161 lines
2.5 KiB
INI
161 lines
2.5 KiB
INI
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[action_修非低]
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autoTrigger:if self.globalTeamTags(includes="能源枯竭IIIX") and not self.hasFlag(id=5)
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convertTo:修
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addResources:setFlag=5
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isVisible:false
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ai_isDisabled:true
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[action_修低]
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autoTrigger:if self.globalTeamTags(includes="能源枯竭IIX") and not self.hasFlag(id=4)
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convertTo:修复
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addResources:setFlag=4
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isVisible:false
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ai_isDisabled:true
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[action_修中]
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autoTrigger:if self.globalTeamTags(includes="能源枯竭IX") and not self.hasFlag(id=3)
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convertTo:修复高
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addResources:setFlag=3
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isVisible:false
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ai_isDisabled:true
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[core]
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name:修复高塔
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class: CustomUnitMetadata
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price: 1500
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maxHp: 20000
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mass: 9000
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footprint: -1,0,1,2
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constructionFootprint: -1,0,1,2
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techLevel: 1
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buildSpeed: 0.002
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#availableInDemo: true
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radius: 25
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#displayRadius: 25
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isBio:false
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isBuilding: true
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canRepairBuildings: true
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canRepairUnits : true
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isBuilder: true
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nanoBuildSpeed: 1.8
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autoRepair: true
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nanoRange: 640
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displayText_zh:修复高塔
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displayText:FairJi Repair Device
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displayDescription_zh:-修复一切东西
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displayDescription:-Can repair their own units
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[canBuild_1]
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name: repair
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pos: 1
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[graphics]
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scaleImagesTo:50
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image_offsetY:0
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total_frames:8
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image:高塔.png
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rotate_with_direction:false
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image_wreak:NONE
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image_turret:NONE
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image_offsetX:0
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image_offsetY:0
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image_shadow:AUTO
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shadowOffsetX:-4
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shadowOffsetY:0
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animation_idle_start:0
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animation_idle_end:7
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animation_idle_speed:7
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#scaleTurretImagesTo: 40
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#AUTO
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image_shadow: AUTO
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shadowOffsetX:1
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shadowOffsetY:1
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[attack]
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canAttack: false
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: true
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shootDelay:50
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[turret_1]
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#forward turret
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x: 0
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y: 24
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invisible: true
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shoot_sound:lighting_burst
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shoot_sound_vol:0.3
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#shoot_flame:CUSTOM:lightSlowFade
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shoot_light:#FFEECCCC
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warmup:30
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#chargeEffectImage: lighting_charge2.png
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shouldResetTurret: false
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: true
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projectile: 1
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[turret_2]
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#nano turret (nano must be slot 1)
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x: 0
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y: 24
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invisible: true
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warmup:0
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canShoot: false
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canAttackFlyingUnits: false
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canAttackLandUnits: false
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canAttackUnderwaterUnits: false
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isMainNanoTurret: true
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[projectile_1]
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directDamage: 450
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life: 50
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speed: 2.5
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instant: true
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lightingEffect: true
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drawSize: 1
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shieldDamageMultiplier: 0
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shieldDefectionMultiplier: 0
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lightColor: #FFccCCEE
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lightSize: 0.4
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[movement]
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movementType: LAND
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moveSpeed: 0
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moveAccelerationSpeed: 0.01
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moveDecelerationSpeed: 0.01
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maxTurnSpeed: 0
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turnAcceleration: 0.1
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[ai]
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buildPriority: 0.23
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maxGlobal: 3
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