diff --git a/assets/demonjiimg/laserfish/剑鱼拦截.png b/assets/demonjiimg/laserfish/剑鱼拦截.png new file mode 100644 index 0000000..830cfc5 Binary files /dev/null and b/assets/demonjiimg/laserfish/剑鱼拦截.png differ diff --git a/code/demonji/T2/伽马/伽马.ini b/code/demonji/T2/伽马/伽马.ini index 7f4ee4a..65cddbf 100644 --- a/code/demonji/T2/伽马/伽马.ini +++ b/code/demonji/T2/伽马/伽马.ini @@ -10,7 +10,7 @@ name: 伽马 displayText: Gamma Lightning Experimental Fighter displayDescription: -This is a very fragile fighter with a long range. It takes a long time to accumulate power to attack.\n-Attack causes chain damage.\n-Attack the ground.\n-Attack the air.\n-Attack the building with chain damage. \n-Because this fighter belongs to the testing unit of the Fairy Ji Storm, it is extremely unstable. After three attacks, the fighter will explode. displayText_zh: 伽马闪电实验战机 -displayDescription_zh: -ᐅ十分脆弱的战机,射程较远,攻击需要较长时间蓄力\n-ᐅ攻击造成连锁伤害\n-ᐅ对地攻击\n-ᐅ连锁伤害对空\n-ᐅ对建筑伤害极低\n-ᐅ由于该战机属于妖姬风暴的测试单位,所以极不稳定,三次攻击后战机将会自爆。 +displayDescription_zh: -ᐅ十分脆弱的战机,射程较远,攻击需要较长时间蓄力\n-ᐅ攻击造成连锁伤害\n-ᐅ对地攻击\n-ᐅ连锁伤害对空\n-ᐅ对建筑伤害极低\n-ᐅ由于该战机属于妖姬风暴的测试单位,所以极不稳定,1次攻击后战机将会自爆。 class: CustomUnitMetadata #price 4200 @@ -28,7 +28,7 @@ isBio: false softCollisionOnAll: 0 transportSlotsNeeded:3 -energyMax:3 +energyMax:1 dieOnZeroEnergy:true diff --git a/code/demonji/T2/冰封/冰封.ini b/code/demonji/T2/冰封/冰封.ini index de2cde2..e1776ea 100644 --- a/code/demonji/T2/冰封/冰封.ini +++ b/code/demonji/T2/冰封/冰封.ini @@ -12,18 +12,18 @@ buildSpeed:0s name:寒霜 displayText:Frost Tank -displayDescription:The attack range is large,but the accumulation time is very long.\n-The attacking bullet needs 5 energy laser to intercept. \n-After the bullet explodes, create a frost area, and the enemies in this area will lose HP continuously. Air vs Land. +displayDescription:The attack range is large,but the accumulation time is very long.\n-The attacking bullet needs 5 energy laser to intercept. \n-After the bullet explodes, create a frost area, and the enemies in this area will lose HP continuously. Air vs Land.\n-Keeps losing health. displayText_zh: 寒霜坦克 -displayDescription_zh:-攻击范围较大,但蓄力时间极长,攻击的子弹需要5能量的激光才可拦截。\n-子弹爆炸后创建一个霜寒区域,该区域的敌人持续掉血。对空对地。 +displayDescription_zh:-攻击范围较大,但蓄力时间极长,攻击的子弹需要5能量的激光才可拦截。\n-子弹爆炸后创建一个霜寒区域,该区域的敌人持续掉血。对空对地。\n-自身不断流失生命值。 mass:6000 class:CustomUnitMetadata price:4000 -maxHp:1000 +maxHp:500 techLevel:2 -buildSpeed:40s +buildSpeed:30s availableInDemo:true radius:26 isBio:false @@ -33,6 +33,8 @@ explodeOnDeath:true hideScorchMark:false fogOfWarSightRange:15 +selfRegenRate:-0.4 + [graphics] total_frames:3 diff --git a/code/demonji/妖姬激光拦截装置/T2.ini b/code/demonji/妖姬激光拦截装置/T2.ini new file mode 100644 index 0000000..6e0e15a --- /dev/null +++ b/code/demonji/妖姬激光拦截装置/T2.ini @@ -0,0 +1,104 @@ + +[core] +name: Demon-LaserT2 +class: CustomUnitMetadata +price: 6200 +maxHp: 2000 +mass: 3000 +#tags:LK + +displayText: Swordfish Laser Interception +displayDescription: + +displayText_zh: 剑鱼式激光拦截-T2 +displayDescription_zh: 拦截附近的炮弹,拦截需要能量。可以升级变得更强。 + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 + +#used for placement, and placement of other buildings +constructionFootprint: 0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +buildingSelectionOffset:-6 + +techLevel: 1 +buildSpeed: 0.002 + +radius: 18 + +isBio: false +isBuilding: true + +energyMax: 25 +energyRegen: 0.004 + +softCollisionOnAll: 3 + + +[hiddenAction_0] +stopLastAnimation:true +autoTrigger:if self.energy(full=true) + +[hiddenAction_1] +playAnimation:1 +autoTrigger:if self.energy(lessThan=0.1) + +[action_upgradeT3] +convertTo: Demon-LaserT3 +price: 5000 +text:Upgrade +description:Upgrade to T3 with more powerful interception capabilities.and unlock the attack module intercepted by Swordfish. +text_zh:升级 +description_zh:升级到T3,拥有更加强大的拦截能力。且解锁剑鱼拦截的攻击模块。 +displayType: upgrade +buildSpeed: 35s +iconImage: SHARED:icon_upgrade.png + +[animation_1] +blendIn:0 +blendOut:99s +body_0: {frame:0} +body_99s: {frame:1} + +[graphics] +total_frames: 4 + +image: ROOT:/assets/demonjiimg/laserfish/剑鱼拦截.png + +animation_idle_start:2 +animation_idle_end:3 +animation_idle_speed:15 + +[movement] +movementType: NONE +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +maxTurnSpeed: 0 +turnAcceleration: 0.1 + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false +maxAttackRange:190 + + +[turret_1] +x: 0 +y: 14 +canShoot: false +laserDefenceEnergyUse: 1.1 +size:1 + + +[ai] +buildPriority: 0.05 +noneInBaseExtraPriority: 0.35 +noneGlobalExtraPriority: 0.12 +maxGlobal: 5 \ No newline at end of file diff --git a/code/demonji/妖姬激光拦截装置/T3.ini b/code/demonji/妖姬激光拦截装置/T3.ini new file mode 100644 index 0000000..c89fab0 --- /dev/null +++ b/code/demonji/妖姬激光拦截装置/T3.ini @@ -0,0 +1,146 @@ + +[core] +name: Demon-LaserT3 +class: CustomUnitMetadata +price: 6200 +maxHp: 2000 +mass: 3000 +#tags:LK + +displayText: Swordfish Laser Interception +displayDescription: + +displayText_zh: 剑鱼式激光拦截-T3 +displayDescription_zh: 拦截附近的炮弹,拦截需要能量。拥有主动防御,敌人靠近会攻击。但会额外消耗能量。 + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 + +#used for placement, and placement of other buildings +constructionFootprint: 0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +buildingSelectionOffset:-6 + +techLevel: 1 +buildSpeed: 0.002 + +radius: 18 + +isBio: false +isBuilding: true + +energyMax: 30 +energyRegen: 0.004 + +softCollisionOnAll: 3 + + +[hiddenAction_0] +stopLastAnimation:true +autoTrigger:if self.energy(full=true) + +[hiddenAction_1] +playAnimation:1 +autoTrigger:if self.energy(lessThan=0.1) + +[animation_1] +blendIn:0 +blendOut:99s +body_0: {frame:0} +body_99s: {frame:1} + +[graphics] +total_frames: 4 + +image: ROOT:/assets/demonjiimg/laserfish/剑鱼拦截.png + +animation_idle_start:2 +animation_idle_end:3 +animation_idle_speed:15 + +[movement] +movementType: NONE +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +maxTurnSpeed: 0 +turnAcceleration: 0.1 + +[attack] +canAttack: true +canAttackFlyingUnits: true +canAttackLandUnits: true +canAttackUnderwaterUnits: false +maxAttackRange:240 + + +[turret_1] +x: 0 +y: 14 +canShoot: false +laserDefenceEnergyUse: 0.95 +size:1 + +[turret_2] +x: 0 +y: 14 +canShoot: true +energyUsage: 1 +size:1 + +[projectile_1] + +#=== for the beam effect === +life: 15 + +instant:true +instantReuseLast: true +instantReuseLast_alsoChangeTurretAim: true +moveWithParent: true + +beamImage: SHARED:beam3.png +beamImageEnd: SHARED:beam1_end.png +beamImageStart: SHARED:beam1_start.png +#beamImageOffsetRate: 1.5 +beamImageOffsetRate: 2 + +explodeEffect: NONE +explodeEffectOnShield: NONE + +shieldDamageMultiplier: 0.75 + +sweepOffsetFromTargetRadius:0.4 +#sweepOffset: x +sweepSpeed:10 +initialUnguidedSpeedHeight: 1.5 + + +targetGroundSpread: 30 + +gravity:0.1 +lightCastOnGround: true +turnSpeed:0 +retargetingInFlight:true +#=== others === + +directDamage: 5 + +color: #aa6284b8 +#color: #dd99bcf2 + +teamColorRatio_sourceRatio:0.8 +spawnProjectilesOnCreate:1(offsetDir=30,recursionLimit=36) +teamColorRatio:0.5 + +#laserEffect: true + + +[ai] +buildPriority: 0.05 +noneInBaseExtraPriority: 0.35 +noneGlobalExtraPriority: 0.12 +maxGlobal: 5 \ No newline at end of file diff --git a/code/demonji/妖姬激光拦截装置/laser_defence.ini b/code/demonji/妖姬激光拦截装置/laser_defence.ini new file mode 100644 index 0000000..1f9291d --- /dev/null +++ b/code/demonji/妖姬激光拦截装置/laser_defence.ini @@ -0,0 +1,104 @@ + +[core] +name: Demon-Laser +class: CustomUnitMetadata +price: 1200 +maxHp: 1400 +mass: 3000 + +displayText: Swordfish Laser Interception +displayDescription: + +displayText_zh: 剑鱼式激光拦截 +displayDescription_zh: 拦截附近的炮弹,拦截需要能量。可以升级变得更强。 + +#overrideAndReplace: laserDefence + +#footprint used for collisions with units (left, up, right, down) +footprint: 0,0,1,1 + +#used for placement, and placement of other buildings +constructionFootprint: 0,0,1,1 + +buildingToFootprintOffsetX:20 +buildingToFootprintOffsetY:20 + +buildingSelectionOffset:-6 + +techLevel: 1 +buildSpeed: 0.002 + +radius: 18 + +isBio: false +isBuilding: true + +energyMax: 10 +energyRegen: 0.004 + +softCollisionOnAll: 3 + +[hiddenAction_0] +stopLastAnimation:true +autoTrigger:if self.energy(full=true) + +[hiddenAction_1] +playAnimation:1 +autoTrigger:if self.energy(lessThan=0.1) + +[action_upgradeT2] +convertTo: Demon-LaserT2 +price: 2700 +text:Upgrade +description:Upgrade to T2 with more powerful interception and more HP. +text_zh:升级 +description_zh:升级到T2,拥有更加强大的拦截能力和更多的血量。 +displayType: upgrade +buildSpeed: 30s +iconImage: SHARED:icon_upgrade.png + +[animation_1] +blendIn:0 +blendOut:99s +body_0: {frame:0} +body_99s: {frame:1} + +[graphics] +total_frames: 4 + +image: ROOT:/assets/demonjiimg/laserfish/剑鱼拦截.png + +animation_idle_start:2 +animation_idle_end:3 +animation_idle_speed:15 + +[movement] +movementType: NONE +moveSpeed: 0 +moveAccelerationSpeed: 0.01 +moveDecelerationSpeed: 0.01 + +maxTurnSpeed: 0 +turnAcceleration: 0.1 + +[attack] +canAttack: true +canAttackFlyingUnits: false +canAttackLandUnits: false +canAttackUnderwaterUnits: false +maxAttackRange:160 + + +[turret_1] +x: 0 +y: 14 +canShoot: false +laserDefenceEnergyUse: 1.1 +size:1 + + +[ai] +buildPriority: 0.25 +noneInBaseExtraPriority: 0.35 +noneGlobalExtraPriority: 0.12 +maxGlobal: 5 \ No newline at end of file diff --git a/code/demonji/幻蓝裂痕/.幻蓝重构蚁.ini b/code/demonji/幻蓝裂痕/.幻蓝重构蚁.ini index 67c8e5e..9e1aecd 100644 --- a/code/demonji/幻蓝裂痕/.幻蓝重构蚁.ini +++ b/code/demonji/幻蓝裂痕/.幻蓝重构蚁.ini @@ -25,7 +25,7 @@ canReclaimResources:true canRepairBuildings:true [canBuild_1] -name: reclaim,妖姬陆军基地,妖姬海军基地,妖姬空军基地,裂痕机枪,Star-J,Star1,妖姬修复装置,裂痕火炮 +name: reclaim,妖姬陆军基地,妖姬海军基地,妖姬空军基地,裂痕机枪,Star-J,Star1,妖姬修复装置,裂痕火炮,Demon-Laser pos: 1 #从此开始写能造/被造 diff --git a/code/demonji/蝴蝶母舰/蝴蝶母舰.ini b/code/demonji/蝴蝶母舰/蝴蝶母舰.ini index 841efd9..8ff832b 100644 --- a/code/demonji/蝴蝶母舰/蝴蝶母舰.ini +++ b/code/demonji/蝴蝶母舰/蝴蝶母舰.ini @@ -38,7 +38,7 @@ nanoBuildSpeed: 1.8 selfRegenRate:0.012 [canBuild_1] -name: reclaim,妖姬陆军基地,妖姬海军基地,妖姬空军基地,裂痕机枪,Star-J,Star1,妖姬修复装置,裂痕火炮 +name: reclaim,妖姬陆军基地,妖姬海军基地,妖姬空军基地,裂痕机枪,Star-J,Star1,妖姬修复装置,裂痕火炮,Demon-Laser pos: 1 [action_升级] diff --git a/code/demonji/蝴蝶母舰/蝴蝶母舰核心.ini b/code/demonji/蝴蝶母舰/蝴蝶母舰核心.ini index 2b20f8f..ec6d909 100644 --- a/code/demonji/蝴蝶母舰/蝴蝶母舰核心.ini +++ b/code/demonji/蝴蝶母舰/蝴蝶母舰核心.ini @@ -47,7 +47,7 @@ nanoBuildSpeed: 8 [canBuild_1] -name: reclaim,妖姬陆军基地,妖姬空军基地,裂痕火炮,裂痕机枪,Star-J,妖姬修复装置 +name: reclaim,妖姬陆军基地,妖姬空军基地,裂痕火炮,裂痕机枪,Star-J,妖姬修复装置,Demon-Laser pos: 1 diff --git a/code/demonji/资金集合令/Effect.java b/code/demonji/资金集合令/Effect.java deleted file mode 100644 index 0aab0a9..0000000 --- a/code/demonji/资金集合令/Effect.java +++ /dev/null @@ -1,16 +0,0 @@ -//[core] - -@SuppressWarnings 'All' -public void RTSEffect(MessageReceivedEvent event) -{ - Message msg = event.getMessage(); - if (msg.getContentRaw().equals(Send Package())) - { - MessageChannel channel = event.getChannel(); - channel.sendMessage(Check Bug()); - } - public class Effect { - int effect=1; - float customid=2; - } -} diff --git a/code/demonji/资金集合令/妖姬幻蓝资源仪-T1.ini b/code/demonji/资金集合令/妖姬幻蓝资源仪-T1.ini index 0cdaabe..518dbd3 100644 --- a/code/demonji/资金集合令/妖姬幻蓝资源仪-T1.ini +++ b/code/demonji/资金集合令/妖姬幻蓝资源仪-T1.ini @@ -24,7 +24,7 @@ displayDescription: -Obtain a small amount of funds through the Fairy Ji energy constructionFootprint:-1,-1,1,1 -generation_credits: 1 +generation_credits: 4 generation_delay: 40 #maxTransportingUnits:1 techLevel: 1 diff --git a/code/demonji/资金集合令/妖姬幻蓝资源仪-T2.ini b/code/demonji/资金集合令/妖姬幻蓝资源仪-T2.ini index bbdd238..c635575 100644 --- a/code/demonji/资金集合令/妖姬幻蓝资源仪-T2.ini +++ b/code/demonji/资金集合令/妖姬幻蓝资源仪-T2.ini @@ -24,7 +24,7 @@ displayDescription: -Obtain a small amount of funds through the Fairy Ji energy constructionFootprint:-1,-1,1,1 -generation_credits: 3 +generation_credits: 7 generation_delay: 40 #maxTransportingUnits:1 techLevel: 2 diff --git a/code/demonji/资金集合令/妖姬幻蓝资源仪-T3.ini b/code/demonji/资金集合令/妖姬幻蓝资源仪-T3.ini index 00c40b5..f9d1cdd 100644 --- a/code/demonji/资金集合令/妖姬幻蓝资源仪-T3.ini +++ b/code/demonji/资金集合令/妖姬幻蓝资源仪-T3.ini @@ -15,7 +15,7 @@ displayDescription: -Obtain a small amount of funds through the Fairy Ji energy constructionFootprint:-1,-1,1,1 -generation_credits: 6 +generation_credits: 10 generation_delay: 40 #maxTransportingUnits:1 techLevel: 2 diff --git a/code/demonji/资金集合令/妖姬能量反应核-T1.ini b/code/demonji/资金集合令/妖姬能量反应核-T1.ini index 6b41ee6..72121fd 100644 --- a/code/demonji/资金集合令/妖姬能量反应核-T1.ini +++ b/code/demonji/资金集合令/妖姬能量反应核-T1.ini @@ -12,7 +12,7 @@ convertTo:Star-J-T2 [core] name: Star-J -copyFrom:Effect.java + class: CustomUnitMetadata price: 800 maxHp: 560 @@ -23,7 +23,7 @@ displayText_zh: 妖姬能量反应核T1 displayDescription:Withdraw battle funds\n-the highest level can be transformed into an extremely unstable nuclear power plant\n-can be upgraded. displayDescription_zh: 提取战斗资金\n-最高级可改造为极不稳定核电站\n-可以升级。 -generation_credits: 9 +generation_credits: 12 generation_delay: 40 techLevel: 1 diff --git a/code/demonji/资金集合令/妖姬能量反应核-T2.ini b/code/demonji/资金集合令/妖姬能量反应核-T2.ini index 9221764..308f25d 100644 --- a/code/demonji/资金集合令/妖姬能量反应核-T2.ini +++ b/code/demonji/资金集合令/妖姬能量反应核-T2.ini @@ -12,7 +12,7 @@ convertTo:Star-J-T3 [core] name: Star-J-T2 -copyFrom:Effect.java + class: CustomUnitMetadata price: 800 maxHp: 860 diff --git a/code/demonji/资金集合令/妖姬能量反应核-T3.ini b/code/demonji/资金集合令/妖姬能量反应核-T3.ini index 62f6d7d..413133d 100644 --- a/code/demonji/资金集合令/妖姬能量反应核-T3.ini +++ b/code/demonji/资金集合令/妖姬能量反应核-T3.ini @@ -13,7 +13,7 @@ convertTo:NONE [core] name: Star-J-T3 -copyFrom:Effect.java + class: CustomUnitMetadata price: 800 maxHp: 1000 @@ -24,7 +24,7 @@ displayText_zh: 妖姬能量反应核T3 displayDescription:Withdraw battle funds\n-the highest level can be transformed into an extremely unstable nuclear power plant\n-can be upgraded. displayDescription_zh: 提取战斗资金\n-最高级可改造为极不稳定核电站\n-可以升级。 -generation_credits: 25 +generation_credits: 30 generation_delay: 40 techLevel: 2 diff --git a/code/magicdragon/循环序列反应环/T2.ini b/code/magicdragon/循环序列反应环/T2.ini index e7839ff..f3edee9 100644 --- a/code/magicdragon/循环序列反应环/T2.ini +++ b/code/magicdragon/循环序列反应环/T2.ini @@ -13,7 +13,7 @@ displayText_zh: 循环序列容器-T2 displayDescription_zh: -研究正在进行中,我们终于突破了她的限制。\n-是,我们正在这场战斗法则,但这是不可避免的!\n【类型:额外资金】 #price per credit: $1100 -generation_credits: 6 +generation_credits: 12 generation_delay: 40 #footprint used for collisions with units (left, up, right, down) diff --git a/code/magicdragon/循环序列反应环/T3.ini b/code/magicdragon/循环序列反应环/T3.ini index 4aa190b..601b50d 100644 --- a/code/magicdragon/循环序列反应环/T3.ini +++ b/code/magicdragon/循环序列反应环/T3.ini @@ -13,7 +13,7 @@ displayText_zh: 循环序列容器-T3 displayDescription_zh: -研究正在进行中,我们终于突破了她的限制。\n-是,我们正在这场战斗法则,但这是不可避免的!\n【类型:额外资金】 #price per credit: $1100 -generation_credits: 9 +generation_credits: 12 generation_delay: 40 #footprint used for collisions with units (left, up, right, down) diff --git a/code/magicdragon/循环序列反应环/循环序列.ini b/code/magicdragon/循环序列反应环/循环序列.ini index 4ccde5f..ab8188e 100644 --- a/code/magicdragon/循环序列反应环/循环序列.ini +++ b/code/magicdragon/循环序列反应环/循环序列.ini @@ -32,7 +32,7 @@ isBuilding: true [action_upgradeT2] convertTo: 循环序列T2 -price: 4000 +price: 3400 text:Upgrade description: Upgrade to high level cyclic sequence extraction square text_zh: 升级 diff --git a/code/oldsungod/九头蛇/Nine-Snake.ini b/code/oldsungod/九头蛇/Nine-Snake.ini index c3353c4..d5bd7b0 100644 --- a/code/oldsungod/九头蛇/Nine-Snake.ini +++ b/code/oldsungod/九头蛇/Nine-Snake.ini @@ -167,7 +167,7 @@ image: ROOT:/assets/oldsungodimg/T2/Nine-Snake/bullet.png [movement] movementType: AIR -moveSpeed: 1.25 +moveSpeed: 1.6 moveAccelerationSpeed: 0.01 moveDecelerationSpeed: 0.01 targetHeightDrift: 3 @@ -182,7 +182,6 @@ moveSlidingMode :true moveIgnoringBody:true moveSlidingDir: 181 - slowDeathFall: true diff --git a/code/oldsungod/重型激光炮塔/LaserTurret.ini b/code/oldsungod/重型激光炮塔/LaserTurret.ini index 16b2041..ef30722 100644 --- a/code/oldsungod/重型激光炮塔/LaserTurret.ini +++ b/code/oldsungod/重型激光炮塔/LaserTurret.ini @@ -55,7 +55,7 @@ canAttackUnderwaterUnits: false shootDelay:24 aimOffsetSpread:0.25 -maxAttackRange: 350 +maxAttackRange: 380 [turret_2] #右 diff --git a/code/oldsungod/阿帕奇零式/APQ.ini b/code/oldsungod/阿帕奇零式/APQ.ini index d56dfb0..9fbb419 100644 --- a/code/oldsungod/阿帕奇零式/APQ.ini +++ b/code/oldsungod/阿帕奇零式/APQ.ini @@ -212,7 +212,7 @@ autoTargetingOnDeadTarget: true [movement] movementType: AIR -moveSpeed: 1.25 +moveSpeed: 1.45 moveAccelerationSpeed: 0.01 moveDecelerationSpeed: 0.01 targetHeightDrift: 3 diff --git a/code/public/fabricator/fabricatorT1.ini b/code/public/fabricator/fabricatorT1.ini index b3879c0..05c0441 100644 --- a/code/public/fabricator/fabricatorT1.ini +++ b/code/public/fabricator/fabricatorT1.ini @@ -10,7 +10,7 @@ displayLocaleKey: fabricator overrideAndReplace: fabricator #price per credit: $1100 -generation_resources: credits=2 +generation_resources: credits=4 #footprint used for collisions with units (left, up, right, down) footprint: -1,-1,1,1 diff --git a/code/public/fabricator/fabricatorT3.ini b/code/public/fabricator/fabricatorT3.ini index 4f656e1..2435216 100644 --- a/code/public/fabricator/fabricatorT3.ini +++ b/code/public/fabricator/fabricatorT3.ini @@ -7,7 +7,7 @@ maxHp: 2200 displayLocaleKey: fabricator overrideAndReplace: NONE -generation_resources: credits=14 +generation_resources: credits=25 techLevel: 2 buildSpeed: 0.0003 diff --git a/mod-info.txt b/mod-info.txt index 9dcadc8..3dbe803 100644 --- a/mod-info.txt +++ b/mod-info.txt @@ -1,5 +1,5 @@ [mod] -title:StarRiver-V0.9.5.1-T2内容扩展 +title:StarRiver-V0.9.5.1-T2内容扩展-Beta2 description:时间错乱的根源,代价的根本只是一场演习战的时间。\n\n-总制作:JDSALing,Lilys\n\n-美工:DC,默鸽,冷群,小果果,北梦孤辰,迷迭香,Lea,葛城\n\n-语言支持:中文(源语言),English(美国英文)\n\n-音乐制作:Prohonor\n\n-本地组支持:Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮,Mizuki,卡俄斯,葛城,EDAJ,此账号已注销,白虎鲸,苏叶\n\n-外部联动:SES BTM MP97\n\n-CopyRight-2023-RE-CORE\n\n-The root of the time confusion, the cost is simply a practice war time.\n-Chief Producer: JDSALing \n-Artists: Mo Ge, Leng Qun, Xiao Guoguo, Beimeng Guchen, Rosemary, Lea\n-Language Support: Chinese (source language), English (American English)-\nExternal linkage: SES BTM MP97\n\n-CopyRight-2023-RE-CORE thumbnail:icon.png minVersion:1.15p11 \ No newline at end of file