Update 0.9.5.1 Beta2

This commit is contained in:
LingASDJ 2023-02-22 21:47:29 +08:00
parent 8a44af19bd
commit 1af88b1d00
25 changed files with 382 additions and 43 deletions

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@ -10,7 +10,7 @@ name: 伽马
displayText: Gamma Lightning Experimental Fighter displayText: Gamma Lightning Experimental Fighter
displayDescription: -This is a very fragile fighter with a long range. It takes a long time to accumulate power to attack.\n-Attack causes chain damage.\n-Attack the ground.\n-Attack the air.\n-Attack the building with chain damage. \n-Because this fighter belongs to the testing unit of the Fairy Ji Storm, it is extremely unstable. After three attacks, the fighter will explode. displayDescription: -This is a very fragile fighter with a long range. It takes a long time to accumulate power to attack.\n-Attack causes chain damage.\n-Attack the ground.\n-Attack the air.\n-Attack the building with chain damage. \n-Because this fighter belongs to the testing unit of the Fairy Ji Storm, it is extremely unstable. After three attacks, the fighter will explode.
displayText_zh: 伽马闪电实验战机 displayText_zh: 伽马闪电实验战机
displayDescription_zh: -ᐅ十分脆弱的战机,射程较远,攻击需要较长时间蓄力\n-ᐅ攻击造成连锁伤害\n-ᐅ对地攻击\n-ᐅ连锁伤害对空\n-ᐅ对建筑伤害极低\n-ᐅ由于该战机属于妖姬风暴的测试单位,所以极不稳定,次攻击后战机将会自爆。 displayDescription_zh: -ᐅ十分脆弱的战机,射程较远,攻击需要较长时间蓄力\n-ᐅ攻击造成连锁伤害\n-ᐅ对地攻击\n-ᐅ连锁伤害对空\n-ᐅ对建筑伤害极低\n-ᐅ由于该战机属于妖姬风暴的测试单位,所以极不稳定,1次攻击后战机将会自爆。
class: CustomUnitMetadata class: CustomUnitMetadata
#price 4200 #price 4200
@ -28,7 +28,7 @@ isBio: false
softCollisionOnAll: 0 softCollisionOnAll: 0
transportSlotsNeeded:3 transportSlotsNeeded:3
energyMax:3 energyMax:1
dieOnZeroEnergy:true dieOnZeroEnergy:true

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@ -12,18 +12,18 @@ buildSpeed:0s
name:寒霜 name:寒霜
displayText:Frost Tank displayText:Frost Tank
displayDescription:The attack range is large,but the accumulation time is very long.\n-The attacking bullet needs 5 energy laser to intercept. \n-After the bullet explodes, create a frost area, and the enemies in this area will lose HP continuously. Air vs Land. displayDescription:The attack range is large,but the accumulation time is very long.\n-The attacking bullet needs 5 energy laser to intercept. \n-After the bullet explodes, create a frost area, and the enemies in this area will lose HP continuously. Air vs Land.\n-Keeps losing health.
displayText_zh: 寒霜坦克 displayText_zh: 寒霜坦克
displayDescription_zh:-攻击范围较大但蓄力时间极长攻击的子弹需要5能量的激光才可拦截。\n-子弹爆炸后创建一个霜寒区域,该区域的敌人持续掉血。对空对地。 displayDescription_zh:-攻击范围较大但蓄力时间极长攻击的子弹需要5能量的激光才可拦截。\n-子弹爆炸后创建一个霜寒区域,该区域的敌人持续掉血。对空对地。\n-自身不断流失生命值。
mass:6000 mass:6000
class:CustomUnitMetadata class:CustomUnitMetadata
price:4000 price:4000
maxHp:1000 maxHp:500
techLevel:2 techLevel:2
buildSpeed:40s buildSpeed:30s
availableInDemo:true availableInDemo:true
radius:26 radius:26
isBio:false isBio:false
@ -33,6 +33,8 @@ explodeOnDeath:true
hideScorchMark:false hideScorchMark:false
fogOfWarSightRange:15 fogOfWarSightRange:15
selfRegenRate:-0.4
[graphics] [graphics]
total_frames:3 total_frames:3

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@ -0,0 +1,104 @@
[core]
name: Demon-LaserT2
class: CustomUnitMetadata
price: 6200
maxHp: 2000
mass: 3000
#tags:LK
displayText: Swordfish Laser Interception
displayDescription:
displayText_zh: 剑鱼式激光拦截-T2
displayDescription_zh: 拦截附近的炮弹,拦截需要能量。可以升级变得更强。
#footprint used for collisions with units (left, up, right, down)
footprint: 0,0,1,1
#used for placement, and placement of other buildings
constructionFootprint: 0,0,1,1
buildingToFootprintOffsetX:20
buildingToFootprintOffsetY:20
buildingSelectionOffset:-6
techLevel: 1
buildSpeed: 0.002
radius: 18
isBio: false
isBuilding: true
energyMax: 25
energyRegen: 0.004
softCollisionOnAll: 3
[hiddenAction_0]
stopLastAnimation:true
autoTrigger:if self.energy(full=true)
[hiddenAction_1]
playAnimation:1
autoTrigger:if self.energy(lessThan=0.1)
[action_upgradeT3]
convertTo: Demon-LaserT3
price: 5000
text:Upgrade
description:Upgrade to T3 with more powerful interception capabilities.and unlock the attack module intercepted by Swordfish.
text_zh:升级
description_zh:升级到T3,拥有更加强大的拦截能力。且解锁剑鱼拦截的攻击模块。
displayType: upgrade
buildSpeed: 35s
iconImage: SHARED:icon_upgrade.png
[animation_1]
blendIn:0
blendOut:99s
body_0: {frame:0}
body_99s: {frame:1}
[graphics]
total_frames: 4
image: ROOT:/assets/demonjiimg/laserfish/剑鱼拦截.png
animation_idle_start:2
animation_idle_end:3
animation_idle_speed:15
[movement]
movementType: NONE
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1
[attack]
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
maxAttackRange:190
[turret_1]
x: 0
y: 14
canShoot: false
laserDefenceEnergyUse: 1.1
size:1
[ai]
buildPriority: 0.05
noneInBaseExtraPriority: 0.35
noneGlobalExtraPriority: 0.12
maxGlobal: 5

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@ -0,0 +1,146 @@
[core]
name: Demon-LaserT3
class: CustomUnitMetadata
price: 6200
maxHp: 2000
mass: 3000
#tags:LK
displayText: Swordfish Laser Interception
displayDescription:
displayText_zh: 剑鱼式激光拦截-T3
displayDescription_zh: 拦截附近的炮弹,拦截需要能量。拥有主动防御,敌人靠近会攻击。但会额外消耗能量。
#footprint used for collisions with units (left, up, right, down)
footprint: 0,0,1,1
#used for placement, and placement of other buildings
constructionFootprint: 0,0,1,1
buildingToFootprintOffsetX:20
buildingToFootprintOffsetY:20
buildingSelectionOffset:-6
techLevel: 1
buildSpeed: 0.002
radius: 18
isBio: false
isBuilding: true
energyMax: 30
energyRegen: 0.004
softCollisionOnAll: 3
[hiddenAction_0]
stopLastAnimation:true
autoTrigger:if self.energy(full=true)
[hiddenAction_1]
playAnimation:1
autoTrigger:if self.energy(lessThan=0.1)
[animation_1]
blendIn:0
blendOut:99s
body_0: {frame:0}
body_99s: {frame:1}
[graphics]
total_frames: 4
image: ROOT:/assets/demonjiimg/laserfish/剑鱼拦截.png
animation_idle_start:2
animation_idle_end:3
animation_idle_speed:15
[movement]
movementType: NONE
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
maxAttackRange:240
[turret_1]
x: 0
y: 14
canShoot: false
laserDefenceEnergyUse: 0.95
size:1
[turret_2]
x: 0
y: 14
canShoot: true
energyUsage: 1
size:1
[projectile_1]
#=== for the beam effect ===
life: 15
instant:true
instantReuseLast: true
instantReuseLast_alsoChangeTurretAim: true
moveWithParent: true
beamImage: SHARED:beam3.png
beamImageEnd: SHARED:beam1_end.png
beamImageStart: SHARED:beam1_start.png
#beamImageOffsetRate: 1.5
beamImageOffsetRate: 2
explodeEffect: NONE
explodeEffectOnShield: NONE
shieldDamageMultiplier: 0.75
sweepOffsetFromTargetRadius:0.4
#sweepOffset: x
sweepSpeed:10
initialUnguidedSpeedHeight: 1.5
targetGroundSpread: 30
gravity:0.1
lightCastOnGround: true
turnSpeed:0
retargetingInFlight:true
#=== others ===
directDamage: 5
color: #aa6284b8
#color: #dd99bcf2
teamColorRatio_sourceRatio:0.8
spawnProjectilesOnCreate:1(offsetDir=30,recursionLimit=36)
teamColorRatio:0.5
#laserEffect: true
[ai]
buildPriority: 0.05
noneInBaseExtraPriority: 0.35
noneGlobalExtraPriority: 0.12
maxGlobal: 5

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@ -0,0 +1,104 @@
[core]
name: Demon-Laser
class: CustomUnitMetadata
price: 1200
maxHp: 1400
mass: 3000
displayText: Swordfish Laser Interception
displayDescription:
displayText_zh: 剑鱼式激光拦截
displayDescription_zh: 拦截附近的炮弹,拦截需要能量。可以升级变得更强。
#overrideAndReplace: laserDefence
#footprint used for collisions with units (left, up, right, down)
footprint: 0,0,1,1
#used for placement, and placement of other buildings
constructionFootprint: 0,0,1,1
buildingToFootprintOffsetX:20
buildingToFootprintOffsetY:20
buildingSelectionOffset:-6
techLevel: 1
buildSpeed: 0.002
radius: 18
isBio: false
isBuilding: true
energyMax: 10
energyRegen: 0.004
softCollisionOnAll: 3
[hiddenAction_0]
stopLastAnimation:true
autoTrigger:if self.energy(full=true)
[hiddenAction_1]
playAnimation:1
autoTrigger:if self.energy(lessThan=0.1)
[action_upgradeT2]
convertTo: Demon-LaserT2
price: 2700
text:Upgrade
description:Upgrade to T2 with more powerful interception and more HP.
text_zh:升级
description_zh:升级到T2,拥有更加强大的拦截能力和更多的血量。
displayType: upgrade
buildSpeed: 30s
iconImage: SHARED:icon_upgrade.png
[animation_1]
blendIn:0
blendOut:99s
body_0: {frame:0}
body_99s: {frame:1}
[graphics]
total_frames: 4
image: ROOT:/assets/demonjiimg/laserfish/剑鱼拦截.png
animation_idle_start:2
animation_idle_end:3
animation_idle_speed:15
[movement]
movementType: NONE
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1
[attack]
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
maxAttackRange:160
[turret_1]
x: 0
y: 14
canShoot: false
laserDefenceEnergyUse: 1.1
size:1
[ai]
buildPriority: 0.25
noneInBaseExtraPriority: 0.35
noneGlobalExtraPriority: 0.12
maxGlobal: 5

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@ -25,7 +25,7 @@ canReclaimResources:true
canRepairBuildings:true canRepairBuildings:true
[canBuild_1] [canBuild_1]
name: reclaim,妖姬陆军基地,妖姬海军基地,妖姬空军基地,裂痕机枪,Star-J,Star1,妖姬修复装置,裂痕火炮 name: reclaim,妖姬陆军基地,妖姬海军基地,妖姬空军基地,裂痕机枪,Star-J,Star1,妖姬修复装置,裂痕火炮,Demon-Laser
pos: 1 pos: 1
#从此开始写能造/被造 #从此开始写能造/被造

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@ -38,7 +38,7 @@ nanoBuildSpeed: 1.8
selfRegenRate:0.012 selfRegenRate:0.012
[canBuild_1] [canBuild_1]
name: reclaim,妖姬陆军基地,妖姬海军基地,妖姬空军基地,裂痕机枪,Star-J,Star1,妖姬修复装置,裂痕火炮 name: reclaim,妖姬陆军基地,妖姬海军基地,妖姬空军基地,裂痕机枪,Star-J,Star1,妖姬修复装置,裂痕火炮,Demon-Laser
pos: 1 pos: 1
[action_升级] [action_升级]

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@ -47,7 +47,7 @@ nanoBuildSpeed: 8
[canBuild_1] [canBuild_1]
name: reclaim,妖姬陆军基地,妖姬空军基地,裂痕火炮,裂痕机枪,Star-J,妖姬修复装置 name: reclaim,妖姬陆军基地,妖姬空军基地,裂痕火炮,裂痕机枪,Star-J,妖姬修复装置,Demon-Laser
pos: 1 pos: 1

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@ -1,16 +0,0 @@
//[core]
@SuppressWarnings 'All'
public void RTSEffect(MessageReceivedEvent event)
{
Message msg = event.getMessage();
if (msg.getContentRaw().equals(Send Package()))
{
MessageChannel channel = event.getChannel();
channel.sendMessage(Check Bug());
}
public class Effect {
int effect=1;
float customid=2;
}
}

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@ -24,7 +24,7 @@ displayDescription: -Obtain a small amount of funds through the Fairy Ji energy
constructionFootprint:-1,-1,1,1 constructionFootprint:-1,-1,1,1
generation_credits: 1 generation_credits: 4
generation_delay: 40 generation_delay: 40
#maxTransportingUnits:1 #maxTransportingUnits:1
techLevel: 1 techLevel: 1

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@ -24,7 +24,7 @@ displayDescription: -Obtain a small amount of funds through the Fairy Ji energy
constructionFootprint:-1,-1,1,1 constructionFootprint:-1,-1,1,1
generation_credits: 3 generation_credits: 7
generation_delay: 40 generation_delay: 40
#maxTransportingUnits:1 #maxTransportingUnits:1
techLevel: 2 techLevel: 2

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@ -15,7 +15,7 @@ displayDescription: -Obtain a small amount of funds through the Fairy Ji energy
constructionFootprint:-1,-1,1,1 constructionFootprint:-1,-1,1,1
generation_credits: 6 generation_credits: 10
generation_delay: 40 generation_delay: 40
#maxTransportingUnits:1 #maxTransportingUnits:1
techLevel: 2 techLevel: 2

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@ -12,7 +12,7 @@ convertTo:Star-J-T2
[core] [core]
name: Star-J name: Star-J
copyFrom:Effect.java
class: CustomUnitMetadata class: CustomUnitMetadata
price: 800 price: 800
maxHp: 560 maxHp: 560
@ -23,7 +23,7 @@ displayText_zh: 妖姬能量反应核T1
displayDescription:Withdraw battle funds\n-the highest level can be transformed into an extremely unstable nuclear power plant\n-can be upgraded. displayDescription:Withdraw battle funds\n-the highest level can be transformed into an extremely unstable nuclear power plant\n-can be upgraded.
displayDescription_zh: 提取战斗资金\n-最高级可改造为极不稳定核电站\n-可以升级。 displayDescription_zh: 提取战斗资金\n-最高级可改造为极不稳定核电站\n-可以升级。
generation_credits: 9 generation_credits: 12
generation_delay: 40 generation_delay: 40
techLevel: 1 techLevel: 1

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@ -12,7 +12,7 @@ convertTo:Star-J-T3
[core] [core]
name: Star-J-T2 name: Star-J-T2
copyFrom:Effect.java
class: CustomUnitMetadata class: CustomUnitMetadata
price: 800 price: 800
maxHp: 860 maxHp: 860

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@ -13,7 +13,7 @@ convertTo:NONE
[core] [core]
name: Star-J-T3 name: Star-J-T3
copyFrom:Effect.java
class: CustomUnitMetadata class: CustomUnitMetadata
price: 800 price: 800
maxHp: 1000 maxHp: 1000
@ -24,7 +24,7 @@ displayText_zh: 妖姬能量反应核T3
displayDescription:Withdraw battle funds\n-the highest level can be transformed into an extremely unstable nuclear power plant\n-can be upgraded. displayDescription:Withdraw battle funds\n-the highest level can be transformed into an extremely unstable nuclear power plant\n-can be upgraded.
displayDescription_zh: 提取战斗资金\n-最高级可改造为极不稳定核电站\n-可以升级。 displayDescription_zh: 提取战斗资金\n-最高级可改造为极不稳定核电站\n-可以升级。
generation_credits: 25 generation_credits: 30
generation_delay: 40 generation_delay: 40
techLevel: 2 techLevel: 2

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@ -13,7 +13,7 @@ displayText_zh: 循环序列容器-T2
displayDescription_zh: -研究正在进行中,我们终于突破了她的限制。\n-是,我们正在这场战斗法则,但这是不可避免的!\n【类型:额外资金】 displayDescription_zh: -研究正在进行中,我们终于突破了她的限制。\n-是,我们正在这场战斗法则,但这是不可避免的!\n【类型:额外资金】
#price per credit: $1100 #price per credit: $1100
generation_credits: 6 generation_credits: 12
generation_delay: 40 generation_delay: 40
#footprint used for collisions with units (left, up, right, down) #footprint used for collisions with units (left, up, right, down)

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@ -13,7 +13,7 @@ displayText_zh: 循环序列容器-T3
displayDescription_zh: -研究正在进行中,我们终于突破了她的限制。\n-是,我们正在这场战斗法则,但这是不可避免的!\n【类型:额外资金】 displayDescription_zh: -研究正在进行中,我们终于突破了她的限制。\n-是,我们正在这场战斗法则,但这是不可避免的!\n【类型:额外资金】
#price per credit: $1100 #price per credit: $1100
generation_credits: 9 generation_credits: 12
generation_delay: 40 generation_delay: 40
#footprint used for collisions with units (left, up, right, down) #footprint used for collisions with units (left, up, right, down)

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@ -32,7 +32,7 @@ isBuilding: true
[action_upgradeT2] [action_upgradeT2]
convertTo: 循环序列T2 convertTo: 循环序列T2
price: 4000 price: 3400
text:Upgrade text:Upgrade
description: Upgrade to high level cyclic sequence extraction square description: Upgrade to high level cyclic sequence extraction square
text_zh: 升级 text_zh: 升级

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@ -167,7 +167,7 @@ image: ROOT:/assets/oldsungodimg/T2/Nine-Snake/bullet.png
[movement] [movement]
movementType: AIR movementType: AIR
moveSpeed: 1.25 moveSpeed: 1.6
moveAccelerationSpeed: 0.01 moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01 moveDecelerationSpeed: 0.01
targetHeightDrift: 3 targetHeightDrift: 3
@ -182,7 +182,6 @@ moveSlidingMode :true
moveIgnoringBody:true moveIgnoringBody:true
moveSlidingDir: 181 moveSlidingDir: 181
slowDeathFall: true slowDeathFall: true

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@ -55,7 +55,7 @@ canAttackUnderwaterUnits: false
shootDelay:24 shootDelay:24
aimOffsetSpread:0.25 aimOffsetSpread:0.25
maxAttackRange: 350 maxAttackRange: 380
[turret_2] [turret_2]
#右 #右

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@ -212,7 +212,7 @@ autoTargetingOnDeadTarget: true
[movement] [movement]
movementType: AIR movementType: AIR
moveSpeed: 1.25 moveSpeed: 1.45
moveAccelerationSpeed: 0.01 moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01 moveDecelerationSpeed: 0.01
targetHeightDrift: 3 targetHeightDrift: 3

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@ -10,7 +10,7 @@ displayLocaleKey: fabricator
overrideAndReplace: fabricator overrideAndReplace: fabricator
#price per credit: $1100 #price per credit: $1100
generation_resources: credits=2 generation_resources: credits=4
#footprint used for collisions with units (left, up, right, down) #footprint used for collisions with units (left, up, right, down)
footprint: -1,-1,1,1 footprint: -1,-1,1,1

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@ -7,7 +7,7 @@ maxHp: 2200
displayLocaleKey: fabricator displayLocaleKey: fabricator
overrideAndReplace: NONE overrideAndReplace: NONE
generation_resources: credits=14 generation_resources: credits=25
techLevel: 2 techLevel: 2
buildSpeed: 0.0003 buildSpeed: 0.0003

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@ -1,5 +1,5 @@
[mod] [mod]
title:StarRiver-V0.9.5.1-T2内容扩展 title:StarRiver-V0.9.5.1-T2内容扩展-Beta2
description:时间错乱的根源,代价的根本只是一场演习战的时间。\n\n-总制作:JDSALing,Lilys\n\n-美工:DC,默鸽,冷群,小果果,北梦孤辰,迷迭香,Lea,葛城\n\n-语言支持:中文(源语言),English(美国英文)\n\n-音乐制作:Prohonor\n\n-本地组支持:Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮,Mizuki,卡俄斯,葛城,EDAJ,此账号已注销,白虎鲸,苏叶\n\n-外部联动:SES BTM MP97\n\n-CopyRight-2023-RE-CORE\n\n-The root of the time confusion, the cost is simply a practice war time.\n-Chief Producer: JDSALing \n-Artists: Mo Ge, Leng Qun, Xiao Guoguo, Beimeng Guchen, Rosemary, Lea\n-Language Support: Chinese (source language), English (American English)-\nExternal linkage: SES BTM MP97\n\n-CopyRight-2023-RE-CORE description:时间错乱的根源,代价的根本只是一场演习战的时间。\n\n-总制作:JDSALing,Lilys\n\n-美工:DC,默鸽,冷群,小果果,北梦孤辰,迷迭香,Lea,葛城\n\n-语言支持:中文(源语言),English(美国英文)\n\n-音乐制作:Prohonor\n\n-本地组支持:Catand\n\n-联动声明:浸没技术,莱顿科技,统一教会\n\n-人物立绘:PbFish\n\n-测试人员:第四维,兰兹,口水猫,清明,牙疼,Catand,Fang,瓜皮,Mizuki,卡俄斯,葛城,EDAJ,此账号已注销,白虎鲸,苏叶\n\n-外部联动:SES BTM MP97\n\n-CopyRight-2023-RE-CORE\n\n-The root of the time confusion, the cost is simply a practice war time.\n-Chief Producer: JDSALing \n-Artists: Mo Ge, Leng Qun, Xiao Guoguo, Beimeng Guchen, Rosemary, Lea\n-Language Support: Chinese (source language), English (American English)-\nExternal linkage: SES BTM MP97\n\n-CopyRight-2023-RE-CORE
thumbnail:icon.png thumbnail:icon.png
minVersion:1.15p11 minVersion:1.15p11