[action_修非低] autoTrigger:if self.globalTeamTags(includes="能源枯竭IIIX") and not self.hasFlag(id=5) convertTo:修 addResources:setFlag=5 isVisible:false ai_isDisabled:true [action_修低] autoTrigger:if self.globalTeamTags(includes="能源枯竭IIX") and not self.hasFlag(id=4) convertTo:修复 addResources:setFlag=4 isVisible:false ai_isDisabled:true [action_修中] autoTrigger:if self.globalTeamTags(includes="能源枯竭IX") and not self.hasFlag(id=3) convertTo:修复高 addResources:setFlag=3 isVisible:false ai_isDisabled:true [core] name:修复高塔 class: CustomUnitMetadata price: 1500 maxHp: 20000 mass: 9000 footprint: -1,0,1,2 constructionFootprint: -1,0,1,2 techLevel: 1 buildSpeed: 0.002 #availableInDemo: true radius: 25 #displayRadius: 25 isBio:false isBuilding: true canRepairBuildings: true canRepairUnits : true isBuilder: true nanoBuildSpeed: 1.8 autoRepair: true nanoRange: 640 displayText_zh:修复高塔 displayText:FairJi Repair Device displayDescription_zh:-修复一切东西 displayDescription:-Can repair their own units [canBuild_1] name: repair pos: 1 [graphics] scaleImagesTo:50 image_offsetY:0 total_frames:8 image:高塔.png rotate_with_direction:false image_wreak:NONE image_turret:NONE image_offsetX:0 image_offsetY:0 image_shadow:AUTO shadowOffsetX:-4 shadowOffsetY:0 animation_idle_start:0 animation_idle_end:7 animation_idle_speed:7 #scaleTurretImagesTo: 40 #AUTO image_shadow: AUTO shadowOffsetX:1 shadowOffsetY:1 [attack] canAttack: false canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: true shootDelay:50 [turret_1] #forward turret x: 0 y: 24 invisible: true shoot_sound:lighting_burst shoot_sound_vol:0.3 #shoot_flame:CUSTOM:lightSlowFade shoot_light:#FFEECCCC warmup:30 #chargeEffectImage: lighting_charge2.png shouldResetTurret: false canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: true projectile: 1 [turret_2] #nano turret (nano must be slot 1) x: 0 y: 24 invisible: true warmup:0 canShoot: false canAttackFlyingUnits: false canAttackLandUnits: false canAttackUnderwaterUnits: false isMainNanoTurret: true [projectile_1] directDamage: 450 life: 50 speed: 2.5 instant: true lightingEffect: true drawSize: 1 shieldDamageMultiplier: 0 shieldDefectionMultiplier: 0 lightColor: #FFccCCEE lightSize: 0.4 [movement] movementType: LAND moveSpeed: 0 moveAccelerationSpeed: 0.01 moveDecelerationSpeed: 0.01 maxTurnSpeed: 0 turnAcceleration: 0.1 [ai] buildPriority: 0.23 maxGlobal: 3