Update 0.9.5.1 Beta2
This commit is contained in:
parent
8a44af19bd
commit
1af88b1d00
BIN
assets/demonjiimg/laserfish/剑鱼拦截.png
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BIN
assets/demonjiimg/laserfish/剑鱼拦截.png
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Binary file not shown.
After Width: | Height: | Size: 2.3 KiB |
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@ -10,7 +10,7 @@ name: 伽马
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displayText: Gamma Lightning Experimental Fighter
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displayDescription: -This is a very fragile fighter with a long range. It takes a long time to accumulate power to attack.\n-Attack causes chain damage.\n-Attack the ground.\n-Attack the air.\n-Attack the building with chain damage. \n-Because this fighter belongs to the testing unit of the Fairy Ji Storm, it is extremely unstable. After three attacks, the fighter will explode.
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displayText_zh: 伽马闪电实验战机
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displayDescription_zh: -ᐅ十分脆弱的战机,射程较远,攻击需要较长时间蓄力\n-ᐅ攻击造成连锁伤害\n-ᐅ对地攻击\n-ᐅ连锁伤害对空\n-ᐅ对建筑伤害极低\n-ᐅ由于该战机属于妖姬风暴的测试单位,所以极不稳定,三次攻击后战机将会自爆。
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displayDescription_zh: -ᐅ十分脆弱的战机,射程较远,攻击需要较长时间蓄力\n-ᐅ攻击造成连锁伤害\n-ᐅ对地攻击\n-ᐅ连锁伤害对空\n-ᐅ对建筑伤害极低\n-ᐅ由于该战机属于妖姬风暴的测试单位,所以极不稳定,1次攻击后战机将会自爆。
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class: CustomUnitMetadata
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#price 4200
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@ -28,7 +28,7 @@ isBio: false
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softCollisionOnAll: 0
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transportSlotsNeeded:3
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energyMax:3
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energyMax:1
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dieOnZeroEnergy:true
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@ -12,18 +12,18 @@ buildSpeed:0s
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name:寒霜
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displayText:Frost Tank
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displayDescription:The attack range is large,but the accumulation time is very long.\n-The attacking bullet needs 5 energy laser to intercept. \n-After the bullet explodes, create a frost area, and the enemies in this area will lose HP continuously. Air vs Land.
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displayDescription:The attack range is large,but the accumulation time is very long.\n-The attacking bullet needs 5 energy laser to intercept. \n-After the bullet explodes, create a frost area, and the enemies in this area will lose HP continuously. Air vs Land.\n-Keeps losing health.
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displayText_zh: 寒霜坦克
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displayDescription_zh:-攻击范围较大,但蓄力时间极长,攻击的子弹需要5能量的激光才可拦截。\n-子弹爆炸后创建一个霜寒区域,该区域的敌人持续掉血。对空对地。
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displayDescription_zh:-攻击范围较大,但蓄力时间极长,攻击的子弹需要5能量的激光才可拦截。\n-子弹爆炸后创建一个霜寒区域,该区域的敌人持续掉血。对空对地。\n-自身不断流失生命值。
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mass:6000
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class:CustomUnitMetadata
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price:4000
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maxHp:1000
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maxHp:500
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techLevel:2
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buildSpeed:40s
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buildSpeed:30s
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availableInDemo:true
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radius:26
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isBio:false
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@ -33,6 +33,8 @@ explodeOnDeath:true
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hideScorchMark:false
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fogOfWarSightRange:15
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selfRegenRate:-0.4
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[graphics]
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total_frames:3
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104
code/demonji/妖姬激光拦截装置/T2.ini
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104
code/demonji/妖姬激光拦截装置/T2.ini
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@ -0,0 +1,104 @@
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[core]
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name: Demon-LaserT2
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class: CustomUnitMetadata
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price: 6200
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maxHp: 2000
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mass: 3000
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#tags:LK
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displayText: Swordfish Laser Interception
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displayDescription:
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displayText_zh: 剑鱼式激光拦截-T2
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displayDescription_zh: 拦截附近的炮弹,拦截需要能量。可以升级变得更强。
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#footprint used for collisions with units (left, up, right, down)
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footprint: 0,0,1,1
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#used for placement, and placement of other buildings
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constructionFootprint: 0,0,1,1
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buildingToFootprintOffsetX:20
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buildingToFootprintOffsetY:20
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buildingSelectionOffset:-6
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techLevel: 1
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buildSpeed: 0.002
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radius: 18
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isBio: false
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isBuilding: true
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energyMax: 25
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energyRegen: 0.004
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softCollisionOnAll: 3
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[hiddenAction_0]
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stopLastAnimation:true
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autoTrigger:if self.energy(full=true)
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[hiddenAction_1]
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playAnimation:1
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autoTrigger:if self.energy(lessThan=0.1)
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[action_upgradeT3]
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convertTo: Demon-LaserT3
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price: 5000
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text:Upgrade
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description:Upgrade to T3 with more powerful interception capabilities.and unlock the attack module intercepted by Swordfish.
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text_zh:升级
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description_zh:升级到T3,拥有更加强大的拦截能力。且解锁剑鱼拦截的攻击模块。
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displayType: upgrade
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buildSpeed: 35s
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iconImage: SHARED:icon_upgrade.png
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[animation_1]
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blendIn:0
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blendOut:99s
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body_0: {frame:0}
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body_99s: {frame:1}
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[graphics]
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total_frames: 4
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image: ROOT:/assets/demonjiimg/laserfish/剑鱼拦截.png
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animation_idle_start:2
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animation_idle_end:3
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animation_idle_speed:15
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[movement]
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movementType: NONE
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moveSpeed: 0
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moveAccelerationSpeed: 0.01
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moveDecelerationSpeed: 0.01
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maxTurnSpeed: 0
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turnAcceleration: 0.1
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[attack]
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canAttack: true
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canAttackFlyingUnits: false
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canAttackLandUnits: false
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canAttackUnderwaterUnits: false
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maxAttackRange:190
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[turret_1]
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x: 0
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y: 14
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canShoot: false
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laserDefenceEnergyUse: 1.1
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size:1
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[ai]
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buildPriority: 0.05
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noneInBaseExtraPriority: 0.35
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noneGlobalExtraPriority: 0.12
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maxGlobal: 5
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146
code/demonji/妖姬激光拦截装置/T3.ini
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146
code/demonji/妖姬激光拦截装置/T3.ini
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@ -0,0 +1,146 @@
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[core]
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name: Demon-LaserT3
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class: CustomUnitMetadata
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price: 6200
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maxHp: 2000
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mass: 3000
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#tags:LK
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displayText: Swordfish Laser Interception
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displayDescription:
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displayText_zh: 剑鱼式激光拦截-T3
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displayDescription_zh: 拦截附近的炮弹,拦截需要能量。拥有主动防御,敌人靠近会攻击。但会额外消耗能量。
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#footprint used for collisions with units (left, up, right, down)
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footprint: 0,0,1,1
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#used for placement, and placement of other buildings
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constructionFootprint: 0,0,1,1
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buildingToFootprintOffsetX:20
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buildingToFootprintOffsetY:20
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buildingSelectionOffset:-6
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techLevel: 1
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buildSpeed: 0.002
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radius: 18
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isBio: false
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isBuilding: true
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energyMax: 30
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energyRegen: 0.004
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softCollisionOnAll: 3
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[hiddenAction_0]
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stopLastAnimation:true
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autoTrigger:if self.energy(full=true)
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[hiddenAction_1]
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playAnimation:1
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autoTrigger:if self.energy(lessThan=0.1)
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[animation_1]
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blendIn:0
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blendOut:99s
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body_0: {frame:0}
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body_99s: {frame:1}
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[graphics]
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total_frames: 4
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image: ROOT:/assets/demonjiimg/laserfish/剑鱼拦截.png
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animation_idle_start:2
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animation_idle_end:3
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animation_idle_speed:15
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[movement]
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movementType: NONE
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moveSpeed: 0
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moveAccelerationSpeed: 0.01
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moveDecelerationSpeed: 0.01
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maxTurnSpeed: 0
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turnAcceleration: 0.1
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[attack]
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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maxAttackRange:240
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[turret_1]
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x: 0
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y: 14
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canShoot: false
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laserDefenceEnergyUse: 0.95
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size:1
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[turret_2]
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x: 0
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y: 14
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canShoot: true
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energyUsage: 1
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size:1
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[projectile_1]
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#=== for the beam effect ===
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life: 15
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instant:true
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instantReuseLast: true
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instantReuseLast_alsoChangeTurretAim: true
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moveWithParent: true
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beamImage: SHARED:beam3.png
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beamImageEnd: SHARED:beam1_end.png
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beamImageStart: SHARED:beam1_start.png
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#beamImageOffsetRate: 1.5
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beamImageOffsetRate: 2
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explodeEffect: NONE
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explodeEffectOnShield: NONE
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shieldDamageMultiplier: 0.75
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sweepOffsetFromTargetRadius:0.4
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#sweepOffset: x
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sweepSpeed:10
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initialUnguidedSpeedHeight: 1.5
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targetGroundSpread: 30
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gravity:0.1
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lightCastOnGround: true
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turnSpeed:0
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retargetingInFlight:true
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#=== others ===
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directDamage: 5
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color: #aa6284b8
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#color: #dd99bcf2
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teamColorRatio_sourceRatio:0.8
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spawnProjectilesOnCreate:1(offsetDir=30,recursionLimit=36)
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teamColorRatio:0.5
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#laserEffect: true
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[ai]
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buildPriority: 0.05
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noneInBaseExtraPriority: 0.35
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noneGlobalExtraPriority: 0.12
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maxGlobal: 5
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104
code/demonji/妖姬激光拦截装置/laser_defence.ini
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104
code/demonji/妖姬激光拦截装置/laser_defence.ini
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@ -0,0 +1,104 @@
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[core]
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name: Demon-Laser
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class: CustomUnitMetadata
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price: 1200
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maxHp: 1400
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mass: 3000
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displayText: Swordfish Laser Interception
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displayDescription:
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displayText_zh: 剑鱼式激光拦截
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displayDescription_zh: 拦截附近的炮弹,拦截需要能量。可以升级变得更强。
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#overrideAndReplace: laserDefence
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#footprint used for collisions with units (left, up, right, down)
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footprint: 0,0,1,1
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#used for placement, and placement of other buildings
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constructionFootprint: 0,0,1,1
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buildingToFootprintOffsetX:20
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buildingToFootprintOffsetY:20
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buildingSelectionOffset:-6
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techLevel: 1
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buildSpeed: 0.002
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radius: 18
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isBio: false
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isBuilding: true
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energyMax: 10
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energyRegen: 0.004
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softCollisionOnAll: 3
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[hiddenAction_0]
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stopLastAnimation:true
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autoTrigger:if self.energy(full=true)
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[hiddenAction_1]
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playAnimation:1
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autoTrigger:if self.energy(lessThan=0.1)
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[action_upgradeT2]
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convertTo: Demon-LaserT2
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price: 2700
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text:Upgrade
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description:Upgrade to T2 with more powerful interception and more HP.
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text_zh:升级
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description_zh:升级到T2,拥有更加强大的拦截能力和更多的血量。
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displayType: upgrade
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buildSpeed: 30s
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iconImage: SHARED:icon_upgrade.png
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[animation_1]
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blendIn:0
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blendOut:99s
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body_0: {frame:0}
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body_99s: {frame:1}
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[graphics]
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total_frames: 4
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image: ROOT:/assets/demonjiimg/laserfish/剑鱼拦截.png
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animation_idle_start:2
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animation_idle_end:3
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animation_idle_speed:15
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[movement]
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movementType: NONE
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moveSpeed: 0
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moveAccelerationSpeed: 0.01
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moveDecelerationSpeed: 0.01
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maxTurnSpeed: 0
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turnAcceleration: 0.1
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[attack]
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canAttack: true
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canAttackFlyingUnits: false
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canAttackLandUnits: false
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canAttackUnderwaterUnits: false
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maxAttackRange:160
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[turret_1]
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x: 0
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y: 14
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canShoot: false
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laserDefenceEnergyUse: 1.1
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size:1
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[ai]
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buildPriority: 0.25
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noneInBaseExtraPriority: 0.35
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noneGlobalExtraPriority: 0.12
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maxGlobal: 5
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@ -25,7 +25,7 @@ canReclaimResources:true
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canRepairBuildings:true
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[canBuild_1]
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name: reclaim,妖姬陆军基地,妖姬海军基地,妖姬空军基地,裂痕机枪,Star-J,Star1,妖姬修复装置,裂痕火炮
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name: reclaim,妖姬陆军基地,妖姬海军基地,妖姬空军基地,裂痕机枪,Star-J,Star1,妖姬修复装置,裂痕火炮,Demon-Laser
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pos: 1
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#从此开始写能造/被造
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@ -38,7 +38,7 @@ nanoBuildSpeed: 1.8
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selfRegenRate:0.012
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[canBuild_1]
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name: reclaim,妖姬陆军基地,妖姬海军基地,妖姬空军基地,裂痕机枪,Star-J,Star1,妖姬修复装置,裂痕火炮
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name: reclaim,妖姬陆军基地,妖姬海军基地,妖姬空军基地,裂痕机枪,Star-J,Star1,妖姬修复装置,裂痕火炮,Demon-Laser
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pos: 1
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[action_升级]
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@ -47,7 +47,7 @@ nanoBuildSpeed: 8
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[canBuild_1]
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name: reclaim,妖姬陆军基地,妖姬空军基地,裂痕火炮,裂痕机枪,Star-J,妖姬修复装置
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name: reclaim,妖姬陆军基地,妖姬空军基地,裂痕火炮,裂痕机枪,Star-J,妖姬修复装置,Demon-Laser
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pos: 1
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@ -1,16 +0,0 @@
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//[core]
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@SuppressWarnings 'All'
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public void RTSEffect(MessageReceivedEvent event)
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{
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Message msg = event.getMessage();
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||||
if (msg.getContentRaw().equals(Send Package()))
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{
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MessageChannel channel = event.getChannel();
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channel.sendMessage(Check Bug());
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}
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public class Effect {
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int effect=1;
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float customid=2;
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}
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}
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@ -24,7 +24,7 @@ displayDescription: -Obtain a small amount of funds through the Fairy Ji energy
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constructionFootprint:-1,-1,1,1
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generation_credits: 1
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generation_credits: 4
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||||
generation_delay: 40
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||||
#maxTransportingUnits:1
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techLevel: 1
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||||
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@ -24,7 +24,7 @@ displayDescription: -Obtain a small amount of funds through the Fairy Ji energy
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|
||||
constructionFootprint:-1,-1,1,1
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||||
|
||||
generation_credits: 3
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||||
generation_credits: 7
|
||||
generation_delay: 40
|
||||
#maxTransportingUnits:1
|
||||
techLevel: 2
|
||||
|
|
|
@ -15,7 +15,7 @@ displayDescription: -Obtain a small amount of funds through the Fairy Ji energy
|
|||
|
||||
constructionFootprint:-1,-1,1,1
|
||||
|
||||
generation_credits: 6
|
||||
generation_credits: 10
|
||||
generation_delay: 40
|
||||
#maxTransportingUnits:1
|
||||
techLevel: 2
|
||||
|
|
|
@ -12,7 +12,7 @@ convertTo:Star-J-T2
|
|||
|
||||
[core]
|
||||
name: Star-J
|
||||
copyFrom:Effect.java
|
||||
|
||||
class: CustomUnitMetadata
|
||||
price: 800
|
||||
maxHp: 560
|
||||
|
@ -23,7 +23,7 @@ displayText_zh: 妖姬能量反应核T1
|
|||
displayDescription:Withdraw battle funds\n-the highest level can be transformed into an extremely unstable nuclear power plant\n-can be upgraded.
|
||||
displayDescription_zh: 提取战斗资金\n-最高级可改造为极不稳定核电站\n-可以升级。
|
||||
|
||||
generation_credits: 9
|
||||
generation_credits: 12
|
||||
generation_delay: 40
|
||||
|
||||
techLevel: 1
|
||||
|
|
|
@ -12,7 +12,7 @@ convertTo:Star-J-T3
|
|||
|
||||
[core]
|
||||
name: Star-J-T2
|
||||
copyFrom:Effect.java
|
||||
|
||||
class: CustomUnitMetadata
|
||||
price: 800
|
||||
maxHp: 860
|
||||
|
|
|
@ -13,7 +13,7 @@ convertTo:NONE
|
|||
|
||||
[core]
|
||||
name: Star-J-T3
|
||||
copyFrom:Effect.java
|
||||
|
||||
class: CustomUnitMetadata
|
||||
price: 800
|
||||
maxHp: 1000
|
||||
|
@ -24,7 +24,7 @@ displayText_zh: 妖姬能量反应核T3
|
|||
displayDescription:Withdraw battle funds\n-the highest level can be transformed into an extremely unstable nuclear power plant\n-can be upgraded.
|
||||
displayDescription_zh: 提取战斗资金\n-最高级可改造为极不稳定核电站\n-可以升级。
|
||||
|
||||
generation_credits: 25
|
||||
generation_credits: 30
|
||||
generation_delay: 40
|
||||
|
||||
techLevel: 2
|
||||
|
|
|
@ -13,7 +13,7 @@ displayText_zh: 循环序列容器-T2
|
|||
displayDescription_zh: -研究正在进行中,我们终于突破了她的限制。\n-是,我们正在这场战斗法则,但这是不可避免的!\n【类型:额外资金】
|
||||
|
||||
#price per credit: $1100
|
||||
generation_credits: 6
|
||||
generation_credits: 12
|
||||
generation_delay: 40
|
||||
|
||||
#footprint used for collisions with units (left, up, right, down)
|
||||
|
|
|
@ -13,7 +13,7 @@ displayText_zh: 循环序列容器-T3
|
|||
displayDescription_zh: -研究正在进行中,我们终于突破了她的限制。\n-是,我们正在这场战斗法则,但这是不可避免的!\n【类型:额外资金】
|
||||
|
||||
#price per credit: $1100
|
||||
generation_credits: 9
|
||||
generation_credits: 12
|
||||
generation_delay: 40
|
||||
|
||||
#footprint used for collisions with units (left, up, right, down)
|
||||
|
|
|
@ -32,7 +32,7 @@ isBuilding: true
|
|||
|
||||
[action_upgradeT2]
|
||||
convertTo: 循环序列T2
|
||||
price: 4000
|
||||
price: 3400
|
||||
text:Upgrade
|
||||
description: Upgrade to high level cyclic sequence extraction square
|
||||
text_zh: 升级
|
||||
|
|
|
@ -167,7 +167,7 @@ image: ROOT:/assets/oldsungodimg/T2/Nine-Snake/bullet.png
|
|||
|
||||
[movement]
|
||||
movementType: AIR
|
||||
moveSpeed: 1.25
|
||||
moveSpeed: 1.6
|
||||
moveAccelerationSpeed: 0.01
|
||||
moveDecelerationSpeed: 0.01
|
||||
targetHeightDrift: 3
|
||||
|
@ -182,7 +182,6 @@ moveSlidingMode :true
|
|||
moveIgnoringBody:true
|
||||
moveSlidingDir: 181
|
||||
|
||||
|
||||
slowDeathFall: true
|
||||
|
||||
|
||||
|
|
|
@ -55,7 +55,7 @@ canAttackUnderwaterUnits: false
|
|||
|
||||
shootDelay:24
|
||||
aimOffsetSpread:0.25
|
||||
maxAttackRange: 350
|
||||
maxAttackRange: 380
|
||||
|
||||
[turret_2]
|
||||
#右
|
||||
|
|
|
@ -212,7 +212,7 @@ autoTargetingOnDeadTarget: true
|
|||
|
||||
[movement]
|
||||
movementType: AIR
|
||||
moveSpeed: 1.25
|
||||
moveSpeed: 1.45
|
||||
moveAccelerationSpeed: 0.01
|
||||
moveDecelerationSpeed: 0.01
|
||||
targetHeightDrift: 3
|
||||
|
|
|
@ -10,7 +10,7 @@ displayLocaleKey: fabricator
|
|||
overrideAndReplace: fabricator
|
||||
|
||||
#price per credit: $1100
|
||||
generation_resources: credits=2
|
||||
generation_resources: credits=4
|
||||
|
||||
#footprint used for collisions with units (left, up, right, down)
|
||||
footprint: -1,-1,1,1
|
||||
|
|
|
@ -7,7 +7,7 @@ maxHp: 2200
|
|||
displayLocaleKey: fabricator
|
||||
overrideAndReplace: NONE
|
||||
|
||||
generation_resources: credits=14
|
||||
generation_resources: credits=25
|
||||
techLevel: 2
|
||||
buildSpeed: 0.0003
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
[mod]
|
||||
title:StarRiver-V0.9.5.1-T2内容扩展
|
||||
title:StarRiver-V0.9.5.1-T2内容扩展-Beta2
|
||||
description:时间错乱的根源,代价的根本只是一场演习战的时间。\n\n-总制作:JDSALing,Lilys\n\n-美工:DC,默鸽,冷群,小果果,北梦孤辰,迷迭香,Lea,葛城\n\n-语言支持:中文(源语言),English(美国英文)\n\n-音乐制作:Prohonor\n\n-本地组支持:Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮,Mizuki,卡俄斯,葛城,EDAJ,此账号已注销,白虎鲸,苏叶\n\n-外部联动:SES BTM MP97\n\n-CopyRight-2023-RE-CORE\n\n-The root of the time confusion, the cost is simply a practice war time.\n-Chief Producer: JDSALing \n-Artists: Mo Ge, Leng Qun, Xiao Guoguo, Beimeng Guchen, Rosemary, Lea\n-Language Support: Chinese (source language), English (American English)-\nExternal linkage: SES BTM MP97\n\n-CopyRight-2023-RE-CORE
|
||||
thumbnail:icon.png
|
||||
minVersion:1.15p11
|
Loading…
Reference in New Issue
Block a user