StarRiver-EndlessJourney-RW.../code/demonji/蝴蝶母舰/蝴蝶母舰T2.ini

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[core]
name: 蝴蝶母舰T2
class: CustomUnitMetadata
price: 0
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maxHp: 4800
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mass: 90000
@memory #:number[]
updateUnitMemory: #[0]= self.hp%10, #[1]= int((self.hp%100)/10), #[2]= int((self.hp%1000)/100),#[3]= int((self.hp%10000)/1000)
updateUnitMemoryRate:0
displayText: Fairy Ji Deep Blue Butterfly MotherShip
displayText_zh: 妖姬深蓝母舰T2
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copyFrom:ROOT:/effect/extra/index.template,血条.md
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displayDescription:-The leader unit of the Fairy Ji Storm,Leading the Fairy Ji Concubine to glory.
displayDescription_zh:-妖姬风暴的领袖单位,带领妖姬走向辉煌。
#availableInDemo: true
radius: 50
#displayRadius: 25
isBio: false
softCollisionOnAll: 3
#isBuilding: true
generation_credits: 20
generation_delay: 40
canRepairBuildings: true
canRepairUnits : true
canReclaimResources: true
autoRepair: true
nanoRange: 210
nanoRepairSpeed: 1.8
nanoBuildSpeed: 1.8
selfRegenRate:0.045
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#此处有自动触发高刷新更改
autoTriggerCooldownTime:0.1s
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[canBuild_1]
name: reclaim,妖姬陆军基地T2,妖姬海军基地T2,妖姬空军基地T2,裂痕机枪,Star-J-T2,Star2,妖姬修复装置,裂痕火炮,Demon-Laser
pos: 1
[graphics]
total_frames:4
image: ROOT:/assets/demonjiimg/core/CBT2.png
image_wreak: NONE
image_turret: ROOT:/assets/demonjiimg/core/蝴蝶闪电炮.Ling
scaleImagesTo:120
#scaleTurretImagesTo: 25
#showEnergyBar:false
#imageScale: 1.5
showHealthBar:false
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showQueueBar:false
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image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
animation_moving_start: 0
animation_moving_end: 3
animation_moving_speed: 7
animation_idle_start:0
animation_idle_end:3
animation_idle_speed:8
movementEffect:CUSTOM:尾焰XL,CUSTOM:尾焰LX
movementEffectRate: 3
[effect_尾焰XL]
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image: ROOT:/effect/.prj/.2.png
life: 15
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fadeOut: true
attachedToUnit: false
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fadeInTime:6
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scaleFrom: 1
scaleTo: 1
alpha: 0.8
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yOffsetRelative: -60
xOffsetRelative: 23
color:#3BC4D7
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ySpeedRelative: 0.4
dirOffsetRandom: 0
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drawUnderUnits:true
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atmospheric: true
[effect_尾焰LX]
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@copyFromSection:effect_尾焰XL
xOffsetRelative:-25
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[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 18
turretTurnSpeed: 4
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maxAttackRange: 390
shootDelay: 18
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turretMultiTargeting: true
[turret_主炮]
#laserTurret
image: ROOT:/assets/demonjiimg/core/蝴蝶闪电炮.Ling
image_drawOffsetY:3
image_applyTeamColors: true
#invisible: true
x: -2
y: -25
idleDir:0
canAttackFlyingUnits: false
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
projectile: beam
size: 6
chargeEffectImage: ROOT:/assets/demonjiimg/core/LaserCharge.Ling
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delay: 1
energyUsage: 0
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shouldResetTurret: true
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turnSpeed: 2.5
turnSpeedAcceleration: 0.09
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aimOffsetSpread: 0
idleSweepAngle:20
idleSweepDelay:100
idleSweepSpeed:0.4
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[turret_左]
x: -34
y: -21
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warmup:0.3s
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#energyUsage: 1
image: ROOT:/assets/demonjiimg/core/蝴蝶镭射炮.Ling
chargeEffectImage: ROOT:/assets/demonjiimg/core/特效1.Ling
projectile:1
idleSweepAngle:60
idleSweepDelay:100
idleSweepSpeed:0.4
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shoot_sound:ROOT:sound/开火.ogg:1.5
size:8
recoilOffset:-3
recoilOutTime:4
recoilReturnTime:20
shoot_flame:CUSTOM:HexaStar
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[turret_右]
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copyFrom:左
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x: 34
y: -20
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[turret_上]
copyFrom:左
x: -1
y: 25
[turret_雷电]
x:0
y:0
projectile:雷电
delay:20s
invisible:true
limitingRange:1500
[projectile_雷电]
directDamage:900
areaDamage:750
areaRadius:80
drawSize:0
life:1
instant:true
explodeEffect:CUSTOM:闪
explodeEffectOnShield:CUSTOM:闪
spawnUnit:LH-25-10
[effect_闪]
alsoPlaySound:ROOT:sound/雷电.wav
priority:critical
showInFog:true
image:ROOT:effect/.tai/雷.png
yOffsetRelative:0
life:30
fadeOut:true
fadeInTime:2
scaleFrom:1
scaleTo:1
alpha:1
color:#FFFFFF
drawUnderUnits:false
hOffset:0
dirOffsetRandom:0
dirSpeedRandom:0
atmospheric:true
xOffsetRelativeRandom:0
yOffsetRelativeRandom:0
xSpeedAbsoluteRandom:0
ySpeedAbsoluteRandom:0
alwayStartDirAtZero:true
alsoEmitEffects:CUSTOM:闪电命中
[effect_闪电命中]
life:60
yOffsetAbsolute:0
yOffsetRelative:0
dirOffsetRandom:0
priority:critical
drawUnderUnits:true
fadeOut:true
fadeInTime:1
attachedToUnit:true
scaleFrom:3
scaleTo:3
image:ROOT:effect/.tai/闪电命中.png
total_frames:14
animateFrameStart:0
animateFrameEnd:13
animateFrameSpeed:0.3
alpha:1
alsoEmitEffects:CUSTOM:电
[effect_电]
life:30
priority:critical
fadeOut:true
fadeInTime:1
attachedToUnit:false
scaleFrom:20000
scaleTo:20000
image:ROOT:effect/.tai/电.png
total_frames:1
alpha:1
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[turret_nanoTurret]
x: -2
y: -25
canShoot: false
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
isMainNanoTurret: true
invisible:true
[projectile_1]
#aaa - anti air attack
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directDamage: 32
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life: 100
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speed: 9
targetSpeedAcceleration:0.2
targetSpeed:15
drawSize: 0.4
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color: #46ebff
lightColor: #46ebff
lightSize: 0.4
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image:ROOT:effect/.prj/能量弹.png
explodeEffect:CUSTOM:lightningShock,CUSTOM:hitLightFlash
shieldDamageMultiplier:2
shieldDefectionMultiplier:0.5
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[projectile_missile]
directDamage: 30
life: 290
speed: 4
drawSize: 0.9
drawType: 2
frame: 4
trailEffect: true
largeHitEffect: true
[projectile_beam]
#=== for the beam effect ===
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life: 3
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instant:true
instantReuseLast: true
#instantReuseLast_alsoChangeTurretAim: true
#moveWithParent: true
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beamImage: ROOT:/assets/demonjiimg/core/Laser.png
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beamImageEnd: SHARED:beam1_end.png
beamImageStart: SHARED:beam1_start.png
#beamImageOffsetRate: 1.5
beamImageOffsetRate: 2
explodeEffect: NONE
explodeEffectOnShield: NONE
shieldDamageMultiplier: 0.75
sweepOffsetFromTargetRadius:0.4
#sweepOffset: x
sweepSpeed:10
#=== others ===
directDamage: 5
#color: #aa6284b8
#color: #dd99bcf2
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color: #00ffff
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teamColorRatio_sourceRatio:0.8
teamColorRatio:0.5
laserEffect: true
[movement]
movementType: AIR
moveSpeed: 0.94
moveAccelerationSpeed: 0.8
moveDecelerationSpeed: 0.8
landOnGround: true
slowDeathFall: true
[effect_hitLightFlash]
priority:high
image: SHARED:light_50.png
life: 17
fadeOut: true
attachedToUnit: false
color: #63e6e8
scaleFrom: 1.8
scaleTo: 1.8
alpha: 0.8
drawUnderUnits:false
[effect_lightningShock]
life: 60
xOffsetRelative: 0
yOffsetRelative: 0
hOffset: 0
dirOffset: 0
dirOffsetRandom:180
fadeInTime: 0
fadeOut: false
attachedToUnit: false
image: SHARED:lightning_shock.png
total_frames: 14
animateFrameStart: 0
animateFrameStartRandomAdd: 2
animateFrameEnd: 13
animateFramePingPong: false
animateFrameSpeed: 0.5
animateFrameSpeedRandom: 0.2
alpha:0.6
[effect_sparks]
attachedToUnit: false
life: 150
physics: true
xSpeedRelativeRandom: 1.1
ySpeedRelativeRandom: 1.1
hSpeed: 1.5
image: SHARED:spark.png
priority: verylow
[effect_sparks2]
attachedToUnit: false
life: 150
physics: true
xSpeedRelativeRandom: 0.5
ySpeedRelativeRandom: 0.5
hSpeed: 1
ySpeedRelative:2
image: SHARED:spark.png
priority: verylow
[effect_lightSlowFade]
image: SHARED:light_50.png
life: 40
fadeOut: true
attachedToUnit: true
color: #63e6e8
scaleFrom: 0.3
scaleTo: 0.2
alpha: 1.7
[effect_Fire]
createWhenZoomedOut: false
priority:low
image: ROOT:/assets/demonjiimg/core/特效2.Ling
life:160
fadeOut: true
attachedToUnit: false
color: #63e6e8
fadeInTime:2
scaleFrom:1.4
scaleTo:0
alpha: 0.1
drawUnderUnits:true
ySpeedRelative:-0.5
atmospheric: true
[effect_move]
createWhenZoomedOut: false
priority:low
image: ROOT:/assets/demonjiimg/core/特效3.Ling
life:160
fadeOut: true
attachedToUnit: false
color: #63e6e8
fadeInTime:2
scaleFrom:8
scaleTo:0
alpha: 0.2
drawUnderUnits:true
ySpeedRelative:0.2
atmospheric: true
[ai]
useAsBuilder: true
#upgradedFrom: LastSpanish
#----血条------
[decal_血条]
layer:afterBody
image:ROOT:/assets/public/hpbar.png
imageScaleX:(self.hp/self.maxHp)*82
alwaysStartDirAtZero:true
dirOffset:0
yOffsetAbsolute:70
pivotOffset:0
#Thanks 杰厕灵 in Code
xOffsetAbsolute: ((1-(self.hp / self.maxHp)) * (-${core.radius}/1.31))
#isVisible:if self.hp > self.maxHp*0.6
color:#00ffff
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order:1
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[decal_血条底板]
image:ROOT:/assets/demonjiimg/core/ldp-bar.png
alwaysStartDirAtZero:true
dirOffset:0
imageScaleX:1.3
yOffsetAbsolute:70
xOffsetAbsolute:2
pivotOffset:0
order:-1
layer:onTop
[decal_xis_个位]
@define A:0
layer:onTop
order:10.01
yOffsetAbsolute:70
image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
imageScale:0.7
frame: memory.#[${A}]
frame_width:6
frame_height:8
alwayStartDirAtZero:true
onlyWhileAlive:true
onlyOnNonPreview:true
xOffsetAbsolute: 5
[decal_xis_十位]
@copyFromSection: decal_xis_个位
@define A:1
image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
isVisible:if memory.#[${A}] != 0 or memory.#[2] != 0 or memory.#[3] != 0
xOffsetAbsolute:0
[decal_xis_百位]
@copyFromSection: decal_xis_个位
@define A:2
image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
isVisible:if memory.#[${A}] != 0 or memory.#[3] != 0
xOffsetAbsolute:-5
[decal_xis_千位]
@copyFromSection: decal_xis_个位
@define A:3
image:ROOT:/assets/oldsungodimg/lalaiye/hp-number.png
isVisible:if memory.#[${A}] != 0
xOffsetAbsolute:-10