_vol:0.03 +#shoot_flame:small +#shoot_light:#FFccCCEE +[projectile_1] +directDamage:100 +areaDamage:150 +areaRadius:280 +life: 0 +speed: 0 +explodeOnEndOfLife: true +armourIgnoreAmount:10 +lightingEffect:true +deflectionPower: -1 +shieldDamageMultiplier: 0 +shieldDefectionMultiplier: 0 +buildingDamageMultiplier: 0.2 +effectOnCreate:CUSTOM:电磁效果1,CUSTOM:电磁效果2,CUSTOM:电磁效果3,CUSTOM:电磁效果4 +[movement] +movementType: BUILDING +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +maxTurnSpeed: 0 +turnAcceleration: 0.1 + + + + +[ai] + +buildPriority: 0.05 + +noneInBaseExtraPriority: 0.04 + +noneGlobalExtraPriority: 0.1 + +maxEachBase: 1 + + + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/波动干扰器/shock.ogg b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/波动干扰器/shock.ogg new file mode 100644 index 0000000..0cb41e9 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/波动干扰器/shock.ogg differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/波动干扰器/电磁效果.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/波动干扰器/电磁效果.ini new file mode 100644 index 0000000..2103251 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/波动干扰器/电磁效果.ini @@ -0,0 +1,66 @@ +[core] +dont_load: true +[effect_电磁效果1] +life: 30 +priority: veryhigh +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffsetRandom:180 +dirSpeed: 6 +scaleFrom: 0.25 +scaleTo:18 +fadeInTime: 1 +fadeOut: true +attachedToUnit: false +image: areaShock.png +drawUnderUnits: true +alpha:1.2 +[effect_电磁效果2] +life: 30 +priority: veryhigh +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffsetRandom:180 +dirSpeed: 8 +scaleFrom: 0.45 +scaleTo:20 +fadeInTime: 1 +fadeOut: true +attachedToUnit: false +image: areaShock.png +drawUnderUnits: true +alpha:1.2 +[effect_电磁效果3] +life: 30 +priority: veryhigh +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffsetRandom:180 +dirSpeed: 10 +scaleFrom: 0.5 +scaleTo:22 +fadeInTime: 1 +fadeOut: true +attachedToUnit: false +image: areaShock.png +drawUnderUnits: true +alpha:1.2 +[effect_电磁效果4] +life: 30 +priority: veryhigh +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffsetRandom:180 +dirSpeed: 12 +scaleFrom: 0.7 +scaleTo:24 +fadeInTime: 1 +fadeOut: true +attachedToUnit: false +image: areaShock.png +drawUnderUnits: true +alpha:1.2 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/波动干扰器/移动激光炮台固定.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/波动干扰器/移动激光炮台固定.png new file mode 100644 index 0000000..fab2221 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/波动干扰器/移动激光炮台固定.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上干扰/1.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上干扰/1.png new file mode 100644 index 0000000..d29eeb4 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上干扰/1.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上干扰/turret_antiair.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上干扰/turret_antiair.ini new file mode 100644 index 0000000..260485b --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上干扰/turret_antiair.ini @@ -0,0 +1,97 @@ + +[core] +name:海上波动扰空炮塔 +class: CustomUnitMetadata +price:1560 +maxHp:1000 +mass: 9000 +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + + + +techLevel: 1 +buildSpeed: 0.0008 +#availableInDemo: true + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + + +isBuilding: true +isBio: false + + +#builtFrom_1_name: landFactory +#builtFrom_1_pos: 5 + + +[graphics] +total_frames: 1 +teamColorsOnTurret: true +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret:1.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack:true +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +turretSize: 12 +turretTurnSpeed: 6 + + +maxAttackRange:210 +shootDelay:45 + +[projectile_radiation] +directDamage:-1 +life: 1 +speed: 0.2 + +frame: 1 +drawSize: 0.1 + +targetGround: true +areaDamage: 30 +areaRadius:210 +deflectionPower: -1 +explodeOnEndOfLife: true +#shouldRevealFog:true + +areaHitUnderwaterAlways:false +areaHitAirAndLandAtSameTime:true +[turret_1] + +x: 0 +y: 6 +canShoot:true +idleSpin:1.3 +[movement] +movementType: WATER +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 +maxTurnSpeed: 0 +turnAcceleration: 0.1 + +#[ai] +#upgradedFrom:海上波动绕空炮塔 + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上干扰/turret_base2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上干扰/turret_base2.png new file mode 100644 index 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b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上建设所/spider_turret_base.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上建设所/trail.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上建设所/trail.png new file mode 100644 index 0000000..952b293 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上建设所/trail.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上建设所/turret_antiair_flakgun.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上建设所/turret_antiair_flakgun.ini new file mode 100644 index 0000000..b86ac72 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上建设所/turret_antiair_flakgun.ini @@ -0,0 +1,442 @@ + +[core] +name:海上建设所 +class: CustomUnitMetadata +price:9200 +maxHp:4000 +mass: 9000 +#footprint used for collisions with units (left, up, right, down) +footprint: -1,-1,2,2 +#used for placement, and placement of other buildings +constructionFootprint:-1,-1,2,2 +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +maxTransportingUnits:4 +transportUnitsRequireMovementType: WATER, HOVER, OVER_CLIFF_WATER +transportUnitsCanUnloadUnits: false +transportUnitsKeepBuiltUnits: true +techLevel: 1 +buildSpeed:45s +radius:40 +selfRegenRate:0.4 +buildingSelectionOffset: -8 +exit_x:0 +exit_y:-41 +builtFrom_1_name:builderShip +builtFrom_1_pos:9.5 +isBuilding: true +isBio: false +[action_效果] +autoTrigger:true +isVisible: false +buildSpeed:5 +spawnEffects: CUSTOM:1,CUSTOM:2,CUSTOM:sart +addEnergy:50 +[graphics] +total_frames:1 +image:body2.png +image_back:extractor_back.png +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits:true +turretSize: 27 +turretTurnSpeed: 6 +maxAttackRange:310 +shootDelay: 110 +[turret_1] +x: 0 +y: -25 +image:missile_tank_turret.png +canShoot: false +shouldResetTurret: false +idleSpin: 1.5 +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 +[turret_2] +x: 7 +y: 6 +attachedTo: 1 +slave: true +invisible: true +warmup: 2 +delay:230 +shoot_sound:missile_fire +shoot_sound_vol:0.2 +shoot_flame:small +shoot_light:#FFEECCCC +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +[turret_3] +x: -7 +y: 6 +invisible: true +copyFrom: 2 +linkDelayWithTurret:2 +warmup: 15 +[turret_4] +#main turret +x: 0 +y: 25 +image:missile_tank_turret.png +canShoot: false +shouldResetTurret: false +idleSpin: 1.5 +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 +[turret_5] +x: 7 +y: 6 +attachedTo: 4 +slave: true +delay:230 +invisible: true +warmup: 2 +shoot_sound:missile_fire +shoot_sound_vol:0.2 +shoot_flame:small +shoot_light:#FFEECCCC +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +[turret_6] +x: -7 +y: 6 +invisible: true +copyFrom: 4 +linkDelayWithTurret:4 +warmup: 15 +[turret_7] +x: 0 +y: 0 +idleDir:0 +attachedTo:8 +slave: true +image:炮塔a2.png +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC +canAttackFlyingUnits:false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +turnSpeedAcceleration: 0.1 +turnSpeed: 0 +projectile: 2 +recoilOffset: -7 +recoilOutTime: 3 +recoilReturnTime: 130 +size:17 +[turret_8] +x: 16 +y: 0 +idleDir:0 +image:炮塔a1.png +canShoot: false +#invisible: if not self.isOverwater() +idleDir:45 +#idleDirReversing:45 +turnSpeedAcceleration: 0.1 +turnSpeed:2 +recoilOffset: -1 +recoilOutTime: 3 +recoilReturnTime: 38 +[turret_9] +x: 0 +y: 0 +idleDir:0 +attachedTo:10 +slave: true +image:炮塔a2.png +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC +canAttackFlyingUnits:false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +projectile: 2 +recoilOffset: -7 +recoilOutTime: 3 +recoilReturnTime: 130 +turnSpeedAcceleration: 0.1 +turnSpeed: 0 +size:17 +[turret_10] +x: -16 +y: 0 +image:炮塔a1.png +canShoot: false +idleDir:-45 +#idleDirReversing: -45 +turnSpeedAcceleration: 0.1 +turnSpeed: 2 +recoilOffset: -1 +recoilOutTime: 3 +recoilReturnTime: 38 +[turret_11] +x: -0.5 +y: 20 +projectile: plasma +attachedTo:12 +slave: true +canAttackCondition: if self.isOverwater() +image: experimental_tank_turret2.png +delay: 110 +warmup: 20 +idleDir:0 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large,CUSTOM:lightSlowFade +shoot_light:#EEEECCCC +size:16 +turnSpeedAcceleration: 0.1 +turnSpeed: 0 +recoilOffset: -5 +recoilOutTime: 3 +recoilReturnTime: 38 +[turret_12] +x: 0 +y: 0 +image: spider_turret_base.png +image_applyTeamColors: true +canAttackFlyingUnits:false +canAttackLandUnits: true +canAttackUnderwaterUnits:true +canShoot: false +delay: 110 +warmup: 20 +idleDir:0 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_light:#EEEECCCC +shoot_flame:CUSTOM:lightSlowFade +size:40 +turnSpeedAcceleration: 0.1 +turnSpeed: 2 +recoilOffset: -1 +recoilOutTime: 3 +recoilReturnTime: 38 +[turret_13] +invisible: true +x: 0 +y: 0 +idleDir:0 +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: true +canAttackNotTouchingWaterUnits: false +projectile: 11 +size: 1.1 +delay: 100 +turnSpeed: 15 +[turret_14] +#back turret +copyFrom: 13 +x: 0 +y: 0 +idleDir:0 +warmup:30 +projectile: 11 +linkDelayWithTurret:13 +[projectile_11] +directDamage: 95 +life: 250 +speed: 0.2 +targetSpeed: 1.6 +largeHitEffect: true +drawSize: 1 +color: #1E1E96 +trailEffect: true +largeHitEffect: true +deflectionPower: -1 +[projectile_plasma] +directDamage: 190 +life: 80 +speed: 16 +targetSpeed: 16 +targetSpeedAcceleration: 0.7 +drawType:2 +frame:4 +drawSize: 1 +trailEffect: CUSTOM:projectileTrail +trailEffectRate:2 +lightColor:#ffffff +explodeEffect: smallExplosion, CUSTOM:hitLightFlash, CUSTOM:projectilePassThough +effectOnCreate: CUSTOM:projectileLight +[effect_warmup] +priority:high +image: SHARED:light_50.png +life: 25 +fadeOut: true +attachedToUnit: true +color: #e89263 +scaleFrom: 0.1 +scaleTo: 0.1 +alpha: 0.8 +drawUnderUnits:false +ySpeedRelative:3.9 +[effect_lightSlowFade] +image: SHARED:light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #e89263 +scaleFrom: 0.4 +scaleTo: 0.4 +alpha: 0.5 +[effect_lightSlowFadeBase] +image: SHARED:light_50.png +life: 30 +fadeOut: true +attachedToUnit: true +color: #AAAAFF +scaleFrom: 0.2 +scaleTo: 0.6 +alpha: 0.7 +yOffsetRelative:-41 +ySpeedRelative:0.3 +[effect_projectileTrail] +image: SHARED:light_50.png +life: 20 +fadeOut: true +attachedToUnit: false +color: #e89263 +fadeInTime:2 +scaleFrom: 0.4 +scaleTo: 0.4 +alpha: 0.6 +drawUnderUnits:true +[effect_projectileLight] +priority:veryhigh +image: SHARED:light_50.png +life: 100 +fadeOut: true +attachedToUnit: true +color: #e89263 +fadeInTime:2 +scaleFrom: 0.8 +scaleTo: 0.8 +alpha: 0.6 +drawUnderUnits:false +liveAfterAttachedDies: false +[effect_hitLightFlash] +priority:high +image: SHARED:light_50.png +life: 14 +fadeOut: true +attachedToUnit: false +color: #e89263 +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false +[effect_projectilePassThough] +priority:high +frameIndex: 4 +stripIndex: projectiles2 +life: 20 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +scaleFrom: 1 +scaleTo: 0.5 +alpha: 1 +drawUnderUnits:false +ySpeedRelative:2 +atmospheric: true +[effect_lightFlash] +priority:high +image: SHARED:light_50.png +life: 300 +fadeOut: true +attachedToUnit: false +color: #63e6e8 +scaleFrom: 1.8 +scaleTo:3.5 +alpha: 0.6 +drawUnderUnits:false +[projectile_1] +directDamage: 80 +life: 240 +speed: 0.3 +targetSpeed: 5 +trailEffect: true +largeHitEffect: true +frame: 4 +areaDamage:50 +areaRadius: 35 +autoTargetingOnDeadTarget: true +[projectile_2] +life: 150 +speed: 4 +largeHitEffect: true +frame: 2 +targetGround: true +areaDamage: 110 +areaRadius: 45 +lightColor: #ffe92b +lightSize: 0.6 +[effect_1] +createWhenZoomedOut: false +priority:low +image: trail.png +life:30 +fadeOut:false +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom:0.1 +scaleTo:10 +alpha: 0.4 +drawUnderUnits:true +xSpeedRelative:4 +atmospheric: true +#ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:21 +yOffsetRelative:0 +[effect_2] +createWhenZoomedOut: false +priority:low +image: trail.png +life:30 +fadeOut:false +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom:0.1 +scaleTo:10 +alpha: 0.4 +drawUnderUnits:true +#xSpeedRelative:0.5 +atmospheric: true +xSpeedRelative:-4 +hSpeed:0.1 +xOffsetRelative:-21 +yOffsetRelative:0 +[movement] +movementType: WATER +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 +maxTurnSpeed: 0 +turnAcceleration: 0.1 +[effect_sart] +priority: high +image:button_endless_1.png +life:60 +fadeOut: true +fadeInTime:1 +attachedToUnit: false +color: #5fcde4 +scaleFrom:0.1 +scaleTo:2 +alpha: 1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上建设所/炮塔a1.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上建设所/炮塔a1.png new file mode 100644 index 0000000..406c70c Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上建设所/炮塔a1.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上建设所/炮塔a2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上建设所/炮塔a2.png new file mode 100644 index 0000000..489773f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上建设所/炮塔a2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上防空炮塔T-1/anti_air_top.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上防空炮塔T-1/anti_air_top.png new file mode 100644 index 0000000..e62aff3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上防空炮塔T-1/anti_air_top.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上防空炮塔T-1/anti_air_top_flakgun.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上防空炮塔T-1/anti_air_top_flakgun.png new file mode 100644 index 0000000..0c4bdf2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上防空炮塔T-1/anti_air_top_flakgun.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上防空炮塔T-1/anti_air_top_l2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上防空炮塔T-1/anti_air_top_l2.png new file mode 100644 index 0000000..da42fed Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上防空炮塔T-1/anti_air_top_l2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上防空炮塔T-1/rt-399≌/jmjs海上防空炮t2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上防空炮塔T-1/rt-399≌/jmjs海上防空炮t2.png new file mode 100644 index 0000000..9dd2c0f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上防空炮塔T-1/rt-399≌/jmjs海上防空炮t2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上防空炮塔T-1/rt-399≌/turret_antiair_flakgun.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上防空炮塔T-1/rt-399≌/turret_antiair_flakgun.ini new file mode 100644 index 0000000..93d924f --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上防空炮塔T-1/rt-399≌/turret_antiair_flakgun.ini @@ -0,0 +1,153 @@ + +[core] +name: 海上高射炮T-2 +class: CustomUnitMetadata +price:4100 + + +maxHp:1400 + +mass: 9000 + +maxShield:1200 + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + + + +techLevel: 1 +buildSpeed: 0.0008 +#availableInDemo: true + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + + +isBuilding: true +isBio: false + + + + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret: jmjs海上防空炮t2.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +turretSize: 27 +turretTurnSpeed: 6 + + +#non upgraded 250 +maxAttackRange: 260 + + +#non upgraded 80 +shootDelay: 120 + + + + +[turret_1] +#pivot point +x: 0 +y: 6 +canShoot: false +shouldResetTurret: false +idleSpin: 0.5 + + + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 + + +[turret_2] +#left missile pod +x:-5 +y:22 +size: 0 +attachedTo: 1 +slave: true +invisible: true +warmup: 0 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC +[turret_3] +#left missile pod +x:5 +y:22 +copyFrom: 2 +linkDelayWithTurret:2 +warmup:10 + + + + + + + + +[projectile_1] +#directDamage: 60 +life: 240 +speed: 20 +#targetSpeed: 6 + +trailEffect: true +largeHitEffect: true +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 +frame: 0 + +areaDamage:95 +areaRadius: 105 + +autoTargetingOnDeadTarget: true + +lightColor: #ffff00 +lightSize: 0.4 + + +[movement] +movementType: WATER +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 +maxTurnSpeed: 0 +turnAcceleration: 0.1 + +[ai] + +upgradedFrom: 海上高射炮T-2 + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上防空炮塔T-1/rt-399≌/turret_base2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上防空炮塔T-1/rt-399≌/turret_base2.png new file mode 100644 index 0000000..7acabdc Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上防空炮塔T-1/rt-399≌/turret_base2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上防空炮塔T-1/rt-399≌/turret_base_dead.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上防空炮塔T-1/rt-399≌/turret_base_dead.png new file mode 100644 index 0000000..0b515e6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上防空炮塔T-1/rt-399≌/turret_base_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上防空炮塔T-1/turret_antiair.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上防空炮塔T-1/turret_antiair.ini new file mode 100644 index 0000000..44997a7 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上防空炮塔T-1/turret_antiair.ini @@ -0,0 +1,158 @@ + +[core] +name:海上防空炮塔T-1 +class: CustomUnitMetadata +price:560 +maxHp: 800 +mass: 9000 +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +action_1_convertTo: 海上防空炮塔T-2 +action_1_price:4600 +action_1_text:升级至T-2 +#action_1_description: i:gui.actions.upgradeToAAT2.description +action_1_displayType: Upgrade +action_1_buildSpeed:25s +action_1_pos: 0.2 + +builtFrom_1_name:builder +builtFrom_1_pos: 1.111141154 +builtFrom_2_name:builderShip +builtFrom_2_pos: 1.111411154 +#builtFrom_3_name:combatEngineer +#builtFrom_3_pos: 1.11111415 +builtFrom_4_name:experimentalSpider +builtFrom_4_pos: 1.111141154 +action_2_convertTo: 海上高射炮T-1 +action_2_price:1200 +action_2_text: 升级至高射炮 +#NONEaction_2_description: i:gui.actions.upgradeToAAFlak.description +action_2_displayType: Upgrade +action_2_buildSpeed:20s +action_2_pos: 0.2 +action_3_convertTo:海上电磁炮炮塔 +action_3_price:3560 +action_3_text: 升级至电磁炮 +#NONEaction_2_description: i:gui.actions.upgradeToAAFlak.description +action_3_displayType: Upgrade +action_3_buildSpeed:35s +action_3_pos: 0.2 +action_4_convertTo:海上波动扰空炮塔 +action_4_price:960 +action_4_text: 升级至波动塔 +#NONEaction_2_description: i:gui.actions.upgradeToAAFlak.description +action_4_displayType: Upgrade +action_4_buildSpeed:10.5s +action_4_pos: 0.2 + + + + +techLevel: 1 +buildSpeed: 0.0008 +#availableInDemo: true + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + + +isBuilding: true +isBio: false + + +#builtFrom_1_name: landFactory +#builtFrom_1_pos: 5 + + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret: anti_air_top.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +turretSize: 12 +turretTurnSpeed: 6 + + +maxAttackRange: 250 +shootDelay: 80 + + + +[turret_1] + +x: 0 +y: 6 + + +shoot_sound:missile_fire +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC + + +shouldResetTurret: false + +idleSpin: 0.8 + + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 + + +[projectile_1] +directDamage:55 +life: 240 +speed: 0.3 +targetSpeed: 8 +trailEffect: true +largeHitEffect: true +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 +frame: 4 +#areaDamage: 40 +#areaRadius: 35 + +autoTargetingOnDeadTarget: true + + + + +[movement] +movementType: WATER +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 +maxTurnSpeed: 0 +turnAcceleration: 0.1 + +[ai] + +buildPriority: 0.05 +noneInBaseExtraPriority: 0.05 +maxEachBase:1 + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上防空炮塔T-1/turret_antiair_flakgun.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上防空炮塔T-1/turret_antiair_flakgun.ini new file mode 100644 index 0000000..2e1951b --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上防空炮塔T-1/turret_antiair_flakgun.ini @@ -0,0 +1,164 @@ + +[core] +name: 海上高射炮T-1 +class: CustomUnitMetadata +price: 4600 + +showInEditor:false +maxHp:1200 + +mass: 9000 + +maxShield: 800 + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +action_2_price:4200 +action_2_convertTo: 海上高射炮T-2 +action_2_text: 升级至高射炮T-2 +#NONEaction_2_description: i:gui.actions.upgradeToAAFlak.description +action_2_displayType: Upgrade +action_2_buildSpeed:35s +action_2_pos: 0.2 + + +techLevel: 1 +buildSpeed: 0.0008 +#availableInDemo: true + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + + +isBuilding: true +isBio: false + + + + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret: anti_air_top_flakgun.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +turretSize: 27 +turretTurnSpeed: 6 + + +#non upgraded 250 +maxAttackRange: 200 + + +#non upgraded 80 +shootDelay: 160 + + + + +[turret_1] +#pivot point +x: 0 +y: 6 +canShoot: false +shouldResetTurret: false +idleSpin: 0.5 + + + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 + + +[turret_2] +#left missile pod +x:0 +y: 14 +size: 0 + +attachedTo: 1 +slave: true +invisible: true +warmup: 0 + + +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC + +#image: SHARED:debug_marker.png + + + + + + + + +[projectile_1] +#directDamage: 60 +life: 240 +speed: 20 +#targetSpeed: 6 + +trailEffect: true +largeHitEffect: true +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 +frame: 0 + +areaDamage:75 +areaRadius: 85 + +autoTargetingOnDeadTarget: true + +lightColor: #ffff00 +lightSize: 0.4 + + +[movement] +movementType: WATER +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 +maxTurnSpeed: 0 +turnAcceleration: 0.1 + +[ai] + +buildPriority: 0.2 +noneInBaseExtraPriority: 0.15 + + +maxEachBase: 1 + + +upgradedFrom: 海上高射炮T-1 + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上防空炮塔T-1/turret_antiair_t3.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上防空炮塔T-1/turret_antiair_t3.ini new file mode 100644 index 0000000..3779cad --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上防空炮塔T-1/turret_antiair_t3.ini @@ -0,0 +1,161 @@ + +[core] +name: 海上防空炮塔T-2 +class: CustomUnitMetadata +price:2800 +showInEditor:false +#800+600 +maxHp:1400 + +#maxShield: 1500 + +mass: 9000 + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + + + + + +techLevel: 1 +buildSpeed: 0.0008 +#availableInDemo: true + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + + +isBuilding: true +isBio: false + + + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret: anti_air_top_l2.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +turretSize: 6 +turretTurnSpeed: 6 + + +#non upgraded 250 +maxAttackRange:320 + + +#non upgraded 80 +shootDelay:80 + + +[turret_1] +#pivot point +x: 0 +y: 6 +canShoot:true +shouldResetTurret: false +idleSpin: 0.8 +size:6 + + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 + + +[turret_2] +#left missile pod +x: 7 +y: 6 +attachedTo: 1 +slave: true +invisible: true +warmup: 0 + +shoot_sound:missile_fire +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC + +#image: SHARED:debug_marker.png + + + +[turret_3] +#right missile pod +x: -7 +y: 6 + +copyFrom: 2 +linkDelayWithTurret:2 +warmup: 25 + + + + + +[projectile_1] +directDamage:75 +life: 240 +speed: 0.6 +targetSpeed: 8 +trailEffect: true +largeHitEffect: true +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 +frame: 10 +#areaDamage: 40 +#areaRadius: 35 + +autoTargetingOnDeadTarget: true + +drawSize:1 + + +[movement] +movementType: WATER +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 +maxTurnSpeed: 0 +turnAcceleration: 0.1 + + + +[ai] + +buildPriority: 0.2 +noneInBaseExtraPriority: 0.15 + + +maxEachBase:1 + + +upgradedFrom: 海上防空炮塔T-2 + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上防空炮塔T-1/turret_base2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上防空炮塔T-1/turret_base2.png new file mode 100644 index 0000000..7acabdc Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上防空炮塔T-1/turret_base2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上防空炮塔T-1/turret_base_dead.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上防空炮塔T-1/turret_base_dead.png new file mode 100644 index 0000000..0b515e6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/海上防空炮塔T-1/turret_base_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没原子发射器/flameblue.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没原子发射器/flameblue.png new file mode 100644 index 0000000..7c2a9c2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没原子发射器/flameblue.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没原子发射器/nuke_launcher-2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没原子发射器/nuke_launcher-2.png new file mode 100644 index 0000000..99a445d Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没原子发射器/nuke_launcher-2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没原子发射器/nuke_launcher-2ded.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没原子发射器/nuke_launcher-2ded.png new file mode 100644 index 0000000..070e096 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没原子发射器/nuke_launcher-2ded.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没原子发射器/nuke_launcher-3.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没原子发射器/nuke_launcher-3.png new file mode 100644 index 0000000..9729b94 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没原子发射器/nuke_launcher-3.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没原子发射器/nuke_launcherT-1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没原子发射器/nuke_launcherT-1.ini new file mode 100644 index 0000000..5431336 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没原子发射器/nuke_launcherT-1.ini @@ -0,0 +1,363 @@ + +[core] +name:核弹发射井 +class: CustomUnitMetadata + + +#typo in original +displayLocaleKey: NukeLaucher + +overrideAndReplace: NukeLaucher + + +isLockedIfGameModeNoNuke:true + +action_1_convertTo:氢弹发射井 +action_1_price:75000 +action_1_text: 升级至氢弹发射井 +action_1_description: 氢弹储量变大\n-氢弹威力更大\n-更远更强 +action_1_displayType: Upgrade +action_1_buildSpeed:85s +action_1_pos: 0.01 +action_2_convertTo:浸没治疗弹发射器 +action_2_price:45000 +action_2_text: 升级至浸没治疗弹发射器 +action_2_description: 质量弹储量变小\n-治疗能力更强\n-子弹价格便宜 +action_2_displayType: Upgrade +action_2_buildSpeed:45s +action_2_pos: 0.02 +action_3_convertTo:分散弹发射器 +action_3_price:39000 +action_3_text: 升级至分散发射器 +action_3_description: 分散弹储量不变\n-打击能力更强\n-子弹价格较贵 +action_3_displayType: Upgrade +action_3_buildSpeed:55s +action_3_pos: 0.03 +price: 45000 +maxHp: 1500 +mass: 9000 + +#footprint used for collisions with units (left, up, right, down) +footprint:-2,-3,2,1 + +#used for placement, and placement of other buildings +constructionFootprint:-2,-3,2,1 + +techLevel: 1 +buildSpeed: 0.001 +#availableInDemo: true + +radius: 35 +#displayRadius: 25 +isBio: false +isBuilding: true + + +builtFrom_1_name:snajxhwixwjwnx-rt1 +builtFrom_1_pos: 4.45 + +builtFrom_2_name:haizbaozal-rt1 +builtFrom_2_pos: 4.45 + +builtFrom_3_name:builder +builtFrom_3_pos: 4.45 + + +exit_x:0 +exit_y:-1 + +[action_buildNuke] +price: 11000 +text: i:gui.actions.buildNuke +description:最多能储存4颗核弹 +displayType: NONE +buildSpeed:56s +pos: 0.2 +isActive:if self.ammoIncludingQueued(lessThan=4) +addResources: ammo=1 + + +[action_launchNuke] +fireTurretXAtGround: siloTop +price: ammo=1 + +text: i:gui.actions.launchNuke +description:选择核弹目标 +displayType: action +buildSpeed: 3.5s +pos: 0.1 +whenBuilding_playAnimation: fireNuke +displayRemainingStockpile: true +highPriorityQueue: true +onlyOneUnitAtATime: true + + + + + +[graphics] +total_frames: 1 + +image: nuke_launcher_front.png +image_back: nuke_launcher_back.png +image_wreak: nuke_launcher_dead.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + +[attack] +canAttack: false +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +maxAttackRange: 9999 + + +[movement] +movementType: NONE +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +maxTurnSpeed: 0 +turnAcceleration: 0.1 + + + + +[turret_siloTop] +#nuke turret +canShoot: false + +x: 0 +y: -5 +idleDir:0 + +invisible: true + +shoot_sound:nuke_launch +shoot_sound_vol:0.27 +shoot_light:#FFEECCCC + +projectile: nukeProjectile +size: 1 + +turnSpeed: 40 + + +#shoot_flame:shockwave +shoot_flame:custom:nukeLaunch_wave, custom:nukeLaunch_light +#custom:nukeLaunch_smoke*6 + + +limitingMinRange: 260 + +[projectile_nukeProjectile] +#nuke +tags:核弹 + +directDamage: 123 + +life: 99999 +speed: 0.1 +targetSpeed: 2.7 +targetSpeedAcceleration:0.02 + + +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:80 +ballistic_height: 110 +frame: 0 +shadowFrame:1 + +drawType:1 + +targetGround: true +areaDamage: 5400 +areaHitAirAndLandAtSameTime: true +alwaysVisibleInFog: true + +areaRadius: 250 + +areaExpandTime:75 + +deflectionPower:-1 + + +shouldRevealFog:true +nukeWeapon:true + +lightColor: #FFEEEE00 +lightSize: 1 + +friendlyFire: true + +#trailEffect: true +trailEffect: CUSTOM:projectileTrail +trailEffectRate:4 + +[effect_projectileTrail] + +stripIndex: effects +frameIndex: 0 + + +life: 120 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +fadeInTime:5 +scaleFrom: 0.5 +scaleTo: 3.5 +alpha: 0.6 +drawUnderUnits:false +#ySpeedRelative:-1 +atmospheric:true + +dirOffsetRandom:180 + +shadow:true + +xSpeedAbsoluteRandom: 0.2 +ySpeedAbsoluteRandom: 0.2 + + +[effect_nukeLaunch_wave] +priority:high + +stripIndex:shockwave +life: 50 +scaleFrom: 0.5 +scaleTo: 2.5 + +[effect_nukeLaunch_smoke] +priority:high + +xOffsetAbsoluteRandom: 10 +yOffsetAbsoluteRandom: 10 + +frameIndex: 0 +stripIndex: smoke_black + +spawnChance: 0.3 + +life: 90 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFEEEE00 + +fadeInTime:5 +scaleFrom: 0.3 +scaleTo: 0.8 +alpha: 0.9 +drawUnderUnits:false +liveAfterAttachedDies: false +hSpeed:0.4 +xSpeedAbsoluteRandom:0.9 +ySpeedAbsoluteRandom:0.9 +dirOffsetRandom:180 +atmospheric: true + + +[effect_nukeLaunch_light] +image: SHARED:light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #FFFFFF +scaleFrom: 1.7 +scaleTo: 1.7 +alpha: 0.7 +drawUnderUnits:false + + + +[projectile_randomTankNuke] +#tank nuke :p + +directDamage: 123 + +spawnUnit: tank + +life: 99999 +speed: 0.1 +targetSpeed: 2.7 +targetSpeedAcceleration:0.02 + +trailEffect: true +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:80 +ballistic_height: 110 +frame: 0 +shadowFrame:1 + +drawType:1 + +targetGround: true + +deflectionPower:-1 + +lightColor: #FFEEEE00 +lightSize: 1 + + + +[arm_1] +x:3 +y:-1 +image_end:nuke_launcher_door_r.png + + +#x:13 +#y:-9 + +[arm_2] +x:-5 +y:9 +image_end:nuke_launcher_door_l.png + +#x:-14 +#y:14 + +[animation_fireNuke] + +blendIn: 2s +blendOut: 2.5s + +arm1_0: {x:10, y:-8} +arm2_0: {x:-9, y:5} + +#arm1_0s: {x:0, y:0} +#arm2_0s: {x:0, y:0} + +#arm1_1.400s: {x:10, y:-8} +#arm2_1.400s: {x:-9, y:5} + + + + + +[ai] + +buildPriority: 0.01 + +noneInBaseExtraPriority: 0.04 + +noneGlobalExtraPriority: 0.1 + + +maxEachBase: 0 + +ai_upgradePriority: 0.2 + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没原子发射器/nuke_launcherT-2.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没原子发射器/nuke_launcherT-2.ini new file mode 100644 index 0000000..5456114 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没原子发射器/nuke_launcherT-2.ini @@ -0,0 +1,326 @@ + +[core] +name:氢弹发射井 +class: CustomUnitMetadata +#displayLocaleKey: 核弹发射井T-2 + + +#typo in original + +isLockedIfGameModeNoNuke:true + + + +price: 85000 +maxHp: 2500 +mass: 9000 + +#footprint used for collisions with units (left, up, right, down) +footprint:-2,-3,2,1 + +#used for placement, and placement of other buildings +constructionFootprint:-2,-3,2,1 + + +techLevel: 1 +buildSpeed: 0.001 +availableInDemo:false + +radius: 35 +#displayRadius: 25 +isBio: false +isBuilding: true + +action_1_convertTo:原子弹发射井 +action_1_price:105000 +action_1_text: 升级至原子弹发射井 +action_1_description: 原子弹储量变大\n-原子弹威力更大\n-更远更强 +action_1_displayType: Upgrade +action_1_buildSpeed:158s +action_1_pos: 0.2 + + + +exit_x:0 +exit_y:-1 + +[action_buildNuke] +price: 16000 +text:制造氢弹 +description:最多能储存9颗氢弹 +displayType: NONE +buildSpeed:72s +pos: 0.2 +isActive:if self.ammoIncludingQueued(lessThan=9) +addResources: ammo=1 + + +[action_launchNuke] +fireTurretXAtGround: siloTop +price: ammo=1 + +text: 发射氢弹 +description:选择氢弹目标 +displayType: action +buildSpeed: 3.5s +pos: 0.1 +whenBuilding_playAnimation: fireNuke +displayRemainingStockpile: true +highPriorityQueue: true +onlyOneUnitAtATime: true + + + + + +[graphics] +total_frames: 1 + +image: nuke_launcher-2.png +image_back: nuke_launcher-2ded.png +image_wreak: nuke_launcher_dead.png + +#scaleImagesTo: 20 + +#AUTO +image_shadow: NONE +shadowOffsetX:0 +shadowOffsetY:0 + + +[attack] +canAttack: false +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +maxAttackRange: 9999 + + +[movement] +movementType: NONE +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +maxTurnSpeed: 0 +turnAcceleration: 0.1 + + + + +[turret_siloTop] +#nuke turret +canShoot: false + +x: 0 +y: -5 +idleDir:0 + +invisible: true + +shoot_sound:nuke_launch +shoot_sound_vol:0.27 +shoot_light:#FFEECCCC + +projectile: nukeProjectile +size: 1 + +turnSpeed: 40 + + +#shoot_flame:shockwave +shoot_flame:custom:nukeLaunch_wave, custom:nukeLaunch_light +#custom:nukeLaunch_smoke*6 + + +limitingMinRange: 260 + +[projectile_nukeProjectile] +#nuke +tags:氢弹 + +directDamage:950 + +life: 99999 +speed: 0.1 +targetSpeed: 2.7 +targetSpeedAcceleration:0.02 + + +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:80 +ballistic_height: 110 +frame: 0 +shadowFrame:1 + +drawType:1 + +targetGround: true +areaDamage:8600 +areaHitAirAndLandAtSameTime: true +alwaysVisibleInFog: true + +areaRadius: 390 + +areaExpandTime:75 + +deflectionPower:-1 + + +shouldRevealFog:true +nukeWeapon:true + +lightColor: #FFEEEE00 +lightSize: 1 + +friendlyFire: true + +#trailEffect: true +trailEffect: CUSTOM:projectileTrail +trailEffectRate:4 + +[effect_projectileTrail] + +stripIndex: effects +frameIndex: 0 + + +life: 120 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +fadeInTime:5 +scaleFrom: 0.5 +scaleTo: 3.5 +alpha: 0.6 +drawUnderUnits:false +#ySpeedRelative:-1 +atmospheric:true + +dirOffsetRandom:180 + +shadow:true + +xSpeedAbsoluteRandom: 0.2 +ySpeedAbsoluteRandom: 0.2 + + +[effect_nukeLaunch_wave] +priority:high + +stripIndex:shockwave +life: 50 +scaleFrom: 0.5 +scaleTo: 2.5 + +[effect_nukeLaunch_smoke] +priority:high + +xOffsetAbsoluteRandom: 10 +yOffsetAbsoluteRandom: 10 + +frameIndex: 0 +stripIndex: smoke_black + +spawnChance: 0.3 + +life: 90 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFEEEE00 + +fadeInTime:5 +scaleFrom: 0.3 +scaleTo: 0.8 +alpha: 0.9 +drawUnderUnits:false +liveAfterAttachedDies: false +hSpeed:0.4 +xSpeedAbsoluteRandom:0.9 +ySpeedAbsoluteRandom:0.9 +dirOffsetRandom:180 +atmospheric: true + + +[effect_nukeLaunch_light] +image: SHARED:light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #FFFFFF +scaleFrom: 1.7 +scaleTo: 1.7 +alpha: 0.7 +drawUnderUnits:false + + + +[projectile_randomTankNuke] +#tank nuke :p + +directDamage: 123 + +spawnUnit: tank + +life: 99999 +speed: 0.1 +targetSpeed: 2.7 +targetSpeedAcceleration:0.02 + +trailEffect: true +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:80 +ballistic_height: 110 +frame: 0 +shadowFrame:1 + +drawType:1 + +targetGround: true + +deflectionPower:-1 + +lightColor: #FFEEEE00 +lightSize: 1 + + + +[arm_1] +x:4 +y:-5 +image_end:nuke_launcher_door_r.png + + +#x:8 +#y:-10 + +[arm_2] +x:-4 +y:5 +image_end:nuke_launcher_door_l.png + +#x:-8 +#y:10 + +[animation_fireNuke] + +blendIn: 2s +blendOut: 2.5s + +arm1_0: {x:8, y:-10} +arm2_0: {x:-8, y:10} + +#arm1_0s: {x:0, y:0} +#arm2_0s: {x:0, y:0} + +#arm1_1.400s: {x:8, y:-10} +#arm2_1.400s: {x:-8, y:10} + + +[ai] +upgradedFrom:氢弹发射井 +ai_upgradePriority:0.2 + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没原子发射器/nuke_launcherT-3.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没原子发射器/nuke_launcherT-3.ini new file mode 100644 index 0000000..3fa103d --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没原子发射器/nuke_launcherT-3.ini @@ -0,0 +1,295 @@ +#浸没技术MOD的原子弹发射器 +#由核弹发射器的改进而来 +#修写抛射体的尾烟效果太辛苦了。。 +#还有建筑面积方面 +#如果把制作时间一起来算 +#应该写了一个上午 +[core] +#name:浸没科技原子弹发射器 +name:原子弹发射井 +class: CustomUnitMetadata + + +#typo in original + + +isLockedIfGameModeNoNuke:true + +action_1_convertTo:浸没核心弹发射井 +action_1_price:125000 +action_1_text: 升级至浸没核心弹发射井 +action_1_description: 核心弹储量变大\n-核心弹威力更大\n-更远更强 +action_1_displayType: Upgrade +action_1_buildSpeed:245s +action_1_pos: 0.2 + + +price: 105000 +maxHp: 3500 +mass: 9000 + +#footprint used for collisions with units (left, up, right, down) +footprint: -2,-3,2,1 + +#used for placement, and placement of other buildings +constructionFootprint: -2,-3,2,1 + + +techLevel: 1 +buildSpeed: 0.001 +#availableInDemo: true + +radius: 35 +#displayRadius: 25 +isBio: false +isBuilding: true + + + + +exit_x:0 +exit_y:-1 + +[action_buildNuke] +price: 21000 +text:制造原子弹 +description:可以储存17颗原子弹 +displayType: NONE +buildSpeed:96s +pos: 0.2 +isActive:if self.ammoIncludingQueued(lessThan=17) +addResources: ammo=1 + + +[action_launchNuke] +fireTurretXAtGround:核弹发射炮塔 +price: ammo=1 + +text:发射原子弹 +description:选择原子弹目标 +displayType: action +buildSpeed: 3.5s +pos: 0.1 +whenBuilding_playAnimation:发射门的运动 +displayRemainingStockpile: true +highPriorityQueue: true +onlyOneUnitAtATime: true + + + + + +[graphics] +total_frames: 1 + +image: nuke_launcher-3.png +image_back: nuke_launcher_back-3.png +image_wreak: nuke_launcher_dead.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + +[attack] +canAttack: false +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +maxAttackRange: 9999 + + +[movement] +movementType: NONE +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +maxTurnSpeed: 0 +turnAcceleration: 0.1 + + + + +[turret_核弹发射炮塔] +#nuke turret +canShoot: false + +x: 0 +y: -5 +idleDir:0 + +invisible: true + +shoot_sound:nuke_launch +shoot_sound_vol:0.27 +shoot_light:#FFEECCCC + +projectile:核弹抛射体 +size: 1 + +turnSpeed: 40 + + + +limitingMinRange: 260 + +[projectile_核弹抛射体] +#nuke +tags:原子弹 + +directDamage: 452 + +life: 99999 +speed: 0.1 +targetSpeed: 2.7 +targetSpeedAcceleration:0.02 + + +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:80 +ballistic_height: 110 +frame: 0 +shadowFrame:1 +drawType:1 +image: projectiles_large.png +targetGround: true +areaDamage: 12400 +areaHitAirAndLandAtSameTime: true +alwaysVisibleInFog: true +#爆炸时除去迷雾 +areaRadius: 550 +#伤害范围 +areaExpandTime:75 +#核爆炸波动[大小与伤害范围有关] +deflectionPower:-1 + + +shouldRevealFog:true +nukeWeapon:true +#核效应[地图上显示核弹发射] + +lightColor: #FFEEEE00 +lightSize: 1 + +friendlyFire: true + +#trailEffect: true +trailEffect: CUSTOM:抛射体蓝焰,CUSTOM:抛射体尾烟,CUSTOM:抛射体影子 +#专用逗号用于分隔 +#自定义抛射体尾烟效果 +trailEffectRate:4 +#运动轨迹 +[effect_抛射体蓝焰] +image: flameblue.png +#主图片 +#影子 +life: 25 +#效果时间不要填大,容易使其他单位效果消失 +#除非是在手机问题上吧 +fadeOut: true +showInFog:true +attachedToUnit: true +delayedStartTimer: 0 +fadeInTime:2 +scaleFrom: 0.45 +scaleTo:1.3 +#图片放大倍数 +alpha: 0.6 +drawUnderUnits:true +ySpeedRelative:-0.5 +atmospheric: false +xOffsetRelative:0 +yOffsetRelative:-15 +[effect_抛射体影子] +image:projectiles_large1.png +#影子 +life:25 +#效果时间不要填大,容易使其他单位效果消失 +#除非是在手机问题上吧 +fadeOut: true +showInFog:true +attachedToUnit: true +delayedStartTimer: 0 +fadeInTime:2 +scaleFrom: 0.45 +scaleTo:1 +#图片放大倍数 +alpha: 0.6 +drawUnderUnits:true +ySpeedRelative:-0.5 +atmospheric: false +xOffsetRelative:0 +yOffsetRelative:1 +[effect_抛射体尾烟] +#普通尾烟效果-[已修改存在时间] +#原来的时间90 +#获得雪花特效时间9999999 +#但是散发性和手机配置有毒 +#所以还是不去看它吧--- +stripIndex: effects +frameIndex: 0 +life:999 +fadeOut: true +attachedToUnit: false +color: #2a6b68 +fadeInTime:5 +scaleFrom: 0.5 +scaleTo: 3.5 +alpha: 0.6 +drawUnderUnits:false +#ySpeedRelative:-1 +atmospheric:true + +dirOffsetRandom:180 + +shadow:true + +xSpeedAbsoluteRandom: 0.2 +ySpeedAbsoluteRandom: 0.2 +xOffsetRelative:0 +yOffsetRelative:-15 + + + +[arm_1] +x:3 +y:-5 +image_end:nuke_launcher_door_r.png + + +#x:13 +#y:-9 + +[arm_2] +x:-5 +y:4 +image_end:nuke_launcher_door_l.png + +#x:-14 +#y:14 + +[animation_发射门的运动] + +blendIn: 2s +blendOut: 2.5s + +arm1_0: {x:5, y:-8} +arm2_0: {x:-14, y:5} + +#arm1_0s: {x:0, y:0} +#arm2_0s: {x:0, y:0} + +#arm1_1.400s: {x:10, y:-8} +#arm2_1.400s: {x:-9, y:5} + +[ai] +upgradedFrom:原子弹发射井 + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没原子发射器/nuke_launcher_back-3.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没原子发射器/nuke_launcher_back-3.png new file mode 100644 index 0000000..63cf2c7 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没原子发射器/nuke_launcher_back-3.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没原子发射器/nuke_launcher_back.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没原子发射器/nuke_launcher_back.png new file mode 100644 index 0000000..e6d269d Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没原子发射器/nuke_launcher_back.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没原子发射器/nuke_launcher_dead.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没原子发射器/nuke_launcher_dead.png 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diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没原子发射器/projectiles_large.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没原子发射器/projectiles_large.png new file mode 100644 index 0000000..8508511 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没原子发射器/projectiles_large.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没原子发射器/projectiles_large1.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没原子发射器/projectiles_large1.png new file mode 100644 index 0000000..e446d23 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没原子发射器/projectiles_large1.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没导弹系统/fzcbd.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没导弹系统/fzcbd.ini new file mode 100644 index 0000000..ee4fdd9 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没导弹系统/fzcbd.ini @@ -0,0 +1,117 @@ +[core] +name:〖浸没导弹系统〗 +displayDescription:-浸没支援一旦发射\n-它就会推出实验导弹启用〖浸没导弹系统〗\n-会被核弹拦截器拦截 +class: CustomUnitMetadata +armour: 9999999999999 +armourMinDamageToKeep: 0 +price:1 +maxHp:1 +mass: 0 +#使用时必须+2 +#showInEditor:true +techLevel: 1 +showInEditor:false +fogOfWarSightRange: 10 +energyMax:4 +energyRegen: -0.003 +buildSpeed: 800s +availableInDemo: false + +isBuilding: true +isBio: false +#used for placement, and placement of other buildings +constructionFootprint:0,0,0,0 + +dieOnZeroEnergy: true +explodeOnDeath: false +hideScorchMark: true +radius: -1 +#displayRadius: 25 +buildingSelectionOffset: -8 +[projectile_1] +nukeWeapon: true +life: 999 +speed: 32 +largeHitEffect: true +targetGroundSpread: 300 +targetGround: true +areaDamage: 340 +areaRadius: 310 +armourIgnoreAmount:379707678 +image: inchian.png + tags:nuke +deflectionPower:-1 +areaHitAirAndLandAtSameTime: true +areaHitUnderwaterAlways: true +friendlyFire: true +alwaysVisibleInFog: true +shouldRevealFog:true +[turret_1] +x: 6700 +y: 3500 +canShoot: false +warmup: 10 +energyUsage: 1 +projectile: 1 +turnSpeedAcceleration: 4.0 +canShoot: true +[graphics] +total_frames: 1 + +image: jkaja.png +image_wreak: NONE +image_turret: NONE + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + + +dustEffect: false +splastEffect: false +[action_浸没导弹系统上线] +autoTrigger:true +isVisible: false +fireTurretXAtGround: 1 +fireTurretXAtGround_withOffset: 0,0 +[attack] +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:350 + +shootDelay:75 + +[movement] +movementType: AIR +moveSpeed: 0 + +maxTurnSpeed: 0 + +targetHeight: -6 +targetHeightDrift: 0 + +moveSlidingMode :true +moveIgnoringBody: true + + +reverseSpeedPercentage: 1 +maxTurnSpeed:0.1 +turnAcceleration:0.1 + +moveSlidingMode:false +moveIgnoringBody:false + +#[ai] + +#buildPriority: 0.25 +#noneInBaseExtraPriority: 0.25 + + +#maxEachBase: 3 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没导弹系统/inchian.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没导弹系统/inchian.png new file mode 100644 index 0000000..8d5debd Binary files /dev/null and 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b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没屏障/unnefedfgft-rt1.ini @@ -0,0 +1,146 @@ +[core] +name: unnefedfgft-rt1 +displayText: 沉没屏障 +displayDescription: 无用的建筑白做了 +class: CustomUnitMetadata +price: 15000 +maxHp: 5500 +mass: 999999 +/ +techLevel: 1 + +fogOfWarSightRange: 25 + +buildSpeed: 0.005 +availableInDemo: false + +used for placement, +and placement of other buildings +constructionFootprint:-1,-1,1,1 + +radius: 150 +displayRadius: 150 +buildingSelectionOffset: -8 + +isBuilding: true +isBio: false + +energyMax: 5 +energyRegen: 0.001 + +builtFrom_1_name: 武装型机甲蜘蛛 +builtFrom_1_pos: 4.5 + +maxShield: 10000 +shieldRegen: 1 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: topBunker.png +image_wreak: helicopter_blades.png +image_turret: helicopter_blades.png + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +animation_moving_start: 0 +animation_moving_end: 1 +animation_moving_speed: 1 + +dustEffect: true +splastEffect: false + +[attack] +canAttack:false +canAttackFlyingUnits:false +canAttackLandUnits:false +canAttackUnderwaterUnits:false + +turretSize: 25 +turretTurnSpeed: 10 + +maxAttackRange:1 + +shootDelay:1 + + +[turret_1] +x: 0 +y: -2 +canShoot: false + +shouldResetTurret: false + +idleSpin: 25 + + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + + + + +[turret_2] +x: 7 +y: 6 +attachedTo: 1 +slave: true +invisible: true +warmup: 2 +shoot_sound:nuke_launch +shoot_sound_vol: 0.2 +shoot_flame: small +shoot_light:#FFFFFF46 + +[turret_3] +x: -7 +y: 6 +invisible: true +copyFrom: 2 +linkDelayWithTurret: 2 +warmup: 15 + + [turret_4] + +x: -10 +y: 0 +canShoot: false +invisible: true + + +laserDefenceEnergyUse: 0.01 + +limitingRange: 150 + +[projectile_1] +directDamage:1 +life:1 +speed:1 +targetSpeed:1 +trailEffect:false +largeHitEffect:false +frame:1 +areaDamage:1 +areaRadius:1 + +autoTargetingOnDeadTarget:false + + +[movement] +movementType:BUILDING +moveSpeed:1 +moveAccelerationSpeed:0.02 +moveDecelerationSpeed:0.02 + +reverseSpeedPercentage: 1 +maxTurnSpeed:1.1 +turnAcceleration:0.1 + +moveSlidingMode:false +moveIgnoringBody:false + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没工厂/mechFactory.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没工厂/mechFactory.ini new file mode 100644 index 0000000..182d8c7 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没工厂/mechFactory.ini @@ -0,0 +1,110 @@ + +[core] +name: unnecessary-rt1 +displayText: 沉浸工厂 +displayDescription: 建造沉浸复原的单位 +class: CustomUnitMetadata +price: 1500 +maxHp: 1000 +mass: 9000 + +#footprint used for collisions with units (left, up, right, down) +footprint: -1,-1,1,1 + +#used for placement, and placement of other buildings +constructionFootprint: -1,-1,1,3 + + +techLevel: 1 +buildSpeed: 0.005 +#availableInDemo: true + +radius: 35 +#displayRadius: 25 +isBio: false +isBuilding: true + + + + +exit_x:0 +exit_y:-30 + + + + +builtFrom_1_name:builder +builtFrom_1_pos: 1.11111991 + +builtFrom_2_name:builderShip +builtFrom_2_pos: 1.11111991 + +builtFrom_3_name:combatEngineer +builtFrom_3_pos: 1.11111991 + +builtFrom_4_name:experimentalSpider +builtFrom_4_pos: 1.11199111 + +builtFrom_5_name:snajxhwixwjwnx-rt1 +builtFrom_5_pos: 1.11199111 + + + + + +builtFrom_3_name: experimentalsSpider +builtFrom_3_pos: 1.5 + + + +[graphics] +total_frames: 1 + +image: 测试工厂.png +image_back: NONE +image_wreak: 测试工厂死亡.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + +[attack] +canAttack: false +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false +maxAttackRange: 0 + + +[movement] +movementType: BUILDING +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +maxTurnSpeed: 0 +turnAcceleration: 0.1 + + + + +[ai] + +buildPriority: 0.05 + +noneInBaseExtraPriority: 0.04 + +noneGlobalExtraPriority: 0.1 + + +maxEachBase:0 + + + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没工厂/测试工厂.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没工厂/测试工厂.png new file mode 100644 index 0000000..98992bd Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没工厂/测试工厂.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没工厂/测试工厂死亡.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没工厂/测试工厂死亡.png new file mode 100644 index 0000000..a7d3230 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没工厂/测试工厂死亡.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没核心弹发射井/flameblue.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没核心弹发射井/flameblue.png new file mode 100644 index 0000000..7c2a9c2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没核心弹发射井/flameblue.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没核心弹发射井/nuke_launcherT-3.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没核心弹发射井/nuke_launcherT-3.ini new file mode 100644 index 0000000..de2191c --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没核心弹发射井/nuke_launcherT-3.ini @@ -0,0 +1,363 @@ +#core😏😏😏 +[core] +#name:浸没科技核心弹发射器 +name:浸没核心弹发射井 +class:CustomUnitMetadata + + +#typo in original + + +isLockedIfGameModeNoNuke:true + + + +price:165000 +maxHp:7400 +mass:9000 + +#footprint used for collisions with units (left, up, right, down) +footprint:-2,-3,2,1 + +#used for placement, and placement of other buildings +constructionFootprint:-2,-3,2,1 + + +techLevel:1 +buildSpeed:0.001 +#availableInDemo: true + +radius:35 +#displayRadius: 25 +isBio:false +isBuilding:true + + + + +exit_x:0 +exit_y:-1 + +[action_buildNuke] +price:32000 +text:制造浸没核心弹 +description:可以储存24颗浸没核心弹 +displayType:NONE +buildSpeed:126s +pos:0.2 +isActive:if self.ammoIncludingQueued(lessThan=24) +addResources:ammo=1 + + +[action_launchNuke] +fireTurretXAtGround:核弹发射炮塔 +price:ammo=1 + +text:发射浸没核心弹 +description:选择浸没核心弹目标 +displayType:action +buildSpeed:7.5s +pos:0.1 +whenBuilding_playAnimation:发射门的运动 +displayRemainingStockpile:true +highPriorityQueue:true +onlyOneUnitAtATime:true + + + + + +[graphics] +total_frames:1 + +image:浸没核心发射器主体.png +image_back:浸没核心发射器背景.png +image_wreak:nuke_launcher_dead.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow:NONE +shadowOffsetX:1 +shadowOffsetY:1 + + +[attack] +canAttack:false +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false +maxAttackRange:9999 + + +[movement] +movementType:NONE +moveSpeed:0 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 + +maxTurnSpeed:0 +turnAcceleration:0.1 + + + + +[turret_核弹发射炮塔] +#nuke turret +canShoot:false + +x:0 +y:-5 +idleDir:0 + +invisible:true + +shoot_sound:nuke_launch +shoot_sound_vol:0.27 +shoot_light:#FFEECCCC + +projectile:核弹抛射体 +size:1 + +turnSpeed:40 + + + +limitingMinRange:260 +#shoot_flame:shockwave +shoot_flame:custom:nukeLaunch_wave, custom:nukeLaunch_light +#custom:nukeLaunch_smoke*6 + +[projectile_核弹抛射体] +#nuke +tags:核心弹 + +directDamage:1000 + +life:99999 +speed:0.1 +targetSpeed:2.7 +targetSpeedAcceleration:0.02 + +spawnUnit:十字核弹 +largeHitEffect:true +ballistic:true +ballistic_delaymove_height:80 +ballistic_height:110 +frame:0 +shadowFrame:1 +drawType:1 +image:projectiles_large.png +targetGround:true +areaDamage:12000 +areaHitAirAndLandAtSameTime:true +alwaysVisibleInFog:true +#爆炸时除去迷雾 +areaRadius:2000 +#伤害范围 +areaExpandTime:70 +#核爆炸波动[大小与伤害范围有关] +deflectionPower:-1 + + +shouldRevealFog:true +nukeWeapon:true +#核效应[地图上显示核弹发射] + +lightColor:#FFEEEE00 +lightSize:1 + +friendlyFire:true + +#trailEffect: true +trailEffect:CUSTOM:抛射体蓝焰,CUSTOM:抛射体尾烟,CUSTOM:抛射体影子 +#专用逗号用于分隔 +#自定义抛射体尾烟效果 +trailEffectRate:4 +#运动轨迹 +[effect_抛射体蓝焰] +image:flameblue.png +#主图片 +#影子 +life:25 +#效果时间不要填大,容易使其他单位效果消失 +#除非是在手机问题上吧 +fadeOut:true +showInFog:true +attachedToUnit:true +delayedStartTimer:0 +fadeInTime:2 +scaleFrom:0.45 +scaleTo:1.9 +#图片放大倍数 +alpha:0.6 +drawUnderUnits:true +ySpeedRelative:-0.5 +atmospheric:false +xOffsetRelative:0 +yOffsetRelative:-18 +[effect_抛射体影子] +image:projectiles_large1.png +#影子 +life:25 +#效果时间不要填大,容易使其他单位效果消失 +#除非是在手机问题上吧 +fadeOut:true +showInFog:true +attachedToUnit:true +delayedStartTimer:0 +fadeInTime:2 +scaleFrom:0.45 +scaleTo:1 +#图片放大倍数 +alpha:0.6 +drawUnderUnits:true +ySpeedRelative:-0.5 +atmospheric:false +xOffsetRelative:0 +yOffsetRelative:1 +[effect_抛射体尾烟] +#普通尾烟效果-[已修改存在时间] +#原来的时间90 +#获得雪花特效时间9999999 +#但是散发性和手机配置有毒 +#所以还是不去看它吧--- +stripIndex:effects +frameIndex:0 +life:999 +fadeOut:true +attachedToUnit:false +color:#2a6b68 +fadeInTime:5 +scaleFrom:0.5 +scaleTo:3.5 +alpha:0.6 +drawUnderUnits:false +#ySpeedRelative:-1 +atmospheric:true + +dirOffsetRandom:180 + +shadow:true + +xSpeedAbsoluteRandom:0.2 +ySpeedAbsoluteRandom:0.2 +xOffsetRelative:0 +yOffsetRelative:-15 + + +[effect_nukeLaunch_wave] +priority:high + +stripIndex:shockwave +life:50 +scaleFrom:0.5 +scaleTo:2.5 + +[effect_nukeLaunch_smoke] +priority:high + +xOffsetAbsoluteRandom:10 +yOffsetAbsoluteRandom:10 + +frameIndex:0 +stripIndex:smoke_black + +spawnChance:0.3 + +life:90 +fadeOut:true +attachedToUnit:false +#color: #fdc14d +color:#FFEEEE00 + +fadeInTime:5 +scaleFrom:0.3 +scaleTo:0.8 +alpha:0.9 +drawUnderUnits:false +liveAfterAttachedDies:false +hSpeed:0.4 +xSpeedAbsoluteRandom:0.9 +ySpeedAbsoluteRandom:0.9 +dirOffsetRandom:180 +atmospheric:true + + +[effect_nukeLaunch_light] +image:SHARED:light_50.png +life:40 +fadeOut:true +attachedToUnit:true +color:#FFFFFF +scaleFrom:1.7 +scaleTo:1.7 +alpha:0.7 +drawUnderUnits:false + + + +[projectile_randomTankNuke] +#tank nuke :p + +directDamage:1234 + +spawnUnit:tank +life:99999 +speed:0.1 +targetSpeed:2.7 +targetSpeedAcceleration:0.02 + +trailEffect:true +largeHitEffect:true +ballistic:true +ballistic_delaymove_height:80 +ballistic_height:110 +frame:0 +shadowFrame:1 + +drawType:1 + +targetGround:true + +deflectionPower:-1 + +lightColor:#FFEEEE00 +lightSize:1 + + +[arm_1] +x:3 +y:-5 +image_end:nuke_launcher_door_r.png + + +#x:13 +#y:-9 + +[arm_2] +x:-5 +y:4 +image_end:nuke_launcher_door_l.png +[arm_3] +x:0 +y:0 +image_end:浸没核心发射器卷帘门.png + +#x:-14 +#y:14 + +[animation_发射门的运动] + +blendIn:4s +blendOut:4.5s + +arm1_0:{x:5, y:-8} +arm2_0:{x:-14, y:5} +arm3_0:{x:0, y:26} +#arm1_0s: {x:0, y:0} +#arm2_0s: {x:0, y:0} + +#arm1_1.400s: {x:10, y:-8} +#arm2_1.400s: {x:-9, y:5} \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没核心弹发射井/nuke_launcher_dead.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没核心弹发射井/nuke_launcher_dead.png new file mode 100644 index 0000000..17e93f3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没核心弹发射井/nuke_launcher_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没核心弹发射井/nuke_launcher_door_l.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没核心弹发射井/nuke_launcher_door_l.png new file mode 100644 index 0000000..41650e7 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没核心弹发射井/nuke_launcher_door_l.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没核心弹发射井/nuke_launcher_door_r.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没核心弹发射井/nuke_launcher_door_r.png new file mode 100644 index 0000000..5bfd8b4 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没核心弹发射井/nuke_launcher_door_r.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没核心弹发射井/projectiles_large.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没核心弹发射井/projectiles_large.png new file mode 100644 index 0000000..75c3d8b Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没核心弹发射井/projectiles_large.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没核心弹发射井/projectiles_large1.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没核心弹发射井/projectiles_large1.png new file mode 100644 index 0000000..e446d23 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没核心弹发射井/projectiles_large1.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没核心弹发射井/rt-398£/1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没核心弹发射井/rt-398£/1.ini new file mode 100644 index 0000000..f827b61 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没核心弹发射井/rt-398£/1.ini @@ -0,0 +1,181 @@ +[core] +#copyFrom:nuke_launcher.ini +name:十字核弹 +displayDescription:R-725 +class:CustomUnitMetadata +price:1 +maxHp:2 +armour:999999794679 +armourMinDamageToKeep:0 +mass:9000 +techLevel:2 +#availableInDemo: true +stayNeutral:true +createNeutral:true +showInEditor:false +radius:1 +displayRadius:1 +isBio:false + +energyMax:0.3 +energyRegen:-0.01667 + +transportSlotsNeeded:666 +#DOOM + +dieOnZeroEnergy:true +explodeOnDeath:false +hideScorchMark:true + +fogOfWarSightRange:1 +#fireTurretXAtSelfOnDeath :damageEmitter +[action_triggerRadiation] +autoTrigger:true +isVisible:false +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:0,0 +alsoTriggerAction:自动布置2 +[action_自动布置2] +#autoTrigger: if self.hp(greaterThan=1) +isVisible:false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:200,0 +alsoTriggerAction:自动布置3 +[action_自动布置3] +#autoTrigger: if self.hp(greaterThan=1) +isVisible:false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:-200,0 +alsoTriggerAction:自动布置4 +[action_自动布置4] +#autoTrigger: if self.hp(greaterThan=1) +isVisible:false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:0,200 +alsoTriggerAction:自动布置5 +[action_自动布置5] +#autoTrigger: if self.hp(greaterThan=1) +isVisible:false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:0,-200 + +[graphics] +total_frames:1 + +image:base.png +image_wreak:NONE +image_turret:NONE + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow:NONE + +[attack] +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:false +canAttackUnderwaterUnits:false + +maxAttackRange:300 +shootDelay:1 + +#disablePassiveTargeting: true + +aimOffsetSpread:0 + +[turret_damageEmitter] +# +x:0 +y:0 + +projectile:nukeProjectile +turnSpeedAcceleration:1.0 +canShoot:true +turnSpeed:19 +#shoot_flame:CUSTOM:浸没之术 +[projectile_nukeProjectile] +#nuke +tags:nuke +directDamage:123 + +life:99999 +speed:0.1 +targetSpeed:2.7 +targetSpeedAcceleration:0.02 + + +largeHitEffect:true +frame:0 +shadowFrame:1 + +drawType:1 +targetGround:true +areaDamage:50 +#areaHitAirAndLandAtSameTime: true +alwaysVisibleInFog:true +areaRadius:100 +areaHitAirAndLandAtSameTime:true +areaHitUnderwaterAlways:true +friendlyFire:true +areaExpandTime:75 + +deflectionPower:-1 + + +shouldRevealFog:true +nukeWeapon:true + +lightColor:#FFEEEE00 +lightSize:1 + +friendlyFire:true + + +spawnUnit:激光切割 +#trailEffect: true +trailEffect:CUSTOM:projectileTrail +trailEffectRate:4 + +[effect_projectileTrail] + +stripIndex:effects +frameIndex:0 + + +life:120 +fadeOut:true +attachedToUnit:false +color:#FFFFFF +fadeInTime:5 +scaleFrom:0.5 +scaleTo:3.5 +alpha:0.6 +drawUnderUnits:false +#ySpeedRelative:-1 +atmospheric:true + +dirOffsetRandom:180 + +shadow:true + +xSpeedAbsoluteRandom:0.2 +ySpeedAbsoluteRandom:0.2 + + + +[movement] +movementType:AIR +moveSpeed:0 + +maxTurnSpeed:0 + +targetHeight:-6 +targetHeightDrift:0 + +moveSlidingMode:true +moveIgnoringBody:true \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没核心弹发射井/rt-398£/2.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没核心弹发射井/rt-398£/2.ini new file mode 100644 index 0000000..ad32bdb --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没核心弹发射井/rt-398£/2.ini @@ -0,0 +1,130 @@ + +[core] +#copyFrom:nuke_launcher.ini +name:激光切割 +displayDescription:R-725 +class: CustomUnitMetadata +price: 1 +maxHp:2 +armour: 999999794679 +armourMinDamageToKeep: 0 +mass: 9000 +techLevel: 2 +#availableInDemo: true +stayNeutral: true +createNeutral: true +showInEditor:false +radius: 1 +displayRadius: 1 + +isBio: false + +energyMax:0.3 +energyRegen: -0.01667 + +transportSlotsNeeded: 666 +#DOOM + +dieOnZeroEnergy: true +explodeOnDeath: false +hideScorchMark: true + +fogOfWarSightRange: 1 +#fireTurretXAtSelfOnDeath :damageEmitter +[action_triggerRadiation] +autoTrigger: true +isVisible: false +fireTurretXAtGround: damageEmitter +fireTurretXAtGround_withOffset: 0,0 +alsoTriggerAction:自动布置2 +[action_自动布置2] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:100,100 +alsoTriggerAction:自动布置3 +[action_自动布置3] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:-100,100 +alsoTriggerAction:自动布置4 +[action_自动布置4] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:100,-100 +alsoTriggerAction:自动布置5 +[action_自动布置5] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:-100,-100 + +[graphics] +total_frames: 1 + +image: base.png +image_wreak: NONE +image_turret: NONE + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow: NONE + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +maxAttackRange: 300 +shootDelay: 1 + +#disablePassiveTargeting: true + +aimOffsetSpread: 0 + +[turret_damageEmitter] +# +x: 0 +y: 0 + +#projectile: nukeProjectile +turnSpeedAcceleration: 1.0 +canShoot: true +turnSpeed: 19 +[projectile_1] +#directDamage:200 +areaRadius:100 +areaDamage:30 +life:300 +flameWeapon: false +instant: true +#instantReuseLast:true +laserEffect:true +color:#00b23d +buildingDamageMultiplier: 1.5 +drawSize: 0.8 +friendlyFire: true +explodeEffect: NONE +spawnUnit:激光切割2 + + + +[movement] +movementType: AIR +moveSpeed: 0 + +maxTurnSpeed: 0 + +targetHeight: -6 +targetHeightDrift: 0 + +moveSlidingMode :true +moveIgnoringBody: true diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没核心弹发射井/rt-398£/3.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没核心弹发射井/rt-398£/3.ini new file mode 100644 index 0000000..36adfc7 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没核心弹发射井/rt-398£/3.ini @@ -0,0 +1,130 @@ + +[core] +#copyFrom:nuke_launcher.ini +name:激光切割2 +displayDescription:R-725 +class: CustomUnitMetadata +price: 1 +maxHp:2 +armour: 999999794679 +armourMinDamageToKeep: 0 +mass: 9000 +techLevel: 2 +#availableInDemo: true +stayNeutral: true +createNeutral: true +showInEditor:false +radius: 1 +displayRadius: 1 + +isBio: false + +energyMax:0.3 +energyRegen: -0.01667 + +transportSlotsNeeded: 666 +#DOOM + +dieOnZeroEnergy: true +explodeOnDeath: false +hideScorchMark: true + +fogOfWarSightRange: 1 +#fireTurretXAtSelfOnDeath :damageEmitter +[action_triggerRadiation] +autoTrigger: true +isVisible: false +fireTurretXAtGround: damageEmitter +fireTurretXAtGround_withOffset: 0,0 +alsoTriggerAction:自动布置2 +[action_自动布置2] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:100,0 +alsoTriggerAction:自动布置3 +[action_自动布置3] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:-100,0 +alsoTriggerAction:自动布置4 +[action_自动布置4] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:0,-100 +alsoTriggerAction:自动布置5 +[action_自动布置5] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:0,100 + +[graphics] +total_frames: 1 + +image: base.png +image_wreak: NONE +image_turret: NONE + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow: NONE + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +maxAttackRange: 300 +shootDelay: 1 + +#disablePassiveTargeting: true + +aimOffsetSpread: 0 + +[turret_damageEmitter] +# +x: 0 +y: 0 + +#projectile: nukeProjectile +turnSpeedAcceleration: 1.0 +canShoot: true +turnSpeed: 19 +[projectile_1] +#directDamage:200 +areaRadius:150 +areaDamage:20 +life:200 +flameWeapon: false +instant: true +#instantReuseLast:true +laserEffect:true +#color:#00b23d +buildingDamageMultiplier: 1.5 +drawSize: 0.8 + spawnUnit:激光切割3 +explodeEffect: NONE +friendlyFire: true + + + +[movement] +movementType: AIR +moveSpeed: 0 + +maxTurnSpeed: 0 + +targetHeight: -6 +targetHeightDrift: 0 + +moveSlidingMode :true +moveIgnoringBody: true diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没核心弹发射井/rt-398£/4.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没核心弹发射井/rt-398£/4.ini new file mode 100644 index 0000000..69cc3e7 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没核心弹发射井/rt-398£/4.ini @@ -0,0 +1,156 @@ + +[core] +#copyFrom:nuke_launcher.ini +name:激光切割3 +displayDescription:R-725 +class: CustomUnitMetadata +price: 1 +maxHp:2 +armour: 999999794679 +armourMinDamageToKeep: 0 +mass: 9000 +techLevel: 2 +#availableInDemo: true +stayNeutral: true +createNeutral: true + +radius: 1 +displayRadius: 1 + +isBio: false +showInEditor:false +energyMax:1 +energyRegen: -0.01667 + +transportSlotsNeeded: 666 +#DOOM + +dieOnZeroEnergy: true +explodeOnDeath: false +hideScorchMark: true + +fogOfWarSightRange: 1 +#fireTurretXAtSelfOnDeath :damageEmitter +[action_triggerRadiation] +autoTrigger: true +isVisible: false +fireTurretXAtGround: damageEmitter +fireTurretXAtGround_withOffset: 0,0 +alsoTriggerAction:自动布置2 +[action_自动布置2] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:150,0 +alsoTriggerAction:自动布置3 +[action_自动布置3] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:-150,0 +alsoTriggerAction:自动布置4 +[action_自动布置4] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:0,150 +alsoTriggerAction:自动布置5 +[action_自动布置5] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:0,-150 +alsoTriggerAction:自动布置6 +[action_自动布置6] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:100,100 +alsoTriggerAction:自动布置7 +[action_自动布置7] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:-100,100 +alsoTriggerAction:自动布置8 +[action_自动布置8] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:100,-100 +alsoTriggerAction:自动布置9 +[action_自动布置9] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:-100,-100 +[graphics] +total_frames: 1 + +image: base.png +image_wreak: NONE +image_turret: NONE + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow: NONE + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +maxAttackRange: 300 +shootDelay: 1 + +#disablePassiveTargeting: true + +aimOffsetSpread: 0 + +[turret_damageEmitter] +# +x: 0 +y: 0 + +#projectile: nukeProjectile +turnSpeedAcceleration: 1.0 +canShoot: true +turnSpeed: 19 +[projectile_1] +#directDamage:300 +areaRadius:175 +areaDamage:10 +life:100 +flameWeapon: false +instant: true +#instantReuseLast:true +laserEffect:true +color:#9088a4ff +buildingDamageMultiplier: 1.5 +drawSize: 0.8 +friendlyFire: true +explodeEffect: NONE +#spawnUnit:激光切割2 + + +[movement] +movementType: AIR +moveSpeed: 0 + +maxTurnSpeed: 0 + +targetHeight: -6 +targetHeightDrift: 0 + +moveSlidingMode :true +moveIgnoringBody: true diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没核心弹发射井/rt-398£/base.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没核心弹发射井/rt-398£/base.png new file mode 100644 index 0000000..1f0f250 Binary files /dev/null and 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mode 100644 index 0000000..f029a8e --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没治疗弹发射器/nuke_launcher.ini @@ -0,0 +1,451 @@ + +[core] +name:浸没治疗弹发射器 +class: CustomUnitMetadata +showInEditor:true +copyFrom:尾焰效果.ini +#typo in original +#displayLocaleKey: NukeLaucher + +#overrideAndReplace: NukeLaucher + + +isLockedIfGameModeNoNuke:true + +price: 55000 +maxHp:2500 +mass: 9000 + +#footprint used for collisions with units (left, up, right, down) +footprint:-3,-3,3,3 + +#used for placement, and placement of other buildings +constructionFootprint:-3,-3,3,3 + +techLevel: 1 +buildSpeed: 0.001 +#availableInDemo: true + +radius: 35 +#displayRadius: 25 +isBio: false +isBuilding: true + + +#builtFrom_1_name:snajxhwixwjwnx-rt1 +#builtFrom_1_pos: 4.45 + +#builtFrom_2_name:haizbaozal-rt1 +#builtFrom_2_pos: 4.45 + +#builtFrom_3_name:builder +#builtFrom_3_pos: 4.45 + + +exit_x:0 +exit_y:-1 + +[action_buildNuke] +price:6200 +text:制作浸没治疗弹 +description:-价格6200\n-发射范围有限制\n-治疗的血量为10500\n-最多储存3颗\n-治疗效果因范围而异 +displayType: NONE +buildSpeed:45s +pos: 0.2 +isActive:if self.ammoIncludingQueued(lessThan=3) +addResources: ammo=1 + + +[action_launchNuke] +fireTurretXAtGround: siloTop +price: ammo=1 + +text:发射浸没治疗弹 +description:-发射范围有限\n-〔因为单位太能补血了〕 +displayType: action +buildSpeed: 3.5s +pos: 0.1 +whenBuilding_playAnimation: fireNuke +displayRemainingStockpile: true +highPriorityQueue: true +onlyOneUnitAtATime: true + + + + + +[graphics] +total_frames: 1 + +image: 2.png +image_back: 1.png +image_wreak: nuke_launcher_dead.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 +[projectile_1] +life:9999 +speed: 4 +largeHitEffect: true +frame: 11 +lightColor: #FFccCCEE +lightSize: 0.4 +targetGround: true +areaDamage:80 +areaRadius:20 + +[attack] +canAttack:true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +maxAttackRange:2500 +shootDelay:80 + +[movement] +movementType: NONE +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +maxTurnSpeed: 0 +turnAcceleration: 0.1 +[turret_1] +#nuke turret +canShoot:true +x: -31 +y: 70 +limitingMinRange:2000 +image:mega_tank_turret.png +projectile: 1 +turnSpeed: 3.9 +turnSpeedAcceleration: 0.2 +shoot_sound:01_vinatagegun.ogg +shoot_sound_vol:0.07 +#shoot_flame:small +shoot_light:#FFccCCEE +canShoot: true +size: 6 +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 7 +[turret_2] +#nuke turret +canShoot:true +x:31 +y:70 +limitingMinRange:2000 +image:mega_tank_turret.png +projectile: 1 +turnSpeed: 3.9 +turnSpeedAcceleration: 0.2 +shoot_sound:01_vinatagegun.ogg +shoot_sound_vol:0.07 +#shoot_flame:small +shoot_light:#FFccCCEE +canShoot: true +size: 6 +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 7 + +[turret_siloTop] +#nuke turret +canShoot: false + +x: 0 +y: -5 +idleDir:0 + +invisible: true + +shoot_sound:nuke_launch +shoot_sound_vol:0.27 +shoot_light:#FFEECCCC + +projectile: nukeProjectile +size: 1 + +turnSpeed: 40 + + +#shoot_flame:shockwave +shoot_flame:custom:nukeLaunch_wave, custom:nukeLaunch_light +#custom:nukeLaunch_smoke*6 + + +limitingMinRange: 560 + +[projectile_nukeProjectile] +#nuke +tags:浸没治疗弹 + +directDamage:-999 + +life: 99999 +speed: 0.1 +targetSpeed: 2.7 +targetSpeedAcceleration:0.02 + + +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:80 +ballistic_height: 110 +frame: 0 +shadowFrame:1 +image:4.png +drawType:1 + +targetGround: true +areaDamage:-10500 +areaHitAirAndLandAtSameTime: true +alwaysVisibleInFog: true + +areaRadius:450 + +areaExpandTime:75 + +deflectionPower:-1 + + +shouldRevealFog:true +nukeWeapon:true + +lightColor: #FFEEEE00 +lightSize: 1 + +friendlyFire:only-ignoreEnemy + +#trailEffect: true +explodeEffect:CUSTOM:波动效果1,CUSTOM:波动效果2,CUSTOM:波动效果3,CUSTOM:波动效果4,CUSTOM:维修效果0,CUSTOM:维修效果1,CUSTOM:维修效果2,CUSTOM:维修效果3,CUSTOM:维修效果4,CUSTOM:维修效果5 + +trailEffect:CUSTOM:尾焰效果 +trailEffectRate:1 +[effect_维修效果0] +life: 100 +priority: veryhigh +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffsetRandom:180 +dirSpeedRandom: 1 +scaleFrom: 0.25 +scaleTo: 6 +fadeInTime: 1 +fadeOut: true +attachedToUnit: false +image: areaShock.png +drawUnderUnits: true +alpha:1 +[effect_维修效果1] +life: 180 +priority: low +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffsetRandom:180 +dirSpeedRandom: 0.05 +scaleFrom: 0.7 +scaleTo: 0.71 +delayedStartTimer: 20 +fadeInTime: 40 +fadeOut: true +attachedToUnit: false +image: nanoLights.png +drawUnderUnits: true +alpha:3 +[effect_维修效果2] +attachedToUnit: true +life: 100 +xOffsetRelativeRandom: 8 +yOffsetRelativeRandom: 8 +xSpeedRelativeRandom: 2 +ySpeedRelativeRandom: 2 +hSpeed: 0.2 +dirSpeedRandom: 1 +fadeInTime: 10 +image: nanoSparks.png +scaleFrom: 0.5 +scaleTo: 0.4 +color: #FFFFFF +priority: high +[effect_维修效果3] +image: SHARED:light_50.png +life: 50 +fadeOut: true +fadeInTime: 1 +attachedToUnit: true +color: #11ff11 +drawUnderUnits: false +scaleFrom: 0 +scaleTo: 8 +priority: low +alpha: 0.5 +[effect_维修效果4] +priority:high +image: aura.png +life: 380 +fadeOut: true +attachedToUnit: true +color: #FFFFFF +dirSpeed: 1.5 +fadeInTime: 40 +scaleFrom: 1.3 +scaleTo: 1.4 +alpha: 0.4 +drawUnderUnits:true +liveAfterAttachedDies: false +[effect_维修效果5] +priority:low +image: aura.png +life: 380 +fadeOut: true +attachedToUnit: true +color: #FFFFFF +dirSpeed: -0.75 +fadeInTime: 40 +scaleFrom: 1.3 +scaleTo: 1.4 +alpha: 0.4 +drawUnderUnits:true +liveAfterAttachedDies: false + +[effect_nukeLaunch_wave] +priority:high + +stripIndex:shockwave +life: 50 +scaleFrom: 0.5 +scaleTo: 2.5 + +[effect_nukeLaunch_smoke] +priority:high + +xOffsetAbsoluteRandom: 10 +yOffsetAbsoluteRandom: 10 + +frameIndex: 0 +stripIndex: smoke_black + +spawnChance: 0.3 + +life: 90 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFEEEE00 + +fadeInTime:5 +scaleFrom: 0.3 +scaleTo: 0.8 +alpha: 0.9 +drawUnderUnits:false +liveAfterAttachedDies: false +hSpeed:0.4 +xSpeedAbsoluteRandom:0.9 +ySpeedAbsoluteRandom:0.9 +dirOffsetRandom:180 +atmospheric: true + + +[effect_nukeLaunch_light] +image: SHARED:light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #FFFFFF +scaleFrom: 1.7 +scaleTo: 1.7 +alpha: 0.7 +drawUnderUnits:false + + + +[projectile_randomTankNuke] +#tank nuke :p + +directDamage: 123 + +spawnUnit: tank + +life: 99999 +speed: 0.1 +targetSpeed: 2.7 +targetSpeedAcceleration:0.02 + +trailEffect: true +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:80 +ballistic_height: 110 +frame: 0 +shadowFrame:1 + +drawType:1 + +targetGround: true + +deflectionPower:-1 + +lightColor: #FFEEEE00 +lightSize: 1 + + + +[arm_1] +x:3 +y:-1 +image_end:nuke_launcher_door_r.png + + +#x:13 +#y:-9 + +[arm_2] +x:-5 +y:9 +image_end:nuke_launcher_door_l.png + +#x:-14 +#y:14 + +[animation_fireNuke] + +blendIn: 2s +blendOut: 2.5s + +arm1_0: {x:10, y:-8} +arm2_0: {x:-9, y:5} + +#arm1_0s: {x:0, y:0} +#arm2_0s: {x:0, y:0} + +#arm1_1.400s: {x:10, y:-8} +#arm2_1.400s: {x:-9, y:5} + + + + + + +#[ai] + +#buildPriority: 0.01 + +#noneInBaseExtraPriority: 0.04 + +#noneGlobalExtraPriority: 0.1 + + +#maxEachBase: 0 + +#ai_upgradePriority: 0.2 + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没治疗弹发射器/nuke_launcher_dead.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没治疗弹发射器/nuke_launcher_dead.png new file mode 100644 index 0000000..17e93f3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没治疗弹发射器/nuke_launcher_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没治疗弹发射器/nuke_launcher_door_l.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没治疗弹发射器/nuke_launcher_door_l.png new file mode 100644 index 0000000..41650e7 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没治疗弹发射器/nuke_launcher_door_l.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没治疗弹发射器/nuke_launcher_door_r.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没治疗弹发射器/nuke_launcher_door_r.png new file mode 100644 index 0000000..5bfd8b4 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没治疗弹发射器/nuke_launcher_door_r.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没治疗弹发射器/尾焰效果.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没治疗弹发射器/尾焰效果.ini new file mode 100644 index 0000000..3eadd4b --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/浸没治疗弹发射器/尾焰效果.ini @@ -0,0 +1,71 @@ + +[core] +dont_load: true +[graphics] +movementEffect: CUSTOM:尾焰效果 +movementEffectReverse: CUSTOM:尾焰效果 +movementEffectReverseFlipEffects: true +movementEffectRate: 1 +[effect_尾焰效果] +image: flame3.png +life:30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 2.1 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:0 +drawUnderUnits:true +attachedToUnit: false +[effect_波动效果1] +life:100 +hOffset: 0 +dirOffset: 0 +image:EFrun3.png +scaleFrom:0 +scaleTo:1.5 +alpha:1.5 +alwayStartDirAtZero:true +drawUnderUnits:false +dirSpeed:2 +[effect_波动效果2] +life:220 +hOffset: 0 +dirOffset: 0 +image:EFrun2.png +scaleFrom:0.3 +scaleTo:3.5 +alpha:2 +alwayStartDirAtZero:true +drawUnderUnits:false +dirSpeed:3 +[effect_波动效果3] +life:240 +hOffset: 0 +dirOffset: 0 +image:EFrun2.png +scaleFrom:0.3 +scaleTo:4 +alpha:1.5 +alwayStartDirAtZero:true +drawUnderUnits:false +dirSpeed:2 +[effect_波动效果4] +life:260 +hOffset: 0 +dirOffset: 0 +image:EFrun2.png +scaleFrom:0.3 +scaleTo:4.5 +alpha:1.5 +alwayStartDirAtZero:true +drawUnderUnits:false +dirSpeed:2 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光发射器/experimental_hovertank_turret.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光发射器/experimental_hovertank_turret.png new file mode 100644 index 0000000..86b6dd9 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光发射器/experimental_hovertank_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光发射器/turret_base2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光发射器/turret_base2.png new file mode 100644 index 0000000..9f2f1a2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光发射器/turret_base2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光发射器/turret_base_dead.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光发射器/turret_base_dead.png new file mode 100644 index 0000000..0b515e6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光发射器/turret_base_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光发射器/unnecessary-rt1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光发射器/unnecessary-rt1.ini new file mode 100644 index 0000000..32cb0bb --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光发射器/unnecessary-rt1.ini @@ -0,0 +1,228 @@ +[core] +name:蓝光发射塔 +displayDescription:-比较远的距离\n-伤害较弱 +class: CustomUnitMetadata +price:8650 +maxHp: 2100 +mass: 1000 + +techLevel: 1 + +fogOfWarSightRange: 10 + +buildSpeed: 0.005 +availableInDemo: false +radius:22 +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + + +action_1_convertTo: csjshxisa-rt1 +action_1_price:14860 +action_1_text: 升级至激光闪射塔 +action_1_description: -对抗一切单位\n-会伤害到自己 +action_1_displayType: Upgrade +action_1_buildSpeed: 0.0005 +action_1_pos: 0.2 + +action_2_convertTo:csjshxisna-rt1 +action_2_price:-7900 +action_2_text: 回退 +action_2_description:回退到激光塔 +action_2_displayType: Upgrade +action_2_buildSpeed: 0.01 +action_2_pos: 0.3 + + +maxShield: 0 +shieldRegen: 0 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret: experimental_hovertank_turret.png + +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +dustEffect: false +splastEffect: false + +[attack] +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:285 + +shootDelay:0 + + +[turret_1] +x: 0 +y: 5 +canShoot:false + +shouldResetTurret: false + +idleSpin: 1.5 + + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + + + + +[turret_2] + +x: 0 +y: 28 +attachedTo: 1 +invisible: true +projectile: 1 + +turnSpeed: 4 +turnSpeedAcceleration: 0.3 + + +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +canShoot: true + +shoot_sound:plasma_fire +shoot_sound_vol:0.5 +#shoot_flame:small +#shoot_light:#FF4188d9 + + +warmup:4 + +chargeEffectImage: SHARED:lighting_charge.png + + + + +[projectile_1] +#railgun +directDamage: 11 +life: 15 + +areaDamage:11 +areaRadius: 40 + +largeHitEffect: true + +instant:true + +laserEffect:true + +instantReuseLast:true + +color:#9088a4ff +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6 + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + +[effect_hitLightFlash] +priority:high + +image: 闪电粒子『改』.png +life: 17 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + + +[effect_lightningShock] +life: 60 + + +hOffset: 0 +dirOffset: 0 + +fadeInTime: 0 +fadeOut: false + +attachedToUnit: true + + +image:闪电运动图『改火焰』.png +total_frames: 14 +animateFrameStart: 0 +animateFrameEnd: 13 +animateFramePingPong: false +animateFrameSpeed:0.6 + + + +[effect_sparks] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image: 闪电粒子『改』.png +priority: verylow + +[effect_sparks2] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 0.5 +ySpeedRelativeRandom: 0.5 +hSpeed: 1 +image: 闪电粒子『改』.png +priority: verylow + + +[movement] +movementType:BUILDING +moveSpeed:1 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 + +reverseSpeedPercentage: 1 +maxTurnSpeed:1.1 +turnAcceleration:0.3 + +moveSlidingMode:false +moveIgnoringBody: true + + + + +[ai] + +buildPriority: 0.25 +noneInBaseExtraPriority: 0.25 + + +maxEachBase: 1 + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光发射器/闪电粒子『改』.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光发射器/闪电粒子『改』.png new file mode 100644 index 0000000..52ee959 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光发射器/闪电粒子『改』.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光发射器/闪电运动图『改火焰』.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光发射器/闪电运动图『改火焰』.png new file mode 100644 index 0000000..9ccc076 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光发射器/闪电运动图『改火焰』.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光建造塔/bae.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光建造塔/bae.png new file mode 100644 index 0000000..1d2b0cb Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光建造塔/bae.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光建造塔/lighting_charge.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光建造塔/lighting_charge.png new file mode 100644 index 0000000..39ff5b3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光建造塔/lighting_charge.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光建造塔/snajxhwixwjwnx-rt1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光建造塔/snajxhwixwjwnx-rt1.ini new file mode 100644 index 0000000..28b5e39 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光建造塔/snajxhwixwjwnx-rt1.ini @@ -0,0 +1,245 @@ +[core] +name: snajxhwixwjwnx-rt1 +displayText:激光-建造塔 +displayDescription: 可以建造,带上了护盾和激光,我没有调经济 +class: CustomUnitMetadata +price: 5500 +maxHp: 1200 +mass: 0 + +techLevel: 1 + +fogOfWarSightRange: 15 + +buildSpeed: 0.005 +availableInDemo: false + +generation_credits:7 +generation_delay: 40 + +isPickableStartingUnit: true + +#footprint used for collisions with units (left, up, right, down) +footprint: -1,-1,1,1 +#used for placement, and placement of other buildings +constructionFootprint:-1,-1,1,1 + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + + +isBuilding: true +isBio: false +isPickableStartingUnit: true + +canRepairBuildings: true +canRepairUnits : true + +autoRepair:true + + +nanoRange: 300 +nanoBuildSpeed: 2 + +canBuild_1_name: heavyTank +canBuild_1_pos: 1 +canBuild_1_forceNano: true + +canBuild_2_name: AmphibiousJet +canBuild_2_pos: 2 +canBuild_2_forceNano: true + + +canBuild_3_name: extractor +canBuild_3_pos: 3 +canBuild_3_tech: 2 + + + +canBuild_4_name: landFactory +canBuild_4_pos: 4 +canBuild_4_tech: 2 + +canBuild_5_name: airFactory +canBuild_5_pos: 5 +canBuild_5_tech: 2 + +canBuild_6_name: seaFactory +canBuild_6_pos: 6 +canBuild_6_tech: 2 + +canBuild_7_name: fabricator +canBuild_7_pos: 7 +canBuild_7_tech: 2 + +canBuild_8_name: repairBay +canBuild_8_pos: 8 + +canBuild_9_name: builder +canBuild_9_pos: 2.1 +canBuild_9_forceNano: true + + + +canBuild_10_name: turret +canBuild_10_pos: 3.1 + + +canBuild_11_name: antiAirTurret +canBuild_11_pos: 3.2 + +canBuild_12_name: laserDefence +canBuild_12_pos: 12 + +canBuild_13_name: experimentalLandFactory +canBuild_13_pos: 13 + +canBuild_14_name: antiNukeLaucher +canBuild_14_pos: 14 + +canBuild_15_name: nukeLaucher +canBuild_15_pos: 15 + +canBuild_16_name: extractor +canBuild_16_pos: 2.9 +canBuild_16_tech: 1 + +canBuild_18_name: unnecessary-rt1 +canBuild_18_pos: 7.5 +canBuild_18_tech: 1 + +canBuild_18_name: csjshxisna-rt1 +canBuild_18_pos: 8.5 +canBuild_18_tech: 1 + + +canBuild_17_name: reclaim +canBuild_17_pos: -1 + + + + + + +maxShield: 500 +shieldRegen: 0.4 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: topBunker.png +image_wreak: topBunker.png +image_turret: bae.png + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +teamColorsOnTurret:true + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + + +dustEffect: false +splastEffect: false + +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:300 + +shootDelay:270 + + +[turret_1] +x: 0 +y: 0 +canShoot: false + +shouldResetTurret: false + +idleSpin: 0 + + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + + + + +[turret_2] +x: 0 +y: 0 +attachedTo: 1 +slave: true +invisible: true +warmup: 2 +shoot_sound:buiding_explode +lighting_charge:lighting_charge.png + + +[turret_3] +#nano turret (nano must be slot 1) +x: 0 +y: 0 +invisible: true +warmup:30 + +canShoot: false +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +isMainNanoTurret: true + + + + +[projectile_1] +directDamage: 215 +life: 20 +speed: 9 +laserEffect: true +instant: true + + + +autoTargetingOnDeadTarget:true + + +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0 +moveDecelerationSpeed:0 + +reverseSpeedPercentage: 1 +maxTurnSpeed:0 +turnAcceleration:0 + +moveSlidingMode:false +moveIgnoringBody:false + + + + + +[ai] +useAsBuilder: true + +buildPriority: 0.2 +noneInBaseExtraPriority: 0.1 + + +maxEachBase: 2 + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光建造塔/topBunker.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光建造塔/topBunker.png new file mode 100644 index 0000000..3b3712f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光建造塔/topBunker.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光攻击塔/csjshxisna-rt1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光攻击塔/csjshxisna-rt1.ini new file mode 100644 index 0000000..585f355 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光攻击塔/csjshxisna-rt1.ini @@ -0,0 +1,130 @@ +[core] +name: csjshxisna-rt1 +displayText: 激光塔 +displayDescription: 可以发射激光,伤害比较大,攻击范围小 +class: CustomUnitMetadata +price: 4500 +maxHp: 1500 +mass: 0 + +techLevel: 1 + +fogOfWarSightRange: 10 + +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +action_1_convertTo: 蓝光发射塔 +action_1_price: 8650 +action_1_text: 升级至蓝光发射塔 +action_1_description: 发射激光,zzz +action_1_displayType: Upgrade +action_1_buildSpeed:0.0005 +action_1_pos: 0.2 + +action_2_convertTo: unnecessJary-rt1 +action_2_price:-2400 +action_2_text: 回退 +action_2_description:回退到NEXT炮塔 +action_2_displayType: Upgrade +action_2_buildSpeed: 0.01 +action_2_pos: 0.3 + +radius: 23 +#displayRadius: 25 +buildingSelectionOffset: -8 + + +buildSpeed: 0.005 +availableInDemo: false + + +maxShield: 0 +shieldRegen: 0 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: 激光).png +image_wreak: 激光)死亡.png +image_turret: NONE + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +#scaleImagesTo: 0 +#scaleTurretImagesTo: 9 + +dustEffect: false +splastEffect: false + +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:250 + +shootDelay: 70 + + + +[turret_1] +x: -1 +y: 13 +chargeEffectImage: laser.png +warmup: 70 + + +[turret_2] +x: -1 +y: 13 +chargeEffectImage: lighting_charge.png +warmup: 70 + +[projectile_1] +directDamage: 250 +life: 20 +speed: 9 +laserEffect: true +instant: true + +autoTargetingOnDeadTarget:false + + + +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0 +moveDecelerationSpeed:0 + +reverseSpeedPercentage: 1 +maxTurnSpeed:0 +turnAcceleration:0 + +moveSlidingMode:false +moveIgnoringBody:false + + + + + + +[ai] +upgradedFrom:csjshxisna-rt1 + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光攻击塔/laser.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光攻击塔/laser.png new file mode 100644 index 0000000..28028b7 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光攻击塔/laser.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光攻击塔/lighting_charge.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光攻击塔/lighting_charge.png new file mode 100644 index 0000000..39ff5b3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光攻击塔/lighting_charge.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光攻击塔/激光).png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光攻击塔/激光).png new file mode 100644 index 0000000..08392d1 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光攻击塔/激光).png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光攻击塔/激光)死亡.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光攻击塔/激光)死亡.png new file mode 100644 index 0000000..74b2596 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光攻击塔/激光)死亡.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光闪射塔-1/csjshxisna-rt1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光闪射塔-1/csjshxisna-rt1.ini new file mode 100644 index 0000000..a710406 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光闪射塔-1/csjshxisna-rt1.ini @@ -0,0 +1,127 @@ +[core] +name: csjshxisa-rt1 +displayText: 激光闪射塔 +displayDescription: 可以发射激光,6了 +class: CustomUnitMetadata +price:12800 +maxHp: 1500 +mass: 0 + +techLevel: 1 + +fogOfWarSightRange: 10 + +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint: -1,-1,1,1 +#used for placement, and placement of other buildings +constructionFootprint:-1,-1,1,1 + +buildingToFootprintOffsetY:30 + + +radius: 23 +#displayRadius: 25 +buildingSelectionOffset: -8 + + +buildSpeed: 0.005 +availableInDemo: false + + +maxShield: 0 +shieldRegen: 0 +selfRegenRate: 0 + +action_1_convertTo: 穿甲激光炮 +action_1_price:17850 +action_1_text: 升级至穿甲激光炮 +action_1_description: -对抗一切单位\n-会伤害到自己 +action_1_displayType: Upgrade +action_1_buildSpeed: 0.0005 +action_1_pos: 0.2 + +action_2_convertTo:蓝光发射塔 +action_2_price:-7900 +action_2_text: 回退 +action_2_description:回退到蓝光发射塔 +action_2_displayType: Upgrade +action_2_buildSpeed: 0.01 +action_2_pos: 0.3 + +[graphics] +total_frames: 1 + +image_offsetY:30 + +image: 电流防御塔.png +image_wreak: NONE +image_turret: NONE + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +#scaleImagesTo: 0 +#scaleTurretImagesTo: 9 + +dustEffect: false +splastEffect: false + +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:350 + +shootDelay: 1 + + + + + +[turret_1] +x: 1 +y: 30 +chargeEffectImage: lighting_charge.png +warmup: 1 + +[projectile_1] +directDamage: 15 +life: 20 +speed: 10 +laserEffect: true +instant: true + +autoTargetingOnDeadTarget:false +color:#9088a4ff + + +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0 +moveDecelerationSpeed:0 + +reverseSpeedPercentage: 1 +maxTurnSpeed:0 +turnAcceleration:0 + +moveSlidingMode:false +moveIgnoringBody:false + + + + + + +[ai] +upgradedFrom:csjshxisa-rt1 + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光闪射塔-1/lighting_charge.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光闪射塔-1/lighting_charge.png new file mode 100644 index 0000000..39ff5b3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光闪射塔-1/lighting_charge.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光闪射塔-1/电流防御塔.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光闪射塔-1/电流防御塔.png new file mode 100644 index 0000000..9fe4986 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光闪射塔-1/电流防御塔.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光闪射塔/rt-427/.nomedia b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光闪射塔/rt-427/.nomedia new file mode 100644 index 0000000..cb530ed --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光闪射塔/rt-427/.nomedia @@ -0,0 +1 @@ +/storage/emulated/0/rustedWarfare/units/浸没技术/浸没陆地战争军/建筑单位/能攻击的建筑物/激光闪射塔/rt-427 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光闪射塔/rt-427/1it.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光闪射塔/rt-427/1it.png new file mode 100644 index 0000000..161eb69 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光闪射塔/rt-427/1it.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光闪射塔/rt-427/charge.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光闪射塔/rt-427/charge.png new file mode 100644 index 0000000..b35a660 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光闪射塔/rt-427/charge.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光闪射塔/rt-427/csjshxisna-rt1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光闪射塔/rt-427/csjshxisna-rt1.ini new file mode 100644 index 0000000..9f55a50 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光闪射塔/rt-427/csjshxisna-rt1.ini @@ -0,0 +1,255 @@ +[core] +displayText:链接激光防御塔 +tags:链接激光防御塔 +name:csjshxisa-rt1 +displayDescription:-可以连续发射激光\n-伤害较大\n-如果两个激光塔在一定的范围下可以增强攻击 +class:CustomUnitMetadata +price:14500 +maxHp:3100 +mass:0 +techLevel:1 +fogOfWarSightRange:10 +isBuilding:true +isBio:false +#footprint used for collisions with units (left, up, right, down) +footprint:0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +radius:19 +buildingSelectionOffset:-8 +buildSpeed:45s +availableInDemo:false +selfRegenRate:0.05 +action_1_convertTo:穿甲激光炮 +action_1_price:17850 +action_1_text:升级至穿甲激光炮 +action_1_description:-对抗一切单位\n-会伤害到自己 +action_1_displayType:Upgrade +action_1_buildSpeed:0.0005 +action_1_pos:0.2 + +action_2_convertTo:蓝光发射塔 +action_2_price:-7900 +action_2_text:回退 +action_2_description:回退到蓝光发射塔 +action_2_displayType:Upgrade +action_2_buildSpeed:0.01 +action_2_pos:0.3 + +[graphics] +total_frames:1 +image_back:extractor_back.png +image:laser_defence.png + +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +[attack] +turretRotateWithBody:false +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false +turretSize:4 +aimOffsetSpread:0 +maxAttackRange:320 +shootDelay:0.5 +[turret_1] +invisible:true +x:0 +y:42.5 +idleDir:0 +projectile:1 +turnSpeed:4 +turnSpeedAcceleration:0.3 +warmup:0.9 +warmupCallDownRate:0.1 +warmupNoReset:true +warmupShootDelayTransfer:0.009 +shoot_sound:phase.ogg +shoot_sound_vol:0.2 +shoot_flame:CUSTOM:lightSlowFade + +[turret_2] +invisible:true +x:0 +y:42.5 +idleDir:0 +projectile:2 +turnSpeed:4 +turnSpeedAcceleration:0.3 +warmup:0.5 +warmupCallDownRate:0.1 +warmupNoReset:true +warmupShootDelayTransfer:0.009 +shoot_sound:phase.ogg +shoot_sound_vol:0.2 +shoot_flame:CUSTOM:lightSlowFade + +[turret_3] +invisible:true +x:0 +y:20.5 +idleDir:0 +projectile:4 +turnSpeed:4 +turnSpeedAcceleration:0.3 +warmup:0.5 +canShoot:false +#canAttackCondition:if numberOfUnitsInTeam(withTag='链接激光防御塔',ggreaterThan=1,wwithinRange=160) +interceptProjectiles_withTags:gg +interceptProjectiles_andTargetingGroundUnderDistance:160 +interceptProjectiles_andUnderDistance:160 +interceptProjectiles_andOverHeight:0 +[action_4] +isVisible:false +fireTurretXAtGround:4 +fireTurretXAtGround_withOffset:0,20 +[turret_4] +invisible:true +x:0 +y:20.5 +idleDir:0 +projectile:3 +turnSpeed:4 +turnSpeedAcceleration:0.3 +warmup:0.5 +canShoot:false +#canAttackCondition:if numberOfUnitsInTeam(withTag='链接激光防御塔',ggreaterThan=1,wwithinRange=160) +[effect_hitLightFlash] +priority:high + +image:1it.png +life:5 +fadeOut:true +attachedToUnit:false +#color: #60729E + +scaleFrom:0.1 +scaleTo:0.1 +alpha:0.5 +drawUnderUnits:false +[effect_smoak] +priority:high +xOffsetAbsoluteRandom:2 +yOffsetAbsolute:3 +image:SHARED:light_50.png +spawnChance:0.7 +life:90 +fadeOut:true +attachedToUnit:false +#color: #fdc14d +color:#FFFFFF +fadeInTime:5 +scaleFrom:0.2 +scaleTo:0.5 +alpha:0.6 +drawUnderUnits:false +liveAfterAttachedDies:false +hSpeed:0.4 +xSpeedAbsoluteRandom:0.3 +ySpeedAbsolute:-0.9 +#dirOffsetRandom:180 +atmospheric:true +[effect_lightSlowFade] +priority:high +image:SHARED:light_50.png +life:90 +fadeOut:true +attachedToUnit:true +color:#63e6e8 +scaleFrom:0.2 +scaleTo:0.2 +alpha:1 +drawUnderUnits:false +[projectile_1] +drawSize:0.5 +areaDamage:30 +areaRadius:30 +instant:true +laserEffect:true +life:3 +color:#9088a4ff +lightColor:#9088a4ff +lightSize:0.3 +instantReuseLast:true +explodeEffect:CUSTOM:hitLightFlash, CUSTOM:smoak ,CUSTOM:sart +[projectile_2] +drawSize:0.5 +areaDamage:42 +areaRadius:30 +instant:true +laserEffect:true +life:3 +color:#9088a4ff +lightColor:#9088a4ff +lightSize:0.3 +instantReuseLast:true +explodeEffect:CUSTOM:hitLightFlash, CUSTOM:smoak ,CUSTOM:sart +[projectile_4] +drawSize:0.5 +areaDamage:21 +areaRadius:30 +instant:true +laserEffect:true +life:200 +color:#9088a4ff +lightColor:#9088a4ff +lightSize:0.3 +instantReuseLast:true +[projectile_3] +#torpedo +directDamage:0 +life:60 +speed:0.1 +tags:gg +largeHitEffect:true +drawSize:0.1 +color:#551E1E96 +lightSize:0.1 +lightColor:#000000 +trailEffect:true +largeHitEffect:true +deflectionPower:-1 +[effect_sart] +priority:high +image:hit.png +life:30 +fadeOut:true +fadeInTime:1 +attachedToUnit:false +color:#5fcde4 +scaleFrom:0.3 +scaleTo:4 +alpha:1 +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0 +moveDecelerationSpeed:0 + +reverseSpeedPercentage:1 +maxTurnSpeed:0 +turnAcceleration:0 + +moveSlidingMode:false +moveIgnoringBody:false + + + + + + + +[ai] +#upgradedFrom:csjshxisa-rt1 + +buildPriority:0.02 +noneInBaseExtraPriority:0.15 + + +maxEachBase:10 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光闪射塔/rt-427/csjshxisna-rt1.ini.bak b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光闪射塔/rt-427/csjshxisna-rt1.ini.bak new file mode 100644 index 0000000..0310887 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光闪射塔/rt-427/csjshxisna-rt1.ini.bak @@ -0,0 +1,254 @@ +[core] +displayText:链接激光防御塔 +tags:链接激光防御塔 +name:csjshxisa-rt1 +displayDescription:-可以连续发射激光\n-伤害较大\n-如果两个激光塔在一定的范围下可以增强攻击 +class:CustomUnitMetadata +price:14500 +maxHp:3100 +mass:0 +techLevel:1 +fogOfWarSightRange:10 +isBuilding:true +isBio:false +#footprint used for collisions with units (left, up, right, down) +footprint:0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +radius:19 +buildingSelectionOffset:-8 +buildSpeed:45s +availableInDemo:false +selfRegenRate:0.05 +action_1_convertTo:穿甲激光炮 +action_1_price:17850 +action_1_text:升级至穿甲激光炮 +action_1_description:-对抗一切单位\n-会伤害到自己 +action_1_displayType:Upgrade +action_1_buildSpeed:0.0005 +action_1_pos:0.2 + +action_2_convertTo:蓝光发射塔 +action_2_price:-7900 +action_2_text:回退 +action_2_description:回退到蓝光发射塔 +action_2_displayType:Upgrade +action_2_buildSpeed:0.01 +action_2_pos:0.3 + +[graphics] +total_frames:1 +image_back:extractor_back.png +image:laser_defence.png + +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +[attack] +turretRotateWithBody:false +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false +turretSize:4 +aimOffsetSpread:0 +maxAttackRange:320 +shootDelay:0.5 +[turret_1] +invisible:true +x:0 +y:42.5 +idleDir:0 +projectile:1 +turnSpeed:4 +turnSpeedAcceleration:0.3 +warmup:0.9 +warmupCallDownRate:0.1 +warmupNoReset:true +warmupShootDelayTransfer:0.009 +shoot_sound:phase.ogg +shoot_sound_vol:0.2 +shoot_flame:CUSTOM:lightSlowFade + +[turret_2] +invisible:true +x:0 +y:42.5 +idleDir:0 +projectile:2 +turnSpeed:4 +turnSpeedAcceleration:0.3 +warmup:0.5 +warmupCallDownRate:0.1 +warmupNoReset:true +warmupShootDelayTransfer:0.009 +shoot_sound:phase.ogg +shoot_sound_vol:0.2 +shoot_flame:CUSTOM:lightSlowFade + +[turret_3] +invisible:true +x:0 +y:20.5 +idleDir:0 +projectile:4 +turnSpeed:4 +turnSpeedAcceleration:0.3 +warmup:0.5 +canShoot:false +#canAttackCondition:if numberOfUnitsInTeam(withTag='链接激光防御塔',ggreaterThan=1,wwithinRange=160) +interceptProjectiles_withTags:gg +interceptProjectiles_andTargetingGroundUnderDistance:160 +interceptProjectiles_andUnderDistance:160 +interceptProjectiles_andOverHeight:0 +[action_4] +isVisible:false +fireTurretXAtGround:4 +fireTurretXAtGround_withOffset:0,20 +[turret_4] +invisible:true +x:0 +y:20.5 +idleDir:0 +projectile:3 +turnSpeed:4 +turnSpeedAcceleration:0.3 +warmup:0.5 +canShoot:false +#canAttackCondition:if numberOfUnitsInTeam(withTag='链接激光防御塔',ggreaterThan=1,wwithinRange=160) +[effect_hitLightFlash] +priority:high + +image:1it.png +life:5 +fadeOut:true +attachedToUnit:false +#color: #60729E + +scaleFrom:0.1 +scaleTo:0.1 +alpha:0.5 +drawUnderUnits:false +[effect_smoak] +priority:high +xOffsetAbsoluteRandom:2 +yOffsetAbsolute:3 +image:SHARED:light_50.png +spawnChance:0.7 +life:90 +fadeOut:true +attachedToUnit:false +#color: #fdc14d +color:#FFFFFF +fadeInTime:5 +scaleFrom:0.2 +scaleTo:0.5 +alpha:0.6 +drawUnderUnits:false +liveAfterAttachedDies:false +hSpeed:0.4 +xSpeedAbsoluteRandom:0.3 +ySpeedAbsolute:-0.9 +#dirOffsetRandom:180 +atmospheric:true +[effect_lightSlowFade] +priority:high +image:SHARED:light_50.png +life:90 +fadeOut:true +attachedToUnit:true +color:#63e6e8 +scaleFrom:0.2 +scaleTo:0.2 +alpha:1 +drawUnderUnits:false +[projectile_1] +drawSize:0.5 +areaDamage:30 +areaRadius:30 +instant:true +laserEffect:true +life:3 +color:#9088a4ff +lightColor:#9088a4ff +lightSize:0.3 +instantReuseLast:true +explodeEffect:CUSTOM:hitLightFlash, CUSTOM:smoak ,CUSTOM:sart +[projectile_2] +drawSize:0.5 +areaDamage:42 +areaRadius:30 +instant:true +laserEffect:true +life:3 +color:#9088a4ff +lightColor:#9088a4ff +lightSize:0.3 +instantReuseLast:true +explodeEffect:CUSTOM:hitLightFlash, CUSTOM:smoak ,CUSTOM:sart +[projectile_4] +drawSize:0.5 +areaDamage:21 +areaRadius:30 +instant:true +laserEffect:true +life:200 +color:#9088a4ff +lightColor:#9088a4ff +lightSize:0.3 +instantReuseLast:true +[projectile_3] +#torpedo +directDamage:0 +life:60 +speed:0.1 +tags:gg +largeHitEffect:true +drawSize:0.1 +color:#551E1E96 +lightSize:0.1 +lightColor:#000000 +trailEffect:true +largeHitEffect:true +deflectionPower:-1 +[effect_sart] +priority:high +image:hit.png +life:30 +fadeOut:true +fadeInTime:1 +attachedToUnit:false +color:#5fcde4 +scaleFrom:0.3 +scaleTo:4 +alpha:1 +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0 +moveDecelerationSpeed:0 + +reverseSpeedPercentage:1 +maxTurnSpeed:0 +turnAcceleration:0 + +moveSlidingMode:false +moveIgnoringBody:false + + + + + + + +[ai] + +buildPriority:0.01 +noneInBaseExtraPriority:0.05 + + +maxEachBase:3 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光闪射塔/rt-427/extractor_back.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光闪射塔/rt-427/extractor_back.png new file mode 100644 index 0000000..91a3ab0 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光闪射塔/rt-427/extractor_back.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光闪射塔/rt-427/hit.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光闪射塔/rt-427/hit.png new file mode 100644 index 0000000..deb230a Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光闪射塔/rt-427/hit.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光闪射塔/rt-427/laser_defence.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光闪射塔/rt-427/laser_defence.png new file mode 100644 index 0000000..1120f21 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光闪射塔/rt-427/laser_defence.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光闪射塔/rt-427/lighting_charge.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光闪射塔/rt-427/lighting_charge.png new file mode 100644 index 0000000..45b44a1 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光闪射塔/rt-427/lighting_charge.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光闪射塔/rt-427/phase.ogg b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光闪射塔/rt-427/phase.ogg new file mode 100644 index 0000000..dd8b2c6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光闪射塔/rt-427/phase.ogg differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御塔/A.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御塔/A.ini new file mode 100644 index 0000000..0a30d26 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御塔/A.ini @@ -0,0 +1,109 @@ + +[core] +overrideAndReplace:laserDefence +displayText:激光防御塔T-1 +class: CustomUnitMetadata +#copyFrom:B.ini +price: 1200 +maxHp: 500 +mass: 9000 +name:A +builtFrom_1_name:builder +builtFrom_1_pos: 1.1111117 + +builtFrom_2_name:builderShip +builtFrom_2_pos: 1.1111117 + +builtFrom_3_name:combatEngineer +builtFrom_3_pos: 1.1111117 + +builtFrom_4_name:experimentalSpider +builtFrom_4_pos: 1.1111117 + +builtFrom_5_name:snajxhwixwjwnx-rt1 +builtFrom_5_pos: 1.1111117 + +builtFrom_6_name:haizbaozal-rt1 +builtFrom_6_pos: 1.1111117 +action_2_convertTo:A1 +action_2_price:1800 +action_2_text:升级 +action_2_description:-会有更多的能量\n-加快能量恢复速度 +action_2_displayType: Upgrade +action_2_buildSpeed:50s +action_2_pos: 0.3 +#displayLocaleKey: antiAirTurret +#overrideAndReplace: antiAirTurret +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +energyMax: 1 +energyRegen: 0.0002 +techLevel: 1 +buildSpeed:12s +#availableInDemo: true +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 +isBuilding: true +isBio: false +#energyNeedsToRechargeToFull: true +#builtFrom_1_name: landFactory +#builtFrom_1_pos: 5 +[action_启用效果] +convertTo:B +buildSpeed:0.1s +text:无 +#description: -机甲需要能量补充完毕\n-生命值还在800HP的时候\n-才可能启用\n-加速攻击\n-减少伤害\n-添加800护盾 +autoTrigger: if self.energy(empty=true) +isVisible:false +whenBuilding_cannotMove: false + +[graphics] +total_frames: 1 + +image: T-1-yes.png +image_wreak: bata.png +#image_turret: anti_air_top.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: false +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false +turretSize: 12 +turretTurnSpeed: 6 +maxAttackRange: 250 +shootDelay: 80 +[turret_laserDefence] +x: 0 +y: 15 +canShoot: false +invisible: true +laserDefenceEnergyUse: 0.1 +limitingRange:120 +size:1 +[movement] +movementType: NONE +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 +maxTurnSpeed: 0 +turnAcceleration: 0.1 +[ai] +buildPriority: 0.22 +noneInBaseExtraPriority: 0.17 +maxEachBase: 2 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御塔/B.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御塔/B.ini new file mode 100644 index 0000000..e0bfc2a --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御塔/B.ini @@ -0,0 +1,89 @@ + +[core] +displayText:激光防御塔T-1 +class: CustomUnitMetadata +armour:20 +price: 1200 +maxHp: 500 +mass: 9000 +action_2_convertTo:A1 +action_2_price:1800 +action_2_text:升级 +action_2_description:-会有更多的能量\n-加快能量恢复速度 +action_2_displayType: Upgrade +action_2_buildSpeed:50s +action_2_pos: 0.3 +showInEditor:false +#displayLocaleKey: antiAirTurret +#overrideAndReplace: antiAirTurret +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +energyMax: 1 +energyRegen: 0.0002 +techLevel: 1 +buildSpeed:12s +#availableInDemo: true +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 +isBuilding: true +isBio: false +name:B +energyNeedsToRechargeToFull: true +energyStartingPercentage:0 +#builtFrom_1_name: landFactory +#builtFrom_1_pos: 5 +[action_启用效果] +convertTo:A +buildSpeed:0.1s +text:有 +#description: -机甲需要能量补充完毕\n-生命值还在800HP的时候\n-才可能启用\n-加速攻击\n-减少伤害\n-添加800护盾 +autoTrigger: if self.energy(full=true) +isVisible:false +whenBuilding_cannotMove: false + +[graphics] +total_frames: 1 + +image: T-1-no.png +image_wreak: bata.png +#image_turret: anti_air_top.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: false +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false +turretSize: 12 +turretTurnSpeed: 6 +maxAttackRange: 250 +shootDelay: 80 +[turret_laserDefence] +x: 0 +y: 15 +canShoot: false +invisible: true +laserDefenceEnergyUse: 0.1 +limitingRange:120 +size:1 +[movement] +movementType: NONE +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 +maxTurnSpeed: 0 +turnAcceleration: 0.1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御塔/C.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御塔/C.ini new file mode 100644 index 0000000..f5f7c2d --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御塔/C.ini @@ -0,0 +1,90 @@ + +[core] +displayText:激光防御塔T-2 +class: CustomUnitMetadata +#copyFrom:B.ini +price: 1200 +maxHp: 800 +mass: 9000 +name:A1 +#displayLocaleKey: antiAirTurret +#overrideAndReplace: antiAirTurret +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +showInEditor:false +energyMax: 1 +energyRegen: 0.0004 +techLevel: 1 +buildSpeed:12s +#availableInDemo: true +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 +isBuilding: true +isBio: false +#energyNeedsToRechargeToFull: true +#builtFrom_1_name: landFactory +action_2_convertTo:A2 +action_2_price:2600 +action_2_text:升级 +action_2_description:-会有更多的能量\n-加快能量恢复速度 +action_2_displayType: Upgrade +action_2_buildSpeed:75s +action_2_pos: 0.3 +#builtFrom_1_pos: 5 +[ai] +upgradedFrom: A1 +[action_启用效果] +convertTo:B1 +buildSpeed:0.1s +text:无 +#description: -机甲需要能量补充完毕\n-生命值还在800HP的时候\n-才可能启用\n-加速攻击\n-减少伤害\n-添加800护盾 +autoTrigger: if self.energy(empty=true) +isVisible:false +whenBuilding_cannotMove: false + +[graphics] +total_frames: 1 + +image: T-2-yes.png +image_wreak: bata.png +#image_turret: anti_air_top.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: false +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false +turretSize: 12 +turretTurnSpeed: 6 +maxAttackRange: 250 +shootDelay: 80 +[turret_laserDefence] +x: 0 +y: 15 +canShoot: false +invisible: true +laserDefenceEnergyUse: 0.08 +limitingRange:160 +size:1 +[movement] +movementType: NONE +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 +maxTurnSpeed: 0 +turnAcceleration: 0.1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御塔/D.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御塔/D.ini new file mode 100644 index 0000000..2391908 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御塔/D.ini @@ -0,0 +1,91 @@ + +[core] +displayText:激光防御塔T-2 +class: CustomUnitMetadata +armour:30 +price: 1200 +maxHp: 800 +mass: 9000 +#displayLocaleKey: antiAirTurret +#overrideAndReplace: antiAirTurret +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +energyMax: 1 +energyRegen: 0.0004 +techLevel: 1 +buildSpeed:12s +showInEditor:false +#availableInDemo: true +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 +isBuilding: true +isBio: false +name:B1 +energyNeedsToRechargeToFull: true +energyStartingPercentage:0 +#builtFrom_1_name: landFactory +#builtFrom_1_pos: 5 +action_2_convertTo:A2 +action_2_price:2600 +action_2_text:升级 +action_2_description:-会有更多的能量\n-加快能量恢复速度 +action_2_displayType: Upgrade +action_2_buildSpeed:75s +action_2_pos: 0.3 +[ai] +upgradedFrom: B1 +[action_启用效果] +convertTo:A1 +buildSpeed:0.1s +text:有 +#description: -机甲需要能量补充完毕\n-生命值还在800HP的时候\n-才可能启用\n-加速攻击\n-减少伤害\n-添加800护盾 +autoTrigger: if self.energy(full=true) +isVisible:false +whenBuilding_cannotMove: false + +[graphics] +total_frames: 1 + +image: T-2-no.png +image_wreak: bata.png +#image_turret: anti_air_top.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: false +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false +turretSize: 12 +turretTurnSpeed: 6 +maxAttackRange: 250 +shootDelay: 80 +[turret_laserDefence] +x: 0 +y: 15 +canShoot: false +invisible: true +laserDefenceEnergyUse: 0.08 +limitingRange:160 +size:1 +[movement] +movementType: NONE +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 +maxTurnSpeed: 0 +turnAcceleration: 0.1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御塔/E.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御塔/E.ini new file mode 100644 index 0000000..d13a749 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御塔/E.ini @@ -0,0 +1,90 @@ + +[core] +displayText:激光防御塔T-3 +class: CustomUnitMetadata +#copyFrom:B.ini +price: 1200 +maxHp: 1000 +mass: 9000 +name:A2 +#displayLocaleKey: antiAirTurret +#overrideAndReplace: antiAirTurret +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +energyMax: 1 +energyRegen: 0.0006 +showInEditor:false +techLevel: 1 +buildSpeed:12s +#availableInDemo: true +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 +isBuilding: true +isBio: false +action_2_convertTo:A3 +action_2_price:4200 +action_2_text:升级 +action_2_description:-会有更多的能量\n-加快能量恢复速度 +action_2_displayType: Upgrade +action_2_buildSpeed:95s +action_2_pos: 0.3 +#energyNeedsToRechargeToFull: true +#builtFrom_1_name: landFactory +#builtFrom_1_pos: 5 +[ai] +upgradedFrom: A2 +[action_启用效果] +convertTo:B2 +buildSpeed:0.1s +text:无 +#description: -机甲需要能量补充完毕\n-生命值还在800HP的时候\n-才可能启用\n-加速攻击\n-减少伤害\n-添加800护盾 +autoTrigger: if self.energy(empty=true) +isVisible:false +whenBuilding_cannotMove: false + +[graphics] +total_frames: 1 + +image: T-3-yes.png +image_wreak: bata.png +#image_turret: anti_air_top.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: false +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false +turretSize: 12 +turretTurnSpeed: 6 +maxAttackRange: 250 +shootDelay: 80 +[turret_laserDefence] +x: 0 +y: 15 +canShoot: false +invisible: true +laserDefenceEnergyUse: 0.06 +limitingRange:180 +size:1 +[movement] +movementType: NONE +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 +maxTurnSpeed: 0 +turnAcceleration: 0.1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御塔/F.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御塔/F.ini new file mode 100644 index 0000000..2554ed9 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御塔/F.ini @@ -0,0 +1,92 @@ + +[core] +displayText:激光防御塔T-3 +showInEditor:false +class: CustomUnitMetadata +armour:30 +price: 1200 +maxHp: 1000 +showInEditor:false +mass: 9000 +#displayLocaleKey: antiAirTurret +#overrideAndReplace: antiAirTurret +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +energyMax: 1 +energyRegen: 0.0006 +techLevel: 1 +buildSpeed:12s +#availableInDemo: true +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 +isBuilding: true +isBio: false +name:B2 +energyNeedsToRechargeToFull: true +energyStartingPercentage:0 +action_2_convertTo:A3 +action_2_price:4200 +action_2_text:升级 +action_2_description:-会有更多的能量\n-加快能量恢复速度 +action_2_displayType: Upgrade +action_2_buildSpeed:95s +action_2_pos: 0.3 +#builtFrom_1_name: landFactory +#builtFrom_1_pos: 5 +[ai] +upgradedFrom:B2 +[action_启用效果] +convertTo:A2 +buildSpeed:0.1s +text:有 +#description: -机甲需要能量补充完毕\n-生命值还在800HP的时候\n-才可能启用\n-加速攻击\n-减少伤害\n-添加800护盾 +autoTrigger: if self.energy(full=true) +isVisible:false +whenBuilding_cannotMove: false + +[graphics] +total_frames: 1 + +image: T-3-no.png +image_wreak: bata.png +#image_turret: anti_air_top.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: false +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false +turretSize: 12 +turretTurnSpeed: 6 +maxAttackRange: 250 +shootDelay: 80 +[turret_laserDefence] +x: 0 +y: 15 +canShoot: false +invisible: true +laserDefenceEnergyUse: 0.06 +limitingRange:180 +size:1 +[movement] +movementType: NONE +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 +maxTurnSpeed: 0 +turnAcceleration: 0.1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御塔/T-1-no.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御塔/T-1-no.png new file mode 100644 index 0000000..d88d57f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御塔/T-1-no.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御塔/T-1-yes.png 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b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御塔/T-3-yes.png new file mode 100644 index 0000000..93c7e86 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御塔/T-3-yes.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御塔/T-4-no.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御塔/T-4-no.png new file mode 100644 index 0000000..a5dcf65 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御塔/T-4-no.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御塔/T-4-yes.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御塔/T-4-yes.png new file mode 100644 index 0000000..0a6c135 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御塔/T-4-yes.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御塔/V.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御塔/V.ini new file mode 100644 index 0000000..2ed0a0f --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御塔/V.ini @@ -0,0 +1,84 @@ + +[core] +displayText:激光防御塔T-4 +class: CustomUnitMetadata +armour:40 +price: 1200 +maxHp: 1200 +mass: 9000 +showInEditor:false +#displayLocaleKey: antiAirTurret +#overrideAndReplace: antiAirTurret +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +energyMax: 1 +energyRegen: 0.0008 +techLevel: 1 +buildSpeed:12s +#availableInDemo: true +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 +isBuilding: true +isBio: false +name:B3 +energyNeedsToRechargeToFull: true +energyStartingPercentage:0 +#builtFrom_1_name: landFactory +#builtFrom_1_pos: 5 +[ai] +upgradedFrom: A3 +[action_启用效果] +convertTo:A3 +buildSpeed:0.1s +text:有 +#description: -机甲需要能量补充完毕\n-生命值还在800HP的时候\n-才可能启用\n-加速攻击\n-减少伤害\n-添加800护盾 +autoTrigger: if self.energy(full=true) +isVisible:false +whenBuilding_cannotMove: false + +[graphics] +total_frames: 1 + +image: T-4-no.png +image_wreak: bata.png +#image_turret: anti_air_top.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: false +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false +turretSize: 12 +turretTurnSpeed: 6 +maxAttackRange: 250 +shootDelay: 80 +[turret_laserDefence] +x: 0 +y: 15 +canShoot: false +invisible: true +laserDefenceEnergyUse: 0.04 +limitingRange:310 +size:1 +[movement] +movementType: NONE +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 +maxTurnSpeed: 0 +turnAcceleration: 0.1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御塔/Z.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御塔/Z.ini new file mode 100644 index 0000000..a26527a --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御塔/Z.ini @@ -0,0 +1,83 @@ + +[core] +displayText:激光防御塔T-4 +class: CustomUnitMetadata +#copyFrom:B.ini +price: 1200 +showInEditor:false +maxHp: 1200 +mass: 9000 +name:A3 +#displayLocaleKey: antiAirTurret +#overrideAndReplace: antiAirTurret +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +energyMax: 1 +energyRegen: 0.0008 +techLevel: 1 +buildSpeed:12s +#availableInDemo: true +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 +isBuilding: true +isBio: false +#energyNeedsToRechargeToFull: true +#builtFrom_1_name: landFactory +#builtFrom_1_pos: 5 +[action_启用效果] +convertTo:B3 +buildSpeed:0.1s +text:无 +#description: -机甲需要能量补充完毕\n-生命值还在800HP的时候\n-才可能启用\n-加速攻击\n-减少伤害\n-添加800护盾 +autoTrigger: if self.energy(empty=true) +isVisible:false +whenBuilding_cannotMove: false + +[graphics] +total_frames: 1 + +image: T-4-yes.png +image_wreak: bata.png +#image_turret: anti_air_top.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: false +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false +turretSize: 12 +turretTurnSpeed: 6 +maxAttackRange: 250 +shootDelay: 80 +[turret_laserDefence] +x: 0 +y: 15 +canShoot: false +invisible: true +laserDefenceEnergyUse: 0.04 +limitingRange:210 +size:1 +[movement] +movementType: NONE +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 +maxTurnSpeed: 0 +turnAcceleration: 0.1 +[ai] +upgradedFrom:B3 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御塔/bata.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御塔/bata.png new file mode 100644 index 0000000..8f37fb5 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御塔/bata.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御墙(新)/墙-横.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御墙(新)/墙-横.png new file mode 100644 index 0000000..c859def Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御墙(新)/墙-横.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御墙(新)/墙-竖.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御墙(新)/墙-竖.png new file mode 100644 index 0000000..4cc5638 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御墙(新)/墙-竖.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御墙(新)/就开始你说可笑.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御墙(新)/就开始你说可笑.ini new file mode 100644 index 0000000..abf7c84 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御墙(新)/就开始你说可笑.ini @@ -0,0 +1,181 @@ + +[core] +name: neceryjsjb-rt1 +displayText: 横向的墙 +displayDescription:-阻拦敌方单位的行动\n-拦截敌方单位发射出的炮弹 +#overrideAndReplace:neceryjsjab-rt1 +class: CustomUnitMetadata +price: 500 +maxHp: 700 +mass: 9000 + +#footprint used for collisions with units (left, up, right, down) +footprint: -1,0,2,0 + +#used for placement, and placement of other buildings +constructionFootprint:-1,0,2,0 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:10 + +techLevel: 1 +buildSpeed: 0.005 +#availableInDemo: true + +radius: 35 +#displayRadius: 25 +isBio: false +isBuilding: true + +nanoFactorySpeed:2.5 + + +builtFrom_1_name:builder +builtFrom_1_pos: 1.1111 + +builtFrom_2_name:builderShip +builtFrom_2_pos: 1.1111 + +builtFrom_3_name:combatEngineer +builtFrom_3_pos: 1.1111 + +builtFrom_4_name:experimentalSpider +builtFrom_4_pos: 1.1111 + +builtFrom_5_name:snajxhwixwjwnx-rt1 +builtFrom_5_pos: 1.1111 + +builtFrom_6_name:haizbaozal-rt1 +builtFrom_6_pos: 1.1111 + +energyMax: 2 +energyRegen: 0.005 + + + +[graphics] + +total_frames:1 +image:墙-横.png +image_wreak:NONE +image_turret:NONE + +image_shadow:NONE + +image_offsetX:1 +image_offsetY:1 + + +[attack] +canAttack: false +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 3 + + +maxAttackRange: 0 +shootDelay: 80 + +[turret_1] + +x: 0 +y: 0 +canShoot: false +invisible: true + + +laserDefenceEnergyUse: 0.1 + +limitingRange:20 + +[turret_2] + +x: 20 +y: 0 +attachedTo: 1 +slave: true +canShoot: false +invisible: true + + +laserDefenceEnergyUse: 0.1 + +limitingRange:20 + +[turret_3] + +x: 40 +y: 0 +attachedTo: 1 +slave: true +canShoot: false +invisible: true + + +laserDefenceEnergyUse: 0.1 + +limitingRange:20 + +[turret_4] + +x: -20 +y: 0 +attachedTo: 1 +slave: true +canShoot: false +invisible: true + + +laserDefenceEnergyUse: 0.1 + +limitingRange:20 + +[turret_5] + +x: -40 +y: 0 +attachedTo: 1 +slave: true +canShoot: false +invisible: true + + +laserDefenceEnergyUse: 0.1 + +limitingRange:20 + + + +[movement] +movementType: BUILDING +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +maxTurnSpeed: 0 +turnAcceleration: 0.1 + +[ai] + +buildPriority: 0.2 +noneInBaseExtraPriority: 0.15 + + +maxEachBase: 2 + + + + + + + + + + + + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御墙(新)/还上课还睡不睡觉.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御墙(新)/还上课还睡不睡觉.ini new file mode 100644 index 0000000..28883a8 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/激光防御墙(新)/还上课还睡不睡觉.ini @@ -0,0 +1,180 @@ + +[core] +name: necr-rt1 +displayText: 竖向的墙 +displayDescription:-阻拦敌方单位的行动\n-拦截敌方单位发射出的炮弹 +#overrideAndReplace:necry-rt1 +class: CustomUnitMetadata +price: 500 +maxHp: 700 +mass: 9000 + +#footprint used for collisions with units (left, up, right, down) +footprint:0,-1,0,2 + +#used for placement, and placement of other buildings +constructionFootprint:0,-1,0,2 + +buildingToFootprintOffsetX:10 +buildingToFootprintOffsetY:20 + +techLevel: 1 +buildSpeed: 0.005 +#availableInDemo: true + +radius: 35 +#displayRadius: 25 +isBio: false +isBuilding: true + +nanoFactorySpeed:2.5 + + +builtFrom_1_name:builder +builtFrom_1_pos: 1.1112 + +builtFrom_2_name:builderShip +builtFrom_2_pos: 1.1112 + +builtFrom_3_name:combatEngineer +builtFrom_3_pos: 1.1112 + +builtFrom_4_name:experimentalSpider +builtFrom_4_pos: 1.1112 + +builtFrom_5_name:snajxhwixwjwnx-rt1 +builtFrom_5_pos: 1.1112 + +builtFrom_6_name:haizbaozal-rt1 +builtFrom_6_pos: 1.1112 + +energyMax: 2 +energyRegen: 0.005 + + + +[graphics] + +total_frames:1 +image:墙-竖.png +image_wreak:NONE +image_turret:NONE + +image_shadow:NONE + +image_offsetX:1 +image_offsetY:1 + + +[attack] +canAttack: false +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 3 + + +maxAttackRange: 0 +shootDelay: 80 + +[turret_1] + +x: 0 +y: 0 +canShoot: false +invisible: true + + +laserDefenceEnergyUse: 0.1 + +limitingRange:20 + +[turret_2] + +x: 0 +y: 20 +attachedTo: 1 +slave: true +canShoot: false +invisible: true + + +laserDefenceEnergyUse: 0.1 + +limitingRange:20 + +[turret_3] + +x: 0 +y: 40 +attachedTo: 1 +slave: true +canShoot: false +invisible: true + + +laserDefenceEnergyUse: 0.1 + +limitingRange:20 + +[turret_4] + +x: 0 +y: -20 +attachedTo: 1 +slave: true +canShoot: false +invisible: true + + +laserDefenceEnergyUse: 0.1 + +limitingRange:20 + +[turret_5] + +x: 0 +y: -40 +attachedTo: 1 +slave: true +canShoot: false +invisible: true + + +laserDefenceEnergyUse: 0.1 + +limitingRange:20 + + + +[movement] +movementType: BUILDING +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +maxTurnSpeed: 0 +turnAcceleration: 0.1 + +[ai] + +buildPriority: 0.2 +noneInBaseExtraPriority: 0.15 + + +maxEachBase: 2 + + + + + + + + + + + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/anti_air_top_flakgun.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/anti_air_top_flakgun.png new file mode 100644 index 0000000..5179b2e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/anti_air_top_flakgun.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/rt-430/charge.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/rt-430/charge.png new file mode 100644 index 0000000..7732bdf Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/rt-430/charge.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/rt-430/extractor_back.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/rt-430/extractor_back.png new file mode 100644 index 0000000..0f9e785 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/rt-430/extractor_back.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/rt-430/heavy_artillery_turret.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/rt-430/heavy_artillery_turret.png new file mode 100644 index 0000000..be10178 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/rt-430/heavy_artillery_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/rt-430/hit.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/rt-430/hit.png new file mode 100644 index 0000000..deb230a Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/rt-430/hit.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/rt-430/spark.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/rt-430/spark.png new file mode 100644 index 0000000..566a10a Binary files /dev/null and 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b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/rt-430/超威火炮.ini new file mode 100644 index 0000000..26752ef --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/rt-430/超威火炮.ini @@ -0,0 +1,216 @@ + +[core] +name:聚能型火炮 +class: CustomUnitMetadata +price:7800 +maxHp:2500 +mass: 9000 +techLevel:2 +buildSpeed:96.7s + +isBuilding: true +isBio: false + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +action_1_convertTo:分散火炮 +action_1_price: 3200 +action_1_text: 分散火炮 +action_1_description: 升级至分散火炮 +action_1_displayType: Upgrade +action_1_buildSpeed:25s +action_1_pos: 1 + + + + +[graphics] +total_frames: 10 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret:heavy_artillery_turret.png +image_back:extractor_back.png +animation_idle_start: 0 +animation_idle_end: 9 +animation_idle_speed: 30 +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize: 18 +turretTurnSpeed: 3 + + +maxAttackRange:460 +shootDelay:180 + +turretRotateWithBody: false + + +[turret_1] +x: 0 +y: 5 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + +recoilOffset: -5 +recoilOutTime: 7 +recoilReturnTime:80 + + + +[turret_2] +# +x: 0 +y:35 +attachedTo: 1 +slave: true +invisible: true +warmupStartEffect: CUSTOM:charge +projectile: 1 +invisible: true +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:cannon_firing +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC + +canShoot: true + +size: 0 + + + +[projectile_1] +directDamage: 1 +life: 150 +speed: 4 +frame: 2 +color: #bebe50 +drawSize: 0.9 +areaDamage:380 +areaRadius:70 +largeHitEffect: true +targetGround: true +lightColor: #ffe92b +lightSize: 0.4 +explodeEffect: CUSTOM:hitLightFlash, CUSTOM:sparks*10 +trailEffect: CUSTOM:1 +trailEffectRate:2 + +[movement] +movementType: NONE + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + + + + +[ai] +upgradedFrom: 聚能型火炮 +[effect_sparks] +attachedToUnit: false +color: #ffe92b +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image:spark.png +priority: verylow +[effect_charge] +priority:veryhigh +image: charge.png +life:30 +fadeOut: true +color: #ffe92b +#yOffsetRelatifalse +#yOffsetRelati:false +attachedToUnit: true +scaleFrom: 2.2 +scaleTo: 0.3 +alpha: 0.5 +drawUnderUnits: false +atmospheric: false +shadow:true +imageShadow: SHADOW:charge.png +xOffsetRelativeRandom: 0 +yOffsetRelativeRandom: 0 +[effect_hitLightFlash] +priority:high + +image:hit.png +life:30 +fadeOut:false +attachedToUnit: false +#color: #ffe92b + +scaleFrom: 0.1 +scaleTo:1.5 +alpha: 0.5 +drawUnderUnits:false +[effect_1] +createWhenZoomedOut: false +priority:low +image: trail.png +life:60 +fadeOut:false +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom:2 +scaleTo:0.1 +alpha: 0.4 +drawUnderUnits:true +ySpeedRelative:0.5 +atmospheric: true +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/rt-438/2.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/rt-438/2.ini new file mode 100644 index 0000000..17ae94c --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/rt-438/2.ini @@ -0,0 +1,150 @@ + +[core] +#copyFrom:nuke_launcher.ini +name:cnss1 +displayDescription:R-725 +class: CustomUnitMetadata +price: 1 +maxHp:2 +armour: 999999794679 +armourMinDamageToKeep: 0 +mass: 9000 +techLevel: 2 +#availableInDemo: true +#stayNeutral: true +#createNeutral: true +showInEditor:false +radius: 1 +displayRadius: 1 + +isBio: false + +energyMax:0.3 +energyRegen: -0.01667 + +transportSlotsNeeded: 666 +#DOOM + +dieOnZeroEnergy: true +explodeOnDeath: false +hideScorchMark: true + +fogOfWarSightRange: 1 +#fireTurretXAtSelfOnDeath :damageEmitter +[action_triggerRadiation] +autoTrigger: true +isVisible: false +fireTurretXAtGround: damageEmitter +fireTurretXAtGround_withOffset: 0,0 +alsoTriggerAction:自动布置2 +[action_自动布置2] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:40,40 +alsoTriggerAction:自动布置3 +[action_自动布置3] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:-40,40 +alsoTriggerAction:自动布置4 +[action_自动布置4] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:40,-40 +alsoTriggerAction:自动布置5 +[action_自动布置5] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:-40,-40 + +[graphics] +total_frames: 1 + +image: base.png +image_wreak: NONE +image_turret: NONE + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow: NONE + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +maxAttackRange: 300 +shootDelay: 1 + +#disablePassiveTargeting: true + +aimOffsetSpread: 0 + +[turret_damageEmitter] +# +x: 0 +y: 0 + +#projectile: nukeProjectile +turnSpeedAcceleration: 1.0 +canShoot: true +turnSpeed: 19 +[projectile_1] +directDamage: 1 +life: 150 +speed:1 + trailEffect: CUSTOM:1 +trailEffectRate:2 +frame: 2 +color: #bebe50 + +drawSize: 0.9 +areaDamage:110 +areaRadius:75 + +largeHitEffect: true +targetGround: true + +lightColor: #ffe92b +lightSize: 0.4 + +[movement] +movementType: AIR +moveSpeed: 0 + +maxTurnSpeed: 0 + +targetHeight: -6 +targetHeightDrift: 0 + +moveSlidingMode :true +moveIgnoringBody: true +[effect_1] +createWhenZoomedOut: false +priority:low +image: trail.png +life:60 +fadeOut:false +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom:2 +scaleTo:0.1 +alpha: 0.4 +drawUnderUnits:true +ySpeedRelative:0.5 +atmospheric: true +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/rt-438/base.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/rt-438/base.png new file mode 100644 index 0000000..1f0f250 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/rt-438/base.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/rt-438/charge.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/rt-438/charge.png new file mode 100644 index 0000000..7732bdf Binary files /dev/null and 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b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/rt-438/turret_base2.png new file mode 100644 index 0000000..b277fd3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/rt-438/turret_base2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/rt-438/turret_base_dead.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/rt-438/turret_base_dead.png new file mode 100644 index 0000000..0b515e6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/rt-438/turret_base_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/rt-438/超威火炮.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/rt-438/超威火炮.ini new file mode 100644 index 0000000..0caf85b --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/rt-438/超威火炮.ini @@ -0,0 +1,185 @@ + +[core] +name:分散火炮 +class: CustomUnitMetadata +price:5600 +maxHp:1400 +mass: 9000 +techLevel:2 +buildSpeed:26.7s + +isBuilding: true +isBio: false + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + + + + + +[graphics] +total_frames: 10 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret:turret_artillery_large.png +image_back:extractor_back.png +animation_idle_start: 0 +animation_idle_end: 9 +animation_idle_speed: 30 +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize: 18 +turretTurnSpeed: 3 + + +maxAttackRange:320 +shootDelay:180 + +turretRotateWithBody: false + + +[turret_1] +x: 0 +y: 5 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + +recoilOffset: -5 +recoilOutTime: 7 +recoilReturnTime:80 + + + +[turret_2] +# +x: 0 +y:35 +attachedTo: 1 +slave: true +invisible: true +warmupStartEffect: CUSTOM:charge +projectile: 1 +invisible: true +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:cannon_firing +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC + +canShoot: true + +size: 0 + + + +[projectile_1] +directDamage: 1 +life: 150 +speed: 4 +frame: 2 +color: #bebe50 +drawSize: 0.9 +areaDamage:60 +areaRadius:70 +largeHitEffect: true +targetGround: true +lightColor: #ffe92b +lightSize: 0.4 +trailEffect: CUSTOM:1 +trailEffectRate:2 +spawnUnit:cnss1 +[movement] +movementType: NONE + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + + + + +[ai] +upgradedFrom: 分散火炮 +[effect_charge] +priority:veryhigh +image: charge.png +life:30 +fadeOut: true +color: #ffe92b +#yOffsetRelatifalse +#yOffsetRelati:false +attachedToUnit: true +scaleFrom: 2.2 +scaleTo: 0.3 +alpha: 0.5 +drawUnderUnits: false +atmospheric: false +shadow:true +imageShadow: SHADOW:charge.png +xOffsetRelativeRandom: 0 +yOffsetRelativeRandom: 0 +[effect_1] +createWhenZoomedOut: false +priority:low +image: trail.png +life:60 +fadeOut:false +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom:2 +scaleTo:0.1 +alpha: 0.4 +drawUnderUnits:true +ySpeedRelative:0.5 +atmospheric: true +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/turret_base2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/turret_base2.png new file mode 100644 index 0000000..1bed6a6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/turret_base2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/turret_base_dead.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/turret_base_dead.png new file mode 100644 index 0000000..0b515e6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/turret_base_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/turret_top_artillery.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/turret_top_artillery.png new file mode 100644 index 0000000..3931c2b Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/turret_top_artillery.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/火炮.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/火炮.ini new file mode 100644 index 0000000..8fb4ac5 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/火炮.ini @@ -0,0 +1,152 @@ + +[core] +name: 火炮 +class: CustomUnitMetadata +price:2100 +maxHp:1000 +mass: 9000 + +techLevel: 1 +buildSpeed: 41.7s + +isBuilding: true +isBio: false + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + +overrideAndReplace:turret_artillery + + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + + + +action_1_convertTo: 火炮T-2 +action_1_price: 2800 +action_1_text: 火炮T-2 +action_1_description: 升级T2 +action_1_displayType: Upgrade +action_1_buildSpeed:68s +action_1_pos: 1 + + + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret:turret_top_artillery.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize: 18 +turretTurnSpeed: 3 + + +maxAttackRange: 350 +shootDelay:212 + +turretRotateWithBody: false + + +[turret_1] +x: 0 +y: 5 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + +recoilOffset: -5 +recoilOutTime: 7 +recoilReturnTime: 14 + + + +[turret_2] +# +x: 0 +y: 10 +attachedTo: 1 +slave: true +invisible: true + +projectile: 1 +invisible: true +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:cannon_firing +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC + +canShoot: true + +size: 0 + + + +[projectile_1] +life: 100 +speed: 7 +largeHitEffect: true +frame: 2 +targetGround: true +areaDamage: 80 +areaRadius: 45 + + +[movement] +movementType: NONE + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + + + + +[ai] +upgradedFrom: 火炮 diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/火炮t.2.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/火炮t.2.ini new file mode 100644 index 0000000..5092acb --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火炮T1-2/火炮t.2.ini @@ -0,0 +1,177 @@ + +[core] +name: 火炮T-2 +class: CustomUnitMetadata +price: 3200 +maxHp: 1600 +mass: 9000 +showInEditor:false +techLevel: 1 +buildSpeed:82s + +isBuilding: true +isBio: false + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + + + +action_1_convertTo:等分火炮 +action_1_price: 5200 +action_1_text: 火炮T-3 +action_1_description: 升级T3 +action_1_displayType: Upgrade +action_1_buildSpeed:89s +action_1_pos: 1 +action_2_convertTo:聚能型火炮 +action_2_price: 7800 +action_2_text: 聚能型火炮 +action_2_description: 升级至聚能型火炮 +action_2_displayType: Upgrade +action_2_buildSpeed:45s +action_2_pos: 1 + + + + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret:anti_air_top_flakgun.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize: 18 +turretTurnSpeed: 3 + + +maxAttackRange: 365 +shootDelay: 120 + +turretRotateWithBody: false + + +[turret_1] +x: 0 +y: 5 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + +recoilOffset: -5 +recoilOutTime: 7 +recoilReturnTime: 14 + + + +[turret_2] +# +x: 3 +y: 25 +attachedTo: 1 +slave: true +invisible: true + +projectile: 1 +invisible: true +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:cannon_firing +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC + +canShoot: true + +size: 0 + +[turret_3] +# +x: -3 +y: 25 +attachedTo: 1 +slave: true +invisible: true + +projectile: 1 +invisible: true +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:cannon_firing +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC + +canShoot: true + +size: 0 + +[projectile_1] +life: 150 +speed: 7 +largeHitEffect: true +frame: 2 +targetGround: true +areaDamage: 90 +areaRadius: 45 + + +[movement] +movementType: NONE + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + + + + +[ai] +upgradedFrom: 火炮T-2 diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火焰燃炉/bsksbxkwnxws-rt1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火焰燃炉/bsksbxkwnxws-rt1.ini new file mode 100644 index 0000000..10da5b1 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火焰燃炉/bsksbxkwnxws-rt1.ini @@ -0,0 +1,264 @@ +[core] +name: bsksbxs-rt1 +displayText:火焰熔炉 +displayDescription: -远程攻击\n-伤害大量\n-需要能量\n-只对地 +class: CustomUnitMetadata +price: 31000 +maxHp: 5600 +mass: 0 +showInEditor:false +techLevel: 1 + +fogOfWarSightRange: 25 + +buildSpeed:89s +availableInDemo: false + +isBuilding: true +isBio: false + +#footprint used for collisions with units (left, up, right, down) +footprint: -1,-1,2,1 +#used for placement, and placement of other buildings +constructionFootprint:-1,-1,2,1 + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 +buildingToFootprintOffsetX:20 + + + +builtFrom_5_name:snajxhwixwjwnx-rt1 +builtFrom_5_pos: 1.1117113 + +builtFrom_6_name:haizbaozal-rt1 +builtFrom_6_pos: 1.1117113 + +maxShield: 0 +shieldRegen: 0 +selfRegenRate: 0.1 + +energyMax: 1 +energyRegen: 0.0005 +energyNeedsToRechargeToFull: true + +[graphics] +total_frames: 1 + +image:火焰燃炉.png +image_wreak:NONE +image_turret: NONE + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + + +dustEffect: false +splastEffect: false + +[attack] +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:410 + +shootDelay:3 + + +[turret_1] + +x: -20 +y:20 +invisible: true +recoilOffset: 0 +recoilOutTime:0 +recoilReturnTime: 18 +#shoot_flame:small +#shoot_light:#FFccCCEE +energyUsage:0.01 +shoot_flame:CUSTOM:smoke + + +[projectile_1] +#flame thrower + +life: 500 +speed: 3 +targetSpeed: 3 +targetSpeedAcceleration: 0.1 + +speedSpread: 1 + +frame: 3 +drawSize: 0.2 + +flameWeapon: true +hitSound: false + +targetGround:true +targetGroundSpread: 25 +ballistic: true +ballistic_delaymove_height:80 +ballistic_height: 90 +deflectionPower: -1 + +areaDamage:50 +areaRadius: 60 + +explodeEffect: CUSTOM:hitFlame +effectOnCreate: CUSTOM:attachedFlame, CUSTOM:attachedLight + +#trailEffect: CUSTOM:flameExit + + +[effect_attachedFlame] +priority:veryhigh + + +frameIndex: 3 +stripIndex: projectiles + + +life: 350 +fadeOut: true +attachedToUnit: true +#color: #fdc14d +color: #FFFFFF + +fadeInTime:9 +scaleFrom: 0.9 +scaleTo: 1.3 +alpha: 1.5 +drawUnderUnits:false +liveAfterAttachedDies: false + + +[effect_attachedLight] +priority:veryhigh + +image: SHARED:light_50.png +life: 350 +fadeOut: true +attachedToUnit: true +color: #fdc14d +fadeInTime:4 +scaleFrom: 0.4 +scaleTo: 0.4 +alpha: 0.5 +drawUnderUnits:false +liveAfterAttachedDies: false + + +[effect_hitFlame] + + +frameIndex: 3 +stripIndex: projectiles + + +life: 350 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF + +scaleFrom: 1.0 +scaleTo: 1.2 +alpha: 0.5 +drawUnderUnits:false +liveAfterAttachedDies: false + +physics: true +ySpeedRelative:0.4 +hSpeed: 0.3 + +[effect_flameExit] +#priority:high + +frameIndex: 3 +stripIndex: projectiles + +alwayStartDirAtZero:true + +life: 350 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF + +#fadeInTime:5 +scaleFrom: 0.0 +scaleTo: 1.3 +alpha: 0.4 +drawUnderUnits:false +liveAfterAttachedDies: false + +#ySpeedRelative:0.4 + + +hSpeed:0.2 + +atmospheric: true + +[effect_smoke] +#priority:high + +frameIndex: 0 +stripIndex: smoke_black + +spawnChance: 0.3 + +life: 350 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF + +fadeInTime:15 +scaleFrom: 0.3 +scaleTo: 0.6 +alpha: 0.8 +drawUnderUnits:false +liveAfterAttachedDies: false + +hSpeed:0.2 + +dirOffsetRandom:180 + + +atmospheric: true + +[movement] +movementType:NONE +moveSpeed:0 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 + +reverseSpeedPercentage: 1 +maxTurnSpeed:0.01 +turnAcceleration:0.01 + +moveSlidingMode:false +moveIgnoringBody:false + + + + + +[ai] + +buildPriority: 0.24 +noneInBaseExtraPriority: 0.14 + + +maxEachBase: 1 + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火焰燃炉/light_50.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火焰燃炉/light_50.png new file mode 100644 index 0000000..187de55 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火焰燃炉/light_50.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火焰燃炉/火焰燃炉.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火焰燃炉/火焰燃炉.png new file mode 100644 index 0000000..fa5c1c0 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火焰燃炉/火焰燃炉.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火花生成器/2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火花生成器/2.png new file mode 100644 index 0000000..23e90c6 Binary files /dev/null and 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b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火花生成器/turret_base2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火花生成器/科技高射炮.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火花生成器/科技高射炮.ini new file mode 100644 index 0000000..dc93d26 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/火花生成器/科技高射炮.ini @@ -0,0 +1,178 @@ +#未成功的火花生成器 +[core] +name:2019-火花生成器 +class: CustomUnitMetadata +price:12019 +maxHp:2019 +mass: 9000 + +techLevel: 1 +buildSpeed: 0.0008 + +isBuilding: true +isBio: false + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +energyMax:30 +energyRegen:-5 + +[action_launchNuke] +autoTrigger: if self.energy(empty=true) +isVisible: false +fireTurretXAtGround: 烟花的炮塔 +fireTurretXAtGround_withOffset: 0,0 + +[graphics] +total_frames: 1 + +image: sing科技高射炮.png +image_wreak: NONE +image_turret:NONE + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + + +[attack] +canAttack:false +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits: true + +turretSize: 18 +turretTurnSpeed: 3 + + +maxAttackRange:99999 +shootDelay:3 + +turretRotateWithBody: false + + +[turret_烟花的炮塔] +x: 0 +y:0 +idleDir:0 +#turnSpeed: 2.9 +#turnSpeedAcceleration: 0.3 +canShoot:false +size:40 +shoot_sound:mine_03.ogg +shoot_sound_vol:0.2 +shoot_flame:small +shoot_light:#FFEECCCC +recoilOffset: -5 +recoilOutTime: 7 +recoilReturnTime: 14 +[projectile_烟花的抛射体] +directDamage:1 +life:1 +#关键1存在时间 +explodeOnEndOfLife:true +#关键2存在时间完毕爆炸 +speed:0.8 +targetSpeed: 8 +trailEffect: true +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:288 +#关键1开始高度(如果与最终高度发射误差会导致炮弹漂移) +ballistic_height:288 +#关键2最终高度(还是填写一样的好) +#areaDamage: 40 +#areaRadius: 35 + +autoTargetingOnDeadTarget: true + +drawSize:1 +#image:petarda.png +#areaDamage: 40 +#areaRadius: 35 +explodeEffect:CUSTOM:ef,CUSTOM:抛射体蓝焰 +#专用逗号用于分隔 +#自定义抛射体尾烟效果 +trailEffectRate:4 +#运动轨迹 +[effect_抛射体蓝焰] +image:2.png +#主图片 +#影子 +life: 600 +#效果时间不要填大,容易使其他单位效果消失 +#除非是在手机问题上吧 +fadeOut: true +showInFog:true +attachedToUnit: true +delayedStartTimer: 0 +fadeInTime:2 +scaleFrom:4 +scaleTo:5 +#图片放大倍数 +alpha: 0.6 +drawUnderUnits:true +ySpeedRelative:-0.5 +atmospheric: false +xOffsetRelative:0 +yOffsetRelative:-15 +[effect_ef] +life: 200 + +hOffset: 0 +dirOffset: 0 + +fadeInTime: 0 +fadeOut: false +image:faerwerk.png +attachedToUnit: true +scaleTo:3 +scaleFrom:2 +total_frames: 20 +animateFrameStart: 0 +animateFrameEnd: 11 +animateFramePingPong: false +animateFrameSpeed: 0.1 + + +[movement] +movementType: NONE + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + +#[ai] +#upgradedFrom: 科技迫击炮 + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/烟雾制造器/antinuke_smoke.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/烟雾制造器/antinuke_smoke.ini new file mode 100644 index 0000000..1ec3da9 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/烟雾制造器/antinuke_smoke.ini @@ -0,0 +1,85 @@ +[core] +name:雾霾制造仪 +tags:雾霾制造仪 +displayText_zh:雾霾制造仪 +displayDescription_zh:-产生雾霾来遮挡玩家的视野\n-同时需要能量消耗和补充 +displayText_ru:Смог, производственный инструмент +displayDescription_ru:- Создайте смог\n-чтобы заблокировать поле зрения игрока. +displayText:Smog manufacturing instrument +displayDescription:-Produce smog to block the player's field of vision\n-requires energy consumption and supplements + +class:CustomUnitMetadata +price:11000 +maxHp:1800 +mass:9000 +techLevel:1 +buildSpeed:0.001 +radius:21 +isBio:false +isBuilding:true +footprint:-1,-1,1,1 +energyStartingPercentage:0 +#used for placement, and placement of other buildings +constructionFootprint:-1,-1,1,1 +energyMax:11 +energyRegen:0.001 + +builtFrom_1_name:失落建造者 +builtFrom_1_pos:1.1 + +builtFrom_2_name:haizbaozal-rt1 +builtFrom_2_pos:2.1 +[attack] +canAttack:false +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false +maxAttackRange:9999 +[graphics] +total_frames:1 +image:antinuke_smoke.png +[action_雾霾遮掩] +text_zh:雾霾遮掩 +text_ru:Haze покрытие +text:Smog +description_zh:-使用后会会遮挡他人的视野[对ai无效]\n-使他自己的行动混乱\n-同时也会更好的保护自己\n-不让敌人猜测你的实力\n-持续75秒的遮掩 +description_ru:-После использования это затуманивает видение окружающих [недопустимо для ai] \n-нужно запутать свои собственные действия \n-а также лучше защитить себя \n-не дать врагу угадать вашу силу \n-последние 75 секунд обложка +description:-After use, it will obscure the vision of others [invalid for ai]\n-have to confuse his own actions\n-and also better protect himself\n-do not let the enemy guess your strength\n-last 75 seconds Cover +displayType:action +price:energy=10 +buildSpeed:8 +pos:0.1 +alsoTriggerAction:自动布置2 +[action_自动布置2] +fireTurretXAtGround:18 +fireTurretXAtGround_withOffset:0,0 +isVisible:false +[movement] +movementType:NONE +moveSpeed:0 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 +maxTurnSpeed:0 +turnAcceleration:0.1 +[turret_18] +canShoot:false +x:0 +y:0 +projectile:雾霾 +invisible:true +turnSpeed:1.5 +[projectile_雾霾] +directDamage:0 +spawnUnit:雾霾*2 +drawSize:0 +life:0 +speed:999 +explodeOnEndOfLife:true +deflectionPower:-1 +[ai] +buildPriority:0.01 +noneInBaseExtraPriority:0.04 +noneGlobalExtraPriority:0.1 +maxEachBase:1 +maxGlobal:1 +ai_upgradePriority:0.9 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/烟雾制造器/antinuke_smoke.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/烟雾制造器/antinuke_smoke.png new file mode 100644 index 0000000..2e20bb5 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/烟雾制造器/antinuke_smoke.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/烟雾制造器/rt-26/null.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/烟雾制造器/rt-26/null.png new file mode 100644 index 0000000..af45704 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/烟雾制造器/rt-26/null.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/烟雾制造器/rt-26/smoke.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/烟雾制造器/rt-26/smoke.png new file mode 100644 index 0000000..3ff5451 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/烟雾制造器/rt-26/smoke.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/烟雾制造器/rt-26/smoking_dede.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/烟雾制造器/rt-26/smoking_dede.ini new file mode 100644 index 0000000..06c484e --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/烟雾制造器/rt-26/smoking_dede.ini @@ -0,0 +1,74 @@ + +[core] +name:雾霾 +class: CustomUnitMetadata +price:0 +maxHp:800 +armour: 999999 +armourMinDamageToKeep: 0 +mass: 9000 +dieOnZeroEnergy: true +explodeOnDeath: false +hideScorchMark: true +showInEditor:false +energyMax:10 +energyRegen: -0.01 +techLevel: 2 +radius: 1 +isBio: false +disableAllUnitCollisions:true +canNotBeDirectlyAttacked:true +isUnselectable:true +[action_smoke] +autoTrigger:true +isVisible: false +fireTurretXAtGround:雾霾 +text: Smoke bomb +displayType: action +buildSpeed: 2s +[graphics] +total_frames: 1 +image: null.png +[attack] +canAttack:false +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false +maxAttackRange: 350 +[turret_雾霾] +# +x: 0 +y: 0 +[projectile_雾霾] +life: 1 +directDamage:1 +speed: 0.2 +frame:3 +drawSize: 0.1 +targetGround: true +deflectionPower: -1 +explodeEffect:CUSTOM:雾霾*5 +explodeOnEndOfLife: true +[effect_雾霾] +attachedToUnit: false +life:4600 +alpha:3 +scaleFrom:0.04 +scaleTo:20 +xSpeedRelativeRandom: 0.2 +ySpeedRelativeRandom: 0.2 +hSpeed: 0.2 +image: smoke.png +priority: high +drawUnderUnits:false +dirOffsetRandom:15 +dirSpeed:0.25 +[movement] +movementType: HOVER +moveSpeed:0.45 +moveAccelerationSpeed: 0.03 +moveDecelerationSpeed: 0.06 +targetHeight: 3 +targetHeightDrift: 1 +moveSlidingMode :true +moveIgnoringBody: true \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/烧烤布置器/FH233.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/烧烤布置器/FH233.ini new file mode 100644 index 0000000..5340300 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/烧烤布置器/FH233.ini @@ -0,0 +1,224 @@ +[core] +name:烧烤布置器R/1 +displayDescription:配合其他单位活动 +class: CustomUnitMetadata +price:12500 +maxHp:1 +mass: 0 + +techLevel: 1 + +fogOfWarSightRange: 10 + +buildSpeed:45s +availableInDemo: false + +isBuilding: true +isBio: false +#used for placement, and placement of other buildings +constructionFootprint:0,0,0,0 +energyMax:1 +energyRegen: -0.01667 +#fireTurretXAtSelfOnDeath:1,2,3,4,5,6,7,8,9 +radius: 25 +dieOnZeroEnergy: true +explodeOnDeath: false +hideScorchMark: true +[action_自我装逼] +#autoTrigger: if self.hp(greaterThan=1) +autoTrigger:true +isVisible: false +#playSoundAtUnit:under_attack.ogg +spawnEffects: CUSTOM:1 +[effect_1] +priority:high +image: menu_group_clicked.png +life:1200 +fadeOut: true +attachedToUnit: true +color: #FFFFFF +dirSpeed:10 +fadeInTime: 40 +scaleFrom:2 +scaleTo:2.5 +alpha: 0.4 +drawUnderUnits:true +liveAfterAttachedDies: false +[action_自动布置2] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +autoTrigger:true +fireTurretXAtGround:2 +[action_自动布置3] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +autoTrigger:true +fireTurretXAtGround:3 +[action_自动布置4] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +autoTrigger:true +fireTurretXAtGround:4 +[action_自动布置5] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +autoTrigger:true +fireTurretXAtGround:5 +[action_自动布置6] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +autoTrigger:true +fireTurretXAtGround:6 +[action_自动布置7] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +autoTrigger:true +fireTurretXAtGround:7 +[action_自动布置8] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +fireTurretXAtGround:8 +autoTrigger:true +[action_自动布置9] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +autoTrigger:true +fireTurretXAtGround:9 +[action_自动布置1] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +autoTrigger:true +fireTurretXAtGround:1 +[graphics] +total_frames: 1 + +image: foot.png +image_wreak: NONE +image_turret: NONE + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + + +dustEffect: false +splastEffect: false + +[attack] + +#isMelee: true +#dieOnAttack: true + +canAttack:false +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:50 + +shootDelay:1 +[turret_1] +x: 0 +y:0 +idleDir:0 +canShoot:false +projectile:22 +[turret_2] +x:80 +y:0 +idleDir:0 +canShoot:false +projectile:机枪 +[turret_3] +x:-80 +y:0 +idleDir:0 +projectile:机枪 +canShoot:false +[turret_4] +x: 0 +projectile:机枪 +y:80 +idleDir:0 +canShoot:false +[turret_5] +x: 0 +y:-170 +projectile:火炮 +idleDir:0 +canShoot:false +[turret_6] +x:60 +y:60 +projectile:喷火器 +idleDir:0 +canShoot:false +[turret_7] +x:-60 +projectile:喷火器 +y:60 +idleDir:0 +canShoot:false +[turret_8] +x:60 +projectile:喷火器 +y:-60 +idleDir:0 +canShoot:false +[turret_9] +x:-60 +projectile:喷火器 +y:-60 +idleDir:0 +canShoot:false +[projectile_机枪] +life:0 +deflectionPower: -1 +explodeOnEndOfLife:true +spawnUnit:turret_flamethrower +directDamage: 0 +#instant: true +[projectile_火炮] +life:0 +deflectionPower: -1 +explodeOnEndOfLife:true +spawnUnit:turret +directDamage: 0 +#instant: true +[projectile_喷火器] +life:0 +deflectionPower: -1 +spawnUnit:repairbay +explodeOnEndOfLife:true +directDamage: 0 +#instant: true +[projectile_22] +life:0 +deflectionPower: -1 +spawnUnit:laserDefence*2 +explodeOnEndOfLife:true +directDamage: 0 + +[movement] +movementType: AIR +moveSpeed: 0 + +maxTurnSpeed: 0 + +targetHeight: -6 +targetHeightDrift: 0 + +moveSlidingMode :true +moveIgnoringBody: true + + +reverseSpeedPercentage: 1 +maxTurnSpeed:0.1 +turnAcceleration:0.1 + +moveSlidingMode:false +moveIgnoringBody:false diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/烧烤布置器/foot.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/烧烤布置器/foot.png new file mode 100644 index 0000000..2768b34 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/烧烤布置器/foot.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/烧烤布置器/menu_group_clicked.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/烧烤布置器/menu_group_clicked.png new file mode 100644 index 0000000..28bc22a Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/烧烤布置器/menu_group_clicked.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/留遗炮塔/extractor_back.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/留遗炮塔/extractor_back.png new file mode 100644 index 0000000..0f9e785 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/留遗炮塔/extractor_back.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/留遗炮塔/turret_base2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/留遗炮塔/turret_base2.png new file mode 100644 index 0000000..b277fd3 Binary files /dev/null and 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-0,0 +1,144 @@ + +[core] +name:留遗炮塔 +class: CustomUnitMetadata +price:7800 +maxHp:2500 +mass: 9000 +techLevel:2 +buildSpeed:36.7s +isBuilding: true +isBio: false +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +[graphics] +total_frames: 10 +teamColorsOnTurret: true +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret:炮管.png +image_back:extractor_back.png +animation_idle_start: 0 +animation_idle_end: 9 +animation_idle_speed: 30 +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize: 18 +turretTurnSpeed: 3 + + +maxAttackRange:460 +shootDelay:180 + +turretRotateWithBody: false + + +[turret_1] +x: 0 +y: 5 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + +recoilOffset: -5 +recoilOutTime: 7 +recoilReturnTime:80 + + + +[turret_2] +# +x: 0 +y:37 +attachedTo: 1 +slave: true +invisible: true +projectile: 1 +invisible: true +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:cannon_firing +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#636e5b + +canShoot: true + +size: 0 + + + +[projectile_1] +directDamage:25 +drawSize:0.1 +instant:true +laserEffect: true +life:300 +#teamColorRatio:true +lightColor: #636e5b +lightSize:3.5 +explodeEffect: CUSTOM:加精散发*5 +areaDamage: 100 +areaRadius: 60 +explodeOnEndOfLife:true +#disableLeadTargeting:激光定时炸炮塔 +alwaysVisibleInFog:true +[movement] +movementType: NONE + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false +reverseSpeedPercentage:1 +[ai] +upgradedFrom:留遗炮塔 +[effect_加精散发] +attachedToUnit: true +alwayStartDirAtZero:true +life:50 +alpha: 1 +scaleFrom:1.5 +scaleTo: 0 +dirOffsetRandom:90 +dirSpeed:0.5 +xSpeedRelativeRandom: 0.3 +ySpeedRelativeRandom: 0.3 +hSpeed: 0.1 +image:加精散发.png +priority: low \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/碉堡T-4/导弹炮台4.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/碉堡T-4/导弹炮台4.png new file mode 100644 index 0000000..3e8514d Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/碉堡T-4/导弹炮台4.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/碉堡T-4/导弹炮台死亡.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/碉堡T-4/导弹炮台死亡.png new file mode 100644 index 0000000..d60526f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/碉堡T-4/导弹炮台死亡.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/碉堡T-4/碉堡.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/碉堡T-4/碉堡.ini new file mode 100644 index 0000000..e1067d5 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/碉堡T-4/碉堡.ini @@ -0,0 +1,162 @@ + +[core] +name: 碉堡-空陆 +displayDescription: -可以防御装单位\n-请把空隙弄宽.方便单位进去和出来\n-攻击力较强.激光防御 +class: CustomUnitMetadata +price:16500 +maxHp:10500 +mass: 9000 + +techLevel: 1 +buildSpeed: 0.0008 + +isBuilding: true +isBio: false + +radius: 25 +#displayRadius: 25 +buildingSelectionOffset: -8 + +showInEditor:false +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + + +maxTransportingUnits: 6 + + +builtFrom_1_name: haizbaozal-rt1 +builtFrom_1_pos: 1.56666 + +exit_x:0 +exit_y:-26 + +energyMax: 4 +energyRegen: 0.007 +action_2_convertTo:碉堡-筑地 +action_2_price:-30500 +action_2_text: 回退 +action_2_description:回退到碉堡-筑地 +action_2_displayType: Upgrade +action_2_buildSpeed: 0.01 +action_2_pos: 0.3 +[graphics] +total_frames: 1 + +image:导弹炮台4.png +image_wreak:导弹炮台死亡.png +image_turret:NONE + +whenBeingBuiltMakeTransparentTill:true + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + + +[attack] +canAttack: true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits: true + +turretSize: 18 +turretTurnSpeed: 3 + + +maxAttackRange: 420 +shootDelay: 180 + +turretRotateWithBody: false + + +[turret_1] +x:0 +y:-20 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 +canShoot: true + +shoot_sound:firing4 +shoot_sound_vol:0.8 +shoot_flame:small +shoot_light:#FFccCCEE + +canShoot:true + +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits: false + +size:420 +[turret_2] + +x:0 +y:-20 +canShoot: false +invisible: true + + +laserDefenceEnergyUse: 0.5 + +limitingRange: 30 + +[projectile_1] + +directDamage:300 +areaDamage:300 +areaRadius:50 +life:500 +speed: 0.1 +targetSpeed: 4 +largeHitEffect:true +ballistic:true +ballistic_height:50 +ballistic_delaymove_height:40 +spawnUnit:lightGunship +#frame: 60 + +trailEffect:true +autoTargetingOnDeadTarget:true +color:#FFD700 +drawSize: 2 + shouldRevealFog:true +alwaysVisibleInFog:true + + +[movement] +movementType: LAND + +moveSpeed: 0 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + +[ai] +upgradedFrom:碉堡-空陆 + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/碉堡T1-3/Z_Skill_ShotRocket.wav b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/碉堡T1-3/Z_Skill_ShotRocket.wav new file mode 100644 index 0000000..94d766e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/碉堡T1-3/Z_Skill_ShotRocket.wav differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/碉堡T1-3/导弹炮台1.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/碉堡T1-3/导弹炮台1.png new file mode 100644 index 0000000..f2acdb5 Binary files /dev/null and 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+1,165 @@ + +[core] +name: 碉堡-NONE +displayDescription: -可以防御装单位\n-请把空隙弄宽.方便单位进去和出来\n-攻击力较强.激光防御 +class: CustomUnitMetadata +price:8500 +maxHp:4500 +mass: 9000 + +techLevel: 1 +buildSpeed:89s + +isBuilding: true +isBio: false + +radius: 22 +#displayRadius: 25 +buildingSelectionOffset: -8 + + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + + +maxTransportingUnits: 4 + +builtFrom_1_name: haizbaozal-rt1 +builtFrom_1_pos: 1.56666 + +action_1_convertTo: 碉堡-筑地 +action_1_price: 15000 +action_1_text: 碉堡-筑地 +action_1_description: 升级-碉堡-筑地 +action_1_displayType: Upgrade +action_1_buildSpeed:92s +action_1_pos: 1 + +action_2_convertTo: 碉堡-防空 +action_2_price: 14500 +action_2_text: 碉堡-防空 +action_2_description: 升级-碉堡-防空 +action_2_displayType: Upgrade +action_2_buildSpeed:86s +action_2_pos: 2 + +exit_x:0 +exit_y:-26 + +energyMax: 2 +energyRegen: 0.007 + +[graphics] +total_frames: 1 + +image:导弹炮台1.png +image_wreak:导弹炮台死亡.png +image_turret:NONE + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits:true +canAttackUnderwaterUnits: true + +turretSize: 18 +turretTurnSpeed: 3 + + +maxAttackRange: 340 +shootDelay: 180 + +turretRotateWithBody: false + + +[turret_1] +x:0 +y:-20 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 +canShoot: true + +shoot_sound:Z_Skill_ShotRocket.wav +shoot_sound_vol:0.3 +shoot_light:#FFEECCCC + +canShoot:true + +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits: false + +[turret_2] + +x:0 +y:-20 +canShoot: false +invisible: true + + +laserDefenceEnergyUse: 0.5 + +limitingRange: 30 + +[projectile_1] + +directDamage:300 +areaDamage:300 +areaRadius:50 +life:500 +speed: 0.1 +targetSpeed: 4 +largeHitEffect:true +ballistic:true +ballistic_height:50 +ballistic_delaymove_height:40 + +#frame: 60 + +trailEffect:true +autoTargetingOnDeadTarget:true +color:#FFD700 +drawSize: 2 + + + +[movement] +movementType: LAND + +moveSpeed: 0 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/碉堡T1-3/碉堡t.2.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/碉堡T1-3/碉堡t.2.ini new file mode 100644 index 0000000..d7a9249 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/碉堡T1-3/碉堡t.2.ini @@ -0,0 +1,165 @@ + +[core] +name: 碉堡-筑地 +class: CustomUnitMetadata +price: 3200 +maxHp: 9500 +mass: 9000 +showInEditor:false +techLevel: 1 +buildSpeed: 0.0008 + +isBuilding: true +isBio: false + +radius: 22 +#displayRadius: 25 +buildingSelectionOffset: -8 + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +action_1_convertTo: 碉堡-空陆 +action_1_price: 31000 +action_1_text: 碉堡-筑地 +action_1_description: 升级-碉堡-筑地 +action_1_displayType: Upgrade +action_1_buildSpeed:125s +action_1_pos: 1 + +action_2_convertTo:碉堡-NONE +action_2_price:-12500 +action_2_text: 回退 +action_2_description:回退到碉堡-NONE +action_2_displayType: Upgrade +action_2_buildSpeed: 0.01 +action_2_pos: 0.3 + + + +maxTransportingUnits: 4 + +energyMax: 2 +energyRegen: 0.009 + +exit_x:0 +exit_y:-26 + + +[graphics] +total_frames: 1 + +image:导弹炮台3.png +image_wreak:导弹炮台死亡.png +image_turret:NONE + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits:true +canAttackUnderwaterUnits: true + +turretSize: 18 +turretTurnSpeed:3 + + +maxAttackRange: 360 +shootDelay: 155 + +turretRotateWithBody: false + + +[turret_1] +x:0 +y:-20 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 +canShoot: true + +shoot_sound:Z_Skill_ShotRocket.wav +shoot_sound_vol:0.3 +shoot_light:#FFEECCCC + +canShoot:true + +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits: false + + +[turret_2] + +x:0 +y:-20 +canShoot: false +invisible: true + + +laserDefenceEnergyUse: 0.5 + +limitingRange: 35 +[projectile_1] +areaDamage:350 +areaRadius:70 +life:500 +speed: 0.1 +targetSpeed: 4 +largeHitEffect:true +ballistic:true +ballistic_height:50 +ballistic_delaymove_height:40 + +#frame: 60 + +trailEffect:true +autoTargetingOnDeadTarget:true +color:#FFD700 +drawSize: 2 + + + +[movement] +movementType:LAND + +moveSpeed: 0 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + + + + +[ai] +upgradedFrom: 碉堡-筑地 diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/碉堡T1-3/碉堡t.3.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/碉堡T1-3/碉堡t.3.ini new file mode 100644 index 0000000..7ec8fc3 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/碉堡T1-3/碉堡t.3.ini @@ -0,0 +1,155 @@ + +[core] +name: 碉堡-防空 +class: CustomUnitMetadata +price: 3200 +maxHp: 9600 +mass: 9000 +showInEditor:false +techLevel: 1 +buildSpeed: 0.0008 + +isBuilding: true +isBio: false + +radius: 22 +#displayRadius: 25 +buildingSelectionOffset: -8 + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + + +maxTransportingUnits: 4 + + +energyMax: 2 +energyRegen: 0.009 + +exit_x:0 +exit_y:-26 + +action_2_convertTo:碉堡-NONE +action_2_price:-11500 +action_2_text: 回退 +action_2_description:回退到碉堡-NONE +action_2_displayType: Upgrade +action_2_buildSpeed: 0.01 +action_2_pos: 0.3 + +[graphics] +total_frames: 1 + +image: 导弹炮台2.png +image_wreak:导弹炮台死亡.png +image_turret:NONE + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + + +[attack] +canAttack: true +canAttackFlyingUnits:true +canAttackLandUnits:false +canAttackUnderwaterUnits: true + +turretSize: 18 +turretTurnSpeed: 3 + + +maxAttackRange:450 +shootDelay: 150 + +turretRotateWithBody: false + + +[turret_1] +x:0 +y:-20 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 +canShoot: true + +shoot_sound:Z_Skill_ShotRocket.wav +shoot_sound_vol:0.3 +shoot_light:#FFEECCCC + +canShoot:true + +canAttackFlyingUnits:true +canAttackLandUnits:false +canAttackUnderwaterUnits: false + + +[turret_2] + +x:0 +y:-20 +canShoot: false +invisible: true + + +laserDefenceEnergyUse: 0.5 + +limitingRange: 35 +[projectile_1] +areaDamage:380 +areaRadius:70 +life:500 +speed: 0.1 +targetSpeed: 4 +largeHitEffect:true +ballistic:true +ballistic_height:50 +ballistic_delaymove_height:40 + +#frame: 60 + +trailEffect:true +autoTargetingOnDeadTarget:true +color:#FFD700 +drawSize: 2 + + +[movement] +movementType:LAND + +moveSpeed: 0 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + + + + +[ai] +upgradedFrom: 碉堡-防空 diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/jsoanzqjz-rt1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/jsoanzqjz-rt1.ini new file mode 100644 index 0000000..4afe326 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/jsoanzqjz-rt1.ini @@ -0,0 +1,161 @@ +[core] +name: jsoanz-rt1 +displayText:等离子炮塔T-1 +displayDescription:-远距离攻击\n-伤害较高\n-需要充能 +class: CustomUnitMetadata +price: 2590 +maxHp: 1580 +mass: 0 + +techLevel: 1 + +fogOfWarSightRange: 15 + +buildSpeed: 0.005 +availableInDemo: false + +radius: 22 +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +action_1_convertTo:jsozzzzanz-rt1 +action_1_price: 11000 +action_1_text: 升级至二级等离子炮塔T-2 +action_1_description: -远距离攻击\n-伤害高\n-需要充能\n-充能速度变快 +action_1_displayType: Upgrade +action_1_buildSpeed:63s +action_1_pos: 0.2 + +action_2_convertTo: unnecessJary-rt1 +action_2_price:-5500 +action_2_text: 回退 +action_2_description:回退到NEXT炮塔 +action_2_displayType: Upgrade +action_2_buildSpeed: 0.01 +action_2_pos: 0.3 + +energyMax: 3 +energyRegen: 0.011 +energyNeedsToRechargeToFull: true + +maxShield: 0 +shieldRegen: 0 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: NONE +image_turret: 离子。1.png + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + + +dustEffect: false +splastEffect: false + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 12 +turretTurnSpeed: 6 + +maxAttackRange: 320 +shootDelay: 15 + +[turret_1] +x: 0 +y: 5 + +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + +recoilOffset: -5 +recoilOutTime: 7 +recoilReturnTime: 14 +shouldResetTurret: false + +[turret_2] +# +x: 0 +y: 50 +attachedTo: 1 +slave: true +invisible: true + +projectile: 1 + +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:plasma_fire +shoot_sound_vol:0.07 +#shoot_flame:small +shoot_light:#FFccCCEE + +canShoot: true + +size: 0 + +energyUsage: 1 + +warmup:15 + +chargeEffectImage: SHARED:lighting_charge.png + + + + +[projectile_1] +directDamage: 450 +life: 70 +speed: 15 + +frame: 11 + +drawSize: 1.2 + + +lightColor: #FFccCCEE +lightSize: 1 + + +[movement] +movementType:BUILDING +moveSpeed:1 +moveAccelerationSpeed:0.3 +moveDecelerationSpeed:0.3 + +reverseSpeedPercentage: 1 +maxTurnSpeed:1.1 +turnAcceleration:0.3 + +moveSlidingMode:false +moveIgnoringBody:false + + + + + +[ai] +upgradedFrom: jsoanz-rt1 + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/jsoanz。。qjz-rt1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/jsoanz。。qjz-rt1.ini new file mode 100644 index 0000000..f229887 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/jsoanz。。qjz-rt1.ini @@ -0,0 +1,166 @@ +[core] +name: jsozzzzanz-rt1 +displayText:升级至等离子炮塔T-2 +displayDescription:-远距离攻击\n-伤害高\n-需要充能\n-充能速度变快 +class: CustomUnitMetadata +price: 2590 +maxHp: 1880 +mass: 0 +showInEditor:false +techLevel: 1 + +fogOfWarSightRange: 15 + +buildSpeed: 0.005 +availableInDemo: false + +radius: 22 +isBuilding: true +isBio: false + +energyMax: 6 +energyRegen: 0.022 +energyNeedsToRechargeToFull: true + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +action_1_convertTo: jsozzzzahhhhhhhnz-rt1 +action_1_price: 26000 +action_1_text: 升级至三级等离子炮塔T-3 +action_1_description: -超远距离攻击\n-伤害高\n-需要充能\n-充能速度很快 +action_1_displayType: Upgrade +action_1_buildSpeed:74s +action_1_pos: 0.2 + +action_2_convertTo: jsoanz-rt1 +action_2_price:-9700 +action_2_text: 回退 +action_2_description:回退到等离子炮塔T-1 +action_2_displayType: Upgrade +action_2_buildSpeed:32s +action_2_pos: 0.3 + +energyMax: 3 +energyRegen: 0.0110 +energyNeedsToRechargeToFull: true + +maxShield: 0 +shieldRegen: 0 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: NONE +image_turret: 离子。2.png + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + + +dustEffect: false +splastEffect: false + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 12 +turretTurnSpeed: 6 + +maxAttackRange:340 +shootDelay: 15 + +[turret_1] +x: 0 +y: 5 + +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + +recoilOffset: -5 +recoilOutTime: 7 +recoilReturnTime: 14 +shouldResetTurret: false + +[turret_2] +# +x: 0 +y: 50 +attachedTo: 1 +slave: true +invisible: true + +projectile: 1 + +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:plasma_fire +shoot_sound_vol:0.07 +#shoot_flame:small +shoot_light:#FFccCCEE + +canShoot: true + +size: 0 + +energyUsage: 1 + +warmup:15 + +chargeEffectImage: SHARED:lighting_charge.png + + + + +[projectile_1] +directDamage: 460 +life: 70 +speed: 15 + +frame: 11 + +drawSize: 1.2 + + +lightColor: #FFccCCEE +lightSize: 1 + + +[movement] +movementType:BUILDING +moveSpeed:1 +moveAccelerationSpeed:0.3 +moveDecelerationSpeed:0.3 + +reverseSpeedPercentage: 1 +maxTurnSpeed:1.1 +turnAcceleration:0.3 + +moveSlidingMode:false +moveIgnoringBody:false + + + + + +[ai] +upgradedFrom: jsozzzzanz-rt1 + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/jsoanz。。。。qjz-rt1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/jsoanz。。。。qjz-rt1.ini new file mode 100644 index 0000000..b677366 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/jsoanz。。。。qjz-rt1.ini @@ -0,0 +1,216 @@ +[core] +name: jsozzzzahhhhhhhnz-rt1 +displayText:等离子炮塔T-3 +displayDescription:-超远距离攻击\n-伤害高\n-需要充能\n-充能速度很快 +class: CustomUnitMetadata +price: 2590 +maxHp: 2180 +mass: 0 +showInEditor:false +techLevel: 1 + +fogOfWarSightRange: 20 + +buildSpeed: 0.005 +availableInDemo: false + +radius: 22 +isBuilding: true +isBio: false + +energyMax: 9 +energyRegen: 0.033 +energyNeedsToRechargeToFull: true + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +action_1_convertTo: jsoaz-rt1 +action_1_price: 37000 +action_1_text: 升级至三级等离子炮塔T-4 +action_1_description: -超远距离攻击\n-伤害超高\n-需要充能\n-充能速度超快 +action_1_displayType: Upgrade +action_1_buildSpeed:85s +action_1_pos: 0.2 + +action_2_convertTo: jsozzzzanz-rt1 +action_2_price:-24500 +action_2_text: 回退 +action_2_description:回退到等离子炮塔T-2 +action_2_displayType: Upgrade +action_2_buildSpeed:42s +action_2_pos: 0.3 + +maxShield: 0 +shieldRegen: 0 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: NONE +image_turret: 炮台激光炮管RT1.png + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + + +dustEffect: false +splastEffect: false + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 12 +turretTurnSpeed: 6 + +maxAttackRange:365 +shootDelay: 15 + +[turret_1] +x: 0 +y: 0 + +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + +recoilOffset: -5 +recoilOutTime: 7 +recoilReturnTime: 14 +shouldResetTurret: false + +[turret_2] +# +x: 12 +y: 20 +attachedTo: 1 +slave: true +invisible: true + +projectile: 1 + +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:plasma_fire +shoot_sound_vol:0.07 +#shoot_flame:small +shoot_light:#FFccCCEE + +canShoot: true + +size: 0 + +energyUsage: 1 + +warmup:15 + +chargeEffectImage: SHARED:lighting_charge.png + +[turret_3] +# +x:-12 +y: 20 +attachedTo: 1 +slave: true +invisible: true + +projectile: 1 + +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:plasma_fire +shoot_sound_vol:0.07 +#shoot_flame:small +shoot_light:#FFccCCEE + +canShoot: true + +size: 0 + +energyUsage: 1 + +warmup:15 + +chargeEffectImage: SHARED:lighting_charge.png +[turret_4] +# +x: 0 +y: 25 +attachedTo: 1 +slave: true +invisible: true + +projectile: 1 + +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:plasma_fire +shoot_sound_vol:0.07 +#shoot_flame:small +shoot_light:#FFccCCEE + +canShoot: true + +size: 0 + +energyUsage: 1 + +warmup:15 + +chargeEffectImage: SHARED:lighting_charge.png + + + +[projectile_1] +directDamage: 470 +life: 70 +speed: 15 + +frame: 11 + +drawSize: 1.2 + + +lightColor: #FFccCCEE +lightSize: 1 + + +[movement] +movementType:BUILDING +moveSpeed:1 +moveAccelerationSpeed:0.3 +moveDecelerationSpeed:0.3 + +reverseSpeedPercentage: 1 +maxTurnSpeed:1.1 +turnAcceleration:0.3 + +moveSlidingMode:false +moveIgnoringBody:false + + + + + +[ai] +upgradedFrom: jsozzzzahhhhhhhnz-rt1 + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/jsoaqjz-rt1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/jsoaqjz-rt1.ini new file mode 100644 index 0000000..f4d1630 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/jsoaqjz-rt1.ini @@ -0,0 +1,237 @@ +[core] +name: jsoaz-rt1 +displayText:等离子炮塔T-4 +displayDescription:-超远距离攻击\n-伤害超高\n-需要充能 +class: CustomUnitMetadata +price: 2590 +maxHp:2650 +mass: 0 +showInEditor:false +techLevel: 1 + +fogOfWarSightRange:20 + +buildSpeed: 0.005 +availableInDemo: false + +radius: 22 +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +energyMax:12 +energyRegen: 0.044 +energyNeedsToRechargeToFull: true + +maxShield: 0 +shieldRegen: 0 +selfRegenRate: 0 + +action_2_convertTo: jsozzzzahhhhhhhnz-rt1 +action_2_price:-35400 +action_2_text: 回退 +action_2_description:回退到等离子炮塔T-3 +action_2_displayType: Upgrade +action_2_buildSpeed: 0.01 +action_2_pos: 0.3 + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: NONE +image_turret: 激光加特林-rt。。.png + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + + +dustEffect: false +splastEffect: false + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 12 +turretTurnSpeed: 6 + +maxAttackRange:390 +shootDelay: 15 + +[turret_1] +x: 0 +y: 5 + +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + +recoilOffset: -5 +recoilOutTime: 7 +recoilReturnTime: 14 +shouldResetTurret: false + +[turret_2] +# +x: 0 +y: 75 +attachedTo: 1 +slave: true +invisible: true + +projectile: 1 + +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:plasma_fire +shoot_sound_vol:0.07 +#shoot_flame:small +shoot_light:#FFccCCEE + +canShoot: true + +size: 0 + +energyUsage: 1 + +warmup:10 + +chargeEffectImage: SHARED:lighting_charge.png + +[turret_3] +# +x: 0 +y: 75 +attachedTo: 1 +slave: true +invisible: true + +projectile: 1 + +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:plasma_fire +shoot_sound_vol:0.07 +#shoot_flame:small +shoot_light:#FFccCCEE + +canShoot: true + +size: 0 + +energyUsage: 1 + +warmup:10 + +chargeEffectImage: SHARED:lighting_charge.png + +[turret_4] +# +x: 0 +y: 75 +attachedTo: 1 +slave: true +invisible: true + +projectile: 1 + +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:plasma_fire +shoot_sound_vol:0.07 +#shoot_flame:small +shoot_light:#FFccCCEE + +canShoot: true + +size: 0 + +energyUsage: 1 + +warmup:10 + +chargeEffectImage: SHARED:lighting_charge.png + + +[turret_5] +# +x: 0 +y: 75 +attachedTo: 1 +slave: true +invisible: true + +projectile: 1 + +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:plasma_fire +shoot_sound_vol:0.07 +#shoot_flame:small +shoot_light:#FFccCCEE + +canShoot: true + +size: 0 + +energyUsage: 1 + +warmup:10 + +chargeEffectImage: SHARED:lighting_charge.png + + + + +[projectile_1] +directDamage: 465 +life: 70 +speed: 15 + +frame: 11 + +drawSize: 1.2 + + +lightColor: #FFccCCEE +lightSize: 1 + + +[movement] +movementType:BUILDING +moveSpeed:1 +moveAccelerationSpeed:0.3 +moveDecelerationSpeed:0.3 +targetHeight:0 +reverseSpeedPercentage: 1 +maxTurnSpeed:1.1 +turnAcceleration:0.3 + +moveSlidingMode:false +moveIgnoringBody:false + + + + + +[ai] +upgradedFrom: jsoaz-rt1 + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/lighting_charge.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/lighting_charge.png new file mode 100644 index 0000000..b6c541b 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b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-419/lighting_charge.png new file mode 100644 index 0000000..45b44a1 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-419/lighting_charge.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-419/pew.wav b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-419/pew.wav new file mode 100644 index 0000000..7c7f2fa Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-419/pew.wav differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-419/trail.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-419/trail.png new file mode 100644 index 0000000..952b293 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-419/trail.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-419/turret.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-419/turret.png new file mode 100644 index 0000000..6c9226c Binary files /dev/null and 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烧油效果.ini +price:1600 +armour:1 +maxHp: 450 +mass: 10000 +maxShield: 560 +shieldRegen: 0.1 +techLevel:2 +buildSpeed:15s +isBuilding: true +isBio: false +radius: 16 +buildingSelectionOffset: -8 +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +selfRegenRate:0.01 + + +[graphics] +total_frames: 10 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret:turret.png +image_back:extractor_back.png +animation_idle_start: 0 +animation_idle_end: 9 +animation_idle_speed: 30 +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +turretSize: 18 +turretTurnSpeed: 2.5 +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +maxAttackRange: 165 +shootDelay: 90 +isFixedFiring: false +[effect_charge] +priority:veryhigh +image: charge.png +life: 30 +fadeOut: true +#yOffsetRelatifalse +#yOffsetRelati:false +attachedToUnit: true +scaleFrom: 1.2 +scaleTo: 0.3 +alpha: 0.5 +drawUnderUnits: false +atmospheric: false +shadow:true +imageShadow: SHADOW:charge.png +xOffsetRelativeRandom: 0 +yOffsetRelativeRandom: 0 +alsoPlaySound: pew.wav +[turret_1] + + +# +x: 0 +y: 6 +projectile: 1 +size:21 +turnSpeed: 4 +turnSpeedAcceleration: 0.3 + +#shoot_sound:firing4 +shoot_sound_vol:0.8 +shoot_flame:CUSTOM:lightSlowFade +shoot_light:#ffffff + +canShoot: true + +recoilOffset: -2 +recoilOutTime: 4 +recoilReturnTime: 20 + + +#warmupStartEffect: CUSTOM:warmup +warmup:10 + +chargeEffectImage: lighting_charge.png +warmupStartEffect: CUSTOM:charge ,CUSTOM:warmup + + +[projectile_1] +directDamage: 150 +life: 80 +speed: 0 +targetSpeed: 16 +targetSpeedAcceleration: 0.7 + +drawType:2 +frame:4 +drawSize: 1 +trailEffect: CUSTOM:projectileTrail ,CUSTOM:true +trailEffectRate:2 +drawSize: 1 +color: #ff00d1ff +lightColor: #ff00d5ff +explodeEffect: CUSTOM:projectilePassThough, smallExplosion, CUSTOM:hitLightFlash,shockwave + +explodeEffectOnShield: CUSTOM:hitLightFlash + +effectOnCreate: CUSTOM:projectileLight + + + +[effect_warmup] +priority:high +image: SHARED:light_50.png +life: 25 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +scaleFrom: 0.1 +scaleTo: 0.1 +alpha: 0.8 +drawUnderUnits:false +ySpeedRelative:3.9 + +[effect_lightSlowFade] +image: SHARED:light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +scaleFrom: 0.7 +scaleTo: 0.7 +alpha: 0.5 +drawUnderUnits:true + + +[effect_projectileTrail] +image: SHARED:light_50.png +life: 20 +fadeOut: true +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom: 0.4 +scaleTo: 0.4 +alpha: 0.6 +drawUnderUnits:true +#ySpeedRelative:-1 + + +[effect_projectileLight] +priority:veryhigh + +image: SHARED:light_50.png +life: 100 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +fadeInTime:2 +scaleFrom: 0.8 +scaleTo: 0.8 +alpha: 0.6 +drawUnderUnits:false +liveAfterAttachedDies: false + +[effect_hitLightFlash] +priority:high + +image: SHARED:light_50.png +life: 14 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + +[effect_projectilePassThough] + +priority:high +frameIndex: 4 +stripIndex: projectiles2 +life: 20 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +scaleFrom: 1 +scaleTo: 0.5 +alpha: 1 +drawUnderUnits:false +ySpeedRelative:2 +atmospheric: true + + +[effect_true] + +createWhenZoomedOut: false +priority:low + +image: trail.png +life: 30 +fadeOut: true +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom: 0.7 +scaleTo: 1.2 +alpha: 0.4 +drawUnderUnits:true +ySpeedRelative:0.5 +atmospheric: true + + +[movement] +movementType: NONE + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false +reverseSpeedPercentage:1 + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-431/areaShock.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-431/areaShock.png new file mode 100644 index 0000000..745abbd Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-431/areaShock.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-431/aura.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-431/aura.png new file mode 100644 index 0000000..8c4480b Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-431/aura.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-431/builder_ship_turret.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-431/builder_ship_turret.png new file mode 100644 index 0000000..9adb5fc Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-431/builder_ship_turret.png differ diff --git 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100644 index 0000000..b277fd3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-431/turret_base2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-431/turret_base_dead.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-431/turret_base_dead.png new file mode 100644 index 0000000..0b515e6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-431/turret_base_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-431/维修效果.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-431/维修效果.ini new file mode 100644 index 0000000..adda82e --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-431/维修效果.ini @@ -0,0 +1,107 @@ +[core] +dont_load: true +class: CustomUnitMetadata +[graphics] +repairEffect:CUSTOM:维修效果0,CUSTOM:维修效果1,CUSTOM:维修效果2,CUSTOM:维修效果3,CUSTOM:维修效果4,CUSTOM:维修效果5 +repairEffectRate:1 +[effect_维修效果0] +life:20 +priority: veryhigh +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffsetRandom:180 +dirSpeedRandom: 1 +scaleFrom: 0.25 +scaleTo:0.7 +fadeInTime: 1 +fadeOut: true +attachedToUnit:true +image: areaShock.png +drawUnderUnits: true +alpha:1 +[effect_维修效果1] +life:20 +priority: low +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffsetRandom:180 +dirSpeedRandom: 0.05 +scaleFrom: 0.4 +scaleTo: 0.4 +delayedStartTimer: 20 +fadeInTime: 40 +fadeOut: true +attachedToUnit: true +image: nanoLights.png +drawUnderUnits: true +alpha:3 +[effect_维修效果2] +attachedToUnit: true +life:40 +xOffsetRelativeRandom: 8 +yOffsetRelativeRandom: 8 +xSpeedRelativeRandom: 2 +ySpeedRelativeRandom: 2 +hSpeed: 0.2 +dirSpeedRandom: 1 +fadeInTime: 10 +image: nanoSparks.png +scaleFrom: 0.5 +scaleTo: 0.4 +color: #FFFFFF +priority: high +[effect_维修效果3] +image: SHARED:light_50.png +life:20 +fadeOut: true +fadeInTime: 1 +attachedToUnit: true +color: #11ff11 +drawUnderUnits: false +scaleFrom: 0 +scaleTo:5 +priority: low +alpha: 0.5 +[effect_维修效果4] +priority:high +image: aura.png +life:20 +fadeOut: true +attachedToUnit: true +color: #FFFFFF +dirSpeed: 1.5 +fadeInTime: 40 +scaleFrom:0.1 +scaleTo:0.7 +alpha: 0.4 +drawUnderUnits:true +liveAfterAttachedDies: false +[effect_维修效果5] +priority:low +image: aura.png +life:10 +fadeOut: true +attachedToUnit: true +color: #FFFFFF +dirSpeed: -0.75 +fadeInTime: 40 +scaleFrom: 0.1 +scaleTo:0.7 +alpha: 0.4 +drawUnderUnits:true +liveAfterAttachedDies: false +[movement] +movementType:BUILDING +moveSpeed:1 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 +targetHeight:1 +reverseSpeedPercentage: 1 +maxTurnSpeed:1.1 +turnAcceleration:0.3 +moveSlidingMode:false +moveIgnoringBody: true +[ai] +useAsBuilder: true \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-431/维修炮塔T-1 .ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-431/维修炮塔T-1 .ini new file mode 100644 index 0000000..f1c3a89 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-431/维修炮塔T-1 .ini @@ -0,0 +1,84 @@ + +[core] +name:维修炮塔T-1 +copyFrom:维修效果.ini +class: CustomUnitMetadata +price:1100 +maxHp:500 +mass: 9000 +techLevel:2 +buildSpeed:10.7s +isBuilding: true +isBio: false +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 +canBuild_1_name: repair +canBuild_1_pos: 1 + +canBuild_2_name: reclaim +canBuild_2_pos: 2 +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +nanoRange:180 +nanoRepairSpeed:0.8 +nanoBuildSpeed:0.8 +canRepairBuildings: true +canRepairUnits : true +autoRepair: true +action_1_convertTo:维修炮塔T-2 +action_1_price:1700 +action_1_text:维修速度+0.6\n+维修范围增加 +action_1_description: 升级T-2 +action_1_displayType: Upgrade +action_1_buildSpeed:18.7s +action_1_pos: 1 +action_2_convertTo: unnecessJary-rt1 +action_2_price:-800 +action_2_text: 回退 +action_2_description:回退到NEXT炮塔 +action_2_displayType: Upgrade +action_2_buildSpeed: 0.01 +action_2_pos: 0.3 +[graphics] +total_frames: 10 +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret:builder_ship_turret.png +image_back:extractor_back.png +animation_idle_start: 0 +animation_idle_end: 9 +animation_idle_speed: 30 +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 +[attack] +canAttack:false +canAttackFlyingUnits: false +canAttackLandUnits:true +canAttackUnderwaterUnits:false +turretSize: 18 +turretTurnSpeed: 3 +maxAttackRange:0 +turretRotateWithBody: false +[turret_1] +x: 0 +y: 5 +idleDir:0 +isMainNanoTurret: true +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 +canShoot: false +recoilOffset:1 +recoilOutTime: 7 +recoilReturnTime:80 +warmup:30 +[ai] +upgradedFrom: 维修炮塔T-1 diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-431/维修炮塔T-2 .ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-431/维修炮塔T-2 .ini new file mode 100644 index 0000000..316fec2 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-431/维修炮塔T-2 .ini @@ -0,0 +1,85 @@ + +[core] +name:维修炮塔T-2 +copyFrom:维修效果.ini +class: CustomUnitMetadata +price:1700 +maxHp:800 +mass: 9000 +techLevel:1 +showInEditor:false +buildSpeed:18.7s +isBuilding: true +isBio: false +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 +canBuild_1_name: repair +canBuild_1_pos: 1 + +canBuild_2_name: reclaim +canBuild_2_pos: 2 +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +nanoRange:230 +nanoRepairSpeed:1.2 +nanoBuildSpeed:1.2 +canRepairBuildings: true +canRepairUnits : true +autoRepair: true +action_2_convertTo:维修炮塔T-1 +action_2_price:-1200 +action_2_text:维修速度-0.6\n-维修范围减少 +action_2_description:回退至T-2 +action_2_displayType: Upgrade +action_2_buildSpeed:4.7s +action_2_pos: 2 +action_1_convertTo:维修炮塔T-3 +action_1_price:2300 +action_1_text:维修速度+0.6\n+维修范围增加 +action_1_description: 升级T-2 +action_1_displayType: Upgrade +action_1_buildSpeed:23.7s +action_1_pos: 1 +[graphics] +total_frames: 10 +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret:builder_ship_turret.png +image_back:extractor_back.png +animation_idle_start: 0 +animation_idle_end: 9 +animation_idle_speed: 30 +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 +[attack] +canAttack:false +canAttackFlyingUnits: false +canAttackLandUnits:true +canAttackUnderwaterUnits:false +turretSize: 18 +turretTurnSpeed: 3 +maxAttackRange:0 +turretRotateWithBody: false +[turret_1] +x: 0 +y: 5 +idleDir:0 +isMainNanoTurret: true +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 +canShoot: false +recoilOffset:1 +recoilOutTime: 7 +recoilReturnTime:80 +warmup:30 +[ai] +upgradedFrom: 维修炮塔T-2 diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-431/维修炮塔T-3 .ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-431/维修炮塔T-3 .ini new file mode 100644 index 0000000..6889e07 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-431/维修炮塔T-3 .ini @@ -0,0 +1,78 @@ + +[core] +name:维修炮塔T-3 +copyFrom:维修效果.ini +class: CustomUnitMetadata +price:2300 +maxHp:1000 +mass: 9000 +techLevel:3 +showInEditor:false +buildSpeed:23.7s +isBuilding: true +isBio: false +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 +canBuild_1_name: repair +canBuild_1_pos: 1 + +canBuild_2_name: reclaim +canBuild_2_pos: 2 +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +nanoRange:280 +nanoRepairSpeed:1.8 +nanoBuildSpeed:1.8 +canRepairBuildings: true +canRepairUnits : true +autoRepair: true +action_1_convertTo:维修炮塔T-2 +action_1_price:-1800 +action_1_text:维修速度-0.6\n+维修范围减少 +action_1_description: 回退至T-2 +action_1_displayType: Upgrade +action_1_buildSpeed:10.7s +action_1_pos: 1 +[graphics] +total_frames: 10 +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret:builder_ship_turret.png +image_back:extractor_back.png +animation_idle_start: 0 +animation_idle_end: 9 +animation_idle_speed: 30 +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 +[attack] +canAttack:false +canAttackFlyingUnits: false +canAttackLandUnits:true +canAttackUnderwaterUnits:false +turretSize: 18 +turretTurnSpeed: 3 +maxAttackRange:0 +turretRotateWithBody: false +[turret_1] +x: 0 +y: 5 +idleDir:0 +isMainNanoTurret: true +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 +canShoot: false +recoilOffset:1 +recoilOutTime: 7 +recoilReturnTime:80 +warmup:30 +[ai] +upgradedFrom: 维修炮塔T-3 diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-432-/areaShock.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-432-/areaShock.png new 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--git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-432-/turret_base2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-432-/turret_base2.png new file mode 100644 index 0000000..b277fd3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-432-/turret_base2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-432-/turret_base_dead.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-432-/turret_base_dead.png new file mode 100644 index 0000000..0b515e6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-432-/turret_base_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-432-/电磁效果.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-432-/电磁效果.ini new file mode 100644 index 0000000..9ce3fdb --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-432-/电磁效果.ini @@ -0,0 +1,75 @@ +[core] +dont_load: true +[effect_电磁效果1] +life: 30 +priority: veryhigh +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffsetRandom:180 +dirSpeed: 6 +scaleFrom: 0.25 +scaleTo:10 +fadeInTime: 1 +fadeOut: true +attachedToUnit: false +image: areaShock.png +drawUnderUnits: true +alpha:1.2 +[effect_电磁效果2] +life: 30 +priority: veryhigh +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffsetRandom:180 +dirSpeed: 8 +scaleFrom: 0.45 +scaleTo:13 +fadeInTime: 1 +fadeOut: true +attachedToUnit: false +image: areaShock.png +drawUnderUnits: true +alpha:1.2 +[effect_电磁效果3] +life: 30 +priority: veryhigh +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffsetRandom:180 +dirSpeed: 10 +scaleFrom: 0.5 +scaleTo:15 +fadeInTime: 1 +fadeOut: true +attachedToUnit: false +image: areaShock.png +drawUnderUnits: true +alpha:1.2 +[effect_电磁效果4] +life: 30 +priority: veryhigh +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffsetRandom:180 +dirSpeed: 12 +scaleFrom: 0.7 +scaleTo:17 +fadeInTime: 1 +fadeOut: true +attachedToUnit: false +image: areaShock.png +drawUnderUnits: true +alpha:1.2 +[projectile_1] +effectOnCreate:CUSTOM:电磁效果1,CUSTOM:电磁效果2,CUSTOM:电磁效果3,CUSTOM:电磁效果4 +[movement] +movementType: BUILDING +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 +maxTurnSpeed: 0 +turnAcceleration: 0.1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-432-/电磁炮塔T-1 .ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-432-/电磁炮塔T-1 .ini new file mode 100644 index 0000000..8c4507f --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-432-/电磁炮塔T-1 .ini @@ -0,0 +1,91 @@ + +[core] +name:电磁炮塔T-1 +copyFrom:电磁效果.ini +class: CustomUnitMetadata +price:1800 +maxHp:800 +mass: 9000 +techLevel:2 +buildSpeed:10.7s +isBuilding: true +isBio: false +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +nanoRange:180 +nanoRepairSpeed:0.8 +nanoBuildSpeed:0.8 +canRepairBuildings: true +canRepairUnits : true +autoRepair: true +action_1_convertTo:电磁炮塔T-2 +action_1_price:2100 +action_1_text:射程和范围伤害增加 +action_1_description: 升级T-2 +action_1_displayType: Upgrade +action_1_buildSpeed:16.7s +action_1_pos: 1 +action_2_convertTo: unnecessJary-rt1 +action_2_price:-1500 +action_2_text: 回退 +action_2_description:回退到NEXT炮塔 +action_2_displayType: Upgrade +action_2_buildSpeed: 0.01 +action_2_pos: 0.3 +[graphics] +total_frames: 10 +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret:topLightning.png +image_back:extractor_back.png +animation_idle_start: 0 +teamColorsOnTurret:true +animation_idle_end: 9 +animation_idle_speed: 30 +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 +[attack] +canAttack:true +canAttackFlyingUnits: false +canAttackLandUnits:true +canAttackUnderwaterUnits: false +maxAttackRange:180 +shootDelay:60 +[turret_1] +x: 0 +y: 5 +canShoot:true +#shouldResetTurret: true +idleSpin: 0 +recoilOffset: 0 +recoilOutTime: 5 +recoilReturnTime: 7 +shoot_sound:shock.ogg +shoot_sound_vol:0.03 +#shoot_flame:small +#shoot_light:#FFccCCEE +[projectile_1] +areaDamage:80 +areaRadius:180 +life: 0 +speed: 0 +explodeOnEndOfLife: true +armourIgnoreAmount:10 +lightingEffect:true +deflectionPower: -1 +shieldDamageMultiplier: 1 +shieldDefectionMultiplier: 0.1 +buildingDamageMultiplier: 0.5 +[ai] +upgradedFrom: 电磁炮塔T-1 diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-432-/电磁炮塔T-2.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-432-/电磁炮塔T-2.ini new file mode 100644 index 0000000..120494f --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-432-/电磁炮塔T-2.ini @@ -0,0 +1,92 @@ + +[core] +name:电磁炮塔T-2 +copyFrom:电磁效果.ini +class: CustomUnitMetadata +price:2100 +maxHp:1200 +showInEditor:false +mass: 9000 +techLevel:2 +buildSpeed:10.7s +isBuilding: true +isBio: false +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +nanoRange:180 +nanoRepairSpeed:0.8 +nanoBuildSpeed:0.8 +canRepairBuildings: true +canRepairUnits : true +autoRepair: true +action_1_convertTo:电磁炮塔T-3 +action_1_price:2900 +action_1_text:射程和范围伤害增加 +action_1_description: 升级T-3 +action_1_displayType: Upgrade +action_1_buildSpeed:26.7s +action_1_pos: 1 +action_2_convertTo: 电磁炮塔T-1 +action_2_price:-1500 +action_2_text: 回退 +action_2_description:回退到电磁炮塔T-1 +action_2_displayType: Upgrade +action_2_buildSpeed:8.6 +action_2_pos: 0.3 +[graphics] +total_frames: 10 +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret:topLightning.png +image_back:extractor_back.png +animation_idle_start: 0 +animation_idle_end: 9 +animation_idle_speed: 30 +teamColorsOnTurret:true +#scaleImagesTo: 20 +#scaleTurretImagesTo: +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 +[attack] +canAttack:true +canAttackFlyingUnits: false +canAttackLandUnits:true +canAttackUnderwaterUnits: false +maxAttackRange:210 +shootDelay:60 +[turret_1] +x: 0 +y: 5 +canShoot:true +#shouldResetTurret: true +idleSpin: 0 +recoilOffset: 0 +recoilOutTime: 5 +recoilReturnTime: 7 +shoot_sound:shock.ogg +shoot_sound_vol:0.03 +#shoot_flame:small +#shoot_light:#FFccCCEE +[projectile_1] +areaDamage:100 +areaRadius:210 +life: 0 +speed: 0 +explodeOnEndOfLife: true +armourIgnoreAmount:10 +lightingEffect:true +deflectionPower: -1 +shieldDamageMultiplier: 1 +shieldDefectionMultiplier: 0.1 +buildingDamageMultiplier: 0.5 +[ai] +upgradedFrom: 电磁炮塔T-2 diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-432-/电磁炮塔T-3.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-432-/电磁炮塔T-3.ini new file mode 100644 index 0000000..b8e1c2e --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-432-/电磁炮塔T-3.ini @@ -0,0 +1,79 @@ + +[core] +name:电磁炮塔T-3 +copyFrom:电磁效果.ini +class: CustomUnitMetadata +price:2400 +maxHp:1200 +mass: 9000 +techLevel:2 +buildSpeed:10.7s +isBuilding: true +isBio: false +showInEditor:false +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +action_2_convertTo: 电磁炮塔T-2 +action_2_price:-1900 +action_2_text: 回退 +action_2_description:回退到电磁炮塔T-2 +action_2_displayType: Upgrade +action_2_buildSpeed:13.6 +action_2_pos: 0.3 +[graphics] +total_frames: 10 +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret:topLightning.png +teamColorsOnTurret:true +image_back:extractor_back.png +animation_idle_start: 0 +animation_idle_end: 9 +animation_idle_speed: 30 +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 +[attack] +canAttack:true +canAttackFlyingUnits: false +canAttackLandUnits:true +canAttackUnderwaterUnits: false +maxAttackRange:260 +shootDelay:60 +[turret_1] +x: 0 +y: 5 +canShoot:true +#shouldResetTurret: true +idleSpin: 0 +recoilOffset: 0 +recoilOutTime: 5 +recoilReturnTime: 7 +shoot_sound:shock.ogg +shoot_sound_vol:0.03 +#shoot_flame:small +#shoot_light:#FFccCCEE +[projectile_1] +areaDamage:120 +areaRadius:260 +life: 0 +speed: 0 +explodeOnEndOfLife: true +armourIgnoreAmount:10 +lightingEffect:true +deflectionPower: -1 +shieldDamageMultiplier: 1 +shieldDefectionMultiplier: 0.1 +buildingDamageMultiplier: 0.5 +[ai] +upgradedFrom: 电磁炮塔T-3 diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-433/extractor_back.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-433/extractor_back.png new file mode 100644 index 0000000..0f9e785 Binary files /dev/null and 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a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-433/turret_base_dead.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-433/turret_base_dead.png new file mode 100644 index 0000000..0b515e6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-433/turret_base_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-433/激光防御炮塔T-1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-433/激光防御炮塔T-1.ini new file mode 100644 index 0000000..9d12862 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-433/激光防御炮塔T-1.ini @@ -0,0 +1,82 @@ + +[core] +name:激光防御炮塔T-1 +class: CustomUnitMetadata +price:800 +maxHp:400 +mass: 9000 +techLevel:2 +buildSpeed:10.7s +isBuilding: true +isBio: false +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +energyMax: 1 +energyRegen: 0.0002 +energyNeedsToRechargeToFull: true +action_1_convertTo:激光防御炮塔T-2 +action_1_price:1300 +action_1_text:加强能量和防御范围 +action_1_description: 升级T-2 +action_1_displayType: Upgrade +action_1_buildSpeed:14.7s +action_1_pos: 1 +action_2_convertTo: unnecessJary-rt1 +action_2_price:-800 +action_2_text: 回退 +action_2_description:回退到NEXT炮塔 +action_2_displayType: Upgrade +action_2_buildSpeed:5s +action_2_pos: 0.3 +[graphics] +total_frames: 10 +image: turret_base2.png +image_wreak: turret_base_dead.png +#image_turret:builder_ship_turret.png +image_back:extractor_back.png +animation_idle_start: 0 +animation_idle_end: 9 +animation_idle_speed: 30 +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 +[attack] +canAttack:false +canAttackFlyingUnits: false +canAttackLandUnits:true +canAttackUnderwaterUnits:false +turretSize: 18 +turretTurnSpeed: 3 +maxAttackRange:0 +turretRotateWithBody: false +[turret_laserDefence1] +x: 0 +y: 5 +canShoot: false +limitingRange:120 +size:0 +image:laser_true.png +laserDefenceEnergyUse: 0.1 +[ai] +upgradedFrom:激光防御炮塔T-1 +[movement] +movementType:BUILDING +moveSpeed:1 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 +targetHeight:1 +reverseSpeedPercentage: 1 +maxTurnSpeed:1.1 +turnAcceleration:0.3 +moveSlidingMode:false +moveIgnoringBody: true \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-433/激光防御炮塔T-2.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-433/激光防御炮塔T-2.ini new file mode 100644 index 0000000..3c126a5 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-433/激光防御炮塔T-2.ini @@ -0,0 +1,83 @@ + +[core] +name:激光防御炮塔T-2 +class: CustomUnitMetadata +price:1300 +maxHp:500 +mass: 9000 +techLevel:2 +showInEditor:false +buildSpeed:10.7s +isBuilding: true +isBio: false +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +energyMax: 1 +energyRegen: 0.0004 +energyNeedsToRechargeToFull: true +action_1_convertTo:激光防御炮塔T-3 +action_1_price:2100 +action_1_text:加强能量和防御范围 +action_1_description: 升级T-3 +action_1_displayType: Upgrade +action_1_buildSpeed:21.7s +action_1_pos: 1 +action_2_convertTo: 激光防御炮塔T-1 +action_2_price:-1000 +action_2_text: 回退 +action_2_description:回退到T-1 +action_2_displayType: Upgrade +action_2_buildSpeed:7s +action_2_pos: 0.3 +[graphics] +total_frames: 10 +image: turret_base2.png +image_wreak: turret_base_dead.png +#image_turret:builder_ship_turret.png +image_back:extractor_back.png +animation_idle_start: 0 +animation_idle_end: 9 +animation_idle_speed: 30 +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 +[attack] +canAttack:false +canAttackFlyingUnits: false +canAttackLandUnits:true +canAttackUnderwaterUnits:false +turretSize: 18 +turretTurnSpeed: 3 +maxAttackRange:0 +turretRotateWithBody: false +[turret_laserDefence1] +x: 0 +y: 5 +canShoot: false +limitingRange:160 +size:0 +image:laser_true.png +laserDefenceEnergyUse: 0.09 +[ai] +upgradedFrom:激光防御炮塔T-2 +[movement] +movementType:BUILDING +moveSpeed:1 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 +targetHeight:1 +reverseSpeedPercentage: 1 +maxTurnSpeed:1.1 +turnAcceleration:0.3 +moveSlidingMode:false +moveIgnoringBody: true \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-433/激光防御炮塔T-3.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-433/激光防御炮塔T-3.ini new file mode 100644 index 0000000..b763ba1 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-433/激光防御炮塔T-3.ini @@ -0,0 +1,83 @@ + +[core] +name:激光防御炮塔T-3 +class: CustomUnitMetadata +price:1800 +maxHp:600 +mass: 9000 +techLevel:2 +buildSpeed:10.7s +isBuilding: true +isBio: false +showInEditor:false +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +energyMax: 1 +energyRegen: 0.0006 +energyNeedsToRechargeToFull: true +action_1_convertTo:激光防御炮塔T-4 +action_1_price:2550 +action_1_text:加强能量和防御范围 +action_1_description: 升级T-4 +action_1_displayType: Upgrade +action_1_buildSpeed:31.7s +action_1_pos: 1 +action_2_convertTo: 激光防御炮塔T-2 +action_2_price:-1750 +action_2_text: 回退 +action_2_description:回退到T-2 +action_2_displayType: Upgrade +action_2_buildSpeed:10s +action_2_pos: 0.3 +[graphics] +total_frames: 10 +image: turret_base2.png +image_wreak: turret_base_dead.png +#image_turret:builder_ship_turret.png +image_back:extractor_back.png +animation_idle_start: 0 +animation_idle_end: 9 +animation_idle_speed: 30 +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 +[attack] +canAttack:false +canAttackFlyingUnits: false +canAttackLandUnits:true +canAttackUnderwaterUnits:false +turretSize: 18 +turretTurnSpeed: 3 +maxAttackRange:0 +turretRotateWithBody: false +[turret_laserDefence1] +x: 0 +y:5 +canShoot: false +limitingRange:180 +size:0 +image:laser_true.png +laserDefenceEnergyUse: 0.08 +[ai] +upgradedFrom:激光防御炮塔T-3 +[movement] +movementType:BUILDING +moveSpeed:1 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 +targetHeight:1 +reverseSpeedPercentage: 1 +maxTurnSpeed:1.1 +turnAcceleration:0.3 +moveSlidingMode:false +moveIgnoringBody: true \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-433/激光防御炮塔T-4.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-433/激光防御炮塔T-4.ini new file mode 100644 index 0000000..94a2f7b --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-433/激光防御炮塔T-4.ini @@ -0,0 +1,76 @@ + +[core] +name:激光防御炮塔T-4 +class: CustomUnitMetadata +price:1800 +maxHp:700 +mass: 9000 +techLevel:2 +buildSpeed:10.7s +isBuilding: true +showInEditor:false +isBio: false +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +energyMax: 1 +energyRegen: 0.0008 +energyNeedsToRechargeToFull: true +action_2_convertTo: 激光防御炮塔T-3 +action_2_price:-2100 +action_2_text: 回退 +action_2_description:回退到T-3 +action_2_displayType: Upgrade +action_2_buildSpeed:18s +action_2_pos: 0.3 +[graphics] +total_frames: 10 +image: turret_base2.png +image_wreak: turret_base_dead.png +#image_turret:builder_ship_turret.png +image_back:extractor_back.png +animation_idle_start: 0 +animation_idle_end: 9 +animation_idle_speed: 30 +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 +[attack] +canAttack:false +canAttackFlyingUnits: false +canAttackLandUnits:true +canAttackUnderwaterUnits:false +turretSize: 18 +turretTurnSpeed: 3 +maxAttackRange:0 +turretRotateWithBody: false +[turret_laserDefence1] +x: 0 +y:5 +canShoot: false +limitingRange:210 +size:0 +image:laser_true.png +laserDefenceEnergyUse: 0.07 +[ai] +upgradedFrom:激光防御炮塔T-4 +[movement] +movementType:BUILDING +moveSpeed:1 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 +targetHeight:1 +reverseSpeedPercentage: 1 +maxTurnSpeed:1.1 +turnAcceleration:0.3 +moveSlidingMode:false +moveIgnoringBody: true \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-434/1.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-434/1.png new file mode 100644 index 0000000..6086dd3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-434/1.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-434/body.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-434/body.png new file mode 100644 index 0000000..169f6ab Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-434/body.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-434/extractor_back.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-434/extractor_back.png new file mode 100644 index 0000000..0f9e785 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-434/extractor_back.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-434/turret_base2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-434/turret_base2.png new file mode 100644 index 0000000..b277fd3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-434/turret_base2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-434/turret_base_dead.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-434/turret_base_dead.png new file mode 100644 index 0000000..0b515e6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-434/turret_base_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-434/w.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-434/w.png new file mode 100644 index 0000000..9625454 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-434/w.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-434/水上喷火器.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-434/水上喷火器.ini new file mode 100644 index 0000000..21249ac --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-434/水上喷火器.ini @@ -0,0 +1,151 @@ + +[core] +name:喷散熔岩器T-1 +tags:喷散熔岩器T-1 +class: CustomUnitMetadata +#copyFrom: 烧油效果.ini +price:4200 +armour:5 +maxHp:1500 +mass: 9000 +techLevel:2 +buildSpeed:65s +isBuilding: true +isBio: false +radius: 16 +buildingSelectionOffset: -8 +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +selfRegenRate:0.1 +energyMax:35 +energyRegen: 0.03 +energyNeedsToRechargeToFull: true +action_2_convertTo: unnecessJary-rt1 +action_2_price:-3600 +action_2_text: 回退 +action_2_description:回退到NEXT炮塔 +action_2_displayType: Upgrade +action_2_buildSpeed:15s +action_2_pos: 0.3 +action_1_convertTo:喷散熔岩器T-2 +action_1_price:4900 +action_1_text:-增加能量\n-加强伤害,范围和HP +action_1_description: 升级T-2 +action_1_displayType: Upgrade +action_1_buildSpeed:39.7s +action_1_pos: 1 +[ai] +upgradedFrom:喷散熔岩器T-1 +[graphics] +total_frames: 10 +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret:body.png +image_back:extractor_back.png +animation_idle_start: 0 +animation_idle_end: 9 +animation_idle_speed: 30 +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +turretSize: 12 +turretTurnSpeed: 6 +maxAttackRange: 210 +shootDelay: 25 +[turret_1] +x: 0 +y: 5 +canShoot: false +shouldResetTurret: false +[turret_4] +#missile +invisible: true +attachedTo: 1 +x: 0 +y: 19 +idleDir:0 +shoot_sound:missile_fire +shoot_sound_vol:0.1 +shoot_light:#ff0000 +shoot_flame:small +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +projectile: 1 +size: 0 +turnSpeed: 15 +delay:10 +energyUsage: 1.3 +turnSpeed: 0.8 +turnSpeedAcceleration: 1 +[turret_5] +copyFrom: 4 +warmup:10 +invisible: true +x: 0 +y: 19 +[projectile_1] +#missile +flameWeapon: true +areaDamage: 45 +areaRadius: 40 +drawSize: 0.8 +targetGround: true +targetGroundSpread: 20 +life: 240 +speed: 2.6 +trailEffect: true +largeHitEffect: true +lightColor: #ff0000 +lightSize:2.1 +frame: 7 +explodeEffect: custom:火焰4,custom:1 +[movement] +movementType: NONE + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false +reverseSpeedPercentage:1 + +[effect_火焰4] +drawUnderUnits:true +life:40 +image:w.png +alpha:1 +attachedToUnit:false +scaleFrom:1 +scaleTo:3 +dirOffsetRandom:50 +[effect_1] +life: 60 +hOffset: 0 +dirOffset: 0 +fadeInTime: 0 +fadeOut: false +alwayStartDirAtZero:true +attachedToUnit: true +image:1.png +total_frames: 16 +animateFrameStart: 0 +animateFrameEnd: 16 +animateFramePingPong:true +animateFrameSpeed: 0.5 diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-434/水上喷火器1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-434/水上喷火器1.ini new file mode 100644 index 0000000..86bc68f --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-434/水上喷火器1.ini @@ -0,0 +1,144 @@ + +[core] +name:喷散熔岩器T-2 +tags:喷散熔岩器T-2 +class: CustomUnitMetadata +#copyFrom: 烧油效果.ini +price:4200 +armour:5 +maxHp:2300 +mass: 9000 +techLevel:2 +buildSpeed:65s +isBuilding: true +isBio: false +radius: 16 +buildingSelectionOffset: -8 +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +selfRegenRate:0.2 +energyMax:59 +energyRegen: 0.06 +energyNeedsToRechargeToFull: true +action_1_convertTo:喷散熔岩器T-1 +action_1_price:-3900 +action_1_text:回退至喷散熔岩器T-1 +action_1_description:回退至T-1 +action_1_displayType: Upgrade +action_1_buildSpeed:17.7s +action_1_pos: 1 +[ai] +upgradedFrom:喷散熔岩器T-2 +[graphics] +total_frames: 10 +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret:body.png +image_back:extractor_back.png +animation_idle_start: 0 +animation_idle_end: 9 +animation_idle_speed: 30 +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +turretSize: 12 +turretTurnSpeed: 6 +maxAttackRange:270 +shootDelay: 25 +[turret_1] +x: 0 +y: 5 +canShoot: false +shouldResetTurret: false +[turret_4] +#missile +invisible: true +attachedTo: 1 +x: 0 +y: 19 +idleDir:0 +shoot_sound:missile_fire +shoot_sound_vol:0.1 +shoot_light:#ff0000 +shoot_flame:small +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +projectile: 1 +size: 0 +turnSpeed: 15 +delay:10 +energyUsage: 1.3 +turnSpeed: 0.8 +turnSpeedAcceleration: 1 +[turret_5] +copyFrom: 4 +warmup:10 +invisible: true +x: 0 +y: 19 +[projectile_1] +#missile +flameWeapon: true +areaDamage:65 +areaRadius:50 +drawSize: 0.8 +targetGround: true +targetGroundSpread: 20 +life: 240 +speed: 2.6 +trailEffect: true +largeHitEffect: true +lightColor: #ff0000 +lightSize:2.1 +frame: 7 +explodeEffect: custom:火焰4,custom:1 +[movement] +movementType: NONE + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false +reverseSpeedPercentage:1 + +[effect_火焰4] +drawUnderUnits:true +life:40 +image:w.png +alpha:1 +attachedToUnit:false +scaleFrom:1 +scaleTo:3 +dirOffsetRandom:50 +[effect_1] +life: 60 +hOffset: 0 +dirOffset: 0 +fadeInTime: 0 +fadeOut: false +alwayStartDirAtZero:true +attachedToUnit: true +image:1.png +total_frames: 16 +animateFrameStart: 0 +animateFrameEnd: 16 +animateFramePingPong:true +animateFrameSpeed: 0.5 diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-435/charge.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-435/charge.png new file mode 100644 index 0000000..b32994a Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-435/charge.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-435/experimental_hovertank_turret.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-435/experimental_hovertank_turret.png new file mode 100644 index 0000000..6baf062 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-435/experimental_hovertank_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-435/extractor_back.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-435/extractor_back.png new file mode 100644 index 0000000..0f9e785 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-435/extractor_back.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-435/fear7.wav b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-435/fear7.wav new file mode 100644 index 0000000..6f73f77 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-435/fear7.wav differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-435/large_turret.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-435/large_turret.png new file mode 100644 index 0000000..ad276ca Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-435/large_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-435/phase.ogg b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-435/phase.ogg new file mode 100644 index 0000000..dd8b2c6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-435/phase.ogg differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-435/trail.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-435/trail.png new file mode 100644 index 0000000..952b293 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-435/trail.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-435/turret_base2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-435/turret_base2.png new file mode 100644 index 0000000..b277fd3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-435/turret_base2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-435/turret_base_dead.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-435/turret_base_dead.png new file mode 100644 index 0000000..0b515e6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-435/turret_base_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-435/turret_top_cannon.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-435/turret_top_cannon.png new file mode 100644 index 0000000..afedf9b Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-435/turret_top_cannon.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-435/激光跟踪器.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-435/激光跟踪器.ini new file mode 100644 index 0000000..316cb26 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-435/激光跟踪器.ini @@ -0,0 +1,141 @@ + +[core] +name:激光跟踪炮塔 +class: CustomUnitMetadata +price:1200 +maxHp:900 +mass: 9000 +techLevel:2 +buildSpeed:11.7s + +isBuilding: true +isBio: false + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +fogOfWarSightRange:19 + + + + +[graphics] +total_frames: 10 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret:experimental_hovertank_turret.png +image_back:extractor_back.png +animation_idle_start: 0 +animation_idle_end: 9 +animation_idle_speed: 30 +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + + +[attack] +canAttack: true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false +turretSize: 18 +turretTurnSpeed: 3 +maxAttackRange:950 +isFixedFiring: false +aimOffsetSpread:0 +shootDelay:1 +#turretRotateWithBody: false +[turret_1] + +x: 0 +y: 5 +idleDir:0 + +projectile: 1 +size: 7 + +shoot_sound: phase.ogg +shoot_sound_vol:0.2 +shoot_flame:CUSTOM:lightSlowFade +#shoot_light:#60729E + +[projectile_1] +drawSize: 0.5 +areaDamage:0 +areaRadius:20 +laserEffect: true +speed:22 +life:60 +color:#9088a4ff +lightColor: #9088a4ff +lightSize: 0.3 +#instantReuseLast: true +explodeEffect:CUSTOM:smoak +alwaysVisibleInFog:true +explodeEffect: NONE +shouldRevealFog:true +[movement] +movementType: NONE + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false +reverseSpeedPercentage:1 +[ai] +upgradedFrom:激光跟踪炮塔 +[effect_smoak] +priority:high +xOffsetAbsoluteRandom: 2 +yOffsetAbsolute: 3 +image: SHARED:light_50.png +spawnChance: 0.7 +life: 90 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF +fadeInTime:5 +scaleFrom: 0.2 +scaleTo: 0.5 +alpha: 0.6 +drawUnderUnits:false +liveAfterAttachedDies: false +hSpeed:0.4 +xSpeedAbsoluteRandom:0.3 +ySpeedAbsolute:-0.9 +#dirOffsetRandom:180 +atmospheric: true +[effect_lightSlowFade] +priority:high +image: SHARED:light_50.png +life: 30 +fadeOut: true +attachedToUnit:false +color: #63e6e8 +scaleFrom:0.6 +scaleTo:0.6 +alpha: 1 +drawUnderUnits:false diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-435/跟踪炮塔.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-435/跟踪炮塔.ini new file mode 100644 index 0000000..50073b5 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-435/跟踪炮塔.ini @@ -0,0 +1,164 @@ + +[core] +name:跟踪炮塔 +class: CustomUnitMetadata +price:1200 +maxHp:600 +mass: 9000 +techLevel:2 +buildSpeed:11.7s + +isBuilding: true +isBio: false + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +fogOfWarSightRange:19 +action_1_convertTo:激光跟踪炮塔 +action_1_price:2500 +action_1_text:升级至激光跟踪炮塔 +action_1_description: -增加射程\n-减少子弹对雾霾的扩散范围\n-连续去雾 +action_1_displayType: Upgrade +action_1_buildSpeed:39.7s +action_1_pos: 1 +action_2_convertTo: unnecessJary-rt1 +action_2_price:-1100 +action_2_text: 回退 +action_2_description:回退到NEXT炮塔 +action_2_displayType: Upgrade +action_2_buildSpeed:6s +action_2_pos: 0.3 + + +[graphics] +total_frames: 10 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret:large_turret.png +image_back:extractor_back.png +animation_idle_start: 0 +animation_idle_end: 9 +animation_idle_speed: 30 +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + + +[attack] +canAttack: true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false +turretSize: 18 +turretTurnSpeed: 3 +maxAttackRange:650 +shootDelay:110 +turretRotateWithBody: false +[turret_1] +x: 0 +y: 5 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + +recoilOffset: -5 +recoilOutTime: 7 +recoilReturnTime:80 + + + +[turret_2] +# +x: 0 +y:16 +attachedTo: 1 +slave: true +invisible: true +projectile: 1 +invisible: true +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:fear7.wav +shoot_sound_vol:1 +shoot_flame:large +shoot_light:#FFEECCCC + +canShoot: true + +size: 0 + + + +[projectile_1] +life:600 +speed: 4 +frame: 2 +image:charge.png +color: #bebe50 +drawSize:1.5 +areaDamage:0 +areaRadius:40 +largeHitEffect: true +lightColor: #ffe92b +lightSize: 0.4 +trailEffect: CUSTOM:1 +trailEffectRate:2 +alwaysVisibleInFog:true +explodeEffect: NONE +shouldRevealFog:true +[movement] +movementType: NONE + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false +reverseSpeedPercentage:1 +[ai] +upgradedFrom:跟踪炮塔 +[effect_1] +createWhenZoomedOut: false +priority:low +image: trail.png +life:60 +fadeOut:false +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom:2 +scaleTo:0.1 +alpha: 0.4 +drawUnderUnits:true +ySpeedRelative:0.5 +atmospheric: true +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/1.ini new file mode 100644 index 0000000..7426df5 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/1.ini @@ -0,0 +1,49 @@ + +[core] +name:碍路建筑物 +displayDescription:R-725 +class: CustomUnitMetadata +price: 1 +maxHp:1 +armour: 99999 +armourMinDamageToKeep: 0 +showInEditor:false +mass:999999999 +techLevel: 2 +#availableInDemo: true +#showInEditor:false +radius:10 +displayRadius:10 +#disableAllUnitCollisions:true +isBio: false +canNotBeDirectlyAttacked:true +isUnselectable:true +energyMax:3.5 +energyRegen: -0.01 +transportSlotsNeeded: 666 +dieOnZeroEnergy: true +explodeOnDeath: false +hideScorchMark: true +fogOfWarSightRange: 1 +[graphics] +total_frames: 1 +image: null.png +image_wreak: NONE +image_turret: NONE +image_shadow: NONE +[attack] +canAttack:false +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false +maxAttackRange:0 +[movement] +movementType:NONE +moveSpeed:0 +moveAccelerationSpeed:0.1 +moveDecelerationSpeed:0.1 +reverseSpeedPercentage: 1 +maxTurnSpeed:0.1 +turnAcceleration:0.1 +moveSlidingMode:false +moveIgnoringBody:false \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/2.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/2.ini new file mode 100644 index 0000000..c1e51c5 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/2.ini @@ -0,0 +1,122 @@ +[core] +name:分散布置1 +displayDescription:配合其他单位活动 +class: CustomUnitMetadata +price:90000 +maxHp:1 +mass: 0 +techLevel:3 +fogOfWarSightRange: 10 +buildSpeed:45s +availableInDemo: false +isBuilding: true +disableAllUnitCollisions:true +isBio: false +#used for placement, and placement of other buildings +constructionFootprint:0,0,0,0 +energyMax:1 +energyRegen: -0.01667 +#fireTurretXAtSelfOnDeath:1,2,3,4,5,6,7,8,9 +radius: 25 +dieOnZeroEnergy: true +explodeOnDeath: false +showInEditor:false +hideScorchMark:false +isUnselectable:true +canNotBeDirectlyAttacked:true +[action_自动布置2] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +autoTrigger:true +fireTurretXAtGround:1 +fireTurretXAtGround_withOffset:45,0 +alsoTriggerAction:自动布置3 +[action_自动布置3] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:1 +fireTurretXAtGround_withOffset:-45,0 +alsoTriggerAction:自动布置4 +[action_自动布置4] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:1 +fireTurretXAtGround_withOffset:0,45 +alsoTriggerAction:自动布置5 +[action_自动布置5] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:1 +fireTurretXAtGround_withOffset:0,-45 +alsoTriggerAction:自动布置6 +[action_自动布置6] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:1 +fireTurretXAtGround_withOffset:45,45 +alsoTriggerAction:自动布置7 +[action_自动布置7] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:1 +fireTurretXAtGround_withOffset: -45,-45 +alsoTriggerAction:自动布置8 +[action_自动布置8] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +fireTurretXAtGround:1 +#autoTrigger:true +fireTurretXAtGround_withOffset:-45,45 +alsoTriggerAction:自动布置9 +[action_自动布置9] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:1 +fireTurretXAtGround_withOffset:45,-45 +[attack] +canAttack:false +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false +turretSize: 1 +turretTurnSpeed: 2.5 +maxAttackRange:50 +[turret_1] +x: 0 +y:0 +idleDir:0 +canShoot:false +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0.1 +moveDecelerationSpeed:0.1 +reverseSpeedPercentage: 1 +maxTurnSpeed:0.1 +turnAcceleration:0.1 +moveSlidingMode:false +moveIgnoringBody:false +[projectile_1] +#directDamage:300 +areaRadius:0 +areaDamage:0 +life:100 +flameWeapon: false +instant: true +color:#9088a4ff +drawSize: 0.8 +friendlyFire: true +explodeEffect: NONE +spawnUnit:碍路建筑物 +[graphics] +total_frames: 1 +image: null.png +image_wreak: NONE +image_turret: NONE +image_shadow: NONE \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/3.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/3.ini new file mode 100644 index 0000000..cc5233f --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/3.ini @@ -0,0 +1,206 @@ + +[core] +name:碍路炮塔T-2 +class: CustomUnitMetadata +price:6800 +maxHp:1200 +mass: 9000 +techLevel:2 +buildSpeed:96.7s + +isBuilding: true +isBio: false + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + + + + + +[graphics] +total_frames: 10 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret:turret_artillery_large.png +image_back:extractor_back.png +animation_idle_start: 0 +animation_idle_end: 9 +animation_idle_speed: 30 +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize: 18 +turretTurnSpeed: 3 + + +maxAttackRange:390 +shootDelay:260 + +turretRotateWithBody: false + + +[turret_1] +x: 0 +y: 5 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + +recoilOffset: -5 +recoilOutTime: 7 +recoilReturnTime:80 + + + +[turret_2] +# +x: 0 +y:32 +attachedTo: 1 +slave: true +invisible: true +warmupStartEffect: CUSTOM:charge +projectile: 1 +invisible: true +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:cannon_firing +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC + +canShoot: true + +size: 0 + + + +[projectile_1] +directDamage: 1 +life: 150 +speed: 4 +frame: 2 +color: #bebe50 +drawSize: 0.9 +largeHitEffect: true +lightColor: #ffe92b +lightSize: 0.4 +explodeEffect: CUSTOM:hitLightFlash, CUSTOM:sparks*10 +trailEffect: CUSTOM:1 +trailEffectRate:2 +spawnUnit:分散布置1 +[movement] +movementType: NONE + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + + + + +[ai] +upgradedFrom:碍路炮塔T-2 +[effect_sparks] +attachedToUnit: false +color: #ffe92b +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image:spark.png +priority: verylow +[effect_charge] +priority:veryhigh +image: charge.png +life:30 +fadeOut: true +color: #ffe92b +#yOffsetRelatifalse +#yOffsetRelati:false +attachedToUnit: true +scaleFrom: 2.2 +scaleTo: 0.3 +alpha: 0.5 +drawUnderUnits: false +atmospheric: false +shadow:true +imageShadow: SHADOW:charge.png +xOffsetRelativeRandom: 0 +yOffsetRelativeRandom: 0 +[effect_hitLightFlash] +priority:high + +image:hit.png +life:30 +fadeOut:false +attachedToUnit: false +#color: #ffe92b + +scaleFrom: 0.1 +scaleTo:1.5 +alpha: 0.5 +drawUnderUnits:false +[effect_1] +createWhenZoomedOut: false +priority:low +image: trail.png +life:60 +fadeOut:false +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom:2 +scaleTo:0.1 +alpha: 0.4 +drawUnderUnits:true +ySpeedRelative:0.5 +atmospheric: true +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/FH233.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/FH233.ini new file mode 100644 index 0000000..f1a2713 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/FH233.ini @@ -0,0 +1,122 @@ +[core] +name:分散布置 +displayDescription:配合其他单位活动 +class: CustomUnitMetadata +price:90000 +maxHp:1 +mass: 0 +techLevel:3 +fogOfWarSightRange: 10 +buildSpeed:45s +availableInDemo: false +isBuilding: true +isBio: false +showInEditor:false +#used for placement, and placement of other buildings +constructionFootprint:0,0,0,0 +energyMax:1 +energyRegen: -0.01667 +#fireTurretXAtSelfOnDeath:1,2,3,4,5,6,7,8,9 +radius: 25 +dieOnZeroEnergy: true +explodeOnDeath: false +hideScorchMark:false +isUnselectable:true +disableAllUnitCollisions:true +canNotBeDirectlyAttacked:true +[action_自动布置2] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +autoTrigger:true +fireTurretXAtGround:1 +fireTurretXAtGround_withOffset:30,0 +alsoTriggerAction:自动布置3 +[action_自动布置3] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:1 +fireTurretXAtGround_withOffset:-30,0 +alsoTriggerAction:自动布置4 +[action_自动布置4] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:1 +fireTurretXAtGround_withOffset:0,30 +alsoTriggerAction:自动布置5 +[action_自动布置5] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:1 +fireTurretXAtGround_withOffset:0,-30 +alsoTriggerAction:自动布置6 +[action_自动布置6] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:1 +fireTurretXAtGround_withOffset:30,30 +alsoTriggerAction:自动布置7 +[action_自动布置7] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:1 +fireTurretXAtGround_withOffset: -30,-30 +alsoTriggerAction:自动布置8 +[action_自动布置8] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +fireTurretXAtGround:1 +#autoTrigger:true +fireTurretXAtGround_withOffset:-30,30 +alsoTriggerAction:自动布置9 +[action_自动布置9] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:1 +fireTurretXAtGround_withOffset:30,-30 +[attack] +canAttack:false +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false +turretSize: 1 +turretTurnSpeed: 2.5 +maxAttackRange:50 +[turret_1] +x: 0 +y:0 +idleDir:0 +canShoot:false +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0.1 +moveDecelerationSpeed:0.1 +reverseSpeedPercentage: 1 +maxTurnSpeed:0.1 +turnAcceleration:0.1 +moveSlidingMode:false +moveIgnoringBody:false +[projectile_1] +#directDamage:300 +areaRadius:0 +areaDamage:0 +life:100 +flameWeapon: false +instant: true +color:#9088a4ff +drawSize: 0.8 +friendlyFire: true +explodeEffect: NONE +spawnUnit:碍路建筑物 +[graphics] +total_frames: 1 +image: null.png +image_wreak: NONE +image_turret: NONE +image_shadow: NONE \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/charge.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/charge.png new file mode 100644 index 0000000..7732bdf Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/charge.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/extractor_back.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/extractor_back.png new file mode 100644 index 0000000..0f9e785 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/extractor_back.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/hit.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/hit.png new file mode 100644 index 0000000..deb230a Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/hit.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/null.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/null.png new file mode 100644 index 0000000..af45704 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/null.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/spark.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/spark.png new file mode 100644 index 0000000..566a10a Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/spark.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/trail.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/trail.png new file mode 100644 index 0000000..952b293 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/trail.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/turret_artillery_large.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/turret_artillery_large.png new file mode 100644 index 0000000..739684c Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/turret_artillery_large.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/turret_base2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/turret_base2.png new file mode 100644 index 0000000..b277fd3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/turret_base2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/turret_base_dead.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/turret_base_dead.png new file mode 100644 index 0000000..0b515e6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/turret_base_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/超威火炮.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/超威火炮.ini new file mode 100644 index 0000000..66108e8 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/rt-436/超威火炮.ini @@ -0,0 +1,213 @@ + +[core] +name:碍路炮塔 +class: CustomUnitMetadata +price:1900 +maxHp:1000 +mass: 9000 +techLevel:2 +buildSpeed:96.7s + +isBuilding: true +isBio: false + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +action_1_convertTo: 碍路炮塔T-2 +action_1_price:2800 +action_1_text: 升级至碍路炮塔T-2 +action_1_description:可以拦住大陆地单位,例如实验单位 +action_1_displayType: Upgrade +action_1_buildSpeed:32s +action_1_pos: 0.2 + + + + +[graphics] +total_frames: 10 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret:turret_artillery_large.png +image_back:extractor_back.png +animation_idle_start: 0 +animation_idle_end: 9 +animation_idle_speed: 30 +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize: 18 +turretTurnSpeed: 3 + + +maxAttackRange:310 +shootDelay:260 + +turretRotateWithBody: false + + +[turret_1] +x: 0 +y: 5 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + +recoilOffset: -5 +recoilOutTime: 7 +recoilReturnTime:80 + + + +[turret_2] +# +x: 0 +y:32 +attachedTo: 1 +slave: true +invisible: true +warmupStartEffect: CUSTOM:charge +projectile: 1 +invisible: true +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:cannon_firing +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC + +canShoot: true + +size: 0 + + + +[projectile_1] +directDamage: 1 +life: 150 +speed: 4 +frame: 2 +color: #bebe50 +drawSize: 0.9 +largeHitEffect: true +lightColor: #ffe92b +lightSize: 0.4 +explodeEffect: CUSTOM:hitLightFlash, CUSTOM:sparks*10 +trailEffect: CUSTOM:1 +trailEffectRate:2 +spawnUnit:分散布置 +[movement] +movementType: NONE + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + + + + +[ai] +upgradedFrom:碍路炮塔 +[effect_sparks] +attachedToUnit: false +color: #ffe92b +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image:spark.png +priority: verylow +[effect_charge] +priority:veryhigh +image: charge.png +life:30 +fadeOut: true +color: #ffe92b +#yOffsetRelatifalse +#yOffsetRelati:false +attachedToUnit: true +scaleFrom: 2.2 +scaleTo: 0.3 +alpha: 0.5 +drawUnderUnits: false +atmospheric: false +shadow:true +imageShadow: SHADOW:charge.png +xOffsetRelativeRandom: 0 +yOffsetRelativeRandom: 0 +[effect_hitLightFlash] +priority:high + +image:hit.png +life:30 +fadeOut:false +attachedToUnit: false +#color: #ffe92b + +scaleFrom: 0.1 +scaleTo:1.5 +alpha: 0.5 +drawUnderUnits:false +[effect_1] +createWhenZoomedOut: false +priority:low +image: trail.png +life:60 +fadeOut:false +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom:2 +scaleTo:0.1 +alpha: 0.4 +drawUnderUnits:true +ySpeedRelative:0.5 +atmospheric: true +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/turret_base2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/turret_base2.png new file mode 100644 index 0000000..9f2f1a2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/turret_base2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/unnecessary-rt1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/unnecessary-rt1.ini new file mode 100644 index 0000000..547c2be --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/unnecessary-rt1.ini @@ -0,0 +1,319 @@ +[core] +name:unnecessJary-rt1 +displayText:NEXT炮台 +displayDescription:特殊的炮台,对空对地 +class:CustomUnitMetadata +price:850 +maxHp:600 +mass:1000 + +techLevel:1 + +fogOfWarSightRange:10 + +buildSpeed:0.005 +availableInDemo:false + +isBuilding:true +isBio:false + +#footprint used for collisions with units (left, up, right, down) +footprint:0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +action_1_convertTo:csjshxisna-rt1 +action_1_price:2500 +action_1_text:升级至激光塔 +action_1_description:发射强大的激光,范围近 +action_1_displayType:Upgrade +action_1_buildSpeed:32s +action_1_pos:0.2 + +action_2_convertTo:sksaxwda-rt1 +action_2_price:4500 +action_2_text:升级至导弹炮塔 +#RT-1 +action_2_description:发射对地对空的导弹,范围远 +action_2_displayType:Upgrade +action_2_buildSpeed:26s +action_2_pos:0.2 + +action_3_convertTo:jskshsixwxkw-rt1 +action_3_price:1500 +action_3_text:升级至散射炮台 +action_3_description:发射不中目标的炮台,对付单位流有用,范围近 +action_3_displayType:Upgrade +action_3_buildSpeed:12s +action_3_pos:0.2 + + +action_5_convertTo:kdjanxjan-rt1 +action_5_price:1200 +action_5_text:升级至隐地炮台 +action_5_description:对地对潜水单位攻击,埋在地面,一般单位无法攻击,范围近 +action_5_displayType:Upgrade +action_5_buildSpeed:25s +action_5_pos:0.2 + +action_6_convertTo:jsoanzqjz-rt1 +action_6_price:3500 +action_6_text:升级至闪电炮塔 +action_6_description:发射闪电 +#,但效果没有激光塔好,范围近 +action_6_displayType:Upgrade +action_6_buildSpeed:42s +action_6_pos:0.2 + +action_7_convertTo:jsoanz-rt1 +action_7_price:5900 +action_7_text:升级至等离子炮塔T-1 +action_7_description:伤害高,射程远,需要充能 +action_7_displayType:Upgrade +action_7_buildSpeed:56s +action_7_pos:0.2 + +action_8_convertTo:加特林T-1 +action_8_price:4900 +action_8_text:升级至加特林T-1 +action_8_description:射速快,距离远,带有护盾 +action_8_displayType:Upgrade +action_8_buildSpeed:28s +action_8_pos:0.2 + + +action_9_convertTo:高压缩炮T-1 +action_9_price:4650 +action_9_text:升级至高压缩炮T-1 +action_9_description:射速慢,距离近,伤害较高 +action_9_displayType:Upgrade +action_9_buildSpeed:18s +action_9_pos:0.2 + +action_10_convertTo:布雷炮塔 +action_10_price:5650 +action_10_text:升级至布雷炮塔 +action_10_description:射速慢,距离近,射出地雷 +action_10_displayType:Upgrade +action_10_buildSpeed:49s +action_10_pos:0.2 + +action_11_convertTo:转心炮塔£无 +action_11_price:5650 +action_11_text:升级至转心炮塔£无 +action_11_description:射速快,距离远,后面升级过后很强势 +action_11_displayType:Upgrade +action_11_buildSpeed:32s +action_11_pos:0.2 + +action_12_convertTo:支援炮塔 +action_12_price:7650 +action_12_text:升级至支援炮塔 +action_12_description:-蓄力发射\n-单位支援\n-可升级 +action_12_displayType:Upgrade +action_12_buildSpeed:43s +action_12_pos:0.2 + +action_13_convertTo:sksaxwd-rt1 +action_13_price:1250 +action_13_text:升级至小坦克炮塔 +action_13_description:-对地威力更好\n-可以升级转换\n-实用性更好 +action_13_displayType:Upgrade +action_13_buildSpeed:12s +action_13_pos:0.2 + +action_14_convertTo:等分子炮塔 +action_14_price:1250 +action_14_text:升级至等分子炮塔 +action_14_description:-对地高伤害\n-添加护盾\n-跟一般的等离子坦克抗衡 +action_14_displayType:Upgrade +action_14_buildSpeed:13.5s +action_14_pos:0.2 + +action_15_convertTo:维修炮塔T-1 +action_15_price:1300 +action_15_text:升级至维持炮塔T-1 +action_15_description:-可以维修单位\n-也可以回收单位 +action_15_displayType:Upgrade +action_15_buildSpeed:8.5s +action_15_pos:0.2 + +action_16_convertTo:电磁炮塔T-1 +action_16_price:1950 +action_16_text:升级至电磁炮塔T-1 +action_16_description:-对地波动伤害\n-携带对护盾穿透的性质 +action_16_displayType:Upgrade +action_16_buildSpeed:19.5s +action_16_pos:0.2 + +action_17_convertTo:激光防御炮塔T-1 +action_17_price:1100 +action_17_text:升级至激光防御炮塔T-1 +action_17_description:-激光防御可拦截单位子弹 +action_17_displayType:Upgrade +action_17_buildSpeed:15.5s +action_17_pos:0.2 + +action_18_convertTo:喷散熔岩器T-1 +action_18_price:4200 +action_18_text:升级至喷散熔岩器T-1 +action_18_description:-对地火焰高伤害\n-需要能量恢复\n-高血量携带护盾 +action_18_displayType:Upgrade +action_18_buildSpeed:65.5s +action_18_pos:0.2 + +action_19_convertTo:跟踪炮塔 +action_19_price:4600 +action_19_text:升级至跟踪炮塔 +action_19_description:-跟踪敌方目标\n-可使用敌方单位的迷雾解开范围来行动 +action_19_displayType:Upgrade +action_19_buildSpeed:42.5s +action_19_pos:0.2 + +action_20_convertTo:碍路炮塔 +action_20_price:3600 +action_20_text:升级至碍路炮塔 +action_20_description:-可以堵住敌方单位的路\n-不要放置过多 +action_20_displayType:Upgrade +action_20_buildSpeed:36.5s +action_20_pos:0.2 + +action_21_convertTo:ACE +action_21_price:5700 +action_21_text:升级至TW防空 +action_21_description:更强大的性能\n-可升级 +action_21_displayType:Upgrade +action_21_buildSpeed:52s +action_21_pos:0.2 + +radius:23 +#displayRadius: 25 +buildingSelectionOffset:-8 + +#overrideAndReplace:unnecessJary-rt1 + +builtFrom_1_name:builder +builtFrom_1_pos:1.1111117 + +builtFrom_2_name:builderShip +builtFrom_2_pos:1.1111117 + +builtFrom_3_name:combatEngineer +builtFrom_3_pos:1.1111117 + +builtFrom_4_name:experimentalSpider +builtFrom_4_pos:1.1111117 + +builtFrom_5_name:snajxhwixwjwnx-rt1 +builtFrom_5_pos:1.1111117 + +builtFrom_6_name:haizbaozal-rt1 +builtFrom_6_pos:1.1111117 + + + + +maxShield:0 +shieldRegen:0 +selfRegenRate:0 + +[graphics] +total_frames:1 + +image:turret_base2.png +image_wreak:turret_base2.png +image_turret:pltt.png + +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + + +dustEffect:false +splastEffect:false + +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize:1 +turretTurnSpeed:2.5 + +maxAttackRange:210 + +shootDelay:60 + + +[turret_1] +x:0 +y:5 +canShoot:true + +shouldResetTurret:false + +idleSpin:1.5 + + +recoilOffset:-3 +recoilOutTime:5 +recoilReturnTime:7 + + + + +[turret_2] +x:0 +y:5 +attachedTo:1 +slave:true +invisible:true +warmup:60 +shoot_sound:gun_fire +shoot_sound_vol:0.2 +shoot_flame:small +shoot_light:#FFFF00FF + + +[projectile_1] +directDamage:35 +life:500 +speed:0.01 +targetSpeed:6 +trailEffect:true +largeHitEffect:false +frame:4 +areaDamage:10 +areaRadius:10 + +autoTargetingOnDeadTarget:false + + +[movement] +movementType:BUILDING +moveSpeed:1 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 +targetHeight:1 +reverseSpeedPercentage:1 +maxTurnSpeed:1.1 +turnAcceleration:0.3 + +moveSlidingMode:false +moveIgnoringBody:true + + + + +[ai] + +buildPriority:0.25 +noneInBaseExtraPriority:0.25 + + +maxEachBase:3 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/激光加特林-rt。。.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/激光加特林-rt。。.png new file mode 100644 index 0000000..b3b4428 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/激光加特林-rt。。.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/炮台激光炮管RT1.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/炮台激光炮管RT1.png new file mode 100644 index 0000000..a5c577e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/炮台激光炮管RT1.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/离子。1.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/离子。1.png new file mode 100644 index 0000000..affe095 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/离子。1.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/离子。2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/离子。2.png new file mode 100644 index 0000000..11cdf25 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/离子炮塔T1-3/离子。2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/科技高射迫击炮/sing科技高射炮.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/科技高射迫击炮/sing科技高射炮.png new file mode 100644 index 0000000..6a746da Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/科技高射迫击炮/sing科技高射炮.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/科技高射迫击炮/科技武装弹.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/科技高射迫击炮/科技武装弹.png new file mode 100644 index 0000000..7374d09 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/科技高射迫击炮/科技武装弹.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/科技高射迫击炮/科技高射炮.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/科技高射迫击炮/科技高射炮.ini new file mode 100644 index 0000000..f6e04b8 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/科技高射迫击炮/科技高射炮.ini @@ -0,0 +1,238 @@ + +[core] +name:科技迫击炮 +class: CustomUnitMetadata +price: 13200 +maxHp: 3600 +mass: 9000 + +techLevel: 1 +buildSpeed: 0.0008 + +isBuilding: true +isBio: false + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + + + + + + + +[graphics] +total_frames: 1 + +image: sing科技高射炮.png +image_wreak: NONE +image_turret:NONE + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits:true +canAttackUnderwaterUnits: true + +turretSize: 18 +turretTurnSpeed: 3 + + +maxAttackRange: 455 +shootDelay: 120 + +turretRotateWithBody: false + + +[turret_1] +x: 0 +y: 0 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + +recoilOffset: -5 +recoilOutTime: 7 +recoilReturnTime: 14 + + + +[turret_2] +# +x: 0 +y: 30 +invisible: true + +projectile: 1 +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:cannon_firing +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC + +canShoot: true + +size: 0 + + +[projectile_1] +life:1500 +speed:3 +image:科技武装弹.png +largeHitEffect: true +targetGround: true +areaDamage: 390 +areaRadius: 100 +areaExpandTime:120 +deflectionPower:-1 +areaHitAirAndLandAtSameTime:true +#trailEffect: true +trailEffect: CUSTOM:projectileTrail +trailEffectRate:3 + +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6 + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + +lightColor:#d9760f +lightSize: 0.6 + + +ballistic: true +ballistic_delaymove_height:90 +ballistic_height: 100 + +[effect_hitLightFlash] +priority:high + +image: 闪电粒子『改』.png +life: 17 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + + +[effect_lightningShock] +life: 60 + + +hOffset: 0 +dirOffset: 0 + +fadeInTime: 0 +fadeOut: false + +attachedToUnit: true + + +image:闪电运动图『改火焰』.png +total_frames: 14 +animateFrameStart: 0 +animateFrameEnd: 13 +animateFramePingPong: false +animateFrameSpeed:0.6 + + + +[effect_sparks] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image: 闪电粒子『改』.png +priority: verylow + +[effect_sparks2] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 0.5 +ySpeedRelativeRandom: 0.5 +hSpeed: 1 +image: 闪电粒子『改』.png +priority: verylow +[effect_projectileTrail] + +stripIndex: effects +frameIndex: 0 + + +life:999 +fadeOut: true +attachedToUnit: false +color: #2a6b68 +fadeInTime:5 +scaleFrom: 0.5 +scaleTo: 3.5 +alpha: 0.6 +drawUnderUnits:false +#ySpeedRelative:-1 +atmospheric:true + +dirOffsetRandom:180 + +shadow:true + +xSpeedAbsoluteRandom: 0.2 +ySpeedAbsoluteRandom: 0.2 + + + +[movement] +movementType: NONE + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + +[ai] +upgradedFrom: 科技迫击炮 + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/科技高射迫击炮/闪电粒子『改』.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/科技高射迫击炮/闪电粒子『改』.png new file mode 100644 index 0000000..52ee959 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/科技高射迫击炮/闪电粒子『改』.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/科技高射迫击炮/闪电运动图『改火焰』.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/科技高射迫击炮/闪电运动图『改火焰』.png new file mode 100644 index 0000000..9ccc076 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/科技高射迫击炮/闪电运动图『改火焰』.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/空中地雷/helicopter_blades.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/空中地雷/helicopter_blades.png new file mode 100644 index 0000000..6a8357d Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/空中地雷/helicopter_blades.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/空中地雷/jskandkskdmwswd-rt1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/空中地雷/jskandkskdmwswd-rt1.ini new file mode 100644 index 0000000..4faf199 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/空中地雷/jskandkskdmwswd-rt1.ini @@ -0,0 +1,106 @@ +[core] +name:对空地雷 +displayDescription: 自爆,只对空中单位 +class: CustomUnitMetadata +price: 150 +maxHp: 200 +mass: 0 + +techLevel: 1 + +fogOfWarSightRange: 10 + +buildSpeed: 0.005 +availableInDemo: false + +isBuilding: true +isBio: false +#used for placement, and placement of other buildings +constructionFootprint:0,0,0,0 + +radius: 25 +#displayRadius: 25 +buildingSelectionOffset: -8 + +builtFrom_1_name: haizbaozal-rt1 +builtFrom_1_pos: 9.56 + +maxShield: 0 +shieldRegen: 0 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: large_turret.png +image_wreak: NONE +image_turret: NONE + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + + +dustEffect: false +splastEffect: false + +[attack] + +isMelee: true +dieOnAttack: true + +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:false +canAttackUnderwaterUnits:false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:250 + +shootDelay:1 + + + + +[projectile_1] +directDamage: 250 +life: 50 +instant: true + +autoTargetingOnDeadTarget:false + + +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0.1 +moveDecelerationSpeed:0.1 + +targetHeight:-1 +targetHeightDrift: 3 + +reverseSpeedPercentage: 1 +maxTurnSpeed:0.1 +turnAcceleration:0.1 + +moveSlidingMode:false +moveIgnoringBody:false +[arm_1] +x:0 +y:0 +image_end:helicopter_blades.png + +drawOverBody: true + + +spinRate:30 +[ai] + +buildPriority: 0.25 +noneInBaseExtraPriority: 0.25 + + +maxEachBase:3 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/空中地雷/large_turret.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/空中地雷/large_turret.png new file mode 100644 index 0000000..44e3f4f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/空中地雷/large_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/穿甲激光炮/rt-376☆/hit.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/穿甲激光炮/rt-376☆/hit.png new file mode 100644 index 0000000..deb230a 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+availableInDemo: false +radius:22 +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + + +action_2_convertTo: csjshxisa-rt1 +action_2_price:-13400 +action_2_text: 回退 +action_2_description:回退到激光闪射塔 +action_2_displayType: Upgrade +action_2_buildSpeed: 0.01 +action_2_pos: 0.3 + + +maxShield: 0 +shieldRegen: 0 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret: 毁灭激光炮.png + +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + + +dustEffect: false +splastEffect: false + +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:450 + +shootDelay:0 + + +[turret_1] +x: 0 +y: 5 +canShoot:false + +shouldResetTurret:true + +idleSpin:0 + + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + + + + +[turret_2] +x: 0 +y: 14 +attachedTo: 1 +slave: true +invisible: true +warmup: 165 +shoot_sound:railgun.wav +shoot_sound_vol:0.3 +shoot_flame:CUSTOM:projectileTrail +#shoot_light:#FFcceeee +#chargeEffectImage: lighting_charge2.png +[projectile_1] +#directDamage:2550 +directDamage:850 +life:25 +speed:20 +areaDamage:550 +areaRadius:160 +drawSize1.2 +#instant:true +laserEffect:true +instantReuseLast:true +color:#9088a4ff +deflectionPower: -1 +shieldDamageMultiplier: 0 +shieldDefectionMultiplier: 0 +buildingDamageMultiplier: 0.2 +explodeOnEndOfLife: true +areaHitAirAndLandAtSameTime: true +areaHitUnderwaterAlways: true +friendlyFire: true +#shouldRevealFog:true +trailEffect: CUSTOM:projectileTrail +#image:proj.png +trailEffectRate: 2 +explodeEffect: CUSTOM:sart +[effect_projectileTrail] +image: ion_trail.png +life: 300 +fadeOut: true +attachedToUnit: false +color: #5fcde4 +fadeInTime:1 +scaleFrom: 0.1 +scaleTo: 0.7 +alpha: 1 +drawUnderUnits:true +ySpeedRelative: 0.15 +xSpeedRelativeRandom: 0.02 + +[effect_passthough] +priority:high +life: 600 +fadeOut: true +attachedToUnit: false +color: #5fcde4 +scaleFrom: 0.1 +scaleTo: 1 +alpha: 1 +drawUnderUnits:false +ySpeedRelative:-0.5 +atmospheric: true + +[effect_sart] +priority: high +image: hit.png +life: 300 +fadeOut: true +fadeInTime:1 +attachedToUnit: false +color: #5fcde4 +scaleFrom:0.3 +scaleTo: 4 +alpha: 1 +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 + +reverseSpeedPercentage: 1 +maxTurnSpeed:0.01 +turnAcceleration:0.01 + +moveSlidingMode:false +moveIgnoringBody:false +[ai] +upgradedFrom:穿甲激光炮 + + + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/穿甲激光炮/rt-376☆/warmup.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/穿甲激光炮/rt-376☆/warmup.png new file mode 100644 index 0000000..b03ba72 Binary files /dev/null and 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+buildingToFootprintOffsetY:20 + + +energyMax: 3 +energyRegen: 0.013 +energyNeedsToRechargeToFull: true + + +action_1_convertTo:科技迫击炮 +action_1_price: 9800 +action_1_text: 科技迫击炮 +action_1_description: 升级T4 +action_1_displayType: Upgrade +action_1_buildSpeed: 0.0004 +action_1_pos: 1 + + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret:机枪火炮.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize: 18 +turretTurnSpeed: 3 + + +maxAttackRange: 415 +shootDelay: 30 + +turretRotateWithBody: false + + +[turret_1] +x: 0 +y: 5 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + +recoilOffset: -5 +recoilOutTime: 7 +recoilReturnTime: 14 + + + +[turret_2] +# +x: 3 +y: 34 +attachedTo: 1 +slave: true +invisible: true + +projectile: 1 +invisible: true +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 +energyUsage:1 +shoot_sound:cannon_firing +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC + +canShoot: true + +size: 0 + + +[projectile_1] +life: 150 +speed: 7 +largeHitEffect: true +frame: 2 +targetGround: true +areaDamage:120 +areaRadius: 55 + + +[movement] +movementType: NONE + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + + + + +[ai] +upgradedFrom:等分火炮 diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/等分火炮/turret_base2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/等分火炮/turret_base2.png new file mode 100644 index 0000000..9f2f1a2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/等分火炮/turret_base2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/等分火炮/turret_base_dead.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/等分火炮/turret_base_dead.png 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mode 100644 index 0000000..f36f40f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/被覆盖的浸没维修台/jkaja.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/被覆盖的浸没维修台/mechFactory.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/被覆盖的浸没维修台/mechFactory.ini new file mode 100644 index 0000000..3e34599 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/被覆盖的浸没维修台/mechFactory.ini @@ -0,0 +1,145 @@ + +[core] +name:浸没之式-维修部 +displayDescription: 使单位回血更快\n-但是它的生命很脆弱 +class: CustomUnitMetadata +copyFrom:维修效果.ini +price: 15000 +maxHp:1100 +mass: 9000 +#overrideAndReplace:necary-rt1 +#footprint used for collisions with units (left, up, right, down) +footprint: -1,-1,1,1 + +#used for placement, and placement of other buildings +constructionFootprint: -1,-1,1,1 +techLevel: 1 +buildSpeed: 0.005 +#availableInDemo: true + +radius: 35 +#displayRadius: 25 +isBio: false +isBuilding: true + +nanoFactorySpeed:2.5 +canBuild_1_name: repair +canBuild_1_pos: 1 + +canBuild_2_name: reclaim +canBuild_2_pos: 2 + +builtFrom_1_name:builder +builtFrom_1_pos: 1.11111 + +builtFrom_2_name:builderShip +builtFrom_2_pos: 1.11111 + +builtFrom_3_name:combatEngineer +builtFrom_3_pos: 1.11111 + +builtFrom_4_name:experimentalSpider +builtFrom_4_pos: 1.11111 + +#builtFrom_5_name:snajxhwixwjwnx-rt1 +#builtFrom_5_pos: 1.11111 + +#builtFrom_6_name:haizbaozal-rt1 +#builtFrom_6_pos: 1.11111 + +nanoRange: 200 +nanoRepairSpeed: 5 +nanoBuildSpeed: 5 +canRepairBuildings: true +canRepairUnits : true +autoRepair: true + + + +[graphics] +total_frames: 1 + +image: jkaja.png +image_back: NONE +image_wreak:NONE + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + +[attack] +canAttack: false +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false +maxAttackRange: 0 +[turret_1] +x: 0 +y: 0 +canShoot: false + +shouldResetTurret: true + +idleSpin: 0 + + +recoilOffset: -1 +recoilOutTime: 5 +recoilReturnTime: 7 + + + + +[turret_2] + +x: 0 +y: 0 +attachedTo: 1 +#idleDir:-90 + +warmup:0 + +turnSpeed: 4 +size: 8 + +image:建造.png + +canShoot: false +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +isMainNanoTurret: true + + +[movement] +movementType: BUILDING +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +maxTurnSpeed: 0 +turnAcceleration: 0.1 + + + + +[ai] + +buildPriority: 0.05 + +noneInBaseExtraPriority: 0.04 + +noneGlobalExtraPriority: 0.1 + +maxEachBase: 1 + + + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/被覆盖的浸没维修台/nanoLights.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/被覆盖的浸没维修台/nanoLights.png new file mode 100644 index 0000000..9c4b2dc Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/被覆盖的浸没维修台/nanoLights.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/被覆盖的浸没维修台/nanoSparks.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/被覆盖的浸没维修台/nanoSparks.png new file mode 100644 index 0000000..8be9217 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/被覆盖的浸没维修台/nanoSparks.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/被覆盖的浸没维修台/建造.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/被覆盖的浸没维修台/建造.png new file mode 100644 index 0000000..6d1f4aa Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/被覆盖的浸没维修台/建造.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/被覆盖的浸没维修台/维修效果.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/被覆盖的浸没维修台/维修效果.ini new file mode 100644 index 0000000..1e127e9 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/被覆盖的浸没维修台/维修效果.ini @@ -0,0 +1,94 @@ +[core] +dont_load: true +class: CustomUnitMetadata +[graphics] +repairEffect:CUSTOM:维修效果0,CUSTOM:维修效果1,CUSTOM:维修效果2,CUSTOM:维修效果3,CUSTOM:维修效果4,CUSTOM:维修效果5 +repairEffectRate:1 +[effect_维修效果0] +life: 100 +priority: veryhigh +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffsetRandom:180 +dirSpeedRandom: 1 +scaleFrom: 0.25 +scaleTo: 6 +fadeInTime: 1 +fadeOut: true +attachedToUnit: false +image: areaShock.png +drawUnderUnits: true +alpha:1 +[effect_维修效果1] +life: 180 +priority: low +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffsetRandom:180 +dirSpeedRandom: 0.05 +scaleFrom: 0.7 +scaleTo: 0.71 +delayedStartTimer: 20 +fadeInTime: 40 +fadeOut: true +attachedToUnit: false +image: nanoLights.png +drawUnderUnits: true +alpha:3 +[effect_维修效果2] +attachedToUnit: true +life: 100 +xOffsetRelativeRandom: 8 +yOffsetRelativeRandom: 8 +xSpeedRelativeRandom: 2 +ySpeedRelativeRandom: 2 +hSpeed: 0.2 +dirSpeedRandom: 1 +fadeInTime: 10 +image: nanoSparks.png +scaleFrom: 0.5 +scaleTo: 0.4 +color: #FFFFFF +priority: high +[effect_维修效果3] +image: SHARED:light_50.png +life: 50 +fadeOut: true +fadeInTime: 1 +attachedToUnit: true +color: #11ff11 +drawUnderUnits: false +scaleFrom: 0 +scaleTo: 8 +priority: low +alpha: 0.5 +[effect_维修效果4] +priority:high +image: aura.png +life: 380 +fadeOut: true +attachedToUnit: true +color: #FFFFFF +dirSpeed: 1.5 +fadeInTime: 40 +scaleFrom: 1.3 +scaleTo: 1.4 +alpha: 0.4 +drawUnderUnits:true +liveAfterAttachedDies: false +[effect_维修效果5] +priority:low +image: aura.png +life: 380 +fadeOut: true +attachedToUnit: true +color: #FFFFFF +dirSpeed: -0.75 +fadeInTime: 40 +scaleFrom: 1.3 +scaleTo: 1.4 +alpha: 0.4 +drawUnderUnits:true +liveAfterAttachedDies: false \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/覆盖的炮塔/turret_base.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/覆盖的炮塔/turret_base.png new file mode 100644 index 0000000..1bed6a6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/覆盖的炮塔/turret_base.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/覆盖的炮塔/turret_base_dead.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/覆盖的炮塔/turret_base_dead.png new file mode 100644 index 0000000..0b515e6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/覆盖的炮塔/turret_base_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/覆盖的炮塔/炮塔.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/覆盖的炮塔/炮塔.ini new file mode 100644 index 0000000..a5d2427 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/覆盖的炮塔/炮塔.ini @@ -0,0 +1,159 @@ + +[core] +name:炮塔 +class: CustomUnitMetadata +price: 500 +maxHp: 400 +mass: 9000 + +displayLocaleKey: turret + +overrideAndReplace: turret + + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + + + + +action_1_convertTo:turretT2 +action_1_price: 1100 +action_1_text: 二级炮塔 +action_1_description:-增加生命,攻击速度和射程 +action_1_displayType: Upgrade +action_1_buildSpeed:16.7s +action_1_pos: 1 + +action_2_convertTo:火炮 +action_2_price: 1600 +action_2_text: 二级火炮 +action_2_description: -长射程\n-移动中无法攻击 +action_2_displayType: Upgrade +action_2_buildSpeed:41.7s +action_2_pos: 2 + +action_3_convertTo:喷火器 +action_3_price: 700 +action_3_text: 二级喷火器 +action_3_description:-短距离范围伤害\n-自我修复 +action_3_displayType: Upgrade +action_3_buildSpeed:8.3s +action_3_pos: 3 + +techLevel: 1 +buildSpeed:10s +availableInDemo:false + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + + +isBuilding: true +isBio: false + + +#builtFrom_1_name: landFactory +#builtFrom_1_pos: 5 + + +[graphics] +total_frames: 1 + +image: turret_base.png +image_wreak:turret_base_dead.png +image_turret:炮塔.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 12 +turretTurnSpeed: 6 + + +maxAttackRange: 170 +shootDelay: 32 + + + +[turret_1] + +x: 0 +y: 5 + +canShoot: false + +shouldResetTurret: false + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +[turret_2] + +x: 0 +y: 9 + +invisible: true +shoot_sound:firing3 +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +attachedTo: 1 +slave: true + +[projectile_1] +directDamage: 41 +life:80 +targetSpeed: 6 +trailEffect: false +largeHitEffect: false +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 +frame: 5 + + + +[movement] +movementType: NONE +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +maxTurnSpeed: 0 +turnAcceleration: 0.1 + + + +[ai] + +buildPriority: 0.2 +noneInBaseExtraPriority: 0.1 + + +maxEachBase: 4 diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/覆盖的炮塔/炮塔.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/覆盖的炮塔/炮塔.png new file mode 100644 index 0000000..2f14d9a Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/覆盖的炮塔/炮塔.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/闪电堡垒/light_50.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/闪电堡垒/light_50.png new file mode 100644 index 0000000..187de55 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/闪电堡垒/light_50.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/闪电堡垒/lighting_charge.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/闪电堡垒/lighting_charge.png new file mode 100644 index 0000000..b6c541b Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/闪电堡垒/lighting_charge.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/闪电堡垒/lighting_charge2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/闪电堡垒/lighting_charge2.png new file mode 100644 index 0000000..45b44a1 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/闪电堡垒/lighting_charge2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/闪电堡垒/lightning_shock.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/闪电堡垒/lightning_shock.png new file mode 100644 index 0000000..3addc46 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/闪电堡垒/lightning_shock.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/闪电堡垒/spark.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/闪电堡垒/spark.png new file mode 100644 index 0000000..c9214da Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/闪电堡垒/spark.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/闪电堡垒/unnecessary-rt1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/闪电堡垒/unnecessary-rt1.ini new file mode 100644 index 0000000..0892486 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/闪电堡垒/unnecessary-rt1.ini @@ -0,0 +1,485 @@ +[core] +name:闪电基站 +displayDescription:-敌方单位在攻击范围内可以发射出闪电 +class: CustomUnitMetadata +price:45850 +maxHp:4500 +mass: 1000 + +techLevel: 1 + +fogOfWarSightRange: 25 + +buildSpeed: 0.005 +availableInDemo: false +radius:22 +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + + + +action_2_convertTo:jsoanzqj-rt1 +action_2_price:-45900 +action_2_text: 回退 +action_2_description:回退到闪电防御性塔 +action_2_displayType: Upgrade +action_2_buildSpeed: 0.01 +action_2_pos: 0.3 + + +maxShield: 0 +shieldRegen: 0 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: 高压闪电塔.png +image_wreak: 高压闪电塔死亡.png +image_turret: NONE + +image_shadow:NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +dustEffect: false +splastEffect: false + +[attack] +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:390 + +shootDelay:120 + + +[turret_1] +x: 0 +y: 0 +canShoot:false + +shouldResetTurret:false + +idleSpin:0 +turnSpeed:999 + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + + + + +[turret_2] +# +x:0 +y:390 +#image:飞行器.png +attachedTo: 1 +slave: true +invisible:true +projectile: 1 + +turnSpeed: 5.0 +turnSpeedAcceleration: 1.5 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade +#shoot_light:#FFcceeee + + +canShoot: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +size: 0 + + +#energyUsage: 1 + +warmup:35 + +chargeEffectImage: lighting_charge2.png + +warmupCallDownRate: 0.3 + +[turret_3] +# +x:0 +y:-390 +#image:飞行器.png +attachedTo: 1 +slave: true +invisible:true +projectile: 1 + +turnSpeed: 5.0 +turnSpeedAcceleration: 1.5 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade +#shoot_light:#FFcceeee + + +canShoot: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +size: 0 + + +#energyUsage: 1 + +warmup:35 + +chargeEffectImage: lighting_charge2.png + +warmupCallDownRate: 0.3 + +[turret_4] +# +x:390 +y:0 +#image:飞行器.png +attachedTo: 1 +slave: true +invisible:true +projectile: 1 + +turnSpeed: 5.0 +turnSpeedAcceleration: 1.5 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade +#shoot_light:#FFcceeee + + +canShoot: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +size: 0 + + +#energyUsage: 1 + +warmup:35 + +chargeEffectImage: lighting_charge2.png + +warmupCallDownRate: 0.3 + +[turret_5] +# +x:-390 +y:0 +#image:飞行器.png +attachedTo: 1 +slave: true +invisible:true +projectile: 1 + +turnSpeed: 5.0 +turnSpeedAcceleration: 1.5 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade +#shoot_light:#FFcceeee + + +canShoot: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +size: 0 + + +#energyUsage: 1 + +warmup:35 + +chargeEffectImage: lighting_charge2.png + +warmupCallDownRate: 0.3 + +[turret_6] +# +x:300 +y:300 +#image:飞行器.png +attachedTo: 1 +slave: true +invisible:true +projectile: 1 + +turnSpeed: 5.0 +turnSpeedAcceleration: 1.5 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade +#shoot_light:#FFcceeee + + +canShoot: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +size: 0 + + +#energyUsage: 1 + +warmup:35 + +chargeEffectImage: lighting_charge2.png + +warmupCallDownRate: 0.3 + +[turret_7] +# +x:-300 +y:-300 +#image:飞行器.png +attachedTo: 1 +slave: true +invisible:true +projectile: 1 + +turnSpeed: 5.0 +turnSpeedAcceleration: 1.5 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade +#shoot_light:#FFcceeee + + +canShoot: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +size: 0 + + +#energyUsage: 1 + +warmup:35 + +chargeEffectImage: lighting_charge2.png + +warmupCallDownRate: 0.3 + +[turret_8] +# +x:-300 +y:300 +#image:飞行器.png +attachedTo: 1 +slave: true +invisible:true +projectile: 1 + +turnSpeed: 5.0 +turnSpeedAcceleration: 1.5 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade +#shoot_light:#FFcceeee + + +canShoot: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +size: 0 + + +#energyUsage: 1 + +warmup:35 + +chargeEffectImage: lighting_charge2.png + +warmupCallDownRate: 0.3 + +[turret_9] +# +x:300 +y:-300 +#image:飞行器.png +attachedTo: 1 +slave: true +invisible:true +projectile: 1 + +turnSpeed: 5.0 +turnSpeedAcceleration: 1.5 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade +#shoot_light:#FFcceeee + + +canShoot: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +size: 0 + + +#energyUsage: 1 + +warmup:35 + +chargeEffectImage: lighting_charge2.png + +warmupCallDownRate: 0.3 + + +[projectile_1] +#directDamage:450 +directDamage:155 + +life: 50 +instant: true +lightingEffect: true +largeHitEffect: true + +areaDamage:155 +areaRadius: 140 + +shieldDamageMultiplier: 1 +shieldDefectionMultiplier: 0.1 + +buildingDamageMultiplier: 0.5 + +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6 + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + + +[movement] +movementType:BUILDING +moveSpeed:1 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 + +reverseSpeedPercentage: 1 +maxTurnSpeed:1.1 +turnAcceleration:0.3 + +moveSlidingMode:false +moveIgnoringBody: true + +[effect_hitLightFlash] +priority:high + +image:light_50.png +life: 17 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + +[effect_lightningShock] +life: 60 + +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffset: 0 +dirOffsetRandom:180 + +fadeInTime: 0 +fadeOut: false + +attachedToUnit: false + + +image:lightning_shock.png +total_frames: 14 +animateFrameStart: 0 +animateFrameStartRandomAdd: 2 +animateFrameEnd: 13 +animateFramePingPong: false +animateFrameSpeed: 0.5 +animateFrameSpeedRandom: 0.2 + +alpha:0.6 + +[effect_sparks] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image:spark.png +priority: verylow + + + +[effect_sparks2] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 0.5 +ySpeedRelativeRandom: 0.5 +hSpeed: 1 + +ySpeedRelative:2 + +image: spark.png +priority: verylow + +[effect_lightSlowFade] + +image: light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #63e6e8 + +scaleFrom: 0.3 +scaleTo: 0.2 + +alpha: 1.7 + + +[ai] +upgradedFrom:闪电基站 + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/闪电堡垒/飞行器.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/闪电堡垒/飞行器.png new file mode 100644 index 0000000..6c7c19e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/闪电堡垒/飞行器.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/闪电堡垒/高压闪电塔.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/闪电堡垒/高压闪电塔.png new file mode 100644 index 0000000..970f4d7 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/闪电堡垒/高压闪电塔.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/闪电堡垒/高压闪电塔死亡.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/闪电堡垒/高压闪电塔死亡.png new file mode 100644 index 0000000..19c2018 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/闪电堡垒/高压闪电塔死亡.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/闪电炮塔/jsoanzqjz-rt1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/闪电炮塔/jsoanzqjz-rt1.ini new file mode 100644 index 0000000..e048f84 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/闪电炮塔/jsoanzqjz-rt1.ini @@ -0,0 +1,213 @@ +[core] +name: jsoanzqjz-rt1 +displayText: 闪电炮塔 +displayDescription: 可以发射闪电 +class: CustomUnitMetadata +price: 2590 +maxHp: 1580 +mass: 0 + +techLevel: 1 + +fogOfWarSightRange: 20 + +buildSpeed: 0.005 +availableInDemo: false + +radius: 22 +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +action_1_convertTo: jsoanzqj-rt1 +action_1_price: 4500 +action_1_text: 升级至闪电防御型塔 +action_1_description: 发射高压电,啧啧啧 +action_1_displayType: Upgrade +action_1_buildSpeed: 0.0005 +action_1_pos: 0.2 + +action_2_convertTo: unnecessJary-rt1 +action_2_price:-3400 +action_2_text: 回退 +action_2_description:回退到NEXT炮塔 +action_2_displayType: Upgrade +action_2_buildSpeed: 0.01 +action_2_pos: 0.3 + +maxShield: 0 +shieldRegen: 0 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: NONE +image_turret: 電壓砲管.png + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + + +dustEffect: false +splastEffect: false + +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize: 1 +turretTurnSpeed: 1.1 + +maxAttackRange:250 + +shootDelay:165 + + +[turret_1] +x: 0 +y: 4 + +shouldResetTurret: false + +warmup: 60 + +chargeEffectImage:lighting_charge.png + +shoot_sound: lighting_burst +shoot_sound_vol: 5.0 +shoot_flame: NONE +shoot_light:#FFccCCEE + + +[projectile_1] +#directDamage:360 +directDamage:260 + +life: 25 +instant: true +lightingEffect: true +largeHitEffect: true + + +shieldDamageMultiplier: 1 +shieldDefectionMultiplier: 0.1 + +buildingDamageMultiplier: 0.5 + +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6 + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + +[effect_hitLightFlash] +priority:high + +image:light_50.png +life: 17 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + +[effect_lightningShock] +life: 60 + +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffset: 0 +dirOffsetRandom:180 + +fadeInTime: 0 +fadeOut: false + +attachedToUnit: false + + +image:lightning_shock.png +total_frames: 14 +animateFrameStart: 0 +animateFrameStartRandomAdd: 2 +animateFrameEnd: 13 +animateFramePingPong: false +animateFrameSpeed: 0.5 +animateFrameSpeedRandom: 0.2 + +alpha:0.6 + +[effect_sparks] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image:spark.png +priority: verylow + + + +[effect_sparks2] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 0.5 +ySpeedRelativeRandom: 0.5 +hSpeed: 1 + +ySpeedRelative:2 + +image: spark.png +priority: verylow + +[effect_lightSlowFade] + +image: light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #63e6e8 + +scaleFrom: 0.3 +scaleTo: 0.2 + +alpha: 1.7 + + + +[movement] +movementType:BUILDING +moveSpeed:1 +moveAccelerationSpeed:0.3 +moveDecelerationSpeed:0.3 + +reverseSpeedPercentage: 1 +maxTurnSpeed:1.1 +turnAcceleration:0.3 + +moveSlidingMode:false +moveIgnoringBody:false + + + + + +[ai] +upgradedFrom: jsoanzqjz-rt1 + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/闪电炮塔/light_50.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/闪电炮塔/light_50.png new file mode 100644 index 0000000..187de55 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/闪电炮塔/light_50.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/闪电炮塔/lighting_charge.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/闪电炮塔/lighting_charge.png new 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down) +footprint:-1,-1,1,1 +#used for placement, and placement of other buildings +constructionFootprint:-1,-1,1,1 + +#buildingToFootprintOffsetY:30 + +action_1_convertTo:闪电基站 +action_1_price:45860 +action_1_text:升级至闪电堡垒 +action_1_description:-远程打击\n-护盾穿透性强 +action_1_displayType:Upgrade +action_1_buildSpeed:0.0005 +action_1_pos:0.2 + +action_2_convertTo:jsoanzqjz-rt1 +action_2_price:-4400 +action_2_text:回退 +action_2_description:回退到闪电炮塔 +action_2_displayType:Upgrade +action_2_buildSpeed:0.01 +action_2_pos:0.3 + +maxShield:0 +shieldRegen:0 +selfRegenRate:0 + +[graphics] +total_frames:1 + +#image_offsetY:30 + +image:电流防御塔.png +image_wreak:NONE +image_turret:NONE +#imageScale:2 + +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + + +dustEffect:false +splastEffect:false + +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize:1 +turretTurnSpeed:1.1 + +maxAttackRange:350 + +shootDelay:1 + + +[turret_1] +x:1 +y:30 + +shouldResetTurret:false + +warmup:1 + +#chargeEffectImage:lighting_charge.png + +shoot_sound:lighting_burst +shoot_sound_vol:1.5 +shoot_flame:NONE +shoot_light:#FFccCCEE + + +[projectile_1] +#directDamage:28 +directDamage:14 + +life:25 +instant:true +lightingEffect:true +largeHitEffect:true + + +shieldDamageMultiplier:1 +shieldDefectionMultiplier:0.1 + +buildingDamageMultiplier:0.5 + +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6 + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + +[effect_hitLightFlash] +priority:high + +image:light_50.png +life:17 +fadeOut:true +attachedToUnit:false +color:#63e6e8 + +scaleFrom:1.8 +scaleTo:1.8 +alpha:0.6 +drawUnderUnits:false + +[effect_lightningShock] +life:60 + +xOffsetRelative:0 +yOffsetRelative:0 +hOffset:0 +dirOffset:0 +dirOffsetRandom:180 + +fadeInTime:0 +fadeOut:false + +attachedToUnit:false + + +image:lightning_shock.png +total_frames:14 +animateFrameStart:0 +animateFrameStartRandomAdd:2 +animateFrameEnd:13 +animateFramePingPong:false +animateFrameSpeed:0.5 +animateFrameSpeedRandom:0.2 + +alpha:0.6 + +[effect_sparks] +attachedToUnit:false +life:150 +physics:true +xSpeedRelativeRandom:1.6 +ySpeedRelativeRandom:1.6 +hSpeed:2 +image:spark.png +priority:verylow + + + +[effect_sparks2] +attachedToUnit:false +life:150 +physics:true +xSpeedRelativeRandom:0.5 +ySpeedRelativeRandom:0.5 +hSpeed:1 + +ySpeedRelative:2 + +image:spark.png +priority:verylow + +[effect_lightSlowFade] + +image:light_50.png +life:40 +fadeOut:true +attachedToUnit:true +color:#63e6e8 + +scaleFrom:0.3 +scaleTo:0.2 + +alpha:1.7 + + + +[movement] +movementType:BUILDING +moveSpeed:1 +moveAccelerationSpeed:0.3 +moveDecelerationSpeed:0.3 + +reverseSpeedPercentage:1 +maxTurnSpeed:1.1 +turnAcceleration:0.3 + +moveSlidingMode:false +moveIgnoringBody:false + + + + + +[ai] +upgradedFrom:jsoanzqj-rt1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/闪电闪射塔/light_50.png 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a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮T1-3/rt-444/turret_antiair_flakgun.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮T1-3/rt-444/turret_antiair_flakgun.ini new file mode 100644 index 0000000..601ac12 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮T1-3/rt-444/turret_antiair_flakgun.ini @@ -0,0 +1,238 @@ + +[core] +name:高射炮T-4 +class: CustomUnitMetadata +price:11600 + + +maxHp:4250 + +mass: 9000 + +maxShield:1850 + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + + + +techLevel: 1 +buildSpeed:45s +#availableInDemo: true + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + + +isBuilding: true +isBio: false + + + + +[graphics] +total_frames: 10 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_back:extractor_back.png +image_turret: anti_air_top_flakgun.png +animation_idle_start: 0 +animation_idle_end: 9 +animation_idle_speed: 30 +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +turretSize: 27 +turretTurnSpeed: 6 + + +#non upgraded 250 +maxAttackRange:310 + + +#non upgraded 80 +shootDelay: 130 + + + + +[turret_1] +#pivot point +x: 0 +y: 6 +canShoot: false +shouldResetTurret: false +idleSpin: 0.5 +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +[turret_2] +#left missile pod +x:5.5 +y:16 +size: 0 +warmupStartEffect: CUSTOM:charge +attachedTo: 1 +slave: true +invisible: true +warmup:30 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC +[turret_3] +#right missile pod +x:-16.5 +y: 16 +copyFrom: 2 +linkDelayWithTurret:2 +warmup:35 +[turret_4] +#right missile pod +x:16.5 +y: 16 +copyFrom: 2 +linkDelayWithTurret:2 +warmup:40 +[turret_5] +#right missile pod +x:5.5 +y: 16 +copyFrom: 2 +linkDelayWithTurret:2 +warmup:45 + + + + + + +[projectile_1] +#directDamage: 60 +life: 240 +speed: 20 +#targetSpeed: 6 + +trailEffect: true +largeHitEffect: true +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 +frame: 0 +trailEffect: CUSTOM:1,CUSTOM:11 +trailEffectRate:1 +areaDamage:140 +areaRadius:100 +explodeEffect:CUSTOM:b +autoTargetingOnDeadTarget: true + +lightColor: #ffff00 +lightSize: 0.4 + + +[movement] +movementType: NONE +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +maxTurnSpeed: 0 +turnAcceleration: 0.1 + + + +[ai] +buildPriority: 0.2 +noneInBaseExtraPriority: 0.15 +maxEachBase: 5 +upgradedFrom: 高射炮T-4 +[effect_11] +image:ion_trail.png +life:120 +dirSpeed:1.5 +priority:high +fadeOut: true +fadeInTime:1 +attachedToUnit: false +#color: #5fcde4 +scaleFrom:0.4 +scaleTo: 0.1 +alpha: 1 +[effect_b] +priority:high +image: rotorwash.png +createWhenOverLiquid: false +life: 90 +fadeOut: true +attachedToUnit: false +fadeInTime:2 +scaleFrom:0.1 +scaleTo:2 +alpha: 1.5 +color: #e6f5b0 +drawUnderUnits:false +hOffset: -1 +dirOffsetRandom: 180 +dirSpeedRandom: 0.1 +atmospheric: true +xOffsetRelativeRandom: 8 +yOffsetRelativeRandom: 8 +xSpeedAbsoluteRandom:0.1 +ySpeedAbsoluteRandom:0.1 +[effect_charge] +priority:veryhigh +image: charge.png +life:30 +fadeOut: true +color: #ffe92b +#yOffsetRelatifalse +#yOffsetRelati:false +attachedToUnit: true +scaleFrom: 2.2 +scaleTo: 0.3 +alpha: 0.5 +drawUnderUnits: false +atmospheric: false +shadow:true +imageShadow: SHADOW:charge.png +xOffsetRelativeRandom: 0 +yOffsetRelativeRandom: 0 +[effect_1] +createWhenZoomedOut: false +priority:low +image: trail.png +life:60 +fadeOut:false +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom:2 +scaleTo:0.1 +alpha: 0.4 +drawUnderUnits:true +ySpeedRelative:0.5 +atmospheric: true +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-1 diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮T1-3/rt-444/turret_base2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮T1-3/rt-444/turret_base2.png new file mode 100644 index 0000000..b277fd3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮T1-3/rt-444/turret_base2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮T1-3/rt-444/turret_base_dead.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮T1-3/rt-444/turret_base_dead.png new file mode 100644 index 0000000..0b515e6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮T1-3/rt-444/turret_base_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮T1-3/turret_antiair.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮T1-3/turret_antiair.ini new file mode 100644 index 0000000..a3ed924 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮T1-3/turret_antiair.ini @@ -0,0 +1,174 @@ + +[core] +name:防空炮塔 +class: CustomUnitMetadata +price: 600 +maxHp: 800 +mass: 9000 + +displayLocaleKey: c_antiAirTurret + +overrideAndReplace: c_antiAirTurret + + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + + + +action_1_convertTo: c_antiAirTurretT2 +action_1_price: 1200 +action_1_text: i:gui.actions.upgradeToAAT2 +action_1_description: i:gui.actions.upgradeToAAT2.description +action_1_displayType: Upgrade +action_1_buildSpeed: 0.001 +action_1_pos: 0.2 + + +action_2_convertTo: antiAirTurretFlak +action_2_price: 4000 +action_2_text: i:gui.actions.upgradeToAAFlak +action_2_description: i:gui.actions.upgradeToAAFlak.description +action_2_displayType: Upgrade +action_2_buildSpeed: 0.0005 +action_2_pos: 0.2 + +action_3_convertTo: Kcjsjcacjs-rt1 +action_3_price: 7600 +action_3_text: 升级至防空炮台RT-1 +action_3_description: 远程防空,带有护盾,范围远 +action_3_displayType: Upgrade +action_3_buildSpeed: 0.001 +action_3_pos: 0.2 + + + + +techLevel: 1 +buildSpeed: 0.0008 +#availableInDemo: true + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + + +isBuilding: true +isBio: false + + +builtFrom_1_name:builder +builtFrom_1_pos: 1.111111 + +builtFrom_2_name:builderShip +builtFrom_2_pos: 1.111111 + +builtFrom_3_name:combatEngineer +builtFrom_3_pos: 1.111111 + +builtFrom_4_name:experimentalSpider +builtFrom_4_pos: 1.111111 + +builtFrom_5_name:snajxhwixwjwnx-rt1 +builtFrom_5_pos: 1.111111 + +builtFrom_6_name:haizbaozal-rt1 +builtFrom_6_pos: 1.111111 + +[graphics] +total_frames: 1 + +image: turret_base.png +image_wreak: turret_base_dead.png +image_turret: anti_air_top.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +turretSize: 12 +turretTurnSpeed: 6 + + +maxAttackRange: 250 +shootDelay: 80 + + + +[turret_1] + +x: 0 +y: 6 + + +shoot_sound:missile_fire +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC + + +shouldResetTurret: false + +idleSpin: 0.8 + + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 + + +[projectile_1] +directDamage: 60 +life: 240 +speed: 0.3 +targetSpeed: 6 +trailEffect: true +largeHitEffect: true +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 +frame: 4 +#areaDamage: 40 +#areaRadius: 35 + +autoTargetingOnDeadTarget: true + + + + +[movement] +movementType: NONE +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +maxTurnSpeed: 0 +turnAcceleration: 0.1 + + + +[ai] + +buildPriority: 0.22 +noneInBaseExtraPriority: 0.17 + + +maxEachBase: 3 + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮T1-3/turret_antiair_flakgun.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮T1-3/turret_antiair_flakgun.ini new file mode 100644 index 0000000..9993b51 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮T1-3/turret_antiair_flakgun.ini @@ -0,0 +1,180 @@ + +[core] +name: 高射炮T-1 +class: CustomUnitMetadata +price: 4600 + + +maxHp: 2200 + +mass: 9000 + +displayLocaleKey: antiAirTurretFlak + +overrideAndReplace: antiAirTurretFlak + + +maxShield: 800 +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +action_1_convertTo: sksnsjans-rt1 +action_1_price: 8150 +action_1_text: 升级至高射炮T-2 +action_1_description: 范围变大\n-护盾更高\n-群伤能力更强 +action_1_displayType: Upgrade +action_1_buildSpeed: 35s +action_1_pos: 0.2 + +techLevel: 1 +buildSpeed: 0.0008 +#availableInDemo: true + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + + +isBuilding: true +isBio: false + + + + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: turret_base_dead.png +image_turret: anti_air_top_flakgun.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +turretSize: 27 +turretTurnSpeed: 6 + + +#non upgraded 250 +maxAttackRange: 200 + + +#non upgraded 80 +shootDelay: 160 + + + + +[turret_1] +#pivot point +x: 0 +y: 6 +canShoot: false +shouldResetTurret: false +idleSpin: 0.5 + + + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 + + +[turret_2] +#left missile pod +x: 7 +y: 14 +size: 0 + +attachedTo: 1 +slave: true +invisible: true +warmup: 0 + + +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC + +#image: SHARED:debug_marker.png + + + +[turret_3] +#right missile pod +x: -7 +y: 14 + +copyFrom: 2 +linkDelayWithTurret:2 +warmup: 55 + + + + + + +[projectile_1] +#directDamage: 60 +life: 240 +speed: 20 +#targetSpeed: 6 + +trailEffect: true +largeHitEffect: true +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 +frame: 0 + +areaDamage: 80 +areaRadius: 70 + +autoTargetingOnDeadTarget: true + +lightColor: #ffff00 +lightSize: 0.4 + + +[movement] +movementType: NONE +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +maxTurnSpeed: 0 +turnAcceleration: 0.1 + + + +[ai] + +buildPriority: 0.2 +noneInBaseExtraPriority: 0.15 + + +maxEachBase: 5 + + +upgradedFrom: 高射炮T-1 + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮T1-3/turret_antiairflakgun.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮T1-3/turret_antiairflakgun.ini new file mode 100644 index 0000000..6a0527e --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮T1-3/turret_antiairflakgun.ini @@ -0,0 +1,170 @@ + +[core] +name: sksnsjans-rt1 +displayText: 高射炮T-2 +class: CustomUnitMetadata +price: 4600 + +showInEditor:false +maxHp: 3600 + +mass: 9000 + +maxShield:1200 +shieldRegen: 0.1 +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings + +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +action_1_convertTo:高射炮T-4 +action_1_price: 10200 +action_1_text: 升级至高射炮T-4 +action_1_description:-最大范围能跟核武轰炸机抗衡 +action_1_displayType: Upgrade +action_1_buildSpeed:45s +action_1_pos: 0.2 + + +techLevel: 1 +buildSpeed: 0.0008 +#availableInDemo: true + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + + +isBuilding: true +isBio: false + + + + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: NONE +image_turret: T2高射炮『rt1』.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +turretSize: 27 +turretTurnSpeed: 6 + + +#non upgraded 250 +maxAttackRange: 275 + + +#non upgraded 80 +shootDelay: 160 + + + + +[turret_1] +#pivot point +x: 0 +y: 6 +canShoot: true +shouldResetTurret: false +idleSpin: 0.5 + + + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 + + +[turret_2] +#left missile pod +x: 7 +y: 14 +size: 0 + +attachedTo: 1 +slave: true +invisible: true +warmup: 0 + + +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC + +#image: SHARED:debug_marker.png + + + +[turret_3] +#right missile pod +x: -7 +y: 14 + +copyFrom: 2 +linkDelayWithTurret:2 +warmup: 55 + + + + + + +[projectile_1] +#directDamage: 100 +life: 390 +speed: 20 +#targetSpeed: 6 + +trailEffect: true +largeHitEffect: true +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 +frame: 0 + +areaDamage: 120 +areaRadius: 90 + +autoTargetingOnDeadTarget: true + +lightColor: #ffff00 +lightSize: 0.4 + + +[movement] +movementType: BUILDING +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +maxTurnSpeed: 0 +turnAcceleration: 0.1 + + + +[ai] +upgradedFrom: sksnsjans-rt1 + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮T1-3/turret_base.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮T1-3/turret_base.png new file mode 100644 index 0000000..1bed6a6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮T1-3/turret_base.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮T1-3/turret_base2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮T1-3/turret_base2.png new file mode 100644 index 0000000..4559db5 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮T1-3/turret_base2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮T1-3/turret_base_dead.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮T1-3/turret_base_dead.png new file mode 100644 index 0000000..0b515e6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮T1-3/turret_base_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮塔T-1/Kcjsjcacjs-rt1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮塔T-1/Kcjsjcacjs-rt1.ini new file mode 100644 index 0000000..e5ab155 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮塔T-1/Kcjsjcacjs-rt1.ini @@ -0,0 +1,152 @@ +[core] +name: Kcjsjcacjs-rt1 +displayText: 防空炮台 +displayDescription: 远程对空攻击,带有护盾 +class: CustomUnitMetadata +price: 3600 +maxHp: 2500 +mass: 0 + +techLevel: 1 + +fogOfWarSightRange: 25 + +buildSpeed: 0.003 +availableInDemo: false + +isBuilding: true +isBio: false + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + +action_1_convertTo: Kcjsjcacj-rt1 +action_1_price: 9800 +action_1_text: 升级至防空炮台RT-2 +action_1_description: 更加强大,范围不变 +action_1_displayType: Upgrade +action_1_buildSpeed: 0.0005 +action_1_pos: 0.2 + + +maxShield: 1000 +shieldRegen: 0.1 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: turret_base2.png +image_turret: large_turret.png + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +animation_moving_start: 0 +animation_moving_end: 0 +animation_moving_speed: 0 + +dustEffect: false +splastEffect: false + +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:false +canAttackUnderwaterUnits:false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:410 + +shootDelay:120 + + +[turret_1] +x: 0 +y: 6 +canShoot: false + +shouldResetTurret: false + +idleSpin: 1.5 + + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + + + + +[turret_2] +x: 0 +y: 14 +attachedTo: 1 +slave: true +invisible: true +warmup: 2 +shoot_sound:missile_fire +shoot_sound_vol: 0.2 +shoot_flame: small +shoot_light:#FFFFFF77 + +[turret_3] +x: 0 +y: 14 +invisible: true +copyFrom: 2 +linkDelayWithTurret: 2 +warmup: 15 + + +[projectile_1] +directDamage:200 +life:600 +speed:0.3 +targetSpeed:9 +trailEffect:true +largeHitEffect:true +frame:4 +areaDamage:60 +areaRadius:50 + +autoTargetingOnDeadTarget:true + + +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 + +reverseSpeedPercentage: 1 +maxTurnSpeed:0.01 +turnAcceleration:0.01 + +moveSlidingMode:false +moveIgnoringBody:false + + + + + +[ai] +upgradedFrom: Kcjsjcacjs-rt1 + + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮塔T-1/large_turret.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮塔T-1/large_turret.png new file mode 100644 index 0000000..d762abf Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮塔T-1/large_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮塔T-1/turret_base2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮塔T-1/turret_base2.png new file mode 100644 index 0000000..9f2f1a2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮塔T-1/turret_base2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮塔T-2/Kcjsjcacjs-rt1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮塔T-2/Kcjsjcacjs-rt1.ini new file mode 100644 index 0000000..3eab362 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮塔T-2/Kcjsjcacjs-rt1.ini @@ -0,0 +1,146 @@ +[core] +name: Kcjsjcacj-rt1 +displayText: 防空炮台RT-2 +displayDescription: 远程对空攻击,带有护盾,范围伤害加强 +class: CustomUnitMetadata +price: 3600 +maxHp: 3900 +mass: 0 + +techLevel: 1 + +fogOfWarSightRange: 20 + +buildSpeed: 0.003 +availableInDemo: false + +isBuilding: true +isBio: false + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + + + + +maxShield: 1200 +shieldRegen: 1 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: turret_base2.png +image_turret: T2重型船檢的炮台『rt1』.png + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +animation_moving_start: 0 +animation_moving_end: 0 +animation_moving_speed: 0 + +dustEffect: false +splastEffect: false + +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:false +canAttackUnderwaterUnits:false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:410 + +shootDelay:120 + + +[turret_1] +x: 0 +y: 6 +canShoot: true + +shouldResetTurret: false + +idleSpin: 1.5 + + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + + + + +[turret_2] +x: 6 +y: 14 +attachedTo: 1 +slave: true +invisible: true +warmup: 2 +shoot_sound:missile_fire +shoot_sound_vol: 0.2 +shoot_flame: small +shoot_light:#FFFFFF77 + +[turret_3] +x: -6 +y: 14 +invisible: true +copyFrom: 2 +linkDelayWithTurret: 2 +warmup: 15 + + +[projectile_1] +directDamage:345 +life:600 +speed:0.4 +targetSpeed:9 +trailEffect:true +largeHitEffect:true +frame:4 +areaDamage:60 +areaRadius:50 + +autoTargetingOnDeadTarget:true + + +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 + +reverseSpeedPercentage: 1 +maxTurnSpeed:0.01 +turnAcceleration:0.01 + +moveSlidingMode:false +moveIgnoringBody:false + + + + + +[ai] +upgradedFrom: Kcjsjcacj-rt1 + + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮塔T-2/T2重型船檢的炮台『rt1』.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮塔T-2/T2重型船檢的炮台『rt1』.png new file mode 100644 index 0000000..85230d7 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮塔T-2/T2重型船檢的炮台『rt1』.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮塔T-2/turret_base2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮塔T-2/turret_base2.png new file mode 100644 index 0000000..9f2f1a2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/防空炮塔T-2/turret_base2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/隐地炮塔/kdjanxjan-rt1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/隐地炮塔/kdjanxjan-rt1.ini new file mode 100644 index 0000000..3037de6 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/隐地炮塔/kdjanxjan-rt1.ini @@ -0,0 +1,160 @@ +[core] +name: kdjanxjan-rt1 +displayText: 隐地炮台 +displayDescription: 可以对地面单位和对潜水单位攻击,隐地面 +class: CustomUnitMetadata +price: 2450 +maxHp: 1200 +mass: 0 + +techLevel: 1 + +fogOfWarSightRange: 15 + +buildSpeed: 0.003 +availableInDemo: false + +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +radius: 23 +#displayRadius: 25 +buildingSelectionOffset: -8 + +action_1_convertTo: kdjanxja-rt1 +action_1_price: 2100 +action_1_text: 升级至隐地燃烧炮塔 +action_1_description: 对地燃烧,范围性的燃烧,但却少了对潜水单位攻击的能力 +action_1_displayType: Upgrade +action_1_buildSpeed: 0.0005 +action_1_pos: 0.2 + +action_2_convertTo: unnecessJary-rt1 +action_2_price:-1100 +action_2_text: 回退 +action_2_description:回退到NEXT炮塔 +action_2_displayType: Upgrade +action_2_buildSpeed: 0.01 +action_2_pos: 0.3 + +maxShield: 0 +shieldRegen: 0 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: turret_base.png +image_wreak: NONE +image_turret: NONE + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +animation_moving_start: 0 +animation_moving_end: 0 +animation_moving_speed: 0 + +dustEffect: false +splastEffect: false + + + +[attack] +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:true + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:210 + +shootDelay:70 + + +[turret_1] +x: 0 +y: 0 +canShoot: false + +shouldResetTurret: false + +idleSpin: 0 + + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + + + + +[turret_2] +x: 0 +y: 0 +attachedTo: 1 +slave: true +invisible: true +warmup: 70 +shoot_sound:buiding_explode +shoot_sound_vol: 0.2 +shoot_flame: small +shoot_light:#00FFFFFF + +[turret_3] +x: 0 +y: 0 +invisible: true +copyFrom: 2 +linkDelayWithTurret: 2 +warmup: 70 + + +[projectile_1] +directDamage:50 +life:500 +speed:0.9 +targetSpeed:5 +trailEffect:true +largeHitEffect:false +frame:4 +areaDamage:0 +areaRadius:0 + +autoTargetingOnDeadTarget:false + + +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0.1 +moveDecelerationSpeed:0.1 + +reverseSpeedPercentage: 1 +maxTurnSpeed:0.1 +turnAcceleration:0.1 + +moveSlidingMode:false +moveIgnoringBody:false + +targetHeight:-1 +targetHeightDrift:0 + + + + + + +[ai] +upgradedFrom: kdjanxjan-rt1 diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/隐地炮塔/turret_base.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/隐地炮塔/turret_base.png new file mode 100644 index 0000000..80f49c3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/隐地炮塔/turret_base.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/隐地燃烧炮塔/kdjanxjan-rt1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/隐地燃烧炮塔/kdjanxjan-rt1.ini new file mode 100644 index 0000000..744b838 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/隐地燃烧炮塔/kdjanxjan-rt1.ini @@ -0,0 +1,160 @@ +[core] +name: kdjanxja-rt1 +displayText: 隐地燃烧炮台 +displayDescription: 可以对地面单位范围性火焰攻击,隐地面 +class: CustomUnitMetadata +price: 2450 +maxHp: 1400 +mass: 0 +showInEditor:false +techLevel: 1 + +fogOfWarSightRange: 15 + +buildSpeed: 0.003 +availableInDemo: false + +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +radius: 23 +#displayRadius: 25 +buildingSelectionOffset: -8 + +action_2_convertTo: kdjanxjan-rt1 +action_2_price:-2000 +action_2_text: 回退 +action_2_description:回退到隐地炮台 +action_2_displayType: Upgrade +action_2_buildSpeed: 0.01 +action_2_pos: 0.3 + + + +maxShield: 0 +shieldRegen: 0 +selfRegenRate: 0.1 + +[graphics] +total_frames: 1 + +image: turret_base.png +image_wreak: NONE +image_turret: NONE + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + + +dustEffect: false +splastEffect: false + +[attack] +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:true + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:210 + +shootDelay:1.5 + + +[turret_1] +x: 0 +y: 0 +canShoot: false + +shouldResetTurret: false + +idleSpin: 0 + + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + + + + +[turret_2] +x: 0 +y: 0 +attachedTo: 1 +slave: true +invisible: true +warmup: 1 +shoot_sound:buiding_explode +shoot_sound_vol: 0.2 +shoot_flame: small +shoot_light:#00FFFFFF + +[turret_3] +x: 0 +y: 0 +invisible: true +copyFrom: 2 +linkDelayWithTurret: 2 +warmup: 1 + + +[projectile_1] +#flame thrower + +life: 70 +speed: 5 +speedSpread: 4 + +frame: 3 +drawSize: 1.1 + +flameWeapon: true +hitSound: false + +targetGround:true +targetGroundSpread: 20 +aimOffsetSpread:1 + +deflectionPower: -1 + +areaDamage: 15 +areaRadius: 80 + + + + +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0.1 +moveDecelerationSpeed:0.1 + +reverseSpeedPercentage: 1 +maxTurnSpeed:0.1 +turnAcceleration:0.1 + +moveSlidingMode:false +moveIgnoringBody:false + +targetHeight:-1 +targetHeightDrift:0 + + + + + + +[ai] +upgradedFrom: kdjanxja-rt1 diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/隐地燃烧炮塔/turret_base.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/隐地燃烧炮塔/turret_base.png new file mode 100644 index 0000000..80f49c3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/隐地燃烧炮塔/turret_base.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/雕像/2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/雕像/2.png new file mode 100644 index 0000000..23e90c6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/雕像/2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/雕像/FH233.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/雕像/FH233.ini new file mode 100644 index 0000000..0803297 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/雕像/FH233.ini @@ -0,0 +1,136 @@ +[core] +name:浸没之圣 +displayDescription:哪来的雕像 +class: CustomUnitMetadata +price:12500 +maxHp:500 +mass: 0 + +techLevel: 1 + +fogOfWarSightRange: 10 + +buildSpeed:45s +availableInDemo: false + +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +radius: 25 +[effect_1] +priority:veryhigh +life:600 +fadeOut: true +attachedToUnit:false +color: #FFFFFF +dirSpeed:0 +fadeInTime: 40 +scaleFrom:1 +scaleTo:1 +alpha: 0.4 +image: sheet_fpsSpell_pheonix.png +[action_自动布置2] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +autoTrigger:true +fireTurretXAtGround:2 +#fireTurretXAtGround_withOffset:0,100 +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak: NONE +image_turret: NONE + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + + +dustEffect: false +splastEffect: false + +[attack] + +#isMelee: true +#dieOnAttack: true + +canAttack:false +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:50 + +shootDelay:1 +[turret_2] +x:0 +y:6 +idleDir:0 +canShoot:false +[projectile_烟花的抛射体] +directDamage:1 +life:70 +#关键1存在时间 +explodeOnEndOfLife:true +#关键2存在时间完毕爆炸 +speed:0.8 +targetSpeed: 8 +trailEffect: true +#largeHitEffect: true +ballistic: true +ballistic_delaymove_height:300 +#关键1开始高度(如果与最终高度发射误差会导致炮弹漂移) +ballistic_height:300 +#关键2最终高度(还是填写一样的好) +#areaDamage: 40 +#areaRadius: 35 +frame: 0 +drawSize:1 +#image:petarda.png +#areaDamage: 40 +#areaRadius: 35 +explodeEffect:CUSTOM:1,CUSTOM:抛射体蓝焰 +#专用逗号用于分隔 +#自定义抛射体尾烟效果 +#trailEffectRate:4 +#运动轨迹 +[effect_抛射体蓝焰] +image:2.png +#主图片 +#影子 +life:250 +#效果时间不要填大,容易使其他单位效果消失 +#除非是在手机问题上吧 +fadeOut: true +showInFog:true +attachedToUnit: true +delayedStartTimer: 0 +fadeInTime:2 +scaleFrom:1 +scaleTo:2.5 +#图片放大倍数 +alpha: 0.6 +drawUnderUnits:true +ySpeedRelative:-0.5 +atmospheric: false +xOffsetRelative:0 +yOffsetRelative:3 +[movement] +movementType: BUILDING +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +maxTurnSpeed: 0 +turnAcceleration: 0.1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/雕像/sheet_fpsSpell_pheonix.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/雕像/sheet_fpsSpell_pheonix.png new file mode 100644 index 0000000..a663057 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/雕像/sheet_fpsSpell_pheonix.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/雕像/turret_base2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/雕像/turret_base2.png new file mode 100644 index 0000000..7acabdc Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/雕像/turret_base2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/高压缩炮/bunkerTurret.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/高压缩炮/bunkerTurret.png new file mode 100644 index 0000000..015b738 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/高压缩炮/bunkerTurret.png differ diff --git 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+buildingToFootprintOffsetY:20 + +transportSlotsNeeded:2 + + +action_1_convertTo: 高压缩炮T-2 +action_1_price: 6500 +action_1_text: 高压缩炮T-2 +action_1_description: 升级T2 +action_1_displayType: Upgrade +action_1_buildSpeed: 0.001 +action_1_pos: 1 + +action_2_convertTo: unnecessJary-rt1 +action_2_price:-4100 +action_2_text: 回退 +action_2_description:回退到NEXT炮塔 +action_2_displayType: Upgrade +action_2_buildSpeed: 0.01 +action_2_pos: 0.3 + +[graphics] +total_frames: 1 + +image:turret_base2.png +image_wreak:turret_base_dead.png +image_turret:bunkerTurret.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +#lock_shadow_rotation_with_main_turret: true +lock_body_rotation_with_main_turret: false + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 2 + + +maxAttackRange: 220 +shootDelay:125 + +turretRotateWithBody: true + +[turret_1] + +x: 0 +y: 5 + +canShoot: false + +shouldResetTurret: false + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +[turret_2] + +x: 0 +y: 13 + +invisible: true +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false +warmup: 0 +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +attachedTo: 1 +slave: true + +[projectile_1] + + +life: 150 +speed: 4 +largeHitEffect: true +frame: 2 +targetGround: true +areaDamage: 310 +areaRadius: 45 + + +[movement] +movementType: NONE + +targetHeight:0 + +moveSpeed: 0 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/高压缩炮/高压缩炮2.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/高压缩炮/高压缩炮2.ini new file mode 100644 index 0000000..9ce8a50 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/高压缩炮/高压缩炮2.ini @@ -0,0 +1,163 @@ + +[core] +name:高压缩炮T-2 +class: CustomUnitMetadata +price: 4500 +maxHp:1750 +mass: 9000 +showInEditor:false +techLevel: 1 +buildSpeed: 0.0008 + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +transportSlotsNeeded:2 + +action_1_convertTo: 高压缩炮T-3 +action_1_price: 14000 +action_1_text: 高压缩炮T-3 +action_1_description: 升级T2 +action_1_displayType: Upgrade +action_1_buildSpeed: 0.001 +action_1_pos: 1 + +action_2_convertTo:高压缩炮T-1 +action_2_price:-5600 +action_2_text: 回退 +action_2_description:回退到高压缩炮T-1 +action_2_displayType: Upgrade +action_2_buildSpeed: 0.01 +action_2_pos: 0.3 + + +[graphics] +total_frames: 1 + +image:turret_base2.png +image_wreak:turret_base_dead.png +image_turret:bunkerTurret2.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +#lock_shadow_rotation_with_main_turret: true +lock_body_rotation_with_main_turret: false + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 2 + + +maxAttackRange: 245 +shootDelay:110 + +turretRotateWithBody: true + +[turret_1] + +x: 0 +y: 5 + +canShoot: false + +shouldResetTurret: false + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +[turret_2] + +x: 7 +y: 13 + +invisible: true +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false +warmup: 0 +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +attachedTo: 1 +slave: true +[turret_3] + +x: -7 +y: 13 + +invisible: true +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +attachedTo: 1 +warmup: 3 +slave: true + +[projectile_1] + + +life: 150 +speed: 4 +largeHitEffect: true +frame: 2 +targetGround: true +areaDamage: 350 +areaRadius: 45 + + +[movement] +movementType: NONE + +targetHeight:0 + +moveSpeed: 0 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + +[ai] +upgradedFrom: 高压缩炮T-2 + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/高压缩炮/高压缩炮3.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/高压缩炮/高压缩炮3.ini new file mode 100644 index 0000000..781da06 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/高压缩炮/高压缩炮3.ini @@ -0,0 +1,184 @@ + +[core] +name:高压缩炮T-3 +class: CustomUnitMetadata +price: 4500 +maxHp:2150 +mass: 9000 +showInEditor:false +techLevel: 1 +buildSpeed: 0.0008 + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +transportSlotsNeeded:2 + + +action_1_convertTo: 高压缩炮T-4 +action_1_price: 23500 +action_1_text: 高压缩炮T-4 +action_1_description: 升级T2 +action_1_displayType: Upgrade +action_1_buildSpeed: 0.001 +action_1_pos: 1 + +action_2_convertTo:高压缩炮T-2 +action_2_price:-11000 +action_2_text: 回退 +action_2_description:回退到高压缩炮T-2 +action_2_displayType: Upgrade +action_2_buildSpeed: 0.01 +action_2_pos: 0.3 + + +[graphics] +total_frames: 1 + +image:turret_base2.png +image_wreak:turret_base_dead.png +image_turret:bunkerTurret3.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +#lock_shadow_rotation_with_main_turret: true +lock_body_rotation_with_main_turret: false + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 2 + + +maxAttackRange: 270 +shootDelay:95 + +turretRotateWithBody: true + +[turret_1] + +x: 0 +y: 5 + +canShoot: false + +shouldResetTurret: false + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +[turret_2] + +x: 9 +y: 13 + +invisible: true +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false +warmup: 0 +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +attachedTo: 1 +slave: true +[turret_3] + +x: -9 +y: 13 + +invisible: true +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +attachedTo: 1 +warmup: 3 +slave: true + +[turret_4] + +x: 0 +y: 13 + +invisible: true +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +attachedTo: 1 +warmup: 3 +slave: true + +[projectile_1] + + +life: 150 +speed: 4 +largeHitEffect: true +frame: 2 +targetGround: true +areaDamage: 390 +areaRadius: 50 + + +[movement] +movementType: NONE + +targetHeight:0 + +moveSpeed: 0 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + +[ai] +upgradedFrom: 高压缩炮T-3 + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/高压缩炮/高压缩炮4.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/高压缩炮/高压缩炮4.ini new file mode 100644 index 0000000..5c1c99b --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/高压缩炮/高压缩炮4.ini @@ -0,0 +1,194 @@ + +[core] +name:高压缩炮T-4 +class: CustomUnitMetadata +price: 4500 +maxHp:2650 +mass: 9000 +showInEditor:false +techLevel: 1 +buildSpeed: 0.0008 + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +transportSlotsNeeded:2 + +action_2_convertTo:高压缩炮T-3 +action_2_price:-20500 +action_2_text: 回退 +action_2_description:回退到高压缩炮T-3 +action_2_displayType: Upgrade +action_2_buildSpeed: 0.01 +action_2_pos: 0.3 + + +[graphics] +total_frames: 1 + +image:turret_base2.png +image_wreak:turret_base_dead.png +image_turret:bunkerTurret4.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +#lock_shadow_rotation_with_main_turret: true +lock_body_rotation_with_main_turret: false + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 2 + + +maxAttackRange: 295 +shootDelay:70 + +turretRotateWithBody: true + +[turret_1] + +x: 0 +y: 5 + +canShoot: false + +shouldResetTurret: false + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +[turret_2] + +x: 21 +y: 13 + +invisible: true +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false +warmup: 0 +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +attachedTo: 1 +slave: true +[turret_3] + +x: -21 +y: 13 + +invisible: true +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +attachedTo: 1 +warmup: 3 +slave: true + +[turret_4] + +x: 7 +y: 13 + +invisible: true +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false +warmup: 0 +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +attachedTo: 1 +slave: true +[turret_5] + +x: -7 +y: 13 + +invisible: true +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +attachedTo: 1 +warmup: 3 +slave: true + + +[projectile_1] + + +life: 150 +speed: 4 +largeHitEffect: true +frame: 2 +targetGround: true +areaDamage: 430 +areaRadius: 50 + + +[movement] +movementType: NONE + +targetHeight:0 + +moveSpeed: 0 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + +[ai] +upgradedFrom:高压缩炮T-4 + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/[新]闪电炮塔/flameblue.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/[新]闪电炮塔/flameblue.png new file mode 100644 index 0000000..7c2a9c2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/[新]闪电炮塔/flameblue.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/[新]闪电炮塔/jskshsixwxkw-rt1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/[新]闪电炮塔/jskshsixwxkw-rt1.ini new file mode 100644 index 0000000..9920fa7 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/[新]闪电炮塔/jskshsixwxkw-rt1.ini @@ -0,0 +1,241 @@ +[core] +name:闪电炮塔T-1 +displayDescription:-远程打击单位\n-并重创 +class: CustomUnitMetadata +price:4500 +maxHp:1850 +mass: 100 + +techLevel: 1 + +fogOfWarSightRange: 10 + +buildSpeed: 0.003 +availableInDemo: false + +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + + +action_2_convertTo:闪电炮塔T-2 +action_2_price:9950 +action_2_text: 升级T-2 +action_2_displayType: Upgrade +action_2_buildSpeed: 35s +action_2_pos: 0.3 + +maxShield:500 +shieldRegen:0 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak:NONE +image_turret: mammoth_tank_turret.png + +image_shadow: AUTO +shadowOffsetX:3 +shadowOffsetY:3 + + + +dustEffect: false +splastEffect: false + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 4 + +#maxAttackRange: 210 #original +maxAttackRange:240 + +#shootDelay:140 #original +shootDelay: 50 + +[turret_1] +#coil +x: 0 +y: 0 +attachedTo: 2 +slave: true + +projectile: 1 + +turnSpeed: 0 +turnSpeedAcceleration: 0 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +shoot_flame:CUSTOM:sparks2*3 +shoot_light:#FFcceeee + +canShoot: true + +warmup:30 + +image: mammoth_tank_coil.png + +chargeEffectImage: SHARED:lighting_charge.png + +recoilOffset: -1.5 +recoilOutTime: 3 +recoilReturnTime: 17 + +[turret_2] +#turret +x: 0 +y:5 + +canShoot: false + +turnSpeed: 2.5 +turnSpeedAcceleration: 0.18 +turnSpeedDeceleration: 0.35 + +recoilOffset: -0.75 +recoilOutTime: 3 +recoilReturnTime: 17 + +[projectile_1] +#directDamage: 310 +directDamage: 210 +speed:1 +life:600 +instant:true +lightingEffect: true +largeHitEffect: true + + +shieldDamageMultiplier: 1 +shieldDefectionMultiplier: 0.1 + +buildingDamageMultiplier: 0.5 + +explodeEffect:CUSTOM:lightningShock, CUSTOM:sparks*8 + + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + +trailEffect: true +trailEffect: CUSTOM:抛射体蓝焰 +#专用逗号用于分隔 +#自定义抛射体尾烟效果 +trailEffectRate:4 +#运动轨迹 + +[effect_hitLightFlash] +priority:high + +image:闪电粒子『改』.png +life: 17 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + + +[effect_lightningShock] +life: 60 + + +hOffset: 0 +dirOffset: 0 + +fadeInTime: 0 +fadeOut: false + +attachedToUnit: true + + +image: 闪电运动图『改火焰』.png +total_frames: 14 +animateFrameStart: 0 +animateFrameEnd: 13 +animateFramePingPong: false +animateFrameSpeed: 0.5 + + +[effect_抛射体蓝焰] +image: flameblue.png +#主图片 +#影子 +life: 25 +#效果时间不要填大,容易使其他单位效果消失 +#除非是在手机问题上吧 +fadeOut: true +showInFog:true +attachedToUnit: true +delayedStartTimer: 0 +fadeInTime:2 +scaleFrom: 0.45 +scaleTo:1.8 +#图片放大倍数 +alpha: 0.6 +drawUnderUnits:true +ySpeedRelative:-0.5 +atmospheric: false +xOffsetRelative:0 +yOffsetRelative:-15 + +[effect_sparks] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image: 闪电粒子『改』.png +priority: verylow + +[effect_sparks2] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 0.5 +ySpeedRelativeRandom: 0.5 +hSpeed: 1 +image: 闪电粒子『改』.png +priority: verylow + + +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 + +reverseSpeedPercentage: 1 +maxTurnSpeed:0.01 +turnAcceleration:0.01 + +moveSlidingMode:false +moveIgnoringBody:false + + + + + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/[新]闪电炮塔/jskshsixwxkw-rt。1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/[新]闪电炮塔/jskshsixwxkw-rt。1.ini new file mode 100644 index 0000000..76269a3 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/[新]闪电炮塔/jskshsixwxkw-rt。1.ini @@ -0,0 +1,268 @@ +[core] +name:闪电炮塔T-2 +displayDescription:-远程打击单位\n-并重创 +class: CustomUnitMetadata +price:7500 +maxHp:2150 +mass: 100 + +techLevel: 1 + +fogOfWarSightRange: 10 + +buildSpeed: 0.003 +availableInDemo: false + +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + + +action_2_convertTo: 闪电炮塔T-3 +action_2_price:16500 +action_2_text:升级T-3 +action_2_displayType: Upgrade +action_2_buildSpeed:45s +action_2_pos: 0.3 + +maxShield:500 +shieldRegen:0 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak:NONE +image_turret: mammoth_tank_turret.png + +image_shadow: AUTO +shadowOffsetX:3 +shadowOffsetY:3 + + + +dustEffect: false +splastEffect: false + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 4 + +#maxAttackRange: 210 #original +maxAttackRange:280 + +#shootDelay:140 #original +shootDelay: 45 + +[turret_1] +#coil +x: -3 +y: 0 +attachedTo: 2 +slave: true + +projectile: 1 + +turnSpeed: 0 +turnSpeedAcceleration: 0 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +shoot_flame:CUSTOM:sparks2*3 +shoot_light:#FFcceeee + +canShoot: true + +warmup:30 + +image: mammoth_tank_coil.png + +chargeEffectImage: SHARED:lighting_charge.png + +recoilOffset: -1.5 +recoilOutTime: 3 +recoilReturnTime: 17 +[turret_3] +#coil +x: 3 +y: 0 +attachedTo: 2 +slave: true + +projectile: 1 + +turnSpeed: 0 +turnSpeedAcceleration: 0 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +shoot_flame:CUSTOM:sparks2*3 +shoot_light:#FFcceeee + +canShoot: true + +warmup:30 + +image: mammoth_tank_coil.png + +chargeEffectImage: SHARED:lighting_charge.png + +recoilOffset: -1.5 +recoilOutTime: 3 +recoilReturnTime: 17 +[turret_2] +#turret +x: 0 +y: 5 + +canShoot: false + +turnSpeed: 2.5 +turnSpeedAcceleration: 0.18 +turnSpeedDeceleration: 0.35 + +recoilOffset: -0.75 +recoilOutTime: 3 +recoilReturnTime: 17 + +[projectile_1] +#directDamage: 310 +directDamage: 260 +speed:1 +life:600 +instant:true +lightingEffect: true +largeHitEffect: true + + +shieldDamageMultiplier: 1 +shieldDefectionMultiplier: 0.1 + +buildingDamageMultiplier: 0.5 + +explodeEffect:CUSTOM:lightningShock, CUSTOM:sparks*8 + + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + +trailEffect: true +trailEffect: CUSTOM:抛射体蓝焰 +#专用逗号用于分隔 +#自定义抛射体尾烟效果 +trailEffectRate:4 +#运动轨迹 + +[effect_hitLightFlash] +priority:high + +image:闪电粒子『改』.png +life: 17 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + + +[effect_lightningShock] +life: 60 + + +hOffset: 0 +dirOffset: 0 + +fadeInTime: 0 +fadeOut: false + +attachedToUnit: true + + +image: 闪电运动图『改火焰』.png +total_frames: 14 +animateFrameStart: 0 +animateFrameEnd: 13 +animateFramePingPong: false +animateFrameSpeed: 0.5 + + +[effect_抛射体蓝焰] +image: flameblue.png +#主图片 +#影子 +life: 25 +#效果时间不要填大,容易使其他单位效果消失 +#除非是在手机问题上吧 +fadeOut: true +showInFog:true +attachedToUnit: true +delayedStartTimer: 0 +fadeInTime:2 +scaleFrom: 0.45 +scaleTo:1.8 +#图片放大倍数 +alpha: 0.6 +drawUnderUnits:true +ySpeedRelative:-0.5 +atmospheric: false +xOffsetRelative:0 +yOffsetRelative:-15 + +[effect_sparks] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image: 闪电粒子『改』.png +priority: verylow + +[effect_sparks2] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 0.5 +ySpeedRelativeRandom: 0.5 +hSpeed: 1 +image: 闪电粒子『改』.png +priority: verylow + + +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 + +reverseSpeedPercentage: 1 +maxTurnSpeed:0.01 +turnAcceleration:0.01 + +moveSlidingMode:false +moveIgnoringBody:false + + + + + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/[新]闪电炮塔/jskshsixwx。kw-rt。1.ini b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/[新]闪电炮塔/jskshsixwx。kw-rt。1.ini new file mode 100644 index 0000000..d062117 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/[新]闪电炮塔/jskshsixwx。kw-rt。1.ini @@ -0,0 +1,292 @@ +[core] +name:闪电炮塔T-3 +displayDescription:-远程打击单位\n-并重创 +class: CustomUnitMetadata +price:7500 +maxHp:2550 +mass: 100 + +techLevel: 1 + +fogOfWarSightRange: 10 + +buildSpeed: 0.003 +availableInDemo: false + +isBuilding: true +isBio: false +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +radius: 16 +#displayRadius: 25 +buildingSelectionOffset: -8 + + +action_2_convertTo: 闪电炮塔T-3 +action_2_price:14500 +action_2_text:升级T-3 +action_2_displayType: Upgrade +action_2_buildSpeed:45s +action_2_pos: 0.3 + +maxShield:500 +shieldRegen:0 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: turret_base2.png +image_wreak:NONE +image_turret: mammoth_tank_turret.png + +image_shadow: AUTO +shadowOffsetX:3 +shadowOffsetY:3 + + + +dustEffect: false +splastEffect: false + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 4 + +#maxAttackRange: 210 #original +maxAttackRange:315 + +#shootDelay:140 #original +shootDelay: 40 + +[turret_1] +#coil +x: -3 +y: 0 +attachedTo: 2 +slave: true + +projectile: 1 + +turnSpeed: 0 +turnSpeedAcceleration: 0 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +shoot_flame:CUSTOM:sparks2*3 +shoot_light:#FFcceeee + +canShoot: true + +warmup:30 + +image: mammoth_tank_coil.png + +chargeEffectImage: SHARED:lighting_charge.png + +recoilOffset: -1.5 +recoilOutTime: 3 +recoilReturnTime: 17 +[turret_3] +#coil +x: 3 +y: 0 +attachedTo: 2 +slave: true + +projectile: 1 + +turnSpeed: 0 +turnSpeedAcceleration: 0 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +shoot_flame:CUSTOM:sparks2*3 +shoot_light:#FFcceeee + +canShoot: true + +warmup:30 + +image: mammoth_tank_coil.png + +chargeEffectImage: SHARED:lighting_charge.png +[turret_4] +#coil +x: 0 +y: 0 +attachedTo: 2 +slave: true + +projectile: 1 + +turnSpeed: 0 +turnSpeedAcceleration: 0 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +shoot_flame:CUSTOM:sparks2*3 +shoot_light:#FFcceeee + +canShoot: true + +warmup:30 + +image: mammoth_tank_coil.png + +chargeEffectImage: SHARED:lighting_charge.png + +recoilOffset: -1.5 +recoilOutTime: 3 +recoilReturnTime: 17 +[turret_2] +#turret +x: 0 +y: 5 + +canShoot: false + +turnSpeed: 2.5 +turnSpeedAcceleration: 0.18 +turnSpeedDeceleration: 0.35 + +recoilOffset: -0.75 +recoilOutTime: 3 +recoilReturnTime: 17 + +[projectile_1] +#directDamage: 310 +directDamage: 321 +speed:1 +life:600 +instant:true +lightingEffect: true +largeHitEffect: true + + +shieldDamageMultiplier: 1 +shieldDefectionMultiplier: 0.1 + +buildingDamageMultiplier: 0.5 + +explodeEffect:CUSTOM:lightningShock, CUSTOM:sparks*8 + + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + +trailEffect: true +trailEffect: CUSTOM:抛射体蓝焰 +#专用逗号用于分隔 +#自定义抛射体尾烟效果 +trailEffectRate:4 +#运动轨迹 + +[effect_hitLightFlash] +priority:high + +image:闪电粒子『改』.png +life: 17 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + + +[effect_lightningShock] +life: 60 + + +hOffset: 0 +dirOffset: 0 + +fadeInTime: 0 +fadeOut: false + +attachedToUnit: true + + +image: 闪电运动图『改火焰』.png +total_frames: 14 +animateFrameStart: 0 +animateFrameEnd: 13 +animateFramePingPong: false +animateFrameSpeed: 0.5 + + +[effect_抛射体蓝焰] +image: flameblue.png +#主图片 +#影子 +life: 25 +#效果时间不要填大,容易使其他单位效果消失 +#除非是在手机问题上吧 +fadeOut: true +showInFog:true +attachedToUnit: true +delayedStartTimer: 0 +fadeInTime:2 +scaleFrom: 0.45 +scaleTo:1.8 +#图片放大倍数 +alpha: 0.6 +drawUnderUnits:true +ySpeedRelative:-0.5 +atmospheric: false +xOffsetRelative:0 +yOffsetRelative:-15 + +[effect_sparks] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image: 闪电粒子『改』.png +priority: verylow + +[effect_sparks2] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 0.5 +ySpeedRelativeRandom: 0.5 +hSpeed: 1 +image: 闪电粒子『改』.png +priority: verylow + + +[movement] +movementType:BUILDING +moveSpeed:0 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 + +reverseSpeedPercentage: 1 +maxTurnSpeed:0.01 +turnAcceleration:0.01 + +moveSlidingMode:false +moveIgnoringBody:false + + + + + + + diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/[新]闪电炮塔/mammoth_tank_coil.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/[新]闪电炮塔/mammoth_tank_coil.png new file mode 100644 index 0000000..c10f05f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/[新]闪电炮塔/mammoth_tank_coil.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/[新]闪电炮塔/mammoth_tank_turret.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/[新]闪电炮塔/mammoth_tank_turret.png new file mode 100644 index 0000000..35495a3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/[新]闪电炮塔/mammoth_tank_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/[新]闪电炮塔/turret_base2.png b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/[新]闪电炮塔/turret_base2.png new file mode 100644 index 0000000..9f2f1a2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/[新]闪电炮塔/turret_base2.png differ diff --git a/link/jmjs/浸没陆地战争军/建筑单位/能攻击的建筑物/[新]闪电炮塔/闪电粒子『改』.png 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new file mode 100644 index 0000000..a717729 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/大型单位/导弹战略艇/body_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/导弹战略艇/heavy_missile_ship.ini b/link/jmjs/浸没陆地战争军/海上单位/大型单位/导弹战略艇/heavy_missile_ship.ini new file mode 100644 index 0000000..701ac7b --- /dev/null +++ b/link/jmjs/浸没陆地战争军/海上单位/大型单位/导弹战略艇/heavy_missile_ship.ini @@ -0,0 +1,329 @@ + +[core] +name:导弹战船艇 +class: CustomUnitMetadata +price: 20000 +maxHp:4500 +mass: 30000 +techLevel: 2 +buildSpeed:75s +availableInDemo: false +radius: 40 +transportSlotsNeeded: 4 +isBio: false +fogOfWarSightRange:24 +maxTransportingUnits:4 +transportUnitsRequireMovementType:AIR +transportUnitsCanUnloadUnits:if self.isOverwater() +transportUnitsKillOnDeath:false +transportUnitsHealBy:0.05 +selfRegenRate:0.2 + + +builtFrom_1_name: seaFactory +builtFrom_1_pos: 6.6 + + +#canBuild_1_name: lightSub + + +exit_x:0 +exit_y:30 + +energyMax:10 +energyRegen: 0.007 +energyNeedsToRechargeToFull: true + +[effect_lightSlowFade] +priority:high +image: SHARED:light_50.png +life:90 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +scaleFrom:0.2 +scaleTo: 0.2 +alpha: 1 +drawUnderUnits:false +[graphics] +drawLayer: experimentals + +total_frames: 1 + +image: body.png +image_wreak: body_dead.png +image_turret: base.png +teamColorsOnTurret: true +image_shadow: AUTO +shadowOffsetX:2 +shadowOffsetY:2 + +splastEffect: true + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +aimOffsetSpread:0 +turretSize: 20 +turretTurnSpeed: 1.8 + + + +maxAttackRange: 390 +shootDelay:45 + +turretMultiTargeting: true +[effect_verySmallFlame] +life:50 +attachedToUnit: true +atmospheric: true +stripIndex: 3 +animateFrameStart: 0 +animateFrameEnd: 3 +animateFrameSpeed: 0.5 +alpha:1 +scaleFrom: 1.1 +scaleTo: 1.1 +[turret_隐藏炮塔A] +x: -10 +y:-33 +projectile:A +size:15 +turnSpeed: 4 +turnSpeedAcceleration: 0.8 +shoot_sound:firing4 +shoot_sound_vol:0.8 +shoot_flame:CUSTOM:lightSlowFade +shoot_light:#ffffff +#size:3 +canAttackCondition:if self.transportingCount(greaterThan=0) +invisible:if not self.transportingCount(greaterThan=0) +recoilOffset: -2 +recoilOutTime: 4 +recoilReturnTime: 20 +[projectile_A] +directDamage: 10 +life: 70 +speed: 6 +frame: 5 +drawSize: 0.7 +[projectile_B] +directDamage: 20 +life: 70 +speed: 6 +frame: 5 +drawSize: 0.7 +[projectile_C] +directDamage: 30 +life: 70 +speed: 6 +frame: 5 +drawSize: 0.7 +[projectile_D] +directDamage:40 +life: 70 +speed: 6 +frame: 5 +drawSize: 0.7 +[turret_隐藏炮塔B] +x: -10 +y:-33 +projectile:B +size:15 +turnSpeed: 4 +turnSpeedAcceleration: 0.8 +shoot_sound:firing4 +shoot_sound_vol:0.8 +shoot_flame:CUSTOM:lightSlowFade +shoot_light:#ffffff +#size:3 +canAttackCondition:if self.transportingCount(greaterThan=1) +invisible:if not self.transportingCount(greaterThan=1) +recoilOffset: -2 +recoilOutTime: 4 +recoilReturnTime: 20 +[turret_隐藏炮塔C] +x: -10 +y:-33 +projectile:C +size:15 +turnSpeed: 4 +turnSpeedAcceleration: 0.8 +shoot_sound:firing4 +shoot_sound_vol:0.8 +shoot_flame:CUSTOM:lightSlowFade +shoot_light:#ffffff +#size:3 +canAttackCondition:if self.transportingCount(greaterThan=2) +invisible:if not self.transportingCount(greaterThan=2) +recoilOffset: -2 +recoilOutTime: 4 +recoilReturnTime: 20 +[turret_隐藏炮塔D] +x: -10 +y:-33 +projectile:D +size:15 +turnSpeed: 4 +turnSpeedAcceleration: 0.8 +shoot_sound:firing4 +shoot_sound_vol:0.8 +shoot_flame:CUSTOM:lightSlowFade +shoot_light:#ffffff +canAttackCondition:if self.transportingCount(greaterThan=3) +invisible:if not self.transportingCount(greaterThan=3) +recoilOffset: -2 +recoilOutTime: 4 +recoilReturnTime: 20 +[action_dfdfff] +price:energy=0 +text:使用说明 +#isActive: +description:-导弹战船以自身发射的导弹作为辅助\n-每运载一个单位就会添加一个炮塔\n-最大上限[4]个\n-卸载完毕或者没有单位就会禁用此武器 +displayType:infoOnly +buildSpeed:999 +addResources: credits=0 +pos:2 +isVisible:true +[action_launchNuke] +fireTurretXAtGround:1 +price: energy=5 +text:发射导弹 +description:请手动瞄准目标 +displayType: action +buildSpeed: 1.5s +pos: 1 +displayRemainingStockpile: true +highPriorityQueue: true +onlyOneUnitAtATime: true +[turret_1] +#missile turret +x: -13 +y: 10 +idleDir:0 + +invisible: true +shoot_flame:CUSTOM:nukeLaunch_wave,CUSTOM:nukeLaunch_light,shockwave +shoot_sound:missile_fire +shoot_sound_vol:0.1 +shoot_light:#FFEECCCC +projectile: 3 +size: 1 +canShoot:false +turnSpeed: 40 +[effect_nukeLaunch_wave] +priority:high + +stripIndex:shockwave +life: 50 +scaleFrom: 0.5 +scaleTo: 2.5 +[projectile_3] +life:999 +speed: 0.3 +targetSpeed: 6 +trailEffect: true +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:40 +ballistic_height: 50 +frame: 4 +areaHitAirAndLandAtSameTime: true +areaHitUnderwaterAlways: true +friendlyFire: true +shouldRevealFog:true +targetGround: true +deflectionPower:30 +targetGroundSpread: 25 +flameWeapon:true +areaDamage:1000 +areaRadius:180 +explodeEffect: CUSTOM:smoak*10 +areaExpandTime:45 +autoTargetingOnDeadTarget: true +trailEffect: CUSTOM:projectileTrail +trailEffectRate:4 + +[effect_projectileTrail] + +stripIndex: effects +frameIndex: 0 + + +life: 120 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +fadeInTime:5 +scaleFrom: 0.5 +scaleTo: 3.5 +alpha: 0.6 +drawUnderUnits:false +#ySpeedRelative:-1 +atmospheric:true + +dirOffsetRandom:180 + +shadow:true + +xSpeedAbsoluteRandom: 0.2 +ySpeedAbsoluteRandom: 0.2 + +[effect_nukeLaunch_light] +image: SHARED:light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #FFFFFF +scaleFrom: 1.7 +scaleTo: 1.7 +alpha: 0.7 +drawUnderUnits:false + +[movement] +movementType: WATER +moveSpeed: 0.5 +moveAccelerationSpeed: 0.015 +moveDecelerationSpeed: 0.05 + +reverseSpeedPercentage:1 + +maxTurnSpeed: 0.8 +turnAcceleration: 0.05 + +#moveSlidingMode :false +#moveIgnoringBody:false +#moveSlidingDir: 45 +[effect_smoak] + +priority:high + +xOffsetAbsoluteRandom: 2 +yOffsetAbsolute: 3 + +image: SHARED:light_50.png + +spawnChance: 0.7 + +life: 90 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF + +fadeInTime:5 +scaleFrom: 0.2 +scaleTo: 0.5 +alpha: 0.6 +drawUnderUnits:false +liveAfterAttachedDies: false +hSpeed:0.4 +xSpeedAbsoluteRandom:0.3 +ySpeedAbsolute:-0.9 +#dirOffsetRandom:180 +atmospheric: true + + + diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰1/.nomedia b/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰1/.nomedia new file mode 100644 index 0000000..3425774 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰1/.nomedia @@ -0,0 +1 @@ +/storage/emulated/0/rustedWarfare/units/浸没技术/浸没陆地战争军/海上单位/大型单位/永恒战舰1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰1/anti_air_top_flakgun.png b/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰1/anti_air_top_flakgun.png new file mode 100644 index 0000000..7f80341 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰1/anti_air_top_flakgun.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰1/bunkerTurret.png b/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰1/bunkerTurret.png new file mode 100644 index 0000000..c05b8f1 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰1/bunkerTurret.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰1/projectile.png b/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰1/projectile.png new file mode 100644 index 0000000..3429c41 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰1/projectile.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰1/rt1永恆.png b/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰1/rt1永恆.png new file mode 100644 index 0000000..24aec83 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰1/rt1永恆.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰1/rt1永恆死亡.png b/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰1/rt1永恆死亡.png new file mode 100644 index 0000000..896f3e0 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰1/rt1永恆死亡.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰1/。.ini b/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰1/。.ini new file mode 100644 index 0000000..c31221a --- /dev/null +++ b/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰1/。.ini @@ -0,0 +1,432 @@ +[core] +name:永恒战舰 +displayDescription:-一个战舰\n-对地对空\n-生产单位\n-带有资源制造仪 +class:CustomUnitMetadata +price:14500 +maxHp:7000 +mass:5000 + +availableInDemo:false + +techLevel:2 +buildSpeed:0.0005 + +radius:42 +displayRadius:42 +softCollisionOnAll:24 + +isBio:false + +generation_credits:5 +generation_delay:40 + +builtFrom_1_name:SeaFactory +builtFrom_1_pos:9.9999 + +exit_x:-8 +exit_y:-30 + +nanoBuildSpeed:3 + + +canBuild_2_name:gunShip +canBuild_2_pos:2 + +canBuild_3_name:fireBee +canBuild_3_pos:3 + +canBuild_4_name:missileShip +canBuild_4_pos:4 + +canBuild_5_name:missileAirship +canBuild_5_pos:5 + +canBuild_7_name:lightSub +canBuild_7_pos:7 + +canBuild_8_name:heavyInterceptor +canBuild_8_pos:8 + +canBuild_9_name:robotCrab +canBuild_9_pos:9 + +canBuild_10_name:dropship +canBuild_10_pos:3.1 + +canBuild_11_name:对地型飞艇.RT1 +canBuild_11_pos:3.2 + +canBuild_15_name:setRally +canBuild_15_pos:-1 + +canBuild_16_name:bomber +canBuild_16_pos:16 + + +[graphics] + +total_frames:5 +image:rt1永恆.png +image_wreak:rt1永恆死亡.png +image_turret:NONE +imageScale:1 +image_shadow:AUTO +shadowOffsetX:3 +shadowOffsetY:3 + + +animation_idle_start:0 +animation_idle_end:4 +animation_idle_speed:25 +animation_moving_start:0 +animation_moving_end:4 +animation_moving_speed:25 + +teamColorsOnTurret:true + +splastEffect:true +[attack] +turretRotateWithBody:false + +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false + + +turretSize:4 +#turretTurnSpeed: 2 + +aimOffsetSpread:0.4 + + +maxAttackRange:310 +shootDelay:1 + +isFixedFiring:false +[turret_1] +x:0 +y:0 +canShoot:false + +shouldResetTurret:true + +idleSpin:0 + + +recoilOffset:-1 +recoilOutTime:5 +recoilReturnTime:7 + +[turret_2] +# +x:0 +y:42 +image:二级喷火器.png +invisible:false + +projectile:fireProjectile1 + +turnSpeed:8.0 +turnSpeedAcceleration:1.0 + +#shoot_flame:small +#shoot_light:#FFccCCEE + +shoot_flame:CUSTOM:smoke + +canShoot:true + +size:1.3 + +limitingAngle:260 +#limitingAngle: 360 + +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +[turret_3] + +x:18 +y:4 +image:bunkerTurret.png +invisible:false +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC +canShoot:true +shouldResetTurret:false +warmup:75 +recoilOffset:-3 +recoilOutTime:6 +recoilReturnTime:12 +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false +[turret_4] + +x:-18 +y:4 +image:bunkerTurret.png +invisible:false +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC +canShoot:true +shouldResetTurret:false + +recoilOffset:-3 +recoilOutTime:6 +recoilReturnTime:12 +warmup:75 +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +[turret_5] +# +x:-18 +y:26 +image:anti_air_top_flakgun.png +invisible:false +projectile:2 + +turnSpeed:5.0 +turnSpeedAcceleration:1.5 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +#shoot_light:#FFcceeee + + +canShoot:true +canAttackFlyingUnits:true +canAttackLandUnits:false +canAttackUnderwaterUnits:false + +size:0 + +warmup:54 + +warmupCallDownRate:0.3 + + +[turret_6] +# +x:18 +y:26 +image:anti_air_top_flakgun.png +invisible:false +projectile:2 + +turnSpeed:5.0 +turnSpeedAcceleration:1.5 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +#shoot_light:#FFcceeee + + +canShoot:true +canAttackFlyingUnits:true +canAttackLandUnits:false +canAttackUnderwaterUnits:false + +size:0 + +warmup:54 + +warmupCallDownRate:0.3 + + +[projectile_1] + + +life:350 +speed:5 +largeHitEffect:true +frame:2 +targetGround:true +areaDamage:200 +areaRadius:45 + +[projectile_2] +directDamage:100 +life:520 +speed:3 +image:projectile.png +areaDamage:70 +areaRadius:95 +drawSize:1.2 + +[projectile_fireProjectile1] +#flame thrower + +life:90 +speed:3 +targetSpeed:3 +targetSpeedAcceleration:0.1 + +speedSpread:1 + +frame:3 +drawSize:0.3 + +flameWeapon:true +hitSound:false + +targetGround:true +targetGroundSpread:25 + +deflectionPower:-1 + +areaDamage:9 +areaRadius:60 + +explodeEffect:CUSTOM:hitFlame +effectOnCreate:CUSTOM:attachedFlame, CUSTOM:attachedLight + +#trailEffect: CUSTOM:flameExit + + +[effect_attachedFlame] +priority:veryhigh + + +frameIndex:3 +stripIndex:projectiles + + +life:120 +fadeOut:true +attachedToUnit:true +#color: #fdc14d +color:#FFFFFF + +fadeInTime:9 +scaleFrom:0.9 +scaleTo:1.3 +alpha:1.5 +drawUnderUnits:false +liveAfterAttachedDies:false + + +[effect_attachedLight] +priority:veryhigh + +image:SHARED:light_50.png +life:80 +fadeOut:true +attachedToUnit:true +color:#fdc14d +fadeInTime:4 +scaleFrom:0.4 +scaleTo:0.4 +alpha:0.5 +drawUnderUnits:false +liveAfterAttachedDies:false + + +[effect_hitFlame] + + +frameIndex:3 +stripIndex:projectiles + + +life:40 +fadeOut:true +attachedToUnit:false +#color: #fdc14d +color:#FFFFFF + +scaleFrom:1.0 +scaleTo:1.2 +alpha:0.5 +drawUnderUnits:false +liveAfterAttachedDies:false + +physics:true +ySpeedRelative:0.4 +hSpeed:0.3 + +[effect_flameExit] +#priority:high + +frameIndex:3 +stripIndex:projectiles + +alwayStartDirAtZero:true + +life:15 +fadeOut:true +attachedToUnit:false +#color: #fdc14d +color:#FFFFFF + +#fadeInTime:5 +scaleFrom:0.0 +scaleTo:1.3 +alpha:0.4 +drawUnderUnits:false +liveAfterAttachedDies:false + +#ySpeedRelative:0.4 + + +hSpeed:0.2 + +atmospheric:true + + + +[effect_smoke] +#priority:high + +frameIndex:0 +stripIndex:smoke_black + +spawnChance:0.3 + +life:90 +fadeOut:true +attachedToUnit:false +#color: #fdc14d +color:#FFFFFF + +fadeInTime:15 +scaleFrom:0.3 +scaleTo:0.6 +alpha:0.8 +drawUnderUnits:false +liveAfterAttachedDies:false + +hSpeed:0.2 + +dirOffsetRandom:180 + + +atmospheric:true + + + + +[movement] +movementType:WATER +moveSpeed:1.7 +moveAccelerationSpeed:0.03 +moveDecelerationSpeed:0.05 + +reverseSpeedPercentage:1 + +maxTurnSpeed:1.0 +turnAcceleration:0.05 + +#moveSlidingMode :true +#moveIgnoringBody:true +#moveSlidingDir:120 + +joinsGroupFormations:true \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰1/二级喷火器.png b/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰1/二级喷火器.png new file mode 100644 index 0000000..a1a7ba1 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰1/二级喷火器.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰2/anti_air_top_flakgun.png b/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰2/anti_air_top_flakgun.png new file mode 100644 index 0000000..eeed322 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰2/anti_air_top_flakgun.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰2/bunkerTurret.png b/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰2/bunkerTurret.png new file mode 100644 index 0000000..015b738 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰2/bunkerTurret.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰2/projectile.png b/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰2/projectile.png new file mode 100644 index 0000000..d142e0c Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰2/projectile.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰2/rt1永恆.png b/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰2/rt1永恆.png new file mode 100644 index 0000000..22d8420 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰2/rt1永恆.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰2/rt1永恆死亡.png b/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰2/rt1永恆死亡.png new file mode 100644 index 0000000..8f78fb4 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰2/rt1永恆死亡.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰2/。.ini b/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰2/。.ini new file mode 100644 index 0000000..f852b8f --- /dev/null +++ b/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰2/。.ini @@ -0,0 +1,437 @@ + +[core] +name:永恒战舰 +displayDescription:-一个战舰\n-对地对空\n-生产单位\n-带有资源制造仪 +class: CustomUnitMetadata +price:14500 +maxHp:6950 +mass: 3000 + +availableInDemo:false + +techLevel: 2 +buildSpeed: 0.0002 + +radius:42 +displayRadius: 42 +softCollisionOnAll: 24 + +isBio: false + +generation_credits: 3 +generation_delay: 40 + +builtFrom_1_name: SeaFactory +builtFrom_1_pos: 9.9999 + +exit_x:-8 +exit_y:-30 + +nanoBuildSpeed:2 + +canBuild_1_name: 荷尔蒙空袭机 +canBuild_1_pos: 1 + +canBuild_2_name: gunShip +canBuild_2_pos: 2 + +canBuild_3_name: fireBee +canBuild_3_pos: 3 + +canBuild_4_name: missileShip +canBuild_4_pos: 4 + +canBuild_5_name: missileAirship +canBuild_5_pos: 5 + +canBuild_7_name: lightSub +canBuild_7_pos: 7 + +canBuild_8_name: heavyInterceptor +canBuild_8_pos: 8 + +canBuild_9_name: robotCrab +canBuild_9_pos: 9 + +canBuild_10_name: dropship +canBuild_10_pos: 3.1 + +canBuild_11_name:对地型飞艇.RT1 +canBuild_11_pos: 3.2 + +canBuild_15_name: setRally +canBuild_15_pos: -1 + +canBuild_16_name: bomber +canBuild_16_pos: 16 + + +[graphics] + +total_frames: 5 +image:rt1永恆.png +image_wreak: rt1永恆死亡.png +image_turret: NONE +imageScale:1 +image_shadow: AUTO +shadowOffsetX:3 +shadowOffsetY:3 + + +animation_idle_start: 0 +animation_idle_end: 4 +animation_idle_speed: 25 +animation_moving_start: 0 +animation_moving_end: 4 +animation_moving_speed: 25 + +teamColorsOnTurret: true + +splastEffect:true +[attack] +turretRotateWithBody: false + +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + + +turretSize: 4 +#turretTurnSpeed: 2 + +aimOffsetSpread:0.4 + + +maxAttackRange:310 +shootDelay:1 + +isFixedFiring: false +[turret_1] +x: 0 +y: 0 +canShoot: false + +shouldResetTurret: true + +idleSpin: 0 + + +recoilOffset: -1 +recoilOutTime: 5 +recoilReturnTime: 7 + +[turret_2] +# +x:0 +y:42 +image: 二级喷火器.png +invisible:false + +projectile: fireProjectile1 + +turnSpeed: 8.0 +turnSpeedAcceleration: 1.0 + +#shoot_flame:small +#shoot_light:#FFccCCEE + +shoot_flame:CUSTOM:smoke + +canShoot: true + +size:1.3 + +limitingAngle: 260 +#limitingAngle: 360 + +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +[turret_3] + +x:18 +y: 4 +image: bunkerTurret.png +invisible: false +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false +warmup: 75 +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +[turret_4] + +x: -18 +y: 4 +image: bunkerTurret.png +invisible: false +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +warmup: 75 +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +[turret_5] +# +x: -18 +y: 26 +image:anti_air_top_flakgun.png +invisible:false +projectile: 2 + +turnSpeed: 5.0 +turnSpeedAcceleration: 1.5 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +#shoot_light:#FFcceeee + + +canShoot: true +canAttackFlyingUnits:true +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +size: 0 + +warmup:54 + +warmupCallDownRate: 0.3 + + +[turret_6] +# +x: 18 +y:26 +image:anti_air_top_flakgun.png +invisible:false +projectile: 2 + +turnSpeed: 5.0 +turnSpeedAcceleration: 1.5 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +#shoot_light:#FFcceeee + + +canShoot: true +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +size: 0 + +warmup:54 + +warmupCallDownRate: 0.3 + + +[projectile_1] + + +life:350 +speed: 5 +largeHitEffect: true +frame: 2 +targetGround: true +areaDamage: 150 +areaRadius: 45 + +[projectile_2] +directDamage: 76 +life: 520 +speed: 3 +image:projectile.png +areaDamage: 70 +areaRadius: 95 +drawSize: 1.2 + +[projectile_fireProjectile1] +#flame thrower + +life: 90 +speed: 3 +targetSpeed: 3 +targetSpeedAcceleration: 0.1 + +speedSpread: 1 + +frame: 3 +drawSize: 0.3 + +flameWeapon: true +hitSound: false + +targetGround:true +targetGroundSpread: 25 + +deflectionPower: -1 + +areaDamage: 9 +areaRadius: 60 + +explodeEffect: CUSTOM:hitFlame +effectOnCreate: CUSTOM:attachedFlame, CUSTOM:attachedLight + +#trailEffect: CUSTOM:flameExit + + +[effect_attachedFlame] +priority:veryhigh + + +frameIndex: 3 +stripIndex: projectiles + + +life: 120 +fadeOut: true +attachedToUnit: true +#color: #fdc14d +color: #FFFFFF + +fadeInTime:9 +scaleFrom: 0.9 +scaleTo: 1.3 +alpha: 1.5 +drawUnderUnits:false +liveAfterAttachedDies: false + + +[effect_attachedLight] +priority:veryhigh + +image: SHARED:light_50.png +life: 80 +fadeOut: true +attachedToUnit: true +color: #fdc14d +fadeInTime:4 +scaleFrom: 0.4 +scaleTo: 0.4 +alpha: 0.5 +drawUnderUnits:false +liveAfterAttachedDies: false + + +[effect_hitFlame] + + +frameIndex: 3 +stripIndex: projectiles + + +life: 40 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF + +scaleFrom: 1.0 +scaleTo: 1.2 +alpha: 0.5 +drawUnderUnits:false +liveAfterAttachedDies: false + +physics: true +ySpeedRelative:0.4 +hSpeed: 0.3 + +[effect_flameExit] +#priority:high + +frameIndex: 3 +stripIndex: projectiles + +alwayStartDirAtZero:true + +life: 15 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF + +#fadeInTime:5 +scaleFrom: 0.0 +scaleTo: 1.3 +alpha: 0.4 +drawUnderUnits:false +liveAfterAttachedDies: false + +#ySpeedRelative:0.4 + + +hSpeed:0.2 + +atmospheric: true + + + +[effect_smoke] +#priority:high + +frameIndex: 0 +stripIndex: smoke_black + +spawnChance: 0.3 + +life: 90 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF + +fadeInTime:15 +scaleFrom: 0.3 +scaleTo: 0.6 +alpha: 0.8 +drawUnderUnits:false +liveAfterAttachedDies: false + +hSpeed:0.2 + +dirOffsetRandom:180 + + +atmospheric: true + + + + +[movement] +movementType: WATER +moveSpeed:1.4 +moveAccelerationSpeed: 0.02 +moveDecelerationSpeed: 0.05 + +reverseSpeedPercentage:1 + +maxTurnSpeed: 1.0 +turnAcceleration: 0.05 + +#moveSlidingMode :true +#moveIgnoringBody:true +#moveSlidingDir:120 + +joinsGroupFormations:true + + diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰2/二级喷火器.png b/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰2/二级喷火器.png new file mode 100644 index 0000000..50d0793 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/大型单位/永恒战舰2/二级喷火器.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/浸没临阵舰/base.png b/link/jmjs/浸没陆地战争军/海上单位/大型单位/浸没临阵舰/base.png new file mode 100644 index 0000000..de03418 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/大型单位/浸没临阵舰/base.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/浸没临阵舰/heavy_battleship.ini b/link/jmjs/浸没陆地战争军/海上单位/大型单位/浸没临阵舰/heavy_battleship.ini new file mode 100644 index 0000000..27e3fd7 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/海上单位/大型单位/浸没临阵舰/heavy_battleship.ini @@ -0,0 +1,229 @@ + +[core] +name:浸没临阵舰 +class: CustomUnitMetadata +price:7600 +maxHp:3500 +mass: 40000 +energyMax: 18 +energyRegen: 0.03 +energyNeedsToRechargeToFull: true + +techLevel: 2 +buildSpeed: 0.0004 +availableInDemo: true + +radius: 40 +#displayRadius: 11 + +transportSlotsNeeded: 3 + + +isBio: false +#softCollisionOnAll: 3 + + +builtFrom_1_name: seaFactory +builtFrom_1_pos: 5.5 + + +[projectile_1] +#missile +flameWeapon: true +areaDamage: 45 +areaRadius: 40 +drawSize: 0.8 +targetGround: true +targetGroundSpread: 20 +life: 240 +speed: 2.6 +trailEffect: true +largeHitEffect: true +lightColor: #ff0000 +lightSize: 0.4 + +frame: 7 + +[graphics] +total_frames: 1 + +image: base.png +image_wreak: heavy_battleship_dead.png +#image_turret: SHARED:large_turret.png +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow: AUTO +shadowOffsetX:4 +shadowOffsetY:4 + + +splastEffect: true + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +turretSize: 17 +turretTurnSpeed: 1.8 + + + +maxAttackRange: 310 +shootDelay:25 + +turretMultiTargeting: true + +[turret_4] +#missile +#invisible: true +x: -11.5 +y: 27 +image:small_laser_turret.png +idleDir:20 +#delay: 25 +recoilOffset: -2 +shoot_sound:missile_fire +shoot_sound_vol:0.1 +shoot_light:#ff0000 +shoot_flame:small +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +projectile: 1 +size:7 +turnSpeed: 15 + +delay:15 + +energyUsage: 1.3 + + +turnSpeed: 0.8 +turnSpeedAcceleration: 1 + +[turret_5] +#missile +copyFrom: 4 +turnSpeed: 0.8 +turnSpeedAcceleration: 1 +image:small_laser_turret.png +invisible:false +x: 11.5 +size:7 +y: 27 +#delay: 25 +recoilOffset: -2 +idleDir:-20 +[movement] +movementType: WATER +moveSpeed: 0.75 +moveAccelerationSpeed: 0.02 +moveDecelerationSpeed: 0.05 + +reverseSpeedPercentage:1 + +maxTurnSpeed: 2 +turnAcceleration: 0.03 + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 181 + +#moveSlidingMode :false +#moveIgnoringBody:false +#moveSlidingDir: 45 +[turret_7] +#main turret +x: 0 +y: 0 +canShoot: false +image:turret_missile.png +shouldResetTurret: false + +idleSpin: 1.5 + + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + + + + +[turret_2] +#left missile pod +x: 7 +y: 6 +attachedTo:7 +slave: true +invisible: true +delay:230 +#recoilOffset: -2 +shoot_sound:missile_fire +shoot_sound_vol:0.2 +shoot_flame:small +shoot_light:#FFEECCCC +projectile:2 +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +[turret_3] +#right missile pod +x: -7 +y: 6 +invisible: true +copyFrom: 2 +linkDelayWithTurret:2 +#warmup: 15 +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +projectile:2 +delay:235 +#recoilOffset: -2 +[projectile_2] +directDamage: 80 +life: 240 +speed: 0.3 +targetSpeed: 5 +trailEffect: true +largeHitEffect: true +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 +frame: 4 +areaDamage: 40 +areaRadius: 35 + +autoTargetingOnDeadTarget: true + +[turret_199] +#torpedo +invisible: true +x:0 +y: 0 +idleDir:0 +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: true +canAttackNotTouchingWaterUnits: false + +projectile: 3 +size: 1.1 +turnSpeed: 15 +[projectile_3] +#torpedo +directDamage:10 +life: 250 +speed: 0.2 +targetSpeed: 1.6 +largeHitEffect: true +drawSize: 1 +color: #1E1E96 +trailEffect: true +largeHitEffect: true + +deflectionPower: -1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/浸没临阵舰/heavy_battleship_dead.png b/link/jmjs/浸没陆地战争军/海上单位/大型单位/浸没临阵舰/heavy_battleship_dead.png new file mode 100644 index 0000000..330e20e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/大型单位/浸没临阵舰/heavy_battleship_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/浸没临阵舰/small_laser_turret.png b/link/jmjs/浸没陆地战争军/海上单位/大型单位/浸没临阵舰/small_laser_turret.png new file mode 100644 index 0000000..6fd1858 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/大型单位/浸没临阵舰/small_laser_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/浸没临阵舰/turret_missile.png b/link/jmjs/浸没陆地战争军/海上单位/大型单位/浸没临阵舰/turret_missile.png new file mode 100644 index 0000000..14248d7 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/大型单位/浸没临阵舰/turret_missile.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/浸没失衡护卫舰/base.png b/link/jmjs/浸没陆地战争军/海上单位/大型单位/浸没失衡护卫舰/base.png new file mode 100644 index 0000000..de03418 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/大型单位/浸没失衡护卫舰/base.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/浸没失衡护卫舰/heavy_battleship.ini b/link/jmjs/浸没陆地战争军/海上单位/大型单位/浸没失衡护卫舰/heavy_battleship.ini new file mode 100644 index 0000000..e89deeb --- /dev/null +++ b/link/jmjs/浸没陆地战争军/海上单位/大型单位/浸没失衡护卫舰/heavy_battleship.ini @@ -0,0 +1,205 @@ +[core] +name:浸没失衡护卫舰 +tags:浸没失衡护卫舰 +displayText_zh:浸没失衡护卫舰 +displayDescription_zh:-携带能量消耗火焰弹\n-对陆对空的长延迟导弹发射器\n-对潜导弹\n-高血量来打击其他单位 +displayText_ru:Погружной фрегат с дисбалансом +displayDescription_ru:-Перенос энергопотребляющих пламенных бомб \n-ракет с большой задержкой на ракеты земля-воздух \n-к-подводной лодке \n-большой объем крови для борьбы с другими подразделениями +displayText:Immersion imbalance frigate +displayDescription:-Carrying energy-consuming flame bombs\n-long-delay missile launchers on land-to-air \n-to-submarine missiles\n-high blood volume to combat other units +class: CustomUnitMetadata +price:7600 +maxHp:3500 +mass: 40000 +energyMax: 18 +energyRegen: 0.03 +energyNeedsToRechargeToFull: true +techLevel: 2 +buildSpeed:34.5s +availableInDemo: true +radius: 40 +transportSlotsNeeded: 3 +isBio: false +builtFrom_1_name: seaFactory +builtFrom_1_pos: 5.5 +[projectile_1] +flameWeapon: true +areaDamage: 45 +areaRadius: 40 +drawSize: 0.8 +targetGround: true +targetGroundSpread: 20 +life: 240 +speed: 2.6 +trailEffect: true +largeHitEffect: true +lightColor: #ff0000 +lightSize: 0.4 +frame: 7 +[graphics] +total_frames: 1 +image: base.png +image_wreak: heavy_battleship_dead.png +image_shadow: AUTO +shadowOffsetX:4 +shadowOffsetY:4 +splastEffect: true +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: true +turretSize: 17 +turretTurnSpeed: 1.8 +maxAttackRange: 310 +shootDelay:25 +turretMultiTargeting: true +[turret_4] +x: -11.5 +y: 27 +image:small_laser_turret.png +idleDir:20 +#delay: 25 +recoilOffset: -2 +shoot_sound:missile_fire +shoot_sound_vol:0.1 +shoot_light:#ff0000 +shoot_flame:small +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +projectile: 1 +size:7 +turnSpeed: 15 + +delay:15 + +energyUsage: 1.3 + + +turnSpeed: 0.8 +turnSpeedAcceleration: 1 + +[turret_5] +#missile +copyFrom: 4 +turnSpeed: 0.8 +turnSpeedAcceleration: 1 +image:small_laser_turret.png +invisible:false +x: 11.5 +size:7 +y: 27 +#delay: 25 +recoilOffset: -2 +idleDir:-20 +[movement] +movementType: WATER +moveSpeed: 0.75 +moveAccelerationSpeed: 0.02 +moveDecelerationSpeed: 0.05 + +reverseSpeedPercentage:1 + +maxTurnSpeed: 2 +turnAcceleration: 0.03 + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 181 + +#moveSlidingMode :false +#moveIgnoringBody:false +#moveSlidingDir: 45 +[turret_7] +#main turret +x: 0 +y: 0 +canShoot: false +image:turret_missile.png +shouldResetTurret: false + +idleSpin: 1.5 + + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + + + + +[turret_2] +#left missile pod +x: 7 +y: 6 +attachedTo:7 +slave: true +invisible: true +delay:230 +#recoilOffset: -2 +shoot_sound:missile_fire +shoot_sound_vol:0.2 +shoot_flame:small +shoot_light:#FFEECCCC +projectile:2 +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +[turret_3] +#right missile pod +x: -7 +y: 6 +invisible: true +copyFrom: 2 +linkDelayWithTurret:2 +#warmup: 15 +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +projectile:2 +delay:235 +#recoilOffset: -2 +[projectile_2] +directDamage: 80 +life: 240 +speed: 0.3 +targetSpeed: 5 +trailEffect: true +largeHitEffect: true +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 +frame: 4 +areaDamage: 40 +areaRadius: 35 + +autoTargetingOnDeadTarget: true + +[turret_199] +#torpedo +invisible: true +x:0 +y: 0 +idleDir:0 +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: true +canAttackNotTouchingWaterUnits: false + +projectile: 3 +size: 1.1 +turnSpeed: 15 +[projectile_3] +#torpedo +directDamage:10 +life: 250 +speed: 0.2 +targetSpeed: 1.6 +largeHitEffect: true +drawSize: 1 +color: #1E1E96 +trailEffect: true +largeHitEffect: true + +deflectionPower: -1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/浸没失衡护卫舰/heavy_battleship_dead.png b/link/jmjs/浸没陆地战争军/海上单位/大型单位/浸没失衡护卫舰/heavy_battleship_dead.png new file mode 100644 index 0000000..330e20e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/大型单位/浸没失衡护卫舰/heavy_battleship_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/浸没失衡护卫舰/small_laser_turret.png b/link/jmjs/浸没陆地战争军/海上单位/大型单位/浸没失衡护卫舰/small_laser_turret.png new file mode 100644 index 0000000..6fd1858 Binary files /dev/null and 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b/link/jmjs/浸没陆地战争军/海上单位/大型单位/浸没支援舰/Experiemental_carrier.ini @@ -0,0 +1,115 @@ + +[core] +name:浸没支援舰 +displayDescription: -以能量补充为基础\n-以能量发射小型轰炸机支援\n-每秒消耗经济\n-制造部分海上单位保护 +class: CustomUnitMetadata +price:21000 +maxHp:5000 +mass: 200000 + +techLevel: 2 +experimental: true +buildSpeed: 0.00026 +availableInDemo: false + +radius: 53 +#softCollisionOnAll: 3 + +transportSlotsNeeded: 5 + + +isBio: false +energyMax: 3 +energyRegen: 0.0005 +energyNeedsToRechargeToFull:true + + +generation_credits:-4 +generation_delay: 40 + +selfRegenRate:0.3 + + +builtFrom_1_name: SeaFactory +builtFrom_1_pos: 10.7 + +canBuild_1_name: heavySub, heavyInterceptor, heavySub,scout,missileShip,hovercraft,attackSubmarine,lightSub + + + +exit_x:0 +exit_y:30 + + +[graphics] +total_frames: 1 +drawLayer: experimentals +imageScale: 1 + +image: 1.png +image_wreak: 2.png +image_turret:NONE + +image_shadow: AUTO +shadowOffsetX:4 +shadowOffsetY:4 + + +splastEffect: true + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 1.5 + +maxAttackRange: 290 + +shootDelay: 100 + + +turretMultiTargeting: true +[turret_1] +# + +x: 0 +y: 0 +canShoot: false +invisible: true +[turret_2] +x: 0 +y: 25 +attachedTo:1 +copyFrom:1 +slave: true +invisible: true +canShoot:true +energyUsage:0.2 +recoilOffset:0 +recoilOutTime: 6 +recoilReturnTime: 18 + + +[projectile_1] +directDamage: 23 +life:1 +spawnUnit:小型轰炸机 +explodeOnEndOfLife:true +[movement] +movementType: WATER +moveSpeed: 0.5 +moveAccelerationSpeed: 0.02 +moveDecelerationSpeed: 0.05 + +reverseSpeedPercentage:1 + +maxTurnSpeed: 0.7 +turnAcceleration: 0.05 + + + + + diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/浸没核潜艇/body_dead.png b/link/jmjs/浸没陆地战争军/海上单位/大型单位/浸没核潜艇/body_dead.png new file mode 100644 index 0000000..5d6fedc Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/大型单位/浸没核潜艇/body_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/浸没核潜艇/nautilus.ini b/link/jmjs/浸没陆地战争军/海上单位/大型单位/浸没核潜艇/nautilus.ini new file mode 100644 index 0000000..5cfbe5a --- /dev/null +++ b/link/jmjs/浸没陆地战争军/海上单位/大型单位/浸没核潜艇/nautilus.ini @@ -0,0 +1,306 @@ + +[core] +#name:浸没核潜艇 +#name:实验用途核潜艇 +name:弹道导弹核潜艇 +class: CustomUnitMetadata +displayDescription: -只能在水中建设核弹\n-携带自卫鱼雷保卫自己\n-建设核弹1颗速度慢 +price: 24000 +maxHp:5600 +mass: 30000 +selfRegenRate:0.1 +energyMax: 6 +energyRegen: 0.01 +energyNeedsToRechargeToFull: true + +techLevel: 2 +experimental: true +buildSpeed:89s +availableInDemo: false + +radius: 36 +isBio: false + + +fogOfWarSightRange:24 + + +builtFrom_1_name: seaFactory +builtFrom_1_pos: 6.8 + +#nanoFactorySpeed:2 +#NONEcanBuild_1_name: gunBoat, missileShip, builderShip +[projectile_nukeProjectile] +#nuke +tags: nuke + +directDamage: 123 + +life: 99999 +speed: 0.1 +targetSpeed: 2.7 +targetSpeedAcceleration:0.02 + + +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:80 +ballistic_height: 110 +frame: 0 +shadowFrame:1 + +drawType:1 + +targetGround: true +areaDamage: 5400 +areaHitAirAndLandAtSameTime: true +alwaysVisibleInFog: true + +areaRadius: 250 + +areaExpandTime:75 + +deflectionPower:-1 + + +shouldRevealFog:true +nukeWeapon:true + +lightColor: #FFEEEE00 +lightSize: 1 + +friendlyFire: true + +#trailEffect: true +trailEffect: CUSTOM:projectileTrail +trailEffectRate:4 + +[effect_projectileTrail] + +stripIndex: effects +frameIndex: 0 + + +life: 120 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +fadeInTime:5 +scaleFrom: 0.5 +scaleTo: 3.5 +alpha: 0.6 +drawUnderUnits:false +#ySpeedRelative:-1 +atmospheric:true + +dirOffsetRandom:180 + +shadow:true + +xSpeedAbsoluteRandom: 0.2 +ySpeedAbsoluteRandom: 0.2 + + +[effect_nukeLaunch_wave] +priority:high + +stripIndex:shockwave +life: 50 +scaleFrom: 0.5 +scaleTo: 2.5 + +[effect_nukeLaunch_smoke] +priority:high + +xOffsetAbsoluteRandom: 10 +yOffsetAbsoluteRandom: 10 + +frameIndex: 0 +stripIndex: smoke_black + +spawnChance: 0.3 + +life: 90 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFEEEE00 + +fadeInTime:5 +scaleFrom: 0.3 +scaleTo: 0.8 +alpha: 0.9 +drawUnderUnits:false +liveAfterAttachedDies: false +hSpeed:0.4 +xSpeedAbsoluteRandom:0.9 +ySpeedAbsoluteRandom:0.9 +dirOffsetRandom:180 +atmospheric: true + + +[effect_nukeLaunch_light] +image: SHARED:light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #FFFFFF +scaleFrom: 1.7 +scaleTo: 1.7 +alpha: 0.7 +drawUnderUnits:false + + +[action_buildNuke] +price: 11000 +text: i:gui.actions.buildNuke +description:最多只能让你存一个 +displayType: NONE +buildSpeed:90s +pos: 0.2 +isActive:if self.ammoIncludingQueued(lessThan=1) +addResources: ammo=1 + + +[action_launchNuke] +fireTurretXAtGround: siloTop +price: ammo=1 + +text: i:gui.actions.launchNuke +description:i:gui.actions.launchNuke.description +displayType: action +buildSpeed: 3.5s +pos: 0.1 +#whenBuilding_playAnimation: fireNuke +displayRemainingStockpile: true +highPriorityQueue: true +onlyOneUnitAtATime: true + +[graphics] +drawLayer: experimentals +total_frames: 1 + + +image: 浸没核潜艇.png +image_wreak: body_dead.png +#image_turret: foot.png + + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +[turret_siloTop] +#nuke turret +canShoot: false + +x: 0 +y: 24 +idleDir:0 + +invisible: true + +shoot_sound:nuke_launch +shoot_sound_vol:0.27 +shoot_light:#FFEECCCC + +projectile: nukeProjectile +size: 1 + +turnSpeed: 40 + + +#shoot_flame:shockwave +shoot_flame:custom:nukeLaunch_wave, custom:nukeLaunch_light +#custom:nukeLaunch_smoke*6 + + +limitingMinRange: 350 + +[attack] +canAttack:true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: true +canAttackNotTouchingWaterUnits:false + + +turretSize: 20 +turretTurnSpeed: 1.8 + + +maxAttackRange:2500 +shootDelay:68 + +[turret_1] +#gun turret (not in use) +x: 0 +y: 0 +idleDir:0 +invisible: true +canShoot: false + + +[turret_2] +#missile turret +x:0 +y:25 +idleDir:0 +invisible: true + +shoot_flame:shockwave +shoot_light:#FFEECCCC + +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: true +canAttackNotTouchingWaterUnits: false +#limitingMinRange:360 + +projectile: 2 +size: 1 +turnSpeed: 40 + +energyUsage: 1 + + + + +[projectile_2] +#torpedo +directDamage: 50 +drawSize: 0.8 + + +life:45000 +speed: 0.15 +targetSpeed: 1.2 +largeHitEffect: true +drawSize: 1 +color: #1E1E96 +lightColor:#ffffff +trailEffect: true +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:40 +ballistic_height: -2 + +autoTargetingOnDeadTarget: true + + +[movement] +movementType: WATER +moveSpeed: 0.25 +moveAccelerationSpeed: 0.015 +moveDecelerationSpeed: 0.05 + +reverseSpeedPercentage:0.6 +targetHeight:-8 +targetHeightDrift: 0.1 +maxTurnSpeed: 0.8 +turnAcceleration: 0.05 + + + + + diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/浸没核潜艇/浸没核潜艇.png b/link/jmjs/浸没陆地战争军/海上单位/大型单位/浸没核潜艇/浸没核潜艇.png new file mode 100644 index 0000000..90c1767 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/大型单位/浸没核潜艇/浸没核潜艇.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/浸没燃烧舰/Experiemental_carrier.ini b/link/jmjs/浸没陆地战争军/海上单位/大型单位/浸没燃烧舰/Experiemental_carrier.ini new file mode 100644 index 0000000..61989ba --- /dev/null +++ b/link/jmjs/浸没陆地战争军/海上单位/大型单位/浸没燃烧舰/Experiemental_carrier.ini @@ -0,0 +1,149 @@ + +[core] +name:F-6浸没燃烧舰 +#displayText: Carrier +#displayDescription: -Heavily armed and armored \n -Anti-air \n -builds Air factory units \n -Laser defence & repairbay \n -Can build anti-nuke missiles \n -Built-in Fabricator \n -Goes nuclear on death (if nukes are enabled) +class: CustomUnitMetadata +price:6700 +maxHp:3500 +mass: 20000 + +techLevel: 2 +experimental: true +buildSpeed:26.7s +availableInDemo: false + +radius:40 +#softCollisionOnAll: 3 + +transportSlotsNeeded:2 + + +isBio: false +energyMax: 2 +energyRegen: 0.0003 + + +#note: AI use as builder is false under: [ai]useAsBuilder + +selfRegenRate:0.3 + + +builtFrom_1_name:SeaFactory +builtFrom_1_pos:10 + + +#nukeOnDeath: true +#nukeOnDeathRange: 130 +#NONEnukeOnDeathDamage: 4000 +#nukeOnDeathDisableWhenNoNuke: true + + +#canBuild_1_name: lightGunship, helicopter, airShip, dropShip, gunShip, amphibiousJet, bomber, missileAirship, heavyInterceptor + + + + +[turret_t] +x: 0 +y: -9 +canShoot: false + +shouldResetTurret: false +#idleSpin: 0.5 +#image: anti_air_top_flakgun.png + +#canAttackFlyingUnits: false +#canAttackLandUnits: true +#canAttackUnderwaterUnits: false + +recoilOffset: -2 +recoilOutTime: 6 +recoilReturnTime: 12 +[turret_flakPivotPoint] +x: 0 +y: 0 +#canShoot:true +attachedTo:t +slave: true +shouldResetTurret: false +#idleSpin: 0.5 +image: turret_top_cannon2.png +shoot_sound:airplane_f22_show.wav +shoot_sound_vol:0.3 +shoot_flame:shockwave +shoot_light:#FFEEEEEE +canAttackFlyingUnits:false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +recoilOffset: -6 +recoilOutTime: 6 +recoilReturnTime: 12 + + +[projectile_1] +flameWeapon: true +areaDamage:125 +areaRadius:86 +drawSize: 0.8 +targetGround: true +targetGroundSpread: 20 +life: 240 +speed: 2.6 +trailEffect: true +largeHitEffect: true +lightColor: #ff0000 +lightSize:2.0 + +frame: 7 + +[graphics] +total_frames: 1 +drawLayer: experimentals +imageScale: 1.1 + +image: Experiemental_carrier.png +#image_wreak: Experiemental_carrier_dead.png +image_turret: turret_top_cannon1.png + +image_shadow: AUTO +shadowOffsetX:4 +shadowOffsetY:4 + + +splastEffect: true + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +turretSize: 20 +turretTurnSpeed: 1.5 + +maxAttackRange: 290 + +shootDelay:68 + + +turretMultiTargeting: true + + + + +[movement] +movementType: WATER +moveSpeed: 0.5 +moveAccelerationSpeed: 0.02 +moveDecelerationSpeed: 0.05 + +reverseSpeedPercentage:1 + +maxTurnSpeed: 0.7 +turnAcceleration: 0.05 + + + + diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/浸没燃烧舰/Experiemental_carrier.png 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diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰1/.nomedia b/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰1/.nomedia new file mode 100644 index 0000000..5fe5043 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰1/.nomedia @@ -0,0 +1 @@ +/storage/emulated/0/rustedWarfare/units/浸没技术/浸没陆地战争军/海上单位/大型单位/重型核导弹舰1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰1/antinuke_launcher_door_l.png b/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰1/antinuke_launcher_door_l.png new file mode 100644 index 0000000..fea27ff Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰1/antinuke_launcher_door_l.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰1/antinuke_launcher_door_r.png b/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰1/antinuke_launcher_door_r.png new file mode 100644 index 0000000..bd2d4d3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰1/antinuke_launcher_door_r.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰1/body_dead.png b/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰1/body_dead.png new file mode 100644 index 0000000..03a1ae9 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰1/body_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰1/heavy_missile_ship.ini b/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰1/heavy_missile_ship.ini new file mode 100644 index 0000000..35b532e --- /dev/null +++ b/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰1/heavy_missile_ship.ini @@ -0,0 +1,551 @@ +[core] +name:重型核导弹舰 +class:CustomUnitMetadata +price:31000 +maxHp:3000 +mass:30000 + + +techLevel:2 +buildSpeed:0.0004 +availableInDemo:false + +radius:40 +#displayRadius: 11 + +transportSlotsNeeded:3 + +isBio:false +#softCollisionOnAll: 3 + +fogOfWarSightRange:30 + +#maxTransportingUnits: 12 +#airTransportOnly: true + + +#nanoFactorySpeed:4 + + +#selfRegenRate:0.1 + + +builtFrom_1_name:seaFactory +builtFrom_1_pos:6.33 + + +canBuild_1_name:lightSub + + +exit_x:0 +exit_y:30 + +exit_dirOffset:0 +exit_moveAwayAmount:140 +exit_heightOffset:5 + + +#maxShield: 100 + +energyMax:4 +energyRegen:0.009 +energyNeedsToRechargeToFull:true + +[action_buildNuke] +price:3000 +text:建造普通核弹 +description:需要价格3000 +displayType:NONE +buildSpeed:60s +pos:0.2 +isActive:if self.ammoIncludingQueued(lessThan=3) +addResources:ammo=1 + + +[action_launchNuke] +fireTurretXAtGround:siloTop +price:ammo=1 + +text:发射核弹 +description:有效打击敌方单位 +displayType:action +buildSpeed:3.5s +pos:0.1 +whenBuilding_playAnimation:fireNuke +displayRemainingStockpile:true +highPriorityQueue:true +onlyOneUnitAtATime:true + + + +[graphics] +drawLayer:experimentals + +total_frames:1 + +image:导弹战舰.png +image_wreak:body_dead.png +image_turret:NONE + +image_shadow:导弹战舰背景.png +shadowOffsetX:0 +shadowOffsetY:0 + +splastEffect:true + +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize:20 +turretTurnSpeed:1.8 + + + +maxAttackRange:420 +shootDelay:180 + +turretMultiTargeting:true + +[turret_1] +#gun turret (not in use) +x:0 +y:0 +idleDir:0 + +invisible:true + +canShoot:false + + +[turret_2] +#missile turret +x:0 +y:19 + +idleDir:0 + +invisible:true + +shoot_sound:missile_fire +shoot_sound_vol:0.1 +shoot_light:#FFEECCCC + +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false +projectile:3 +size:1 + +turnSpeed:40 + +energyUsage:1.5 + + +shoot_flame:shockwave + +[turret_3] + +#forward turret +x:0 +y:-26 +image:large_turret.png +idleDir:0 + +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC + +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false +projectile:4 + + +recoilOffset:-3 + +idleDir:0 +idleDirReversing:-145 +[turret_siloTop] +#nuke turret +canShoot:false + +x:0 +y:-5 +idleDir:0 + +invisible:true + +shoot_sound:nuke_launch +shoot_sound_vol:0.27 +shoot_light:#FFEECCCC + +projectile:nukeProjectile +size:1 + +turnSpeed:40 + + +#shoot_flame:shockwave +shoot_flame:custom:nukeLaunch_wave, custom:nukeLaunch_light +#custom:nukeLaunch_smoke*6 + + +limitingMinRange:260 + +[projectile_nukeProjectile] +#nuke +tags:nuke + +directDamage:950 + +life:99999 +speed:0.1 +targetSpeed:2.7 +targetSpeedAcceleration:0.02 + + +largeHitEffect:true +ballistic:true +ballistic_delaymove_height:80 +ballistic_height:110 +frame:0 +shadowFrame:1 + +drawType:1 + + +targetGround:true +areaDamage:1000 +areaHitAirAndLandAtSameTime:true +alwaysVisibleInFog:true + +areaRadius:260 + +areaExpandTime:75 + +deflectionPower:-1 + + +shouldRevealFog:true +nukeWeapon:true + +lightColor:#FFEEEE00 +lightSize:1 + +friendlyFire:true + +#trailEffect: true +trailEffect:CUSTOM:projectileTrail +trailEffectRate:4 + +[effect_projectileTrail] + +stripIndex:effects +frameIndex:0 + + +life:120 +fadeOut:true +attachedToUnit:false +color:#FFFFFF +fadeInTime:5 +scaleFrom:0.5 +scaleTo:3.5 +alpha:0.6 +drawUnderUnits:false +#ySpeedRelative:-1 +atmospheric:true + +dirOffsetRandom:180 + +shadow:true + +xSpeedAbsoluteRandom:0.2 +ySpeedAbsoluteRandom:0.2 + + +[effect_nukeLaunch_wave] +priority:high + +stripIndex:shockwave +life:50 +scaleFrom:0.5 +scaleTo:2.5 + +[effect_nukeLaunch_smoke] +priority:high + +xOffsetAbsoluteRandom:10 +yOffsetAbsoluteRandom:10 + +frameIndex:0 +stripIndex:smoke_black + +spawnChance:0.3 + +life:90 +fadeOut:true +attachedToUnit:false +#color: #fdc14d +color:#FFEEEE00 + +fadeInTime:5 +scaleFrom:0.3 +scaleTo:0.8 +alpha:0.9 +drawUnderUnits:false +liveAfterAttachedDies:false +hSpeed:0.4 +xSpeedAbsoluteRandom:0.9 +ySpeedAbsoluteRandom:0.9 +dirOffsetRandom:180 +atmospheric:true + + +[effect_nukeLaunch_light] +image:SHARED:light_50.png +life:40 +fadeOut:true +attachedToUnit:true +color:#FFFFFF +scaleFrom:1.7 +scaleTo:1.7 +alpha:0.7 +drawUnderUnits:false + + + +[projectile_randomTankNuke] +#tank nuke :p + +directDamage:123 + + +life:99999 +speed:0.1 +targetSpeed:2.7 +targetSpeedAcceleration:0.02 + +trailEffect:true +largeHitEffect:true +ballistic:true +ballistic_delaymove_height:80 +ballistic_height:110 +frame:0 +shadowFrame:1 + +drawType:1 + +targetGround:true + +deflectionPower:-1 + +lightColor:#FFEEEE00 +lightSize:1 + + + +[projectile_1] +directDamage:30 +life:240 +speed:8 + +drawType:2 + + +color:#BB99DD + +frame:4 + +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6 + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + + +[projectile_2] +#torpedo +directDamage:70 + + + +life:250 +speed:0.15 +targetSpeed:1.2 +largeHitEffect:true +drawSize:1 +color:#1E1E96 +trailEffect:true +largeHitEffect:true + +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6 + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + + + + +[projectile_3] +#missile +directDamage:70 + +life:240 +speed:0.3 +targetSpeed:6 +trailEffect:true +largeHitEffect:true +ballistic:true +ballistic_delaymove_height:40 +ballistic_height:50 +frame:4 + +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6 + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + + +#targetGround: true +#targetGroundSpread: 25 + +areaDamage:180 +areaRadius:55 + +autoTargetingOnDeadTarget:true + +[projectile_4] +#main turret projectile +#directDamage: 0 #no directDamage with targetGround +life:150 +speed:4 +largeHitEffect:true +frame:2 +targetGround:true +areaDamage:110 +areaRadius:45 + +lightColor:#ffe92b +lightSize:0.6 + +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6 + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + +[effect_hitLightFlash] +priority:high + +image:闪电粒子『改』.png +life:17 +fadeOut:true +attachedToUnit:false +color:#63e6e8 + +scaleFrom:1.8 +scaleTo:1.8 +alpha:0.6 +drawUnderUnits:false + + +[effect_lightningShock] +life:60 + + +hOffset:0 +dirOffset:0 + +fadeInTime:0 +fadeOut:false + +attachedToUnit:true + + +image:闪电运动图『改火焰』.png +total_frames:14 +animateFrameStart:0 +animateFrameEnd:13 +animateFramePingPong:false +animateFrameSpeed:0.6 + + + +[effect_sparks] +attachedToUnit:false +life:150 +physics:true +xSpeedRelativeRandom:1.6 +ySpeedRelativeRandom:1.6 +hSpeed:2 +image:闪电粒子『改』.png +priority:verylow + +[effect_sparks2] +attachedToUnit:false +life:150 +physics:true +xSpeedRelativeRandom:0.5 +ySpeedRelativeRandom:0.5 +hSpeed:1 +image:闪电粒子『改』.png +priority:verylow + +[movement] +movementType:WATER +moveSpeed:0.7 +moveAccelerationSpeed:0.015 +moveDecelerationSpeed:0.05 + +reverseSpeedPercentage:1 + +maxTurnSpeed:0.8 +turnAcceleration:0.05 + +#moveSlidingMode :false +#moveIgnoringBody:false +#moveSlidingDir: 45 + +[arm_1] +x:1 +y:-7 +image_end:antinuke_launcher_door_r.png +image_end_teamColors:true + +drawOverBody:true + +#x:13 +#y:-9 + +[arm_2] +x:-2 +y:-7 +image_end:antinuke_launcher_door_l.png +image_end_teamColors:true + +drawOverBody:true + +#x:-14 +#y:14 + +[animation_fireNuke] + +blendIn:2s +blendOut:2.5s + +arm1_0:{x:5, y:0} +arm2_0:{x:-5, y:0} + +arm1_1.2s:{x:3, y:0} +arm2_1.2s:{x:-3, y:0} + + +#arm1_0s: {x:0, y:0} +#arm2_0s: {x:0, y:0} + +#arm1_1.400s: {x:10, y:-8} +#arm2_1.400s: {x:-9, y:5} + + +[effect_nukeLaunch] + +#image: shockwave_large.png diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰1/large_turret.png b/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰1/large_turret.png new file mode 100644 index 0000000..1110441 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰1/large_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰1/导弹战舰.png b/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰1/导弹战舰.png new file mode 100644 index 0000000..7b2bd5e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰1/导弹战舰.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰1/导弹战舰背景.png b/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰1/导弹战舰背景.png new file mode 100644 index 0000000..3c4ca2c Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰1/导弹战舰背景.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰1/闪电粒子『改』.png b/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰1/闪电粒子『改』.png new file mode 100644 index 0000000..e8a9672 Binary files /dev/null and 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new file mode 100644 index 0000000..a717729 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰2/body_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰2/heavy_missile_ship.ini b/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰2/heavy_missile_ship.ini new file mode 100644 index 0000000..870e5a0 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰2/heavy_missile_ship.ini @@ -0,0 +1,555 @@ + +[core] +name: 重型核导弹舰 +class: CustomUnitMetadata +price: 31000 +maxHp: 3000 +mass: 30000 + + +techLevel: 2 +buildSpeed: 0.0004 +availableInDemo: false + +radius: 40 +#displayRadius: 11 + +transportSlotsNeeded: 3 + +isBio: false +#softCollisionOnAll: 3 + +fogOfWarSightRange:24 + +#maxTransportingUnits: 12 +#airTransportOnly: true + + +#nanoFactorySpeed:4 + + +#selfRegenRate:0.1 + + +builtFrom_1_name: seaFactory +builtFrom_1_pos: 6.33 + + +canBuild_1_name: lightSub + + +exit_x:0 +exit_y:30 + +exit_dirOffset:0 +exit_moveAwayAmount:140 +exit_heightOffset: 5 + + +#maxShield: 100 + +energyMax: 4 +energyRegen: 0.007 +energyNeedsToRechargeToFull: true + +[action_buildNuke] +price: 3000 +text:建造空核弹 +description:需要价格3000 +displayType: NONE +buildSpeed:60s +pos: 0.2 +isActive:if self.ammoIncludingQueued(lessThan=3) +addResources: ammo=1 + + +[action_launchNuke] +fireTurretXAtGround: siloTop +price: ammo=1 + +text:发射空核弹 +description:有效打击一些目标 +displayType: action +buildSpeed: 3.5s +pos: 0.1 +whenBuilding_playAnimation: fireNuke +displayRemainingStockpile: true +highPriorityQueue: true +onlyOneUnitAtATime: true + + + +[graphics] +drawLayer: experimentals + +total_frames: 1 + +image: 导弹战舰.png +image_wreak: body_dead.png +image_turret: NONE + +image_shadow: 导弹战舰背景.png +shadowOffsetX:0 +shadowOffsetY:0 + +splastEffect: true + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 1.8 + + + +maxAttackRange: 420 +shootDelay: 180 + +turretMultiTargeting: true + +[turret_1] +#gun turret (not in use) +x: 0 +y: 0 +idleDir:0 + +invisible: true + +canShoot: false + + +[turret_2] +#missile turret +x: 0 +y: 19 + +idleDir:0 + +invisible: true + +shoot_sound:missile_fire +shoot_sound_vol:0.1 +shoot_light:#FFEECCCC + +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +projectile: 3 +size: 1 + +turnSpeed: 40 + +energyUsage: 1.5 + + +shoot_flame:shockwave + +[turret_3] + +#forward turret +x: 0 +y:-26 +image:large_turret.png +idleDir:0 + +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC + +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +projectile: 4 + + +recoilOffset: -3 + +idleDir:0 +idleDirReversing: -145 +[turret_siloTop] +#nuke turret +canShoot: false + +x: 0 +y: -5 +idleDir:0 + +invisible: true + +shoot_sound:nuke_launch +shoot_sound_vol:0.27 +shoot_light:#FFEECCCC + +projectile: nukeProjectile +size: 1 + +turnSpeed: 40 + + +#shoot_flame:shockwave +shoot_flame:custom:nukeLaunch_wave, custom:nukeLaunch_light +#custom:nukeLaunch_smoke*6 + + +limitingMinRange: 260 + +[projectile_nukeProjectile] +#nuke +tags: nuke + +directDamage:950 + +life: 99999 +speed: 0.1 +targetSpeed: 2.7 +targetSpeedAcceleration:0.02 + + +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:80 +ballistic_height: 110 +frame: 0 +shadowFrame:1 + +drawType:1 + + +targetGround: true +areaDamage:1000 +areaHitAirAndLandAtSameTime: true +alwaysVisibleInFog: true + +areaRadius: 260 + +areaExpandTime:75 + +deflectionPower:-1 + + +shouldRevealFog:true +nukeWeapon:true + +lightColor: #FFEEEE00 +lightSize: 1 + +friendlyFire: true + +#trailEffect: true +trailEffect: CUSTOM:projectileTrail +trailEffectRate:4 + +[effect_projectileTrail] + +stripIndex: effects +frameIndex: 0 + + +life: 120 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +fadeInTime:5 +scaleFrom: 0.5 +scaleTo: 3.5 +alpha: 0.6 +drawUnderUnits:false +#ySpeedRelative:-1 +atmospheric:true + +dirOffsetRandom:180 + +shadow:true + +xSpeedAbsoluteRandom: 0.2 +ySpeedAbsoluteRandom: 0.2 + + +[effect_nukeLaunch_wave] +priority:high + +stripIndex:shockwave +life: 50 +scaleFrom: 0.5 +scaleTo: 2.5 + +[effect_nukeLaunch_smoke] +priority:high + +xOffsetAbsoluteRandom: 10 +yOffsetAbsoluteRandom: 10 + +frameIndex: 0 +stripIndex: smoke_black + +spawnChance: 0.3 + +life: 90 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFEEEE00 + +fadeInTime:5 +scaleFrom: 0.3 +scaleTo: 0.8 +alpha: 0.9 +drawUnderUnits:false +liveAfterAttachedDies: false +hSpeed:0.4 +xSpeedAbsoluteRandom:0.9 +ySpeedAbsoluteRandom:0.9 +dirOffsetRandom:180 +atmospheric: true + + +[effect_nukeLaunch_light] +image: SHARED:light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #FFFFFF +scaleFrom: 1.7 +scaleTo: 1.7 +alpha: 0.7 +drawUnderUnits:false + + + +[projectile_randomTankNuke] +#tank nuke :p + +directDamage: 123 + + +life: 99999 +speed: 0.1 +targetSpeed: 2.7 +targetSpeedAcceleration:0.02 + +trailEffect: true +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:80 +ballistic_height: 110 +frame: 0 +shadowFrame:1 + +drawType:1 + +targetGround: true + +deflectionPower:-1 + +lightColor: #FFEEEE00 +lightSize: 1 + + + +[projectile_1] +directDamage: 30 +life: 240 +speed: 8 + +drawType: 2 + + +color: #BB99DD + +frame: 4 + +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6 + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + + +[projectile_2] +#torpedo +directDamage: 65 + + + +life: 250 +speed: 0.15 +targetSpeed: 1.2 +largeHitEffect: true +drawSize: 1 +color: #1E1E96 +trailEffect: true +largeHitEffect: true + +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6 + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + + + + +[projectile_3] +#missile +directDamage: 70 + +life: 240 +speed: 0.3 +targetSpeed: 6 +trailEffect: true +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:40 +ballistic_height: 50 +frame: 4 + +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6 + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + + +#targetGround: true +#targetGroundSpread: 25 + +areaDamage: 180 +areaRadius: 55 + +autoTargetingOnDeadTarget: true + +[projectile_4] +#main turret projectile +#directDamage: 0 #no directDamage with targetGround +life: 150 +speed: 4 +largeHitEffect: true +frame: 2 +targetGround: true +areaDamage: 110 +areaRadius: 45 + +lightColor: #ffe92b +lightSize: 0.6 + +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6 + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + +[effect_hitLightFlash] +priority:high + +image: 闪电粒子『改』.png +life: 17 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + + +[effect_lightningShock] +life: 60 + + +hOffset: 0 +dirOffset: 0 + +fadeInTime: 0 +fadeOut: false + +attachedToUnit: true + + +image:闪电运动图『改火焰』.png +total_frames: 14 +animateFrameStart: 0 +animateFrameEnd: 13 +animateFramePingPong: false +animateFrameSpeed:0.6 + + + +[effect_sparks] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image: 闪电粒子『改』.png +priority: verylow + +[effect_sparks2] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 0.5 +ySpeedRelativeRandom: 0.5 +hSpeed: 1 +image: 闪电粒子『改』.png +priority: verylow + +[movement] +movementType: WATER +moveSpeed: 0.5 +moveAccelerationSpeed: 0.015 +moveDecelerationSpeed: 0.05 + +reverseSpeedPercentage:1 + +maxTurnSpeed: 0.8 +turnAcceleration: 0.05 + +#moveSlidingMode :false +#moveIgnoringBody:false +#moveSlidingDir: 45 + +[arm_1] +x:1 +y:-7 +image_end:antinuke_launcher_door_r.png +image_end_teamColors:true + +drawOverBody: true + +#x:13 +#y:-9 + +[arm_2] +x:-2 +y:-7 +image_end:antinuke_launcher_door_l.png +image_end_teamColors:true + +drawOverBody: true + +#x:-14 +#y:14 + +[animation_fireNuke] + +blendIn: 2s +blendOut: 2.5s + +arm1_0: {x:5, y:0} +arm2_0: {x:-5, y:0} + +arm1_1.2s: {x:3, y:0} +arm2_1.2s: {x:-3, y:0} + + +#arm1_0s: {x:0, y:0} +#arm2_0s: {x:0, y:0} + +#arm1_1.400s: {x:10, y:-8} +#arm2_1.400s: {x:-9, y:5} + + +[effect_nukeLaunch] + +#image: shockwave_large.png + + + diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰2/large_turret.png b/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰2/large_turret.png new file mode 100644 index 0000000..b48c1a9 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰2/large_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰2/导弹战舰.png b/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰2/导弹战舰.png new file mode 100644 index 0000000..debaef6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰2/导弹战舰.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰2/导弹战舰背景.png b/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰2/导弹战舰背景.png new file mode 100644 index 0000000..69b8f35 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰2/导弹战舰背景.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰2/闪电粒子『改』.png b/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰2/闪电粒子『改』.png new file mode 100644 index 0000000..52ee959 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰2/闪电粒子『改』.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰2/闪电运动图『改火焰』.png b/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰2/闪电运动图『改火焰』.png new file mode 100644 index 0000000..9ccc076 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型核导弹舰2/闪电运动图『改火焰』.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型防空舰/T2重型船檢的炮台『rt1』.png b/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型防空舰/T2重型船檢的炮台『rt1』.png new file mode 100644 index 0000000..85230d7 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型防空舰/T2重型船檢的炮台『rt1』.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型防空舰/heavy_battleship.ini b/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型防空舰/heavy_battleship.ini new file mode 100644 index 0000000..bd51f95 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型防空舰/heavy_battleship.ini @@ -0,0 +1,205 @@ + +[core] +name: 武装重型船舰 +class: CustomUnitMetadata +price: 9600 +maxHp: 7500 +mass: 40000 + +techLevel: 2 +buildSpeed: 0.0004 +availableInDemo: true + +radius: 55 +#displayRadius: 11 +isBio: false +#softCollisionOnAll: 3 + + +builtFrom_1_name: seaFactory +builtFrom_1_pos: 5.5 + + + + +[graphics] +total_frames: 1 + +image: 重型攢機t2『rt1』.png +image_wreak: NONE +image_turret: T2重型船檢的炮台『rt1』.png +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow: AUTO +shadowOffsetX:4 +shadowOffsetY:4 + + +splastEffect: true + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +turretSize: 17 +turretTurnSpeed: 1.8 + + + +maxAttackRange: 350 + +shootDelay: 160 + +[turret_1] + +#forward turret +x: 0 +y: 26 +idleDir:0 + +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC + +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +projectile: 3 + +recoilOffset: -3 + +[turret_2] +#back turret +copyFrom: 1 + +x: 0 +y: 0 +idleDir:0 +warmup:28 + +projectile: 1 +#linkDelayWithTurret:1 + +[turret_3] +#torpedo +invisible: true +x: 0 +y: 0 +idleDir:0 +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: true +projectile: 3 +size: 1 +turnSpeed: 15 +delay: 180 + +[turret_4] +#missile +invisible: true +x: 0 +y: -20 +idleDir:0 + +shoot_sound:missile_fire +shoot_sound_vol:0.2 + +shoot_light:#FFEECCCC + +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false +projectile: 3 +size: 1 .5 + +turnSpeed: 18 + + +[turret_5] +#missile 2 +copyFrom: 4 +invisible: true +attachedTo: 4 +x: 0 +y: 0 +idleDir:0 +warmup:28 + +projectile: 3 + +linkDelayWithTurret:4 + + + +[projectile_1] +#main turret projectile +#directDamage: 0 +#no directDamage with targetGround +life: 200 + +speed: 4 +largeHitEffect: true +frame: 4 + +drawSize: 1 .5 + +targetGround: true +areaDamage: 250 + +areaRadius: 50 + +[projectile_2] +#torpedo +directDamage: 80 + +life: 250 +speed: 0.15 +targetSpeed: 1.2 +largeHitEffect: true +drawSize: 1 +color: #1E1E96 +trailEffect: true +largeHitEffect: true + +deflectionPower: -1 + +[projectile_3] +#missile +directDamage: 100 +life: 240 +speed: 0.3 +targetSpeed: 5 +trailEffect: true +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:0 +ballistic_height: 4 +frame: 4 + + + + + +[movement] +movementType: WATER +moveSpeed: 0.9 + +moveAccelerationSpeed: 0.02 +moveDecelerationSpeed: 0.05 + +reverseSpeedPercentage:1 + +maxTurnSpeed: 1.0 +turnAcceleration: 0.05 + +#moveSlidingMode :false +#moveIgnoringBody:false +#moveSlidingDir: 45 + + + + diff --git a/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型防空舰/重型攢機t2『rt1』.png b/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型防空舰/重型攢機t2『rt1』.png new file mode 100644 index 0000000..5cd3fca Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/大型单位/重型防空舰/重型攢機t2『rt1』.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/中型战列舰/SB.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/中型战列舰/SB.png new file mode 100644 index 0000000..e382a30 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/中型战列舰/SB.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/中型战列舰/ZLJPT.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/中型战列舰/ZLJPT.png new file mode 100644 index 0000000..1b44ad9 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/中型战列舰/ZLJPT.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/中型战列舰/ZXZLJ.ini b/link/jmjs/浸没陆地战争军/海上单位/普通单位/中型战列舰/ZXZLJ.ini new file mode 100644 index 0000000..b704c11 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/海上单位/普通单位/中型战列舰/ZXZLJ.ini @@ -0,0 +1,116 @@ +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits:true +canAttackUnderwaterUnits:true +turretSize:15 +maxAttackRange:260 +shootDelay:2s +turretMultiTargeting: true +[turret_1] +x:0 +y:24 +projectile: 1 +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 +shoot_sound:cannon_firing +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC +canShoot: true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false +recoilOffset: -2 +recoilOutTime: 3 +recoilReturnTime: 10 +[turret_2] +copyFrom: 1 +x: 0 +y: -6 +warmup:0.03s +projectile: 1 +idleDir:0 +[turret_3] +invisible: true +x: 0 +y: 20 +idleDir:0 +canAttackFlyingUnits: false +canAttackLandUnits:false +canAttackUnderwaterUnits:true +projectile: 2 +size: 1 +turnSpeed: 15 +delay: 180 +[projectile_1] +directDamage:75 +life:80 +speed:6 +color: #fff7ff1d +drawSize:1.9 +#忽略不计 +largeHitEffect: true +lightColor: #f7ff1d +lightSize:0.6 +[projectile_2] +directDamage:30 +life: 250 +speed: 0.2 +targetSpeed: 1.6 +targetSpeedAcceleration: 0.03 +drawSize: 0.9 +color: #551E1E96 +lightSize: 0.1 +lightColor: #000000 +trailEffect: true +largeHitEffect: true +deflectionPower: -1 +[movement] +movementType: WATER +moveSpeed:0.8 +moveAccelerationSpeed: 0.02 +moveDecelerationSpeed: 0.05 +reverseSpeedPercentage:1 +maxTurnSpeed:0.9 +turnAcceleration: 0.05 +#joinsGroupFormations:true +#容易乱向 +[effect_YD] +life:260 +ySpeedRelative:-0.4 +image:SB.png +drawUnderUnits:true +dirOffset:180 +yOffsetRelative:-40 +scaleTo:0.18 +scaleFrom:0.12 +attachedToUnit:false +[graphics] +total_frames: 1 +image:ZXZLJ.png +image_wreak:ZXZLJSW.png +image_turret:ZLJPT.png +movementEffectRate:38 +movementEffect:CUSTOM:YD +image_shadow: AUTO +shadowOffsetX:4 +shadowOffsetY:4 +splastEffect:true +[core] +class: CustomUnitMetadata +price:2500 +maxHp:1500 +mass: 3000 +availableInDemo:false +techLevel:1 +buildSpeed:26.7s +radius:30 +name:ZXZLJ +tags:ZXZLJ +displayText_zh:中型战列舰 +displayText_ru:Средний линкор +displayText:Medium battleship +displayDescription_zh:-中性对地攻击\n-带有轻型反潜艇鱼雷 +displayDescription_ru:-Нейтральная штурмовая атака \n-с легкой противолодочной торпедой +displayDescription:-Neutral ground attack \n-with light anti-submarine torpedo \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/中型战列舰/ZXZLJ.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/中型战列舰/ZXZLJ.png new file mode 100644 index 0000000..db5d498 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/中型战列舰/ZXZLJ.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/中型战列舰/ZXZLJSW.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/中型战列舰/ZXZLJSW.png new file mode 100644 index 0000000..e6e06c3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/中型战列舰/ZXZLJSW.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/中型战列舰/desktop.ini b/link/jmjs/浸没陆地战争军/海上单位/普通单位/中型战列舰/desktop.ini new file mode 100644 index 0000000..4c8c86c --- /dev/null +++ b/link/jmjs/浸没陆地战争军/海上单位/普通单位/中型战列舰/desktop.ini @@ -0,0 +1,5 @@ +[LocalizedFileNames] +ZXZLJ.ini=@ZXZLJ,0 +ZXZLJ.png=@ZXZLJ,0 +ZXZLJSW.png=@ZXZLJSW,0 +SB.png=@SB,0 diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/小型运输挺/XXYST.ini b/link/jmjs/浸没陆地战争军/海上单位/普通单位/小型运输挺/XXYST.ini new file mode 100644 index 0000000..286da64 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/海上单位/普通单位/小型运输挺/XXYST.ini @@ -0,0 +1,72 @@ +[attack] +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:true +turretSize:20 +turretTurnSpeed:1.5 +isFixedFiring:true +maxAttackRange:120 +shootDelay:100 +[projectile_2] +#torpedo +directDamage:15 +life:250 +speed:0.15 +targetSpeed:1.2 +drawSize:1 +color:#1E1E96 +trailEffect:true +largeHitEffect:true +deflectionPower:-1 +[turret_1] +invisible:true +x:0 +y:0 +idleDir:0 +canAttackFlyingUnits:false +canAttackLandUnits:false +canAttackUnderwaterUnits:true +projectile:2 +size:1 +turnSpeed:15 +[movement] +movementType:WATER +moveSpeed:1.2 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.06 +joinsGroupFormations:true +maxTurnSpeed:1.26 +turnAcceleration:0.04 +moveSlidingMode:false +moveIgnoringBody:false +moveSlidingDir:0 +targetHeight:-8 +targetHeightDrift:0.4 +[ai] +useAsTransport:true +[graphics] +image:YXQT.png +[core] +class:CustomUnitMetadata +price:500 +maxHp:90 +mass:360 +radius:12 +softCollisionOnAll:0 +maxTransportingUnits:1 +energyRegen:0 +buildSpeed:8.5s +transportUnitsCanUnloadUnits:if self.isUnderwater() +transportUnitsBlockOtherTransports:false +transportUnitsRequireMovementType:WATER, HOVER, AIR +name:XXYST +tags:XXYST +displayText_zh:小型运输艇 +displayText_ru:Малый транспортный катер +displayText:Small transport boat +displayDescription_zh:-可以实行普通的攻击\n-可运载空中和水下的单位 +displayDescription_ru:-Может выполнять обычные атаки \n-может нести воздушные и подводные подразделения +displayDescription:-Can perform ordinary attacks\n-can carry air and underwater units +builtFrom_1_name:seaFactory +builtFrom_1_pos:2.6666 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/小型运输挺/YXQT.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/小型运输挺/YXQT.png new file mode 100644 index 0000000..130a33c Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/小型运输挺/YXQT.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/小型运输挺/desktop.ini b/link/jmjs/浸没陆地战争军/海上单位/普通单位/小型运输挺/desktop.ini new file mode 100644 index 0000000..4d06347 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/海上单位/普通单位/小型运输挺/desktop.ini @@ -0,0 +1,3 @@ +[LocalizedFileNames] +XXYST.ini=@XXYST,0 +YXQT.png=@YXQT,0 diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/小米水稻/turret_antiair.ini b/link/jmjs/浸没陆地战争军/海上单位/普通单位/小米水稻/turret_antiair.ini new file mode 100644 index 0000000..057b927 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/海上单位/普通单位/小米水稻/turret_antiair.ini @@ -0,0 +1,75 @@ +[core] +name:小米水稻 +displayDescription:-在水上的种植物\n-便宜价廉的种植物\n-如今已形成不了浸没海上统治的基础 +class:CustomUnitMetadata +price:50 +maxHp:10 +mass:999999 +techLevel:1 +buildSpeed:3.5s +selfBuildRate:0.005 +#有必要,不然建设船无法制作 +generation_credits:3 +generation_delay:200 +#经济延迟增大可以降低经济生产速度 +isBio:false +radius:13 +#脆弱的建筑物无法接受大攻击但是可以被误伤而亡 +isUnrepairableUnit:true +#有必要不去维修它 +buildingSelectionOffset:-8 + +builtFrom_1_name:builderShip +builtFrom_1_pos:-1 +builtFrom_1_forceNano:true +#因为不能建设单位的单位只能使用这个 +#disableAllUnitCollisions:true +#不禁用因为它不是无法通过间隙的建筑物 +isBuilding:true +[effect_加精散发] +attachedToUnit:true +alwayStartDirAtZero:true +life:50 +alpha:1 +scaleFrom:1.5 +scaleTo:0 +dirOffsetRandom:90 +dirSpeed:0.5 +xSpeedRelativeRandom:0.3 +ySpeedRelativeRandom:0.3 +hSpeed:0.1 +image:加精散发.png +priority:low +[action_加精散发] +autoTrigger:true +isVisible:false +spawnEffects:CUSTOM:加精散发*3 +[graphics] +total_frames:5 +image:水稻.png +image_back:水稻土.png +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 +image_wreak:死亡.png +animation_idle_start:0 +animation_idle_end:4 +animation_idle_speed:60 +rotate_with_direction:false +[attack] +canAttack:false +canAttackFlyingUnits:false +canAttackLandUnits:false +canAttackUnderwaterUnits:false +maxAttackRange:0 +[movement] +movementType:WATER +moveSpeed:0 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 +maxTurnSpeed:0 +turnAcceleration:0.1 +[ai] +buildPriority:0.1 +noneInBaseExtraPriority:0.1 +maxEachBase:3 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/小米水稻/加精散发.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/小米水稻/加精散发.png new file mode 100644 index 0000000..2b93ef5 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/小米水稻/加精散发.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/小米水稻/死亡.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/小米水稻/死亡.png new file mode 100644 index 0000000..17dcef4 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/小米水稻/死亡.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/小米水稻/水稻.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/小米水稻/水稻.png new file mode 100644 index 0000000..45be68f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/小米水稻/水稻.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/小米水稻/水稻土.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/小米水稻/水稻土.png new file mode 100644 index 0000000..097ff1a Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/小米水稻/水稻土.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/指挥舰二型/battle_ship2.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/指挥舰二型/battle_ship2.png new file mode 100644 index 0000000..6c7ef98 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/指挥舰二型/battle_ship2.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/指挥舰二型/battle_ship2_turret.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/指挥舰二型/battle_ship2_turret.png new file mode 100644 index 0000000..487ca18 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/指挥舰二型/battle_ship2_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/指挥舰二型/levitating_battleship.ini b/link/jmjs/浸没陆地战争军/海上单位/普通单位/指挥舰二型/levitating_battleship.ini new file mode 100644 index 0000000..de47bcb --- /dev/null +++ b/link/jmjs/浸没陆地战争军/海上单位/普通单位/指挥舰二型/levitating_battleship.ini @@ -0,0 +1,130 @@ + +[core] +name:指导舰Ⅱ型 +displayDescription:-可以在水上行走\n-也可以飞行 +class: CustomUnitMetadata +price: 4500 +maxHp: 1200 +mass: 8000 +techLevel: 1 +buildSpeed: 0.0007 +#availableInDemo: true +radius: 27 +isBio: false + +builtFrom_1_name: SeaFactory +builtFrom_1_pos: 9.999 + +action_1_convertTo: 指导舰Ⅱ型1 +action_1_displayType:action +action_1_price: 0 +action_1_text:飞行模式 +action_1_buildSpeed: 8 +action_1_whenBuilding_playAnimation:undeploy + +[graphics] +total_frames: 1 +image: battle_ship2.png +image_wreak:NONE +image_turret: battle_ship2_turret.png +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 +splastEffect: true + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +turretSize: 10 +turretTurnSpeed: 4 +maxAttackRange: 180 +shootDelay: 60 + +[turret_1] +x: 0 +y: -5 +turnSpeed: 3.9 +turnSpeedAcceleration: 0.4 +shoot_sound:plasma_fire +shoot_sound_vol:0.05 +shoot_light: blue +shoot_flame:small +canShoot: true +size: 25 +projectile: 1 +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 7 + +[turret_2] + +invisible: true +x: 0 +y: 0 +idleDir:0 +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: true +canAttackNotTouchingWaterUnits: false +projectile: 2 +size: 1.1 +turnSpeed: 15 + +[projectile_1] +life: 150 +speed: 4 +frame: 4 +largeHitEffect: true +targetGround: true +areaDamage: 80 +areaRadius: 40 +lightColor: cyan +lightSize: 1.1 + +[projectile_2] + +directDamage: 40 +life: 250 +speed: 0.2 +frame: 4 +targetSpeed: 1.6 +largeHitEffect: true +drawSize: 1 +color: #1E1E96 +trailEffect: true +largeHitEffect: true +deflectionPower: 9 + +[arm_1] +x:0 +y:-2 + +image_end:turbine.png + +[arm_2] +x:0 +y:-2 +image_end:turbine2.png +copyFrom:1 + + +[animation_undeploy] + +blendIn: 3s + +arm1_0: {x:-1, y:-2} +arm2_0: {x:1, y:-2} + + +[movement] +movementType: WATER +moveSpeed: 1.2 +moveAccelerationSpeed: 0.05 +moveDecelerationSpeed: 0.15 +maxTurnSpeed: 1.5 +turnAcceleration: 0.5 +moveSlidingMode :false +moveIgnoringBody:false + diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/指挥舰二型/levitating_battleship2.ini b/link/jmjs/浸没陆地战争军/海上单位/普通单位/指挥舰二型/levitating_battleship2.ini new file mode 100644 index 0000000..103bd2a --- /dev/null +++ b/link/jmjs/浸没陆地战争军/海上单位/普通单位/指挥舰二型/levitating_battleship2.ini @@ -0,0 +1,114 @@ +[core] +name:指导舰Ⅱ型1 +displayDescription:-可以在水上行走\n-也可以飞行 +class: CustomUnitMetadata +price: 4500 +maxHp: 1200 +mass: 8000 +techLevel: 1 +buildSpeed: 0.0007 +#availableInDemo: true +radius: 27 +isBio: false +action_1_convertTo: 指导舰Ⅱ型 +action_1_displayType:action +action_1_price: 0 +action_1_text:海上模式 +action_1_buildSpeed: 8 +action_1_whenBuilding_playAnimation:deploy + +[graphics] +total_frames: 1 +image: battle_ship2.png +image_wreak:NONE +image_turret: battle_ship2_turret.png +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 +splastEffect: true + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +turretSize: 10 +turretTurnSpeed: 4 +maxAttackRange: 190 +shootDelay: 60 + +[turret_1] +x: 0 +y: -5 +turnSpeed: 3.9 +turnSpeedAcceleration: 0.4 +shoot_sound:plasma_fire +shoot_sound_vol:0.05 +shoot_light: blue +shoot_flame:small +canShoot: true +size: 25 +projectile: 1 +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 7 + +[projectile_1] +life: 150 +speed: 4 +largeHitEffect: true +targetGround: true +areaDamage: 45 +areaRadius: 40 +frame: 4 +lightColor: cyan +lightSize: 1.1 + +[arm_1] +x:-15 +y:-2 + +image_end:turbine.png + +[arm_2] +x:15 +y:-2 + +copyFrom:1 +image_end:turbine2.png + +[animation_deploy] + +blendIn: 2s +#blendOut: 2s + +arm1_0: {x:-25, y:0} +arm2_0: {x:25, y:0} + +[movement] +movementType: AIR + +targetHeight: 20 +targetHeightDrift: 2 + +reverseSpeedPercentage: 0.1 + +moveSpeed: 2.1 +moveAccelerationSpeed: 0.03 +moveDecelerationSpeed: 0.06 + +maxTurnSpeed: 6 +turnAcceleration: 0.4 + +landOnGround:true +slowDeathFall:true + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir:1000 + +joinsGroupFormations:true + + + diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/指挥舰二型/turbine.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/指挥舰二型/turbine.png new file mode 100644 index 0000000..209a1eb Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/指挥舰二型/turbine.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/指挥舰二型/turbine2.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/指挥舰二型/turbine2.png new file mode 100644 index 0000000..24615de Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/指挥舰二型/turbine2.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/机枪战艇/F8.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/机枪战艇/F8.png new file mode 100644 index 0000000..1be7392 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/机枪战艇/F8.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/机枪战艇/light_sub.ini b/link/jmjs/浸没陆地战争军/海上单位/普通单位/机枪战艇/light_sub.ini new file mode 100644 index 0000000..6dd30bb --- /dev/null +++ b/link/jmjs/浸没陆地战争军/海上单位/普通单位/机枪战艇/light_sub.ini @@ -0,0 +1,121 @@ + +[core] +name:机枪战艇 +displayDescription: -对地进行机枪攻击\n-带上了假隐形(雾?) +class: CustomUnitMetadata +price:650 +maxHp:500 +mass: 1000 + +techLevel:2 +buildSpeed:10s +availableInDemo: false + +radius:21 +#displayRadius: 11 +isBio: false +#softCollisionOnAll: 3 + + +builtFrom_1_name: seaFactory +builtFrom_1_pos: 2.6666 + + +[effect_尘破效果1] +image: 测试.png +yOffsetRelative:17 +createWhenOverLand:false +life:60 +spawnChance: 1 +fadeOut:false +attachedToUnit: false +fadeInTime:2 +scaleFrom:1 +scaleTo: 1 +alpha: 0.5 +atmospheric: true + +[graphics] +total_frames: 1 +#imageScale:0.6 +image: F8.png +image_shadow: AUTO +shadowOffsetX:2 +shadowOffsetY:2 +#splastEffect: true +movementEffect: CUSTOM:尘破效果1 +movementEffectReverse: CUSTOM:尘破效果1 +movementEffectReverseFlipEffects:true +movementEffectRate:7 +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + + +turretSize: 20 +turretTurnSpeed: 1.5 + + +isFixedFiring:true +maxAttackRange:170 +shootDelay:32 +[turret_7] +# +x: 0 +y: 0 +canShoot:false +invisible: true +[turret_1] +canShoot:true +#invisible: true +x: 0 +y: 11 +slave: true +attachedTo:7 +invisible: true +shoot_sound:firing3 +shoot_sound_vol:0.3 +shoot_flame:small +#idleDir:0 +#limitingAngle:45 +shoot_light:#FFEECCCC +#canAttackFlyingUnits:false +#canAttackLandUnits:true +#canAttackUnderwaterUnits:true +[projectile_1] +directDamage: 41 +life:80 +targetSpeed: 6 +trailEffect: false +largeHitEffect: false +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 +frame: 5 + +[movement] +movementType: WATER +moveSpeed: 0.7 +moveAccelerationSpeed: 0.02 +moveDecelerationSpeed: 0.03 + +maxTurnSpeed: 1.1 +turnAcceleration: 0.05 + +#moveSlidingMode :false +#moveIgnoringBody:false +#moveSlidingDir: 45 + +#moveSlidingMode :true +#moveIgnoringBody:true +#moveSlidingDir: 181 +maxTurnSpeed: 2.5 +turnAcceleration: 0.05 + + + + + + diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/机枪战艇/测试.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/机枪战艇/测试.png new file mode 100644 index 0000000..a12c561 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/机枪战艇/测试.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/机枪战艇/短机枪.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/机枪战艇/短机枪.png new file mode 100644 index 0000000..153c6c8 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/机枪战艇/短机枪.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/水上空军支援基地/battle_ship_t2_turret.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/水上空军支援基地/battle_ship_t2_turret.png new file mode 100644 index 0000000..1b44ad9 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/水上空军支援基地/battle_ship_t2_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/水上空军支援基地/。.ini b/link/jmjs/浸没陆地战争军/海上单位/普通单位/水上空军支援基地/。.ini new file mode 100644 index 0000000..f92cb1c --- /dev/null +++ b/link/jmjs/浸没陆地战争军/海上单位/普通单位/水上空军支援基地/。.ini @@ -0,0 +1,227 @@ + +[core] +name: 水上空军支援基地 +displayDescription:-在水上的空军基地\n-可以制造一部分空军单位\n-可以攻击 +class: CustomUnitMetadata +price:4200 +maxHp:1950 +mass: 3000 + +availableInDemo:false + +techLevel: 2 +buildSpeed: 0.002 + +radius:51 +displayRadius: 51 +softCollisionOnAll: 24 + +isBio: false + +builtFrom_1_name: SeaFactory +builtFrom_1_pos: 9.999 + +exit_x:-8 +exit_y:-30 + +nanoBuildSpeed:3.5 + +canBuild_1_name: airShip +canBuild_1_pos: 1 + +canBuild_2_name: gunShip +canBuild_2_pos: 2 + +canBuild_4_name: missileShip +canBuild_4_pos: 4 + +canBuild_5_name: missileAirship +canBuild_5_pos: 5 + +canBuild_7_name: lightSub +canBuild_7_pos: 7 + +canBuild_8_name: heavyInterceptor +canBuild_8_pos: 8 + + +canBuild_10_name: dropship +canBuild_10_pos: 3.1 +canBuild_13_name: 沉浸落雁 +canBuild_13_pos: 13 +canBuild_15_name: setRally +canBuild_15_pos: -1 + +canBuild_16_name: bomber +canBuild_16_pos: 16 + +[graphics] + +total_frames: 5 +image:空军支援船.png +image_wreak: 空军支援船死亡.png +image_turret: NONE + +image_shadow: AUTO +shadowOffsetX:3 +shadowOffsetY:3 + + +animation_idle_start: 0 +animation_idle_end: 4 +animation_idle_speed: 30 + +animation_moving_start: 0 +animation_moving_end: 4 +animation_moving_speed: 30 + +teamColorsOnTurret: true + +splastEffect:true +[attack] +turretRotateWithBody: false + +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + + +turretSize: 4 +#turretTurnSpeed: 2 + +aimOffsetSpread:0.4 + + +maxAttackRange:230 +shootDelay: 65 + +isFixedFiring: false +[turret_1] +x: 0 +y: 0 +canShoot: false + +shouldResetTurret: true + +idleSpin: 0 + + +recoilOffset: -1 +recoilOutTime: 5 +recoilReturnTime: 7 + +[turret_2] +# +x:0 +y: 45 +image: battle_ship_t2_turret.png +invisible:false + +projectile: 1 +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:cannon_firing +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC + +canShoot: true + +size: 0 + +canShoot: true + +warmup:1 + +recoilOffset: -2 +recoilOutTime: 3 +recoilReturnTime: 10 + +[turret_3] +# +x:12 +y:-25 +image: battle_ship_t2_turret.png +invisible:false + +projectile: 1 +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:cannon_firing +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC + +canShoot: true + +size: 0 + +canShoot: true + +warmup:1 + +recoilOffset: -2 +recoilOutTime: 3 +recoilReturnTime: 10 + +[turret_4] +invisible: true +x: 50 +y: 0 +idleDir:0 +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: true +canAttackNotTouchingWaterUnits: false + +projectile: 1 +size: 1.1 +turnSpeed: 15 + +[projectile_1] +directDamage: 50 +life:500 +targetSpeed:9 +trailEffect: false +largeHitEffect: false +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 +frame: 5 + + + +[projectile_2] +#torpedo +directDamage: 95 +life: 250 +speed: 0.2 +targetSpeed: 1.6 +largeHitEffect: true +drawSize: 1 +color: #1E1E96 +trailEffect: true +largeHitEffect: true + +deflectionPower: -1 +[movement] +movementType: WATER +moveSpeed:1.4 +moveAccelerationSpeed: 0.02 +moveDecelerationSpeed: 0.05 + +reverseSpeedPercentage:1 + +maxTurnSpeed: 1.0 +turnAcceleration: 0.05 + +#moveSlidingMode :true +#moveIgnoringBody:true +#moveSlidingDir:120 + +joinsGroupFormations:true + + diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/水上空军支援基地/空军支援船.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/水上空军支援基地/空军支援船.png new file mode 100644 index 0000000..442e3eb Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/水上空军支援基地/空军支援船.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/水上空军支援基地/空军支援船死亡.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/水上空军支援基地/空军支援船死亡.png new file 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+image_shadow: AUTO +shadowOffsetX:3 +shadowOffsetY:3 +lock_body_rotation_with_main_turret: true +teamColorsOnTurret:true +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +turretSize: 20 +turretTurnSpeed: 4 +isFixedFiring: true +maxAttackRange:320 +shootDelay: 210 +[turret_2] +attachedTo: 1 +slave: true +x: 0 +y:19 +image:experimental_tank_turret2.png +projectile: 1 +chargeEffectImage:ccbParticleSnow.png +turnSpeedAcceleration: 0.9 +warmupStartEffect:CUSTOM:原地围绕 +warmup:30 +size:17 +shoot_sound:cannon_firing +shoot_sound_vol:0.3 +shoot_flame:CUSTOM:cartridge +shoot_light:#FFEEEEEE +canShoot: true +recoilOffset: -16 +recoilOutTime: 9 +recoilReturnTime:120 +[turret_1] +canShoot: false +x: 0 +y: 0 +idleDir:0 +recoilOffset: -1 +recoilOutTime: 9 +recoilReturnTime:60 +[projectile_1] +directDamage: 1 +life: 150 +speed: 4 +explodeEffect:CUSTOM:电磁效果*5,CUSTOM:雾绕效果*8 +image:firingeffects.png +color: #bebe50 +drawSize: 0.8 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a/link/jmjs/浸没陆地战争军/海上单位/普通单位/海上火炮战舰/移动声音.wav b/link/jmjs/浸没陆地战争军/海上单位/普通单位/海上火炮战舰/移动声音.wav new file mode 100644 index 0000000..064a105 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/海上火炮战舰/移动声音.wav differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没F-3鱼雷艇/light_sub.ini b/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没F-3鱼雷艇/light_sub.ini new file mode 100644 index 0000000..d5194bc --- /dev/null +++ b/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没F-3鱼雷艇/light_sub.ini @@ -0,0 +1,128 @@ + +[core] +name:浸没F-3鱼雷艇 +displayDescription: -能攻击水上的单位\n-运输在水上的部分单位\n-运输的单位不会造成死亡\n-造成的伤害较小 +class: CustomUnitMetadata +price:1650 +maxHp: 880 +mass: 1000 + +techLevel: 2 +buildSpeed:15s +availableInDemo: false + +radius:26 +#displayRadius: 11 +isBio: false +#softCollisionOnAll: 3 + + +builtFrom_1_name: seaFactory +builtFrom_1_pos: 2.3 +maxTransportingUnits:2 +transportUnitsRequireMovementType:WATER,HOVER,OVER_CLIFF_WATER +transportUnitsCanUnloadUnits:if self.isInWater() +transportUnitsKillOnDeath:false +[graphics] +total_frames: 1 +imageScale:0.9 +image: 浸没F-3鱼雷艇.png +image_wreak: NONE +image_turret: NONE +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow: AUTO +shadowOffsetX:2 +shadowOffsetY:2 +#splastEffect: true + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: true +canAttackNotTouchingWaterUnits: false + + +turretSize: 20 +turretTurnSpeed: 1.5 + + +isFixedFiring: true +maxAttackRange: 160 +shootDelay: 100 + +[turret_1] + +invisible: true +x: 0 +y: 0 +canShoot: false + + +[turret_2] +#torpedo +invisible: true +x: 0 +y: 26 +attachedTo:1 +slave:true +idleDir:0 +#canAttackFlyingUnits: false +#canAttackLandUnits: true +#canAttackUnderwaterUnits: true +#canAttackNotTouchingWaterUnits: false + +projectile: torpedo +size: 1.1 +turnSpeed: 15 + + + + +[projectile_torpedo] +#torpedo +directDamage:36 +life: 302 +speed: 0.2 +targetSpeed: 1.6 +targetSpeedAcceleration: 0.03 + +largeHitEffect: true +drawSize: 0.9 +color: #551E1E96 +lightSize: 0.1 +lightColor: #000000 +trailEffect: true +largeHitEffect: true + +deflectionPower: -1 + +[movement] +movementType: WATER +moveSpeed: 0.7 +moveAccelerationSpeed: 0.02 +moveDecelerationSpeed: 0.03 + +maxTurnSpeed: 1.1 +turnAcceleration: 0.05 + +#moveSlidingMode :false +#moveIgnoringBody:false +#moveSlidingDir: 45 + +#moveSlidingMode :true +#moveIgnoringBody:true +#moveSlidingDir: 181 +targetHeight: -8 +targetHeightDrift: 0.4 + +maxTurnSpeed: 2.5 +turnAcceleration: 0.05 + + + + + + diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没F-3鱼雷艇/浸没F-3鱼雷艇.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没F-3鱼雷艇/浸没F-3鱼雷艇.png new file mode 100644 index 0000000..55e9ac8 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没F-3鱼雷艇/浸没F-3鱼雷艇.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没F-4防空艇/light_sub.ini b/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没F-4防空艇/light_sub.ini new file mode 100644 index 0000000..2f777df --- /dev/null +++ b/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没F-4防空艇/light_sub.ini @@ -0,0 +1,128 @@ + +[core] +name:浸没F-4防空艇 +displayDescription: -在水下可以放空\n-带有范围伤害 +class: CustomUnitMetadata +price:950 +maxHp: 280 +mass: 1000 + +techLevel: 1 +buildSpeed:11s +availableInDemo: false + +radius:27 +#displayRadius: 11 +isBio: false +#softCollisionOnAll: 3 + + +builtFrom_1_name: seaFactory +builtFrom_1_pos: 2.4 +[graphics] +total_frames: 1 +imageScale:0.9 +image: 浸没F-4防空艇.png +image_wreak: NONE +image_turret: NONE +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow: AUTO +shadowOffsetX:2 +shadowOffsetY:2 +#splastEffect: true + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false +canAttackNotTouchingWaterUnits: false + + +turretSize: 20 +turretTurnSpeed: 1.5 + + +isFixedFiring: true +maxAttackRange: 160 +shootDelay: 100 + +[turret_1] + +invisible: true +x: 0 +y: 0 +canShoot: false + + +[turret_2] +#torpedo +invisible: true +x: 0 +y: -2 +attachedTo:1 +slave:true +idleDir:0 +#canAttackFlyingUnits: false +#canAttackLandUnits: true +#canAttackUnderwaterUnits: true +#canAttackNotTouchingWaterUnits: false + +projectile: torpedo +size: 1.1 +turnSpeed: 15 + + + + +[projectile_torpedo] +#directDamage: 60 +life: 240 +speed: 20 +#targetSpeed: 6 + +trailEffect: true +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:0 +ballistic_height: 8 +frame: 0 + +areaDamage: 20 +areaRadius: 20 + +autoTargetingOnDeadTarget: true + +lightColor: #ffff00 +lightSize: 0.4 + + +[movement] +movementType: WATER +moveSpeed: 0.7 +moveAccelerationSpeed: 0.02 +moveDecelerationSpeed: 0.03 + +maxTurnSpeed: 1.1 +turnAcceleration: 0.05 + +#moveSlidingMode :false +#moveIgnoringBody:false +#moveSlidingDir: 45 + +#moveSlidingMode :true +#moveIgnoringBody:true +#moveSlidingDir: 181 +targetHeight: -8 +targetHeightDrift: 0.4 + +maxTurnSpeed: 2.5 +turnAcceleration: 0.05 + + + + + + diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没F-4防空艇/浸没F-4防空艇.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没F-4防空艇/浸没F-4防空艇.png new file mode 100644 index 0000000..544e2c4 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没F-4防空艇/浸没F-4防空艇.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没拆家舰/1.ini b/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没拆家舰/1.ini new file mode 100644 index 0000000..baf615d --- /dev/null +++ b/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没拆家舰/1.ini @@ -0,0 +1,233 @@ + +[core] +displayText:浸没拆家舰 +name:浸没拆家舰B +class: CustomUnitMetadata +#price:11000 +#maxHp:5000 +mass: 40000 +showInEditor:false +#techLevel: 2 +buildSpeed:73s +#availableInDemo: true + +radius: 40 +#displayRadius: 11 + +transportSlotsNeeded: 3 +showInEditor:false + +isBio: false +#softCollisionOnAll: 3 + +copyFrom:heavy_battleship.ini +#builtFrom_1_name: seaFactory +#builtFrom_1_pos: 5.46 +[effect_发射粒子3] +priority:verylow +drawUnderUnits:true +life:80 +image:areaShock.png +attachedToUnit:false +scaleFrom:1 +scaleTo:7 +dirOffset:1 +dirSpeedRandom:5 +dirSpeed:5 +[projectile_2] +#missile +directDamage: 80 +life: 190 +speed: 2 +targetSpeed: 6 + +color: #fff7ff1d + +drawSize: 1.9 + +trailEffect: true +largeHitEffect: true + +ballistic: true +ballistic_delaymove_height:25 +ballistic_height: 25 + +lightColor: #f7ff1d +lightSize: 0.5 + +[turret_antiair1] +#antiair 1 +x: -5 +y: -5 + +invisible:true + +size: 0 + +projectile: 2 + +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +turnSpeed: 2000 +turnSpeedAcceleration: 1 + +warmup: 30 + +shoot_sound: missile_fire +shoot_sound_vol:0.3 +shoot_flame: NONE +shoot_light:#FFEECCCC + +canShoot: true + +[turret_antiair2] +#antiair 2 +x: 5 +y: -5 + +copyFrom: antiair1 +linkDelayWithTurret: antiair1 + +warmup: 15 + +[projectile_1] +#cannon shot +directDamage: 60 +areaDamage: 60 +areaRadius: 45 +life: 160 +frame: 9 +speed: 6 + +drawSize: 0.85 + +largeHitEffect: true + +lightColor: #ffff925c +lightSize: 0.6 + +#trailEffect: CUSTOM:projectileTrail +#trailEffectRate:2 + +[turret_cannon1] +#top left cannon +x: 0 +y: 0 +attachedTo: base1 +slave: true + +projectile: 1 + +turnSpeed: 0 + +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +shoot_sound:large_gun_fire1 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFff925c + +image: experimental_tank_barrel.png + +canShoot: true + +warmup:0 + +recoilOffset: -6 +recoilOutTime: 3 +recoilReturnTime: 27 + + +[turret_cannon2] +#top right cannon +x: 0 +y: 0 +attachedTo: base2 +copyFrom: cannon1 +linkDelayWithTurret: cannon1 +warmup:20 +[turret_base1] +#top left base +x: -7 +y: 16 +canShoot: false +turnSpeed: 2 +turnSpeedAcceleration: 1.0 +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +recoilOffset: -0.75 +recoilOutTime: 3 +recoilReturnTime: 27 + +[turret_base2] +#top right base +x: 7 +y: 16 +copyFrom: base1 + +[graphics] +total_frames: 1 + +image: 1.png +#image_wreak: NONE +#image_turret: SHARED:large_turret.png +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 +image_turret: experimental_tank_turret.png + +image_shadow: AUTO +shadowOffsetX:4 +shadowOffsetY:4 + + +splastEffect: true + + + + +[movement] +movementType: WATER +moveSpeed: 0.8 +moveAccelerationSpeed: 0.02 +moveDecelerationSpeed: 0.05 + +reverseSpeedPercentage:1 + +maxTurnSpeed: 1.0 +turnAcceleration: 0.05 + +#moveSlidingMode :false +#moveIgnoringBody:false +#moveSlidingDir: 45 +[action_启用效果] +convertTo:浸没拆家舰B +#buildSpeed:8 +text:浸没被动:暴力拆家 +description:-在血量为1000的时候\n-会转换成另一个状态\n-暴力加速攻击 +autoTrigger:if self.hp(lessThan=1000) +isVisible:false +#fireTurretXAtGround:反伤效果 +whenBuilding_cannotMove: false +spawnEffects: CUSTOM:发射粒子3*5 +#price:hp=10 +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 4 + + +maxAttackRange: 360 +shootDelay: 40 + +turretMultiTargeting: true + + diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没拆家舰/1.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没拆家舰/1.png new file mode 100644 index 0000000..bf3b9dc Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没拆家舰/1.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没拆家舰/areaShock.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没拆家舰/areaShock.png new file mode 100644 index 0000000..bb0bf55 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没拆家舰/areaShock.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没拆家舰/experimental_tank_barrel.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没拆家舰/experimental_tank_barrel.png new file mode 100644 index 0000000..ad3264d Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没拆家舰/experimental_tank_barrel.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没拆家舰/experimental_tank_turret.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没拆家舰/experimental_tank_turret.png new file mode 100644 index 0000000..d553481 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没拆家舰/experimental_tank_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没拆家舰/heavy_battleship.ini b/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没拆家舰/heavy_battleship.ini new file mode 100644 index 0000000..67c4290 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没拆家舰/heavy_battleship.ini @@ -0,0 +1,233 @@ + +[core] +displayText:浸没拆家舰 +name:浸没拆家舰A +class: CustomUnitMetadata +price:10500 +maxHp:5000 +mass: 40000 + +techLevel: 2 +buildSpeed:73s +#availableInDemo: true + +radius: 40 +#displayRadius: 11 + +transportSlotsNeeded: 3 + + +isBio: false +#softCollisionOnAll: 3 + + +builtFrom_1_name: seaFactory +builtFrom_1_pos: 5.46 +[effect_发射粒子3] +priority:verylow +drawUnderUnits:true +life:80 +image:areaShock.png +attachedToUnit:false +scaleFrom:1 +scaleTo:7 +dirOffset:1 +dirSpeedRandom:5 +dirSpeed:5 +[projectile_2] +#missile +directDamage: 80 +life: 190 +speed: 2 +targetSpeed: 6 + +color: #fff7ff1d + +drawSize: 1.9 + +trailEffect: true +largeHitEffect: true + +ballistic: true +ballistic_delaymove_height:25 +ballistic_height: 25 + +lightColor: #f7ff1d +lightSize: 0.5 + +[turret_antiair1] +#antiair 1 +x: -5 +y: -5 + +invisible:true + +size: 0 + +projectile: 2 + +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +turnSpeed: 2000 +turnSpeedAcceleration: 1 + +warmup: 30 + +shoot_sound: missile_fire +shoot_sound_vol:0.3 +shoot_flame: NONE +shoot_light:#FFEECCCC + +canShoot: true + +[turret_antiair2] +#antiair 2 +x: 5 +y: -5 + +copyFrom: antiair1 +linkDelayWithTurret: antiair1 + +warmup: 15 + +[projectile_1] +#cannon shot +directDamage: 60 +areaDamage: 60 +areaRadius: 45 +life: 160 +frame: 9 +speed: 6 + +drawSize: 0.85 + +largeHitEffect: true + +lightColor: #ffff925c +lightSize: 0.6 + +#trailEffect: CUSTOM:projectileTrail +#trailEffectRate:2 + +[turret_cannon1] +#top left cannon +x: 0 +y: 0 +attachedTo: base1 +slave: true + +projectile: 1 + +turnSpeed: 0 + +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +shoot_sound:large_gun_fire1 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFff925c + +image: experimental_tank_barrel.png + +canShoot: true + +warmup:0 + +recoilOffset: -6 +recoilOutTime: 3 +recoilReturnTime: 27 + + +[turret_cannon2] +#top right cannon +x: 0 +y: 0 +attachedTo: base2 +copyFrom: cannon1 +linkDelayWithTurret: cannon1 +warmup:20 +[turret_base1] +#top left base +x: -7 +y: 16 +canShoot: false +turnSpeed: 2 +turnSpeedAcceleration: 1.0 +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +recoilOffset: -0.75 +recoilOutTime: 3 +recoilReturnTime: 27 + +[turret_base2] +#top right base +x: 7 +y: 16 +copyFrom: base1 + +[graphics] +total_frames: 1 + +image: 1.png +#image_wreak: NONE +#image_turret: SHARED:large_turret.png +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 +image_turret: experimental_tank_turret.png + +image_shadow: AUTO +shadowOffsetX:4 +shadowOffsetY:4 + + +splastEffect: true + + + + +[movement] +movementType: WATER +moveSpeed: 0.4 +moveAccelerationSpeed: 0.02 +moveDecelerationSpeed: 0.05 + +reverseSpeedPercentage:1 + +maxTurnSpeed: 1.0 +turnAcceleration: 0.05 + +#moveSlidingMode :false +#moveIgnoringBody:false +#moveSlidingDir: 45 +[action_启用效果] +convertTo:浸没拆家舰B +#buildSpeed:8 +text:浸没被动:暴力拆家 +description:-在血量为1000的时候\n-会转换成另一个状态\n-暴力加速攻击 +autoTrigger:if self.hp(lessThan=1000) +isVisible:false +#fireTurretXAtGround:反伤效果 +whenBuilding_cannotMove: false +spawnEffects: CUSTOM:发射粒子3*5 +#price:hp=10 +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 4 + + +maxAttackRange: 310 +shootDelay: 90 + +turretMultiTargeting: true + + diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没潜水入式战艇/experimental_tank_turret2.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没潜水入式战艇/experimental_tank_turret2.png new file mode 100644 index 0000000..85b9f5f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没潜水入式战艇/experimental_tank_turret2.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没潜水入式战艇/nautilus.ini b/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没潜水入式战艇/nautilus.ini new file mode 100644 index 0000000..6256a22 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没潜水入式战艇/nautilus.ini @@ -0,0 +1,353 @@ + +[core] +name:浸没潜入式战艇 +class: CustomUnitMetadata +displayDescription:NONETHELESS +price: 12000 +maxHp:3000 +mass: 30000 +selfRegenRate:0.1 +techLevel: 2 +experimental: true +buildSpeed:45.4s +availableInDemo: false +radius:30 +isBio: false +fogOfWarSightRange:18 +builtFrom_1_name: seaFactory +builtFrom_1_pos: 6.6 +nanoFactorySpeed:2 +energyMax: 6 +energyRegen: 0.01 +energyNeedsToRechargeToFull: true +maxTransportingUnits:2 +transportUnitsRequireMovementType: WATER, HOVER, OVER_CLIFF_WATER +transportUnitsCanUnloadUnits: false +#transportUnitsRequireTag: nonexistent +transportUnitsKeepBuiltUnits: true +exit_x:0 +exit_y:-30 +exit_dirOffset:0 +exit_moveAwayAmount:110 +exit_heightOffset: 0 +[action_上浮模式] +isVisible: false +[action_潜水模式] +convertTo:水下模式 +displayType: action +price: 0 +text:潜水模式 +description: -单位下浮在水中 +buildSpeed: 1 +pos:-1 +highPriorityQueue: true +[graphics] +drawLayer: experimentals +total_frames: 1 +image:浸没潜艇.png +image_wreak:NONE +image_turret:NONE +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: true +#canAttackNotTouchingWaterUnits:false +turretSize: 20 +turretTurnSpeed: 1.8 +maxAttackRange: 260 +shootDelay:120 +[turret_1] +x: 0 +y: 0 +idleDir:0 +invisible: true +canShoot: false +turnSpeedAcceleration: 0.1 +turnSpeed: 0 +[turret_2] +#left missile pod +x: 16 +y: 15 +attachedTo: 1 +slave: true +invisible: true +warmup: 2 +#canAttackCondition: if self.isInWater() +shoot_sound:missile_fire +turnSpeedAcceleration: 0.1 +turnSpeed: 0 +shoot_sound_vol:0.2 +shoot_flame:small +shoot_light:#FFEECCCC +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: true +[turret_3] +x: -16 +y: 15 +invisible: true +copyFrom: 2 +linkDelayWithTurret:2 +warmup: 15 +[turret_4] +x: 0 +y: 0 +idleDir:0 +#invisible: if not self.isOverwater() +#canAttackCondition: if self.isOverwater() +attachedTo:5 +slave: true +image:炮塔a2.png +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +turnSpeedAcceleration: 0.1 +turnSpeed: 0 +projectile: 2 +recoilOffset: -7 +recoilOutTime: 3 +recoilReturnTime: 130 +size:17 +[turret_5] +x: 12 +y: -2 +idleDir:0 +image:炮塔a1.png +canShoot: false +#invisible: if not self.isOverwater() +idleDir:45 +#idleDirReversing:45 +turnSpeedAcceleration: 0.1 +turnSpeed:2 +recoilOffset: -1 +recoilOutTime: 3 +recoilReturnTime: 38 +[turret_6] +x: 0 +y: 0 +idleDir:0 +#invisible: if not self.isOverwater() +#canAttackCondition: if self.isOverwater() +attachedTo:7 +slave: true +image:炮塔a2.png +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +projectile: 2 +recoilOffset: -7 +recoilOutTime: 3 +recoilReturnTime: 130 +turnSpeedAcceleration: 0.1 +turnSpeed: 0 +size:17 +[turret_7] +x: -12 +y: -2 +idleDir:0 +#invisible: if not self.isOverwater() +image:炮塔a1.png +canShoot: false +idleDir:-45 +#idleDirReversing: -45 +turnSpeedAcceleration: 0.1 +turnSpeed: 2 +recoilOffset: -1 +recoilOutTime: 3 +recoilReturnTime: 38 +[projectile_1] +directDamage: 80 +life: 240 +speed: 0.3 +targetSpeed: 5 +trailEffect: true +largeHitEffect: true +frame: 4 +areaDamage: 40 +areaRadius: 35 +autoTargetingOnDeadTarget: true +[projectile_2] +life: 150 +speed: 4 +largeHitEffect: true +frame: 2 +targetGround: true +areaDamage: 110 +areaRadius: 45 +lightColor: #ffe92b +lightSize: 0.6 +[movement] +movementType: WATER +moveSpeed: 0.45 +moveAccelerationSpeed: 0.015 +moveDecelerationSpeed: 0.05 +reverseSpeedPercentage:0.6 +targetHeight:1 +targetHeightDrift: 0.1 +maxTurnSpeed: 0.8 +turnAcceleration: 0.05 +[ai] +useAsTransport: false +[turret_mainCannon] +x: -0.5 +y: 20 +projectile: plasma +attachedTo: mainCannonBase +slave: true +invisible: if not self.isOverwater() +canAttackCondition: if self.isOverwater() +image: experimental_tank_turret2.png +delay: 110 +warmup: 20 +idleDir:0 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large,CUSTOM:lightSlowFade +shoot_light:#EEEECCCC +size:16 +turnSpeedAcceleration: 0.1 +turnSpeed: 0 +recoilOffset: -5 +recoilOutTime: 3 +recoilReturnTime: 38 +[turret_mainCannonBase] +x: 0 +y: 3 +image: spider_turret_base.png +image_applyTeamColors: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +canShoot: false +delay: 110 +warmup: 20 +idleDir:0 +invisible: if not self.isOverwater() +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_light:#EEEECCCC +shoot_flame:CUSTOM:lightSlowFade +size:40 +turnSpeedAcceleration: 0.1 +turnSpeed: 2 +recoilOffset: -1 +recoilOutTime: 3 +recoilReturnTime: 38 +[projectile_plasma] +directDamage: 190 +life: 80 +speed: 16 +targetSpeed: 16 +targetSpeedAcceleration: 0.7 +drawType:2 +frame:4 +drawSize: 1 +trailEffect: CUSTOM:projectileTrail +trailEffectRate:2 +lightColor:#ffffff +explodeEffect: smallExplosion, CUSTOM:hitLightFlash, CUSTOM:projectilePassThough +effectOnCreate: CUSTOM:projectileLight +[effect_warmup] +priority:high +image: SHARED:light_50.png +life: 25 +fadeOut: true +attachedToUnit: true +color: #e89263 +scaleFrom: 0.1 +scaleTo: 0.1 +alpha: 0.8 +drawUnderUnits:false +ySpeedRelative:3.9 +[effect_lightSlowFade] +image: SHARED:light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #e89263 +scaleFrom: 0.4 +scaleTo: 0.4 +alpha: 0.5 +[effect_lightSlowFadeBase] +image: SHARED:light_50.png +life: 30 +fadeOut: true +attachedToUnit: true +color: #AAAAFF +scaleFrom: 0.2 +scaleTo: 0.6 +alpha: 0.7 +yOffsetRelative:-41 +ySpeedRelative:0.3 +[effect_projectileTrail] +image: SHARED:light_50.png +life: 20 +fadeOut: true +attachedToUnit: false +color: #e89263 +fadeInTime:2 +scaleFrom: 0.4 +scaleTo: 0.4 +alpha: 0.6 +drawUnderUnits:true +[effect_projectileLight] +priority:veryhigh +image: SHARED:light_50.png +life: 100 +fadeOut: true +attachedToUnit: true +color: #e89263 +fadeInTime:2 +scaleFrom: 0.8 +scaleTo: 0.8 +alpha: 0.6 +drawUnderUnits:false +liveAfterAttachedDies: false +[effect_hitLightFlash] +priority:high +image: SHARED:light_50.png +life: 14 +fadeOut: true +attachedToUnit: false +color: #e89263 +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false +[effect_projectilePassThough] +priority:high +frameIndex: 4 +stripIndex: projectiles2 +life: 20 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +scaleFrom: 1 +scaleTo: 0.5 +alpha: 1 +drawUnderUnits:false +ySpeedRelative:2 +atmospheric: true +[effect_lightFlash] +priority:high +image: SHARED:light_50.png +life: 300 +fadeOut: true +attachedToUnit: false +color: #63e6e8 +scaleFrom: 1.8 +scaleTo:3.5 +alpha: 0.6 +drawUnderUnits:false \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没潜水入式战艇/nautilusSurface.ini b/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没潜水入式战艇/nautilusSurface.ini new file mode 100644 index 0000000..6bcebc4 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没潜水入式战艇/nautilusSurface.ini @@ -0,0 +1,117 @@ +[core] +name:水下模式 +displayText:浸没潜入式战艇 +class: CustomUnitMetadata +displayDescription:NONETHELESS +price: 12000 +showInEditor:false +maxHp:3000 +mass: 30000 +selfRegenRate:0.1 +techLevel: 2 +experimental: true +buildSpeed:45.4s +availableInDemo: false +radius:30 +isBio: false +fogOfWarSightRange:18 +nanoFactorySpeed:2 +energyMax: 6 +energyRegen: 0.01 +energyNeedsToRechargeToFull: true +maxTransportingUnits:2 +transportUnitsRequireMovementType: WATER, HOVER, OVER_CLIFF_WATER +transportUnitsCanUnloadUnits: false +transportUnitsRequireTag: nonexistent +transportUnitsKeepBuiltUnits: true +exit_x:0 +exit_y:-30 +exit_dirOffset:0 +exit_moveAwayAmount:110 +exit_heightOffset: 0 +[action_潜水模式] +isVisible: false +[action_上浮模式] +convertTo:浸没潜入式战艇 +displayType: action +price: 0 +text:上浮模式 +description: -单位上浮在水上 +buildSpeed: 1 +pos:-2 +highPriorityQueue: true +[graphics] +drawLayer: experimentals +total_frames: 1 +image:浸没潜艇.png +image_wreak:NONE +image_turret:NONE +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: true +#canAttackNotTouchingWaterUnits:false +turretSize: 20 +turretTurnSpeed: 1.8 +maxAttackRange: 210 +shootDelay:110 +[turret_1] +x: 0 +y: 0 +idleDir:0 +invisible: true +canShoot: false +turnSpeedAcceleration: 0.1 +turnSpeed: 0 +[turret_2] +#left missile pod +x: 16 +y: 15 +attachedTo: 1 +slave: true +invisible: true +warmup: 2 +#canAttackCondition: if self.isInWater() +shoot_sound:missile_fire +turnSpeedAcceleration: 0.1 +turnSpeed: 0 +shoot_sound_vol:0.2 +shoot_flame:small +shoot_light:#FFEECCCC +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: true +[turret_3] +x: -16 +y: 15 +invisible: true +copyFrom: 2 +linkDelayWithTurret:2 +warmup: 15 +[projectile_1] +directDamage: 80 +life: 240 +speed: 0.3 +targetSpeed: 5 +trailEffect: true +largeHitEffect: true +frame: 4 +areaDamage: 40 +areaRadius: 35 +autoTargetingOnDeadTarget: true +[ai] +useAsTransport: false +[movement] +movementType: WATER +moveSpeed: 0.45 +moveAccelerationSpeed: 0.015 +moveDecelerationSpeed: 0.05 +reverseSpeedPercentage:0.6 +targetHeight:-8 +targetHeightDrift: 0.1 +maxTurnSpeed: 0.8 +turnAcceleration: 0.05 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没潜水入式战艇/spider_turret_base.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没潜水入式战艇/spider_turret_base.png new file mode 100644 index 0000000..952a5b9 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没潜水入式战艇/spider_turret_base.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没潜水入式战艇/浸没潜艇.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没潜水入式战艇/浸没潜艇.png new file mode 100644 index 0000000..c948c76 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没潜水入式战艇/浸没潜艇.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没潜水入式战艇/炮塔a1.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没潜水入式战艇/炮塔a1.png new file mode 100644 index 0000000..406c70c Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没潜水入式战艇/炮塔a1.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没潜水入式战艇/炮塔a2.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没潜水入式战艇/炮塔a2.png new file mode 100644 index 0000000..489773f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没潜水入式战艇/炮塔a2.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没科技潜艇/heavy_sub.ini b/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没科技潜艇/heavy_sub.ini new file mode 100644 index 0000000..2cc7787 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没科技潜艇/heavy_sub.ini @@ -0,0 +1,210 @@ + +[core] +name:浸没科技潜艇 +class: CustomUnitMetadata +price:10500 +maxHp: 930 +mass: 40000 + +techLevel: 2 +buildSpeed: 0.0004 +availableInDemo: false + +radius: 25 +#displayRadius: 11 + +transportSlotsNeeded: 3 + +isBio: false +#softCollisionOnAll: 3 + + +builtFrom_1_name: seaFactory +builtFrom_1_pos: 6.6 + + + + +[graphics] +total_frames: 1 + +image: 浸没科技潜艇-RT1.png +image_wreak: 浸没科技潜艇死亡-RT1.png +image_turret: NONE +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow: AUTO +shadowOffsetX:2 +shadowOffsetY:2 +lock_body_rotation_with_main_turret: true + + + +movementEffect: CUSTOM:splash +#movementEffectReverse: CUSTOM:splash +#movementEffectReverseFlipEffects: true +movementEffectRate: 8 + + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: true +canAttackNotTouchingWaterUnits:true +turretSize: 20 +turretTurnSpeed: 1.5 + + + +maxAttackRange: 261 +shootDelay: 100 + +[turret_1] +#torpedo +invisible: true +x: 10 +y: 0 +idleDir:0 +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: true +canAttackNotTouchingWaterUnits:true + +projectile: 1 +size: 1.1 +turnSpeed: 15 + + + +[turret_2] +#back turret +copyFrom: 1 +x: 0 +y: 28 +idleDir:0 +warmup:30 +projectile: 1 +linkDelayWithTurret:1 +[turret_3] +#back turret +copyFrom: 1 +x: 0 +y: 28 +idleDir:0 +warmup:30 +projectile: 1 +linkDelayWithTurret:1 +[turret_4] +#back turret +copyFrom: 1 +x: 0 +y: 28 +idleDir:0 +warmup:30 +projectile: 1 +linkDelayWithTurret:1 +[turret_6] +#back turret +copyFrom: 1 +x: 0 +y: 28 +idleDir:0 +warmup:30 +projectile: 1 +linkDelayWithTurret:1 +[projectile_1] +#torpedo +directDamage:45 +life: 350 +speed: 0.2 +targetSpeed: 1.6 +largeHitEffect: true +drawSize: 1 +color: #1E1E96 +trailEffect: true +largeHitEffect: true + +deflectionPower: 10 +#trailEffect: true +trailEffect: CUSTOM:projectileTrail +trailEffectRate:3 + +[effect_projectileTrail] + +stripIndex: effects +frameIndex: 0 + + +life:80 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +fadeInTime:5 +scaleFrom: 0.5 +scaleTo: 3.5 +alpha: 0.6 +drawUnderUnits:false +#ySpeedRelative:-1 +atmospheric:true + +dirOffsetRandom:180 + +shadow:true + +xSpeedAbsoluteRandom: 0.2 +ySpeedAbsoluteRandom: 0.2 +[movement] +movementType: WATER +moveSpeed: 0.85 +moveAccelerationSpeed: 0.015 +moveDecelerationSpeed: 0.05 + + +#moveSlidingMode :false +#moveIgnoringBody:false +#moveSlidingDir: 45 + + +targetHeight: -8 +targetHeightDrift: 0.3 + +maxTurnSpeed: 1.5 +turnAcceleration: 0.05 + + + +[effect_splash] + +life: 70 +stripIndex: effects +frameIndex: 13 + +scaleFrom: 0.9 +scaleTo: 1.3 +alpha: 0.4 +atmospheric:true + +fadeInTime: 3 +fadeOut:true + +dirOffsetRandom:180 + +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.2 +#hSpeed:0.1 + +yOffsetRelative:-28 + +attachedToUnit: false +drawUnderUnits:true + + + + + + diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没科技潜艇/浸没科技潜艇-RT1.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没科技潜艇/浸没科技潜艇-RT1.png new file mode 100644 index 0000000..6676e03 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没科技潜艇/浸没科技潜艇-RT1.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没科技潜艇/浸没科技潜艇死亡-RT1.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没科技潜艇/浸没科技潜艇死亡-RT1.png new file mode 100644 index 0000000..f724607 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/浸没科技潜艇/浸没科技潜艇死亡-RT1.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/维修潜艇/attack_submarine.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/维修潜艇/attack_submarine.png new file mode 100644 index 0000000..d4a2ed8 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/维修潜艇/attack_submarine.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/维修潜艇/attack_submarine_dead.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/维修潜艇/attack_submarine_dead.png new file mode 100644 index 0000000..92824b9 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/维修潜艇/attack_submarine_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/维修潜艇/flame3.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/维修潜艇/flame3.png new file mode 100644 index 0000000..7c2a9c2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/维修潜艇/flame3.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/维修潜艇/light_50.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/维修潜艇/light_50.png new file mode 100644 index 0000000..187de55 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/维修潜艇/light_50.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/维修潜艇/light_sub.ini b/link/jmjs/浸没陆地战争军/海上单位/普通单位/维修潜艇/light_sub.ini new file mode 100644 index 0000000..b6d2828 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/海上单位/普通单位/维修潜艇/light_sub.ini @@ -0,0 +1,221 @@ + +[core] +name:维修潜艇 +displayDescription: -在水下可以维修单位\n-自动维修 +class: CustomUnitMetadata +price:950 +maxHp: 680 +mass: 1000 + +techLevel:2 +buildSpeed:13s +availableInDemo: false + +radius:29 +#displayRadius: 11 +isBio: false +#softCollisionOnAll: 3 + + +builtFrom_1_name: seaFactory +builtFrom_1_pos: 2.4 + +canReclaimResources: true +nanoRepairSpeed: 0.9 +nanoBuildSpeed: 0.9 +canRepairBuildings: true +canRepairUnits : true +nanoRange:245 +autoRepair:true +canBuild_1_name: repair +canBuild_1_pos: 1 + +canBuild_2_name: reclaim +canBuild_2_pos: 2 +[graphics] +total_frames: 1 +imageScale:0.9 +image: attack_submarine.png +image_wreak: attack_submarine_dead.png +image_turret: NONE +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow: AUTO +shadowOffsetX:2 +shadowOffsetY:2 +#splastEffect: true +movementEffect: CUSTOM:dustL, CUSTOM:dustR +movementEffectReverse: CUSTOM:dustL, CUSTOM:dustR +movementEffectReverseFlipEffects: true +movementEffectRate: 1 +repairEffect: CUSTOM:dustL, CUSTOM:dustR +repairEffectAtTarget:CUSTOM:lightningShock*5, CUSTOM:sparks*19 +repairEffectRate:1 +[attack] +canAttack: false +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false +canAttackNotTouchingWaterUnits: false + + +turretSize: 20 +turretTurnSpeed: 1.5 + + +isFixedFiring: false +maxAttackRange: 160 +shootDelay: 100 + +[turret_1] + +invisible: true +x: 0 +y: 0 +canShoot: false + + +[turret_2] +#torpedo +invisible: true +x: 0 +y: 29 +attachedTo:1 +slave:true +#idleDir:-90 +warmup:30 + +turnSpeed: 4 +size: 8 + +canShoot: false +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +isMainNanoTurret: true +[effect_dustL] +image: flame3.png +life:30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-29 +drawUnderUnits:true +attachedToUnit: false +[effect_dustR] +image: flame3.png +life:30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-29 +drawUnderUnits:true +attachedToUnit: false + +[effect_hitLightFlash] +priority:high + +image: SHARED:light_50.png +life: 17 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + + +[effect_lightningShock] +life: 60 + + +hOffset: 0 +dirOffset: 0 + +fadeInTime: 0 +fadeOut: false + +attachedToUnit: true + + +image: SHARED:lightning_shock.png +total_frames: 14 +animateFrameStart: 0 +animateFrameEnd: 13 +animateFramePingPong: false +animateFrameSpeed: 0.5 + + + +[effect_sparks] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image: SHARED:spark.png +priority: verylow + +[effect_sparks2] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 0.5 +ySpeedRelativeRandom: 0.5 +hSpeed: 1 +image: SHARED:spark.png +priority: verylow + +[movement] +movementType: WATER +moveSpeed: 0.7 +moveAccelerationSpeed: 0.02 +moveDecelerationSpeed: 0.03 + +maxTurnSpeed: 1.1 +turnAcceleration: 0.05 + +#moveSlidingMode :false +#moveIgnoringBody:false +#moveSlidingDir: 45 + +#moveSlidingMode :true +#moveIgnoringBody:true +#moveSlidingDir: 181 +targetHeight: -8 +targetHeightDrift: 0.4 + +maxTurnSpeed: 2.5 +turnAcceleration: 0.05 + +[ai] +useAsBuilder:true + + + + diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/维修潜艇/lightning_shock.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/维修潜艇/lightning_shock.png new file mode 100644 index 0000000..3addc46 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/维修潜艇/lightning_shock.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/远程导弹轰炸机/base.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/远程导弹轰炸机/base.png new file mode 100644 index 0000000..ad347dc Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/远程导弹轰炸机/base.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/远程导弹轰炸机/base_dead.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/远程导弹轰炸机/base_dead.png new file mode 100644 index 0000000..69acfb5 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/远程导弹轰炸机/base_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/远程导弹轰炸机/bomber.ini b/link/jmjs/浸没陆地战争军/海上单位/普通单位/远程导弹轰炸机/bomber.ini new file mode 100644 index 0000000..252e282 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/海上单位/普通单位/远程导弹轰炸机/bomber.ini @@ -0,0 +1,342 @@ + +[core] +name:远程导弹轰炸机 +class: CustomUnitMetadata +price:5400 +displayLocaleKey:bomber +overrideAndReplace:bomber +energyMax: 3 +energyRegen: 0.002 +energyNeedsToRechargeToFull: true +maxHp: 3000 +mass: 20000 +techLevel: 2 +buildSpeed: 0.00025 +availableInDemo: true +radius: 16 +displayRadius: 19 +isBio: false +#softCollisionOnAll: 3 +softCollisionOnAll:24 +selfRegenRate:0.1 +soundOnMoveOrder: 移动.wav:1 +soundOnAttackOrder:攻击.wav:1 +builtFrom_1_name: airFactory +builtFrom_1_pos: 6 +[graphics] +total_frames: 1 +image: base.png +image_wreak: base_dead.png +image_turret: missile_tank_turret.png +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 +movementEffect:CUSTOM:1,CUSTOM:2,CUSTOM:3 +movementEffectRate:1 +splastEffect: true +[attack] +canAttack: true +canAttackFlyingUnits:false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +turretSize: 1 +turretTurnSpeed: 2.5 +maxAttackRange: 340 +shootDelay: 200 +[turret_1] +#main turret +x: 0 +y: -2 +canShoot: false +shouldResetTurret: false +idleSpin: 1.5 +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 +[turret_2] +#left missile pod +x: 7 +y: 6 +attachedTo: 1 +slave: true +warmupStartEffect: CUSTOM:charge +invisible: true +warmup:30 +shoot_sound:missile_fire +shoot_sound_vol:0.2 +shoot_flame:small +[turret_3] +#right missile pod +x: -7 +y: 6 +invisible: true +copyFrom: 2 +linkDelayWithTurret:2 +warmup: 30 +[projectile_1] +directDamage: 80 +life: 240 +speed: 0.3 +targetSpeed: 5 +trailEffect: true +largeHitEffect: true +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 +frame: 4 +areaDamage: 40 +areaRadius: 35 +autoTargetingOnDeadTarget: true + trailEffect: CUSTOM:1 +trailEffectRate:2 +[turret_3] +#bomber +invisible: true +x: 0 +y: 0 +idleDir:0 +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + + +projectile: 3 +size: 1.1 +turnSpeed: 20 + +energyUsage: 1 + + +[projectile_3] +#bomb + +#cannot use directDamage with targetGround +#directDamage: 195 + +life: 250 +speed: 0.3 +targetSpeed: 1.7 +largeHitEffect: true +drawSize: 1 +color: #000000 +trailEffect: false +largeHitEffect: true + +targetGround: true +explodeEffect: CUSTOM:a, CUSTOM:b, CUSTOM:c, CUSTOM:d +areaDamage: 370 +areaRadius: 65 + +#for laser defence +deflectionPower: 3 + + + + + + +[turret_4] +#anti-sub +invisible: true +x: 0 +y: 0 +idleDir:0 +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: true + +projectile: 4 +size: 1.1 +turnSpeed: 20 + +energyUsage: 1 + + + +[projectile_4] +#bomb anti-sub + +directDamage: 70 + +life: 250 +speed: 0.3 +targetSpeed: 1.7 +largeHitEffect: true +drawSize: 1 +color: #000000 +trailEffect: false +largeHitEffect: false + +targetGround: false + +#for laser defence +deflectionPower: 3 +explodeEffect: CUSTOM:a, CUSTOM:b, CUSTOM:c, CUSTOM:d +[effect_d] +priority:critical +alsoPlaySound: boom.ogg +stripIndex:shockwave +life: 50 +scaleFrom: 0.5 +scaleTo:6 +[effect_c] +priority:veryhigh +stripIndex: effects +frameIndex: 0 +createWhenOverLiquid: false +life: 360 +fadeOut: true +attachedToUnit: false +color:#e6f5b0 +fadeInTime:5 +scaleFrom:3 +scaleTo:7 +alpha: 1.25 +drawUnderUnits:false +hSpeed:0.2 +hOffsetRandom:0.15 +atmospheric:true +dirOffsetRandom:180 +shadow:true +xOffsetRelativeRandom: 96 +yOffsetRelativeRandom: 96 +xSpeedAbsoluteRandom:0.5 +ySpeedAbsoluteRandom:0.5 +atmospheric: true +[effect_b] +priority:high +image: rotorwash.png +createWhenOverLiquid: false +life: 90 +fadeOut: true +attachedToUnit: false +fadeInTime:2 +scaleFrom:0.1 +scaleTo:2 +alpha: 1.5 +color: #e6f5b0 +drawUnderUnits:false +hOffset: -1 +dirOffsetRandom: 180 +dirSpeedRandom: 0.2 +atmospheric: true +xOffsetRelativeRandom: 8 +yOffsetRelativeRandom: 8 +xSpeedAbsoluteRandom:0.1 +ySpeedAbsoluteRandom:0.1 +[effect_a] +priority:high +image: sub_bubbles.png +createWhenOverLiquid: false +life: 240 +fadeOut: true +attachedToUnit: false +color:#e6f5b0 +fadeInTime:5 +scaleFrom: 3 +scaleTo:6 +alpha: 1.25 +drawUnderUnits:false +hSpeed: 1.75 +hOffsetRandom: 0.75 +atmospheric:true +dirOffsetRandom:180 +physics: true +physicsGravity: 0.1 +xOffsetRelativeRandom: 24 +yOffsetRelativeRandom: 24 +xSpeedAbsoluteRandom:1.1 +ySpeedAbsoluteRandom:1.1 +atmospheric: true + +[movement] +movementType: AIR +moveSpeed:1.2 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 +landOnGround: onlyIdle +#note: joinsGroupFormations=false could case slowdowns for groups of non-flying units +joinsGroupFormations: false +maxTurnSpeed: 1.2 +turnAcceleration: 0.04 +moveSlidingMode :false +moveIgnoringBody:false +moveSlidingDir: 25 +slowDeathFall: true +[effect_1] +createWhenZoomedOut: false +priority:low +image: trail.png +life:60 +fadeOut:false +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom:2 +scaleTo:0.1 +alpha: 0.4 +drawUnderUnits:true +ySpeedRelative:0.5 +atmospheric: true +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-23 +[effect_2] +createWhenZoomedOut: false +priority:low +image: trail.png +life:60 +fadeOut:false +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom:2 +scaleTo:0.1 +alpha: 0.4 +drawUnderUnits:true +ySpeedRelative:0.5 +atmospheric: true +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:20 +yOffsetRelative:-2 +[effect_3] +createWhenZoomedOut: false +priority:low +image: trail.png +life:60 +fadeOut:false +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom:2 +scaleTo:0.1 +alpha: 0.4 +drawUnderUnits:true +ySpeedRelative:0.5 +atmospheric: true +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:-20 +yOffsetRelative:-2 +[effect_charge] +priority:veryhigh +image: charge.png +life:30 +fadeOut: true +color: #ffe92b +#yOffsetRelatifalse +#yOffsetRelati:false +attachedToUnit: true +scaleFrom: 2.2 +scaleTo: 0.3 +alpha: 0.5 +drawUnderUnits: false +atmospheric: false +shadow:true +imageShadow: SHADOW:charge.png 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0000000..b11e3e3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/重型建设船/4.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/重型建设船/5.ini b/link/jmjs/浸没陆地战争军/海上单位/普通单位/重型建设船/5.ini new file mode 100644 index 0000000..ace3b2f --- /dev/null +++ b/link/jmjs/浸没陆地战争军/海上单位/普通单位/重型建设船/5.ini @@ -0,0 +1,130 @@ + +[core] +nanoRange:260 +nanoRepairSpeed: 1.2 +nanoBuildSpeed: 1.6 +canRepairBuildings: true +canRepairUnits : true +#autoRepair: true + +canBuild_4_name:extractor,landFactory,seaFactory,antiAirTurretT2,turretT2,mechFactory,laserDefence,repairbay,AntiNukeLaucher,experimentalLandFactory,fabricator +canBuild_1_name: repair +canBuild_1_pos: 1 + +canBuild_2_name: reclaim +canBuild_2_pos: 2 +techLevel: 2 +buildSpeed:23s +availableInDemo: true + + +builtFrom_1_name: seaFactory +builtFrom_1_pos: 5 +name:重型建设船 +class: CustomUnitMetadata +price:2000 +maxHp:1200 +mass: 40000 + + +radius: 20 +#displayRadius: 11 + +transportSlotsNeeded:2 + + +isBio: false +[turret_946787] +x: 0 +y: -6 +size:6 +shoot_light:#FF00CCCC +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 18 +#canAttackFlyingUnits: true +#canAttackLandUnits:true +#canAttackUnderwaterUnits: false +image:4.png +turnSpeed: 3.9 +turnSpeedAcceleration: 0.2 +[projectile_dexfhahaja] +#directDamage: +life: 80 +life: 150 +speed: 4 +largeHitEffect: true +frame:11 +#targetGround: true +areaDamage: 50 +areaRadius:25 +drawSize: 1.1 +lightColor: #ffc600 +lightSize: 0.6 +#image:projectile.png +#frame: 6 +#softCollisionOnAll: 3 +[turret_hsiabxiwhdns] +x: 0 +y: 9 +size:6 +turnSpeed: 3.9 +turnSpeedAcceleration: 0.2 +canShoot: false +isMainNanoTurret: true +warmup:30 +image:3.png +[ai] +useAsBuilder:true + +[graphics] +total_frames: 1 + +image: 1.png +image_wreak: 2.png +image_turret:NONE +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow: AUTO +shadowOffsetX:4 +shadowOffsetY:4 + + +splastEffect: true + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +turretSize: 17 +turretTurnSpeed: 1.8 + + + +maxAttackRange:210 +shootDelay:68 + +#turretMultiTargeting: true + + +[movement] +movementType: WATER +moveSpeed: 0.9 +moveAccelerationSpeed: 0.02 +moveDecelerationSpeed: 0.05 + +reverseSpeedPercentage:1 + +maxTurnSpeed: 1.0 +turnAcceleration: 0.05 + +#moveSlidingMode :false +#moveIgnoringBody:false +#moveSlidingDir: 45 + + + + diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/闪电战船/light_50.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/闪电战船/light_50.png new file mode 100644 index 0000000..187de55 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/闪电战船/light_50.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/闪电战船/lighting_charge.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/闪电战船/lighting_charge.png new file mode 100644 index 0000000..db841b7 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/闪电战船/lighting_charge.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/闪电战船/lighting_charge2.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/闪电战船/lighting_charge2.png new file mode 100644 index 0000000..45b44a1 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/闪电战船/lighting_charge2.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/闪电战船/lightning_shock.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/闪电战船/lightning_shock.png new file mode 100644 index 0000000..3addc46 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/闪电战船/lightning_shock.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/闪电战船/spark.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/闪电战船/spark.png new file mode 100644 index 0000000..c9214da Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/闪电战船/spark.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/闪电战船/topLightning,炮管.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/闪电战船/topLightning,炮管.png new file mode 100644 index 0000000..c1bb89d Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/闪电战船/topLightning,炮管.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/闪电战船/unnecessary_rt1.ini b/link/jmjs/浸没陆地战争军/海上单位/普通单位/闪电战船/unnecessary_rt1.ini new file mode 100644 index 0000000..b11b6c6 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/海上单位/普通单位/闪电战船/unnecessary_rt1.ini @@ -0,0 +1,223 @@ +[core] +name: unnecs2333333333y_rt1 +displayText: 闪电战船 +displayDescription: -闪电效果更好\n-可以生产小型单位 +class: CustomUnitMetadata +price: 5600 +maxHp: 2300 +mass: 15000 + +techLevel: 2 + +fogOfWarSightRange: 15 + +buildSpeed: 0.0005 +availableInDemo: false + +radius: 28 +isBio: false + +canBuild_1_name: heavyInterceptor, lightGunship, lightSub + + +exit_x:0 +exit_y:30 + +builtFrom_1_name: seaFactory +builtFrom_1_pos: 1.5555 + +maxShield:500 +shieldRegen: 0.12 +selfRegenRate: 0 + +[graphics] +total_frames: 1 + +image: 闪电战舰rt1.png +image_wreak: 闪电战舰死亡rt1.png +image_turret: topLightning,炮管.png + +shadowOffsetX:1 +shadowOffsetY:1 + + + +dustEffect: false +splastEffect: true + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange: 240 + +shootDelay: 200 + + +[turret_1] +x: 0 +y: -15 +canShoot: false + +shouldResetTurret: true + +idleSpin: 0 + + +recoilOffset: -6 +recoilOutTime: 5 +recoilReturnTime: 7 + + + + +[turret_2] +# +x: 0 +y: 15 +attachedTo: 1 +slave: true +invisible: true + +projectile: 1 + +turnSpeed: 5.0 +turnSpeedAcceleration: 1.5 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade +#shoot_light:#FFcceeee + + +canShoot: true + +size: 0 + + +#energyUsage: 1 + +warmup:35 + +chargeEffectImage: lighting_charge2.png + +warmupCallDownRate: 0.3 + + + +[projectile_1] +#directDamage: 450 +directDamage: 250 + +life: 25 +instant: true +lightingEffect: true +largeHitEffect: true + + +shieldDamageMultiplier: 1 +shieldDefectionMultiplier: 0.1 + +buildingDamageMultiplier: 0.5 + +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6 + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + + +[effect_hitLightFlash] +priority:high + +image:light_50.png +life: 17 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + +[effect_lightningShock] +life: 60 + +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffset: 0 +dirOffsetRandom:180 + +fadeInTime: 0 +fadeOut: false + +attachedToUnit: false + + +image:lightning_shock.png +total_frames: 14 +animateFrameStart: 0 +animateFrameStartRandomAdd: 2 +animateFrameEnd: 13 +animateFramePingPong: false +animateFrameSpeed: 0.5 +animateFrameSpeedRandom: 0.2 + +alpha:0.6 + +[effect_sparks] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image:spark.png +priority: verylow + + + +[effect_sparks2] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 0.5 +ySpeedRelativeRandom: 0.5 +hSpeed: 1 + +ySpeedRelative:2 + +image: spark.png +priority: verylow + +[effect_lightSlowFade] + +image: light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #63e6e8 + +scaleFrom: 0.3 +scaleTo: 0.2 + +alpha: 1.7 + +[movement] +movementType: WATER +moveSpeed: 1 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +reverseSpeedPercentage: 1 +maxTurnSpeed: 1.1 +turnAcceleration: 0.3 + +moveSlidingMode: true +moveIgnoringBody: false + diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/闪电战船/闪电战舰rt1.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/闪电战船/闪电战舰rt1.png new file mode 100644 index 0000000..8a77b1d Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/闪电战船/闪电战舰rt1.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/闪电战船/闪电战舰死亡rt1.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/闪电战船/闪电战舰死亡rt1.png new file mode 100644 index 0000000..98c739d Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/闪电战船/闪电战舰死亡rt1.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/隐藏单位:机械螃蟹/robotCrab/base.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/隐藏单位:机械螃蟹/robotCrab/base.png new file mode 100644 index 0000000..1e1d627 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/隐藏单位:机械螃蟹/robotCrab/base.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/隐藏单位:机械螃蟹/robotCrab/base_dead.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/隐藏单位:机械螃蟹/robotCrab/base_dead.png new file mode 100644 index 0000000..7a3d40b Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/隐藏单位:机械螃蟹/robotCrab/base_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/隐藏单位:机械螃蟹/robotCrab/leg.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/隐藏单位:机械螃蟹/robotCrab/leg.png new file mode 100644 index 0000000..e4d0111 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/隐藏单位:机械螃蟹/robotCrab/leg.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/隐藏单位:机械螃蟹/robotCrab/robotCrab.ini b/link/jmjs/浸没陆地战争军/海上单位/普通单位/隐藏单位:机械螃蟹/robotCrab/robotCrab.ini new file mode 100644 index 0000000..fd02df1 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/海上单位/普通单位/隐藏单位:机械螃蟹/robotCrab/robotCrab.ini @@ -0,0 +1,210 @@ + +[core] +showInEditor:true + +name: robotCrab +class: CustomUnitMetadata +displayText: Scout bot +displayDescription: -Can attack land and air \n -Can repair and reclaim \n -Can see further through fog \n -Can move over water +price: 700 +maxHp: 650 +mass: 500 + +techLevel: 1 + +buildSpeed: 0.0020 +availableInDemo: false + +radius: 11 +displayRadius: 13 + + +fogOfWarSightRange: 22 + + +isBio: false + +canReclaimResources: true +nanoRepairSpeed: 0.4 +nanoBuildSpeed: 0.4 +canRepairBuildings: true +canRepairUnits : true +nanoRange: 110 + +builtFrom_1_name: nautilusSubmarine +builtFrom_1_pos: 1.1111 + +canBuild_1_name: repair +canBuild_1_pos: 1 + +canBuild_2_name: reclaim +canBuild_2_pos: 2 + +action_1_convertTo: robotCrabWater +action_1_buildSpeed: 0 +action_1_text: you shouldnt see this! +action_1_description: -sneaky sneaky... +action_1_autoTrigger: if self.overWater() +action_1_isVisible: false +action_1_whenBuilding_cannotMove: false + + +[graphics] + +total_frames: 1 +image: base.png +image_wreak: base_dead.png +image_turret: turret.png +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +splastEffect:true + + +[attack] +turretRotateWithBody: true + +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 7 +turretTurnSpeed: 4 + + +maxAttackRange: 110 +shootDelay: 50 + +isFixedFiring: false + +[turret_1] +x: 0 +y: 0 + +#idleDir:-90 +invisible:true +warmup:30 + +turnSpeed: 4 +size: 8 + +canShoot: false +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +isMainNanoTurret: true + +[turret_2] +x: 0 +y: -2 +idleDir:0 + +projectile: 1 +size: 7 +turnSpeed: 4 + +shoot_sound:plasma_fire +shoot_sound_vol:0.05 +shoot_flame:small +shoot_light:#FFccCCEE +recoilOffset: -2 + + +[projectile_1] +directDamage: 17 +life: 70 +speed: 6 +frame: 6 +lightSize:0.6 +lightColor:#05e705 + +[leg_1] +x: -13 +y: 0 +attach_x: -2 +attach_y: 0 +moveSpeed: 3.7 +moveWarmUp:0.1s + +heightSpeed: 1 +dust_effect: false +rotateSpeed: 7 +hardLimit: 28 +image_leg: leg.png + +holdDisMin: 5 +holdDisMin_maxMovingLegs:4 +holdDisMin_checkNeighbours:true + +#hold_moveOnlyIfFurthest:false + +holdDisMax: 20 + + + + +[leg_2] +x: 13 +y: 0 +attach_x: 2 +attach_y: 0 +copyFrom: 1 + +[leg_3] +x: -13 +y: 4 +attach_x: -5 +attach_y: 4 +copyFrom: 1 + +[leg_4] +x: 13 +y: 4 +attach_x: 5 +attach_y: 4 +copyFrom: 1 + +[leg_5] +x: -13 +y: -6 +attach_x: -5 +attach_y: -6 +copyFrom: 1 + +[leg_6] +x: 13 +y: -6 +attach_x: 5 +attach_y: -6 +copyFrom: 1 + + +[movement] +movementType: OVER_CLIFF_WATER +moveSpeed: 1.0 +moveAccelerationSpeed: 1 +moveDecelerationSpeed: 1 + + +targetHeight: 0.1 + +maxTurnSpeed: 4 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false +moveSlidingDir: 35 +reverseSpeedPercentage:0 + + +[ai] +useAsBuilder: true + + diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/隐藏单位:机械螃蟹/robotCrab/robotCrabWater.ini b/link/jmjs/浸没陆地战争军/海上单位/普通单位/隐藏单位:机械螃蟹/robotCrab/robotCrabWater.ini new file mode 100644 index 0000000..c97de01 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/海上单位/普通单位/隐藏单位:机械螃蟹/robotCrab/robotCrabWater.ini @@ -0,0 +1,195 @@ + +[core] +showInEditor:true + +name: robotCrabWater +class: CustomUnitMetadata +displayText: Scout bot +displayDescription: -Can attack land and air \n -Can repair and reclaim \n -Can see further through fog \n -Can move over water +price: 700 +maxHp: 650 +mass: 500 + +techLevel: 1 + +buildSpeed: 0.0020 +availableInDemo: false + +radius: 11 +displayRadius: 13 + + +fogOfWarSightRange: 22 + + +isBio: false + +canReclaimResources: true +nanoRepairSpeed: 0.4 +nanoBuildSpeed: 0.4 +canRepairBuildings: true +canRepairUnits : true +nanoRange: 110 + +canBuild_1_name: repair +canBuild_1_pos: 1 + +canBuild_2_name: reclaim +canBuild_2_pos: 2 + +action_1_convertTo: robotCrab +action_1_buildSpeed: 0 +action_1_text: you shouldnt see this! +action_1_description: -sneaky sneaky... +action_1_autoTrigger: if not self.overWater() +action_1_isVisible: false +action_1_whenBuilding_cannotMove: false + + +[graphics] + +total_frames: 1 +image: base.png +image_wreak: base_dead.png +image_turret: turret.png +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +splastEffect:true + + +[attack] +turretRotateWithBody: true + +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 7 +turretTurnSpeed: 4 + + +maxAttackRange: 110 +shootDelay: 50 + +isFixedFiring: false + +[turret_1] +x: 0 +y: 0 + +#idleDir:-90 +invisible:true +warmup:30 + +turnSpeed: 4 +size: 8 + +canShoot: false +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +isMainNanoTurret: true + +[turret_2] +x: 0 +y: -0.5 +idleDir:0 + +projectile: 1 +size: 7 +turnSpeed: 4 + +shoot_sound:plasma_fire +shoot_sound_vol:0.05 +shoot_flame:small +shoot_light:#FFccCCEE +recoilOffset: -2 + + +[projectile_1] +directDamage: 17 +life: 70 +speed: 6 +frame: 6 +lightSize:0.6 +lightColor:#05e705 + +[leg_1] +x: -4 +y: -2 +attach_x: -2 +attach_y: 0 +moveSpeed: 0.4 +heightSpeed: 0.4 +dust_effect: false +rotateSpeed: 7 +hardLimit: 18 +image_leg: leg.png +lockMovement: true + +[leg_2] +x: 4 +y: -2 +attach_x: 2 +attach_y: 0 +copyFrom: 1 + +[leg_3] +x: -4 +y: 5 +attach_x: -5 +attach_y: 4 +copyFrom: 1 + +[leg_4] +x: 4 +y: 5 +attach_x: 5 +attach_y: 4 +copyFrom: 1 + +[leg_5] +x: -4 +y: -10 +attach_x: -5 +attach_y: -6 +copyFrom: 1 + +[leg_6] +x: 4 +y: -10 +attach_x: 5 +attach_y: -6 +copyFrom: 1 + + +[movement] +movementType: OVER_CLIFF_WATER +moveSpeed: 0.6 +moveAccelerationSpeed: 1 +moveDecelerationSpeed: 1 + + +targetHeight: 0.1 + +maxTurnSpeed: 4 +turnAcceleration: 0.2 + +moveSlidingMode :false +moveIgnoringBody:false +moveSlidingDir: 45 +reverseSpeedPercentage:0 + + +[ai] +useAsBuilder: true + + diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/隐藏单位:机械螃蟹/robotCrab/turret.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/隐藏单位:机械螃蟹/robotCrab/turret.png new file mode 100644 index 0000000..15e409f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/隐藏单位:机械螃蟹/robotCrab/turret.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/飞行重型潜艇/base.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/飞行重型潜艇/base.png new file mode 100644 index 0000000..13b4255 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/飞行重型潜艇/base.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/飞行重型潜艇/base2.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/飞行重型潜艇/base2.png new file mode 100644 index 0000000..53fa601 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/飞行重型潜艇/base2.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/飞行重型潜艇/base_dead.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/飞行重型潜艇/base_dead.png new file mode 100644 index 0000000..3bb1f53 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/飞行重型潜艇/base_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/飞行重型潜艇/heavy_sub.ini b/link/jmjs/浸没陆地战争军/海上单位/普通单位/飞行重型潜艇/heavy_sub.ini new file mode 100644 index 0000000..ec04cd0 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/海上单位/普通单位/飞行重型潜艇/heavy_sub.ini @@ -0,0 +1,186 @@ + +[core] +name:重型潜艇 +class: CustomUnitMetadata +displayLocaleKey: heavySub +overrideAndReplace: heavySub +price: 6800 +maxHp: 1000 +mass: 40000 + +techLevel: 2 +buildSpeed: 0.0004 +availableInDemo: false + +radius: 25 +#displayRadius: 11 + +transportSlotsNeeded: 3 + +isBio: false +#softCollisionOnAll: 3 + + +builtFrom_1_name: seaFactory +builtFrom_1_pos: 6 + +action_1_convertTo:£重型潜艇 +action_1_displayType:action +action_1_price: 0 +action_1_text:飞行模式 +action_1_buildSpeed: 8 +action_1_whenBuilding_playAnimation:undeploy + + + +[graphics] +total_frames: 1 + +image: base.png +image_wreak: base_dead.png +image_turret: NONE +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow: AUTO +shadowOffsetX:2 +shadowOffsetY:2 + + + +movementEffect: CUSTOM:splash +#movementEffectReverse: CUSTOM:splash +#movementEffectReverseFlipEffects: true +movementEffectRate: 8 + + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: true +canAttackNotTouchingWaterUnits:false + +turretSize: 20 +turretTurnSpeed: 1.5 + + + +maxAttackRange: 210 +shootDelay: 100 + +[turret_1] +#torpedo +invisible: true +x: 10 +y: 0 +idleDir:0 +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: true +canAttackNotTouchingWaterUnits: false + +projectile: 1 +size: 1.1 +turnSpeed: 15 + + + +[turret_2] +#back turret +copyFrom: 1 +x: -10 +y: 0 +idleDir:0 +warmup:30 +projectile: 1 +linkDelayWithTurret:1 + + +[projectile_1] +#torpedo +directDamage: 95 +life: 250 +speed: 0.2 +targetSpeed: 1.6 +largeHitEffect: true +drawSize: 1 +color: #1E1E96 +trailEffect: true +largeHitEffect: true + +deflectionPower: -1 + +[arm_1] +x:0 +y:-2 + +image_end:机翼左.png + +[arm_2] +x:0 +y:-2 +image_end:机翼右.png +copyFrom:1 + + +[animation_undeploy] + +blendIn: 3s + +arm1_0: {x:1, y:-2} +arm2_0: {x:-1, y:-2} + +[movement] +movementType: WATER +moveSpeed: 0.85 +moveAccelerationSpeed: 0.015 +moveDecelerationSpeed: 0.05 + + +#moveSlidingMode :false +#moveIgnoringBody:false +#moveSlidingDir: 45 + + +targetHeight: -8 +targetHeightDrift: 0.3 + +maxTurnSpeed: 1.5 +turnAcceleration: 0.05 + + + +[effect_splash] + +life: 70 +stripIndex: effects +frameIndex: 13 + +scaleFrom: 0.9 +scaleTo: 1.3 +alpha: 0.4 +atmospheric:true + +fadeInTime: 3 +fadeOut:true + +dirOffsetRandom:180 + +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.2 +#hSpeed:0.1 + +yOffsetRelative:-28 + +attachedToUnit: false +drawUnderUnits:true + + + + + + diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/飞行重型潜艇/heavy_sub2.ini b/link/jmjs/浸没陆地战争军/海上单位/普通单位/飞行重型潜艇/heavy_sub2.ini new file mode 100644 index 0000000..632f660 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/海上单位/普通单位/飞行重型潜艇/heavy_sub2.ini @@ -0,0 +1,189 @@ + +[core] +name:£重型潜艇 +class: CustomUnitMetadata +price: 6500 +maxHp: 1000 +mass: 40000 + +techLevel: 2 +buildSpeed: 0.0004 +availableInDemo: false + +radius: 25 +#displayRadius: 11 + +transportSlotsNeeded: 3 + +isBio: false +#softCollisionOnAll: 3 + + +action_1_convertTo:重型潜艇 +action_1_displayType:action +action_1_price: 0 +action_1_text:水下模式 +action_1_buildSpeed: 8 +action_1_whenBuilding_playAnimation:deploy + + +[graphics] +total_frames: 1 + +image: base2.png +image_wreak: base_dead.png +image_turret: NONE +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow: AUTO +shadowOffsetX:2 +shadowOffsetY:2 + + + +movementEffect: CUSTOM:splash +#movementEffectReverse: CUSTOM:splash +#movementEffectReverseFlipEffects: true +movementEffectRate: 8 + + + + +[attack] +canAttack: true +canAttackFlyingUnits:true +canAttackLandUnits: true +canAttackUnderwaterUnits:false +canAttackNotTouchingWaterUnits:true + +turretSize: 20 +turretTurnSpeed: 1.5 + + + +maxAttackRange: 250 +shootDelay:90 + +[turret_1] +#torpedo +invisible: true +x: 10 +y: 0 +idleDir:0 +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits:false + +projectile: 1 +size: 1.1 +turnSpeed: 15 + + + +[turret_2] +#back turret +copyFrom: 1 +x: -10 +y: 0 +idleDir:0 +warmup:30 +projectile: 1 +linkDelayWithTurret:1 + + +[projectile_1] +#torpedo +directDamage: 55 +life: 250 +speed: 0.2 +targetSpeed: 1.6 +largeHitEffect: true +drawSize: 1 +color: #1E1E96 +trailEffect: true +largeHitEffect: true + +deflectionPower: -1 + +[arm_1] +x:15 +y:1 + +image_end:机翼左.png + +[arm_2] +x:-16 +y:1 + +copyFrom:1 +image_end:机翼右.png + +[animation_deploy] + +blendIn: 2s +#blendOut: 2s + +arm1_0: {x:-24, y:0} +arm2_0: {x:23, y:0} + +[movement] +movementType: AIR + +targetHeight: 20 +targetHeightDrift: 2 + +reverseSpeedPercentage: 0.1 + +moveSpeed: 0.95 +moveAccelerationSpeed: 0.03 +moveDecelerationSpeed: 0.06 + +maxTurnSpeed: 6 +turnAcceleration: 0.4 + +landOnGround:true +slowDeathFall:true + +moveSlidingMode :false +moveIgnoringBody:true +moveSlidingDir:100 + +joinsGroupFormations:true + + + + + + +[effect_splash] + +life: 70 +stripIndex: effects +frameIndex: 13 + +scaleFrom: 0.9 +scaleTo: 1.3 +alpha: 0.4 +atmospheric:true + +fadeInTime: 3 +fadeOut:true + +dirOffsetRandom:180 + +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.2 +#hSpeed:0.1 + +yOffsetRelative:-28 + +attachedToUnit: false +drawUnderUnits:true + + + + + + diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/飞行重型潜艇/机翼右.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/飞行重型潜艇/机翼右.png new file mode 100644 index 0000000..a0159ea Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/飞行重型潜艇/机翼右.png differ diff --git a/link/jmjs/浸没陆地战争军/海上单位/普通单位/飞行重型潜艇/机翼左.png b/link/jmjs/浸没陆地战争军/海上单位/普通单位/飞行重型潜艇/机翼左.png new file mode 100644 index 0000000..be55aea Binary files /dev/null and b/link/jmjs/浸没陆地战争军/海上单位/普通单位/飞行重型潜艇/机翼左.png differ diff --git a/link/jmjs/浸没陆地战争军/炮灰/AK兵/1.ogg b/link/jmjs/浸没陆地战争军/炮灰/AK兵/1.ogg new file mode 100644 index 0000000..365fbbd Binary files /dev/null and b/link/jmjs/浸没陆地战争军/炮灰/AK兵/1.ogg differ diff --git a/link/jmjs/浸没陆地战争军/炮灰/AK兵/1.png b/link/jmjs/浸没陆地战争军/炮灰/AK兵/1.png new file mode 100644 index 0000000..a279f48 Binary files /dev/null and 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b/link/jmjs/浸没陆地战争军/炮灰/AK兵/bullet.png differ diff --git a/link/jmjs/浸没陆地战争军/炮灰/AK兵/scout.ini b/link/jmjs/浸没陆地战争军/炮灰/AK兵/scout.ini new file mode 100644 index 0000000..830674e --- /dev/null +++ b/link/jmjs/浸没陆地战争军/炮灰/AK兵/scout.ini @@ -0,0 +1,220 @@ +[core] +name: AK兵 +displayText: 浸没ak兵 +displayDescription: 移动较快…攻击比较慢伤害…比较高… +class: CustomUnitMetadata +price: 555 +maxHp: 125 +mass: 200 +energyMax: 30 +energyRegen: 0 +energyNeedsToRechargeToFull: true +techLevel: 1 +buildSpeed: 0.004 +availableInDemo: true +radius: 11 +displayRadius: 13 +fogOfWarSightRange: 10 +isBio: true +builtFrom_1_name: commandCenter +builtFrom_1_pos: 5 +builtFrom_2_name: landFactory +builtFrom_2_pos: 1.1 +soundOnMoveOrder: 3.ogg,2.ogg,1.ogg +soundOnDeath: 死亡4.wav +effectOnDeath: CUSTOM:1,CUSTOM:2,CUSTOM:3,CUSTOM:4,CUSTOM:5,CUSTOM:6,CUSTOM:7,CUSTOM:8,CUSTOM:9 +[action_装填1] +autoTrigger: if self.energy(lessThan=1) and self.customTimer(laterThanSeconds=4) +alsoQueueAction: 装填2 +resetCustomTimer: true +isVisible: false +playSoundAtUnit: 步枪换弹.wav +highPriorityQueue: true +[action_装填2] +buildSpeed: 4s +addResources: energy=30 +isVisible: false +[graphics] +total_frames: 1 +image: 1.png +image_wreak: NONE +image_turret: NONE +lock_body_rotation_with_main_turret: true +image_shadow: AUTO +shadowOffsetX: 2 +shadowOffsetY: 2 +showEnergyBar: false +showHealthBar: false +[effect_1] +atmospheric: true +image: 血.png +life: 999 +hSpeed: 2 +scaleTo: 0.8 +scaleFrom: 1.3 +dirSpeed: 0.5 +xSpeedRelative: 0.8 +xSpeedRelativeRandom: 0.3 +physics: true +physicsGravity: 2 +ySpeedRelative: 0 +ySpeedRelativeRandom: 0 +drawUnderUnits: false +[effect_2] +atmospheric: true +image: 血1.png +life: 99 +hSpeed: 2 +scaleTo: 0.8 +scaleFrom: 1.3 +dirSpeed: 0.5 +xSpeedRelative: -0.8 +xSpeedRelativeRandom: -0.3 +physics: true +physicsGravity: 2 +ySpeedRelative: 0 +ySpeedRelativeRandom: 0 +drawUnderUnits: false +[effect_3] +atmospheric: true +image: 血2.png +life: 999 +hSpeed: 2 +scaleTo: 0.8 +scaleFrom: 1.3 +dirSpeed: 0.5 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+isFixedFiring: true +[turret_1] +invisible: true +x: 1 +y: 16 +idleDir: 0 +energyUsage: 1 +projectile: 1 +size: 7 +turnSpeed: 2.4 +shoot_sound: ak.ogg +shoot_sound_vol: 1 +shoot_flame: small +shoot_light: #FFccCCEE +[projectile_1] +directDamage: 12 +life: 70 +speed: 32 +frame: 5 +[movement] +movementType: LAND +moveSpeed: 0.8 +moveAccelerationSpeed: 0.2 +moveDecelerationSpeed: 0.3 +maxTurnSpeed: 3 +turnAcceleration: 1 +reverseSpeedPercentage: 0 +joinsGroupFormations: true \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/炮灰/AK兵/步枪换弹.wav b/link/jmjs/浸没陆地战争军/炮灰/AK兵/步枪换弹.wav new file mode 100644 index 0000000..75d9444 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/炮灰/AK兵/步枪换弹.wav differ diff --git a/link/jmjs/浸没陆地战争军/炮灰/AK兵/死亡4.wav b/link/jmjs/浸没陆地战争军/炮灰/AK兵/死亡4.wav new file mode 100644 index 0000000..dc8778a Binary files /dev/null and b/link/jmjs/浸没陆地战争军/炮灰/AK兵/死亡4.wav differ diff --git a/link/jmjs/浸没陆地战争军/炮灰/AK兵/血.png b/link/jmjs/浸没陆地战争军/炮灰/AK兵/血.png new file mode 100644 index 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+physicsGravity:2 +ySpeedRelative:0 +ySpeedRelativeRandom:0 +drawUnderUnits:false +[effect_3] +atmospheric:true +image:血2.png +life:999 +hSpeed:2 +scaleTo:0.8 +scaleFrom:1.3 +dirSpeed:0.5 +xSpeedRelative:0.8 +xSpeedRelativeRandom:0.2 +physics:true +physicsGravity:2 +ySpeedRelative:0.6 +ySpeedRelativeRandom:0.15 +drawUnderUnits:false +[effect_4] +atmospheric:true +image:血1.png +life:999 +hSpeed:2 +scaleTo:0.8 +scaleFrom:1.3 +dirSpeed:0.5 +xSpeedRelative:-0.8 +xSpeedRelativeRandom:-0.2 +physics:true +physicsGravity:2 +ySpeedRelative:0.6 +ySpeedRelativeRandom:0.15 +drawUnderUnits:false +[effect_5] +atmospheric:true +image:血2.png +life:999 +hSpeed:2 +scaleTo:0.8 +scaleFrom:1.3 +dirSpeed:0.5 +xSpeedRelative:-0.85 +xSpeedRelativeRandom:-0.25 +physics:true +physicsGravity:2 +ySpeedRelative:-0.6 +ySpeedRelativeRandom:0.15 +drawUnderUnits:false +[effect_6] +atmospheric:true +image:血2.png +life:999 +hSpeed:2 +scaleTo:0.8 +scaleFrom:1.3 +dirSpeed:0.5 +xSpeedRelative:0.85 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+name: UZI +displayText: 浸没冲锋兵 +displayDescription: 双枪会给出答辩 +class: CustomUnitMetadata +price: 1500 +maxHp: 100 +mass: 100 +energyMax: 50 +energyRegen: 0 +energyNeedsToRechargeToFull: true +techLevel: 1 +buildSpeed: 0.006 +availableInDemo: true +radius: 11 +displayRadius: 13 +fogOfWarSightRange: 10 +isBio: true +builtFrom_1_name: commandCenter +builtFrom_1_pos: 4 +builtFrom_2_name: landFactory +builtFrom_2_pos: 1.1 +soundOnMoveOrder: 3.ogg,2.ogg,1.ogg +soundOnDeath: 死亡4.wav +effectOnDeath: CUSTOM:1,CUSTOM:2,CUSTOM:3,CUSTOM:4,CUSTOM:5,CUSTOM:6,CUSTOM:7,CUSTOM:8,CUSTOM:9 +[action_装填1] +autoTrigger: if self.energy(lessThan=1) and self.customTimer(laterThanSeconds=3) +alsoQueueAction: 装填2 +resetCustomTimer: true +isVisible: false +playSoundAtUnit: 手枪换弹.wav +highPriorityQueue: true +[action_装填2] +buildSpeed: 3s +addResources: energy=50 +isVisible: false +[graphics] +total_frames: 1 +image: 3.png +image_wreak: NONE +image_turret: NONE +lock_body_rotation_with_main_turret: true +image_shadow: 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null.png +image_wreak: NONE +image_turret: NONE + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow: NONE + +[attack] +canAttack: true +canAttackFlyingUnits:true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +dieOnAttack:true +maxAttackRange:80 +shootDelay: 1 +aimOffsetSpread: 0 +isMelee:true +[turret_damageEmitter] +# +x: 0 +y: 0 +limitingMinRange:60 +turnSpeedAcceleration: 1.0 +canShoot: true +turnSpeed:999 +[projectile_1] +directDamage: 1 +life: 150 +speed:20 +frame:7 +lightColor: #ff0000 +color: #bebe50 +explodeEffect: CUSTOM:hitLightFlash, CUSTOM:sparks*1 +drawSize: 0.9 +areaDamage:80 +flameWeapon:true +areaRadius:45 +trailEffect: CUSTOM:1 +trailEffectRate:2 +spawnUnit:分散*1 +largeHitEffect: true +#targetGround: true +lightSize:1.5 +[movement] +movementType: AIR +moveSpeed: 0 + +maxTurnSpeed: 0 + +targetHeight:1 +targetHeightDrift: 0 + +moveSlidingMode :true +moveIgnoringBody: true +[effect_sparks] +attachedToUnit: false +color: #ffe92b +life: 150 +physics: 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+size:16 +turnSpeedAcceleration: 0.1 +turnSpeed: 0 +recoilOffset: -5 +recoilOutTime: 3 +recoilReturnTime: 38 +[turret_1] +x: 8 +y: 9 +image: spider_turret_base.png +image_applyTeamColors: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +canShoot: false +delay: 110 +warmup: 20 +idleDir:0 +turnSpeedAcceleration: 0.1 +turnSpeed: 2 +recoilOffset: -1 +recoilOutTime: 3 +recoilReturnTime: 38 +[turret_4] +x: -0.5 +y: 20 +projectile: 1 +attachedTo: 3 +slave: true +image: experimental_tank_turret2.png +delay:150 +warmup:30 +idleDir:0 +shoot_sound:cannon_firing +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEEEEEE +warmupStartEffect: CUSTOM:charge +size:16 +turnSpeedAcceleration: 0.1 +turnSpeed: 0 +recoilOffset: -5 +recoilOutTime: 3 +recoilReturnTime: 38 +[turret_3] +x: -8 +y: 9 +image: spider_turret_base.png +image_applyTeamColors: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +canShoot: false +delay: 110 +warmup: 20 +idleDir:0 +turnSpeedAcceleration: 0.1 +turnSpeed: 2 +recoilOffset: -1 +recoilOutTime: 3 +recoilReturnTime: 38 +[projectile_1] +directDamage: 1 +life: 150 +speed:5 +frame:7 +lightColor: #ff0000 +color: #bebe50 +explodeEffect: CUSTOM:hitLightFlash, CUSTOM:sparks*10 +drawSize: 0.9 +areaDamage:180 +flameWeapon:true +areaRadius:65 +trailEffect: CUSTOM:1 +trailEffectRate:2 +spawnUnit:分散 +largeHitEffect: true +#targetGround: true +lightSize:1.5 +[movement] +movementType: AIR +moveSpeed:0.9 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 +targetHeightDrift: 2 +landOnGround: false + +reverseSpeedPercentage:0.8 + + +maxTurnSpeed: 2 +turnAcceleration: 0.03 + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir:260 + + +slowDeathFall: true + + +[effect_sparks] +attachedToUnit: false +color: #ffe92b +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image:spark.png +priority: verylow +[effect_charge] +priority:veryhigh +image: charge.png +life:30 +fadeOut: true +color: #ffe92b +#yOffsetRelatifalse +#yOffsetRelati:false +attachedToUnit: true +scaleFrom: 2.2 +scaleTo: 0.3 +alpha: 0.5 +drawUnderUnits: false +atmospheric: false +shadow:true +imageShadow: SHADOW:charge.png +xOffsetRelativeRandom: 0 +yOffsetRelativeRandom: 0 +[effect_hitLightFlash] +priority:high + +image:hit.png +life:120 +fadeOut:false +attachedToUnit: false +color: #ffe92b + +scaleFrom: 0.1 +scaleTo:1.5 +alpha: 0.5 +drawUnderUnits:false +[effect_1] +createWhenZoomedOut: false +priority:low +image: trail.png +life:160 +fadeOut:false +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom:2 +scaleTo:0.1 +alpha: 0.4 +drawUnderUnits:true +ySpeedRelative:0.5 +atmospheric: true +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/冲突战机/hit.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/冲突战机/hit.png new file mode 100644 index 0000000..deb230a Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/冲突战机/hit.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/冲突战机/null.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/冲突战机/null.png new file mode 100644 index 0000000..af45704 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/冲突战机/null.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/冲突战机/spark.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/冲突战机/spark.png new file mode 100644 index 0000000..566a10a Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/冲突战机/spark.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/冲突战机/spider_turret_base.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/冲突战机/spider_turret_base.png new file mode 100644 index 0000000..b92e236 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/冲突战机/spider_turret_base.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/冲突战机/trail.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/冲突战机/trail.png new file mode 100644 index 0000000..952b293 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/冲突战机/trail.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/卫星/1it.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/卫星/1it.png new file mode 100644 index 0000000..161eb69 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/卫星/1it.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/卫星/charge.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/卫星/charge.png new file mode 100644 index 0000000..b35a660 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/卫星/charge.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/卫星/helicopter.ini b/link/jmjs/浸没陆地战争军/空中单位/大型单位/卫星/helicopter.ini new file mode 100644 index 0000000..f6d2d51 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/大型单位/卫星/helicopter.ini @@ -0,0 +1,230 @@ +[core] +name:行征号卫星 +class:CustomUnitMetadata +price:120000 +maxHp:900 +mass:30000 +armour:150 +techLevel:1 +buildSpeed:250s +availableInDemo:true +radius:27 +displayRadius:27 +softCollisionOnAll:24 +isBio:false +builtFrom_1_name:experimentalLandFactory +builtFrom_1_pos:9.8 +selfRegenRate:0.1 +energyMax:70 +energyRegen:0.02 +energyNeedsToRechargeToFull:true +[graphics] + +total_frames:1 +image:浸没卫星.png +image_wreak:浸没卫星死亡.png +image_turret:NONE +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + + + +#AUTO +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +[hiddenAction_show] +#主体图像 +autoTriggerOnEvent:completeAndActive +showMessageToAllPlayers:※卫星已升空※ + +[attack] +turretRotateWithBody:false +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false +turretSize:4 +aimOffsetSpread:0 +maxAttackRange:600 +shootDelay:4 +isFixedFiring:true + +[turret_1] +invisible:true +x:0 +y:0 +idleDir:0 +#energyUsage:0.1 +projectile:1 +size:80 +warmup:0.9 +warmupCallDownRate:0.1 +warmupNoReset:true +warmupShootDelayTransfer:0.009 +shoot_sound:能量炮_开火.ogg +shoot_sound_vol:0.1 +chargeEffectImage:SHARED:lighting_charge2.png +energyUsage:0.1 + +[projectile_1] +directDamage:10 +drawSize:0.5 +areaDamage:60 +areaRadius:80 +instant:true +armourIgnoreAmount:20 +areaHitAirAndLandAtSameTime:true +laserEffect:true +life:5 +color:#9088a4ff +#lightColor: #9088a4ff +#lightSize: 0.3 +instantReuseLast:true +explodeEffect:CUSTOM:烟,CUSTOM:hitLightFlash +explodeEffectOnShield:CUSTOM:hitLightFlash,CUSTOM:烟 + +[effect_hitLightFlash] +priority:high +image:SHARED:light_50.png +life:30 +fadeOut:true +attachedToUnit:false +color:#63e6e8 +scaleFrom:1.8 +scaleTo:1.8 +alpha:0.1 +drawUnderUnits:false + + +[effect_烟] +priority:high +frameIndex:0 +stripIndex:smoke_black +spawnChance:0.75 +createWhenZoomedOut:false +life:300 +fadeOut:true +attachedToUnit:false +#color: #FFFFFF +fadeInTime:2 +scaleFrom:0.5 +xSpeedRelative:0.2 +scaleTo:5 +alpha:1 +drawUnderUnits:false +liveAfterAttachedDies:false +hSpeed:1.2 +dirOffsetRandom:180 +xSpeedRelativeRandom:0.3 +atmospheric:true + + +[effect_hitLightFlash] +priority:high + +image:1it.png +life:5 +fadeOut:true +attachedToUnit:false +#color: #60729E + +scaleFrom:0.1 +scaleTo:0.1 +alpha:0.5 +drawUnderUnits:false + +[effect_smoak] + +priority:high + +xOffsetAbsoluteRandom:2 +yOffsetAbsolute:3 + +image:SHARED:light_50.png + +spawnChance:0.7 + +life:90 +fadeOut:true +attachedToUnit:false +#color: #fdc14d +color:#FFFFFF + +fadeInTime:5 +scaleFrom:0.2 +scaleTo:0.5 +alpha:0.6 +drawUnderUnits:false +liveAfterAttachedDies:false +hSpeed:0.4 +xSpeedAbsoluteRandom:0.3 +ySpeedAbsolute:-0.9 +#dirOffsetRandom:180 +atmospheric:true + + + +[effect_lightSlowFade] +priority:high +image:SHARED:light_50.png +life:90 +fadeOut:true +attachedToUnit:true +color:#63e6e8 +scaleFrom:0.2 +scaleTo:0.2 +alpha:1 +drawUnderUnits:false + + +[projectile_1] +directDamage:5 +drawSize:0.5 +areaDamage:45 +areaRadius:75 + +instant:true +laserEffect:true +life:3 +color:#9088a4ff +lightColor:#9088a4ff +lightSize:0.3 +instantReuseLast:true +explodeEffect:CUSTOM:hitLightFlash, CUSTOM:smoak ,CUSTOM:sart + + +[effect_sart] +priority:high +image:hit.png +life:30 +fadeOut:true +fadeInTime:1 +attachedToUnit:false +color:#5fcde4 +scaleFrom:0.3 +scaleTo:4 +alpha:1 + + +[movement] +movementType:AIR + +targetHeight:205 +targetHeightDrift:30 + +reverseSpeedPercentage:0.1 + +moveSpeed:0.3 +moveAccelerationSpeed:0.03 +moveDecelerationSpeed:0.06 + +maxTurnSpeed:0.4 +turnAcceleration:0.4 + + +moveSlidingMode:true +moveIgnoringBody:true +moveSlidingDir:181 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/卫星/helicopter.ini.bak b/link/jmjs/浸没陆地战争军/空中单位/大型单位/卫星/helicopter.ini.bak new file mode 100644 index 0000000..e72f9e6 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/大型单位/卫星/helicopter.ini.bak @@ -0,0 +1,184 @@ +[core] +name:行征号卫星 +class:CustomUnitMetadata +price:120000 +maxHp:900 +mass:30000 +armour:150 +techLevel:1 +buildSpeed:250s +availableInDemo:true +radius:27 +displayRadius:27 +softCollisionOnAll:24 +isBio:false +builtFrom_1_name:experimentalLandFactory +builtFrom_1_pos:9.8 +selfRegenRate:0.1 +energyMax:70 +energyRegen:0.02 +energyNeedsToRechargeToFull:true +[graphics] + +total_frames:1 +image:浸没卫星.png +image_wreak:浸没卫星死亡.png +image_turret:NONE +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + + + +#AUTO +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +turretRotateWithBody:false + +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false + + +turretSize:4 +#turretTurnSpeed: 2 + +aimOffsetSpread:0 + + +maxAttackRange:600 +shootDelay:1 + +isFixedFiring:true + + +[turret_1] +invisible:true +x:0 +y:0 +idleDir:0 +energyUsage:0.1 +projectile:1 +size:7 +warmup:0.9 +warmupCallDownRate:0.1 +warmupNoReset:true +warmupShootDelayTransfer:0.009 +shoot_sound:phase.ogg +shoot_sound_vol:0.2 +shoot_flame:CUSTOM:lightSlowFade +#shoot_light:#60729E + +[effect_hitLightFlash] +priority:high + +image:1it.png +life:5 +fadeOut:true +attachedToUnit:false +#color: #60729E + +scaleFrom:0.1 +scaleTo:0.1 +alpha:0.5 +drawUnderUnits:false + +[effect_smoak] + +priority:high + +xOffsetAbsoluteRandom:2 +yOffsetAbsolute:3 + +image:SHARED:light_50.png + +spawnChance:0.7 + +life:90 +fadeOut:true +attachedToUnit:false +#color: #fdc14d +color:#FFFFFF + +fadeInTime:5 +scaleFrom:0.2 +scaleTo:0.5 +alpha:0.6 +drawUnderUnits:false +liveAfterAttachedDies:false +hSpeed:0.4 +xSpeedAbsoluteRandom:0.3 +ySpeedAbsolute:-0.9 +#dirOffsetRandom:180 +atmospheric:true + + + +[effect_lightSlowFade] +priority:high +image:SHARED:light_50.png +life:90 +fadeOut:true +attachedToUnit:true +color:#63e6e8 +scaleFrom:0.2 +scaleTo:0.2 +alpha:1 +drawUnderUnits:false + + +[projectile_1] +directDamage:5 +drawSize:0.5 +areaDamage:45 +areaRadius:75 + +instant:true +laserEffect:true +life:3 +color:#9088a4ff +lightColor:#9088a4ff +lightSize:0.3 +instantReuseLast:true +explodeEffect:CUSTOM:hitLightFlash, CUSTOM:smoak ,CUSTOM:sart + + +[effect_sart] +priority:high +image:hit.png +life:30 +fadeOut:true +fadeInTime:1 +attachedToUnit:false +color:#5fcde4 +scaleFrom:0.3 +scaleTo:4 +alpha:1 + + +[movement] +movementType:AIR + +targetHeight:205 +targetHeightDrift:30 + +reverseSpeedPercentage:0.1 + +moveSpeed:0.3 +moveAccelerationSpeed:0.03 +moveDecelerationSpeed:0.06 + +maxTurnSpeed:0.4 +turnAcceleration:0.4 + + +moveSlidingMode:true +moveIgnoringBody:true +moveSlidingDir:181 + + diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/卫星/hit.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/卫星/hit.png new file mode 100644 index 0000000..deb230a Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/卫星/hit.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/卫星/light_50.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/卫星/light_50.png new file mode 100644 index 0000000..6bf7caf Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/卫星/light_50.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/卫星/lighting_charge.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/卫星/lighting_charge.png new file mode 100644 index 0000000..45b44a1 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/卫星/lighting_charge.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/卫星/phase.ogg b/link/jmjs/浸没陆地战争军/空中单位/大型单位/卫星/phase.ogg new file mode 100644 index 0000000..dd8b2c6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/卫星/phase.ogg differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/卫星/浸没卫星.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/卫星/浸没卫星.png new file mode 100644 index 0000000..8985461 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/卫星/浸没卫星.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/卫星/浸没卫星死亡.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/卫星/浸没卫星死亡.png new file mode 100644 index 0000000..b5f4694 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/卫星/浸没卫星死亡.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/卫星/能量炮_开火.ogg b/link/jmjs/浸没陆地战争军/空中单位/大型单位/卫星/能量炮_开火.ogg new file mode 100644 index 0000000..4e6a7ef Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/卫星/能量炮_开火.ogg differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/夜鹰轰炸机/bomber.ini b/link/jmjs/浸没陆地战争军/空中单位/大型单位/夜鹰轰炸机/bomber.ini new file mode 100644 index 0000000..32ca3c3 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/大型单位/夜鹰轰炸机/bomber.ini @@ -0,0 +1,214 @@ + +[core] +name:夜鹰轰炸机 +class: CustomUnitMetadata +price:4800 +maxHp:2700 +mass: 20000 + +techLevel: 2 +buildSpeed: 0.00025 +availableInDemo: true + +radius:28 +displayRadius: 28 +isBio: false +#softCollisionOnAll: 3 +softCollisionOnAll:24 + + +selfRegenRate:0.1 + + +builtFrom_1_name: airFactory +builtFrom_1_pos: 6.3 + +energyMax: 4 +energyRegen: 0.002 +energyNeedsToRechargeToFull: true + + + +[graphics] +total_frames: 1 + +image: 浸没T-35.png +image_wreak: 浸没T-35死亡.png +image_turret: NONE +imageScale:1 +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 +movementEffect: CUSTOM:dustL, CUSTOM:dustR +movementEffectReverse: CUSTOM:dustL, CUSTOM:dustR +movementEffectReverseFlipEffects: true +movementEffectRate: 1 + +[attack] +isMelee:true +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +turretSize: 20 +turretTurnSpeed: 1.5 + +maxAttackRange:23 +shootDelay: 30 + +attackMovement: bomber + + + +[turret_1] +#bomber +invisible: true +x: 0 +y: 0 +idleDir:0 +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + + +projectile: 1 +size: 1.1 +turnSpeed: 20 + +energyUsage: 1 + + +[projectile_1] +#bomb + +#cannot use directDamage with targetGround +#directDamage: 195 + +life: 250 +speed: 0.3 +targetSpeed: 1.7 +largeHitEffect: true +drawSize: 1 +color: #000000 +trailEffect: false +largeHitEffect: true + +targetGround: true + +areaDamage:420 +areaRadius: 80 + +#for laser defence +deflectionPower: 3 + + + + + + +[turret_2] +#anti-sub +invisible: true +x: 0 +y: 0 +idleDir:0 +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: true + +projectile: 2 +size: 1.1 +turnSpeed: 20 + +energyUsage: 1 + + + +[projectile_2] +#bomb anti-sub + +directDamage: 40 + +life: 250 +speed: 0.3 +targetSpeed: 1.7 +largeHitEffect: true +drawSize: 1 +color: #000000 +trailEffect: false +largeHitEffect: false + +targetGround: false + +#for laser defence +deflectionPower: 3 + + +[effect_dustL] +image: flame3.png +life:30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-9 +drawUnderUnits:true +attachedToUnit: false +[effect_dustR] +image: flame3.png +life:30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-9 +drawUnderUnits:true +attachedToUnit: false + + +[movement] +movementType: AIR +moveSpeed: 2.85 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +landOnGround:true + + +#note: joinsGroupFormations=false could case slowdowns for groups of non-flying units +joinsGroupFormations: true + +maxTurnSpeed: 1.2 +turnAcceleration: 0.04 + +moveSlidingMode :false +moveIgnoringBody:false +moveSlidingDir: 25 + + + + + + diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/夜鹰轰炸机/bomber.ini.bak b/link/jmjs/浸没陆地战争军/空中单位/大型单位/夜鹰轰炸机/bomber.ini.bak new file mode 100644 index 0000000..a9bf2c8 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/大型单位/夜鹰轰炸机/bomber.ini.bak @@ -0,0 +1,210 @@ + +[core] +name:夜鹰轰炸机 +class: CustomUnitMetadata +price:4800 +maxHp:2700 +mass: 20000 + +techLevel: 2 +buildSpeed: 0.00025 +availableInDemo: true + +radius:28 +displayRadius: 28 +isBio: false +#softCollisionOnAll: 3 +softCollisionOnAll:24 + + +selfRegenRate:0.1 + + +builtFrom_1_name: airFactory +builtFrom_1_pos: 6.3 + +energyMax: 4 +energyRegen: 0.002 +energyNeedsToRechargeToFull: true + + + +[graphics] +total_frames: 1 + +image: 浸没T-35.png +image_wreak: 浸没T-35死亡.png +image_turret: NONE +imageScale:1 +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +[attack] +isMelee:true +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +turretSize: 20 +turretTurnSpeed: 1.5 + +maxAttackRange:23 +shootDelay: 30 + +attackMovement: bomber + + + +[turret_1] +#bomber +invisible: true +x: 0 +y: 0 +idleDir:0 +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + + +projectile: 1 +size: 1.1 +turnSpeed: 20 + +energyUsage: 1 + + +[projectile_1] +#bomb + +#cannot use directDamage with targetGround +#directDamage: 195 + +life: 250 +speed: 0.3 +targetSpeed: 1.7 +largeHitEffect: true +drawSize: 1 +color: #000000 +trailEffect: false +largeHitEffect: true + +targetGround: true + +areaDamage:420 +areaRadius: 80 + +#for laser defence +deflectionPower: 3 + + + + + + +[turret_2] +#anti-sub +invisible: true +x: 0 +y: 0 +idleDir:0 +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: true + +projectile: 2 +size: 1.1 +turnSpeed: 20 + +energyUsage: 1 + + + +[projectile_2] +#bomb anti-sub + +directDamage: 40 + +life: 250 +speed: 0.3 +targetSpeed: 1.7 +largeHitEffect: true +drawSize: 1 +color: #000000 +trailEffect: false +largeHitEffect: false + +targetGround: false + +#for laser defence +deflectionPower: 3 + + +[effect_dustL] +image: flame3.png +life:30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-9 +drawUnderUnits:true +attachedToUnit: false +[effect_dustR] +image: flame3.png +life:30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-9 +drawUnderUnits:true +attachedToUnit: false + + +[movement] +movementType: AIR +moveSpeed: 2.85 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +landOnGround:true + + +#note: joinsGroupFormations=false could case slowdowns for groups of non-flying units +joinsGroupFormations: true + +maxTurnSpeed: 1.2 +turnAcceleration: 0.04 + +moveSlidingMode :false +moveIgnoringBody:false +moveSlidingDir: 25 + + + + + + diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/夜鹰轰炸机/flame3.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/夜鹰轰炸机/flame3.png new file mode 100644 index 0000000..7c2a9c2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/夜鹰轰炸机/flame3.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/夜鹰轰炸机/浸没T-35.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/夜鹰轰炸机/浸没T-35.png new file mode 100644 index 0000000..e92598f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/夜鹰轰炸机/浸没T-35.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/夜鹰轰炸机/浸没T-35死亡.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/夜鹰轰炸机/浸没T-35死亡.png new file mode 100644 index 0000000..268c078 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/夜鹰轰炸机/浸没T-35死亡.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/对地扫荡机/airplane_v22_show.wav b/link/jmjs/浸没陆地战争军/空中单位/大型单位/对地扫荡机/airplane_v22_show.wav new file mode 100644 index 0000000..005ea90 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/对地扫荡机/airplane_v22_show.wav differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/对地扫荡机/fire_bee.ini b/link/jmjs/浸没陆地战争军/空中单位/大型单位/对地扫荡机/fire_bee.ini new file mode 100644 index 0000000..ac81499 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/大型单位/对地扫荡机/fire_bee.ini @@ -0,0 +1,214 @@ + +[core] +name:对地扫荡机 + +class: CustomUnitMetadata +price: 13500 +maxHp: 5400 +mass: 40000 + +techLevel: 1 +buildSpeed:49s +experimental: true +availableInDemo: false + +radius: 45 +#displayRadius: 11 +isBio: false +#softCollisionOnAll: 3 +softCollisionOnAll: 24 + + +selfRegenRate:0.1 + + +builtFrom_1_name: experimentalLandFactory +builtFrom_1_pos: 1.2 + + +energyMax:36 +energyRegen: 0.03 +energyNeedsToRechargeToFull: true +[effect_火焰4] +drawUnderUnits:true +life:40 +image:w.png +alpha:1 +attachedToUnit:false +scaleFrom:1 +scaleTo:3 +dirOffsetRandom:50 +[action_飞机移动] +autoTrigger:true +isVisible: false +playSoundAtUnit:airplane_v22_show.wav +[graphics] +drawLayer: experimentals +total_frames: 2 +imageScale: 1 +image: 对地扫荡机.png +image_wreak:NONE +image_turret:NONE +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +animation_idle_start: 0 +animation_idle_end: 1 +animation_idle_speed: 2 + +animation_moving_start: 0 +animation_moving_end: 1 +animation_moving_speed: 2 + + +lock_body_rotation_with_main_turret: true + +[attack] +turretRotateWithBody: false + +canAttack: true +canAttackFlyingUnits:false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 10 +turretTurnSpeed: 1 +maxAttackRange: 242 +shootDelay: 15 + + +#isFixedFiring: true +[turret_1] +#head +invisible: true +canShoot: false +x: 0 +y: 0 +idleDir:0 + +[turret_4] +#missile +invisible: true +attachedTo: 1 +x: -17 +y:9 +idleDir:0 +shoot_sound:missile_fire +shoot_sound_vol:0.1 +shoot_light:#ff0000 +shoot_flame:small +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +projectile: 1 +size: 0 +turnSpeed: 15 + +delay: 90 + +energyUsage:0.5 + + +turnSpeed: 0.8 +turnSpeedAcceleration: 1 + +[turret_5] +#missile +copyFrom: 4 +warmup:1 +invisible: true +x:7 +y:9 + +[turret_6] +#missile +copyFrom: 4 +warmup:10 +invisible: true +x: -7 +y:9 + +[turret_7] +#missile +copyFrom: 4 +warmup:10 +invisible: true +x: 7 +y:9 + +[turret_8] +#missile +copyFrom: 4 +warmup:10 +invisible: true +x: -35 +y: 9 + +[turret_9] +#missile +copyFrom: 4 +warmup:10 +invisible: true +x: 35 +y: 9 +[turret_86] +#missile +copyFrom: 4 +warmup:10 +invisible: true +x: -35 +y: 9 + +[turret_91] +#missile +copyFrom: 4 +warmup:10 +invisible: true +x: 35 +y: 9 + +[projectile_1] +#missile +flameWeapon: true +areaDamage: 45 +areaRadius: 40 +drawSize: 0.8 +targetGround: true +targetGroundSpread: 20 +life: 240 +speed: 2.6 +trailEffect: true +largeHitEffect: true +lightColor: #ff0000 +lightSize: 0.4 +explodeEffect: custom:火焰4 +frame: 7 + + +[movement] +movementType: AIR +moveSpeed: 1.2 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 +targetHeightDrift: 2 +landOnGround: false + +reverseSpeedPercentage:0.8 + + +maxTurnSpeed: 2 +turnAcceleration: 0.03 + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 181 + + +slowDeathFall: true + + + diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/对地扫荡机/w.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/对地扫荡机/w.png new file mode 100644 index 0000000..9625454 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/对地扫荡机/w.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/对地扫荡机/对地扫荡机.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/对地扫荡机/对地扫荡机.png new file mode 100644 index 0000000..453fde7 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/对地扫荡机/对地扫荡机.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/小型实验武装直升机/122.ini b/link/jmjs/浸没陆地战争军/空中单位/大型单位/小型实验武装直升机/122.ini new file mode 100644 index 0000000..bea6e43 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/大型单位/小型实验武装直升机/122.ini @@ -0,0 +1,313 @@ + +[core] +name:123 + +displayText:实验武装小型直升机 +displayDescription: -对地对空状态\n-高血量,可以建筑单位 + + +class: CustomUnitMetadata +price: 39000 +maxHp: 10000 +mass: 90000 + +techLevel: 1 +experimental: true + +buildSpeed: 0.0002 +#availableInDemo: true + +radius:22 +#displayRadius: 11 +isBio: false +softCollisionOnAll: 24 + +isPickableStartingUnit: true + + +energyMax:1 + +energyRegen: 0.005 + +energyNeedsToRechargeToFull: true + + + + +selfRegenRate:0.6 + +#builtFrom_1_name: zzsys +#builtFrom_1_pos: 6 + + + +action_1_convertTo:234 +action_1_displayType: action +action_1_price: 0 +action_1_text:陆地模式 +action_1_buildSpeed: 2s +action_1_whenBuilding_cannotMove: true +action_1_whenBuilding_playAnimation:deploy + +[action_launchNuke] +fireTurretXAtGround:传送抛射炮塔 +price:energy=1 +text:自身传送 +description:传送自己 +displayType: action +buildSpeed: 3.5s +pos: 0.1 + +displayRemainingStockpile: true +highPriorityQueue: true +onlyOneUnitAtATime: true + + +[graphics] +total_frames: 1 + +image: body.png +image_wreak: body_dead.png +image_turret: SHARED:mega_tank_turret.png +#image_turret: SHARED:experimental_tank_turret.png +imageScale:0.5 +turretImageScale:0.5 +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 15 +turretTurnSpeed: 4 +maxAttackRange: 250 +shootDelay: 24 + +turretMultiTargeting: true + +[turret_1] +#nano + +x: 0 +y: -12 + +#idleDir:-90 + +warmup:30 + +turnSpeed: 4 +size: 8 + +image: SHARED:nano_turret.png + +canShoot: false +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +isMainNanoTurret: true + +#idleDir:-180 + + + +[turret_2] +x: -7 +y: 10 + +idleDir:-10 + +canAttackFlyingUnits: true +canAttackLandUnits: true + +shoot_sound:plasma_fire +shoot_sound_vol:0.05 +shoot_flame:small +shoot_light:#FFccCCEE + + +turnSpeed: 2 + + +[turret_3] +copyFrom: 2 +x: 7 +y: 10 + +idleDir:10 + +warmup:7 +linkDelayWithTurret:2 + + + + +[turret_传送抛射炮塔] +#nuke turret +canShoot:false +x: 0 +y: -5 +idleDir:0 + +invisible:true + +shoot_sound:nuke_launch +shoot_sound_vol:0.27 +shoot_light:#FFEECCCC + +projectile: 科技传送抛射体 +size: 1 + +turnSpeed: 40 + + + + +[projectile_1] +directDamage: 35 +life: 70 +speed: 7 + +frame: 11 + + + +[projectile_2] +#missile +directDamage: 50 + +areaDamage: 35 +areaRadius: 22 + +life: 240 +speed: 0.3 +targetSpeed: 3 +trailEffect: true +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:5 +ballistic_height: 30 +frame: 4 + +[projectile_科技传送抛射体] +tags:科技传送弹 +teleportSource:true + +directDamage:0 + +life: 99999 +speed: 0.1 +targetSpeed: 2.7 +targetSpeedAcceleration:0.02 + + +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:80 +ballistic_height: 110 + +shadowFrame:1 + + +targetGround: true +areaDamage:0 +areaHitAirAndLandAtSameTime: true +alwaysVisibleInFog: true + +areaRadius: 0 + +areaExpandTime:75 + +deflectionPower:-1 + + +shouldRevealFog:true +nukeWeapon:false + +drawSize: 2 +color: #FFFFD400 +lightSize: 2 + +friendlyFire: true + + +[arm_1] +x:-15 +y:-11 + +image_end:turbine.png +image_end_shadow:SHADOW:turbine.png + +[arm_2] +x:-17 +y:10 + +copyFrom:1 + + +[arm_3] +x:15 +y:-11 +copyFrom:1 +drawDirOffset:180 + +[arm_4] +x:17 +y:10 +copyFrom:1 +drawDirOffset:180 + + +[arm_7] +x:0 +y:-9 +moveSpeed:0.2 + +image_end:door.png +drawOverBody:true + + +[animation_deploy] + +blendIn: 2s +#blendOut: 2s + +arm1_0: {x:10, y:0} +arm2_0: {x:10, y:0} + +arm3_0: {x:-10, y:0} +arm4_0: {x:-10, y:0} + + +[movement] +movementType: HOVER +moveSpeed: 0.6 + +targetHeight:5 +targetHeightDrift:1.0 + +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +landOnGround: false + + +maxTurnSpeed: 0.9 +turnAcceleration: 0.05 + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 180 + + +slowDeathFall: true + + + diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/小型实验武装直升机/body.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/小型实验武装直升机/body.png new file mode 100644 index 0000000..f15c098 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/小型实验武装直升机/body.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/小型实验武装直升机/body_dead.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/小型实验武装直升机/body_dead.png new file mode 100644 index 0000000..bd7d1ea Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/小型实验武装直升机/body_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/小型实验武装直升机/door.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/小型实验武装直升机/door.png new file mode 100644 index 0000000..5814433 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/小型实验武装直升机/door.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/小型实验武装直升机/experimental_gunship_landed.ini b/link/jmjs/浸没陆地战争军/空中单位/大型单位/小型实验武装直升机/experimental_gunship_landed.ini new file mode 100644 index 0000000..5c48138 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/大型单位/小型实验武装直升机/experimental_gunship_landed.ini @@ -0,0 +1,198 @@ + +[core] +name:234 +class: CustomUnitMetadata + +copyFrom:122.ini + + +mass: 180000 + + +action_1_convertTo: 123 +action_1_price: 0 +action_1_text:飞行模式 +action_1_buildSpeed: 3s +action_1_pos:-1 +action_1_whenBuilding_playAnimation:undeploy + + + +isBuilding:true +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + + +canRepairBuildings: true +canRepairUnits : true + +generation_credits: 2 +generation_delay: 40 + +nanoRange: 135 +#nanoBuildSpeed: 2 + +#nanoFactorySpeed:3.5 + +nanoRange: 235 + +nanoRepairSpeed: 0.4 +nanoBuildSpeed: 8 + + +canBuild_1_name: builder +canBuild_1_pos: 2 +canBuild_1_forceNano: true + + + +canBuild_2_name: combatEngineer +canBuild_2_pos: 2 +canBuild_2_forceNano: true + + + +canBuild_3_name: extractor +canBuild_3_pos: 3 + + +canBuild_4_name: landFactory +canBuild_4_pos: 4 + +canBuild_5_name: airFactory +canBuild_5_pos: 5 + + +canBuild_6_name: seaFactory +canBuild_6_pos: 6 + +canBuild_7_name: fabricator +canBuild_7_pos: 7 + +canBuild_8_name: repairBay +canBuild_8_pos: 8 + + + + +canBuild_10_name: turret +canBuild_10_pos: 3.1 + + +canBuild_11_name: antiAirTurret +canBuild_11_pos: 3.2 + +canBuild_12_name: laserDefence +canBuild_12_pos: 12 + + + + +[turret_2] +canAttackFlyingUnits: true +canAttackLandUnits: true + + + +idleDir:-40 + + +[turret_3] + +idleDir:40 + + + +[turret_9] + +x: 0 +y: 18 +canShoot: false +invisible: true + + + + +laserDefenceEnergyUse: 0.05 + +limitingRange: 140 + +size:1 + + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 4 +maxAttackRange: 230 +shootDelay: 24 + + + +[arm_1] +x:0 +y:-11 + +[arm_2] +x:0 +y:9 + +[arm_3] +x:0 +y:-11 + +[arm_4] +x:0 +y:-9 + +[arm_7] +x:0 +y:0 + + + +[animation_undeploy] + +blendIn: 3s + +arm1_0: {x:-14, y:0} +arm2_0: {x:-17, y:0} + +arm3_0: {x:14, y:0} +arm4_0: {x:17, y:0} + + + +[movement] +movementType: NONE + + +targetHeight: 2 +targetHeightDrift: 0 + + +moveSpeed: 0 + + + +maxTurnSpeed: 0 + + + + + +[ai] +useAsBuilder: true + + + + diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/小型实验武装直升机/mega_tank_turret.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/小型实验武装直升机/mega_tank_turret.png new file mode 100644 index 0000000..c6852a9 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/小型实验武装直升机/mega_tank_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/小型实验武装直升机/nano_turret.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/小型实验武装直升机/nano_turret.png new file mode 100644 index 0000000..6700476 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/小型实验武装直升机/nano_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/小型实验武装直升机/turbine.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/小型实验武装直升机/turbine.png new file mode 100644 index 0000000..209a1eb Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/小型实验武装直升机/turbine.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/核武轰炸机/base.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/核武轰炸机/base.png new file mode 100644 index 0000000..3146984 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/核武轰炸机/base.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/核武轰炸机/base_dead.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/核武轰炸机/base_dead.png new file mode 100644 index 0000000..fc80d4a Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/核武轰炸机/base_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/核武轰炸机/bomber.ini b/link/jmjs/浸没陆地战争军/空中单位/大型单位/核武轰炸机/bomber.ini new file mode 100644 index 0000000..477461c --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/大型单位/核武轰炸机/bomber.ini @@ -0,0 +1,233 @@ + +[core] +name:浸没核武轰炸机 +class: CustomUnitMetadata +price:55000 +maxHp:8500 +mass: 20000 +isLockedIfGameModeNoNuke:true +techLevel: 2 +buildSpeed: 0.00025 +availableInDemo: true + +radius: 30 +displayRadius: 30 +isBio: false +#softCollisionOnAll: 3 +softCollisionOnAll:24 + + +selfRegenRate:0.1 + + +builtFrom_1_name: airFactory +builtFrom_1_pos: 6.777 + +energyMax:4 +energyRegen: 0.002 +energyNeedsToRechargeToFull: true + + + +[graphics] +total_frames: 1 + +image: base.png +image_wreak: base_dead.png +image_turret: NONE +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +movementEffect: CUSTOM:dustL, CUSTOM:dustR, CUSTOM:dustT +movementEffectReverse: CUSTOM:dustL, CUSTOM:dustR, CUSTOM:dustT +movementEffectReverseFlipEffects: true +movementEffectRate: 1 +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +turretSize: 20 +turretTurnSpeed: 1.5 + +maxAttackRange: 45 +shootDelay: 30 + +attackMovement: bomber + + + +[turret_1] +#bomber +invisible: true +x: 0 +y: 0 +idleDir:0 +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + + +projectile: 1 +size: 1.1 +turnSpeed: 20 + +energyUsage:4 + + +[projectile_1] +#bomb +tags: nuke +#cannot use directDamage with targetGround +#directDamage: 195 + +life: 99999 +speed:0.1 +targetSpeed:0.3 +largeHitEffect: true +drawSize: 1 +color: #000000 +trailEffect: false +largeHitEffect: true +targetGround: true +image: projectiles_large.png +targetGround: true +areaDamage: 2400 +areaHitAirAndLandAtSameTime: true +alwaysVisibleInFog: true +#爆炸时除去迷雾 +areaRadius: 150 +#伤害范围 +areaExpandTime:75 +#核爆炸波动[大小与伤害范围有关] +deflectionPower:-1 + + +shouldRevealFog:true +nukeWeapon:true +#核效应[地图上显示核弹发射] + +lightColor: #FFEEEE00 +lightSize: 1 +ballistic: true +ballistic_delaymove_height:150 +ballistic_height: 180 +friendlyFire: false +trailEffect: true +trailEffect: CUSTOM:抛射体蓝焰 +#专用逗号用于分隔 +#自定义抛射体尾烟效果 +trailEffectRate:4 +#运动轨迹 + + + +[effect_dustL] +image: flame3.png +life:30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1.9 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:-20 +yOffsetRelative:-6 +drawUnderUnits:true +attachedToUnit: false +[effect_dustR] +image: flame3.png +life:30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1.9 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:20 +yOffsetRelative:-6 +drawUnderUnits:true +attachedToUnit: false +[effect_dustT] +image: flame3.png +life:30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 2.1 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-30 +drawUnderUnits:true +attachedToUnit: false + +[effect_抛射体蓝焰] +image: flameblue.png +#主图片 +#影子 +life: 25 +#效果时间不要填大,容易使其他单位效果消失 +#除非是在手机问题上吧 +fadeOut: true +showInFog:true +attachedToUnit: true +delayedStartTimer: 0 +fadeInTime:2 +scaleFrom: 0.45 +scaleTo:1.8 +#图片放大倍数 +alpha: 0.6 +drawUnderUnits:true +ySpeedRelative:-0.5 +atmospheric: false +xOffsetRelative:0 +yOffsetRelative:-15 +[movement] +movementType: AIR +moveSpeed: 0.85 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +landOnGround: onlyIdle + + +#note: joinsGroupFormations=false could case slowdowns for groups of non-flying units +joinsGroupFormations: false + +maxTurnSpeed: 1.2 +turnAcceleration: 0.04 + +moveSlidingMode :false +moveIgnoringBody:false +moveSlidingDir: 25 + +slowDeathFall: true + + + + + diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/核武轰炸机/flame3.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/核武轰炸机/flame3.png new file mode 100644 index 0000000..7c2a9c2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/核武轰炸机/flame3.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/核武轰炸机/flameblue.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/核武轰炸机/flameblue.png new file mode 100644 index 0000000..7c2a9c2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/核武轰炸机/flameblue.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/核武轰炸机/projectiles_large.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/核武轰炸机/projectiles_large.png new file mode 100644 index 0000000..8508511 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/核武轰炸机/projectiles_large.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没三叉戟/areaShock.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没三叉戟/areaShock.png new file mode 100644 index 0000000..bc95640 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没三叉戟/areaShock.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没三叉戟/helicopter.ini b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没三叉戟/helicopter.ini new file mode 100644 index 0000000..6000189 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没三叉戟/helicopter.ini @@ -0,0 +1,324 @@ + +[core] +name:浸没三叉戟 +class: CustomUnitMetadata +price:6600 +maxHp:1750 +mass: 30000 +#canNotBeDirectlyAttacked:false +techLevel:2 +buildSpeed:46s +tags:浸没三叉戟 +availableInDemo: true +radius:46 +softCollisionOnAll: 24 +isBio: false +builtFrom_1_name: airFactory +energyMax:2 +energyRegen: 0.001 +energyNeedsToRechargeToFull: true +builtFrom_1_pos:9.5 +[graphics] +total_frames: 1 +image:三叉戟.png +image_wreak: NONE +image_turret: NONE +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 +lock_body_rotation_with_main_turret:true +movementEffect:CUSTOM:1 +movementEffectRate:1 +splastEffect: true +[turret_2] +# +x:0 +y:34 +attachedTo: 1 +slave: true +image:主炮塔.png +projectile: 1 +turnSpeed: 5.0 +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade +canShoot: true +size:-3.5 +warmup:10 +chargeEffectImage: SHARED:lighting_charge2.png +warmupCallDownRate: 0.3 +recoilOffset: -4 +recoilOutTime: 3 +recoilReturnTime:75 +[effect_1] +createWhenZoomedOut: false +priority:low +image: trail.png +life:60 +fadeOut:false +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom:3 +scaleTo:0.1 +alpha: 0.4 +drawUnderUnits:true +ySpeedRelative:0.5 +atmospheric: true +ySpeedRelative:-2 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-44 +[projectile_机枪] +directDamage: 12 +life: 100 +speed: 7 +frame:11 +drawSize: 1 +lightColor: #eefbff +lightSize: 0.4 +[turret_B] +x: -17 +y: 18 +projectile: 机枪 +image:机枪.png +idleSpin:-45 +attachedTo: 1 +slave: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: true +turnSpeed: 3.7 +delay:20 +turnSpeedAcceleration: 0.5 +shoot_sound:plasma_fire +shoot_sound_vol:0.06 +shoot_flame: NONE +shoot_light: #eefbff +recoilOffset: -1 +recoilOutTime: 3 +recoilReturnTime: 10 +warmup: 200 +warmupCallDownRate: 1 +warmupNoReset: true +warmupShootDelayTransfer: 10 +[turret_C] +x:17 +y:18 +idleSpin:45 +attachedTo: 1 +slave: true +projectile: 机枪 +image:机枪.png +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: true +turnSpeed: 3.7 +delay:20 +turnSpeedAcceleration: 0.5 +shoot_sound:plasma_fire +shoot_sound_vol:0.06 +shoot_flame: NONE +shoot_light: #eefbff +recoilOffset: -1 +recoilOutTime: 3 +recoilReturnTime: 10 +warmup: 200 +warmupCallDownRate: 1 +warmupNoReset: true +warmupShootDelayTransfer: 10 +[turret_3] +x: -17 +y:36.5 +image:副炮塔.png +copyFrom:2 +warmup:35 +linkDelayWithTurret:2 +[turret_4] +x: 17 +y:36.5 +image:副炮塔.png +copyFrom:2 +warmup:35 +linkDelayWithTurret:2 +[attack] +turretRotateWithBody: false +canAttack: true +canAttackFlyingUnits:true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +turretSize: 4 +aimOffsetSpread:0.4 +maxAttackRange:260 +shootDelay:150 +isFixedFiring: false +[turret_1] +x: 0 +y: 0 +idleDir:0 +turnSpeed:2.5 +turnSpeedAcceleration: 0.12 +turnSpeedDeceleration: 0.3 +canShoot: false +[projectile_1] +areaDamage:140 +areaRadius:45 +life: 25 +instant: true +lightingEffect: true +largeHitEffect: true +shieldDamageMultiplier: 1 +shieldDefectionMultiplier: 0.1 +areaHitAirAndLandAtSameTime:true +buildingDamageMultiplier: 0.5 +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6 +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash +[effect_hitLightFlash] +priority:high +image: SHARED:light_50.png +life: 17 +fadeOut: true +attachedToUnit: false +color: #63e6e8 +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + +[effect_lightningShock] +life: 60 +scaleFrom:0.1 +scaleTo:3 +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffset: 0 +dirOffsetRandom:180 +fadeInTime: 0 +fadeOut: false +attachedToUnit: false +image: SHARED:lightning_shock.png +total_frames: 14 +animateFrameStart: 0 +animateFrameStartRandomAdd: 2 +animateFrameEnd: 13 +animateFramePingPong:false +animateFrameSpeed: 0.5 +animateFrameSpeedRandom: 0.2 +alpha:0.6 + +[effect_sparks] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image: SHARED:spark.png +priority: verylow + + + +[effect_sparks2] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 0.5 +ySpeedRelativeRandom: 0.5 +hSpeed: 1 + +ySpeedRelative:2 + +image: SHARED:spark.png +priority: verylow + +[effect_lightSlowFade] + +image: SHARED:light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +scaleFrom: 0.3 +scaleTo: 0.2 +alpha: 1.7 +[movement] +movementType: AIR +targetHeight: 20 +targetHeightDrift: 2 +reverseSpeedPercentage: 0.1 +moveSpeed:1.2 +moveAccelerationSpeed: 0.03 +moveDecelerationSpeed: 0.06 +maxTurnSpeed: 6 +turnAcceleration: 0.4 +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 181 +[action_rzt1] +fireTurretXAtGround:磁暴效果 +text:自身磁暴 +displayType: action +#price:energy=1 +addEnergy:-4 +#alsoTriggerOrQueueActionConditional:if self.energy(full=true) +buildSpeed:8 +autoTrigger: if self.energy(full=true) +isVisible:false +pos: 0.2 +[turret_磁暴效果] +# +x: 0 +y: 0 +projectile: 磁暴效果 +canShoot:false +[projectile_磁暴效果] +areaDamage:550 +areaRadius:310 +life:0 +explodeOnEndOfLife: true +armourIgnoreAmount:10 +areaHitUnderwaterAlways:true +areaHitAirAndLandAtSameTime:true +lightingEffect: true +largeHitEffect: true +explodeEffect:CUSTOM:电散效果,CUSTOM:电磁效果1 +shieldDamageMultiplier:0 +shieldDefectionMultiplier: 0 +buildingDamageMultiplier: 0.3 +deflectionPower: -1 +[effect_电散效果] +life:60 +hOffset: 0 +dirOffset: 0 +dirOffsetRandom:180 +fadeInTime:0 +fadeOut: false +attachedToUnit: false +image: SHARED:lightning_shock.png +total_frames: 14 +animateFrameStart: 0 +animateFrameStartRandomAdd: 2 +animateFrameEnd: 13 +animateFrameSpeed: 0.5 +animateFrameSpeedRandom:0.2 +alpha:1 +scaleFrom:1 +alsoPlaySound:shock.ogg +scaleTo:10 +[effect_电磁效果1] +life: 30 +priority: veryhigh +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffsetRandom:180 +dirSpeed: 6 +scaleFrom: 0.25 +scaleTo: 9 +fadeInTime: 1 +fadeOut: true +attachedToUnit: false +image: areaShock.png +drawUnderUnits: true +alpha:1.2 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没三叉戟/shock.ogg b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没三叉戟/shock.ogg new file mode 100644 index 0000000..0cb41e9 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没三叉戟/shock.ogg differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没三叉戟/trail.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没三叉戟/trail.png new file mode 100644 index 0000000..952b293 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没三叉戟/trail.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没三叉戟/三叉戟.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没三叉戟/三叉戟.png new file mode 100644 index 0000000..f8e7c9e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没三叉戟/三叉戟.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没三叉戟/主炮塔.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没三叉戟/主炮塔.png new file mode 100644 index 0000000..85819e1 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没三叉戟/主炮塔.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没三叉戟/副炮塔.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没三叉戟/副炮塔.png 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+displayDescription:-浸入式微型战机的克星 +class: CustomUnitMetadata +price:5750 +maxHp:1600 +mass: 40000 +techLevel:2 +buildSpeed:38.9s +availableInDemo: false +radius:33 +isBio: false +softCollisionOnAll: 24 +selfRegenRate:0.3 +builtFrom_1_name:airFactory +builtFrom_1_pos: 1.7 +energyMax:5 +soundOnMoveOrder: 移动声音.wav:1 +soundOnAttackOrder:攻击声音.wav:1 +energyRegen: 0.002 +energyNeedsToRechargeToFull: true +[action_效果] +autoTrigger:true +isVisible: false +buildSpeed:5 +spawnEffects: CUSTOM:sart, CUSTOM:b, CUSTOM:自定义*2 +addEnergy:0.1 +[effect_自定义] +priority:high +image:浸没闪光.png +life:260 +fadeOut: true +attachedToUnit: false +fadeInTime:2 +scaleFrom:0.1 +scaleTo:1 +alpha: 1.5 +drawUnderUnits:false +hOffset: -1 +[graphics] +drawLayer: experimentals +total_frames: 2 +imageScale: 1 +image: 浸λ式技术战术飞艇.png +image_wreak:NONE +image_turret: NONE +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 +movementEffect:CUSTOM:1,CUSTOM:b +movementEffectRate:1 +splastEffect: true +animation_idle_start: 0 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+yOffsetRelativeRandom: 96 +xSpeedAbsoluteRandom:0.5 +ySpeedAbsoluteRandom:0.5 +atmospheric: true +[effect_b] +priority:high +image: rotorwash.png +createWhenOverLiquid: false +life: 90 +fadeOut: true +attachedToUnit: false +fadeInTime:2 +scaleFrom:0.1 +scaleTo:2 +alpha: 1.5 +color: #e6f5b0 +drawUnderUnits:false +hOffset: -1 +dirOffsetRandom: 180 +dirSpeedRandom: 0.2 +atmospheric: true +xOffsetRelativeRandom: 8 +yOffsetRelativeRandom: 8 +xSpeedAbsoluteRandom:0.1 +ySpeedAbsoluteRandom:0.1 +drawUnderUnits:true +[effect_a] +priority:high +image: sub_bubbles.png +createWhenOverLiquid: false +life: 240 +fadeOut: true +attachedToUnit: false +color:#e6f5b0 +fadeInTime:5 +scaleFrom: 3 +scaleTo:6 +alpha: 1.25 +drawUnderUnits:false +hSpeed: 1.75 +hOffsetRandom: 0.75 +atmospheric:true +dirOffsetRandom:180 +physics: true +physicsGravity: 0.1 +xOffsetRelativeRandom: 24 +yOffsetRelativeRandom: 24 +xSpeedAbsoluteRandom:1.1 +ySpeedAbsoluteRandom:1.1 +atmospheric: true +[effect_1] +createWhenZoomedOut: 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0.03 +energyNeedsToRechargeToFull: true +builtFrom_1_pos: 5.6 +[graphics] +total_frames: 1 +image: 自向定转浸没核战机.png +image_turret: small_laser_turret.png +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 +movementEffect: CUSTOM:engineTrail,CUSTOM:engineTrail1,CUSTOM:engineTrail2,CUSTOM:1,CUSTOM:2 +movementEffectRate:3 +#lock_body_rotation_with_main_turret: true +[projectile_4] +life: 1 +speed:9999 +spawnUnit:天降核弹 +frame:3 +drawSize: 0.1 +targetGround: true +areaDamage:0 +areaRadius:0 +deflectionPower: -1 +explodeOnEndOfLife: true +[attack] +canAttack: true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits: false +turretSize: 18 +turretTurnSpeed: 4 +maxAttackRange: 210 +shootDelay: 25 +turretMultiTargeting: true +[action_buildNuke] +price:12000 +text: i:gui.actions.buildNuke +description:i:gui.actions.buildNuke.description +displayType: NONE +buildSpeed:75s +iconImage:sub_bubbles.png +pos: 0.3 +isActive:if self.ammoIncludingQueued(lessThan=3) +addResources: ammo=1 +[action_launchNuke] +fireTurretXAtGround: siloTop +price: ammo=1 +text: i:gui.actions.launchNuke +description:i:gui.actions.launchNuke.description +displayType: action +buildSpeed:4.5s +iconImage:projectiles_large.png +pos: 0.1 +displayRemainingStockpile: true +highPriorityQueue: true +onlyOneUnitAtATime: true +[action_召唤核弹雨] +fireTurretXAtGround: siloTop1 +price: ammo=3 +text:召唤核弹雨 +description:-选择召唤地点\n-请玩家躲避 +displayType: action +buildSpeed:10s +iconImage:st2_font_body.png +pos:0.2 +displayRemainingStockpile: true +highPriorityQueue: true +onlyOneUnitAtATime: true +[turret_1] +#head +invisible: true +canShoot: false +x: 0 +y: 0 +idleDir:0 +turnSpeed:3 +[turret_siloTop] +canShoot: false +attachedTo: 1 +x: 0 +y: 20 +idleDir:0 +invisible: true +shoot_sound:nuke_launch +warmup:30 +chargeEffectImage:projectiles_large.png +shoot_sound_vol:0.27 +shoot_light:#FFEECCCC +limitingRange:1000 +projectile:3 +size: 1 +shoot_flame:shockwave*4 +[turret_siloTop1] +canShoot: false +attachedTo: 1 +x: 0 +y: 20 +idleDir:0 +invisible: true +shoot_sound:nuke_launch +warmup:30 +chargeEffectImage:projectiles_large.png +shoot_sound_vol:0.27 +shoot_light:#FFEECCCC +limitingRange:1600 +projectile:4 +size: 1 +shoot_flame:shockwave*4 +[effect_电磁效果] +life:4600 +priority: veryhigh +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset:1 +scaleFrom:0.4 +scaleTo:0.4 +attachedToUnit: false +image:reactorBlowImg1.png +drawUnderUnits: true +alpha:1.2 +[projectile_3] +nukeWeapon: true +life: 999 +speed: 0.1 +targetSpeed: 2.7 +targetSpeedAcceleration:0.02 +largeHitEffect: true +targetGround: true +areaDamage:5000 +areaRadius:275 +armourIgnoreAmount:200 +explodeEffect: CUSTOM:a*9, CUSTOM:b, CUSTOM:c, CUSTOM:d,CUSTOM:电磁效果 +#effectOnCreate: +frame: 0 +shadowFrame:1 +drawType:1 +tags:nuke +deflectionPower:-1 +areaHitAirAndLandAtSameTime: true +#areaHitUnderwaterAlways: true +friendlyFire: true +alwaysVisibleInFog: true +shouldRevealFog:true +trailEffect: CUSTOM:projectileTrail +trailEffectRate:5 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+atmospheric: true +stripIndex:effects +frameIndex: 0 +[effect_1] +createWhenZoomedOut: false +priority:low +image: trail.png +life:120 +fadeOut:false +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom:1 +scaleTo:0.1 +alpha: 0.4 +#drawUnderUnits:true +ySpeedRelative:0.5 +atmospheric: true +ySpeedRelative:-2 +hSpeed:0.1 +xOffsetRelative:-34 +yOffsetRelative:-30 +[effect_2] +createWhenZoomedOut: false +priority:low +image: trail.png +life:120 +fadeOut:false +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom:1 +scaleTo:0.1 +alpha: 0.4 +#drawUnderUnits:true +ySpeedRelative:0.5 +atmospheric: true +ySpeedRelative:-2 +hSpeed:0.1 +xOffsetRelative:34 +yOffsetRelative:-30 +[effect_火焰4] +drawUnderUnits:true +life:40 +image:w.png +alpha:1 +attachedToUnit:false +scaleFrom:1 +scaleTo:3 +dirOffsetRandom:50 +[effect_3] +life: 60 +hOffset: 0 +dirOffset: 0 +fadeInTime: 0 +fadeOut: false +alwayStartDirAtZero:true +attachedToUnit: true +image:1.png +total_frames: 16 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file mode 100644 index 0000000..6e2a8c8 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没核武飞艇/天降核弹/boom.ogg differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没核武飞艇/天降核弹/fzcbd.ini b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没核武飞艇/天降核弹/fzcbd.ini new file mode 100644 index 0000000..6fe34f3 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没核武飞艇/天降核弹/fzcbd.ini @@ -0,0 +1,212 @@ +[core] +name:天降核弹 +class:CustomUnitMetadata +armour:9999999999999 +armourMinDamageToKeep:0 +price:1 +maxHp:1 +mass:0 +techLevel:1 +#isUnselectable:true +createNeutral:true +#showInEditor:false +showInEditor:false +isUnselectable:true +disableAllUnitCollisions:true +stayNeutral:true +canNotBeDirectlyAttacked:true +fogOfWarSightRange:10 +energyMax:10 +energyRegen:-0.006 +buildSpeed:800s +availableInDemo:false +isBuilding:true +isBio:false +constructionFootprint:0,0,0,0 +dieOnZeroEnergy:true +explodeOnDeath:false +hideScorchMark:true +radius:-1 +buildingSelectionOffset:-8 +[effect_电磁效果] +life:4600 +priority:veryhigh 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+[turret_1] +x:6000 +y:5000 +canShoot:false +warmup:10 +energyUsage:1 +projectile:1 +turnSpeedAcceleration:4.0 +canShoot:true +[graphics] +total_frames:1 +image:jkaja.png +[action_浸没导弹系统上线] +autoTrigger:true +isVisible:false +fireTurretXAtGround:1 +fireTurretXAtGround_withOffset:0,0 +[attack] +canAttack:false +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false +turretSize:1 +turretTurnSpeed:2.5 +maxAttackRange:0 +[movement] +movementType:NONE +moveSpeed:0 +maxTurnSpeed:0 +moveSlidingMode:true +moveIgnoringBody:true +reverseSpeedPercentage:1 +maxTurnSpeed:0.1 +turnAcceleration:0.1 +moveSlidingMode:false +moveIgnoringBody:false +[effect_d] +priority:critical +alsoPlaySound:boom.ogg +stripIndex:shockwave +life:120 +scaleFrom:0.5 +scaleTo:5 +[effect_c] +priority:veryhigh +stripIndex:effects +frameIndex:0 +#createWhenOverLiquid: false +life:460 +fadeOut:true +attachedToUnit:false +color:#ca1028 +fadeInTime:5 +scaleFrom:3 +scaleTo:12 +alpha:1.25 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+yOffsetRelativeRandom:24 +xSpeedAbsoluteRandom:1.1 +ySpeedAbsoluteRandom:1.1 +atmospheric:true +[effect_字符散发] +attachedToUnit:true +life:60 +xOffsetRelativeRandom:8 +yOffsetRelativeRandom:8 +xSpeedRelativeRandom:2 +ySpeedRelativeRandom:2 +hSpeed:0.2 +dirSpeedRandom:1 +fadeInTime:10 +image:st2_font_body.png +scaleFrom:0.3 +scaleTo:0.5 +priority:high \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没核武飞艇/天降核弹/jkaja.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没核武飞艇/天降核弹/jkaja.png new file mode 100644 index 0000000..41267ca Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没核武飞艇/天降核弹/jkaja.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没核武飞艇/天降核弹/reactorBlowImg1.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没核武飞艇/天降核弹/reactorBlowImg1.png new file mode 100644 index 0000000..46438f8 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没核武飞艇/天降核弹/reactorBlowImg1.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没核武飞艇/天降核弹/rotorwash.png 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a/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没科技战机/anti_air_top_flakgun.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没科技战机/anti_air_top_flakgun.png new file mode 100644 index 0000000..eeed322 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没科技战机/anti_air_top_flakgun.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没科技战机/bomber.ini b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没科技战机/bomber.ini new file mode 100644 index 0000000..c1c4869 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没科技战机/bomber.ini @@ -0,0 +1,246 @@ + +[core] +name:浸没科技战机 +class: CustomUnitMetadata +price:10500 +maxHp: 3500 +mass: 20000 + +techLevel: 2 +buildSpeed: 0.00025 +availableInDemo: true + +radius: 16 +displayRadius: 19 +isBio: false +#softCollisionOnAll: 3 +softCollisionOnAll:24 + + +selfRegenRate:0.1 + + +builtFrom_1_name: airFactory +builtFrom_1_pos: 6.7 + +energyMax: 3 +energyRegen: 0.002 +energyNeedsToRechargeToFull: true + + + +[graphics] +total_frames: 1 + +image: 浸没科技战机.png +image_wreak: 浸没科技潜艇死亡-RT1.png +image_turret: NONE +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +turretSize: 20 +turretTurnSpeed: 1.5 + +maxAttackRange:260 +shootDelay: 34 +turretRotateWithBody: false + + +[turret_1] +#bomber +invisible: true +x: 0 +y: 0 +idleDir:0 +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: true + + +projectile:3 +size: 1.1 +turnSpeed: 20 +limitingMinRange:30 +energyUsage: 1 + +[turret_2] +# +x:0 +y: 19 +image: small_laser_turret.png +invisible:false + +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:gun_fire +shoot_sound_vol:0.15 +shoot_flame:small +shoot_light:#FFccCCEE + +canShoot: true +idleDir:0 +size: 15 + +projectile: 2 +#energyUsage: 1 + +warmup:150 +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +warmupCallDownRate: 1 +limitingAngle:180 +warmupNoReset: true +warmupShootDelayTransfer: 19 +[turret_3] +# +x:0 +y:2 +image: heavy_artillery_turret.png +invisible:false + +projectile: 1 +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +idleDir:0 +limitingAngle:190 +shoot_sound:cannon_firing +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEEEEEE + +warmup: 150 +canAttackFlyingUnits: false +canAttackLandUnits:true +canAttackUnderwaterUnits: false +size:15 + +recoilOffset: -4 +recoilOutTime: 9 +recoilReturnTime: 18 + +[turret_4] +# +x: 0 +y: -10 +canShoot: true + +warmup:100 +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC +projectile: flak + +shouldResetTurret: false +idleSpin: 0.5 +image: anti_air_top_flakgun.png + + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +[projectile_flak] +#flak +life: 340 +speed: 20 +drawSize: 0.9 +trailEffect: true +largeHitEffect: true +frame: 0 +image:projectile.png +areaDamage: 80 +areaRadius: 60 +autoTargetingOnDeadTarget: true +lightColor: #ffff00 +lightSize: 0.4 + +[projectile_1] +directDamage: 1 +life: 150 +speed: 4 + +frame: 2 +color: #bebe50 + +drawSize: 0.9 + +areaDamage: 110 +areaRadius: 45 + +largeHitEffect: true +targetGround: true + +lightColor: #ffe92b +lightSize: 0.4 +[projectile_2] +life: 160 +speed: 11 + +directDamage: 15 + + +drawType: 2 +frame: 4 + +color: #BB99DD + +[projectile_3] +#bomb anti-sub + +directDamage: 70 + +life: 250 +speed: 0.3 +targetSpeed: 1.7 +largeHitEffect: true +drawSize: 1 +color: #000000 +trailEffect: false +largeHitEffect: false + +targetGround: false + +#for laser defence +deflectionPower: 3 + +[movement] +movementType: AIR +moveSpeed: 0.95 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +landOnGround: onlyIdle + + +#note: joinsGroupFormations=false could case slowdowns for groups of non-flying units +joinsGroupFormations: false + +maxTurnSpeed: 1.2 +turnAcceleration: 0.04 + +moveSlidingMode :false +moveIgnoringBody:false +moveSlidingDir: 25 + +slowDeathFall: true + + + + + diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没科技战机/heavy_artillery_turret.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没科技战机/heavy_artillery_turret.png new file mode 100644 index 0000000..8dd8a7e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没科技战机/heavy_artillery_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没科技战机/projectile.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没科技战机/projectile.png new file mode 100644 index 0000000..d142e0c Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没科技战机/projectile.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没科技战机/small_laser_turret.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没科技战机/small_laser_turret.png new file mode 100644 index 0000000..6112a37 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没科技战机/small_laser_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没科技战机/浸没科技战机.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没科技战机/浸没科技战机.png new file mode 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b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没空中支援舰/helicopter.ini @@ -0,0 +1,469 @@ + +[core] +transportUnitsAddUnloadOption:false +name:浸没空中支援舰 +class: CustomUnitMetadata +displayDescription:-以前的空中堡垒也遗弃了\n-现在的支援舰来代替它的工作\n-副武器激光枪4*∠25°\n-主武器火力炮4*∠90°\n-运载空中单位进行自我补给维修\n-携带弱中的激光防御\n-抛射体进行卸载单位\n-本单位死亡后里面运输中的单位不死亡 +price:14000 +maxHp:3500 +mass:50000 +techLevel: 1 +transportUnitsRequireMovementType:AIR +transportUnitsCanUnloadUnits:if self.isAtGroundHeight() or self.isOverOpenLand() +transportUnitsKillOnDeath:false +transportUnitsHealBy:0.1 +maxTransportingUnits:5 +tags:浸没空中堡垒 +buildSpeed:105s +availableInDemo: true +radius:35 +displayRadius:35 +softCollisionOnAll: 24 +energyMax:1 +energyRegen: 0.001 +isBio: false +[action_自我装逼] +autoTrigger: if self.isMoving() +isVisible: false +#playSoundAtUnit:ladder_levelup.wav +spawnEffects: CUSTOM:A,CUSTOM:B +[graphics] +total_frames: 1 +image:JMJSfff.png +image_wreak:NONE +image_turret:JMJSfff.png +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 +lock_body_rotation_with_main_turret: true +lock_shadow_rotation_with_main_turret: true +movementEffect: CUSTOM:2 +movementEffectReverse: CUSTOM:2 +movementEffectReverseFlipEffects: true +movementEffectRate: 8 +#AUTO +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 +[effect_2] +priority:high +image: HWQ_5.png +life:350 +fadeOut: true +attachedToUnit:false +color: #FFFFFF +dirSpeed: 2.5 +fadeInTime: 40 +scaleFrom: 0.5 +scaleTo: 0.1 +alpha: 0.4 +drawUnderUnits:true +liveAfterAttachedDies: false +[attack] +#turretRotateWithBody: false +turretMultiTargeting:true +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +turretSize: 0 +#turretTurnSpeed: 2 +aimOffsetSpread:0 +maxAttackRange:230 +shootDelay: 60 +#isFixedFiring: false +[turret_1] +invisible:true +x: 0 +y: 0 +#image:heavy_artillery.png +#invisible:false +laserDefenceEnergyUse:0.1 +#projectile:传送弹 +limitingRange:60 +size:0.1 +idleSpin:2.5 +#projectile: 1 +#size: 10 +#turnSpeed: 5.7 +#turnSpeedAcceleration: 0.5 +canShoot: false +[turret_2] +#laser +invisible:true +attachedTo: 1 +x: 0 +y:30 +idleDir:0 +limitingAngle:25 +shoot_sound:plasma_fire +shoot_sound_vol:0.06 +shoot_light:#ff0000 +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +projectile: 2 +size:0 +delay: 25 +turnSpeed:1.5 +turnSpeedAcceleration: 1 +[turret_3] +#laser +copyFrom: 2 +idleDir:-180 +warmup:10 +invisible:true +x:0 +y:-30 +limitingRange:210 +limitingAngle:25 +[turret_4] +#laser +copyFrom: 2 +idleDir:-90 +warmup:20 +invisible:true +x:30 +y:0 +limitingRange:190 +limitingAngle:25 +[turret_5] +#laser +copyFrom: 2 +idleDir:90 +warmup:30 +invisible:true +limitingRange:170 +x:-30 +y:0 +limitingAngle:25 +[turret_mainCannon] +x:0 +y:15 +#projectile: cannonShot +projectile: plasma +attachedTo:mainCannonBase +invisible:true +slave: true +#image:炮管.png +#delay: 110 +warmup: 20 +idleDir:0 +limitingRange:250 +limitingAngle:90 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large,CUSTOM:lightSlowFade +shoot_light:#EEEECCCC +size:17 +#turnSpeedAcceleration: 0.1 +turnSpeed:1.5 +turnSpeedAcceleration: 0.1 +turnSpeed: 0 +recoilOffset:0 +recoilOutTime: 3 +recoilReturnTime: 110 +[turret_6] +#laser +copyFrom: 2 +idleDir:-180 +warmup:10 +invisible:true +x:0 +y:-15 +limitingRange:310 +limitingAngle:90 +[turret_7] +#laser +copyFrom: 2 +idleDir:-90 +warmup:20 +invisible:true +x:15 +y:0 +limitingRange:290 +limitingAngle:90 +[turret_8] +#laser +copyFrom: 2 +idleDir:90 +warmup:30 +invisible:true +x:-15 +y:0 +limitingRange:270 +limitingAngle:90 +[turret_mainCannonBase] +x:0 +y:0 +limitingRange:250 +image:JMJSRRR.png +image_applyTeamColors: true +canShoot: false +delay:310 +warmup: 20 +idleSpin:-2.5 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_light:#EEEECCCC +size:0 +#turnSpeedAcceleration: 0.1 +#turnSpeed: 2 +recoilOffset:0 +recoilOutTime: 3 +recoilReturnTime:60 +[projectile_2] +#laser +drawSize:0.5 +areaDamage:22 +areaRadius: 40 +instant:true +laserEffect: true +life: 8 +color:#9088a4ff +lightSize: 0.3 +[movement] +movementType: AIR + +targetHeight: 20 +targetHeightDrift: 2 + +reverseSpeedPercentage: 0.1 + +moveSpeed:0.6 +moveAccelerationSpeed: 0.03 +moveDecelerationSpeed: 0.06 +maxTurnSpeed:0 +turnAcceleration: 0.4 +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 181 +[projectile_plasma] +life:600 +areaDamage:150 +areaRadius:75 +speed:0.5 +targetSpeed:3 +targetSpeedAcceleration: 0.1 +drawType:2 +frame:4 +drawSize: 1 +trailEffect:CUSTOM:lightFlash*2,CUSTOM:lightSlowFade*2 +trailEffectRate:2 +explodeEffect:CUSTOM:lightningShock +[effect_attachedFlame] +priority:veryhigh +frameIndex: 3 +stripIndex: projectiles +life: 120 +fadeOut: true +attachedToUnit: true +#color: #fdc14d +color: #FFFFFF +fadeInTime:9 +scaleFrom: 0.9 +scaleTo: 1.3 +alpha: 1.5 +drawUnderUnits:false +liveAfterAttachedDies: false +[effect_attachedLight] +priority:veryhigh +image: SHARED:light_50.png +life: 80 +fadeOut: true +attachedToUnit: true +color: #fdc14d +fadeInTime:4 +scaleFrom: 0.4 +scaleTo: 0.4 +alpha: 0.5 +drawUnderUnits:false +liveAfterAttachedDies: false +[effect_hitFlame] +frameIndex: 3 +stripIndex: projectiles +life: 40 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF +scaleFrom: 1.0 +scaleTo: 1.2 +alpha: 0.5 +drawUnderUnits:false +liveAfterAttachedDies: false +physics: true +ySpeedRelative:0.4 +hSpeed: 0.3 +[effect_flameExit] +#priority:high +frameIndex: 3 +stripIndex: projectiles +alwayStartDirAtZero:true +life: 15 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF +scaleFrom: 0.0 +scaleTo: 1.3 +alpha: 0.4 +drawUnderUnits:false +liveAfterAttachedDies: false +hSpeed:0.2 +atmospheric: true +[effect_smoke] +frameIndex: 0 +stripIndex: smoke_black +spawnChance: 0.3 +life: 90 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF +fadeInTime:15 +scaleFrom: 0.3 +scaleTo: 0.6 +alpha: 0.8 +drawUnderUnits:false +liveAfterAttachedDies: false +hSpeed:0.2 +dirOffsetRandom:180 +atmospheric: true +[effect_lightningShock] +life: 60 +hOffset: 0 +dirOffset: 0 +fadeInTime: 0 +fadeOut: false +attachedToUnit:false +image: SHARED:lightning_shock.png +total_frames: 14 +animateFrameStart: 0 +animateFrameEnd: 13 +animateFramePingPong:true +animateFrameSpeed: 0.5 +[effect_lightFlash] +priority:high +image: SHARED:light_50.png +life:90 +fadeOut:false +attachedToUnit: false +color: #63e6e8 +scaleFrom:0.4 +scaleTo:0.4 +alpha: 0.6 +drawUnderUnits:false +[effect_lightSlowFade] +image: SHARED:light_50.png +life:90 +fadeOut: true +attachedToUnit: true +color: #e89263 +scaleFrom: 0.4 +scaleTo: 0.4 +alpha: 0.5 +[effect_verySmallFlame] +life: 20 +attachedToUnit: true +atmospheric: true +stripIndex: 3 +animateFrameStart: 0 +animateFrameEnd: 3 +animateFrameSpeed: 0.5 +alpha:1 +scaleFrom: 0.5 +scaleTo: 0.5 +[effect_lightSlowFade1] +image: SHARED:light_50.png +life:90 +#yOffsetRelativeRandom:13 +fadeOut:false +attachedToUnit:false +color: #e89263 +scaleFrom: 0.4 +scaleTo: 0.1 +alpha: 0.5 +[effect_A] +priority:high +image: HWQ_4.png +life:320 +fadeOut: true +attachedToUnit: true +color: #FFFFFF +dirSpeed: 1.5 +fadeInTime: 40 +scaleFrom: 1.3 +scaleTo: 1.4 +alpha: 0.4 +drawUnderUnits:true +liveAfterAttachedDies: false +[effect_B] +priority:high +image: HWQ_3.png +life: 320 +fadeOut: true +attachedToUnit: true +color: #FFFFFF +dirSpeed:-1.5 +fadeInTime: 40 +scaleFrom: 1.3 +scaleTo: 1.4 +alpha: 0.4 +drawUnderUnits:true +liveAfterAttachedDies: false +[projectile_传送弹] +#nuke +tags:djmjs +directDamage: 123 +life: 99999 +speed: 0.1 +targetSpeed:1.6 +targetSpeedAcceleration:0.02 +#largeHitEffect: true +ballistic: true +ballistic_delaymove_height:1 +ballistic_height:2 +drawSize:0.6 +#spawnUnit:〖浸没导弹系统〗 +#image:sheet_fpsSpell_pheonix.png +#explodeEffect:CUSTOM:sart*5 +#trailEffect:CUSTOM:1,CUSTOM:2*2 +#image:proj.png +#trailEffectRate:8 +frame:4 +shadowFrame:1 +drawType:1 +targetGround: true +areaDamage:1 +areaHitAirAndLandAtSameTime: true +alwaysVisibleInFog: true +areaRadius:1 +areaExpandTime:75 +deflectionPower:-1 +shouldRevealFog:true +lightColor: #FFEEEE00 +unloadUpToXUnitsFromSource:5 +lightSize:2.5 +#teleportSource:true +trailEffect:CUSTOM:lightFlash,CUSTOM:lightSlowFade,CUSTOM:2 +trailEffectRate:2 +explodeEffect:CUSTOM:lightningShock +[action_rzt] +fireTurretXAtGround:18 +text:卸载单位 +description:-使用传送弹来卸载\n-HP>2000\n-HP≠<2000 +displayType: action +price:hp=2000 +addResources:hp=2000 +buildSpeed:8 +pos: 0.2 +[turret_18] +invisible:true +x: 0 +projectile:传送弹 +y: 0 +#image:heavy_artillery.png +limitingRange:260 +size:0.1 +idleSpin:2.5 +canShoot: false \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没空天母舰/airplane_v22_show.wav b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没空天母舰/airplane_v22_show.wav new file mode 100644 index 0000000..005ea90 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没空天母舰/airplane_v22_show.wav differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没空天母舰/blast.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没空天母舰/blast.png new file mode 100644 index 0000000..2cde4e6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没空天母舰/blast.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没空天母舰/charge.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没空天母舰/charge.png new file mode 100644 index 0000000..b35a660 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没空天母舰/charge.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没空天母舰/experimental_dropship.ini b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没空天母舰/experimental_dropship.ini new file mode 100644 index 0000000..f0952c6 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没空天母舰/experimental_dropship.ini @@ -0,0 +1,576 @@ +#jmjs制作,勿盗 +[core] +name:浸没空天母舰 +class: CustomUnitMetadata +price:70000 +maxHp:10000 +mass: 90000 +techLevel: 1 +experimental: true +buildSpeed:128.5s +radius:63 +isBio: false +softCollisionOnAll: 3 +maxTransportingUnits:20 +nanoFactorySpeed:6 +generation_credits:15 +generation_delay: 40 +energyMax:7 +soundOnMoveOrder: 移动.wav:1 +soundOnAttackOrder:攻击.wav:1 +energyRegen: 0.002 +energyNeedsToRechargeToFull: true +selfRegenRate:0.5 +transportUnitsRequireMovementType:AIR +transportUnitsCanUnloadUnits:if self.isFlying() +transportUnitsKillOnDeath:false +transportUnitsHealBy:0.5 +builtFrom_1_name: experimentalLandFactory +builtFrom_1_pos: 5.5 +canRepairBuildings: true +canRepairUnits : true +autoRepair: true +nanoRange: 260 +nanoRepairSpeed: 0.8 +nanoBuildSpeed:0.8 +canBuild_3_name: repair +canBuild_3_pos: -2 +canBuild_2_name: reclaim +canBuild_2_pos: -1 +canBuild_1_name:turretT2,antiAirTurretT2,turret_artillery,turret_flamethrower,dropship,experimentalDropship,bomber,missileAirship,fireBee,heavyInterceptor,amphibiousJet,repairbay,fabricator,mechFactory +exit_x:0 +exit_y:40 +exit_dirOffset:0 +exit_moveAwayAmount:140 +[action_buildAntiNuke] +price: 5000 +text: i:gui.actions.buildAntiNuke +description:i:gui.actions.buildAntiNuke.description +displayType: NONE +buildSpeed: 0.0001 +pos:-3 +isActive:if self.ammoIncludingQueued(lessThan=10) +addResources: ammo=1 +isLocked: if not game.nukesEnabled() +isLockedMessage: i:gui.actions.nukesDisabled + +[action_showNukeCount] +#infoOnly: true +addResources: ammo=1 +price: ammo=1 +text: i:gui.actions.antiNukeCount +description: i:gui.actions.antiNukeCount.description +displayType: none +buildSpeed: 0s +pos:-4 +displayRemainingStockpile: true +highPriorityQueue: true +isActive:false +[action_飞机移动] +autoTrigger: if self.isMoving() +isVisible: false +playSoundAtUnit:airplane_v22_show.wav +[graphics] +total_frames:2 +image:浸没空天母舰.png +image_wreak:死亡.png +image_turret:NONE +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 +movementEffect: CUSTOM:engineTrail,CUSTOM:d*3 +movementEffectRate:3 +animation_idle_start: 0 +animation_idle_end: 1 +animation_idle_speed: 2 +animation_moving_start: 0 +animation_moving_end: 1 +animation_moving_speed: 2 +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +turretSize: 18 +turretTurnSpeed: 4 +maxAttackRange:290 +shootDelay: 25 +turretMultiTargeting: true +[turret_2] +x: 12 +y: 14 +idleDir:45 +projectile: 1 +size:17 +image:small_laser_turret.png +turnSpeed:1.4 +turnSpeedAcceleration: 1 +shoot_sound:plasma_fire +shoot_sound_vol:0.06 +warmupStartEffect: CUSTOM:warmup +shoot_flame:CUSTOM:lightSlowFade,shockwave*2 +shoot_light: #eefbff +recoilOffset: -1 +recoilOutTime: 3 +recoilReturnTime: 10 +canAttackFlyingUnits: true +canAttackLandUnits: false +warmup: 200 +warmupCallDownRate: 1 +warmupNoReset: true +warmupShootDelayTransfer: 10 +[turret_3] +x: -12 +y: 14 +copyFrom:2 +idleDir:-45 +linkDelayWithTurret:2 +[turret_4] +x: -16 +y: 13 +copyFrom:2 +idleDir:-45 +linkDelayWithTurret:2 +[turret_5] +x: 16 +idleDir:45 +y: 13 +copyFrom:2 +linkDelayWithTurret:2 +[turret_6] +x: -20 +y: 12 +idleDir:-45 +projectile: 1 +size:17 +image:small_laser_turret.png +turnSpeed:1.4 +turnSpeedAcceleration: 1 +shoot_sound:plasma_fire +shoot_sound_vol:0.06 +warmupStartEffect: CUSTOM:warmup +shoot_flame:CUSTOM:lightSlowFade,shockwave*2 +shoot_light: #eefbff +recoilOffset: -1 +recoilOutTime: 3 +recoilReturnTime: 10 +warmup: 200 +warmupCallDownRate: 1 +warmupNoReset: true +warmupShootDelayTransfer: 10 +canAttackFlyingUnits:true +canAttackLandUnits:true +linkDelayWithTurret:2 +[turret_7] +x: 20 +idleDir:45 +canAttackFlyingUnits:true +canAttackLandUnits:true +y: 12 +copyFrom:6 +linkDelayWithTurret:6 +[turret_8] +# +idleDir:-25 +x: -10.5 +y: -11 +projectile:2 +turnSpeed: 4 +turnSpeedAcceleration: 0.3 +image:turret.png +shoot_sound:pew.wav +#NONEshoot_sound_vol:0.3 +image_applyTeamColors: true +shoot_flame: NONE +shoot_light:#ff00cdff +warmup:85 +chargeEffectImage: lighting_charge.png +warmupStartEffect: CUSTOM:charge +canAttackFlyingUnits: false +canAttackLandUnits:true +recoilOffset: -2 +recoilOutTime: 4 +recoilReturnTime: 20 +[turret_9] +idleDir:25 +x: 10.5 +y: -11 +copyFrom:8 +linkDelayWithTurret:8 +[projectile_2] +#directDamage: 140 +areaDamage:200 +areaRadius: 120 +life: 80 +deflectionPower:-1 +speed: 0 +targetSpeed: 16 +targetSpeedAcceleration: 0.7 +trailEffect: CUSTOM:true +trailEffectRate: 1 +explodeEffect: CUSTOM:projectilePassThough, smallExplosion, CUSTOM:hitLightFlash,shockwave*2 +explodeEffectOnShield: CUSTOM:hitLightFlash +effectOnCreate: CUSTOM:projectileLight +image: blast.png +drawSize: 1 +color: #ff00d1ff +lightColor: #ff00d5ff +lightSize: 1.2 +[turret_10] +#bomber +invisible: true +x: 0 +y: 0 +idleDir:0 +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +projectile:7 +size: 1.1 +turnSpeed: 20 +energyUsage: 1 +[projectile_7] +life: 250 +instant:true +largeHitEffect: true +drawSize: 1 +color: #000000 +trailEffect: false +largeHitEffect: true +targetGround: true +areaDamage: 370 +areaRadius: 65 +deflectionPower: 3 +explodeEffect: CUSTOM:a, CUSTOM:b, CUSTOM:c, CUSTOM:d +[effect_c] +priority:veryhigh +stripIndex: effects +frameIndex: 0 +createWhenOverLiquid: false +life: 360 +fadeOut: true +attachedToUnit: false +color:#e6f5b0 +fadeInTime:5 +scaleFrom:3 +scaleTo:7 +alpha: 1.25 +drawUnderUnits:false +hSpeed:0.2 +hOffsetRandom:0.15 +atmospheric:true +dirOffsetRandom:180 +shadow:true +xOffsetRelativeRandom: 96 +yOffsetRelativeRandom: 96 +xSpeedAbsoluteRandom:0.5 +ySpeedAbsoluteRandom:0.5 +atmospheric: true +[effect_b] +priority:high +image: rotorwash.png +createWhenOverLiquid: false +life: 90 +fadeOut: true +attachedToUnit: false +fadeInTime:2 +scaleFrom:0.1 +scaleTo:2 +alpha: 1.5 +color: #e6f5b0 +drawUnderUnits:false +hOffset: -1 +dirOffsetRandom: 180 +dirSpeedRandom: 0.2 +atmospheric: true +xOffsetRelativeRandom: 8 +yOffsetRelativeRandom: 8 +xSpeedAbsoluteRandom:0.1 +ySpeedAbsoluteRandom:0.1 +drawUnderUnits:true +[effect_a] +priority:high +image: sub_bubbles.png +createWhenOverLiquid: false +life: 240 +fadeOut: true +attachedToUnit: false +color:#e6f5b0 +fadeInTime:5 +scaleFrom: 3 +scaleTo:6 +alpha: 1.25 +drawUnderUnits:false +hSpeed: 1.75 +hOffsetRandom: 0.75 +atmospheric:true +dirOffsetRandom:180 +physics: true +physicsGravity: 0.1 +xOffsetRelativeRandom: 24 +yOffsetRelativeRandom: 24 +xSpeedAbsoluteRandom:1.1 +ySpeedAbsoluteRandom:1.1 +atmospheric: true +[effect_d] +priority:high +image: rotorwash.png +createWhenOverLiquid: false +life:100 +fadeOut: true +attachedToUnit: false +fadeInTime:2 +scaleFrom:0.1 +scaleTo:2 +alpha: 1.5 +color:#6fff0000 +drawUnderUnits:true +hOffset: -1 +dirOffsetRandom: 180 +dirSpeedRandom: 0.2 +atmospheric: true +xOffsetRelativeRandom: 8 +yOffsetRelativeRandom: 8 +xSpeedAbsoluteRandom:0.1 +ySpeedAbsoluteRandom:0.1 +[projectile_1] +directDamage:35 +life: 100 +speed: 7 +frame:11 +drawSize: 1 +lightColor: #eefbff +lightSize: 0.4 +trailEffect: CUSTOM:projectileTrail +trailEffectRate:2 +lightColor:#ffffff +explodeEffect: CUSTOM:projectilePassThough, smallExplosion, CUSTOM:hitLightFlash,shockwave*2 +explodeEffectOnShield: CUSTOM:hitLightFlash +effectOnCreate: CUSTOM:projectileLight +[movement] +movementType: AIR +moveSpeed: 1.1 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 +maxTurnSpeed: 1.3 +turnAcceleration: 0.05 +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 45 +[effect_engineTrail] +createWhenZoomedOut: false +priority:low +life:60 +fadeOut: true +attachedToUnit: false +color:#6fff0000 +fadeInTime:3 +scaleFrom: 0.3 +scaleTo: 0.8 +alpha: 1.1 +#drawUnderUnits:true + +ySpeedRelative:-0.7 +xSpeedRelativeRandom:0.2 + +yOffsetRelative: -64 + +atmospheric: true + +stripIndex:effects +frameIndex: 0 + +[effect_warmup] +priority:high +image: SHARED:light_50.png +life: 25 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +scaleFrom: 0.1 +scaleTo: 0.1 +alpha: 0.8 +drawUnderUnits:false +ySpeedRelative:3.9 + +[effect_lightSlowFade] +image: SHARED:light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +scaleFrom: 0.7 +scaleTo: 0.7 +alpha: 0.5 +drawUnderUnits:true + + +[effect_projectileTrail] +image: SHARED:light_50.png +life: 20 +fadeOut: true +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom: 0.4 +scaleTo: 0.4 +alpha: 0.6 +drawUnderUnits:true +#ySpeedRelative:-1 + + +[effect_projectileLight] +priority:veryhigh + +image: SHARED:light_50.png +life: 100 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +fadeInTime:2 +scaleFrom: 0.8 +scaleTo: 0.8 +alpha: 0.6 +drawUnderUnits:false +liveAfterAttachedDies: false + +[effect_hitLightFlash] +priority:high + +image: SHARED:light_50.png +life: 14 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + +[effect_projectilePassThough] + +priority:high +frameIndex: 4 +stripIndex: projectiles2 +life: 20 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +scaleFrom: 1 +scaleTo: 0.5 +alpha: 1 +drawUnderUnits:false +ySpeedRelative:2 +atmospheric: true +[effect_true] + +createWhenZoomedOut: false +priority:low + +image: trail.png +life: 30 +fadeOut: true +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom: 0.7 +scaleTo: 1.2 +alpha: 0.4 +drawUnderUnits:true +ySpeedRelative:0.5 +atmospheric: true +[effect_charge] +priority:veryhigh +image: charge.png +life: 85 +fadeOut: true +#yOffsetRelatifalse +#yOffsetRelati:false +attachedToUnit: true +scaleFrom: 1.2 +scaleTo: 0.3 +alpha: 0.5 +drawUnderUnits: false +atmospheric: false +shadow:true +imageShadow: SHADOW:charge.png +xOffsetRelativeRandom: 0 +yOffsetRelativeRandom: 0 +#alsoPlaySound: pew.wav +[ai] +useAsBuilder: true + [turret_10] + +x:0 +y:-10 +#idleDir:-90 +warmup:30 +turnSpeed: 4 +size: 8 +image: nano_turret.png +canShoot: false +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false +isMainNanoTurret: true +[turret_antiNuke] +#anti-nuke turret +x: 0 +y: -20 +canShoot:false + + +idleDir:0 +invisible: true + +projectile: antiNukeMissile +interceptProjectiles_withTags: nuke +interceptProjectiles_andTargetingGroundUnderDistance: 500 +interceptProjectiles_andUnderDistance: 1600 +interceptProjectiles_andOverHeight:50 + +shoot_sound:nuke_launch +shoot_sound_vol:0.15 +shoot_light:#FFEECCCC + +size: 1 + +turnSpeed: 40 + +resourceUsage: ammo=1 + +shoot_flame:shockwave, smoke +[projectile_antiNukeMissile] +#anti-nuke +directDamage: 600 + +life: 99999 +speed: 0.2 +targetSpeed: 6.5 +targetSpeedAcceleration:0.05 + +trailEffect: true +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:80 +ballistic_height: 110 +frame: 10 +#shadowFrame:1 + +drawType:0 + +targetGround: true +areaDamage: 100 +areaRadius: 60 + +areaExpandTime:75 + +deflectionPower:-1 + + +lightColor: #FFEEEE00 +lightSize: 1 + + +alwaysVisibleInFog: true \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没空天母舰/lighting_charge.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没空天母舰/lighting_charge.png new file mode 100644 index 0000000..45b44a1 Binary files /dev/null and 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+name:浸没航天运输机 +class:CustomUnitMetadata +price:19000 +maxHp:5800 +mass:90000 +isUnrepairableUnit:true + +selfRegenRate:0.2 +techLevel:1 +experimental:true + +buildSpeed:9s +#availableInDemo: true + +radius:40 +#displayRadius: 11 +isBio:false +softCollisionOnAll:3 + +maxTransportingUnits:12 + + +builtFrom_1_name:airFactory +builtFrom_1_pos:5 +#selfRegenRate:0.4 +[action_飞机移动] +autoTrigger:if self.isMoving() +isVisible:false +playSoundAtUnit:airplane_v22_show.wav +[action_自我装逼] +autoTrigger:if self.isMoving() +isVisible:false +playSoundAtUnit:ladder_levelup.wav +spawnEffects:CUSTOM:1,CUSTOM:2 +[graphics] +total_frames:2 + +image:浸没重载运输机.png +animation_idle_start:0 +animation_idle_end:1 +animation_idle_speed:2 + +animation_moving_start:0 +animation_moving_end:1 +animation_moving_speed:2 + +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +[attack] +canAttack:false +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false +shootDelay:7 +[movement] +movementType:AIR +moveSpeed:1.3 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 +landOnGround:true +maxTurnSpeed:1.3 +turnAcceleration:0.05 +moveSlidingMode:true +moveIgnoringBody:true +moveSlidingDir:45 +slowDeathFall:true +[effect_1] +priority:high +image:HWQ_4.png +life:320 +fadeOut:true +attachedToUnit:true +color:#FFFFFF +dirSpeed:1.5 +fadeInTime:40 +scaleFrom:1.3 +scaleTo:1.4 +alpha:0.4 +drawUnderUnits:true +liveAfterAttachedDies:false +[effect_2] +priority:high +image:HWQ_3.png +life:320 +fadeOut:true +attachedToUnit:true +color:#FFFFFF +dirSpeed:1.5 +fadeInTime:40 +scaleFrom:1.3 +scaleTo:1.4 +alpha:0.4 +drawUnderUnits:true +liveAfterAttachedDies:false \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没航天运输机/ladder_levelup.wav b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没航天运输机/ladder_levelup.wav new file mode 100644 index 0000000..ff8d292 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没航天运输机/ladder_levelup.wav differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没航天运输机/浸没重载运输机.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没航天运输机/浸没重载运输机.png new file mode 100644 index 0000000..ab47f68 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没航天运输机/浸没重载运输机.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没运输艇/builder_ship.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没运输艇/builder_ship.png new file mode 100644 index 0000000..9ad66b4 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没运输艇/builder_ship.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没运输艇/levelup_cards.wav b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没运输艇/levelup_cards.wav new file mode 100644 index 0000000..23ad6f7 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没运输艇/levelup_cards.wav differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没运输艇/menu_group_clicked.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没运输艇/menu_group_clicked.png new file mode 100644 index 0000000..28bc22a Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没运输艇/menu_group_clicked.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没运输艇/nano_turret.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没运输艇/nano_turret.png new file mode 100644 index 0000000..6700476 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没运输艇/nano_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没运输艇/scout.ini b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没运输艇/scout.ini new file mode 100644 index 0000000..3116883 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没运输艇/scout.ini @@ -0,0 +1,153 @@ + +[core] +name:浸没维修运输艇 +class: CustomUnitMetadata +price: 1700 +maxHp:850 +mass: 500 +maxTransportingUnits:3 +techLevel:2 +transportUnitsKillOnDeath:false +buildSpeed:16.4s +availableInDemo: true +canReclaimResources: true +nanoRepairSpeed: 0.1 +nanoBuildSpeed: 0.1 +canRepairBuildings: true +canRepairUnits : true +nanoRange: 110 +radius:30 +displayRadius:30 + +transportUnitsHealBy:0.1 +fogOfWarSightRange:12 + +canBuild_1_name: repair +canBuild_1_pos: 1 + +canBuild_2_name: reclaim +canBuild_2_pos: 2 + + +nanoRange:196 +nanoRepairSpeed: 3.5 +nanoBuildSpeed: 3.5 +canRepairBuildings: true +canRepairUnits : true +autoRepair: true + +isBio: false + +#builtFrom_1_name: commandCenter +#builtFrom_1_pos: 2 + +builtFrom_2_name: landFactory +builtFrom_2_pos: 1.16 +[effect_1] +priority:high +image: menu_group_clicked.png +life:350 +fadeOut: true +attachedToUnit: true +color: #FFFFFF +dirSpeed: 2.5 +fadeInTime: 40 +scaleFrom:2 +scaleTo:2.5 +alpha: 0.4 +drawUnderUnits:true +liveAfterAttachedDies: false +[action_飞机移动] +autoTrigger: if self.isMoving() +isVisible: false +playSoundAtUnit:levelup_cards.wav +[action_自我装逼] +autoTrigger:true +isVisible: false +#playSoundAtUnit:under_attack.ogg +spawnEffects: CUSTOM:1 +[graphics] + +total_frames: 3 +image:builder_ship.png +#NONEimage_wreak: base_dead.png +image_turret: NONE +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +animation_moving_start:1 +animation_moving_end: 2 +animation_moving_speed: 2.85 + +lock_body_rotation_with_main_turret: true + +#AUTO +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +splastEffect: true + +#dustEffect: true +#movementEffect: CUSTOM:scoutTrail +#movementEffectRate: 14 + + +[attack] + +canAttack: false +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 7 +turretTurnSpeed: 4 + + +maxAttackRange: 110 +shootDelay: 50 + +isFixedFiring: false + + +[turret_维修单位炮塔] +#纳米炮(Nano必须是插槽1) +x:0 +y:0 +image:nano_turret.png +invisible:false +warmup:30 +turnSpeed: 0.8 +turnSpeedAcceleration: 1 +canShoot:false +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits: false + + +[ai] +useAsBuilder: true + + +[movement] +movementType: HOVER +moveSpeed: 1.2 +moveAccelerationSpeed: 0.03 +moveDecelerationSpeed: 0.06 + + +targetHeight:5 +targetHeightDrift: 1 + +maxTurnSpeed: 2.4 +turnAcceleration: 0.2 + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 181 + + + + + diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没飞行堡垒/airplane_v22_move.wav b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没飞行堡垒/airplane_v22_move.wav new file mode 100644 index 0000000..8dead7a Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没飞行堡垒/airplane_v22_move.wav differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没飞行堡垒/bullet.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没飞行堡垒/bullet.png new file mode 100644 index 0000000..9881576 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没飞行堡垒/bullet.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没飞行堡垒/experimental_dropship.ini b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没飞行堡垒/experimental_dropship.ini new file mode 100644 index 0000000..c1a06ed --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没飞行堡垒/experimental_dropship.ini @@ -0,0 +1,263 @@ + +[core] +energyMax: 100 +energyRegen: 0.02 +energyNeedsToRechargeToFull: true + +name:浸没飞行堡垒 +class: CustomUnitMetadata +price: 65000 +maxHp:80000 +mass: 90000 + + + +techLevel: 1 +experimental: true + +buildSpeed:2s +#availableInDemo: true + +radius:40 +#displayRadius: 11 +isBio: false +softCollisionOnAll: 3 + +maxTransportingUnits: 16 +nanoFactorySpeed:4.5 + +generation_credits:10 +generation_delay: 40 + +selfRegenRate:0.4 + +#transportUnitsKillOnDeath: if self.isOverLiquid() +#transportUnitsHealBy: 1 + + +builtFrom_1_name: zzsys +builtFrom_1_pos: 5.64 + + +canBuild_1_name:combatEngineer,heavyTank,mammothTank,heavyArtillery,plasmaTank,mechLightning,robotCrab +canBuild_1_pos: 1 + + +effectOnDeath:CUSTOM:我去 +#canBuild_4_name: heavyTank +#canBuild_4_pos: 3 +#effectOnDeathGroundCollosion:true +#canBuild_5_name: laserTank +#canBuild_5_pos: 4 +[effect_我去] +hOffset: 0 +attachedToUnit: true +image:浸没彩云爆炸.png +total_frames:8 +animateFrameSpeed:0.2 +animateFrameStart: 0 +animateFrameEnd:7 +animateFramePingPong:true +dirOffset:1 +scaleFrom:1 +scaleTo:0.6 +[turret_6] +#left missile pod +x:0 +y: 6 +image:炮台2.png +#attachedTo: 1 +#slave: true +invisible:false +warmup:120 +shoot_sound:explosion.wav +shoot_sound_vol:0.2 +shoot_flame:small +shoot_light:#FFEECCCC +projectile:3 +[projectile_2] +#laser +directDamage: 100 +drawSize: 1 +instant:true +laserEffect: true +life: 8 +drawSize:0.3 +lightColor:#009a60 +lightSize: 0.1 +[projectile_3] +directDamage: 200 +life: 240 +speed:5 +trailEffect: true +largeHitEffect: true +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 +frame: 4 +areaDamage:90 +areaRadius: 52 + +autoTargetingOnDeadTarget: true +[turret_4] +#laser +invisible: false +x: -9 +y: -16 +idleDir:-20 + +shoot_sound:plasma_fire +shoot_sound_vol:0.06 +shoot_light:#ff0000 +image:small_laser_turret.png +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +projectile: 2 +size: 8 +delay: 25 +recoilOffset: -2 + +#turnSpeed: 0.8 +#turnSpeedAcceleration: 1 + +[turret_5] +#laser +copyFrom: 4 +image:small_laser_turret.png +idleDir:20 +warmup:10 +invisible: false +idleDir:20 +x:9 +y: -16 +[action_坦克移动] +autoTrigger: if self.isMoving() +isVisible: false +playSoundAtUnit:airplane_v22_move.wav +[graphics] +total_frames: 2 + +image: 重甲飞行堡垒.png +#image_wreak: experimental_dropship_dead.png +#image_turret: SHARED:small_laser_turret.png +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 +animation_idle_start: 0 +animation_idle_end: 1 +animation_idle_speed: 2 + +animation_moving_start: 0 +animation_moving_end: 1 +animation_moving_speed: 2 + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 18 +turretTurnSpeed: 4 +maxAttackRange: 400 +shootDelay: 7 + +turretMultiTargeting: true + +[turret_1] +x: -20 +y: -7 +image:机枪.png +shoot_sound:tower04_atk.wav +shoot_sound_vol:0.07 +shoot_flame:CUSTOM:cartridge +shoot_light:#70eee6cc +size:6 +recoilOffset: -1 +recoilOutTime: 4 +recoilReturnTime: 6 +projectile: 6464646 +energyUsage: 0.1 +[turret_2] +image:机枪.png +copyFrom: 1 +x: 20 +y: -7 +projectile: 6464646 +energyUsage: 0.1 +warmup:1 +linkDelayWithTurret:1 +shoot_sound:tower04_atk.wav +shoot_sound_vol:0.07 +shoot_flame:CUSTOM:cartridge +shoot_light:#70eee6cc +[projectile_6464646] +directDamage: 7 +life: 70 +speed: 11 + +image: bullet.png + +drawSize: 0.7 + +[movement] +movementType: AIR +moveSpeed: 1.3 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +landOnGround: true + + +maxTurnSpeed: 1.3 +turnAcceleration: 0.05 + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 45 + + +slowDeathFall: true + + +[effect_cartridge] + + +priority: low + +image: bullet.png +imageShadow: bullet.png + +life: 100 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF + +scaleFrom: 0.45 +scaleTo: 0.45 +alpha: 2 +fadeInTime: 3 +drawUnderUnits:false +liveAfterAttachedDies: false + +physics: true + +createWhenZoomedOut: false + + +xSpeedRelative: 1.2 +xSpeedRelativeRandom: 0.3 + +ySpeedRelativeRandom: 0.25 + +yOffsetRelative: -29 +xOffsetRelative: 7.5 + +hSpeed: 2 + +dirSpeedRandom: 50 diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没飞行堡垒/explosion.wav b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没飞行堡垒/explosion.wav new file mode 100644 index 0000000..2597a92 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没飞行堡垒/explosion.wav differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没飞行堡垒/small_laser_turret.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没飞行堡垒/small_laser_turret.png new file mode 100644 index 0000000..6fd1858 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没飞行堡垒/small_laser_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没飞行堡垒/tower04_atk.wav b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没飞行堡垒/tower04_atk.wav new file mode 100644 index 0000000..e398289 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没飞行堡垒/tower04_atk.wav differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没飞行堡垒/机枪.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没飞行堡垒/机枪.png new file mode 100644 index 0000000..612964b Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没飞行堡垒/机枪.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没飞行堡垒/浸没彩云爆炸.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没飞行堡垒/浸没彩云爆炸.png new file mode 100644 index 0000000..ffc5f84 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没飞行堡垒/浸没彩云爆炸.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没飞行堡垒/炮台2.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没飞行堡垒/炮台2.png new file mode 100644 index 0000000..d449de8 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没飞行堡垒/炮台2.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没飞行堡垒/重甲飞行堡垒.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没飞行堡垒/重甲飞行堡垒.png new file mode 100644 index 0000000..533ca3c Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/浸没飞行堡垒/重甲飞行堡垒.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/激光飞行战艇/heavyInterceptor.ini b/link/jmjs/浸没陆地战争军/空中单位/大型单位/激光飞行战艇/heavyInterceptor.ini new file mode 100644 index 0000000..1b98e67 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/大型单位/激光飞行战艇/heavyInterceptor.ini @@ -0,0 +1,310 @@ +[core] +name:激光飞行战艇 +displayDescription:-对空对地伤害\n-最大的能力攻击空中和地面\n-每受到攻击减少15的伤害\n-带有护盾\n-自我维修\n-速度很快 +class: CustomUnitMetadata +price:24500 +maxHp: 5000 +mass: 6000 +techLevel: 2 +buildSpeed:6s +maxShield: 2000 +shieldRegen: 0.1 +armour:15 +radius: 40 +isBio: false +builtFrom_1_name: zzsys +builtFrom_1_pos: 2.23 +selfRegenRate:0.6 +explodeOnDeath:false +#effectOnDeath: CUSTOM:lightningShock*2 + + +explodeOnDeathGroundCollosion:false +effectOnDeathGroundCollosion: CUSTOM:lightningShock*2, CUSTOM:fireSmall*3 + + + +[graphics] +total_frames: 1 +image:激光飞行战艇.png +image_wreak:NONE +image_turret:NONE +lock_body_rotation_with_main_turret: true +teamColorsOnTurret: true +image_shadow:激光飞行战艇.png +shadowOffsetX:1 +shadowOffsetY:1 +movementEffect: CUSTOM:dustL, CUSTOM:dustR +movementEffectReverse: CUSTOM:dustL, CUSTOM:dustR +movementEffectReverseFlipEffects: true +movementEffectRate: 8 +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits:true +canAttackUnderwaterUnits: false +maxAttackRange:250 +shootDelay: 20 +turretRotateWithBody: true +[turret_普通炮塔1] +x: 0 +y: 0 +idleDir:0 +size: 10 +turnSpeed: 3.7 +turnSpeedAcceleration: 0.5 +canShoot: false +[turret_普通炮塔2] +#laser +image:small_laser_turret.png +invisible: false +attachedTo: 普通炮塔1 +x: 12 +y: 0 +idleDir:-20 +shoot_sound:plasma_fire +shoot_sound_vol:0.06 +shoot_light:#ff0000 +canAttackFlyingUnits: true +canAttackLandUnits:true +canAttackUnderwaterUnits: false +projectile: 激光抛射体 +size: 8 +delay: 25 +recoilOffset: -2 +turnSpeed: 0.8 +turnSpeedAcceleration: 1 +[turret_普通炮塔3] +#laser +image: small_laser_turret.png +copyFrom: 普通炮塔2 +idleDir:20 +warmup:10 +invisible: false +x: -12 +y: 0 +[turret_普通炮塔4] +#laser +image: small_laser_turret.png +copyFrom: 普通炮塔3 +idleDir:20 +warmup:10 +invisible: false +x: -7 +y: 19 +[turret_普通炮塔5] +#laser +image: small_laser_turret.png +copyFrom: 普通炮塔4 +idleDir:20 +warmup:10 +invisible: false +x: 7 +y: 19 +[turret_普通炮塔6] +#laser +image: small_laser_turret.png +copyFrom: 普通炮塔5 +idleDir:20 +warmup:10 +invisible: false +x: -7 +y: -17 +[turret_普通炮塔7] +#laser +image: small_laser_turret.png +copyFrom: 普通炮塔6 +idleDir:20 +warmup:10 +invisible: false +x: 7 +y: -17 +[projectile_激光抛射体] +#laser +directDamage:200 +drawSize: 1 +instant:true +laserEffect: true +life: 8 +color:#9088a4ff +lightSize: 0.3 + +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6 + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + +[effect_hitLightFlash] +priority:high + +image: 闪电粒子『改』.png +life: 17 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + + +[effect_lightningShock] +life: 60 + + +hOffset: 0 +dirOffset: 0 + +fadeInTime: 0 +fadeOut: false + +attachedToUnit: true + + +image:闪电运动图『改火焰』.png +total_frames: 14 +animateFrameStart: 0 +animateFrameEnd: 13 +animateFramePingPong: false +animateFrameSpeed:0.6 + + + +[effect_sparks] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image: 闪电粒子『改』.png +priority: verylow + +[effect_sparks2] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 0.5 +ySpeedRelativeRandom: 0.5 +hSpeed: 1 +image: 闪电粒子『改』.png +priority: verylow + + +[effect_lightningShock] +life: 120 + +dirOffset: 0 +dirOffsetRandom:180 + +fadeInTime: 0 +fadeOut: false + +attachedToUnit: false + + +image: 闪电运动图『改火焰』.png +total_frames: 14 +animateFrameStart: 2 +animateFrameStartRandomAdd: 2 +animateFrameEnd: 13 +animateFramePingPong: false +animateFrameSpeed: 0.6 +animateFrameSpeedRandom: 0.1 + +alpha:0.6 + + +drawUnderUnits:true + +scaleFrom: 0.4 +scaleTo: 0.4 + + +[effect_fireSmall] +life: 50 +xOffsetRelativeRandom: 3 +yOffsetRelativeRandom: 3 + +hOffset: 0.2 +alwayStartDirAtZero: true +dirOffset: 0 + +fadeInTime: 10 +fadeOut: true +attachedToUnit: false +atmospheric: true + +stripIndex: 7 +frameIndex: 0 +frameIndexRandom: 2 +alpha:1 +drawUnderUnits:true +scaleFrom: 0.5 +scaleTo: 0.5 + 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differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/风流战舰/同旁炮管.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/风流战舰/同旁炮管.png new file mode 100644 index 0000000..0a796a9 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/风流战舰/同旁炮管.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/风流战舰/防空.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/风流战舰/防空.png new file mode 100644 index 0000000..b1b9de1 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/风流战舰/防空.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/风流战舰/风流战舰.死亡png.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/风流战舰/风流战舰.死亡png.png new file mode 100644 index 0000000..8ff4c20 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/风流战舰/风流战舰.死亡png.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/风流战舰/风流战舰1.ini b/link/jmjs/浸没陆地战争军/空中单位/大型单位/风流战舰/风流战舰1.ini new file mode 100644 index 0000000..5a32695 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/大型单位/风流战舰/风流战舰1.ini @@ -0,0 +1,733 @@ + +[core] +name:风流战舰1 + +displayText:风流战舰-飞行 +displayDescription: -强大的攻击力\n-生产单位和运输\n-带有资源建造仪\n-死亡后核爆[没有禁核无法核爆] + + +class: CustomUnitMetadata +price:105000 +maxHp: 10000000 +mass: 90000 + +techLevel: 1 +experimental: true + +buildSpeed:1s +availableInDemo:false + +radius: 80 +#displayRadius: 11 +isBio: false +softCollisionOnAll: 24 + + +nukeOnDeath: true +nukeOnDeathRange: 210 +nukeOnDeathDamage: 5600 +nukeOnDeathDisableWhenNoNuke: true + +maxTransportingUnits:50 + +selfRegenRate:0.999 + +builtFrom_1_name: zzsys +builtFrom_1_pos: 6.11111 + + +generation_credits: 1000 +generation_delay: 40 + +action_1_convertTo: 风流战舰2 +action_1_displayType: action +action_1_price:0 +action_1_text:下水 +action_1_buildSpeed: 0s +action_1_whenBuilding_cannotMove: true +action_1_pos:-1 + +nanoBuildSpeed:2 + +canBuild_1_name: builder +canBuild_1_pos: 1 + +canBuild_2_name: haizbaozal-rt1 +canBuild_2_pos: 2 + +canBuild_3_name: heavyArtillery +canBuild_3_pos: 3 + +canBuild_4_name: scout +canBuild_4_pos: 4 + +canBuild_5_name: plasmaTank +canBuild_5_pos: 5 + +canBuild_6_name: mechLightning +canBuild_6_pos: 6 + +#canBuild_7_name: exsksjal_rt1 +#canBuild_7_pos: 7 + +canBuild_8_name: 武装型移动炮塔建造者 +canBuild_8_pos: 8 + +#canBuild_9_name: 陆地小型机甲 +#canBuild_9_pos: 9 + +canBuild_10_name: 移动防空炮塔T-1 +canBuild_10_pos: 3.1 + +canBuild_11_name: 大型量离子坦克运输车 +canBuild_11_pos: 3.2 + +canBuild_12_name: 移动炮台-机枪 +canBuild_12_pos: 12 + +#canBuild_13_name: 大型量离子火炮 +#canBuild_13_pos: 13 + + + + +energyMax:5 +energyRegen: 0.1 + +[action_buildAntiNuke] +price: 4500 +text: i:gui.actions.buildAntiNuke +description:i:gui.actions.buildAntiNuke.description +displayType: NONE +buildSpeed: 0.0001 +pos: 0.2 +isActive:if self.ammoIncludingQueued(lessThan=17) +addResources: ammo=1 +isLocked: if not game.nukesEnabled() +isLockedMessage: i:gui.actions.nukesDisabled + +[action_showNukeCount] +#infoOnly: true +addResources: ammo=1 +price: ammo=1 +text: i:gui.actions.antiNukeCount +description: i:gui.actions.antiNukeCount.description +displayType: none +buildSpeed: 0s +pos: 0.1 +displayRemainingStockpile: true +highPriorityQueue: true +isActive:false + + + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +turretSize: 20 +turretTurnSpeed: 1.5 + +maxAttackRange: 600 + +shootDelay: 10 + + +turretMultiTargeting: true + + +[graphics] +total_frames: 2 + +image: 风流战舰2.png +image_wreak: 风流战舰.死亡png.png +image_turret: 主炮管.png +scaleImagesTo:400 +scaleTurretImagesTo:80 + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +animation_idle_start: 0 +animation_idle_end: 1 +animation_idle_speed: 2 + +animation_moving_start: 0 +animation_moving_end: 1 +animation_moving_speed: 2 + +splastEffect:true +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +turretSize: 20 +turretTurnSpeed: 1.5 + +maxAttackRange: 600 + +shootDelay:4 + + +turretMultiTargeting: true + + +[turret_1] + +x: 0 +y: -20 + +size:60 +warmup:30 + +projectile: 1 + +turnSpeed:1 +turnSpeedAcceleration: 0.3 + +#shoot_sound:firing4 +shoot_sound_vol:0.8 +shoot_flame:CUSTOM:lightSlowFade +shoot_light:#ffffff + +canShoot: true + +canAttackFlyingUnits:true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +recoilOffset: -2 +recoilOutTime: 4 +recoilReturnTime: 20 + + +#warmupStartEffect: CUSTOM:warmup +warmup:5 + +chargeEffectImage: SHARED:lighting_charge.png + + + +[turret_2] +# +x: 27 +y: 72 +invisible:true +projectile: 2 + +turnSpeed: 5.0 +turnSpeedAcceleration: 1.5 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade +#shoot_light:#FFcceeee + + +canShoot: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +size: 0 + + + +warmup:5 + +chargeEffectImage: lighting_charge2.png + +warmupCallDownRate: 0.3 + +[turret_3] +# +x: -27 +y: 72 +invisible:true +projectile: 2 + +turnSpeed: 5.0 +turnSpeedAcceleration: 1.5 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade +#shoot_light:#FFcceeee + + +canShoot: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +size: 0 + +warmup:5 + +chargeEffectImage: lighting_charge2.png + +warmupCallDownRate: 0.3 + + +[turret_4] +# +x: -42 +y: -18 +image:防空.png +invisible:false +projectile: 3 + +turnSpeed: 5.0 +turnSpeedAcceleration: 1.5 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +#shoot_light:#FFcceeee + + +canShoot: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +size:5 + +warmup:5 + +warmupCallDownRate: 0.3 + + +[turret_5] +# +x: 42 +y: -18 +image:防空.png +invisible:false +projectile: 3 + +turnSpeed: 5.0 +turnSpeedAcceleration: 1.5 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +#shoot_light:#FFcceeee + + +canShoot: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +size:5 + +warmup:5 + +warmupCallDownRate: 0.3 + + +[turret_6] +# +x: -26 +y: -1 +image:同旁炮管.png +invisible:false +projectile: 4 + +turnSpeed: 5.0 +turnSpeedAcceleration: 1.5 + +#shoot_sound:firing4 +shoot_sound_vol:0.8 +shoot_flame:CUSTOM:lightSlowFade +shoot_light:#ffffff + +canShoot: true + +canAttackFlyingUnits:true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +recoilOffset: -2 +recoilOutTime: 4 +recoilReturnTime: 20 + +size:36 + +warmup:5 + +warmupCallDownRate: 0.3 + + +[turret_7] +# +x: 26 +y: -1 +image:同旁炮管.png +invisible:false +projectile: 4 + +turnSpeed: 5.0 +turnSpeedAcceleration: 1.5 + +#shoot_sound:firing4 +shoot_sound_vol:0.8 +shoot_flame:CUSTOM:lightSlowFade +shoot_light:#ffffff + +canShoot: true + +canAttackFlyingUnits:true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +recoilOffset: -2 +recoilOutTime: 4 +recoilReturnTime: 20 + +size:36 + +warmup:5 + +warmupCallDownRate: 0.3 + + + + + + + + + + +[projectile_1] +directDamage:5000 +life: 80 +speed: 15 +targetSpeed: 16 +targetSpeedAcceleration: 0.7 + +drawType:2 +frame:4 +drawSize: 1 +trailEffect: CUSTOM:projectileTrail +trailEffectRate:2 + +#trailEffectRate: true + +#lightColor:#ffffff + +explodeEffect: CUSTOM:projectilePassThough, smallExplosion, CUSTOM:hitLightFlash + +#explodeEffectOnShield: CUSTOM:hitLightFlash + +effectOnCreate: CUSTOM:projectileLight + + + +[projectile_2] +#directDamage: 500 +directDamage: 500 + +life: 25 +instant: true +lightingEffect: true +largeHitEffect: true + + +shieldDamageMultiplier: 1 +shieldDefectionMultiplier: 0.1 + +buildingDamageMultiplier: 0.5 + +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6 + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + +[projectile_3] +directDamage: 1000 +life: 520 +speed: 3 +image:projectile.png +areaDamage: 50 +areaRadius: 95 +drawSize: 1.2 + + +lightColor: #FFccCCEE +lightSize: 1 + +[projectile_4] +directDamage: 1000 +life: 150 +speed: 4 + +frame: 2 +color: #bebe50 + +drawSize: 0.9 + +areaDamage: 270 +areaRadius: 45 + +largeHitEffect: true +targetGround: true + +lightColor: #ffe92b +lightSize: 0.4 + + +[turret_antiNuke] +#anti-nuke turret +x: 0 +y: 30 +canShoot:false + + +idleDir:0 +invisible: true + +projectile: antiNukeMissile +interceptProjectiles_withTags: nuke +interceptProjectiles_andTargetingGroundUnderDistance: 500 +interceptProjectiles_andUnderDistance: 1600 +interceptProjectiles_andOverHeight:50 + +shoot_sound:nuke_launch +shoot_sound_vol:0.15 +shoot_light:#FFEECCCC + +size: 1 + +turnSpeed: 40 + +resourceUsage: ammo=1 + +shoot_flame:shockwave, smoke +#shoot_flame:custom:nukeLaunch +#onShoot_playAnimation: fireNuke + +[turret_repairTurret] +#repair +x: -16 +y: -32 +canShoot: false +invisible: true + +size:0 + +isMainNanoTurret: true +warmup:30 + +[projectile_antiNukeMissile] +#anti-nuke +directDamage: 600 + +life: 99999 +speed: 0.2 +targetSpeed: 6.5 +targetSpeedAcceleration:0.05 + +trailEffect: true +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:80 +ballistic_height: 110 +frame: 10 +#shadowFrame:1 + +drawType:0 + +targetGround: true +areaDamage: 100 +areaRadius: 60 + +areaExpandTime:75 + +deflectionPower:-1 + + +lightColor: #FFEEEE00 +lightSize: 1 + + +alwaysVisibleInFog: true + +[effect_warmup] +priority:high +image: SHARED:light_50.png +life: 25 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +scaleFrom: 0.1 +scaleTo: 0.1 +alpha: 0.8 +drawUnderUnits:false +ySpeedRelative:3.9 + +[effect_lightSlowFade] +image: SHARED:light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +scaleFrom: 0.7 +scaleTo: 0.7 +alpha: 0.5 +drawUnderUnits:true + + +[effect_projectileTrail] +image: SHARED:light_50.png +life: 20 +fadeOut: true +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom: 0.4 +scaleTo: 0.4 +alpha: 0.6 +drawUnderUnits:true +#ySpeedRelative:-1 + + +[effect_projectileLight] +priority:veryhigh + +image: SHARED:light_50.png +life: 100 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +fadeInTime:2 +scaleFrom: 0.8 +scaleTo: 0.8 +alpha: 0.6 +drawUnderUnits:false +liveAfterAttachedDies: false + +[effect_hitLightFlash] +priority:high + +image: SHARED:light_50.png +life: 14 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + +[effect_projectilePassThough] + +priority:high +frameIndex: 4 +stripIndex: projectiles2 +life: 20 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +scaleFrom: 1 +scaleTo: 0.5 +alpha: 1 +drawUnderUnits:false +ySpeedRelative:2 +atmospheric: true + +[effect_lightningShock] +life: 60 + +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffset: 0 +dirOffsetRandom:180 + +fadeInTime: 0 +fadeOut: false + +attachedToUnit: false + + +image:lightning_shock.png +total_frames: 14 +animateFrameStart: 0 +animateFrameStartRandomAdd: 2 +animateFrameEnd: 13 +animateFramePingPong: false +animateFrameSpeed: 0.5 +animateFrameSpeedRandom: 0.2 + +alpha:0.6 + +[effect_sparks] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image:spark.png +priority: verylow + + + +[effect_sparks2] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 0.5 +ySpeedRelativeRandom: 0.5 +hSpeed: 1 + +ySpeedRelative:2 + +image: spark.png +priority: verylow + +[effect_lightSlowFade] + +image: light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #63e6e8 + +scaleFrom: 0.3 +scaleTo: 0.2 + +alpha: 1.7 + + +[movement] +movementType: AIR + +targetHeight: 20 +targetHeightDrift: 2 + +reverseSpeedPercentage: 0.1 + +moveSpeed:0.75 +moveAccelerationSpeed: 0.03 +moveDecelerationSpeed: 0.06 + +maxTurnSpeed: 6 +turnAcceleration: 0.4 + +landOnGround:true + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 181 + +slowDeathFall: true + + + diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/风流战舰/风流战舰1.ini.bak b/link/jmjs/浸没陆地战争军/空中单位/大型单位/风流战舰/风流战舰1.ini.bak new file mode 100644 index 0000000..9a185aa --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/大型单位/风流战舰/风流战舰1.ini.bak @@ -0,0 +1,734 @@ + +[core] +name:风流战舰1 + +displayText:风流战舰-飞行 +displayDescription: -强大的攻击力\n-生产单位和运输\n-带有资源建造仪\n-死亡后核爆[没有禁核无法核爆] + + +class: CustomUnitMetadata +price:105000 +maxHp: 10000000 +mass: 90000 + +techLevel: 1 +experimental: true + +buildSpeed:1s +availableInDemo:false + +radius: 80 +#displayRadius: 11 +isBio: false +softCollisionOnAll: 24 + + +nukeOnDeath: true +nukeOnDeathRange: 210 +nukeOnDeathDamage: 5600 +nukeOnDeathDisableWhenNoNuke: true + +maxTransportingUnits:50 + +selfRegenRate:0.999 + +builtFrom_1_name: zzsys +builtFrom_1_pos: 6.11111 + + +generation_credits: 1000 +generation_delay: 40 + +action_1_convertTo: 风流战舰2 +action_1_displayType: action +action_1_price:0 +action_1_text:下水 +action_1_buildSpeed: 0s +action_1_whenBuilding_cannotMove: true +action_1_pos:-1 + +nanoBuildSpeed:2 + +canBuild_1_name: builder +canBuild_1_pos: 1 + +canBuild_2_name: haizbaozal-rt1 +canBuild_2_pos: 2 + +canBuild_3_name: heavyArtillery +canBuild_3_pos: 3 + +canBuild_4_name: scout +canBuild_4_pos: 4 + +canBuild_5_name: plasmaTank +canBuild_5_pos: 5 + +canBuild_6_name: mechLightning +canBuild_6_pos: 6 + +#canBuild_7_name: exsksjal_rt1 +#canBuild_7_pos: 7 + +canBuild_8_name: 武装型移动炮塔建造者 +canBuild_8_pos: 8 + +#canBuild_9_name: 陆地小型机甲 +#canBuild_9_pos: 9 + +canBuild_10_name: 移动防空炮塔T-1 +canBuild_10_pos: 3.1 + +canBuild_11_name: 大型量离子坦克运输车 +canBuild_11_pos: 3.2 + +canBuild_12_name: 移动炮台-机枪 +canBuild_12_pos: 12 + +#canBuild_13_name: 大型量离子火炮 +#canBuild_13_pos: 13 + + + + +energyMax:5 +energyRegen: 0.1 + +[action_buildAntiNuke] +price: 4500 +text: i:gui.actions.buildAntiNuke +description:i:gui.actions.buildAntiNuke.description +displayType: NONE +buildSpeed: 0.0001 +pos: 0.2 +isActive:if self.ammoIncludingQueued(lessThan=17) +addResources: ammo=1 +isLocked: if not game.nukesEnabled() +isLockedMessage: i:gui.actions.nukesDisabled + +[action_showNukeCount] +#infoOnly: true +addResources: ammo=1 +price: ammo=1 +text: i:gui.actions.antiNukeCount +description: i:gui.actions.antiNukeCount.description +displayType: none +buildSpeed: 0s +pos: 0.1 +displayRemainingStockpile: true +highPriorityQueue: true +isActive:false + + + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +turretSize: 20 +turretTurnSpeed: 1.5 + +maxAttackRange: 600 + +shootDelay: 10 + + +turretMultiTargeting: true + + +[graphics] +total_frames: 2 + +image: 风流战舰2.png +image_wreak: 风流战舰.死亡png.png +image_turret: 主炮管.png + + + + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +animation_idle_start: 0 +animation_idle_end: 1 +animation_idle_speed: 2 + +animation_moving_start: 0 +animation_moving_end: 1 +animation_moving_speed: 2 + +splastEffect:true +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +turretSize: 20 +turretTurnSpeed: 1.5 + +maxAttackRange: 600 + +shootDelay:4 + + +turretMultiTargeting: true + + +[turret_1] + +x: 0 +y: -20 + +size:60 +warmup:30 + +projectile: 1 + +turnSpeed:1 +turnSpeedAcceleration: 0.3 + +#shoot_sound:firing4 +shoot_sound_vol:0.8 +shoot_flame:CUSTOM:lightSlowFade +shoot_light:#ffffff + +canShoot: true + +canAttackFlyingUnits:true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +recoilOffset: -2 +recoilOutTime: 4 +recoilReturnTime: 20 + + +#warmupStartEffect: CUSTOM:warmup +warmup:5 + +chargeEffectImage: SHARED:lighting_charge.png + + + +[turret_2] +# +x: 27 +y: 72 +invisible:true +projectile: 2 + +turnSpeed: 5.0 +turnSpeedAcceleration: 1.5 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade +#shoot_light:#FFcceeee + + +canShoot: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +size: 0 + + + +warmup:5 + +chargeEffectImage: lighting_charge2.png + +warmupCallDownRate: 0.3 + +[turret_3] +# +x: -27 +y: 72 +invisible:true +projectile: 2 + +turnSpeed: 5.0 +turnSpeedAcceleration: 1.5 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade +#shoot_light:#FFcceeee + + +canShoot: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +size: 0 + +warmup:5 + +chargeEffectImage: lighting_charge2.png + +warmupCallDownRate: 0.3 + + +[turret_4] +# +x: -42 +y: -18 +image:防空.png +invisible:false +projectile: 3 + +turnSpeed: 5.0 +turnSpeedAcceleration: 1.5 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +#shoot_light:#FFcceeee + + +canShoot: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +size:5 + +warmup:5 + +warmupCallDownRate: 0.3 + + +[turret_5] +# +x: 42 +y: -18 +image:防空.png +invisible:false +projectile: 3 + +turnSpeed: 5.0 +turnSpeedAcceleration: 1.5 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +#shoot_light:#FFcceeee + + +canShoot: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +size:5 + +warmup:5 + +warmupCallDownRate: 0.3 + + +[turret_6] +# +x: -26 +y: -1 +image:同旁炮管.png +invisible:false +projectile: 4 + +turnSpeed: 5.0 +turnSpeedAcceleration: 1.5 + +#shoot_sound:firing4 +shoot_sound_vol:0.8 +shoot_flame:CUSTOM:lightSlowFade +shoot_light:#ffffff + +canShoot: true + +canAttackFlyingUnits:true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +recoilOffset: -2 +recoilOutTime: 4 +recoilReturnTime: 20 + +size:36 + +warmup:5 + +warmupCallDownRate: 0.3 + + +[turret_7] +# +x: 26 +y: -1 +image:同旁炮管.png +invisible:false +projectile: 4 + +turnSpeed: 5.0 +turnSpeedAcceleration: 1.5 + +#shoot_sound:firing4 +shoot_sound_vol:0.8 +shoot_flame:CUSTOM:lightSlowFade +shoot_light:#ffffff + +canShoot: true + +canAttackFlyingUnits:true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +recoilOffset: -2 +recoilOutTime: 4 +recoilReturnTime: 20 + +size:36 + +warmup:5 + +warmupCallDownRate: 0.3 + + + + + + + + + + +[projectile_1] +directDamage:5000 +life: 80 +speed: 15 +targetSpeed: 16 +targetSpeedAcceleration: 0.7 + +drawType:2 +frame:4 +drawSize: 1 +trailEffect: CUSTOM:projectileTrail +trailEffectRate:2 + +#trailEffectRate: true + +#lightColor:#ffffff + +explodeEffect: CUSTOM:projectilePassThough, smallExplosion, CUSTOM:hitLightFlash + +#explodeEffectOnShield: CUSTOM:hitLightFlash + +effectOnCreate: CUSTOM:projectileLight + + + +[projectile_2] +#directDamage: 500 +directDamage: 500 + +life: 25 +instant: true +lightingEffect: true +largeHitEffect: true + + +shieldDamageMultiplier: 1 +shieldDefectionMultiplier: 0.1 + +buildingDamageMultiplier: 0.5 + +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6 + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + +[projectile_3] +directDamage: 1000 +life: 520 +speed: 3 +image:projectile.png +areaDamage: 50 +areaRadius: 95 +drawSize: 1.2 + + +lightColor: #FFccCCEE +lightSize: 1 + +[projectile_4] +directDamage: 1000 +life: 150 +speed: 4 + +frame: 2 +color: #bebe50 + +drawSize: 0.9 + +areaDamage: 270 +areaRadius: 45 + +largeHitEffect: true +targetGround: true + +lightColor: #ffe92b +lightSize: 0.4 + + +[turret_antiNuke] +#anti-nuke turret +x: 0 +y: 30 +canShoot:false + + +idleDir:0 +invisible: true + +projectile: antiNukeMissile +interceptProjectiles_withTags: nuke +interceptProjectiles_andTargetingGroundUnderDistance: 500 +interceptProjectiles_andUnderDistance: 1600 +interceptProjectiles_andOverHeight:50 + +shoot_sound:nuke_launch +shoot_sound_vol:0.15 +shoot_light:#FFEECCCC + +size: 1 + +turnSpeed: 40 + +resourceUsage: ammo=1 + +shoot_flame:shockwave, smoke +#shoot_flame:custom:nukeLaunch +#onShoot_playAnimation: fireNuke + +[turret_repairTurret] +#repair +x: -16 +y: -32 +canShoot: false +invisible: true + +size:0 + +isMainNanoTurret: true +warmup:30 + +[projectile_antiNukeMissile] +#anti-nuke +directDamage: 600 + +life: 99999 +speed: 0.2 +targetSpeed: 6.5 +targetSpeedAcceleration:0.05 + +trailEffect: true +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:80 +ballistic_height: 110 +frame: 10 +#shadowFrame:1 + +drawType:0 + +targetGround: true +areaDamage: 100 +areaRadius: 60 + +areaExpandTime:75 + +deflectionPower:-1 + + +lightColor: #FFEEEE00 +lightSize: 1 + + +alwaysVisibleInFog: true + +[effect_warmup] +priority:high +image: SHARED:light_50.png +life: 25 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +scaleFrom: 0.1 +scaleTo: 0.1 +alpha: 0.8 +drawUnderUnits:false +ySpeedRelative:3.9 + +[effect_lightSlowFade] +image: SHARED:light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +scaleFrom: 0.7 +scaleTo: 0.7 +alpha: 0.5 +drawUnderUnits:true + + +[effect_projectileTrail] +image: SHARED:light_50.png +life: 20 +fadeOut: true +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom: 0.4 +scaleTo: 0.4 +alpha: 0.6 +drawUnderUnits:true +#ySpeedRelative:-1 + + +[effect_projectileLight] +priority:veryhigh + +image: SHARED:light_50.png +life: 100 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +fadeInTime:2 +scaleFrom: 0.8 +scaleTo: 0.8 +alpha: 0.6 +drawUnderUnits:false +liveAfterAttachedDies: false + +[effect_hitLightFlash] +priority:high + +image: SHARED:light_50.png +life: 14 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + +[effect_projectilePassThough] + +priority:high +frameIndex: 4 +stripIndex: projectiles2 +life: 20 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +scaleFrom: 1 +scaleTo: 0.5 +alpha: 1 +drawUnderUnits:false +ySpeedRelative:2 +atmospheric: true + +[effect_lightningShock] +life: 60 + +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffset: 0 +dirOffsetRandom:180 + +fadeInTime: 0 +fadeOut: false + +attachedToUnit: false + + +image:lightning_shock.png +total_frames: 14 +animateFrameStart: 0 +animateFrameStartRandomAdd: 2 +animateFrameEnd: 13 +animateFramePingPong: false +animateFrameSpeed: 0.5 +animateFrameSpeedRandom: 0.2 + +alpha:0.6 + +[effect_sparks] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image:spark.png +priority: verylow + + + +[effect_sparks2] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 0.5 +ySpeedRelativeRandom: 0.5 +hSpeed: 1 + +ySpeedRelative:2 + +image: spark.png +priority: verylow + +[effect_lightSlowFade] + +image: light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #63e6e8 + +scaleFrom: 0.3 +scaleTo: 0.2 + +alpha: 1.7 + + +[movement] +movementType: AIR + +targetHeight: 20 +targetHeightDrift: 2 + +reverseSpeedPercentage: 0.1 + +moveSpeed:0.75 +moveAccelerationSpeed: 0.03 +moveDecelerationSpeed: 0.06 + +maxTurnSpeed: 6 +turnAcceleration: 0.4 + +landOnGround:true + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 181 + +slowDeathFall: true + + + diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/风流战舰/风流战舰2.ini b/link/jmjs/浸没陆地战争军/空中单位/大型单位/风流战舰/风流战舰2.ini new file mode 100644 index 0000000..948a90e --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/大型单位/风流战舰/风流战舰2.ini @@ -0,0 +1,719 @@ + +[core] +name:风流战舰2 + +displayText:风流战舰-飞行 +displayDescription: -强大的攻击力\n-生产单位和运输\n-带有资源建造仪 + + +class: CustomUnitMetadata +price: 75000 +maxHp: 1000000 +mass: 90000 + +techLevel: 1 +experimental: true + +buildSpeed: 0.0002 +availableInDemo:false + +radius: 80 +#displayRadius: 11 +isBio: false +softCollisionOnAll: 24 + + +nukeOnDeath: true +nukeOnDeathRange: 210 +nukeOnDeathDamage: 5600 +nukeOnDeathDisableWhenNoNuke: true + +maxTransportingUnits:50 + +selfRegenRate:0.999 + + +generation_credits: 10 +generation_delay: 40 + +action_1_convertTo: 风流战舰1 +action_1_price: 0 +action_1_text: 飞行 +action_1_buildSpeed: 1s +action_1_pos:-1 + + +nanoBuildSpeed:2 + +canBuild_1_name: builder +canBuild_1_pos: 1 + +canBuild_2_name: haizbaozal-rt1 +canBuild_2_pos: 2 + +canBuild_3_name: heavyArtillery +canBuild_3_pos: 3 + +canBuild_4_name: scout +canBuild_4_pos: 4 + +canBuild_5_name: plasmaTank +canBuild_5_pos: 5 + +canBuild_6_name: mechLightning +canBuild_6_pos: 6 + +#canBuild_7_name: exsksjal_rt1 +#canBuild_7_pos: 7 + +canBuild_8_name: 武装型移动炮塔建造者 +canBuild_8_pos: 8 + +#canBuild_9_name: 陆地小型机甲 +#canBuild_9_pos: 9 + +canBuild_10_name: 移动防空炮塔T-1 +canBuild_10_pos: 3.1 + +canBuild_11_name: 大型量离子坦克运输车 +canBuild_11_pos: 3.2 + +canBuild_12_name: 移动炮台-机枪 +canBuild_12_pos: 12 + +#canBuild_13_name: 大型量离子火炮 +#canBuild_13_pos: 13 + + + + +energyMax:5 +energyRegen: 0.001 + +[action_buildAntiNuke] +price: 4500 +text: i:gui.actions.buildAntiNuke +description:i:gui.actions.buildAntiNuke.description +displayType: NONE +buildSpeed: 0.0001 +pos: 0.2 +isActive:if self.ammoIncludingQueued(lessThan=17) +addResources: ammo=1 +isLocked: if not game.nukesEnabled() +isLockedMessage: i:gui.actions.nukesDisabled + +[action_showNukeCount] +#infoOnly: true +addResources: ammo=1 +price: ammo=1 +text: i:gui.actions.antiNukeCount +description: i:gui.actions.antiNukeCount.description +displayType: none +buildSpeed: 0s +pos: 0.1 +displayRemainingStockpile: true +highPriorityQueue: true +isActive:false + + + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +turretSize: 20 +turretTurnSpeed: 1.5 + +maxAttackRange: 290 + +shootDelay: 100 + + +turretMultiTargeting: true + + +[graphics] +total_frames: 2 + +image: 风流战舰2.png +image_wreak: 风流战舰.死亡png.png +image_turret: 主炮管.png +scaleImagesTo:400 +scaleTurretImagesTo:80 + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +animation_idle_start: 0 +animation_idle_end: 1 +animation_idle_speed: 2 + +animation_moving_start: 0 +animation_moving_end: 1 +animation_moving_speed: 2 + +splastEffect:true +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +turretSize: 20 +turretTurnSpeed: 1.5 + +maxAttackRange: 400 + +shootDelay:4 + + +turretMultiTargeting: true + + +[turret_1] + +x: 0 +y: -20 + +size:60 +warmup:30 + +projectile: 1 + +turnSpeed: 1 +turnSpeedAcceleration: 0.3 + +#shoot_sound:firing4 +shoot_sound_vol:0.8 +shoot_flame:CUSTOM:lightSlowFade +shoot_light:#ffffff + +canShoot: true + +canAttackFlyingUnits:true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +recoilOffset: -2 +recoilOutTime: 4 +recoilReturnTime: 20 + + +#warmupStartEffect: CUSTOM:warmup +warmup:1 + +chargeEffectImage: SHARED:lighting_charge.png + + + +[turret_2] +# +x: 27 +y: 72 +invisible:true +projectile: 2 + +turnSpeed: 5.0 +turnSpeedAcceleration: 1.5 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade +#shoot_light:#FFcceeee + + +canShoot: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +size: 0 + + + +warmup:5 + +chargeEffectImage: lighting_charge2.png + +warmupCallDownRate: 0.3 + +[turret_3] +# +x: -27 +y: 72 +invisible:true +projectile: 2 + +turnSpeed: 5.0 +turnSpeedAcceleration: 1.5 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade +#shoot_light:#FFcceeee + + +canShoot: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +size: 0 + +warmup:5 + +chargeEffectImage: lighting_charge2.png + +warmupCallDownRate: 0.3 + + +[turret_4] +# +x: -42 +y: -18 +image:防空.png +invisible:false +projectile: 3 + +turnSpeed: 5.0 +turnSpeedAcceleration: 1.5 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +#shoot_light:#FFcceeee + + +canShoot: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +size: 5 + +warmup:5 + +warmupCallDownRate: 0.3 + + +[turret_5] +# +x: 42 +y: -18 +image:防空.png +invisible:false +projectile: 3 + +turnSpeed: 5.0 +turnSpeedAcceleration: 1.5 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +#shoot_light:#FFcceeee + + +canShoot: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +size: 5 + +warmup:5 + +warmupCallDownRate: 0.3 + + +[turret_6] +# +x: -26 +y: -1 +image:同旁炮管.png +invisible:false +projectile: 4 + +turnSpeed: 5.0 +turnSpeedAcceleration: 1.5 + +#shoot_sound:firing4 +shoot_sound_vol:0.8 +shoot_flame:CUSTOM:lightSlowFade +shoot_light:#ffffff + +canShoot: true + +canAttackFlyingUnits:true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +recoilOffset: -2 +recoilOutTime: 4 +recoilReturnTime: 20 + +size:38 + +warmup:5 + +warmupCallDownRate: 0.3 + + +[turret_7] +# +x: 26 +y: -1 +image:同旁炮管.png +invisible:false +projectile: 4 + +turnSpeed: 5.0 +turnSpeedAcceleration: 1.5 + +#shoot_sound:firing4 +shoot_sound_vol:0.8 +shoot_flame:CUSTOM:lightSlowFade +shoot_light:#ffffff + +canShoot: true + +canAttackFlyingUnits:true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +recoilOffset: -2 +recoilOutTime: 4 +recoilReturnTime: 20 + +size:38 + +warmup:5 + +warmupCallDownRate: 0.3 + + + + + + + + + + +[projectile_1] +directDamage:5000 +life: 80 +speed: 15 +targetSpeed: 16 +targetSpeedAcceleration: 0.7 + +drawType:2 +frame:4 +drawSize: 1 +trailEffect: CUSTOM:projectileTrail +trailEffectRate:2 + +#trailEffectRate: true + +#lightColor:#ffffff + +explodeEffect: CUSTOM:projectilePassThough, smallExplosion, CUSTOM:hitLightFlash + +#explodeEffectOnShield: CUSTOM:hitLightFlash + +effectOnCreate: CUSTOM:projectileLight + + + +[projectile_2] +#directDamage: 100 +directDamage: 1000 + +life: 25 +instant: true +lightingEffect: true +largeHitEffect: true + + +shieldDamageMultiplier: 1 +shieldDefectionMultiplier: 0.1 + +buildingDamageMultiplier: 0.5 + +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6 + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + +[projectile_3] +directDamage: 1000 +life: 520 +speed: 3 +image:projectile.png +areaDamage: 50 +areaRadius: 95 +drawSize: 1.2 + + +lightColor: #FFccCCEE +lightSize: 1 + +[projectile_4] +directDamage: 100 +life: 150 +speed: 4 + +frame: 2 +color: #bebe50 + +drawSize: 0.9 + +areaDamage: 270 +areaRadius: 45 + +largeHitEffect: true +targetGround: true + +lightColor: #ffe92b +lightSize: 0.4 + + +[turret_antiNuke] +#anti-nuke turret +x: 0 +y: 30 +canShoot:false + + +idleDir:0 +invisible: true + +projectile: antiNukeMissile +interceptProjectiles_withTags: nuke +interceptProjectiles_andTargetingGroundUnderDistance: 500 +interceptProjectiles_andUnderDistance: 1600 +interceptProjectiles_andOverHeight:50 + +shoot_sound:nuke_launch +shoot_sound_vol:0.15 +shoot_light:#FFEECCCC + +size: 1 + +turnSpeed: 40 + +resourceUsage: ammo=1 + +shoot_flame:shockwave, smoke +#shoot_flame:custom:nukeLaunch +#onShoot_playAnimation: fireNuke + +[turret_repairTurret] +#repair +x: -16 +y: -32 +canShoot: false +invisible: true + +size:0 + +isMainNanoTurret: true +warmup:30 + +[projectile_antiNukeMissile] +#anti-nuke +directDamage: 600 + +life: 99999 +speed: 0.2 +targetSpeed: 6.5 +targetSpeedAcceleration:0.05 + +trailEffect: true +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:80 +ballistic_height: 110 +frame: 10 +#shadowFrame:1 + +drawType:0 + +targetGround: true +areaDamage: 100 +areaRadius: 60 + +areaExpandTime:75 + +deflectionPower:-1 + + +lightColor: #FFEEEE00 +lightSize: 1 + + +alwaysVisibleInFog: true + +[effect_warmup] +priority:high +image: SHARED:light_50.png +life: 25 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +scaleFrom: 0.1 +scaleTo: 0.1 +alpha: 0.8 +drawUnderUnits:false +ySpeedRelative:3.9 + +[effect_lightSlowFade] +image: SHARED:light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +scaleFrom: 0.7 +scaleTo: 0.7 +alpha: 0.5 +drawUnderUnits:true + + +[effect_projectileTrail] +image: SHARED:light_50.png +life: 20 +fadeOut: true +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom: 0.4 +scaleTo: 0.4 +alpha: 0.6 +drawUnderUnits:true +#ySpeedRelative:-1 + + +[effect_projectileLight] +priority:veryhigh + +image: SHARED:light_50.png +life: 100 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +fadeInTime:2 +scaleFrom: 0.8 +scaleTo: 0.8 +alpha: 0.6 +drawUnderUnits:false +liveAfterAttachedDies: false + +[effect_hitLightFlash] +priority:high + +image: SHARED:light_50.png +life: 14 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + +[effect_projectilePassThough] + +priority:high +frameIndex: 4 +stripIndex: projectiles2 +life: 20 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +scaleFrom: 1 +scaleTo: 0.5 +alpha: 1 +drawUnderUnits:false +ySpeedRelative:2 +atmospheric: true + +[effect_lightningShock] +life: 60 + +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffset: 0 +dirOffsetRandom:180 + +fadeInTime: 0 +fadeOut: false + +attachedToUnit: false + + +image:lightning_shock.png +total_frames: 14 +animateFrameStart: 0 +animateFrameStartRandomAdd: 2 +animateFrameEnd: 13 +animateFramePingPong: false +animateFrameSpeed: 0.5 +animateFrameSpeedRandom: 0.2 + +alpha:0.6 + +[effect_sparks] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image:spark.png +priority: verylow + + + +[effect_sparks2] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 0.5 +ySpeedRelativeRandom: 0.5 +hSpeed: 1 + +ySpeedRelative:2 + +image: spark.png +priority: verylow + +[effect_lightSlowFade] + +image: light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #63e6e8 + +scaleFrom: 0.3 +scaleTo: 0.2 + +alpha: 1.7 + + +[movement] +movementType: AIR +moveSpeed: 0.7 +moveAccelerationSpeed: 0.02 +moveDecelerationSpeed: 0.05 + +reverseSpeedPercentage:1 + +maxTurnSpeed: 0.7 +turnAcceleration: 0.05 + + + + + diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/风流战舰/风流战舰2.ini.bak b/link/jmjs/浸没陆地战争军/空中单位/大型单位/风流战舰/风流战舰2.ini.bak new file mode 100644 index 0000000..d9e76cb --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/大型单位/风流战舰/风流战舰2.ini.bak @@ -0,0 +1,717 @@ + +[core] +name:风流战舰2 + +displayText:风流战舰-飞行 +displayDescription: -强大的攻击力\n-生产单位和运输\n-带有资源建造仪 + + +class: CustomUnitMetadata +price: 75000 +maxHp: 1000000 +mass: 90000 + +techLevel: 1 +experimental: true + +buildSpeed: 0.0002 +availableInDemo:false + +radius: 80 +#displayRadius: 11 +isBio: false +softCollisionOnAll: 24 + + +nukeOnDeath: true +nukeOnDeathRange: 210 +nukeOnDeathDamage: 5600 +nukeOnDeathDisableWhenNoNuke: true + +maxTransportingUnits:50 + +selfRegenRate:0.999 + + +generation_credits: 10 +generation_delay: 40 + +action_1_convertTo: 风流战舰1 +action_1_price: 0 +action_1_text: 飞行 +action_1_buildSpeed: 1s +action_1_pos:-1 + + +nanoBuildSpeed:2 + +canBuild_1_name: builder +canBuild_1_pos: 1 + +canBuild_2_name: haizbaozal-rt1 +canBuild_2_pos: 2 + +canBuild_3_name: heavyArtillery +canBuild_3_pos: 3 + +canBuild_4_name: scout +canBuild_4_pos: 4 + +canBuild_5_name: plasmaTank +canBuild_5_pos: 5 + +canBuild_6_name: mechLightning +canBuild_6_pos: 6 + +#canBuild_7_name: exsksjal_rt1 +#canBuild_7_pos: 7 + +canBuild_8_name: 武装型移动炮塔建造者 +canBuild_8_pos: 8 + +#canBuild_9_name: 陆地小型机甲 +#canBuild_9_pos: 9 + +canBuild_10_name: 移动防空炮塔T-1 +canBuild_10_pos: 3.1 + +canBuild_11_name: 大型量离子坦克运输车 +canBuild_11_pos: 3.2 + +canBuild_12_name: 移动炮台-机枪 +canBuild_12_pos: 12 + +#canBuild_13_name: 大型量离子火炮 +#canBuild_13_pos: 13 + + + + +energyMax:5 +energyRegen: 0.001 + +[action_buildAntiNuke] +price: 4500 +text: i:gui.actions.buildAntiNuke +description:i:gui.actions.buildAntiNuke.description +displayType: NONE +buildSpeed: 0.0001 +pos: 0.2 +isActive:if self.ammoIncludingQueued(lessThan=17) +addResources: ammo=1 +isLocked: if not game.nukesEnabled() +isLockedMessage: i:gui.actions.nukesDisabled + +[action_showNukeCount] +#infoOnly: true +addResources: ammo=1 +price: ammo=1 +text: i:gui.actions.antiNukeCount +description: i:gui.actions.antiNukeCount.description +displayType: none +buildSpeed: 0s +pos: 0.1 +displayRemainingStockpile: true +highPriorityQueue: true +isActive:false + + + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +turretSize: 20 +turretTurnSpeed: 1.5 + +maxAttackRange: 290 + +shootDelay: 100 + + +turretMultiTargeting: true + + +[graphics] +total_frames: 2 + +image: 风流战舰2.png +image_wreak: 风流战舰.死亡png.png +image_turret: 主炮管.png + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +animation_idle_start: 0 +animation_idle_end: 1 +animation_idle_speed: 2 + +animation_moving_start: 0 +animation_moving_end: 1 +animation_moving_speed: 2 + +splastEffect:true +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +turretSize: 20 +turretTurnSpeed: 1.5 + +maxAttackRange: 400 + +shootDelay:4 + + +turretMultiTargeting: true + + +[turret_1] + +x: 0 +y: -20 + +size:60 +warmup:30 + +projectile: 1 + +turnSpeed: 1 +turnSpeedAcceleration: 0.3 + +#shoot_sound:firing4 +shoot_sound_vol:0.8 +shoot_flame:CUSTOM:lightSlowFade +shoot_light:#ffffff + +canShoot: true + +canAttackFlyingUnits:true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +recoilOffset: -2 +recoilOutTime: 4 +recoilReturnTime: 20 + + +#warmupStartEffect: CUSTOM:warmup +warmup:1 + +chargeEffectImage: SHARED:lighting_charge.png + + + +[turret_2] +# +x: 27 +y: 72 +invisible:true +projectile: 2 + +turnSpeed: 5.0 +turnSpeedAcceleration: 1.5 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade +#shoot_light:#FFcceeee + + +canShoot: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +size: 0 + + + +warmup:5 + +chargeEffectImage: lighting_charge2.png + +warmupCallDownRate: 0.3 + +[turret_3] +# +x: -27 +y: 72 +invisible:true +projectile: 2 + +turnSpeed: 5.0 +turnSpeedAcceleration: 1.5 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade +#shoot_light:#FFcceeee + + +canShoot: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +size: 0 + +warmup:5 + +chargeEffectImage: lighting_charge2.png + +warmupCallDownRate: 0.3 + + +[turret_4] +# +x: -42 +y: -18 +image:防空.png +invisible:false +projectile: 3 + +turnSpeed: 5.0 +turnSpeedAcceleration: 1.5 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +#shoot_light:#FFcceeee + + +canShoot: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +size: 5 + +warmup:5 + +warmupCallDownRate: 0.3 + + +[turret_5] +# +x: 42 +y: -18 +image:防空.png +invisible:false +projectile: 3 + +turnSpeed: 5.0 +turnSpeedAcceleration: 1.5 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +#shoot_light:#FFcceeee + + +canShoot: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +size: 5 + +warmup:5 + +warmupCallDownRate: 0.3 + + +[turret_6] +# +x: -26 +y: -1 +image:同旁炮管.png +invisible:false +projectile: 4 + +turnSpeed: 5.0 +turnSpeedAcceleration: 1.5 + +#shoot_sound:firing4 +shoot_sound_vol:0.8 +shoot_flame:CUSTOM:lightSlowFade +shoot_light:#ffffff + +canShoot: true + +canAttackFlyingUnits:true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +recoilOffset: -2 +recoilOutTime: 4 +recoilReturnTime: 20 + +size:38 + +warmup:5 + +warmupCallDownRate: 0.3 + + +[turret_7] +# +x: 26 +y: -1 +image:同旁炮管.png +invisible:false +projectile: 4 + +turnSpeed: 5.0 +turnSpeedAcceleration: 1.5 + +#shoot_sound:firing4 +shoot_sound_vol:0.8 +shoot_flame:CUSTOM:lightSlowFade +shoot_light:#ffffff + +canShoot: true + +canAttackFlyingUnits:true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +recoilOffset: -2 +recoilOutTime: 4 +recoilReturnTime: 20 + +size:38 + +warmup:5 + +warmupCallDownRate: 0.3 + + + + + + + + + + +[projectile_1] +directDamage:5000 +life: 80 +speed: 15 +targetSpeed: 16 +targetSpeedAcceleration: 0.7 + +drawType:2 +frame:4 +drawSize: 1 +trailEffect: CUSTOM:projectileTrail +trailEffectRate:2 + +#trailEffectRate: true + +#lightColor:#ffffff + +explodeEffect: CUSTOM:projectilePassThough, smallExplosion, CUSTOM:hitLightFlash + +#explodeEffectOnShield: CUSTOM:hitLightFlash + +effectOnCreate: CUSTOM:projectileLight + + + +[projectile_2] +#directDamage: 100 +directDamage: 1000 + +life: 25 +instant: true +lightingEffect: true +largeHitEffect: true + + +shieldDamageMultiplier: 1 +shieldDefectionMultiplier: 0.1 + +buildingDamageMultiplier: 0.5 + +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6 + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + +[projectile_3] +directDamage: 1000 +life: 520 +speed: 3 +image:projectile.png +areaDamage: 50 +areaRadius: 95 +drawSize: 1.2 + + +lightColor: #FFccCCEE +lightSize: 1 + +[projectile_4] +directDamage: 100 +life: 150 +speed: 4 + +frame: 2 +color: #bebe50 + +drawSize: 0.9 + +areaDamage: 270 +areaRadius: 45 + +largeHitEffect: true +targetGround: true + +lightColor: #ffe92b +lightSize: 0.4 + + +[turret_antiNuke] +#anti-nuke turret +x: 0 +y: 30 +canShoot:false + + +idleDir:0 +invisible: true + +projectile: antiNukeMissile +interceptProjectiles_withTags: nuke +interceptProjectiles_andTargetingGroundUnderDistance: 500 +interceptProjectiles_andUnderDistance: 1600 +interceptProjectiles_andOverHeight:50 + +shoot_sound:nuke_launch +shoot_sound_vol:0.15 +shoot_light:#FFEECCCC + +size: 1 + +turnSpeed: 40 + +resourceUsage: ammo=1 + +shoot_flame:shockwave, smoke +#shoot_flame:custom:nukeLaunch +#onShoot_playAnimation: fireNuke + +[turret_repairTurret] +#repair +x: -16 +y: -32 +canShoot: false +invisible: true + +size:0 + +isMainNanoTurret: true +warmup:30 + +[projectile_antiNukeMissile] +#anti-nuke +directDamage: 600 + +life: 99999 +speed: 0.2 +targetSpeed: 6.5 +targetSpeedAcceleration:0.05 + +trailEffect: true +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:80 +ballistic_height: 110 +frame: 10 +#shadowFrame:1 + +drawType:0 + +targetGround: true +areaDamage: 100 +areaRadius: 60 + +areaExpandTime:75 + +deflectionPower:-1 + + +lightColor: #FFEEEE00 +lightSize: 1 + + +alwaysVisibleInFog: true + +[effect_warmup] +priority:high +image: SHARED:light_50.png +life: 25 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +scaleFrom: 0.1 +scaleTo: 0.1 +alpha: 0.8 +drawUnderUnits:false +ySpeedRelative:3.9 + +[effect_lightSlowFade] +image: SHARED:light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +scaleFrom: 0.7 +scaleTo: 0.7 +alpha: 0.5 +drawUnderUnits:true + + +[effect_projectileTrail] +image: SHARED:light_50.png +life: 20 +fadeOut: true +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom: 0.4 +scaleTo: 0.4 +alpha: 0.6 +drawUnderUnits:true +#ySpeedRelative:-1 + + +[effect_projectileLight] +priority:veryhigh + +image: SHARED:light_50.png +life: 100 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +fadeInTime:2 +scaleFrom: 0.8 +scaleTo: 0.8 +alpha: 0.6 +drawUnderUnits:false +liveAfterAttachedDies: false + +[effect_hitLightFlash] +priority:high + +image: SHARED:light_50.png +life: 14 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + +[effect_projectilePassThough] + +priority:high +frameIndex: 4 +stripIndex: projectiles2 +life: 20 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +scaleFrom: 1 +scaleTo: 0.5 +alpha: 1 +drawUnderUnits:false +ySpeedRelative:2 +atmospheric: true + +[effect_lightningShock] +life: 60 + +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffset: 0 +dirOffsetRandom:180 + +fadeInTime: 0 +fadeOut: false + +attachedToUnit: false + + +image:lightning_shock.png +total_frames: 14 +animateFrameStart: 0 +animateFrameStartRandomAdd: 2 +animateFrameEnd: 13 +animateFramePingPong: false +animateFrameSpeed: 0.5 +animateFrameSpeedRandom: 0.2 + +alpha:0.6 + +[effect_sparks] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image:spark.png +priority: verylow + + + +[effect_sparks2] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 0.5 +ySpeedRelativeRandom: 0.5 +hSpeed: 1 + +ySpeedRelative:2 + +image: spark.png +priority: verylow + +[effect_lightSlowFade] + +image: light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #63e6e8 + +scaleFrom: 0.3 +scaleTo: 0.2 + +alpha: 1.7 + + +[movement] +movementType: AIR +moveSpeed: 0.7 +moveAccelerationSpeed: 0.02 +moveDecelerationSpeed: 0.05 + +reverseSpeedPercentage:1 + +maxTurnSpeed: 0.7 +turnAcceleration: 0.05 + + + + + diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/风流战舰/风流战舰2.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/风流战舰/风流战舰2.png new file mode 100644 index 0000000..265932e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/风流战舰/风流战舰2.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/飞行堡垒/experimental_dropship.ini b/link/jmjs/浸没陆地战争军/空中单位/大型单位/飞行堡垒/experimental_dropship.ini new file mode 100644 index 0000000..2846460 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/大型单位/飞行堡垒/experimental_dropship.ini @@ -0,0 +1,281 @@ +#模拟飞行堡垒传送代码.glf完整后 +[core] +name:完整飞行堡垒 +class:CustomUnitMetadata +price:30000 +maxHp:8000 +mass:90000 + +displayLocaleKey:experimentalDropship +overrideAndReplace:experimentalDropship + + +techLevel:1 +experimental:true + +buildSpeed:56s +#availableInDemo: true + +radius:25 +#displayRadius: 11 +isBio:false +softCollisionOnAll:3 +isPickableStartingUnit:true +maxTransportingUnits:12 +transportUnitsAddUnloadOption:true +nanoFactorySpeed:3 + +generation_credits:4 +generation_delay:40 + +selfRegenRate:0.4 + +#transportUnitsKillOnDeath: if self.isOverLiquid() +#transportUnitsHealBy: 1 + +energyMax:16 +energyRegen:0.005 +energyNeedsToRechargeToFull:true + + +builtFrom_1_name:zzsys +builtFrom_1_pos:5 + + +canBuild_1_name:builder +canBuild_1_pos:1 + +canBuild_2_name:combatEngineer +canBuild_2_pos:1 + +canBuild_3_name:tank +canBuild_3_pos:2 + +canBuild_4_name:heavyTank +canBuild_4_pos:3 + +canBuild_5_name:laserTank +canBuild_5_pos:4 +[action_launchNuke] +fireTurretXAtGround:传送抛射炮塔 +price:energy=1 +text:传送卸载 +description:卸载那个单位 +displayType:action +buildSpeed:3.5s +pos:0.1 + +displayRemainingStockpile:true +highPriorityQueue:true +onlyOneUnitAtATime:true + + +[graphics] +total_frames:1 + +image:experimental_dropship.png +image_wreak:experimental_dropship_dead.png +image_turret:SHARED:small_laser_turret.png +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +splastEffect:true +dustEffectReverse:true +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:if not self.flying +canAttackUnderwaterUnits:false + +turretSize:18 +turretTurnSpeed:4 +maxAttackRange:240 +shootDelay:25 + +turretMultiTargeting:true + +[turret_普通炮塔1] +x:-20 +y:-17 +projectile:普通抛射体 +shoot_sound:plasma_fire +shoot_sound_vol:0.05 +shoot_flame:small +shoot_light:#FFccCCEE + +recoilOffset:-1 +recoilOutTime:4 +recoilReturnTime:6 + +[turret_普通炮塔2] +copyFrom:普通炮塔1 +projectile:普通抛射体 +x:20 +y:-17 +warmup:7 +linkDelayWithTurret:普通炮塔1 + +[turret_传送抛射炮塔] +#nuke turret +canShoot:false +x:0 +y:-5 +idleDir:0 + +invisible:true + +shoot_sound:nuke_launch +shoot_sound_vol:0.27 +shoot_light:#FFEECCCC + +projectile:科技传送抛射体 +size:1 + +turnSpeed:40 + + + + + + +limitingMinRange:25 + +[projectile_普通抛射体] +directDamage:200 +life:70 +speed:7 + +frame:11 + +lightColor:#FFccCCEE +lightSize:0.4 + +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6 + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + +[projectile_科技传送抛射体] +tags:科技传送弹 +unloadUpToXUnitsFromSource:16 + +directDamage:0 + +life:99999 +speed:0.1 +targetSpeed:2.7 +targetSpeedAcceleration:0.02 + + +largeHitEffect:true +ballistic:true +ballistic_delaymove_height:80 +ballistic_height:110 + +shadowFrame:1 + +drawType:2 + +targetGround:true +areaDamage:0 +areaHitAirAndLandAtSameTime:true +alwaysVisibleInFog:true + +areaRadius:0 + +areaExpandTime:75 + +deflectionPower:-1 + + +shouldRevealFog:true +nukeWeapon:false + +lightColor:#673AB7 +lightSize:2 + +friendlyFire:true + + +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6 + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + +[effect_hitLightFlash] +priority:high + +image:闪电粒子『改』.png +life:17 +fadeOut:true +attachedToUnit:false +color:#63e6e8 + +scaleFrom:1.8 +scaleTo:1.8 +alpha:0.6 +drawUnderUnits:false + + +[effect_lightningShock] +life:60 + + +hOffset:0 +dirOffset:0 + +fadeInTime:0 +fadeOut:false + +attachedToUnit:true + + +image:闪电运动图『改绿萌』.png +total_frames:14 +animateFrameStart:0 +animateFrameEnd:13 +animateFramePingPong:false +animateFrameSpeed:0.6 + + + +[effect_sparks] +attachedToUnit:false +life:150 +physics:true +xSpeedRelativeRandom:1.6 +ySpeedRelativeRandom:1.6 +hSpeed:2 +image:闪电粒子『改』.png +priority:verylow + +[effect_sparks2] +attachedToUnit:false +life:150 +physics:true +xSpeedRelativeRandom:0.5 +ySpeedRelativeRandom:0.5 +hSpeed:1 +image:闪电粒子『改』.png +priority:verylow + + +[movement] +movementType:AIR +moveSpeed:1.1 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 + +landOnGround:true + +maxTurnSpeed:1.3 +turnAcceleration:0.05 + +moveSlidingMode:true +moveIgnoringBody:true +moveSlidingDir:45 + + +slowDeathFall:true diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/飞行堡垒/experimental_dropship.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/飞行堡垒/experimental_dropship.png new file mode 100644 index 0000000..0dcf7f6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/飞行堡垒/experimental_dropship.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/飞行堡垒/experimental_dropship_dead.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/飞行堡垒/experimental_dropship_dead.png new file mode 100644 index 0000000..e330244 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/飞行堡垒/experimental_dropship_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/飞行堡垒/small_laser_turret.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/飞行堡垒/small_laser_turret.png new file mode 100644 index 0000000..6112a37 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/飞行堡垒/small_laser_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/飞行堡垒/闪电粒子『改』.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/飞行堡垒/闪电粒子『改』.png new file mode 100644 index 0000000..52ee959 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/飞行堡垒/闪电粒子『改』.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/大型单位/飞行堡垒/闪电运动图『改绿萌』.png b/link/jmjs/浸没陆地战争军/空中单位/大型单位/飞行堡垒/闪电运动图『改绿萌』.png new file mode 100644 index 0000000..c7a7e0f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/大型单位/飞行堡垒/闪电运动图『改绿萌』.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/“火力全开”武装直升机/helicopter.ini b/link/jmjs/浸没陆地战争军/空中单位/普通单位/“火力全开”武装直升机/helicopter.ini new file mode 100644 index 0000000..a553703 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/普通单位/“火力全开”武装直升机/helicopter.ini @@ -0,0 +1,232 @@ +[core] +name:“火力全开”武装直升机 +displayText:“火力全开”武装直升机 +displayDescription:移动慢火力足…两管机枪一台炮…机枪伤害有点低 +class:CustomUnitMetadata +price:12000 +maxHp:2500 +mass:6000 + +techLevel:2 + +buildSpeed:0.0005 +availableInDemo:true + +radius:20 +displayRadius:20 +softCollisionOnAll:0 + +isBio:false + +energyMax:5 +energyRegen:0.005 + + +builtFrom_1_name:airFactory +builtFrom_1_pos:5 + + +[graphics] + +total_frames:1 +image:“火力全开”武装直升机.png +image_wreak:火力个屁.png +image_turret:NONE +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + + + +#AUTO +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +turretRotateWithBody:false + +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false + + +turretSize:4 +#turretTurnSpeed: 2 + +aimOffsetSpread:0 + + +maxAttackRange:150 +shootDelay:5 + +isFixedFiring:true + + +[turret_1] +invisible:true +x:9 +y:23 +idleDir:0 + +projectile:1 + + +turnSpeed:20 +turnSpeedAcceleration:20 + + +shoot_sound:gun_fire +shoot_sound_vol:0.5 +shoot_flame:large +shoot_light:#FFEEEE00 + + +[turret_2] +invisible:true +x:-9 +y:23 +idleDir:0 + +projectile:1 + + +turnSpeed:20 +turnSpeedAcceleration:20 + + +[turret_3] +invisible:true +x:-9 +y:23 +idleDir:0 + +projectile:1 + + +turnSpeed:20 +turnSpeedAcceleration:20 + + +shoot_sound:gun_fire +shoot_sound_vol:0.5 +shoot_flame:large +shoot_light:#FFEEEE00 + + + +shoot_sound:gun_fire +shoot_sound_vol:0.5 +shoot_flame:large +shoot_light:#FFEEEE00 + + +[turret_laserDefence] +x:5 +y:0 +canShoot:false +invisible:true +laserDefenceEnergyUse:1 +limitingRange:160 +size:1 + + + + +#recoilOffset: -2 +#recoilOutTime: 10 +#recoilReturnTime: 14 + + + + +[arm_1] +x:-17.5 +y:3.5 +image_end:大.png + +drawOverBody:true + + +spinRate:99 + +[arm_2] +x:17.5 +y:3.5 +image_end:大.png + +drawOverBody:true + + +spinRate:99 + + +[arm_3] +x:12 +y:-14 +image_end:小.png + +drawOverBody:true + + +spinRate:50 + + +[arm_4] +x:-12 +y:-14 +image_end:小.png + +drawOverBody:true + + +spinRate:50 + + + + +[projectile_1] +directDamage:20 +life:99 +speed:99 +frame:5 +drawSize:0.7 +#instant:true + +[projectile_2] +directDamage:0 +life:99 +speed:99 +frame:5 +drawSize:0.7 +#instant:true + +[projectile_2] +directDamage:10 +life:99 +speed:99 +frame:5 +drawSize:0.7 +#instant:true + +[movement] +movementType:AIR + +targetHeight:20 +targetHeightDrift:2 + +reverseSpeedPercentage:0.1 + +moveSpeed:1.3 +moveAccelerationSpeed:0.03 +moveDecelerationSpeed:0.06 + +maxTurnSpeed:6 +turnAcceleration:0.4 + + +moveSlidingMode:true +moveIgnoringBody:true +moveSlidingDir:181 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/“火力全开”武装直升机/“火力全开”武装直升机.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/“火力全开”武装直升机/“火力全开”武装直升机.png new file mode 100644 index 0000000..e471df9 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/“火力全开”武装直升机/“火力全开”武装直升机.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/“火力全开”武装直升机/大.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/“火力全开”武装直升机/大.png new file mode 100644 index 0000000..41e404d Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/“火力全开”武装直升机/大.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/“火力全开”武装直升机/小.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/“火力全开”武装直升机/小.png new file mode 100644 index 0000000..898fe5e Binary files 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@@ +[core] +name:单行机 +tags:单行机 +displayText_zh:单行机 +displayDescription_zh:-只对地\n-不能自我维修\n-速度快 +displayText_ru:Однолинейный станок +displayDescription_ru:-Только на земле \n-не может починить себя \n-быстро +displayText:Single line machine +displayDescription:-Only on the ground\n-cannot repair yourself\n-fast +class:CustomUnitMetadata +price:650 +maxHp:200 +mass:3000 +techLevel:2 +buildSpeed:9.7s +radius:11 +isBio:false +softCollisionOnAll:3 +energyMax:1.5 +energyRegen:0.0110 +energyNeedsToRechargeToFull:true + +builtFrom_1_name:airFactory +builtFrom_1_pos:4 + +[graphics] +total_frames:1 +image:base.png +image_wreak:base_dead.png +image_turret:NONE +lock_body_rotation_with_main_turret:true +image_shadow:SHADOW:base.png +shadowOffsetX:1 +shadowOffsetY:1 +[effect_df] +hOffset:0 +attachedToUnit:true +image:plasma_shot.png +total_frames:5 +animateFrameSpeed:0.2 +animateFrameStart:0 +animateFrameEnd:4 +dirOffset:1 +scaleFrom:1 +scaleTo:0.6 +[effect_ff] +drawUnderUnits:true +life:40 +image:plasma_shot.png +total_frames:5 +animateFrameSpeed:60 +animateFrameStart:4 +animateFrameEnd:4 +alpha:1 +attachedToUnit:false +scaleFrom:1 +scaleTo:3 +dirOffsetRandom:50 +[attack] +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false +maxAttackRange:150 +shootDelay:5 +turretRotateWithBody:true +[turret_1] +invisible:true +x:0 +y:0 +idleDir:0 +projectile:1 +size:10 +turnSpeed:5.7 +turnSpeedAcceleration:0.5 +canShoot:false +recoilOffset:-0.1 +recoilOutTime:5 +recoilReturnTime:1 +[turret_2] +x:9.5 +y:10.5 +invisible:true +projectile:1 +size:5 +attachedTo:1 +slave:true +turnSpeed:0 +turnSpeedAcceleration:1 +limitingAngle:45 +shoot_sound:screen_change.ogg +shoot_sound_vol:0.2 +recoilOffset:-1 +recoilOutTime:3 +recoilReturnTime:10 +energyUsage:0.1 +[projectile_1] +life:70 +speed:3 +targetSpeed:3 +targetSpeedAcceleration:0.1 +lightSize:0.8 +speedSpread:1 +drawSize:0.1 +flameWeapon:true +hitSound:false +targetGround:true +targetGroundSpread:15 +deflectionPower:-1 +areaDamage:6 +areaRadius:60 +trailEffect:custom:df +explodeEffect:custom:ff +lightColor:#46ebff +lightSize:0.4 +[movement] +movementType:AIR +moveSpeed:2.5 +moveAccelerationSpeed:0.1 +moveDecelerationSpeed:0.1 +maxTurnSpeed:5.7 +turnAcceleration:0.5 +reverseSpeedPercentage:0.75 +targetHeight:20 +targetHeightDrift:1 +moveSlidingMode:true +moveIgnoringBody:true +moveSlidingDir:181 +slowDeathFall:true \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/单行机/plasma_shot.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/单行机/plasma_shot.png new file mode 100644 index 0000000..42a7c31 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/单行机/plasma_shot.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/单行机/screen_change.ogg b/link/jmjs/浸没陆地战争军/空中单位/普通单位/单行机/screen_change.ogg new file mode 100644 index 0000000..3839242 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/单行机/screen_change.ogg differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/对地飞艇/base_dead.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/对地飞艇/base_dead.png new file mode 100644 index 0000000..2769e22 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/对地飞艇/base_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/对地飞艇/body.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/对地飞艇/body.png new file mode 100644 index 0000000..731b855 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/对地飞艇/body.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/对地飞艇/missile_airsp.ini b/link/jmjs/浸没陆地战争军/空中单位/普通单位/对地飞艇/missile_airsp.ini new file mode 100644 index 0000000..9d61c23 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/普通单位/对地飞艇/missile_airsp.ini @@ -0,0 +1,121 @@ + +[core] +name: 对地型飞艇.RT1 +displayDescription:一个对地攻击的飞艇,速度比武装直升机好多了,无法回血 +class: CustomUnitMetadata +price: 4760 +maxHp: 1000 +mass: 10000 + +techLevel: 2 +buildSpeed: 0.0007 + +availableInDemo: false + +radius: 16 +#displayRadius: 11 +isBio: false +#softCollisionOnAll: 3 +softCollisionOnAll: 24 + + +selfRegenRate:0 + + +builtFrom_1_name: airFactory +builtFrom_1_pos: 12.77 + +[graphics] +total_frames: 1 + +image:body.png +image_wreak: base_dead.png +image_turret: NONE +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +lock_body_rotation_with_main_turret: true + +[attack] +turretRotateWithBody:true + +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 10 +turretTurnSpeed: 4 +maxAttackRange: 180 +shootDelay: 30 + + +#isFixedFiring: true + + +[turret_1] + +x: 0 +y: 0 +canShoot: false +shouldResetTurret: false +idleSpin: 0 +[turret_2] +x: 7 +y: 10 +projectile: 1 + +#turnSpeedAcceleration: 1.0 + +shoot_sound:tank_firing +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC + +canShoot: true + +[turret_3] +x: -7 +y: 10 +invisible: true +copyFrom: 2 +linkDelayWithTurret: 2 +warmup: 1 +[projectile_1] +directDamage: 35 +life: 250 +speed: 3 + +frame: 1 + +drawSize: 1 + + +[movement] +movementType: AIR + +targetHeight: 20 +targetHeightDrift: 2 + +reverseSpeedPercentage: 0.1 + +moveSpeed: 1.8 +moveAccelerationSpeed: 0.03 +moveDecelerationSpeed: 0.06 + +maxTurnSpeed: 6 +turnAcceleration: 0.4 + + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 181 + + + + diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/小型轰炸机/base.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/小型轰炸机/base.png new file mode 100644 index 0000000..ad347dc Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/小型轰炸机/base.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/小型轰炸机/base_dead.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/小型轰炸机/base_dead.png new file mode 100644 index 0000000..69acfb5 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/小型轰炸机/base_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/小型轰炸机/bomber.ini b/link/jmjs/浸没陆地战争军/空中单位/普通单位/小型轰炸机/bomber.ini new file mode 100644 index 0000000..2f19df9 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/普通单位/小型轰炸机/bomber.ini @@ -0,0 +1,170 @@ +[core] +name:小型轰炸机 +class:CustomUnitMetadata +price:1000 +maxHp:500 +mass:20000 + +techLevel:2 +buildSpeed:0.00025 +availableInDemo:true + +radius:8 +displayRadius:8 +isBio:false +#softCollisionOnAll: 3 +softCollisionOnAll:24 + + +selfRegenRate:0.1 + + +#builtFrom_1_name: airFactory +#builtFrom_1_pos: 6 + +energyMax:3 +energyRegen:0.002 +energyNeedsToRechargeToFull:true + +builtFrom_1_name:airFactory +builtFrom_1_pos:4 + +[graphics] +total_frames:1 + +image:base.png +image_wreak:base_dead.png +image_turret:NONE +imageScale:0.5 +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +[attack] +isMelee:true +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:true + +turretSize:20 +turretTurnSpeed:1.5 + +maxAttackRange:23 +shootDelay:30 + +attackMovement:bomber + + + +[turret_1] +#bomber +invisible:true +x:0 +y:0 +idleDir:0 +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + + +projectile:1 +size:1.1 +turnSpeed:20 + +energyUsage:1 + + +[projectile_1] +#bomb + +#cannot use directDamage with targetGround +#directDamage: 195 + +life:250 +speed:0.3 +targetSpeed:1.7 +largeHitEffect:true +drawSize:1 +color:#000000 +trailEffect:false +largeHitEffect:true + +targetGround:true + +areaDamage:100 +areaRadius:30 + +#for laser defence +deflectionPower:3 + + + + + + +[turret_2] +#anti-sub +invisible:true +x:0 +y:0 +idleDir:0 +canAttackFlyingUnits:false +canAttackLandUnits:false +canAttackUnderwaterUnits:true + +projectile:2 +size:1.1 +turnSpeed:20 + +energyUsage:1 + + + +[projectile_2] +#bomb anti-sub + +directDamage:30 + +life:250 +speed:0.3 +targetSpeed:1.7 +largeHitEffect:true +drawSize:1 +color:#000000 +trailEffect:false +largeHitEffect:false + +targetGround:false + +#for laser defence +deflectionPower:3 + + + + + +[movement] +movementType:AIR +moveSpeed:0.85 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 + +landOnGround:false + + +#note: joinsGroupFormations=false could case slowdowns for groups of non-flying units +joinsGroupFormations:false + +maxTurnSpeed:1.2 +turnAcceleration:0.04 + +moveSlidingMode:false +moveIgnoringBody:false +moveSlidingDir:25 + + + diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/尼托-轰炸机/base.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/尼托-轰炸机/base.png new file mode 100644 index 0000000..62fc71b Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/尼托-轰炸机/base.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/尼托-轰炸机/base_dead.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/尼托-轰炸机/base_dead.png new file mode 100644 index 0000000..363f08f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/尼托-轰炸机/base_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/尼托-轰炸机/bomber.ini b/link/jmjs/浸没陆地战争军/空中单位/普通单位/尼托-轰炸机/bomber.ini new file mode 100644 index 0000000..7eed39a --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/普通单位/尼托-轰炸机/bomber.ini @@ -0,0 +1,166 @@ +[core] + +name:尼托式轰炸机 +displayDescription:性价比高…适合后期使用一次最多放出5发导弹!前期可能直接就能灭了人机大爹。。 +class:CustomUnitMetadata +price:17000 +maxHp:700 +mass:10000 + +techLevel:1 +buildSpeed:0.009 +availableInDemo:true + +radius:30 +displayRadius:19 +isBio:false +#softCollisionOnAll: 3 +softCollisionOnAll:24 + + +selfRegenRate:0.05 + + +builtFrom_1_name:airFactory +builtFrom_1_pos:6 + +energyMax:5 +energyRegen:0.005 +energyNeedsToRechargeToFull:true + + + +[graphics] +total_frames:1 + +image:base.png +image_wreak:base_dead.png +image_turret:NONE +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +[attack] +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:true + +turretSize:20 +turretTurnSpeed:1.5 + +maxAttackRange:70 +shootDelay:1 + +attackMovement:bomber + + + +[turret_1] +#bomber +invisible:true +x:0 +y:0 +idleDir:0 +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + + +projectile:1 +size:1.1 +turnSpeed:20 + +energyUsage:1 + + +[projectile_1] +#bomb + +#cannot use directDamage with targetGround +#directDamage: 195 + +life:999 +speed:0.5 +targetSpeed:1.7 +drawSize:1 +color:#000000 +trailEffect:false +largeHitEffect:true + +targetGround:true + +areaDamage:400 +areaRadius:100 + +#for laser defence +deflectionPower:2 + + + + + + +[turret_2] +#anti-sub +invisible:true +x:0 +y:0 +idleDir:0 +canAttackFlyingUnits:false +canAttackLandUnits:false +canAttackUnderwaterUnits:true + +projectile:2 +size:1.1 +turnSpeed:20 + +energyUsage:1 + + + +[projectile_2] +#bomb anti-sub + +directDamage:100 + +life:250 +speed:0.3 +targetSpeed:1.7 +drawSize:1 +color:#000000 +trailEffect:false +largeHitEffect:false + +targetGround:false + +#for laser defence +deflectionPower:3 + + + + + +[movement] +movementType:AIR +moveSpeed:1 +moveAccelerationSpeed:0.03 +moveDecelerationSpeed:0.01 + +landOnGround:onlyIdle + + +#note: joinsGroupFormations=false could case slowdowns for groups of non-flying units +joinsGroupFormations:true + +maxTurnSpeed:1.3 +turnAcceleration:0.04 + +moveSlidingMode:false +moveIgnoringBody:false +moveSlidingDir:25 + +slowDeathFall:true \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/尼托-轰炸机/bomber.ini.bak b/link/jmjs/浸没陆地战争军/空中单位/普通单位/尼托-轰炸机/bomber.ini.bak new file mode 100644 index 0000000..ea80612 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/普通单位/尼托-轰炸机/bomber.ini.bak @@ -0,0 +1,165 @@ +[core] + +name:bomber +class:CustomUnitMetadata +price:7000 +maxHp:2000 +mass:15000 + +techLevel:1 +buildSpeed:0.00015 +availableInDemo:true + +radius:16 +displayRadius:19 +isBio:false +#softCollisionOnAll: 3 +softCollisionOnAll:24 + + +selfRegenRate:0.3 + + +builtFrom_1_name:airFactory +builtFrom_1_pos:6 + +energyMax:5 +energyRegen:0.01 +energyNeedsToRechargeToFull:true + + + +[graphics] +total_frames:1 + +image:base.png +image_wreak:base_dead.png +image_turret:NONE +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +[attack] +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:true + +turretSize:20 +turretTurnSpeed:1.5 + +maxAttackRange:70 +shootDelay:1 + +attackMovement:bomber + + + +[turret_1] +#bomber +invisible:true +x:0 +y:0 +idleDir:0 +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + + +projectile:1 +size:1.1 +turnSpeed:20 + +energyUsage:1 + + +[projectile_1] +#bomb + +#cannot use directDamage with targetGround +#directDamage: 195 + +life:999 +speed:0.5 +targetSpeed:1.7 +drawSize:1 +color:#000000 +trailEffect:false +largeHitEffect:true + +targetGround:true + +areaDamage:400 +areaRadius:100 + +#for laser defence +deflectionPower:3 + + + + + + +[turret_2] +#anti-sub +invisible:true +x:0 +y:0 +idleDir:0 +canAttackFlyingUnits:false +canAttackLandUnits:false +canAttackUnderwaterUnits:true + +projectile:2 +size:1.1 +turnSpeed:20 + +energyUsage:1 + + + +[projectile_2] +#bomb anti-sub + +directDamage:100 + +life:250 +speed:0.3 +targetSpeed:1.7 +drawSize:1 +color:#000000 +trailEffect:false +largeHitEffect:false + +targetGround:false + +#for laser defence +deflectionPower:3 + + + + + +[movement] +movementType:AIR +moveSpeed:1.5 +moveAccelerationSpeed:0.03 +moveDecelerationSpeed:0.01 + +landOnGround:onlyIdle + + +#note: joinsGroupFormations=false could case slowdowns for groups of non-flying units +joinsGroupFormations:false + +maxTurnSpeed:1.3 +turnAcceleration:0.04 + +moveSlidingMode:false +moveIgnoringBody:false +moveSlidingDir:25 + +slowDeathFall:true \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/恒行运输机/body.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/恒行运输机/body.png new file mode 100644 index 0000000..4355b44 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/恒行运输机/body.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/恒行运输机/experimental_dropship.ini b/link/jmjs/浸没陆地战争军/空中单位/普通单位/恒行运输机/experimental_dropship.ini new file mode 100644 index 0000000..2e66ad3 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/普通单位/恒行运输机/experimental_dropship.ini @@ -0,0 +1,63 @@ +[core] +tags:恒行运输机 +transportUnitsRequireMovementType:AIR,OVER_CLIFF,LAND +transportUnitsCanUnloadUnits:if self.isAtGroundHeight() or self.isOverOpenLand() or self.isOverLiquid() or self.isOverwater() +transportUnitsKillOnDeath:false +transportUnitsHealBy:0.5 +name:恒行运输机 +displayText_zh:恒行运输机 +displayDescription_zh:可以运载陆地和飞行单位\n-也可以维修被运输的单位\n-最多只能运载四个 +displayText_ru:Henghang транспортный самолет +displayDescription_ru:-Может нести наземные и летные единицы \n-также может ремонтировать транспортируемые единицы \n-может нести только до четырех +displayText:Henghang transport aircraft +displayDescription:-Can carry land and flight units\n-can also repair transported units\n-can only carry up to four +class:CustomUnitMetadata +price:2000 +maxHp:650 +mass:90000 +isUnrepairableUnit:true +techLevel:2 +canBuild_1_name:lightGunship,c_interceptor +experimental:true +buildSpeed:24.5s +radius:26 +isBio:false +maxTransportingUnits:3 +exit_x:0 +exit_y:20 +exit_dirOffset:0 +exit_moveAwayAmount:140 + +builtFrom_1_name:airFactory +builtFrom_1_pos:4 + +[graphics] +total_frames:2 +image:body.png +animation_idle_start:0 +animation_idle_end:1 +animation_idle_speed:2 +animation_moving_start:0 +animation_moving_end:1 +animation_moving_speed:2 +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 +[attack] +canAttack:false +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false +shootDelay:0 +[movement] +movementType:AIR +moveSpeed:1.1 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 +#landOnGround: true +maxTurnSpeed:1.3 +turnAcceleration:0.05 +moveSlidingMode:true +moveIgnoringBody:true +moveSlidingDir:45 +slowDeathFall:true \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/技术飞艇/experimental_小型飞机-rt1.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/技术飞艇/experimental_小型飞机-rt1.png new file mode 100644 index 0000000..949913e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/技术飞艇/experimental_小型飞机-rt1.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/技术飞艇/lighting_charge.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/技术飞艇/lighting_charge.png new file mode 100644 index 0000000..b6c541b Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/技术飞艇/lighting_charge.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/技术飞艇/missile_airsp.ini b/link/jmjs/浸没陆地战争军/空中单位/普通单位/技术飞艇/missile_airsp.ini new file mode 100644 index 0000000..6974ba8 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/普通单位/技术飞艇/missile_airsp.ini @@ -0,0 +1,187 @@ + +[core] +name: 技术式飞艇.RT1 +displayDescription:发射离子,不知道好久才能回复能量 +class: CustomUnitMetadata +price: 7800 +maxHp: 1200 +mass: 10000 + +techLevel:1 +buildSpeed: 0.0002 + +availableInDemo: false + +radius: 16 +#displayRadius: 11 +isBio: false +#softCollisionOnAll: 3 +softCollisionOnAll: 24 + + +selfRegenRate:0 + + +maxTransportingUnits: 6 + + +nanoBuildSpeed:1.5 + +builtFrom_1_name: experimentalLandFactory +builtFrom_1_pos: 1.999 + + +canBuild_1_name: builder, c_tank, c_artillery, mechGun, gunShip, mechMissile +energyMax: 5 +energyRegen: 0.001 + +[graphics] +drawLayer: experimentals + +total_frames: 1 + +image:experimental_小型飞机-rt1.png +image_wreak:NONE +image_turret:NONE +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +lock_body_rotation_with_main_turret: true + +[attack] +turretRotateWithBody:true + +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 10 +turretTurnSpeed: 4 +maxAttackRange: 180 +shootDelay: 30 + + +#isFixedFiring: true + + +[turret_1] + +x: 0 +y: 0 +canShoot: false +shouldResetTurret: false +idleSpin: 0 +[turret_2] +# +x: 18 +y: 3 +attachedTo: 1 +slave: true +invisible: true + +projectile: 1 + +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:plasma_fire +shoot_sound_vol:0.07 +#shoot_flame:small +shoot_light:#FFccCCEE + +canShoot: true + +size: 0 + + +energyUsage: 0.1 + +warmup:15 + +chargeEffectImage: lighting_charge.png + + +[turret_3] +x: -18 +y: 3 +invisible: true +copyFrom: 2 +linkDelayWithTurret: 2 + +shoot_sound:plasma_fire +shoot_sound_vol:0.07 +#shoot_flame:small +shoot_light:#FFccCCEE + +canShoot: true + +size: 0 + + +energyUsage: 0.1 + +warmup:1 + +chargeEffectImage: lighting_charge.png + +[turret_4] +x: 0 +y: 0 +invisible:true +copyFrom: 2 +linkDelayWithTurret: 2 + +shoot_sound:plasma_fire +shoot_sound_vol:0.07 +#shoot_flame:small +shoot_light:#FFccCCEE + +canShoot: true + +size: 0 + + +energyUsage: 0.1 + +warmup:1 + +chargeEffectImage: lighting_charge.png + +[projectile_1] +directDamage: 90 +life: 70 +speed: 15 + +frame: 11 + +drawSize: 1.2 + + +lightColor: #FFccCCEE +lightSize: 1 + +[movement] +movementType: AIR +moveSpeed: 1.1 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +landOnGround: true + + +maxTurnSpeed: 1.3 +turnAcceleration: 0.05 + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 45 + + +slowDeathFall: true + diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/技术飞艇/missile_airsp.ini.bak b/link/jmjs/浸没陆地战争军/空中单位/普通单位/技术飞艇/missile_airsp.ini.bak new file mode 100644 index 0000000..13535e4 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/普通单位/技术飞艇/missile_airsp.ini.bak @@ -0,0 +1,185 @@ + +[core] +name: 技术式飞艇.RT1 +displayDescription:发射离子,不知道好久才能回复能量 +class: CustomUnitMetadata +price: 7800 +maxHp: 1200 +mass: 10000 + +techLevel: 1 +buildSpeed: 0.0007 + +availableInDemo: false + +radius: 16 +#displayRadius: 11 +isBio: false +#softCollisionOnAll: 3 +softCollisionOnAll: 24 + + +selfRegenRate:0 + + +maxTransportingUnits: 6 + + +nanoBuildSpeed:3 + +builtFrom_1_name: experimentalLandFactory +builtFrom_1_pos: 1.999 + + +canBuild_1_name: builder, c_tank, c_artillery, mechGun, gunShip, mechMissile, dmjahak_rt1 +energyMax: 5 +energyRegen: 0.001 + +[graphics] +total_frames: 1 + +image:experimental_小型飞机-rt1.png +image_wreak:NONE +image_turret:NONE +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +lock_body_rotation_with_main_turret: true + +[attack] +turretRotateWithBody: false + +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 10 +turretTurnSpeed: 4 +maxAttackRange: 180 +shootDelay: 30 + + +#isFixedFiring: true + + +[turret_1] + +x: 0 +y: 0 +canShoot: false +shouldResetTurret: false +idleSpin: 0 +[turret_2] +# +x: 18 +y: 3 +attachedTo: 1 +slave: true +invisible: true + +projectile: 1 + +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:plasma_fire +shoot_sound_vol:0.07 +#shoot_flame:small +shoot_light:#FFccCCEE + +canShoot: true + +size: 0 + + +energyUsage: 0.1 + +warmup:15 + +chargeEffectImage: lighting_charge.png + + +[turret_3] +x: -18 +y: 3 +invisible: true +copyFrom: 2 +linkDelayWithTurret: 2 + +shoot_sound:plasma_fire +shoot_sound_vol:0.07 +#shoot_flame:small +shoot_light:#FFccCCEE + +canShoot: true + +size: 0 + + +energyUsage: 0.1 + +warmup:1 + +chargeEffectImage: lighting_charge.png + +[turret_4] +x: 0 +y: 0 +invisible:true +copyFrom: 2 +linkDelayWithTurret: 2 + +shoot_sound:plasma_fire +shoot_sound_vol:0.07 +#shoot_flame:small +shoot_light:#FFccCCEE + +canShoot: true + +size: 0 + + +energyUsage: 0.1 + +warmup:1 + +chargeEffectImage: lighting_charge.png + +[projectile_1] +directDamage: 90 +life: 70 +speed: 15 + +frame: 11 + +drawSize: 1.2 + + +lightColor: #FFccCCEE +lightSize: 1 + +[movement] +movementType: AIR +moveSpeed: 1.1 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +landOnGround: true + + +maxTurnSpeed: 1.3 +turnAcceleration: 0.05 + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 45 + + +slowDeathFall: true + diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/星际团无人机/base.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/星际团无人机/base.png new file mode 100644 index 0000000..4533bcc Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/星际团无人机/base.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/星际团无人机/base_dead.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/星际团无人机/base_dead.png new file mode 100644 index 0000000..58033cc Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/星际团无人机/base_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/星际团无人机/scout.ini b/link/jmjs/浸没陆地战争军/空中单位/普通单位/星际团无人机/scout.ini new file mode 100644 index 0000000..b9b19f9 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/普通单位/星际团无人机/scout.ini @@ -0,0 +1,92 @@ +[core] +name:星际团[TW]无人机 +displayText:星际团侦查无人机 +displayDescription:TW公司研发的侦察机后被星际团收购,可怕的势力或许即将到来…没人知他们是谁 +#…这件事或许也让浸没很棘手…… +class:CustomUnitMetadata +price:1000 +maxHp:50 +mass:50 +techLevel:1 +buildSpeed:0.09 +availableInDemo:true +radius:11 +displayRadius:13 +fogOfWarSightRange:22 +fogOfWarSightRangeWhileNotBuilt:15 +isBio:false +builtFrom_1_name:commandCenter +builtFrom_1_pos:3 +builtFrom_2_name:landFactory +builtFrom_2_pos:1.1 +[graphics] +total_frames:1 +image:base.png +image_wreak:base_dead.png +image_turret:NONE +lock_body_rotation_with_main_turret:true +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 +splastEffect:true +movementEffect:CUSTOM:scoutTrail +movementEffectRate:14 +[attack] +turretRotateWithBody:false +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false +turretSize:7 +turretTurnSpeed:4 +maxAttackRange:110 +shootDelay:50 +isFixedFiring:false +[turret_1] +invisible:true +x:0 +y:0 +idleDir:0 +projectile:1 +size:7 +turnSpeed:2.4 +shoot_sound:plasma_fire +shoot_sound_vol:0.05 +shoot_flame:small +shoot_light:#FFccCCEE +recoilOffset:-1 +recoilOutTime:5 +recoilReturnTime:15 +[projectile_1] +directDamage:7 +life:70 +speed:6 +frame:5 +[effect_scoutTrail] +createWhenOverLiquid:false +createWhenZoomedOut:false +priority:low +life:50 +fadeOut:true +attachedToUnit:false +color:#FFFFFF +fadeInTime:5 +scaleFrom:0.7 +scaleTo:3.2 +alpha:0.9 +drawUnderUnits:true +ySpeedRelative:-0.1 +xSpeedRelativeRandom:0.2 +atmospheric:true +stripIndex:dust +[movement] +movementType:HOVER +moveSpeed:5 +moveAccelerationSpeed:0.03 +moveDecelerationSpeed:0.06 +targetHeight:5 +targetHeightDrift:4 +maxTurnSpeed:1 +turnAcceleration:0.3 +moveSlidingMode:false +moveIgnoringBody:true \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/武装导弹飞艇/base.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/武装导弹飞艇/base.png new file mode 100644 index 0000000..76a3511 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/武装导弹飞艇/base.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/武装导弹飞艇/base_dead.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/武装导弹飞艇/base_dead.png new file mode 100644 index 0000000..a2b5032 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/武装导弹飞艇/base_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/武装导弹飞艇/helicopter.ini b/link/jmjs/浸没陆地战争军/空中单位/普通单位/武装导弹飞艇/helicopter.ini new file mode 100644 index 0000000..f020542 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/普通单位/武装导弹飞艇/helicopter.ini @@ -0,0 +1,162 @@ +[core] +name:武装导弹飞艇 +tags:武装导弹飞艇 +displayText_zh:武装导弹飞艇 +displayDescription_zh:-配置一把快速机枪\n-导弹爆炸伤害削弱\n-弹药增加\n-回血能力加强 +displayText_ru:Вооруженный ракетный дирижабль +displayDescription_ru:-Оснащен быстрым пулеметом \n-Ракетный взрыв ослаблен \n-Увеличен боеприпас +displayText:Armed missile airship +displayDescription:-Equipped with a fast machine gun\n-missile explosion damage weakened\n-ammunition increased\n-returning blood ability +class:CustomUnitMetadata +price:4850 +maxHp:900 +mass:10000 +techLevel:2 +buildSpeed:54.6s +radius:24 +softCollisionOnAll:24 +isBio:false +energyMax:8 +energyRegen:0.006 +selfRegenRate:0.08 + +builtFrom_1_name:airFactory +builtFrom_1_pos:4 + +[graphics] +total_frames:1 +image:base.png +image_wreak:base_dead.png +image_turret:NONE +image_shadow:SHADOW:base.png +shadowOffsetX:1 +shadowOffsetY:1 +lock_body_rotation_with_main_turret:true +movementEffect:CUSTOM:b +movementEffectRate:15 +[effect_b] +priority:high +image:rotorwash.png +createWhenOverLiquid:false +life:90 +fadeOut:true +attachedToUnit:false +fadeInTime:2 +scaleFrom:0.1 +scaleTo:2 +alpha:1.5 +color:#e6f5b0 +drawUnderUnits:false +hOffset:-1 +dirOffsetRandom:180 +dirSpeedRandom:0.2 +atmospheric:true +xOffsetRelativeRandom:8 +yOffsetRelativeRandom:8 +xSpeedAbsoluteRandom:0.1 +ySpeedAbsoluteRandom:0.1 +drawUnderUnits:true +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false +turretSize:4 +maxAttackRange:250 +shootDelay:10 +isFixedFiring:true +[turret_1] +invisible:true +x:0 +y:0 +idleDir:0 +turnSpeed:15 +turnSpeedAcceleration:15 +shoot_sound:gun_fire +shoot_sound_vol:0.2 +shoot_light:#FFEEEE00 +projectile:1 +size:10 +turnSpeed:3.7 +turnSpeedAcceleration:0.5 +size:29 +canShoot:true +[turret_2] +x:10.5 +y:9 +projectile:2 +size:0 +attachedTo:1 +delay:50 +energyUsage:1 +slave:true +turnSpeed:0 +turnSpeedAcceleration:1 +shoot_sound:missile_fire +shoot_sound_vol:0.1 +shoot_light:#FFEECCCC +recoilOffset:-1 +recoilOutTime:3 +recoilReturnTime:10 +[turret_3] +x:-10.5 +y:9 +copyFrom:2 +linkDelayWithTurret:2 +[arm_1] +x:-19 +y:9 +lockMovement:true +image_end:nightmare_blades.png +spinRate:30 +image_end_shadow:nightmare_blades.png +[arm_2] +x:19 +y:9 +lockMovement:true +image_end:nightmare_blades.png +spinRate:30 +image_end_shadow:nightmare_blades.png +[arm_3] +x:0 +y:-21 +lockMovement:true +image_end:nightmare_blades.png +image_end_shadow:nightmare_blades.png +spinRate:30 +[projectile_2] +#missile +directDamage:25 +areaDamage:35 +areaRadius:45 +life:240 +speed:0.3 +targetSpeed:3 +trailEffect:true +largeHitEffect:true +ballistic:true +ballistic_delaymove_height:0 +ballistic_height:10 +frame:4 +autoTargetingOnDeadTarget:true +[projectile_1] +directDamage:5 +image:tracer_shot.png +life:70 +speed:5 +frame:5 +drawSize:0.7 + +[movement] +movementType:AIR +moveSpeed:1.8 +moveAccelerationSpeed:0.03 +moveDecelerationSpeed:0.03 +landOnGround:false +reverseSpeedPercentage:1.5 +maxTurnSpeed:3.6 +turnAcceleration:0.2 +moveSlidingMode:true +moveIgnoringBody:true +moveSlidingDir:181 +slowDeathFall:true \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/武装导弹飞艇/nightmare_blades.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/武装导弹飞艇/nightmare_blades.png new file mode 100644 index 0000000..696543f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/武装导弹飞艇/nightmare_blades.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/武装导弹飞艇/rotorwash.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/武装导弹飞艇/rotorwash.png new file mode 100644 index 0000000..c2b87b0 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/武装导弹飞艇/rotorwash.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/武装导弹飞艇/sub_bubbles.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/武装导弹飞艇/sub_bubbles.png new file mode 100644 index 0000000..2f666ba Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/武装导弹飞艇/sub_bubbles.png differ diff --git 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a/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸入式微型战斗机/fire_bee.ini b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸入式微型战斗机/fire_bee.ini new file mode 100644 index 0000000..8839e39 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸入式微型战斗机/fire_bee.ini @@ -0,0 +1,272 @@ + +[core] +name:浸入式微型战斗机 +displayDescription:-空中战斗\n-对空对陆对水 +class: CustomUnitMetadata +price:2750 +maxHp:800 +mass: 40000 +techLevel:2 +buildSpeed:25s +availableInDemo: false +radius:27 +isBio: false +softCollisionOnAll: 24 +selfRegenRate:0.1 +builtFrom_1_name:airFactory +builtFrom_1_pos: 1.7 +energyMax: 4 +soundOnMoveOrder: 移动.wav:1 +soundOnAttackOrder:攻击.wav:1 +energyRegen: 0.002 +energyNeedsToRechargeToFull: true +[action_效果] +autoTrigger:true +isVisible: false +buildSpeed:5 +spawnEffects: CUSTOM:sart, CUSTOM:b +addEnergy:0.1 +[graphics] +drawLayer: experimentals +total_frames: 2 +imageScale: 1 +image: body.png +image_wreak:NONE +image_turret: small_laser_turret.png +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 +movementEffect:CUSTOM:1,CUSTOM:b +movementEffectRate:1 +splastEffect: true +animation_idle_start: 0 +animation_idle_end: 1 +animation_idle_speed: 2 +animation_moving_start: 0 +animation_moving_end: 1 +animation_moving_speed: 2 +lock_body_rotation_with_main_turret: true +[attack] +turretRotateWithBody: false +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits:true +turretSize: 10 +turretTurnSpeed: 1 +maxAttackRange: 210 +shootDelay: 25 +[turret_1] +#head +invisible: true +canShoot: false +x: 0 +y: 0 +idleDir:0 +[turret_2] +#laser +invisible: false +attachedTo: 1 +x: -8.5 +y:7 +idleDir:-20 +shoot_sound:plasma_fire +shoot_sound_vol:0.06 +shoot_light:#ff0000 +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +projectile: 2 +size: 8 +delay: 25 +recoilOffset: -2 +turnSpeed: 0.8 +turnSpeedAcceleration: 1 +[turret_3] +#laser +copyFrom: 2 +idleDir:20 +warmup:10 +invisible: false +x:8.5 +y:7 +[projectile_2] +#laser +directDamage:25 +drawSize:0.1 +instant:true +laserEffect: true +life:600 +lightColor: #ff0000 +lightSize:3.5 +[turret_4] +#bomber +invisible: true +x: 0 +y: 0 +idleDir:0 +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +projectile: 4 +size: 1.1 +turnSpeed: 20 +energyUsage: 1 +[projectile_4] +life: 250 +instant:true +largeHitEffect: true +drawSize: 1 +color: #000000 +trailEffect: false +largeHitEffect: true +targetGround: true +areaDamage: 370 +areaRadius: 65 +deflectionPower: 3 +explodeEffect: CUSTOM:a, CUSTOM:b, CUSTOM:c, CUSTOM:d +[turret_5] +invisible: true +x: 0 +y: 0 +idleDir:0 +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: true +projectile: 5 +size: 1.1 +turnSpeed: 20 +energyUsage: 1 +[projectile_5] +directDamage: 70 +life: 250 +instant:true +largeHitEffect: true +drawSize: 1 +color: #000000 +trailEffect: false +largeHitEffect: false +targetGround: false +deflectionPower: 3 +explodeEffect: CUSTOM:a, CUSTOM:b, CUSTOM:c, CUSTOM:d +[movement] +movementType: AIR +moveSpeed:1.6 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 +targetHeightDrift: 2 +landOnGround: false +reverseSpeedPercentage:0.8 +maxTurnSpeed: 2 +turnAcceleration: 0.03 +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir:360 +slowDeathFall: true +[effect_sart] +priority: high +image:button_endless_1.png +life:60 +fadeOut: true +fadeInTime:1 +attachedToUnit: false +color: #5fcde4 +scaleFrom:0.1 +scaleTo:2 +alpha: 1 +[effect_d] +priority:critical +alsoPlaySound: boom.ogg +stripIndex:shockwave +life: 50 +scaleFrom: 0.5 +scaleTo:6 +[effect_c] +priority:veryhigh +stripIndex: effects +frameIndex: 0 +createWhenOverLiquid: false +life: 360 +fadeOut: true +attachedToUnit: false +color:#e6f5b0 +fadeInTime:5 +scaleFrom:3 +scaleTo:7 +alpha: 1.25 +drawUnderUnits:false +hSpeed:0.2 +hOffsetRandom:0.15 +atmospheric:true +dirOffsetRandom:180 +shadow:true +xOffsetRelativeRandom: 96 +yOffsetRelativeRandom: 96 +xSpeedAbsoluteRandom:0.5 +ySpeedAbsoluteRandom:0.5 +atmospheric: true +[effect_b] +priority:high +image: rotorwash.png +createWhenOverLiquid: false +life: 90 +fadeOut: true +attachedToUnit: false +fadeInTime:2 +scaleFrom:0.1 +scaleTo:2 +alpha: 1.5 +color: #e6f5b0 +drawUnderUnits:false +hOffset: -1 +dirOffsetRandom: 180 +dirSpeedRandom: 0.2 +atmospheric: true +xOffsetRelativeRandom: 8 +yOffsetRelativeRandom: 8 +xSpeedAbsoluteRandom:0.1 +ySpeedAbsoluteRandom:0.1 +drawUnderUnits:true +[effect_a] +priority:high +image: sub_bubbles.png +createWhenOverLiquid: false +life: 240 +fadeOut: true +attachedToUnit: false +color:#e6f5b0 +fadeInTime:5 +scaleFrom: 3 +scaleTo:6 +alpha: 1.25 +drawUnderUnits:false +hSpeed: 1.75 +hOffsetRandom: 0.75 +atmospheric:true +dirOffsetRandom:180 +physics: true +physicsGravity: 0.1 +xOffsetRelativeRandom: 24 +yOffsetRelativeRandom: 24 +xSpeedAbsoluteRandom:1.1 +ySpeedAbsoluteRandom:1.1 +atmospheric: true +[effect_1] +createWhenZoomedOut: false +priority:low +image: trail.png +life:60 +fadeOut:false +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom:3 +scaleTo:0.1 +alpha: 0.4 +drawUnderUnits:true +ySpeedRelative:0.5 +atmospheric: true +ySpeedRelative:-2 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-23 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸入式微型战斗机/r.wav b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸入式微型战斗机/r.wav new file mode 100644 index 0000000..adf5469 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸入式微型战斗机/r.wav differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸入式微型战斗机/rotorwash.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸入式微型战斗机/rotorwash.png new file mode 100644 index 0000000..c2b87b0 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸入式微型战斗机/rotorwash.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸入式微型战斗机/small_laser_turret.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸入式微型战斗机/small_laser_turret.png new file mode 100644 index 0000000..6fd1858 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸入式微型战斗机/small_laser_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸入式微型战斗机/sub_bubbles.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸入式微型战斗机/sub_bubbles.png new file mode 100644 index 0000000..2f666ba Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸入式微型战斗机/sub_bubbles.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸入式微型战斗机/trail.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸入式微型战斗机/trail.png new file mode 100644 index 0000000..952b293 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸入式微型战斗机/trail.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸入式微型战斗机/攻击.wav b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸入式微型战斗机/攻击.wav new file mode 100644 index 0000000..a4c5789 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸入式微型战斗机/攻击.wav differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸入式微型战斗机/移动.wav b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸入式微型战斗机/移动.wav new file mode 100644 index 0000000..064a105 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸入式微型战斗机/移动.wav differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸幻坦克/light_gunship.ini b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸幻坦克/light_gunship.ini new file mode 100644 index 0000000..597ccf9 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸幻坦克/light_gunship.ini @@ -0,0 +1,214 @@ + +[core] +name:浸幻坦克 +class: CustomUnitMetadata +price:600 +maxHp:300 +mass: 250 + + +techLevel: 1 + +buildSpeed:1s +availableInDemo: true + +radius: 13 +displayRadius: 13 +softCollisionOnAll: 24 +tags:浸幻坦克 +isBio: false +softCollisionOnAll: 3 +numBitsOnDeath:0 +explodeOnDeath:false +explodeOnDeathGroundCollosion:false +effectOnDeathGroundCollosion: CUSTOM:lightningShock*2, CUSTOM:fireSmall*3 +fogOfWarSightRange: 10 + + +[graphics] + +total_frames: 1 +image: mega_tank.png +image_wreak: mega_tank_dead.png +image_turret: mega_tank_turret.png +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#imageScale:0.7 +#turretImageScale:0.7 + +#lock_body_rotation_with_main_turret: true +teamColorsUseHue:true +#AUTO +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 +movementEffect:CUSTOM:lightSlowFade +movementEffectRate:10 +[attack] +turretRotateWithBody: false +#teamColorsUseHue:true +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 9 +#turretTurnSpeed: 2 + +aimOffsetSpread:0.4 + +maxAttackRange: 180 +shootDelay: 40 + +isFixedFiring: false + + + +[turret_1] +#invisible: true +x: 0 +y:0 +idleDir:0 +projectile: 1 +turnSpeed:1.5 +turnSpeedAcceleration: 0.4 +shoot_sound:firing3 +shoot_sound_vol:0.08 +shoot_flame:CUSTOM:verySmallFlame +shoot_light:#FFccCCEE +size:5 +recoilOffset: -1 +recoilOutTime: 10 +recoilReturnTime: 14 +[projectile_1] +directDamage:55 +life: 70 +speed:7 +frame: 11 +drawSize:0.5 +lightColor: #FFccCCEE +lightSize: 1 +trailEffect:CUSTOM:lightSlowFade1 +trailEffectRate:2 +[effect_lightningShock] +life: 120 + +dirOffset: 0 +dirOffsetRandom:180 + +fadeInTime: 0 +fadeOut: false + +attachedToUnit: false + + +image: SHARED:lightning_shock.png +total_frames: 14 +animateFrameStart: 2 +animateFrameStartRandomAdd: 2 +animateFrameEnd: 13 +animateFramePingPong: false +animateFrameSpeed: 0.5 +animateFrameSpeedRandom: 0.1 + +alpha:0.6 + + +drawUnderUnits:true + +scaleFrom: 0.4 +scaleTo: 0.4 + + +[effect_fireSmall] +life: 50 +xOffsetRelativeRandom: 3 +yOffsetRelativeRandom: 3 + +hOffset: 0.2 +alwayStartDirAtZero: true +dirOffset: 0 + +fadeInTime: 10 +fadeOut: true +attachedToUnit: false +atmospheric: true + +stripIndex: 7 +frameIndex: 0 +frameIndexRandom: 2 +alpha:1 +drawUnderUnits:true +scaleFrom: 0.5 +scaleTo: 0.5 + +delayedStartTimerRandom: 15 + + +[effect_verySmallFlame] +life: 20 + +attachedToUnit: true +atmospheric: true + +stripIndex: 3 + +animateFrameStart: 0 +animateFrameEnd: 3 +animateFrameSpeed: 0.5 + + +alpha:1 +scaleFrom: 0.5 +scaleTo: 0.5 + + + +[effect_lightSlowFade1] +image: SHARED:light_50.png +life:90 +#yOffsetRelativeRandom:13 +fadeOut:false +attachedToUnit:false +color: #e89263 +scaleFrom: 0.4 +scaleTo: 0.1 +alpha: 0.5 +[effect_lightSlowFade] +image: SHARED:light_50.png +life:120 +yOffsetRelativeRandom:-13 +fadeOut:false +attachedToUnit:false +color: #e89263 +scaleFrom: 0.7 +scaleTo: 0.1 +alpha: 0.5 +[movement] +movementType: AIR + +targetHeight: 17 +targetHeightDrift: 1 + +reverseSpeedPercentage: 0.6 + +moveSpeed: 1.1 +moveAccelerationSpeed: 0.02 +moveDecelerationSpeed: 0.06 + + +#body_rotation_with_main_turret means this is not used +maxTurnSpeed:1.5 +turnAcceleration:1.3 + + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 181 + + + +slowDeathFall: true +slowDeathFallSmoke: false + diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸幻坦克/mega_tank.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸幻坦克/mega_tank.png new file mode 100644 index 0000000..dd0c8a3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸幻坦克/mega_tank.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸幻坦克/mega_tank_dead.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸幻坦克/mega_tank_dead.png new file mode 100644 index 0000000..18bbbd4 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸幻坦克/mega_tank_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸幻坦克/mega_tank_turret.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸幻坦克/mega_tank_turret.png new file mode 100644 index 0000000..d45c0cb Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸幻坦克/mega_tank_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没反制闪电直升机/1.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没反制闪电直升机/1.png new file mode 100644 index 0000000..690aed3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没反制闪电直升机/1.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没反制闪电直升机/arm.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没反制闪电直升机/arm.png new file mode 100644 index 0000000..3fab3fc Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没反制闪电直升机/arm.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没反制闪电直升机/helicopter.ini b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没反制闪电直升机/helicopter.ini new file mode 100644 index 0000000..5d1d4ef --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没反制闪电直升机/helicopter.ini @@ -0,0 +1,196 @@ +[core] +name:浸没反制闪电直升机 +class:CustomUnitMetadata +price:5600 +maxHp:1500 +mass:30000 +canNotBeDirectlyAttacked:false +techLevel:2 +buildSpeed:46s +tags:浸没反制闪电直升机 +availableInDemo:true +radius:25 +displayRadius:25 +softCollisionOnAll:24 +isBio:false +builtFrom_1_name:airFactory +energyMax:4 +energyRegen:0.001 +energyNeedsToRechargeToFull:true +builtFrom_1_pos:9.5 +[graphics] +total_frames:1 +image:1.png +image_wreak:NONE +image_turret:NONE +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 +lock_body_rotation_with_main_turret:true +[action_启用效果] +convertTo:aaa +buildSpeed:8 +text:消失 +isVisible:false +[attack] +turretRotateWithBody:false +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false +turretSize:4 +aimOffsetSpread:0.4 +maxAttackRange:180 +shootDelay:60 +isFixedFiring:false +[turret_1] +x:0 +y:0 +idleDir:0 +turnSpeed:3.9 +turnSpeedAcceleration:0.12 +turnSpeedDeceleration:0.3 +canShoot:false + +[arm_1] +x:0 +y:0 +image_end:arm.png +drawOverBody:true +spinRate:30 +[projectile_1] +#directDamage: 310 +directDamage:140 + +life:25 +instant:true +lightingEffect:true +largeHitEffect:true + + +shieldDamageMultiplier:1 +shieldDefectionMultiplier:0.1 + +buildingDamageMultiplier:0.5 + +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6 + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + + +[effect_hitLightFlash] +priority:high + +image:SHARED:light_50.png +life:17 +fadeOut:true +attachedToUnit:false +color:#63e6e8 + +scaleFrom:1.8 +scaleTo:1.8 +alpha:0.6 + +[effect_lightningShock] +life:60 + +xOffsetRelative:0 +yOffsetRelative:0 +hOffset:0 +dirOffset:0 +dirOffsetRandom:180 + +fadeInTime:0 + + +image:SHARED:lightning_shock.png +total_frames:14 +animateFrameStart:0 +animateFrameStartRandomAdd:2 +animateFrameEnd:13 +animateFramePingPong:1 +animateFrameSpeed:0.5 +animateFrameSpeedRandom:0.2 + +alpha:0.6 + +[effect_sparks] +attachedToUnit:false +life:150 +physics:true +xSpeedRelativeRandom:1.6 +ySpeedRelativeRandom:1.6 +hSpeed:2 +image:SHARED:spark.png +priority:verylow + + + +[effect_sparks2] +attachedToUnit:false +life:150 +physics:true +xSpeedRelativeRandom:0.5 +ySpeedRelativeRandom:0.5 +hSpeed:1 + +ySpeedRelative:2 + +image:SHARED:spark.png +priority:verylow + +[effect_lightSlowFade] + +image:SHARED:light_50.png +life:40 +fadeOut:true +attachedToUnit:true +color:#63e6e8 + +scaleFrom:0.3 +scaleTo:0.2 + +alpha:1.7 + +[turret_2] +# +x:0 +y:-1 +attachedTo:1 +slave:true +invisible:true +projectile:1 +turnSpeed:5.0 +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade +canShoot:true +size:0 +warmup:35 +chargeEffectImage:SHARED:lighting_charge2.png +warmupCallDownRate:0.3 +[turret_3] +x:-13 +y:28 +copyFrom:2 +warmup:35 +linkDelayWithTurret:2 +[turret_4] +x:13 +y:28 +copyFrom:2 +warmup:35 +linkDelayWithTurret:2 +[movement] +movementType:AIR +targetHeight:20 +targetHeightDrift:2 +reverseSpeedPercentage:0.1 +moveSpeed:1.2 +moveAccelerationSpeed:0.03 +moveDecelerationSpeed:0.06 +maxTurnSpeed:6 +turnAcceleration:0.4 +moveSlidingMode:true +moveIgnoringBody:true +moveSlidingDir:181 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没反制闪电直升机/mech_med_common.ini b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没反制闪电直升机/mech_med_common.ini new file mode 100644 index 0000000..e45afb5 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没反制闪电直升机/mech_med_common.ini @@ -0,0 +1,17 @@ +[core] +name:aaa +copyFrom:helicopter.ini +class:CustomUnitMetadata +displayText:浸没反制闪电直升机 +canNotBeDirectlyAttacked:true +showInEditor:false +energyMax:4 +builtFrom_1_name:NONE +builtFrom_1_pos:1 +energyRegen:-0.002 +energyNeedsToRechargeToFull:true +[action_启用效果] +convertTo:浸没反制闪电直升机 +buildSpeed:8 +text:消失 +isVisible:false \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没失落自杀机/base.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没失落自杀机/base.png new file mode 100644 index 0000000..1ae801c Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没失落自杀机/base.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没失落自杀机/bomber.ini b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没失落自杀机/bomber.ini new file mode 100644 index 0000000..b863027 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没失落自杀机/bomber.ini @@ -0,0 +1,85 @@ + +[core] +name:浸没失落自杀机 +class: CustomUnitMetadata +price:800 +maxHp:230 +mass: 20000 +techLevel: 2 +tags:浸没自杀机 +buildSpeed:17.5s +availableInDemo: true +radius: 16 +displayRadius: 19 +isBio: false +softCollisionOnAll:24 +selfRegenRate:0.1 +builtFrom_1_name: airFactory +builtFrom_1_pos: 6.1 +[graphics] +total_frames: 1 +image: base.png +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 +movementEffect: CUSTOM:engineTrail +movementEffectRate:3 +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: true +turretSize: 20 +turretTurnSpeed: 1.5 +maxAttackRange:30 +shootDelay: 30 +isMelee: true +dieOnAttack: true +[projectile_explodeArea2] +#directDamage: 250 +areaDamage:370 +areaRadius: 100 +life: 50 +explodeEffect:CUSTOM:d +instant: true +[effect_engineTrail] +createWhenZoomedOut: false +priority:low +life:120 +fadeOut: true +attachedToUnit: false +color:#ca1028 +fadeInTime:3 +scaleFrom: 0.3 +scaleTo:2.1 +alpha: 1.1 +#drawUnderUnits:true +ySpeedRelative:-0.7 +xSpeedRelativeRandom:0.2 +yOffsetRelative: -22 +atmospheric: true +stripIndex:effects +frameIndex: 0 +[effect_d] +priority:critical +stripIndex:shockwave +color:#6fff0000 +life:60 +scaleFrom:0.1 +scaleTo:5 +[movement] +movementType: AIR +moveSpeed:0.9 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 +landOnGround: onlyIdle +maxTurnSpeed: 1.2 +turnAcceleration: 0.04 +moveSlidingMode :false +moveIgnoringBody:false +moveSlidingDir: 25 + + + + + diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没武装直升机/hshxbsjxjs.ini b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没武装直升机/hshxbsjxjs.ini new file mode 100644 index 0000000..d8ff632 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没武装直升机/hshxbsjxjs.ini @@ -0,0 +1,292 @@ +[core] +name:浸没武装直升机 +#displayDescription:-秒地秒空 + +class:CustomUnitMetadata +price:3200 +maxHp:2100 +mass:1500 + +techLevel:2 + +buildSpeed:16.8s +#availableInDemo:false + +radius:22 +#displayRadius: 13 + +fogOfWarSightRange:24 + +isBio:false + + +builtFrom_1_name:airFactory +builtFrom_1_pos:4.555 + +[graphics] +total_frames:1 + +image:topFlying.png +#image_wreak: large_gunship_shadow.png +#image_turret: NONE +movementEffect:CUSTOM:sparks2 +movementEffectReverse:CUSTOM:sparks2 +movementEffectReverseFlipEffects:true +movementEffectRate:8 + +image_shadow:AUTO + +shadowOffsetX:1 +shadowOffsetY:1 + +[attack] +turretRotateWithBody:true + +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize:7 +turretTurnSpeed:4 + +isFixedFiring:true +maxAttackRange:240 +shootDelay:110 +turretMultiTargeting:true +#isFixedFiring: false + + +[turret_1] +#main turret +x:0 +y:0 +canShoot:false +shouldResetTurret:false +idleSpin:0 +recoilOffset:0 +recoilOutTime:5 +recoilReturnTime:7 +[turret_2] +#left missile pod +x:8.5 +y:15 +attachedTo:1 +slave:true +invisible:true +warmup:2 +shoot_sound:missile_fire +shoot_sound_vol:0.2 +shoot_flame:shockwave +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false +shoot_light:#FFEECCCC +projectile:1 +[turret_3] +#right missile pod +x:-8.5 +y:15 +invisible:true +copyFrom:2 +linkDelayWithTurret:2 +warmup:15 +projectile:1 + +[projectile_1] +directDamage:40 +life:240 +speed:5 +targetSpeed:10 +trailEffect:true +largeHitEffect:true +ballistic:true +trailEffect:CUSTOM:11 +#image:proj.png +trailEffectRate:2 +ballistic_delaymove_height:20 +ballistic_height:30 +frame:4 +areaDamage:40 +areaRadius:35 +autoTargetingOnDeadTarget:true +[turret_wing1] +# +x:17.5 +y:22 +attachedTo:1 +slave:true +invisible:true +projectile:lightning + +shoot_sound:lighting_burst +projectile:lightning +shoot_sound_vol:0.3 +#shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade +shoot_flame:CUSTOM:lightSlowFade +#shoot_light:#FFcceeee +canShoot:true +size:0 +#energyUsage: 1 +warmup:35 +chargeEffectImage:pentagram.png +warmupCallDownRate:0.3 +[turret_wing2] +x:-17.5 +y:22 +copyFrom:wing1 +projectile:lightning +warmup:35 +linkDelayWithTurret:wing1 +[movement] +movementType:AIR +moveSpeed:1.5 +moveAccelerationSpeed:0.09 +moveDecelerationSpeed:0.09 + + +targetHeight:20 +targetHeightDrift:1.3 + +maxTurnSpeed:2.4 +turnAcceleration:0.2 + +moveSlidingMode:true +moveIgnoringBody:true +moveSlidingDir:181 + + + +[projectile_lightning] +#directDamage: 310 +directDamage:50 + +areaDamage:100 +areaRadius:46 +life:25 +instant:true +lightingEffect:true +largeHitEffect:true + + +shieldDamageMultiplier:1 +shieldDefectionMultiplier:0.1 + +buildingDamageMultiplier:0.5 + +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*3 + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + + +[effect_hitLightFlash] +priority:high + +image:SHARED:light_50.png +life:17 +fadeOut:true +attachedToUnit:false +color:#63e6e8 + +scaleFrom:1.8 +scaleTo:1.8 +alpha:0.6 +drawUnderUnits:false + +[effect_lightningShock] +life:60 + +xOffsetRelative:0 +yOffsetRelative:0 +hOffset:0 +dirOffset:0 +dirOffsetRandom:180 + +fadeInTime:0 +fadeOut:false + +attachedToUnit:false + + +image:SHARED:lightning_shock.png +total_frames:14 +animateFrameStart:0 +animateFrameStartRandomAdd:2 +animateFrameEnd:13 +animateFramePingPong:false +animateFrameSpeed:0.5 +animateFrameSpeedRandom:0.2 + +alpha:0.6 + +[effect_sparks] +attachedToUnit:false +life:150 +physics:true +xSpeedRelativeRandom:1.1 +ySpeedRelativeRandom:1.1 +hSpeed:1.5 +image:SHARED:spark.png +priority:verylow + + + +[effect_sparks2] +attachedToUnit:false +life:150 +physics:true +xSpeedRelativeRandom:0.5 +ySpeedRelativeRandom:0.5 +hSpeed:1 + +ySpeedRelative:2 + +image:SHARED:spark.png +priority:verylow + +[effect_lightSlowFade] + +image:SHARED:light_50.png +life:40 +fadeOut:true +attachedToUnit:true +color:#63e6e8 + +scaleFrom:0.3 +scaleTo:0.2 + +alpha:1.7 + +[effect_11] +image:ion_trail.png +life:120 +dirSpeed:1.5 +priority:high +fadeOut:true +fadeInTime:1 +attachedToUnit:false +#color: #5fcde4 +scaleFrom:0.4 +scaleTo:0.1 +alpha:1 +#xOffsetRelative:0 +#yOffsetRelative:-18 +[effect_sparks2] +attachedToUnit:false +life:900 +alpha:6 +physics:true +scaleFrom:1 +createWhenOffscreen:true +atmospheric:true +scaleTo:0.1 +fadeOut:true +fadeInTime:1 +#physics: true +#xSpeedRelativeRandom:1.5 +#ySpeedRelativeRandom:1.5 +#hSpeed: 1 + +#NONEySpeedRelative:2 +image:pentagram.png.png +priority:verylow \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没武装直升机/ion_trail.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没武装直升机/ion_trail.png new file mode 100644 index 0000000..f36b73e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没武装直升机/ion_trail.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没武装直升机/pentagram.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没武装直升机/pentagram.png new file mode 100644 index 0000000..1577e5c Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没武装直升机/pentagram.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没武装直升机/pentagram.png.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没武装直升机/pentagram.png.png new file mode 100644 index 0000000..2f504c7 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没武装直升机/pentagram.png.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没武装直升机/topFlying.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没武装直升机/topFlying.png new file mode 100644 index 0000000..7c158aa Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没武装直升机/topFlying.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没直升导弹机/flame3.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没直升导弹机/flame3.png new file mode 100644 index 0000000..7c2a9c2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没直升导弹机/flame3.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没直升导弹机/flameblue.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没直升导弹机/flameblue.png new file mode 100644 index 0000000..7c2a9c2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没直升导弹机/flameblue.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没直升导弹机/missile_airship.ini b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没直升导弹机/missile_airship.ini new file mode 100644 index 0000000..5f7823d --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没直升导弹机/missile_airship.ini @@ -0,0 +1,272 @@ + +[core] +name:浸没导弹直升机 +class: CustomUnitMetadata +price: 7900 +maxHp: 1200 +mass: 10000 + +techLevel: 2 +buildSpeed: 0.0007 + +availableInDemo: false + +radius: 25 +#displayRadius: 11 +isBio: false +#softCollisionOnAll: 3 +softCollisionOnAll: 24 + + +selfRegenRate:0.03 + + +builtFrom_1_name: AirFactory +builtFrom_1_pos: 6 + + +energyMax: 6 +energyRegen: 0.003 + + +[graphics] +total_frames: 1 + +image: 浸没导弹机.png +image_wreak: 浸没导弹机死亡.png +image_turret: NONE +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +movementEffect: CUSTOM:dustL, CUSTOM:dustR +movementEffectReverse: CUSTOM:dustL, CUSTOM:dustR +movementEffectReverseFlipEffects: true +movementEffectRate: 1 + + +[attack] + +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 10 +turretTurnSpeed: 4 +maxAttackRange: 240 +shootDelay: 25 + + +#isFixedFiring: true + +[turret_1] +# + +x: 0 +y: 0 +canShoot:true +invisible: true +[turret_2] +#missile +attachedTo: 1 +slave: true +invisible: true +x: 14.5 +y: 20 +idleDir:0 + +shoot_sound:missile_fire +shoot_sound_vol:0.1 +shoot_light:#FFEECCCC + +canShoot: true +projectile: 1 +size: 17 + +delay: 110 + +energyUsage: 1 + + + +[turret_3] +#missile +attachedTo: 1 +slave: true +invisible: true +x: -14.5 +y: 20 +idleDir:0 + +shoot_sound:missile_fire +shoot_sound_vol:0.1 +shoot_light:#FFEECCCC + +canShoot: true +projectile: 1 +size: 17 + +delay: 110 + +energyUsage: 1 + + + +[turret_4] +attachedTo: 1 +slave: true +invisible: true +x: 0 +y: 25 +idleDir:0 + +projectile: 2 + +canShoot: true + + +shoot_sound:gun_fire +shoot_sound_vol:0.2 +shoot_flame:small +shoot_light:#FFEEEE00 + + + + +#recoilOffset: -2 +#recoilOutTime: 10 +#recoilReturnTime: 14 + + +[projectile_2] +directDamage: 17 +life: 70 +speed: 10 +frame: 5 +drawSize: 0.7 +#instant:true + + +[projectile_1] +#missile +directDamage: 50 + +areaDamage: 30 +areaRadius: 55 + +life: 340 +speed: 0.3 +targetSpeed: 3 +trailEffect: true +largeHitEffect: true + +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 10 + +frame: 10 +#trailEffect: true +trailEffect: CUSTOM:抛射体蓝焰 +#专用逗号用于分隔 +#自定义抛射体尾烟效果 +trailEffectRate:4 +#运动轨迹 + + + +autoTargetingOnDeadTarget: true +[effect_抛射体蓝焰] +image: flameblue.png +#主图片 +#影子 +life: 25 +#效果时间不要填大,容易使其他单位效果消失 +#除非是在手机问题上吧 +fadeOut: true +showInFog:true +attachedToUnit: true +delayedStartTimer: 0 +fadeInTime:2 +scaleFrom: 0.45 +scaleTo:0.5 +#图片放大倍数 +alpha: 0.6 +drawUnderUnits:true +ySpeedRelative:-0.5 +atmospheric: false +xOffsetRelative:0 +yOffsetRelative:-3 +[arm_1] +x:0 +y:10 +image_end:叶子.png + +drawOverBody: true + + +spinRate:30 +[effect_dustL] +image: flame3.png +life:30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-25 +drawUnderUnits:true +attachedToUnit: false +[effect_dustR] +image: flame3.png +life:30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-25 +drawUnderUnits:true +attachedToUnit: false +[movement] +movementType: AIR +moveSpeed: 1.4 +moveAccelerationSpeed: 0.03 +moveDecelerationSpeed: 0.03 + +landOnGround: false + +reverseSpeedPercentage:0 + + +maxTurnSpeed: 3.6 +turnAcceleration: 0.2 + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 181 + + +slowDeathFall: true + + + diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没直升导弹机/叶子.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没直升导弹机/叶子.png new file mode 100644 index 0000000..dd3d289 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没直升导弹机/叶子.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没直升导弹机/浸没导弹机.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没直升导弹机/浸没导弹机.png new file mode 100644 index 0000000..9c6f472 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没直升导弹机/浸没导弹机.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没直升导弹机/浸没导弹机死亡.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没直升导弹机/浸没导弹机死亡.png new file mode 100644 index 0000000..14ebeb2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/浸没直升导弹机/浸没导弹机死亡.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/激光拦截飞行器/base.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/激光拦截飞行器/base.png new file mode 100644 index 0000000..89e955b Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/激光拦截飞行器/base.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/激光拦截飞行器/base_dead.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/激光拦截飞行器/base_dead.png new file mode 100644 index 0000000..561ba7d Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/激光拦截飞行器/base_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/激光拦截飞行器/light_gunship.ini b/link/jmjs/浸没陆地战争军/空中单位/普通单位/激光拦截飞行器/light_gunship.ini new file mode 100644 index 0000000..460b7dc --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/普通单位/激光拦截飞行器/light_gunship.ini @@ -0,0 +1,100 @@ +[core] +name:激光拦截飞行器 +tags:激光拦截飞行器 +energyRegen:0.001 +energyMax:3.1 +displayText_zh:激光飞行拦截器 +displayText_ru:Лазерный перехватчик полета +displayText:Laser flight interceptor +displayDescription_zh:-只能激光防御不能攻击 +displayDescription_ru:-Только лазерная защита не позволяет атаковать +displayDescription:-Only laser defense No attack allowed +class:CustomUnitMetadata +price:250 +maxHp:90 +mass:250 +techLevel:1 +buildSpeed:4.5s +radius:10 +softCollisionOnAll:24 +isBio:false +softCollisionOnAll:3 +numBitsOnDeath:3 +explodeOnDeathGroundCollosion:false +effectOnDeathGroundCollosion:CUSTOM:lightSlowFade*2, CUSTOM:projectilePassThough*6 +fogOfWarSightRange:10 + +builtFrom_1_name:airFactory +builtFrom_1_pos:4 + +[graphics] +total_frames:2 +image:base.png +image_wreak:base_dead.png +image_turret:NONE +#imageScale:0.7 +#turretImageScale:0.7 +lock_body_rotation_with_main_turret:true +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 +animation_idle_start:0 +animation_idle_end:1 +animation_idle_speed:6 +animation_moving_start:0 +animation_moving_end:1 +animation_moving_speed:6 +[attack] +turretRotateWithBody:false +canAttack:false +canAttackFlyingUnits:false +canAttackLandUnits:false +canAttackUnderwaterUnits:false +[turret_1] +invisible:true +x:0 +y:0 +idleDir:0 +laserDefenceEnergyUse:0.5 +canShoot:false +size:0 +limitingRange:60 +[movement] +movementType:AIR +targetHeight:17 +targetHeightDrift:1 +reverseSpeedPercentage:0.6 +moveSpeed:1.5 +moveAccelerationSpeed:0.02 +moveDecelerationSpeed:0.06 +maxTurnSpeed:99 +turnAcceleration:99 +moveSlidingMode:true +moveIgnoringBody:true +moveSlidingDir:70 +slowDeathFall:true +slowDeathFallSmoke:true +[effect_projectilePassThough] +priority:high +frameIndex:4 +stripIndex:projectiles2 +life:30 +fadeOut:true +attachedToUnit:false +color:#FF0000 +scaleFrom:1 +scaleTo:0.5 +alpha:1 +drawUnderUnits:false +ySpeedRelative:2 +atmospheric:true +[effect_lightSlowFade] +image:SHARED:light_50.png +life:60 +fadeOut:true +attachedToUnit:true +color:#FF0000 +scaleFrom:0.7 +scaleTo:1.5 +alpha:0.5 +drawUnderUnits:true \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/激光飞行器/bg327.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/激光飞行器/bg327.png new file mode 100644 index 0000000..7c48012 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/激光飞行器/bg327.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/激光飞行器/body.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/激光飞行器/body.png new file mode 100644 index 0000000..c557fe9 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/激光飞行器/body.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/激光飞行器/helicopter.ini b/link/jmjs/浸没陆地战争军/空中单位/普通单位/激光飞行器/helicopter.ini new file mode 100644 index 0000000..1163286 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/普通单位/激光飞行器/helicopter.ini @@ -0,0 +1,105 @@ + +[core] +name:激光飞行器 +class: CustomUnitMetadata +price:1400 +maxHp:600 +mass: 3000 +techLevel:2 +buildSpeed:16.5s +availableInDemo: true +radius:32 +displayRadius:32 +softCollisionOnAll: 24 +isBio: false +builtFrom_1_name: airFactory +builtFrom_1_pos: 8.4 +[graphics] +total_frames:1 +image:body.png +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 +lock_body_rotation_with_main_turret: true +movementEffect: CUSTOM:电磁效果 +movementEffectRate:5 +splastEffect: true +[effect_电磁效果] +life:300 +priority: veryhigh +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffsetRandom:180 +dirSpeed:2.0 +scaleFrom:0.2 +scaleTo:0.1 +fadeInTime: 1 +fadeOut: true +attachedToUnit: false +image:bg327.png +drawUnderUnits: true +alpha:1.2 +[attack] +turretRotateWithBody: false +canAttack: true +canAttackFlyingUnits:false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +turretSize: 4 +maxAttackRange:260 +shootDelay:4.5s +isFixedFiring:true +[turret_2] +x:0 +y:0 +chargeEffectImage: laser_tank_charge.png +projectile: laser +invisible: true +turnSpeed:1 +size:11 +turnSpeedAcceleration: 1.0 +shoot_sound:plasma_fire +shoot_sound_vol:0.5 +shoot_flame:small +canShoot: true +recoilOffset: -2.5 +recoilOutTime: 2 +recoilReturnTime:120 +warmup:60 +[projectile_laser] +directDamage: 350 +life: 10 +largeHitEffect: true +instant:true +laserEffect:true +instantReuseLast:true +color:#6fff0000 +explodeEffect: CUSTOM:lightSlowFade*5,CUSTOM:d +[effect_d] +priority:critical +stripIndex:shockwave +color:#6fff0000 +life:30 +scaleFrom:5 +scaleTo:0.1 +[effect_lightSlowFade] +image: SHARED:light_50.png +life:90 +fadeOut: true +attachedToUnit: true +color: #FF0000 +scaleFrom: 0.7 +scaleTo: 0.7 +alpha: 0.5 +drawUnderUnits:true +[movement] +movementType: AIR +moveSpeed:0.6 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 +maxTurnSpeed:0.6 +turnAcceleration: 0.03 +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir:30 diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/激光飞行器/laser_tank_charge.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/激光飞行器/laser_tank_charge.png new file mode 100644 index 0000000..c65b709 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/激光飞行器/laser_tank_charge.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/特勤直升机/helicopter.ini b/link/jmjs/浸没陆地战争军/空中单位/普通单位/特勤直升机/helicopter.ini new file mode 100644 index 0000000..e65b176 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/普通单位/特勤直升机/helicopter.ini @@ -0,0 +1,132 @@ +[core] +name:特勤直升机 +displayText:特勤直升机 +displayDescription:机动性高…适合转点打法!伤害一般…可反潜!! +class:CustomUnitMetadata +price:2500 +maxHp:1600 +mass:5000 + +techLevel:1 + +buildSpeed:0.005 +availableInDemo:true + +radius:15 +displayRadius:9 +softCollisionOnAll:24 + +isBio:false + +builtFrom_1_name:airFactory +builtFrom_1_pos:4 + + +[graphics] + +total_frames:1 +image:helicopter.png +image_wreak:helicopter_dead.png +image_turret:NONE +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + + + +#AUTO +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +turretRotateWithBody:false + +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:true + + +turretSize:4 +#turretTurnSpeed: 2 + +aimOffsetSpread:0.3 + + +maxAttackRange:200 +shootDelay:50 + +isFixedFiring:false + + +[turret_1] +invisible:true +x:0 +y:16 +idleDir:0 + +projectile:1 + + +turnSpeed:15 +turnSpeedAcceleration:15 + + +shoot_sound:gun_fire +shoot_sound_vol:0.2 +shoot_flame:small +shoot_light:#FFEEEE00 + + + + +#recoilOffset: -2 +#recoilOutTime: 10 +#recoilReturnTime: 14 + + + + +[arm_1] +x:0 +y:0 +image_end:helicopter_blades.png + +drawOverBody:true + + +spinRate:99 + + +[projectile_1] +directDamage:40 +life:99 +speed:99 +frame:5 +drawSize:0.7 +#instant:true + + +[movement] +movementType:AIR + +targetHeight:20 +targetHeightDrift:2 + +reverseSpeedPercentage:0.1 + +moveSpeed:2.5 +moveAccelerationSpeed:0.03 +moveDecelerationSpeed:0.06 + +maxTurnSpeed:6 +turnAcceleration:0.4 + + +moveSlidingMode:true +moveIgnoringBody:true +moveSlidingDir:181 + + diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/特勤直升机/helicopter.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/特勤直升机/helicopter.png new file mode 100644 index 0000000..8b7364f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/特勤直升机/helicopter.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/特勤直升机/helicopter_blades.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/特勤直升机/helicopter_blades.png new file mode 100644 index 0000000..41e404d Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/特勤直升机/helicopter_blades.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/特勤直升机/helicopter_dead.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/特勤直升机/helicopter_dead.png new file mode 100644 index 0000000..a29088e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/特勤直升机/helicopter_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/磁速轰炸机/body_er.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/磁速轰炸机/body_er.png new file mode 100644 index 0000000..611a690 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/磁速轰炸机/body_er.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/磁速轰炸机/body_er_dead.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/磁速轰炸机/body_er_dead.png new file mode 100644 index 0000000..c1d85ca Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/磁速轰炸机/body_er_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/磁速轰炸机/boom.ogg b/link/jmjs/浸没陆地战争军/空中单位/普通单位/磁速轰炸机/boom.ogg new file mode 100644 index 0000000..6e2a8c8 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/磁速轰炸机/boom.ogg differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/磁速轰炸机/c_bomber.ini b/link/jmjs/浸没陆地战争军/空中单位/普通单位/磁速轰炸机/c_bomber.ini new file mode 100644 index 0000000..fcee51c --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/普通单位/磁速轰炸机/c_bomber.ini @@ -0,0 +1,212 @@ +[core] +#碰撞体积软化[-]为半径吸引 +name:c_bomber +class:CustomUnitMetadata +armour:10 +tags:磁速轰炸机 +displayText:磁速轰炸机 +displayDescription:-速度快\n-弹药较多攻击弱\n-可吸引可排斥群体攻击\n-可让敌方判断数量有错误性 +price:3000 +maxHp:1800 +mass:8000 +techLevel:2 +buildSpeed:45.6s +radius:24 +displayRadius:24 +isBio:false +softCollisionOnAll:-24 +selfRegenRate:0.1 +energyMax:4.5 +energyRegen:0.002 +energyNeedsToRechargeToFull:true + +builtFrom_1_name:airFactory +builtFrom_1_pos:7 + +[graphics] +total_frames:1 +image:body_er.png +image_wreak:body_er_dead.png +image_turret:NONE +image_shadow:SHADOW:body_er.png +shadowOffsetX:1 +shadowOffsetY:1 +movementEffectRate:1 +movementEffect:CUSTOM:1 +[attack] +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:true +turretSize:20 +turretTurnSpeed:1.5 +maxAttackRange:50 +shootDelay:20 +attackMovement:bomber +[turret_1] +invisible:true +x:0 +y:0 +idleDir:0 +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false +projectile:1 +size:1.1 +turnSpeed:20 +energyUsage:1 +[projectile_1] +life:300 +speed:0.3 +frame:10 +largeHitEffect:true +drawSize:1 +color:#000000 +trailEffect:false +largeHitEffect:true +targetGround:true +areaDamage:200 +armourIgnoreAmount:50 +explodeEffect:CUSTOM:a*5, CUSTOM:b, CUSTOM:c, CUSTOM:d,CUSTOM:电磁效果 + +areaRadius:75 +deflectionPower:8 +[effect_电磁效果] +life:1000 +priority:veryhigh +xOffsetRelative:0 +yOffsetRelative:0 +hOffset:1 +scaleFrom:0.15 +scaleTo:0.15 +attachedToUnit:false +image:reactorBlowImg1.png +drawUnderUnits:true +alpha:1.2 +[effect_d] +priority:critical +alsoPlaySound:boom.ogg +stripIndex:shockwave +life:120 +scaleFrom:0.1 +scaleTo:2.5 +[effect_c] +priority:veryhigh +stripIndex:effects +frameIndex:0 +#createWhenOverLiquid: false +life:230 +fadeOut:true +attachedToUnit:false +color:#ca1028 +fadeInTime:5 +scaleFrom:3 +scaleTo:5 +alpha:1.25 +drawUnderUnits:false +hSpeed:0.2 +hOffsetRandom:0.15 +atmospheric:true +dirOffsetRandom:180 +shadow:true +xOffsetRelativeRandom:96 +yOffsetRelativeRandom:96 +xSpeedAbsoluteRandom:0.5 +ySpeedAbsoluteRandom:0.5 +atmospheric:true +[effect_b] +priority:high +image:rotorwash.png +#createWhenOverLiquid: false +life:140 +fadeOut:true +attachedToUnit:false +fadeInTime:2 +scaleFrom:0.1 +scaleTo:1.9 +alpha:1.5 +color:#ca1028 +drawUnderUnits:false +hOffset:-1 +dirOffsetRandom:180 +dirSpeedRandom:0.2 +atmospheric:true +xOffsetRelativeRandom:8 +yOffsetRelativeRandom:8 +xSpeedAbsoluteRandom:0.1 +ySpeedAbsoluteRandom:0.1 +drawUnderUnits:true +[effect_a] +priority:high +image:sub_bubbles.png +#createWhenOverLiquid: false +life:210 +fadeOut:true +attachedToUnit:false +color:#ca1028 +fadeInTime:5 +scaleFrom:2 +scaleTo:5 +alpha:1.25 +drawUnderUnits:false +hSpeed:1.75 +hOffsetRandom:0.75 +atmospheric:true +dirOffsetRandom:180 +physics:true +physicsGravity:0.1 +xOffsetRelativeRandom:24 +yOffsetRelativeRandom:24 +xSpeedAbsoluteRandom:1.1 +ySpeedAbsoluteRandom:1.1 +atmospheric:true +[turret_2] +invisible:true +x:0 +y:0 +idleDir:0 +canAttackFlyingUnits:false +canAttackLandUnits:false +canAttackUnderwaterUnits:true +projectile:2 +size:1.1 +turnSpeed:20 +energyUsage:1 +[projectile_2] +directDamage:100 +life:250 +speed:0.3 +targetSpeed:1.7 +largeHitEffect:true +drawSize:1 +color:#000000 +trailEffect:false +largeHitEffect:false +targetGround:false +#for laser defence +deflectionPower:-1 +[movement] +movementType:AIR +moveSpeed:2.1 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.01 +landOnGround:onlyIdle +joinsGroupFormations:false +maxTurnSpeed:5.2 +turnAcceleration:1.4 +moveSlidingMode:false +moveIgnoringBody:false +moveSlidingDir:225 +slowDeathFall:true +[effect_1] +image:flame3.png +life:20 +scaleFrom:1 +scaleTo:0.6 +alpha:0.6 +atmospheric:true +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-22 +attachedToUnit:false \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/磁速轰炸机/c_bomber_c.ini b/link/jmjs/浸没陆地战争军/空中单位/普通单位/磁速轰炸机/c_bomber_c.ini new file mode 100644 index 0000000..bb0deee --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/普通单位/磁速轰炸机/c_bomber_c.ini @@ -0,0 +1,10 @@ +[core] +name:c_bomber_c +showInEditor:false +softCollisionOnAll:24 +armour:0 +copyFrom:c_bomber.ini +[action_surface] +isActive:true +[action_dive] +isActive:false \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/磁速轰炸机/flame3.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/磁速轰炸机/flame3.png new file mode 100644 index 0000000..7c2a9c2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/磁速轰炸机/flame3.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/磁速轰炸机/reactorBlowImg1.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/磁速轰炸机/reactorBlowImg1.png new file mode 100644 index 0000000..8779df6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/磁速轰炸机/reactorBlowImg1.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/磁速轰炸机/rotorwash.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/磁速轰炸机/rotorwash.png new file mode 100644 index 0000000..c2b87b0 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/磁速轰炸机/rotorwash.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/磁速轰炸机/sub_bubbles.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/磁速轰炸机/sub_bubbles.png new file mode 100644 index 0000000..2f666ba Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/磁速轰炸机/sub_bubbles.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中A-35火炮/airplane_v22_show.wav b/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中A-35火炮/airplane_v22_show.wav new file mode 100644 index 0000000..005ea90 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中A-35火炮/airplane_v22_show.wav differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中A-35火炮/charge.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中A-35火炮/charge.png new file mode 100644 index 0000000..b35a660 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中A-35火炮/charge.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中A-35火炮/helicopter.ini b/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中A-35火炮/helicopter.ini new file mode 100644 index 0000000..f979a04 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中A-35火炮/helicopter.ini @@ -0,0 +1,179 @@ + +[core] +name:空中A-35火炮 +class: CustomUnitMetadata +price:1000 +maxHp:140 +mass: 3000 +techLevel: 1 +buildSpeed:14.5s +availableInDemo: true +radius:20 +displayRadius:20 +softCollisionOnAll: 24 +isBio: false +builtFrom_1_name: airFactory +builtFrom_1_pos: 3.4 +[action_呃呃呃] +autoTrigger:true +isVisible: false +playSoundAtUnit:airplane_v22_show.wav +[graphics] +total_frames:2 +image:飞行器.png +image_wreak: 飞行器死亡.png +image_turret:炮管.png +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 +lock_body_rotation_with_main_turret: true +movementEffect: CUSTOM:尘破效果1,CUSTOM:B +movementEffectReverse: CUSTOM:尘破效果1 +movementEffectReverseFlipEffects: true +movementEffectRate:5 +splastEffect: true +animation_idle_start: 0 +animation_idle_end: 1 +animation_idle_speed: 2 +animation_moving_start: 0 +animation_moving_end: 1 +animation_moving_speed: 2 +[effect_尘破效果1] +image: rotorwash.png +life: 40 +spawnChance: 1 +#fadeOut: true +fadeOut:false +attachedToUnit: false +fadeInTime:2 +scaleFrom: 0.25 +scaleTo: 1.5 +alpha: 0.5 +drawUnderUnits:true +hOffset: -40 +dirOffsetRandom: 180 +dirSpeedRandom: 0.6 +atmospheric: true +[attack] +turretRotateWithBody: false +canAttack: true +canAttackFlyingUnits:false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +turretSize: 4 +maxAttackRange:310 +shootDelay:210 +isFixedFiring:true +[turret_1] +#head +invisible: true +canShoot: false +x: 0 +y: 0 +idleDir:0 +recoilOffset: -1 +recoilOutTime: 9 +recoilReturnTime:60 +[turret_2] +attachedTo: 1 +slave: true +x: 0 +y:-2 +projectile: 1 +turnSpeedAcceleration: 0.9 +warmupStartEffect: CUSTOM:charge +warmup:30 +size:35 +shoot_sound:cannon_firing +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEEEEEE +canShoot: true +recoilOffset: -5 +recoilOutTime: 9 +recoilReturnTime:120 +[projectile_1] +directDamage: 1 +life: 150 +speed: 4 +frame: 2 +color: #bebe50 +drawSize: 0.9 +areaDamage: 80 +areaRadius: 45 +largeHitEffect: true +targetGround: true +lightColor: #ffe92b + trailEffect: CUSTOM:1 +trailEffectRate:2 +lightSize: 0.4 +[movement] +movementType: AIR +moveSpeed:0.9 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 +targetHeightDrift: 2 +landOnGround: false +reverseSpeedPercentage:0.8 +maxTurnSpeed:0.6 +turnAcceleration: 0.03 +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 181 +slowDeathFall: true +[effect_charge] +priority:veryhigh +image: charge.png +life:30 +fadeOut: true +color: #ffe92b +#yOffsetRelatifalse +#yOffsetRelati:false +attachedToUnit: true +scaleFrom: 2.2 +scaleTo: 0.3 +alpha: 0.5 +drawUnderUnits: false +atmospheric: false +shadow:true +imageShadow: SHADOW:charge.png +xOffsetRelativeRandom: 0 +yOffsetRelativeRandom: 0 +[effect_B] +createWhenZoomedOut: false +priority:low +fadeOut:false +image: trail.png +life:60 +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom:2 +scaleTo:0.1 +alpha: 0.4 +drawUnderUnits:true +ySpeedRelative:0.5 +atmospheric: true +ySpeedRelative:-1 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-24 +[effect_1] +createWhenZoomedOut: false +priority:low +image: trail.png +life:60 +fadeOut:false +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom:2 +scaleTo:0.1 +alpha: 0.4 +drawUnderUnits:true +ySpeedRelative:0.5 +atmospheric: true +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中A-35火炮/rotorwash.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中A-35火炮/rotorwash.png new file mode 100644 index 0000000..c2b87b0 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中A-35火炮/rotorwash.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中A-35火炮/trail.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中A-35火炮/trail.png new file mode 100644 index 0000000..952b293 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中A-35火炮/trail.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中A-35火炮/炮管.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中A-35火炮/炮管.png new file mode 100644 index 0000000..d31b9df Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中A-35火炮/炮管.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中A-35火炮/飞行器.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中A-35火炮/飞行器.png new file mode 100644 index 0000000..3e7e951 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中A-35火炮/飞行器.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中A-35火炮/飞行器死亡.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中A-35火炮/飞行器死亡.png new file mode 100644 index 0000000..3460391 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中A-35火炮/飞行器死亡.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中炮塔/ditu3.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中炮塔/ditu3.png new file mode 100644 index 0000000..c9656a9 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中炮塔/ditu3.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中炮塔/scout.ini b/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中炮塔/scout.ini new file mode 100644 index 0000000..6a51145 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中炮塔/scout.ini @@ -0,0 +1,251 @@ + +[core] +name:空中炮塔 +class: CustomUnitMetadata +price:750 +maxHp:520 +mass: 500 +maxShield:50 +shieldRegen: 0.09 +techLevel: 1 + +buildSpeed:12s +availableInDemo: true +builtFrom_1_name:飞行建造者 +builtFrom_1_pos:5.5 +builtFrom_1_forceNano:true +radius:20 +displayRadius: 24 +fogOfWarSightRange: 22 +isBio: false +[action_自我装逼] +autoTrigger:true +isVisible: false +#playSoundAtUnit:under_attack.ogg +spawnEffects:CUSTOM:尘破效果2 +[graphics] +rotate_with_direction:false +total_frames: 1 +image: turret_base.png +#image_wreak: base_dead.png +image_turret: turret_base.png.png +#scaleImagesTo: 20 +#scaleTurretImagesTo:5 +teamColorsOnTurret: true +#AUTO +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 +splastEffect: true +#dustEffect: true +movementEffect: CUSTOM:scoutTrail +movementEffectRate: 14 +[effect_尘破效果2] +image: ditu3.png +createWhenOverLiquid:true +life:90 +spawnChance: 1 +fadeOut:false +alwayStartDirAtZero:true +attachedToUnit:false +fadeInTime:2 +scaleFrom:1 +scaleTo:1 +alpha: 0.1 +color: #916C5B +drawUnderUnits:true +#hOffset: -40 +#dirOffsetRandom: 180 +#dirSpeedRandom: 0.6 +atmospheric: true + +[attack] +turretRotateWithBody: false + +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 7 +turretTurnSpeed: 4 + + +maxAttackRange:210 +shootDelay: 52 + +isFixedFiring: false +[turret_7] +# +x: 0 +y:2 +canShoot:false +invisible:false +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 15 +[turret_1] +canShoot:true +#invisible: true +x: 0 +y: 16 +slave: true +attachedTo:7 +invisible:true +shoot_sound:firing3 +shoot_sound_vol:0.3 +shoot_flame:small +#idleDir:0 + +#limitingAngle:45 +shoot_light:#FFEECCCC +#canAttackFlyingUnits:false +#canAttackLandUnits:true +#canAttackUnderwaterUnits:true +[projectile_1] +directDamage: 41 +life:80 +targetSpeed: 6 +trailEffect: false +largeHitEffect: false +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 +frame: 5 +trailEffect: CUSTOM:projectileTrail +trailEffectRate:2 +explodeEffect: CUSTOM:projectilePassThough, smallExplosion, CUSTOM:hitLightFlash +effectOnCreate: CUSTOM:projectileLight +[effect_warmup] +priority:high +image: SHARED:light_50.png +life: 25 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +scaleFrom: 0.1 +scaleTo: 0.1 +alpha: 0.8 +drawUnderUnits:false +ySpeedRelative:3.9 + +[effect_lightSlowFade] +image: SHARED:light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +scaleFrom: 0.7 +scaleTo: 0.7 +alpha: 0.5 +drawUnderUnits:true + + +[effect_projectileTrail] +image: SHARED:light_50.png +life:120 +fadeOut: true +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom: 0.4 +scaleTo: 0.4 +alpha: 0.6 +drawUnderUnits:true +#ySpeedRelative:-1 + + +[effect_projectileLight] +priority:veryhigh + +image: SHARED:light_50.png +life: 100 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +fadeInTime:2 +scaleFrom: 0.8 +scaleTo: 0.8 +alpha: 0.6 +drawUnderUnits:false +liveAfterAttachedDies: false + +[effect_hitLightFlash] +priority:high + +image: SHARED:light_50.png +life: 14 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + +[effect_projectilePassThough] + +priority:high +frameIndex: 4 +stripIndex: projectiles2 +life: 20 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +scaleFrom: 1 +scaleTo: 0.5 +alpha: 1 +drawUnderUnits:false +ySpeedRelative:2 +atmospheric: true + + + + +[effect_scoutTrail] + +createWhenOverLiquid: false + +createWhenZoomedOut: false +priority:low + + +life: 50 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +fadeInTime:5 +scaleFrom: 0.7 +scaleTo: 3.2 +alpha: 0.9 +drawUnderUnits:true +ySpeedRelative:-0.1 +xSpeedRelativeRandom:0.2 + +atmospheric: true + +stripIndex:dust + + +[movement] +movementType: AIR +moveSpeed:0.4 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 +targetHeightDrift:1.5 +targetHeight:35 +#targetHeightDrift: +landOnGround: false +reverseSpeedPercentage:0.8 +#maxTurnSpeed: 2 +#turnAcceleration: 0.03 +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 260 +slowDeathFall: true + + + + + diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中炮塔/turret_base.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中炮塔/turret_base.png new file mode 100644 index 0000000..13ebf3f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中炮塔/turret_base.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中炮塔/turret_base.png.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中炮塔/turret_base.png.png new file mode 100644 index 0000000..153c6c8 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中炮塔/turret_base.png.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中高射机/bg323.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中高射机/bg323.png new file mode 100644 index 0000000..d11bfae Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中高射机/bg323.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中高射机/heavyInterceptor.ini b/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中高射机/heavyInterceptor.ini new file mode 100644 index 0000000..defa487 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中高射机/heavyInterceptor.ini @@ -0,0 +1,159 @@ +[core] +name:空中高射机 +displayDescription: -对空高程度的群伤 +class: CustomUnitMetadata +price: 1200 +maxHp: 150 +maxShield: 450 +shieldRegen: 0.15 +mass: 6000 + +techLevel: 2 + +buildSpeed:16.5s +radius:23 +isBio: false + +builtFrom_1_name: airFactory +builtFrom_1_pos: 2 + + +[graphics] +total_frames: 1 + +image:炮塔A.png +image_turret:炮塔A.png + +lock_body_rotation_with_main_turret: true +teamColorsOnTurret:true + +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +movementEffect: CUSTOM:projectileTrail +movementEffectRate: 1 + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false +maxAttackRange: 250 +shootDelay:120 +turretRotateWithBody: true +[turret_2] +#left missile pod +x: 10.5 +y:10 +attachedTo: 1 +image:炮塔B.png +slave: true +warmup: 0 +size:8 +shoot_sound:large_gun_fire2 +turnSpeed:0 +turnSpeedAcceleration: 0.1 +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC +recoilOffset: -3 +recoilOutTime:1 +recoilReturnTime: 40 +[turret_3] +x: -10.5 +y:10 +copyFrom:2 +warmup:20 +size:8 +linkDelayWithTurret:2 +image:炮塔B.png +[turret_1] +invisible:false +x: 0 +y: 0 +idleDir:0 +projectile: 1 +size: 10 +turnSpeed: 3.7 +turnSpeedAcceleration: 0.5 +canShoot: false +[projectile_1] +life: 240 +speed: 20 +trailEffect: true +largeHitEffect: true +frame: 0 +areaDamage:80 +areaRadius: 70 +autoTargetingOnDeadTarget: true +lightColor: #ffff00 +lightSize: 0.4 +explodeEffect: CUSTOM:a*9 + + +[effect_projectileTrail] +createWhenZoomedOut: false +priority:low +image: bg323.png +life:30 +fadeOut: true +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom:0.07 +scaleTo:0.07 +alpha: 0.4 +drawUnderUnits:true +ySpeedRelative:-0.4 +atmospheric: true +yOffsetRelative:-30 + + + +[movement] +movementType: AIR +moveSpeed:0.6 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.1 + +maxTurnSpeed: 5.0 +turnAcceleration: 0.3 + +reverseSpeedPercentage: 0.75 + +targetHeight: 20 +targetHeightDrift: 1 + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 181 + + +slowDeathFall: true + +[effect_a] +priority:high +image: sub_bubbles.png +#createWhenOverLiquid: false +life:340 +fadeOut: true +attachedToUnit: false +color:#ca1028 +fadeInTime:5 +scaleFrom: 1 +scaleTo:2 +alpha: 1.25 +drawUnderUnits:false +hSpeed: 1.75 +hOffsetRandom: 0.75 +atmospheric:true +dirOffsetRandom:180 +physics: true +physicsGravity: 0.1 +xOffsetRelativeRandom: 24 +yOffsetRelativeRandom: 24 +xSpeedAbsoluteRandom:1.1 +ySpeedAbsoluteRandom:1.1 +atmospheric: true diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中高射机/sub_bubbles.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中高射机/sub_bubbles.png new file mode 100644 index 0000000..2f666ba Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中高射机/sub_bubbles.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中高射机/炮塔A.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中高射机/炮塔A.png new file mode 100644 index 0000000..174b23e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中高射机/炮塔A.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中高射机/炮塔B.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中高射机/炮塔B.png new file mode 100644 index 0000000..75a919d Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/空中高射机/炮塔B.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/荷尔蒙空袭机/missile_airship.ini b/link/jmjs/浸没陆地战争军/空中单位/普通单位/荷尔蒙空袭机/missile_airship.ini new file mode 100644 index 0000000..2f9d1c0 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/普通单位/荷尔蒙空袭机/missile_airship.ini @@ -0,0 +1,190 @@ + +[core] +name:荷尔蒙空袭机 +displayDescription:可造成一定的空袭伤害\n-适量的群伤 +class: CustomUnitMetadata +price:13200 +maxHp:5800 +mass: 10000 + +techLevel: 2 +buildSpeed: 0.0009 + +availableInDemo: false + +radius:31 +#displayRadius:31 +isBio: false +#softCollisionOnAll: 3 +softCollisionOnAll: 24 + + +selfRegenRate:0.03 + + +builtFrom_1_name: AirFactory +builtFrom_1_pos: 6.66 + + +energyMax:6 +energyRegen: 0.004 + + +[graphics] +total_frames: 1 + +image:远征机.png +image_wreak: 远征机死亡.png +image_turret: NONE +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +[attack] +turretRotateWithBody: false + +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 10 +turretTurnSpeed: 4 +maxAttackRange:250 +shootDelay: 25 + + +#isFixedFiring: true + + + +[turret_1] +x: 0 +y: 0 +canShoot: false + +shouldResetTurret: false + +idleSpin: 1.5 + + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + + + +[turret_2] +# +x:5 +y:6 +image: 炮塔.png +invisible:false + +shoot_sound:missile_fire +shoot_sound_vol:0.1 +shoot_light:#FFEECCCC + +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +projectile: 1 +size: 17 +turnSpeed: 15 + +delay: 110 + +energyUsage:0.5 + + +turnSpeed: 3.9 +turnSpeedAcceleration: 0.2 + +warmup:1 + +recoilOffset: -2 +recoilOutTime: 3 +recoilReturnTime: 10 + +[turret_3] +# +x:-5 +y:6 +image: 炮塔.png +invisible:false + +shoot_sound:missile_fire +shoot_sound_vol:0.1 +shoot_light:#FFEECCCC + +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +projectile: 1 +size: 17 +turnSpeed: 15 + +delay: 110 + +energyUsage:0.5 + + +turnSpeed: 3.9 +turnSpeedAcceleration: 0.2 + +warmup:1 + +recoilOffset: -2 +recoilOutTime: 3 +recoilReturnTime: 10 + + +[projectile_1] +#missile +directDamage:75 + +areaDamage: 45 +areaRadius: 65 + +life:490 +speed: 0.3 +targetSpeed:6 +trailEffect: true +largeHitEffect: true + +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 10 + +frame: 4 + + +autoTargetingOnDeadTarget: true + +[movement] +movementType: AIR +moveSpeed: 1.4 +moveAccelerationSpeed: 0.03 +moveDecelerationSpeed: 0.03 + +landOnGround: false + +reverseSpeedPercentage:0 + + +maxTurnSpeed: 3.6 +turnAcceleration: 0.2 + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 181 + + +slowDeathFall: true + + + diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/荷尔蒙空袭机/炮塔.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/荷尔蒙空袭机/炮塔.png new file mode 100644 index 0000000..95dc6ad Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/荷尔蒙空袭机/炮塔.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/荷尔蒙空袭机/远征机.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/荷尔蒙空袭机/远征机.png new file mode 100644 index 0000000..69dfd3b Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/荷尔蒙空袭机/远征机.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/荷尔蒙空袭机/远征机死亡.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/荷尔蒙空袭机/远征机死亡.png new file mode 100644 index 0000000..d42ccc4 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/荷尔蒙空袭机/远征机死亡.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/落雁/egg,撒子直升机吗.ini b/link/jmjs/浸没陆地战争军/空中单位/普通单位/落雁/egg,撒子直升机吗.ini new file mode 100644 index 0000000..52b2386 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/普通单位/落雁/egg,撒子直升机吗.ini @@ -0,0 +1,147 @@ + +[core] +name:沉浸落雁 +displayDescription: -发出离子\n-普通状态 +class: CustomUnitMetadata +price: 5250 +maxHp: 1250 +mass: 3000 + + + +techLevel: 2 + +buildSpeed: 0.0012 +availableInDemo: true + +radius:28 +#displayRadius: 9 +softCollisionOnAll: 24 + +isBio: false + +builtFrom_1_name: airFactory +builtFrom_1_pos: 4.111 + + +[graphics] + +total_frames: 1 +image: 落燕之机.png +image_wreak: 落燕之机死亡.png +image_turret: NONE +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + + + +#AUTO +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +turretRotateWithBody: false + +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + + +turretSize: 4 +#turretTurnSpeed: 2 + +aimOffsetSpread:0.4 + + +maxAttackRange: 150 +shootDelay: 60 + +isFixedFiring: false + + +[turret_1] +x: 0 +y: 2 +canShoot: false + +shouldResetTurret: true + +idleSpin: 0 + + +recoilOffset: -1 +recoilOutTime: 5 +recoilReturnTime: 7 + + + + +[turret_2] +# +x: 0 +y: 33 +attachedTo: 1 +slave: true +invisible: true + +projectile: 1 + +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:plasma_fire +shoot_sound_vol:0.07 +#shoot_flame:small +shoot_light:#FFccCCEE + +canShoot: true + +size: 0 + + + +warmup:1 + +chargeEffectImage: lighting_charge.png + +[projectile_1] +directDamage: 45 +life: 70 +speed: 15 + +frame: 11 + +drawSize: 1.2 + + +lightColor: #FFccCCEE +lightSize: 1 + +[movement] +movementType: AIR + +targetHeight: 20 +targetHeightDrift: 2 + +reverseSpeedPercentage: 0.1 + +moveSpeed: 1.8 +moveAccelerationSpeed: 0.03 +moveDecelerationSpeed: 0.06 + +maxTurnSpeed: 6 +turnAcceleration: 0.4 + + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 181 + + + + + diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/落雁/lighting_charge.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/落雁/lighting_charge.png new file mode 100644 index 0000000..b6c541b Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/落雁/lighting_charge.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/落雁/落燕之机.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/落雁/落燕之机.png new file mode 100644 index 0000000..93bfcb9 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/落雁/落燕之机.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/落雁/落燕之机死亡.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/落雁/落燕之机死亡.png new file mode 100644 index 0000000..9185332 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/落雁/落燕之机死亡.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/行星侦查飞机/helicopter_blades.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/行星侦查飞机/helicopter_blades.png new file mode 100644 index 0000000..895247c Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/行星侦查飞机/helicopter_blades.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/行星侦查飞机/interceptor.ini b/link/jmjs/浸没陆地战争军/空中单位/普通单位/行星侦查飞机/interceptor.ini new file mode 100644 index 0000000..5a74a01 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/普通单位/行星侦查飞机/interceptor.ini @@ -0,0 +1,258 @@ +[core] +name:行星侦查机 +class: CustomUnitMetadata +price:750 +maxHp:350 +mass: 3000 + +techLevel: 1 + +buildSpeed:7.6s +#availableInDemo: true + +radius: 16 +isBio: false + +softCollisionOnAll: 3 + + +fogOfWarSightRange:22 +builtFrom_1_name: airFactory +builtFrom_1_pos: 2.2 + +explodeOnDeath:false +#effectOnDeath: CUSTOM:lightningShock*2 + + +explodeOnDeathGroundCollosion:false +effectOnDeathGroundCollosion: CUSTOM:lightningShock*2, CUSTOM:fireSmall*3 + +[graphics] +total_frames: 1 + +image:未知侦查.png +image_wreak:未知侦查死亡.png +image_turret: NONE + +teamColorsOnTurret: true + +lock_body_rotation_with_main_turret: true + +#AUTO +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +splastEffect: true + +#dustEffect: true +movementEffect: CUSTOM:scoutTrail +movementEffectRate: 14 + + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 7 +turretTurnSpeed: 4 + +maxAttackRange: 160 +shootDelay: 50 + +isFixedFiring: false + + +[turret_1] +x: 0 +y: 0 +idleDir:0 + +turnSpeed: 4.5 +turnSpeedAcceleration: 0.3 + +canShoot: false + + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 + + +[turret_2] +invisible: true +x: 0 +y: 8 +attachedTo:1 +slave: true +idleDir:0 + +projectile: 1 +size: 7 +turnSpeed: 2.4 + +shoot_sound:plasma_fire +shoot_sound_vol:0.05 +shoot_flame:small +shoot_light:#FFccCCEE + +recoilOffset: -1 +recoilOutTime: 5 +recoilReturnTime: 15 + + +[projectile_1] +directDamage: 19 +life: 70 +speed: 6 +frame: 5 +#trailEffect: true +trailEffect: CUSTOM:projectileTrail +trailEffectRate:3 + + +[effect_projectileTrail] + +stripIndex: effects +frameIndex: 0 + + +life:80 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +fadeInTime:5 +scaleFrom: 0.5 +scaleTo: 3.5 +alpha: 0.6 +drawUnderUnits:false +#ySpeedRelative:-1 +atmospheric:true + +dirOffsetRandom:180 + +shadow:true + +xSpeedAbsoluteRandom: 0.2 +ySpeedAbsoluteRandom: 0.2 +[effect_scoutTrail] + +createWhenOverLiquid: false + +createWhenZoomedOut: false +priority:low + + +life: 50 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +fadeInTime:5 +scaleFrom: 0.7 +scaleTo: 3.2 +alpha: 0.9 +drawUnderUnits:true +ySpeedRelative:-0.1 +xSpeedRelativeRandom:0.2 + +atmospheric: true + +stripIndex:dust + + +[arm_1] +x:-17 +y:3 +image_end:helicopter_blades.png + +drawOverBody: true + + +spinRate:30 +[arm_2] +x:17 +y:3 +image_end:helicopter_blades.png + +drawOverBody: true + + +spinRate:30 +[effect_lightningShock] +life: 120 + +dirOffset: 0 +dirOffsetRandom:180 + +fadeInTime: 0 +fadeOut: false + +attachedToUnit: false + + +image: 闪电运动图『改火焰』.png +total_frames: 14 +animateFrameStart: 2 +animateFrameStartRandomAdd: 2 +animateFrameEnd: 13 +animateFramePingPong: false +animateFrameSpeed: 0.6 +animateFrameSpeedRandom: 0.1 + +alpha:0.6 + + +drawUnderUnits:true + +scaleFrom: 0.4 +scaleTo: 0.4 + + +[effect_fireSmall] +life: 50 +xOffsetRelativeRandom: 3 +yOffsetRelativeRandom: 3 + +hOffset: 0.2 +alwayStartDirAtZero: true +dirOffset: 0 + +fadeInTime: 10 +fadeOut: true +attachedToUnit: false +atmospheric: true + +stripIndex: 7 +frameIndex: 0 +frameIndexRandom: 2 +alpha:1 +drawUnderUnits:true +scaleFrom: 0.5 +scaleTo: 0.5 + +delayedStartTimerRandom: 15 + + +[movement] +movementType: AIR +moveSpeed: 2.6 +moveAccelerationSpeed: 0.1 +moveDecelerationSpeed: 0.1 + +maxTurnSpeed: 5.7 +turnAcceleration: 0.5 + +reverseSpeedPercentage: 0.75 + +targetHeight: 20 +targetHeightDrift: 1 + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 181 + + +slowDeathFall: true diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/行星侦查飞机/未知侦查.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/行星侦查飞机/未知侦查.png new file mode 100644 index 0000000..b9b25a2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/行星侦查飞机/未知侦查.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/行星侦查飞机/未知侦查死亡.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/行星侦查飞机/未知侦查死亡.png new file mode 100644 index 0000000..697cceb Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/行星侦查飞机/未知侦查死亡.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/行星侦查飞机/闪电运动图『改火焰』.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/行星侦查飞机/闪电运动图『改火焰』.png new file mode 100644 index 0000000..9ccc076 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/行星侦查飞机/闪电运动图『改火焰』.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/被覆盖的运输机/bomber.ini b/link/jmjs/浸没陆地战争军/空中单位/普通单位/被覆盖的运输机/bomber.ini new file mode 100644 index 0000000..f42be9e --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/普通单位/被覆盖的运输机/bomber.ini @@ -0,0 +1,119 @@ + +[core] +name:运输机R-861 +class: CustomUnitMetadata +displayLocaleKey: dropship +overrideAndReplace: dropship +price:800 +maxHp:600 +mass: 20000 + +techLevel: 2 +buildSpeed:3.5s +availableInDemo: true + +radius:32 +displayRadius: 32 +isBio: false +#softCollisionOnAll: 3 +softCollisionOnAll:24 + + +selfRegenRate:0.1 + +maxTransportingUnits:4 +builtFrom_1_name: airFactory +builtFrom_1_pos: 2.5 + + + +[graphics] +total_frames: 1 + +image: 浸没R-861.png +image_wreak: 浸没R-861死亡.png +image_turret: NONE +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 +movementEffect: CUSTOM:dustL, CUSTOM:dustR +movementEffectReverse: CUSTOM:dustL, CUSTOM:dustR +movementEffectReverseFlipEffects: true +movementEffectRate: 1 +[attack] +canAttack: false +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +turretSize: 20 +turretTurnSpeed: 1.5 + +maxAttackRange:23 +shootDelay: 30 +[effect_dustL] +image: flame3.png +life:30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-32 +drawUnderUnits:true +attachedToUnit: false +[effect_dustR] +image: flame3.png +life:30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-32 +drawUnderUnits:true +attachedToUnit: false + +[movement] +movementType: AIR +moveSpeed: 2.85 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +landOnGround:true + + +#note: joinsGroupFormations=false could case slowdowns for groups of non-flying units +joinsGroupFormations:true + +maxTurnSpeed: 1.2 +turnAcceleration: 0.04 + +moveSlidingMode :false +moveIgnoringBody:false +moveSlidingDir: 25 + + + + + + diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/被覆盖的运输机/flame3.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/被覆盖的运输机/flame3.png new file mode 100644 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b/link/jmjs/浸没陆地战争军/空中单位/普通单位/轻武直/base_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/轻武直/light_gunship.ini b/link/jmjs/浸没陆地战争军/空中单位/普通单位/轻武直/light_gunship.ini new file mode 100644 index 0000000..1e03987 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/普通单位/轻武直/light_gunship.ini @@ -0,0 +1,244 @@ + +[core] +name:轻武直 +class: CustomUnitMetadata +price: 250 +maxHp: 50 +mass: 250 + + +techLevel: 1 + +buildSpeed: 0.0030 +availableInDemo: true + +radius: 7 +displayRadius: 7 +softCollisionOnAll: 24 + +isBio: false + +builtFrom_1_name: airFactory +builtFrom_1_pos: 1.0 + +softCollisionOnAll: 3 + +numBitsOnDeath:0 + +explodeOnDeath:true +effectOnDeath: CUSTOM:lightningShock*2 +overrideAndReplace:lightGunship +displayLocaleKey:lightGunship +explodeOnDeathGroundCollosion:false +effectOnDeathGroundCollosion: CUSTOM:lightningShock*2, CUSTOM:fireSmall*3 + + + +#default: fogOfWarSightRange: 15 +fogOfWarSightRange: 10 + + +[graphics] + +total_frames: 2 +image: base.png +image_wreak: base_dead.png +image_turret: NONE +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 +movementEffect: CUSTOM:projectileTrail +movementEffectRate: 8 +imageScale:0.35 +turretImageScale:0.35 +movementEffectReverse:CUSTOM:projectileTrail +lock_body_rotation_with_main_turret: true + +#AUTO +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +animation_idle_start: 0 +animation_idle_end: 1 +animation_idle_speed: 6 + +animation_moving_start: 0 +animation_moving_end: 1 +animation_moving_speed: 6 + + + +[attack] +turretRotateWithBody: false + +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 9 +#turretTurnSpeed: 2 + +aimOffsetSpread:0.4 + +maxAttackRange: 120 +shootDelay: 40 + +isFixedFiring: false + + + +[turret_1] +invisible: true +x: 0 +y: 0 +idleDir:0 + +projectile: 1 + + +turnSpeed: 6.4 +turnSpeedAcceleration: 0.4 + + +shoot_sound:firing3 +shoot_sound_vol:0.08 +shoot_flame:CUSTOM:verySmallFlame +shoot_light:#FFccCCEE + + + + +recoilOffset: -1 +recoilOutTime: 10 +recoilReturnTime: 14 +[projectile_1] +directDamage:10 +life:70 +speed: 7 +drawSize:0.7 +color: #46ebff +lightColor: #46ebff +lightSize: 0.4 +[effect_lightningShock] +life: 120 + +dirOffset: 0 +dirOffsetRandom:180 + +fadeInTime: 0 +fadeOut: false + +attachedToUnit: false + +image: SHARED:lightning_shock.png +total_frames: 14 +animateFrameStart: 2 +animateFrameStartRandomAdd: 2 +animateFrameEnd: 13 +animateFramePingPong: false +animateFrameSpeed: 0.5 +animateFrameSpeedRandom: 0.1 + +alpha:0.6 + + +drawUnderUnits:true + +scaleFrom: 0.4 +scaleTo: 0.4 + + +[effect_fireSmall] +life: 50 +xOffsetRelativeRandom: 3 +yOffsetRelativeRandom: 3 + +hOffset: 0.2 +alwayStartDirAtZero: true +dirOffset: 0 + +fadeInTime: 10 +fadeOut: true +attachedToUnit: false +atmospheric: true + +stripIndex: 7 +frameIndex: 0 +frameIndexRandom: 2 +alpha:1 +drawUnderUnits:true +scaleFrom: 0.5 +scaleTo: 0.5 + +delayedStartTimerRandom: 15 + + +[effect_verySmallFlame] +life: 20 + +attachedToUnit: true +atmospheric: true + +stripIndex: 3 + +animateFrameStart: 0 +animateFrameEnd: 3 +animateFrameSpeed: 0.5 + + +alpha:1 +scaleFrom: 0.5 +scaleTo: 0.5 + + + + + +[movement] +movementType: AIR + +targetHeight: 17 +targetHeightDrift: 1 + +reverseSpeedPercentage: 0.6 + +moveSpeed: 1.1 +moveAccelerationSpeed: 0.02 +moveDecelerationSpeed: 0.06 + + +#body_rotation_with_main_turret means this is not used +maxTurnSpeed: 99 +turnAcceleration: 99 + + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 181 + + + +slowDeathFall: true +slowDeathFallSmoke: false + +[effect_projectileTrail] + +stripIndex: effects +frameIndex: 0 +#image: SHARED:light_50.png + +life:30 +fadeOut: true +attachedToUnit: false +color: #46ebff +fadeInTime:5 +scaleFrom: 0.4 +scaleTo: 0.6 +alpha: 0.6 +drawUnderUnits:false +#ySpeedRelative:-1 +ySpeedRelative:-0.6 +atmospheric: true +xSpeedAbsoluteRandom: 0.2 +ySpeedAbsoluteRandom: 0.2 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/运输机T-2/basa.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/运输机T-2/basa.png new file mode 100644 index 0000000..ada923a Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/运输机T-2/basa.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/运输机T-2/base.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/运输机T-2/base.png new file mode 100644 index 0000000..e112548 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/运输机T-2/base.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/运输机T-2/experimental_dropship.ini b/link/jmjs/浸没陆地战争军/空中单位/普通单位/运输机T-2/experimental_dropship.ini new file mode 100644 index 0000000..db0a410 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/普通单位/运输机T-2/experimental_dropship.ini @@ -0,0 +1,75 @@ + +[core] +#运输可以携带单位修复 +builtFrom_1_name: airFactory +builtFrom_1_pos: 5.77 +transportUnitsKillOnDeath:false +transportUnitsHealBy:0.09 +name:运输机T-2 +class: CustomUnitMetadata +price:1600 +maxHp:1000 +mass: 90000 +isUnrepairableUnit:true + +selfRegenRate:0.01 +techLevel:2 +experimental: true + +buildSpeed:15s +#availableInDemo: true +radius:35 +#displayRadius: 11 +isBio: false +softCollisionOnAll: 3 +maxTransportingUnits:8 +[effect_1] +createWhenZoomedOut: false +priority:low +image: trail.png +life:160 +fadeOut:false +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom:5 +scaleTo:0.5 +alpha: 0.4 +drawUnderUnits:true +ySpeedRelative:0.5 +atmospheric: true +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-35 +[graphics] +total_frames:1 + +image: base.png +image_wreak: basa.png + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 +movementEffect: CUSTOM:1 +movementEffectReverse: CUSTOM:1 +movementEffectReverseFlipEffects: true +movementEffectRate:1 +[attack] +canAttack:false +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +shootDelay: 7 +[movement] +movementType: AIR +moveSpeed:2.9 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 +landOnGround: true +maxTurnSpeed:0.5 +turnAcceleration: 0.05 +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir:200 +slowDeathFall: true diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/运输机T-2/trail.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/运输机T-2/trail.png new file mode 100644 index 0000000..952b293 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/运输机T-2/trail.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/重型武装直升机/hshxbsjxjs.ini b/link/jmjs/浸没陆地战争军/空中单位/普通单位/重型武装直升机/hshxbsjxjs.ini new file mode 100644 index 0000000..3988f8d --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/普通单位/重型武装直升机/hshxbsjxjs.ini @@ -0,0 +1,105 @@ + +[core] +name:重型武装直升机 +displayDescription:-拥有高的生命\n-对地的攻击能力增加 + +class: CustomUnitMetadata +price: 1500 +maxHp:625 +mass: 1500 + +techLevel: 2 + +buildSpeed: 0.0012 +#availableInDemo:false + +radius: 11 +displayRadius: 13 + +fogOfWarSightRange: 18 + +isBio: false + + +builtFrom_1_name:airFactory +builtFrom_1_pos:4.555 + +[graphics] +total_frames: 1 + +image: large_gunship.png +image_wreak: large_gunship_shadow.png +image_turret: NONE + +image_shadow: AUTO + +shadowOffsetX:1 +shadowOffsetY:1 + +[attack] +turretRotateWithBody: true + +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 7 +turretTurnSpeed: 4 + + +maxAttackRange: 160 +shootDelay: 40 + +isFixedFiring: false + + + +[turret_1] +invisible: true +x: 0 +y: 2 +idleDir:0 + +projectile: 1 +size: 7 +turnSpeed: 2.4 + +shoot_sound:firing4 +shoot_sound_vol:0.8 +shoot_flame:small +shoot_light:#FFccCCEE + +[projectile_1] + +directDamage:55 +life: 100 +speed: 0.3 +targetSpeed: 5 +drawSize: 2 +color: #FFFFD400 +trailEffect: true +largeHitEffect: true + + +[movement] +movementType: AIR +moveSpeed: 1.6 +moveAccelerationSpeed: 0.09 +moveDecelerationSpeed: 0.09 + + +targetHeight: 20 +targetHeightDrift: 1.3 + +maxTurnSpeed: 2.4 +turnAcceleration: 0.2 + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 181 + + + + + diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/重型武装直升机/large_gunship.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/重型武装直升机/large_gunship.png new file mode 100644 index 0000000..d42187d Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/重型武装直升机/large_gunship.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/重型武装直升机/large_gunship_shadow.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/重型武装直升机/large_gunship_shadow.png new file mode 100644 index 0000000..fffc42c Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/重型武装直升机/large_gunship_shadow.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/重型激光拦截机/base.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/重型激光拦截机/base.png new file mode 100644 index 0000000..86b96c0 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/重型激光拦截机/base.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/重型激光拦截机/base2.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/重型激光拦截机/base2.png new file mode 100644 index 0000000..4f90da0 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/重型激光拦截机/base2.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/重型激光拦截机/base_dead.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/重型激光拦截机/base_dead.png new file mode 100644 index 0000000..906b0b7 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/重型激光拦截机/base_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/重型激光拦截机/base_shadow.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/重型激光拦截机/base_shadow.png new file mode 100644 index 0000000..b447fdc Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/重型激光拦截机/base_shadow.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/重型激光拦截机/heavyInterceptor.ini b/link/jmjs/浸没陆地战争军/空中单位/普通单位/重型激光拦截机/heavyInterceptor.ini new file mode 100644 index 0000000..b3aea85 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/普通单位/重型激光拦截机/heavyInterceptor.ini @@ -0,0 +1,271 @@ +[core] +name:重型激光拦截机 +displayDescription:-对空拦截目标\n-最大的能力攻击空中\n-容易被激光拦截机打击 +class: CustomUnitMetadata +price:900 +maxHp: 550 +mass: 6000 +techLevel: 2 +buildSpeed: 0.001 +radius: 14 +isBio: false +builtFrom_1_name: airFactory +builtFrom_1_pos: 2.22 + +explodeOnDeath:false +#effectOnDeath: CUSTOM:lightningShock*2 + + +explodeOnDeathGroundCollosion:false +effectOnDeathGroundCollosion: CUSTOM:lightningShock*2, CUSTOM:fireSmall*3 + + + +[graphics] +total_frames: 1 +image: base2.png +image_wreak: base_dead.png +image_turret:NONE +lock_body_rotation_with_main_turret: true +teamColorsOnTurret: true +image_shadow:base_shadow.png +shadowOffsetX:1 +shadowOffsetY:1 +movementEffect: CUSTOM:dustL, CUSTOM:dustR +movementEffectReverse: CUSTOM:dustL, CUSTOM:dustR +movementEffectReverseFlipEffects: true +movementEffectRate: 8 +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false +maxAttackRange: 170 +shootDelay: 20 +turretRotateWithBody: true +[turret_普通炮塔1] +x: 0 +y: 0 +idleDir:0 +size: 10 +turnSpeed: 3.7 +turnSpeedAcceleration: 0.5 +canShoot: false +[turret_普通炮塔2] +#laser +image:small_laser_turret.png +invisible: false +attachedTo: 普通炮塔1 +x: 6 +y: 10 +idleDir:-20 +shoot_sound:plasma_fire +shoot_sound_vol:0.06 +shoot_light:#ff0000 +canAttackFlyingUnits: true +canAttackLandUnits:false +canAttackUnderwaterUnits: false +projectile: 激光抛射体 +size: 8 +delay: 25 +recoilOffset: -2 +turnSpeed: 0.8 +turnSpeedAcceleration: 1 +[turret_普通炮塔3] +#laser +image: small_laser_turret.png +copyFrom: 普通炮塔2 +idleDir:20 +warmup:10 +invisible: false +x: -7 +y: 10 +[projectile_激光抛射体] +#laser +directDamage: 19 +drawSize: 1 +instant:true +laserEffect: true +life: 8 +color:#9088a4ff +lightSize: 0.3 + +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6 + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + +[effect_hitLightFlash] +priority:high + +image: 闪电粒子『改』.png +life: 17 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + + +[effect_lightningShock] +life: 60 + + +hOffset: 0 +dirOffset: 0 + +fadeInTime: 0 +fadeOut: false + +attachedToUnit: true + + +image:闪电运动图『改火焰』.png +total_frames: 14 +animateFrameStart: 0 +animateFrameEnd: 13 +animateFramePingPong: false +animateFrameSpeed:0.6 + + + +[effect_sparks] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image: 闪电粒子『改』.png +priority: verylow + +[effect_sparks2] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 0.5 +ySpeedRelativeRandom: 0.5 +hSpeed: 1 +image: 闪电粒子『改』.png +priority: verylow + + +[effect_lightningShock] +life: 120 + +dirOffset: 0 +dirOffsetRandom:180 + +fadeInTime: 0 +fadeOut: false + +attachedToUnit: false + + +image: 闪电运动图『改火焰』.png +total_frames: 14 +animateFrameStart: 2 +animateFrameStartRandomAdd: 2 +animateFrameEnd: 13 +animateFramePingPong: false +animateFrameSpeed: 0.5 +animateFrameSpeedRandom: 0.1 + +alpha:0.6 + + +drawUnderUnits:true + +scaleFrom: 0.4 +scaleTo: 0.4 + + +[effect_fireSmall] +life: 50 +xOffsetRelativeRandom: 3 +yOffsetRelativeRandom: 3 + +hOffset: 0.2 +alwayStartDirAtZero: true +dirOffset: 0 + +fadeInTime: 10 +fadeOut: true +attachedToUnit: false +atmospheric: true + +stripIndex: 7 +frameIndex: 0 +frameIndexRandom: 2 +alpha:1 +drawUnderUnits:true +scaleFrom: 0.5 +scaleTo: 0.5 + +delayedStartTimerRandom: 15 + + + +[effect_dustL] + +life: 30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1.9 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:20 +yOffsetRelative:-34 +drawUnderUnits:true +attachedToUnit: false + +[effect_dustR] + +life: 30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1.9 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:-20 +yOffsetRelative:-34 +drawUnderUnits:true +attachedToUnit: false + + +[movement] +movementType: AIR +moveSpeed: 2.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.1 + +maxTurnSpeed: 5.0 +turnAcceleration: 0.3 + +reverseSpeedPercentage: 0.75 + +targetHeight: 20 +targetHeightDrift: 1 + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 181 + + +slowDeathFall: true diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/重型激光拦截机/small_laser_turret.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/重型激光拦截机/small_laser_turret.png new file mode 100644 index 0000000..6fd1858 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/重型激光拦截机/small_laser_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/重型激光拦截机/闪电粒子『改』.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/重型激光拦截机/闪电粒子『改』.png new file mode 100644 index 0000000..52ee959 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/重型激光拦截机/闪电粒子『改』.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/重型激光拦截机/闪电运动图『改火焰』.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/重型激光拦截机/闪电运动图『改火焰』.png new file mode 100644 index 0000000..9ccc076 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/重型激光拦截机/闪电运动图『改火焰』.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/闪电/.nomedia b/link/jmjs/浸没陆地战争军/空中单位/普通单位/闪电/.nomedia new file mode 100644 index 0000000..3218b31 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/普通单位/闪电/.nomedia @@ -0,0 +1 @@ +/storage/emulated/0/rustedWarfare/units/浸没技术/浸没陆地战争军/空中单位/普通单位/闪电 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/闪电/DJj.ogg b/link/jmjs/浸没陆地战争军/空中单位/普通单位/闪电/DJj.ogg new file mode 100644 index 0000000..12d5d6c Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/闪电/DJj.ogg differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/闪电/DJwrj.ini b/link/jmjs/浸没陆地战争军/空中单位/普通单位/闪电/DJwrj.ini new file mode 100644 index 0000000..83dc466 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/普通单位/闪电/DJwrj.ini @@ -0,0 +1,186 @@ +[core] + +name:电击无人机 + +displayText:电击无人机 +displayDescription:无法对空 可攻击水面和陆地单位,应为是无人机,停止操控时会降落到地面 + +class:CustomUnitMetadata +price:2500 +maxHp:1000 +mass:1500 + +techLevel:1 +buildSpeed:0.01 +#availableInDemo: true + +radius:13 +displayRadius:15 + +isBio:false +softCollisionOnAll:0 + +builtFrom_1_name:airFactory +builtFrom_1_pos:6 + + +[graphics] +total_frames:3 + +image:DJwrj.png +#死亡图像DJwrj_kill.png + +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +animation_moving_start:0 +animation_moving_end:2 +animation_moving_speed:1 + + +dustEffect:true + +[attack] +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize:1 +turretTurnSpeed:1.1 + +maxAttackRange:155 + +shootDelay:2 + + +[turret_1] +x:1 +y:30 + +shouldResetTurret:false + +warmup:1 + +#chargeEffectImage:lighting_charge.png + +shoot_sound:lighting_burst +shoot_sound_vol:1.3 +shoot_flame:NONE +shoot_light:#FFccCCEE + + +[projectile_1] +#directDamage:28 +directDamage:15 + +life:25 +instant:true +lightingEffect:true +largeHitEffect:false + + +shieldDamageMultiplier:1 +shieldDefectionMultiplier:0.1 + +buildingDamageMultiplier:0.5 + +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6 + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + +[effect_hitLightFlash] +priority:high + +image:light_50.png +life:17 +fadeOut:true +attachedToUnit:false +color:#63e6e8 + +scaleFrom:1.8 +scaleTo:1.8 +alpha:0.6 +drawUnderUnits:false + +[effect_lightningShock] +life:60 + +xOffsetRelative:0 +yOffsetRelative:0 +hOffset:0 +dirOffset:0 +dirOffsetRandom:180 + +fadeInTime:0 +fadeOut:false + +attachedToUnit:false + + +image:lightning_shock.png +total_frames:14 +animateFrameStart:0 +animateFrameStartRandomAdd:2 +animateFrameEnd:13 +animateFramePingPong:false +animateFrameSpeed:0.5 +animateFrameSpeedRandom:0.2 + +alpha:0.6 + +[effect_sparks] +attachedToUnit:false +life:150 +physics:true +xSpeedRelativeRandom:1.6 +ySpeedRelativeRandom:1.6 +hSpeed:2 +image:spark.png +priority:verylow + + + +[effect_sparks2] +attachedToUnit:false +life:150 +physics:true +xSpeedRelativeRandom:0.5 +ySpeedRelativeRandom:0.5 +hSpeed:1 + +ySpeedRelative:2 + +image:spark.png +priority:verylow + +[effect_lightSlowFade] + +image:light_50.png +life:40 +fadeOut:true +attachedToUnit:true +color:#63e6e8 + +scaleFrom:0.3 +scaleTo:0.2 + +alpha:1.7 + + + + +[movement] +movementType:AIR +moveSpeed:4 +moveAccelerationSpeed:0.01 +moveDecelerationSpeed:0.1 +joinsGroupFormations:true +maxTurnSpeed:1.26 +turnAcceleration:0.04 +moveSlidingMode:true +moveIgnoringBody:false +moveSlidingDir:0 +landOnGround:onlyIdle \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/闪电/DJwrj.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/闪电/DJwrj.png new file mode 100644 index 0000000..4486928 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/闪电/DJwrj.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/闪电/DJwrj_kill.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/闪电/DJwrj_kill.png new file mode 100644 index 0000000..a9d16c2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/闪电/DJwrj_kill.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/闪电/light_50.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/闪电/light_50.png new file mode 100644 index 0000000..187de55 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/闪电/light_50.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/闪电/lighting_charge.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/闪电/lighting_charge.png new file mode 100644 index 0000000..b6c541b Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/闪电/lighting_charge.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/闪电/lighting_charge2.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/闪电/lighting_charge2.png new file mode 100644 index 0000000..45b44a1 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/闪电/lighting_charge2.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/闪电/lightning_shock.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/闪电/lightning_shock.png new file mode 100644 index 0000000..3addc46 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/闪电/lightning_shock.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/闪电/spark.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/闪电/spark.png new file mode 100644 index 0000000..c9214da Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/闪电/spark.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/飞行坦克/1.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/飞行坦克/1.png new file mode 100644 index 0000000..bc49648 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/飞行坦克/1.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/飞行坦克/2.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/飞行坦克/2.png new file mode 100644 index 0000000..fddf3f6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/飞行坦克/2.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/飞行坦克/tank.ini b/link/jmjs/浸没陆地战争军/空中单位/普通单位/飞行坦克/tank.ini new file mode 100644 index 0000000..a5c8001 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/普通单位/飞行坦克/tank.ini @@ -0,0 +1,135 @@ +[core] + + +name:飞行坦克 +class:CustomUnitMetadata +price:750 +maxHp:320 +mass:3000 +builtFrom_1_name:landFactory +builtFrom_1_pos:1.5 +techLevel:1 +buildSpeed:0.003 +#availableInDemo: true + +radius:11 +displayRadius:11 + +isBio:false +softCollisionOnAll:0 + +builtFrom_1_name:airFactory +builtFrom_1_pos:4 + +[graphics] +total_frames:3 + +image:tank.png +image_wreak:tank_dead.png +image_turret:tank_turret.png + + +imageScale:0.8 +turretImageScale:0.8 + +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +animation_moving_start:0 +animation_moving_end:2 +animation_moving_speed:1 + +movementEffect:CUSTOM:尘破效果1,CUSTOM:尾块效果1 +movementEffectReverse:CUSTOM:尘破效果1,CUSTOM:尾块效果1 +movementEffectReverseFlipEffects:true +movementEffectRate:3 +dustEffect:true +[effect_尘破效果1] +image:2.png +createWhenOverLand:true +life:300 +spawnChance:1 +fadeOut:true +attachedToUnit:false +fadeInTime:2 +scaleFrom:1 +scaleTo:0.25 +alpha:0.5 +dirOffsetRandom:180 +dirSpeedRandom:0.6 +atmospheric:true +dirSpeed:1.5 +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize:20 +turretTurnSpeed:4 + + +maxAttackRange:130 +shootDelay:75 + +[turret_1] +# +x:0 +y:3 + +projectile:1 + +turnSpeedAcceleration:1.0 + +shoot_sound:tank_firing +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC + +canShoot:true + + +recoilOffset:-2 + + +[projectile_1] +directDamage:25 +life:60 +speed:5 + +frame:1 + +drawSize:1 + + +[movement] +movementType:AIR +moveSpeed:1.1 +landOnGround:true +moveAccelerationSpeed:0.11 +moveDecelerationSpeed:0.17 +moveSlidingDir:260 +maxTurnSpeed:4.1 +turnAcceleration:0.25 + +moveSlidingMode:false +moveIgnoringBody:false + +[effect_尾块效果1] +priority:verylow +total_frames:4 +animateFrameStart:0 +animateFrameEnd:3 +animateFrameSpeed:0.2 +drawUnderUnits:false +life:35 +image:1.png +alpha:0.8 +attachedToUnit:false +scaleFrom:1 +scaleTo:0.6 +dirOffset:1 +yOffsetRelative:-16 +ySpeedRelative:-0.1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/飞行坦克/tank.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/飞行坦克/tank.png new file mode 100644 index 0000000..e4f6018 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/飞行坦克/tank.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/飞行坦克/tank_dead.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/飞行坦克/tank_dead.png new file mode 100644 index 0000000..da22eee Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/飞行坦克/tank_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/飞行坦克/tank_turret.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/飞行坦克/tank_turret.png new file mode 100644 index 0000000..573c27b Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/飞行坦克/tank_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/飞行建造者/effects.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/飞行建造者/effects.png new file mode 100644 index 0000000..e5ebead Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/飞行建造者/effects.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/飞行建造者/flame3.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/飞行建造者/flame3.png new file mode 100644 index 0000000..7c2a9c2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/飞行建造者/flame3.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/飞行建造者/helicopter.ini b/link/jmjs/浸没陆地战争军/空中单位/普通单位/飞行建造者/helicopter.ini new file mode 100644 index 0000000..e69bb6a --- /dev/null +++ b/link/jmjs/浸没陆地战争军/空中单位/普通单位/飞行建造者/helicopter.ini @@ -0,0 +1,213 @@ +[core] +name:飞行建造者 +class:CustomUnitMetadata +price:550 +maxHp:250 +mass:3000 +techLevel:1 +buildSpeed:5.7s +availableInDemo:true +radius:15 +displayRadius:9 +softCollisionOnAll:24 +isBio:false +builtFrom_1_name:airFactory +builtFrom_1_pos:3.3 +canRepairBuildings:true +canRepairUnits:true +canReclaimResources:true +nanoRange:95 +nanoBuildSpeed:1.5 +canBuild_1_name:extractor +canBuild_1_pos:1 +canBuild_2_name:landFactory +canBuild_2_pos:2 +canBuild_3_name:airFactory +canBuild_3_pos:3 +canBuild_4_name:seaFactory +canBuild_4_pos:4 +canBuild_5_name:turret +canBuild_5_pos:5 +canBuild_6_name:antiAirTurret +canBuild_6_pos:6 +canBuild_7_name:laserDefence +canBuild_7_pos:7 +canBuild_8_name:repairbay +canBuild_8_pos:8 +canBuild_9_name:NukeLaucher +canBuild_9_pos:9 +canBuild_10_name:AntiNukeLaucher +canBuild_10_pos:10 +canBuild_11_name:experimentalLandFactory +canBuild_11_pos:11 +canBuild_12_name:mechFactory +canBuild_12_pos:12 +canBuild_13_name:supplyDepot +canBuild_13_pos:13 +canBuild_14_name:fabricator +canBuild_14_pos:14 +[graphics] +total_frames:1 +image:闪电飞行建造者2RT1.png +image_wreak:helicopter_dead.png +image_turret:NONE +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 +#AUTO +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 +movementEffect:CUSTOM:尾烟1, CUSTOM:尾烟2 +movementEffectReverse:CUSTOM:尾烟1, CUSTOM:尾烟2 +movementEffectReverseFlipEffects:true +movementEffectRate:1 +repairEffect:CUSTOM:lightningShock*2, CUSTOM:sparks*19 +repairEffectAtTarget:CUSTOM:维修1*2, CUSTOM:sparks*19 +repairEffectRate:1 +[attack] +turretRotateWithBody:false +canAttack:false +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false +turretSize:4 +#turretTurnSpeed: 2 +aimOffsetSpread:0.4 +maxAttackRange:0 +shootDelay:1 +isFixedFiring:false +[arm_1] +x:0 +y:0 +image_end:helicopter_blades.png +drawOverBody:true +spinRate:30 +[projectile_1] +directDamage:17 +life:70 +speed:10 +frame:5 +drawSize:0.7 +#instant:true +[effect_尾烟1] +image:flame3.png +life:30 +stripIndex:dust +frameIndex:0 +frameIndexRandom:2 +scaleFrom:1.5 +scaleTo:1.5 +alpha:0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom:0.1 +ySpeedAbsoluteRandom:0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-21 +drawUnderUnits:true +attachedToUnit:false +[effect_尾烟2] +image:flame3.png +life:30 +stripIndex:dust +frameIndex:0 +frameIndexRandom:2 +scaleFrom:1.5 +scaleTo:1.5 +alpha:0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom:0.1 +ySpeedAbsoluteRandom:0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-21 +drawUnderUnits:true +attachedToUnit:false + +[effect_维修1] +life:30 +hOffset:0 +dirOffset:0 +fadeInTime:0 +fadeOut:false +attachedToUnit:false +image:effects.png +total_frames:16 +animateFrameStart:0 +animateFrameEnd:15 +animateFramePingPong:true +animateFrameSpeed:10 +[effect_hitLightFlash] +priority:high + +image:SHARED:light_50.png +life:17 +fadeOut:true +attachedToUnit:false +color:#63e6e8 + +scaleFrom:1.8 +scaleTo:1.8 +alpha:0.6 +drawUnderUnits:false + + +[effect_lightningShock] +life:60 + + +hOffset:0 +dirOffset:0 + +fadeInTime:0 +fadeOut:false + +attachedToUnit:true + + +image:SHARED:lightning_shock.png +total_frames:14 +animateFrameStart:0 +animateFrameEnd:13 +animateFramePingPong:false +animateFrameSpeed:0.5 + + + +[effect_sparks] +attachedToUnit:false +life:150 +physics:true +xSpeedRelativeRandom:1.6 +ySpeedRelativeRandom:1.6 +hSpeed:2 +image:SHARED:spark.png +priority:verylow + +[effect_sparks2] +attachedToUnit:false +life:150 +physics:true +xSpeedRelativeRandom:0.5 +ySpeedRelativeRandom:0.5 +hSpeed:1 +image:SHARED:spark.png +priority:verylow + +[movement] +movementType:AIR +targetHeight:20 +targetHeightDrift:2 +reverseSpeedPercentage:0.1 +moveSpeed:1.2 +moveAccelerationSpeed:0.03 +moveDecelerationSpeed:0.06 +maxTurnSpeed:6 +turnAcceleration:0.4 +moveSlidingMode:true +moveIgnoringBody:true +moveSlidingDir:181 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/飞行建造者/helicopter_blades.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/飞行建造者/helicopter_blades.png new file mode 100644 index 0000000..895247c Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/飞行建造者/helicopter_blades.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/飞行建造者/helicopter_dead.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/飞行建造者/helicopter_dead.png new file mode 100644 index 0000000..a29088e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/飞行建造者/helicopter_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/空中单位/普通单位/飞行建造者/light_50.png b/link/jmjs/浸没陆地战争军/空中单位/普通单位/飞行建造者/light_50.png new file mode 100644 index 0000000..187de55 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/空中单位/普通单位/飞行建造者/light_50.png differ diff --git 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b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/实验坦克/bg333.png new file mode 100644 index 0000000..84c666d Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/实验坦克/bg333.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/实验坦克/bg59.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/实验坦克/bg59.png new file mode 100644 index 0000000..0cd8df9 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/实验坦克/bg59.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/实验坦克/experimental_tank.ini b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/实验坦克/experimental_tank.ini new file mode 100644 index 0000000..42b6210 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/实验坦克/experimental_tank.ini @@ -0,0 +1,510 @@ + +[core] +name: d_experimentalTank +class: CustomUnitMetadata +price: 16000 +maxHp: 6000 +mass: 80000 +overrideAndReplace: c_experimentalTank +displayLocaleKey: experimentalTank + +experimental: true +energyMax: 3 +energyRegen: 0.004 +techLevel: 2 +buildSpeed: 0.0002 +#availableInDemo: true + +numBitsOnDeath: 15 + +transportSlotsNeeded: 5 +soundOnMoveOrder: 移动声音.wav:1 +soundOnAttackOrder:攻击声音.wav:1 +radius: 37 +displayRadius: 38 + +isBio: false +softCollisionOnAll: 0 +[action_漩涡] +autoTrigger:if self.hp(lessThan=1000) +isVisible: false +spawnEffects: CUSTOM:浸没失落漩涡,CUSTOM:浸没失落漩涡1,CUSTOM:浸没闪光 + + + +[graphics] +total_frames: 3 + +image: experimental_tank.png +image_wreak: experimental_tank_dead.png +image_turret: experimental_tank_turret.png + +image_shadow: AUTO +shadowOffsetX:3 +shadowOffsetY:3 + + +animation_moving_start: 0 +animation_moving_end: 2 +animation_moving_speed: 3.5 + +teamColorsOnTurret: true + +movementEffect: CUSTOM:dustL, CUSTOM:dustR,CUSTOM:电磁效果 +movementEffectReverse: CUSTOM:dustL, CUSTOM:dustR,CUSTOM:电磁效果 +movementEffectReverseFlipEffects: true +movementEffectRate: 8 + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 4 + + +maxAttackRange: 310 +shootDelay: 110 + +turretMultiTargeting: true + + + +[turret_cannon1] +#top left cannon +x: 0 +y: 0 +attachedTo: base1 +slave: true + +projectile: 1 + +turnSpeed: 0 + +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +shoot_sound:large_gun_fire1 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFff925c +canAttackCondition:if not self.hp(lessThan=1000) +invisible:if self.hp(lessThan=1000) +image: experimental_tank_barrel.png + +canShoot: true + +warmup:0 + +recoilOffset: -6 +recoilOutTime: 3 +recoilReturnTime: 27 + + +[turret_cannon2] +#top right cannon +x: 0 +y: 0 +attachedTo: base2 +copyFrom: cannon1 +linkDelayWithTurret: cannon1 +warmup:20 + +[turret_cannon3] +#bottom left cannon +x: 0 +y: 0 +attachedTo: base3 +copyFrom: cannon1 +linkDelayWithTurret: cannon1 +warmup:40 + +[turret_cannon4] +#bottom right cannon +x: 0 +y: 0 +attachedTo: base4 +copyFrom: cannon1 +linkDelayWithTurret: cannon1 +warmup:60 +[turret_cannon5] +#top left cannon +x: 0 +y: 0 +attachedTo: base1 +slave: true + +projectile: 1 + +turnSpeed: 0 + +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +shoot_sound:large_gun_fire1 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFff925c +canAttackCondition:if self.hp(lessThan=1000) +invisible:if not self.hp(lessThan=1000) +image: experimental_tank_barrel.png +delay:55 +canShoot: true + +warmup:0 + +recoilOffset: -6 +recoilOutTime: 3 +recoilReturnTime: 27 + + +[turret_cannon6] +#top right cannon +x: 0 +y: 0 +attachedTo: base2 +copyFrom: cannon5 +linkDelayWithTurret: cannon5 +warmup:20 + +[turret_cannon7] +#bottom left cannon +x: 0 +y: 0 +attachedTo: base3 +copyFrom: cannon5 +linkDelayWithTurret: cannon5 +warmup:40 + +[turret_cannon8] +#bottom right cannon +x: 0 +y: 0 +attachedTo: base4 +copyFrom: cannon5 +linkDelayWithTurret: cannon5 +warmup:60 + +[turret_base1] +#top left base +x: -14 +y: 20 +canShoot: false +turnSpeed: 2 +turnSpeedAcceleration: 1.0 +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +recoilOffset: -0.75 +recoilOutTime: 3 +recoilReturnTime: 27 + +[turret_base2] +#top right base +x: 14 +y: 20 +copyFrom: base1 + +[turret_base3] +#bottom left base +x: -14 +y: -14 +copyFrom: base1 + +[turret_base4] +#bottom right base +x: 14 +y: -14 +copyFrom: base1 + +[turret_antiair1] +#antiair 1 +x: 0 +y: 0 + +invisible:true + +size: 0 + +projectile: 2 + +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +turnSpeed: 2000 +turnSpeedAcceleration: 1 + +warmup: 30 + +shoot_sound: missile_fire +shoot_sound_vol:0.3 +shoot_flame: NONE +shoot_light:#FFEECCCC + +canShoot: true + +[turret_antiair2] +#antiair 2 +x: 0 +y: 0 + +copyFrom: antiair1 +linkDelayWithTurret: antiair1 + +warmup: 15 + +[projectile_1] +#cannon shot +directDamage: 60 +areaDamage: 60 +areaRadius: 45 +life: 160 +frame: 9 +speed: 6 + +drawSize: 0.85 + +largeHitEffect: true + +lightColor: #ffff925c +lightSize: 0.6 + +#trailEffect: CUSTOM:projectileTrail +#trailEffectRate:2 + +[effect_projectileTrail] + +stripIndex: effects +frameIndex: 0 +#image: SHARED:light_50.png + +life: 20 +fadeOut: true +attachedToUnit: false +color: #ffff925c +fadeInTime:5 +scaleFrom: 0.6 +scaleTo: 0.9 +alpha: 0.6 +drawUnderUnits:false +#ySpeedRelative:-1 +atmospheric:true + +dirOffsetRandom:180 + +xSpeedAbsoluteRandom: 0.2 +ySpeedAbsoluteRandom: 0.2 + +ySpeedRelative:0.8 + + +[effect_dustL] + +life: 30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1.9 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:20 +yOffsetRelative:-34 +drawUnderUnits:true +attachedToUnit: false + +[effect_dustR] + +life: 30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1.9 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:-20 +yOffsetRelative:-34 +drawUnderUnits:true +attachedToUnit: false + + +[projectile_2] +#missile +directDamage: 60 +life: 190 +speed: 2 +targetSpeed: 6 + +color: #fff7ff1d + +drawSize: 1.9 + +trailEffect: true +largeHitEffect: true + +ballistic: true +ballistic_delaymove_height:25 +ballistic_height: 25 + +lightColor: #f7ff1d +lightSize: 0.5 + +[movement] +movementType: LAND +moveSpeed: 0.4 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +reverseSpeedPercentage:1 + +maxTurnSpeed: 0.8 +turnAcceleration: 0.25 + +moveSlidingMode :false +moveIgnoringBody:false +[effect_浸没失落漩涡] +priority:high +image:浸没失落漩涡.png +life:120 +attachedToUnit: true +color:#531460 +dirSpeed:-2.5 +scaleFrom:1 +scaleTo:0.8 +alpha: 0.4 +drawUnderUnits:true +liveAfterAttachedDies: false +[effect_浸没失落漩涡1] +priority:high +image:浸没失落漩涡.png +life:100 +attachedToUnit: true +color:#531460 +dirSpeed:2.5 +scaleFrom:1 +scaleTo:0.8 +alpha: 0.4 +drawUnderUnits:true +liveAfterAttachedDies: false +[effect_浸没闪光] +image: 浸没闪光.png +createWhenOverLand:true +life:100 +spawnChance: 1 +fadeOut: true +attachedToUnit: false +fadeInTime:2 +scaleFrom: 0.5 +scaleTo:0.8 +alpha: 0.5 +hOffset:4 +color: #531460 +dirOffsetRandom: 180 +dirSpeedRandom: 0.6 +atmospheric: true +[effect_电磁效果] +life:400 +priority: veryhigh +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffsetRandom:180 +dirSpeed:2.0 +scaleFrom:0.2 +scaleTo:0.1 +fadeInTime: 1 +fadeOut: true +attachedToUnit: false +image:bg333.png +drawUnderUnits: true +alpha:1.2 +[effect_雾绕效果] +priority:high +image:3.png +createWhenOverLiquid: false +life:60 +fadeOut: true +attachedToUnit: false +fadeInTime:5 +scaleFrom:0.5 +scaleTo: 0.5 +alpha: 1.2 +drawUnderUnits:false +hSpeed: 1.75 +hOffsetRandom: 0.75 +atmospheric:true +dirOffsetRandom:180 +physics: true +physicsGravity: 0.1 +xOffsetRelativeRandom: 24 +yOffsetRelativeRandom: 24 +xSpeedAbsoluteRandom:1.1 +ySpeedAbsoluteRandom:1.1 +[effect_pain] +alpha: 2 +attachedToUnit: true +life: 80 +scaleFrom:0.2 +scaleTo: 0.3 +image: bg59.png +priority: high +drawUnderUnits:true +dirSpeed:0 +[action_传送] +fireTurretXAtGround:18 +text:闪现 +description:点击后就可以闪现 +displayType: action +price:energy=3 +buildSpeed:8 +pos: 0.1 +displayRemainingStockpile: true +highPriorityQueue: true +onlyOneUnitAtATime: true +spawnEffects: CUSTOM:pain*2,CUSTOM:雾绕效果*10 +[turret_18] +canShoot: false +x: 0 +y: 0 +idleDir:0 +invisible: true +shoot_sound_vol:0.27 +shoot_light:#FFEECCCC +projectile:10 +size: 1 +limitingRange:350 +turnSpeed: 40 +[projectile_10] +#nuke +tags:闪现 +directDamage:0 +life:9999 +speed:2 +explodeEffect:CUSTOM:pain*2,CUSTOM:雾绕效果*10 +shadowFrame:1 +drawType:1 +areaDamage:1 +alwaysVisibleInFog: true +deflectionPower:-1 +shouldRevealFog:true +targetGround: true +lightColor: #FFEEEE00 +lightSize:2.5 +teleportSource:true +instant:true \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/实验坦克/experimental_tank.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/实验坦克/experimental_tank.png new 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+overrideAndReplace:experimentalHoverTank +techLevel: 2 + +buildSpeed:85.5s +availableInDemo: true + +radius:39 +displayRadius:39 +shieldDisplayOnlyDeflection:true +maxShield:5000 +shieldDeflectionDisplayRate:4 +fogOfWarSightRange:16 +isBio: false +[action_自我装逼] +autoTrigger: if self.hasTakenDamage(laterThanSeconds=5) +isVisible: false +spawnEffects:CUSTOM:jmjs自制效果 +[action_自我装逼2] +autoTrigger:true +isVisible:true +text:测试:A +description:-主要测试的\n-是这个悬浮坦克的性能 +displayType:infoOnly +spawnEffects:CUSTOM:jmjs自制效果2 +[graphics] + +total_frames: 1 +image: experimental_hovertank.png +image_wreak: experimental_hovertank_dead.png +image_turret: experimental_hovertank_turret.png +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 +#lock_body_rotation_with_main_turret: true +#AUTO +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +splastEffect: true + +#dustEffect: true +movementEffect: CUSTOM:scoutTrail +movementEffectRate: 14 +[effect_jmjs自制效果] +image:experimental_hovertank_shield.png +#createWhenOverLiquid:true +life:30 +spawnChance:1 +fadeOut:false +attachedToUnit:true +#fadeInTime:2 +scaleFrom:1 +scaleTo:1 +alpha: 0.8 +color:#9088a4ff +drawUnderUnits:false +atmospheric: true +[effect_jmjs自制效果2] +image:experimental_hovertank_shield.png +#createWhenOverLiquid:true +life:120 +spawnChance: 1 +fadeOut:false +attachedToUnit:true +#fadeInTime:2 +scaleFrom:1 +scaleTo:1 +alpha: 0.8 +color:#9088a4ff +drawUnderUnits:false +atmospheric: true +[attack] +turretRotateWithBody: false + +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 7 +turretTurnSpeed:1 +maxAttackRange:180 +shootDelay:1 +aimOffsetSpread:0 +#可以设定为2 +[turret_1] +#barrel +x: 0 +y:0 +projectile: 1 +size:8 +turnSpeed: 12 +turnSpeedAcceleration: 1.0 +shoot_flame:NONE +shoot_light:green +canShoot: true +#warmup:5 +#warmupCallDownRate:4 +#warmupNoReset:true +#warmupShootDelayTransfer:1 +chargeEffectImage: lighting_charge2.png +[projectile_1] +directDamage:9 +life:5 +flameWeapon: false +instant: true +instantReuseLast:true +laserEffect:true +color:#00b23d +buildingDamageMultiplier: 1.5 +drawSize: 0.8 + +explodeEffect: NONE + +[effect_scoutTrail] +createWhenOverLiquid: false +createWhenZoomedOut: false +priority:low +life: 50 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +fadeInTime:5 +scaleFrom: 0.7 +scaleTo: 3.2 +alpha: 0.9 +drawUnderUnits:true +ySpeedRelative:-0.1 +xSpeedRelativeRandom:0.2 +atmospheric: true +stripIndex:dust +[arm_1] +shield Full +x:0 +y:0 + +hidden: if self.shield(lessThan=4000) + +image_end: shield.png +drawOverBody:true +lockMovement:true + + +[arm_2] +#shield low +x:0 +y:0 + +hidden: if self.shield(lessThan=20) or self.shield(greaterThan=999.99) + +image_end: shield_1.png +drawOverBody:true +lockMovement:true + + +[arm_3] +#shield medium +x:0 +y:0 + +hidden: if self.shield(lessThan=1000) or self.shield(greaterThan=1999.99) + +image_end: shield_2.png +drawOverBody:true +lockMovement:true + + +[arm_4] +#shield high +x:0 +y:0 + +hidden: if self.shield(lessThan=2000) or self.shield(greaterThan=3999.99) + +image_end: shield_3.png +drawOverBody:true +lockMovement:true + +[arm_5] +#shield flash +x:0 +y:0 + +hidden: if not self.hasTakenDamage(withinSeconds=0.03) or self.shield(lessThan=10) + +image_end: shield_3.png +drawOverBody:true +lockMovement:true + +[effect_lightSlowFade] +priority:high +image: SHARED:light_50.png +life: 5 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +scaleFrom: 0.2 +scaleTo: 0.2 +alpha: 1 +drawUnderUnits:false + + + +[effect_hitLightFlash] +priority:high + +image: hit.png +life: 5 +fadeOut: true +attachedToUnit: false +#color: #60729E + +scaleFrom: 0.25 +scaleTo: 0.25 +alpha: 0.5 +drawUnderUnits:false + +[effect_smoak] + +priority:high + +xOffsetAbsoluteRandom: 2 +yOffsetAbsolute: 3 + +image: SHARED:light_50.png + +spawnChance: 0.7 + +life: 90 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF + +fadeInTime:5 +scaleFrom: 0.2 +scaleTo: 0.5 +alpha: 0.6 +drawUnderUnits:false +liveAfterAttachedDies: false +hSpeed:0.4 +xSpeedAbsoluteRandom:0.3 +ySpeedAbsolute:-0.9 +#dirOffsetRandom:180 +atmospheric: true + +[movement] +movementType: HOVER +moveSpeed: 0.7 +moveAccelerationSpeed: 0.03 +moveDecelerationSpeed: 0.06 +reverseSpeedPercentage:0.9 + +targetHeight: 2 +targetHeightDrift: 1.7 + +maxTurnSpeed: 1 +turnAcceleration: 0.2 + +moveSlidingMode :true +moveIgnoringBody:true +#moveSlidingDir: 181 + + + + + + + + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/实验悬浮坦克/shield.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/实验悬浮坦克/shield.png new file mode 100644 index 0000000..0115a97 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/实验悬浮坦克/shield.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/实验悬浮坦克/shield_1.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/实验悬浮坦克/shield_1.png new file mode 100644 index 0000000..d15b9a5 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/实验悬浮坦克/shield_1.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/实验悬浮坦克/shield_2.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/实验悬浮坦克/shield_2.png new file mode 100644 index 0000000..bddb2b2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/实验悬浮坦克/shield_2.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/实验悬浮坦克/shield_3.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/实验悬浮坦克/shield_3.png new file mode 100644 index 0000000..f2230b4 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/实验悬浮坦克/shield_3.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/实验悬浮坦克/shield_mid.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/实验悬浮坦克/shield_mid.png new file mode 100644 index 0000000..0ea9841 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/实验悬浮坦克/shield_mid.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/概念型浸没重型牛波一坦克/1it.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/概念型浸没重型牛波一坦克/1it.png new file mode 100644 index 0000000..161eb69 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/概念型浸没重型牛波一坦克/1it.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/概念型浸没重型牛波一坦克/areaShock.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/概念型浸没重型牛波一坦克/areaShock.png new file mode 100644 index 0000000..bc95640 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/概念型浸没重型牛波一坦克/areaShock.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/概念型浸没重型牛波一坦克/body.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/概念型浸没重型牛波一坦克/body.png new file mode 100644 index 0000000..05c676a Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/概念型浸没重型牛波一坦克/body.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/概念型浸没重型牛波一坦克/charge.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/概念型浸没重型牛波一坦克/charge.png new file mode 100644 index 0000000..7732bdf Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/概念型浸没重型牛波一坦克/charge.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/概念型浸没重型牛波一坦克/experimental_tank.ini b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/概念型浸没重型牛波一坦克/experimental_tank.ini new file mode 100644 index 0000000..0df5ec8 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/概念型浸没重型牛波一坦克/experimental_tank.ini @@ -0,0 +1,416 @@ + +[core] +name:概念刑浸没重型牛波一坦克 +displayDescription:-只能过陆地\n-对空对地强伤害\n-携带低护盾 +copyFrom:电磁效果.ini +class: CustomUnitMetadata +price:85000 +maxHp:6000 +mass: 80000 +builtFrom_1_name: experimentalLandFactory +builtFrom_1_pos: 9.5 +maxShield:2000 +shieldRegen: 0.25 +experimental: true +shieldDeflectionDisplayRate:999 +shieldDisplayOnlyDeflection:true +shieldDeflectionDisplayRate:1 +techLevel: 2 +buildSpeed:108s +#availableInDemo: true + +numBitsOnDeath: 15 + +transportSlotsNeeded:7 + +radius:52 +displayRadius:52 + +isBio: false +softCollisionOnAll: 0 +[turret_11] +x: 0 +y:-4 +canShoot:true +#shouldResetTurret: true +idleSpin: 0 +recoilOffset: 0 +recoilOutTime: 5 +recoilReturnTime: 7 +shoot_sound:shock.ogg +image:移动激光炮台固定.png +shoot_sound_vol:0.03 +#shoot_flame:small +turnSpeedAcceleration: 0.1 +turnSpeed: 2 +warmup:40 +projectile:11 +#shoot_light:#FFccCCEE +[projectile_11] +directDamage:100 +areaDamage:150 +areaRadius:280 +life: 0 +speed: 0 +explodeOnEndOfLife: true +armourIgnoreAmount:10 +lightingEffect:true +deflectionPower: -1 +shieldDamageMultiplier: 0 +shieldDefectionMultiplier: 0 +buildingDamageMultiplier: 0.2 +effectOnCreate:CUSTOM:电磁效果1,CUSTOM:电磁效果2,CUSTOM:电磁效果3,CUSTOM:电磁效果4 + + + + +[graphics] +total_frames: 3 + +image:body.png +#image_wreak: experimental_tank_dead.png +#image_turret: experimental_tank_turret.png + +image_shadow: AUTO +shadowOffsetX:3 +shadowOffsetY:3 + + +animation_moving_start: 0 +animation_moving_end: 2 +animation_moving_speed: 3.5 + +teamColorsOnTurret: true + + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 4 + + +maxAttackRange:350 +shootDelay: 110 + +turretMultiTargeting: true + + + +aimOffsetSpread:0 + +[turret_1] +turnSpeedAcceleration: 0.1 +turnSpeed: 2 +x: 0 +y:15 +idleDir:0 +image:jj.png +projectile: 1 +size: 7 +delay:0.2 +warmup:0.9 +warmupCallDownRate:0.1 +warmupNoReset: true +warmupShootDelayTransfer:0.009 +shoot_sound: phase.ogg +shoot_sound_vol:0.2 +shoot_flame:CUSTOM:lightSlowFade +#shoot_light:#60729E +[projectile_1] +directDamage:9 +drawSize: 0.5 +instant:true +laserEffect: true +life: 3 +color:#9088a4ff +#lightColor: #60729E +#lightSize: 0.3 +instantReuseLast: true +explodeEffect: CUSTOM:hitLightFlash, CUSTOM:smoak ,CUSTOM:sart + + + +[arm_1] +x:0 +y:0 + +hidden: if self.shield(lessThan=4000) + +image_end: shield.png +drawOverBody:true +lockMovement:true + +[arm_2] +#shield low +x:0 +y:0 + +hidden: if self.shield(lessThan=20) or self.shield(greaterThan=999.99) + +image_end: shield.png +drawOverBody:true +lockMovement:true + + +[arm_3] +#shield medium +x:0 +y:0 + +hidden: if self.shield(lessThan=900) or self.shield(greaterThan=999.99) + +image_end: shield.png +drawOverBody:true +lockMovement:true + + +[arm_4] +#shield high +x:0 +y:0 + +hidden: if self.shield(lessThan=1900) or self.shield(greaterThan=1999.99) + +image_end: shield.png +drawOverBody:true +lockMovement:true + +[arm_5] +#shield flash +x:0 +y:0 + +hidden: if not self.hasTakenDamage(withinSeconds=0.03) or self.shield(lessThan=10) + +[movement] +movementType: OVER_CLIFF +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +reverseSpeedPercentage:1 + +maxTurnSpeed: 0.4 +turnAcceleration: 0.25 + +moveSlidingMode :false +moveIgnoringBody:false +[effect_hitLightFlash] +priority:high + +image:1it.png +life: 5 +fadeOut: true +attachedToUnit: false +#color: #60729E + +scaleFrom: 0.1 +scaleTo: 0.1 +alpha: 0.5 +drawUnderUnits:false + +[effect_smoak] + +priority:high + +xOffsetAbsoluteRandom: 2 +yOffsetAbsolute: 3 + +image: SHARED:light_50.png + +spawnChance: 0.7 + +life: 90 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF + +fadeInTime:5 +scaleFrom: 0.2 +scaleTo: 0.5 +alpha: 0.6 +drawUnderUnits:false +liveAfterAttachedDies: false +hSpeed:0.4 +xSpeedAbsoluteRandom:0.3 +ySpeedAbsolute:-0.9 +#dirOffsetRandom:180 +atmospheric: true + + +[effect_sart] +priority: high +image: hit.png +life: 30 +fadeOut: true +fadeInTime:1 +attachedToUnit: false +color: #5fcde4 +scaleFrom:0.3 +scaleTo: 4 +alpha: 1 +[effect_lightSlowFade] +priority:high +image: SHARED:light_50.png +life: 5 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +scaleFrom: 0.2 +scaleTo: 0.2 +alpha: 1 +drawUnderUnits:false +[turret_ab] +x: 16 +y: -26 +image: turret_top_teere.png +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +canShoot: false +delay: 110 +warmup: 20 +idleDir:0 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#EEEECCCC +shoot_flame:CUSTOM:lightSlowFade +size:40 +turnSpeedAcceleration: 0.1 +turnSpeed: 2 +recoilOffset: -1 +recoilOutTime: 3 +recoilReturnTime: 38 +warmupStartEffect: CUSTOM:charge +[turret_aa] +x:0 +y:0 +projectile: plasma +attachedTo:ab +slave: true +image: turret_top_cannon.png +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +delay: 110 +warmup:30 +idleDir:0 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large,CUSTOM:lightSlowFade +shoot_light:#EEEECCCC +size:18 +turnSpeedAcceleration: 0.1 +turnSpeed: 0 +recoilOffset: -9 +recoilOutTime: 3 +recoilReturnTime:120 +warmupStartEffect: CUSTOM:charge +[turret_ab1] +x: -16 +y: -26 +image: turret_top_teere.png +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +canShoot: false +delay: 110 +warmup: 20 +idleDir:0 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#EEEECCCC +shoot_flame:CUSTOM:lightSlowFade +size:40 +turnSpeedAcceleration: 0.1 +turnSpeed: 2 +recoilOffset: -1 +recoilOutTime: 3 +recoilReturnTime: 38 +warmupStartEffect: CUSTOM:charge +[turret_aa1] +x:0 +y:0 +projectile: plasma +attachedTo:ab1 +slave: true +image: turret_top_cannon.png +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +delay: 110 +warmup:30 +idleDir:0 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large,CUSTOM:lightSlowFade +shoot_light:#EEEECCCC +size:18 +turnSpeedAcceleration: 0.1 +turnSpeed: 0 +recoilOffset: -9 +recoilOutTime: 3 +recoilReturnTime:120 +warmupStartEffect: CUSTOM:charge +[projectile_plasma] +directDamage: 1 +life: 150 +speed: 4 +frame: 2 +color: #bebe50 +explodeEffect: CUSTOM:hitLightFlash, CUSTOM:sparks*10 +drawSize: 0.9 +areaDamage:300 +areaRadius:160 +largeHitEffect: true +targetGround: true +lightColor: #ffe92b +lightSize: 0.9 +[effect_sparks] +attachedToUnit: false +color: #ffe92b +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image:spark.png +priority: verylow +[effect_charge] +priority:veryhigh +image: charge.png +life:30 +fadeOut: true +color: #ffe92b +#yOffsetRelatifalse +#yOffsetRelati:false +attachedToUnit: true +scaleFrom: 2.2 +scaleTo: 0.3 +alpha: 0.5 +drawUnderUnits: false +atmospheric: false +shadow:true +imageShadow: SHADOW:charge.png +xOffsetRelativeRandom: 0 +yOffsetRelativeRandom: 0 +[effect_hitLightFlash] +priority:high + +image:hit.png +life:120 +fadeOut:false +attachedToUnit: false +color: #ffe92b + +scaleFrom: 0.1 +scaleTo:1.5 +alpha: 0.5 +drawUnderUnits:false \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/概念型浸没重型牛波一坦克/hit.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/概念型浸没重型牛波一坦克/hit.png new file mode 100644 index 0000000..deb230a Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/概念型浸没重型牛波一坦克/hit.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/概念型浸没重型牛波一坦克/jj.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/概念型浸没重型牛波一坦克/jj.png new file mode 100644 index 0000000..1b8dcfb Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/概念型浸没重型牛波一坦克/jj.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/概念型浸没重型牛波一坦克/phase.ogg b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/概念型浸没重型牛波一坦克/phase.ogg new file mode 100644 index 0000000..dd8b2c6 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+xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffsetRandom:180 +dirSpeed: 8 +scaleFrom: 0.45 +scaleTo:20 +fadeInTime: 1 +fadeOut: true +attachedToUnit: false +image: areaShock.png +drawUnderUnits: true +alpha:1.2 +[effect_电磁效果3] +life: 30 +priority: veryhigh +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffsetRandom:180 +dirSpeed: 10 +scaleFrom: 0.5 +scaleTo:22 +fadeInTime: 1 +fadeOut: true +attachedToUnit: false +image: areaShock.png +drawUnderUnits: true +alpha:1.2 +[effect_电磁效果4] +life: 30 +priority: veryhigh +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffsetRandom:180 +dirSpeed: 12 +scaleFrom: 0.7 +scaleTo:24 +fadeInTime: 1 +fadeOut: true +attachedToUnit: false +image: areaShock.png +drawUnderUnits: true +alpha:1.2 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/概念型浸没重型牛波一坦克/移动激光炮台固定.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/概念型浸没重型牛波一坦克/移动激光炮台固定.png new file mode 100644 index 0000000..fab2221 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/概念型浸没重型牛波一坦克/移动激光炮台固定.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/浸没突击车/JINMS.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/浸没突击车/JINMS.png new file mode 100644 index 0000000..157da08 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/浸没突击车/JINMS.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/浸没突击车/jmjs的ram.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/浸没突击车/jmjs的ram.png new file mode 100644 index 0000000..d8a8b7b Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/浸没突击车/jmjs的ram.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/浸没突击车/plasma_tank.ini b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/浸没突击车/plasma_tank.ini new file mode 100644 index 0000000..6005c8b --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/浸没突击车/plasma_tank.ini @@ -0,0 +1,197 @@ + +[core] +name:浸没突击核弹战车 +displayDescription:-近战突击核弹发射\n-按照速度拦截应该拦不住 + +tags:浸没突击核弹战车 +class: CustomUnitMetadata +price:24000 +maxHp:3500 +mass: 100000 +#maxShield: 430 +#shieldRegen: 0.06 + +techLevel:1 +buildSpeed:53s +#availableInDemo: true + +radius:34 +displayRadius:34 +#shieldRenderRadius:15 + +isBio: false +softCollisionOnAll: 0 +[action_buildNuke] +price:5000 +text:建设突击核弹 +description:-突击核弹最多只能储存二发\n-因为可以快速的打击敌人而运载量小 +displayType: NONE +buildSpeed:68s +pos: 0.2 +isActive:if self.ammoIncludingQueued(lessThan=2) +addResources: ammo=1 +[action_launchNuke] +fireTurretXAtGround: siloTop +price: ammo=1 +text:发射突击核弹 +description:i:gui.actions.launchNuke.description +displayType: action +buildSpeed: 3.5s +pos: 0.1 +whenBuilding_playAnimation: fireNuke +displayRemainingStockpile: true +highPriorityQueue: true +onlyOneUnitAtATime: true +[graphics] +total_frames: 2 +#teamColorsOnTurret: true +image: 浸没突击车.png +#image_wreak: plasma_tank_dead.png +#image_turret: turret.png + +image_shadow: AUTO +shadowOffsetX:2 +shadowOffsetY:2 + + +animation_moving_start: 0 +animation_moving_end: 1 +animation_moving_speed: 2.0 + + +dustEffect: true +lock_body_rotation_with_main_turret: false + +[attack] +canAttack:false +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 18 +turretTurnSpeed: 2.5 +maxAttackRange:520 +shootDelay:1 +isFixedFiring: false +[movement] +movementType: LAND +moveSpeed: 0.3 +moveAccelerationSpeed: 0.05 +moveDecelerationSpeed: 0.1 +reverseSpeedPercentage:0.75 +maxTurnSpeed:0.4 +turnAcceleration: 0.1 +moveSlidingMode :false +moveIgnoringBody:false +[turret_siloTop] +#nuke turret +canShoot: false +x: 0 +y: -7 +idleDir:0 +invisible: true +shoot_sound:nuke_launch +shoot_sound_vol:0.27 +shoot_light:#FFEECCCC +projectile: nukeProjectile +size: 1 +turnSpeed: 40 +#shoot_flame:shockwave +shoot_flame:custom:nukeLaunch_wave, custom:nukeLaunch_light +#custom:nukeLaunch_smoke*6 +limitingMinRange:120 +[projectile_nukeProjectile] +#nuke +tags: nuke +directDamage: 123 +life: 99999 +speed:7.5 +targetSpeed:9.5 +targetSpeedAcceleration:0.02 +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:40 +ballistic_height:52 +frame: 0 +shadowFrame:1 +drawType:1 +targetGround: true +areaDamage:2100 +areaHitAirAndLandAtSameTime: true +alwaysVisibleInFog: true +areaRadius:165 +areaExpandTime:75 +deflectionPower:-1 +shouldRevealFog:true +nukeWeapon:true +lightColor: #FFEEEE00 +lightSize: 1 +friendlyFire: true +#trailEffect: true +trailEffect: CUSTOM:projectileTrail +trailEffectRate:4 +[effect_projectileTrail] +stripIndex: effects +frameIndex: 0 +life: 120 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +fadeInTime:5 +scaleFrom: 0.5 +scaleTo: 3.5 +alpha: 0.6 +drawUnderUnits:false +#ySpeedRelative:-1 +atmospheric:true +dirOffsetRandom:180 +shadow:true +xSpeedAbsoluteRandom: 0.2 +ySpeedAbsoluteRandom: 0.2 +[effect_nukeLaunch_wave] +priority:high +stripIndex:shockwave +life: 50 +scaleFrom: 0.5 +scaleTo: 2.5 +[effect_nukeLaunch_smoke] +priority:high +xOffsetAbsoluteRandom: 10 +yOffsetAbsoluteRandom: 10 +frameIndex: 0 +stripIndex: smoke_black +spawnChance: 0.3 +life: 90 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFEEEE00 +fadeInTime:5 +scaleFrom: 0.3 +scaleTo: 0.8 +alpha: 0.9 +drawUnderUnits:false +liveAfterAttachedDies: false +hSpeed:0.4 +xSpeedAbsoluteRandom:0.9 +ySpeedAbsoluteRandom:0.9 +dirOffsetRandom:180 +atmospheric: true +[effect_nukeLaunch_light] +image: SHARED:light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #FFFFFF +scaleFrom: 1.7 +scaleTo: 1.7 +alpha: 0.7 +drawUnderUnits:false +[arm_1] +x:0 +y:0 +image_end:jmjs的ram.png +[animation_fireNuke] +blendIn: 2s +blendOut: 2.5s +arm1_0: {x:0, y:14} diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/浸没突击车/浸没突击车.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/浸没突击车/浸没突击车.png new file mode 100644 index 0000000..8c9afc7 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/浸没突击车/浸没突击车.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/离子运输车/Z_Skill_ShotRocket.wav b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/离子运输车/Z_Skill_ShotRocket.wav new file mode 100644 index 0000000..94d766e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/离子运输车/Z_Skill_ShotRocket.wav differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/离子运输车/light_50.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/离子运输车/light_50.png new file mode 100644 index 0000000..187de55 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/离子运输车/light_50.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/离子运输车/lighting_charge.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/离子运输车/lighting_charge.png new file mode 100644 index 0000000..b6c541b Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/离子运输车/lighting_charge.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/离子运输车/lighting_charge2.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/离子运输车/lighting_charge2.png new file mode 100644 index 0000000..45b44a1 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/离子运输车/lighting_charge2.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/离子运输车/lightning_shock.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/离子运输车/lightning_shock.png new file mode 100644 index 0000000..3addc46 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/离子运输车/lightning_shock.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/离子运输车/plasma_tank.ini b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/离子运输车/plasma_tank.ini new file mode 100644 index 0000000..ac7ef2e --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/离子运输车/plasma_tank.ini @@ -0,0 +1,363 @@ + +[core] +name:大型量离子坦克运输车 +displayText: 量离子运输车 +displayDescription: -在地面运动\n-强大的对地攻击力\n-有一定的对空攻击能力\n-可以运输单位 +class: CustomUnitMetadata +price:10900 +maxHp:1000 +mass: 10000 +maxShield:750 +shieldRegen: 0.07 + +techLevel: 2 +buildSpeed: 0.0013 +#availableInDemo: true + +radius: 31 +displayRadius: 31 +shieldRenderRadius:31 + +isBio: false +softCollisionOnAll: 0 + +maxTransportingUnits: 4 + +builtFrom_1_name: landFactory +builtFrom_1_pos: 5.555 + +[graphics] +total_frames: 2 +teamColorsOnTurret: true +image: plasma_tank大.png +image_wreak: plasma_tank_dead.png +image_turret:NONE + +image_shadow: AUTO +shadowOffsetX:2 +shadowOffsetY:2 + + +animation_moving_start: 0 +animation_moving_end: 1 +animation_moving_speed: 2.0 + + +dustEffect: true +lock_body_rotation_with_main_turret: false + +[attack] +canAttack: true +canAttackFlyingUnits:true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 18 +turretTurnSpeed: 2.5 + + +maxAttackRange: 289 +shootDelay: 90 +isFixedFiring: false + +[turret_1] +x: 0 +y: 0 +canShoot: false + +shouldResetTurret: true + +idleSpin: 0 + + +recoilOffset: -1 +recoilOutTime: 5 +recoilReturnTime: 7 + +[turret_2] +# +x: 10 +y: -5 +attachedTo: 1 +image: turret大.png +invisible: false +projectile: 1 +size:38 +turnSpeed: 4 +turnSpeedAcceleration: 0.3 + +#shoot_sound:firing4 +shoot_sound_vol:0.8 +shoot_flame:CUSTOM:lightSlowFade +shoot_light:#ffffff + +canShoot: true + +canAttackFlyingUnits:false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +recoilOffset: -2 +recoilOutTime: 4 +recoilReturnTime: 20 + + +#warmupStartEffect: CUSTOM:warmup +warmup:10 + +chargeEffectImage: SHARED:lighting_charge.png + +[turret_3] +# +x: -10 +y: -5 +attachedTo: 1 +image: turret大.png +invisible: false +projectile: 1 +size:38 +turnSpeed: 4 +turnSpeedAcceleration: 0.3 + +#shoot_sound:firing4 +shoot_sound_vol:0.8 +shoot_flame:CUSTOM:lightSlowFade +shoot_light:#ffffff + +canShoot: true + +canAttackFlyingUnits:false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +recoilOffset: -2 +recoilOutTime: 4 +recoilReturnTime: 20 + + +#warmupStartEffect: CUSTOM:warmup +warmup:10 + +chargeEffectImage: SHARED:lighting_charge.png + +[turret_4] +x: 0 +y: -22 +attachedTo: 1 +slave: true +invisible: true +projectile:2 +shoot_sound:Z_Skill_ShotRocket.wav +shoot_sound_vol:0.3 +shoot_light:#FFEECCCC + +canShoot:true + +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false +projectile:2 +size: 1 + +turnSpeed: 40 + + +shoot_flame:shockwave + +[turret_5] +x: 7 +y: -22 +attachedTo: 1 +slave: true +invisible: true +projectile:2 +shoot_sound:Z_Skill_ShotRocket.wav +shoot_sound_vol:0.3 +shoot_light:#FFEECCCC + +canShoot:true + +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false +projectile:2 +size: 1 + +turnSpeed: 40 + + +shoot_flame:shockwave +[turret_6] +x:-7 +y: -22 +attachedTo: 1 +slave: true +invisible: true +projectile:2 +shoot_sound:Z_Skill_ShotRocket.wav +shoot_sound_vol:0.3 +shoot_light:#FFEECCCC + +canShoot:true + +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false +projectile:2 +size: 1 + +turnSpeed: 40 + + +shoot_flame:shockwave + + +[projectile_1] +directDamage:290 +life: 80 +speed: 0 +targetSpeed: 16 +targetSpeedAcceleration: 0.7 + +drawType:2 +frame:4 +drawSize: 1 +trailEffect: CUSTOM:projectileTrail +trailEffectRate:2 + +#trailEffectRate: true + +#lightColor:#ffffff + +explodeEffect: CUSTOM:projectilePassThough, smallExplosion, CUSTOM:hitLightFlash + +#explodeEffectOnShield: CUSTOM:hitLightFlash + +effectOnCreate: CUSTOM:projectileLight + +[projectile_2] + +directDamage:10 +areaDamage: 30 +areaRadius:20 +life: 230 +speed: 0.1 +targetSpeed: 4 +largeHitEffect:true +ballistic:true +ballistic_height:50 +ballistic_delaymove_height:40 + +#frame: 60 + +trailEffect:true +autoTargetingOnDeadTarget:true +color:#FFD700 +drawSize: 2 + + +[effect_warmup] +priority:high +image: SHARED:light_50.png +life: 25 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +scaleFrom: 0.1 +scaleTo: 0.1 +alpha: 0.8 +drawUnderUnits:false +ySpeedRelative:3.9 + +[effect_lightSlowFade] +image: SHARED:light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +scaleFrom: 0.7 +scaleTo: 0.7 +alpha: 0.5 +drawUnderUnits:true + + +[effect_projectileTrail] +image: SHARED:light_50.png +life: 20 +fadeOut: true +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom: 0.4 +scaleTo: 0.4 +alpha: 0.6 +drawUnderUnits:true +#ySpeedRelative:-1 + + +[effect_projectileLight] +priority:veryhigh + +image: SHARED:light_50.png +life: 100 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +fadeInTime:2 +scaleFrom: 0.8 +scaleTo: 0.8 +alpha: 0.6 +drawUnderUnits:false +liveAfterAttachedDies: false + +[effect_hitLightFlash] +priority:high + +image: SHARED:light_50.png +life: 14 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + +[effect_projectilePassThough] + +priority:high +frameIndex: 4 +stripIndex: projectiles2 +life: 20 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +scaleFrom: 1 +scaleTo: 0.5 +alpha: 1 +drawUnderUnits:false +ySpeedRelative:2 +atmospheric: true + + + + +[movement] +movementType: LAND +moveSpeed: 0.8 +moveAccelerationSpeed: 0.05 +moveDecelerationSpeed: 0.1 + +reverseSpeedPercentage:0.75 + +maxTurnSpeed: 2.4 +turnAcceleration: 0.1 + +moveSlidingMode :false +moveIgnoringBody:false + + + + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/离子运输车/plasma_tank_dead.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/离子运输车/plasma_tank_dead.png new file mode 100644 index 0000000..577509c Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/离子运输车/plasma_tank_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/离子运输车/plasma_tank大.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/离子运输车/plasma_tank大.png new file mode 100644 index 0000000..e8f6a98 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/离子运输车/plasma_tank大.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/离子运输车/spark.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/离子运输车/spark.png new file mode 100644 index 0000000..c9214da Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/离子运输车/spark.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/离子运输车/turret大.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/离子运输车/turret大.png new file mode 100644 index 0000000..9a78590 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/离子运输车/turret大.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/行游号[巨坦]/tank.ini b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/行游号[巨坦]/tank.ini new file mode 100644 index 0000000..60e7727 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/行游号[巨坦]/tank.ini @@ -0,0 +1,279 @@ +[core] + + +name:行游巨坦 +displayDescription:他能在危险时保护我们…昂贵但是很强! +class:CustomUnitMetadata +price:75000 +maxHp:43000 +mass:80000 + +techLevel:1 +buildSpeed:0.0001 +#availableInDemo: true + +radius:40 +displayRadius:50 + +isBio:false +softCollisionOnAll:9 + +maxTransportingUnits:10 + +nukeOnDeath:true +nukeOnDeathRange:1000 +nukeOnDeathDamage:5000 +nukeOnDeathDisableWhenNoNuke:true + +energyMax:3 +energyRegen:0.05 +energyNeedsToRechargeToFull:false + +[graphics] +total_frames:3 + +image:行游巨坦.png +image_wreak:死亡.png +image_turret:巨炮.png + + +imageScale:1.5 +turretImageScale:1.5 + +image_shadow:AUTO +shadowOffsetX:2 +shadowOffsetY:2 + + +animation_moving_start:0 +animation_moving_end:2 +animation_moving_speed:2 + + +dustEffect:true + +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize:25 +turretTurnSpeed:1.5 + + +maxAttackRange:450 +shootDelay:10 + +isFixedFiring:false +turretMultiTargeting:true + +[turret_1] +# +x:0 +y:0 +image:巨炮.png +projectile:2 + +turnSpeedAcceleration:0.5 + +shoot_sound:tank_firing +shoot_sound_vol:999 +shoot_flame:large +shoot_light:#FFEECCCC + +canShoot:true + +energyUsage:1 + +recoilOffset:20 + +[turret_2] +# +x:13 +y:5 +image:机枪.png +projectile:1 + +turnSpeedAcceleration:1 + +shoot_sound:tank_firing +shoot_sound_vol:30 +shoot_flame:large +shoot_light:#FFEECCCC + +canShoot:true + + +recoilOffset:5 + +[turret_3] +# +x:13 +y:-7 +image:机枪.png +projectile:1 + +turnSpeedAcceleration:1 + +shoot_sound:tank_firing +shoot_sound_vol:30 +shoot_flame:large +shoot_light:#FFEECCCC + +canShoot:true + + +recoilOffset:5 + +[turret_4] +# +x:13 +y:20 +image:机枪.png +projectile:1 + +turnSpeedAcceleration:1 + +shoot_sound:tank_firing +shoot_sound_vol:30 +shoot_flame:large +shoot_light:#FFEECCCC + +canShoot:true + + +recoilOffset:5 + + +[turret_5] +# +x:13 +y:-23 +image:机枪.png +projectile:1 + +turnSpeedAcceleration:1 + +shoot_sound:tank_firing +shoot_sound_vol:30 +shoot_flame:large +shoot_light:#FFEECCCC + +canShoot:true + + +recoilOffset:5 + + +[turret_6] +# +x:-13 +y:-23 +image:机枪.png +projectile:1 + +turnSpeedAcceleration:1 + +shoot_sound:tank_firing +shoot_sound_vol:30 +shoot_flame:large +shoot_light:#FFEECCCC + +canShoot:true + + +recoilOffset:5 + + +[turret_7] +# +x:-13 +y:-7 +image:机枪.png +projectile:1 + +turnSpeedAcceleration:1 + +shoot_sound:tank_firing +shoot_sound_vol:30 +shoot_flame:large +shoot_light:#FFEECCCC + +canShoot:true + + +recoilOffset:5 + + +[turret_8] +# +x:-13 +y:5 +image:机枪.png +projectile:1 + +turnSpeedAcceleration:1 + +shoot_sound:tank_firing +shoot_sound_vol:30 +shoot_flame:large +shoot_light:#FFEECCCC + +canShoot:true + + +recoilOffset:5 + + +[turret_9] +# +x:-13 +y:20 +image:机枪.png +projectile:1 + +turnSpeedAcceleration:1 + +shoot_sound:tank_firing +shoot_sound_vol:30 +shoot_flame:large +shoot_light:#FFEECCCC + +canShoot:true + + +recoilOffset:5 + +[projectile_1] +directDamage:3 +life:999 +speed:200 + +frame:1 + +drawSize:1 + +areaDamage:100 +areaRadius:50 + +[projectile_2] +directDamage:95 +life:999 +speed:50 + +frame:1 + +drawSize:0.5 + +[movement] +movementType:LAND +moveSpeed:0.3 +moveAccelerationSpeed:0.05 +moveDecelerationSpeed:0.08 + +maxTurnSpeed:0.2 +turnAcceleration:0.5 + +moveSlidingMode:false +moveIgnoringBody:false \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/行游号[巨坦]/巨炮.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/行游号[巨坦]/巨炮.png new file mode 100644 index 0000000..8e3d142 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/行游号[巨坦]/巨炮.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/行游号[巨坦]/机枪.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/行游号[巨坦]/机枪.png new file mode 100644 index 0000000..6834cda Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/行游号[巨坦]/机枪.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/行游号[巨坦]/死亡.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/行游号[巨坦]/死亡.png new file mode 100644 index 0000000..48b0fb3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/行游号[巨坦]/死亡.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/行游号[巨坦]/行游巨坦.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/行游号[巨坦]/行游巨坦.png new file mode 100644 index 0000000..6ddf9b1 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/行游号[巨坦]/行游巨坦.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/贪婪巨兽/.nomedia b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/贪婪巨兽/.nomedia new file mode 100644 index 0000000..a1571ea --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/贪婪巨兽/.nomedia @@ -0,0 +1 @@ +/storage/emulated/0/rustedWarfare/units/浸没技术/浸没陆地战争军/陆地单位/大型单位/贪婪巨兽 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/贪婪巨兽/Kjj.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/贪婪巨兽/Kjj.png new file mode 100644 index 0000000..e3fcb49 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/贪婪巨兽/Kjj.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/贪婪巨兽/Tljs_sw.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/贪婪巨兽/Tljs_sw.png new file mode 100644 index 0000000..f23381d Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/贪婪巨兽/Tljs_sw.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/贪婪巨兽/bug_melee_t31.ini b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/贪婪巨兽/bug_melee_t31.ini new file mode 100644 index 0000000..3c52e9d --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/贪婪巨兽/bug_melee_t31.ini @@ -0,0 +1,166 @@ +[core] +name:贪婪巨兽 +displayText:贪婪巨兽 +displayDescription:贪婪生物 能一口咬死一个几顿重的大象他似乎有生命迹象 + +price:5000 +maxHp:2500 +mass:3000 + +techLevel:2 +experimental:true +buildSpeed:0.0005 +#availableInDemo: true +transportSlotsNeeded:5 +radius:23 +displayRadius:23 + + +builtFrom_1_name:commandCenter +builtFrom_1_pos:2 + +builtFrom_2_name:landFactory +builtFrom_2_pos:1.1 + +isBio:true +builtFrom_1_name:experimentalLandFactory +builtFrom_1_pos:9 + +builtFrom_2_name:贪婪工厂 +builtFrom_2_pos:2 + +[action_效果] +autoTrigger:true +isVisible:false +buildSpeed:5 +spawnEffects:CUSTOM:b*5 +addEnergy:0 +[effect_b] +priority:high +image:贪婪效果.png +life:40 +fadeOut:true +attachedToUnit:true +fadeInTime:5 +scaleFrom:0.1 +scaleTo:1.5 +alpha:3 +color:#63e6e8 +drawUnderUnits:false +hOffset:-1 + +[graphics] +imageScale:1 +total_frames:6 +image:bug_meleet31.png +image_wreak:Tljs_sw.png +image_turret:NONE + +image_shadow:AUTO +shadowOffsetX:2 +shadowOffsetY:2 +splastEffect:true + +animation_moving_start:0 +animation_moving_end:2 +animation_moving_speed:6 + +animation_idle_start:0 +animation_idle_end:0 +animation_idle_speed:60 +animation_idle_scale_start:1 +animation_idle_scale_end:1.02 +animation_idle_pingPong:true + +animation_attack_start:2 +animation_attack_end:5 +animation_attack_speed:4 + +lock_body_rotation_with_main_turret:true + +[attack] +isMelee:true + +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +isFixedFiring:true + +turretSize:35 +turretTurnSpeed:3 + +maxAttackRange:20 +shootDelay:55 + +[turret_1] +x:0 +y:0 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.2 +recoilOffset:12 +recoilOutTime:6 +recoilReturnTime:18 +shoot_light:#afafaf + +[projectile_1] +life:50 +instant:true +directDamage:200 +areaDamage:100 +areaRadius:80 +nukeWeapon:true + +[leg_1] +x:-15 +y:15 +attach_x:0 +attach_y:6 +moveSpeed:3.4 +resetAngle:5 +heightSpeed:0.5 +dust_effect:true +holdDisMin:11 +holdDisMax:13 +hardLimit:22 +image_leg:Kjj.png + +[leg_2] +x:15 +y:15 +attach_x:0 +attach_y:6 +copyFrom:1 +[leg_3] +x:-15 +y:-15 +attach_x:0 +attach_y:6 +copyFrom:1 + +[leg_4] +x:15 +y:-15 +attach_x:0 +attach_y:6 +copyFrom:1 + + +[movement] +movementType:LAND +moveSpeed:1.5 +moveAccelerationSpeed:0.03 +moveDecelerationSpeed:0.02 +joinsGroupFormations:true + +maxTurnSpeed:1 +turnAcceleration:0.3 +targetHeight:3 +targetHeightDrift:0 +moveIgnoringBody:false +moveSlidingDir:1 +slowDeathFall:true + + +reverseSpeedPercentage:1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/贪婪巨兽/bug_meleet31.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/贪婪巨兽/bug_meleet31.png new file mode 100644 index 0000000..af3171d Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/贪婪巨兽/bug_meleet31.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/贪婪巨兽/贪婪效果.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/贪婪巨兽/贪婪效果.png new file mode 100644 index 0000000..78ea912 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/贪婪巨兽/贪婪效果.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/迫击炮坦克/tank.ini b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/迫击炮坦克/tank.ini new file mode 100644 index 0000000..596397a --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/迫击炮坦克/tank.ini @@ -0,0 +1,106 @@ +[core] + + + +name:拍击坦克 +displayDescription:拍击坦克是一款可以远程打击的高级坦克!!很强的!! +class:CustomUnitMetadata +price:10000 +maxHp:9500 +mass:5000 + +techLevel:2 +buildSpeed:0.001 +#availableInDemo: true + +radius:38 +displayRadius:30 + +isBio:false +softCollisionOnAll:0 + +builtFrom_1_name:landFactory +builtFrom_1_pos:3 + +nukeOnDeath:true +nukeOnDeathRange:100 +nukeOnDeathDamage:500 +nukeOnDeathDisableWhenNoNuke:true + +[graphics] +total_frames:3 + +image:tank.png +image_wreak:tank_dead.png +image_turret:tank_turret.png + + +imageScale:0.6 +turretImageScale:0.6 + +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +animation_moving_start:0 +animation_moving_end:2 +animation_moving_speed:1 + + +dustEffect:true + +[attack] +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize:20 +turretTurnSpeed:0.7 + + +maxAttackRange:550 +shootDelay:210 + +[turret_1] +# +x:0 +y:2 + +projectile:1 + +turnSpeedAcceleration:1.0 + +shoot_sound:tank_firing +shoot_sound_vol:9 +shoot_flame:large +shoot_light:#FFEECCCC + +canShoot:true + + +recoilOffset:3 + + +[projectile_1] +directDamage:500 +life:999 +speed:7 + +frame:1 + +drawSize:1 + + +[movement] +movementType:LAND +moveSpeed:0.6 +moveAccelerationSpeed:0.05 +moveDecelerationSpeed:0.18 + +maxTurnSpeed:0.9 +turnAcceleration:0.26 + +moveSlidingMode:false +moveIgnoringBody:false \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/迫击炮坦克/tank.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/迫击炮坦克/tank.png new file mode 100644 index 0000000..153810f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/迫击炮坦克/tank.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/迫击炮坦克/tank_dead.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/迫击炮坦克/tank_dead.png new file mode 100644 index 0000000..da22eee Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/迫击炮坦克/tank_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/迫击炮坦克/tank_turret.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/迫击炮坦克/tank_turret.png new file mode 100644 index 0000000..8e445aa Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/迫击炮坦克/tank_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/重型坦克/bullet.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/重型坦克/bullet.png new file mode 100644 index 0000000..9881576 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/重型坦克/bullet.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/重型坦克/explosion.wav b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/重型坦克/explosion.wav new file mode 100644 index 0000000..2597a92 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/重型坦克/explosion.wav differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/重型坦克/tank.ini b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/重型坦克/tank.ini new file mode 100644 index 0000000..5b93ae4 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/重型坦克/tank.ini @@ -0,0 +1,182 @@ + +[core] + +energyMax: 1 +energyRegen: 0.013 +energyNeedsToRechargeToFull: true +builtFrom_1_name: experimentalLandFactory +builtFrom_1_pos: 5.666 + +name:浸没重型陆战坦克 +class: CustomUnitMetadata +price:9800 +maxHp:4500 +mass: 3000 + +techLevel:1 +buildSpeed: 65s +#availableInDemo: true + +radius:27 +displayRadius:27 + +isBio: false +softCollisionOnAll: 0 +[action_坦克移动] +autoTrigger: if self.isMoving() +isVisible: false +playSoundAtUnit:tank_85_move.wav +#playSoundToPlayer:true +[effect_cartridge] + + +priority: low + +image: bullet.png +imageShadow: bullet.png + +life: 100 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF + +scaleFrom: 0.45 +scaleTo: 0.45 +alpha: 2 +fadeInTime: 3 +drawUnderUnits:false +liveAfterAttachedDies: false + +physics: true + +createWhenZoomedOut: false + + +xSpeedRelative: 1.2 +xSpeedRelativeRandom: 0.3 + +ySpeedRelativeRandom: 0.25 + +yOffsetRelative: -29 +xOffsetRelative: 7.5 + +hSpeed: 2 + +dirSpeedRandom: 50 +[graphics] +total_frames:2 + +image: 浸没重型陆战坦克.png +#image_wreak: tank_dead.png +image_turret: 主炮.png + + +#imageScale:0.8 +#turretImageScale:0.8 + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +animation_moving_start: 0 +animation_moving_end: 1 +animation_moving_speed: 1 + + +dustEffect: true +[turret_3] +# +x: 0 +y:0 +turnSpeed:0.24 +turnSpeedAcceleration: 1.0 +invisible: true +canShoot: false +[turret_2] +# +x: 7 +y:5 +invisible: false +image: 机枪.png +projectile: 6464646 +size:17 +turnSpeed: 1 +turnSpeedAcceleration: 1.0 + +shoot_sound:tower04_atk.wav +shoot_sound_vol:0.07 +shoot_flame:CUSTOM:cartridge +shoot_light:#70eee6cc +delay:6 +canShoot: true + +energyUsage: 0.1 + +recoilOffset: -1.5 +recoilOutTime: 4 +recoilReturnTime: 15 + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 4 + + +maxAttackRange:251 +shootDelay:130 + +[turret_1] +# +x: 0 +y: -6 +projectile: 1 +turnSpeedAcceleration: 1.0 +shoot_sound:explosion.wav +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC +canShoot: true +limitingRange: 290 +size:40 +recoilOffset: -2 +[projectile_6464646] +directDamage: 4 +life: 70 +speed: 11 + +image: bullet.png + +drawSize: 0.7 + +[projectile_1] +directDamage:120 +life: 60 +speed: 5 +areaDamage: 150 +areaRadius: 50 +frame: 4 +drawSize: 1 + + +[movement] +movementType: LAND +moveSpeed:0.45 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +maxTurnSpeed:1.5 +turnAcceleration: 0.25 + +moveSlidingMode :false +moveIgnoringBody:false + + + + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/重型坦克/tank_85_move.wav b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/重型坦克/tank_85_move.wav new file mode 100644 index 0000000..be1db11 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/重型坦克/tank_85_move.wav differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/重型坦克/tower04_atk.wav b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/重型坦克/tower04_atk.wav new file mode 100644 index 0000000..e398289 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/重型坦克/tower04_atk.wav differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/重型坦克/主炮.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/重型坦克/主炮.png new file mode 100644 index 0000000..9cceeff Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/重型坦克/主炮.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/重型坦克/机枪.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/重型坦克/机枪.png new file mode 100644 index 0000000..612964b Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/重型坦克/机枪.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/重型坦克/浸没重型陆战坦克.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/重型坦克/浸没重型陆战坦克.png new file mode 100644 index 0000000..cb6b41d Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/重型坦克/浸没重型陆战坦克.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/防核车/antinuke_launcher.ini b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/防核车/antinuke_launcher.ini new file mode 100644 index 0000000..0a4bf02 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/防核车/antinuke_launcher.ini @@ -0,0 +1,224 @@ +[core] +name:陆地移动防核车 +displayDescription:-陆地移动\n-拦截核弹\n-拦截数量少\n-范围小 +class:CustomUnitMetadata + + +#typo in original + +isLockedIfGameModeNoNuke:true + + + +price:15000 +maxHp:4500 +mass:9000 + + +experimental:true + +techLevel:2 +buildSpeed:0.0002 +#availableInDemo: true + +numBitsOnDeath:15 + +transportSlotsNeeded:5 + +radius:37 +displayRadius:38 + +isBio:false +softCollisionOnAll:0 + + +exit_x:0 +exit_y:-1 + +builtFrom_1_name:landFactory +builtFrom_1_pos:1.1 + +builtFrom_1_name:experimentalLandFactory +builtFrom_1_pos:1 + + +[action_buildAntiNuke] +price:4150 +text:i:gui.actions.buildAntiNuke +description:i:gui.actions.buildAntiNuke.description +displayType:NONE +buildSpeed:0.0007 +pos:0.2 +isActive:if self.ammoIncludingQueued(lessThan=3) +addResources:ammo=1 + +ai_isDisabled:if self.ammo(greaterThan=3) + +[action_showAntiNukeCount] +#infoOnly: true +addResources:ammo=1 +price:ammo=1 +text:i:gui.actions.antiNukeCount +description:i:gui.actions.antiNukeCount.description +displayType:none +buildSpeed:0s +pos:0.1 +displayRemainingStockpile:true +highPriorityQueue:true +isActive:false + + + +[graphics] +total_frames:3 + +image:防核车.png +image_wreak:陆地移动防核死亡.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow:AUTO +shadowOffsetX:3 +shadowOffsetY:3 + + +animation_moving_start:0 +animation_moving_end:2 +animation_moving_speed:3.5 + +teamColorsOnTurret:true +[attack] +canAttack:false +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false +maxAttackRange:750 + + +[movement] +movementType:LAND +moveSpeed:0.4 +moveAccelerationSpeed:0.07 +moveDecelerationSpeed:0.17 + +reverseSpeedPercentage:1 + +maxTurnSpeed:0.8 +turnAcceleration:0.25 + +moveSlidingMode:false +moveIgnoringBody:false + + + +[turret_silo] +#anti-nuke turret +x:0 +y:10 +idleDir:0 + +invisible:true + + +interceptProjectiles_withTags:nuke +interceptProjectiles_andTargetingGroundUnderDistance:750 +interceptProjectiles_andUnderDistance:750 +interceptProjectiles_andOverHeight:50 + + +shoot_sound:nuke_launch +shoot_sound_vol:0.15 +shoot_light:#FFEECCCC + +projectile:antiNukeProjectile +size:1 + +turnSpeed:40 + +resourceUsage:ammo=1 + +shoot_flame:shockwave, smoke +#shoot_flame:custom:nukeLaunch + + + +onShoot_playAnimation:fireNuke + +[projectile_antiNukeProjectile] +#anti-nuke +directDamage:600 + +life:99999 +speed:0.2 +targetSpeed:6.5 +targetSpeedAcceleration:0.05 + +trailEffect:true +largeHitEffect:true +ballistic:true +ballistic_delaymove_height:80 +ballistic_height:110 +frame:10 +#shadowFrame:1 + +drawType:0 + +targetGround:true +areaDamage:100 +areaRadius:60 + +areaExpandTime:75 + +deflectionPower:-1 + + +lightColor:#FFEEEE00 +lightSize:1 + +alwaysVisibleInFog:true + +[arm_1] +x:1 +y:12 +image_end:antinuke_launcher_door_r.png +image_end_teamColors:true + +drawOverBody:true + +#x:13 +#y:-9 + +[arm_2] +x:-2 +y:11 +image_end:antinuke_launcher_door_l.png +image_end_teamColors:true + +drawOverBody:true + +#x:-14 +#y:14 + +[animation_fireNuke] + +blendIn:0.5s +blendOut:3.5s + +arm1_0:{x:5, y:0} +arm2_0:{x:-5, y:0} + +arm1_1.2s:{x:3, y:0} +arm2_1.2s:{x:-3, y:0} + + +#arm1_0s: {x:0, y:0} +#arm2_0s: {x:0, y:0} + +#arm1_1.400s: {x:10, y:-8} +#arm2_1.400s: {x:-9, y:5} + + +[effect_nukeLaunch] + +#image: shockwave_large.png diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/防核车/antinuke_launcher_door_l.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/防核车/antinuke_launcher_door_l.png new file mode 100644 index 0000000..fea27ff Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/防核车/antinuke_launcher_door_l.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/防核车/antinuke_launcher_door_r.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/防核车/antinuke_launcher_door_r.png new file mode 100644 index 0000000..bd2d4d3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/防核车/antinuke_launcher_door_r.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/防核车/projectiles_large.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/防核车/projectiles_large.png new file mode 100644 index 0000000..d5c6694 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/防核车/projectiles_large.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/防核车/防核车.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/防核车/防核车.png new file mode 100644 index 0000000..b0edb55 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/防核车/防核车.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/大型单位/防核车/陆地移动防核死亡.png b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/防核车/陆地移动防核死亡.png new file mode 100644 index 0000000..ace0036 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/大型单位/防核车/陆地移动防核死亡.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/建造单位/失落建造者/4577979.gif b/link/jmjs/浸没陆地战争军/陆地单位/建造单位/失落建造者/4577979.gif new file mode 100644 index 0000000..9e29477 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/建造单位/失落建造者/4577979.gif differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/建造单位/失落建造者/builder_dead.png b/link/jmjs/浸没陆地战争军/陆地单位/建造单位/失落建造者/builder_dead.png new file mode 100644 index 0000000..ada7ef6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/建造单位/失落建造者/builder_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/建造单位/失落建造者/mega_builder.ini b/link/jmjs/浸没陆地战争军/陆地单位/建造单位/失落建造者/mega_builder.ini new file mode 100644 index 0000000..b0dd7d5 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/建造单位/失落建造者/mega_builder.ini @@ -0,0 +1,167 @@ +[core] +name:失落建造者 +tags:失落建造者 +class:CustomUnitMetadata +price:1100 +maxHp:400 +mass:4000 +displayDescription_zh:我们在附近的海域发现一架运输机,他的运输仓存放者这架,比普通的建造者强大\n-可以攻击 +displayDescription_ru:-Сильнее, чем обычные строители \n-могут атаковать +displayText:Lost builder +displayDescription:- Stronger than ordinary builders\n-can attack +techLevel:1 +buildSpeed:0.001 +availableInDemo:false +radius:18 +displayRadius:20 +isBio:false +builtFrom_1_name:unnecessary-rt1 +builtFrom_1_pos:1 +builtFrom_2_name:landFactory +builtFrom_2_pos:1 +canRepairBuildings:true +canRepairUnits:false +nanoRange:95 +nanoBuildSpeed:2.5 +nanoRepairSpeed:0.3 +canBuild_1_name:reclaim +canBuild_1_pos:-1 +canBuild_3_name:extractor +canBuild_3_pos:2.9 +canBuild_4_name:landFactory +canBuild_4_pos:4 +canBuild_5_name:airFactory +canBuild_5_pos:5 +canBuild_6_name:seaFactory +canBuild_6_pos:6 +canBuild_7_name:fabricator +canBuild_7_pos:7 +canBuild_8_name:repairBay +canBuild_8_pos:8 +canBuild_10_name:turret +canBuild_10_pos:3.1 +canBuild_11_name:antiAirTurret +canBuild_11_pos:3.2 +canBuild_12_name:laserDefence +canBuild_12_pos:12 +canBuild_13_name:experimentalLandFactory +canBuild_13_pos:13 +canBuild_14_name:antiNukeLaucher +canBuild_14_pos:14 +[graphics] +total_frames:1 +image:4577979.gif +image_wreak:builder_dead.png +image_turret:SHARED:small_laser_turret.png +image_shadow:AUTO +shadowOffsetX:2 +shadowOffsetY:2 +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false +isFixedFiring:true +turretSize:3 +turretTurnSpeed:3 +maxAttackRange:190 +shootDelay:60 +[turret_1] +x:0 +y:5 +invisible:true +warmup:30 +canShoot:false +[turret_2] +x:9.5 +y:16 +invisible:true +shoot_sound:plasma_fire +shoot_sound_vol:0.05 +shoot_flame:small +shoot_light:#FFccCCEE +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false +[projectile_1] +explodeEffect:CUSTOM:projectilePassThough*10,shockwave*2 +life:70 +pushVelocity:0.3 +pushForce:0.3 +speed:7 +frame:11 +effectOnCreate:CUSTOM:projectileLight +areaDamage:30 +areaRadius:35 +[effect_projectilePassThough] +priority:high +frameIndex:4 +stripIndex:projectiles2 +life:90 +fadeOut:true +attachedToUnit:false +color:#63e6e8 +scaleFrom:1 +scaleTo:0.5 +alpha:1 +drawUnderUnits:false +xSpeedRelativeRandom:1.6 +ySpeedRelativeRandom:1.6 +ySpeedRelative:2 +atmospheric:true +[effect_projectileLight] +priority:veryhigh +image:SHARED:light_50.png +life:120 +fadeOut:true +attachedToUnit:true +color:#63e6e8 +fadeInTime:2 +scaleFrom:0.8 +scaleTo:0.8 +alpha:0.6 +drawUnderUnits:false +liveAfterAttachedDies:false +[leg_1] +x:-10 +y:10 +attach_x:-5 +attach_y:5 +heightSpeed:0.8 +moveSpeed:3.4 +resetAngle:20 +image_leg:SHARED:leg.png +image_foot:SHARED:foot.png +dust_effect:false +holdDisMin:6 +holdDisMax:26 +[leg_2] +x:10 +y:10 +attach_x:5 +attach_y:5 +copyFrom:1 +[leg_3] +x:-10 +y:-10 +attach_x:-5 +attach_y:-5 +copyFrom:1 +[leg_4] +x:10 +y:-10 +attach_x:5 +attach_y:-5 +copyFrom:1 +[movement] +movementType:LAND +moveSpeed:1.3 +moveAccelerationSpeed:0.03 +moveDecelerationSpeed:0.08 +maxTurnSpeed:3.5 +turnAcceleration:0.25 +moveSlidingMode:true +moveIgnoringBody:true +moveSlidingDir:181 +[ai] +useAsBuilder:true \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/建造单位/未知建造者/builder_ship_turret.png b/link/jmjs/浸没陆地战争军/陆地单位/建造单位/未知建造者/builder_ship_turret.png new file mode 100644 index 0000000..a3c58d3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/建造单位/未知建造者/builder_ship_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/建造单位/未知建造者/haizbaozal-rt1.ini b/link/jmjs/浸没陆地战争军/陆地单位/建造单位/未知建造者/haizbaozal-rt1.ini new file mode 100644 index 0000000..761cfb0 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/建造单位/未知建造者/haizbaozal-rt1.ini @@ -0,0 +1,241 @@ +[core] + +name:haizbaozal-rt1 +displayText:未知建造者 +displayDescription:失落的科技与机械的结合…荣耀,胜利…一款两栖的建造者,无法攻击,性能很棒 +class:CustomUnitMetadata +price:650 +maxHp:450 +mass:5600 + +techLevel:1 + +fogOfWarSightRange:25 + +buildSpeed:0.005 +availableInDemo:false + +radius:25 +isBio:false + +canRepairBuildings:true +canRepairUnits:true + + +nanoRange:200 +nanoBuildSpeed:1 + +nanoRepairSpeed:1 + +builtFrom_1_name:commandCenter +builtFrom_1_pos:4.11111 + +builtFrom_1_name:builder +builtFrom_1_pos:3.11111 + +builtFrom_2_name:unnecessary-rt1 +builtFrom_2_pos:8 + +builtFrom_1_name:landFactory +builtFrom_1_pos:4 + +canBuild_1_name:reclaim +canBuild_1_pos:-1 + + + +canBuild_2_name:extractor +canBuild_2_pos:1.5 +canBuild_2_tech:2 +canBuild_2_isVisible:if self.isControlledByAI() + + +canBuild_3_name:landFactory +canBuild_3_pos:1.6 +canBuild_3_tech:2 +canBuild_3_isVisible:if self.isControlledByAI() + +canBuild_4_name:seaFactory +canBuild_4_pos:1.7 +canBuild_4_tech:2 +canBuild_4_isVisible:if self.isControlledByAI() + +canBuild_5_name:experimentalLandFactory +canBuild_5_pos:6 + + + +canBuild_6_name:antiNukeLaucher +canBuild_6_pos:7 + + +canBuild_7_name:nukeLauncherC +canBuild_7_pos:8 +canBuild_7_isVisible:if not self.isControlledByAI() + +canBuild_8_name:laserDefence +canBuild_8_pos:1.8 + +canBuild_9_name:airFactory +canBuild_9_pos:1.65 +canBuild_9_tech:2 +canBuild_9_isVisible:if self.isControlledByAI() + + +canBuild_2_name:unnecessary-rt1 +canBuild_2_pos:2.5 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Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/建造单位/炮塔护卫/leg.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/建造单位/炮塔护卫/mega_builder.ini b/link/jmjs/浸没陆地战争军/陆地单位/建造单位/炮塔护卫/mega_builder.ini new file mode 100644 index 0000000..c04d2ab --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/建造单位/炮塔护卫/mega_builder.ini @@ -0,0 +1,236 @@ +[core] +name:炮塔护卫 +class:CustomUnitMetadata +price:15000 +maxHp:500 +mass:4000 + +#maxShield: 100 +#shieldRegen: 0.1 + + +displayText:炮塔护卫 +displayDescription:为前期发育方便与更好的发展防御科技,浸没在发明了这项技术"为炮塔而生"价格昂贵不过很符合他的价值…… + +techLevel:1 + +buildSpeed:0.005 +availableInDemo:false + + + +radius:17 +displayRadius:18 + +isBio:false + +builtFrom_1_name:unnecessary-rt1 +builtFrom_1_pos:2 + +#No need for 'builtFrom' as this replaces the existing builder +#builtFrom_1_name: commandCenter +#builtFrom_1_pos: 1 +#builtFrom_2_name: landFactory +#builtFrom_2_pos: 1 + + +canRepairBuildings:true +canRepairUnits:false + + +nanoRange:100 +nanoBuildSpeed:3 + +nanoRepairSpeed:3 + +canBuild_1_name:csjshxisna-rt1 +canBuild_1_pos:1 + +canBuild_2_name:sksaxwda-rt1 +canBuild_2_pos:2 + +canBuild_3_name:jskshsixwxkw-rt1 +canBuild_3_pos:3 + +canBuild_4_name:kdjanxjan-rt1 +canBuild_4_pos:4 + +canBuild_5_name:jsoanzqjz-rt1 +canBuild_5_pos:5 + +canBuild_6_name:jsoanz-rt1 +canBuild_6_pos:6 + +canBuild_7_name:加特林T-1 +canBuild_7_pos:7 + +canBuild_8_name:高压缩炮T-1 +canBuild_8_pos:8 + +canBuild_9_name:布雷炮塔 +canBuild_9_pos:9 + +canBuild_10_name:转心炮塔£无 +canBuild_10_pos:10 + +canBuild_11_name:支援炮塔 +canBuild_11_pos:11 + +canBuild_12_name:sksaxwd-rt1 +canBuild_12_pos:12 + + +canBuild_14_name:维修炮塔T-1 +canBuild_14_pos:14 + +canBuild_15_name:电磁炮塔T-1 +canBuild_15_pos:15 + +canBuild_16_name:激光防御炮塔T-1 +canBuild_16_pos:16 + +canBuild_17_name:喷散熔岩器T-1 +canBuild_17_pos:17 + +canBuild_18_name:跟踪炮塔 +canBuild_18_pos:18 + +canBuild_19_name:碍路炮塔 +canBuild_19_pos:19 + +[graphics] + +total_frames:1 +image:builder.png +image_wreak:builder_dead.png +image_turret:AC.png +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow:AUTO +shadowOffsetX:2 +shadowOffsetY:2 + + + + +[attack] + +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +isFixedFiring:true + +turretSize:3 +turretTurnSpeed:50 + +maxAttackRange:100 +shootDelay:3 + + + +[turret_1] +#nano turret (nano must be slot 1) +x:0 +y:5 +invisible:true +warmup:10 + +canShoot:false +canAttackFlyingUnits:false +canAttackLandUnits:false +canAttackUnderwaterUnits:false + + +[turret_2] +x:0 +y:0 +invisible:true + +shoot_sound:plasma_fire +shoot_sound_vol:0.9 +shoot_flame:small +shoot_light:#FFccCCEE + +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false + + + +[projectile_1] +directDamage:5 +life:99 +speed:10 +frame:35 + + + + +[leg_1] +x:-10 +y:10 +attach_x:-5 +attach_y:5 + +heightSpeed:0.8 +moveSpeed:3.4 +resetAngle:20 +#rotateSpeed: 7 + + +image_leg:leg.png +image_foot:foot.png + + +#draw_foot_on_top: true +dust_effect:true + +holdDisMin:6 +holdDisMax:26 + + +[leg_2] +x:10 +y:10 +attach_x:5 +attach_y:5 +copyFrom:1 + +[leg_3] +x:-10 +y:-10 +attach_x:-5 +attach_y:-5 +copyFrom:1 + +[leg_4] +x:10 +y:-10 +attach_x:5 +attach_y:-5 +copyFrom:1 + + + +[movement] +movementType:LAND +moveSpeed:1.6 +moveAccelerationSpeed:0.05 +moveDecelerationSpeed:0.07 + +#targetHeight: 2 + +maxTurnSpeed:99 +turnAcceleration:0.25 + +moveSlidingMode:true +moveIgnoringBody:true +moveSlidingDir:181 + + +[ai] +useAsBuilder:true \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/建造单位/贪婪建造者/LJJ.png b/link/jmjs/浸没陆地战争军/陆地单位/建造单位/贪婪建造者/LJJ.png new file mode 100644 index 0000000..f34ede2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/建造单位/贪婪建造者/LJJ.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/建造单位/贪婪建造者/LTT.png b/link/jmjs/浸没陆地战争军/陆地单位/建造单位/贪婪建造者/LTT.png new file mode 100644 index 0000000..946d3f0 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/建造单位/贪婪建造者/LTT.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/建造单位/贪婪建造者/builder.png b/link/jmjs/浸没陆地战争军/陆地单位/建造单位/贪婪建造者/builder.png new file mode 100644 index 0000000..8b4ea86 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/建造单位/贪婪建造者/builder.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/建造单位/贪婪建造者/builder_dead.png b/link/jmjs/浸没陆地战争军/陆地单位/建造单位/贪婪建造者/builder_dead.png new file mode 100644 index 0000000..b294b4e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/建造单位/贪婪建造者/builder_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/建造单位/贪婪建造者/贪婪.ini b/link/jmjs/浸没陆地战争军/陆地单位/建造单位/贪婪建造者/贪婪.ini new file mode 100644 index 0000000..a94654a --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/建造单位/贪婪建造者/贪婪.ini @@ -0,0 +1,250 @@ +[core] + +name:未发现的建造者 +displayText:未发现的建造者 +displayDescription:我们记得他的存在,不过又似乎忘记了他的模样…… + +class:CustomUnitMetadata +price:2000 +maxHp:550 +mass:4000 + + +#maxShield: 100 +#shieldRegen: 0.1 + + +techLevel:1 + +buildSpeed:0.003 +availableInDemo:false + + + +radius:20 +displayRadius:25 + +isBio:false + + +builtFrom_1_name:unnecessary-rt1 +builtFrom_1_pos:2 + +builtFrom_2_name:landFactory +builtFrom_2_pos:1.1 + + +#No need for 'builtFrom' as this replaces the existing builder +#builtFrom_1_name: commandCenter +#builtFrom_1_pos: 1 +#builtFrom_2_name: landFactory +#builtFrom_2_pos: 1 + + +canRepairBuildings:true +canRepairUnits:true + + +nanoRange:70 +nanoBuildSpeed:3 + +nanoRepairSpeed:3 + +canBuild_1_name:QRF-微形坦克 +canBuild_1_pos:-1 + + +canBuild_3_name:尼托式轰炸机 +canBuild_3_pos:3 + +canBuild_4_name:贪婪工厂 +canBuild_4_pos:4 + + + +canBuild_6_name:seaFactory +canBuild_6_pos:6 + + +canBuild_7_name:fabricator +canBuild_7_pos:7 + +canBuild_8_name:repairBay +canBuild_8_pos:8 + + +canBuild_10_name:turret +canBuild_10_pos:3.1 + + +canBuild_11_name:antiAirTurret +canBuild_11_pos:3.2 + +canBuild_12_name:laserDefence +canBuild_12_pos:12 + +canBuild_13_name:experimentalLandFactory +canBuild_13_pos:13 + +canBuild_14_name:antiNukeLaucher +canBuild_14_pos:14 + +canBuild_15_name:mechFactory +canBuild_15_pos:4.1 + +[action_效果] +autoTrigger:true +isVisible:false +buildSpeed:5 +spawnEffects:CUSTOM:b*5 +addEnergy:0 +[effect_b] +priority:high +image:贪婪效果.png +life:40 +fadeOut:true +attachedToUnit:true +fadeInTime:5 +scaleFrom:0.1 +scaleTo:1.5 +alpha:3 +color:#63e6e8 +drawUnderUnits:false +hOffset:-1 + + +[graphics] + +total_frames:1 +image:builder.png +image_wreak:builder_dead.png +image_turret:SHARED:small_laser_turret.png +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow:AUTO +shadowOffsetX:2 +shadowOffsetY:2 + + +[attack] + +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:true + +isFixedFiring:false + +turretSize:3 +turretTurnSpeed:5 + +maxAttackRange:200 +shootDelay:20 + + + +[turret_1] +#nano turret (nano must be slot 1) +x:0 +y:-6 +invisible:true +warmup:5 + +canShoot:false +canAttackFlyingUnits:false +canAttackLandUnits:false +canAttackUnderwaterUnits:false + + +[turret_2] +x:0 +y:7 +invisible:true + +shoot_sound:plasma_fire +shoot_sound_vol:0.05 +shoot_flame:small +shoot_light:#FFccCCEE + +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false + + + +[projectile_1] +directDamage:30 +life:99 +speed:7 +frame:11 + + + + +[leg_1] +x:-10 +y:10 +attach_x:-5 +attach_y:5 + +heightSpeed:0.8 +moveSpeed:3.4 +resetAngle:20 +#rotateSpeed: 7 + + +image_leg:LJJ.png +image_foot:LTT.png + + +#draw_foot_on_top: true +dust_effect:true + +holdDisMin:6 +holdDisMax:26 + + +[leg_2] +x:10 +y:10 +attach_x:5 +attach_y:5 +copyFrom:1 + + +[leg_3] +x:-10 +y:-10 +attach_x:-5 +attach_y:-5 +copyFrom:1 + + +[leg_4] +x:10 +y:-10 +attach_x:5 +attach_y:-5 +copyFrom:1 + + +[movement] +movementType:LAND +moveSpeed:1.5 +moveAccelerationSpeed:0.03 +moveDecelerationSpeed:0.08 + +#targetHeight: 2 + +maxTurnSpeed:3.5 +turnAcceleration:0.25 + +moveSlidingMode:true +moveIgnoringBody:true +moveSlidingDir:181 + + +[ai] +useAsBuilder:true \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/建造单位/贪婪建造者/贪婪效果.png b/link/jmjs/浸没陆地战争军/陆地单位/建造单位/贪婪建造者/贪婪效果.png new file mode 100644 index 0000000..78ea912 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/建造单位/贪婪建造者/贪婪效果.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/QRF-微坦/tank.ini b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/QRF-微坦/tank.ini new file mode 100644 index 0000000..212f083 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/QRF-微坦/tank.ini @@ -0,0 +1,101 @@ +[core] +#价格 + + +name:QRF-微形坦克 +displayDescription:小而灵活,适合偷袭,有时可以利用他的速度来一个反杀! +class:CustomUnitMetadata +price:550 +maxHp:150 +mass:500 + +techLevel:1 +buildSpeed:0.003 +#availableInDemo: true + +radius:11 +displayRadius:11 + +isBio:false +softCollisionOnAll:0 + +builtFrom_1_name:landFactory +builtFrom_1_pos:1.1 + +[graphics] +total_frames:3 + +image:tank.png +image_wreak:tank_dead.png +image_turret:tank_turret.png + + +imageScale:0.8 +turretImageScale:0.8 + +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +animation_moving_start:0 +animation_moving_end:2 +animation_moving_speed:1 + + +dustEffect:true + +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize:20 +turretTurnSpeed:99 + + +maxAttackRange:200 +shootDelay:30 + +[turret_1] +# +x:0 +y:0 + +projectile:1 + +turnSpeedAcceleration:1.0 + +shoot_sound:tank_firing +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC + +canShoot:true + + +recoilOffset:-2 + + +[projectile_1] +directDamage:20 +life:999 +speed:9 + +frame:1 + +drawSize:1 + + +[movement] +movementType:LAND +moveSpeed:2.5 +moveAccelerationSpeed:0.08 +moveDecelerationSpeed:0.18 + +maxTurnSpeed:4.2 +turnAcceleration:0.26 + +moveSlidingMode:false +moveIgnoringBody:false \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/QRF-微坦/tank.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/QRF-微坦/tank.png new file mode 100644 index 0000000..287629f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/QRF-微坦/tank.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/QRF-微坦/tank_dead.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/QRF-微坦/tank_dead.png new file mode 100644 index 0000000..da22eee Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/QRF-微坦/tank_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/QRF-微坦/tank_turret.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/QRF-微坦/tank_turret.png new file mode 100644 index 0000000..c14b3a8 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/QRF-微坦/tank_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/R-756微型坦克/07_minigun.ogg b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/R-756微型坦克/07_minigun.ogg new file mode 100644 index 0000000..3156531 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/R-756微型坦克/07_minigun.ogg differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/R-756微型坦克/bullet.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/R-756微型坦克/bullet.png new file mode 100644 index 0000000..9881576 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/R-756微型坦克/bullet.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/R-756微型坦克/tank.ini b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/R-756微型坦克/tank.ini new file mode 100644 index 0000000..13873fd --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/R-756微型坦克/tank.ini @@ -0,0 +1,98 @@ +[core] + + +name:R-756微型坦克 +class:CustomUnitMetadata +price:265 +maxHp:215 +mass:3000 +techLevel:1 +buildSpeed:3s +#availableInDemo: true +radius:11 +displayRadius:11 +energyMax:1 +energyRegen:0.011 +energyNeedsToRechargeToFull:true +isBio:false +softCollisionOnAll:0 +builtFrom_1_name:landFactory +builtFrom_1_pos:2 +[graphics] +total_frames:3 +image:tank.png +image_wreak:tank_dead.png +image_turret:tank_turret.png +imageScale:0.7 +turretImageScale:0.7 +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 +animation_moving_start:0 +animation_moving_end:2 +animation_moving_speed:1 +dustEffect:true +[attack] +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false +turretSize:20 +turretTurnSpeed:4 +maxAttackRange:115 +shootDelay:6 +[turret_1] +# +x:0 +y:0 +size:1 +projectile:1 +energyUsage:0.1 +turnSpeedAcceleration:1.0 +shoot_sound:07_minigun.ogg +shoot_sound_vol:0.3 +shoot_flame:CUSTOM:子弹掉落 +shoot_light:#FFEECCCC +canShoot:true +recoilOffset:-2 +[projectile_1] +directDamage:5 +life:60 +speed:11 +image:bullet.png +drawSize:0.8 +effectOnCreate:CUSTOM:子弹掉落 +[effect_子弹掉落] +image:bullet.png +priority:verylow +life:80 +fadeOut:true +attachedToUnit:false +#color: #fdc14d +color:#FFFFFF +createWhenZoomedOut:false +fadeInTime:1 +scaleFrom:0.4 +scaleTo:0.45 +alpha:0.85 +drawUnderUnits:false +liveAfterAttachedDies:false +attachedToUnit:true +atmospheric:false +physics:false +yOffsetRelative:-15 +xOffsetRelative:4 +xSpeedRelative:-0.85 +ySpeedRelativeRandom:0.01 +dirOffset:90 +[movement] +movementType:LAND +moveSpeed:1.3 +moveAccelerationSpeed:0.07 +moveDecelerationSpeed:0.17 +maxTurnSpeed:4.1 +turnAcceleration:0.25 +moveSlidingMode:false +moveIgnoringBody:false + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/R-756微型坦克/tank.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/R-756微型坦克/tank.png new file mode 100644 index 0000000..2d30b05 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/R-756微型坦克/tank.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/R-756微型坦克/tank_dead.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/R-756微型坦克/tank_dead.png new file mode 100644 index 0000000..da22eee Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/R-756微型坦克/tank_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/R-756微型坦克/tank_turret.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/R-756微型坦克/tank_turret.png new file mode 100644 index 0000000..79bdd64 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/R-756微型坦克/tank_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/二型导弹战车/missile_tank.ini b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/二型导弹战车/missile_tank.ini new file mode 100644 index 0000000..b0bbbac --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/二型导弹战车/missile_tank.ini @@ -0,0 +1,231 @@ + +[core] +name:二型导弹战车 +class: CustomUnitMetadata +price: 7500 +maxHp: 1800 +mass: 9000 + +techLevel: 2 + + +#price: 1 +#techLevel: 1 +#builtFrom_2_name: commandCenter +#builtFrom_2_pos: 6 + +fogOfWarSightRange: 20 + + +buildSpeed: 0.0005 +availableInDemo: false + +radius: 17 +#displayRadius: 13 +isBio: false + +builtFrom_1_name: landFactory +builtFrom_1_pos: 5.5 +#builtFrom_1_techLevel: 2 + +maxShield: 950 +shieldRegen: 0.15 + +energyMax: 3 +energyRegen: 0.003 +energyNeedsToRechargeToFull: true + +[graphics] +total_frames: 2 + +image: missile_tank.png +image_wreak: missile_tank_dead.png +image_turret: missile_tank_turret.png + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +animation_moving_start: 0 +animation_moving_end: 1 +animation_moving_speed: 2 + +dustEffect: true + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange: 350 + +shootDelay: 180 + + +[turret_1] +#main turret +x: 0 +y: -2 +canShoot: false + +shouldResetTurret: true + +idleSpin: 0 + + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + + + + +[turret_2] +#left missile pod +x: 7 +y: 6 +attachedTo: 1 +slave: true +invisible: true +warmup: 2 +shoot_sound:missile_fire +shoot_sound_vol:0.2 +shoot_flame:small +shoot_light:#FFEECCCC +energyUsage: 0.5 +[turret_3] +#right missile pod +x: -7 +y: 6 +invisible: true +copyFrom: 2 +linkDelayWithTurret:2 +warmup: 15 +energyUsage: 0.5 + +[turret_4] +#right missile pod +x: -12 +y: 6 +invisible: true +copyFrom: 2 +linkDelayWithTurret:2 +warmup: 15 +energyUsage: 0.5 + +[turret_5] +#right missile pod +x: -12 +y: 6 +invisible: true +copyFrom: 2 +linkDelayWithTurret:2 +warmup: 15 +energyUsage: 0.5 +[projectile_1] +directDamage: 95 +life: 240 +speed: 0.3 +targetSpeed: 5 +trailEffect: true +largeHitEffect: true +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 +frame: 4 +areaDamage: 55 +areaRadius: 47 + +autoTargetingOnDeadTarget: true +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6 + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + +lightColor:#d9760f +lightSize: 0.6 + + +ballistic: true +ballistic_delaymove_height:60 +ballistic_height: 70 + +[effect_hitLightFlash] +priority:high + +image: 闪电粒子『改』.png +life: 17 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + + +[effect_lightningShock] +life: 60 + + +hOffset: 0 +dirOffset: 0 + +fadeInTime: 0 +fadeOut: false + +attachedToUnit: true + + +image:闪电运动图『改火焰』.png +total_frames: 14 +animateFrameStart: 0 +animateFrameEnd: 13 +animateFramePingPong: false +animateFrameSpeed:30 + + + +[effect_sparks] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image: 闪电粒子『改』.png +priority: verylow + +[effect_sparks2] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 0.5 +ySpeedRelativeRandom: 0.5 +hSpeed: 1 +image: 闪电粒子『改』.png +priority: verylow + +[movement] +movementType: LAND +moveSpeed: 0.6 +moveAccelerationSpeed: 0.06 +moveDecelerationSpeed: 0.17 + +reverseSpeedPercentage:1 + +maxTurnSpeed: 2.1 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + + + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/二型导弹战车/missile_tank.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/二型导弹战车/missile_tank.png new file mode 100644 index 0000000..2d10883 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/二型导弹战车/missile_tank.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/二型导弹战车/missile_tank_dead.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/二型导弹战车/missile_tank_dead.png new file mode 100644 index 0000000..59966f8 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/二型导弹战车/missile_tank_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/二型导弹战车/missile_tank_turret.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/二型导弹战车/missile_tank_turret.png new file mode 100644 index 0000000..bf9de97 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/二型导弹战车/missile_tank_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/二型导弹战车/闪电粒子『改』.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/二型导弹战车/闪电粒子『改』.png new file mode 100644 index 0000000..52ee959 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/二型导弹战车/闪电粒子『改』.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/二型导弹战车/闪电运动图『改火焰』.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/二型导弹战车/闪电运动图『改火焰』.png new file mode 100644 index 0000000..9ccc076 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/二型导弹战车/闪电运动图『改火焰』.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/伏击坦克/tank.ini b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/伏击坦克/tank.ini new file mode 100644 index 0000000..973f154 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/伏击坦克/tank.ini @@ -0,0 +1,120 @@ +[core] + + +name:伏击坦克 +displayDescription:前是排队坦克[不平衡改成了伏击坦克] +class:CustomUnitMetadata +price:7500 +maxHp:2700 +mass:114514 + +techLevel:2 +buildSpeed:0.003 +#availableInDemo: true + +radius:30 +displayRadius:27 + +isBio:false +softCollisionOnAll:0 + +builtFrom_1_name:landFactory +builtFrom_1_pos:1.1 +[action_效果] +autoTrigger:true +isVisible:false +buildSpeed:5 +spawnEffects:CUSTOM:b*5 +addEnergy:0 +[effect_b] +priority:high +image:特效.png +life:25 +fadeOut:true +attachedToUnit:false +fadeInTime:1 +scaleFrom:0.1 +scaleTo:1 +alpha:1 +color:#63e6e8 +drawUnderUnits:false +hOffset:-1 + + +[graphics] +total_frames:3 + +image:tank.png +image_wreak:tank_dead.png +image_turret:tank_turret.png + + +imageScale:0.8 +turretImageScale:0.8 + +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +animation_moving_start:0 +animation_moving_end:2 +animation_moving_speed:1 + + +dustEffect:true + +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:true + +turretSize:20 +turretTurnSpeed:99 + + +maxAttackRange:150 +shootDelay:10 + +[turret_1] +# +x:0 +y:0 + +projectile:1 + +turnSpeedAcceleration:1.0 + +shoot_sound:tank_firing +shoot_sound_vol:5 +shoot_flame:large +shoot_light:#FFEECCCC + +canShoot:true + + +recoilOffset:-1 + + +[projectile_1] +directDamage:27 +life:999 +speed:4 + +frame:1 + +drawSize:1 + + +[movement] +movementType:LAND +moveSpeed:1.5 +moveAccelerationSpeed:0.08 +moveDecelerationSpeed:0.18 + +maxTurnSpeed:1.5 +turnAcceleration:0.26 + +moveSlidingMode:false +moveIgnoringBody:false \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/伏击坦克/tank.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/伏击坦克/tank.png new file mode 100644 index 0000000..8a30cb3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/伏击坦克/tank.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/伏击坦克/tank_dead.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/伏击坦克/tank_dead.png new file mode 100644 index 0000000..af7497d Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/伏击坦克/tank_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/伏击坦克/tank_turret.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/伏击坦克/tank_turret.png new file mode 100644 index 0000000..992237c Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/伏击坦克/tank_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/伏击坦克/特效.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/伏击坦克/特效.png new file mode 100644 index 0000000..6e74e8d Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/伏击坦克/特效.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单兵运输车/menu_group_clicked.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单兵运输车/menu_group_clicked.png new file mode 100644 index 0000000..28bc22a Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单兵运输车/menu_group_clicked.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单兵运输车/运输死亡.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单兵运输车/运输死亡.png new file mode 100644 index 0000000..06e5ae7 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单兵运输车/运输死亡.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单兵运输车/运输车.ini b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单兵运输车/运输车.ini new file mode 100644 index 0000000..ae4d050 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单兵运输车/运输车.ini @@ -0,0 +1,111 @@ +[core] +name:运输坦克 +displayText:浸没单兵运输坦克 +displayDescription:主要运输单兵前往战场不过也可以运输别的东西…护甲很高 +class:CustomUnitMetadata +price:7500 +maxHp:3700 +maxShield:150 +shieldRegen:10 +mass:5000 +availableInDemo:false +experimental:true +techLevel:1 +buildSpeed:78s +maxTransportingUnits:4 +transportSlotsNeeded:4 +transportUnitsBlockAirAndWaterUnits:true +radius:27 +displayRadius:27 +softCollisionOnAll:24 +selfRegenRate:0.01 +isBio:false +builtFrom_1_name:commandCenter +builtFrom_1_pos:5 +builtFrom_2_name:landFactory +builtFrom_2_pos:1.1 +transportUnitsBlockOtherTransports:true +transportUnitsHealBy:0.05 +transportUnitsCanUnloadUnits:if self.isOverPassableTile(type='LAND') or self.isOverwater() +numBitsOnDeath:9000 +[attachment_1] +x:13 +y:20 +idleDir:0 +canBeAttackedAndDamaged:false +keepAliveWhenParentDies:true +setDrawLayerOnTop:true +addTransportedUnits:1 +rotateWithParent:true +lockRotation:false +resetRotationWhenNotAttacking:true +canAttack:true +[attachment_2] +x:-13 +y:20 +idleDir:0 +@copyFromSection:attachment_1 +[attachment_3] +x:13 +y:-20 +idleDir:0 +@copyFromSection:attachment_1 +[attachment_4] +x:-13 +y:-20 +idleDir:0 +@copyFromSection:attachment_1 +[graphics] +total_frames:2 +image:运输车AR.png +image_wreak:运输死亡.png +dustEffect:true +image_shadow:AUTO +shadowOffsetX:3 +shadowOffsetY:3 +animation_moving_start:0 +animation_moving_end:1 +animation_moving_speed:2.0 +splastEffect:true + +[action_自我装逼] +autoTrigger:true +isVisible:false +#playSoundAtUnit:under_attack.ogg +spawnEffects:CUSTOM:1 +[effect_1] +priority:high +image:menu_group_clicked.png +life:350 +fadeOut:true +attachedToUnit:true +color:#FFFFFF +dirSpeed:2.5 +fadeInTime:40 +scaleFrom:2 +scaleTo:2.5 +alpha:0.4 +drawUnderUnits:true +liveAfterAttachedDies:false +[attack] +turretRotateWithBody:false +canAttack:false +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false +turretSize:4 +turretTurnSpeed:2 +aimOffsetSpread:0.4 +maxAttackRange:270 +shootDelay:25 +isFixedFiring:false +[movement] +movementType:HOVER +moveSpeed:0.86 +moveAccelerationSpeed:0.02 +moveDecelerationSpeed:0.3 +maxTurnSpeed:0.85 +turnAcceleration:0.1 +moveSlidingMode:true +moveIgnoringBody:false +joinsGroupFormations:true \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单兵运输车/运输车AR.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单兵运输车/运输车AR.png new file mode 100644 index 0000000..195cb0c Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单兵运输车/运输车AR.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单管火焰机甲/foot.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单管火焰机甲/foot.png new file mode 100644 index 0000000..9945b7d Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单管火焰机甲/foot.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单管火焰机甲/leg.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单管火焰机甲/leg.png new file mode 100644 index 0000000..d6d3f1e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单管火焰机甲/leg.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单管火焰机甲/light_50.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单管火焰机甲/light_50.png new file mode 100644 index 0000000..187de55 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单管火焰机甲/light_50.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单管火焰机甲/lighting_charge.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单管火焰机甲/lighting_charge.png new file mode 100644 index 0000000..db841b7 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单管火焰机甲/lighting_charge.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单管火焰机甲/lighting_charge2.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单管火焰机甲/lighting_charge2.png new file mode 100644 index 0000000..45b44a1 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单管火焰机甲/lighting_charge2.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单管火焰机甲/lightning_shock.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单管火焰机甲/lightning_shock.png new file mode 100644 index 0000000..3addc46 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单管火焰机甲/lightning_shock.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单管火焰机甲/mech_flame.ini b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单管火焰机甲/mech_flame.ini new file mode 100644 index 0000000..63567f3 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单管火焰机甲/mech_flame.ini @@ -0,0 +1,278 @@ + +[core] +name:单管火焰机甲 +displayDescription:减小威力的机甲还是有独特的风格 +class: CustomUnitMetadata + +copyFrom: 底部.ini + + +price:6200 +maxHp: 2250 +mass: 6000 + +techLevel: 1 +buildSpeed:16.5s + + +availableInDemo: false + +radius: 25 +#displayRadius: 11 +isBio: false +softCollisionOnAll: 0 + + + +selfRegenRate:0.06 + + + +builtFrom_1_name: mechFactory +builtFrom_1_pos: 5.5 + + +transportSlotsNeeded: 2 + +[graphics] +total_frames: 1 + +image:单管火焰机甲.png +image_wreak: NONE +image_turret: NONE + +image_shadow: 单管火焰机甲.png +shadowOffsetX:2 +shadowOffsetY:2 + + +#animation_moving_start: 0 +#animation_moving_end: 7 +#animation_moving_speed: 6 + + +#lock_shadow_rotation_with_main_turret: true +lock_body_rotation_with_main_turret: true + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 3 + + +maxAttackRange: 150 +shootDelay: 3 + +turretRotateWithBody: false + +[turret_1] +x: 0 +y: 0 +idleDir:0 + +turnSpeed: 2.9 +#turnSpeed: 0.2 +turnSpeedAcceleration: 0.17 + +canShoot: false + + +[turret_2] +# +x:3 +y:26 +attachedTo: 1 +slave: true +invisible: true + +projectile: fireProjectile1 + +turnSpeed: 8.0 +turnSpeedAcceleration: 1.0 + +#shoot_flame:small +#shoot_light:#FFccCCEE + +shoot_flame:CUSTOM:smoke + +canShoot: true + +size: 0 + +limitingAngle: 45 +#limitingAngle: 90 + +[projectile_fireProjectile1] +#flame thrower + +life: 70 +speed: 3 +targetSpeed: 3 +targetSpeedAcceleration: 0.1 + +speedSpread: 1 + +frame: 3 +drawSize: 0.3 + +flameWeapon: true +hitSound: false + +targetGround:true +targetGroundSpread: 25 + +deflectionPower: -1 + +areaDamage: 9 +areaRadius: 60 + +explodeEffect: CUSTOM:hitFlame +effectOnCreate: CUSTOM:attachedFlame, CUSTOM:attachedLight + +#trailEffect: CUSTOM:flameExit + + +[effect_attachedFlame] +priority:veryhigh + + +frameIndex: 3 +stripIndex: projectiles + + +life: 120 +fadeOut: true +attachedToUnit: true +#color: #fdc14d +color: #FFFFFF + +fadeInTime:9 +scaleFrom: 0.9 +scaleTo: 1.3 +alpha: 1.5 +drawUnderUnits:false +liveAfterAttachedDies: false + + +[effect_attachedLight] +priority:veryhigh + +image: SHARED:light_50.png +life: 80 +fadeOut: true +attachedToUnit: true +color: #fdc14d +fadeInTime:4 +scaleFrom: 0.4 +scaleTo: 0.4 +alpha: 0.5 +drawUnderUnits:false +liveAfterAttachedDies: false + + +[effect_hitFlame] + + +frameIndex: 3 +stripIndex: projectiles + + +life: 40 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF + +scaleFrom: 1.0 +scaleTo: 1.2 +alpha: 0.5 +drawUnderUnits:false +liveAfterAttachedDies: false + +physics: true +ySpeedRelative:0.4 +hSpeed: 0.3 + +[effect_flameExit] +#priority:high + +frameIndex: 3 +stripIndex: projectiles + +alwayStartDirAtZero:true + +life: 15 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF + +#fadeInTime:5 +scaleFrom: 0.0 +scaleTo: 1.3 +alpha: 0.4 +drawUnderUnits:false +liveAfterAttachedDies: false + +#ySpeedRelative:0.4 + + +hSpeed:0.2 + +atmospheric: true + + + +[effect_smoke] +#priority:high + +frameIndex: 0 +stripIndex: smoke_black + +spawnChance: 0.3 + +life: 90 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF + +fadeInTime:15 +scaleFrom: 0.3 +scaleTo: 0.6 +alpha: 0.8 +drawUnderUnits:false +liveAfterAttachedDies: false + +hSpeed:0.2 + +dirOffsetRandom:180 + + +atmospheric: true + + + + + +[movement] + + +moveSpeed: 0.8 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +maxTurnSpeed: 5.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单管火焰机甲/spark.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单管火焰机甲/spark.png new file mode 100644 index 0000000..c9214da Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单管火焰机甲/spark.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单管火焰机甲/单管火焰机甲.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单管火焰机甲/单管火焰机甲.png new file mode 100644 index 0000000..ab5a998 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单管火焰机甲/单管火焰机甲.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单管火焰机甲/底部.ini b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单管火焰机甲/底部.ini new file mode 100644 index 0000000..b323f4d --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/单管火焰机甲/底部.ini @@ -0,0 +1,84 @@ + +[core] +name:底部 +class: CustomUnitMetadata + +#template only +dont_load: true + + + + +isBio: false +softCollisionOnAll: 0 + + + +[graphics] +total_frames: 1 + + +shadowOffsetX:2 +shadowOffsetY:2 + + +lock_body_rotation_with_main_turret: true + +[attack] + + +turretRotateWithBody: false + +[turret_1] +x: 0 +y: 0 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + + + +[leg_1] +x: -20 +y: 0 +attach_x: -13 +attach_y: 0 +moveSpeed: 1.9 +moveWarmUp:0.1s + + +rotateSpeed: 7 + +heightSpeed: 0.7 +resetAngle:25 + +image_leg: leg.png +image_foot: foot.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 22 +holdDisMax: 42 + +[leg_2] +x: 20 +y: 0 +attach_x: 13 +attach_y: 0 +copyFrom: 1 + + +[movement] +movementType: OVER_CLIFF + + +moveSlidingMode :false +moveIgnoringBody:false + +reverseSpeedPercentage:1 + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/卖国者导弹/09_battleship.ogg b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/卖国者导弹/09_battleship.ogg new file mode 100644 index 0000000..de68db6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/卖国者导弹/09_battleship.ogg differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/卖国者导弹/YX_2_gj1_03.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/卖国者导弹/YX_2_gj1_03.png new file mode 100644 index 0000000..fec75d2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/卖国者导弹/YX_2_gj1_03.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/卖国者导弹/anim_ui.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/卖国者导弹/anim_ui.png new file mode 100644 index 0000000..aa0bcae Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/卖国者导弹/anim_ui.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/卖国者导弹/heavy_artillery.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/卖国者导弹/heavy_artillery.png new file mode 100644 index 0000000..9764c3e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/卖国者导弹/heavy_artillery.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/卖国者导弹/missile_tank.ini b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/卖国者导弹/missile_tank.ini new file mode 100644 index 0000000..5f9504d --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/卖国者导弹/missile_tank.ini @@ -0,0 +1,206 @@ + + +[core] +name:送血战车 +class: CustomUnitMetadata +price:10500 +maxHp:2100 +mass: 9000 + +techLevel: 2 + +energyMax:6 +energyRegen: 0.0110 +energyNeedsToRechargeToFull: true +#price: 1 +#techLevel: 1 +#builtFrom_2_name: commandCenter +#builtFrom_2_pos: 6 + +fogOfWarSightRange:15 + + +buildSpeed: 0.0005 +availableInDemo: false + +radius: 20 +#displayRadius: 13 +isBio: false + +builtFrom_1_name: landFactory +builtFrom_1_pos: 5.976 +#builtFrom_1_techLevel: 2 + +#maxShield: 700 +#shieldRegen: 0.15 + +[graphics] +total_frames: 2 + +image: plasma_tank.png +#image_wreak: missile_tank_dead.png +image_turret: missile_tank_turret.png + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +animation_moving_start: 0 +animation_moving_end: 1 +animation_moving_speed: 2 + +dustEffect: true + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange: 340 + +shootDelay:60 +[projectile_2] +directDamage:-100 +life:350 +image:anim_ui.png +#frame: 11 + +drawSize:1.2 + + + + +#speed: 2 +speed: 0 +targetSpeed: 8 +targetSpeedAcceleration: 1.5 + +effectOnCreate:CUSTOM:自定义 +[effect_自定义] +priority:high + +image: anim_ui.png +life: 100 +fadeOut: true +attachedToUnit: true +color: #FFEECCCC +fadeInTime:2 +scaleFrom: 0.3 +scaleTo: 0.3 +alpha: 0.6 +drawUnderUnits:false +liveAfterAttachedDies: false +[effect_1] +priority:high +image: YX_2_gj1_03.png +life: 320 +fadeOut: true +attachedToUnit: true +color: #FFFFFF +dirSpeed: 1.5 +fadeInTime: 40 +scaleFrom: 1.3 +scaleTo:10 +alpha: 0.4 +drawUnderUnits:true +liveAfterAttachedDies: false +#energyMax: 2 +#NONEenergyRegen: 0.001 +#[action_自动仙人] +#autoTrigger:true +#isVisible: false +#fireTurretXAtGround:2 +[action_自我装逼] +autoTrigger: if self.isMoving() +isVisible: false +playSoundAtUnit:tank_85_move.ogg +spawnEffects: CUSTOM:1 +[turret_1] +#main turret +x: 0 +y: -2 +canShoot: true +shoot_sound:plasma_fire +shoot_sound_vol:0.03 +#shoot_flame:small +#shoot_light:#FFccCCEE +shoot_flame:CUSTOM:自定义 + +canShoot: true +size:12 +shouldResetTurret: false + +idleSpin: 1.5 +projectile:2 + +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 + + + + +[turret_2] +#left missile pod +x:13.5 +y:18 +attachedTo: 1 +slave: true +invisible: true +warmup: 2 +shoot_sound:09_battleship.ogg +shoot_sound_vol:0.2 +shoot_flame:small +shoot_light:#FFEECCCC +energyUsage: 1 +projectile:1 +[turret_3] +#right missile pod +x: -13.5 +y:18 +invisible: true +copyFrom: 2 +linkDelayWithTurret:2 +warmup:1 +energyUsage: 1 +projectile:1 +[projectile_1] +#cannon shot +directDamage:80 +areaDamage:140 +areaRadius: 45 +life: 160 +frame: 9 +speed: 6 + +drawSize: 0.85 + +largeHitEffect: true + +lightColor: #ffff925c +lightSize: 0.6 + + +[movement] +movementType: LAND +moveSpeed: 0.45 +moveAccelerationSpeed: 0.06 +moveDecelerationSpeed: 0.17 + +reverseSpeedPercentage:1 + +maxTurnSpeed: 2.1 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + + + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/卖国者导弹/missile_tank_turret.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/卖国者导弹/missile_tank_turret.png new file mode 100644 index 0000000..da94bdf Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/卖国者导弹/missile_tank_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/卖国者导弹/plasma_tank.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/卖国者导弹/plasma_tank.png new file mode 100644 index 0000000..c7f5689 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/卖国者导弹/plasma_tank.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/卖国者导弹/tank_85_move.ogg b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/卖国者导弹/tank_85_move.ogg new file mode 100644 index 0000000..be1db11 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/卖国者导弹/tank_85_move.ogg differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/地下撕咬者/bug_melee.ini b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/地下撕咬者/bug_melee.ini new file mode 100644 index 0000000..bc321f0 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/地下撕咬者/bug_melee.ini @@ -0,0 +1,239 @@ + +[core] +name:地下撕咬者 +displayDescription:在地下瞎GB咬死地下单位 +class: CustomUnitMetadata +price:5500 +maxHp:1500 +mass: 500 + +techLevel: 1 +buildSpeed: 0.002 +availableInDemo:false + +radius: 36 +displayRadius:36 +isBio:false + +numBitsOnDeath: 5 + + + +maxShield: 500 +shieldRegen: 0.05 +selfRegenRate: 0.2 + +softCollisionOnAll: 12 + +builtFrom_1_name: unnecessary-rt1 +builtFrom_1_pos: 2 + + + +[graphics] +total_frames:2 + +image: 地下撕咬者.png +image_wreak: 地下撕咬者死亡.png +image_turret: NONE +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: AUTO +shadowOffsetX:0 +shadowOffsetY:0 + +#animation_moving_pingPong: true + +animation_idle_start: 0 +animation_idle_end: 0 +animation_idle_speed: 120 +animation_idle_scale_start:1 +animation_idle_scale_end:1.03 +animation_idle_pingPong: true + +animation_attack_start: 1 +animation_attack_end: 2 +animation_attack_speed: 4 + + +lock_body_rotation_with_main_turret: true + + +[attack] + +isMelee: true + +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits:false +canAttackUnderwaterUnits:true + +isFixedFiring: true + +turretSize: 20 +turretTurnSpeed: 3 + +maxAttackRange:35 +shootDelay: 30 + +[turret_1] +x: 0 +y: 31 + + +turnSpeed: 5.0 +turnSpeedAcceleration: 1.5 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade +#shoot_light:#FFcceeee + + +canShoot:true +canAttackFlyingUnits: false +canAttackLandUnits:false +canAttackUnderwaterUnits:true + +size: 0 + + +#energyUsage: 1 + +warmup:35 + +chargeEffectImage: lighting_charge2.png + +warmupCallDownRate: 0.3 + +recoilOffset: 3 +recoilOutTime: 6 +recoilReturnTime: 18 + + +[projectile_1] +#directDamage:360 +directDamage:250 + +life: 25 +instant: true +lightingEffect: true +largeHitEffect: true + + +shieldDamageMultiplier: 1 +shieldDefectionMultiplier: 0.1 + +buildingDamageMultiplier: 0.5 + +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6 + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + +[effect_hitLightFlash] +priority:high + +image:light_50.png +life: 17 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + +[effect_lightningShock] +life: 60 + +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffset: 0 +dirOffsetRandom:180 + +fadeInTime: 0 +fadeOut: false + +attachedToUnit: false + + +image:lightning_shock.png +total_frames: 14 +animateFrameStart: 0 +animateFrameStartRandomAdd: 2 +animateFrameEnd: 13 +animateFramePingPong: false +animateFrameSpeed: 0.5 +animateFrameSpeedRandom: 0.2 + +alpha:0.6 + +[effect_sparks] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image:spark.png +priority: verylow + + + +[effect_sparks2] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 0.5 +ySpeedRelativeRandom: 0.5 +hSpeed: 1 + +ySpeedRelative:2 + +image: spark.png +priority: verylow + +[effect_lightSlowFade] + +image: light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #63e6e8 + +scaleFrom: 0.3 +scaleTo: 0.2 + +alpha: 1.7 + + + +[movement] +movementType: LAND +moveSpeed: 1.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.12 + + +maxTurnSpeed: 8.5 +turnAcceleration: 0.5 + +targetHeight: -2 +targetHeightDrift:-1 + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 181 + + + +reverseSpeedPercentage:0 + + + + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/地下撕咬者/light_50.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/地下撕咬者/light_50.png new file mode 100644 index 0000000..187de55 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/地下撕咬者/light_50.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/地下撕咬者/lighting_charge.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/地下撕咬者/lighting_charge.png new file mode 100644 index 0000000..b6c541b Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/地下撕咬者/lighting_charge.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/地下撕咬者/lighting_charge2.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/地下撕咬者/lighting_charge2.png new file mode 100644 index 0000000..45b44a1 Binary files /dev/null and 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differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/大型侦查者/base_dead.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/大型侦查者/base_dead.png new file mode 100644 index 0000000..f12d5eb Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/大型侦查者/base_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/大型侦查者/scout.ini b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/大型侦查者/scout.ini new file mode 100644 index 0000000..fc2b28f --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/大型侦查者/scout.ini @@ -0,0 +1,141 @@ +[core] +name:重型侦察者 +class:CustomUnitMetadata +price:1450 +maxHp:720 +mass:500 + +techLevel:2 + +buildSpeed:15s +availableInDemo:true + +radius:15 +displayRadius:16 + + +fogOfWarSightRange:32 + + +isBio:false + +#builtFrom_1_name: commandCenter +#builtFrom_1_pos: 2 + +builtFrom_2_name:landFactory +builtFrom_2_pos:1.1 + +[graphics] + +total_frames:1 +image:turret_base.png +image_wreak:base_dead.png +image_turret:NONE +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + + + +lock_body_rotation_with_main_turret:true + +#AUTO +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +splastEffect:true + +#dustEffect: true +movementEffect:CUSTOM:scoutTrail +movementEffectRate:14 + + +[attack] +turretRotateWithBody:false + +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize:7 +turretTurnSpeed:4 + + +maxAttackRange:185 +shootDelay:50 + +isFixedFiring:false + + + +[turret_1] +invisible:true +x:0 +y:0 +idleDir:0 + +projectile:1 +size:15 +turnSpeed:2.4 + +shoot_sound:plasma_fire +shoot_sound_vol:0.05 +shoot_flame:small +shoot_light:#FFccCCEE + +recoilOffset:-1 +recoilOutTime:5 +recoilReturnTime:15 + + +[projectile_1] +directDamage:35 +life:70 +speed:6 +frame:5 + + + +[effect_scoutTrail] + +createWhenOverLiquid:false + +createWhenZoomedOut:false +priority:low + + +life:50 +fadeOut:true +attachedToUnit:false +color:#FFFFFF +fadeInTime:5 +scaleFrom:0.7 +scaleTo:3.2 +alpha:0.9 +drawUnderUnits:true +ySpeedRelative:-0.1 +xSpeedRelativeRandom:0.2 + +atmospheric:true + +stripIndex:dust + + +[movement] +movementType:HOVER +moveSpeed:1.6 +moveAccelerationSpeed:0.03 +moveDecelerationSpeed:0.06 + + +targetHeight:3 +targetHeightDrift:1 + +maxTurnSpeed:2.4 +turnAcceleration:0.2 + +moveSlidingMode:true +moveIgnoringBody:true +moveSlidingDir:181 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/大型侦查者/turret_base.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/大型侦查者/turret_base.png new file mode 100644 index 0000000..2ae5263 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/大型侦查者/turret_base.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/小型基础激光坦克/small_laser_turret.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/小型基础激光坦克/small_laser_turret.png new file mode 100644 index 0000000..6fd1858 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/小型基础激光坦克/small_laser_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/小型基础激光坦克/tank.ini b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/小型基础激光坦克/tank.ini new file mode 100644 index 0000000..9e5632d --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/小型基础激光坦克/tank.ini @@ -0,0 +1,91 @@ +[core] +name:激光小型坦克 +displayDescription:-激光武器转移到小坦克身上\n-效果较好但是有点贵了 +class:CustomUnitMetadata +price:490 +maxHp:210 +mass:3000 +techLevel:1 +buildSpeed:0.003 +#availableInDemo: true + +radius:11 +displayRadius:12 + +isBio:false +softCollisionOnAll:0 + +builtFrom_1_name:landFactory +builtFrom_1_pos:4 +[graphics] +total_frames:3 + +image:tank.png +image_wreak:tank_dead.png +image_turret:small_laser_turret.png + +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +animation_moving_start:0 +animation_moving_end:2 +animation_moving_speed:1 + + +dustEffect:true + +[attack] +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize:20 +turretTurnSpeed:4 + + +maxAttackRange:145 +shootDelay:20 + +[turret_普通炮塔1] +#laser +x:0 +y:0 +idleDir:-20 +shoot_sound:plasma_fire +shoot_sound_vol:0.06 +shoot_light:#ff0000 +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false +projectile:激光抛射体 +size:8 +delay:25 +recoilOffset:-2 +turnSpeed:0.8 +turnSpeedAcceleration:1 +[projectile_激光抛射体] +#laser +directDamage:19 +drawSize:1 +instant:true +laserEffect:true +life:8 +color:#9088a4ff +lightSize:0.3 + +[movement] +movementType:LAND +moveSpeed:1.1 +moveAccelerationSpeed:0.07 +moveDecelerationSpeed:0.17 + +maxTurnSpeed:4.1 +turnAcceleration:0.25 + +moveSlidingMode:false +moveIgnoringBody:false + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/小型基础激光坦克/tank.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/小型基础激光坦克/tank.png new file mode 100644 index 0000000..c166e0f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/小型基础激光坦克/tank.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/小型基础激光坦克/tank_dead.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/小型基础激光坦克/tank_dead.png new file mode 100644 index 0000000..da22eee Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/小型基础激光坦克/tank_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/幻影自行火炮/artillery.ini b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/幻影自行火炮/artillery.ini new file mode 100644 index 0000000..6d827b4 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/幻影自行火炮/artillery.ini @@ -0,0 +1,216 @@ + +[core] + + +name:幻影自行火炮 +displayLocaleKey: artillery +overrideAndReplace: artillery + + + + + +class: CustomUnitMetadata +price: 900 +maxHp: 140 +mass: 14000 + +techLevel: 1 +buildSpeed: 0.0014 +#availableInDemo: true + +radius: 18 +displayRadius: 18 + +isBio: false + + +[graphics] +total_frames: 3 + +image: artillery.png +image_wreak: artillery_dead.png +image_turret: NONE + +image_shadow: AUTO +shadowOffsetX:3 +shadowOffsetY:3 + + +animation_moving_start: 0 +animation_moving_end: 2 +animation_moving_speed: 1 + + +dustEffect: true + +lock_body_rotation_with_main_turret: true +movementEffect: CUSTOM:1, CUSTOM:2, CUSTOM:3, CUSTOM:4, CUSTOM:5 +movementEffectReverse: CUSTOM:1, CUSTOM:2, CUSTOM:3, CUSTOM:4, CUSTOM:5 +movementEffectReverseFlipEffects: true +movementEffectRate:1 + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 4 + +isFixedFiring: true + +maxAttackRange: 290 +shootDelay: 240 + +[turret_1] +# +x: 0 +y: 0 + +projectile: 1 + +turnSpeedAcceleration: 1.0 + +shoot_sound:cannon_firing +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEEEEEE + +canShoot: true + + +recoilOffset: -2 +recoilOutTime: 9 +recoilReturnTime: 18 + +[projectile_1] +directDamage: 1 +life: 150 +speed: 4 + +frame: 2 +color: #bebe50 + +drawSize: 0.9 + +areaDamage: 80 +areaRadius: 45 + +largeHitEffect: true +targetGround: true + +lightColor: #ffe92b +lightSize: 0.4 +[effect_1] +image: artillery2.png +life:30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1 +scaleTo: 1 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:-50 +yOffsetRelative:0 +drawUnderUnits:true +attachedToUnit: false +[effect_2] +image: artillery2.png +life:30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1 +scaleTo: 1 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:50 +yOffsetRelative:0 +drawUnderUnits:true +attachedToUnit: false +[effect_3] +image: flame3.png +life:30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-23 +drawUnderUnits:true +attachedToUnit: false +[effect_4] +image: flame3.png +life:30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:-50 +yOffsetRelative:-23 +drawUnderUnits:true +attachedToUnit: false +[effect_5] +image: flame3.png +life:30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:50 +yOffsetRelative:-23 +drawUnderUnits:true +attachedToUnit: false +[movement] +movementType: LAND +moveSpeed: 0.9 +moveAccelerationSpeed: 0.05 +moveDecelerationSpeed: 0.12 + +maxTurnSpeed: 1.7 +turnAcceleration: 0.05 + +moveSlidingMode :false +moveIgnoringBody:false + + + + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/幻影自行火炮/artillery.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/幻影自行火炮/artillery.png new file mode 100644 index 0000000..b46c765 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/幻影自行火炮/artillery.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/幻影自行火炮/artillery2.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/幻影自行火炮/artillery2.png new file mode 100644 index 0000000..c614dd6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/幻影自行火炮/artillery2.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/幻影自行火炮/artillery_dead.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/幻影自行火炮/artillery_dead.png new file mode 100644 index 0000000..91ba4e5 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/幻影自行火炮/artillery_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/幻影自行火炮/flame3.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/幻影自行火炮/flame3.png new file mode 100644 index 0000000..7c2a9c2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/幻影自行火炮/flame3.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/摩尔斯-tank/a3浸没炮.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/摩尔斯-tank/a3浸没炮.png new file mode 100644 index 0000000..11e99d9 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/摩尔斯-tank/a3浸没炮.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/摩尔斯-tank/a摩尔斯_tank.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/摩尔斯-tank/a摩尔斯_tank.png new file mode 100644 index 0000000..35151ee Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/摩尔斯-tank/a摩尔斯_tank.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/摩尔斯-tank/flame3.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/摩尔斯-tank/flame3.png new file mode 100644 index 0000000..7c2a9c2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/摩尔斯-tank/flame3.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/摩尔斯-tank/light_50.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/摩尔斯-tank/light_50.png new file mode 100644 index 0000000..187de55 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/摩尔斯-tank/light_50.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/摩尔斯-tank/mammoth_tank.ini b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/摩尔斯-tank/mammoth_tank.ini new file mode 100644 index 0000000..c8f8e54 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/摩尔斯-tank/mammoth_tank.ini @@ -0,0 +1,293 @@ + +[core] +name:摩尔斯-tank +class: CustomUnitMetadata +price: 6900 +maxHp: 1700 + +mass: 14000 + +experimental: true + +techLevel: 2 +buildSpeed: 0.0006 +#availableInDemo: true + +radius: 22 +displayRadius: 20 + +isBio: false +softCollisionOnAll: 0 + +builtFrom_1_name: landFactory +builtFrom_1_pos: 8.33 +[graphics] +total_frames: 3 + +image: a摩尔斯_tank.png +image_wreak: mammoth_tank_dead.png +image_turret: a3浸没炮.png + +image_shadow: AUTO +shadowOffsetX:2 +shadowOffsetY:2 + + +animation_moving_start: 0 +animation_moving_end: 2 +animation_moving_speed: 2.85 + +movementEffect: CUSTOM:dustL, CUSTOM:dustR +movementEffectReverse: CUSTOM:dustL, CUSTOM:dustR +movementEffectReverseFlipEffects: true +movementEffectRate: 1 +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 30 +turretTurnSpeed: 2 + + +maxAttackRange:345 +shootDelay: 120 + + +[turret_1] +# + +x: 0 +y: 0 +canShoot: false +invisible: true + + +[turret_2] +# +x: 0 +y: 0 + + +projectile: 1 + +turnSpeedAcceleration: 0.9 + +shoot_sound:cannon_firing +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEEEEEE + +canShoot: true + + +recoilOffset: -4 +recoilOutTime: 9 +recoilReturnTime: 18 + +[projectile_1] +directDamage:108 +life: 80 +speed: 0 +targetSpeed: 16 +targetSpeedAcceleration: 0.7 + +drawType:2 +frame:4 +drawSize: 1 +trailEffect: CUSTOM:projectileTrail +trailEffectRate:2 + +#trailEffectRate: true + +#lightColor:#ffffff + +explodeEffect: CUSTOM:projectilePassThough, smallExplosion, CUSTOM:hitLightFlash,CUSTOM:lightningShock*1, CUSTOM:sparks*6, + + +#explodeEffectOnShield: CUSTOM:hitLightFlash + +lightColor: #ffe92b +lightSize: 0.4 +[effect_hitLightFlash] +priority:high + +image: 闪电粒子『改』.png +life: 17 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + + +[effect_lightningShock] +life: 60 + + +hOffset: 0 +dirOffset: 0 + +fadeInTime: 0 +fadeOut: false + +attachedToUnit: true + + +image:闪电运动图『改火焰』.png +total_frames: 14 +animateFrameStart: 0 +animateFrameEnd: 13 +animateFramePingPong: false +animateFrameSpeed:30 + + + +[effect_sparks] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image: 闪电粒子『改』.png +priority: verylow + +[effect_sparks2] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 0.5 +ySpeedRelativeRandom: 0.5 +hSpeed: 1 +image: 闪电粒子『改』.png +priority: verylow +[effect_hitLightFlash] +priority:high + +image: SHARED:light_50.png +life: 14 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + +[effect_projectilePassThough] + +priority:high +frameIndex: 4 +stripIndex: projectiles2 +life: 20 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +scaleFrom: 1 +scaleTo: 0.5 +alpha: 1 +drawUnderUnits:false +ySpeedRelative:2 +atmospheric: true + + + + +[effect_scoutTrail] + +createWhenOverLiquid: false + +createWhenZoomedOut: false +priority:low + + +life: 50 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +fadeInTime:5 +scaleFrom: 0.7 +scaleTo: 3.2 +alpha: 0.9 +drawUnderUnits:true +ySpeedRelative:-0.1 +xSpeedRelativeRandom:0.2 + +atmospheric: true + +stripIndex:dust +[effect_projectileTrail] +image: flame3.png +life: 30 +fadeOut: true +attachedToUnit: true +delayedStartTimer: 0 +fadeInTime:2 +scaleFrom: 0.6 +scaleTo: 0.3 +alpha: 0.6 +drawUnderUnits:true +ySpeedRelative:-0.5 +atmospheric: false +[effect_dustL] +image: flame3.png +life:30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1.9 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:3 +yOffsetRelative:-30 +drawUnderUnits:true +attachedToUnit: false +[effect_dustR] +image: flame3.png +life:30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1.9 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:-3 +yOffsetRelative:-30 +drawUnderUnits:true +attachedToUnit: false +[movement] +movementType: LAND +moveSpeed: 1.5 +moveAccelerationSpeed: 0.04 +moveDecelerationSpeed: 0.06 + +reverseSpeedPercentage:1.0 + +maxTurnSpeed: 1.4 +turnAcceleration: 0.15 + +moveSlidingMode :false +moveIgnoringBody:false + + + + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/摩尔斯-tank/mammoth_tank_dead.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/摩尔斯-tank/mammoth_tank_dead.png new file mode 100644 index 0000000..8b0b4cc Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/摩尔斯-tank/mammoth_tank_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/摩尔斯-tank/闪电粒子『改』.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/摩尔斯-tank/闪电粒子『改』.png new file mode 100644 index 0000000..52ee959 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/摩尔斯-tank/闪电粒子『改』.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/摩尔斯-tank/闪电运动图『改火焰』.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/摩尔斯-tank/闪电运动图『改火焰』.png new file mode 100644 index 0000000..9ccc076 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/摩尔斯-tank/闪电运动图『改火焰』.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/末端坦克/tank.ini b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/末端坦克/tank.ini new file mode 100644 index 0000000..5230888 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/末端坦克/tank.ini @@ -0,0 +1,149 @@ + +[core] +name:末端坦克 +displayDescription: -更加强大的坦克 + + + +class: CustomUnitMetadata +price:1650 +maxHp:850 +mass: 3000 + +techLevel: 2 +buildSpeed:15.6s + +builtFrom_1_name: landFactory +builtFrom_1_pos: 5.55 + +radius:18 +displayRadius: 20 + +isBio: false +softCollisionOnAll: 0 + +[graphics] +total_frames: 3 + +image: 末端坦克.png +image_wreak: tank_dead.png +image_turret:炮管.png + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +animation_moving_start: 0 +animation_moving_end: 2 +animation_moving_speed: 1 + + +dustEffect: true + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 4 + + +maxAttackRange:260 +shootDelay:1 + +[turret_1] +#main turret +x: 0 +y: -4 +canShoot: false + +shouldResetTurret:true + +idleSpin:0 + + +recoilOffset:5 +recoilOutTime: 5 +recoilReturnTime: 7 + +[turret_2] +x: 0 +y: 20 +attachedTo: 1 +slave: true +projectile: 1 +invisible: true +warmup:30 +turnSpeedAcceleration: 1.0 + +shoot_sound:tank_firing +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC + +canShoot: true + + +[turret_3] +x: -6 +y: 20 +attachedTo: 1 +slave: true +projectile: 1 +invisible: true +warmup:60 +turnSpeedAcceleration: 1.0 + +shoot_sound:tank_firing +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC + +canShoot: true +[turret_4] +x: 6 +y: 20 +attachedTo: 1 +slave: true +projectile: 1 +invisible: true +warmup:60 +turnSpeedAcceleration: 1.0 + +shoot_sound:tank_firing +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC + +canShoot: true + + +[projectile_1] +directDamage:45 +life:390 +speed: 3.5 + +frame: 1 + +drawSize: 1 + + +[movement] +movementType: LAND +moveSpeed: 1.3 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +maxTurnSpeed: 4.1 +turnAcceleration: 0.25 + +moveSlidingMode :false +moveIgnoringBody:false + + + + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/末端坦克/tank_dead.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/末端坦克/tank_dead.png new file mode 100644 index 0000000..da22eee Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/末端坦克/tank_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/末端坦克/末端坦克.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/末端坦克/末端坦克.png new file mode 100644 index 0000000..c66e88b Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/末端坦克/末端坦克.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/末端坦克/炮管.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/末端坦克/炮管.png new file mode 100644 index 0000000..f508e26 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/末端坦克/炮管.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/浸没侦查者/cartridge.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/浸没侦查者/cartridge.png new file mode 100644 index 0000000..1139fb5 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/浸没侦查者/cartridge.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/浸没侦查者/charge.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/浸没侦查者/charge.png new file mode 100644 index 0000000..b35a660 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/浸没侦查者/charge.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/浸没侦查者/scout.ini b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/浸没侦查者/scout.ini new file mode 100644 index 0000000..b267669 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/浸没侦查者/scout.ini @@ -0,0 +1,314 @@ + +[core] +name:浸没侦察者 +class: CustomUnitMetadata +price:1550 +maxHp:720 +mass: 500 +techLevel: 2 +buildSpeed:19.5s +availableInDemo: true +radius:26 +displayRadius:26 +fogOfWarSightRange: 32 +isBio: false +#builtFrom_1_name: commandCenter +#builtFrom_1_pos: 2 +builtFrom_2_name: landFactory +builtFrom_2_pos: 1.1 +soundOnMoveOrder: 移动.wav:1 +[graphics] +total_frames: 1 +image: 浸没侦查者.png +image_wreak: 浸没侦查者死亡.png +image_turret: NONE +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 +lock_body_rotation_with_main_turret: true +#AUTO +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 +splastEffect: true +#dustEffect: true +movementEffect: CUSTOM:scoutTrail,CUSTOM:A,CUSTOM:B +movementEffectRate: 1 +[attack] +turretRotateWithBody: false +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +turretSize: 7 +turretTurnSpeed: 4 +maxAttackRange: 195 +shootDelay:20 +isFixedFiring: false +[turret_1] +x: 0 +y: 0 +idleDir:0 +turnSpeed:4.0 +turnSpeedAcceleration: 0.3 +canShoot: false +recoilOffset: -1 +recoilOutTime: 5 +recoilReturnTime:60 +[turret_4] +invisible: true +x: 0 +y: 24 +idleDir:0 +attachedTo: 1 +slave: true +projectile: 1 +size:0 +warmupStartEffect: CUSTOM:charge +projectile: 1 +turnSpeed: 4.0 +warmup:30 +shoot_sound:攻击.wav +shoot_sound_vol:1 +shoot_flame:small,CUSTOM:cartridge +shoot_light:#FFccCCEE +[turret_2] +invisible: true +x:18 +y:11 +delay:40 +idleDir:0 +projectile: 2 +turnSpeed:0 +turnSpeedAcceleration: 0.4 +shoot_sound:firing3 +shoot_sound_vol:0.08 +shoot_flame:CUSTOM:verySmallFlame,CUSTOM:cartridge +shoot_light:#FFccCCEE +attachedTo: 1 +slave: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +[turret_3] +invisible: true +x:-18 +y:11 +idleDir:0 +delay:40 +projectile: 2 +turnSpeed:0 +turnSpeedAcceleration: 0.4 +shoot_sound:firing3 +shoot_sound_vol:0.08 +shoot_flame:CUSTOM:verySmallFlame,CUSTOM:cartridge +shoot_light:#FFccCCEE +attachedTo: 1 +slave: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +[projectile_1] +directDamage:35 +life: 70 +speed: 6 +frame: 5 +trailEffect: CUSTOM:1 +trailEffectRate:2 +[effect_scoutTrail] +createWhenOverLiquid: false +createWhenZoomedOut: false +priority:low +life:90 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +fadeInTime:5 +scaleFrom: 0.7 +scaleTo: 3.2 +alpha: 0.9 +drawUnderUnits:true +ySpeedRelative:-0.1 +xSpeedRelativeRandom:0.2 +atmospheric: true +stripIndex:dust +[movement] +movementType: HOVER +moveSpeed: 1.6 +moveAccelerationSpeed: 0.03 +moveDecelerationSpeed: 0.06 + + +targetHeight: 3 +targetHeightDrift: 1 + +maxTurnSpeed: 2.4 +turnAcceleration: 0.2 + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 181 +[effect_A] +createWhenZoomedOut: false +priority:low +image: trail.png +life:60 +fadeOut:false +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom:2 +scaleTo:0.1 +alpha: 0.4 +drawUnderUnits:true +ySpeedRelative:0.5 +atmospheric: true +ySpeedRelative:-1 +hSpeed:0.1 +xOffsetRelative:-18 +yOffsetRelative:-15 +[effect_B] +createWhenZoomedOut: false +priority:low +image: trail.png +life:60 +fadeOut:false +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom:2 +scaleTo:0.1 +alpha: 0.4 +drawUnderUnits:true +ySpeedRelative:0.5 +atmospheric: true +ySpeedRelative:-1 +hSpeed:0.1 +xOffsetRelative:18 +yOffsetRelative:-15 +[effect_1] +createWhenZoomedOut: false +priority:low +image: trail.png +life:60 +fadeOut:false +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom:2 +scaleTo:0.1 +alpha: 0.4 +drawUnderUnits:true +ySpeedRelative:0.5 +atmospheric: true +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-1 +[effect_charge] +priority:veryhigh +image: charge.png +life:30 +fadeOut: true +color: #ffe92b +#yOffsetRelatifalse +#yOffsetRelati:false +attachedToUnit: true +scaleFrom: 2.2 +scaleTo: 0.3 +alpha: 0.5 +drawUnderUnits: false +atmospheric: false +shadow:true +imageShadow: SHADOW:charge.png +xOffsetRelativeRandom: 0 +yOffsetRelativeRandom: 0 +[effect_cartridge] + + +priority: low + +image: cartridge.png +imageShadow: SHADOW:cartridge.png + +life: 100 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF + +scaleFrom: 0.45 +scaleTo: 0.45 +alpha: 2 +fadeInTime: 3 +drawUnderUnits:false +liveAfterAttachedDies: false + +physics: true + +createWhenZoomedOut: false + + +xSpeedRelative: 1.2 +xSpeedRelativeRandom: 0.3 + +ySpeedRelativeRandom: 0.25 + +yOffsetRelative: -5 +xOffsetRelative: 7.5 + +hSpeed: 2 + +dirSpeedRandom: 50 +alsoPlaySound:掉子弹.wav +[projectile_2] +directDamage: 10 +life: 70 +speed: 6 +frame: 5 +drawSize: 0.7 +explodeEffect: CUSTOM:lightningShock +[effect_verySmallFlame] +life:90 + +attachedToUnit: true +atmospheric: true + +stripIndex: 3 + +animateFrameStart: 0 +animateFrameEnd: 3 +animateFrameSpeed: 0.5 + + +alpha:1 +scaleFrom: 0.5 +scaleTo: 0.5 +[effect_lightningShock] +life: 120 + +dirOffset: 0 +dirOffsetRandom:180 + +fadeInTime: 0 +fadeOut: false + +attachedToUnit: false + + +image: SHARED:lightning_shock.png +total_frames: 14 +animateFrameStart: 2 +animateFrameStartRandomAdd: 2 +animateFrameEnd: 13 +animateFramePingPong:true +animateFrameSpeed: 0.5 +animateFrameSpeedRandom: 0.1 + +alpha:0.6 + + +drawUnderUnits:true + +scaleFrom: 0.4 +scaleTo: 0.4 + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/浸没侦查者/trail.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/浸没侦查者/trail.png new file mode 100644 index 0000000..952b293 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/浸没侦查者/trail.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/浸没侦查者/掉子弹.wav b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/浸没侦查者/掉子弹.wav new file mode 100644 index 0000000..90bf9ed Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/浸没侦查者/掉子弹.wav differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/浸没侦查者/攻击.wav b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/浸没侦查者/攻击.wav new file mode 100644 index 0000000..6f73f77 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/浸没侦查者/攻击.wav differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/浸没侦查者/浸没侦查者.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/浸没侦查者/浸没侦查者.png new file mode 100644 index 0000000..1706cf8 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/浸没侦查者/浸没侦查者.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/浸没侦查者/浸没侦查者死亡.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/浸没侦查者/浸没侦查者死亡.png new file mode 100644 index 0000000..e1448ce Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/浸没侦查者/浸没侦查者死亡.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/浸没侦查者/移动.wav b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/浸没侦查者/移动.wav new file mode 100644 index 0000000..064a105 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/浸没侦查者/移动.wav differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/离子侦查者/base.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/离子侦查者/base.png new file mode 100644 index 0000000..403089c Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/离子侦查者/base.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/离子侦查者/base_dead.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/离子侦查者/base_dead.png new file mode 100644 index 0000000..f12d5eb Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/离子侦查者/base_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/离子侦查者/light_50.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/离子侦查者/light_50.png new file mode 100644 index 0000000..187de55 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/离子侦查者/light_50.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/离子侦查者/scout.ini b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/离子侦查者/scout.ini new file mode 100644 index 0000000..944538a --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/离子侦查者/scout.ini @@ -0,0 +1,253 @@ + +[core] +name:离子侦查者 +class: CustomUnitMetadata +price: 760 +maxHp: 150 +mass: 500 +maxShield:150 +shieldRegen: 0.07 +techLevel: 1 + +buildSpeed: 0.0020 +availableInDemo: true + +radius: 11 +displayRadius: 13 + + +fogOfWarSightRange: 22 + + +isBio: false + +builtFrom_1_name: commandCenter +builtFrom_1_pos: 2.3 + +builtFrom_2_name: landFactory +builtFrom_2_pos: 1.13 + + +[graphics] + +total_frames: 1 +image: base.png +image_wreak: base_dead.png +image_turret: turret.png +#scaleImagesTo: 20 +scaleTurretImagesTo:5 +teamColorsOnTurret: true + + +lock_body_rotation_with_main_turret: true + +#AUTO +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +splastEffect: true + +#dustEffect: true +movementEffect: CUSTOM:scoutTrail +movementEffectRate: 14 + + +[attack] +turretRotateWithBody: false + +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 7 +turretTurnSpeed: 4 + + +maxAttackRange: 100 +shootDelay: 52 + +isFixedFiring: false + + + +[turret_1] +invisible:false +x: 0 +y: 0 +idleDir:0 + +projectile: 1 +size: 12 +turnSpeed: 2.4 + +shoot_sound:plasma_fire +shoot_sound_vol:0.05 +shoot_flame:small +shoot_light:#FFccCCEE + +recoilOffset: -1 +recoilOutTime: 5 +recoilReturnTime: 15 + + +[projectile_1] +directDamage: 23 +life: 80 +speed: 0 +targetSpeed: 16 +targetSpeedAcceleration: 0.7 + +drawType:2 +frame:4 +drawSize: 1 +trailEffect: CUSTOM:projectileTrail +trailEffectRate:2 + +#trailEffectRate: true + +#lightColor:#ffffff + +explodeEffect: CUSTOM:projectilePassThough, smallExplosion, CUSTOM:hitLightFlash + +#explodeEffectOnShield: CUSTOM:hitLightFlash + +effectOnCreate: CUSTOM:projectileLight + + + +[effect_warmup] +priority:high +image: SHARED:light_50.png +life: 25 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +scaleFrom: 0.1 +scaleTo: 0.1 +alpha: 0.8 +drawUnderUnits:false +ySpeedRelative:3.9 + +[effect_lightSlowFade] +image: SHARED:light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +scaleFrom: 0.7 +scaleTo: 0.7 +alpha: 0.5 +drawUnderUnits:true + + +[effect_projectileTrail] +image: SHARED:light_50.png +life: 20 +fadeOut: true +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom: 0.4 +scaleTo: 0.4 +alpha: 0.6 +drawUnderUnits:true +#ySpeedRelative:-1 + + +[effect_projectileLight] +priority:veryhigh + +image: SHARED:light_50.png +life: 100 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +fadeInTime:2 +scaleFrom: 0.8 +scaleTo: 0.8 +alpha: 0.6 +drawUnderUnits:false +liveAfterAttachedDies: false + +[effect_hitLightFlash] +priority:high + +image: SHARED:light_50.png +life: 14 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + +[effect_projectilePassThough] + +priority:high +frameIndex: 4 +stripIndex: projectiles2 +life: 20 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +scaleFrom: 1 +scaleTo: 0.5 +alpha: 1 +drawUnderUnits:false +ySpeedRelative:2 +atmospheric: true + + + + +[effect_scoutTrail] + +createWhenOverLiquid: false + +createWhenZoomedOut: false +priority:low + + +life: 50 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +fadeInTime:5 +scaleFrom: 0.7 +scaleTo: 3.2 +alpha: 0.9 +drawUnderUnits:true +ySpeedRelative:-0.1 +xSpeedRelativeRandom:0.2 + +atmospheric: true + +stripIndex:dust + + +[movement] +movementType: HOVER +moveSpeed: 1.0 +moveAccelerationSpeed: 0.03 +moveDecelerationSpeed: 0.06 + + +targetHeight: 3 +targetHeightDrift: 1 + +maxTurnSpeed: 2.4 +turnAcceleration: 0.2 + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 181 + + + + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/离子侦查者/scout.ini.bak b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/离子侦查者/scout.ini.bak new file mode 100644 index 0000000..a28ab0e --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/离子侦查者/scout.ini.bak @@ -0,0 +1,253 @@ + +[core] +name:离子侦查者 +class: CustomUnitMetadata +price: 760 +maxHp: 150 +mass: 500 +maxShield:150 +shieldRegen: 0.07 +techLevel: 1 + +buildSpeed: 0.0020 +availableInDemo: true + +radius: 11 +displayRadius: 13 + + +fogOfWarSightRange: 22 + + +isBio: false + +builtFrom_1_name: commandCenter +builtFrom_1_pos: 2.3 + +builtFrom_2_name: landFactory +builtFrom_2_pos: 1.13 + + +[graphics] + +total_frames: 1 +image: base.png +image_wreak: base_dead.png +image_turret: turret.png +#scaleImagesTo: 20 +scaleTurretImagesTo:20 +teamColorsOnTurret: true + + +lock_body_rotation_with_main_turret: true + +#AUTO +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +splastEffect: true + +#dustEffect: true +movementEffect: CUSTOM:scoutTrail +movementEffectRate: 14 + + +[attack] +turretRotateWithBody: false + +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 7 +turretTurnSpeed: 4 + + +maxAttackRange: 100 +shootDelay: 52 + +isFixedFiring: false + + + +[turret_1] +invisible:false +x: 0 +y: 0 +idleDir:0 + +projectile: 1 +size: 12 +turnSpeed: 2.4 + +shoot_sound:plasma_fire +shoot_sound_vol:0.05 +shoot_flame:small +shoot_light:#FFccCCEE + +recoilOffset: -1 +recoilOutTime: 5 +recoilReturnTime: 15 + + +[projectile_1] +directDamage: 23 +life: 80 +speed: 0 +targetSpeed: 16 +targetSpeedAcceleration: 0.7 + +drawType:2 +frame:4 +drawSize: 1 +trailEffect: CUSTOM:projectileTrail +trailEffectRate:2 + +#trailEffectRate: true + +#lightColor:#ffffff + +explodeEffect: CUSTOM:projectilePassThough, smallExplosion, CUSTOM:hitLightFlash + +#explodeEffectOnShield: CUSTOM:hitLightFlash + +effectOnCreate: CUSTOM:projectileLight + + + +[effect_warmup] +priority:high +image: SHARED:light_50.png +life: 25 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +scaleFrom: 0.1 +scaleTo: 0.1 +alpha: 0.8 +drawUnderUnits:false +ySpeedRelative:3.9 + +[effect_lightSlowFade] +image: SHARED:light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +scaleFrom: 0.7 +scaleTo: 0.7 +alpha: 0.5 +drawUnderUnits:true + + +[effect_projectileTrail] +image: SHARED:light_50.png +life: 20 +fadeOut: true +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom: 0.4 +scaleTo: 0.4 +alpha: 0.6 +drawUnderUnits:true +#ySpeedRelative:-1 + + +[effect_projectileLight] +priority:veryhigh + +image: SHARED:light_50.png +life: 100 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +fadeInTime:2 +scaleFrom: 0.8 +scaleTo: 0.8 +alpha: 0.6 +drawUnderUnits:false +liveAfterAttachedDies: false + +[effect_hitLightFlash] +priority:high + +image: SHARED:light_50.png +life: 14 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + +[effect_projectilePassThough] + +priority:high +frameIndex: 4 +stripIndex: projectiles2 +life: 20 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +scaleFrom: 1 +scaleTo: 0.5 +alpha: 1 +drawUnderUnits:false +ySpeedRelative:2 +atmospheric: true + + + + +[effect_scoutTrail] + +createWhenOverLiquid: false + +createWhenZoomedOut: false +priority:low + + +life: 50 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +fadeInTime:5 +scaleFrom: 0.7 +scaleTo: 3.2 +alpha: 0.9 +drawUnderUnits:true +ySpeedRelative:-0.1 +xSpeedRelativeRandom:0.2 + +atmospheric: true + +stripIndex:dust + + +[movement] +movementType: HOVER +moveSpeed: 1.0 +moveAccelerationSpeed: 0.03 +moveDecelerationSpeed: 0.06 + + +targetHeight: 3 +targetHeightDrift: 1 + +maxTurnSpeed: 2.4 +turnAcceleration: 0.2 + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 181 + + + + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/离子侦查者/turret.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/离子侦查者/turret.png new file mode 100644 index 0000000..6c9226c Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/离子侦查者/turret.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/等离子冲击坦克/blast.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/等离子冲击坦克/blast.png new file mode 100644 index 0000000..2cde4e6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/等离子冲击坦克/blast.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/等离子冲击坦克/charge.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/等离子冲击坦克/charge.png new file mode 100644 index 0000000..b35a660 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/等离子冲击坦克/charge.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/等离子冲击坦克/lighting_charge.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/等离子冲击坦克/lighting_charge.png new file mode 100644 index 0000000..45b44a1 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/等离子冲击坦克/lighting_charge.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/等离子冲击坦克/pew.wav b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/等离子冲击坦克/pew.wav new file mode 100644 index 0000000..7c7f2fa Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/等离子冲击坦克/pew.wav differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/等离子冲击坦克/plasma_tank.ini b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/等离子冲击坦克/plasma_tank.ini new file mode 100644 index 0000000..79e3508 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/等离子冲击坦克/plasma_tank.ini @@ -0,0 +1,156 @@ + +[core] +name:等离子冲击坦克 +#displayText: Plasma Tank +displayDescription: -攻击力强 \n-只对地 + +overrideAndReplace:plasmaTank +class: CustomUnitMetadata +price: 1000 +maxHp: 220 +mass: 10000 +maxShield: 430 +shieldRegen: 0.06 + +techLevel: 2 +buildSpeed: 0.0009 +#availableInDemo: true + +radius: 15 +displayRadius: 15 +shieldRenderRadius:15 + +isBio: false +softCollisionOnAll: 0 + +builtFrom_1_name: landFactory +builtFrom_1_pos: 5 + +[graphics] +total_frames: 2 +teamColorsOnTurret: true +image: plasma_tank.png +image_wreak: plasma_tank_dead.png +image_turret: turret.png + +image_shadow: AUTO +shadowOffsetX:2 +shadowOffsetY:2 + + +animation_moving_start: 0 +animation_moving_end: 1 +animation_moving_speed: 2.0 + + +dustEffect: true +lock_body_rotation_with_main_turret: false + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 18 +turretTurnSpeed: 2.5 + + +maxAttackRange: 165 +shootDelay:120 +isFixedFiring: false + +[turret_1] +# +x: 0 +y: 3 +projectile: 1 + +turnSpeed: 4 +turnSpeedAcceleration: 0.3 +#shoot_sound:pew.wav +#NONEshoot_sound_vol:0.3 +shoot_flame: NONE +shoot_light:#ff00cdff +warmup: 30 +chargeEffectImage: lighting_charge.png +warmupStartEffect: CUSTOM:charge + +canShoot: true + + +recoilOffset: -2 +recoilOutTime: 4 +recoilReturnTime: 20 + + +[projectile_1] +directDamage: 140 +life: 80 +speed: 0 +targetSpeed: 16 +targetSpeedAcceleration: 0.7 + +trailEffect: CUSTOM:true +trailEffectRate: 1 +explodeEffect: shockwave +image: blast.png +drawSize: 1 +color: #ff00d1ff +lightColor: #ff00d5ff +lightSize: 1.2 +[effect_charge] +priority:veryhigh +image: charge.png +life: 30 +fadeOut: true +#yOffsetRelatifalse +#yOffsetRelati:false +attachedToUnit: true +scaleFrom: 1.2 +scaleTo: 0.3 +alpha: 0.5 +drawUnderUnits: false +atmospheric: false +shadow:true +imageShadow: SHADOW:charge.png +xOffsetRelativeRandom: 0 +yOffsetRelativeRandom: 0 +alsoPlaySound: pew.wav + +[effect_true] + +createWhenZoomedOut: false +priority:low + +image: trail.png +life: 30 +fadeOut: true +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom: 0.7 +scaleTo: 1.2 +alpha: 0.4 +drawUnderUnits:true +ySpeedRelative:0.5 +atmospheric: true + +[movement] +movementType: LAND +moveSpeed: 0.8 +moveAccelerationSpeed: 0.05 +moveDecelerationSpeed: 0.1 + +reverseSpeedPercentage:0.75 + +maxTurnSpeed: 2.4 +turnAcceleration: 0.1 + +moveSlidingMode :false +moveIgnoringBody:false + + + + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/等离子冲击坦克/plasma_tank.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/等离子冲击坦克/plasma_tank.png new file mode 100644 index 0000000..90caed5 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/等离子冲击坦克/plasma_tank.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/等离子冲击坦克/plasma_tank_dead.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/等离子冲击坦克/plasma_tank_dead.png new file mode 100644 index 0000000..577509c Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/等离子冲击坦克/plasma_tank_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/等离子冲击坦克/trail.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/等离子冲击坦克/trail.png new file mode 100644 index 0000000..952b293 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/等离子冲击坦克/trail.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/等离子冲击坦克/turret.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/等离子冲击坦克/turret.png new file mode 100644 index 0000000..6c9226c Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/等离子冲击坦克/turret.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/自行火炮战车/charge.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/自行火炮战车/charge.png new file mode 100644 index 0000000..7732bdf Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/自行火炮战车/charge.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/自行火炮战车/heavy_artillery.ini b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/自行火炮战车/heavy_artillery.ini new file mode 100644 index 0000000..90fb503 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/自行火炮战车/heavy_artillery.ini @@ -0,0 +1,172 @@ + +[core] +name:自行火炮战车 +#altNames: heavy_artillery +class: CustomUnitMetadata +price: 4800 +maxHp:800 +mass: 21000 + +techLevel: 2 +buildSpeed:34s +#availableInDemo: true + +radius:20 +displayRadius:20 + +isBio: false +softCollisionOnAll: 0 + + +builtFrom_1_name: landFactory +builtFrom_1_pos: 6 + +energyMax: 3 +energyRegen: 0.001 +[effect_sparks] +attachedToUnit: false +color: #ffe92b +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image:spark.png +priority: verylow +[effect_charge] +priority:veryhigh +image: charge.png +life:30 +fadeOut: true +color: #ffe92b +#yOffsetRelatifalse +#yOffsetRelati:false +attachedToUnit: true +scaleFrom: 2.2 +scaleTo: 0.3 +alpha: 0.5 +drawUnderUnits: false +atmospheric: false +shadow:true +imageShadow: SHADOW:charge.png +xOffsetRelativeRandom: 0 +yOffsetRelativeRandom: 0 +[effect_hitLightFlash] +priority:high + +image:hit.png +life:120 +fadeOut:false +attachedToUnit: false +color: #ffe92b + +scaleFrom: 0.1 +scaleTo:1.5 +alpha: 0.5 +drawUnderUnits:false +[graphics] +total_frames: 2 + +image: heavy_artillery.png +image_wreak: heavy_artillery_dead.png +image_turret: heavy_artillery_turret.png + +image_shadow: AUTO +shadowOffsetX:2 +shadowOffsetY:2 + + +animation_moving_start: 0 +animation_moving_end: 1 +animation_moving_speed: 1 + + +dustEffect: true + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 30 +turretTurnSpeed: 2 + + +maxAttackRange:340 +shootDelay:110 + + +[turret_1] +# + +x: -7 +y: 14 +canShoot: false +invisible: true +laserDefenceEnergyUse: 1.1 +limitingRange: 80 +size:1 + + +[turret_2] +# +x: 0 +y: 0 +size:34 +warmupStartEffect: CUSTOM:charge +projectile: 1 + +turnSpeedAcceleration: 0.9 +warmup:30 +shoot_sound:cannon_firing +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEEEEEE + +canShoot: true + + +recoilOffset: -5 +recoilOutTime: 9 +recoilReturnTime:90 + +[projectile_1] +directDamage: 1 +life: 150 +speed: 4 + +frame: 2 +color: #bebe50 +explodeEffect: CUSTOM:hitLightFlash, CUSTOM:sparks*10 +drawSize: 0.9 + +areaDamage: 210 +areaRadius:70 + +largeHitEffect: true +targetGround: true + +lightColor: #ffe92b +lightSize: 0.9 + + +[movement] +movementType: LAND +moveSpeed: 0.6 +moveAccelerationSpeed: 0.04 +moveDecelerationSpeed: 0.12 + +maxTurnSpeed: 1.5 +turnAcceleration: 0.05 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/自行火炮战车/heavy_artillery.png 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a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/自行火炮战车/spark.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/自行火炮战车/spark.png new file mode 100644 index 0000000..566a10a Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/自行火炮战车/spark.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/被覆盖的实验坦克/areaShock.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/被覆盖的实验坦克/areaShock.png new file mode 100644 index 0000000..bb0bf55 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/被覆盖的实验坦克/areaShock.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/被覆盖的实验坦克/experimental_tank.ini b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/被覆盖的实验坦克/experimental_tank.ini new file mode 100644 index 0000000..99fbabf --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/被覆盖的实验坦克/experimental_tank.ini @@ -0,0 +1,342 @@ + +[core] +name:😓😓😓 +displayText: Experimental Tank +displayDescription: -Very heavily armored\n-Armed with quad cannons\n-Can attack ground\n-Light air attack + +class: CustomUnitMetadata +price: 14000 +maxHp: 6000 +mass: 80000 + +overrideAndReplace: c_experimentalTank +displayLocaleKey: experimentalTank + +experimental: true + +techLevel: 2 +buildSpeed: 0.0002 +#availableInDemo: true + +numBitsOnDeath: 15 + +transportSlotsNeeded: 5 + +radius: 37 +displayRadius: 38 + +isBio: false +softCollisionOnAll: 0 +[action_启用效果] +convertTo:😓😓😓# +#buildSpeed:8 +text:浸没技能:暴力拆家 +description:-在血量为1000的时候\n-会转换成另一个状态\n-暴力加速攻击 +autoTrigger:if self.hp(lessThan=1000) +isVisible:false +#fireTurretXAtGround:反伤效果 +whenBuilding_cannotMove: false +spawnEffects: CUSTOM:发射粒子3*5 +#price:hp=10 +#addResources:hp=2000 +[effect_发射粒子3] +priority:verylow +drawUnderUnits:true +life:80 +image:areaShock.png +attachedToUnit:false +scaleFrom:1 +scaleTo:7 +dirOffset:1 +dirSpeedRandom:5 +dirSpeed:5 + + +[graphics] +total_frames: 3 + +image: experimental_tank.png +image_wreak: experimental_tank_dead.png +image_turret: experimental_tank_turret.png + +image_shadow: AUTO +shadowOffsetX:3 +shadowOffsetY:3 + + +animation_moving_start: 0 +animation_moving_end: 2 +animation_moving_speed: 3.5 + +teamColorsOnTurret: true + +movementEffect: CUSTOM:dustL, CUSTOM:dustR +movementEffectReverse: CUSTOM:dustL, CUSTOM:dustR +movementEffectReverseFlipEffects: true +movementEffectRate: 8 + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 4 + + +maxAttackRange: 310 +shootDelay: 110 + +turretMultiTargeting: true + + + +[turret_cannon1] +#top left cannon +x: 0 +y: 0 +attachedTo: base1 +slave: true + +projectile: 1 + +turnSpeed: 0 + +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +shoot_sound:large_gun_fire1 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFff925c + +image: experimental_tank_barrel.png + +canShoot: true + +warmup:0 + +recoilOffset: -6 +recoilOutTime: 3 +recoilReturnTime: 27 + + +[turret_cannon2] +#top right cannon +x: 0 +y: 0 +attachedTo: base2 +copyFrom: cannon1 +linkDelayWithTurret: cannon1 +warmup:20 + +[turret_cannon3] +#bottom left cannon +x: 0 +y: 0 +attachedTo: base3 +copyFrom: cannon1 +linkDelayWithTurret: cannon1 +warmup:40 + +[turret_cannon4] +#bottom right cannon +x: 0 +y: 0 +attachedTo: base4 +copyFrom: cannon1 +linkDelayWithTurret: cannon1 +warmup:60 + + +[turret_base1] +#top left base +x: -14 +y: 20 +canShoot: false +turnSpeed: 2 +turnSpeedAcceleration: 1.0 +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +recoilOffset: -0.75 +recoilOutTime: 3 +recoilReturnTime: 27 + +[turret_base2] +#top right base +x: 14 +y: 20 +copyFrom: base1 + +[turret_base3] +#bottom left base +x: -14 +y: -14 +copyFrom: base1 + +[turret_base4] +#bottom right base +x: 14 +y: -14 +copyFrom: base1 + +[turret_antiair1] +#antiair 1 +x: 0 +y: 0 + +invisible:true + +size: 0 + +projectile: 2 + +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +turnSpeed: 2000 +turnSpeedAcceleration: 1 + +warmup: 30 + +shoot_sound: missile_fire +shoot_sound_vol:0.3 +shoot_flame: NONE +shoot_light:#FFEECCCC + +canShoot: true + +[turret_antiair2] +#antiair 2 +x: 0 +y: 0 + +copyFrom: antiair1 +linkDelayWithTurret: antiair1 + +warmup: 15 + +[projectile_1] +#cannon shot +directDamage: 60 +areaDamage: 60 +areaRadius: 45 +life: 160 +frame: 9 +speed: 6 + +drawSize: 0.85 + +largeHitEffect: true + +lightColor: #ffff925c +lightSize: 0.6 + +#trailEffect: CUSTOM:projectileTrail +#trailEffectRate:2 + +[effect_projectileTrail] + +stripIndex: effects +frameIndex: 0 +#image: SHARED:light_50.png + +life: 20 +fadeOut: true +attachedToUnit: false +color: #ffff925c +fadeInTime:5 +scaleFrom: 0.6 +scaleTo: 0.9 +alpha: 0.6 +drawUnderUnits:false +#ySpeedRelative:-1 +atmospheric:true + +dirOffsetRandom:180 + +xSpeedAbsoluteRandom: 0.2 +ySpeedAbsoluteRandom: 0.2 + +ySpeedRelative:0.8 + + +[effect_dustL] + +life: 30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1.9 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:20 +yOffsetRelative:-34 +drawUnderUnits:true +attachedToUnit: false + +[effect_dustR] + +life: 30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1.9 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:-20 +yOffsetRelative:-34 +drawUnderUnits:true +attachedToUnit: false + + +[projectile_2] +#missile +directDamage: 60 +life: 190 +speed: 2 +targetSpeed: 6 + +color: #fff7ff1d + +drawSize: 1.9 + +trailEffect: true +largeHitEffect: true + +ballistic: true +ballistic_delaymove_height:25 +ballistic_height: 25 + +lightColor: #f7ff1d +lightSize: 0.5 + +[movement] +movementType: LAND +moveSpeed: 0.4 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +reverseSpeedPercentage:1 + +maxTurnSpeed: 0.8 +turnAcceleration: 0.25 + +moveSlidingMode :false +moveIgnoringBody:false diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/被覆盖的实验坦克/experimental_tank.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/被覆盖的实验坦克/experimental_tank.png new file mode 100644 index 0000000..1d05485 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/被覆盖的实验坦克/experimental_tank.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/被覆盖的实验坦克/experimental_tank1.ini b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/被覆盖的实验坦克/experimental_tank1.ini new file mode 100644 index 0000000..1f4c537 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/被覆盖的实验坦克/experimental_tank1.ini @@ -0,0 +1,321 @@ + +[core] +name:😓😓😓# +displayText: Experimental Tank +displayDescription: -Very heavily armored\n-Armed with quad cannons\n-Can attack ground\n-Light air attack +copyFrom:experimental_tank.ini +class: CustomUnitMetadata +#price: 14000 +#maxHp: 6000 +#mass: 80000 +showInEditor:false +#overrideAndReplace: c_experimentalTank +#displayLocaleKey: experimentalTank + +experimental: true + +techLevel: 2 +buildSpeed: 0.0002 +#availableInDemo: true + +numBitsOnDeath: 15 + +transportSlotsNeeded: 5 + +radius: 37 +displayRadius: 38 + +isBio: false +softCollisionOnAll: 0 + + + + +[graphics] +total_frames: 3 + +image: experimental_tank.png +image_wreak: experimental_tank_dead.png +image_turret: experimental_tank_turret.png + +image_shadow: AUTO +shadowOffsetX:3 +shadowOffsetY:3 + + +animation_moving_start: 0 +animation_moving_end: 2 +animation_moving_speed: 3.5 + +teamColorsOnTurret: true + +movementEffect: CUSTOM:dustL, CUSTOM:dustR +movementEffectReverse: CUSTOM:dustL, CUSTOM:dustR +movementEffectReverseFlipEffects: true +movementEffectRate: 8 + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 4 + + +maxAttackRange: 310 +shootDelay: 50 + +turretMultiTargeting: true + + + +[turret_cannon1] +#top left cannon +x: 0 +y: 0 +attachedTo: base1 +slave: true + +projectile: 1 + +turnSpeed: 0 + +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +shoot_sound:large_gun_fire1 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFff925c + +image: experimental_tank_barrel.png + +canShoot: true + +warmup:0 + +recoilOffset: -6 +recoilOutTime: 3 +recoilReturnTime: 27 + + +[turret_cannon2] +#top right cannon +x: 0 +y: 0 +attachedTo: base2 +copyFrom: cannon1 +linkDelayWithTurret: cannon1 +warmup:20 + +[turret_cannon3] +#bottom left cannon +x: 0 +y: 0 +attachedTo: base3 +copyFrom: cannon1 +linkDelayWithTurret: cannon1 +warmup:40 + +[turret_cannon4] +#bottom right cannon +x: 0 +y: 0 +attachedTo: base4 +copyFrom: cannon1 +linkDelayWithTurret: cannon1 +warmup:60 + + +[turret_base1] +#top left base +x: -14 +y: 20 +canShoot: false +turnSpeed: 2 +turnSpeedAcceleration: 1.0 +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +recoilOffset: -0.75 +recoilOutTime: 3 +recoilReturnTime: 27 + +[turret_base2] +#top right base +x: 14 +y: 20 +copyFrom: base1 + +[turret_base3] +#bottom left base +x: -14 +y: -14 +copyFrom: base1 + +[turret_base4] +#bottom right base +x: 14 +y: -14 +copyFrom: base1 + +[turret_antiair1] +#antiair 1 +x: 0 +y: 0 + +invisible:true + +size: 0 + +projectile: 2 + +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +turnSpeed: 2000 +turnSpeedAcceleration: 1 + +warmup: 30 + +shoot_sound: missile_fire +shoot_sound_vol:0.3 +shoot_flame: NONE +shoot_light:#FFEECCCC + +canShoot: true + +[turret_antiair2] +#antiair 2 +x: 0 +y: 0 + +copyFrom: antiair1 +linkDelayWithTurret: antiair1 + +warmup: 15 + +[projectile_1] +#cannon shot +directDamage: 60 +areaDamage: 80 +areaRadius: 45 +life: 160 +frame: 9 +speed: 6 + +drawSize: 0.85 + +largeHitEffect: true + +lightColor: #ffff925c +lightSize: 0.6 + +#trailEffect: CUSTOM:projectileTrail +#trailEffectRate:2 + +[effect_projectileTrail] + +stripIndex: effects +frameIndex: 0 +#image: SHARED:light_50.png + +life: 20 +fadeOut: true +attachedToUnit: false +color: #ffff925c +fadeInTime:5 +scaleFrom: 0.6 +scaleTo: 0.9 +alpha: 0.6 +drawUnderUnits:false +#ySpeedRelative:-1 +atmospheric:true + +dirOffsetRandom:180 + +xSpeedAbsoluteRandom: 0.2 +ySpeedAbsoluteRandom: 0.2 + +ySpeedRelative:0.8 + + +[effect_dustL] + +life: 30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1.9 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:20 +yOffsetRelative:-34 +drawUnderUnits:true +attachedToUnit: false + +[effect_dustR] + +life: 30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1.9 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:-20 +yOffsetRelative:-34 +drawUnderUnits:true +attachedToUnit: false + + +[projectile_2] +#missile +directDamage: 100 +life: 190 +speed: 2 +targetSpeed: 6 + +color: #fff7ff1d + +drawSize: 1.9 + +trailEffect: true +largeHitEffect: true + +ballistic: true +ballistic_delaymove_height:25 +ballistic_height: 25 + +lightColor: #f7ff1d +lightSize: 0.5 + +[movement] +movementType: LAND +moveSpeed: 0.4 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +reverseSpeedPercentage:1 + +maxTurnSpeed: 0.8 +turnAcceleration: 0.25 + +moveSlidingMode :false +moveIgnoringBody:false diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/被覆盖的实验坦克/experimental_tank_barrel.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/被覆盖的实验坦克/experimental_tank_barrel.png new file mode 100644 index 0000000..ad3264d Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/被覆盖的实验坦克/experimental_tank_barrel.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/被覆盖的实验坦克/experimental_tank_dead.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/被覆盖的实验坦克/experimental_tank_dead.png new file mode 100644 index 0000000..3584083 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/被覆盖的实验坦克/experimental_tank_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/被覆盖的实验坦克/experimental_tank_turret.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/被覆盖的实验坦克/experimental_tank_turret.png new file mode 100644 index 0000000..d553481 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/被覆盖的实验坦克/experimental_tank_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/贪婪吞噬者/ht.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/贪婪吞噬者/ht.png new file mode 100644 index 0000000..2d9a5b8 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/贪婪吞噬者/ht.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/贪婪吞噬者/寄生虫.ini b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/贪婪吞噬者/寄生虫.ini new file mode 100644 index 0000000..a284b38 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/贪婪吞噬者/寄生虫.ini @@ -0,0 +1,149 @@ +[core] +name:贪婪吞噬者 +displayText:贪婪吞噬者 +displayDescription:吞噬敌人的思想[尤里是吧],可以控制单位和建筑……… +#showInEditor:false +class:CustomUnitMetadata +price:2356 +maxHp:150 +mass:3000 + +techLevel:1 +buildSpeed:13.7s +#availableInDemo: true +explodeOnDeath:false + +radius:11 +displayRadius:11 + +isBio:false +softCollisionOnAll:0 + +builtFrom_1_name:贪婪工厂 +builtFrom_1_pos:1.1 + + + +[graphics] +total_frames:1 + +image:ht.png +image_wreak:NONE +image_turret:NONE + +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + + +#dustEffect: true + +[attack] +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false +isMelee:true +dieOnAttack:true + + +turretSize:20 +turretTurnSpeed:4 + + +maxAttackRange:1 +shootDelay:75 + +[turret_1] +# +x:0 +y:0 + +projectile:1 + +turnSpeedAcceleration:1.0 + +shoot_sound:tank_firing +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC + +canShoot:true + + +recoilOffset:-2 + + +[projectile_1] +directDamage:120 +life:60 +speed:5 + +frame:1 + +drawSize:6 +convertHitToSourceTeam:true + +explodeEffect:NONE +[leg_1] +x:-10 +y:10 +attach_x:-5 +attach_y:5 + +heightSpeed:0.8 +moveSpeed:3.4 +resetAngle:20 +#rotateSpeed: 7 + + +image_leg:退.png + +#draw_foot_on_top: true +dust_effect:true + +holdDisMin:6 +holdDisMax:26 + + +[leg_2] +x:10 +y:10 +attach_x:5 +attach_y:5 +copyFrom:1 + +[leg_3] +x:-10 +y:-10 +attach_x:-5 +attach_y:-5 +copyFrom:1 + +[leg_4] +x:10 +y:-10 +attach_x:5 +attach_y:-5 +copyFrom:1 + + + +[movement] +movementType:LAND +moveSpeed:0.7 +moveAccelerationSpeed:0.07 +moveDecelerationSpeed:0.17 + +maxTurnSpeed:4.1 +turnAcceleration:0.25 + +moveSlidingMode:false +moveIgnoringBody:false +targetHeight:1 +targetHeightDrift:0 + + +[ai] +buildPriority:999999999 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/贪婪吞噬者/退.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/贪婪吞噬者/退.png new file mode 100644 index 0000000..c9c2caa Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/贪婪吞噬者/退.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/运输掘进机/dmjahak_rt1.ini b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/运输掘进机/dmjahak_rt1.ini new file mode 100644 index 0000000..2f652de --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/运输掘进机/dmjahak_rt1.ini @@ -0,0 +1,82 @@ +[core] +name: dmjahakgsjahbbbhha_rt1 +displayText:地下运输挖掘机 +displayDescription:-陆地单位一般打不到\n-运输单位 +class: CustomUnitMetadata +price:2500 +maxHp:1250 +mass: 9000 + +techLevel:2 + +fogOfWarSightRange: 5 + +buildSpeed: 0.0002 +availableInDemo: false + +radius:35 +isBio: false + +transportSlotsNeeded:2 +maxTransportingUnits: 5 +builtFrom_1_name:landFactory +builtFrom_1_pos: 1.111111 + +maxShield:0 +shieldRegen: 0 +selfRegenRate: 0.01 +transportSlotsNeeded: 4 + +energyMax:30 +energyRegen: 0.05 +energyNeedsToRechargeToFull: true + +shieldDisplayOnlyDeflection: true +shieldDeflectionDisplayRate: 1 + +[graphics] +drawLayer: experimentals + +total_frames:4 + +image: 掘近机动rt1.png +image_wreak:掘近机动死亡rt1.png +image_turret:NONE +scaleImagesTo: 0 +scaleTurretImagesTo: 0 + +lock_body_rotation_with_main_turret: true +lock_shadow_rotation_with_main_turret: true + +animation_moving_start: 0 +animation_moving_end:3 +animation_moving_speed: 3.5 + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +dustEffect: false +splastEffect: false + +[attack] +canAttack:false +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false + + +[movement] +movementType:OVER_CLIFF +moveSpeed:0.6 +moveAccelerationSpeed:0.03 +moveDecelerationSpeed:0.03 +targetHeight:-10 +reverseSpeedPercentage: 1 +maxTurnSpeed:1.1 +turnAcceleration:0.6 + +moveSlidingMode:false +moveIgnoringBody:false + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/运输掘进机/掘近机动rt1.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/运输掘进机/掘近机动rt1.png new file mode 100644 index 0000000..499ae77 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/运输掘进机/掘近机动rt1.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/运输掘进机/掘近机动死亡rt1.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/运输掘进机/掘近机动死亡rt1.png new file mode 100644 index 0000000..69f8875 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/运输掘进机/掘近机动死亡rt1.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/远征坦克/Immersion support tank.ini b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/远征坦克/Immersion support tank.ini new file mode 100644 index 0000000..423b284 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/远征坦克/Immersion support tank.ini @@ -0,0 +1,193 @@ +[core] +name:远征号坦克 +class:CustomUnitMetadata +price:7200 +maxHp:2600 +mass:14000 +experimental:true +techLevel:2 +buildSpeed:45s +#availableInDemo: true +radius:22 +tags:远征号坦克 +displayRadius:20 +maxTransportingUnits:1 +#transportUnitsRequireTag:nuke +transportUnitsKillOnDeath:false +transportUnitsRequireMovementType:NONE +transportUnitsHealBy:0.1 +isBio:false +softCollisionOnAll:0 +builtFrom_1_name:landFactory +builtFrom_1_pos:1.2 + + +[graphics] +total_frames:3 + +image:猛犸坦克1.png +image_wreak:mammoth_tank_dead.png +image_turret:spider_turret_base.png +teamColorsUseHue:true +image_shadow:AUTO +shadowOffsetX:2 +shadowOffsetY:2 + + +animation_moving_start:0 +animation_moving_end:2 +animation_moving_speed:2.85 + + +dustEffect:true + +[attack] +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize:20 +turretTurnSpeed:4 + +#maxAttackRange: 210 #original +maxAttackRange:260 + +#shootDelay:140 #original +shootDelay:30 +[effect_lightningShock] +life:60 +hOffset:0 +dirOffset:0 +fadeInTime:0 +fadeOut:false +attachedToUnit:false +image:SHARED:lightning_shock.png +total_frames:14 +animateFrameStart:0 +animateFrameEnd:13 +animateFramePingPong:true +animateFrameSpeed:0.5 +[movement] +movementType:LAND +moveSpeed:0.6 +moveAccelerationSpeed:0.04 +moveDecelerationSpeed:0.06 + +reverseSpeedPercentage:1.0 + +maxTurnSpeed:1.4 +turnAcceleration:0.15 + +moveSlidingMode:false +moveIgnoringBody:false +[turret_mainCannon] +x:-0.5 +y:20 +#projectile: cannonShot +projectile:plasma +attachedTo:mainCannonBase +slave:true +image:experimental_tank_turret2.png +delay:110 +warmup:20 +idleDir:0 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large,CUSTOM:lightSlowFade +shoot_light:#EEEECCCC +size:16 +turnSpeedAcceleration:0.1 +turnSpeed:0 +recoilOffset:-10 +recoilOutTime:3 +recoilReturnTime:110 +[turret_mainCannonBase] +x:0 +y:0 +image:spider_turret_base.png +image_applyTeamColors:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false +canShoot:false +delay:110 +warmup:20 +idleDir:0 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +#shoot_flame:large +shoot_light:#EEEECCCC +size:40 +turnSpeedAcceleration:0.1 +turnSpeed:2 +recoilOffset:-1 +recoilOutTime:3 +recoilReturnTime:38 +[effect_lightFlash] +priority:high +image:SHARED:light_50.png +life:90 +fadeOut:false +attachedToUnit:false +color:#63e6e8 +scaleFrom:0.4 +scaleTo:0.4 +alpha:0.6 +drawUnderUnits:false +[projectile_plasma] +directDamage:190 +life:80 +speed:16 +targetSpeed:16 +targetSpeedAcceleration:0.7 +drawType:2 +frame:4 +drawSize:1 +trailEffect:CUSTOM:lightFlash*2,CUSTOM:lightSlowFade*2 +trailEffectRate:2 +explodeEffect:CUSTOM:lightningShock +[effect_lightSlowFade] +image:SHARED:light_50.png +life:90 +fadeOut:true +attachedToUnit:true +color:#e89263 +scaleFrom:0.4 +scaleTo:0.4 +alpha:0.5 +[turret_3] +#detection turret +x:32 +y:-2 +#attachedTo:99 +image:mega_tank.png +image_applyTeamColors:true +canShoot:false +idleDir:0 +[turret_1] +#invisible: true +x:0 +y:0 +idleDir:0 +attachedTo:3 +image:mega_tank_turret.png +slave:true +projectile:19 +turnSpeed:1.5 +turnSpeedAcceleration:0.4 +shoot_sound:firing3 +shoot_sound_vol:0.08 +shoot_light:#FFccCCEE +size:5 +recoilOffset:-1 +recoilOutTime:10 +recoilReturnTime:14 +[projectile_19] +directDamage:25 +life:70 +speed:7 +frame:11 +drawSize:0.5 +lightColor:#FFccCCEE +lightSize:1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/远征坦克/Making an immersion aircraft .ini b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/远征坦克/Making an immersion aircraft .ini new file mode 100644 index 0000000..066e619 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/远征坦克/Making an immersion aircraft .ini @@ -0,0 +1,55 @@ +[core] +name:Making an immersion aircraft +class: CustomUnitMetadata +displayText:浸没远征号坦克 +copyFrom:Immersion support tank.ini + +#displayText: TEST + +showInEditor: false + +isPickableStartingUnit: false + +builtFrom_1_name: NONE +[action_convert] +autoTrigger: if self.transportingCount(lessThan=1) and not numberOfUnitsInTeam(withTag='浸幻坦克', greaterThan=0) + +convertTo: 远征号坦克 + +[action_autounload] +autoTrigger: if self.transportingCount(greaterThan=0) and self.ammo(greaterThan=0) and not self.isAttacking() or numberOfUnitsInTeam(withTag='浸幻坦克', greaterThan=0) +text:启用浸没坦克 +isVisible: false +fireTurretXAtGround: 1 +fireTurretXAtGround_withOffset: 0,0 +alsoTriggerAction: convert +addResources: ammo=-1 +#[turret_1] +#invisible: false + +#[turret_2] +#invisible: false +#canShoot: true +[turret_1] +invisible:false +image:base.png +canShoot:false +projectile:jmjs +[turret_3] +invisible:false +canShoot:false +image:base.png +[projectile_jmjs] +life: 1 +speed: 0.2 +frame:3 +drawSize: 0.1 +targetGround: true +areaDamage:0 +areaRadius:0 +deflectionPower: -1 +explodeOnEndOfLife: true +areaHitAirAndLandAtSameTime: true +areaHitUnderwaterAlways: true +friendlyFire: only-ignoreEnemy +explodeEffect:NONE \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/远征坦克/base.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/远征坦克/base.png new file mode 100644 index 0000000..1f0f250 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/远征坦克/base.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/远征坦克/experimental_tank_turret2.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/远征坦克/experimental_tank_turret2.png new file mode 100644 index 0000000..b28f7a3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/远征坦克/experimental_tank_turret2.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/远征坦克/mammoth_tank_dead.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/远征坦克/mammoth_tank_dead.png new file mode 100644 index 0000000..8b0b4cc Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/远征坦克/mammoth_tank_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/远征坦克/mega_tank.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/远征坦克/mega_tank.png new file mode 100644 index 0000000..dd0c8a3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/远征坦克/mega_tank.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/远征坦克/mega_tank_turret.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/远征坦克/mega_tank_turret.png new file mode 100644 index 0000000..d45c0cb Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/远征坦克/mega_tank_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/远征坦克/spider_turret_base.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/远征坦克/spider_turret_base.png new file mode 100644 index 0000000..151d12a Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/远征坦克/spider_turret_base.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/远征坦克/猛犸坦克1.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/远征坦克/猛犸坦克1.png new file mode 100644 index 0000000..b51b14b Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/远征坦克/猛犸坦克1.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/重型布星坦克/Quest_InProgress.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/重型布星坦克/Quest_InProgress.png new file mode 100644 index 0000000..c967c1f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/重型布星坦克/Quest_InProgress.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/重型布星坦克/explosion.ogg b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/重型布星坦克/explosion.ogg new file mode 100644 index 0000000..8d2210c Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/重型布星坦克/explosion.ogg differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/重型布星坦克/heavy_artillery.ini b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/重型布星坦克/heavy_artillery.ini new file mode 100644 index 0000000..dbadd85 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/重型布星坦克/heavy_artillery.ini @@ -0,0 +1,151 @@ + +[core] + + +name:浸没重型布星坦克 +class: CustomUnitMetadata +price:3200 +maxHp:400 +mass: 21000 + +techLevel:2 +buildSpeed:15.5s +#availableInDemo: true + +radius: 19 +displayRadius: 19 + +isBio: false +softCollisionOnAll: 0 + + +builtFrom_1_name: landFactory +builtFrom_1_pos: 6.46767 +[effect_1] +priority:high +image: Quest_InProgress.png +life: 320 +fadeOut: true +attachedToUnit: true +color: #FFFFFF +dirSpeed: 1.5 +fadeInTime: 40 +scaleFrom: 1.3 +scaleTo: 1.4 +alpha: 0.4 +drawUnderUnits:true +liveAfterAttachedDies: false +#energyMax: 2 +#NONEenergyRegen: 0.001 +[action_自动仙人] +autoTrigger:true +isVisible: false +fireTurretXAtGround:2 +[action_自我装逼] +autoTrigger: if self.isMoving() +isVisible: false +playSoundAtUnit:tank_85_move.ogg +spawnEffects: CUSTOM:1 + +[graphics] +total_frames: 2 + +image: heavy_artillery.png +image_wreak: heavy_artillery_dead.png +image_turret: heavy_artillery_turret1.png + +image_shadow: AUTO +shadowOffsetX:2 +shadowOffsetY:2 + + +animation_moving_start: 0 +animation_moving_end: 1 +animation_moving_speed: 1 + + +dustEffect: true + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 30 +turretTurnSpeed: 2 + + +maxAttackRange: 240 +shootDelay:10 + + +[turret_1] +# + +x:0 +y:0 +canShoot: false +invisible: false + + + +[turret_2] +# +x: 0 +y: 0 +image:heavy_artillery_turret2.png + +projectile: 1 +size:33 +#turnSpeedAcceleration: 0.9 +attachedTo: 1 +slave: true +shoot_sound:explosion.ogg +shoot_sound_vol:0.3 +shoot_flame:shockwave +shoot_light:#FFEEEEEE + +canShoot: true + + +recoilOffset: -6 +recoilOutTime: 9 +recoilReturnTime:60 + +[projectile_1] +flameWeapon: true +areaDamage:25 +areaRadius: 40 +drawSize: 0.8 +targetGround: true +targetGroundSpread: 20 +life: 240 +speed: 2.6 +trailEffect: true +largeHitEffect: true +lightColor: #ff0000 +lightSize:2.0 + +frame: 7 + + +[movement] +movementType: LAND +moveSpeed:1.3 +moveAccelerationSpeed: 0.04 +moveDecelerationSpeed: 0.12 + +maxTurnSpeed: 1.1 +turnAcceleration: 0.05 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/重型布星坦克/heavy_artillery.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/重型布星坦克/heavy_artillery.png new file mode 100644 index 0000000..53bd155 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/重型布星坦克/heavy_artillery.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/重型布星坦克/heavy_artillery_dead.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/重型布星坦克/heavy_artillery_dead.png new file mode 100644 index 0000000..f2b3328 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/重型布星坦克/heavy_artillery_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/重型布星坦克/heavy_artillery_turret1.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/重型布星坦克/heavy_artillery_turret1.png new file mode 100644 index 0000000..4d880e3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/重型布星坦克/heavy_artillery_turret1.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/重型布星坦克/heavy_artillery_turret2.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/重型布星坦克/heavy_artillery_turret2.png new file 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Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/重型激光坦克/ion_trail.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/重型激光坦克/laser_tank.ini b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/重型激光坦克/laser_tank.ini new file mode 100644 index 0000000..59d925e --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/重型激光坦克/laser_tank.ini @@ -0,0 +1,171 @@ + +[core] +name:重型激光坦克 +displayText: 重型激光坦克 +tags:重型激光坦克 +displayDescription: -激光对地对空攻击\n-发射前需要蓄能\n-直接性伤害无视激光防御\n-单发强大伤害单位 +class: CustomUnitMetadata +price:5600 +maxHp:1200 +mass: 3000 + +techLevel: 2 +buildSpeed:24s +#availableInDemo: true +radius:21 +displayRadius:21 +isBio: false +softCollisionOnAll: 0 +builtFrom_1_name: landFactory +builtFrom_1_pos: 8.3 +[effect_charge] +priority:veryhigh +image: charge.png +life:120 +fadeOut: true +#yOffsetRelatifalse +#yOffsetRelati:false +attachedToUnit: true +scaleFrom: 2.2 +scaleTo: 0.3 +alpha: 0.5 +drawUnderUnits: false +atmospheric: false +shadow:true +imageShadow: SHADOW:charge.png +xOffsetRelativeRandom: 0 +yOffsetRelativeRandom: 0 +[graphics] +total_frames: 3 + +image: laser_tank.png +image_wreak: mammoth_tank_dead.png +image_turret:laser_tank_turret.png + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +animation_moving_start: 0 +animation_moving_end: 2 +animation_moving_speed: 2.75 + + +dustEffect: true + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 19 +turretTurnSpeed: 4 + + +maxAttackRange:228 +shootDelay: 5s + +[turret_barrel] +#barrel +x: 0 +y:8 +attachedTo: base +slave: true +projectile: laser +#invisible: true +size:19 +image:turret.png +turnSpeed: 0 +turnSpeedAcceleration: 1.0 +shoot_sound:plasma_fire +shoot_sound_vol:1.2 +shoot_flame:small +#shoot_light:#FFff0000 +canShoot: true +recoilOffset: -6.5 +recoilOutTime: 2 +recoilReturnTime: 68 +#energyUsage: 1 +warmup:120 +warmupStartEffect: CUSTOM:charge +chargeEffectImage: laser_tank_charge.png +[turret_base] +#turret base +x: 0 +y: -5 +turnSpeed: 3 +turnSpeedAcceleration: 1.0 +canShoot: false +recoilOffset: -0.5 +recoilOutTime: 2 +recoilReturnTime: 18 +[projectile_laser] +directDamage:950 +life: 10 +largeHitEffect: true +instant:true +laserEffect:true +instantReuseLast:true +color:#6fff0000 + +#explodeEffect: CUSTOM:lightSlowFade +trailEffect: CUSTOM:projectileTrail +#image:proj.png +trailEffectRate: 2 +explodeEffect: CUSTOM:sart +[effect_projectileTrail] +image: ion_trail.png +life: 300 +fadeOut: true +attachedToUnit: false +color:#6fff0000 +fadeInTime:1 +scaleFrom: 0.1 +scaleTo: 0.7 +alpha: 1 +drawUnderUnits:true +ySpeedRelative: 0.15 +xSpeedRelativeRandom: 0.02 +[effect_sart] +priority: high +image: hit.png +life: 300 +fadeOut: true +fadeInTime:1 +attachedToUnit: false +color:#6fff0000 +scaleFrom:0.3 +scaleTo: 4 +alpha: 1 +[effect_lightSlowFade] +image: SHARED:light_50.png +life:200 +fadeOut: true +attachedToUnit: true +color:#6fff0000 +scaleFrom: 0.7 +scaleTo: 0.7 +alpha: 0.5 +drawUnderUnits:true + + +[movement] +movementType: LAND +#moveSpeed: 0.7 +moveSpeed: 0.8 + +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +maxTurnSpeed: 1.8 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:0.75 + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/重型激光坦克/laser_tank.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/重型激光坦克/laser_tank.png new file mode 100644 index 0000000..fc3c894 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/重型激光坦克/laser_tank.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/重型激光坦克/laser_tank_charge.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/重型激光坦克/laser_tank_charge.png new file mode 100644 index 0000000..c65b709 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/重型激光坦克/laser_tank_charge.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/重型激光坦克/laser_tank_turret.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/重型激光坦克/laser_tank_turret.png new file mode 100644 index 0000000..d6e75f6 Binary files /dev/null and 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diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/防空导弹坦克/boom.ogg b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/防空导弹坦克/boom.ogg new file mode 100644 index 0000000..5ee8edf Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/防空导弹坦克/boom.ogg differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/防空导弹坦克/bullet.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/防空导弹坦克/bullet.png new file mode 100644 index 0000000..9881576 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/防空导弹坦克/bullet.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/防空导弹坦克/button_endless_1.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/防空导弹坦克/button_endless_1.png new file mode 100644 index 0000000..514a7e3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/防空导弹坦克/button_endless_1.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/防空导弹坦克/explosion.wav b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/防空导弹坦克/explosion.wav new file mode 100644 index 0000000..2597a92 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/防空导弹坦克/explosion.wav differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/防空导弹坦克/laser_04.wav b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/防空导弹坦克/laser_04.wav new file mode 100644 index 0000000..1c0db69 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/防空导弹坦克/laser_04.wav differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/防空导弹坦克/mammoth_tank.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/防空导弹坦克/mammoth_tank.png new file mode 100644 index 0000000..8d9c603 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/防空导弹坦克/mammoth_tank.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/防空导弹坦克/mammoth_tank_dead.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/防空导弹坦克/mammoth_tank_dead.png new file mode 100644 index 0000000..440fa02 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/防空导弹坦克/mammoth_tank_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/防空导弹坦克/missile_tank.ini b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/防空导弹坦克/missile_tank.ini new file mode 100644 index 0000000..c06f068 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/防空导弹坦克/missile_tank.ini @@ -0,0 +1,321 @@ + +[core] +name: missileTank +displayLocaleKey:missileTank +overrideAndReplace:missileTank +class: CustomUnitMetadata +price:12200 +maxHp: 800 +mass: 9000 +techLevel: 2 +fogOfWarSightRange: 20 +buildSpeed: 0.0005 +availableInDemo: false +radius:23 +isBio: false +builtFrom_1_name: landFactory +builtFrom_1_pos: 5 +maxShield: 700 +shieldRegen: 0.15 +energyMax: 1 +energyRegen: 0.013 +energyNeedsToRechargeToFull: true +soundOnMoveOrder: 移动声音.wav:1 +soundOnAttackOrder:攻击声音.wav:1 +[graphics] +total_frames: 3 +image: mammoth_tank.png +image_wreak: mammoth_tank_dead.png +image_turret: 主炮塔口.png +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 +animation_moving_start: 0 +animation_moving_end: 2 +animation_moving_speed: 2 +dustEffect: true +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 1 +turretTurnSpeed: 2.5 +aimOffsetSpread:0 +maxAttackRange: 450 +shootDelay: 230 +[turret_2] +#left missile pod +x: 7 +y:0 +image:发射核心口.png +attachedTo: 1 +slave: true +warmup: 2 +shoot_sound:explosion.wav +shoot_sound_vol:0.2 +shoot_flame:small,shockwave,smoke +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +shoot_light:#FFEECCCC +size:15 +recoilOffset: -6 +recoilOutTime: 5 +recoilReturnTime:60 +[turret_3] +#right missile pod +x: -7 +y:0 +image:发射核心口.png +copyFrom: 2 +linkDelayWithTurret:2 +warmup: 15 +size:15 +recoilOffset: -6 +recoilOutTime: 5 +recoilReturnTime: 60 +[turret_1] +#main turret +x: 0 +y:-8 +canShoot: false +shouldResetTurret: false +idleSpin: 1.5 +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 +[projectile_1] +directDamage: 80 +life: 240 +speed: 0.3 +targetSpeed: 5 +trailEffect: true +largeHitEffect: true +shadowFrame:1 +drawType:1 +drawSize:1 +areaDamage:120 +areaRadius:75 +autoTargetingOnDeadTarget: true +explodeEffect: CUSTOM:a*3, CUSTOM:b*3, CUSTOM:c*3, CUSTOM:d*3,CUSTOM:sparks*15 +[movement] +movementType: LAND +moveSpeed: 0.6 +moveAccelerationSpeed: 0.06 +moveDecelerationSpeed: 0.17 + +reverseSpeedPercentage:1 + +maxTurnSpeed: 2.1 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + +[turret_5] +# +x: 0 +y:0 +barrelX:3 +barrelY:12 +attachedTo:4 +slave: true +image:B.png +projectile: 子弹 +delay:6 +turnSpeed: 0 +turnSpeedAcceleration: 1.0 +shoot_sound:tower04_atk.wav +shoot_sound_vol:0.2 +shoot_flame:CUSTOM:cartridge,shockwave +shoot_light:#70eee6cc +canShoot: true +energyUsage: 0.1 +recoilOffset: -1.5 +recoilOutTime: 4 +limitingMinRange:200 +recoilReturnTime: 15 +[projectile_子弹] +directDamage:12 +life: 70 +speed: 11 +image: bullet.png +explodeEffect: NONE +drawSize: 0.7 +[projectile_激光] +drawSize: 0.5 +areaDamage:1 +areaRadius:20 +laserEffect: true +drawSize:0.1 +speed:22 +instant:true +life:3 +color:#9088a4ff +lightColor: #9088a4ff +lightSize: 0.3 +instantReuseLast: true +explodeEffect: NONE +[turret_4] +x: 0 +y: 8 +barrelX:-3 +image:A.png +#shoot_sound:laser_04.wav +limitingMinRange:200 +#shoot_sound_vol:0.1 +barrelY:10 +projectile:激光 +turnSpeedAcceleration: 0.1 +turnSpeed:2 +delay:1 +canShoot:true +shouldResetTurret: false +recoilOffset: -1 +recoilOutTime: 6 +recoilReturnTime: 12 + +[effect_cartridge] +alsoPlaySound:掉子弹.wav +priority: low +image: bullet.png +imageShadow: bullet.png +life: 100 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF +scaleFrom: 0.45 +scaleTo: 0.45 +alpha: 2 +fadeInTime: 3 +drawUnderUnits:false +liveAfterAttachedDies: false +physics: true +createWhenZoomedOut: false +xSpeedRelative: 2.5 +xSpeedRelativeRandom: 0.3 +ySpeedRelativeRandom: 0.25 +yOffsetRelative: 3 +xOffsetRelative: 0 +hSpeed: 2 +dirSpeedRandom: 50 + +[effect_sart] +priority: high +image:button_endless_1.png +life:60 +fadeOut: true +fadeInTime:1 +attachedToUnit: false +color: #5fcde4 +scaleFrom:0.1 +scaleTo:2 +alpha: 1 +[action_效果] +autoTrigger:true +isVisible: false +buildSpeed:5 +spawnEffects: CUSTOM:sart +addEnergy:0 +[effect_d] +priority:critical +alsoPlaySound: boom.ogg +stripIndex:shockwave +life: 50 +scaleFrom: 0.5 +scaleTo:6 + +[effect_c] +#effect by Videogames +priority:veryhigh + +stripIndex: effects +frameIndex: 0 + +#createWhenOverLiquid: false +life:500 +fadeOut: true +attachedToUnit: false +color:#d9ba97 +fadeInTime:5 +scaleFrom:3 +scaleTo:7 +alpha: 1.25 +drawUnderUnits:false +hSpeed:0.2 +hOffsetRandom:0.15 +atmospheric:true + +dirOffsetRandom:180 + +shadow:true +xOffsetRelativeRandom: 96 +yOffsetRelativeRandom: 96 +xSpeedAbsoluteRandom:0.5 +ySpeedAbsoluteRandom:0.5 +atmospheric: true + +[effect_b] +priority:high + +image: rotorwash.png +#createWhenOverLiquid: false +life: 90 +fadeOut: true +attachedToUnit: false +fadeInTime:2 +scaleFrom: 2 +scaleTo:6 +alpha: 1.5 +color: #d9ba97 +drawUnderUnits:false +hOffset: -1 +dirOffsetRandom: 180 +dirSpeedRandom: 0.2 +atmospheric: true +xOffsetRelativeRandom: 8 +yOffsetRelativeRandom: 8 +xSpeedAbsoluteRandom:0.1 +ySpeedAbsoluteRandom:0.1 + +[effect_a] +priority:high +image: sub_bubbles.png +#createWhenOverLiquid: false +life: 240 +fadeOut: true +attachedToUnit: false +color:#d9ba97 +fadeInTime:5 +scaleFrom: 3 +scaleTo:6 +alpha: 1.25 +drawUnderUnits:false +hSpeed: 1.75 +hOffsetRandom: 0.75 +atmospheric:true +dirOffsetRandom:180 +physics: true +physicsGravity: 0.1 +xOffsetRelativeRandom: 24 +yOffsetRelativeRandom: 24 +xSpeedAbsoluteRandom:1.1 +ySpeedAbsoluteRandom:1.1 +atmospheric: true + +[effect_sparks] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +dirSpeed:2.5 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image:spark.png +priority: verylow + + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/防空导弹坦克/r.wav b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/防空导弹坦克/r.wav new file mode 100644 index 0000000..adf5469 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/防空导弹坦克/r.wav differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/普通单位/防空导弹坦克/rotorwash.png b/link/jmjs/浸没陆地战争军/陆地单位/普通单位/防空导弹坦克/rotorwash.png new file mode 100644 index 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b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T-2火焰機甲/light_50.png new file mode 100644 index 0000000..187de55 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T-2火焰機甲/light_50.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T-2火焰機甲/mech_flame.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T-2火焰機甲/mech_flame.ini new file mode 100644 index 0000000..dd9db74 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T-2火焰機甲/mech_flame.ini @@ -0,0 +1,239 @@ + +[core] +name:浸没火焰机甲RT-2 +class: CustomUnitMetadata +#overrideAndReplace:二型火焰机甲 +copyFrom: 烧油效果.ini + + +price: 25000 +maxHp: 10500 +mass: 6000 + +techLevel: 2 +buildSpeed: 0.0005 + + +availableInDemo: false + +radius: 25 +#displayRadius: 11 +isBio: false +softCollisionOnAll: 0 + + + +selfRegenRate:0.06 + + +energyMax: 1 +energyRegen: 0.0002 +energyNeedsToRechargeToFull: true +builtFrom_1_name: mechFactoryT2 +builtFrom_1_pos: 9 + + +transportSlotsNeeded: 2 +[action_启用效果] +#convertTo:浸没火焰机甲RT-2 +buildSpeed: 8 +text:浸没技能:燃烧爆炸 +description: -机甲需要能量补充完毕\n-生命值还在8500HP的时候\n-才可能启用\n-火焰爆炸产生大量伤害\n-自己死亡2/1的血量\n-造成3500的伤害(注意范围) +#action_1_autoTrigger: if self.overWater() +isVisible:true +fireTurretXAtGround:燃烧爆炸 +whenBuilding_cannotMove: false +spawnEffects: CUSTOM:火焰3,CUSTOM:火焰4 +price:energy=1, hp=8500 +addResources:hp=4000 +#action_1_playSoundGlobally:true +playSoundAtUnit:shield_up2.ogg +[turret_燃烧爆炸] +x: 0 +y: 0 +canShoot: false +projectile:燃烧爆炸 +[projectile_燃烧爆炸] +#flame thrower +life:85 +speed: 3 +targetSpeed: 3 +targetSpeedAcceleration: 0.1 +speedSpread: 1 +frame: 3 +drawSize: 0.3 +flameWeapon: true +hitSound: false +targetGround:true +#targetGroundSpread: 25 +deflectionPower: -1 +areaDamage:4250 +areaRadius:250 +trailEffect: custom:火焰1,custom:电磁效果1 +explodeEffect: custom:火焰3,custom:火焰4,custom:电磁效果1 +[graphics] +total_frames: 1 + +image: topFlame.png +image_wreak: NONE +image_turret: NONE + +image_shadow: SHADOW:topFlame.png +shadowOffsetX:2 +shadowOffsetY:2 + + +#animation_moving_start: 0 +#animation_moving_end: 7 +#animation_moving_speed: 6 + + +#lock_shadow_rotation_with_main_turret: true +lock_body_rotation_with_main_turret: true + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 3 + + +maxAttackRange: 170 +shootDelay: 5 + +turretRotateWithBody: false + +[turret_1] +x: 0 +y: 0 +idleDir:0 + +turnSpeed: 2.9 +#turnSpeed: 0.2 +turnSpeedAcceleration: 0.17 +turnSpeedDeceleration: 0.35 + +canShoot: false + + +[turret_2] +# +x: 15 +y: 30 +attachedTo: 1 +slave: true +invisible: true + +projectile: fireProjectile1 + +turnSpeed: 8.0 +turnSpeedAcceleration: 1.0 + +#shoot_flame:small +#shoot_light:#FFccCCEE + +shoot_flame:CUSTOM:火焰1*2,CUSTOM:火焰2 +shoot_light:#ddcc88 + +canShoot: true + +size: 0 + +limitingAngle: 45 +#limitingAngle: 90 + +[turret_3] +copyFrom: 2 +x: -15 +y: 30 + +warmup:1 +shoot_flame:CUSTOM:火焰1*2,CUSTOM:火焰2 +shoot_light:#ddcc88 + +[projectile_fireProjectile1] +#flame thrower + +life: 70 +speed: 3 +targetSpeed: 3 +targetSpeedAcceleration: 0.1 + +speedSpread: 1 + +frame: 3 +drawSize: 0.3 + +flameWeapon: true +hitSound: false + +targetGround:true +targetGroundSpread: 25 + +deflectionPower: -1 + +areaDamage: 25 +areaRadius: 60 + +trailEffect:custom:火焰2 +explodeEffect:custom:火焰3,custom:火焰4 +#trailEffect: CUSTOM:flameExit + + + +[movement] + +movementType: OVER_CLIFF + + +#moveSlidingMode :false +#moveIgnoringBody:false + +#reverseSpeedPercentage:1 + +moveSpeed: 0.7 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +maxTurnSpeed: 5.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 +[leg_1] +x: -20 +y: 0 +attach_x: -13 +attach_y: 0 +moveSpeed: 1.9 +moveWarmUp:0.1s + + +rotateSpeed: 7 + +heightSpeed: 0.7 +resetAngle:25 + +image_leg: leg.png +image_foot: foot.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 22 +holdDisMax: 42 + +[leg_2] +x: 20 +y: 0 +attach_x: 13 +attach_y: 0 +copyFrom: 1 + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T-2火焰機甲/shield_up2.ogg b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T-2火焰機甲/shield_up2.ogg new file mode 100644 index 0000000..26109da Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T-2火焰機甲/shield_up2.ogg differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T-2火焰機甲/spark.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T-2火焰機甲/spark.png new file mode 100644 index 0000000..c9214da Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T-2火焰機甲/spark.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T-2火焰機甲/topFlame.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T-2火焰機甲/topFlame.png new file mode 100644 index 0000000..9250dc1 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T-2火焰機甲/topFlame.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T-2火焰機甲/w.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T-2火焰機甲/w.png new file mode 100644 index 0000000..9625454 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T-2火焰機甲/w.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T-2火焰機甲/烧油效果.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T-2火焰機甲/烧油效果.ini new file mode 100644 index 0000000..5fe02f8 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T-2火焰機甲/烧油效果.ini @@ -0,0 +1,66 @@ + +[core] +dont_load: true +[effect_火焰1] +attachedToUnit: false +life:40 +physics: true +xSpeedRelativeRandom: 1 +ySpeedRelativeRandom: 1 +hSpeed:1 +color: #FFcc66 +image:SHARED:spark.png +priority:verylow +[effect_火焰3] +priority:veryhigh +stripIndex: effects +frameIndex: 0 +life:150 +fadeOut:true +color: #ffbbaa +alpha:0.5 +attachedToUnit:false +scaleFrom:0.5 +scaleTo:1 +hOffset:1 +ySpeedRelative:0.3 +atmospheric:true +dirOffsetRandom:180 +xOffsetRelativeRandom:1 +yOffsetRelativeRandom:1 +[effect_火焰4] +drawUnderUnits:true +life:40 +image:w.png +alpha:1 +attachedToUnit:false +scaleFrom:1 +scaleTo:3 +dirOffsetRandom:50 +[effect_火焰2] +hOffset: 0 +attachedToUnit: true +image:PROtt.png +total_frames:4 +animateFrameSpeed:0.2 +animateFrameStart: 0 +animateFrameEnd:3 +dirOffset:1 +scaleFrom:1 +scaleTo:0.6 +[effect_电磁效果1] +life: 30 +priority: veryhigh +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffsetRandom:180 +dirSpeed: 6 +scaleFrom: 0.25 +scaleTo:18 +fadeInTime: 1 +fadeOut: true +attachedToUnit: false +image: energy.png +drawUnderUnits: true +alpha:1.2 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/cartridge.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/cartridge.png new file mode 100644 index 0000000..1139fb5 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/cartridge.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/charge_down.ogg b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/charge_down.ogg new file mode 100644 index 0000000..ef16ee8 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/charge_down.ogg differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/charge_up.ogg b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/charge_up.ogg new file mode 100644 index 0000000..d5d0da2 Binary files 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+fogOfWarSightRange: 20 + + +radius: 26 +#displayRadius: 11 +isBio: false +softCollisionOnAll: 0 + +energyMax: 1 +energyRegen: 0.0003 +energyNeedsToRechargeToFull: true +#energyMax: 3 +#energyRegen: 0.010 +#energyNeedsToRechargeToFull: true +builtFrom_1_name: mechFactoryT2 +builtFrom_1_pos: 8.9 + +maxShield: 1200 +shieldRegen: 0.08 +[action_启用效果] +convertTo: 浸没机枪机甲RT-2〖火力状态〗 +buildSpeed: 8 +text:浸没技能:火力模式 +description: -机甲需要能量补充完毕\n-生命值还在1000HP的时候\n-才可能启用\n-加速攻击\n-护盾消失\n-攻击加强\n-血量增高 +#action_1_autoTrigger: if self.overWater() +isVisible:true +whenBuilding_cannotMove: false +spawnEffects: CUSTOM:攻击效果1,CUSTOM:攻击效果2,CUSTOM:攻击效果3,CUSTOM:攻击效果4,CUSTOM:攻击效果5,CUSTOM:攻击效果6,CUSTOM:攻击效果7,CUSTOM:攻击效果8 +price:energy=1, hp=1000,shield=800 +addResources:energy=0.98, hp=1400,,shield=-800 +#action_1_playSoundGlobally:true +playSoundAtUnit:charge_up.ogg + + + +[graphics] +total_frames: 2 + +image: topMinigunT-2.png +image_wreak: NONE +image_turret: NONE + +image_shadow: AUTO +shadowOffsetX:2 +shadowOffsetY:2 + + +#animation_moving_start: 0 +#animation_moving_end: 7 +#animation_moving_speed: 6 + + +#lock_shadow_rotation_with_main_turret: true +lock_body_rotation_with_main_turret: true + + + +animation_attack_start: 0 +animation_attack_end: 1 +animation_attack_speed: 1 + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 3 + + +maxAttackRange: 190 +#shootDelay: 55 +shootDelay: 30 +#shootDelay: 5 + +turretRotateWithBody: false + + +[turret_1] +x: 0 +y: 0 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + +#recoilOffset: -2 +#recoilOutTime: 5 +#recoilReturnTime: 8 + +[turret_2] +# +x: 16 +y: 23 +attachedTo: 1 +slave: true +invisible: true + +projectile: 1 + +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:gun_fire +shoot_sound_vol:0.15 +shoot_flame:CUSTOM:muzzleFlame, CUSTOM:whoosh +shoot_light:#CCFFFFaa + +canShoot: true + +size: 0 + + +#energyUsage: 1 + +warmup: 200 + +warmupCallDownRate: 1 + +warmupNoReset: true +warmupShootDelayTransfer: 19 + +[turret_3] +# +x: -16 +y: 23 +attachedTo: 1 +slave: true +invisible: true + +projectile: 1 + +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:gun_fire +shoot_sound_vol:0.15 +shoot_flame:CUSTOM:muzzleFlame, CUSTOM:whoosh +shoot_light:#CCFFFFaa + +canShoot: true + +size: 0 + + +#energyUsage: 1 + +warmup: 200 + +warmupCallDownRate: 1 + +warmupNoReset: true +warmupShootDelayTransfer: 19 + + +[projectile_1] +life: 160 +speed: 11 + +directDamage: 34 + +effectOnCreate: CUSTOM:cartridge, CUSTOM:smoke + +drawType: 2 +frame: 4 + +color: #BB99DD + +[leg_1] + + + +[leg_2] + + + +[movement] +movementType: OVER_CLIFF + + +#moveSlidingMode :false +#moveIgnoringBody:false + +#reverseSpeedPercentage:1 +moveSpeed: 0.6 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +maxTurnSpeed: 5.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 +[leg_1] +x: -20 +y: 22 +attach_x: 0 +attach_y: 0 +moveSpeed: 2.4 +moveWarmUp:0.05s + +rotateSpeed: 7 + +heightSpeed: 0.5 +resetAngle:25 + +image_leg: leg.png +image_foot: foot_small.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 22 +holdDisMax: 52 + +endDirOffset:45 + +[leg_2] +x: 20 +y: 22 +attach_x: 0 +attach_y: 0 +copyFrom: 1 + +endDirOffset:-45 + +[leg_3] +x: -20 +y: -22 +attach_x: 0 +attach_y: 0 +copyFrom: 1 + +endDirOffset:-45 + +[leg_4] +x: 20 +y: -22 +attach_x: 0 +attach_y: 0 +copyFrom: 1 + + +endDirOffset:45 + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/mech_minigun1.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/mech_minigun1.ini new file mode 100644 index 0000000..32046ac --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/mech_minigun1.ini @@ -0,0 +1,271 @@ + +[core] +name:浸没机枪机甲RT-2〖火力状态〗 +class: CustomUnitMetadata +#overrideAndReplace:二型机枪机甲 +copyFrom:攻击效果.ini +showInEditor:false + +price: 9500 +maxHp:1200 +mass: 6000 + +techLevel: 2 +buildSpeed: 0.0006 +#availableInDemo: true + + +fogOfWarSightRange: 20 + + +radius: 26 +#displayRadius: 11 +isBio: false +softCollisionOnAll: 0 + +energyMax: 1 +energyRegen: -0.002 +energyNeedsToRechargeToFull: true +#energyMax: 3 +#energyRegen: 0.010 +#energyNeedsToRechargeToFull: true +[action_启用效果] +convertTo: 浸没机枪机甲RT-2 +buildSpeed: 8 +text:消失 +autoTrigger:if self.energy(empty=true) +isVisible:false +whenBuilding_cannotMove: false +spawnEffects: CUSTOM:攻击效果1,CUSTOM:攻击效果2,CUSTOM:攻击效果3,CUSTOM:攻击效果4,CUSTOM:攻击效果5,CUSTOM:攻击效果6,CUSTOM:攻击效果7,CUSTOM:攻击效果8 +#price:energy=1, hp=1000,shield=800 +addResources:hp=-400 +#action_1_playSoundGlobally:true +playSoundAtUnit:charge_down.ogg +[action_自动触发效果] +buildSpeed: 8 +autoTrigger:true +isVisible:false +spawnEffects: CUSTOM:攻击效果1,CUSTOM:攻击效果2,CUSTOM:攻击效果3,CUSTOM:攻击效果4,CUSTOM:攻击效果5,CUSTOM:攻击效果6,CUSTOM:攻击效果7,CUSTOM:攻击效果8 +#builtFrom_1_name: mechFactoryT2 +#builtFrom_1_pos: 8.9 + +#maxShield: 1200 +#shieldRegen: 0.08 + +[graphics] +total_frames: 2 + +image: topMinigunT-2.png +image_wreak: NONE +image_turret: NONE + +image_shadow: AUTO +shadowOffsetX:2 +shadowOffsetY:2 + + +#animation_moving_start: 0 +#animation_moving_end: 7 +#animation_moving_speed: 6 + + +#lock_shadow_rotation_with_main_turret: true +lock_body_rotation_with_main_turret: true + + + +animation_attack_start: 0 +animation_attack_end: 1 +animation_attack_speed: 1 + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed:9 + + +maxAttackRange: 245 +#shootDelay: 55 +shootDelay: 25 +#shootDelay: 5 + +turretRotateWithBody: false + + +[turret_1] +x: 0 +y: 0 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + +#recoilOffset: -2 +#recoilOutTime: 5 +#recoilReturnTime: 8 + +[turret_2] +# +x: 16 +y: 23 +attachedTo: 1 +slave: true +invisible: true + +projectile: 1 + +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:gun_fire +shoot_sound_vol:0.15 +shoot_flame:CUSTOM:muzzleFlame, CUSTOM:whoosh +shoot_light:#CCFFFFaa + +canShoot: true + +size: 0 + + +#energyUsage: 1 + +warmup: 100 + +warmupCallDownRate: 1 + +warmupNoReset: true +warmupShootDelayTransfer: 19 + +[turret_3] +# +x: -16 +y: 23 +attachedTo: 1 +slave: true +invisible: true + +projectile: 1 + +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:gun_fire +shoot_sound_vol:0.15 +shoot_flame:CUSTOM:muzzleFlame, CUSTOM:whoosh +shoot_light:#CCFFFFaa + +canShoot: true + +size: 0 + + +#energyUsage: 1 + +warmup: 100 + +warmupCallDownRate: 1 + +warmupNoReset: true +warmupShootDelayTransfer: 19 + + +[projectile_1] +life: 160 +speed: 11 + +directDamage: 58 + +effectOnCreate: CUSTOM:cartridge, CUSTOM:smoke + +drawType: 2 +frame: 4 + +color: #BB99DD + +[leg_1] + + + +[leg_2] + + + +[movement] +movementType: OVER_CLIFF + + +#moveSlidingMode :false +#moveIgnoringBody:false + +#reverseSpeedPercentage:1 +moveSpeed: 0.6 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +maxTurnSpeed: 5.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 +[leg_1] +x: -20 +y: 22 +attach_x: 0 +attach_y: 0 +moveSpeed: 2.4 +moveWarmUp:0.05s + +rotateSpeed: 7 + +heightSpeed: 0.5 +resetAngle:25 + +image_leg: leg.png +image_foot: foot_small.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 22 +holdDisMax: 52 + +endDirOffset:45 + +[leg_2] +x: 20 +y: 22 +attach_x: 0 +attach_y: 0 +copyFrom: 1 + +endDirOffset:-45 + +[leg_3] +x: -20 +y: -22 +attach_x: 0 +attach_y: 0 +copyFrom: 1 + +endDirOffset:-45 + +[leg_4] +x: 20 +y: -22 +attach_x: 0 +attach_y: 0 +copyFrom: 1 + + +endDirOffset:45 + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/topMinigunT-2.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/topMinigunT-2.png new file mode 100644 index 0000000..e49e4ae Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/topMinigunT-2.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/whoosh.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/whoosh.png new file mode 100644 index 0000000..6991caa Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/whoosh.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/地雷/1.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/地雷/1.ini new file mode 100644 index 0000000..d4a5f66 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/地雷/1.ini @@ -0,0 +1,147 @@ + +[core] +#copyFrom:nuke_launcher.ini +name:激光地雷放置器 +class: CustomUnitMetadata +showInEditor:false +price: 1 +maxHp:2 +armour: 999999794679 +armourMinDamageToKeep: 0 +mass: 9000 +techLevel: 2 +#availableInDemo: true +#stayNeutral: true +#createNeutral: true + +radius: 1 +displayRadius: 1 + +isBio: false + +energyMax:0.4 +energyRegen: -0.01667 + +transportSlotsNeeded: 666 +#DOOM + +dieOnZeroEnergy: true +explodeOnDeath: false +hideScorchMark: true + +fogOfWarSightRange: 1 +#fireTurretXAtSelfOnDeath :damageEmitter +[action_triggerRadiation] +autoTrigger: true +isVisible: false +fireTurretXAtGround: damageEmitter +fireTurretXAtGround_withOffset: 0,0 +alsoTriggerAction:自动布置2 +[action_自动布置2] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:50,0 +alsoTriggerAction:自动布置3 +[action_自动布置3] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:-50,0 +alsoTriggerAction:自动布置4 +[action_自动布置4] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:0,50 +alsoTriggerAction:自动布置5 +[action_自动布置5] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:0,-50 +alsoTriggerAction:自动布置6 +[action_自动布置6] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:-45,-45 +alsoTriggerAction:自动布置7 +[action_自动布置7] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:-45,45 +alsoTriggerAction:自动布置8 +[action_自动布置8] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:45,45 +alsoTriggerAction:自动布置9 +[action_自动布置9] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:45,-45 +[graphics] +total_frames: 1 + +image: base.png +image_wreak: NONE +image_turret: NONE + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow: NONE + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +maxAttackRange: 1 +shootDelay: 1 + +#disablePassiveTargeting: true + +aimOffsetSpread: 0 + +[turret_damageEmitter] +# +x: 0 +y: 0 + +turnSpeedAcceleration: 1.0 +canShoot: true +turnSpeed: 19 +#shoot_flame:CUSTOM:浸没之术 +[projectile_1] +directDamage: 1 +life:1 +instant:true +laserEffect:true +frame: 2 +spawnUnit:chhh +#friendlyFire: true +[movement] +movementType: AIR +moveSpeed: 0 + +maxTurnSpeed: 0 + +targetHeight: -6 +targetHeightDrift: 0 + +moveSlidingMode :true +moveIgnoringBody: true diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/地雷/2.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/地雷/2.ini new file mode 100644 index 0000000..ed0a0cc --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/地雷/2.ini @@ -0,0 +1,94 @@ + +[core] +#copyFrom:nuke_launcher.ini +name:chhh +displayDescription:R-725 +class: CustomUnitMetadata +price: 1 +maxHp:2 +armour: 999999794679 +armourMinDamageToKeep: 0 +mass: 9000 +techLevel: 2 +#availableInDemo: true +#stayNeutral: true +#createNeutral: true +showInEditor:false +radius: 1 +displayRadius: 1 + +isBio: false +energyMax:20 +energyRegen: -0.01667 + +transportSlotsNeeded: 666 +#DOOM + +dieOnZeroEnergy: true +explodeOnDeath: false +hideScorchMark: true +fogOfWarSightRange: 1 +[graphics] +total_frames: 1 + +image: foot.png +image_wreak: NONE +image_turret: NONE + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow: NONE + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits:true +canAttackUnderwaterUnits: false +isMelee: true +dieOnAttack: true +maxAttackRange:75 +shootDelay: 1 +#disablePassiveTargeting: true +aimOffsetSpread: 0 +[projectile_1] +directDamage: 1 +life: 150 +instant:true +color: #bebe50 +areaDamage:300 +areaRadius:78 +lightColor: #ffe92b +lightSize:2.5 +explodeEffect:CUSTOM:lightningShock*10 +[effect_lightningShock] +life:180 +scaleFrom:2.5 +scaleTo:2.5 +hOffset: 0 +dirOffset: 0 +fadeInTime: 0 +fadeOut: false +xSpeedRelativeRandom:1.5 +ySpeedRelativeRandom:1.5 +physics:true +hSpeed:1.2 +physicsGravity:0.2 +attachedToUnit:false +image: 假模假式.png +total_frames: 19 +animateFrameStart: 0 +animateFrameEnd: 18 +animateFramePingPong: false +animateFrameSpeed: 0.5 +[movement] +movementType: AIR +moveSpeed: 0 + +maxTurnSpeed: 0 + +targetHeight: -6 +targetHeightDrift: 0 + +moveSlidingMode :true +moveIgnoringBody: true diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/地雷/base.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/地雷/base.png new file mode 100644 index 0000000..1f0f250 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/地雷/base.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/地雷/foot.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/地雷/foot.png new file mode 100644 index 0000000..2768b34 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/地雷/foot.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/地雷/假模假式.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/地雷/假模假式.png new file mode 100644 index 0000000..104f07d Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/地雷/假模假式.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/攻击效果.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/攻击效果.ini new file mode 100644 index 0000000..71504ca --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/攻击效果.ini @@ -0,0 +1,255 @@ +[core] +dont_load: true +[effect_攻击效果1] +priority:low +image: SHARED:light_50.png +life: 15 +fadeOut: true +attachedToUnit: true +#color: #fdc14d +color: #FF5555 +fadeInTime: 0 +scaleFrom: 0 +scaleTo: 0.9 +alpha: 1.5 +drawUnderUnits:false +liveAfterAttachedDies: false +delayedStartTimer: 5 +hOffset: 2 +[effect_攻击效果2] +priority:low +image: SHARED:light_50.png +life: 20 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FF5555 +shadow:false +fadeInTime: 2 +scaleFrom: 0.3 +scaleTo: 0 +alpha: 0.75 +drawUnderUnits:false +liveAfterAttachedDies: true +dirSpeedRandom: 2 +hOffset: 2 +[effect_攻击效果3] +attachedToUnit: true +life: 55 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: -0.2 +hOffset: 2 +dirSpeedRandom: 5 +atmospheric: true +image: energy_spark.png +scaleFrom: 0.2 +scaleTo: 0.5 +physicsGravity: -0.2 +color: #FFFFFF +priority: verylow +[effect_攻击效果4] +priority:high +image: energy.png +life: 380 +fadeOut: true +attachedToUnit: true +color: #FFFFFF +dirSpeed: 1.5 +fadeInTime: 40 +scaleFrom: 0.85 +scaleTo: 1 +alpha: 0.4 +drawUnderUnits:true +liveAfterAttachedDies: false +[effect_攻击效果5] +priority:low +image: energy.png +life: 380 +fadeOut: true +attachedToUnit: true +color: #FFFFFF +dirSpeed: -0.75 +fadeInTime: 40 +scaleFrom: 0.85 +scaleTo: 1 +alpha: 0.4 +drawUnderUnits:true +liveAfterAttachedDies: false +[effect_攻击效果6] +priority:verylow +image: SHARED:light_50.png +life: 380 +fadeOut: true +attachedToUnit: true +#color: #fdc14d +color: #FF5555 +dirSpeed: 2 +fadeInTime: 20 +scaleFrom: 1 +scaleTo: 2 +alpha: 0.5 +drawUnderUnits:false +liveAfterAttachedDies: false +[effect_攻击效果7] +priority:verylow +image: SHARED:light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +#color: #fdc14d +color: #FF5555 +dirSpeed: 5 +fadeInTime: 0 +scaleFrom: 0 +scaleTo: 1.8 +alpha: 1.5 +drawUnderUnits:false +liveAfterAttachedDies: true +[effect_攻击效果8] +priority:verylow +image: SHARED:light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #FF5555 +hOffset: 5 +hSpeed: -0.2 +dirSpeed: 5 +fadeInTime: 3 +scaleFrom: 0 +scaleTo: 2 +alpha: 1.1 +drawUnderUnits:false +liveAfterAttachedDies: true +[effect_muzzleFlame] + +priority: high + +image: flame_small.png + + +total_frames: 4 +animateFrameStart: 0 +animateFrameEnd: 3 +animateFramePingPong: true +animateFrameSpeed: 0.8 + +life: 11 +fadeOut: true +attachedToUnit: true +color: #FFFFFF + +scaleFrom: 0.8 +scaleTo: 1.2 +alpha: 1.6 +drawUnderUnits:false +liveAfterAttachedDies: false + +physics: false +hSpeed: 0.01 + +[effect_cartridge] + + +priority: low + +image: cartridge.png +imageShadow: SHADOW:cartridge.png + +life: 100 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF + +scaleFrom: 0.45 +scaleTo: 0.45 +alpha: 2 +fadeInTime: 3 +drawUnderUnits:false +liveAfterAttachedDies: false + +physics: true + +createWhenZoomedOut: false + + +xSpeedRelative: 1.2 +xSpeedRelativeRandom: 0.3 + +ySpeedRelativeRandom: 0.25 + +yOffsetRelative: -29 +xOffsetRelative: 7.5 + +hSpeed: 2 + +dirSpeedRandom: 50 + +[effect_whoosh] + + +image:whoosh.png + +priority:verylow + +life: 8 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF + +createWhenZoomedOut: false + +fadeInTime: 1 + +scaleFrom: 0.4 +scaleTo: 0.45 +alpha: 0.85 +drawUnderUnits:false +liveAfterAttachedDies: false +attachedToUnit: true + +atmospheric: false + +physics: false +yOffsetRelative: -15 +xOffsetRelative: 4 +xSpeedRelative: -0.85 +ySpeedRelativeRandom: 0.01 +dirOffset: 90 + +[effect_smoke] +#priority:high + +frameIndex: 0 +stripIndex: smoke_black + +spawnChance: 0.75 + +priority: verylow + +createWhenZoomedOut: false + +life: 90 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF + +fadeInTime:2 +scaleFrom: 0.3 +scaleTo: 0.6 +alpha: 1 +drawUnderUnits:false +liveAfterAttachedDies: false + +hSpeed:0.2 + +dirOffsetRandom:180 +xSpeedRelativeRandom: 0.4 + + +atmospheric: true \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/被水淹没/2.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/被水淹没/2.ini new file mode 100644 index 0000000..c93904b --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/被水淹没/2.ini @@ -0,0 +1,179 @@ + +[core] +#copyFrom:nuke_launcher.ini +name:被水淹没-不知所措 +class: CustomUnitMetadata +price: 1 +maxHp:2 +armour: 999999794679 +armourMinDamageToKeep: 0 +mass: 9000 +techLevel: 2 +#availableInDemo: true +stayNeutral: true +createNeutral: true +#showInEditor:true +radius: 1 +displayRadius: 1 +showInEditor:false +isBio: false + +energyMax:0.2 +energyRegen: -0.01667 + +transportSlotsNeeded: 666 +#DOOM + +dieOnZeroEnergy: true +explodeOnDeath: false +hideScorchMark: true + +fogOfWarSightRange: 1 + +[action_自动布置2] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +autoTrigger: true +#autoTrigger:true +fireTurretXAtGround:2 +alsoTriggerOrQueueActionConditional:true +#alsoQueueAction:true +#fireTurretXAtGround_withOffset:0,-100 +fireTurretXAtGround_withOffset:-75,0 +alsoTriggerAction:自动布置3 +[action_自动布置3] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:3 +#fireTurretXAtGround_withOffset:0,100 +fireTurretXAtGround_withOffset:75,0 +alsoTriggerAction:自动布置4 +[action_自动布置4] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:4 +#fireTurretXAtGround_withOffset:-100,0 +fireTurretXAtGround_withOffset:0,-75 +alsoTriggerAction:自动布置5 +[action_自动布置5] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:5 +#fireTurretXAtGround_withOffset:100,0 +fireTurretXAtGround_withOffset:0,75 +[effect_JMJS] +priority: high +image:warmup.png +life:60 +fadeOut:false +attachedToUnit: false +color:#9088a4ff +scaleFrom:0.4 +scaleTo:4 +alwayStartDirAtZero:true +alpha: 1 +[effect_JMJS1] +priority: high +image:水.png +life:20 +fadeOut:false +attachedToUnit:false +color:#9088a4ff +scaleFrom:1 +scaleTo:0.2 +alwayStartDirAtZero:false +alpha: 1 +alsoPlaySound:electric1.wav +[graphics] +total_frames: 1 + +image: base.png +image_wreak: NONE +image_turret: NONE + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow: NONE + +[attack] +canAttack:false +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +maxAttackRange: 300 +shootDelay: 1 +aimOffsetSpread: 0 +[turret_1] +# +x: 0 +y: 0 +turnSpeedAcceleration: 1.0 +canShoot: true +turnSpeed: 19 +[turret_2] +# +x:100 +y: 0 +turnSpeedAcceleration: 1.0 +canShoot:false +turnSpeed: 19 +[turret_3] +# +x:-100 +y: 0 +turnSpeedAcceleration: 1.0 +canShoot:true +turnSpeed: 19 +[turret_4] +# +x: 0 +y:100 +turnSpeedAcceleration: 1.0 +canShoot:true +turnSpeed: 19 +[turret_5] +# +x: 0 +y:-100 +turnSpeedAcceleration: 1.0 +canShoot:true +turnSpeed: 19 +[projectile_1] +directDamage: 1 +life: 170 +speed:2.5 +trailEffect:CUSTOM:JMJS1 +trailEffectRate:4 +lightSize:3 +image:水.png +lightColor:#9088a4ff +color:#9088a4ff +drawSize: 0.9 +explodeEffect:custom:JMJS*5 +shieldDamageMultiplier: 0 +shieldDefectionMultiplier: 0 +buildingDamageMultiplier: 0.2 +areaDamage:300 +areaRadius:150 +areaHitUnderwaterAlways: true +areaHitAirAndLandAtSameTime: true +alwaysVisibleInFog: true +friendlyFire: true +largeHitEffect: true +targetGround: true +[movement] +movementType: AIR +moveSpeed: 0 + +maxTurnSpeed: 0 + +targetHeight: -6 +targetHeightDrift: 0 + +moveSlidingMode :true +moveIgnoringBody: true diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/被水淹没/base.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/被水淹没/base.png new file mode 100644 index 0000000..1f0f250 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/被水淹没/base.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/被水淹没/electric1.wav b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/被水淹没/electric1.wav new file mode 100644 index 0000000..057f1e4 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/被水淹没/electric1.wav differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/被水淹没/warmup.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/被水淹没/warmup.png new file mode 100644 index 0000000..b03ba72 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/被水淹没/warmup.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/被水淹没/水.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/被水淹没/水.png new file mode 100644 index 0000000..9afecd7 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/T2机枪机甲/被水淹没/水.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/二型火炮机甲/1.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/二型火炮机甲/1.png new file mode 100644 index 0000000..b7dbe95 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/二型火炮机甲/1.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/二型火炮机甲/2.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/二型火炮机甲/2.png new file mode 100644 index 0000000..545f87b Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/二型火炮机甲/2.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/二型火炮机甲/cannonback.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/二型火炮机甲/cannonback.png new file mode 100644 index 0000000..0c84df0 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/二型火炮机甲/cannonback.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/二型火炮机甲/flame.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/二型火炮机甲/flame.png new file mode 100644 index 0000000..f4fd4fe Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/二型火炮机甲/flame.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/二型火炮机甲/foot_small.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/二型火炮机甲/foot_small.png new file mode 100644 index 0000000..99ecce1 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/二型火炮机甲/foot_small.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/二型火炮机甲/leg.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/二型火炮机甲/leg.png new file mode 100644 index 0000000..d6d3f1e Binary files /dev/null and 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b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/二型火炮机甲/shield_up2.ogg differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/二型火炮机甲/topBunker.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/二型火炮机甲/topBunker.png new file mode 100644 index 0000000..67beebd Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/二型火炮机甲/topBunker.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/二型火炮机甲/二型移动炮台.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/二型火炮机甲/二型移动炮台.ini new file mode 100644 index 0000000..0a9d668 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/二型火炮机甲/二型移动炮台.ini @@ -0,0 +1,203 @@ +[core] +name:浸没移动拆家炮台 +displayDescription:更大的伤害和能力 +class:CustomUnitMetadata + +copyFrom:底部.ini + + +price:10200 +maxHp:1650 +mass:6000 + +techLevel:2 +buildSpeed:0.0009 +#availableInDemo: true + + +fogOfWarSightRange:20 + + +radius:29 +#displayRadius: 11 +isBio:false +softCollisionOnAll:0 + + +#energyMax: 3 +#energyRegen: 0.010 +#energyNeedsToRechargeToFull: true + + +builtFrom_2_name:mechFactoryT2 +builtFrom_2_pos:7 + + +action_1_convertTo:炮塔形态呵呵 +action_1_displayType:action +action_1_price:0 +action_1_text:炮塔形态 +action_1_buildSpeed:0.006 +action_1_whenBuilding_cannotMove:true +action_1_whenBuilding_rotateTo:0 +action_1_whenBuilding_rotateTo_orBackwards:true +#action_1_canPlayerCancel: false + +[graphics] +total_frames:1 + +image:topBunker.png +image_wreak:NONE +image_turret:1.png + +shadowOffsetX:1 +shadowOffsetY:1 + +#bunkerTurret.png + +#animation_moving_start: 0 +#animation_moving_end: 7 +#animation_moving_speed: 6 + + +#lock_shadow_rotation_with_main_turret: true +lock_body_rotation_with_main_turret:false + +[attack] +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize:20 +turretTurnSpeed:2 + + +maxAttackRange:260 +shootDelay:65 + +turretRotateWithBody:true + + +[turret_1] +x:0 +y:0 +idleDir:0 + +canShoot:false +#turnSpeed: 2.9 +#turnSpeedAcceleration: 0.07 +recoilOffset:-1.5 +recoilOutTime:6 +recoilReturnTime:12 + +[turret_2] + +x:4.5 +y:0 +canShoot:true +image:2.png +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC +recoilOffset:-4 +recoilOutTime:6 +recoilReturnTime:12 +attachedTo:1 +warmup:3 +slave:true +size:26 +turnSpeed:0 +[turret_3] +x:-4.5 +y:0 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC +canShoot:true +shouldResetTurret:false +recoilOffset:-4 +recoilOutTime:6 +recoilReturnTime:12 +attachedTo:1 +warmup:3 +slave:true +size:26 +image:2.png +turnSpeed:0 +[projectile_1] + + +life:350 +speed:5 +largeHitEffect:true +frame:2 +targetGround:true +areaDamage:220 +areaRadius:65 + +[leg_1] +x:-22 +y:15 +attach_x:-5 +attach_y:10 +moveSpeed:1.9 + +rotateSpeed:7 + +heightSpeed:0.3 +resetAngle:25 + +image_leg:leg.png +image_foot:foot_small.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin:8 +holdDisMax:24 + +[leg_2] +x:22 +y:15 +attach_x:5 +attach_y:10 +copyFrom:1 + +[leg_3] +x:-22 +y:-15 +attach_x:-5 +attach_y:-10 +copyFrom:1 + +[leg_4] +x:22 +y:-15 +attach_x:5 +attach_y:-10 +copyFrom:1 + + + + +[movement] +movementType:OVER_CLIFF + +moveSpeed:0.5 +moveAccelerationSpeed:0.07 +moveDecelerationSpeed:0.17 + +targetHeight:3 + + +maxTurnSpeed:1.0 +turnAcceleration:0.5 + +moveSlidingMode:false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/二型火炮机甲/底部.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/二型火炮机甲/底部.ini new file mode 100644 index 0000000..05e9da6 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/二型火炮机甲/底部.ini @@ -0,0 +1,84 @@ + +[core] +name:底部 +class: CustomUnitMetadata + +#template only +dont_load: true + + + + +isBio: false +softCollisionOnAll: 0 + + + +[graphics] +total_frames: 1 + + +shadowOffsetX:2 +shadowOffsetY:2 + + +lock_body_rotation_with_main_turret: true + +[attack] + + +turretRotateWithBody: false + +[turret_1] +x: 0 +y: 0 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + + + +[leg_1] +x: -15 +y: 0 +attach_x: -8 +attach_y: 0 +moveSpeed: 2.1 + +rotateSpeed: 7 + +heightSpeed: 0.8 +resetAngle:25 + +image_leg: leg.png +image_foot: foot_med.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 21 +holdDisMax: 36 + + + +[leg_2] +x: 15 +y: 0 +attach_x: 8 +attach_y: 0 +copyFrom: 1 + + +[movement] +movementType: OVER_CLIFF + + +moveSlidingMode :false +moveIgnoringBody:false + +reverseSpeedPercentage:1 + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/二型火炮机甲/炮塔形态.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/二型火炮机甲/炮塔形态.ini new file mode 100644 index 0000000..935c360 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/二型火炮机甲/炮塔形态.ini @@ -0,0 +1,352 @@ + +[core] +name:炮塔形态呵呵 +class: CustomUnitMetadata +copyFrom:二型移动炮台.ini +#错误多多 + + +showInEditor: false + +builtFrom_1_name: NONE +builtFrom_2_name: NONE + +radius: 23 + +#footprint used for collisions with units (left, up, right, down) +footprint: -1,-1,1,1 +#used for placement, and placement of other buildings +constructionFootprint:-1,-1,1,1 + +#buildingToFootprintOffsetX:20 +#buildingToFootprintOffsetY:20 + + +action_1_convertTo:浸没移动拆家炮台 +action_1_displayType: action +action_1_price: 0 +action_1_text:移动形态 +action_1_buildSpeed: 0.010 +#action_1_canPlayerCancel: false + +maxShield:1200 +shieldRegen: 0.3 + +startShieldAtZero: true +energyMax: 1 +energyRegen: 0.001 +energyNeedsToRechargeToFull: true +isBuilding: true +[turret_添加护盾] +x: 0 +y: 0 +canShoot: false +resourceUsage:shield=-800 +[effect_护盾效果1] +priority:verylow +image: SHARED:light_50.png +life: 45 +fadeOut: true +attachedToUnit: true +color: #22ddff +dirSpeed: 5 +fadeInTime: 0 +scaleFrom: 0 +scaleTo: 2.2 +alpha: 1.5 +drawUnderUnits:false +liveAfterAttachedDies: false +[effect_护盾效果2] +priority:high +image: shield_mid.png +life: 15 +fadeOut: false +attachedToUnit: true +color: #FFFFFF +dirSpeed: 1.5 +fadeInTime: 0 +scaleFrom: 0 +scaleTo: 0.8 +alpha: 4 +drawUnderUnits:false +liveAfterAttachedDies: false +[effect_护盾效果3] +priority:high +image: shield_mid.png +life: 20 +fadeOut: true +attachedToUnit: true +color: #FFFFFF +dirSpeed: 1.5 +fadeInTime: 0 +scaleFrom: 0.8 +scaleTo: 0 +alpha: 0.5 +drawUnderUnits:false +liveAfterAttachedDies: false +[effect_护盾效果4] +priority:low +image: shield_mid.png +life: 35 +fadeOut: true +attachedToUnit: true +color: #22ddff +delayedStartTimer: 15 +hSpeed: 0.1 +dirSpeed: 5 +fadeInTime: 0 +scaleFrom: 0.8 +scaleTo: 1.2 +alpha: 0.8 +drawUnderUnits:false +liveAfterAttachedDies: true +[effect_护盾效果5] +priority:low +image: shield_mid.png +life: 50 +fadeOut: true +attachedToUnit: true +color: #22ddff +delayedStartTimer: 0 +hSpeed: 0.1 +dirSpeed: 5 +fadeInTime: 0 +scaleFrom: 0.8 +scaleTo: 1.5 +alpha: 0.8 +drawUnderUnits:false +liveAfterAttachedDies: true +[effect_护盾效果6] +priority:verylow +image: SHARED:light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #22ddff +dirSpeed: 5 +fadeInTime: 2 +scaleFrom: 1.3 +scaleTo: 2.2 +alpha: 1 +drawUnderUnits:true +liveAfterAttachedDies: false +[effect_护盾效果7] +attachedToUnit: true +life: 80 +xSpeedRelativeRandom: 0.8 +ySpeedRelativeRandom: 0.8 +dirSpeedRandom: 5 +atmospheric: false +fadeInTime: 5 +fadeOut: true +image: shield_spark.png +scaleFrom: 0.3 +scaleTo: 0.1 +alpha: 1 +color: #EEEEFF +priority: verylow +xOffsetRelativeRandom: 14 +yOffsetRelativeRandom: 12 +dirOffsetRandom: 5 +[effect_护盾效果8] +priority:high +image: shield_mid.png +life: 30 +fadeOut: true +attachedToUnit: true +color: #FFFFFF +dirSpeed: 1.5 +delayedStartTimer: 15 +fadeInTime: 0 +scaleFrom: 0.8 +scaleTo: 0.8 +alpha: 1 +drawUnderUnits:false +liveAfterAttachedDies: false +[effect_护盾效果9] +priority:low +image: SHARED:light_50.png +life: 250 +fadeOut: true +attachedToUnit: true +color: #22ddff +dirSpeed: 0 +fadeInTime: 0 +scaleFrom: 0.7 +scaleTo: 1.5 +alpha: 2 +drawUnderUnits:true +liveAfterAttachedDies: false +[effect_护盾效果10] +priority: high +image: flame.png +total_frames: 5 +animateFrameStart: 0 +animateFrameEnd: 4 +animateFramePingPong: true +animateFrameSpeed: 0.7 +life: 12 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +attachedToUnit: true +scaleFrom: 0.8 +scaleTo: 1.2 +alpha: 1.6 +drawUnderUnits:false +liveAfterAttachedDies: false +physics: false +hSpeed: 0.01 +[action_启用效果] +buildSpeed: 8 +text:浸没技能:加强护盾 +description: -机甲需要能量补充完毕\n-生命值还在1600HP的时候\n-才可能启用\n-添加护盾800\n-消耗血量400\n-容易被穿透护盾的单位消耗大量的血量 +isVisible:true +whenBuilding_cannotMove: false +spawnEffects: CUSTOM:护盾效果1,CUSTOM:护盾效果2,CUSTOM:护盾效果3,CUSTOM:护盾效果4,CUSTOM:护盾效果5,CUSTOM:护盾效果6,CUSTOM:护盾效果7,CUSTOM:护盾效果8,CUSTOM:护盾效果9,CUSTOM:护盾效果10 +price:energy=1, hp=1600 +addResources:hp=1200 +#shield=800 +fireTurretXAtGround:添加护盾 +#action_1_playSoundGlobally:true +playSoundAtUnit:shield_up2.ogg +[graphics] + + + +#lock_body_rotation_with_main_turret: false + +[attack] + + +maxAttackRange: 300 + +shootDelay: 45 + + + +[turret_1] +x: 0 +y: 0 +idleDir:0 + +canShoot:false +#turnSpeed: 2.9 +#turnSpeedAcceleration: 0.07 +recoilOffset: -1.5 +recoilOutTime: 6 +recoilReturnTime: 12 +shouldResetTurret: false +#idleSpin: 0.5 +[turret_2] + +x: 4.5 +y: 0 +canShoot:true +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC +recoilOffset: -4 +recoilOutTime: 6 +recoilReturnTime: 12 +attachedTo: 1 +warmup: 3 +#idleSpin: 0.5 +slave: true +image:2.png +turnSpeed: 0 +size:26 +[turret_3] +x: -4.5 +y: 0 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC +image:2.png +canShoot: true +shouldResetTurret: false +recoilOffset: -4 +recoilOutTime: 6 +recoilReturnTime: 12 +attachedTo: 1 +warmup: 3 +slave: true +#idleSpin: 0.5 +size:26 +turnSpeed: 0 +[leg_1] +x: -3 +y: 3 +attach_x: -5 +attach_y: 10 +moveSpeed: 1.0 + +rotateSpeed: 7 + +heightSpeed: 0.4 +resetAngle:25 + +image_leg: leg.png +image_foot: foot_small.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 5 +holdDisMax: 15 + +[leg_2] +x: 3 +y: 3 +attach_x: 5 +attach_y: 10 +copyFrom: 1 + +[leg_3] +x: -3 +y: -3 +attach_x: -5 +attach_y: -10 +copyFrom: 1 + +[leg_4] +x: 3 +y: -3 +attach_x: 5 +attach_y: -10 +copyFrom: 1 + + + + + + +[movement] +movementType: NONE + +targetHeight:0 + +moveSpeed: 0 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + +[ai] + + +upgradedFrom: mechBunker + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/传送移动炮塔/bunkerTurret.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/传送移动炮塔/bunkerTurret.png new file mode 100644 index 0000000..15f1e1b Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/传送移动炮塔/bunkerTurret.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/传送移动炮塔/foot_med.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/传送移动炮塔/foot_med.png new file mode 100644 index 0000000..9f4a5c8 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/传送移动炮塔/foot_med.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/传送移动炮塔/foot_small.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/传送移动炮塔/foot_small.png new file mode 100644 index 0000000..99ecce1 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/dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/传送移动炮塔/topBunkerDead.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/传送移动炮塔/底部.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/传送移动炮塔/底部.ini new file mode 100644 index 0000000..b76352d --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/传送移动炮塔/底部.ini @@ -0,0 +1,84 @@ + +[core] +name: NULL +class: CustomUnitMetadata + +#template only +dont_load: true + + + + +isBio: false +softCollisionOnAll: 0 + + + +[graphics] +total_frames: 1 + + +shadowOffsetX:2 +shadowOffsetY:2 + + +lock_body_rotation_with_main_turret: true + +[attack] + + +turretRotateWithBody: false + +[turret_1] +x: 0 +y: 0 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + + + +[leg_1] +x: -15 +y: 0 +attach_x: -8 +attach_y: 0 +moveSpeed: 2.1 + +rotateSpeed: 7 + +heightSpeed: 0.8 +resetAngle:25 + +image_leg: leg.png +image_foot: foot_med.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 21 +holdDisMax: 36 + + + +[leg_2] +x: 15 +y: 0 +attach_x: 8 +attach_y: 0 +copyFrom: 1 + + +[movement] +movementType: OVER_CLIFF + + +moveSlidingMode :false +moveIgnoringBody:false + +reverseSpeedPercentage:1 + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/传送移动炮塔/移动炮塔-闪电-炮塔状态.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/传送移动炮塔/移动炮塔-闪电-炮塔状态.ini new file mode 100644 index 0000000..8d5c8c9 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/传送移动炮塔/移动炮塔-闪电-炮塔状态.ini @@ -0,0 +1,146 @@ + +[core] +name: 移动炮塔-闪电-炮塔状态 +class: CustomUnitMetadata +copyFrom:移动炮塔-闪电-移动状态.ini + + + +showInEditor: false + +builtFrom_1_name: NONE +builtFrom_2_name: NONE + +radius: 23 + +#footprint used for collisions with units (left, up, right, down) +footprint: -1,-1,1,1 +#used for placement, and placement of other buildings +constructionFootprint:-1,-1,1,1 + +#buildingToFootprintOffsetX:20 +#buildingToFootprintOffsetY:20 + + + +maxShield: 750 +shieldRegen: 0.15 + +startShieldAtZero: true + +isBuilding: true + + +[action_deploy] + +isVisible: false + +[action_undeploy] + +isVisible: true +text:移动状态 +convertTo: 移动炮塔-闪电-移动状态 +displayType: action +price: 0 +buildSpeed: 0.010 +#canPlayerCancel: false + + + +[graphics] + + + +#lock_body_rotation_with_main_turret: false + +[attack] + + +maxAttackRange: 240 + +shootDelay: 50 + + + +[turret_2] + +shouldResetTurret: false + +idleSpin: 0.5 + + + +[leg_1] +x: -3 +y: 3 +attach_x: -5 +attach_y: 10 +moveSpeed: 1.0 + +rotateSpeed: 7 + +heightSpeed: 0.4 +resetAngle:25 + +image_leg: leg.png +image_foot: foot_small.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 5 +holdDisMax: 15 + +[leg_2] +x: 3 +y: 3 +attach_x: 5 +attach_y: 10 +copyFrom: 1 + +[leg_3] +x: -3 +y: -3 +attach_x: -5 +attach_y: -10 +copyFrom: 1 + +[leg_4] +x: 3 +y: -3 +attach_x: 5 +attach_y: -10 +copyFrom: 1 + + + + + + +[movement] +movementType: NONE + +targetHeight:0 + +moveSpeed: 0 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + +[ai] + + +upgradedFrom: mechBunker + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/传送移动炮塔/移动炮塔-闪电-移动状态.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/传送移动炮塔/移动炮塔-闪电-移动状态.ini new file mode 100644 index 0000000..b7b84bb --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/传送移动炮塔/移动炮塔-闪电-移动状态.ini @@ -0,0 +1,402 @@ + +[core] +name:移动炮塔-闪电-移动状态 +class: CustomUnitMetadata + +copyFrom: 底部.ini + + +price: 6500 +maxHp:1300 +mass: 6000 + +techLevel: 2 +buildSpeed: 0.0006 +#availableInDemo: true + + +fogOfWarSightRange: 20 + + +radius: 29 +#displayRadius: 11 +isBio: false +softCollisionOnAll: 0 + +energyMax:1 +energyRegen: 0.005 +energyNeedsToRechargeToFull: true + + +#energyMax: 3 +#energyRegen: 0.010 +#energyNeedsToRechargeToFull: true + + +builtFrom_2_name: mechFactoryT2 +builtFrom_2_pos: 7.5 + + + +[action_deploy] + +isVisible: true +text: 炮塔状态 +convertTo: 移动炮塔-闪电-炮塔状态 +displayType: action +price: 0 +buildSpeed: 0.006 +whenBuilding_cannotMove: true +whenBuilding_rotateTo: 0 +whenBuilding_rotateTo_orBackwards: true +#canPlayerCancel: false + +[action_launchNuke] +fireTurretXAtGround:传送抛射炮塔 +price:energy=1 +text:自身传送 +description:传送自己 +displayType: action +buildSpeed: 3.5s +pos: 0.1 + +displayRemainingStockpile: true +highPriorityQueue: true +onlyOneUnitAtATime: true + +[graphics] +total_frames: 1 + +image: topBunker.png +image_wreak: NONE +image_turret: bunkerTurret.png + +image_shadow: SHADOW:topBunker.png +shadowOffsetX:1 +shadowOffsetY:1 + +#bunkerTurret.png + +#animation_moving_start: 0 +#animation_moving_end: 7 +#animation_moving_speed: 6 + + +#lock_shadow_rotation_with_main_turret: true +lock_body_rotation_with_main_turret: false + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 2 + + +maxAttackRange: 200 +shootDelay: 70 + +turretRotateWithBody: true + + +[turret_1] +x: 0 +y: 0 +idleDir:0 + +turnSpeed: 3.9 +turnSpeedAcceleration: 0.18 + +canShoot: false + + +recoilOffset: -2 +recoilOutTime: 3 +recoilReturnTime: 17 + + +[turret_2] +# +x: 0 +y: 25 +attachedTo: 1 +slave: true +invisible: true + +projectile: 1 + +turnSpeed: 5.0 +turnSpeedAcceleration: 1.5 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightningShock +#shoot_light:#FFcceeee + + +canShoot: true + +size: 0 + + +#energyUsage: 1 + +warmup:35 + +chargeEffectImage: SHARED:lighting_charge2.png + +warmupCallDownRate: 0.3 + + +[turret_传送抛射炮塔] +#nuke turret +canShoot:false +x: 0 +y: -5 +idleDir:0 + +invisible:true + +shoot_sound:nuke_launch +shoot_sound_vol:0.27 +shoot_light:#FFEECCCC + +projectile: 科技传送抛射体 +size: 1 + +turnSpeed: 40 + + +[projectile_1] +#directDamage: 350 +directDamage: 155 + + +life: 20 +instant: true +lightingEffect: true +largeHitEffect: true + + +shieldDamageMultiplier: 1 +shieldDefectionMultiplier: 0.1 + +buildingDamageMultiplier: 0.5 + +explodeEffect:CUSTOM:lightningShock*9, CUSTOM:sparks*6 + +explodeEffectOnShield:CUSTOM:lightningShock*9, CUSTOM:hitLightFlash + +[projectile_科技传送抛射体] +tags:科技传送弹 +teleportSource:true + +directDamage:0 + +life: 99999 +speed: 0.1 +targetSpeed: 2.7 +targetSpeedAcceleration:0.02 + + +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:80 +ballistic_height: 110 + +shadowFrame:1 + + +targetGround: true +areaDamage:0 +areaHitAirAndLandAtSameTime: true +alwaysVisibleInFog: true + +areaRadius: 0 + +areaExpandTime:75 + +deflectionPower:-1 + + +shouldRevealFog:true +nukeWeapon:false + +drawSize: 2 +color: #FFFFD400 +lightSize: 2 + +friendlyFire: true + + +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6 + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + +[effect_hitLightFlash] +priority:high + +image: 闪电粒子『改』.png +life: 17 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + + +[effect_lightningShock] +life: 60 + + +hOffset: 0 +dirOffset: 0 + +fadeInTime: 0 +fadeOut: false + +attachedToUnit: true + + +image:闪电运动图『改火焰』.png +total_frames: 14 +animateFrameStart: 0 +animateFrameEnd: 13 +animateFramePingPong: false +animateFrameSpeed:30 + + + +[effect_sparks] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image: 闪电粒子『改』.png +priority: verylow + +[effect_sparks2] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 0.5 +ySpeedRelativeRandom: 0.5 +hSpeed: 1 +image: 闪电粒子『改』.png +priority: verylow + + + +[effect_dustL] +life: 30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1.9 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:20 +yOffsetRelative:-34 +drawUnderUnits:true +attachedToUnit: false +[effect_dustR] +life: 30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1.9 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:-20 +yOffsetRelative:-34 +drawUnderUnits:true +attachedToUnit: false + +[leg_1] +x: -22 +y: 15 +attach_x: -5 +attach_y: 10 +moveSpeed: 1.9 + +rotateSpeed: 7 + +heightSpeed: 0.3 +resetAngle:25 + +image_leg: leg.png +image_foot: foot_small.png + +#draw_foot_on_top: true +dust_effect: false + +holdDisMin: 5 +holdDisMax: 19 + +favourOppositeSideNeighbours: true + +estimatingPositionMultiplier:0.7 + +[leg_2] +x: 22 +y: 15 +attach_x: 5 +attach_y: 10 +copyFrom: 1 + +[leg_3] +x: -22 +y: -15 +attach_x: -5 +attach_y: -10 +copyFrom: 1 + +[leg_4] +x: 22 +y: -15 +attach_x: 5 +attach_y: -10 +copyFrom: 1 + + + + +[movement] +movementType: OVER_CLIFF + +moveSpeed: 0.4 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/传送移动炮塔/闪电粒子『改』.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/传送移动炮塔/闪电粒子『改』.png new file mode 100644 index 0000000..52ee959 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/传送移动炮塔/闪电粒子『改』.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/传送移动炮塔/闪电运动图『改火焰』.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/传送移动炮塔/闪电运动图『改火焰』.png new file mode 100644 index 0000000..9ccc076 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/传送移动炮塔/闪电运动图『改火焰』.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/创世机甲/baozou.ogg b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/创世机甲/baozou.ogg new file mode 100644 index 0000000..8def0df Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/创世机甲/baozou.ogg differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/创世机甲/bg327.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/创世机甲/bg327.png new file mode 100644 index 0000000..7c48012 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/创世机甲/bg327.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/创世机甲/foot_med.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/创世机甲/foot_med.png new file mode 100644 index 0000000..5ae528e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/创世机甲/foot_med.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/创世机甲/large_turret.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/创世机甲/large_turret.png new file mode 100644 index 0000000..beea6a6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/创世机甲/large_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/创世机甲/leg.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/创世机甲/leg.png new file mode 100644 index 0000000..d6d3f1e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/创世机甲/leg.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/创世机甲/mech_lightning.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/创世机甲/mech_lightning.ini new file mode 100644 index 0000000..aaf2aef --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/创世机甲/mech_lightning.ini @@ -0,0 +1,171 @@ + +[core] +name:反制机甲-A33 +class: CustomUnitMetadata +copyFrom: mech_med_common.ini +price: 6700 +maxHp:800 +mass: 6000 +techLevel: 1 +buildSpeed: 0.0006 +maxShield:1500 +shieldRegen:-0.1 +radius: 25 +isBio: false +softCollisionOnAll: 0 +builtFrom_1_name:mechFactoryT2 +builtFrom_1_pos: 8.7 +builtFrom_1_name:experimentalLandFactory +builtFrom_1_pos:1 + +transportSlotsNeeded: 2 +[action_dfdfff] +#autoTrigger: if self.hasTakenDamage(laterThanSeconds=1) +text:浸没被动:吸收攻击 +description:-一旦被攻击\n-就会吸收攻击然后作为护盾添加 +displayType:infoOnly +autoTrigger: if self.isAttacking() +isLocked:if self.shield(greaterThan=1000) +isLockedMessage:-护盾已经补充到1000\n-开始禁用 +buildSpeed:999 +addResources:shield=50 +pos:2 +isVisible:if self.shield(greaterThan=100) +spawnEffects: CUSTOM:d +[effect_d] +priority:critical +attachedToUnit:true +alsoPlaySound:baozou.ogg:0.30 +image:shield_mid.png +life: 50 +scaleFrom: 0.1 +scaleTo:1 +[graphics] +total_frames: 1 +image:创世机甲.png +image_wreak: NONE +image_turret: 创世机甲.png +image_shadow: SHADOW:创世机甲.png +teamColorsUseHue:true +shadowOffsetX:3 +shadowOffsetY:3 +movementEffect: CUSTOM:电磁效果 +movementEffectReverse: CUSTOM:电磁效果 +movementEffectReverseFlipEffects: true +movementEffectRate:5 +lock_body_rotation_with_main_turret: true +[attack] +canAttack: true +canAttackFlyingUnits:true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +turretSize: 20 +turretTurnSpeed: 3 +maxAttackRange:260 +shootDelay:60 +turretRotateWithBody: false +[turret_2] +x: -19 +y: 25 +image:large_turret.png +attachedTo: 1 +slave: true +turnSpeed:0 +size:10 +turnSpeedAcceleration: 1.0 +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +shoot_sound:large_gun_fire1 +shoot_sound_vol:0.3 +shoot_flame:large,shockwave*2 +shoot_light:#FFff925c +recoilOffset: -6 +recoilOutTime: 3 +recoilReturnTime: 30 +[turret_3] +x: 19 +y:25 +image:large_turret.png +copyFrom:2 +warmup:10 +linkDelayWithTurret:2 +[turret_1] +x: 0 +y: 0 +idleDir:0 +turnSpeed: 3.9 +turnSpeedAcceleration: 0.12 +turnSpeedDeceleration: 0.3 +canShoot: false +recoilOffset: -1.5 +recoilOutTime: 3 +#image_applyTeamColors: true +recoilReturnTime: 17 +[projectile_1] +#cannon shot +directDamage: 60 +areaDamage: 60 +areaRadius: 45 +life: 160 +frame: 9 +speed: 6 +drawSize: 0.85 +largeHitEffect: true +lightColor: #ffff925c +lightSize: 0.6 +trailEffect: CUSTOM:projectileTrail +trailEffectRate:2 +explodeEffect:smallExplosion,shockwave*2 +[effect_电磁效果] +life:300 +priority: veryhigh +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffsetRandom:180 +dirSpeed:2.0 +scaleFrom:0.2 +scaleTo:0.1 +fadeInTime: 1 +fadeOut: true +attachedToUnit: false +image:bg327.png +drawUnderUnits: true +alpha:1.2 +[effect_projectileTrail] +stripIndex: effects +frameIndex: 0 +#image: SHARED:light_50.png +life: 20 +fadeOut: true +attachedToUnit: false +color: #ffff925c +fadeInTime:5 +scaleFrom: 0.6 +scaleTo: 0.9 +alpha: 0.6 +drawUnderUnits:false +#ySpeedRelative:-1 +atmospheric:true +dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.2 +ySpeedAbsoluteRandom: 0.2 +ySpeedRelative:0.8 + +[movement] + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/创世机甲/mech_med_common.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/创世机甲/mech_med_common.ini new file mode 100644 index 0000000..b76352d --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/创世机甲/mech_med_common.ini @@ -0,0 +1,84 @@ + +[core] +name: NULL +class: CustomUnitMetadata + +#template only +dont_load: true + + + + +isBio: false +softCollisionOnAll: 0 + + + +[graphics] +total_frames: 1 + + +shadowOffsetX:2 +shadowOffsetY:2 + + +lock_body_rotation_with_main_turret: true + +[attack] + + +turretRotateWithBody: false + +[turret_1] +x: 0 +y: 0 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + + + +[leg_1] +x: -15 +y: 0 +attach_x: -8 +attach_y: 0 +moveSpeed: 2.1 + +rotateSpeed: 7 + +heightSpeed: 0.8 +resetAngle:25 + +image_leg: leg.png +image_foot: foot_med.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 21 +holdDisMax: 36 + + + +[leg_2] +x: 15 +y: 0 +attach_x: 8 +attach_y: 0 +copyFrom: 1 + + +[movement] +movementType: OVER_CLIFF + + +moveSlidingMode :false +moveIgnoringBody:false + +reverseSpeedPercentage:1 + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/创世机甲/shield_mid.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/创世机甲/shield_mid.png new file mode 100644 index 0000000..0ea9841 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/创世机甲/shield_mid.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/创世机甲/创世机甲.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/创世机甲/创世机甲.png new file mode 100644 index 0000000..a24e2cd Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/创世机甲/创世机甲.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/单行机甲/leg.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/单行机甲/leg.png new file mode 100644 index 0000000..d6d3f1e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/单行机甲/leg.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/单行机甲/mech_flying_landed.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/单行机甲/mech_flying_landed.ini new file mode 100644 index 0000000..a8a6ac9 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/单行机甲/mech_flying_landed.ini @@ -0,0 +1,293 @@ + +[core] +name:单行机甲 +class: CustomUnitMetadata + +copyFrom: mech_large_common.ini + +showInEditor: true + +price: 8500 +maxHp:1500 +mass: 6000 + +techLevel: 2 +buildSpeed:21.5s +#availableInDemo: true + +radius: 25 +#displayRadius: 11 +isBio: false +softCollisionOnAll: 0 + + + +builtFrom_1_name: mechFactoryT2 +builtFrom_1_pos: 8.5 + + +[graphics] +total_frames: 1 + +image: topFlying.png +image_wreak: NONE +image_turret: NONE + +image_shadow: SHADOW:topFlying.png +shadowOffsetX:2 +shadowOffsetY:2 + + +#animation_moving_start: 0 +#animation_moving_end: 7 +#animation_moving_speed: 6 + + +#lock_shadow_rotation_with_main_turret: true +lock_body_rotation_with_main_turret: true + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +turretSize: 20 +turretTurnSpeed: 3 +maxAttackRange:290 +shootDelay:180 +turretRotateWithBody: false +[turret_1] +x: 0 +y: 0 +idleDir:0 +size:40 +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 +invisible: true +canAttackFlyingUnits: false +canAttackLandUnits: true +projectile: 5 +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large,shockwave*2 +shoot_light:#FFEECCCC +canShoot: true +recoilOffset: -5 +recoilOutTime: 7 +recoilReturnTime:60 +[projectile_5] +life: 150 +speed: 4 +largeHitEffect: true +frame: 0 +shadowFrame:1 +drawType:1 +targetGround: true +areaDamage: 160 +areaRadius: 55 +lightColor: #ffe92b +lightSize: 0.6 +explodeEffect: CUSTOM:a*9,shockwave*2 +[effect_a] +priority:high +image: sub_bubbles.png +#createWhenOverLiquid: false +life:340 +fadeOut: true +attachedToUnit: false +color:#ca1028 +fadeInTime:5 +scaleFrom:2 +scaleTo:2 +alpha: 1.25 +drawUnderUnits:false +hSpeed: 1.75 +hOffsetRandom: 0.75 +atmospheric:true +dirOffsetRandom:180 +physics: true +physicsGravity: 0.1 +xOffsetRelativeRandom: 24 +yOffsetRelativeRandom: 24 +xSpeedAbsoluteRandom:1.1 +ySpeedAbsoluteRandom:1.1 +atmospheric: true +[turret_2] +# +x: 5 +y: -4 +attachedTo: 1 +slave: true +projectile: 1 +image:turret.png +turnSpeed: 4 +turnSpeedAcceleration: 0.3 +canAttackFlyingUnits: false +canAttackLandUnits: true +size:21 +#shoot_sound:firing4 +shoot_sound_vol:0.8 +shoot_flame:CUSTOM:lightSlowFade +shoot_light:#ffffff +#limitingMinRange:165 +canShoot: true +delay:75 +idleDir:25 +recoilOffset: -2 +recoilOutTime: 4 +recoilReturnTime: 20 +warmupStartEffect: CUSTOM:warmup +warmup:10 +chargeEffectImage: SHARED:lighting_charge.png +[projectile_1] +directDamage: 100 +life: 80 +speed: 0 +targetSpeed: 16 +targetSpeedAcceleration: 0.7 + +drawType:2 +frame:4 +drawSize: 0.5 +trailEffect: CUSTOM:projectileTrail +trailEffectRate:2 + +#trailEffectRate: true + +#lightColor:#ffffff + +explodeEffect: CUSTOM:projectilePassThough, smallExplosion, CUSTOM:hitLightFlash + +#explodeEffectOnShield: CUSTOM:hitLightFlash + +effectOnCreate: CUSTOM:projectileLight + + + +[effect_warmup] +priority:high +image: SHARED:light_50.png +life: 25 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +scaleFrom: 0.1 +scaleTo: 0.1 +alpha: 0.8 +drawUnderUnits:false +ySpeedRelative:3.9 + +[effect_lightSlowFade] +image: SHARED:light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +scaleFrom: 0.7 +scaleTo: 0.7 +alpha: 0.5 +drawUnderUnits:true + + +[effect_projectileTrail] +image: SHARED:light_50.png +life: 20 +fadeOut: true +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom: 0.4 +scaleTo: 0.4 +alpha: 0.6 +drawUnderUnits:true +#ySpeedRelative:-1 + + +[effect_projectileLight] +priority:veryhigh + +image: SHARED:light_50.png +life: 100 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +fadeInTime:2 +scaleFrom: 0.8 +scaleTo: 0.8 +alpha: 0.6 +drawUnderUnits:false +liveAfterAttachedDies: false + +[effect_hitLightFlash] +priority:high + +image: SHARED:light_50.png +life: 14 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + +[effect_projectilePassThough] + +priority:high +frameIndex: 4 +stripIndex: projectiles2 +life: 20 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +scaleFrom: 1 +scaleTo: 0.5 +alpha: 1 +drawUnderUnits:false +ySpeedRelative:2 +atmospheric: true + + +[projectile_3] +directDamage: 35 +life: 70 +speed: 7 +frame: 11 +[turret_3] +x:-6 +y: 0 +attachedTo: 1 +slave: true +idleDir:-10 +image:mega_tank_turret.png +size:10 +canAttackFlyingUnits: true +canAttackLandUnits: true +shoot_sound:plasma_fire +shoot_sound_vol:0.05 +shoot_flame:small +shoot_light:#FFccCCEE +turnSpeed: 2 +projectile:3 +#limitingMinRange:210 +canShoot: true +delay:25 +[movement] +movementType: LAND +moveSpeed: 0.6 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +maxTurnSpeed: 5.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/单行机甲/mech_large_common.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/单行机甲/mech_large_common.ini new file mode 100644 index 0000000..a1480e0 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/单行机甲/mech_large_common.ini @@ -0,0 +1,84 @@ + +[core] +name: NULL +class: CustomUnitMetadata + +#template only +dont_load: true + + + + +isBio: false +softCollisionOnAll: 0 + + + +[graphics] +total_frames: 1 + + +shadowOffsetX:2 +shadowOffsetY:2 + + +lock_body_rotation_with_main_turret: true + +[attack] + + +turretRotateWithBody: false + +[turret_1] +x: 0 +y: 0 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + + + +[leg_1] +x: -20 +y: 0 +attach_x: -13 +attach_y: 0 +moveSpeed: 1.9 +moveWarmUp:0.1s + + +rotateSpeed: 7 + +heightSpeed: 0.7 +resetAngle:25 + +image_leg: leg.png +image_foot: med_foot.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 22 +holdDisMax: 42 + +[leg_2] +x: 20 +y: 0 +attach_x: 13 +attach_y: 0 +copyFrom: 1 + + +[movement] +movementType: OVER_CLIFF + + +moveSlidingMode :false +moveIgnoringBody:false + +reverseSpeedPercentage:1 + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/单行机甲/med_foot.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/单行机甲/med_foot.png new file mode 100644 index 0000000..5ae528e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/单行机甲/med_foot.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/单行机甲/mega_tank_turret.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/单行机甲/mega_tank_turret.png new file mode 100644 index 0000000..b11e3e3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/单行机甲/mega_tank_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/单行机甲/sub_bubbles.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/单行机甲/sub_bubbles.png new file mode 100644 index 0000000..2f666ba Binary files /dev/null and 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a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/喷漆机甲/mech_flame.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/喷漆机甲/mech_flame.ini new file mode 100644 index 0000000..44b43c4 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/喷漆机甲/mech_flame.ini @@ -0,0 +1,206 @@ + +[core] +name:浸没喷漆机甲 +class: CustomUnitMetadata +copyFrom: 烧油效果.ini + + +price:8600 +maxHp:3200 +mass: 6000 + +techLevel: 2 +buildSpeed:28s + + +availableInDemo: false + +radius: 25 +#displayRadius: 11 +isBio: false +softCollisionOnAll: 0 + + + +selfRegenRate:0.06 + + + +builtFrom_1_name: mechFactoryT2 +builtFrom_1_pos: 9.76764376 + + +transportSlotsNeeded: 2 +[action_启用效果] +text:自动唱歌 +autoTrigger:if self.customTimer(withinSeconds=9) +isVisible:false +playSoundAtUnit:music2.ogg +[graphics] +total_frames: 1 + +image: 喷漆机甲.png +image_wreak: NONE +image_turret: NONE + +image_shadow: AUTO +shadowOffsetX:2 +shadowOffsetY:2 + + +#animation_moving_start: 0 +#animation_moving_end: 7 +#animation_moving_speed: 6 + + +#lock_shadow_rotation_with_main_turret: true +lock_body_rotation_with_main_turret: true + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 3 + + +maxAttackRange: 210 +shootDelay: 5 + +turretRotateWithBody: false + +[turret_1] +x: 0 +y: 0 +idleDir:0 + +turnSpeed: 2.9 +#turnSpeed: 0.2 +turnSpeedAcceleration: 0.17 +turnSpeedDeceleration: 0.35 + +canShoot: false + + +[turret_2] +# +x: 18 +y: 40 +attachedTo: 1 +slave: true +invisible: true + +projectile: fireProjectile1 + +turnSpeed: 8.0 +turnSpeedAcceleration: 1.0 + +#shoot_flame:small +#shoot_light:#FFccCCEE +shoot_sound:rayon2.ogg +shoot_sound_vol:0.3 +shoot_flame:CUSTOM:火焰1*2,CUSTOM:火焰2 +shoot_light:#ddcc88 + +canShoot: true + +size: 0 + +limitingAngle: 45 +#limitingAngle: 90 + +[turret_3] +copyFrom: 2 +x: -18 +y: 40 + +warmup:1 +shoot_flame:CUSTOM:火焰1*2,CUSTOM:火焰2 +shoot_light:#ddcc88 +shoot_sound:rayon2.ogg +shoot_sound_vol:0.3 +[projectile_fireProjectile1] +#flame thrower + +life: 70 +speed: 3 +targetSpeed: 3 +targetSpeedAcceleration: 0.1 + +speedSpread: 1 + +#frame: 3 +drawSize: 0.3 + +flameWeapon: true +hitSound: false + +targetGround:true +targetGroundSpread: 25 + +deflectionPower: -1 + +areaDamage:7 +areaRadius:75 +image:水.png +trailEffect:custom:火焰2 +explodeEffect:custom:火焰3,custom:火焰4 +#trailEffect: CUSTOM:flameExit + + + +[movement] + +movementType: OVER_CLIFF + + +#moveSlidingMode :false +#moveIgnoringBody:false + +#reverseSpeedPercentage:1 + +moveSpeed: 0.7 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +maxTurnSpeed: 5.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 +[leg_1] +x: -20 +y: 0 +attach_x: -13 +attach_y: 0 +moveSpeed: 1.9 +moveWarmUp:0.1s + + +rotateSpeed: 7 + +heightSpeed: 0.7 +resetAngle:25 + +image_leg: leg.png +image_foot: foot.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 22 +holdDisMax: 42 + +[leg_2] +x: 20 +y: 0 +attach_x: 13 +attach_y: 0 +copyFrom: 1 + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/喷漆机甲/music2.ogg b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/喷漆机甲/music2.ogg new file mode 100644 index 0000000..6591815 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/喷漆机甲/music2.ogg differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/喷漆机甲/plasma_shot.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/喷漆机甲/plasma_shot.png new file mode 100644 index 0000000..42a7c31 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/喷漆机甲/plasma_shot.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/喷漆机甲/rayon2.ogg b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/喷漆机甲/rayon2.ogg new file mode 100644 index 0000000..e9c3a4c Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/喷漆机甲/rayon2.ogg differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/喷漆机甲/spark.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/喷漆机甲/spark.png new file mode 100644 index 0000000..c9214da Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/喷漆机甲/spark.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/喷漆机甲/喷漆机甲.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/喷漆机甲/喷漆机甲.png new file mode 100644 index 0000000..10708f5 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/喷漆机甲/喷漆机甲.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/喷漆机甲/水.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/喷漆机甲/水.png new file mode 100644 index 0000000..a148bb2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/喷漆机甲/水.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/喷漆机甲/烧油效果.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/喷漆机甲/烧油效果.ini new file mode 100644 index 0000000..4011a4f --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/喷漆机甲/烧油效果.ini @@ -0,0 +1,50 @@ + +[core] +dont_load: true +[effect_火焰1] +attachedToUnit: false +life:40 +physics: true +xSpeedRelativeRandom: 1 +ySpeedRelativeRandom: 1 +hSpeed:1 +color: #FFcc66 +image:SHARED:spark.png +priority:verylow +[effect_火焰3] +priority:veryhigh +stripIndex: effects +frameIndex: 0 +life:150 +fadeOut:true +color: #ffbbaa +alpha:0.5 +attachedToUnit:false +scaleFrom:0.5 +scaleTo:1 +hOffset:1 +ySpeedRelative:0.3 +atmospheric:true +dirOffsetRandom:180 +xOffsetRelativeRandom:1 +yOffsetRelativeRandom:1 +[effect_火焰4] +drawUnderUnits:true +life:40 +image:水.png +alpha:1 +attachedToUnit:false +scaleFrom:1 +scaleTo:3 +dirOffsetRandom:50 +[effect_火焰2] +hOffset: 0 +attachedToUnit: true +image:plasma_shot.png +total_frames:5 +animateFrameSpeed:0.2 +animateFrameStart: 0 +animateFrameEnd:4 +dirOffset:1 +scaleFrom:1 +scaleTo:0.6 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/基本机甲 T-2/bullet.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/基本机甲 T-2/bullet.png new file mode 100644 index 0000000..9881576 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/基本机甲 T-2/bullet.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/基本机甲 T-2/foot.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/基本机甲 T-2/foot.png new file mode 100644 index 0000000..abf529b Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/基本机甲 T-2/foot.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/基本机甲 T-2/leg.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/基本机甲 T-2/leg.png new file mode 100644 index 0000000..a37743c Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/基本机甲 T-2/leg.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/基本机甲 T-2/light_50.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/基本机甲 T-2/light_50.png new file mode 100644 index 0000000..187de55 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/基本机甲 T-2/light_50.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/基本机甲 T-2/lighting_charge.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/基本机甲 T-2/lighting_charge.png new file mode 100644 index 0000000..db841b7 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/基本机甲 T-2/lighting_charge.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/基本机甲 T-2/mech_gun.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/基本机甲 T-2/mech_gun.ini new file mode 100644 index 0000000..69545c4 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/基本机甲 T-2/mech_gun.ini @@ -0,0 +1,189 @@ +#浸没技术的单位 +[core] +name: RT-mechGUN!T-2 + +copyFrom:底部.ini + +price:1100 +maxHp:500 +mass: 3000 + +techLevel: 2 +buildSpeed: 0.002 +#availableInDemo: true + +radius: 13 +displayRadius: 11 + + + +#energyMax: 4 +#energyRegen: 0.02 +#energyNeedsToRechargeToFull: true + + + +[graphics] +total_frames: 2 +image: topGUNT-2.png + + +image_wreak: NONE +#image_turret: topGun.png + + +image_shadow:AUTO + +lock_body_rotation_with_main_turret: true + + + +animation_attack_start: 0 +animation_attack_end: 1 +animation_attack_speed: 1 + + + + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 3 + + +maxAttackRange: 190 +#shootDelay: 180 +shootDelay: 25 +#shootDelay: 6 +turretRotateWithBody: false +[turret_1] +x: 0 +y: 0 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + +recoilOffset: -2 +recoilOutTime: 5 +recoilReturnTime: 8 + +[turret_mainBody] +x: 8 +y: 12 +idleDir:0 + + + +attachedTo: 1 +slave: true +invisible: true + +projectile: 1 + +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +#canShoot: false + + +#note: lock_body_rotation_with_main_turret is needed for recoil to work on the body +#Note:Lock_Body_Rotation_With_Main_Turret需要重新振动在身体上工作 + + +shoot_sound:plasma_fire +shoot_sound_vol:0.03 +#shoot_flame:small +#shoot_light:#FFccCCEE +shoot_flame:CUSTOM:lightSlowFade + +canShoot: true + + +#energyUsage: 1 +#chargeEffectImage: SHARED:lighting_charge.png +chargeEffectImage: SHARED:lighting_charge.png +warmup: 200 + +warmupCallDownRate: 1 + +warmupNoReset: true +warmupShootDelayTransfer: 19 + + + + +[effect_lightSlowFade] +image: SHARED:light_50.png +life: 20 +fadeOut: true +attachedToUnit: true +#color: #63e6e8 +color: #FFEECCCC +scaleFrom: 0.2 +scaleTo: 0.5 +alpha: 0.5 +drawUnderUnits:true + + +[projectile_1] +directDamage: 27 +life: 70 + +frame: 11 + +drawSize: 0.7 +image: bullet.png + +#speed: 2 +speed: 0 +targetSpeed: 8 +targetSpeedAcceleration: 1.5 + +effectOnCreate: CUSTOM:projectileLight + + + + +[effect_projectileLight] +priority:high + +image: SHARED:light_50.png +life: 100 +fadeOut: true +attachedToUnit: true +color: #FFEECCCC +fadeInTime:2 +scaleFrom: 0.3 +scaleTo: 0.3 +alpha: 0.6 +drawUnderUnits:false +liveAfterAttachedDies: false + + + + + + + + +[movement] + + +moveSpeed: 0.8 + + +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.07 + + + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/基本机甲 T-2/topGUNT-2.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/基本机甲 T-2/topGUNT-2.png new file mode 100644 index 0000000..e940be1 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/基本机甲 T-2/topGUNT-2.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/基本机甲 T-2/底部.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/基本机甲 T-2/底部.ini new file mode 100644 index 0000000..d4fe7b6 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/基本机甲 T-2/底部.ini @@ -0,0 +1,107 @@ + +[core] +name: NULL +class: CustomUnitMetadata + + +#template only +dont_load: true + + + +techLevel: 1 +buildSpeed: 0.0025 + +radius: 9 + +isBio: false +softCollisionOnAll: 0 + + +builtFrom_1_name: mechFactory +builtFrom_1_pos: 1.5 + +builtFrom_2_name: mechFactoryT2 +builtFrom_2_pos: 1.5 + +[graphics] +total_frames: 1 + +image: top.png +image_wreak: NONE +image_turret: NONE + + +shadowOffsetX:2 +shadowOffsetY:2 + + +#animation_moving_start: 0 +#animation_moving_end: 3 +#animation_moving_speed: 6 + + +#lock_shadow_rotation_with_main_turret: true + +lock_body_rotation_with_main_turret: true + +[attack] + +turretRotateWithBody: true + + + +[leg_1] +x: -8 +y: 0 +attach_x: -3 +attach_y: 0 +moveSpeed: 2.8 +moveWarmUp:0.1s + + +rotateSpeed: 7 + +heightSpeed: 0.65 +resetAngle:25 + +image_leg: leg.png +image_foot: foot.png + +#draw_foot_on_top: true +dust_effect: false + +holdDisMin: 5 +holdDisMax: 20 + +estimatingPositionMultiplier:0.8 + + + + +[leg_2] +x: 8 +y: 0 +attach_x: 3 +attach_y: 0 +copyFrom: 1 + + + + +[movement] +movementType: LAND +moveSpeed: 0.8 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +maxTurnSpeed: 7.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/布局地雷/FH233.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/布局地雷/FH233.ini new file mode 100644 index 0000000..658d5e9 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/布局地雷/FH233.ini @@ -0,0 +1,106 @@ +[core] +name:布局地雷 +displayDescription:自爆 +class: CustomUnitMetadata +price:1 +maxHp:50 +mass: 0 + +techLevel: 1 + +fogOfWarSightRange: 10 + +buildSpeed:45s +availableInDemo: false + +isBuilding: false +isBio: false +energyMax:15 +energyRegen: -0.01667 +#fireTurretXAtSelfOnDeath:1,2,3,4,5,6,7,8,9 +radius:17 +dieOnZeroEnergy: true +explodeOnDeath: false +#hideScorchMark: true +effectOnDeath:CUSTOM:1*10,CUSTOM:sparks*10 +fireTurretXAtSelfOnDeath:1 +[effect_1] +priority:high +image: menu_group_clicked.png +life:600 +fadeOut: true +attachedToUnit: true +color: #FFFFFF +dirSpeed: 2.5 +fadeInTime: 40 +scaleFrom:2 +scaleTo:2.5 +alpha: 0.4 +drawUnderUnits:true +liveAfterAttachedDies: false +[effect_sparks] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image:spark.png +priority: verylow +[graphics] +total_frames: 1 + +image: foot.png +image_wreak: NONE +image_turret: NONE + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + + +dustEffect: false +splastEffect: false + +[attack] + +isMelee: true +#dieOnAttack: true +dieOnAttack: true +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false +turretSize: 1 +turretTurnSpeed: 2.5 +maxAttackRange:180 +shootDelay:1 +[turret_1] +x: 0 +y:0 +idleDir:0 +canShoot:true +projectile:1 +warmup:30 +[projectile_1] +#mine +areaDamage: 150 +areaRadius: 100 +targetGround:true +largeHitEffect: true +life: 50 +instant:true + +[movement] +movementType: NONE +moveSpeed: 0 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.12 +joinsGroupFormations: false +targetHeight:-1 + +maxTurnSpeed: 0 +turnAcceleration: 0.4 + +reverseSpeedPercentage:0 diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/布局地雷/foot.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/布局地雷/foot.png new file mode 100644 index 0000000..605f3f1 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/布局地雷/foot.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/布局地雷/menu_group_clicked.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/布局地雷/menu_group_clicked.png new file mode 100644 index 0000000..9eda4dc Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/布局地雷/menu_group_clicked.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/布局地雷/spark.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/布局地雷/spark.png new file mode 100644 index 0000000..f4ad7fa Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/布局地雷/spark.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/快速远狙机甲/foot_small.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/快速远狙机甲/foot_small.png new file mode 100644 index 0000000..643e343 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/快速远狙机甲/foot_small.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/快速远狙机甲/ion_trail.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/快速远狙机甲/ion_trail.png new file mode 100644 index 0000000..f36b73e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/快速远狙机甲/ion_trail.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/快速远狙机甲/leg.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/快速远狙机甲/leg.png new file mode 100644 index 0000000..056d5ad Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/快速远狙机甲/leg.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/快速远狙机甲/mech_gun.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/快速远狙机甲/mech_gun.ini new file mode 100644 index 0000000..4a0759f --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/快速远狙机甲/mech_gun.ini @@ -0,0 +1,208 @@ + +[core] +name:快速远狙机甲 + +copyFrom: mechs_small_common.ini + +price:2600 +maxHp:900 +mass: 3000 + +techLevel:2 +buildSpeed:16s +#availableInDemo: true + +radius: 18 +#NONEdisplayRadius: 11 + + + +#energyMax: 4 +#energyRegen: 0.02 +#energyNeedsToRechargeToFull: true +builtFrom_1_name: mechFactoryT2 +builtFrom_1_pos:1.3 +[effect_11] +image:ion_trail.png +life:1000 +dirSpeed:0 +priority:high +fadeOut: true +fadeInTime:1 +attachedToUnit: false +#color: #5fcde4 +scaleFrom:0.4 +scaleTo: 0.1 +alpha: 1 +xOffsetRelative:0 +yOffsetRelative:-18 +[effect_sparks2] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom:1.5 +ySpeedRelativeRandom:1.5 +hSpeed: 1 +ySpeedRelative:2 +image: pentagram.png.png +priority: verylow +[graphics] + +image: 机械侦查.png + + +image_wreak: NONE +#image_turret: topGun.png + + +image_shadow: AUTO + +movementEffect: CUSTOM:11,custom:sparks2 +movementEffectReverse: CUSTOM:11,custom:sparks2 +movementEffectReverseFlipEffects: true +movementEffectRate:8 + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 3 + + +maxAttackRange:290 +shootDelay:100 + +turretRotateWithBody: false + +[turret_mainBody] +x: 0 +y: 0 +idleDir:0 + +barrelX:4.5 +barrelY:25 + + + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +#canShoot: false + + +#note: lock_body_rotation_with_main_turret is needed for recoil to work on the body +recoilOffset: -1 +recoilOutTime: 2 +recoilReturnTime: 14 + + +projectile: 1 + + +shoot_sound:pew.wav +shoot_sound_vol:0.1 +#shoot_flame:small +#shoot_light:#FFccCCEE +shoot_flame:CUSTOM:lightSlowFade + +canShoot: true + + +#energyUsage: 1 +warmup:30 +#chargeEffectImage: SHARED:lighting_charge.png +chargeEffectImage: pentagram.png + + +[effect_projectileTrail] +image: ion_trail.png +life: 300 +fadeOut: true +attachedToUnit: false +color: #5fcde4 +fadeInTime:1 +scaleFrom: 0.1 +scaleTo: 0.7 +alpha: 1 +drawUnderUnits:true +ySpeedRelative: 0.15 +xSpeedRelativeRandom: 0.02 + + +[effect_lightSlowFade] +image: SHARED:light_50.png +life: 20 +fadeOut: true +attachedToUnit: true +#color: #63e6e8 +color: #FFEECCCC +scaleFrom: 0.2 +scaleTo: 0.5 +alpha: 0.5 +drawUnderUnits:true +#alsoPlaySound: pew.wav + +[projectile_1] +directDamage:60 +life: 70 +areaDamage: 65 +areaRadius:45 +trailEffect:CUSTOM:projectileTrail,custom:sparks2 +#image:proj.png +trailEffectRate: 2 +frame: 11 + +drawSize: 0.7 + + + + +#speed: 2 +speed:15 +#targetSpeed: 8 +#targetSpeedAcceleration: 1.5 + +effectOnCreate: CUSTOM:projectileLight + + + + +[effect_projectileLight] +priority:high + +image: pentagram.png.png +life: 100 +fadeOut: true +attachedToUnit: true +color: #FFEECCCC +fadeInTime:2 +scaleFrom: 0.3 +scaleTo: 0.3 +alpha: 0.6 +drawUnderUnits:false +liveAfterAttachedDies: false + + + + + + + + +[movement] + + +moveSpeed:0.6 + + +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.07 + + + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/快速远狙机甲/mechs_small_common.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/快速远狙机甲/mechs_small_common.ini new file mode 100644 index 0000000..4e85e58 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/快速远狙机甲/mechs_small_common.ini @@ -0,0 +1,119 @@ + +[core] +name: NULL +class: CustomUnitMetadata + + +#template only +dont_load: true + + + +techLevel: 1 +buildSpeed: 0.0025 + +radius: 9 + +isBio: false +softCollisionOnAll: 0 + + + +[graphics] +total_frames: 1 + +image: top.png +image_wreak: NONE +image_turret: NONE + + +shadowOffsetX:2 +shadowOffsetY:2 + + +#animation_moving_start: 0 +#animation_moving_end: 3 +#animation_moving_speed: 6 + + +#lock_shadow_rotation_with_main_turret: true + +lock_body_rotation_with_main_turret: true + +[attack] + +turretRotateWithBody: true + + + +[leg_1] +x: -8 +y: 8 +attach_x: 0 +attach_y: 0 +moveSpeed: 2.4 +moveWarmUp:0.05s + +rotateSpeed: 7 + +heightSpeed: 0.5 +resetAngle:25 + +image_leg: leg.png +image_foot: foot_small.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 22 +holdDisMax: 52 + +#endDirOffset:45 + +[leg_2] +x: 8 +y: 8 +attach_x: 0 +attach_y: 0 +copyFrom: 1 + +#endDirOffset:-45 + +[leg_3] +x: -8 +y: -8 +attach_x: 0 +attach_y: 0 +copyFrom: 1 + +#endDirOffset:-45 + +[leg_4] +x: 8 +y: -8 +attach_x: 0 +attach_y: 0 +copyFrom: 1 + + +#endDirOffset:45 + + + + +[movement] +movementType: HOVER +moveSpeed:1.2 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +maxTurnSpeed: 7.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/快速远狙机甲/pentagram.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/快速远狙机甲/pentagram.png new file mode 100644 index 0000000..1577e5c Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/快速远狙机甲/pentagram.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/快速远狙机甲/pentagram.png.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/快速远狙机甲/pentagram.png.png new file mode 100644 index 0000000..2f504c7 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/快速远狙机甲/pentagram.png.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/快速远狙机甲/pew.wav b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/快速远狙机甲/pew.wav new file mode 100644 index 0000000..7c7f2fa Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/快速远狙机甲/pew.wav differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/快速远狙机甲/机械侦查.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/快速远狙机甲/机械侦查.png new file mode 100644 index 0000000..5ffe108 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/快速远狙机甲/机械侦查.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/护卫坦克/ArtilleryTurret1.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/护卫坦克/ArtilleryTurret1.png new file mode 100644 index 0000000..52227b7 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/护卫坦克/ArtilleryTurret1.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/护卫坦克/ArtilleryTurret2.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/护卫坦克/ArtilleryTurret2.png new file mode 100644 index 0000000..a6e38a2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/护卫坦克/ArtilleryTurret2.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/护卫坦克/missile_tank.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/护卫坦克/missile_tank.ini new file mode 100644 index 0000000..4005951 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/护卫坦克/missile_tank.ini @@ -0,0 +1,185 @@ + +[core] +name:R-765护卫坦克 +class: CustomUnitMetadata +price:4800 +maxHp: 1800 +mass: 9000 + +techLevel: 2 + + +#price: 1 +#techLevel: 1 +#builtFrom_2_name: commandCenter +#builtFrom_2_pos: 6 + +fogOfWarSightRange: 20 + + +buildSpeed: 0.0005 +availableInDemo: false + +radius: 17 +#displayRadius: 13 +isBio: false + +builtFrom_1_name: landFactory +builtFrom_1_pos: 5 +#builtFrom_1_techLevel: 2 + +maxShield: 150 +shieldRegen: 0.15 + +[graphics] +total_frames: 2 + +image: missile_tank.png +image_wreak: missile_tank_dead.png +image_turret: ArtilleryTurret1.png +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + + +animation_moving_start: 0 +animation_moving_end: 1 +animation_moving_speed: 2 + +dustEffect: true +movementEffect: CUSTOM:dustL +movementEffectReverse: CUSTOM:dustL +movementEffectReverseFlipEffects: true +movementEffectRate: 1 +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 1 +turretTurnSpeed: 2.5 + +maxAttackRange:310 + +shootDelay: 180 +[turret_23454] +#left missile pod +x: 0 +y: -17 +invisible:false +warmup: 2 +shoot_sound:missile_fire +shoot_sound_vol:0.2 +shoot_flame:small +shoot_light:#FFEECCCC +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false +image:missile_tank_turret.png +size:13 +projectile:2 +limitingRange:280 +[turret_base1] +#top left base +x: -2 +y: 0 +canShoot: false +turnSpeed: 2 +turnSpeedAcceleration: 1.0 +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +recoilOffset: -0.75 +recoilOutTime: 3 +recoilReturnTime: 27 +[turret_cannon1] +#top left cannon +x: 0 +y: 0 +attachedTo: base1 +slave: true + +projectile: 1 + +turnSpeed: 0 + +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +shoot_sound:large_gun_fire1 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFff925c +image: ArtilleryTurret2.png +size:35 +canShoot: true +warmup:0 + +recoilOffset: -6 +recoilOutTime: 3 +recoilReturnTime: 27 +[projectile_1] + + +life:250 +speed: 4 +largeHitEffect: true +frame: 2 +targetGround: true +areaDamage: 153 +areaRadius: 45 + +[projectile_2] +directDamage: 80 +life: 240 +speed: 0.3 +targetSpeed: 5 +trailEffect: true +largeHitEffect: true +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 +frame: 4 +areaDamage: 40 +areaRadius: 35 + +autoTargetingOnDeadTarget: true +[effect_dustL] +image:missile_tank1.png +life:50 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom:1 +scaleTo:1 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-21 +drawUnderUnits:true +attachedToUnit: false +[movement] +movementType: LAND +moveSpeed: 0.6 +moveAccelerationSpeed: 0.06 +moveDecelerationSpeed: 0.17 + +reverseSpeedPercentage:1 + +maxTurnSpeed: 2.1 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + + + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/护卫坦克/missile_tank.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/护卫坦克/missile_tank.png new file mode 100644 index 0000000..aecd167 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/护卫坦克/missile_tank.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/护卫坦克/missile_tank1.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/护卫坦克/missile_tank1.png new file mode 100644 index 0000000..2300b20 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/护卫坦克/missile_tank1.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/护卫坦克/missile_tank_dead.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/护卫坦克/missile_tank_dead.png new file mode 100644 index 0000000..59966f8 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/护卫坦克/missile_tank_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/护卫坦克/missile_tank_turret.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/护卫坦克/missile_tank_turret.png new file mode 100644 index 0000000..ba0ff9e Binary files /dev/null and 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b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/新移动炮台/NEXT/topBunker.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/新移动炮台/NEXT/移动炮台-机枪t.1.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/新移动炮台/NEXT/移动炮台-机枪t.1.ini new file mode 100644 index 0000000..41ca1a9 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/新移动炮台/NEXT/移动炮台-机枪t.1.ini @@ -0,0 +1,172 @@ +[core] +name:移动炮台-NEXT +class:CustomUnitMetadata +price:1500 +maxHp:100 +maxShield:50 +mass:9000 + + + +techLevel:1 +buildSpeed:0.0008 + +radius:30 +#displayRadius: 30 +isBio:false + +transportSlotsNeeded:2 + +builtFrom_1_name:unnecessary-rt1 +builtFrom_1_pos:1.66 + + + + +[graphics] +total_frames:1 + +image:topBunker.png +image_wreak:NONE +image_turret:pltt.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow:NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize:1 +turretTurnSpeed:2.5 + +maxAttackRange:210 + +shootDelay:60 + + +[turret_1] +x:0 +y:5 +canShoot:true + +shouldResetTurret:false + +idleSpin:1.5 + + +recoilOffset:-3 +recoilOutTime:5 +recoilReturnTime:7 + + + + +[turret_2] +x:0 +y:5 +attachedTo:1 +slave:true +invisible:true +warmup:60 +shoot_sound:gun_fire +shoot_sound_vol:0.2 +shoot_flame:small +shoot_light:#FFFF00FF + + +[projectile_1] +directDamage:35 +life:500 +speed:0.01 +targetSpeed:6 +trailEffect:true +largeHitEffect:false +frame:4 +areaDamage:10 +areaRadius:10 + +autoTargetingOnDeadTarget:false + +[leg_1] +x:-20 +y:20 +attach_x:-5 +attach_y:10 +moveSpeed:1.9 + +rotateSpeed:7 + +heightSpeed:0.3 +resetAngle:25 + +image_leg:leg.png +image_foot:foot_small.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin:5 +holdDisMax:15 + +[leg_2] +x:20 +y:20 +attach_x:5 +attach_y:10 +copyFrom:1 + +[leg_3] +x:-20 +y:-20 +attach_x:-5 +attach_y:-10 +copyFrom:1 + +[leg_4] +x:20 +y:-20 +attach_x:5 +attach_y:-10 +copyFrom:1 + +[projectile_1] +directDamage:41 +life:80 +targetSpeed:6 +trailEffect:false +largeHitEffect:false +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 +frame:5 + + + +[movement] +movementType:OVER_CLIFF + +moveSpeed:0.5 +moveAccelerationSpeed:0.07 +moveDecelerationSpeed:0.17 + +targetHeight:3 + + +maxTurnSpeed:1.0 +turnAcceleration:0.5 + +moveSlidingMode:false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/新移动炮台/TW/TW.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/新移动炮台/TW/TW.png new file mode 100644 index 0000000..3b3712f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/新移动炮台/TW/TW.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/新移动炮台/TW/TWNB.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/新移动炮台/TW/TWNB.png new file mode 100644 index 0000000..e6e4023 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/新移动炮台/TW/TWNB.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/新移动炮台/TW/TW移动.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/新移动炮台/TW/TW移动.ini new file mode 100644 index 0000000..fd10a1c --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/新移动炮台/TW/TW移动.ini @@ -0,0 +1,166 @@ +[core] +name:移动TW防空T1 +displayText:移动TW防空T1 +displayDescription:很强 +class:CustomUnitMetadata +price:19000 +maxHp:1300 +mass:9000 +techLevel:1 +buildSpeed:0.0008 +energyMax:100 +energyRegen:5 +radius:30 +#displayRadius: 30 +isBio:false + +transportSlotsNeeded:2 + +builtFrom_1_name:unnecessary-rt1 +builtFrom_1_pos:1.555 + + + + +[graphics] +total_frames:1 + +image:TW.png +image_wreak:NONE +image_turret:TWNB.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow:NONE +shadowOffsetX:1 +shadowOffsetY:1 + + +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:false +canAttackUnderwaterUnits:false + +turretSize:1 +turretTurnSpeed:2.5 + +maxAttackRange:320 + +shootDelay:1 + + +[turret_1] +x:0 +y:6 +canShoot:false + +shouldResetTurret:false + +idleSpin:1.5 + + +recoilOffset:-3 +recoilOutTime:5 +recoilReturnTime:3 + +#attackMovement:strafing + +energyUsage:1 + +[turret_2] +x:7 +y:6 +attachedTo:1 +slave:true +invisible:true +warmup:0 +shoot_sound:missile_fire +shoot_sound_vol:0.9 +shoot_flame:small +shoot_light:#FFFF73FF +energyUsage:1 +[turret_3] +x:-7 +y:6 +invisible:true +copyFrom:2 +linkDelayWithTurret:2 +warmup:1 +energyUsage:1 + +[projectile_1] + +directDamage:7 +life:500 +speed:0.3 +targetSpeed:3 +trailEffect:true +largeHitEffect:true +frame:5 +areaDamage:3 +areaRadius:50 + +[leg_1] +x:-20 +y:20 +attach_x:-5 +attach_y:10 +moveSpeed:1.9 + +rotateSpeed:7 + +heightSpeed:0.3 +resetAngle:25 + +image_leg:leg.png +image_foot:foot_small.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin:5 +holdDisMax:15 + +[leg_2] +x:20 +y:20 +attach_x:5 +attach_y:10 +copyFrom:1 + +[leg_3] +x:-20 +y:-20 +attach_x:-5 +attach_y:-10 +copyFrom:1 + +[leg_4] +x:20 +y:-20 +attach_x:5 +attach_y:-10 +copyFrom:1 + + +[movement] +movementType:OVER_CLIFF + +moveSpeed:0.5 +moveAccelerationSpeed:0.07 +moveDecelerationSpeed:0.17 + +targetHeight:3 + + +maxTurnSpeed:1.0 +turnAcceleration:0.5 + +moveSlidingMode:false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/新移动炮台/TW/foot_small.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/新移动炮台/TW/foot_small.png new file mode 100644 index 0000000..e301ab2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/新移动炮台/TW/foot_small.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/新移动炮台/TW/leg.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/新移动炮台/TW/leg.png new file mode 100644 index 0000000..d6d3f1e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/新移动炮台/TW/leg.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没 T-2机甲/bullet.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没 T-2机甲/bullet.png new file mode 100644 index 0000000..9881576 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没 T-2机甲/bullet.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没 T-2机甲/foot.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没 T-2机甲/foot.png new file mode 100644 index 0000000..d9ffdd6 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没 T-2机甲/foot.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没 T-2机甲/leg.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没 T-2机甲/leg.png new file mode 100644 index 0000000..a37743c Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没 T-2机甲/leg.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没 T-2机甲/light_50.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没 T-2机甲/light_50.png new file mode 100644 index 0000000..187de55 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没 T-2机甲/light_50.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没 T-2机甲/lighting_charge.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没 T-2机甲/lighting_charge.png new file mode 100644 index 0000000..db841b7 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没 T-2机甲/lighting_charge.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没 T-2机甲/mech_gun.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没 T-2机甲/mech_gun.ini new file mode 100644 index 0000000..7ccd041 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没 T-2机甲/mech_gun.ini @@ -0,0 +1,235 @@ +#浸没技术的单位 +[core] +name:浸没T-2机甲 + +copyFrom:底部.ini + +price:1100 +maxHp:500 +mass: 3000 +tags:浸没T-2机甲 +techLevel: 2 +buildSpeed: 0.002 +#availableInDemo: true + +radius: 13 +displayRadius: 11 +soundOnMoveOrder: move.wav:1 + + +#energyMax: 4 +#energyRegen: 0.02 +#energyNeedsToRechargeToFull: true + +[effect_掉落效果] +priority: low +image: 子弹壳.png +imageShadow: SHADOW:子弹壳.png +life: 100 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF +scaleFrom: 0.45 +scaleTo: 0.45 +alpha: 2 +fadeInTime: 3 +drawUnderUnits:false +liveAfterAttachedDies: false +physics: true +createWhenZoomedOut: false +xSpeedRelative: 1.2 +xSpeedRelativeRandom: 0.3 +ySpeedRelativeRandom: 0.25 +yOffsetRelative: -10 +xOffsetRelative: 7 +hSpeed: 2 +dirSpeedRandom: 50 +[graphics] +total_frames: 2 +image: topGUNT-2.png + + +image_wreak: NONE +#image_turret: topGun.png + + +image_shadow:AUTO + +lock_body_rotation_with_main_turret: true + + + +animation_attack_start: 0 +animation_attack_end: 1 +animation_attack_speed: 1 + + + + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 3 + + +maxAttackRange: 190 +#shootDelay: 180 +shootDelay: 20 +#shootDelay: 6 +turretRotateWithBody: false +[turret_1] +x: 0 +y: 0 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + +recoilOffset: -2 +recoilOutTime: 5 +recoilReturnTime: 8 +#[action_改变启用....] +#isLockedMessage:-您的[浸没T-2机甲]到达五个或五个以上\n-现在使用中............ + +[action_被动技能启用....] +price:credits=5,setFlag=27 +text:浸没技能:攻速加快 +displayType:action +#description:-当有五个浸没T-2机甲机甲\n-在攻击范围内时\n-就会提升攻击速度到三倍\n-一旦单位离开提升范围或者是死亡缺失\n-就会停止使用本被动 +description:-当有五个浸没T-2机甲机甲\n-在攻击范围内并给了200块钱来武装\n-就会提升攻击速度到三倍 +#displayType:action +buildSpeed:0.5s +isLockedMessage:-您的[浸没T-2机甲]到达五个或五个以上\n-现在使用中............ +isVisible:if not self.hasFlag(id=1) +#isVisible:if not self.hasFlag(id=1) and numberOfUnitsInTeam(withTag='浸没T-2机甲',greaterThan=4) + +addResources:setFlag=1 +canPlayerCancel:false +pos=3 +#[action_被动技能消失....] +#price:setFlag=27 +#text:浸没被动:消失攻速 +#displayType:infoOnly +#description:-少于五个浸没T-2机甲机甲\n-在攻击范围外时\n-就会恢复原来的攻击速度\n-一旦单位重新进入提升范围或者是生产成功\n-就会转换使用本被动 +#displayType:action +#buildSpeed:0.5s +#isLockedMessage:-您的[浸没T-2机甲]到达五个以下或已经死亡\n-现在待用中............ +#isVisible:if not self.hasFlag(id=27) and numberOfUnitsInTeam(withTag='浸没T-2机甲',llessThan=4,wwithinRange=160) +#isVisible:if not self.hasFlag(id=1) and numberOfUnitsInTeam(withTag='浸没T-2机甲',greaterThan=4) +#isActive:if not self.hasFlag(id=1) +#addResources:setFlag=1 +#canPlayerCancel:false +#pos=3 +[turret_2] +x: 5 +y:7 +idleDir:0 +attachedTo: 1 +slave: true +invisible: true +projectile: 1 +canAttackCondition:if not self.hasFlag(id=1) or self.hasFlag(id=2) +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 +shoot_sound:plasma_fire +shoot_sound_vol:0.03 +shoot_flame:CUSTOM:lightSlowFade,CUSTOM:掉落效果 +canShoot: true +chargeEffectImage: SHARED:lighting_charge.png +warmup:200 +warmupCallDownRate: 1 +warmupNoReset: true +warmupShootDelayTransfer: 19 +[turret_3] +x: 5 +y:7 +idleDir:0 +attachedTo: 1 +slave: true +invisible: true +projectile: 1 +canAttackCondition:if self.hasFlag(id=27) +#canAttackCondition:if not self.hasFlag(id=1) or self.hasFlag(id=2) +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 +shoot_sound:plasma_fire +shoot_sound_vol:0.03 +shoot_flame:CUSTOM:lightSlowFade,CUSTOM:掉落效果 +canShoot: true +chargeEffectImage: SHARED:lighting_charge.png +warmup:75 +warmupCallDownRate: 1 +warmupNoReset: true +warmupShootDelayTransfer: 19 +[effect_lightSlowFade] +image: SHARED:light_50.png +life: 20 +fadeOut: true +attachedToUnit: true +#color: #63e6e8 +color: #FFEECCCC +scaleFrom: 0.2 +scaleTo: 0.5 +alpha: 0.5 +drawUnderUnits:true + + +[projectile_1] +directDamage: 27 +life: 70 + +frame: 11 + +drawSize: 0.7 +image: bullet.png + +#speed: 2 +speed: 0 +targetSpeed: 8 +targetSpeedAcceleration: 1.5 + +effectOnCreate: CUSTOM:projectileLight + + + + +[effect_projectileLight] +priority:high + +image: SHARED:light_50.png +life: 100 +fadeOut: true +attachedToUnit: true +color: #FFEECCCC +fadeInTime:2 +scaleFrom: 0.3 +scaleTo: 0.3 +alpha: 0.6 +drawUnderUnits:false +liveAfterAttachedDies: false + + + + + + + + +[movement] + + +moveSpeed: 0.8 + + +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.07 + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没 T-2机甲/mech_gun.ini.bak b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没 T-2机甲/mech_gun.ini.bak new file mode 100644 index 0000000..a8c2da6 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没 T-2机甲/mech_gun.ini.bak @@ -0,0 +1,235 @@ +#浸没技术的单位 +[core] +name:浸没T-2机甲 + +copyFrom:底部.ini + +price:1100 +maxHp:500 +mass: 3000 +tags:浸没T-2机甲 +techLevel: 2 +buildSpeed: 0.002 +#availableInDemo: true + +radius: 13 +displayRadius: 11 +soundOnMoveOrder: move.wav:1 + + +#energyMax: 4 +#energyRegen: 0.02 +#energyNeedsToRechargeToFull: true + +[effect_掉落效果] +priority: low +image: 子弹壳.png +imageShadow: SHADOW:子弹壳.png +life: 100 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF +scaleFrom: 0.45 +scaleTo: 0.45 +alpha: 2 +fadeInTime: 3 +drawUnderUnits:false +liveAfterAttachedDies: false +physics: true +createWhenZoomedOut: false +xSpeedRelative: 1.2 +xSpeedRelativeRandom: 0.3 +ySpeedRelativeRandom: 0.25 +yOffsetRelative: -10 +xOffsetRelative: 7 +hSpeed: 2 +dirSpeedRandom: 50 +[graphics] +total_frames: 2 +image: topGUNT-2.png + + +image_wreak: NONE +#image_turret: topGun.png + + +image_shadow:AUTO + +lock_body_rotation_with_main_turret: true + + + +animation_attack_start: 0 +animation_attack_end: 1 +animation_attack_speed: 1 + + + + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 3 + + +maxAttackRange: 190 +#shootDelay: 180 +shootDelay: 20 +#shootDelay: 6 +turretRotateWithBody: false +[turret_1] +x: 0 +y: 0 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + +recoilOffset: -2 +recoilOutTime: 5 +recoilReturnTime: 8 +#[action_改变启用....] +#isLockedMessage:-您的[浸没T-2机甲]到达五个或五个以上\n-现在使用中............ + +[action_被动技能启用....] +price:credits=5,setFlag=27 +text:浸没技能:攻速加快 +displayType:action +#description:-当有五个浸没T-2机甲机甲\n-在攻击范围内时\n-就会提升攻击速度到三倍\n-一旦单位离开提升范围或者是死亡缺失\n-就会停止使用本被动 +description:-当有五个浸没T-2机甲机甲\n-在攻击范围内并给了200块钱来武装\n-就会提升攻击速度到三倍 +#displayType:action +buildSpeed:0.5s +isLockedMessage:-您的[浸没T-2机甲]到达五个或五个以上\n-现在使用中............ +isVisible:if not self.hasFlag(id=1) +#isVisible:if not self.hasFlag(id=1) and numberOfUnitsInTeam(withTag='浸没T-2机甲',greaterThan=4) +isActive:if not self.hasFlag(id=27) and +addResources:setFlag=1 +canPlayerCancel:false +pos=3 +#[action_被动技能消失....] +#price:setFlag=27 +#text:浸没被动:消失攻速 +#displayType:infoOnly +#description:-少于五个浸没T-2机甲机甲\n-在攻击范围外时\n-就会恢复原来的攻击速度\n-一旦单位重新进入提升范围或者是生产成功\n-就会转换使用本被动 +#displayType:action +#buildSpeed:0.5s +#isLockedMessage:-您的[浸没T-2机甲]到达五个以下或已经死亡\n-现在待用中............ +#isVisible:if not self.hasFlag(id=27) and numberOfUnitsInTeam(withTag='浸没T-2机甲',llessThan=4,wwithinRange=160) +#isVisible:if not self.hasFlag(id=1) and numberOfUnitsInTeam(withTag='浸没T-2机甲',greaterThan=4) +#isActive:if not self.hasFlag(id=1) +#addResources:setFlag=1 +#canPlayerCancel:false +#pos=3 +[turret_2] +x: 5 +y:7 +idleDir:0 +attachedTo: 1 +slave: true +invisible: true +projectile: 1 +canAttackCondition:if not self.hasFlag(id=1) or self.hasFlag(id=2) +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 +shoot_sound:plasma_fire +shoot_sound_vol:0.03 +shoot_flame:CUSTOM:lightSlowFade,CUSTOM:掉落效果 +canShoot: true +chargeEffectImage: SHARED:lighting_charge.png +warmup:200 +warmupCallDownRate: 1 +warmupNoReset: true +warmupShootDelayTransfer: 19 +[turret_3] +x: 5 +y:7 +idleDir:0 +attachedTo: 1 +slave: true +invisible: true +projectile: 1 +canAttackCondition:if self.hasFlag(id=27) +#canAttackCondition:if not self.hasFlag(id=1) or self.hasFlag(id=2) +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 +shoot_sound:plasma_fire +shoot_sound_vol:0.03 +shoot_flame:CUSTOM:lightSlowFade,CUSTOM:掉落效果 +canShoot: true +chargeEffectImage: SHARED:lighting_charge.png +warmup:75 +warmupCallDownRate: 1 +warmupNoReset: true +warmupShootDelayTransfer: 19 +[effect_lightSlowFade] +image: SHARED:light_50.png +life: 20 +fadeOut: true +attachedToUnit: true +#color: #63e6e8 +color: #FFEECCCC +scaleFrom: 0.2 +scaleTo: 0.5 +alpha: 0.5 +drawUnderUnits:true + + +[projectile_1] +directDamage: 27 +life: 70 + +frame: 11 + +drawSize: 0.7 +image: bullet.png + +#speed: 2 +speed: 0 +targetSpeed: 8 +targetSpeedAcceleration: 1.5 + +effectOnCreate: CUSTOM:projectileLight + + + + +[effect_projectileLight] +priority:high + +image: SHARED:light_50.png +life: 100 +fadeOut: true +attachedToUnit: true +color: #FFEECCCC +fadeInTime:2 +scaleFrom: 0.3 +scaleTo: 0.3 +alpha: 0.6 +drawUnderUnits:false +liveAfterAttachedDies: false + + + + + + + + +[movement] + + +moveSpeed: 0.8 + + +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.07 + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没 T-2机甲/move.wav b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没 T-2机甲/move.wav new file mode 100644 index 0000000..d4ce956 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没 T-2机甲/move.wav differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没 T-2机甲/topGUNT-2.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没 T-2机甲/topGUNT-2.png new file mode 100644 index 0000000..6635041 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没 T-2机甲/topGUNT-2.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没 T-2机甲/子弹壳.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没 T-2机甲/子弹壳.png new file mode 100644 index 0000000..848e862 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没 T-2机甲/子弹壳.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没 T-2机甲/底部.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没 T-2机甲/底部.ini new file mode 100644 index 0000000..d4fe7b6 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没 T-2机甲/底部.ini @@ -0,0 +1,107 @@ + +[core] +name: NULL +class: CustomUnitMetadata + + +#template only +dont_load: true + + + +techLevel: 1 +buildSpeed: 0.0025 + +radius: 9 + +isBio: false +softCollisionOnAll: 0 + + +builtFrom_1_name: mechFactory +builtFrom_1_pos: 1.5 + +builtFrom_2_name: mechFactoryT2 +builtFrom_2_pos: 1.5 + +[graphics] +total_frames: 1 + +image: top.png +image_wreak: NONE +image_turret: NONE + + +shadowOffsetX:2 +shadowOffsetY:2 + + +#animation_moving_start: 0 +#animation_moving_end: 3 +#animation_moving_speed: 6 + + +#lock_shadow_rotation_with_main_turret: true + +lock_body_rotation_with_main_turret: true + +[attack] + +turretRotateWithBody: true + + + +[leg_1] +x: -8 +y: 0 +attach_x: -3 +attach_y: 0 +moveSpeed: 2.8 +moveWarmUp:0.1s + + +rotateSpeed: 7 + +heightSpeed: 0.65 +resetAngle:25 + +image_leg: leg.png +image_foot: foot.png + +#draw_foot_on_top: true +dust_effect: false + +holdDisMin: 5 +holdDisMax: 20 + +estimatingPositionMultiplier:0.8 + + + + +[leg_2] +x: 8 +y: 0 +attach_x: 3 +attach_y: 0 +copyFrom: 1 + + + + +[movement] +movementType: LAND +moveSpeed: 0.8 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +maxTurnSpeed: 7.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没串烧机甲/bg327.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没串烧机甲/bg327.png new file mode 100644 index 0000000..7c48012 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没串烧机甲/bg327.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没串烧机甲/foot_med.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没串烧机甲/foot_med.png new file mode 100644 index 0000000..5ae528e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没串烧机甲/foot_med.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没串烧机甲/leg.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没串烧机甲/leg.png new file mode 100644 index 0000000..01e6fdb Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没串烧机甲/leg.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没串烧机甲/mech_artillery.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没串烧机甲/mech_artillery.ini new file mode 100644 index 0000000..4f31934 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没串烧机甲/mech_artillery.ini @@ -0,0 +1,180 @@ + +[core] +name:浸没串烧机甲 +class: CustomUnitMetadata +copyFrom: mech_large_common.ini +price:12000 +maxHp:4600 +mass: 6000 +techLevel: 2 +buildSpeed:37.5s +fogOfWarSightRange: 20 +radius: 23 +isBio: false +softCollisionOnAll: 0 +builtFrom_1_name: mechFactoryT2 +builtFrom_1_pos: 8.4 +soundOnMoveOrder: 移动声音.wav:1 +soundOnAttackOrder:攻击声音.wav:1 +selfRegenRate:0.4 +[graphics] +total_frames: 1 +image: 轨道炮机甲.png +image_wreak: NONE +image_turret: 轨道炮机甲.png +image_shadow:AUTO +shadowOffsetX:2 +shadowOffsetY:2 +lock_body_rotation_with_main_turret: true +movementEffect: CUSTOM:电磁效果,CUSTOM:1 +movementEffectReverse: CUSTOM:电磁效果,CUSTOM:1 +movementEffectReverseFlipEffects: true +movementEffectRate:10 +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +turretSize: 18 +turretTurnSpeed: 3 +maxAttackRange:210 +shootDelay:1 +turretRotateWithBody: false +[turret_2] +x: 0 +y:5 +invisible:true +idleDir:0 +attachedTo:1 +slave: true +#shoot_sound:player_appear.wav +shoot_sound_vol:0.7 +turnSpeedAcceleration: 0.1 +turnSpeed: 0 +projectile:1 +[turret_3] +x: 0 +y:5 +copyFrom:2 +invisible:true +size:30 +[turret_4] +x: 0 +y:5 +copyFrom:2 +invisible:true +size:60 +[turret_5] +x: 0 +y:5 +copyFrom:2 +invisible:true +size:90 +[turret_6] +x: 0 +y:5 +copyFrom:2 +invisible:true +size:120 +[turret_7] +x: 0 +y:5 +copyFrom:2 +invisible:true +size:150 +[turret_8] +x: 0 +y:5 +invisible:true +size:180 +copyFrom:2 +[turret_9] +x: 0 +y:5 +copyFrom:2 +invisible:true +size:210 +[turret_10] +x: 0 +y:5 +idleDir:0 +attachedTo:1 +invisible:true +slave: true +shoot_flame:CUSTOM:b +turnSpeedAcceleration: 0.1 +turnSpeed: 0 +projectile:1 +[projectile_1] +life:1 +speed:1 +explodeOnEndOfLife: true +areaHitAirAndLandAtSameTime:true +explodeEffect:NONE +deflectionPower: -1 +drawSize: 0.9 +areaDamage:16 +areaRadius:25 +[turret_1] +x: 0 +y: 0 +idleDir:0 +canShoot: false +turnSpeedAcceleration: 0.1 +turnSpeed:2 +[effect_b] +image: pane2killbullet.png +life:10 +attachedToUnit: false +fadeInTime:2 +scaleFrom:1.5 +scaleTo:1.5 +alpha: 1.5 +yOffsetRelative:75 +xOffsetRelativeRandom:0 +drawUnderUnits:false +[movement] +moveSpeed: 0.6 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 +maxTurnSpeed: 5.0 +turnAcceleration: 0.5 +moveSlidingMode :false +moveIgnoringBody:false +reverseSpeedPercentage:1 +[effect_1] +createWhenZoomedOut: false +priority:low +image: trail.png +life:80 +fadeOut:false +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom:2 +scaleTo:0.1 +alpha: 0.4 +drawUnderUnits:true +ySpeedRelative:0.5 +atmospheric: true +ySpeedRelative:-1 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-24 +[effect_电磁效果] +life:100 +priority: veryhigh +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffsetRandom:180 +dirSpeed:2.0 +scaleFrom:0.2 +scaleTo:0.1 +fadeInTime: 1 +fadeOut: true +attachedToUnit: false +image:bg327.png +drawUnderUnits: true +alpha:1.2 + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没串烧机甲/mech_large_common.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没串烧机甲/mech_large_common.ini new file mode 100644 index 0000000..b8e8553 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没串烧机甲/mech_large_common.ini @@ -0,0 +1,72 @@ + +[core] +name: NULL +class: CustomUnitMetadata + +#template only +dont_load: true + + + + +isBio: false +softCollisionOnAll: 0 + + + +[graphics] +total_frames: 1 + + +shadowOffsetX:2 +shadowOffsetY:2 + + +lock_body_rotation_with_main_turret: true + +[attack] + + +turretRotateWithBody: false + + + +[leg_1] +x: -25 +y: 0 +attach_x: -13 +attach_y: 0 +moveSpeed: 1.9 +moveWarmUp:0.1s + + +rotateSpeed: 7 + +heightSpeed: 0.7 +resetAngle:25 + +image_leg: leg.png +image_foot: foot_med.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 22 +holdDisMax: 42 + +[leg_2] +x: 25 +y: 0 +attach_x: 13 +attach_y: 0 +copyFrom: 1 + + +[movement] +movementType: OVER_CLIFF + + +moveSlidingMode :false +moveIgnoringBody:false + +reverseSpeedPercentage:1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没串烧机甲/pane2killbullet.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没串烧机甲/pane2killbullet.png new file mode 100644 index 0000000..164e25f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没串烧机甲/pane2killbullet.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没串烧机甲/player_appear.wav b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没串烧机甲/player_appear.wav new file mode 100644 index 0000000..6727b7a Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没串烧机甲/player_appear.wav differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没串烧机甲/trail.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没串烧机甲/trail.png new file mode 100644 index 0000000..952b293 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没串烧机甲/trail.png differ 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/dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没收割者/cartridge.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没收割者/dmjahak_rt1.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没收割者/dmjahak_rt1.ini new file mode 100644 index 0000000..3eda596 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没收割者/dmjahak_rt1.ini @@ -0,0 +1,335 @@ +[core] +#overrideAndReplace:dmjahak_rt1 +name:浸没收割者 +displayDescription:最菜鸡的一个机甲\n-对地攻击\n-携带技能反伤\n-〔需要在2000HP以上〕\n-但是也会伤害到自己 +class: CustomUnitMetadata +copyFrom:底部.ini +price:9800 +maxHp: 2500 +mass:-50000 +techLevel: 1 +fogOfWarSightRange: 15 + +buildSpeed:25s +availableInDemo: false + +radius: 30 +isBio: false + +transportSlotsNeeded:2 +energyMax: 1 +energyRegen:0.0008 +builtFrom_1_name: unnecessary-rt1 +builtFrom_1_pos: 7 +[effect_发射粒子3] +priority:verylow +drawUnderUnits:true +life:80 +image:areaShock.png +attachedToUnit:false +scaleFrom:1 +scaleTo:7 +dirOffset:1 +dirSpeedRandom:5 +dirSpeed:5 +[turret_反伤效果] +x: 0 +y: 0 +canShoot: false +projectile:chis +[projectile_chis] +life:0 +speed:1 +areaDamage:250 +areaRadius:300 +effectOnCreate: CUSTOM:发射粒子3*5 +explodeOnEndOfLife: true +#friendlyFire:true +[action_启用效果] +#convertTo:浸没火焰机甲RT-2 +#buildSpeed:8 +text:浸没技能:反伤效果 +description: -机甲需要能量补充完毕\n-生命值还在2000HP的时候\n-才可能启用\n-不消耗血量\n-敌方目标打击你的时候会反伤\n-对建筑物伤害极低 +autoTrigger: if self.hasTakenDamage (withinSeconds=3) +isVisible:false +fireTurretXAtGround:反伤效果 +whenBuilding_cannotMove: false +spawnEffects: CUSTOM:发射粒子3*5 +price:hp=10 +#addResources:hp=2000 +playSoundAtUnit:01_vinatagegun.ogg +[graphics] +total_frames: 2 + +image:1.png +image_wreak: NONE +image_turret:NONE + +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +animation_attack_start: 0 +animation_attack_end: 1 +animation_attack_speed: 1 + +dustEffect: true +splastEffect: false + +[attack] +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize: 0.01 +turretTurnSpeed: 2.5 + +maxAttackRange:250 + +shootDelay:45 + + +[turret_1] +x: 0 +y: 0 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + +recoilOffset: -2 +recoilOutTime: 5 +recoilReturnTime:3 + + + + +[turret_2] +x: 0 +y: 0 +barrelX:-13 +barrelY: 25 +attachedTo: 1 +slave: true +invisible: false +image:2.png +warmup: 1 +shoot_sound:gun_fire +shoot_sound_vol:0.15 +shoot_flame:CUSTOM:muzzleFlame, CUSTOM:whoosh +shoot_light:#CCFFFFaa + + +warmupCallDownRate:1 + +projectile: 1 +warmup: 100 + +warmupCallDownRate: 1 + +warmupNoReset: true +warmupShootDelayTransfer: 19 +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 8 + +[effect_whoosh] + + +image:whoosh.png + +priority:verylow + +life: 8 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF + +createWhenZoomedOut: false + +fadeInTime: 1 + +scaleFrom: 0.4 +scaleTo: 0.45 +alpha: 0.85 +drawUnderUnits:false +liveAfterAttachedDies: false +attachedToUnit: true + +atmospheric: false + +physics: false +yOffsetRelative: -15 +xOffsetRelative: 4 +xSpeedRelative: -0.85 +ySpeedRelativeRandom: 0.01 +dirOffset: 90 + + +[turret_3] +x: 0 +y: 0 +barrelX: 16 +barrelY: 30 +attachedTo: 1 +slave: true +invisible: false +image:3.png +warmup:180 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC +recoilOffset: -6 +recoilOutTime: 5 +recoilReturnTime: 60 +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +projectile: 2 + [effect_muzzleFlame] + +priority: high + +image: flame_small.png + + +total_frames: 4 +animateFrameStart: 0 +animateFrameEnd: 3 +animateFramePingPong: true +animateFrameSpeed: 0.8 + +life: 11 +fadeOut: true +attachedToUnit: true +color: #FFFFFF + +scaleFrom: 0.8 +scaleTo: 1.2 +alpha: 1.6 +drawUnderUnits:false +liveAfterAttachedDies: false + +physics: false +hSpeed: 0.01 + + + +[projectile_1] +directDamage:20 +life:500 +speed:0.3 +targetSpeed:6 +trailEffect:false +largeHitEffect:false +image:cartridge.png +effectOnCreate: CUSTOM:cartridge, CUSTOM:smoke +drawSize:0.7 +autoTargetingOnDeadTarget:true + + +[projectile_2] +directDamage:90 +life:500 +speed:0.3 +targetSpeed:6 +trailEffect:false +largeHitEffect:true +areaDamage:150 +areaRadius:45 +image:cartridge.png +autoTargetingOnDeadTarget:true + + +[movement] +movementType: OVER_CLIFF + + +#moveSlidingMode :false +#moveIgnoringBody:false + +#reverseSpeedPercentage:1 +moveSpeed: 0.7 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +maxTurnSpeed: 5.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false +[effect_cartridge] + + +priority: low + +image: cartridge.png +imageShadow: SHADOW:cartridge.png + +life: 100 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF + +scaleFrom: 0.45 +scaleTo: 0.45 +alpha: 2 +fadeInTime: 3 +drawUnderUnits:false +liveAfterAttachedDies: false + +physics: true + +createWhenZoomedOut: false + + +xSpeedRelative: 1.2 +xSpeedRelativeRandom: 0.3 + +ySpeedRelativeRandom: 0.25 + +yOffsetRelative: -29 +xOffsetRelative: 7.5 + +hSpeed: 2 + +dirSpeedRandom: 50 + +[effect_smoke] +#priority:high + +frameIndex: 0 +stripIndex: smoke_black + +spawnChance: 0.75 + +priority: verylow + +createWhenZoomedOut: false + +life: 90 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF + +fadeInTime:2 +scaleFrom: 0.3 +scaleTo: 0.6 +alpha: 1 +drawUnderUnits:false +liveAfterAttachedDies: false + +hSpeed:0.2 + +dirOffsetRandom:180 +xSpeedRelativeRandom: 0.4 + + +atmospheric: true diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没收割者/flame_small.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没收割者/flame_small.png new file mode 100644 index 0000000..76c0f8f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没收割者/flame_small.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没收割者/foot.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没收割者/foot.png new file mode 100644 index 0000000..9945b7d Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没收割者/foot.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没收割者/leg.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没收割者/leg.png new file mode 100644 index 0000000..d6d3f1e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没收割者/leg.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没收割者/whoosh.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没收割者/whoosh.png new file mode 100644 index 0000000..6991caa Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没收割者/whoosh.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没收割者/底部.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没收割者/底部.ini new file mode 100644 index 0000000..733aad6 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没收割者/底部.ini @@ -0,0 +1,84 @@ + +[core] +name: NULL +class: CustomUnitMetadata + +#template only +dont_load: true + + + + +isBio: false +softCollisionOnAll: 0 + + + +[graphics] +total_frames: 1 + + +shadowOffsetX:2 +shadowOffsetY:2 + + +lock_body_rotation_with_main_turret: true + +[attack] + + +turretRotateWithBody: false + +[turret_1] +x: 0 +y: 0 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + + + +[leg_1] +x: -20 +y: 0 +attach_x: -13 +attach_y: 0 +moveSpeed: 1.9 +moveWarmUp:0.1s + + +rotateSpeed: 7 + +heightSpeed: 0.7 +resetAngle:25 + +image_leg: leg.png +image_foot: foot.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 22 +holdDisMax: 42 + +[leg_2] +x: 20 +y: 0 +attach_x: 13 +attach_y: 0 +copyFrom: 1 + + +[movement] +movementType: OVER_CLIFF + + +moveSlidingMode :false +moveIgnoringBody:false + +reverseSpeedPercentage:1 + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没攻城机甲/1.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没攻城机甲/1.png new file mode 100644 index 0000000..0205207 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没攻城机甲/1.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没攻城机甲/2.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没攻城机甲/2.png new file mode 100644 index 0000000..0ce9f1c Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没攻城机甲/2.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没攻城机甲/3.png 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mode 100644 index 0000000..0261aea --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没攻城机甲/mech_artillery.ini @@ -0,0 +1,169 @@ + +[core] +name:浸没攻城机甲 +class: CustomUnitMetadata + +copyFrom: mech_large_common.ini + + +price: 10700 +maxHp: 5500 +mass: 6000 + +techLevel: 2 +buildSpeed:65s +#availableInDemo: true + + +fogOfWarSightRange: 20 + + +radius: 23 +#displayRadius: 11 +isBio: false +softCollisionOnAll: 0 + + +#energyMax: 3 +#energyRegen: 0.010 +#energyNeedsToRechargeToFull: true + + + +#builtFrom_1_name: mechFactory +#builtFrom_1_pos: 7 + +builtFrom_2_name: mechFactoryT2 +builtFrom_2_pos: 7.88 +[projectile_1] +#cannon shot +directDamage:180 +areaDamage: 180 +areaRadius: 45 +life: 160 +#frame: 9 +speed: 6 +image:battle_ship2.png +drawSize: 0.65 + +largeHitEffect: true + +lightColor: #ffff925c +lightSize: 0.6 +[graphics] +total_frames: 1 + +image: 3.png +image_wreak: NONE +image_turret: NONE + +image_shadow: AUTO +shadowOffsetX:2 +shadowOffsetY:2 + + +#animation_moving_start: 0 +#animation_moving_end: 7 +#animation_moving_speed: 6 + + +#lock_shadow_rotation_with_main_turret: true +lock_body_rotation_with_main_turret: true + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 18 +turretTurnSpeed: 3 + + +maxAttackRange: 310 +shootDelay: 220 + +turretRotateWithBody: false + + +[turret_1] +x: 0 +y: 0 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + + +recoilOffset: -3 +recoilOutTime: 7 +recoilReturnTime: 14 +[turret_3] +# +x: -17 +y: 0 +attachedTo: 1 +slave: true +image:1.png +#invisible: true +projectile: 1 +#turnSpeed: 4.0 +#turnSpeedAcceleration: 1.0 +shoot_sound: missile_fire +shoot_sound_vol:0.3 +shoot_flame: NONE +shoot_light:#FFEECCCC +canShoot: true +size: 20 +recoilOffset: -6 +recoilOutTime: 7 +recoilReturnTime:85 + + + + +[turret_2] +# +x: 18 +y: 0 +attachedTo: 1 +slave: true +image:2.png +#invisible: true +projectile: 1 +#turnSpeed: 4.0 +#turnSpeedAcceleration: 1.0 +shoot_sound: missile_fire +shoot_sound_vol:0.3 +shoot_flame: NONE +shoot_light:#FFEECCCC +canShoot: true +size: 20 +recoilOffset: -6 +recoilOutTime: 7 +recoilReturnTime:85 + + +#energyUsage: 1 + + + + +[movement] + +moveSpeed: 0.6 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +maxTurnSpeed: 5.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没攻城机甲/mech_large_common.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没攻城机甲/mech_large_common.ini new file mode 100644 index 0000000..733aad6 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没攻城机甲/mech_large_common.ini @@ -0,0 +1,84 @@ + +[core] +name: NULL +class: CustomUnitMetadata + +#template only +dont_load: true + + + + +isBio: false +softCollisionOnAll: 0 + + + +[graphics] +total_frames: 1 + + +shadowOffsetX:2 +shadowOffsetY:2 + + +lock_body_rotation_with_main_turret: true + +[attack] + + +turretRotateWithBody: false + +[turret_1] +x: 0 +y: 0 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + + + +[leg_1] +x: -20 +y: 0 +attach_x: -13 +attach_y: 0 +moveSpeed: 1.9 +moveWarmUp:0.1s + + +rotateSpeed: 7 + +heightSpeed: 0.7 +resetAngle:25 + +image_leg: leg.png +image_foot: foot.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 22 +holdDisMax: 42 + +[leg_2] +x: 20 +y: 0 +attach_x: 13 +attach_y: 0 +copyFrom: 1 + + +[movement] +movementType: OVER_CLIFF + + +moveSlidingMode :false +moveIgnoringBody:false + +reverseSpeedPercentage:1 + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/cannonback.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/cannonback.png new file mode 100644 index 0000000..0c84df0 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/cannonback.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/charge_down.ogg b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/charge_down.ogg new file mode 100644 index 0000000..ef16ee8 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/charge_down.ogg differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/flame.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/flame.png new file mode 100644 index 0000000..f4fd4fe Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/flame.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/foot.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/foot.png new file mode 100644 index 0000000..99ecce1 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/foot.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/leg.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/leg.png new file mode 100644 index 0000000..d6d3f1e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/leg.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/light_50.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/light_50.png new file mode 100644 index 0000000..187de55 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/light_50.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/mech_lightning.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/mech_lightning.ini new file mode 100644 index 0000000..efdbbeb --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/mech_lightning.ini @@ -0,0 +1,199 @@ + +[core] +name:浸没火炮机甲〖普通状态〗 +displayDescription: -比一般火炮威力更大\n-技能也骚 +class: CustomUnitMetadata +#overrideAndReplace:重型火炮机甲 +copyFrom: 启用护盾.ini + + +price: 6500 +maxHp: 1000 +mass: 6000 + +techLevel: 2 +buildSpeed:45s + + +#fogOfWarSightRange:15 + + +radius: 20 +#displayRadius: 11 +isBio: false +softCollisionOnAll: 0 + + + +#energyMax: 3 +#energyRegen: 0.0110 +#energyNeedsToRechargeToFull: true +energyMax: 1 +energyRegen: 0.001 +energyNeedsToRechargeToFull: true + + +builtFrom_1_name: mechFactory +builtFrom_1_pos: 6.3 + + +transportSlotsNeeded: 2 +[action_启用效果] +convertTo: 浸没火炮机甲〖火力状态〗 +buildSpeed: 8 +text:浸没技能:快速发射 +description: -机甲需要能量补充完毕\n-生命值还在800HP的时候\n-才可能启用\n-加速攻击\n-减少伤害\n-添加800护盾 +#action_1_autoTrigger: if self.overWater() +isVisible:true +whenBuilding_cannotMove: false +spawnEffects: CUSTOM:护盾效果1,CUSTOM:护盾效果2,CUSTOM:护盾效果3,CUSTOM:护盾效果4,CUSTOM:护盾效果5,CUSTOM:护盾效果6,CUSTOM:护盾效果7,CUSTOM:护盾效果8,CUSTOM:护盾效果9,CUSTOM:护盾效果10 +price:energy=1, hp=800 +addResources:energy=0.98, hp=1000,shield=800 +#action_1_playSoundGlobally:true +playSoundAtUnit:shield_up2.ogg +[graphics] +total_frames: 1 + +image: 重型火炮机甲.png +image_wreak: NONE +image_turret:NONE + +shadowOffsetX:3 +shadowOffsetY:3 + + +#animation_moving_start: 0 +#animation_moving_end: 7 +#animation_moving_speed: 6 + + +#lock_shadow_rotation_with_main_turret: true +lock_body_rotation_with_main_turret: true + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 3 + +maxAttackRange:280 +shootDelay:115 + +turretRotateWithBody: false + + +[turret_1] +x: 0 +y: 0 +idleDir:0 + +turnSpeed: 3.9 +turnSpeedAcceleration: 0.18 + +canShoot: false + + +recoilOffset: -1.5 +recoilOutTime: 3 +recoilReturnTime: 17 + + +[turret_2] +# +x: 15 +y: 12 +image: 重型火炮炮管.png +attachedTo: 1 +slave: true +invisible: false +projectile: 1 + +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC + +canShoot: true + +size: 32 + +recoilOffset: -1 +recoilOutTime: 3 +recoilReturnTime: 17 + +[projectile_1] +life: 360 +speed: 4 +largeHitEffect: true +frame: 2 +targetGround: true +areaDamage: 200 +areaRadius: 90 + + +lightColor: #ffe92b +lightSize: 0.6 +[leg_1] +x: -15 +y: 0 +attach_x: -8 +attach_y: 0 +moveSpeed: 2.1 + +rotateSpeed: 7 + +heightSpeed: 0.8 +resetAngle:25 + +image_leg: leg.png +image_foot: foot.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 21 +holdDisMax: 36 + + + +[leg_2] +x: 15 +y: 0 +attach_x: 8 +attach_y: 0 +copyFrom: 1 + +[leg_3] +x: 0 +y: 15 +attach_x: 0 +attach_y: 8 +copyFrom: 1 + +[leg_4] +x: 0 +y: -15 +attach_x: 0 +attach_y: -8 +copyFrom: 1 +[movement] +movementType: OVER_CLIFF +moveSlidingMode :false +moveIgnoringBody:false +reverseSpeedPercentage:1 +moveSpeed: 0.7 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 +#moveSlidingMode :false +#moveIgnoringBody:false +reverseSpeedPercentage:1 + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/mech_lightning1.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/mech_lightning1.ini new file mode 100644 index 0000000..63b7a9d --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/mech_lightning1.ini @@ -0,0 +1,202 @@ + +[core] +name:浸没火炮机甲〖火力状态〗 +displayDescription: 比一般火炮威力更大 +class: CustomUnitMetadata + +copyFrom: 启用护盾.ini +showInEditor:false + +price: 4500 +maxHp: 1000 +mass: 6000 + +techLevel: 2 +buildSpeed: 0.009 + + +#fogOfWarSightRange:15 + + +radius: 20 +#displayRadius: 11 +isBio: false +softCollisionOnAll: 0 + + + +#energyMax: 3 +#energyRegen: 0.0110 +#energyNeedsToRechargeToFull: true +energyMax: 1 +energyRegen: -0.002 +energyNeedsToRechargeToFull: true + + +#builtFrom_1_name: mechFactory +#builtFrom_1_pos: 6.3 + +maxShield: 800 +shieldRegen: 0 +selfRegenRate: 0 +transportSlotsNeeded: 2 +[action_关闭效果] +convertTo: 浸没火炮机甲〖普通状态〗 +buildSpeed:8 +text:关闭模式 +description: -机甲需要能量补充完毕\n-生命值还在800HP的时候\n-才可能启用\n-加速攻击\n-减少伤害\n-添加800护盾 +autoTrigger:if self.energy(empty=true) +isVisible:false +whenBuilding_cannotMove: false +spawnEffects: CUSTOM:护盾效果1,CUSTOM:护盾效果2,CUSTOM:护盾效果3,CUSTOM:护盾效果4,CUSTOM:护盾效果5,CUSTOM:护盾效果6,CUSTOM:护盾效果7,CUSTOM:护盾效果8,CUSTOM:护盾效果9,CUSTOM:护盾效果10 +#action_1_price:energy=1, hp=800 +addResources:, hp=-200 +#action_1_playSoundGlobally:true +playSoundAtUnit:charge_down.ogg +#spawnEffecfsOnQueue:true +[graphics] +total_frames: 1 + +image: 重型火炮机甲.png +image_wreak: NONE +image_turret:NONE + +shadowOffsetX:3 +shadowOffsetY:3 + + +#animation_moving_start: 0 +#animation_moving_end: 7 +#animation_moving_speed: 6 + + +#lock_shadow_rotation_with_main_turret: true +lock_body_rotation_with_main_turret: true + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 3 + +maxAttackRange:320 +shootDelay:25 + +turretRotateWithBody: false + + +[turret_1] +x: 0 +y: 0 +idleDir:0 + +turnSpeed: 3.9 +turnSpeedAcceleration: 0.18 + +canShoot: false + + +recoilOffset: -1.5 +recoilOutTime: 3 +recoilReturnTime: 17 + + +[turret_2] +# +x: 15 +y: 12 +image: 重型火炮炮管.png +attachedTo: 1 +slave: true +invisible: false +projectile: 1 + +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC + +canShoot: true + +size: 32 + +recoilOffset: -1 +recoilOutTime: 3 +recoilReturnTime: 17 + +[projectile_1] +life: 360 +speed: 4 +largeHitEffect: true +frame: 2 +targetGround: true +areaDamage: 80 +areaRadius: 120 + + +lightColor: #ffe92b +lightSize: 0.6 +[leg_1] +x: -15 +y: 0 +attach_x: -8 +attach_y: 0 +moveSpeed: 2.1 + +rotateSpeed: 7 + +heightSpeed: 0.8 +resetAngle:25 + +image_leg: leg.png +image_foot: foot.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 21 +holdDisMax: 36 + + + +[leg_2] +x: 15 +y: 0 +attach_x: 8 +attach_y: 0 +copyFrom: 1 + +[leg_3] +x: 0 +y: 15 +attach_x: 0 +attach_y: 8 +copyFrom: 1 + +[leg_4] +x: 0 +y: -15 +attach_x: 0 +attach_y: -8 +copyFrom: 1 +[movement] +movementType: OVER_CLIFF +moveSlidingMode :false +moveIgnoringBody:false +reverseSpeedPercentage:1 +moveSpeed: 0.9 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 +#moveSlidingMode :false +#moveIgnoringBody:false +reverseSpeedPercentage:1 + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/shield_mid.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/shield_mid.png new file mode 100644 index 0000000..0ea9841 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/shield_mid.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/shield_spark.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/shield_spark.png new file mode 100644 index 0000000..45b44a1 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/shield_spark.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/shield_up2.ogg b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/shield_up2.ogg new file mode 100644 index 0000000..26109da Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/shield_up2.ogg differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/启用护盾.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/启用护盾.ini new file mode 100644 index 0000000..12c3517 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/启用护盾.ini @@ -0,0 +1,157 @@ +[core] +dont_load: true +[effect_护盾效果1] +priority:verylow +image: SHARED:light_50.png +life: 45 +fadeOut: true +attachedToUnit: true +color: #22ddff +dirSpeed: 5 +fadeInTime: 0 +scaleFrom: 0 +scaleTo: 2.2 +alpha: 1.5 +drawUnderUnits:false +liveAfterAttachedDies: false +[effect_护盾效果2] +priority:high +image: shield_mid.png +life: 15 +fadeOut: false +attachedToUnit: true +color: #FFFFFF +dirSpeed: 1.5 +fadeInTime: 0 +scaleFrom: 0 +scaleTo: 0.8 +alpha: 4 +drawUnderUnits:false +liveAfterAttachedDies: false +[effect_护盾效果3] +priority:high +image: shield_mid.png +life: 20 +fadeOut: true +attachedToUnit: true +color: #FFFFFF +dirSpeed: 1.5 +fadeInTime: 0 +scaleFrom: 0.8 +scaleTo: 0 +alpha: 0.5 +drawUnderUnits:false +liveAfterAttachedDies: false +[effect_护盾效果4] +priority:low +image: shield_mid.png +life: 35 +fadeOut: true +attachedToUnit: true +color: #22ddff +delayedStartTimer: 15 +hSpeed: 0.1 +dirSpeed: 5 +fadeInTime: 0 +scaleFrom: 0.8 +scaleTo: 1.2 +alpha: 0.8 +drawUnderUnits:false +liveAfterAttachedDies: true +[effect_护盾效果5] +priority:low +image: shield_mid.png +life: 50 +fadeOut: true +attachedToUnit: true +color: #22ddff +delayedStartTimer: 0 +hSpeed: 0.1 +dirSpeed: 5 +fadeInTime: 0 +scaleFrom: 0.8 +scaleTo: 1.5 +alpha: 0.8 +drawUnderUnits:false +liveAfterAttachedDies: true +[effect_护盾效果6] +priority:verylow +image: SHARED:light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #22ddff +dirSpeed: 5 +fadeInTime: 2 +scaleFrom: 1.3 +scaleTo: 2.2 +alpha: 1 +drawUnderUnits:true +liveAfterAttachedDies: false +[effect_护盾效果7] +attachedToUnit: true +life: 80 +xSpeedRelativeRandom: 0.8 +ySpeedRelativeRandom: 0.8 +dirSpeedRandom: 5 +atmospheric: false +fadeInTime: 5 +fadeOut: true +image: shield_spark.png +scaleFrom: 0.3 +scaleTo: 0.1 +alpha: 1 +color: #EEEEFF +priority: verylow +xOffsetRelativeRandom: 14 +yOffsetRelativeRandom: 12 +dirOffsetRandom: 5 +[effect_护盾效果8] +priority:high +image: shield_mid.png +life: 30 +fadeOut: true +attachedToUnit: true +color: #FFFFFF +dirSpeed: 1.5 +delayedStartTimer: 15 +fadeInTime: 0 +scaleFrom: 0.8 +scaleTo: 0.8 +alpha: 1 +drawUnderUnits:false +liveAfterAttachedDies: false +[effect_护盾效果9] +priority:low +image: SHARED:light_50.png +life: 250 +fadeOut: true +attachedToUnit: true +color: #22ddff +dirSpeed: 0 +fadeInTime: 0 +scaleFrom: 0.7 +scaleTo: 1.5 +alpha: 2 +drawUnderUnits:true +liveAfterAttachedDies: false +[effect_护盾效果10] +priority: high +image: flame.png +total_frames: 5 +animateFrameStart: 0 +animateFrameEnd: 4 +animateFramePingPong: true +animateFrameSpeed: 0.7 +life: 12 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +attachedToUnit: true +scaleFrom: 0.8 +scaleTo: 1.2 +alpha: 1.6 +drawUnderUnits:false +liveAfterAttachedDies: false +physics: false +hSpeed: 0.01 diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/火附属包/1.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/火附属包/1.ini new file mode 100644 index 0000000..d30fb99 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/火附属包/1.ini @@ -0,0 +1,127 @@ + +[core] +#copyFrom:nuke_launcher.ini +name:dfccn +class: CustomUnitMetadata +price: 1 +maxHp:2 +armour: 999999794679 +armourMinDamageToKeep: 0 +showInEditor:false +mass: 9000 +techLevel: 2 +#availableInDemo: true +#stayNeutral: true +#createNeutral: true +showInEditor:false +radius: 1 +displayRadius: 1 + +isBio: false + +energyMax:0.3 +energyRegen: -0.01667 + +transportSlotsNeeded: 666 +#DOOM + +dieOnZeroEnergy: true +explodeOnDeath: false +hideScorchMark: true + +fogOfWarSightRange: 1 +#fireTurretXAtSelfOnDeath :damageEmitter +[action_triggerRadiation] +autoTrigger: true +isVisible: false +fireTurretXAtGround: damageEmitter +fireTurretXAtGround_withOffset: 0,0 +alsoTriggerAction:自动布置2 +[action_自动布置2] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:50,0 +alsoTriggerAction:自动布置3 +[action_自动布置3] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:-50,0 +alsoTriggerAction:自动布置4 +[action_自动布置4] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:0,50 +alsoTriggerAction:自动布置5 +[action_自动布置5] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:0,-50 + +[graphics] +total_frames: 1 + +image: base.png +image_wreak: NONE +image_turret: NONE + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow: NONE + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +maxAttackRange: 1 +shootDelay: 1 + +#disablePassiveTargeting: true + +aimOffsetSpread: 0 + +[turret_damageEmitter] +# +x: 0 +y: 0 + +turnSpeedAcceleration: 1.0 +canShoot: true +turnSpeed: 19 +#shoot_flame:CUSTOM:浸没之术 +[projectile_1] +directDamage: 1 +life: 150 +speed:0.5 +frame: 2 +color: #bebe50 +drawSize: 0.9 +areaDamage:175 +areaRadius:75 +largeHitEffect: true +targetGround: true +lightColor: #ffe92b +lightSize: 0.4 +spawnUnit:cnss +#friendlyFire: true +[movement] +movementType: AIR +moveSpeed: 0 + +maxTurnSpeed: 0 + +targetHeight: -6 +targetHeightDrift: 0 + +moveSlidingMode :true +moveIgnoringBody: true diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/火附属包/2.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/火附属包/2.ini new file mode 100644 index 0000000..ad9a295 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/火附属包/2.ini @@ -0,0 +1,130 @@ + +[core] +#copyFrom:nuke_launcher.ini +name:cnss +displayDescription:R-725 +class: CustomUnitMetadata +price: 1 +maxHp:2 +armour: 999999794679 +armourMinDamageToKeep: 0 +mass: 9000 +techLevel: 2 +#availableInDemo: true +#stayNeutral: true +#createNeutral: true +showInEditor:false +radius: 1 +displayRadius: 1 + +isBio: false + +energyMax:0.3 +energyRegen: -0.01667 + +transportSlotsNeeded: 666 +#DOOM + +dieOnZeroEnergy: true +explodeOnDeath: false +hideScorchMark: true + +fogOfWarSightRange: 1 +#fireTurretXAtSelfOnDeath :damageEmitter +[action_triggerRadiation] +autoTrigger: true +isVisible: false +fireTurretXAtGround: damageEmitter +fireTurretXAtGround_withOffset: 0,0 +alsoTriggerAction:自动布置2 +[action_自动布置2] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:100,100 +alsoTriggerAction:自动布置3 +[action_自动布置3] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:-100,100 +alsoTriggerAction:自动布置4 +[action_自动布置4] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:100,-100 +alsoTriggerAction:自动布置5 +[action_自动布置5] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:-100,-100 + +[graphics] +total_frames: 1 + +image: base.png +image_wreak: NONE +image_turret: NONE + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow: NONE + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +maxAttackRange: 300 +shootDelay: 1 + +#disablePassiveTargeting: true + +aimOffsetSpread: 0 + +[turret_damageEmitter] +# +x: 0 +y: 0 + +#projectile: nukeProjectile +turnSpeedAcceleration: 1.0 +canShoot: true +turnSpeed: 19 +[projectile_1] +directDamage: 1 +life: 150 +speed:1 + +frame: 2 +color: #bebe50 + +drawSize: 0.9 +areaDamage:250 +areaRadius:100 + +largeHitEffect: true +targetGround: true + +lightColor: #ffe92b +lightSize: 0.4 + +[movement] +movementType: AIR +moveSpeed: 0 + +maxTurnSpeed: 0 + +targetHeight: -6 +targetHeightDrift: 0 + +moveSlidingMode :true +moveIgnoringBody: true diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/火附属包/base.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/火附属包/base.png new file mode 100644 index 0000000..1f0f250 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/火附属包/base.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/重型火炮机甲.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没火焰机甲/重型火炮机甲.png new file mode 100644 index 0000000..8e87c1b Binary files /dev/null and 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a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没等离子机甲/lighting_charge.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没等离子机甲/lighting_charge.png new file mode 100644 index 0000000..b6c541b Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没等离子机甲/lighting_charge.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没等离子机甲/mech_large_common.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没等离子机甲/mech_large_common.ini new file mode 100644 index 0000000..733aad6 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没等离子机甲/mech_large_common.ini @@ -0,0 +1,84 @@ + +[core] +name: NULL +class: CustomUnitMetadata + +#template only +dont_load: true + + + + +isBio: false +softCollisionOnAll: 0 + + + +[graphics] +total_frames: 1 + + +shadowOffsetX:2 +shadowOffsetY:2 + + +lock_body_rotation_with_main_turret: true + +[attack] + + +turretRotateWithBody: false + +[turret_1] +x: 0 +y: 0 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + + + +[leg_1] +x: -20 +y: 0 +attach_x: -13 +attach_y: 0 +moveSpeed: 1.9 +moveWarmUp:0.1s + + +rotateSpeed: 7 + +heightSpeed: 0.7 +resetAngle:25 + +image_leg: leg.png +image_foot: foot.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 22 +holdDisMax: 42 + +[leg_2] +x: 20 +y: 0 +attach_x: 13 +attach_y: 0 +copyFrom: 1 + + +[movement] +movementType: OVER_CLIFF + + +moveSlidingMode :false +moveIgnoringBody:false + +reverseSpeedPercentage:1 + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没等离子机甲/mech_laser.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没等离子机甲/mech_laser.ini new file mode 100644 index 0000000..97594fd --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没等离子机甲/mech_laser.ini @@ -0,0 +1,168 @@ + +[core] +name:浸没等离子机甲 +class: CustomUnitMetadata +#overrideAndReplace:nillhfg。。。gn-rt1 + +copyFrom: mech_large_common.ini + + + +price:13500 +maxHp:2700 +mass: 6000 + +techLevel: 2 +buildSpeed:65s +#availableInDemo: true + +fogOfWarSightRange: 20 + + +radius:31 +#displayRadius: 11false +isBio: false +softCollisionOnAll: 0 + + + + + + +energyMax: 3 +energyRegen: 0.0110 +energyNeedsToRechargeToFull: true + + +builtFrom_1_name: mechFactoryT2 +builtFrom_1_pos: 8.17 + + +transportSlotsNeeded: 4 + + +[graphics] +total_frames: 1 + +image: 浸没等离子机甲.png +image_wreak: NONE +image_turret: NONE + +image_shadow:AUTO +shadowOffsetX:2 +shadowOffsetY:2 + + +#animation_moving_start: 0 +#animation_moving_end: 7 +#animation_moving_speed: 6 + + +#lock_shadow_rotation_with_main_turret: true +lock_body_rotation_with_main_turret: true + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 3 + + +maxAttackRange: 481 +shootDelay: 5 + +turretRotateWithBody: false + + +[turret_1] +x: 0 +y: 0 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.07 + +canShoot: false + + +recoilOffset: -1 +recoilOutTime: 2 +recoilReturnTime: 3 + + +[turret_sjahaushajz] +# +x:13.5 +y:0 +attachedTo: 1 +slave: true +invisible:false +projectile: 1 +image:2.png +#turnSpeed: 4.0 +#turnSpeedAcceleration: 1.0 +shoot_sound:reload_done.ogg,mine_02.ogg +shoot_sound_vol:0.1 +#shoot_flame:small +shoot_light:#FFccCCEE +canShoot: true +size:42 +energyUsage:0.4 +warmup:15 +chargeEffectImage: SHARED:lighting_charge.png +recoilOffset: -6 +recoilOutTime: 2 +recoilReturnTime:67 +[turret_fzjabjsns] +# +x:21.5 +y:0 +attachedTo: 1 +slave: true +invisible:false +projectile: 1 +image:2.png +#turnSpeed: 4.0 +#turnSpeedAcceleration: 1.0 +shoot_sound:reload_done.ogg,mine_02.ogg +shoot_sound_vol:0.1 +#shoot_flame:small +shoot_light:#FFccCCEE +canShoot: true +size:42 +energyUsage:0.4 +warmup:15 +chargeEffectImage: SHARED:lighting_charge.png +recoilOffset: -6 +recoilOutTime: 2 +recoilReturnTime:67 + + + +[projectile_1] +directDamage:147 +life: 70 +speed: 19 +frame: 11 +drawSize: 1.2 +lightColor: #FFccCCEE +lightSize: 1 + + +[movement] + +moveSpeed: 0.9 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +maxTurnSpeed: 5.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没等离子机甲/mine_02.ogg b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没等离子机甲/mine_02.ogg new file mode 100644 index 0000000..142cc22 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没等离子机甲/mine_02.ogg differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没等离子机甲/reload_done.ogg b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没等离子机甲/reload_done.ogg new file mode 100644 index 0000000..36d8ced Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没等离子机甲/reload_done.ogg differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没等离子机甲/spark.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没等离子机甲/spark.png new file mode 100644 index 0000000..c9214da Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没等离子机甲/spark.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没等离子机甲/浸没等离子机甲.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没等离子机甲/浸没等离子机甲.png new file mode 100644 index 0000000..99a880e Binary files /dev/null and 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+fogOfWarSightRange: 20 +radius: 23 +isBio: false +softCollisionOnAll: 0 +builtFrom_1_name: mechFactoryT2 +builtFrom_1_pos: 8.4 +soundOnMoveOrder: 移动声音.wav:1 +soundOnAttackOrder:攻击声音.wav:1 +[graphics] +total_frames: 1 +image: 轨道炮机甲.png +image_wreak: NONE +image_turret: 轨道炮机甲.png +image_shadow:AUTO +shadowOffsetX:2 +shadowOffsetY:2 +lock_body_rotation_with_main_turret: true + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +turretSize: 18 +turretTurnSpeed: 3 +maxAttackRange:320 +shootDelay:270 +turretRotateWithBody: false +[turret_2] +x: 0 +y: 15 +idleDir:0 +attachedTo:1 +slave: true +image:炮塔.png +size:17 +shoot_sound:large_gun_fire2 +chargeEffectImage:ccbParticleSnow.png +shoot_sound_vol:0.3 +canAttackFlyingUnits:false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +warmupStartEffect:CUSTOM:原地围绕 +warmup:30 +turnSpeedAcceleration: 0.1 +turnSpeed: 0 +projectile:1 +recoilOffset:-10 +recoilOutTime: 3 +recoilReturnTime:150 +size:31 +shoot_flame:CUSTOM:cartridge +[turret_1] +x: 0 +y: 0 +idleDir:0 +canShoot: false +turnSpeedAcceleration: 0.1 +turnSpeed:2 +[projectile_1] +life: 150 +speed: 4 +largeHitEffect: true +frame: 2 +targetGround: true +areaDamage:300 +areaRadius:75 +spawnUnit:分散布置 +image:ccbParticleSnow.png +shieldDamageMultiplier: 1 +shieldDefectionMultiplier: 0.1 +explodeEffect:CUSTOM:电磁效果,CUSTOM:雾绕效果,CUSTOM:电磁网 +lightColor: #ffe92b +lightSize: 0.6 +trailEffect: CUSTOM:1 +trailEffectRate:1 +[movement] +moveSpeed: 0.6 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 +maxTurnSpeed: 5.0 +turnAcceleration: 0.5 +moveSlidingMode :false +moveIgnoringBody:false +reverseSpeedPercentage:1 + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没轨道炮机甲/mech_large_common.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没轨道炮机甲/mech_large_common.ini new file mode 100644 index 0000000..447e5f9 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/浸没轨道炮机甲/mech_large_common.ini @@ -0,0 +1,195 @@ + +[core] +name: NULL +class: CustomUnitMetadata + +#template only +dont_load: true + + + + +isBio: false +softCollisionOnAll: 0 + + + +[graphics] +total_frames: 1 + + +shadowOffsetX:2 +shadowOffsetY:2 + + +lock_body_rotation_with_main_turret: true + +[attack] + + +turretRotateWithBody: false + + + +[leg_1] +x: -25 +y: 0 +attach_x: -13 +attach_y: 0 +moveSpeed: 1.9 +moveWarmUp:0.1s + + +rotateSpeed: 7 + +heightSpeed: 0.7 +resetAngle:25 + +image_leg: leg.png +image_foot: foot_med.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 22 +holdDisMax: 42 + +[leg_2] +x: 25 +y: 0 +attach_x: 13 +attach_y: 0 +copyFrom: 1 + + +[movement] +movementType: OVER_CLIFF + + +moveSlidingMode :false +moveIgnoringBody:false + +reverseSpeedPercentage:1 +[effect_电磁效果] +life:500 +priority: veryhigh +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffsetRandom:180 +dirSpeed:2.0 +scaleFrom:1 +scaleTo:1 +fadeInTime: 1 +fadeOut: true +attachedToUnit: false +image:slowdown1@2x.png +drawUnderUnits: true +alpha:1.2 +[effect_雾绕效果] +priority:high +image: Untitled-2.png +createWhenOverLiquid: false +life:500 +fadeOut: true +attachedToUnit: false +fadeInTime:5 +scaleFrom:0.5 +scaleTo: 1 +alpha: 1.25 +drawUnderUnits:false +hSpeed: 1.75 +hOffsetRandom: 0.75 +atmospheric:true +dirOffsetRandom:180 +physics: true +physicsGravity: 0.1 +xOffsetRelativeRandom: 24 +yOffsetRelativeRandom: 24 +xSpeedAbsoluteRandom:1.1 +ySpeedAbsoluteRandom:1.1 +atmospheric: true +[effect_原地围绕] +hOffset: 0 +attachedToUnit: true +image:浸没核以.png +total_frames:6 +animateFrameSpeed:0.8 +drawUnderUnits: true +animateFrameStart: 0 +animateFrameEnd:5 +animateFramePingPong:true +dirOffset:1 +scaleFrom:2 +alsoPlaySound:轨道炮发射声音.wav +scaleTo:1 +[effect_电磁网] +hOffset: 0 +attachedToUnit: true +image:浸没电磁网.png +total_frames:6 +animateFrameSpeed:0.9 +animateFrameStart: 0 +animateFrameEnd:5 +animateFramePingPong:true +alwayStartDirAtZero:true +#dirOffset:1 +scaleFrom:1 +scaleTo:1 +[effect_1] +createWhenZoomedOut: false +priority:low 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b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/清荡者机甲/foot_med.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/清荡者机甲/leg.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/清荡者机甲/leg.png new file mode 100644 index 0000000..d6d3f1e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/清荡者机甲/leg.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/清荡者机甲/mech_laser.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/清荡者机甲/mech_laser.ini new file mode 100644 index 0000000..07ab806 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/清荡者机甲/mech_laser.ini @@ -0,0 +1,400 @@ + +[core] +name:清荡者机甲 +class: CustomUnitMetadata + +copyFrom: mech_med_common.ini + + + +price:10100 +maxHp:3000 +mass: 6000 + +techLevel: 2 +buildSpeed: 0.0006 +#availableInDemo: true + +fogOfWarSightRange: 20 + + +radius: 25 +#displayRadius: 11 +isBio: false +softCollisionOnAll: 0 + + +selfRegenRate:0.4 + + + +energyMax: 4 +energyRegen: 0.0110 +energyNeedsToRechargeToFull: true + + +builtFrom_1_name: mechFactoryT2 +builtFrom_1_pos: 8.2 + + +transportSlotsNeeded: 2 +[effect_火焰4] +drawUnderUnits:true +life:40 +image:w.png +alpha:1 +attachedToUnit:false +scaleFrom:1 +scaleTo:3 +dirOffsetRandom:50 +[effect_1] +life: 60 +hOffset: 0 +dirOffset: 0 +fadeInTime: 0 +fadeOut: false +alwayStartDirAtZero:true +attachedToUnit: true +image:1.png +total_frames: 16 +animateFrameStart: 0 +animateFrameEnd: 16 +animateFramePingPong:true +animateFrameSpeed: 0.5 + +[graphics] +total_frames: 1 + +image:清荡者机甲.png +image_wreak: NONE +image_turret: NONE + +image_shadow: SHADOW:清荡者机甲.png +shadowOffsetX:2 +shadowOffsetY:2 + + +#animation_moving_start: 0 +#animation_moving_end: 7 +#animation_moving_speed: 6 + + +#lock_shadow_rotation_with_main_turret: true +lock_body_rotation_with_main_turret: true + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 3 + + +maxAttackRange: 310 +shootDelay: 5 + +turretRotateWithBody: false + + +[turret_1] +x: 0 +y: 0 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.07 + +canShoot: false + + +recoilOffset: -1 +recoilOutTime: 2 +recoilReturnTime: 3 + + +[turret_2] +# +x:24 +y:45 +attachedTo: 1 +slave: true +invisible: true +projectile: 1 +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 +shoot_sound:plasma_fire +shoot_sound_vol:0.07 +warmupStartEffect: CUSTOM:warmup +shoot_flame:CUSTOM:lightSlowFade,shockwave*2 +shoot_light:#FFccCCEE +canShoot: true +size: 0 +energyUsage: 1 +warmup:15 +[turret_3] +# +x:-25.5 +y: 38 +attachedTo: 1 +slave: true +invisible: true +projectile: fireProjectile1 +turnSpeed: 8.0 +canAttackFlyingUnits:false +canAttackLandUnits: true +turnSpeedAcceleration: 1.0 +#shoot_flame:small +#shoot_light:#FFccCCEE +shoot_flame:CUSTOM:smoke +limitingRange:230 +canShoot: true +size: 0 +limitingAngle:45 +[projectile_1] +directDamage:120 +life: 70 +speed: 15 +trailEffect: CUSTOM:projectileTrail +trailEffectRate:2 +lightColor:#ffffff +explodeEffect: CUSTOM:projectilePassThough, smallExplosion, CUSTOM:hitLightFlash,shockwave*2 +explodeEffectOnShield: CUSTOM:hitLightFlash +effectOnCreate: CUSTOM:projectileLight +frame: 11 +drawSize: 1.2 +lightColor: #FFccCCEE +lightSize: 1 +[movement] + +moveSpeed: 0.6 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +maxTurnSpeed: 5.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + +[effect_warmup] +priority:high +image: SHARED:light_50.png +life: 25 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +scaleFrom: 0.1 +scaleTo: 0.1 +alpha: 0.8 +drawUnderUnits:false +ySpeedRelative:3.9 + +[effect_lightSlowFade] +image: SHARED:light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +scaleFrom: 0.7 +scaleTo: 0.7 +alpha: 0.5 +drawUnderUnits:true + + +[effect_projectileTrail] +image: SHARED:light_50.png +life: 20 +fadeOut: true +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom: 0.4 +scaleTo: 0.4 +alpha: 0.6 +drawUnderUnits:true +#ySpeedRelative:-1 + + +[effect_projectileLight] +priority:veryhigh + +image: SHARED:light_50.png +life: 100 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +fadeInTime:2 +scaleFrom: 0.8 +scaleTo: 0.8 +alpha: 0.6 +drawUnderUnits:false +liveAfterAttachedDies: false + +[effect_hitLightFlash] +priority:high + +image: SHARED:light_50.png +life: 14 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + +[effect_projectilePassThough] + +priority:high +frameIndex: 4 +stripIndex: projectiles2 +life: 20 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +scaleFrom: 1 +scaleTo: 0.5 +alpha: 1 +drawUnderUnits:false +ySpeedRelative:2 +atmospheric: true +[projectile_fireProjectile1] +#flame thrower +life: 70 +speed: 3 +targetSpeed: 3 +targetSpeedAcceleration: 0.1 +speedSpread: 1 +frame: 3 +drawSize: 0.3 +flameWeapon: true +hitSound: false +targetGround:true +targetGroundSpread: 25 +deflectionPower: -1 +areaDamage:24 +areaRadius: 60 +explodeEffect: CUSTOM:hitFlame,CUSTOM:1,CUSTOM:火焰4 +effectOnCreate: CUSTOM:attachedFlame, CUSTOM:attachedLight +trailEffect: CUSTOM:flameExit +[effect_attachedFlame] +priority:veryhigh +frameIndex: 3 +stripIndex: projectiles +life: 120 +fadeOut: true +attachedToUnit: true +#color: #fdc14d +color: #FFFFFF + +fadeInTime:9 +scaleFrom: 0.9 +scaleTo: 1.3 +alpha: 1.5 +drawUnderUnits:false +liveAfterAttachedDies: false + + +[effect_attachedLight] +priority:veryhigh + +image: SHARED:light_50.png +life: 80 +fadeOut: true +attachedToUnit: true +color: #fdc14d +fadeInTime:4 +scaleFrom: 0.4 +scaleTo: 0.4 +alpha: 0.5 +drawUnderUnits:false +liveAfterAttachedDies: false + + +[effect_hitFlame] + + +frameIndex: 3 +stripIndex: projectiles + + +life: 40 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF + +scaleFrom: 1.0 +scaleTo: 1.2 +alpha: 0.5 +drawUnderUnits:false +liveAfterAttachedDies: false + +physics: true +ySpeedRelative:0.4 +hSpeed: 0.3 + +[effect_flameExit] +#priority:high + +frameIndex: 3 +stripIndex: projectiles + +alwayStartDirAtZero:true + +life: 15 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF + +#fadeInTime:5 +scaleFrom: 0.0 +scaleTo: 1.3 +alpha: 0.4 +drawUnderUnits:false +liveAfterAttachedDies: false + +#ySpeedRelative:0.4 + + +hSpeed:0.2 + +atmospheric: true + + + +[effect_smoke] +#priority:high + +frameIndex: 0 +stripIndex: smoke_black + +spawnChance: 0.3 + +life: 90 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF + +fadeInTime:15 +scaleFrom: 0.3 +scaleTo: 0.6 +alpha: 0.8 +drawUnderUnits:false +liveAfterAttachedDies: false + +hSpeed:0.2 + +dirOffsetRandom:180 + + +atmospheric: true diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/清荡者机甲/mech_med_common.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/清荡者机甲/mech_med_common.ini new file mode 100644 index 0000000..b76352d --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/清荡者机甲/mech_med_common.ini @@ -0,0 +1,84 @@ + +[core] +name: NULL +class: CustomUnitMetadata + +#template only +dont_load: true + + + + +isBio: false +softCollisionOnAll: 0 + + + +[graphics] +total_frames: 1 + + +shadowOffsetX:2 +shadowOffsetY:2 + + +lock_body_rotation_with_main_turret: true + +[attack] + + +turretRotateWithBody: false + +[turret_1] +x: 0 +y: 0 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + + + +[leg_1] +x: -15 +y: 0 +attach_x: -8 +attach_y: 0 +moveSpeed: 2.1 + +rotateSpeed: 7 + +heightSpeed: 0.8 +resetAngle:25 + +image_leg: leg.png +image_foot: foot_med.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 21 +holdDisMax: 36 + + + +[leg_2] +x: 15 +y: 0 +attach_x: 8 +attach_y: 0 +copyFrom: 1 + + +[movement] +movementType: OVER_CLIFF + + +moveSlidingMode :false +moveIgnoringBody:false + +reverseSpeedPercentage:1 + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/清荡者机甲/w.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/清荡者机甲/w.png new file mode 100644 index 0000000..9625454 Binary files /dev/null and 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a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/特斯拉机甲/foot_small.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/特斯拉机甲/foot_small.png new file mode 100644 index 0000000..99ecce1 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/特斯拉机甲/foot_small.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/特斯拉机甲/leg.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/特斯拉机甲/leg.png new file mode 100644 index 0000000..d6d3f1e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/特斯拉机甲/leg.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/特斯拉机甲/light_50.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/特斯拉机甲/light_50.png new file mode 100644 index 0000000..187de55 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/特斯拉机甲/light_50.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/特斯拉机甲/lightning_shock.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/特斯拉机甲/lightning_shock.png new file mode 100644 index 0000000..3addc46 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/特斯拉机甲/lightning_shock.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/特斯拉机甲/mech_lightning.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/特斯拉机甲/mech_lightning.ini new file mode 100644 index 0000000..b15d8d4 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/特斯拉机甲/mech_lightning.ini @@ -0,0 +1,388 @@ + +[core] +name:WS-特斯拉机甲 +class: CustomUnitMetadata + +copyFrom:电磁效果.ini + + +price:12500 +maxHp:4200 +mass: 6000 + +techLevel: 2 +buildSpeed: 65s + + +#fogOfWarSightRange: 20 + + +radius: 25 +#displayRadius: 11 +isBio: false +softCollisionOnAll: 0 + + + +#energyMax: 3 +#energyRegen: 0.0110 +#energyNeedsToRechargeToFull: true + +energyMax: 1 +energyRegen:0.0007 +energyNeedsToRechargeToFull: true +builtFrom_1_name: mechFactoryT2 +builtFrom_1_pos: 8.1 + + +transportSlotsNeeded: 2 +[action_启用效果] +#convertTo:浸没火焰机甲RT-2 +buildSpeed: 8 +text:浸没技能:磁暴效果 +description: -机甲需要能量补充完毕\n-生命值还在4000HP的时候\n-才可能启用\n-电磁爆炸产生低血量伤害\n-自己死亡4/1的血量\n-造成1800的伤害(注意范围)\n-能穿透护甲\n-对建筑物伤害极低 +#action_1_autoTrigger: if self.overWater() +isVisible:true +fireTurretXAtGround:磁暴效果 +whenBuilding_cannotMove: false +spawnEffects: CUSTOM:电磁效果1,CUSTOM:电磁效果2,CUSTOM:电磁效果3,CUSTOM:电磁效果4,CUSTOM:电散效果 +price:energy=1, hp=4000 +addResources:hp=3000 +#action_1_playSoundGlobally:true +playSoundAtUnit:shock.ogg +[turret_磁暴效果] +# +x: 0 +y: 0 +projectile: 磁暴效果 +canShoot:false +[projectile_磁暴效果] +#directDamage: 310 +areaDamage:1900 +areaRadius:310 +life:0 +explodeOnEndOfLife: true +armourIgnoreAmount:80 +lightingEffect: true +largeHitEffect: true +shieldDamageMultiplier:0 +shieldDefectionMultiplier: 0 +buildingDamageMultiplier: 0.3 +deflectionPower: -1 + +[effect_电散效果] +life:60 +hOffset: 0 +dirOffset: 0 +dirOffsetRandom:180 +fadeInTime:0 +fadeOut: false +attachedToUnit: false +image: SHARED:lightning_shock.png +total_frames: 14 +animateFrameStart: 0 +animateFrameStartRandomAdd: 2 +animateFrameEnd: 13 +animateFrameSpeed: 0.5 +animateFrameSpeedRandom:0.2 +alpha:1 +scaleFrom:1 +scaleTo:8 +[graphics] +total_frames: 1 + +image: 1.png +image_wreak: NONE +image_turret: NONE + +image_shadow:AUTO +shadowOffsetX:3 +shadowOffsetY:3 + + +#animation_moving_start: 0 +#animation_moving_end: 7 +#animation_moving_speed: 6 + + +#lock_shadow_rotation_with_main_turret: true +lock_body_rotation_with_main_turret: true + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 3 + +maxAttackRange:280 +shootDelay:75 + +turretRotateWithBody: false + + +[turret_1] +x: 0 +y: 0 +idleDir:0 + +turnSpeed: 3.9 +turnSpeedAcceleration: 0.12 +turnSpeedDeceleration: 0.3 + +canShoot: false + + +recoilOffset: -1.5 +recoilOutTime: 3 +recoilReturnTime: 17 + + +[turret_2] +# +x: 16 +y: 0 +attachedTo: 1 +slave: true +image: 2.png + +projectile: 1 + +turnSpeed: 5.0 +#turnSpeedAcceleration: 1.5 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade +#shoot_light:#FFcceeee + + +canShoot: true + +size: 12 + + +#energyUsage: 1 + +warmup:35 + +chargeEffectImage: SHARED:lighting_charge2.png + +warmupCallDownRate: 0.3 +recoilOffset: -3.5 +recoilOutTime: 3 +recoilReturnTime: 25 + + +[turret_3] + + + +x: -16 +y: 0 +image: 2.png +copyFrom:2 +size:12 +warmup:70 +recoilOffset: -3.5 +recoilOutTime: 3 +recoilReturnTime: 25 +linkDelayWithTurret:2 +[turret_4] + + +image: 2.png +x: -29 +y: 0 +size:12 +copyFrom:2 +recoilOffset: -3.5 +recoilOutTime: 3 +recoilReturnTime: 25 +warmup:70 + +linkDelayWithTurret:2 +[turret_5] + + +recoilOffset: -3.5 +recoilOutTime: 3 +recoilReturnTime: 25 +x: 29 +y: 0 +image: 2.png +copyFrom:2 +size:12 +warmup:105 + +linkDelayWithTurret:2 + +[leg_1] +x: -20 +y: 22 +attach_x: 0 +attach_y: 0 +moveSpeed: 2.4 +moveWarmUp:0.05s + +rotateSpeed: 7 + +heightSpeed: 0.5 +resetAngle:25 + +image_leg: leg.png +image_foot: foot_small.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 22 +holdDisMax: 52 + +endDirOffset:45 + +[leg_2] +x: 20 +y: 22 +attach_x: 0 +attach_y: 0 +copyFrom: 1 + +endDirOffset:-45 + +[leg_3] +x: -22 +y: -22 +attach_x: 0 +attach_y: 0 +copyFrom: 1 + +endDirOffset:-45 + +[leg_4] +x: 22 +y: -22 +attach_x: 0 +attach_y: 0 +copyFrom: 1 + + +endDirOffset:45 + + +[projectile_1] +#directDamage: 310 +directDamage: 160 + +life: 25 +instant: true +lightingEffect: true +largeHitEffect: true + + +shieldDamageMultiplier: 1 +shieldDefectionMultiplier: 0.1 + +buildingDamageMultiplier: 0.5 + +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6 + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + + +[effect_hitLightFlash] +priority:high + +image: SHARED:light_50.png +life: 17 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + +[effect_lightningShock] +life: 60 + +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffset: 0 +dirOffsetRandom:180 + +fadeInTime: 0 +fadeOut: false + +attachedToUnit: false + + +image: SHARED:lightning_shock.png +total_frames: 14 +animateFrameStart: 0 +animateFrameStartRandomAdd: 2 +animateFrameEnd: 13 +animateFramePingPong: false +animateFrameSpeed: 0.5 +animateFrameSpeedRandom: 0.2 + +alpha:0.6 + +[effect_sparks] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image: SHARED:spark.png +priority: verylow + + + +[effect_sparks2] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 0.5 +ySpeedRelativeRandom: 0.5 +hSpeed: 1 + +ySpeedRelative:2 + +image: SHARED:spark.png +priority: verylow + +[effect_lightSlowFade] + +image: SHARED:light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #63e6e8 + +scaleFrom: 0.3 +scaleTo: 0.2 + +alpha: 1.7 + +[movement] +movementType: OVER_CLIFF +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/特斯拉机甲/shock.ogg b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/特斯拉机甲/shock.ogg new file mode 100644 index 0000000..0cb41e9 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/特斯拉机甲/shock.ogg differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/特斯拉机甲/spark.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/特斯拉机甲/spark.png new file mode 100644 index 0000000..c9214da Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/特斯拉机甲/spark.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/特斯拉机甲/特斯拉机甲/1.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/特斯拉机甲/特斯拉机甲/1.ini new file mode 100644 index 0000000..1de8cec --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/特斯拉机甲/特斯拉机甲/1.ini @@ -0,0 +1,280 @@ + +[core] +#copyFrom:电磁效果.ini +name:zxxxc +#Hpⅹ-5000 +class: CustomUnitMetadata +price: 1 +maxHp:2 +showInEditor:false +armour: 999999794679 +armourMinDamageToKeep: 0 +mass: 9000 +techLevel: 2 +#availableInDemo: true +#stayNeutral: true +#createNeutral: true + +radius: 1 +displayRadius: 1 + +isBio: false + +energyMax:0.4 +energyRegen: -0.01667 + +transportSlotsNeeded: 666 +#DOOM + +dieOnZeroEnergy: true +explodeOnDeath: false +hideScorchMark: true + +fogOfWarSightRange: 1 +#fireTurretXAtSelfOnDeath :damageEmitter +[action_triggerRadiation] +autoTrigger: true +isVisible: false +fireTurretXAtGround: damageEmitter +fireTurretXAtGround_withOffset:0,0 +alsoTriggerAction:自动布置2 +#spawnEffects: CUSTOM:sparks*6,CUSTOM:电磁效果4,CUSTOM:电磁效果3,CUSTOM:电磁效果2,CUSTOM:电磁效果1,CUSTOM:电散效果1,CUSTOM:电散效果2 +[action_自动布置2] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:0,0 +alsoTriggerAction:自动布置3 +[action_自动布置3] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:0,0 +alsoTriggerAction:自动布置4 +[action_自动布置4] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:0,0 +alsoTriggerAction:自动布置5 +[action_自动布置5] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:0,0 +alsoTriggerAction:自动布置6 +[action_自动布置6] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:0,0 +alsoTriggerAction:自动布置7 +[action_自动布置7] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:0,0 +alsoTriggerAction:自动布置8 +[action_自动布置8] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:0,0 +alsoTriggerAction:自动布置9 +[action_自动布置9] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:damageEmitter +fireTurretXAtGround_withOffset:0,0 +[graphics] +total_frames: 1 + +image: base.png +image_wreak: NONE +image_turret: NONE + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow: NONE + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +maxAttackRange: 1 +shootDelay: 1 + +#disablePassiveTargeting: true + +aimOffsetSpread: 0 + +[turret_damageEmitter] +# +x:0 +y:0 +turnSpeedAcceleration: 1.0 +canShoot: true +turnSpeed: 19 +#shoot_flame:CUSTOM:浸没之术 + +[movement] +movementType: AIR +moveSpeed: 0 + +maxTurnSpeed: 0 + +targetHeight: -6 +targetHeightDrift: 0 + +moveSlidingMode :true +moveIgnoringBody: true + [projectile_1] +directDamage: 1 +life: 150 +instant:true +directDamage:100 +areaDamage:600 +areaRadius:260 +laserEffect:true +frame: 2 +[projectile_1] +#directDamage: 310 +directDamage:100 +areaDamage:600 +areaRadius:260 +life: 25 +instant: true +lightingEffect: true +largeHitEffect: true +shieldDamageMultiplier: 1 +shieldDefectionMultiplier: 0.1 +buildingDamageMultiplier: 0.5 +effectOnCreate: CUSTOM:sparks*6,CUSTOM:电磁效果4,CUSTOM:电磁效果3,CUSTOM:电磁效果2,CUSTOM:电磁效果1,CUSTOM:电散效果1,CUSTOM:电散效果2*5 +[effect_电磁效果1] +life: 30 +alsoPlaySound:3.wav +priority: veryhigh +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffsetRandom:180 +dirSpeed: 6 +scaleFrom: 0.25 +scaleTo: 9 +fadeInTime: 1 +fadeOut: true +attachedToUnit: false +image:areaShock.png +drawUnderUnits: true +alpha:1.2 +[effect_电磁效果2] +life: 60 +alsoPlaySound:3.wav +priority: veryhigh +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffsetRandom:180 +dirSpeed: 8 +scaleFrom: 0.45 +scaleTo: 9 +fadeInTime: 1 +fadeOut: true +attachedToUnit: false +image: areaShock.png +drawUnderUnits: true +alpha:1.2 +[effect_电磁效果3] +life: 90 +alsoPlaySound:3.wav +priority: veryhigh +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffsetRandom:180 +dirSpeed: 10 +scaleFrom: 0.5 +scaleTo: 9 +fadeInTime: 1 +fadeOut: true +attachedToUnit: false +image: areaShock.png +drawUnderUnits: true +alpha:1.2 +[effect_电磁效果4] +life: 120 +alsoPlaySound:3.wav +priority: veryhigh +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffsetRandom:180 +dirSpeed: 12 +scaleFrom: 0.7 +scaleTo: 9 +fadeInTime: 1 +fadeOut: true +attachedToUnit: false +image: areaShock.png +drawUnderUnits: true +alpha:1.2 +[effect_电散效果1] +life:90 +alsoPlaySound:2.wav +hOffset: 0 +dirOffset: 0 +dirOffsetRandom:180 +fadeInTime:0 +fadeOut: false +attachedToUnit: false +image: SHARED:lightning_shock.png +total_frames: 14 +animateFrameStart: 0 +animateFrameStartRandomAdd: 2 +animateFrameEnd: 13 +animateFrameSpeed: 0.5 +animateFrameSpeedRandom:0.2 +alpha:1 +scaleFrom:1 +scaleTo:8 +[effect_电散效果2] +life:120 +hOffset: 0 +dirOffset: 0 +dirOffsetRandom:180 +fadeInTime:0 +fadeOut: false +alwayStartDirAtZero:true +attachedToUnit: false +image:浸没燃起效果.png +total_frames:7 +animateFramePingPong:true +animateFrameStart: 0 +animateFrameEnd: 6 +animateFrameSpeed: 0.5 +#animateFrameSpeedRandom:0.2 +alpha:1 +scaleFrom:1 +scaleTo:8 +alsoPlaySound:1.wav +[effect_sparks] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image: SHARED:spark.png +priority:verylow +alsoPlaySound:2.wav diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/特斯拉机甲/特斯拉机甲/1.wav b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/特斯拉机甲/特斯拉机甲/1.wav new file mode 100644 index 0000000..ff8a4db Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/特斯拉机甲/特斯拉机甲/1.wav differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/特斯拉机甲/特斯拉机甲/2.wav b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/特斯拉机甲/特斯拉机甲/2.wav new file mode 100644 index 0000000..2f292c5 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/特斯拉机甲/特斯拉机甲/2.wav differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/特斯拉机甲/特斯拉机甲/3.wav b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/特斯拉机甲/特斯拉机甲/3.wav new file mode 100644 index 0000000..0cb41e9 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/特斯拉机甲/特斯拉机甲/3.wav differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/特斯拉机甲/特斯拉机甲/areaShock.png 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a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/特斯拉机甲/特斯拉机甲/浸没燃起效果.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/特斯拉机甲/特斯拉机甲/浸没燃起效果.png new file mode 100644 index 0000000..55facce Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/特斯拉机甲/特斯拉机甲/浸没燃起效果.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/特斯拉机甲/电磁效果.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/特斯拉机甲/电磁效果.ini new file mode 100644 index 0000000..9b087be --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/特斯拉机甲/电磁效果.ini @@ -0,0 +1,66 @@ +[core] +dont_load: true +[effect_电磁效果1] +life: 30 +priority: veryhigh +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffsetRandom:180 +dirSpeed: 6 +scaleFrom: 0.25 +scaleTo: 9 +fadeInTime: 1 +fadeOut: true +attachedToUnit: false +image: areaShock.png +drawUnderUnits: true +alpha:1.2 +[effect_电磁效果2] +life: 30 +priority: veryhigh +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffsetRandom:180 +dirSpeed: 8 +scaleFrom: 0.45 +scaleTo: 9 +fadeInTime: 1 +fadeOut: true +attachedToUnit: false +image: areaShock.png 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+name:移动炮塔A +class:CustomUnitMetadata +displayLocaleKey:mechBunker + +overrideAndReplace:mechBunker + +copyFrom:mech_large_common.ini + + +price:5000 +maxHp:800 +mass:6000 + +techLevel:1 +buildSpeed:0.0006 +#availableInDemo: true + + +fogOfWarSightRange:20 + +soundOnMoveOrder:移动声音.wav:1 +soundOnAttackOrder:攻击声音.wav:1 +radius:29 +#displayRadius: 11 +isBio:false +softCollisionOnAll:0 + + +#energyMax: 3 +#energyRegen: 0.010 +#energyNeedsToRechargeToFull: true + + +builtFrom_1_name:mechFactory +builtFrom_1_pos:7 + +builtFrom_2_name:mechFactoryT2 +builtFrom_2_pos:7 + + +[action_deploy] + +isVisible:true +text:固定 +convertTo:移动炮塔B +displayType:action +price:0 +buildSpeed:0.006 +whenBuilding_cannotMove:true +whenBuilding_rotateTo:0 +whenBuilding_rotateTo_orBackwards:true +#canPlayerCancel: false + + + +[graphics] +total_frames:1 + +image:topBunker.png +image_wreak:NONE +image_turret:ArtilleryTurreta.png + +movementEffect:CUSTOM:电磁效果 +movementEffectReverse:CUSTOM:电磁效果 +movementEffectReverseFlipEffects:true +movementEffectRate:5 +image_shadow:SHADOW:topBunker.png +shadowOffsetX:1 +shadowOffsetY:1 +lock_body_rotation_with_main_turret:false +[attack] +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize:20 +turretTurnSpeed:2 + + +maxAttackRange:200 +shootDelay:70 +turretRotateWithBody:true +[turret_2] +x:0 +y:15 +attachedTo:1 +slave:true +image:ArtilleryTurretb.png +projectile:1 +turnSpeed:0 +turnSpeedAcceleration:0.2 +shoot_sound:plasma_fire +shoot_sound_vol:0.07 +shoot_light:#FFccCCEE +canShoot:true +size:30 +recoilOffset:-5 +recoilOutTime:6 +recoilReturnTime:80 +[turret_1] +x:0 +y:0 +idleDir:0 +turnSpeed:2.9 +turnSpeedAcceleration:0.07 +canShoot:false +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC + +projectile:1 + + +recoilOffset:-3 +recoilOutTime:6 +recoilReturnTime:7 + + +[projectile_1] + + +life:150 +speed:4 +largeHitEffect:true +targetGround:true +areaDamage:121 +areaRadius:45 +trailEffect:CUSTOM:1 +trailEffectRate:1 +image:firingeffects.png +color:#bebe50 +drawSize:0.8 +[leg_1] +x:-22 +y:15 +attach_x:-5 +attach_y:10 +moveSpeed:1.9 + +rotateSpeed:7 + +heightSpeed:0.3 +resetAngle:25 + +image_leg:leg.png +image_foot:foot.png + +#draw_foot_on_top: true +dust_effect:true + +holdDisMin:5 +holdDisMax:19 + +favourOppositeSideNeighbours:true + +estimatingPositionMultiplier:0.7 + +[leg_2] +x:22 +y:15 +attach_x:5 +attach_y:10 +copyFrom:1 + +[leg_3] +x:-22 +y:-15 +attach_x:-5 +attach_y:-10 +copyFrom:1 + +[leg_4] +x:22 +y:-15 +attach_x:5 +attach_y:-10 +copyFrom:1 + +[effect_电磁效果] +life:400 +priority:veryhigh +xOffsetRelative:0 +yOffsetRelative:0 +hOffset:0 +dirOffsetRandom:180 +dirSpeed:2.0 +scaleFrom:0.2 +scaleTo:0.1 +fadeInTime:1 +fadeOut:true +attachedToUnit:false +image:bg333.png +drawUnderUnits:true +alpha:1.2 + + +[movement] +movementType:OVER_CLIFF_WATER + +moveSpeed:0.4 +moveAccelerationSpeed:0.07 +moveDecelerationSpeed:0.17 + +targetHeight:3 + + +maxTurnSpeed:1.0 +turnAcceleration:0.5 + +moveSlidingMode:false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + +[effect_1] +createWhenZoomedOut:false +priority:low +image:trail.png +life:60 +fadeOut:false +attachedToUnit:false +color:#63e6e8 +fadeInTime:2 +scaleFrom:2 +scaleTo:0.1 +alpha:0.4 +drawUnderUnits:true +ySpeedRelative:0.5 +atmospheric:true +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔/mech_bunker_deployed.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔/mech_bunker_deployed.ini new file mode 100644 index 0000000..aca8e24 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔/mech_bunker_deployed.ini @@ -0,0 +1,176 @@ +[core] +name:移动炮塔B +class:CustomUnitMetadata +copyFrom:mech_bunker.ini +showInEditor:false +builtFrom_1_name:NONE +builtFrom_2_name:NONE +radius:26 +#footprint used for collisions with units (left, up, right, down) +footprint:0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +maxShield:500 +shieldRegen:0.15 +soundOnAttackOrder:攻击声音.wav:1 +startShieldAtZero:true + +isBuilding:true + + +[action_deploy] + +isVisible:false + +[action_undeploy] + +isVisible:true +text:起身 +convertTo:移动炮塔A +displayType:action +price:0 +buildSpeed:0.010 +#canPlayerCancel: false + + + +[graphics] + + + +#lock_body_rotation_with_main_turret: false + +[attack] + + +maxAttackRange:350 + +shootDelay:30 +[action_效果] +autoTrigger:true +isVisible:false +buildSpeed:5 +spawnEffects:CUSTOM:pain,CUSTOM:雾绕效果*16 +addEnergy:0 + +[turret_1] +x:0 +y:0 +idleDir:1.5 +canShoot:false + + +[leg_1] +x:-3 +y:3 +attach_x:-5 +attach_y:10 +moveSpeed:1.0 + +rotateSpeed:7 + +heightSpeed:0.4 +resetAngle:25 + +image_leg:leg.png +image_foot:foot_small.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin:5 +holdDisMax:15 + +[leg_2] +x:3 +y:3 +attach_x:5 +attach_y:10 +copyFrom:1 + +[leg_3] +x:-3 +y:-3 +attach_x:-5 +attach_y:-10 +copyFrom:1 + +[leg_4] +x:3 +y:-3 +attach_x:5 +attach_y:-10 +copyFrom:1 + + + + + + +[movement] +movementType:NONE + +targetHeight:0 + +moveSpeed:0 +moveAccelerationSpeed:0.07 +moveDecelerationSpeed:0.17 + +maxTurnSpeed:1.0 +turnAcceleration:0.5 + +moveSlidingMode:false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + +[ai] + + +upgradedFrom:移动炮塔B + +[effect_雾绕效果] + +priority:high + +image:3.png + +createWhenOverLiquid:false + +life:60 +fadeOut:true + +attachedToUnit:false + +fadeInTime:5 + +scaleFrom:0.5 +scaleTo:0.5 +alpha:1.2 +drawUnderUnits:false + +hSpeed:1.75 + +hOffsetRandom:0.75 + +atmospheric:true + +dirOffsetRandom:180 + +physics:true + +physicsGravity:0.1 + +xOffsetRelativeRandom:24 + +yOffsetRelativeRandom:24 + +xSpeedAbsoluteRandom:1.1 + +ySpeedAbsoluteRandom:1.1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔/mech_large_common.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔/mech_large_common.ini new file mode 100644 index 0000000..41bcd87 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔/mech_large_common.ini @@ -0,0 +1,93 @@ + +[core] +name: NULL +class: CustomUnitMetadata + +#template only +dont_load: true + + + + +isBio: false +softCollisionOnAll: 0 + + +[effect_pain] +alpha: 2 +attachedToUnit: true +life: 80 +scaleFrom:0.2 +scaleTo: 0.3 +image: bg59.png +priority: high +drawUnderUnits:true +dirSpeed:0 +[graphics] +total_frames: 1 + + +shadowOffsetX:2 +shadowOffsetY:2 + + +lock_body_rotation_with_main_turret: true + +[attack] + + +turretRotateWithBody: false + +[turret_1] +x: 0 +y: 0 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + + + +[leg_1] +x: -20 +y: 0 +attach_x: -13 +attach_y: 0 +moveSpeed: 1.9 +moveWarmUp:0.1s + + +rotateSpeed: 7 + +heightSpeed: 0.7 +resetAngle:25 + +image_leg: leg.png +image_foot: foot.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 22 +holdDisMax: 42 + +[leg_2] +x: 20 +y: 0 +attach_x: 13 +attach_y: 0 +copyFrom: 1 + + +[movement] +movementType: OVER_CLIFF + + +moveSlidingMode :false +moveIgnoringBody:false + +reverseSpeedPercentage:1 + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔/topBunker.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔/topBunker.png new file mode 100644 index 0000000..dfd72f5 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔/topBunker.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔/trail.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔/trail.png new file mode 100644 index 0000000..952b293 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔/trail.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔/攻击声音.wav b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔/攻击声音.wav new file mode 100644 index 0000000..64fbd02 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔/攻击声音.wav differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔/移动声音.wav b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔/移动声音.wav new file mode 100644 index 0000000..064a105 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔/移动声音.wav differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/anti_air_top_flakgun.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/anti_air_top_flakgun.png new file mode 100644 index 0000000..5179b2e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/anti_air_top_flakgun.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/foot_small.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/foot_small.png new file mode 100644 index 0000000..e301ab2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/foot_small.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/leg.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/leg.png new file mode 100644 index 0000000..d6d3f1e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/leg.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/topBunker.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/topBunker.png new file mode 100644 index 0000000..3b3712f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/topBunker.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/turret_gun.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/turret_gun.png new file mode 100644 index 0000000..1cae60f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/turret_gun.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/turret_gunT2.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/turret_gunT2.png new file mode 100644 index 0000000..224e18f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/turret_gunT2.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/turret_top.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/turret_top.png new file mode 100644 index 0000000..2f14d9a Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/turret_top.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/turret_top_artillery.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/turret_top_artillery.png new file mode 100644 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0000000..1849bae --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/移动喷火器.ini @@ -0,0 +1,169 @@ + +[core] +name: 移动喷火器 +class: CustomUnitMetadata +price: 1200 +maxHp: 1600 +mass: 9000 + +techLevel: 1 +buildSpeed: 0.0008 + +radius: 29 +#displayRadius: 11 +isBio: false + + + + +transportSlotsNeeded:2 + +selfRegenRate:0.1 + +action_1_convertTo: 移动喷火器T-2 +action_1_price: 4600 +action_1_text: 二级移动喷火器T-2 +action_1_description: 升级T2 +action_1_displayType: Upgrade +action_1_buildSpeed: 0.001 +action_1_pos: 1 + +[graphics] +total_frames: 1 + +image: topBunker.png +image_wreak: NONE +image_turret:turret_top_flame.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +turretSize: 12 +turretTurnSpeed: 6 + +maxAttackRange: 182 +shootDelay: 5 + + + +[turret_1] + +x: 0 +y: 0 + +canShoot: false + +shouldResetTurret: false + + +[turret_2] + +x: 0 +y: 4 + +invisible: true +shoot_sound_vol:0.3 +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false + +attachedTo: 1 +slave: true + +[leg_1] +x: -20 +y: 20 +attach_x: -5 +attach_y: 10 +moveSpeed: 1.9 + +rotateSpeed: 7 + +heightSpeed: 0.3 +resetAngle:25 + +image_leg: leg.png +image_foot: foot_small.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 5 +holdDisMax: 15 + +[leg_2] +x: 20 +y: 20 +attach_x: 5 +attach_y: 10 +copyFrom: 1 + +[leg_3] +x: -20 +y: -20 +attach_x: -5 +attach_y: -10 +copyFrom: 1 + +[leg_4] +x: 20 +y: -20 +attach_x: 5 +attach_y: -10 +copyFrom: 1 + +[projectile_1] +directDamage: 0 +life:120 +speed: 4 +speedSpread: 2 +hitSound: false +areaDamage: 5 +areaRadius: 60 +targetGround: true +targetGroundSpread: 25 +frame: 2 +flameWeapon: true +deflectionPower: -1 + + +[movement] +movementType: OVER_CLIFF + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + + + + +[ai] +upgradedFrom: 移动喷火器 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/移动喷火器t.2.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/移动喷火器t.2.ini new file mode 100644 index 0000000..38a310c --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/移动喷火器t.2.ini @@ -0,0 +1,183 @@ + +[core] +name: 移动喷火器T-2 +class: CustomUnitMetadata +price: 1200 +maxHp: 2400 +mass: 9000 + +techLevel: 1 +buildSpeed: 0.0008 + +radius: 29 +#displayRadius: 11 +isBio: false + + + + +transportSlotsNeeded:2 + +selfRegenRate:0.2 + +action_1_convertTo: 移动喷火器T-3 +action_1_price: 9600 +action_1_text: 二级移动喷火器T-3 +action_1_description: 升级T3 +action_1_displayType: Upgrade +action_1_buildSpeed: 0.001 +action_1_pos: 1 + +[graphics] +total_frames: 1 + +image: topBunker.png +image_wreak: NONE +image_turret:二级喷火器.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +turretSize: 12 +turretTurnSpeed: 6 + +maxAttackRange: 162 +shootDelay: 5 + + + +[turret_1] + +x: 0 +y: 0 + +canShoot: false + +shouldResetTurret: false + + +[turret_2] + +x: 1 +y: 21 + +invisible: true +shoot_sound_vol:0.3 +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false + +attachedTo: 1 +slave: true + +[turret_3] + +x: -1 +y: 21 + +invisible: true +shoot_sound_vol:0.3 +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false + +attachedTo: 1 +slave: true + +[leg_1] +x: -20 +y: 20 +attach_x: -5 +attach_y: 10 +moveSpeed: 1.9 + +rotateSpeed: 7 + +heightSpeed: 0.3 +resetAngle:25 + +image_leg: leg.png +image_foot: foot_small.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 5 +holdDisMax: 15 + +[leg_2] +x: 20 +y: 20 +attach_x: 5 +attach_y: 10 +copyFrom: 1 + +[leg_3] +x: -20 +y: -20 +attach_x: -5 +attach_y: -10 +copyFrom: 1 + +[leg_4] +x: 20 +y: -20 +attach_x: 5 +attach_y: -10 +copyFrom: 1 + +[projectile_1] +directDamage: 0 +life:120 +speed: 4 +speedSpread: 2 +hitSound: false +areaDamage: 6 +areaRadius: 60 +targetGround: true +targetGroundSpread: 25 +frame: 2 +flameWeapon: true +deflectionPower: -1 + + +[movement] +movementType: OVER_CLIFF + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + + + + +[ai] +upgradedFrom: 移动喷火器T-2 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/移动喷火器t.3.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/移动喷火器t.3.ini new file mode 100644 index 0000000..18191d5 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/移动喷火器t.3.ini @@ -0,0 +1,189 @@ + +[core] +name: 移动喷火器T-3 +class: CustomUnitMetadata +price: 1200 +maxHp: 3600 +mass: 9000 + +techLevel: 1 +buildSpeed: 0.0008 + +radius: 29 +#displayRadius: 11 +isBio: false + + + + +transportSlotsNeeded:2 + +selfRegenRate:0.3 + +[graphics] +total_frames: 1 + +image: topBunker.png +image_wreak: NONE +image_turret:柴油-三级喷火器rt1,.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +turretSize: 12 +turretTurnSpeed: 6 + +maxAttackRange: 202 +shootDelay: 5 + + + +[turret_1] + +x: 0 +y: 0 + +canShoot: false + +shouldResetTurret: false + + +[turret_2] + +x: 15 +y: 35 + +invisible: true +shoot_sound_vol:0.3 +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false + +attachedTo: 1 +slave: true + +[turret_3] + +x: -15 +y: 35 + +invisible: true +shoot_sound_vol:0.3 +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false + +attachedTo: 1 +slave: true + +[turret_4] + +x: 0 +y: 37 + +invisible: true +shoot_sound_vol:0.3 +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false + +attachedTo: 1 +slave: true + +[leg_1] +x: -20 +y: 20 +attach_x: -5 +attach_y: 10 +moveSpeed: 1.9 + +rotateSpeed: 7 + +heightSpeed: 0.3 +resetAngle:25 + +image_leg: leg.png +image_foot: foot_small.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 5 +holdDisMax: 15 + +[leg_2] +x: 20 +y: 20 +attach_x: 5 +attach_y: 10 +copyFrom: 1 + +[leg_3] +x: -20 +y: -20 +attach_x: -5 +attach_y: -10 +copyFrom: 1 + +[leg_4] +x: 20 +y: -20 +attach_x: 5 +attach_y: -10 +copyFrom: 1 + +[projectile_1] +directDamage: 0 +life:120 +speed: 4 +speedSpread: 2 +hitSound: false +areaDamage: 7 +areaRadius: 60 +targetGround: true +targetGroundSpread: 25 +frame: 2 +flameWeapon: true +deflectionPower: -1 + + +[movement] +movementType: OVER_CLIFF + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + + + + +[ai] +upgradedFrom: 移动喷火器T-3 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/移动火炮.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/移动火炮.ini new file mode 100644 index 0000000..c306f55 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/移动火炮.ini @@ -0,0 +1,183 @@ + +[core] +name: 移动火炮 +class: CustomUnitMetadata +price: 2100 +maxHp: 1000 +mass: 9000 + +techLevel: 1 +buildSpeed: 0.0008 + +radius: 29 +#displayRadius: 11 +isBio: false + + + + +transportSlotsNeeded:2 + + +action_1_convertTo: 移动火炮T-2 +action_1_price: 4200 +action_1_text: 二级移动火炮T-2 +action_1_description: 升级T2 +action_1_displayType: Upgrade +action_1_buildSpeed: 0.001 +action_1_pos: 1 + + + +[graphics] +total_frames: 1 + +image: topBunker.png +image_wreak: NONE +image_turret:turret_top_artillery.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits:true +canAttackUnderwaterUnits: true + +turretSize: 18 +turretTurnSpeed: 3 + + +maxAttackRange: 350 +shootDelay: 220 + +turretRotateWithBody: false + + +[turret_1] +x: 0 +y: 0 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + +recoilOffset: -5 +recoilOutTime: 7 +recoilReturnTime: 14 + + + +[turret_2] +# +x: 0 +y: 10 +attachedTo: 1 +slave: true +invisible: true + +projectile: 1 +invisible: true +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:cannon_firing +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC + +canShoot: true + +size: 0 + + +[leg_1] +x: -20 +y: 20 +attach_x: -5 +attach_y: 10 +moveSpeed: 1.9 + +rotateSpeed: 7 + +heightSpeed: 0.3 +resetAngle:25 + +image_leg: leg.png +image_foot: foot_small.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 5 +holdDisMax: 15 + +[leg_2] +x: 20 +y: 20 +attach_x: 5 +attach_y: 10 +copyFrom: 1 + +[leg_3] +x: -20 +y: -20 +attach_x: -5 +attach_y: -10 +copyFrom: 1 + +[leg_4] +x: 20 +y: -20 +attach_x: 5 +attach_y: -10 +copyFrom: 1 + +[projectile_1] +life: 150 +speed: 7 +largeHitEffect: true +frame: 2 +targetGround: true +areaDamage: 100 +areaRadius: 45 + + +[movement] +movementType: OVER_CLIFF + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + + + + +[ai] +upgradedFrom: 移动火炮 diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/移动火炮t.2.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/移动火炮t.2.ini new file mode 100644 index 0000000..63587a6 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/移动火炮t.2.ini @@ -0,0 +1,197 @@ + +[core] +name: 移动火炮T-2 +class: CustomUnitMetadata +price: 2100 +maxHp: 1000 +mass: 9000 + +techLevel: 1 +buildSpeed: 0.0008 + +radius: 29 +#displayRadius: 11 +isBio: false + + + + +transportSlotsNeeded:2 + + + + + +[graphics] +total_frames: 1 + +image: topBunker.png +image_wreak: NONE +image_turret:anti_air_top_flakgun.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits:true +canAttackUnderwaterUnits: true + +turretSize: 18 +turretTurnSpeed: 3 + + +maxAttackRange: 365 +shootDelay: 120 + +turretRotateWithBody: false + + +[turret_1] +x: 0 +y: 0 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + +recoilOffset: -5 +recoilOutTime: 7 +recoilReturnTime: 14 + + + +[turret_2] +# +x: 3 +y: 25 +attachedTo: 1 +slave: true +invisible: true + +projectile: 1 +invisible: true +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:cannon_firing +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC + +canShoot: true + +size: 0 + +[turret_3] +# +x: -3 +y: 25 +attachedTo: 1 +slave: true +invisible: true + +projectile: 1 +invisible: true +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:cannon_firing +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC + +canShoot: true + +size: 0 + +[leg_1] +x: -20 +y: 20 +attach_x: -5 +attach_y: 10 +moveSpeed: 1.9 + +rotateSpeed: 7 + +heightSpeed: 0.3 +resetAngle:25 + +image_leg: leg.png +image_foot: foot_small.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 5 +holdDisMax: 15 + +[leg_2] +x: 20 +y: 20 +attach_x: 5 +attach_y: 10 +copyFrom: 1 + +[leg_3] +x: -20 +y: -20 +attach_x: -5 +attach_y: -10 +copyFrom: 1 + +[leg_4] +x: 20 +y: -20 +attach_x: 5 +attach_y: -10 +copyFrom: 1 + +[projectile_1] +life: 150 +speed: 7 +largeHitEffect: true +frame: 2 +targetGround: true +areaDamage: 100 +areaRadius: 45 + + +[movement] +movementType: OVER_CLIFF + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + + + + +[ai] +upgradedFrom: 移动火炮T-2 diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/移动炮台-机枪t.1.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/移动炮台-机枪t.1.ini new file mode 100644 index 0000000..4056c10 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/移动炮台-机枪t.1.ini @@ -0,0 +1,198 @@ + +[core] +name: 移动炮台-机枪 +class: CustomUnitMetadata +price: 1100 +maxHp: 700 +mass: 9000 + + +displayLocaleKey: 移动炮台-机枪 + +overrideAndReplace: 移动炮台-机枪 + + + +action_1_convertTo: 移动机枪炮台T-2 +action_1_price: 1600 +action_1_text: 移动机枪炮台T-2 +action_1_description: 升级T2 +action_1_displayType: Upgrade +action_1_buildSpeed: 0.0007 +action_1_pos: 1 + +action_2_convertTo: 移动火炮 +action_2_price: 2100 +action_2_text: 二级移动火炮 +action_2_description: 升级T2 +action_2_displayType: Upgrade +action_2_buildSpeed: 0.0006 +action_2_pos: 2 + +action_3_convertTo: 移动喷火器 +action_3_price: 1200 +action_3_text: 二级移动喷火器 +action_3_description: 升级T2 +action_3_displayType: Upgrade +action_3_buildSpeed: 0.001 +action_3_pos: 3 + +techLevel: 1 +buildSpeed: 0.0008 + +radius: 30 +#displayRadius: 30 +isBio: false + +transportSlotsNeeded:2 + +builtFrom_1_name: unnecessary-rt1 +builtFrom_1_pos: 1.555 + + + + +[graphics] +total_frames: 1 + +image: topBunker.png +image_wreak: NONE +image_turret:turret_top.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +turretSize: 12 +turretTurnSpeed: 6 + + +maxAttackRange: 170 +shootDelay: 35 + + + +[turret_1] + +x: 0 +y: 0 + +canShoot: false + +shouldResetTurret: false + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +[turret_2] + +x: 0 +y: 4 + +invisible: true +shoot_sound:firing3 +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +attachedTo: 1 +slave: true + +[leg_1] +x: -20 +y: 20 +attach_x: -5 +attach_y: 10 +moveSpeed: 1.9 + +rotateSpeed: 7 + +heightSpeed: 0.3 +resetAngle:25 + +image_leg: leg.png +image_foot: foot_small.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 5 +holdDisMax: 15 + +[leg_2] +x: 20 +y: 20 +attach_x: 5 +attach_y: 10 +copyFrom: 1 + +[leg_3] +x: -20 +y: -20 +attach_x: -5 +attach_y: -10 +copyFrom: 1 + +[leg_4] +x: 20 +y: -20 +attach_x: 5 +attach_y: -10 +copyFrom: 1 + +[projectile_1] +directDamage: 41 +life:80 +targetSpeed: 6 +trailEffect: false +largeHitEffect: false +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 +frame: 5 + + + +[movement] +movementType: OVER_CLIFF + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + + + + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/移动炮台机枪t.2.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/移动炮台机枪t.2.ini new file mode 100644 index 0000000..bb45fdc --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/移动炮台机枪t.2.ini @@ -0,0 +1,201 @@ + +[core] +name: 移动机枪炮台T-2 +class: CustomUnitMetadata +price: 1700 +maxHp: 1600 +mass: 9000 + + + + +action_1_convertTo: 移动机枪炮台T-3 +action_1_price: 11500 +action_1_text: 三级移动机枪 +action_1_description: 升级T3 +action_1_displayType: Upgrade +action_1_buildSpeed: 0.0004 +action_1_pos: 0.2 + + + + +techLevel: 1 +buildSpeed: 0.0008 + +radius: 29 +#displayRadius: 11 +isBio: false + + + + +transportSlotsNeeded:2 + + + + + +[graphics] +total_frames: 1 + +image: topBunker.png +image_wreak: NONE +image_turret:turret_gun.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits:true +canAttackUnderwaterUnits: true + +turretSize: 2 +turretTurnSpeed: 6 + + +maxAttackRange: 185 +shootDelay: 35 + + + +[turret_1] + +x: 0 +y: 0 + +canShoot: false + +shouldResetTurret: false + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +[turret_2] + +x: 3 +y: 4 + +invisible: true +shoot_sound:firing3 +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +attachedTo: 1 +slave: true +[turret_3] + +x: -3 +y: 4 + +invisible: true +shoot_sound:firing3 +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +attachedTo: 1 +warmup: 3 + +slave: true +[projectile_1] +directDamage: 41 +life:80 +targetSpeed: 6 +trailEffect: false +largeHitEffect: false +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 +frame: 5 + +[leg_1] +x: -20 +y: 20 +attach_x: -5 +attach_y: 10 +moveSpeed: 1.9 + +rotateSpeed: 7 + +heightSpeed: 0.3 +resetAngle:25 + +image_leg: leg.png +image_foot: foot_small.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 5 +holdDisMax: 15 + +[leg_2] +x: 20 +y: 20 +attach_x: 5 +attach_y: 10 +copyFrom: 1 + +[leg_3] +x: -20 +y: -20 +attach_x: -5 +attach_y: -10 +copyFrom: 1 + +[leg_4] +x: 20 +y: -20 +attach_x: 5 +attach_y: -10 +copyFrom: 1 + +[movement] +movementType: OVER_CLIFF + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + + + + +[ai] + +upgradedFrom:移动机枪炮台T-2 diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/移动炮台机枪t.3.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/移动炮台机枪t.3.ini new file mode 100644 index 0000000..1b66bc2 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动炮塔系列/移动炮台机枪t.3.ini @@ -0,0 +1,211 @@ + +[core] +name: 移动机枪炮台T-3 +class: CustomUnitMetadata +price: 12800 +maxHp: 3900 +mass: 9000 + + + +selfRegenRate:0.15 + +techLevel: 1 +buildSpeed: 0.0008 + +radius: 29 +#displayRadius: 11 +isBio: false + + + + +transportSlotsNeeded:2 + + + + +[graphics] +total_frames: 1 + +image: topBunker.png +image_wreak: NONE +image_turret:turret_gunT2.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits:true +canAttackUnderwaterUnits: true + +turretSize: 12 +turretTurnSpeed: 6 + +maxAttackRange: 310 +shootDelay: 30 + + + +[turret_1] + +x: 0 +y: 0 + +canShoot: false + +shouldResetTurret: false + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +[turret_2] + +x: 4 +y: 4 + +invisible: true +shoot_sound:firing3 +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false +warmup: 0 +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +attachedTo: 1 +slave: true +[turret_3] + +x: -4 +y: 4 + +invisible: true +shoot_sound:firing3 +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +attachedTo: 1 +warmup: 3 +slave: true + +[turret_4] + +x: 0 +y: 4 + +invisible: true +shoot_sound:firing3 +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC +canShoot: true +shouldResetTurret: false + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 +attachedTo: 1 +warmup: 6 + +slave: true + +[leg_1] +x: -20 +y: 20 +attach_x: -5 +attach_y: 10 +moveSpeed: 1.9 + +rotateSpeed: 7 + +heightSpeed: 0.3 +resetAngle:25 + +image_leg: leg.png +image_foot: foot_small.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 5 +holdDisMax: 15 + +[leg_2] +x: 20 +y: 20 +attach_x: 5 +attach_y: 10 +copyFrom: 1 + +[leg_3] +x: -20 +y: -20 +attach_x: -5 +attach_y: -10 +copyFrom: 1 + +[leg_4] +x: 20 +y: -20 +attach_x: 5 +attach_y: -10 +copyFrom: 1 + +[projectile_1] +directDamage: 42 +life:80 +speed: 10 +trailEffect: false +largeHitEffect: false +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 +frame: 5 + + + +[movement] +movementType: OVER_CLIFF + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + + + + +[ai] +upgradedFrom: 移动机枪炮台T-3 diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动防空炮塔/T2高射炮『rt1』.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动防空炮塔/T2高射炮『rt1』.png new file mode 100644 index 0000000..5b134bb Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动防空炮塔/T2高射炮『rt1』.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动防空炮塔/anti_air_top.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动防空炮塔/anti_air_top.png new file mode 100644 index 0000000..f7619a4 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动防空炮塔/anti_air_top.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动防空炮塔/anti_air_top_flakgun.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动防空炮塔/anti_air_top_flakgun.png new file mode 100644 index 0000000..2645b65 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动防空炮塔/anti_air_top_flakgun.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动防空炮塔/anti_air_top_l2.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动防空炮塔/anti_air_top_l2.png new file mode 100644 index 0000000..6559eb5 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动防空炮塔/anti_air_top_l2.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动防空炮塔/anti_air_top_l3.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动防空炮塔/anti_air_top_l3.png new file mode 100644 index 0000000..5500336 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动防空炮塔/anti_air_top_l3.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动防空炮塔/foot_small.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动防空炮塔/foot_small.png new file mode 100644 index 0000000..e301ab2 Binary files /dev/null and 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-0,0 +1,195 @@ + +[core] +name: 移动防空炮塔T-1 +class: CustomUnitMetadata +price: 1100 +maxHp: 1300 +mass: 9000 + +displayLocaleKey: 移动防空炮塔T-1 + +overrideAndReplace: 移动防空炮塔T-1 + + + + +action_1_convertTo: 移动防空炮塔T-2 +action_1_price: 1700 +action_1_text: 升级至移动防空炮塔T-2 +action_1_description: 移动防空炮塔T-2 +action_1_displayType: Upgrade +action_1_buildSpeed: 0.001 +action_1_pos: 0.2 + + +action_2_convertTo: 移动高射炮 +action_2_price: 4500 +action_2_text: 升级至移动高射炮 +action_2_description: 高射炮 +action_2_displayType: Upgrade +action_2_buildSpeed: 0.0005 +action_2_pos: 0.2 + + + + + + +techLevel: 1 +buildSpeed: 0.0008 + +radius: 30 +#displayRadius: 30 +isBio: false + +transportSlotsNeeded:2 + +builtFrom_1_name: unnecessary-rt1 +builtFrom_1_pos: 1.555 + + + + +[graphics] +total_frames: 1 + +image: topBunker.png +image_wreak: NONE +image_turret: anti_air_top.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +turretSize: 12 +turretTurnSpeed: 6 + + +maxAttackRange: 250 +shootDelay: 80 + + + +[turret_1] + +x: 0 +y: 0 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.07 + + +canShoot:true + +shoot_sound:missile_fire +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC + + +shouldResetTurret: false + +idleSpin: 0.8 + + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 + +[leg_1] +x: -20 +y: 20 +attach_x: -5 +attach_y: 10 +moveSpeed: 1.9 + +rotateSpeed: 7 + +heightSpeed: 0.3 +resetAngle:25 + +image_leg: leg.png +image_foot: foot_small.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 5 +holdDisMax: 15 + +[leg_2] +x: 20 +y: 20 +attach_x: 5 +attach_y: 10 +copyFrom: 1 + +[leg_3] +x: -20 +y: -20 +attach_x: -5 +attach_y: -10 +copyFrom: 1 + +[leg_4] +x: 20 +y: -20 +attach_x: 5 +attach_y: -10 +copyFrom: 1 + +[projectile_1] +directDamage: 60 +life: 240 +speed: 0.3 +targetSpeed: 6 +trailEffect: true +largeHitEffect: true +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 +frame: 4 +#areaDamage: 40 +#areaRadius: 35 + +autoTargetingOnDeadTarget: true + + + + +[movement] +movementType: OVER_CLIFF + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动防空炮塔/turret_antiair_flakgu.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动防空炮塔/turret_antiair_flakgu.ini new file mode 100644 index 0000000..cbfdd44 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动防空炮塔/turret_antiair_flakgu.ini @@ -0,0 +1,215 @@ + +[core] +name: 移动高射炮T-2 +class: CustomUnitMetadata +price: 4600 + + +maxHp: 2750 + +mass: 9000 + +maxShield: 1200 +shieldRegen:0.4 +startShieldAtZero:true + + + + +techLevel: 1 +buildSpeed: 0.0008 + +radius: 29 +#displayRadius: 11 +isBio: false + + + + +transportSlotsNeeded:2 + + + +[graphics] +total_frames: 1 + +image: topBunker.png +image_wreak: NONE +image_turret: T2高射炮『rt1』.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +turretSize: 27 +turretTurnSpeed: 6 + + +#non upgraded 250 +maxAttackRange: 250 + + +#non upgraded 80 +shootDelay: 160 + + + + +[turret_1] +#pivot point +x: 0 +y: 0 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.07 + + +canShoot: true +shouldResetTurret: false +idleSpin: 0.5 + + + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 + + +[turret_2] +#left missile pod +x: 7 +y: 14 +size: 0 + +attachedTo: 1 +slave: true +invisible: true +warmup: 0 + + +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC + +#image: SHARED:debug_marker.png + + + +[turret_3] +#right missile pod +x: -7 +y: 14 + +copyFrom: 2 +linkDelayWithTurret:2 +warmup: 55 + + + +[leg_1] +x: -20 +y: 20 +attach_x: -5 +attach_y: 10 +moveSpeed: 1.9 + +rotateSpeed: 7 + +heightSpeed: 0.3 +resetAngle:25 + +image_leg: leg.png +image_foot: foot_small.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 5 +holdDisMax: 15 + +[leg_2] +x: 20 +y: 20 +attach_x: 5 +attach_y: 10 +copyFrom: 1 + +[leg_3] +x: -20 +y: -20 +attach_x: -5 +attach_y: -10 +copyFrom: 1 + +[leg_4] +x: 20 +y: -20 +attach_x: 5 +attach_y: -10 +copyFrom: 1 + + +[projectile_1] +#directDamage: 100 +life: 390 +speed: 20 +#targetSpeed: 6 + +trailEffect: true +largeHitEffect: true +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 +frame: 0 + +areaDamage: 80 +areaRadius: 70 + +autoTargetingOnDeadTarget: true + +lightColor: #ffff00 +lightSize: 0.4 + + +[movement] +movementType: OVER_CLIFF + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + + + +[ai] +upgradedFrom: 移动高射炮T-2 + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动防空炮塔/turret_antiair_flakgun.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动防空炮塔/turret_antiair_flakgun.ini new file mode 100644 index 0000000..8fad1ae --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动防空炮塔/turret_antiair_flakgun.ini @@ -0,0 +1,229 @@ + +[core] +name: 移动高射炮 +class: CustomUnitMetadata +price: 4600 + + +maxHp: 2700 + +mass: 9000 + +displayLocaleKey: 移动高射炮 + +overrideAndReplace: 移动高射炮 + + + +action_1_convertTo: 移动高射炮T-2 +action_1_price: 4500 +action_1_text: 升级至移动高射炮T-2 +action_1_description: 高射炮T-2 +action_1_displayType: Upgrade +action_1_buildSpeed: 0.0005 +action_1_pos: 0.2 + +maxShield: 850 +shieldRegen:0.4 +startShieldAtZero:true + + + + +techLevel: 1 +buildSpeed: 0.0008 + +radius: 29 +#displayRadius: 11 +isBio: false + + + + +transportSlotsNeeded:2 + + + +[graphics] +total_frames: 1 + +image: topBunker.png +image_wreak: NONE +image_turret: anti_air_top_flakgun.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +turretSize: 27 +turretTurnSpeed: 6 + + +#non upgraded 250 +maxAttackRange: 200 + + +#non upgraded 80 +shootDelay: 160 + + + + +[turret_1] +#pivot point +x: 0 +y: 0 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.07 + + +canShoot: false +shouldResetTurret: false +idleSpin: 0.5 + + + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 + + +[turret_2] +#left missile pod +x: 7 +y: 14 +size: 0 + +attachedTo: 1 +slave: true +invisible: true +warmup: 0 + + +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC + +#image: SHARED:debug_marker.png + + + +[turret_3] +#right missile pod +x: -7 +y: 14 + +copyFrom: 2 +linkDelayWithTurret:2 +warmup: 55 + + + +[leg_1] +x: -20 +y: 20 +attach_x: -5 +attach_y: 10 +moveSpeed: 1.9 + +rotateSpeed: 7 + +heightSpeed: 0.3 +resetAngle:25 + +image_leg: leg.png +image_foot: foot_small.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 5 +holdDisMax: 15 + +[leg_2] +x: 20 +y: 20 +attach_x: 5 +attach_y: 10 +copyFrom: 1 + +[leg_3] +x: -20 +y: -20 +attach_x: -5 +attach_y: -10 +copyFrom: 1 + +[leg_4] +x: 20 +y: -20 +attach_x: 5 +attach_y: -10 +copyFrom: 1 + + +[projectile_1] +#directDamage: 60 +life: 240 +speed: 20 +#targetSpeed: 6 + +trailEffect: true +largeHitEffect: true +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 +frame: 0 + +areaDamage: 80 +areaRadius: 70 + +autoTargetingOnDeadTarget: true + +lightColor: #ffff00 +lightSize: 0.4 + + +[movement] +movementType: OVER_CLIFF + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + + + +[ai] +upgradedFrom: 移动防空炮塔T-1 + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动防空炮塔/turret_antiair_t2.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动防空炮塔/turret_antiair_t2.ini new file mode 100644 index 0000000..ba7415b --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动防空炮塔/turret_antiair_t2.ini @@ -0,0 +1,209 @@ + +[core] +name: 移动防空炮塔T-2 +class: CustomUnitMetadata +price: 2300 + +#800+600 +maxHp: 1900 +mass: 9000 + +displayLocaleKey: 移动防空炮塔T-2 + +overrideAndReplace: 移动防空炮塔T-2 + + + + + +action_1_convertTo: 移动防空炮塔T-3 +action_1_price: 11500 +action_1_text: 升级至移动防空炮塔T-3 +action_1_description: 移动防空炮塔T-3 +action_1_displayType: Upgrade +action_1_buildSpeed: 0.0005 +action_1_pos: 0.2 + + +techLevel: 1 +buildSpeed: 0.0008 + +radius: 29 +#displayRadius: 11 +isBio: false + + + + +[graphics] +total_frames: 1 + +image: topBunker.png +image_wreak: NONE +image_turret: anti_air_top_l2.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +turretSize: 6 +turretTurnSpeed: 6 + + +#non upgraded 250 +maxAttackRange: 320 + + +#non upgraded 80 +shootDelay: 70 + + +[turret_1] +#pivot point +x: 0 +y: 0 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.07 + + +canShoot: false +shouldResetTurret: false +idleSpin: 0.8 + + + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 + + +[turret_2] +#left missile pod +x: 7 +y: 6 +attachedTo: 1 +slave: true +invisible: true +warmup: 0 + +shoot_sound:missile_fire +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC + +#image: SHARED:debug_marker.png + + + +[turret_3] +#right missile pod +x: -7 +y: 6 + +copyFrom: 2 +linkDelayWithTurret:2 +warmup: 25 + + + + +[projectile_1] +directDamage: 60 +life: 240 +speed: 0.3 +targetSpeed: 6 +trailEffect: true +largeHitEffect: true +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 +frame: 4 +#areaDamage: 40 +#areaRadius: 35 + +autoTargetingOnDeadTarget: true + + +[leg_1] +x: -20 +y: 20 +attach_x: -5 +attach_y: 10 +moveSpeed: 1.9 + +rotateSpeed: 7 + +heightSpeed: 0.3 +resetAngle:25 + +image_leg: leg.png +image_foot: foot_small.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 5 +holdDisMax: 15 + +[leg_2] +x: 20 +y: 20 +attach_x: 5 +attach_y: 10 +copyFrom: 1 + +[leg_3] +x: -20 +y: -20 +attach_x: -5 +attach_y: -10 +copyFrom: 1 + +[leg_4] +x: 20 +y: -20 +attach_x: 5 +attach_y: -10 +copyFrom: 1 + +[movement] +movementType: OVER_CLIFF + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + + +[ai] +upgradedFrom: 移动防空炮塔T-1 + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动防空炮塔/turret_antiair_t3.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动防空炮塔/turret_antiair_t3.ini new file mode 100644 index 0000000..adde450 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/移动防空炮塔/turret_antiair_t3.ini @@ -0,0 +1,208 @@ + +[core] +name: 移动防空炮塔T-3 +class: CustomUnitMetadata +price: 12800 + +#800+600 +maxHp: 4400 + +#maxShield: 1500 + +mass: 9000 + +displayLocaleKey: 移动防空炮塔T-3 + + + + + + + +techLevel: 1 +buildSpeed: 0.0008 + + + +radius: 29 +#displayRadius: 11 +isBio: false + +transportSlotsNeeded:2 + + + +[graphics] +total_frames: 1 + +image: topBunker.png +image_wreak: NONE +image_turret: anti_air_top_l3.png + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +#AUTO +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 + + + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +turretSize: 6 +turretTurnSpeed: 6 + + +#non upgraded 250 +maxAttackRange: 400 + + +#non upgraded 80 +shootDelay: 70 + + +[turret_1] +#pivot point +x: 0 +y: 0 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.07 + + +canShoot: false +shouldResetTurret: false +idleSpin: 0.8 + + + +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 12 + + +[turret_2] +#left missile pod +x: 7 +y: 6 +attachedTo: 1 +slave: true +invisible: true +warmup: 0 + +shoot_sound:missile_fire +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC + +#image: SHARED:debug_marker.png + + + +[turret_3] +#right missile pod +x: -7 +y: 6 + +copyFrom: 2 +linkDelayWithTurret:2 +warmup: 25 + + +[leg_1] +x: -20 +y: 20 +attach_x: -5 +attach_y: 10 +moveSpeed: 1.9 + +rotateSpeed: 7 + +heightSpeed: 0.3 +resetAngle:25 + +image_leg: leg.png +image_foot: foot_small.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 5 +holdDisMax: 15 + +[leg_2] +x: 20 +y: 20 +attach_x: 5 +attach_y: 10 +copyFrom: 1 + +[leg_3] +x: -20 +y: -20 +attach_x: -5 +attach_y: -10 +copyFrom: 1 + +[leg_4] +x: 20 +y: -20 +attach_x: 5 +attach_y: -10 +copyFrom: 1 + + +[projectile_1] +directDamage: 200 +life: 240 +speed: 0.6 +targetSpeed: 8 +trailEffect: true +largeHitEffect: true +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 +frame: 10 +#areaDamage: 40 +#areaRadius: 35 + +autoTargetingOnDeadTarget: true + +drawSize:1 + + +[movement] +movementType: OVER_CLIFF + +moveSpeed: 0.5 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + + + +[ai] +upgradedFrom: 移动防空炮塔T-1 + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/等离子火炮机甲/foot_small.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/等离子火炮机甲/foot_small.png new file mode 100644 index 0000000..99ecce1 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/等离子火炮机甲/foot_small.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/等离子火炮机甲/leg.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/等离子火炮机甲/leg.png new file mode 100644 index 0000000..d6d3f1e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/等离子火炮机甲/leg.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/等离子火炮机甲/lighting_charge.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/等离子火炮机甲/lighting_charge.png new file mode 100644 index 0000000..db841b7 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/等离子火炮机甲/lighting_charge.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/等离子火炮机甲/mech_laser.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/等离子火炮机甲/mech_laser.ini new file mode 100644 index 0000000..8435dad --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/等离子火炮机甲/mech_laser.ini @@ -0,0 +1,275 @@ + +[core] +name:等离子火炮机甲 +class: CustomUnitMetadata + +copyFrom:底部.ini + + + +price: 8500 +maxHp: 1500 +mass: 6000 + +techLevel: 2 +buildSpeed: 0.0006 +#availableInDemo: true + +fogOfWarSightRange: 20 + + +radius: 25 +#displayRadius: 11 +isBio: false +softCollisionOnAll: 0 + + + + + +energyMax: 3 +energyRegen: 0.0110 +energyNeedsToRechargeToFull: true + + +builtFrom_1_name: mechFactoryT2 +builtFrom_1_pos: 8.2 + + +transportSlotsNeeded: 2 +[action_attack_dance] +addEnergy: 0 +displayType: action +price: 0 +text: 攻击式跳舞 +buildSpeed: 4.5s +whenBuilding_playAnimation:attack +isVisible:true + + +[graphics] +total_frames: 7 + +image: topLaser.png +image_wreak: NONE +image_turret: NONE + +image_shadow:NONE +shadowOffsetX:2 +shadowOffsetY:2 + + +animation_moving_start: 0 +animation_moving_end:0 +animation_moving_speed:1 +#animation_moving_pingPong: true + + +animation_attack_start: 0 +animation_attack_end: 6 +animation_attack_speed:3 + + + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 3 + + +maxAttackRange: 310 +shootDelay:220 + +turretRotateWithBody: false + + +[turret_1] +x: 0 +y: 0 +idleDir:0 + +canShoot: false + + +recoilOffset: -1 +recoilOutTime: 2 +recoilReturnTime: 3 + + +[turret_2] +# +x:14 +y:48 +attachedTo: 1 +slave: true +invisible: true + +projectile: 1 + +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 + +shoot_sound:plasma_fire +shoot_sound_vol:0.07 +#shoot_flame:small +shoot_light:#FFccCCEE + +canShoot: true + +size: 0 + + +energyUsage: 1 + +delay:15 + +chargeEffectImage:lighting_charge.png + +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +[turret_3] +# +x: -5 +y: 31 +attachedTo: 1 +slave: true +invisible: true + +projectile: 2 + +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC + +canShoot: true + +size: 0 + +canAttackFlyingUnits:false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +#energyUsage: 1 + +[leg_1] +x: -20 +y: 22 +attach_x: 0 +attach_y: 0 +moveSpeed: 2.4 +moveWarmUp:0.05s + +rotateSpeed: 7 + +heightSpeed: 0.5 +resetAngle:25 + +image_leg: leg.png +image_foot: foot_small.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 22 +holdDisMax: 52 + +endDirOffset:45 + +[leg_2] +x: 20 +y: 22 +attach_x: 0 +attach_y: 0 +copyFrom: 1 + +endDirOffset:-45 + +[leg_3] +x: -20 +y: -22 +attach_x: 0 +attach_y: 0 +copyFrom: 1 + +endDirOffset:-45 + +[leg_4] +x: 20 +y: -22 +attach_x: 0 +attach_y: 0 +copyFrom: 1 + + +endDirOffset:45 + +[animation_attack] + +blendIn: 0.1s +blendOut: 0.7s + +leg1_0.5s: {x:0, y:22} + +leg1_1s: {x:0, dir:0, height:5} +leg1_3s: {x:45, dir:9000} +leg1_0.5s: {x:0, y:22} + + +leg2_0.5s: {x:0, y:22} + +leg2_1s: {x:0, dir:0, height:5} +leg2_3s: {x:-45, dir:9000} +leg2_0.5s: {x:0, y:22} + + + +[projectile_2] +life: 150 +speed: 4 +largeHitEffect: true +frame: 2 +targetGround: true +areaDamage: 100 +areaRadius: 45 + + +lightColor: #ffe92b +lightSize: 0.6 + + + +[projectile_1] +directDamage: 90 +life: 70 +speed: 15 + +frame: 11 + +drawSize: 1.2 + + +lightColor: #FFccCCEE +lightSize: 1 + + +[movement] + +moveSpeed: 0.6 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +maxTurnSpeed: 5.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/等离子火炮机甲/topLaser.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/等离子火炮机甲/topLaser.png new file mode 100644 index 0000000..4910ef3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/等离子火炮机甲/topLaser.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/等离子火炮机甲/底部.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/等离子火炮机甲/底部.ini new file mode 100644 index 0000000..d49914a --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/等离子火炮机甲/底部.ini @@ -0,0 +1,106 @@ + +[core] +name: NULL +class: CustomUnitMetadata + +#template only +dont_load: true + + + + +isBio: false +softCollisionOnAll: 0 + + + +[graphics] +total_frames: 1 + + +shadowOffsetX:2 +shadowOffsetY:2 + + +lock_body_rotation_with_main_turret: true + +[attack] + + +turretRotateWithBody: false + +[turret_1] +x: 0 +y: 0 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + + + +[leg_1] +x: -20 +y: 22 +attach_x: 0 +attach_y: 0 +moveSpeed: 2.4 +moveWarmUp:0.05s + +rotateSpeed: 7 + +heightSpeed: 0.5 +resetAngle:25 + +image_leg: leg.png +image_foot: foot_small.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 22 +holdDisMax: 52 + +endDirOffset:45 + +[leg_2] +x: 20 +y: 22 +attach_x: 0 +attach_y: 0 +copyFrom: 1 + +endDirOffset:-45 + +[leg_3] +x: -20 +y: -22 +attach_x: 0 +attach_y: 0 +copyFrom: 1 + +endDirOffset:-45 + +[leg_4] +x: 20 +y: -22 +attach_x: 0 +attach_y: 0 +copyFrom: 1 + + +endDirOffset:45 + + +[movement] +movementType: OVER_CLIFF + + +moveSlidingMode :false +moveIgnoringBody:false + +reverseSpeedPercentage:1 + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/等离子近战机甲/foot_med.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/等离子近战机甲/foot_med.png new file mode 100644 index 0000000..5ae528e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/等离子近战机甲/foot_med.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/等离子近战机甲/heavy_artillery_turret.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/等离子近战机甲/heavy_artillery_turret.png new file mode 100644 index 0000000..f07a41a Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/等离子近战机甲/heavy_artillery_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/等离子近战机甲/leg.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/等离子近战机甲/leg.png new file mode 100644 index 0000000..d6d3f1e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/等离子近战机甲/leg.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/等离子近战机甲/mech_artillery.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/等离子近战机甲/mech_artillery.ini new file mode 100644 index 0000000..df76910 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/等离子近战机甲/mech_artillery.ini @@ -0,0 +1,249 @@ + +[core] +name: c_等离子近程机甲 +class: CustomUnitMetadata +tags:c_等离子近程机甲 +copyFrom: mech_med_common.ini +price:5800 +maxHp:750 +mass: 6000 +techLevel:2 +buildSpeed: 18.4s +#availableInDemo: true +maxShield:1000 +shieldRegen: 0.06 +radius: 23 +#displayRadius: 11 +isBio: false +softCollisionOnAll: 0 + +builtFrom_2_name: mechFactoryT2 +builtFrom_2_pos: 7.6 + +[graphics] +total_frames: 1 + +image: topFlying.png +image_wreak: NONE +image_turret: NONE + +image_shadow: SHADOW:topFlying.png +shadowOffsetX:2 +shadowOffsetY:2 + + +#animation_moving_start: 0 +#animation_moving_end: 7 +#animation_moving_speed: 6 + + +#lock_shadow_rotation_with_main_turret: true +lock_body_rotation_with_main_turret: true +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 18 +turretTurnSpeed: 3 +maxAttackRange: 210 +shootDelay:75 +turretRotateWithBody: false + + +[turret_1] +x:0 +y: 0 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + + +recoilOffset: -2 +recoilOutTime: 7 +recoilReturnTime: 14 + + + +[turret_2] +# +x:-2 +y:0 +attachedTo: 1 +slave: true +invisible:if self.shield(lessThan=500) +image:heavy_artillery_turret.png +size:15 +turnSpeed: 4.0 +image_applyTeamColors: true +warmup:55 +turnSpeedAcceleration: 1.0 +warmupStartEffect: CUSTOM:warmup +shoot_sound:firing4 +shoot_sound_vol:0.8 +shoot_flame:CUSTOM:lightSlowFade +shoot_light:#ffffff +chargeEffectImage: SHARED:lighting_charge.png +recoilOffset: -5 +recoilOutTime: 7 +recoilReturnTime:80 +canAttackCondition:if not self.shield(lessThan=500) +[action_dfdfff] +price:energy=0 +text:浸没被动:加速攻击 +description:-护盾已经下降至500/n-攻击加速开启 +displayType:infoOnly +buildSpeed:999 +addResources: credits=0 +pos:2 +isVisible:if self.shield(lessThan=500) +[turret_3] +# +x:-2 +y:0 +attachedTo: 1 +size:15 +image:heavy_artillery_turret.png +slave: true +invisible:if not self.shield(lessThan=500) +delay:20 +warmupStartEffect: CUSTOM:warmup +image_applyTeamColors: true +warmup:10 +shoot_sound:firing4 +shoot_sound_vol:0.8 +shoot_flame:CUSTOM:lightSlowFade +shoot_light:#ffffff +chargeEffectImage: SHARED:lighting_charge.png +canAttackCondition:if self.shield(lessThan=500) +#energyUsage: 1 +recoilOffset: -5 +recoilOutTime: 7 +recoilReturnTime:80 +[projectile_1] +directDamage:200 +life: 80 +speed: 0 +targetSpeed: 16 +targetSpeedAcceleration: 0.7 + +drawType:2 +frame:4 +drawSize: 1 +trailEffect: CUSTOM:projectileTrail +trailEffectRate:2 + +#trailEffectRate: true + +#lightColor:#ffffff + +explodeEffect: CUSTOM:projectilePassThough, smallExplosion, CUSTOM:hitLightFlash + +#explodeEffectOnShield: CUSTOM:hitLightFlash + +effectOnCreate: CUSTOM:projectileLight + + + +[effect_warmup] +priority:high +image: SHARED:light_50.png +life:60 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +scaleFrom: 0.1 +scaleTo: 0.1 +alpha: 0.8 +drawUnderUnits:false +ySpeedRelative:3.9 + +[effect_lightSlowFade] +image: SHARED:light_50.png +life: 60 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +scaleFrom: 0.7 +scaleTo: 0.7 +alpha: 0.5 +drawUnderUnits:true + + +[effect_projectileTrail] +image: SHARED:light_50.png +life: 60 +fadeOut: true +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom: 0.4 +scaleTo: 0.4 +alpha: 0.6 +drawUnderUnits:true +#ySpeedRelative:-1 + + +[effect_projectileLight] +priority:veryhigh + +image: SHARED:light_50.png +life: 100 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +fadeInTime:2 +scaleFrom: 0.8 +scaleTo: 0.8 +alpha: 0.6 +drawUnderUnits:false +liveAfterAttachedDies: false + +[effect_hitLightFlash] +priority:high + +image: SHARED:light_50.png +life: 30 +fadeOut: true +attachedToUnit: false +color: #63e6e8 + +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false + +[effect_projectilePassThough] + +priority:high +frameIndex: 4 +stripIndex: projectiles2 +life: 20 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +scaleFrom: 1 +scaleTo: 0.5 +alpha: 1 +drawUnderUnits:false +ySpeedRelative:2 +atmospheric: true + +[movement] + +moveSpeed: 0.6 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +maxTurnSpeed: 5.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/等离子近战机甲/mech_med_common.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/等离子近战机甲/mech_med_common.ini new file mode 100644 index 0000000..b76352d --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/等离子近战机甲/mech_med_common.ini @@ -0,0 +1,84 @@ + +[core] +name: NULL +class: CustomUnitMetadata + +#template only +dont_load: true + + + + +isBio: false +softCollisionOnAll: 0 + + + +[graphics] +total_frames: 1 + + +shadowOffsetX:2 +shadowOffsetY:2 + + +lock_body_rotation_with_main_turret: true + +[attack] + + +turretRotateWithBody: false + +[turret_1] +x: 0 +y: 0 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + + + +[leg_1] +x: -15 +y: 0 +attach_x: -8 +attach_y: 0 +moveSpeed: 2.1 + +rotateSpeed: 7 + +heightSpeed: 0.8 +resetAngle:25 + +image_leg: leg.png +image_foot: foot_med.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 21 +holdDisMax: 36 + + + +[leg_2] +x: 15 +y: 0 +attach_x: 8 +attach_y: 0 +copyFrom: 1 + + +[movement] +movementType: OVER_CLIFF + + +moveSlidingMode :false +moveIgnoringBody:false + +reverseSpeedPercentage:1 + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/等离子近战机甲/topFlying.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/等离子近战机甲/topFlying.png new file mode 100644 index 0000000..72c8fd8 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/等离子近战机甲/topFlying.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/维修移动机甲/01_vinatagegun.ogg b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/维修移动机甲/01_vinatagegun.ogg new file mode 100644 index 0000000..0109243 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/维修移动机甲/01_vinatagegun.ogg differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/维修移动机甲/EFjz2.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/维修移动机甲/EFjz2.png new file mode 100644 index 0000000..d3aa7d7 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/维修移动机甲/EFjz2.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/维修移动机甲/foot_small.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/维修移动机甲/foot_small.png new file mode 100644 index 0000000..99ecce1 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/维修移动机甲/foot_small.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/维修移动机甲/leg.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/维修移动机甲/leg.png new file mode 100644 index 0000000..d6d3f1e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/维修移动机甲/leg.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/维修移动机甲/mech_bunker.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/维修移动机甲/mech_bunker.ini new file mode 100644 index 0000000..83089a9 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/维修移动机甲/mech_bunker.ini @@ -0,0 +1,285 @@ + +[core] +name:维修移动机甲 +class: CustomUnitMetadata + +copyFrom: mech_large_common.ini + + +price:7950 +maxHp:1350 +mass: 6000 + +techLevel: 1 +buildSpeed: 0.0006 +#availableInDemo: true + + +fogOfWarSightRange: 20 + + +radius: 29 +#displayRadius: 11 +isBio: false +softCollisionOnAll: 0 + + +#energyMax: 3 +#energyRegen: 0.010 +#energyNeedsToRechargeToFull: true + + +builtFrom_1_name: mechFactory +builtFrom_1_pos: 7 + +builtFrom_2_name: mechFactoryT2 +builtFrom_2_pos: 7 + + +canBuild_1_name: repair +canBuild_1_pos: 1 + +canBuild_2_name: reclaim +canBuild_2_pos: 2 + + +nanoRange:200 +nanoRepairSpeed: 1.5 +nanoBuildSpeed: 1.5 +canRepairBuildings: true +canRepairUnits : true +autoRepair: true +[action_deploy] + +isVisible: true +text: 〖坐立维修模式〗 +convertTo:维修移动机甲〔坐立〕 +displayType: action +price: 0 +buildSpeed: 0.006 +whenBuilding_cannotMove: true +whenBuilding_rotateTo: 0 +whenBuilding_rotateTo_orBackwards: true +#canPlayerCancel: false + + + +[graphics] +total_frames: 1 + +image: topBunker.png +image_wreak: NONE +image_turret: NONE + +image_shadow: SHADOW:topBunker.png +shadowOffsetX:1 +shadowOffsetY:1 + +#bunkerTurret.png + +#animation_moving_start: 0 +#animation_moving_end: 7 +#animation_moving_speed: 6 + + +#lock_shadow_rotation_with_main_turret: true +lock_body_rotation_with_main_turret: false +repairEffectAtTarget:CUSTOM:发射粒子3 +repairEffectRate:8 +[effect_发射粒子3] +priority:verylow +drawUnderUnits:false +life:90 +image:EFjz2.png +attachedToUnit:false +scaleFrom:1 +scaleTo:5 +dirOffset:1 +dirSpeedRandom:5 +dirSpeed:5 +[turret_维修单位炮塔] +#纳米炮(Nano必须是插槽1) +x: 0 +y: 0 +image:nano_turret.png +warmup:30 + +canShoot:false + +isMainNanoTurret:true +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 2 + + +maxAttackRange: 200 +shootDelay: 70 + +turretRotateWithBody: true +[turret_2] +# +x: 10 +y: 10 + +#slave: true +#invisible: true +image:mega_tank_turret.png +projectile: 1 +turnSpeed: 3.9 +turnSpeedAcceleration: 0.2 +shoot_sound:01_vinatagegun.ogg +shoot_sound_vol:0.07 +#shoot_flame:small +shoot_light:#FFccCCEE +canShoot: true +size: 6 +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 7 +[turret_3] +# +x: -10 +y: 10 + +#slave: true +#invisible: true +image:mega_tank_turret.png +projectile: 1 +turnSpeed: 3.9 +turnSpeedAcceleration: 0.2 +shoot_sound:01_vinatagegun.ogg +shoot_sound_vol:0.07 +#shoot_flame:small +shoot_light:#FFccCCEE +canShoot: true +size: 6 +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 7 +[turret_4] +# +x: 10 +y: -10 + +#slave: true +#invisible: true +image:mega_tank_turret.png +projectile: 1 +turnSpeed: 3.9 +turnSpeedAcceleration: 0.2 +shoot_sound:01_vinatagegun.ogg +shoot_sound_vol:0.07 +#shoot_flame:small +shoot_light:#FFccCCEE +canShoot: true +size: 6 +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 7 +[turret_5] +# +x: -10 +y: -10 + +#slave: true +#invisible: true +image:mega_tank_turret.png +projectile: 1 +turnSpeed: 3.9 +turnSpeedAcceleration: 0.2 +shoot_sound:01_vinatagegun.ogg +shoot_sound_vol:0.07 +#shoot_flame:small +shoot_light:#FFccCCEE +canShoot: true +size: 6 +recoilOffset: -3 +recoilOutTime: 6 +recoilReturnTime: 7 +[projectile_1] +life: 150 +speed: 4 +largeHitEffect: true +frame: 11 +lightColor: #FFccCCEE +lightSize: 0.4 +targetGround: true +areaDamage: 40 +areaRadius:20 + +[leg_1] +x: -22 +y: 15 +attach_x: -5 +attach_y: 10 +moveSpeed: 1.9 + +rotateSpeed: 7 + +heightSpeed: 0.3 +resetAngle:25 + +image_leg: leg.png +image_foot: foot_small.png + +#draw_foot_on_top: true +dust_effect: false + +holdDisMin: 5 +holdDisMax: 19 + +favourOppositeSideNeighbours: true + +estimatingPositionMultiplier:0.7 + +[leg_2] +x: 22 +y: 15 +attach_x: 5 +attach_y: 10 +copyFrom: 1 + +[leg_3] +x: -22 +y: -15 +attach_x: -5 +attach_y: -10 +copyFrom: 1 + +[leg_4] +x: 22 +y: -15 +attach_x: 5 +attach_y: -10 +copyFrom: 1 + + + + +[movement] +movementType: OVER_CLIFF + +moveSpeed: 0.4 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +targetHeight:3 + + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 +[ai] +useAsBuilder: true + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/维修移动机甲/mech_bunker_deployed.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/维修移动机甲/mech_bunker_deployed.ini new file mode 100644 index 0000000..e20516f --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/维修移动机甲/mech_bunker_deployed.ini @@ -0,0 +1,174 @@ + +[core] +name:维修移动机甲〔坐立〕 +class: CustomUnitMetadata +copyFrom: mech_bunker.ini + + + +showInEditor: false + +builtFrom_1_name: NONE +builtFrom_2_name: NONE + +radius: 23 + +#footprint used for collisions with units (left, up, right, down) +footprint: -1,-1,1,1 +#used for placement, and placement of other buildings +constructionFootprint:-1,-1,1,1 + +#buildingToFootprintOffsetX:20 +#buildingToFootprintOffsetY:20 + + +canBuild_1_name: repair +canBuild_1_pos: 1 + +canBuild_2_name: reclaim +canBuild_2_pos: 2 + + +nanoRange:260 +nanoRepairSpeed: 2.5 +nanoBuildSpeed: 2.5 +canRepairBuildings: true +canRepairUnits : true +autoRepair: true + +maxShield: 100 +shieldRegen: 0.15 + +startShieldAtZero: true + +isBuilding: true + +[turret_维修单位炮塔] +#纳米炮(Nano必须是插槽1) +x: 0 +y: 0 +image:nano_turret.png +warmup:30 + +canShoot:false + +isMainNanoTurret:true + +[action_deploy] + +isVisible: false + +[action_undeploy] + +isVisible: true +text: 〖起身维修模式〗 +convertTo: 维修移动机甲 +displayType: action +price: 0 +buildSpeed: 0.010 +#canPlayerCancel: false + + + +[graphics] + + + +#lock_body_rotation_with_main_turret: false +repairEffectAtTarget:CUSTOM:发射粒子3 +repairEffectRate:8 +[effect_发射粒子3] +priority:verylow +drawUnderUnits:false +life:90 +image:EFjz2.png +attachedToUnit:false +scaleFrom:1 +scaleTo:5 +dirOffset:1 +dirSpeedRandom:5 +dirSpeed:5 +[attack] + + +maxAttackRange: 260 + +shootDelay: 50 + + + +[leg_1] +x: -3 +y: 3 +attach_x: -5 +attach_y: 10 +moveSpeed: 1.0 + +rotateSpeed: 7 + +heightSpeed: 0.4 +resetAngle:25 + +image_leg: leg.png +image_foot: foot_small.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 5 +holdDisMax: 15 + +[leg_2] +x: 3 +y: 3 +attach_x: 5 +attach_y: 10 +copyFrom: 1 + +[leg_3] +x: -3 +y: -3 +attach_x: -5 +attach_y: -10 +copyFrom: 1 + +[leg_4] +x: 3 +y: -3 +attach_x: 5 +attach_y: -10 +copyFrom: 1 + + + + + + +[movement] +movementType: NONE + +targetHeight:0 + +moveSpeed: 0 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + + +[ai] + + +upgradedFrom:维修移动机甲〔坐立〕 +useAsBuilder: true + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/维修移动机甲/mech_large_common.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/维修移动机甲/mech_large_common.ini new file mode 100644 index 0000000..e266c4e --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/维修移动机甲/mech_large_common.ini @@ -0,0 +1,75 @@ + +[core] +name: NULL +class: CustomUnitMetadata + +#template only +dont_load: true + + + + +isBio: false +softCollisionOnAll: 0 + + + +[graphics] +total_frames: 1 + + +shadowOffsetX:2 +shadowOffsetY:2 + + +lock_body_rotation_with_main_turret: true + +[attack] + + +turretRotateWithBody: false + + + + +[leg_1] +x: -20 +y: 0 +attach_x: -13 +attach_y: 0 +moveSpeed: 1.9 +moveWarmUp:0.1s + + +rotateSpeed: 7 + +heightSpeed: 0.7 +resetAngle:25 + +image_leg: leg.png +image_foot: foot.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 22 +holdDisMax: 42 + +[leg_2] +x: 20 +y: 0 +attach_x: 13 +attach_y: 0 +copyFrom: 1 + + +[movement] +movementType: OVER_CLIFF + + +moveSlidingMode :false +moveIgnoringBody:false + +reverseSpeedPercentage:1 + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/维修移动机甲/mega_tank_turret.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/维修移动机甲/mega_tank_turret.png new file mode 100644 index 0000000..c6852a9 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/维修移动机甲/mega_tank_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/维修移动机甲/nano_turret.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/维修移动机甲/nano_turret.png new file mode 100644 index 0000000..6700476 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/维修移动机甲/nano_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/维修移动机甲/topBunker.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/维修移动机甲/topBunker.png new file mode 100644 index 0000000..67beebd Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/维修移动机甲/topBunker.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/近战基础机甲/drill.wav b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/近战基础机甲/drill.wav new file mode 100644 index 0000000..db145af Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/近战基础机甲/drill.wav differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/近战基础机甲/foot.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/近战基础机甲/foot.png new file mode 100644 index 0000000..352b8d3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/近战基础机甲/foot.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/近战基础机甲/leg.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/近战基础机甲/leg.png new file mode 100644 index 0000000..a37743c Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/近战基础机甲/leg.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/近战基础机甲/mech_gun.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/近战基础机甲/mech_gun.ini new file mode 100644 index 0000000..be19813 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/近战基础机甲/mech_gun.ini @@ -0,0 +1,109 @@ + +[core] +name:近战基础机甲 + +copyFrom: mechs_small_common.ini + +price:800 +maxHp:650 +mass: 3000 + +techLevel: 1 +buildSpeed:9s +#availableInDemo: true + +radius: 10 +displayRadius: 11 + + + +#energyMax: 4 +#energyRegen: 0.02 +#energyNeedsToRechargeToFull: true + + + +[graphics] +total_frames:3 +image: topGun.png + + +image_wreak: NONE +#image_turret: topGun.png + + +image_shadow:AUTO + +animation_attack_start:0 +animation_attack_end:2 +animation_attack_speed:5 + + + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 3 +isMelee: true + +maxAttackRange:10 +shootDelay:30 + +turretRotateWithBody: false + +[turret_mainBody] +x: 0 +y: 0 +idleDir:0 + +barrelX: 5 +barrelY: 16 + + + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +#canShoot: false + + +#note: lock_body_rotation_with_main_turret is needed for recoil to work on the body +recoilOffset: -1 +recoilOutTime: 2 +recoilReturnTime: 14 + + +projectile: 1 + +shoot_flame:CUSTOM:sparks*5 +shoot_sound:drill.wav +shoot_sound_vol:0.2 +[effect_sparks] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image:spark.png +priority: verylow +[projectile_1] +directDamage:25 +life: 50 +instant: true +[movement] + + +moveSpeed:1.1 + + +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.07 + + + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/近战基础机甲/mechs_small_common.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/近战基础机甲/mechs_small_common.ini new file mode 100644 index 0000000..5838ecc --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/近战基础机甲/mechs_small_common.ini @@ -0,0 +1,107 @@ + +[core] +name: NULL +class: CustomUnitMetadata + + +#template only +dont_load: true + + + +techLevel: 1 +buildSpeed: 0.0025 + +radius: 9 + +isBio: false +softCollisionOnAll: 0 + + +builtFrom_1_name: mechFactory +builtFrom_1_pos: 1.56 + +builtFrom_2_name: mechFactoryT2 +builtFrom_2_pos: 1.56 + +[graphics] +total_frames: 1 + +image: top.png +image_wreak: NONE +image_turret: NONE + + +shadowOffsetX:2 +shadowOffsetY:2 + + +#animation_moving_start: 0 +#animation_moving_end: 3 +#animation_moving_speed: 6 + + +#lock_shadow_rotation_with_main_turret: true + +lock_body_rotation_with_main_turret: true + +[attack] + +turretRotateWithBody: true + + + +[leg_1] +x: -8 +y: 0 +attach_x: -3 +attach_y: 0 +moveSpeed: 2.8 +moveWarmUp:0.1s + + +rotateSpeed: 7 + +heightSpeed: 0.65 +resetAngle:25 + +image_leg: leg.png +image_foot: foot.png + +#draw_foot_on_top: true +dust_effect: false + +holdDisMin: 5 +holdDisMax: 20 + +estimatingPositionMultiplier:0.8 + + + + +[leg_2] +x: 8 +y: 0 +attach_x: 3 +attach_y: 0 +copyFrom: 1 + + + + +[movement] +movementType: LAND +moveSpeed: 0.8 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +maxTurnSpeed: 7.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/近战基础机甲/spark.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/近战基础机甲/spark.png new file mode 100644 index 0000000..f4ad7fa Binary files 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diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/重炮机甲/heavy_artillery_turret.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/重炮机甲/heavy_artillery_turret.png new file mode 100644 index 0000000..8dd8a7e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/重炮机甲/heavy_artillery_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/重炮机甲/hit.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/重炮机甲/hit.png new file mode 100644 index 0000000..deb230a Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/重炮机甲/hit.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/重炮机甲/leg.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/重炮机甲/leg.png new file mode 100644 index 0000000..d6d3f1e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/重炮机甲/leg.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/重炮机甲/mech_artillery.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/重炮机甲/mech_artillery.ini new file mode 100644 index 0000000..af73f7b --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/重炮机甲/mech_artillery.ini @@ -0,0 +1,291 @@ + +[core] +name: c_mechArtillery +displayLocaleKey: mechArtillery +overrideAndReplace: mechArtillery +class: CustomUnitMetadata +tags:c_mechArtillery +copyFrom: mech_med_common.ini +price: 1800 +maxHp: 550 +mass: 6000 +techLevel: 1 +buildSpeed: 0.0006 +#availableInDemo: true + + +fogOfWarSightRange: 20 + + +radius: 23 +#displayRadius: 11 +isBio: false +softCollisionOnAll: 0 + + +#energyMax: 3 +#energyRegen: 0.010 +#energyNeedsToRechargeToFull: true + + + +builtFrom_1_name: mechFactory +builtFrom_1_pos: 7 + +builtFrom_2_name: mechFactoryT2 +builtFrom_2_pos: 7 + +[graphics] +total_frames: 1 + +image: topArtillery.png +image_wreak: NONE +image_turret: NONE + +image_shadow: SHADOW:topArtillery.png +shadowOffsetX:2 +shadowOffsetY:2 + + +#animation_moving_start: 0 +#animation_moving_end: 7 +#animation_moving_speed: 6 + + +#lock_shadow_rotation_with_main_turret: true +lock_body_rotation_with_main_turret: true +[arm_3] +#shield medium +x:0 +y:0 + +rotateSpeed:2.5 +image_end: hit.png +dust_effect:true +drawOverBody:false +#lockMovement:true +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 18 +turretTurnSpeed: 3 + + +maxAttackRange: 290 +shootDelay:180 + +turretRotateWithBody: false + + +[turret_1] +x:0 +y: 0 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + + +recoilOffset: -2 +recoilOutTime: 7 +recoilReturnTime: 14 + + + +[turret_2] +# +x:-2 +y:0 +attachedTo: 1 +slave: true + +image:heavy_artillery_turret.png +size:32.5 +warmupStartEffect: CUSTOM:charge +projectile: 1 +turnSpeed: 4.0 +warmup:30 +turnSpeedAcceleration: 1.0 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large,CUSTOM:cartridge +shoot_light:#FFEECCCC +#canShoot: true +recoilOffset: -5 +recoilOutTime: 7 +recoilReturnTime:80 + + +[action_dfdfff] +price:energy=0 +text:浸没被动:减少蓄力 + +description:-当火炮机甲组成三个时\n-在范围160的时候\n-就会形成火力攻击\n-[状态:未触发] +displayType:infoOnly +buildSpeed:999 +addResources: credits=0 +pos:2 + +[action_dfdffsf] +price:energy=0 +text:浸没被动:恢复模式 + +description:-当火炮机甲缺失或建设到二个时\n-在范围低于160的时候\n-就会形成恢复原样\n-[状态:未触发] +displayType:infoOnly +buildSpeed:999 +addResources: credits=0 +pos:2 + +[turret_3] +# +x:-2 +y:0 +attachedTo: 1 +size:32.5 +warmup:30 +image:heavy_artillery_turret.png +slave: true + +delay: 130 +warmupStartEffect: CUSTOM:charge +projectile: 2 +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large,CUSTOM:cartridge +shoot_light:#FFEECCCC +#canShoot: true + +#energyUsage: 1 +recoilOffset: -5 +recoilOutTime: 7 +recoilReturnTime:80 +[projectile_2] +directDamage: 1 +life: 150 +speed: 4 +frame: 2 +color: #bebe50 +drawSize: 0.9 +areaDamage: 130 +areaRadius: 45 +largeHitEffect: true +targetGround: true +lightColor: #ffe92b +lightSize: 0.4 +explodeEffect: CUSTOM:hitLightFlash, CUSTOM:sparks*10 +[projectile_1] +directDamage: 1 +life: 150 +speed: 4 +frame: 2 +color: #bebe50 +drawSize: 0.9 +areaDamage: 110 +areaRadius: 45 +largeHitEffect: true +targetGround: true +lightColor: #ffe92b +lightSize: 0.4 +explodeEffect: CUSTOM:hitLightFlash, CUSTOM:sparks*10 + + +[movement] + +moveSpeed: 0.6 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +maxTurnSpeed: 5.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + +[effect_sparks] +attachedToUnit: false +color: #ffe92b +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image:spark.png +priority: verylow +[effect_charge] +priority:veryhigh +image: charge.png +life:30 +fadeOut: true +color: #ffe92b +#yOffsetRelatifalse +#yOffsetRelati:false +attachedToUnit: true +scaleFrom: 2.2 +scaleTo: 0.3 +alpha: 0.5 +drawUnderUnits: false +atmospheric: false +shadow:true +imageShadow: SHADOW:charge.png +xOffsetRelativeRandom: 0 +yOffsetRelativeRandom: 0 +[effect_hitLightFlash] +priority:high + +image:hit.png +life:30 +fadeOut:false +attachedToUnit: false +#color: #ffe92b + +scaleFrom: 0.1 +scaleTo:1.5 +alpha: 0.5 +drawUnderUnits:false +[effect_cartridge] + + +priority: low + +image: cartridge.png +imageShadow: SHADOW:cartridge.png + +life: 100 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF + +scaleFrom: 1.1 +scaleTo: 1.1 +alpha: 2 +fadeInTime: 3 +drawUnderUnits:false +liveAfterAttachedDies: false + +physics: true + +createWhenZoomedOut: false + + +xSpeedRelative: 1.2 +xSpeedRelativeRandom: 0.3 + +ySpeedRelativeRandom: 0.25 + +yOffsetRelative: -32 +xOffsetRelative: 7.5 + +hSpeed: 2 + +dirSpeedRandom: 50 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/重炮机甲/mech_artillery.ini.bak b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/重炮机甲/mech_artillery.ini.bak new file mode 100644 index 0000000..7defecb --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/重炮机甲/mech_artillery.ini.bak @@ -0,0 +1,291 @@ + +[core] +name: c_mechArtillery +displayLocaleKey: mechArtillery +overrideAndReplace: mechArtillery +class: CustomUnitMetadata +tags:c_mechArtillery +copyFrom: mech_med_common.ini +price: 1800 +maxHp: 550 +mass: 6000 +techLevel: 1 +buildSpeed: 0.0006 +#availableInDemo: true + + +fogOfWarSightRange: 20 + + +radius: 23 +#displayRadius: 11 +isBio: false +softCollisionOnAll: 0 + + +#energyMax: 3 +#energyRegen: 0.010 +#energyNeedsToRechargeToFull: true + + + +builtFrom_1_name: mechFactory +builtFrom_1_pos: 7 + +builtFrom_2_name: mechFactoryT2 +builtFrom_2_pos: 7 + +[graphics] +total_frames: 1 + +image: topArtillery.png +image_wreak: NONE +image_turret: NONE + +image_shadow: SHADOW:topArtillery.png +shadowOffsetX:2 +shadowOffsetY:2 + + +#animation_moving_start: 0 +#animation_moving_end: 7 +#animation_moving_speed: 6 + + +#lock_shadow_rotation_with_main_turret: true +lock_body_rotation_with_main_turret: true +[arm_3] +#shield medium +x:0 +y:0 +hidden:if not numberOfUnitsInTeam(withTag='c_mechArtillery',ggreaterThan=2,wwithinRange=160) +rotateSpeed:2.5 +image_end: hit.png +dust_effect:true +drawOverBody:false +#lockMovement:true +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 18 +turretTurnSpeed: 3 + + +maxAttackRange: 290 +shootDelay:180 + +turretRotateWithBody: false + + +[turret_1] +x:0 +y: 0 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + + +recoilOffset: -2 +recoilOutTime: 7 +recoilReturnTime: 14 + + + +[turret_2] +# +x:-2 +y:0 +attachedTo: 1 +slave: true +invisible:if numberOfUnitsInTeam(withTag='c_mechArtillery',ggreaterThan=2,wwithinRange=160) +image:heavy_artillery_turret.png +size:32.5 +warmupStartEffect: CUSTOM:charge +projectile: 1 +turnSpeed: 4.0 +warmup:30 +turnSpeedAcceleration: 1.0 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large,CUSTOM:cartridge +shoot_light:#FFEECCCC +#canShoot: true +recoilOffset: -5 +recoilOutTime: 7 +recoilReturnTime:80 +canAttackCondition:if not numberOfUnitsInTeam(withTag='c_mechArtillery',ggreaterThan=2,wwithinRange=160) + +[action_dfdfff] +price:energy=0 +text:浸没被动:减少蓄力 +#isActive:if numberOfUnitsInTeam(withTag='火炮机甲',ggreaterThan=2,wwithinRange=160) +description:-当火炮机甲组成三个时\n-在范围160的时候\n-就会形成火力攻击\n-[状态:未触发] +displayType:infoOnly +buildSpeed:999 +addResources: credits=0 +pos:2 +isVisible:if not numberOfUnitsInTeam(withTag='c_mechArtillery',ggreaterThan=2,wwithinRange=160) +[action_dfdffsf] +price:energy=0 +text:浸没被动:恢复模式 +#isActive:if numberOfUnitsInTeam(withTag='火炮机甲',ggreaterThan=2,wwithinRange=160) +description:-当火炮机甲缺失或建设到二个时\n-在范围低于160的时候\n-就会形成恢复原样\n-[状态:未触发] +displayType:infoOnly +buildSpeed:999 +addResources: credits=0 +pos:2 +isVisible:if numberOfUnitsInTeam(withTag='c_mechArtillery',ggreaterThan=2,wwithinRange=160) +[turret_3] +# +x:-2 +y:0 +attachedTo: 1 +size:32.5 +warmup:30 +image:heavy_artillery_turret.png +slave: true +invisible:if not numberOfUnitsInTeam(withTag='c_mechArtillery',ggreaterThan=2,wwithinRange=160) +delay: 130 +warmupStartEffect: CUSTOM:charge +projectile: 2 +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large,CUSTOM:cartridge +shoot_light:#FFEECCCC +#canShoot: true +canAttackCondition:if numberOfUnitsInTeam(withTag='c_mechArtillery',ggreaterThan=2,wwithinRange=160) +#energyUsage: 1 +recoilOffset: -5 +recoilOutTime: 7 +recoilReturnTime:80 +[projectile_2] +directDamage: 1 +life: 150 +speed: 4 +frame: 2 +color: #bebe50 +drawSize: 0.9 +areaDamage: 130 +areaRadius: 45 +largeHitEffect: true +targetGround: true +lightColor: #ffe92b +lightSize: 0.4 +explodeEffect: CUSTOM:hitLightFlash, CUSTOM:sparks*10 +[projectile_1] +directDamage: 1 +life: 150 +speed: 4 +frame: 2 +color: #bebe50 +drawSize: 0.9 +areaDamage: 110 +areaRadius: 45 +largeHitEffect: true +targetGround: true +lightColor: #ffe92b +lightSize: 0.4 +explodeEffect: CUSTOM:hitLightFlash, CUSTOM:sparks*10 + + +[movement] + +moveSpeed: 0.6 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +maxTurnSpeed: 5.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + +[effect_sparks] +attachedToUnit: false +color: #ffe92b +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image:spark.png +priority: verylow +[effect_charge] +priority:veryhigh +image: charge.png +life:30 +fadeOut: true +color: #ffe92b +#yOffsetRelatifalse +#yOffsetRelati:false +attachedToUnit: true +scaleFrom: 2.2 +scaleTo: 0.3 +alpha: 0.5 +drawUnderUnits: false +atmospheric: false +shadow:true +imageShadow: SHADOW:charge.png +xOffsetRelativeRandom: 0 +yOffsetRelativeRandom: 0 +[effect_hitLightFlash] +priority:high + +image:hit.png +life:30 +fadeOut:false +attachedToUnit: false +#color: #ffe92b + +scaleFrom: 0.1 +scaleTo:1.5 +alpha: 0.5 +drawUnderUnits:false +[effect_cartridge] + + +priority: low + +image: cartridge.png +imageShadow: SHADOW:cartridge.png + +life: 100 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF + +scaleFrom: 1.1 +scaleTo: 1.1 +alpha: 2 +fadeInTime: 3 +drawUnderUnits:false +liveAfterAttachedDies: false + +physics: true + +createWhenZoomedOut: false + + +xSpeedRelative: 1.2 +xSpeedRelativeRandom: 0.3 + +ySpeedRelativeRandom: 0.25 + +yOffsetRelative: -32 +xOffsetRelative: 7.5 + +hSpeed: 2 + +dirSpeedRandom: 50 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/重炮机甲/mech_med_common.ini b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/重炮机甲/mech_med_common.ini new file mode 100644 index 0000000..b76352d --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/重炮机甲/mech_med_common.ini @@ -0,0 +1,84 @@ + +[core] +name: NULL +class: CustomUnitMetadata + +#template only +dont_load: true + + + + +isBio: false +softCollisionOnAll: 0 + + + +[graphics] +total_frames: 1 + + +shadowOffsetX:2 +shadowOffsetY:2 + + +lock_body_rotation_with_main_turret: true + +[attack] + + +turretRotateWithBody: false + +[turret_1] +x: 0 +y: 0 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + + + +[leg_1] +x: -15 +y: 0 +attach_x: -8 +attach_y: 0 +moveSpeed: 2.1 + +rotateSpeed: 7 + +heightSpeed: 0.8 +resetAngle:25 + +image_leg: leg.png +image_foot: foot_med.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 21 +holdDisMax: 36 + + + +[leg_2] +x: 15 +y: 0 +attach_x: 8 +attach_y: 0 +copyFrom: 1 + + +[movement] +movementType: OVER_CLIFF + + +moveSlidingMode :false +moveIgnoringBody:false + +reverseSpeedPercentage:1 + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/重炮机甲/spark.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/重炮机甲/spark.png new file mode 100644 index 0000000..566a10a Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/重炮机甲/spark.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/重炮机甲/topArtillery.png b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/重炮机甲/topArtillery.png new file mode 100644 index 0000000..34e14df Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/机甲单位/重炮机甲/topArtillery.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/A-制裁者/body-自由者-脚杆.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/A-制裁者/body-自由者-脚杆.png new file mode 100644 index 0000000..581b24c Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/A-制裁者/body-自由者-脚杆.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/A-制裁者/body-自由者2.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/A-制裁者/body-自由者2.png new file mode 100644 index 0000000..28ad181 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/A-制裁者/body-自由者2.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/A-制裁者/body-自由者2死亡.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/A-制裁者/body-自由者2死亡.png new file mode 100644 index 0000000..915a288 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/A-制裁者/body-自由者2死亡.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/A-制裁者/dmjahak_rt1.ini b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/A-制裁者/dmjahak_rt1.ini new file mode 100644 index 0000000..3f725e6 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/A-制裁者/dmjahak_rt1.ini @@ -0,0 +1,353 @@ +[core] +name:dmjahazzzzzajaa_rt1 +displayText:制裁者-前方先锋 +displayDescription:-带上了穿透性的闪电\n-发射激光\n-这不是闪现机甲Π型 +class:CustomUnitMetadata +price:19500 +maxHp:5980 +mass:9000 + +techLevel:1 + +fogOfWarSightRange:15 +buildSpeed:84.4s +availableInDemo:false + +radius:30 +isBio:false + +transportSlotsNeeded:2 + +builtFrom_1_name:experimentalLandFactory +builtFrom_1_pos:3 + +maxShield:700 +shieldRegen:0.05 +selfRegenRate:0.01 +transportSlotsNeeded:4 + +shieldDisplayOnlyDeflection:true +shieldDeflectionDisplayRate:1 + +[graphics] +drawLayer:experimentals + +total_frames:2 + +image:body-自由者2.png +image_wreak:body-自由者2死亡.png +image_turret:NONE +scaleImagesTo:0 +scaleTurretImagesTo:0 + +lock_body_rotation_with_main_turret:true +lock_shadow_rotation_with_main_turret:true + +image_shadow:AUTO +shadowOffsetX:1 +shadowOffsetY:1 + +animation_idle_start:0 +animation_idle_end:1 +animation_idle_speed:2 + +animation_moving_start:0 +animation_moving_end:1 +animation_moving_speed:2 + +dustEffect:false +splastEffect:false + +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize:0.01 +turretTurnSpeed:2.5 + +maxAttackRange:275 + +shootDelay:60 + + +[turret_1] +x:0 +y:0 +canShoot:false + +shouldResetTurret:false + +idleSpin:0 + + +recoilOffset:-3 +recoilOutTime:5 +recoilReturnTime:7 + + +[turret_1] +x:0 +y:0 +canShoot:false + +shouldResetTurret:true + +idleSpin:0 + + +recoilOffset:-1 +recoilOutTime:5 +recoilReturnTime:7 + +[turret_2] +# +x:14 +y:27 +attachedTo:1 +slave:true +invisible:true +projectile:1 + +turnSpeed:5.0 +turnSpeedAcceleration:1.5 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade +#shoot_light:#FFcceeee + + +canShoot:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +size:0 + + +#energyUsage: 1 + +warmup:35 + +chargeEffectImage:lighting_charge2.png + +warmupCallDownRate:0.3 + +[turret_3] +# +x:-14 +y:27 +attachedTo:1 +slave:true +invisible:true +projectile:1 + +turnSpeed:5.0 +turnSpeedAcceleration:1.5 + +shoot_sound:lighting_burst +shoot_sound_vol:0.3 +shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade +#shoot_light:#FFcceeee + + +canShoot:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +size:0 + + +#energyUsage: 1 + +warmup:35 + +chargeEffectImage:lighting_charge2.png + +warmupCallDownRate:0.3 + +[turret_4] +# +x:0 +y:13 +attachedTo:1 +slave:true +invisible:true +warmup:1 + + +projectile:2 + +turnSpeed:0 +turnSpeedAcceleration:1.0 + +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false + + +shoot_sound:plasma_fire +shoot_sound_vol:0.5 +#shoot_flame:small +shoot_light:#FF4188d9 +canShoot:true + +[projectile_1] +#directDamage:250 +directDamage:165 + +life:25 +instant:true +lightingEffect:true +largeHitEffect:true + + +shieldDamageMultiplier:1 +shieldDefectionMultiplier:0.1 + +buildingDamageMultiplier:0.5 + +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6 + +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash + +[projectile_2] +#railgun +directDamage:85 +life:15 + +areaDamage:0 +areaRadius:0 + +largeHitEffect:false + +instant:true + +laserEffect:true + +instantReuseLast:true + + +[effect_hitLightFlash] +priority:high + +image:light_50.png +life:17 +fadeOut:true +attachedToUnit:false +color:#63e6e8 + +scaleFrom:1.8 +scaleTo:1.8 +alpha:0.6 +drawUnderUnits:false + +[effect_lightningShock] +life:60 + +xOffsetRelative:0 +yOffsetRelative:0 +hOffset:0 +dirOffset:0 +dirOffsetRandom:180 + +fadeInTime:0 +fadeOut:false + +attachedToUnit:false + + +image:lightning_shock.png +total_frames:14 +animateFrameStart:0 +animateFrameStartRandomAdd:2 +animateFrameEnd:13 +animateFramePingPong:false +animateFrameSpeed:0.5 +animateFrameSpeedRandom:0.2 + +alpha:0.6 + +[effect_sparks] +attachedToUnit:false +life:150 +physics:true +xSpeedRelativeRandom:1.6 +ySpeedRelativeRandom:1.6 +hSpeed:2 +image:spark.png +priority:verylow + + + +[effect_sparks2] 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+[projectile_3] +directDamage:26 +life:70 +speed:6 +frame:5 +drawSize:0.7 + +[effect_verySmallFlame] +life:20 +attachedToUnit:true +atmospheric:true +stripIndex:3 +animateFrameStart:0 +animateFrameEnd:3 +animateFrameSpeed:0.5 +alpha:1 +scaleFrom:0.7 +scaleTo:0.7 + +[turret_3] +x:-20.5 +y:5 +attachedTo:1 +slave:false +canShoot:false +recoilOffset:4 +recoilOutTime:10 +recoilReturnTime:30 +delay:10s +turnSpeed:3 +#turnSpeedAcceleration:0.0076 +#turnSpeedDeceleration:0.006 +image:护盾.png +image_applyTeamColors:true +projectile:2 +limitingAngle:160 +idleDir:-12 +idleDirReversing:-20 + +[projectile_2] +directDamage:0 +life:0 +instant:true +explodeEffect:NONE + +[turret_2] +x:20.5 +y:5 +attachedTo:1 +slave:false +#invisible: true +projectile:1 +turnSpeed:4 +#turnSpeedAcceleration:0.0076 +#turnSpeedDeceleration:0.006 +#turnSpeedAcceleration: 1.0 +canAttackFlyingUnits:false +shoot_sound:离子机枪.ogg +shoot_sound_vol:0.15 +shoot_flame:CUSTOM:开火 +#shoot_light:#FFccCCEE +canShoot:true +size:42 +warmup:200 +warmupCallDownRate:1 +warmupNoReset:true +warmupShootDelayTransfer:10 +recoilOffset:-3 +recoilOutTime:5 +recoilReturnTime:5 +image_applyTeamColors:true +image:离子机枪.png +#warmupStartEffect:CUSTOM:聚合 +chargeEffectImage:lighting_charge2.png +limitingAngle:160 +idleDir:12 +idleDirReversing:20 + +[projectile_1] +life:160 +speed:11 +directDamage:34 +image:子弹1.png +drawSize:0.9 +explodeEffect:CUSTOM:穿透 +explodeEffectOnShield:CUSTOM:光 +largeHitEffect:true +flameWeapon:true +shieldDamageMultiplier:1.2 + +[turret_1] +#invisible: true +x:0 +y:0 +size:0 +idleDir:0 +turnSpeed:9.0 +turnSpeedAcceleration:0.08 +canShoot:false +recoilOffset:4 +recoilOutTime:10 +recoilReturnTime:50 + + +[turret_4] +x:-18.5 +y:3 +attachedTo:1 +#slave:false +idleDir:0 +#invisible: true +projectile:3 +turnSpeed:4 +shoot_sound:firing3 +shoot_sound_vol:0.1 +shoot_flame:CUSTOM:verySmallFlame +shoot_light:#FFccCCEE +canAttackLandUnits:false +canShoot:true +size:12 +warmup:200 +warmupCallDownRate:1 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+image:聚合.png + +[effect_光] +priority:high +image:light_50.png +life:30 +fadeOut:true +attachedToUnit:false +color:#ffcc00 +scaleFrom:0.6 +scaleTo:0.6 +alpha:0.9 + + +[leg_1] +x:-20 +y:0 +attach_x:-12 +attach_y:0 +moveSpeed:1.9 +moveWarmUp:0.1s +rotateSpeed:7 +heightSpeed:0.7 +resetAngle:25 +image_end_teamColors:true +holdDisMin:22 +holdDisMax:42 +image_leg:腿.png +image_foot:脚.png + +[leg_2] +x:20 +y:0 +attach_x:12 +copyFrom:1 + + +[movement] +movementType:OVER_CLIFF +moveSpeed:0.65 +moveAccelerationSpeed:0.07 +moveDecelerationSpeed:0.17 +maxTurnSpeed:1.0 +turnAcceleration:0.5 +moveSlidingMode:false +moveIgnoringBody:false +reverseSpeedPercentage:1 + +[action_血量显示] +displayType:infoOnlyNoBox +text_zh:目前血量V= +text_ru:Текущий объем крови V = +text:Current blood volume V = +isVisible:true +price:hp=1 +displayRemainingStockpile:true +isActive:false +pos:-5 + +[action_能量显示] +displayType:infoOnlyNoBox +text_zh:能量补充%= +text_ru:Энергетическая добавка% = +text:Energy supplement% = +isVisible:false +price:energy=0.03 +displayRemainingStockpile:true +isActive:false +pos:-4 + +[action_护盾显示] +displayType:infoOnlyNoBox +text_zh:目前护盾%= +text_ru:Текущий щит% = +text:Current shield% = +isVisible:true +price:shield=44 +displayRemainingStockpile:true +isActive:false +pos:-3 + +[graphics] +total_frames:3 +image:守卫者_伯罗特机甲.png +image_turret:守卫者_伯罗特机甲_主体.png +image_shadow:AUTO +shadowOffsetX:4 +shadowOffsetY:4 +#animation_idle_start: 1 +#animation_idle_end: 2 +#animation_idle_speed: 2 +animation_moving_start:1 +animation_moving_end:2 +animation_moving_speed:2 +lock_body_rotation_with_main_turret:true +lock_leg_rotation_with_main_turret:true +teamColorsOnTurret:true +#lock_shadow_rotation_with_main_turret:true +drawLayer:experimentals + +[hiddenAction_移动] +autoTrigger:if self.isMoving() +playSoundAtUnit:机械1.ogg:0.3 + + +[core] +autoTriggerCooldownTime:0.6s +experimental:true +builtFrom_1_name:experimentalLandFactory +builtFrom_1_pos:4 +maxShield:4400 +shieldRegen:0.06 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a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/A-重装者/重装者_武装者机甲.ini b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/A-重装者/重装者_武装者机甲.ini new file mode 100644 index 0000000..2067c1c --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/A-重装者/重装者_武装者机甲.ini @@ -0,0 +1,313 @@ +[attack] +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false +turretTurnSpeed:5 +maxAttackRange:255 +shootDelay:5 +turretMultiTargeting:true + +#isMelee: true +#turretRotateWithBody: true +#20.5 + + +[effect_verySmallFlame] +life:20 +attachedToUnit:true +atmospheric:true +stripIndex:3 +animateFrameStart:0 +animateFrameEnd:3 +animateFrameSpeed:0.5 +alpha:1 +scaleFrom:0.7 +scaleTo:0.7 + +[turret_3] +x:-20.5 +y:0 +attachedTo:1 +slave:false +canShoot:false +recoilOffset:4 +recoilOutTime:10 +recoilReturnTime:30 +delay:10s +turnSpeed:3 +#turnSpeedAcceleration:0.0076 +#turnSpeedDeceleration:0.006 +image:盾牌.png +image_applyTeamColors:true +projectile:3 +limitingAngle:160 +idleDir:-12 +idleDirReversing:-20 + +[projectile_3] +directDamage:0 +life:0 +instant:true +explodeEffect:NONE + +[turret_2] +x:20.5 +y:0 +attachedTo:1 +slave:false +#invisible: true +projectile:1 +turnSpeed:4 +#turnSpeedAcceleration:0.0076 +#turnSpeedDeceleration:0.006 +#turnSpeedAcceleration: 1.0 +canAttackFlyingUnits:false +shoot_sound:喷火器2.ogg +shoot_sound_vol:0.15 +#shoot_light:#FFccCCEE +canShoot:true +size:34 +recoilOffset:-3 +recoilOutTime:5 +recoilReturnTime:5 +image_applyTeamColors:true +image:喷火器.png +#warmupStartEffect:CUSTOM:聚合 +#chargeEffectImage:ROOT:/.单位贴图/.陆地单位/.守卫者_伯罗特机甲/lighting_charge2.png +limitingAngle:66 +idleDir:12 +idleDirReversing:20 +limitingRange:175 + +[projectile_1] +life:120 +speed:3 +hitSound:false +areaDamage:34 +areaRadius:50 +targetGround:true +targetGroundSpread:30 +drawSize:1.1 +lightColor:#0f218b +lightSize:1.1 +image:半透明火焰.png +flameWeapon:true +deflectionPower:-1 +#explodeEffectOnShield:CUSTOM:遗留的小火苗 +#explodeEffect:CUSTOM:遗留的小火苗 +initialUnguidedSpeedHeight:0.8 +gravity:0.16 +lightCastOnGround:true + +[turret_1] +#invisible: true +x:0 +y:0 +size:0 +idleDir:0 +turnSpeed:9.0 +turnSpeedAcceleration:0.08 +canShoot:false +recoilOffset:4 +recoilOutTime:10 +recoilReturnTime:50 + + +[turret_4] +#missile +invisible:true +attachedTo:1 +x:-20 +y:23 +idleDir:0 +limitingAngle:35 +shoot_sound:导弹发射.ogg +shoot_sound_vol:0.1 +shoot_light:#ff0000 +shoot_flame:small +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false +projectile:2 +size:0 +delay:45 +energyUsage:1 +turnSpeed:0.8 +turnSpeedAcceleration:1 + +[turret_5] +#missile +copyFrom:4 +warmup:10 +invisible:true +x:20 +y:23 + +[turret_6] +#missile +copyFrom:4 +warmup:20 +invisible:true +x:-20 +y:23 + +[turret_7] +#missile +copyFrom:4 +warmup:30 +invisible:true +x:20 +y:23 + +[turret_8] +#missile +copyFrom:4 +warmup:40 +invisible:true +x:-20 +y:23 + +[turret_9] +#missile +copyFrom:4 +warmup:50 +invisible:true +x:20 +y:23 + +[projectile_2] +#missile +flameWeapon:true +areaDamage:40 +areaRadius:40 +drawSize:0.45 +targetGround:true +targetGroundSpread:20 +life:240 +speed:3 +trailEffect:true +largeHitEffect:true +lightColor:#ff0000 +lightSize:0.4 +image:尾痕.png +#frame: 7 + + +[leg_1] +x:-20 +y:0 +attach_x:-12 +attach_y:0 +moveSpeed:1.9 +moveWarmUp:0.1s +rotateSpeed:7 +heightSpeed:0.7 +resetAngle:25 +image_end_teamColors:true +holdDisMin:22 +holdDisMax:42 +image_leg:腿.png +image_foot:脚.png + +[leg_2] +x:20 +y:0 +attach_x:12 +copyFrom:1 + + +[movement] +movementType:OVER_CLIFF +moveSpeed:0.65 +moveAccelerationSpeed:0.07 +moveDecelerationSpeed:0.17 +maxTurnSpeed:1.0 +turnAcceleration:0.5 +moveSlidingMode:false +moveIgnoringBody:false +reverseSpeedPercentage:1 + +[action_血量显示] +displayType:infoOnlyNoBox +text_zh:目前血量V= +text_ru:Текущий объем крови V = +text:Current blood volume V = +isVisible:true +price:hp=1 +displayRemainingStockpile:true +isActive:false +pos:-5 + +[action_能量显示] +displayType:infoOnlyNoBox +text_zh:能量补充%= +text_ru:Энергетическая добавка% = +text:Energy supplement% = +isVisible:true +price:energy=0.25 +displayRemainingStockpile:true +isActive:false +pos:-4 + +[action_护盾显示] +displayType:infoOnlyNoBox +text_zh:目前护盾%= +text_ru:Текущий щит% = +text:Current shield% = +isVisible:true +price:shield=44 +displayRemainingStockpile:true +isActive:false +pos:-3 + +[graphics] +total_frames:1 +image:重装者_武装者机甲.png +image_turret:重装者_武装者机甲.png +image_shadow:AUTO +shadowOffsetX:4 +shadowOffsetY:4 +lock_body_rotation_with_main_turret:true +lock_leg_rotation_with_main_turret:true +teamColorsOnTurret:true +#lock_shadow_rotation_with_main_turret:true +drawLayer:experimentals + +[hiddenAction_移动] +autoTrigger:if self.isMoving() +playSoundAtUnit:机械2.ogg:0.3 + +[core] +experimental:true +autoTriggerCooldownTime:0.6s +energyMax:25 +energyRegen:0.05 +energyNeedsToRechargeToFull:true +builtFrom_1_name:experimentalLandFactory +builtFrom_1_pos:2 +maxShield:2500 +shieldRegen:0.06 +shieldRenderRadius:24 +shieldDeflectionDisplayRate:999 +shieldDisplayOnlyDeflection:true +class:CustomUnitMetadata +price:26000 +maxHp:5500 +armourMinDamageToKeep:10 +mass:40000 +selfRegenRate:0.4 +techLevel:1 +buildSpeed:84.4s +transportSlotsNeeded:4 +radius:29 +isBio:false +softCollisionOnAll:5 +name:ZZZ_WZZJJ +tags:ZZZ_WZZJJ +displayText_zh:重装者_武装者机甲 +displayText_ru:Reloader _ бронированный мех +displayText:Reloader _ armed mech +displayDescription_zh:-全副武装\n-只能攻击地面单位\n-拥有高温喷火器和喷火弹\n-拥有护盾和高速自我维修\n-喷火弹射击完毕后需要填充 +displayDescription_ru:-Полностью вооруженные \n-Только атакующие наземные юниты \n-Горячий огнемет и пиротехнические снаряды \n-Наличие щитов и высокоскоростное самообслуживание \n-Огненные бомбы должны быть заполнены после стрельбы +displayDescription:-heavily armed \n-attacks only ground units \n-with high temperature flamethrowers and flamethrowers \n-with shields and high speed self-repair \n-flamethrowers need to be filled after firing \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/A-重装者/重装者_武装者机甲.png 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+name:浸没爆发核心1 +displayDescription: -因为失落就这样了 +class: CustomUnitMetadata +price: 3 +maxHp: 1 +armour: 999999 +armourMinDamageToKeep: 0 +mass: 9000 + +techLevel: 2 +#availableInDemo: true +#stayNeutral: true +#createNeutral: true + +radius: 1 +displayRadius: 1 + +isBio: false + +energyMax:14 +energyRegen: -0.01667 + +transportSlotsNeeded: 666 +#DOOM + +dieOnZeroEnergy: true +explodeOnDeath: false +hideScorchMark: true + +fogOfWarSightRange: 1 +[action_triggerRadiation] +autoTrigger: true +isVisible: false +fireTurretXAtGround: damageEmitter +fireTurretXAtGround_withOffset: 0,100 + +[effect_波动效果2] +life:160 +hOffset: 0 +dirOffset: 0 +image:shockwave.png +scaleFrom:0.1 +scaleTo:2 +alpha:1 +alwayStartDirAtZero:true +drawUnderUnits:false +dirSpeed:2 +[effect_1] +hOffset: 0 +attachedToUnit:false +image:浸没爆发效果.png +total_frames:6 +animateFrameSpeed:0.1 +animateFrameStart: 0 +animateFrameEnd:5 +#animateFramePingPong:true +#dirOffset:1 +scaleFrom:2 +scaleTo:3 +alwayStartDirAtZero:true +life:600 +[graphics] +total_frames: 1 + +image: shockwave.png +image_wreak: NONE +image_turret: NONE + +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 + +image_shadow: NONE + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +maxAttackRange: 0 +shootDelay: 1 + +#disablePassiveTargeting: true + +aimOffsetSpread: 0 + +[turret_damageEmitter] +# +x: 0 +y: 0 +shoot_sound:hero6.wav,explosion.wav +shoot_sound_vol:0.3 +projectile: radiation +turnSpeedAcceleration: 1.0 +canShoot: false +turnSpeed: 19 +#shoot_flame:CUSTOM:1*3,CUSTOM:波动效果2*1 +idleDir:-90 + +[projectile_radiation] +directDamage:20 +life: 1 +speed: 0.2 + +frame: 1 +drawSize: 0.1 +explodeEffect:CUSTOM:1*3,CUSTOM:波动效果2*1 +targetGround: true +areaDamage:320 +areaRadius:250 +deflectionPower: -1 +explodeOnEndOfLife: true +areaHitAirAndLandAtSameTime: true +areaHitUnderwaterAlways: true +#friendlyFire:false +#shouldRevealFog:true + + + +[movement] +movementType: AIR +moveSpeed:0.1 + +maxTurnSpeed: 0 + +targetHeight: -6 +targetHeightDrift: 0 + +moveSlidingMode :true +moveIgnoringBody: true diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/JMJS-改造/浸没死亡之光/shockwave.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/JMJS-改造/浸没死亡之光/shockwave.png new file mode 100644 index 0000000..6cb370a Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/JMJS-改造/浸没死亡之光/shockwave.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/JMJS-改造/浸没死亡之光/浸没爆发效果.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/JMJS-改造/浸没死亡之光/浸没爆发效果.png new file mode 100644 index 0000000..5d3f3e7 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/JMJS-改造/浸没死亡之光/浸没爆发效果.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/JMJS-改造/被覆蓋的T-2火焰機甲/PROtt.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/JMJS-改造/被覆蓋的T-2火焰機甲/PROtt.png new file mode 100644 index 0000000..4d7abb3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/JMJS-改造/被覆蓋的T-2火焰機甲/PROtt.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/JMJS-改造/被覆蓋的T-2火焰機甲/energy.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/JMJS-改造/被覆蓋的T-2火焰機甲/energy.png new file mode 100644 index 0000000..95a947f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/JMJS-改造/被覆蓋的T-2火焰機甲/energy.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/JMJS-改造/被覆蓋的T-2火焰機甲/explosion.wav b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/JMJS-改造/被覆蓋的T-2火焰機甲/explosion.wav new file mode 100644 index 0000000..2597a92 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/JMJS-改造/被覆蓋的T-2火焰機甲/explosion.wav differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/JMJS-改造/被覆蓋的T-2火焰機甲/foot.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/JMJS-改造/被覆蓋的T-2火焰機甲/foot.png new file mode 100644 index 0000000..9945b7d Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/JMJS-改造/被覆蓋的T-2火焰機甲/foot.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/JMJS-改造/被覆蓋的T-2火焰機甲/leg.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/JMJS-改造/被覆蓋的T-2火焰機甲/leg.png new file mode 100644 index 0000000..d6d3f1e Binary files /dev/null and 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+energyNeedsToRechargeToFull: true +builtFrom_1_name: mechFactoryT2 +builtFrom_1_pos: 9 + + +transportSlotsNeeded: 2 +[action_启用效果] +#convertTo:浸没火焰机甲RT-2 +buildSpeed:8 +text:浸没技能:燃烧爆炸 +description: -机甲需要能量补充完毕\n-生命值还在8500HP的时候\n-才可能启用\n-火焰爆炸产生大量伤害\n-自己死亡2/1的血量\n-造成3500的伤害(注意范围) +#action_1_autoTrigger: if self.overWater() +isVisible:true +fireTurretXAtGround:燃烧爆炸 +whenBuilding_cannotMove: false +spawnEffects: CUSTOM:火焰3,CUSTOM:火焰4 +price:energy=1, hp=8500 +addResources:hp=4000 +#action_1_playSoundGlobally:true +playSoundAtUnit:shield_up2.ogg +[action_启用效果2] +#convertTo:浸没火焰机甲RT-2 +buildSpeed:8 +text:浸没技能:火柱燃烧 +description: -机甲需要能量补充完毕\n-生命值还在10000HP的时候\n-才可能启用\n-火焰爆炸产生大量伤害\n-削弱血量大约6000\n-造成最高的伤害(注意范围) +#action_1_autoTrigger: if self.overWater() +isVisible:true +fireTurretXAtGround:燃烧爆炸2 +whenBuilding_cannotMove: false +#spawnEffects: CUSTOM:火焰3,CUSTOM:火焰4 +price:energy=1, hp=10000 +addResources:hp=3500 +#action_1_playSoundGlobally:true +playSoundAtUnit:explosion.wav +[turret_燃烧爆炸2] +x: 0 +y: 0 +canShoot: false +projectile:燃烧爆炸2 +[projectile_燃烧爆炸2] +directDamage: 1 +life:1 +instant:true +#laserEffect:true +frame: 2 +spawnUnit:浸没爆发核心1 +[turret_燃烧爆炸] +x: 0 +y: 0 +canShoot: false +projectile:燃烧爆炸 +[projectile_燃烧爆炸] +#flame thrower +life:85 +speed: 3 +targetSpeed: 3 +targetSpeedAcceleration: 0.1 +speedSpread: 1 +frame: 3 +drawSize: 0.3 +flameWeapon: true +hitSound: false +targetGround:true +#targetGroundSpread: 25 +deflectionPower: -1 +areaDamage:4250 +areaRadius:250 +trailEffect: custom:火焰1,custom:电磁效果1 +explodeEffect: custom:火焰3,custom:火焰4,custom:电磁效果1 +[graphics] +total_frames: 1 + +image: topFlame.png +image_wreak: NONE +image_turret: NONE + +image_shadow: SHADOW:topFlame.png +shadowOffsetX:2 +shadowOffsetY:2 + + +#animation_moving_start: 0 +#animation_moving_end: 7 +#animation_moving_speed: 6 + + +#lock_shadow_rotation_with_main_turret: true +lock_body_rotation_with_main_turret: true + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 3 + + +maxAttackRange: 170 +shootDelay: 5 + +turretRotateWithBody: false + +[turret_1] +x: 0 +y: 0 +idleDir:0 + +turnSpeed: 2.9 +#turnSpeed: 0.2 +turnSpeedAcceleration: 0.17 +turnSpeedDeceleration: 0.35 + +canShoot: false + + +[turret_2] +# +x: 15 +y: 30 +attachedTo: 1 +slave: true +invisible: true + +projectile: fireProjectile1 + +turnSpeed: 8.0 +turnSpeedAcceleration: 1.0 + +#shoot_flame:small +#shoot_light:#FFccCCEE + +shoot_flame:CUSTOM:火焰1*2,CUSTOM:火焰2 +shoot_light:#ddcc88 + +canShoot: true + +size: 0 + +limitingAngle: 45 +#limitingAngle: 90 + +[turret_3] +copyFrom: 2 +x: -15 +y: 30 + +warmup:1 +shoot_flame:CUSTOM:火焰1*2,CUSTOM:火焰2 +shoot_light:#ddcc88 + +[projectile_fireProjectile1] +#flame thrower + +life: 70 +speed: 3 +targetSpeed: 3 +targetSpeedAcceleration: 0.1 + +speedSpread: 1 + +frame: 3 +drawSize: 0.3 + +flameWeapon: true +hitSound: false + +targetGround:true +targetGroundSpread: 25 + +deflectionPower: -1 + +areaDamage: 25 +areaRadius: 60 + +trailEffect:custom:火焰2 +explodeEffect:custom:火焰3,custom:火焰4 +#trailEffect: CUSTOM:flameExit + + + +[movement] + +movementType: OVER_CLIFF + + +#moveSlidingMode :false +#moveIgnoringBody:false + +#reverseSpeedPercentage:1 + +moveSpeed: 0.7 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +maxTurnSpeed: 5.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 +[leg_1] +x: -20 +y: 0 +attach_x: -13 +attach_y: 0 +moveSpeed: 1.9 +moveWarmUp:0.1s + + +rotateSpeed: 7 + +heightSpeed: 0.7 +resetAngle:25 + +image_leg: leg.png +image_foot: foot.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 22 +holdDisMax: 42 + +[leg_2] +x: 20 +y: 0 +attach_x: 13 +attach_y: 0 +copyFrom: 1 + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/JMJS-改造/被覆蓋的T-2火焰機甲/shield_up2.ogg b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/JMJS-改造/被覆蓋的T-2火焰機甲/shield_up2.ogg new file mode 100644 index 0000000..26109da Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/JMJS-改造/被覆蓋的T-2火焰機甲/shield_up2.ogg differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/JMJS-改造/被覆蓋的T-2火焰機甲/spark.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/JMJS-改造/被覆蓋的T-2火焰機甲/spark.png new file mode 100644 index 0000000..c9214da Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/JMJS-改造/被覆蓋的T-2火焰機甲/spark.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/JMJS-改造/被覆蓋的T-2火焰機甲/topFlame.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/JMJS-改造/被覆蓋的T-2火焰機甲/topFlame.png new file mode 100644 index 0000000..9250dc1 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/JMJS-改造/被覆蓋的T-2火焰機甲/topFlame.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/JMJS-改造/被覆蓋的T-2火焰機甲/w.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/JMJS-改造/被覆蓋的T-2火焰機甲/w.png new file mode 100644 index 0000000..9625454 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/JMJS-改造/被覆蓋的T-2火焰機甲/w.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/JMJS-改造/被覆蓋的T-2火焰機甲/烧油效果.ini b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/JMJS-改造/被覆蓋的T-2火焰機甲/烧油效果.ini new file mode 100644 index 0000000..5fe02f8 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/JMJS-改造/被覆蓋的T-2火焰機甲/烧油效果.ini @@ -0,0 +1,66 @@ + +[core] +dont_load: true +[effect_火焰1] +attachedToUnit: false +life:40 +physics: true +xSpeedRelativeRandom: 1 +ySpeedRelativeRandom: 1 +hSpeed:1 +color: #FFcc66 +image:SHARED:spark.png +priority:verylow +[effect_火焰3] +priority:veryhigh +stripIndex: effects +frameIndex: 0 +life:150 +fadeOut:true +color: #ffbbaa +alpha:0.5 +attachedToUnit:false +scaleFrom:0.5 +scaleTo:1 +hOffset:1 +ySpeedRelative:0.3 +atmospheric:true +dirOffsetRandom:180 +xOffsetRelativeRandom:1 +yOffsetRelativeRandom:1 +[effect_火焰4] +drawUnderUnits:true +life:40 +image:w.png +alpha:1 +attachedToUnit:false +scaleFrom:1 +scaleTo:3 +dirOffsetRandom:50 +[effect_火焰2] +hOffset: 0 +attachedToUnit: true +image:PROtt.png +total_frames:4 +animateFrameSpeed:0.2 +animateFrameStart: 0 +animateFrameEnd:3 +dirOffset:1 +scaleFrom:1 +scaleTo:0.6 +[effect_电磁效果1] +life: 30 +priority: veryhigh +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffsetRandom:180 +dirSpeed: 6 +scaleFrom: 0.25 +scaleTo:18 +fadeInTime: 1 +fadeOut: true +attachedToUnit: false +image: energy.png +drawUnderUnits: true +alpha:1.2 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/super-飞行机甲/foot.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/super-飞行机甲/foot.png new file mode 100644 index 0000000..9945b7d Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/super-飞行机甲/foot.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/super-飞行机甲/leg.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/super-飞行机甲/leg.png new file mode 100644 index 0000000..d6d3f1e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/super-飞行机甲/leg.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/super-飞行机甲/topFlyingRT-2!.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/super-飞行机甲/topFlyingRT-2!.png new file mode 100644 index 0000000..d05723b Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/super-飞行机甲/topFlyingRT-2!.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/super-飞行机甲/底部.ini b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/super-飞行机甲/底部.ini new file mode 100644 index 0000000..733aad6 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/super-飞行机甲/底部.ini @@ -0,0 +1,84 @@ + +[core] +name: NULL +class: CustomUnitMetadata + +#template only +dont_load: true + + + + +isBio: false +softCollisionOnAll: 0 + + + +[graphics] +total_frames: 1 + + +shadowOffsetX:2 +shadowOffsetY:2 + + +lock_body_rotation_with_main_turret: true + +[attack] + + +turretRotateWithBody: false + +[turret_1] +x: 0 +y: 0 +idleDir:0 + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + + + +[leg_1] +x: -20 +y: 0 +attach_x: -13 +attach_y: 0 +moveSpeed: 1.9 +moveWarmUp:0.1s + + +rotateSpeed: 7 + +heightSpeed: 0.7 +resetAngle:25 + +image_leg: leg.png +image_foot: foot.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 22 +holdDisMax: 42 + +[leg_2] +x: 20 +y: 0 +attach_x: 13 +attach_y: 0 +copyFrom: 1 + + +[movement] +movementType: OVER_CLIFF + + +moveSlidingMode :false +moveIgnoringBody:false + +reverseSpeedPercentage:1 + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/super-飞行机甲/飞行机甲空中.ini b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/super-飞行机甲/飞行机甲空中.ini new file mode 100644 index 0000000..aa343b3 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/super-飞行机甲/飞行机甲空中.ini @@ -0,0 +1,91 @@ +[core] +name:飞行机甲RT--2 + +copyFrom:飞行机甲陆地.ini + + +showInEditor:false + +builtFrom_1_name:NONE + + +action_1_convertTo:飞行机甲RT-2 +action_1_displayType:action +action_1_price:0 +action_1_text:陆地模式 +action_1_buildSpeed:0.009 +action_1_whenBuilding_cannotMove:true + +action_1_isActive:if self.isOverOpenLand() + + +[graphics] +total_frames:1 + + + +#animation_moving_start: 0 +#animation_moving_end: 7 +#animation_moving_speed: 6 + + +#lock_shadow_rotation_with_main_turret: true +lock_body_rotation_with_main_turret:true +lock_leg_rotation_with_main_turret:true + + +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize:20 +turretTurnSpeed:3 + + +maxAttackRange:300 +shootDelay:18 + +turretRotateWithBody:false + + + + + +[projectile_1] +directDamage:39 +life:70 +speed:11 + +frame:11 + +[leg_1] + +lockMovement:true + +x:-19 +y:-10 +endDirOffset:15 + +[leg_2] + +x:19 +y:-10 +endDirOffset:-15 + + +[movement] +movementType:AIR +moveSpeed:2.0 +moveAccelerationSpeed:0.07 +moveDecelerationSpeed:0.17 + +maxTurnSpeed:7.0 +turnAcceleration:0.8 + +moveSlidingMode:false +moveIgnoringBody:false + + +reverseSpeedPercentage:0 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/super-飞行机甲/飞行机甲陆地.ini b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/super-飞行机甲/飞行机甲陆地.ini new file mode 100644 index 0000000..ba8a5ef --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/super-飞行机甲/飞行机甲陆地.ini @@ -0,0 +1,234 @@ +[core] +name:飞行机甲RT-2 +class:CustomUnitMetadata + +copyFrom:底部.ini + +showInEditor:true + +price:29000 +maxHp:4500 +mass:6000 + +techLevel:2 +buildSpeed:112s +#availableInDemo: true + +radius:25 +#displayRadius: 11 +isBio:false +softCollisionOnAll:0 + + +energyMax:4 +energyRegen:0.010 +energyNeedsToRechargeToFull:true + + +builtFrom_1_name:mechFactoryT2 +builtFrom_1_pos:8.66 + +action_1_convertTo:飞行机甲RT--2 +action_1_displayType:action +action_1_price:0 +action_1_text:飞行模式 +action_1_buildSpeed:0.009 +action_1_whenBuilding_cannotMove:true + + +[graphics] +total_frames:1 + +image:topFlyingRT-2!.png +image_wreak:NONE +image_turret:NONE + +image_shadow:topFlyingRT-2!.png +shadowOffsetX:2 +shadowOffsetY:2 + + +#animation_moving_start: 0 +#animation_moving_end: 7 +#animation_moving_speed: 6 + + +#lock_shadow_rotation_with_main_turret: true +lock_body_rotation_with_main_turret:true + +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false + +turretSize:20 +turretTurnSpeed:3 + + +maxAttackRange:330 +shootDelay:19 + +turretRotateWithBody:false + +[turret_1] +x:0 +y:0 +idleDir:0 + +turnSpeed:2.9 +turnSpeedAcceleration:0.3 + +canShoot:false + + + + + +[turret_2] +# +x:13 +y:21 +attachedTo:1 +slave:true +invisible:true + +projectile:1 + +turnSpeed:4.0 +turnSpeedAcceleration:1.0 + +shoot_sound:plasma_fire +shoot_sound_vol:0.05 +#shoot_flame:small +shoot_light:#FFccCCEE + +canShoot:true + +size:0 + + +#energyUsage: 1 + +#warmup:15 + +#chargeEffectImage: SHARED:lighting_charge.png +[turret_3] +# +x:-13 +y:21 +attachedTo:1 +slave:true +invisible:true + +projectile:1 + +turnSpeed:4.0 +turnSpeedAcceleration:1.0 + +shoot_sound:plasma_fire +shoot_sound_vol:0.05 +#shoot_flame:small +shoot_light:#FFccCCEE + +canShoot:true + +size:0 + + +#energyUsage: 1 + +#warmup:15 + +#chargeEffectImage: SHARED:lighting_charge.png + +[turret_4] +# +x:19 +y:21 +attachedTo:1 +slave:true +invisible:true + +projectile:1 + +turnSpeed:4.0 +turnSpeedAcceleration:1.0 + +shoot_sound:plasma_fire +shoot_sound_vol:0.05 +#shoot_flame:small +shoot_light:#FFccCCEE + +canShoot:true + +size:0 + + +#energyUsage: 1 + +#warmup:15 + +#chargeEffectImage: SHARED:lighting_charge.png + +[turret_5] +# +x:-19 +y:21 +attachedTo:1 +slave:true +invisible:true + +projectile:1 + +turnSpeed:4.0 +turnSpeedAcceleration:1.0 + +shoot_sound:plasma_fire +shoot_sound_vol:0.05 +#shoot_flame:small +shoot_light:#FFccCCEE + +canShoot:true + +size:0 + + +#energyUsage: 1 + +#warmup:15 + +#chargeEffectImage: SHARED:lighting_charge.png + + + + + +[projectile_1] +directDamage:35 +life:70 +speed:11 + +frame:11 + + + +[leg_1] +holdDisMin:5 +holdDisMax:36 + + +[movement] +movementType:LAND +moveSpeed:0.6 +moveAccelerationSpeed:0.07 +moveDecelerationSpeed:0.17 + +maxTurnSpeed:5.0 +turnAcceleration:0.5 + +moveSlidingMode:false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/实验型激光坦克/1it.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/实验型激光坦克/1it.png new file mode 100644 index 0000000..161eb69 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/实验型激光坦克/1it.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/实验型激光坦克/experimental_hovertank.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/实验型激光坦克/experimental_hovertank.png new file mode 100644 index 0000000..c14a6f5 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/实验型激光坦克/experimental_hovertank.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/实验型激光坦克/experimental_tank.ini b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/实验型激光坦克/experimental_tank.ini new file mode 100644 index 0000000..20d1ac9 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/实验型激光坦克/experimental_tank.ini @@ -0,0 +1,306 @@ + +[core] +name:实验光束坦克 +displayText: 实验光束坦克 +tags:实验光束坦克 +displayDescription: -携带中等护盾\n-血量较高\n-对地对空单发连续伤害 +shieldDisplayOnlyDeflection: true +shieldDeflectionDisplayRate: 1 +class: CustomUnitMetadata +price:32000 +maxHp: 6000 +mass: 80000 +maxShield: 5000 +builtFrom_1_name: experimentalLandFactory +builtFrom_1_pos: 2.5 +shieldRegen: 0.25 +experimental: true +techLevel: 2 +buildSpeed:96s +#availableInDemo: true +numBitsOnDeath: 15 +transportSlotsNeeded: 5 +radius: 37 +displayRadius: 38 +isBio: false +softCollisionOnAll: 0 + + +[graphics] +total_frames: 3 + +image: experimental_hovertank.png +image_wreak: experimental_tank_dead.png +image_turret: 毁灭激光炮.png + +image_shadow: AUTO +shadowOffsetX:3 +shadowOffsetY:3 + + +animation_moving_start: 0 +animation_moving_end: 2 +animation_moving_speed: 3.5 + +teamColorsOnTurret: true + +movementEffect: CUSTOM:dustL, CUSTOM:dustR +movementEffectReverse: CUSTOM:dustL, CUSTOM:dustR +movementEffectReverseFlipEffects: true +movementEffectRate: 8 + +[attack] +turretRotateWithBody: false + +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 6 +turretTurnSpeed: 1.5 + + +maxAttackRange:210 +shootDelay:1 + +isFixedFiring: false + +aimOffsetSpread:0 + +[turret_1] + +x: 0 +y: 3 +idleDir:0 + +projectile: 1 +size: 7 + +warmup:0.9 +warmupCallDownRate:0.1 +warmupNoReset: true +warmupShootDelayTransfer:0.009 +shoot_sound: phase.ogg +shoot_sound_vol:0.2 +shoot_flame:CUSTOM:lightSlowFade +#shoot_light:#60729E + + + + +[projectile_1] +directDamage:9 +drawSize: 0.5 +instant:true +laserEffect: true +life: 3 +color:#9088a4ff +#lightColor: #60729E +#lightSize: 0.3 +instantReuseLast: true +explodeEffect: CUSTOM:hitLightFlash, CUSTOM:smoak ,CUSTOM:sart + + +[arm_1] +shield Full +x:0 +y:0 + +hidden: if self.shield(lessThan=4000) + +image_end: shield.png +drawOverBody:true +lockMovement:true + +[effect_sart] +priority: high +image: hit.png +life: 30 +fadeOut: true +fadeInTime:1 +attachedToUnit: false +color: #5fcde4 +scaleFrom:0.3 +scaleTo: 4 +alpha: 1 +[arm_2] +#shield low +x:0 +y:0 + +hidden: if self.shield(lessThan=20) or self.shield(greaterThan=999.99) + +image_end: shield_1.png +drawOverBody:true +lockMovement:true + + +[arm_3] +#shield medium +x:0 +y:0 + +hidden: if self.shield(lessThan=1000) or self.shield(greaterThan=1999.99) + +image_end: shield_2.png +drawOverBody:true +lockMovement:true + + +[arm_4] +#shield high +x:0 +y:0 + +hidden: if self.shield(lessThan=2000) or self.shield(greaterThan=3999.99) + +image_end: shield_3.png +drawOverBody:true +lockMovement:true + +[arm_5] +#shield flash +x:0 +y:0 + +hidden: if not self.hasTakenDamage(withinSeconds=0.03) or self.shield(lessThan=10) + +image_end: shield_3.png +drawOverBody:true +lockMovement:true + +[effect_lightSlowFade] +priority:high +image: SHARED:light_50.png +life: 5 +fadeOut: true +attachedToUnit: true +color: #63e6e8 +scaleFrom: 0.2 +scaleTo: 0.2 +alpha: 1 +drawUnderUnits:false + + + +[effect_hitLightFlash] +priority:high + +image:1it.png +life: 5 +fadeOut: true +attachedToUnit: false +#color: #60729E + +scaleFrom: 0.1 +scaleTo: 0.1 +alpha: 0.5 +drawUnderUnits:false + +[effect_smoak] + +priority:high + +xOffsetAbsoluteRandom: 2 +yOffsetAbsolute: 3 + +image: SHARED:light_50.png + +spawnChance: 0.7 + +life: 90 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF + +fadeInTime:5 +scaleFrom: 0.2 +scaleTo: 0.5 +alpha: 0.6 +drawUnderUnits:false +liveAfterAttachedDies: false +hSpeed:0.4 +xSpeedAbsoluteRandom:0.3 +ySpeedAbsolute:-0.9 +#dirOffsetRandom:180 +atmospheric: true + + + +[effect_dustL] + +life: 30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1.9 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:20 +yOffsetRelative:-34 +drawUnderUnits:true +attachedToUnit: false + +[effect_dustR] + +life: 30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1.9 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:-20 +yOffsetRelative:-34 +drawUnderUnits:true +attachedToUnit: false + + +[projectile_2] +#missile +directDamage: 60 +life: 190 +speed: 2 +targetSpeed: 6 + +color: #fff7ff1d + +drawSize: 1.9 + +trailEffect: true +largeHitEffect: true + +ballistic: true +ballistic_delaymove_height:25 +ballistic_height: 25 + +lightColor: #f7ff1d +lightSize: 0.5 + +[movement] +movementType: LAND +moveSpeed: 0.4 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +reverseSpeedPercentage:1 + +maxTurnSpeed: 0.8 +turnAcceleration: 0.25 + +moveSlidingMode :false +moveIgnoringBody:false diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/实验型激光坦克/experimental_tank_dead.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/实验型激光坦克/experimental_tank_dead.png new file mode 100644 index 0000000..b20621f Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/实验型激光坦克/experimental_tank_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/实验型激光坦克/hit.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/实验型激光坦克/hit.png new file mode 100644 index 0000000..deb230a Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/实验型激光坦克/hit.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/实验型激光坦克/phase.ogg 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new file mode 100644 index 0000000..9881576 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/微型侦查坦克/bullet.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/微型侦查坦克/sjsna-rt1.ini b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/微型侦查坦克/sjsna-rt1.ini new file mode 100644 index 0000000..a9f920c --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/微型侦查坦克/sjsna-rt1.ini @@ -0,0 +1,214 @@ + +[core] +name:微型侦查坦克 +displayDescription:-一款侦查坦克\n-随意攻击\n-对空对地的机枪\n-轻伤害 +armour:5 +class: CustomUnitMetadata +price:1500 +maxHp:950 +mass: 3000 + +techLevel: 2 +buildSpeed:15s +availableInDemo: false +isBio: false + +radius:30 +#displayRadius:35 + +softCollisionOnAll: 0 + + + +energyMax: 1 +energyRegen: 0.013 +energyNeedsToRechargeToFull: true + +builtFrom_1_name: mechFactoryT2 +builtFrom_1_pos: 4.44446467 +[effect_cartridge] + + +priority: low + +image: bullet.png +imageShadow: bullet.png + +life: 100 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF + +scaleFrom: 0.45 +scaleTo: 0.45 +alpha: 2 +fadeInTime: 3 +drawUnderUnits:false +liveAfterAttachedDies: false + +physics: true + +createWhenZoomedOut: false + + +xSpeedRelative: 1.2 +xSpeedRelativeRandom: 0.3 + +ySpeedRelativeRandom: 0.25 + +yOffsetRelative: -29 +xOffsetRelative: 7.5 + +hSpeed: 2 + +dirSpeedRandom: 50 + +[action_发情报] +autoTrigger: if not self.isMoving() +isVisible: false +playSoundAtUnit:special_spy_satellite_born.wav +[action_自我装逼] +autoTrigger:true +isVisible: false +spawnEffects: CUSTOM:1 +[effect_1] +priority:high +image: HWQ_5.png +life:350 +fadeOut: true +attachedToUnit: true +color: #FFFFFF +dirSpeed: 2.5 +fadeInTime: 40 +scaleFrom: 0.5 +scaleTo: 0.1 +alpha: 0.4 +drawUnderUnits:true +liveAfterAttachedDies: false + +[graphics] +total_frames: 2 +image: 无人轻型侦查坦克.png +image_turret:机枪F5.png +#image_wreak: topGun.png + +teamColorsOnTurret: true + +image_shadow:AUTO + +shadowOffsetX:2 +shadowOffsetY:2 +animation_moving_start: 0 +animation_moving_end: 1 +animation_moving_speed: 2 + +dustEffect: true + +#lock_shadow_rotation_with_main_turret: true + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +isMelee:true +turretSize: 7 +turretTurnSpeed: 3 + + +maxAttackRange:210 +shootDelay: 6 + +turretRotateWithBody: false + +[turret_3] +x: 0 +y: 0 +idleDir:0 + +invisible: false + +turnSpeed: 2.9 +turnSpeedAcceleration: 0.3 + +canShoot: false + +recoilOffset: -0.5 +recoilOutTime: 4 +recoilReturnTime: 15 + + +[turret_2] +# +x: 0 +y:16 +attachedTo:3 +slave: true +invisible:true + +projectile: 1 + +turnSpeed: 0 +turnSpeedAcceleration: 1.0 + +shoot_sound:troop_gun_atk.wav +shoot_sound_vol:1 +shoot_flame:CUSTOM:cartridge +shoot_light:#70eee6cc + +canShoot: true + +energyUsage: 0.1 + +recoilOffset: -1.5 +recoilOutTime: 4 +recoilReturnTime: 15 + +[projectile_1] +directDamage:8 +life: 70 +speed: 11 + +image: bullet.png + +drawSize: 0.7 + + + +[arm_1] +x:7 +y:-10 + +image_end:腿部.png +drawDirOffset:145 +[arm_2] +x:-7 +y:-10 +copyFrom:1 +drawDirOffset:-145 +[arm_3] +x:7 +y:10 +image_end:腿部.png +drawDirOffset:35 +[arm_4] +x:-7 +y:10 +copyFrom:3 +drawDirOffset:-35 +[movement] +movementType: LAND +moveSpeed:0.78 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +maxTurnSpeed:1.0 +turnAcceleration: 0.5 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/微型侦查坦克/special_spy_satellite_born.wav b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/微型侦查坦克/special_spy_satellite_born.wav new file mode 100644 index 0000000..ee4aaf9 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/微型侦查坦克/special_spy_satellite_born.wav differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/微型侦查坦克/troop_gun_atk.wav b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/微型侦查坦克/troop_gun_atk.wav new file mode 100644 index 0000000..6060151 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/微型侦查坦克/troop_gun_atk.wav differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/微型侦查坦克/无人轻型侦查坦克.png 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and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/武装甲车/3.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/武装甲车/asck.ini b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/武装甲车/asck.ini new file mode 100644 index 0000000..82839de --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/武装甲车/asck.ini @@ -0,0 +1,172 @@ + +[core] +name: 1 +displayText: 武装甲车 +displayDescription: -可以运输单位 \n-带有护盾保护\n-携带高伤害的高射炮\n-可加速 + + +class: CustomUnitMetadata +price:4800 +maxHp:920 +mass: 10000 +maxShield: 730 +shieldRegen: 0.06 + +techLevel: 2 +buildSpeed: 0.0009 +#availableInDemo: true + +radius: 19 +displayRadius: 19 +shieldRenderRadius:18 + +isBio: false +softCollisionOnAll: 0 +maxTransportingUnits:1 +builtFrom_1_name: landFactory +builtFrom_1_pos: 5.9 +energyMax: 3 +energyRegen:0.0002 +energyStartingPercentage:0 +energyNeedsToRechargeToFull:false +action_1_convertTo:2 +action_1_buildSpeed:8 +action_1_text:浸没技能:氮气加速 +action_1_price:energy=3 +action_1_addResources:energy=2.88 +action_1_description:能力补充满的时候可以启动单位加速 +#action_1_autoTrigger:if self.energy(full=true) +action_1_isVisible: true +action_1_whenBuilding_cannotMove: false + + +[graphics] +total_frames: 2 +teamColorsOnTurret: true +image: 裝甲戰車.png +image_wreak: NONE +image_turret: 2.png + +image_shadow: AUTO +shadowOffsetX:2 +shadowOffsetY:2 + + +animation_moving_start: 0 +animation_moving_end: 1 +animation_moving_speed: 2.0 + + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 18 +turretTurnSpeed: 2.5 + + +maxAttackRange:200 +shootDelay:180 +isFixedFiring: false + +[turret_1] +# + +x: 0 +y: 5 +canShoot:false +invisible:false +[turret_2] +#left missile pod +x: 0 +y: 0 +size: 0 +image:3.png +attachedTo: 1 +slave: true +invisible:false +warmup:80 +energyUsage:-0.4 +size:25 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC + +#image: SHARED:debug_marker.png + +recoilOffset: -3 +recoilOutTime: 3 +recoilReturnTime: 17 + +[projectile_1] +#directDamage: 60 +life: 240 +speed: 20 +#targetSpeed: 6 + +trailEffect: true +largeHitEffect: true +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 +frame: 0 + +areaDamage: 80 +areaRadius: 70 + +autoTargetingOnDeadTarget: true + +lightColor: #ffff00 +lightSize: 0.4 + +trailEffect: true +trailEffect: CUSTOM:抛射体蓝焰 +#专用逗号用于分隔 +#自定义抛射体尾烟效果 +trailEffectRate:4 +#运动轨迹 +[effect_抛射体蓝焰] +image: flameblue.png +#主图片 +#影子 +life: 25 +#效果时间不要填大,容易使其他单位效果消失 +#除非是在手机问题上吧 +fadeOut: true +showInFog:true +attachedToUnit: true +delayedStartTimer: 0 +fadeInTime:2 +scaleFrom: 0.45 +scaleTo:0.7 +#图片放大倍数 +alpha: 0.6 +drawUnderUnits:true +ySpeedRelative:-0.5 +atmospheric: false +xOffsetRelative:0 +yOffsetRelative:0 + + + +[movement] +movementType: LAND +moveSpeed: 0.8 +moveAccelerationSpeed: 0.05 +moveDecelerationSpeed: 0.1 + +reverseSpeedPercentage:0.75 + +maxTurnSpeed: 2.4 +turnAcceleration: 0.1 + +moveSlidingMode :false +moveIgnoringBody:false + + + + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/武装甲车/asck1.ini b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/武装甲车/asck1.ini new file mode 100644 index 0000000..466069e --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/武装甲车/asck1.ini @@ -0,0 +1,205 @@ + +[core] +name:2 +displayText: 武装甲车 +displayDescription: -可以运输单位 \n-带有护盾保护\n-携带高伤害的高射炮\n-可加速 + + +class: CustomUnitMetadata +price:4800 +maxHp:920 +mass: 10000 +maxShield: 730 +shieldRegen: 0.06 + +techLevel: 2 +buildSpeed: 0.0009 +#availableInDemo: true + +radius: 19 +displayRadius: 19 +shieldRenderRadius:18 +maxTransportingUnits:1 +isBio: false +softCollisionOnAll: 0 +energyMax: 3 +energyRegen:-0.003 +action_1_convertTo:1 +action_1_buildSpeed: 0 +action_1_text:减速状态 +action_1_description:能力不足的时候自动启动恢复原样 +action_1_autoTrigger:if self.energy(empty=true) +action_1_isVisible: false +action_1_whenBuilding_cannotMove: false + + +[graphics] +total_frames: 2 +teamColorsOnTurret: true +image: 裝甲戰車.png +image_wreak: NONE +image_turret: 2.png + +image_shadow: AUTO +shadowOffsetX:2 +shadowOffsetY:2 + + +animation_moving_start: 0 +animation_moving_end: 1 +animation_moving_speed: 2.0 + +movementEffect: CUSTOM:dustL, CUSTOM:dustR +movementEffectReverse: CUSTOM:dustL, CUSTOM:dustR +movementEffectReverseFlipEffects: true +movementEffectRate: 1 + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 18 +turretTurnSpeed: 2.5 + + +maxAttackRange:170 +shootDelay:80 +isFixedFiring: false + +[turret_1] +# + +x: 0 +y: 5 +canShoot:false +invisible:false +[turret_2] +#left missile pod +x: 0 +y: 0 +size: 0 +image:3.png +attachedTo: 1 +slave: true +invisible:false +warmup:80 +size:25 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:small +shoot_light:#FFEECCCC + +#image: SHARED:debug_marker.png + +recoilOffset: -3 +recoilOutTime: 3 +recoilReturnTime: 17 + +[projectile_1] +#directDamage: 60 +life: 240 +speed: 20 +#targetSpeed: 6 + +trailEffect: true +largeHitEffect: true +#ballistic: true +#ballistic_delaymove_height:0 +#ballistic_height: 4 +frame: 0 + +areaDamage: 120 +areaRadius: 70 + +autoTargetingOnDeadTarget: true + +lightColor: #ffff00 +lightSize: 0.4 + +trailEffect: true +trailEffect: CUSTOM:抛射体蓝焰 +#专用逗号用于分隔 +#自定义抛射体尾烟效果 +trailEffectRate:4 +#运动轨迹 +[effect_抛射体蓝焰] +image: flameblue.png +#主图片 +#影子 +life: 25 +#效果时间不要填大,容易使其他单位效果消失 +#除非是在手机问题上吧 +fadeOut: true +showInFog:true +attachedToUnit: true +delayedStartTimer: 0 +fadeInTime:2 +scaleFrom: 0.45 +scaleTo:0.7 +#图片放大倍数 +alpha: 0.6 +drawUnderUnits:true +ySpeedRelative:-0.5 +atmospheric: false +xOffsetRelative:0 +yOffsetRelative:-15 +[effect_dustL] +image: flame3.png +life:30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1.5 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-19 +drawUnderUnits:true +attachedToUnit: false +[effect_dustR] +image: flame3.png +life:30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1.5 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-19 +drawUnderUnits:true +attachedToUnit: false + + +[movement] +movementType: LAND +moveSpeed: 2.4 +moveAccelerationSpeed: 0.05 +moveDecelerationSpeed: 0.1 + +reverseSpeedPercentage:0.75 + +maxTurnSpeed: 2.4 +turnAcceleration: 0.1 + +moveSlidingMode :false +moveIgnoringBody:false + + + + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/武装甲车/flame3.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/武装甲车/flame3.png new file mode 100644 index 0000000..7c2a9c2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/武装甲车/flame3.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/武装甲车/flameblue.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/武装甲车/flameblue.png new file mode 100644 index 0000000..7c2a9c2 Binary files /dev/null and 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+++ b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没战枫战机/fire_bee.ini @@ -0,0 +1,656 @@ + +[core] +name:浸没战枫战机 +displayDescription: -强大的对地攻击\n-可以拦住单位并强行杀害单位\n-自我维修系统加强\n-可使用闪现得消耗能量 +class: CustomUnitMetadata +price:21000 +maxHp:5500 +mass: 40000 +techLevel: 1 +buildSpeed:98s +experimental: true +availableInDemo: false +radius: 24 +isBio: false +softCollisionOnAll: 24 +selfRegenRate:0.1 +builtFrom_1_name: experimentalLandFactory +builtFrom_1_pos: 3.55 +energyMax:16 +energyRegen: 0.03 +energyNeedsToRechargeToFull: true +soundOnMoveOrder: 移动声音.wav:1 +soundOnAttackOrder:攻击声音.wav:1 +[graphics] +drawLayer: experimentals +total_frames:1 +imageScale: 1 +image: 浸没砜凌战机.png +image_wreak: 浸没砜凌战机死亡.png +image_turret:NONE +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 +movementEffect: CUSTOM:电磁效果,CUSTOM:雾绕效果 +movementEffectReverse: CUSTOM:电磁效果,CUSTOM:雾绕效果 +movementEffectReverseFlipEffects: true +movementEffectRate:5 +splastEffect: true +[attack] +turretRotateWithBody: false +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +turretSize: 10 +turretTurnSpeed: 1 +maxAttackRange:230 +shootDelay: 180 +[turret_1] +x: 0 +y: -13 +image:炮塔3.png +canShoot: false +shouldResetTurret: false +idleSpin: 1.5 +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 +[turret_2] +x:5 +y:6 +attachedTo: 1 +slave: true +invisible: true +warmup: 2 +projectile:6 +delay:230 +shoot_sound:missile_fire +shoot_sound_vol:0.2 +shoot_flame:small +shoot_light:#FFEECCCC +canAttackFlyingUnits: true +canAttackLandUnits: false +canAttackUnderwaterUnits: false +[turret_3] +x: -5 +y: 6 +invisible: true +copyFrom: 2 +linkDelayWithTurret:2 +warmup: 15 +[turret_4] +x: 0 +y: 0 +idleDir:0 +attachedTo:5 +slave: true +image:炮塔a2.png +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large +delay:210 +shoot_light:#FFEECCCC +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +turnSpeedAcceleration: 0.1 +turnSpeed: 0 +projectile: 2 +recoilOffset: -7 +recoilOutTime: 3 +recoilReturnTime: 130 +size:17 +[turret_5] +x: 20 +y: -2.5 +idleDir:0 +image:炮塔a1.png +canShoot: false +idleDir:45 +turnSpeedAcceleration: 0.1 +turnSpeed:2 +recoilOffset: -1 +recoilOutTime: 3 +recoilReturnTime: 38 +[turret_6] +x: 0 +y: 0 +idleDir:0 +attachedTo:7 +slave: true +delay:210 +image:炮塔a2.png +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +projectile: 2 +recoilOffset: -7 +recoilOutTime: 3 +recoilReturnTime: 130 +turnSpeedAcceleration: 0.1 +turnSpeed: 0 +size:17 +[turret_7] +x: -20 +y: -2.5 +idleDir:0 +image:炮塔a1.png +canShoot: false +idleDir:-45 +turnSpeedAcceleration: 0.1 +turnSpeed: 2 +recoilOffset: -1 +recoilOutTime: 3 +recoilReturnTime: 38 +[turret_8] +x:17 +y:10 +idleDir:0 +image:炮塔.png +canShoot: false +idleDir:35 +turnSpeedAcceleration: 0.1 +turnSpeed: 2 +recoilOffset: -1 +recoilOutTime: 3 +recoilReturnTime: 38 +[turret_9] +x: 0 +y:0 +attachedTo: 8 +slave: true +image:炮管.png +delay:160 +warmupStartEffect: CUSTOM:charge +projectile:3 +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 +shoot_sound:cannon_firing +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC +canShoot: true +size:15 +[turret_10] +x:-17 +y:10 +idleDir:0 +image:炮塔.png +canShoot: false +idleDir:-35 +turnSpeedAcceleration: 0.1 +turnSpeed: 2 +recoilOffset: -1 +recoilOutTime: 3 +recoilReturnTime: 38 +[turret_11] +x: 0 +y:0 +attachedTo: 10 +slave: true +delay:160 +image:炮管.png +warmupStartEffect: CUSTOM:charge +projectile:3 +turnSpeed: 4.0 +turnSpeedAcceleration: 1.0 +shoot_sound:cannon_firing +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFEECCCC +canShoot: true +size:15 +[turret_13] +image:炮管1.png +x: 0 +y: 0 +idleDir:0 +attachedTo:12 +slave: true +projectile:5 +size:29 +warmupStartEffect: CUSTOM:charge +turnSpeed:0 +turnSpeedAcceleration: 0.1 +warmup:30 +shoot_sound:攻击.wav +shoot_sound_vol:1 +shoot_flame:small,CUSTOM:cartridge +shoot_light:#FFccCCEE +recoilOffset: -4 +recoilOutTime: 3 +recoilReturnTime:60 +[turret_12] +x:15 +y:14 +idleDir:0 +image:炮塔1.png +canShoot: false +idleDir:0 +turnSpeedAcceleration: 0.1 +turnSpeed: 2 +recoilOffset: -1 +recoilOutTime: 3 +recoilReturnTime: 38 +[turret_15] +image:炮管1.png +x: 0 +y: 0 +idleDir:0 +attachedTo:14 +slave: true +projectile:5 +size:29 +warmupStartEffect: CUSTOM:charge +turnSpeed:0 +turnSpeedAcceleration: 0.1 +warmup:30 +shoot_sound:攻击.wav +shoot_sound_vol:1 +shoot_flame:small,CUSTOM:cartridge +shoot_light:#FFccCCEE +recoilOffset: -4 +recoilOutTime: 3 +recoilReturnTime:60 +[turret_14] +x:-15 +y:14 +idleDir:0 +image:炮塔1.png +canShoot: false +idleDir:0 +turnSpeedAcceleration: 0.1 +turnSpeed: 2 +recoilOffset: -1 +recoilOutTime: 3 +recoilReturnTime: 38 +[turret_16] +x: -0.5 +y: 20 +projectile:13 +attachedTo:19 +slave: true +image: experimental_tank_turret2.png +delay: 110 +warmup: 20 +idleDir:0 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large,CUSTOM:lightSlowFade +shoot_light:#EEEECCCC +size:16 +turnSpeedAcceleration: 0.1 +turnSpeed: 0 +recoilOffset: -5 +recoilOutTime: 3 +recoilReturnTime: 38 +[turret_19] +x: 0 +y: 5 +image: spider_turret_base.png +image_applyTeamColors: true +canAttackFlyingUnits:false +canAttackLandUnits: true +canAttackUnderwaterUnits:true +canShoot: false +delay: 110 +warmup: 20 +idleDir:0 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_light:#EEEECCCC +shoot_flame:CUSTOM:lightSlowFade +size:40 +turnSpeedAcceleration: 0.1 +turnSpeed: 2 +recoilOffset: -1 +recoilOutTime: 3 +recoilReturnTime: 38 +[projectile_3] +directDamage: 1 +life: 150 +speed: 4 +frame: 2 +color: #bebe50 +drawSize: 0.9 +areaDamage:60 +areaRadius:35 +largeHitEffect: true +targetGround: true +lightColor: #ffe92b +lightSize: 0.4 +trailEffect: CUSTOM:1 +trailEffectRate:2 +spawnUnit:cnss1 +[projectile_2] +life: 150 +speed: 4 +largeHitEffect: true +frame: 2 +targetGround: true +areaDamage: 110 +areaRadius: 45 +lightColor: #ffe92b +lightSize: 0.6 +[projectile_5] +directDamage:35 +life: 70 +speed: 6 +frame: 5 +trailEffect: CUSTOM:1 +trailEffectRate:2 +[movement] +movementType: AIR +moveSpeed: 1.1 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 +targetHeightDrift: 2 +landOnGround: false +reverseSpeedPercentage:0.8 +maxTurnSpeed: 2 +turnAcceleration: 0.03 +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 181 +slowDeathFall: true +[effect_charge] +priority:veryhigh +image: charge.png +life:30 +fadeOut: true +color: #ffe92b +#yOffsetRelatifalse +#yOffsetRelati:false +attachedToUnit: true +scaleFrom: 2.2 +scaleTo: 0.3 +alpha: 0.5 +drawUnderUnits: false +atmospheric: false +shadow:true +imageShadow: SHADOW:charge.png +xOffsetRelativeRandom: 0 +yOffsetRelativeRandom: 0 +[effect_cartridge] +priority: low +image: cartridge.png +imageShadow: SHADOW:cartridge.png +life: 100 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF +scaleFrom: 0.45 +scaleTo: 0.45 +alpha: 2 +fadeInTime: 3 +drawUnderUnits:false +liveAfterAttachedDies: false +physics: true +createWhenZoomedOut: false +xSpeedRelative: 1.2 +xSpeedRelativeRandom: 0.3 +ySpeedRelativeRandom: 0.25 +yOffsetRelative: -5 +xOffsetRelative: 7.5 +hSpeed: 2 +dirSpeedRandom: 50 +alsoPlaySound:掉子弹.wav +[effect_1] +createWhenZoomedOut: false +priority:low +image: trail.png +life:60 +fadeOut:false +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom:2 +scaleTo:0.1 +alpha: 0.4 +drawUnderUnits:true +ySpeedRelative:0.5 +atmospheric: true +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-1 +[projectile_6] +directDamage: 80 +life: 240 +speed: 0.3 +targetSpeed: 5 +trailEffect: true +largeHitEffect: true +frame: 4 +areaDamage: 40 +areaRadius: 35 +autoTargetingOnDeadTarget: true +[projectile_13] +directDamage: 190 +life: 80 +speed: 16 +targetSpeed: 16 +targetSpeedAcceleration: 0.7 +drawType:2 +frame:4 +drawSize: 1 +trailEffect: CUSTOM:projectileTrail +trailEffectRate:2 +#trailEffectRate: true +spawnUnit:分散布置1 +lightColor:#ffffff +explodeEffect: smallExplosion, CUSTOM:hitLightFlash, CUSTOM:projectilePassThough +explodeEffectOnShield: CUSTOM:hitLightFlash +effectOnCreate: CUSTOM:projectileLight +[effect_warmup] +priority:high +image: SHARED:light_50.png +life: 25 +fadeOut: true +attachedToUnit: true +color: #e89263 +scaleFrom: 0.1 +scaleTo: 0.1 +alpha: 0.8 +drawUnderUnits:false +ySpeedRelative:3.9 +[effect_lightSlowFade] +image: SHARED:light_50.png +life: 40 +fadeOut: true +attachedToUnit: true +color: #e89263 +scaleFrom: 0.4 +scaleTo: 0.4 +alpha: 0.5 +#drawUnderUnits:true +[effect_lightSlowFadeBase] +image: SHARED:light_50.png +life: 30 +fadeOut: true +attachedToUnit: true +color: #AAAAFF +scaleFrom: 0.2 +scaleTo: 0.6 +alpha: 0.7 +#drawUnderUnits:true +yOffsetRelative:-41 +ySpeedRelative:0.3 +[effect_projectileTrail] +image: SHARED:light_50.png +life: 20 +fadeOut: true +attachedToUnit: false +color: #e89263 +fadeInTime:2 +scaleFrom: 0.4 +scaleTo: 0.4 +alpha: 0.6 +drawUnderUnits:true +#ySpeedRelative:-1 +[effect_projectileLight] +priority:veryhigh +image: SHARED:light_50.png +life: 100 +fadeOut: true +attachedToUnit: true +color: #e89263 +fadeInTime:2 +scaleFrom: 0.8 +scaleTo: 0.8 +alpha: 0.6 +drawUnderUnits:false +liveAfterAttachedDies: false +[effect_hitLightFlash] +priority:high +image: SHARED:light_50.png +life: 14 +fadeOut: true +attachedToUnit: false +color: #e89263 +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false +[effect_projectilePassThough] +priority:high +frameIndex: 4 +stripIndex: projectiles2 +life: 20 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +scaleFrom: 1 +scaleTo: 0.5 +alpha: 1 +drawUnderUnits:false +ySpeedRelative:2 +atmospheric: true +[turret_17] +# +x: 0 +y: 0 +turnSpeedAcceleration: 1.0 +canShoot:false +turnSpeed:99 +projectile:8 +[projectile_8] +life: 1 +speed: 0.2 +frame:3 +drawSize: 0.1 +targetGround: true +areaDamage:-25 +areaRadius:300 +deflectionPower: -1 +explodeOnEndOfLife: true +areaHitAirAndLandAtSameTime: true +areaHitUnderwaterAlways: true +friendlyFire: only-ignoreEnemy +shouldRevealFog:true +effectOnCreate: CUSTOM:sart +[effect_sart] +priority: high +image:button_endless_1.png +life:60 +alsoPlaySound:bombstart.wav +fadeOut: true +fadeInTime:1 +attachedToUnit: false +color: #5fcde4 +scaleFrom:0.1 +scaleTo:2 +alpha: 1 +[action_维修] +autoTrigger:true +fireTurretXAtGround:17 +isVisible: false +buildSpeed:5 +addEnergy:0 +[action_传送] +fireTurretXAtGround:18 +text:闪现 +description:点击后就可以闪现 +displayType: action +price:energy=16 +buildSpeed:8 +pos: 0.1 +displayRemainingStockpile: true +highPriorityQueue: true +onlyOneUnitAtATime: true +spawnEffects: CUSTOM:sart*2 +[turret_18] +canShoot: false +x: 0 +y: 0 +idleDir:0 +invisible: true +shoot_sound_vol:0.27 +shoot_light:#FFEECCCC +projectile:10 +size: 1 +limitingRange:300 +turnSpeed: 40 +[projectile_10] +#nuke +tags:闪现 +directDamage:0 +life:1 +explodeEffect:CUSTOM:sart*5 +shadowFrame:1 +drawType:1 +areaDamage:1 +areaHitAirAndLandAtSameTime: true +alwaysVisibleInFog: true +instant:true +laserEffect:true +instantReuseLast:true +deflectionPower:-1 +shouldRevealFog:true +lightColor: #FFEEEE00 +lightSize:2.5 +teleportSource:true +[effect_电磁效果] +life:400 +priority: veryhigh +xOffsetRelative: 0 +yOffsetRelative: 0 +hOffset: 0 +dirOffsetRandom:180 +dirSpeed:2.0 +scaleFrom:0.7 +scaleTo:0.2 +fadeInTime: 1 +fadeOut: true +attachedToUnit: false +image:slowdown1@2x.png +drawUnderUnits: true +alpha:1.2 +[effect_雾绕效果] +priority:high +image: Untitled-2.png +createWhenOverLiquid: false +life:60 +fadeOut: true +attachedToUnit: false +fadeInTime:5 +scaleFrom:0.5 +scaleTo: 1 +alpha: 1.25 +drawUnderUnits:false +hSpeed: 1.75 +hOffsetRandom: 0.75 +atmospheric:true +dirOffsetRandom:180 +physics: true +physicsGravity: 0.1 +xOffsetRelativeRandom: 24 +yOffsetRelativeRandom: 24 +xSpeedAbsoluteRandom:1.1 +ySpeedAbsoluteRandom:1.1 \ No newline at end of file diff --git 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a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没战车/body_dead.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没战车/body_dead.png new file mode 100644 index 0000000..acf4eeb Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没战车/body_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没战车/experimental_tank.ini b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没战车/experimental_tank.ini new file mode 100644 index 0000000..2a960cb --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没战车/experimental_tank.ini @@ -0,0 +1,307 @@ + +[core] +name:浸没远程火炮系统 +displayDescription: -他的火炮系统使用对地\n-远程发射高爆弹来袭击他人军事防御\n-[也可以建设浸没导弹系统作为辅助] +class: CustomUnitMetadata +price:34000 +maxHp: 6000 +mass: 80000 +experimental: true +copyFrom: mech_large_common.ini +techLevel: 2 +buildSpeed:105s +#availableInDemo: true +tags:浸没远程火炮系统 +numBitsOnDeath: 15 + +transportSlotsNeeded: 5 + +radius:39 +displayRadius: 39 + +isBio: false +softCollisionOnAll: 0 + +energyMax:0.5 +energyRegen: 0.0001 +energyNeedsToRechargeToFull: true + + +[graphics] +total_frames:2 + +image: 浸没战车.png +image_wreak: body_dead.png +#image_turret:主炮台.png + +image_shadow: AUTO +shadowOffsetX:3 +shadowOffsetY:3 + + +animation_moving_start: 0 +animation_moving_end: 1 +animation_moving_speed:6.5 + +#teamColorsOnTurret: true +#lock_body_rotation_with_main_turret:true +movementEffect: CUSTOM:dustL, CUSTOM:dustR +movementEffectReverse: CUSTOM:dustL, CUSTOM:dustR +movementEffectReverseFlipEffects: true +movementEffectRate: 8 + +[attack] +canAttack: true +canAttackFlyingUnits:false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize:1 +turretTurnSpeed:1.5 + + +maxAttackRange:560 +shootDelay:320 + +#turretMultiTargeting: true +[turret_mainCannon] +x: -0.5 +y: 28 +#projectile: cannonShot +projectile: plasma +attachedTo:mainCannonBase +slave: true +image:炮管.png +#delay: 110 +warmup: 20 +idleDir:0 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large,CUSTOM:lightSlowFade +shoot_light:#EEEECCCC +size:17 +turnSpeedAcceleration: 0.1 +turnSpeed: 0 +recoilOffset: -10 +recoilOutTime: 3 +recoilReturnTime: 110 +[turret_mainCannon1] +x: -8.5 +y: 28 +#projectile: cannonShot +projectile: plasma +attachedTo:mainCannonBase +slave: true +image:炮管.png +#delay: 110 +warmup:30 +idleDir:0 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large,CUSTOM:lightSlowFade +shoot_light:#EEEECCCC +size:17 +turnSpeedAcceleration: 0.1 +turnSpeed: 0 +recoilOffset: -10 +recoilOutTime: 3 +recoilReturnTime: 110 +[turret_mainCannon2] +x:7.5 +y: 28 +#projectile: cannonShot +projectile: plasma +attachedTo:mainCannonBase +slave: true +image:炮管.png +#delay: 110 +warmup:40 +idleDir:0 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large,CUSTOM:lightSlowFade +shoot_light:#EEEECCCC +size:17 +turnSpeedAcceleration: 0.1 +turnSpeed: 0 +recoilOffset: -10 +recoilOutTime: 3 +recoilReturnTime: 110 +[turret_mainCannonBase] +x:0 +y:-10 +image:主炮台.png +image_applyTeamColors: true +canShoot: false +delay:310 +warmup: 20 +idleDir:0 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +#shoot_flame:large +shoot_light:#EEEECCCC +size:40 +turnSpeedAcceleration: 0.1 +turnSpeed: 2 +recoilOffset:0 +recoilOutTime: 3 +recoilReturnTime:60 + +[effect_projectileTrail] + +stripIndex: effects +frameIndex: 0 +#image: SHARED:light_50.png + +life: 20 +fadeOut: true +attachedToUnit: false +color: #ffff925c +fadeInTime:5 +scaleFrom: 0.6 +scaleTo: 0.9 +alpha: 0.6 +drawUnderUnits:false +#ySpeedRelative:-1 +atmospheric:true + +dirOffsetRandom:180 + +xSpeedAbsoluteRandom: 0.2 +ySpeedAbsoluteRandom: 0.2 + +ySpeedRelative:0.8 + + +[effect_dustL] + +life: 30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1.9 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:20 +yOffsetRelative:-34 +drawUnderUnits:true +attachedToUnit: false + +[effect_dustR] + +life: 30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1.9 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:-20 +yOffsetRelative:-34 +drawUnderUnits:true +attachedToUnit: false + +[movement] +movementType: LAND +moveSpeed: 0.4 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +reverseSpeedPercentage:1 + +maxTurnSpeed: 0.4 +turnAcceleration: 0.25 + +moveSlidingMode :false +moveIgnoringBody:false + +[projectile_plasma] +life:600 +areaDamage:300 +areaRadius:150 +speed:0.5 +targetSpeed:3 +targetSpeedAcceleration: 0.1 +drawType:2 +frame:4 +drawSize: 1 +trailEffect:CUSTOM:lightFlash*2,CUSTOM:lightSlowFade*2 +trailEffectRate:2 +explodeEffect:CUSTOM:lightningShock,CUSTOM:爆炸 +[effect_爆炸] +priority:high +image: 浸没-耀眼之光.png +life:20 +fadeOut:false +attachedToUnit: false +color: #63e6e8 +scaleFrom:0.4 +scaleTo:1 +alpha: 0.6 +drawUnderUnits:false +[action_rzt] +fireTurretXAtGround:zrt +text:召唤导弹系统 +description:-你的生命值如果在3000以上\n-能量满足时\n-此技能需要价格16000\n-才能建设浸没导弹系统 +displayType: action +price:energy=0.5, hp=3000,credits=16000 +addResources:hp=3000 +buildSpeed:8 +pos: 0.2 +[turret_zrt] +# +x: 0 +y: 0 +turnSpeedAcceleration: 1.0 +limitingMinRange:500 +canShoot:false +turnSpeed: 19 +projectile:传送弹 +[projectile_传送弹] +#nuke +tags:djmjs +directDamage: 123 +life: 99999 +speed: 0.1 +targetSpeed:1.6 +targetSpeedAcceleration:0.02 +#largeHitEffect: true +ballistic: true +ballistic_delaymove_height:1 +ballistic_height:2 +drawSize:0.6 +spawnUnit:〖浸没导弹系统〗 +#image:sheet_fpsSpell_pheonix.png +#explodeEffect:CUSTOM:sart*5 +#trailEffect:CUSTOM:1,CUSTOM:2*2 +#image:proj.png +#trailEffectRate:8 +frame:4 +shadowFrame:1 +drawType:1 +targetGround: true +areaDamage:1 +areaHitAirAndLandAtSameTime: true +alwaysVisibleInFog: true +areaRadius:1 +areaExpandTime:75 +deflectionPower:-1 +shouldRevealFog:true +lightColor: #FFEEEE00 +lightSize:2.5 +#teleportSource:true +trailEffect:CUSTOM:lightFlash*2,CUSTOM:lightSlowFade*2 +trailEffectRate:2 +explodeEffect:CUSTOM:lightningShock,CUSTOM:爆炸 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没战车/mech_large_common.ini b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没战车/mech_large_common.ini new file mode 100644 index 0000000..9db8b7f --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没战车/mech_large_common.ini @@ -0,0 +1,136 @@ + +[core] +dont_load: true +[effect_attachedFlame] +priority:veryhigh +frameIndex: 3 +stripIndex: projectiles +life: 120 +fadeOut: true +attachedToUnit: true +#color: #fdc14d +color: #FFFFFF +fadeInTime:9 +scaleFrom: 0.9 +scaleTo: 1.3 +alpha: 1.5 +drawUnderUnits:false +liveAfterAttachedDies: false +[effect_attachedLight] +priority:veryhigh +image: SHARED:light_50.png +life: 80 +fadeOut: true +attachedToUnit: true +color: #fdc14d +fadeInTime:4 +scaleFrom: 0.4 +scaleTo: 0.4 +alpha: 0.5 +drawUnderUnits:false +liveAfterAttachedDies: false +[effect_hitFlame] +frameIndex: 3 +stripIndex: projectiles +life: 40 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF +scaleFrom: 1.0 +scaleTo: 1.2 +alpha: 0.5 +drawUnderUnits:false +liveAfterAttachedDies: false +physics: true +ySpeedRelative:0.4 +hSpeed: 0.3 +[effect_flameExit] +#priority:high +frameIndex: 3 +stripIndex: projectiles +alwayStartDirAtZero:true +life: 15 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF +scaleFrom: 0.0 +scaleTo: 1.3 +alpha: 0.4 +drawUnderUnits:false +liveAfterAttachedDies: false +hSpeed:0.2 +atmospheric: true +[effect_smoke] +frameIndex: 0 +stripIndex: smoke_black +spawnChance: 0.3 +life: 90 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF +fadeInTime:15 +scaleFrom: 0.3 +scaleTo: 0.6 +alpha: 0.8 +drawUnderUnits:false +liveAfterAttachedDies: false +hSpeed:0.2 +dirOffsetRandom:180 +atmospheric: true +[effect_lightningShock] +life: 60 +hOffset: 0 +dirOffset: 0 +fadeInTime: 0 +fadeOut: false +attachedToUnit:false +image: SHARED:lightning_shock.png +total_frames: 14 +animateFrameStart: 0 +animateFrameEnd: 13 +animateFramePingPong:true +animateFrameSpeed: 0.5 +[effect_lightFlash] +priority:high +image: SHARED:light_50.png +life:90 +fadeOut:false +attachedToUnit: false +color: #63e6e8 +scaleFrom:0.4 +scaleTo:0.4 +alpha: 0.6 +drawUnderUnits:false +[effect_lightSlowFade] +image: SHARED:light_50.png +life:90 +fadeOut: true +attachedToUnit: true +color: #e89263 +scaleFrom: 0.4 +scaleTo: 0.4 +alpha: 0.5 +[effect_verySmallFlame] +life: 20 +attachedToUnit: true +atmospheric: true +stripIndex: 3 +animateFrameStart: 0 +animateFrameEnd: 3 +animateFrameSpeed: 0.5 +alpha:1 +scaleFrom: 0.5 +scaleTo: 0.5 +[effect_lightSlowFade1] +image: SHARED:light_50.png +life:90 +#yOffsetRelativeRandom:13 +fadeOut:false +attachedToUnit:false +color: #e89263 +scaleFrom: 0.4 +scaleTo: 0.1 +alpha: 0.5 diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没战车/主炮台.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没战车/主炮台.png new file mode 100644 index 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a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没战锤/boom.ogg b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没战锤/boom.ogg new file mode 100644 index 0000000..5ee8edf Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没战锤/boom.ogg differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没战锤/button_endless_1.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没战锤/button_endless_1.png new file mode 100644 index 0000000..514a7e3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没战锤/button_endless_1.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没战锤/dddddcoc.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没战锤/dddddcoc.png new file mode 100644 index 0000000..6e2a81c Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没战锤/dddddcoc.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没战锤/experimental_tank.ini b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没战锤/experimental_tank.ini new file mode 100644 index 0000000..cba4e0b --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没战锤/experimental_tank.ini @@ -0,0 +1,175 @@ + +[core] +name:浸没战锤 +displayDescription: -暴力攻击并伤害单位\n-只对地/伤害也可能涉及空军\n-血量高/移速慢\n-可运载四个单位\n-自我维修\不能被其他单位给维修 +class: CustomUnitMetadata +price: 15000 +maxHp:7500 +selfRegenRate:0.4 +mass: 80000 +experimental: true +techLevel: 2 +buildSpeed:95s +numBitsOnDeath: 15 +maxTransportingUnits:4 +radius:45 +builtFrom_1_name: landFactory +builtFrom_1_pos:10.555 +displayRadius:44 +isBio: false +softCollisionOnAll: 0 +transportSlotsNeeded:4 +isUnrepairableUnit:true +[graphics] +total_frames: 3 +image:dddddcoc.png +image_wreak:NONE +image_turret:主核心.png +image_shadow: AUTO +shadowOffsetX:3 +teamColorsOnTurret:true +shadowOffsetY:3 +animation_moving_start: 0 +animation_moving_end: 2 +animation_moving_speed: 3.5 +teamColorsOnTurret: true +movementEffect:CUSTOM:1 +movementEffectRate:1 +lock_body_rotation_with_main_turret:true +[action_效果] +autoTrigger:true +isVisible: false +buildSpeed:5 +spawnEffects: CUSTOM:sart +addEnergy:50 +[attack] +canAttack: true +isMelee: true +canAttackFlyingUnits:false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +turretRotateWithBody:true +turretSize: 20 +turretTurnSpeed: 4 +maxAttackRange:45 +shootDelay:210 +isFixedFiring:true +[turret_2] +x: 0 +y: 0 +idleDir:0 +attachedTo:1 +slave: true +image:锤子.png +shoot_sound:large_gun_fire2 +image_applyTeamColors: true +shoot_sound_vol:0.3 +canAttackFlyingUnits:false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +turnSpeedAcceleration: 0.1 +turnSpeed: 0 +projectile:1 +recoilOffset:35 +recoilOutTime: 3 +recoilReturnTime:105 +size:17 +[turret_1] +x: 0 +y: 0 +idleDir:0 +canShoot: false +turnSpeedAcceleration: 0.1 +turnSpeed:2 +[projectile_1] +life:30 +explodeEffect:CUSTOM:b*3,CUSTOM:d*2,CUSTOM:sparks*15 +areaDamage:850 +areaRadius:175 +areaHitAirAndLandAtSameTime:true +shieldDamageMultiplier: 1 +shieldDefectionMultiplier: 0.1 +buildingDamageMultiplier: 0.5 +instant: true +nukeWeapon:true +[movement] +movementType: LAND +moveSpeed: 0.35 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 +reverseSpeedPercentage:1 +maxTurnSpeed: 0.15 +turnAcceleration: 0.15 +moveSlidingMode :false +moveIgnoringBody:false +moveSlidingDir:360 +[effect_sart] +priority: high +image:button_endless_1.png +life:30 +fadeOut: true +fadeInTime:1 +attachedToUnit: false +color: #5fcde4 +scaleFrom:0.1 +scaleTo:3.5 +alpha: 1 +[effect_1] +createWhenZoomedOut: false +priority:low +image: trail.png +life:20 +fadeOut:false +attachedToUnit: false +dirSpeed:2.5 +color: #63e6e8 +fadeInTime:2 +scaleFrom:6 +scaleTo:0.1 +alpha: 0.4 +drawUnderUnits:true +ySpeedRelative:0.5 +atmospheric: true +ySpeedRelative:-5 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-40 +[effect_b] +priority:high +image: rotorwash.png +createWhenOverLiquid: false +life: 90 +fadeOut: true +attachedToUnit: false +fadeInTime:2 +scaleFrom:0.1 +scaleTo:2 +alpha: 1.5 +color: #63e6e8 +drawUnderUnits:false +hOffset: -1 +dirOffsetRandom: 180 +dirSpeedRandom: 0.2 +atmospheric: true +xOffsetRelativeRandom: 8 +yOffsetRelativeRandom: 8 +xSpeedAbsoluteRandom:0.1 +ySpeedAbsoluteRandom:0.1 +[effect_d] +priority:critical +alsoPlaySound: boom.ogg +stripIndex:shockwave +life: 50 +scaleFrom: 0.5 +dirSpeed:2.5 +scaleTo:6 +[effect_sparks] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +dirSpeed:2.5 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image:spark.png +priority: verylow \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没战锤/rotorwash.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没战锤/rotorwash.png new file mode 100644 index 0000000..c2b87b0 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没战锤/rotorwash.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没战锤/spark.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没战锤/spark.png new file mode 100644 index 0000000..b7e255d Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没战锤/spark.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没战锤/trail.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没战锤/trail.png new file mode 100644 index 0000000..952b293 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没战锤/trail.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没战锤/主核心.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没战锤/主核心.png new file mode 100644 index 0000000..60fadc8 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没战锤/主核心.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没战锤/锤子.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没战锤/锤子.png new file mode 100644 index 0000000..de9d82e Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没战锤/锤子.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/HWQ_5.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/HWQ_5.png new file mode 100644 index 0000000..805b4c3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/HWQ_5.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/button_endless_1.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/button_endless_1.png new file mode 100644 index 0000000..514a7e3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/button_endless_1.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/c2.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/c2.png new file mode 100644 index 0000000..7a5d13b Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/c2.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/experimental_tank_turret2.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/experimental_tank_turret2.png new file mode 100644 index 0000000..b28f7a3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/experimental_tank_turret2.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/foot_med.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/foot_med.png new file mode 100644 index 0000000..6d43da4 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/foot_med.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/leg.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/leg.png new file mode 100644 index 0000000..7135858 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/leg.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/mech_large_common.ini b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/mech_large_common.ini new file mode 100644 index 0000000..b8e8553 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/mech_large_common.ini @@ -0,0 +1,72 @@ + +[core] +name: NULL +class: CustomUnitMetadata + +#template only +dont_load: true + + + + +isBio: false +softCollisionOnAll: 0 + + + +[graphics] +total_frames: 1 + + +shadowOffsetX:2 +shadowOffsetY:2 + + +lock_body_rotation_with_main_turret: true + +[attack] + + +turretRotateWithBody: false + + + +[leg_1] +x: -25 +y: 0 +attach_x: -13 +attach_y: 0 +moveSpeed: 1.9 +moveWarmUp:0.1s + + +rotateSpeed: 7 + +heightSpeed: 0.7 +resetAngle:25 + +image_leg: leg.png +image_foot: foot_med.png + +#draw_foot_on_top: true +#dust_effect: false + +holdDisMin: 22 +holdDisMax: 42 + +[leg_2] +x: 25 +y: 0 +attach_x: 13 +attach_y: 0 +copyFrom: 1 + + +[movement] +movementType: OVER_CLIFF + + +moveSlidingMode :false +moveIgnoringBody:false + +reverseSpeedPercentage:1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/mega_tank_turret.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/mega_tank_turret.png new file mode 100644 index 0000000..ca3920d Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/mega_tank_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/pentagram.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/pentagram.png new file mode 100644 index 0000000..1577e5c Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/pentagram.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/sheet_fpsSpell_pheonix.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/sheet_fpsSpell_pheonix.png new file mode 100644 index 0000000..a663057 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/sheet_fpsSpell_pheonix.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/spider_turret_base.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/spider_turret_base.png new file mode 100644 index 0000000..151d12a Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/spider_turret_base.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/zxccc.ini b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/zxccc.ini new file mode 100644 index 0000000..090c744 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/zxccc.ini @@ -0,0 +1,571 @@ +[core] +#本单位大部分自制效果→_→[禁盗] +#只有部分效果来源于APK然而不是在其他mod中 +name:浸没毁灭者 +displayDescription:-强大的技术团队用了这个就可以打击所有人?\n-比以前的还要强大\n-这个[→_→]携带了护盾 +class: CustomUnitMetadata +copyFrom: mech_large_common.ini +price: 137650 +maxHp:10000 +mass: 90000 +techLevel:3 +buildSpeed:120s +availableInDemo: false +armour:75 +armourMinDamageToKeep:10 +radius: 35 +isBio: false +tags:浸没毁灭者 +transportSlotsNeeded:6 +energyMax: 1 +energyRegen: 0.0001 +energyNeedsToRechargeToFull: true +[graphics] +total_frames: 1 +image:浸没毁灭者.png +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 +#lock_body_rotation_with_main_turret:true +lock_body_rotation_with_main_turret:true +#lock_leg_rotation_with_main_turret :true +dustEffect: true +splastEffect: false +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false +turretSize: 0.1 +turretTurnSpeed: 2.5 +maxAttackRange:310 +shootDelay:30 +[turret_核心炮塔] +x: 0 +y: 0 +canShoot: false +#shouldResetTurret: false +#idleSpin: 0 +recoilOffset: -3 +recoilOutTime: 5 +recoilReturnTime: 7 +[movement] +moveSpeed:0.6 +moveAccelerationSpeed:0.03 +moveDecelerationSpeed:0.03 +reverseSpeedPercentage: 1 +maxTurnSpeed: 1.5 +turnAcceleration: 0.5 +moveSlidingMode:false +moveIgnoringBody:false +[turret_2] +# +x:28 +y:37 +attachedTo:核心炮塔 +slave: true +invisible: true +projectile: fireProjectile1 +delay:5 +turnSpeed: 8.0 +turnSpeedAcceleration: 1.0 +canAttackFlyingUnits: false +canAttackLandUnits:true +canAttackUnderwaterUnits: false +shoot_flame:CUSTOM:smoke +canShoot: true +size: 0 +limitingAngle: 45 +[turret_3] +copyFrom: 2 +x: -28 +y:37 +warmup:1 +[projectile_fireProjectile1] +life:150 +speed: 3 +targetSpeed: 3 +targetSpeedAcceleration: 0.1 +speedSpread: 1 +frame: 3 +drawSize: 0.3 +flameWeapon: true +hitSound: false +targetGround:true +targetGroundSpread: 25 +shieldDamageMultiplier:1 +shieldDefectionMultiplier: 0.1 +buildingDamageMultiplier: 0.1 +deflectionPower: -1 +areaDamage:15 +areaRadius: 60 +explodeEffect: CUSTOM:hitFlame +effectOnCreate: CUSTOM:attachedFlame, CUSTOM:attachedLight +[effect_attachedFlame] +priority:veryhigh +frameIndex: 3 +stripIndex: projectiles +life: 120 +fadeOut: true +attachedToUnit: true +#color: #fdc14d +color: #FFFFFF +fadeInTime:9 +scaleFrom: 0.9 +scaleTo: 1.3 +alpha: 1.5 +drawUnderUnits:false +liveAfterAttachedDies: false +[effect_attachedLight] +priority:veryhigh +image: SHARED:light_50.png +life: 80 +fadeOut: true +attachedToUnit: true +color: #fdc14d +fadeInTime:4 +scaleFrom: 0.4 +scaleTo: 0.4 +alpha: 0.5 +drawUnderUnits:false +liveAfterAttachedDies: false +[effect_hitFlame] +frameIndex: 3 +stripIndex: projectiles +life: 40 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF +scaleFrom: 1.0 +scaleTo: 1.2 +alpha: 0.5 +drawUnderUnits:false +liveAfterAttachedDies: false +physics: true +ySpeedRelative:0.4 +hSpeed: 0.3 +[effect_flameExit] +#priority:high +frameIndex: 3 +stripIndex: projectiles +alwayStartDirAtZero:true +life: 15 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF +scaleFrom: 0.0 +scaleTo: 1.3 +alpha: 0.4 +drawUnderUnits:false +liveAfterAttachedDies: false +hSpeed:0.2 +atmospheric: true +[effect_smoke] +frameIndex: 0 +stripIndex: smoke_black +spawnChance: 0.3 +life: 90 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF +fadeInTime:15 +scaleFrom: 0.3 +scaleTo: 0.6 +alpha: 0.8 +drawUnderUnits:false +liveAfterAttachedDies: false +hSpeed:0.2 +dirOffsetRandom:180 +atmospheric: true +[turret_mainCannon] +x: -0.5 +y: 20 +#projectile: cannonShot +projectile: plasma +attachedTo:mainCannonBase +slave: true +image: experimental_tank_turret2.png +delay: 110 +warmup: 20 +idleDir:0 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large,CUSTOM:lightSlowFade +shoot_light:#EEEECCCC +size:16 +turnSpeedAcceleration: 0.1 +turnSpeed: 0 +recoilOffset: -10 +recoilOutTime: 3 +recoilReturnTime: 110 +[turret_mainCannonBase] +x:19 +y: 0 +image: spider_turret_base.png +image_applyTeamColors: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +canShoot: false +delay: 110 +warmup: 20 +idleDir:0 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +#shoot_flame:large +shoot_light:#EEEECCCC +size:40 +turnSpeedAcceleration: 0.1 +turnSpeed: 2 +recoilOffset: -1 +recoilOutTime: 3 +recoilReturnTime: 38 +[effect_lightningShock] +life: 60 +hOffset: 0 +dirOffset: 0 +fadeInTime: 0 +fadeOut: false +attachedToUnit:false +image: SHARED:lightning_shock.png +total_frames: 14 +animateFrameStart: 0 +animateFrameEnd: 13 +animateFramePingPong:true +animateFrameSpeed: 0.5 +[effect_lightFlash] +priority:high +image: SHARED:light_50.png +life:90 +fadeOut:false +attachedToUnit: false +color: #63e6e8 +scaleFrom:0.4 +scaleTo:0.4 +alpha: 0.6 +drawUnderUnits:false +[projectile_plasma] +directDamage:230 +life: 80 +speed: 16 +targetSpeed: 16 +targetSpeedAcceleration: 0.7 +drawType:2 +frame:4 +drawSize: 1 +trailEffect:CUSTOM:lightFlash*2,CUSTOM:lightSlowFade*2 +trailEffectRate:2 +explodeEffect:CUSTOM:lightningShock +[effect_lightSlowFade] +image: SHARED:light_50.png +life:90 +fadeOut: true +attachedToUnit: true +color: #e89263 +scaleFrom: 0.4 +scaleTo: 0.4 +alpha: 0.5 +[turret_mainCannon1] +x: -0.5 +y: 20 +#projectile: cannonShot +projectile: plasma +attachedTo:mainCannonBase1 +slave: true +image: experimental_tank_turret2.png +delay: 110 +warmup: 20 +idleDir:0 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large,CUSTOM:lightSlowFade +shoot_light:#EEEECCCC +size:16 +turnSpeedAcceleration: 0.1 +turnSpeed: 0 +recoilOffset: -10 +recoilOutTime: 3 +recoilReturnTime: 110 +[turret_mainCannonBase1] +x:-19 +y: 0 +image: spider_turret_base.png +image_applyTeamColors: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +canShoot: false +delay: 110 +warmup: 20 +idleDir:0 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +#shoot_flame:large +shoot_light:#EEEECCCC +size:40 +turnSpeedAcceleration: 0.1 +turnSpeed: 2 +recoilOffset: -1 +recoilOutTime: 3 +recoilReturnTime: 38 +[effect_verySmallFlame] +life: 20 +attachedToUnit: true +atmospheric: true +stripIndex: 3 +animateFrameStart: 0 +animateFrameEnd: 3 +animateFrameSpeed: 0.5 +alpha:1 +scaleFrom: 0.5 +scaleTo: 0.5 +[effect_lightSlowFade1] +image: SHARED:light_50.png +life:90 +#yOffsetRelativeRandom:13 +fadeOut:false +attachedToUnit:false +color: #e89263 +scaleFrom: 0.4 +scaleTo: 0.1 +alpha: 0.5 +[turret_base] +#invisible: true +x: 0 +y:0 +idleDir:0 +image:mega_tank_turret.png +image_applyTeamColors: true +projectile:17 +turnSpeed:1.5 +turnSpeedAcceleration: 0.4 +shoot_sound:firing3 +shoot_sound_vol:0.08 +shoot_flame:CUSTOM:verySmallFlame +shoot_light:#FFccCCEE +size:5 +image_applyTeamColors: true +recoilOffset: -1 +recoilOutTime: 10 +recoilReturnTime: 14 +[projectile_17] +directDamage:75 +life: 70 +speed:7 +frame: 11 +drawSize:0.5 +lightColor: #FFccCCEE +lightSize: 1 +trailEffect:CUSTOM:lightSlowFade1 +trailEffectRate:2 +[effect_1] +priority: high +image:pentagram.png +life:1200 +dirSpeed: 2.5 +fadeOut: true +fadeInTime:1 +attachedToUnit: false +color: #5fcde4 +scaleFrom:0.8 +scaleTo: 1 +alpha: 1 +[effect_2] +priority:high +image: HWQ_5.png +life:350 +fadeOut: true +attachedToUnit:false +color: #FFFFFF +dirSpeed: 2.5 +fadeInTime: 40 +scaleFrom: 0.5 +scaleTo: 0.1 +alpha: 0.4 +drawUnderUnits:true +liveAfterAttachedDies: false +#[projectile_传送弹] +#life:1200 +#speed:0.8 +#directDamage: 60 +#drawType:1 +#color: #BB99DD +[action_特技真棒] +fireTurretXAtGround: siloTop +text:传送自己 +description:-大家来来来\n-我们演示如何加特技\n-DUANG!!!\n-你的血量还在9000以上才能启用\n-传送后有机枪机甲和特斯拉机甲护卫\n-[→_→] +displayType: action +price:energy=1, hp=9000 +addResources:hp=8000 +buildSpeed:8 +pos: 0.1 +displayRemainingStockpile: true +highPriorityQueue: true +onlyOneUnitAtATime: true +spawnEffects: CUSTOM:sart*2 +[turret_siloTop] +#nuke turret +canShoot: false +x: 0 +y: 0 +idleDir:0 +invisible: true +shoot_sound_vol:0.27 +shoot_light:#FFEECCCC +projectile:传送弹 +size: 1 +#limitingMinRange:560 +limitingRange:560 +turnSpeed: 40 +[effect_sart] +priority: high +image:button_endless_1.png +life: 600 +fadeOut: true +fadeInTime:1 +attachedToUnit: false +color: #5fcde4 +scaleFrom:0.1 +scaleTo: 0.8 +alpha: 1 +[projectile_传送弹] +#nuke +tags:jrrrr +directDamage: 123 +life: 99999 +speed: 0.1 +targetSpeed:1.6 +targetSpeedAcceleration:0.02 +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:1 +ballistic_height:2 +drawSize:1 +spawnUnit:mechLightning,mechMinigun +image:sheet_fpsSpell_pheonix.png +explodeEffect:CUSTOM:sart*5 +trailEffect:CUSTOM:1,CUSTOM:2*2 +#image:proj.png +trailEffectRate:8 +frame: 0 +shadowFrame:1 +drawType:1 +targetGround: true +areaDamage:1 +areaHitAirAndLandAtSameTime: true +alwaysVisibleInFog: true +areaRadius:1 +areaExpandTime:75 +deflectionPower:-1 +shouldRevealFog:true +lightColor: #FFEEEE00 +lightSize:2.5 +teleportSource:true +[action_rzt] +fireTurretXAtGround:zrt +text:范围回血 +description:-你的生命值如果在1000以上\n-这个会消耗2/1的能量\n-让你回血 +displayType: action +price:energy=0.5, hp=1000 +addResources:hp=1000 +buildSpeed:8 +pos: 0.2 +[turret_zrt] +# +x: 0 +y: 0 +turnSpeedAcceleration: 1.0 +canShoot:false +turnSpeed: 19 +projectile:jmjs +[projectile_jmjs] +life: 1 +speed: 0.2 +frame:3 +drawSize: 0.1 +targetGround: true +areaDamage:-5000 +areaRadius:350 +deflectionPower: -1 +explodeOnEndOfLife: true +areaHitAirAndLandAtSameTime: true +areaHitUnderwaterAlways: true +friendlyFire: only-ignoreEnemy +shouldRevealFog:true +effectOnCreate: CUSTOM:jmjs自制扩散效果B*12,CUSTOM:sart*2 +[effect_jmjs自制扩散效果B] +image:c2.png +life:180 +xSpeedRelativeRandom:1.5 +ySpeedRelativeRandom:1.5 +alpha:0.8 +physics:true +spawnChance:1 +fadeOut:false +#atmospheric:true +attachedToUnit:false +alwayStartDirAtZero:true +atmospheric:true +liveAfterAttachedDies:true +fadeInTime:2 +scaleFrom:0.1 +scaleTo:0.1 +alpha: 0.2 +hSpeed:5 +[action_卧槽] +fireTurretXAtGround:卧槽 +text:浸没技能:核武放置 +description:-需要消耗全部能量放置\n-随身携带的核武器 +displayType: action +price:energy=1 +buildSpeed:8 +pos: 0.3 +[turret_卧槽] +# +x: 0 +y: 0 +turnSpeedAcceleration: 1.0 +canShoot:false +turnSpeed: 19 +projectile:卧槽 +[projectile_卧槽] +life: 1 +speed:9999 +spawnUnit:浸没放置性能布置 +frame:3 +drawSize: 0.1 +targetGround: true +areaDamage:0 +areaRadius:0 +deflectionPower: -1 +explodeOnEndOfLife: true +[action_漩涡] +fireTurretXAtGround:漩涡 +text:浸没技能:凹陷之坑 +description:-低能量放置的伤害单位的漩涡 +displayType: action +price:energy=0.2 +buildSpeed:8 +pos: 0.4 +[turret_漩涡] +# +x: 0 +y: 0 +turnSpeedAcceleration: 1.0 +canShoot:false +turnSpeed: 19 +projectile:漩涡 +[projectile_漩涡] +life: 1 +speed:9999 +spawnUnit:凹陷之坑 +frame:3 +drawSize: 0.1 +targetGround: true +areaDamage:0 +areaRadius:0 +deflectionPower: -1 +explodeOnEndOfLife: true \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/凹陷之坑/jsjzns.ini b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/凹陷之坑/jsjzns.ini new file mode 100644 index 0000000..a76ccb8 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/凹陷之坑/jsjzns.ini @@ -0,0 +1,153 @@ +[core] +#showInEditor:false +name:凹陷之坑 +displayDescription: -坑人必有用吧\n-也带高伤害打击 +class: CustomUnitMetadata +price:1 +maxHp:9999 +armour: 99999 +armourMinDamageToKeep: 0 +mass: 999999 +techLevel:3 +stayNeutral: true +createNeutral: true +radius: 1 +displayRadius: 1 +isBio: false +energyMax: 20 +energyRegen: -0.01667 +canNotBeDirectlyAttacked:true +isUnselectable:true +isUnrepairableUnit:true +dieOnZeroEnergy: true +explodeOnDeath: false +hideScorchMark: true +fogOfWarSightRange:5 +[action_漩涡] +autoTrigger: true +isVisible: false +fireTurretXAtGround:漩涡 +fireTurretXAtGround_withOffset: 0,0 +spawnEffects: CUSTOM:浸没失落漩涡,CUSTOM:浸没失落漩涡1,CUSTOM:浸没闪光,CUSTOM:浸没迫散*5 +[graphics] +total_frames: 1 +image:null.png +image_wreak: NONE +image_turret: NONE +imageScale:0.1 +image_shadow: NONE +[attack] +canAttack:false +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false +maxAttackRange:0 +aimOffsetSpread: 0 +[turret_漩涡] +x: 0 +y: 0 +projectile: 漩涡 +turnSpeedAcceleration: 1.0 +canShoot: true +turnSpeed: 19 +[projectile_漩涡] +directDamage:65 +life: 1 +speed: 0.2 +frame: 1 +drawSize: 0.1 +targetGround: true +areaDamage:100 +areaRadius:79 +deflectionPower: -1 +shieldDamageMultiplier: 0.3 +shieldDefectionMultiplier: 0 +buildingDamageMultiplier: 0.5 +explodeEffect:CUSTOM:浸没失落漩涡,CUSTOM:浸没失落漩涡1,CUSTOM:浸没闪光,CUSTOM:浸没迫散*5,CUSTOM:爆炸效果 +explodeOnEndOfLife: true +areaHitAirAndLandAtSameTime: true +areaHitUnderwaterAlways: true +friendlyFire: true +shouldRevealFog:true +[movement] +movementType: AIR +moveSpeed: 0 +maxTurnSpeed: 0 +targetHeight:1 +moveSlidingMode :true +moveIgnoringBody: true +[effect_浸没失落漩涡] +priority:high +image:浸没失落漩涡.png +life:120 +attachedToUnit: true +color:#531460 +dirSpeed:-2.5 +scaleFrom:1 +scaleTo:0.8 +alpha: 0.4 +drawUnderUnits:true +liveAfterAttachedDies: false +[effect_浸没失落漩涡1] +priority:high +image:浸没失落漩涡.png +life:100 +attachedToUnit: true +color:#531460 +dirSpeed:2.5 +scaleFrom:1 +scaleTo:0.8 +alpha: 0.4 +drawUnderUnits:true +liveAfterAttachedDies: false +[effect_浸没闪光] +image: 浸没闪光.png +createWhenOverLand:true +life:100 +spawnChance: 1 +fadeOut: true +attachedToUnit: false +fadeInTime:2 +scaleFrom: 0.5 +scaleTo:0.8 +alpha: 0.5 +hOffset:4 +color: #531460 +dirOffsetRandom: 180 +dirSpeedRandom: 0.6 +atmospheric: true +[effect_浸没迫散] +attachedToUnit: true +life:90 +xOffsetRelativeRandom: 8 +yOffsetRelativeRandom: 2 +xSpeedRelativeRandom: 0.8 +ySpeedRelativeRandom: 0.2 +hSpeed: 0.2 +fadeInTime: 10 +image:浸没迫散.png +scaleFrom: 0.3 +scaleTo: 0.4 +color: #531460 +priority: high +[effect_爆炸效果] +priority:high +image: rotorwash.png +createWhenOverLiquid: false +life:30 +fadeOut: true +attachedToUnit: false +fadeInTime:2 +scaleFrom:0.1 +scaleTo:1 +alpha: 1.5 +color: #531460 +drawUnderUnits:false +hOffset: -1 +dirOffsetRandom: 180 +dirSpeedRandom: 0.2 +atmospheric: true +xOffsetRelativeRandom: 8 +yOffsetRelativeRandom: 8 +xSpeedAbsoluteRandom:0.1 +ySpeedAbsoluteRandom:0.1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/凹陷之坑/null.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/凹陷之坑/null.png new file mode 100644 index 0000000..af45704 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/凹陷之坑/null.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/凹陷之坑/rotorwash.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/凹陷之坑/rotorwash.png new file mode 100644 index 0000000..c2b87b0 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/凹陷之坑/rotorwash.png differ diff --git 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a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/布置器/东边.ini b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/布置器/东边.ini new file mode 100644 index 0000000..c7be7ce --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/布置器/东边.ini @@ -0,0 +1,25 @@ + +[core] +copyFrom:来源于文件夹.ini +name:东边 +displayText:浸没核发射器 +canNotBeDirectlyAttacked:true +class: CustomUnitMetadata +price:9999 +maxHp:500 +armour: 999999794679 +armourMinDamageToKeep: 0 +showInEditor:false +mass: 9000 +energyMax:40 +energyRegen: -0.01667 +transportSlotsNeeded: 666 +dieOnZeroEnergy: true +explodeOnDeath: false +hideScorchMark: true +[action_triggerRadiation] + +isVisible: false +fireTurretXAtGround:1 +fireTurretXAtGround_withOffset:-250,0 +displayRemainingStockpile:1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/布置器/北边.ini b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/布置器/北边.ini new file mode 100644 index 0000000..c84aa6e --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/布置器/北边.ini @@ -0,0 +1,25 @@ + +[core] +copyFrom:来源于文件夹.ini +name:北边 +displayText:浸没核发射器 +canNotBeDirectlyAttacked:true +class: CustomUnitMetadata +price:9999 +maxHp:500 +armour: 999999794679 +armourMinDamageToKeep: 0 +showInEditor:false +mass: 9000 +energyMax:40 +energyRegen: -0.01667 +transportSlotsNeeded: 666 +dieOnZeroEnergy: true +explodeOnDeath: false +hideScorchMark: true +[action_triggerRadiation] + +isVisible: false +fireTurretXAtGround:1 +fireTurretXAtGround_withOffset:0,-250 +displayRemainingStockpile:1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/布置器/南边.ini b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/布置器/南边.ini new file mode 100644 index 0000000..0ac273d --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/布置器/南边.ini @@ -0,0 +1,25 @@ + +[core] +copyFrom:来源于文件夹.ini +name:南边 +class: CustomUnitMetadata +price:9999 +maxHp:500 +displayText:浸没核发射器 +canNotBeDirectlyAttacked:true +armour: 999999794679 +armourMinDamageToKeep: 0 +showInEditor:false +mass: 9000 +energyMax:40 +energyRegen: -0.01667 +transportSlotsNeeded: 666 +dieOnZeroEnergy: true +explodeOnDeath: false +hideScorchMark: true +[action_triggerRadiation] + +isVisible: false +fireTurretXAtGround:1 +fireTurretXAtGround_withOffset:0,250 +displayRemainingStockpile:1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/布置器/地板.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/布置器/地板.png new file mode 100644 index 0000000..af0f452 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/布置器/地板.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/布置器/布置器.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/布置器/布置器.png new file mode 100644 index 0000000..c1b7e0b Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/布置器/布置器.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/布置器/来源于文件夹.ini b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/布置器/来源于文件夹.ini new file mode 100644 index 0000000..45fa083 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/布置器/来源于文件夹.ini @@ -0,0 +1,120 @@ + +[core] +dont_load: true +class: CustomUnitMetadata +price:1900 +maxHp:1000 +mass: 9000 +techLevel:2 +buildSpeed:10 +isBuilding: true +isBio: false +radius: 15 +#displayRadius: 25 +buildingSelectionOffset: -8 +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 +#used for placement, and placement of other buildings +constructionFootprint:0,0,1,1 +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 +[graphics] +total_frames:1 +image:布置器.png +image_wreak:NONE +image_turret:NONE +image_back:地板.png +image_shadow: NONE +shadowOffsetX:1 +shadowOffsetY:1 +[attack] +canAttack:false +canAttackFlyingUnits: false +canAttackLandUnits:true +canAttackUnderwaterUnits:false +turretSize: 18 +turretTurnSpeed: 3 +maxAttackRange:9999 +shootDelay:0 +turretRotateWithBody: false +[turret_1] +x: 0 +y: 0 +idleDir:0 +shoot_flame:shockwave, smoke,custom:nukeLaunch_wave, custom:nukeLaunch_light +turnSpeed:999 +canShoot: false +[projectile_nukeProjectile] +#nuke +tags: c_nuke +directDamage: 123 +life: 99999 +speed: 0.1 +targetSpeed: 2.7 +targetSpeedAcceleration:0.02 +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:50 +ballistic_height:60 +frame: 0 +shadowFrame:1 +drawType:1 +targetGround: true +areaDamage:1500 +areaHitAirAndLandAtSameTime: true +alwaysVisibleInFog: true +areaRadius:200 +areaExpandTime:75 +deflectionPower:-1 +shouldRevealFog:true +nukeWeapon:true +lightColor: #FFEEEE00 +lightSize: 1 +friendlyFire: true +trailEffect: CUSTOM:projectileTrail +trailEffectRate:4 +[movement] +movementType: NONE +moveSpeed: 0 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 +targetHeight:1 +maxTurnSpeed: 1.0 +turnAcceleration: 0.5 +moveSlidingMode :false +moveIgnoringBody:false +reverseSpeedPercentage:1 +[effect_nukeLaunch_light] +image: SHARED:light_50.png +life:300 +fadeOut: true +attachedToUnit: true +color: #FFFFFF +scaleFrom: 1.7 +scaleTo: 1.7 +alpha: 0.7 +drawUnderUnits:false +[effect_nukeLaunch_wave] +priority:high +stripIndex:shockwave +life:300 +scaleFrom: 0.5 +scaleTo:3.6 +[effect_projectileTrail] +stripIndex: effects +frameIndex: 0 +life:300 +fadeOut: true +attachedToUnit: false +color: #FFFFFF +fadeInTime:5 +scaleFrom: 0.5 +scaleTo:5.5 +alpha: 0.6 +drawUnderUnits:false +#ySpeedRelative:-1 +atmospheric:true +dirOffsetRandom:180 +shadow:true +xSpeedAbsoluteRandom: 0.2 +ySpeedAbsoluteRandom: 0.2 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/布置器/浸没放置性能布置.ini b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/布置器/浸没放置性能布置.ini new file mode 100644 index 0000000..f901892 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/布置器/浸没放置性能布置.ini @@ -0,0 +1,213 @@ + +[core] +#copyFrom:nuke_launcher.ini +name:浸没放置性能布置 +class: CustomUnitMetadata +price:500 +maxHp:5 +armour: 999999794679 +armourMinDamageToKeep: 0 +#showInEditor:false +mass: 9000 +techLevel: 2 +#showInEditor:false +radius: 1 +displayRadius: 1 +isBio: false +energyMax:0.6 +tags:浸没放置性能布置 +energyRegen: -0.01667 +transportSlotsNeeded: 666 +dieOnZeroEnergy: true +explodeOnDeath: false +disableAllUnitCollisions:true +hideScorchMark: true +isUnselectable:true +canNotBeDirectlyAttacked:true +[action_triggerRadiation] +autoTrigger: true +isVisible: false +fireTurretXAtGround:东边 +fireTurretXAtGround_withOffset:250,0 +alsoTriggerAction:自动布置2 +[action_自动布置2] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:西边 +fireTurretXAtGround_withOffset:-250,0 +alsoTriggerAction:自动布置3 +[action_自动布置3] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:北边 +fireTurretXAtGround_withOffset:0,250 +alsoTriggerAction:自动布置4 +[action_自动布置4] +#autoTrigger: if self.hp(greaterThan=1) +isVisible: false +#autoTrigger:true +fireTurretXAtGround:南边 +fireTurretXAtGround_withOffset:0,-250 +[graphics] +total_frames: 1 +image: base.png +image_wreak: NONE +image_turret: NONE +image_shadow: NONE +[attack] +canAttack:false +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false +maxAttackRange:1 +aimOffsetSpread: 0 +[turret_东边] +# +x: 0 +y: 0 +turnSpeedAcceleration: 1.0 +projectile:东边 +canShoot: true +turnSpeed:999 +[turret_西边] +# +x: 0 +y: 0 +turnSpeedAcceleration: 1.0 +projectile:西边 +canShoot: true +turnSpeed:999 +[turret_南边] +# +x: 0 +y: 0 +turnSpeedAcceleration: 1.0 +projectile:南边 +canShoot: true +turnSpeed:999 +[turret_北边] +# +x: 0 +y: 0 +turnSpeedAcceleration: 1.0 +projectile:北边 +canShoot: true +turnSpeed:999 +[projectile_东边] +directDamage: 1 +life: 150 +instant:true +frame:2 +#targetGround: true +spawnUnit:南边 +explodeEffect: CUSTOM:a, CUSTOM:b, CUSTOM:c, CUSTOM:d +[projectile_西边] +directDamage: 1 +life: 150 +instant:true +frame: 2 +#targetGround: true +spawnUnit:北边 +explodeEffect: CUSTOM:a, CUSTOM:b, CUSTOM:c, CUSTOM:d +[projectile_北边] +directDamage: 1 +life: 150 +instant:true +frame: 2 +#targetGround: true +spawnUnit:东边 +explodeEffect: CUSTOM:a, CUSTOM:b, CUSTOM:c, CUSTOM:d +[projectile_南边] +directDamage: 1 +life: 150 +instant:true +frame: 2 +#targetGround: true +spawnUnit:西边 +explodeEffect: CUSTOM:a, CUSTOM:b, CUSTOM:c, CUSTOM:d +[effect_d] +priority:critical +alsoPlaySound: boom.ogg +stripIndex:shockwave +life: 50 +scaleFrom: 0.5 +scaleTo:6 +[effect_c] +priority:veryhigh +stripIndex: effects +frameIndex: 0 +createWhenOverLiquid: false +life: 360 +fadeOut: true +attachedToUnit: false +color:#e6f5b0 +fadeInTime:5 +scaleFrom:3 +scaleTo:7 +alpha: 1.25 +drawUnderUnits:false +hSpeed:0.2 +hOffsetRandom:0.15 +atmospheric:true +dirOffsetRandom:180 +shadow:true +xOffsetRelativeRandom: 96 +yOffsetRelativeRandom: 96 +xSpeedAbsoluteRandom:0.5 +ySpeedAbsoluteRandom:0.5 +atmospheric: true +[effect_b] +priority:high +image: rotorwash.png +createWhenOverLiquid: false +life: 90 +fadeOut: true +attachedToUnit: false +fadeInTime:2 +scaleFrom: 2 +scaleTo:6 +alpha: 1.5 +color: #e6f5b0 +drawUnderUnits:false +hOffset: -1 +dirOffsetRandom: 180 +dirSpeedRandom: 0.2 +atmospheric: true +xOffsetRelativeRandom: 8 +yOffsetRelativeRandom: 8 +xSpeedAbsoluteRandom:0.1 +ySpeedAbsoluteRandom:0.1 +[effect_a] +priority:high +image: sub_bubbles.png +createWhenOverLiquid: false +life: 240 +fadeOut: true +attachedToUnit: false +color:#e6f5b0 +fadeInTime:5 +scaleFrom: 3 +scaleTo:6 +alpha: 1.25 +drawUnderUnits:false +hSpeed: 1.75 +hOffsetRandom: 0.75 +atmospheric:true +dirOffsetRandom:180 +physics: true +physicsGravity: 0.1 +xOffsetRelativeRandom: 24 +yOffsetRelativeRandom: 24 +xSpeedAbsoluteRandom:1.1 +ySpeedAbsoluteRandom:1.1 +atmospheric: true +[movement] +movementType: AIR +moveSpeed: 0 +maxTurnSpeed: 0 +targetHeight: -6 +targetHeightDrift: 0 +moveSlidingMode :true +moveIgnoringBody: true \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/布置器/西边.ini b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/布置器/西边.ini new file mode 100644 index 0000000..d57655c --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/布置器/西边.ini @@ -0,0 +1,25 @@ + +[core] +copyFrom:来源于文件夹.ini +name:西边 +class: CustomUnitMetadata +price:9999 +maxHp:500 +displayText:浸没核发射器 +canNotBeDirectlyAttacked:true +armour: 999999794679 +armourMinDamageToKeep: 0 +showInEditor:false +mass: 9000 +energyMax:40 +energyRegen: -0.01667 +transportSlotsNeeded: 666 +dieOnZeroEnergy: true +explodeOnDeath: false +hideScorchMark: true +[action_triggerRadiation] + +isVisible: false +fireTurretXAtGround:1 +fireTurretXAtGround_withOffset:250,0 +displayRemainingStockpile:1 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/浸没毁灭者.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/浸没毁灭者.png new file mode 100644 index 0000000..95305e2 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没毁灭者/浸没毁灭者.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没远程火炮系统/96ⅹ90.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没远程火炮系统/96ⅹ90.png new file mode 100644 index 0000000..9145ee3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没远程火炮系统/96ⅹ90.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没远程火炮系统/body_dead.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没远程火炮系统/body_dead.png new file mode 100644 index 0000000..acf4eeb Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没远程火炮系统/body_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没远程火炮系统/experimental_tank.ini b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没远程火炮系统/experimental_tank.ini new file mode 100644 index 0000000..2a960cb --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没远程火炮系统/experimental_tank.ini @@ -0,0 +1,307 @@ + +[core] +name:浸没远程火炮系统 +displayDescription: -他的火炮系统使用对地\n-远程发射高爆弹来袭击他人军事防御\n-[也可以建设浸没导弹系统作为辅助] +class: CustomUnitMetadata +price:34000 +maxHp: 6000 +mass: 80000 +experimental: true +copyFrom: mech_large_common.ini +techLevel: 2 +buildSpeed:105s +#availableInDemo: true +tags:浸没远程火炮系统 +numBitsOnDeath: 15 + +transportSlotsNeeded: 5 + +radius:39 +displayRadius: 39 + +isBio: false +softCollisionOnAll: 0 + +energyMax:0.5 +energyRegen: 0.0001 +energyNeedsToRechargeToFull: true + + +[graphics] +total_frames:2 + +image: 浸没战车.png +image_wreak: body_dead.png +#image_turret:主炮台.png + +image_shadow: AUTO +shadowOffsetX:3 +shadowOffsetY:3 + + +animation_moving_start: 0 +animation_moving_end: 1 +animation_moving_speed:6.5 + +#teamColorsOnTurret: true +#lock_body_rotation_with_main_turret:true +movementEffect: CUSTOM:dustL, CUSTOM:dustR +movementEffectReverse: CUSTOM:dustL, CUSTOM:dustR +movementEffectReverseFlipEffects: true +movementEffectRate: 8 + +[attack] +canAttack: true +canAttackFlyingUnits:false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize:1 +turretTurnSpeed:1.5 + + +maxAttackRange:560 +shootDelay:320 + +#turretMultiTargeting: true +[turret_mainCannon] +x: -0.5 +y: 28 +#projectile: cannonShot +projectile: plasma +attachedTo:mainCannonBase +slave: true +image:炮管.png +#delay: 110 +warmup: 20 +idleDir:0 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large,CUSTOM:lightSlowFade +shoot_light:#EEEECCCC +size:17 +turnSpeedAcceleration: 0.1 +turnSpeed: 0 +recoilOffset: -10 +recoilOutTime: 3 +recoilReturnTime: 110 +[turret_mainCannon1] +x: -8.5 +y: 28 +#projectile: cannonShot +projectile: plasma +attachedTo:mainCannonBase +slave: true +image:炮管.png +#delay: 110 +warmup:30 +idleDir:0 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large,CUSTOM:lightSlowFade +shoot_light:#EEEECCCC +size:17 +turnSpeedAcceleration: 0.1 +turnSpeed: 0 +recoilOffset: -10 +recoilOutTime: 3 +recoilReturnTime: 110 +[turret_mainCannon2] +x:7.5 +y: 28 +#projectile: cannonShot +projectile: plasma +attachedTo:mainCannonBase +slave: true +image:炮管.png +#delay: 110 +warmup:40 +idleDir:0 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large,CUSTOM:lightSlowFade +shoot_light:#EEEECCCC +size:17 +turnSpeedAcceleration: 0.1 +turnSpeed: 0 +recoilOffset: -10 +recoilOutTime: 3 +recoilReturnTime: 110 +[turret_mainCannonBase] +x:0 +y:-10 +image:主炮台.png +image_applyTeamColors: true +canShoot: false +delay:310 +warmup: 20 +idleDir:0 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +#shoot_flame:large +shoot_light:#EEEECCCC +size:40 +turnSpeedAcceleration: 0.1 +turnSpeed: 2 +recoilOffset:0 +recoilOutTime: 3 +recoilReturnTime:60 + +[effect_projectileTrail] + +stripIndex: effects +frameIndex: 0 +#image: SHARED:light_50.png + +life: 20 +fadeOut: true +attachedToUnit: false +color: #ffff925c +fadeInTime:5 +scaleFrom: 0.6 +scaleTo: 0.9 +alpha: 0.6 +drawUnderUnits:false +#ySpeedRelative:-1 +atmospheric:true + +dirOffsetRandom:180 + +xSpeedAbsoluteRandom: 0.2 +ySpeedAbsoluteRandom: 0.2 + +ySpeedRelative:0.8 + + +[effect_dustL] + +life: 30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1.9 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:20 +yOffsetRelative:-34 +drawUnderUnits:true +attachedToUnit: false + +[effect_dustR] + +life: 30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1.9 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:-20 +yOffsetRelative:-34 +drawUnderUnits:true +attachedToUnit: false + +[movement] +movementType: LAND +moveSpeed: 0.4 +moveAccelerationSpeed: 0.07 +moveDecelerationSpeed: 0.17 + +reverseSpeedPercentage:1 + +maxTurnSpeed: 0.4 +turnAcceleration: 0.25 + +moveSlidingMode :false +moveIgnoringBody:false + +[projectile_plasma] +life:600 +areaDamage:300 +areaRadius:150 +speed:0.5 +targetSpeed:3 +targetSpeedAcceleration: 0.1 +drawType:2 +frame:4 +drawSize: 1 +trailEffect:CUSTOM:lightFlash*2,CUSTOM:lightSlowFade*2 +trailEffectRate:2 +explodeEffect:CUSTOM:lightningShock,CUSTOM:爆炸 +[effect_爆炸] +priority:high +image: 浸没-耀眼之光.png +life:20 +fadeOut:false +attachedToUnit: false +color: #63e6e8 +scaleFrom:0.4 +scaleTo:1 +alpha: 0.6 +drawUnderUnits:false +[action_rzt] +fireTurretXAtGround:zrt +text:召唤导弹系统 +description:-你的生命值如果在3000以上\n-能量满足时\n-此技能需要价格16000\n-才能建设浸没导弹系统 +displayType: action +price:energy=0.5, hp=3000,credits=16000 +addResources:hp=3000 +buildSpeed:8 +pos: 0.2 +[turret_zrt] +# +x: 0 +y: 0 +turnSpeedAcceleration: 1.0 +limitingMinRange:500 +canShoot:false +turnSpeed: 19 +projectile:传送弹 +[projectile_传送弹] +#nuke +tags:djmjs +directDamage: 123 +life: 99999 +speed: 0.1 +targetSpeed:1.6 +targetSpeedAcceleration:0.02 +#largeHitEffect: true +ballistic: true +ballistic_delaymove_height:1 +ballistic_height:2 +drawSize:0.6 +spawnUnit:〖浸没导弹系统〗 +#image:sheet_fpsSpell_pheonix.png +#explodeEffect:CUSTOM:sart*5 +#trailEffect:CUSTOM:1,CUSTOM:2*2 +#image:proj.png +#trailEffectRate:8 +frame:4 +shadowFrame:1 +drawType:1 +targetGround: true +areaDamage:1 +areaHitAirAndLandAtSameTime: true +alwaysVisibleInFog: true +areaRadius:1 +areaExpandTime:75 +deflectionPower:-1 +shouldRevealFog:true +lightColor: #FFEEEE00 +lightSize:2.5 +#teleportSource:true +trailEffect:CUSTOM:lightFlash*2,CUSTOM:lightSlowFade*2 +trailEffectRate:2 +explodeEffect:CUSTOM:lightningShock,CUSTOM:爆炸 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没远程火炮系统/mech_large_common.ini b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没远程火炮系统/mech_large_common.ini new file mode 100644 index 0000000..9db8b7f --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没远程火炮系统/mech_large_common.ini @@ -0,0 +1,136 @@ + +[core] +dont_load: true +[effect_attachedFlame] +priority:veryhigh +frameIndex: 3 +stripIndex: projectiles +life: 120 +fadeOut: true +attachedToUnit: true +#color: #fdc14d +color: #FFFFFF +fadeInTime:9 +scaleFrom: 0.9 +scaleTo: 1.3 +alpha: 1.5 +drawUnderUnits:false +liveAfterAttachedDies: false +[effect_attachedLight] +priority:veryhigh +image: SHARED:light_50.png +life: 80 +fadeOut: true +attachedToUnit: true +color: #fdc14d +fadeInTime:4 +scaleFrom: 0.4 +scaleTo: 0.4 +alpha: 0.5 +drawUnderUnits:false +liveAfterAttachedDies: false +[effect_hitFlame] +frameIndex: 3 +stripIndex: projectiles +life: 40 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF +scaleFrom: 1.0 +scaleTo: 1.2 +alpha: 0.5 +drawUnderUnits:false +liveAfterAttachedDies: false +physics: true +ySpeedRelative:0.4 +hSpeed: 0.3 +[effect_flameExit] +#priority:high +frameIndex: 3 +stripIndex: projectiles +alwayStartDirAtZero:true +life: 15 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF +scaleFrom: 0.0 +scaleTo: 1.3 +alpha: 0.4 +drawUnderUnits:false +liveAfterAttachedDies: false +hSpeed:0.2 +atmospheric: true +[effect_smoke] +frameIndex: 0 +stripIndex: smoke_black +spawnChance: 0.3 +life: 90 +fadeOut: true +attachedToUnit: false +#color: #fdc14d +color: #FFFFFF +fadeInTime:15 +scaleFrom: 0.3 +scaleTo: 0.6 +alpha: 0.8 +drawUnderUnits:false +liveAfterAttachedDies: false +hSpeed:0.2 +dirOffsetRandom:180 +atmospheric: true +[effect_lightningShock] +life: 60 +hOffset: 0 +dirOffset: 0 +fadeInTime: 0 +fadeOut: false +attachedToUnit:false +image: SHARED:lightning_shock.png +total_frames: 14 +animateFrameStart: 0 +animateFrameEnd: 13 +animateFramePingPong:true +animateFrameSpeed: 0.5 +[effect_lightFlash] +priority:high +image: SHARED:light_50.png +life:90 +fadeOut:false +attachedToUnit: false +color: #63e6e8 +scaleFrom:0.4 +scaleTo:0.4 +alpha: 0.6 +drawUnderUnits:false +[effect_lightSlowFade] +image: SHARED:light_50.png +life:90 +fadeOut: true +attachedToUnit: true +color: #e89263 +scaleFrom: 0.4 +scaleTo: 0.4 +alpha: 0.5 +[effect_verySmallFlame] +life: 20 +attachedToUnit: true +atmospheric: true +stripIndex: 3 +animateFrameStart: 0 +animateFrameEnd: 3 +animateFrameSpeed: 0.5 +alpha:1 +scaleFrom: 0.5 +scaleTo: 0.5 +[effect_lightSlowFade1] +image: SHARED:light_50.png +life:90 +#yOffsetRelativeRandom:13 +fadeOut:false +attachedToUnit:false +color: #e89263 +scaleFrom: 0.4 +scaleTo: 0.1 +alpha: 0.5 diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没远程火炮系统/主炮台.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没远程火炮系统/主炮台.png new file mode 100644 index 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a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没连贯坦克/lighting_charge2.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没连贯坦克/lighting_charge2.png new file mode 100644 index 0000000..45b44a1 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没连贯坦克/lighting_charge2.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没连贯坦克/plasma_tank.ini b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没连贯坦克/plasma_tank.ini new file mode 100644 index 0000000..2823b18 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没连贯坦克/plasma_tank.ini @@ -0,0 +1,348 @@ +[core] +name:浸没连贯坦克 +displayText:浸没连贯坦克 +displayDescription:-只对地面攻击\n-连贯式攻击\n-血量弱爆 +class:CustomUnitMetadata +price:5700 +maxHp:320 +mass:10000 +tags:浸没连贯坦克 +techLevel:2 +buildSpeed:35s +radius:15 +displayRadius:15 +shieldRenderRadius:15 +isBio:false +softCollisionOnAll:0 + +builtFrom_1_name:experimentalLandFactory +builtFrom_1_pos:5 + +[graphics] +total_frames:2 +teamColorsOnTurret:true +image:dddd.png +image_turret:turret_top_cannon.png +image_shadow:AUTO +shadowOffsetX:2 +shadowOffsetY:2 +animation_moving_start:0 +animation_moving_end:1 +animation_moving_speed:2.0 +dustEffect:true +lock_body_rotation_with_main_turret:false + +[attack] +canAttack:true +canAttackFlyingUnits:false +canAttackLandUnits:true +canAttackUnderwaterUnits:false +turretSize:18 +turretTurnSpeed:2.5 +maxAttackRange:240 +shootDelay:160 +isFixedFiring:false + +[turret_1] +# +x:0 +y:0 +projectile:1 +turnSpeed:4 +size:35 +turnSpeedAcceleration:0.3 +warmupStartEffect:CUSTOM:charge +canShoot:true +recoilOffset:-3 +recoilOutTime:4 +recoilReturnTime:20 +#warmupStartEffect: CUSTOM:warmup +warmup:60 +chargeEffectImage:SHARED:lighting_charge.png +[turret_2] + +x:0 +y:-3 + +warmup:60 + +linkDelayWithTurret:1 +slave:true +invisible:true +size:120 +attachedTo:1 + +turnSpeed:0 + +shoot_light:#FFFF0000 + + +[turret_3] + +x:0 +y:0 + +warmup:60 + +linkDelayWithTurret:1 +slave:true +invisible:true +size:220 +attachedTo:1 + +turnSpeed:0 + +shoot_light:#FFFF0000 + + + +[turret_4] + +x:0 +y:0 + +warmup:60 + +linkDelayWithTurret:1 +slave:true +invisible:true +size:320 +attachedTo:1 + +turnSpeed:0 + +shoot_light:#FFFF0000 + + + +[turret_5] + +x:0 +y:0 + +warmup:60 + +linkDelayWithTurret:1 +slave:true +invisible:true +size:420 +attachedTo:1 + +turnSpeed:0 + +shoot_light:#FFFF0000 + + + +[turret_6] + +x:0 +y:0 + +warmup:60 + +linkDelayWithTurret:1 +slave:true +invisible:true +size:520 +attachedTo:1 + +turnSpeed:0 + +shoot_light:#FFFF0000 + + + +[turret_7] + +x:0 +y:0 + +warmup:60 + +linkDelayWithTurret:1 +slave:true +invisible:true +size:620 +attachedTo:1 + +turnSpeed:0 + +shoot_light:#FFFF0000 + + + +[turret_8] + +x:0 +y:0 + +warmup:60 + +linkDelayWithTurret:1 +slave:true +invisible:true +size:720 +attachedTo:1 + +turnSpeed:0 + +shoot_light:#FFFF0000 + +[turret_9] + +x:0 +y:0 + +warmup:60 + +linkDelayWithTurret:1 +slave:true +invisible:true +size:20 +attachedTo:1 + +turnSpeed:0 + +[projectile_1] +#directDamage:1000 +life:1 +speed:10 +#friendlyFire: true +nukeWeapon:true +explodeOnEndOfLife:true +#explodeOnEndOfLife:true +deflectionPower:-1 +#frame: 2 +#color: #bebe50 +drawSize:0.9 +areaDamage:250 +areaRadius:160 +largeHitEffect:true +#targetGround: true +image:RGammo.png +lightColor:#ffe92b +lightSize:0.4 +explodeEffect:CUSTOM:a, CUSTOM:b, CUSTOM:c, CUSTOM:d +[effect_d] +priority:critical +alsoPlaySound:boom.ogg +stripIndex:shockwave +life:50 +scaleFrom:0.5 +scaleTo:6 + +[effect_c] +#effect by Videogames +priority:veryhigh + +stripIndex:effects +frameIndex:0 + +createWhenOverLiquid:false +life:360 +fadeOut:true +attachedToUnit:false +color:#d9ba97 +fadeInTime:5 +scaleFrom:3 +scaleTo:7 +alpha:1.25 +drawUnderUnits:false +hSpeed:0.2 +hOffsetRandom:0.15 +atmospheric:true + +dirOffsetRandom:180 + +shadow:true +xOffsetRelativeRandom:96 +yOffsetRelativeRandom:96 +xSpeedAbsoluteRandom:0.5 +ySpeedAbsoluteRandom:0.5 +atmospheric:true + +[effect_b] +priority:high + +image:rotorwash.png +createWhenOverLiquid:false +life:90 +fadeOut:true +attachedToUnit:false +fadeInTime:2 +scaleFrom:2 +scaleTo:6 +alpha:1.5 +color:#d9ba97 +drawUnderUnits:false +hOffset:-1 +dirOffsetRandom:180 +dirSpeedRandom:0.2 +atmospheric:true +xOffsetRelativeRandom:8 +yOffsetRelativeRandom:8 +xSpeedAbsoluteRandom:0.1 +ySpeedAbsoluteRandom:0.1 + +[effect_a] +priority:high +image:sub_bubbles.png +createWhenOverLiquid:false +life:240 +fadeOut:true +attachedToUnit:false +color:#d9ba97 +fadeInTime:5 +scaleFrom:3 +scaleTo:6 +alpha:1.25 +drawUnderUnits:false +hSpeed:1.75 +hOffsetRandom:0.75 +atmospheric:true +dirOffsetRandom:180 +physics:true +physicsGravity:0.1 +xOffsetRelativeRandom:24 +yOffsetRelativeRandom:24 +xSpeedAbsoluteRandom:1.1 +ySpeedAbsoluteRandom:1.1 +atmospheric:true + + + +[effect_charge] +priority:veryhigh +image:charge.png +life:30 +fadeOut:true +color:#d9ba97 +#yOffsetRelatifalse +#yOffsetRelati:false +attachedToUnit:true +scaleFrom:2.2 +scaleTo:0.3 +alpha:0.5 +drawUnderUnits:false +atmospheric:false +shadow:true +imageShadow:SHADOW:charge.png +xOffsetRelativeRandom:0 +yOffsetRelativeRandom:0 + +[movement] +movementType:LAND +moveSpeed:0.8 +moveAccelerationSpeed:0.05 +moveDecelerationSpeed:0.1 + +reverseSpeedPercentage:0.75 + + + +maxTurnSpeed:3.4 +turnAcceleration:0.1 + +moveSlidingMode:false +moveIgnoringBody:false \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没连贯坦克/r.wav b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没连贯坦克/r.wav new file mode 100644 index 0000000..adf5469 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没连贯坦克/r.wav differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没连贯坦克/rotorwash.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没连贯坦克/rotorwash.png new file mode 100644 index 0000000..c2b87b0 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没连贯坦克/rotorwash.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没连贯坦克/sub_bubbles.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/浸没连贯坦克/sub_bubbles.png new file mode 100644 index 0000000..2f666ba Binary files /dev/null and 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b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/火焰喷射车/plasma_tank.ini @@ -0,0 +1,152 @@ + +[core] +name:FM-RTF火焰喷射车 +displayDescription: -只能用微型火焰喷射\n-携带低武装的护盾\n-只能对地攻击\n-容易被闪电打击\n-携带低激光防御 +class: CustomUnitMetadata +price: 1530 +maxHp: 620 +mass: 10000 +maxShield: 130 +shieldRegen: 0.06 +energyMax: 2 +energyRegen: 0.001 +techLevel: 2 +buildSpeed:18.5s +#availableInDemo: true +shieldDeflectionDisplayRate:1 +shieldDisplayOnlyDeflection:true +radius: 15 +displayRadius: 15 +shieldRenderRadius:15 + +isBio: false +softCollisionOnAll: 0 + +builtFrom_1_name: landFactory +builtFrom_1_pos: 9.6 +[effect_1] +life: 60 +hOffset: 0 +dirOffset: 0 +fadeInTime: 0 +fadeOut: false +attachedToUnit: true +image:1.png +total_frames: 16 +animateFrameStart: 0 +animateFrameEnd: 16 +animateFramePingPong: false +animateFrameSpeed: 0.5 +[graphics] +total_frames: 2 +teamColorsOnTurret: true +image: plasma_tank.png +image_wreak: plasma_tank_dead.png +#image_turret: turret.png + +image_shadow: AUTO +shadowOffsetX:2 +shadowOffsetY:2 + + +animation_moving_start: 0 +animation_moving_end: 1 +animation_moving_speed: 2.0 + + +dustEffect: true +#lock_body_rotation_with_main_turret: false +lock_body_rotation_with_main_turret: true + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +isMelee:true +turretSize: 18 +turretTurnSpeed: 2.5 + + +maxAttackRange: 160 +shootDelay: 5 +isFixedFiring: false +[turret_2] +# + +x: 0 +y:-6 +canShoot: false +invisible:false +image:heavy_artillery.png +laserDefenceEnergyUse: 1.1 +limitingRange:30 +size:0.5 +[turret_1] +# +x: 0 +y: 0 +projectile: 1 +size:25 +invisible: true +#turnSpeed: 4 +#turnSpeedAcceleration: 0.3 + +#shoot_sound:firing4 +#shoot_sound_vol:0.8 +#shoot_flame:CUSTOM:lightSlowFade +#shoot_light:#ffffff + +canShoot: true + +recoilOffset: 0 +recoilOutTime: 4 +recoilReturnTime: 20 + + + +[effect_火焰4] +drawUnderUnits:true +life:40 +image:w.png +alpha:1 +attachedToUnit:false +scaleFrom:1 +scaleTo:3 +dirOffsetRandom:50 +[projectile_1] +flameWeapon: true +areaDamage:8 +areaRadius: 60 +drawSize: 0.8 +targetGround: true +targetGroundSpread: 20 +life: 240 +speed: 2.6 +trailEffect: true +largeHitEffect: true +lightColor: #ff0000 +lightSize:2.0 +explodeEffect: custom:火焰4,custom:1 +frame: 7 + + + +[movement] +movementType: LAND +moveSpeed: 0.7 +moveAccelerationSpeed: 0.05 +moveDecelerationSpeed: 0.1 + +reverseSpeedPercentage:0.75 + +maxTurnSpeed: 2.4 +turnAcceleration: 0.1 + +moveSlidingMode :false +moveIgnoringBody:false + + + + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/火焰喷射车/plasma_tank.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/火焰喷射车/plasma_tank.png new file mode 100644 index 0000000..97c19a1 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/火焰喷射车/plasma_tank.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/火焰喷射车/plasma_tank_dead.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/火焰喷射车/plasma_tank_dead.png new file mode 100644 index 0000000..577509c Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/火焰喷射车/plasma_tank_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/火焰喷射车/w.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/火焰喷射车/w.png new file mode 100644 index 0000000..9625454 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/火焰喷射车/w.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/登陆坦克/UHAC登陆坦克.ini b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/登陆坦克/UHAC登陆坦克.ini new file mode 100644 index 0000000..6864701 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/登陆坦克/UHAC登陆坦克.ini @@ -0,0 +1,187 @@ + +[core] +name:UHAC登陆坦克 +displayDescription:-新型坦克\n-可以登陆陆地和海上行走\n-由履带上的压缩气板来维持水上行走\n-自身装备护甲+25 +class: CustomUnitMetadata +price:10750 +maxHp:5400 +mass: 3000 +builtFrom_1_name: zzsys +builtFrom_1_pos: 1.4976 +availableInDemo:false +experimental: true +techLevel: 1 +buildSpeed:78s +armour:25 +radius:27 +displayRadius:27 +softCollisionOnAll: 24 +selfRegenRate:0.03 +isBio: false + +builtFrom_1_name: SeaFactory +builtFrom_1_pos: 9.9989 +[projectile_2] +#laser +directDamage: 22 +drawSize: 1 +instant:true +laserEffect: true +life: 8 +lightColor: #ff0000 +lightSize: 0.3 +[turret_2] +#laser +image:small_laser_turret.png +invisible: false +#attachedTo: 1 +x: -7 +y:-14 +idleDir:-45 +shoot_sound:plasma_fire +shoot_sound_vol:0.06 +shoot_light:#ff0000 +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +turnSpeed:14 +turnSpeedAcceleration: 5.0 +projectile: 2 +size: 8 +delay: 25 +recoilOffset: -2 +turnSpeed: 0.8 +turnSpeedAcceleration: 1 +[turret_3] +#laser +image:small_laser_turret.png +invisible: false +#attachedTo: 1 +x: 7 +y:-14 +idleDir:45 +shoot_sound:plasma_fire +shoot_sound_vol:0.06 +shoot_light:#ff0000 +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +turnSpeed:14 +turnSpeedAcceleration: 5.0 +projectile: 2 +size: 8 +delay: 25 +recoilOffset: -2 +turnSpeed: 0.8 +turnSpeedAcceleration: 1 +[projectile_1] +#cannon shot +directDamage: 200 +areaDamage: 120 +areaRadius: 45 +life: 160 +frame: 9 +speed: 6 + +drawSize: 0.85 + +largeHitEffect: true + +lightColor: #ffff925c +lightSize: 0.6 +[turret_base1] +#top left base +x:0 +y:-4 +image:experimental_tank_turret.png +canShoot: false +turnSpeed: 2 +turnSpeedAcceleration: 1.0 +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +recoilOffset: -0.75 +recoilOutTime: 3 +recoilReturnTime: 27 +[turret_cannon1] +#top left cannon +x: 0 +y: 0 +attachedTo: base1 +slave: true + +projectile: 1 + +turnSpeed: 0 + +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +shoot_sound:large_gun_fire1 +shoot_sound_vol:0.3 +shoot_flame:large +shoot_light:#FFff925c + +image: experimental_tank_barrel.png +size:21 +canShoot: true + +warmup:110 + +recoilOffset: -6 +recoilOutTime: 3 +recoilReturnTime: 27 +[graphics] + +total_frames: 2 +image:a.png +#image_wreak:battle_ship_experimental-dede.png +#image_turret: battle_ship_t2_turret.png +dustEffect: true +image_shadow: AUTO +shadowOffsetX:3 +shadowOffsetY:3 +animation_moving_start: 0 +animation_moving_end: 1 +animation_moving_speed: 2.0 +splastEffect:true +[attack] +turretRotateWithBody: false + +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false + + +turretSize: 4 +turretTurnSpeed: 2 + +aimOffsetSpread:0.4 + + +maxAttackRange:270 +shootDelay:25 + +isFixedFiring: false +[movement] +movementType: HOVER +moveSpeed:0.7 +moveAccelerationSpeed: 0.03 +moveDecelerationSpeed: 0.06 + + +#targetHeight: 3 +#targetHeightDrift: 1 + +maxTurnSpeed: 2.4 +turnAcceleration: 0.2 + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 181 + +joinsGroupFormations:true + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/登陆坦克/a.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/登陆坦克/a.png new file mode 100644 index 0000000..9ed9d13 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/登陆坦克/a.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/登陆坦克/experimental_tank_barrel.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/登陆坦克/experimental_tank_barrel.png new file mode 100644 index 0000000..6ec9954 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/登陆坦克/experimental_tank_barrel.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/登陆坦克/experimental_tank_turret.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/登陆坦克/experimental_tank_turret.png new file mode 100644 index 0000000..d553481 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/登陆坦克/experimental_tank_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/登陆坦克/small_laser_turret.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/登陆坦克/small_laser_turret.png new file mode 100644 index 0000000..6fd1858 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/登陆坦克/small_laser_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/科技建造者/base.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/科技建造者/base.png new file mode 100644 index 0000000..2994888 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/科技建造者/base.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/科技建造者/charge.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/科技建造者/charge.png new file mode 100644 index 0000000..b35a660 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/科技建造者/charge.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/科技建造者/combat_engineer.ini b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/科技建造者/combat_engineer.ini new file mode 100644 index 0000000..f2cb229 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/科技建造者/combat_engineer.ini @@ -0,0 +1,343 @@ + +[core] +name:科技建设者 +class: CustomUnitMetadata +price:12000 +maxHp:4500 +mass: 4000 +techLevel: 2 +buildSpeed:76s +availableInDemo: false +selfRegenRate:0.2 + +radius:30 +displayRadius:30 + +isBio: false +isBuilder: true + +builtFrom_1_name:unnecessary-rt1 +builtFrom_1_pos: 6.6 +#builtFrom_1_techLevel: 2 + +canRepairBuildings: true +canRepairUnits : true + + +canReclaimResources: true + + +generation_credits:8 +generation_delay: 40 + +nanoRange:145 +nanoBuildSpeed:2.1 + + +canBuild_1_name: heavyTank +canBuild_1_pos: 1 +canBuild_1_forceNano: true +canBuild_18_name: plasmaTank +canBuild_18_pos: 1.1 +canBuild_18_forceNano: true +canBuild_19_name: experimentalTank +canBuild_19_pos: 1.2 +canBuild_19_forceNano: true +canBuild_20_name: fireBee +canBuild_20_pos: 1.3 +canBuild_20_forceNano: true +canBuild_2_name: AmphibiousJet +canBuild_2_pos: 2 +canBuild_2_forceNano: true +canBuild_3_name: extractor +canBuild_3_pos: 6.5 +canBuild_3_tech:3 +canBuild_4_name: landFactory +canBuild_4_pos: 4 +canBuild_4_tech: 2 +canBuild_5_name: airFactory +canBuild_5_pos: 5 +canBuild_5_tech: 2 +canBuild_6_name: seaFactory +canBuild_6_pos: 6 +canBuild_6_tech: 2 +canBuild_7_name: fabricator +canBuild_7_pos: 7 +canBuild_7_tech: 3 +canBuild_8_name: repairBay +canBuild_8_pos: 8 + +canBuild_9_name: combatEngineer +canBuild_9_pos: 2.1 +canBuild_9_tech: 2 +canBuild_9_forceNano: true + +canBuild_10_name: turretT2 +canBuild_10_pos: 3.1 +canBuild_10_tech: 2 +canBuild_11_name: antiAirTurretT2 +canBuild_11_pos: 3.2 +canBuild_11_tech: 2 +canBuild_12_name: laserDefence +canBuild_12_pos: 12 + +canBuild_13_name: experimentalLandFactory +canBuild_13_pos: 6.5 + +canBuild_14_name: antiNukeLaucher +canBuild_14_pos: 14 + +canBuild_15_name: nukeLaucher +canBuild_15_pos: 15 + + +canBuild_17_name: reclaim +canBuild_17_pos: -1 + +[effect_1] +createWhenZoomedOut: false +priority:low +image: trail.png +life:98 +fadeOut: true +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom: 0.7 +scaleTo:2.5 +alpha: 0.4 +drawUnderUnits:true +ySpeedRelative:0.5 +atmospheric: true +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:0 +yOffsetRelative:-25 + +[graphics] + +total_frames:2 +image: base.png +#i#mage_wreak: base_dead.png +image_turret: NONE +#scaleImagesTo: 20 +#scaleTurretImagesTo: 9 +splastEffect: true +#AUTO +image_shadow: AUTO +shadowOffsetX:1 +shadowOffsetY:1 +animation_idle_start: 0 +animation_idle_end: 1 +animation_idle_speed: 2 +movementEffect: CUSTOM:1 +movementEffectReverse: CUSTOM:1 +movementEffectReverseFlipEffects: true +movementEffectRate:1 +animation_moving_start: 0 +animation_moving_end: 1 +animation_moving_speed: 2 + + + + +[attack] + +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: true + +isFixedFiring: true + +turretSize: 3 +turretTurnSpeed: 3 + + +maxAttackRange:260 +shootDelay: 55 + + +turretRotateWithBody: false + + +[turret_1] +#nano turret (nano must be slot 1) +x: 0 +y: 0 +invisible: true +warmup:30 + +canShoot: false +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false + +turnSpeedAcceleration: 0.08 +[turret_4] +# +x:20.5 +y: 30 +attachedTo:2 +slave: true +projectile: 21 +turnSpeed:0 +turnSpeedAcceleration: 0.3 +#shoot_sound:pew.wav +#NONEshoot_sound_vol:0.3 +shoot_flame: NONE +shoot_light:#ff00cdff +warmup:90 +chargeEffectImage: lighting_charge.png +warmupStartEffect: CUSTOM:charge +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits: false +[projectile_21] +directDamage: 100 +life: 80 +speed: 0 +targetSpeed: 16 +targetSpeedAcceleration: 0.7 +areaDamage:20 +areaRadius:50 +trailEffect: CUSTOM:true +trailEffectRate: 1 +explodeEffect: shockwave +frame:7 +drawSize: 1 +color: #ff00d1ff +lightColor: #ff00d5ff +lightSize: 1.2 +[turret_5] +# +x:-20.5 +y: 30 +attachedTo:2 +slave: true +projectile: 21 +turnSpeed:0 +turnSpeedAcceleration: 0.3 +#shoot_sound:pew.wav +#NONEshoot_sound_vol:0.3 +shoot_flame: NONE +shoot_light:#ff00cdff +warmup:90 +chargeEffectImage: lighting_charge.png +warmupStartEffect: CUSTOM:charge +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits: false +[turret_2] +x: 0 +y: -0 +invisible: true + +shoot_sound:plasma_fire +shoot_sound_vol:0.05 +shoot_flame:small +shoot_light:#FFccCCEE + +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +[turret_3] +#torpedo +invisible: true +x: 0 +y: 0 +idleDir:0 +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: true + +canAttackCondition: if self.overwater + +projectile: 2 +size: 1 +turnSpeed: 15 +delay: 150 + + +[projectile_1] +directDamage: 48 +life: 70 +speed: 7 +frame: 11 + +lightColor: #FFccCCEE +lightSize: 0.4 + +[projectile_2] +#torpedo +life: 250 +speed: 0.4 +areaDamage:60 +areaRadius: 40 +targetSpeed: 1.3 +largeHitEffect: true +drawSize: 1 +color: #1E1E96 +trailEffect: true +largeHitEffect: true + + +[movement] +movementType: HOVER +moveSpeed: 1.3 +moveAccelerationSpeed: 0.03 +moveDecelerationSpeed: 0.08 + + +targetHeight: 4 +targetHeightDrift: 1.5 + +maxTurnSpeed: 3.7 +turnAcceleration: 0.05 + +moveSlidingMode :true +moveIgnoringBody:true +moveSlidingDir: 181 + + +[ai] +useAsBuilder: true + +[effect_charge] +priority:veryhigh +image: charge.png +life: 30 +fadeOut: true +#yOffsetRelatifalse +#yOffsetRelati:false +attachedToUnit: true +scaleFrom: 1.2 +scaleTo: 0.3 +alpha: 0.5 +drawUnderUnits: false +atmospheric: false +shadow:true +imageShadow: SHADOW:charge.png +xOffsetRelativeRandom: 0 +yOffsetRelativeRandom: 0 +alsoPlaySound: pew.wav + +[effect_true] + +createWhenZoomedOut: false +priority:low + +image: trail.png +life: 30 +fadeOut: true +attachedToUnit: false +color: #63e6e8 +fadeInTime:2 +scaleFrom: 0.7 +scaleTo: 1.2 +alpha: 0.4 +drawUnderUnits:true +ySpeedRelative:0.5 +atmospheric: true + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/科技建造者/lighting_charge.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/科技建造者/lighting_charge.png new file mode 100644 index 0000000..45b44a1 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/科技建造者/lighting_charge.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/科技建造者/pew.wav b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/科技建造者/pew.wav new file mode 100644 index 0000000..7c7f2fa Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/科技建造者/pew.wav differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/科技建造者/trail.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/科技建造者/trail.png new file mode 100644 index 0000000..952b293 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/科技建造者/trail.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/终端机甲/dmjahak_rt1.ini b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/终端机甲/dmjahak_rt1.ini new file mode 100644 index 0000000..2b6228a --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/终端机甲/dmjahak_rt1.ini @@ -0,0 +1,294 @@ +[core] +name: dmjahakgsjaajzjanshq_rt1 +displayText:终端机甲 +displayDescription:-普普通通的机甲\n-但是威力削弱 +class: CustomUnitMetadata +price: 9500 +maxHp: 2950 +mass: 9000 + +techLevel:1 + +fogOfWarSightRange: 15 + +buildSpeed: 53s +availableInDemo: false + +radius:18 +isBio: false + +transportSlotsNeeded:2 + +builtFrom_1_name:experimentalLandFactory +builtFrom_1_pos: 1.1111136 + +maxShield:0 +shieldRegen: 0 +selfRegenRate: 0.01 +transportSlotsNeeded: 4 + +[graphics] +drawLayer: experimentals + +total_frames:1 + +image:末段机甲.png +image_wreak:NONE +image_turret:NONE +scaleImagesTo: 0 +scaleTurretImagesTo: 0 + +lock_body_rotation_with_main_turret: true 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+name:装甲坦克 +displayDescription:-重型武装\n-带有护盾\n-每次受到攻击减少10的伤害 +class: CustomUnitMetadata +price: 1850 +maxHp:800 +mass: 21000 +maxShield: 430 +shieldRegen: 0.06 +armour:10 +techLevel: 2 +buildSpeed: 0.0014 +#availableInDemo: true +shieldRenderRadius:32 +shieldDisplayOnlyDeflection:true +shieldDeflectionDisplayRate:9 +radius:16 +displayRadius: 17 +isBio: false +softCollisionOnAll: 0 +explodeOnDeath:false +#effectOnDeath: CUSTOM:lightningShock*2 +explodeOnDeathGroundCollosion:false +effectOnDeathGroundCollosion: CUSTOM:lightningShock*2, CUSTOM:fireSmall*3 +builtFrom_1_name: landFactory +builtFrom_1_pos: 6.66 +[graphics] +total_frames: 3 +image: 装甲超重坦克.png +image_wreak:死亡.png +image_turret:炮塔.png +image_shadow: AUTO +shadowOffsetX:2 +shadowOffsetY:2 +animation_moving_start: 0 +animation_moving_end: 2 +animation_moving_speed: 1 +dustEffect: true +movementEffect: CUSTOM:dustL, CUSTOM:dustR +movementEffectReverse: CUSTOM:dustL, CUSTOM:dustR +movementEffectReverseFlipEffects: true 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18 +[arm_1] +x:0 +y:0 +image_end:img_reloadicon.png +drawOverBody: true +spinRate:2 +[projectile_1] +directDamage:75 +life: 300 +speed: 4 +frame:4 +color: #bebe50 +drawSize: 0.9 +areaDamage:50 +areaRadius: 25 +largeHitEffect: true +targetGround: true +lightColor: #ffe92b +lightSize: 0.4 +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6 +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash +[projectile_2] +#missile +directDamage: 60 +life: 190 +speed: 2 +targetSpeed: 6 +color: #fff7ff1d +drawSize: 1.9 +trailEffect: true +largeHitEffect: true +ballistic: true +ballistic_delaymove_height:25 +ballistic_height: 25 +lightColor: #f7ff1d +lightSize: 0.5 +explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6 +explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash +[effect_lightningShock] +life: 120 +dirOffset: 0 +dirOffsetRandom:180 +fadeInTime: 0 +fadeOut: false +attachedToUnit: false +image: SHARED:lightning_shock.png +total_frames: 14 +animateFrameStart: 2 +animateFrameStartRandomAdd: 2 +animateFrameEnd: 13 +animateFramePingPong: false +animateFrameSpeed: 0.5 +animateFrameSpeedRandom: 0.1 +alpha:0.6 +drawUnderUnits:true +scaleFrom: 0.4 +scaleTo: 0.4 +[effect_fireSmall] +life: 50 +xOffsetRelativeRandom: 3 +yOffsetRelativeRandom: 3 +hOffset: 0.2 +alwayStartDirAtZero: true +dirOffset: 0 +fadeInTime: 10 +fadeOut: true +attachedToUnit: false +atmospheric: true +stripIndex: 7 +frameIndex: 0 +frameIndexRandom: 2 +alpha:1 +drawUnderUnits:true +scaleFrom: 0.5 +scaleTo: 0.5 +delayedStartTimerRandom: 15 +[effect_verySmallFlame] +life: 20 +attachedToUnit: true +atmospheric: true +stripIndex: 3 +animateFrameStart: 0 +animateFrameEnd: 3 +animateFrameSpeed: 0.5 +alpha:1 +scaleFrom: 0.5 +scaleTo: 0.5 +[effect_dustL] +life: 30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1.9 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:20 +yOffsetRelative:-34 +drawUnderUnits:true +attachedToUnit: false +[effect_dustR] +life: 30 +stripIndex: dust +frameIndex: 0 +frameIndexRandom: 2 +scaleFrom: 1.5 +scaleTo: 1.9 +alpha: 0.6 +atmospheric:true +#dirOffsetRandom:180 +xSpeedAbsoluteRandom: 0.1 +ySpeedAbsoluteRandom: 0.1 +ySpeedRelative:-0.8 +hSpeed:0.1 +xOffsetRelative:-20 +yOffsetRelative:-34 +drawUnderUnits:true +attachedToUnit: false +[effect_hitLightFlash] +priority:high +image: 闪电粒子『改』.png +life: 17 +fadeOut: true +attachedToUnit: false +color: #63e6e8 +scaleFrom: 1.8 +scaleTo: 1.8 +alpha: 0.6 +drawUnderUnits:false +[effect_lightningShock] +life: 60 +hOffset: 0 +dirOffset: 0 +fadeInTime: 0 +fadeOut: false +attachedToUnit: true +image:闪电运动图『改火焰』.png +total_frames: 14 +animateFrameStart: 0 +animateFrameEnd: 13 +animateFramePingPong: false +animateFrameSpeed:0.6 +[effect_sparks] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 1.6 +ySpeedRelativeRandom: 1.6 +hSpeed: 2 +image: 闪电粒子『改』.png +priority: verylow +[effect_sparks2] +attachedToUnit: false +life: 150 +physics: true +xSpeedRelativeRandom: 0.5 +ySpeedRelativeRandom: 0.5 +hSpeed: 1 +image: 闪电粒子『改』.png +priority: verylow +[movement] +movementType: LAND +moveSpeed: 0.7 +moveAccelerationSpeed: 0.04 +moveDecelerationSpeed: 0.12 + +maxTurnSpeed: 1.5 +turnAcceleration: 0.05 + +moveSlidingMode :false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + + + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/装甲坦克/img_reloadicon.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/装甲坦克/img_reloadicon.png new file mode 100644 index 0000000..d392f46 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/装甲坦克/img_reloadicon.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/装甲坦克/light_50.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/装甲坦克/light_50.png new file mode 100644 index 0000000..187de55 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/装甲坦克/light_50.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/装甲坦克/死亡.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/装甲坦克/死亡.png new file mode 100644 index 0000000..869cc20 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/装甲坦克/死亡.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/装甲坦克/炮塔.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/装甲坦克/炮塔.png new file mode 100644 index 0000000..dc73c2d Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/装甲坦克/炮塔.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/装甲坦克/装甲超重坦克.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/装甲坦克/装甲超重坦克.png new file mode 100644 index 0000000..231deea Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/装甲坦克/装甲超重坦克.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/装甲坦克/闪电粒子『改』.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/装甲坦克/闪电粒子『改』.png new file mode 100644 index 0000000..52ee959 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/装甲坦克/闪电粒子『改』.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/装甲坦克/闪电运动图『改火焰』.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/装甲坦克/闪电运动图『改火焰』.png new file mode 100644 index 0000000..9ccc076 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/装甲坦克/闪电运动图『改火焰』.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/远征坦克/Immersion support tank.ini b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/远征坦克/Immersion support tank.ini new file mode 100644 index 0000000..de9c9e2 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/远征坦克/Immersion support tank.ini @@ -0,0 +1,223 @@ + +[core] +name:远征号坦克 +class: CustomUnitMetadata +price:7200 +maxHp: 2600 +mass: 14000 +experimental: true +techLevel: 2 +buildSpeed:45s +#availableInDemo: true +radius: 22 +tags:远征号坦克 +displayRadius: 20 +maxTransportingUnits: 1 +#transportUnitsRequireTag:nuke +transportUnitsKillOnDeath: false +transportUnitsRequireMovementType:NONE +transportUnitsHealBy: 0.1 +isBio: false +softCollisionOnAll: 0 +#canBuild_1_name: 浸幻坦克 +#canBuild_1_isLocked: if not numberOfUnitsInTeam(withTag='浸幻坦克', greaterThan=0) +#canBuild_1_isLockedMessage:-你的同旁武器已经卸下\n-并将无法使用 +#[action_lokecc] +#text:当前禁用武器 +[action_build] +isActive: if self.transportingCount(lessThan=1) +text:卸载你身边的武器 +#LockedMessage:-你的同旁武器已经卸下\n-并将无法使用 +isLocked: if numberOfUnitsInTeam(withTag='浸幻坦克', greaterThan=0) +description:-当你的武器被装载的时候\n-就会禁用这个武器 +buildSpeed:8s +#displayType:infoOnly +isVisible:false +addUnitsIntoTransport:浸幻坦克 +#添加单位进行运输 +[action_convert] +autoTrigger: if self.transportingCount(greaterThan=0) +#isLocked: if not numberOfUnitsInTeam(withTag='浸幻坦克', greaterThan=0) +#and self.isAttacking() +text: TRIGGER +isVisible:false +convertTo:Making an immersion aircraft +[action_autobuild] +autoTrigger: if self.transportingCount(lessThan=1) and self.isAttacking() +#isLocked: if numberOfUnitsInTeam(withTag='浸幻坦克', greaterThan=0) +text: TRIGGER +isVisible: false +addResources: credits=-100,ammo=1 +alsoQueueAction: build + + +[graphics] +total_frames: 3 + +image: 猛犸坦克1.png +image_wreak: mammoth_tank_dead.png +image_turret: spider_turret_base.png +teamColorsUseHue:true +image_shadow: AUTO +shadowOffsetX:2 +shadowOffsetY:2 + + +animation_moving_start: 0 +animation_moving_end: 2 +animation_moving_speed: 2.85 + + +dustEffect: true + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false + +turretSize: 20 +turretTurnSpeed: 4 + +#maxAttackRange: 210 #original +maxAttackRange:260 + +#shootDelay:140 #original +shootDelay:30 +[effect_lightningShock] +life: 60 +hOffset: 0 +dirOffset: 0 +fadeInTime: 0 +fadeOut: false +attachedToUnit:false +image: SHARED:lightning_shock.png +total_frames: 14 +animateFrameStart: 0 +animateFrameEnd: 13 +animateFramePingPong:true +animateFrameSpeed: 0.5 +[movement] +movementType: LAND +moveSpeed: 0.6 +moveAccelerationSpeed: 0.04 +moveDecelerationSpeed: 0.06 + +reverseSpeedPercentage:1.0 + +maxTurnSpeed: 1.4 +turnAcceleration: 0.15 + +moveSlidingMode :false +moveIgnoringBody:false +[turret_mainCannon] +x: -0.5 +y: 20 +#projectile: cannonShot +projectile: plasma +attachedTo: mainCannonBase +slave: true +image: experimental_tank_turret2.png +delay: 110 +warmup: 20 +idleDir:0 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +shoot_flame:large,CUSTOM:lightSlowFade +shoot_light:#EEEECCCC +size:16 +turnSpeedAcceleration: 0.1 +turnSpeed: 0 +recoilOffset: -10 +recoilOutTime: 3 +recoilReturnTime: 110 +[turret_mainCannonBase] +x: 0 +y: 0 +image: spider_turret_base.png +image_applyTeamColors: true +canAttackFlyingUnits: false +canAttackLandUnits: true +canAttackUnderwaterUnits: false +canShoot: false +delay: 110 +warmup: 20 +idleDir:0 +shoot_sound:large_gun_fire2 +shoot_sound_vol:0.3 +#shoot_flame:large +shoot_light:#EEEECCCC +size:40 +turnSpeedAcceleration: 0.1 +turnSpeed: 2 +recoilOffset: -1 +recoilOutTime: 3 +recoilReturnTime: 38 +[effect_lightFlash] +priority:high +image: SHARED:light_50.png +life:90 +fadeOut:false +attachedToUnit: false +color: #63e6e8 +scaleFrom:0.4 +scaleTo:0.4 +alpha: 0.6 +drawUnderUnits:false +[projectile_plasma] +directDamage: 190 +life: 80 +speed: 16 +targetSpeed: 16 +targetSpeedAcceleration: 0.7 +drawType:2 +frame:4 +drawSize: 1 +trailEffect:CUSTOM:lightFlash*2,CUSTOM:lightSlowFade*2 +trailEffectRate:2 +explodeEffect:CUSTOM:lightningShock +[effect_lightSlowFade] +image: SHARED:light_50.png +life:90 +fadeOut: true +attachedToUnit: true +color: #e89263 +scaleFrom: 0.4 +scaleTo: 0.4 +alpha: 0.5 +[turret_3] +#detection turret +x:32 +y:-2 +#attachedTo:99 +image:mega_tank.png +image_applyTeamColors: true +canShoot: false +idleDir:0 +[turret_1] +#invisible: true +x: 0 +y:0 +idleDir:0 +attachedTo:3 +image: mega_tank_turret.png +slave: true +projectile: 19 +turnSpeed:1.5 +turnSpeedAcceleration: 0.4 +shoot_sound:firing3 +shoot_sound_vol:0.08 +shoot_light:#FFccCCEE +size:5 +recoilOffset: -1 +recoilOutTime: 10 +recoilReturnTime: 14 +[projectile_19] +directDamage:25 +life: 70 +speed:7 +frame: 11 +drawSize:0.5 +lightColor: #FFccCCEE +lightSize: 1 + diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/远征坦克/Making an immersion aircraft .ini b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/远征坦克/Making an immersion aircraft .ini new file mode 100644 index 0000000..066e619 --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/远征坦克/Making an immersion aircraft .ini @@ -0,0 +1,55 @@ +[core] +name:Making an immersion aircraft +class: CustomUnitMetadata +displayText:浸没远征号坦克 +copyFrom:Immersion support tank.ini + +#displayText: TEST + +showInEditor: false + +isPickableStartingUnit: false + +builtFrom_1_name: NONE +[action_convert] +autoTrigger: if self.transportingCount(lessThan=1) and not numberOfUnitsInTeam(withTag='浸幻坦克', greaterThan=0) + +convertTo: 远征号坦克 + +[action_autounload] +autoTrigger: if self.transportingCount(greaterThan=0) and self.ammo(greaterThan=0) and not self.isAttacking() or numberOfUnitsInTeam(withTag='浸幻坦克', greaterThan=0) +text:启用浸没坦克 +isVisible: false +fireTurretXAtGround: 1 +fireTurretXAtGround_withOffset: 0,0 +alsoTriggerAction: convert +addResources: ammo=-1 +#[turret_1] +#invisible: false + +#[turret_2] +#invisible: false +#canShoot: true +[turret_1] +invisible:false +image:base.png +canShoot:false +projectile:jmjs +[turret_3] +invisible:false +canShoot:false +image:base.png +[projectile_jmjs] +life: 1 +speed: 0.2 +frame:3 +drawSize: 0.1 +targetGround: true +areaDamage:0 +areaRadius:0 +deflectionPower: -1 +explodeOnEndOfLife: true +areaHitAirAndLandAtSameTime: true +areaHitUnderwaterAlways: true +friendlyFire: only-ignoreEnemy +explodeEffect:NONE \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/远征坦克/base.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/远征坦克/base.png new file mode 100644 index 0000000..1f0f250 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/远征坦克/base.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/远征坦克/experimental_tank_turret2.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/远征坦克/experimental_tank_turret2.png new file mode 100644 index 0000000..b28f7a3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/远征坦克/experimental_tank_turret2.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/远征坦克/mammoth_tank_dead.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/远征坦克/mammoth_tank_dead.png new file mode 100644 index 0000000..8b0b4cc Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/远征坦克/mammoth_tank_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/远征坦克/mega_tank.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/远征坦克/mega_tank.png new file mode 100644 index 0000000..dd0c8a3 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/远征坦克/mega_tank.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/远征坦克/mega_tank_turret.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/远征坦克/mega_tank_turret.png new file mode 100644 index 0000000..d45c0cb Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/远征坦克/mega_tank_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/远征坦克/spider_turret_base.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/远征坦克/spider_turret_base.png new file mode 100644 index 0000000..151d12a Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/远征坦克/spider_turret_base.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/远征坦克/猛犸坦克1.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/远征坦克/猛犸坦克1.png new file mode 100644 index 0000000..b51b14b Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/远征坦克/猛犸坦克1.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/重概念串联坦克/body.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/重概念串联坦克/body.png new file mode 100644 index 0000000..edfecec Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/重概念串联坦克/body.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/重概念串联坦克/charge.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/重概念串联坦克/charge.png new file mode 100644 index 0000000..b35a660 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/重概念串联坦克/charge.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/重概念串联坦克/mech_artillery.ini b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/重概念串联坦克/mech_artillery.ini new file mode 100644 index 0000000..4fcd57f --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/重概念串联坦克/mech_artillery.ini @@ -0,0 +1,186 @@ +[core] +name:重概念串连坦克 +class:CustomUnitMetadata +price:8500 +maxHp:2500 +mass:6000 +techLevel:1 +buildSpeed:38.4s +fogOfWarSightRange:20 +radius:30 +isBio:false +softCollisionOnAll:0 +builtFrom_2_name:experimentalLandFactory +builtFrom_2_pos:7.6 +[graphics] +total_frames:1 +image:body.png +image_wreak:NONE +image_turret:NONE + +image_shadow:AUTO +shadowOffsetX:2 +shadowOffsetY:2 + + +#animation_moving_start: 0 +#animation_moving_end: 7 +#animation_moving_speed: 6 + + +#lock_shadow_rotation_with_main_turret: true +lock_body_rotation_with_main_turret:true + +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true +canAttackUnderwaterUnits:false +turretSize:18 +turretTurnSpeed:3 +maxAttackRange:290 +shootDelay:180 +turretRotateWithBody:false +[turret_2] +x:0 +y:5 +invisible:true +idleDir:0 +attachedTo:1 +slave:true +shoot_sound:player_appear.wav +shoot_sound_vol:0.7 +turnSpeedAcceleration:0.1 +turnSpeed:0 +projectile:1 +[turret_3] +x:0 +y:12 +copyFrom:2 +invisible:true +size:30 +[turret_4] +x:0 +y:12 +copyFrom:2 +invisible:true +size:60 +[turret_5] +x:0 +y:12 +copyFrom:2 +invisible:true +size:90 +[turret_6] +x:0 +y:12 +copyFrom:2 +invisible:true +size:120 +[turret_7] +x:0 +y:12 +copyFrom:2 +invisible:true +size:150 +[turret_8] +x:0 +y:12 +invisible:true +size:180 +copyFrom:2 +[turret_9] +x:0 +y:12 +copyFrom:2 +invisible:true +size:210 +[turret_1] +x:0 +y:0 +idleDir:0 +canShoot:false +turnSpeedAcceleration:0.1 +turnSpeed:2 +[turret_11] +x:0 +y:12 +copyFrom:2 +invisible:true +size:240 +[turret_12] +x:0 +y:12 +copyFrom:2 +invisible:true +size:270 +[turret_13] +x:0 +y:12 +copyFrom:2 +invisible:true +size:290 +[turret_10] +x:0 +y:12 +idleDir:0 +attachedTo:1 +invisible:true +slave:true +shoot_flame:CUSTOM:b,CUSTOM:charge +turnSpeedAcceleration:0.1 +turnSpeed:0 +projectile:1 + +[effect_charge] +priority:veryhigh +image:charge.png +life:60 +fadeOut:true +color:#d9ba97 +#yOffsetRelatifalse +#yOffsetRelati:false +attachedToUnit:true +scaleFrom:9 +scaleTo:10 +alpha:0.5 +drawUnderUnits:false +atmospheric:false +shadow:true +imageShadow:SHADOW:charge.png +xOffsetRelativeRandom:0 +yOffsetRelativeRandom:0 +[projectile_1] +life:1 +speed:1 +explodeOnEndOfLife:true +areaHitAirAndLandAtSameTime:true +explodeEffect:NONE +deflectionPower:-1 +drawSize:0.9 +areaDamage:200 +areaRadius:45 +[effect_b] +image:pane2killbullet.png +life:80 +attachedToUnit:false +fadeInTime:2 +scaleFrom:2.4 +scaleTo:2.2 +alpha:1.5 +yOffsetRelative:100 +xOffsetRelativeRandom:0 +drawUnderUnits:false +[movement] +movementType:HOVER +moveSpeed:0.7 +moveAccelerationSpeed:0.03 +moveDecelerationSpeed:0.06 +reverseSpeedPercentage:0.9 +targetHeight:2 +targetHeightDrift:1.7 +maxTurnSpeed:1 +turnAcceleration:0.2 +moveSlidingMode:true +moveIgnoringBody:true +moveSlidingDir:181 \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/重概念串联坦克/pane2killbullet.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/重概念串联坦克/pane2killbullet.png new file mode 100644 index 0000000..164e25f Binary files /dev/null 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files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/(基地建造蜘蛛)/mammoth_tank_dead.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/(基地建造蜘蛛)/small_laser_turret.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/(基地建造蜘蛛)/small_laser_turret.png new file mode 100644 index 0000000..9fc7ba4 Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/(基地建造蜘蛛)/small_laser_turret.png differ diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/(基地建造蜘蛛)/unnecessary-rt1.ini b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/(基地建造蜘蛛)/unnecessary-rt1.ini new file mode 100644 index 0000000..93f7e6d --- /dev/null +++ b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/(基地建造蜘蛛)/unnecessary-rt1.ini @@ -0,0 +1,235 @@ +[core] +name:unnesary-rt1 +displayText:基地建造蜘蛛 +displayDescription:无法完成建造基地需要其他的建造单位完成\n-可以在水中移动,跨越\n-可以攻击\n-可以做动作 +class:CustomUnitMetadata +price:54000 +maxHp:1500 +mass:1200 + +techLevel:1 +buildSpeed:0.004 +availableInDemo:false + +radius:8 +displayRadius:10 +isBio:true +isBug:true +isPickableStartingUnit:false + + +dieOnConstruct:true +nanoRange:12 + +radius:40 +isBio:false + + +#builtFrom_1_name: unnecessary-rt1 +#builtFrom_1_pos:4.3333 + +builtFrom_1_name:experimentalLandFactory +builtFrom_1_pos:1 + +[action_dance] +addEnergy:0 +displayType:action +price:0 +text:招呼式跳舞 +buildSpeed:5.5s +whenBuilding_cannotMove:true +whenBuilding_playAnimation:dance +pos:10 + + +[action_attack_dance] +addEnergy:0 +displayType:action +price:0 +text:攻击式跳舞 +buildSpeed:4.5s +whenBuilding_playAnimation:attack +pos:10 + +[action_commandCenter] +convertTo:commandCenter +price:0 +text:建造指挥中心 +displayType:Upgrade +buildSpeed:15s +pos:1 + +[action_bugNest] +convertTo:bugNest +text:选择虫族工厂 +displayType:Upgrade +buildSpeed:7s +pos:2 + +[graphics] +total_frames:1 + +image:mammoth_tank.png +image_wreak:mammoth_tank_dead.png +image_turret:基地k.png +scaleTurretImagesTo:15 + +image_shadow:AUTO +shadowOffsetX:2 +shadowOffsetY:2 +#teamColorsOnTurret:true + + +dustEffect:true + +[attack] +canAttack:true +canAttackFlyingUnits:true +canAttackLandUnits:true 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+leg3_3s:{x:-10, dir:0} +leg3_4s:{x:45, dir:0} +leg3_5s:{x:0, dir:0} + +leg5_2.5s:{x:-20, y:18} +leg6_3.5s:{x:20, y:18} + + +#body_0s: {scale:1} +#body_4s: {scale:1.8} + + +[animation_attack] + +blendIn:0.1s +blendOut:0.7s + +leg3_0.5s:{x:0, y:20} + +leg3_1s:{x:0, dir:0, height:5} +leg3_3s:{x:35, dir:9000} + + +leg4_0.5s:{x:0, y:20} + +leg4_1s:{x:0, dir:0, height:5} +leg4_3s:{x:-35, dir:9000} + + + +[movement] + +movementType:OVER_CLIFF_WATER +moveSpeed:0.5 +moveAccelerationSpeed:0.07 +moveDecelerationSpeed:0.17 + +maxTurnSpeed:5.0 +turnAcceleration:0.5 + + +moveSlidingMode:false +moveIgnoringBody:false + + +reverseSpeedPercentage:1 + +[ai] +useAsBuilder:true \ No newline at end of file diff --git a/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/(基地建造蜘蛛)/基地k.png b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/(基地建造蜘蛛)/基地k.png new file mode 100644 index 0000000..8c3c5bd Binary files /dev/null and b/link/jmjs/浸没陆地战争军/陆地单位/科技幻想/(基地建造蜘蛛)/基地k.png differ diff --git a/mod-info.txt b/mod-info.txt index 4e4a42d..6b04448 100644 --- a/mod-info.txt +++ b/mod-info.txt @@ -1,5 +1,5 @@ [mod] -title:星河征途-冰菱之心&格罗尔高塔-V0.9.5.4(预热S版) +title:星河征途-渊澪星空-浸染旧日-V0.9.6.0 description:冰菱之心上面的印记,是曾经的诺言。\n-失效的格罗尔高塔仍在运行,模拟战还是现实,或许会在这一次有了答案.\n\n-总制作:JDSALing,Lilys\n\n-美工:DC,默鸽,冷群,小果果,北梦孤辰,迷迭香,Lea,葛城\n\n-语言支持:中文(源语言),English(美国英文)\n\n-音乐制作:Prohonor\n\n-本地组支持:Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮,Mizuki,卡俄斯,葛城,EDAJ,此账号已注销,白虎鲸,苏叶,Plee,Mason,Liuliu\n\n-外部联动:SES BTM MP97\n\n-CopyRight-2023-RE-CORE\n\n-The root of the time confusion, the cost is simply a practice war time.\n-Chief Producer: JDSALing \n-Artists: Mo Ge, Leng Qun, Xiao Guoguo, Beimeng Guchen, Rosemary, Lea\n-Language Support: Chinese (source language), English (American English)-\nExternal linkage: SES BTM MP97\n\n-CopyRight-2023-RE-CORE thumbnail:icon.png minVersion:1.15p11 \ No newline at end of file